Skills and Specialties
Skill Level, a with all thing some people have more experience and training in certain areas. kill ranking is a rough measure of the experience and training of an individual in a specific skill. while under most circumstances anyone with any training at all can succeed at most taks given time and resources, under pressure, in dangerous or stressful situations, or when attempting dangerous tasks a characters skill level may be very important.
for a rough idea of the competence and experience of an individual in a skill, the following levels can be a good guideline to the expertise in a skill of the character, and NPCs
Skill level.
0 = Trained, with little practical experience
1 = trained with practical experience
2 = Trained professional with a good deal of practical experience
3 = Trained Professional with a lifetime of experience..
4 = Elite: One of the best currently active in the field.
5 = Elite:One of the best ever, not only is he an expert, he may have helped write the manuals.
6+ =master: top expert in the field, wrote the manual, may have made major discoveries and advancements in the field.
Skill certifications and certificates.
The Educational, and professional system has adopted a fairly uniform code of certification in most common skills. these are usually listed as Certification levels I through IV with a Masters certificate issued to those With a Skill Level of 5 or higher.
Even criminal, and less than ethical skills are rated since under many circumstances a legitimate use of skill may be common enough to rate a certification program. usually when discussing a skill, the person doesn't say i have a four in Engineering....
The say, "Served eight years with the fleet....I have a level IV certificate in Drive systems Operation and maintenance. I know those old KjL-980s like the back of my hand" or " I did My graduate studies at the university of Avandiir, I hold a Level four certification in Biology, exo-biology, and A Masters in sophantology.
It's not hard to come up with a legitimate source of training, even for activities that are damned illegal...since many governments, Quasi government, and corporate security agencies often train professionals in less than legitimate skills, to allow them to carry out missions, or to improve security of their facilities. "takes a hacker to stop a hacker"
And if a person has a less than legal background, he can usually find forged or cloned certificates without any issues.
TASK DIFFICULTY DICE MODIFIERS
Difficulty DM
Simple +6
Easy +4
Routine +2
Average +0
Diffi cult –2
Very Difficult –4
Formidable –6
Untrained skills Suffer an additional -3 DM
TIME FRAMES TABLE
Time Frame Increment Example Action
1–6 Seconds One second Shooting, punching, jumping.
10–60 Seconds Ten seconds Rerouting power, opening a comms channel.
1–6 Minutes One minute Applying first aid, basic technical tasks.
10–60 Minutes Ten minutes More complex technical tasks, searching an area thoroughly.
1–6 Hours One hour Building a shelter, moving through the wilderness.
6–24 Hours Four Hours Researching a problem.
10–60 Hours Ten hours Repairing a damaged ship.
1–6 Days One day Combing a city for a missing person.
Each additional time increment grants +1 DM to task
Skill chains;
A clever player may have an idea using several skills to increase the chances of success, or increase the effect of a check. he can do this by chaining skills together. or using the skills of another character to enhance his own.
If the GM approves the skill chain, each successful check in the chain adds a bonus +1 DM to the outcome of the Main skill check.
EFFECT: in some cases the number rolled on a chack may add some effect to the outcome of a check. in such cases the outcome of a check is one point of "EFFECT" for each point the total result of the task check exceeds the target number.
for example, Todd attempts a task with a target number of 8+ he rolls and adds up his skills,and modifiers resulting in a total of 11. 11-8=3 which results in THREE Points of EFFECT
Skills List
Admin
Advocate
Animals
Farming
Riding
Training
Veterinary
Athletics
Archery
Coordination
Endurance
Flying
Strength
Art
Acting
Dance
Holography
Instrument
Sculpting
Writing
Astrogation
Battle Dress
Broker
Carouse
Combat Engineering
Camouflage
Fortifications
Land Mines
Sensor Surveillance
Comms
Computers
Deception
Diplomat
Discipline
Drive
Hover
Mole
Tracked
Wheeled
Engineer
Electronics
J-Drive
Life Support
M-Drive
Naval
Power
Small Ship Systems
Explosives
Flyer
Grav
Rotor
Wing
Gambler
Gunner
Capital Weapons
Turrets
Ortillery
Screens
Gun Combat
Energy Pistol
Energy Rifle
Shotgun
Slug Pistol
Slug Carbines
Slug Rifle
Zero-G Weapons
Heavy Weapons
Field Artillery
Flamethrowers
Launchers
Man Portable Artillery
Instruction
Interrogation
Doubletalk
Torture
Investigate
Jack Of All Trades
Language
Anglic
Aslan
Oynprith
Vargr
Vilani
Zdetl
Leadership
Life Sciences
Biology
Cybernetics
Genetics
Psionicology
Mechanic
Medic
Melee
Blade
Bludgeon
Natural Weapons
Unarmed Combat
Persuade
Pilot
Capital Ships
Small Craft
Spacecraft
Physical Sciences
Chemistry
Electronics
Physics
Recon
Recruiting
Seafarer
Motorboats
Ocean Ships
Personal
Sail
Submarine
Sensors
Social Sciences
Archeology
Economics
History
Linguistics
Philosophy
Psychology
Sophontology
Space Sciences
Planetology
Robotics
Xenology
Stealth
Steward
Streetwise
Survival
Tactics
Military Tactics
Naval Tactics
Trade
Biologicals
Civil Engineering
Hydroponics
Polymers
Space Construction
Undertaker
Vacc Suit
Weapon Engineering
Blades
Drones
Energy Weapons
Heavy Weapons
Slug Throwers
Zero-G
Admin
This skill covers bureaucracies and administration of all sorts, including the navigation of bureaucratic obstacles or disasters
Advocate
Advocate gives a knowledge of common legal codes and practises, especially interstellar law
Animals
This skill, rare on industrialised or technologically advanced worlds, is for the care of animals
Specialities:
Riding: The character knows how to ride an animal who is trained to bear a rider.
Veterinary: The character is trained in veterinary medicine and animal care.
Training: The character knows how to tame and train animals.
Farming: The character can grow and harvest crops and raise animals.
Athletics
The character is a trained athlete and is physically fit
Specialities
Co-ordination: Climbing, juggling, throwing.
Endurance: Long-distance running, hiking.
Strength: Feats of strength, weight-lifting.
Flying: Species that fly gain this skill for free at level 0.
Art
The character is trained in a type of creative art
Specialities
Acting: The character is a trained actor, at home on the stage, screen or holo.
Dance: The character is trained dancer and performer.
Holography: Recording and producing aesthetically pleasing and clear holographic images.
Instrument: Playing a particular musical instrument, such a flute, piano or organ.
Sculpting: Making artistic or abstract sculptures in a variety of media.
Writing: Composing inspiring or interesting pieces of text.
Astrogation
This skill is for plotting the courses of starships and calculating accurate jumps
Battle Dress
This skill permits the character to operate advanced battle armour
Broker
The Broker skill allows a character to negotiate trades and arrange fair deals
Carouse
Carousing is the art of socialising; of having fun, but also ensuring that other people have fun, of infectious good humour
Comms
The Comms skill covers the use of modern telecommunications – opening communications channels, querying computer networks, jamming signals and so on, as well as the proper protocols for communicating with starports and other spacecraft
Computers
The Computers skill is for using and controlling computer systems
Deception
Deception allows a character to lie fluently, disguise himself, perform sleight of hand and fool onlookers
Diplomat
The Diplomat skill is for negotiating deals, establishing peaceful contact and smoothing over social faux pas
Drive
This skill is for controlling ground vehicles of various types. There are several specialities
Specialities
Mole: For controlling vehicles that move through solid matter using drills or other earth-moving technologies, like plasma torches or cavitation.
Tracked: For tanks and other vehicles that move on tracks.
Wheeled: For automobiles and similar groundcars.
Engineer
The Engineer skill is used to operate and maintain spacecraft and advanced vehicles
Specialities
Manoeuvre Drive (M-Drive): Maintaining and operating a spacecraft’s manoeuvre drive, as well as its artificial gravity.
Jump Drive (J-Drive): Maintaining and operating a spacecraft’s Jump drive.
Electronics: All forms of computing hardware, sensors and other electronics and electrics.
Life Support: Covers oxygen generators, heating and lighting and other necessary life support
Power: Maintaining and operating a spacecraft’s power plant.
Explosives
The Explosives skill covers the use of demolition charges and other explosive devices, including assembling or disarming bombs
Flyer
The various specialities of this skill cover different types of flying vehicles
Grav: This covers air/rafts and other vehicles that use gravitic technology. Grav vehicles have theoretically perfect manoeuvrability and can hover, but skill checks may be necessary when performing high-speed aerobatics.
Rotor: For helicopters, hovercraft and other similar craft. Rotor craft can hover but may require skill checks to keep steady in the face of adverse environmental conditions.
Wing: For jets and other aeroplanes using a lifting body. Winged aircraft must keep moving forwards or they will stall and fall out of the sky.
Gambler
The character is familiar with a wide variety of gambling games, such as poker, roulette, blackjack, horse-racing, sports betting and so on, and has an excellent grasp of statistics and probability
Gunner
The various specialities of this skill deal with the operation of ship-mounted weapons in space combat
Specialities
Turrets: Operating turret-mounted weapons on board a ship.
Ortillery: An abbreviation of Orbital artillery – using a ship’s weapons for planetary bombardment or attacks on stationary targets.
Screens: Activating and using a ship’s energy screens like Black Globe generators or meson screens.
Capital Weapons: Operating bay or spinal mount weapons on board a ship.
Gun Combat
The Gun Combat skill covers a variety of ranged weapons
Specialities
Slug Rifle: Using rifle weapons such as the autorifle or gauss rifle.
Slug Pistol: Using pistols like the body pistol or snub pistol.
Shotgun: Using shotguns.
Energy Rifle: Using advanced energy weapons like laser rifles or plasma rifles.
Energy Pistol: Using advanced pistol-style energy weapons like laser pistols and stunners.
Heavy Weapons
The Heavy Weapons skill covers man-portable and larger weapons that cause extreme property damage, such as rocket launchers, artillery and plasma weapons
Specialities
Launchers: Rocket launchers and grenade launchers.
Man Portable Artillery: Man portable fusion and plasma weapons – the FGMP, PGMP and similar.
Field Artillery: Fixed guns, mortars and other indirect-fire weapons.
Investigate
The Investigate skill incorporates keen observation, forensics, and detailed analysis\
Jack of All Trades
The Jack of All Trades skill works differently to other skills. It reduces the unskilled penalty a character receives for not having the appropriate skill by one for every level of Jack of All Trades
Language
There are numerous different Language specialities, each one covering reading and writing a different language. All characters can speak and read their native language without needing the Language skill, and automated computer translator programs mean that Language skills are not always needed on other worlds. Having Language 0 implies that the character has a smattering of simple phrases in many languages
Specialities
Anglic: The common Trade language, derived originally from the English spoken in the Rule of Man.
Leadership
The Leadership skill is for directing, inspiring and rallying allies and comrades
Life Sciences
Mechanic
The Mechanic skill allows the character to maintain and repair most equipment
Medic
The Medic skill covers emergency first aid and battlefield triage as well as diagnosis, treatment, surgery and long-term care
Melee
The melee skill covers attacking in hand-to-hand combat
Specialities
Unarmed Combat: Whether it is trained martial arts or street fighting learned the hard way, this is the skill for using your body as a weapon.
Blade: Attacking with swords, rapiers, blades and other edged weapons.
Bludgeon: Attacking with maces, clubs, staves and so on.
Natural Weapons: The favoured combat skill of wild animals, this covers fighting with claws, teeth, and other weapons that are a part of you.
Navigation (treat as ASTROGATION in 13Mann Rules)
Navigation is the planet-side counterpart of astrogation, covering plotting courses and finding directions on the ground
Persuade
Persuade is a more casual, informal version of Diplomacy
Pilot
The Pilot skill specialities cover different forms of spacecraft
Specialities
Small Craft: Shuttles and other craft under 100 tons.
Spacecraft: Trade ships and other vessels between 100 and 5,000 tons.
Capital Ships: Battleships and other ships over 5,000 tons.
Physical Sciences
Recon
A character trained in Recon is able to scout out dangers and spot threats, unusual objects or out of place people
Remote Operations
Remote operations is the skill of using telepresence to remotely control drones, missiles, robots and other devices
Science
There are four separate Science skills; Physical Sciences, Life Sciences, Social Sciences and Space Sciences. Each science skill has a number of specialisations
Physical Sciences
Physics: The study of the fundamental forces.
Chemistry: The study of matter at the atomic, molecular, and macromolecular levels
Electronics: The study of circuits and computers.
Life Sciences
Biology: The study of living organisms.
Cybernetics: The study of blending living and synthetic life.
Genetics: The study of genetic codes and engineering.
Psionicology: The study of psionic powers and phenomena.
Social Sciences
Archeology: The study of ancient civilisations. It also covers techniques of investigation and excavations.
Economics: The study of trade and markets.
History: The study of the past, as seen through documents and records as opposed to physical artefacts.
Linguistics: The study of languages.
Philosophy: The study of beliefs and religions.
Psychology: The study of thought and society.
Sophontology: The study of intelligent living creatures.
Space Sciences
Planetology: The study of planet formation and evolution.
Robotics: The study of robot construction and use.
Xenology: The study of alien life forms.
Seafarer
The Seafarer skill covers all manner of watercraft and ocean travel
Specialities
Sail: This skill is for wind-driven watercraft.
Submarine: For vehicles that travel underwater.
Ocean Ships: For large, motorised sea-going vessels.
Motorboats: For motorised small craft.
Sensors
The Sensors skill covers the use and interpretation of data from electronic sensor devices, from observation satellites and remote probes to thermal imaging and densitometers
Social Sciences
Space Sciences
Stealth
A character trained in the Stealth skill is adept at staying unseen and unheard
Steward
The Steward skill allows the character to serve and care for nobles and high-class passengers
Streetwise
A character with the Streetwise skill understands the urban environment and the power structures in society
Survival
The Survival skill is the wilderness counterpart of the urban Streetwise skill – the character is trained to survive in the wild, build shelters, hunt or trap animals, avoid exposure and so forth
Tactics
This skill covers tactical planning and decision making, from board games to squad level combat to fleet engagements
Specialities
Military Tactics: Coordinating the attacks of foot troops or vehicles on the ground.
Naval Tactics: Coordinating the attacks of a spacecraft or fleet.
Trade
A character with a Trade skill is trained in producing some useful goods or services. Thuis is impartial list and is limitless.
Specialities
Biologicals: Engineering and managing artificial organisms.
Civil Engineering: Designing structures and buildings.
Space Construction: Building orbital habitats and megastructures.
Hydroponics: Growing crops in hostile environments.
Polymers: Designing and using polymers.
Vacc Suit
The Vacc Suit skill allows a character to wear and operate spacesuits and environmental suits. If the character does not have the requisite Vacc Suit skill for the suit he is wearing, he suffers a –2 DM to all skill checks made while wearing a suit for each missing level
Zero-G
Having the Zero-G skill means the character is adept at moving around in micro-gravity environments and freefall. A character without the Zero-G skill suffers a –2 DM to all checks made in free-fall
This message was last edited by the GM at 16:38, Mon 03 Nov 2014.