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12:22, 3rd May 2024 (GMT+0)

[OOC] Chapter Two.

Posted by TegyriusFor group 0
Michael Dacovetti
player, 181 posts
Tech Sgt, JSOC JCU
keys138
Sat 9 Jan 2016
at 19:12
  • msg #366

Re: And a Happy New Year!

I can pick up another system if that's what you want to do, just let me know.  I have some experience with Unisystem, but I'd have to buy either ConX or NBA.  Not a problem, just need to acquire the book.

PDFs just hurt my game brain.
Tegyrius
GM, 437 posts
Sat 9 Jan 2016
at 21:45
  • msg #367

Re: And a Happy New Year!

It looks like the general consensus is to stay with the current system and make it work for us (sorry, Apo - you know how I feel about Night's Black Agents but I also agree that its combat is not quite tactical enough for an XCOM-derived game!).

Speaking of tactical combat, I've been doing a couple of things behind the screen that I probably should state explicitly.  First:

Sniper-Spotter Teams

If a spotter is assisting a sniper with a shot, the spotter makes an Observation or Forward Observer (whichever is higher) skill check at the same difficulty that the sniper's attack will use.  If the spotter succeeds, the sniper rolls twice for his attack and takes the better result.

And then the slightly more complex one, an attempt to articulate how I usually "eyeball" volume of fire and Recoil:

Rate of Fire

If a character is firing a semi-automatic weapon, I usually assume she's firing a controllable volley - i.e., her cumulative Recoil doesn't exceed her Strength.  I handle a semi-auto volley as a single attack roll.

Example: Karolina (Strength 7) is firing a ubiquitous Glock 17 (Recoil 3) at an Attar.  The cumulative Recoil for two shots is 6, so I assume she is double-tapping with no penalty.

To determine multiple hits from a successful attack with a volley, I add the weapon's Recoil to the die result.  If the modified result is still less than or equal to the target number, that's an additional hit - with location and damage rolled separately.  I keep doing that until I'm out of bullets or until the modified die result exceeds the target number.

Example: Karolina needs a 6 or less to hit.  The die result is a 2.  Adding the Glock's Recoil of 3 yields a modified die result of 5 - still under the target number.  Karolina gets two hits.

This game system doesn't differentiate between "regulated" bursts (i.e., two- or three-round bursts controlled by a gun's selector) and full auto fire in any way but Recoil and the number of bullets released per trigger press.  I'm okay with that abstraction.  For multiple hits in burst fire, I generally look at it the same way: one round automatically hits, then increase the die result by the semi-auto Recoil value for additional hits.

Going forward, if someone fires multiple bursts in a single turn, I'll make a separate attack roll for each burst.  Cumulative recoil penalties will apply to each burst past the first.

Example: Karolina switches to a wz.88 Tantal assault rifle (ROF S/3/5, Recoil 2 for a single shot, 4 for a three-round burst, 6 for a five-round "burst" of automatic fire).  She fires a pair of three-round bursts at another Attar.

The first burst needs a 10 or less to hit.  Karolina's first attack roll yields a 7 on the die.  The first round hits.  Adding the single shot Recoil of 2 provides a modified die result of 9, so the second round hits.  There's one more bullet in this burst, but adding Recoil 2 again modifies the die result to 11, so the third round misses.

The cumulative Recoil of 2 three-round bursts is 8, which exceeds Karolina's Strength by 1.  Karolina's second attack roll will need a 9 or less (10 - 1) to hit...

This message was last edited by the GM at 13:00, Sun 10 Jan 2016.
Tegyrius
GM, 445 posts
Sun 10 Jan 2016
at 03:13
  • msg #368

Re: And a Happy New Year!

Grey Cell Agents,

The [Meta] Intelligence Summaries thread has been updated with the latest analysis from Operation ESSENTIAL NOMAD.  Several new files are available.  Updates to existing files are marked in blue text.

At this time, we are considering requests for research prioritization.  We wish to extend our appreciation to Dealer for his analysis of the WILDWOOD GROUSE effect.  His detection system is now being operationalized under Project RETICLE.  No ETA is given for full deployment but we are confident that progress will be rapid.

Best,

Green Cell

(Yes, this is still OOC, but I'm feeling a bit tongue-in-cheek after writing up all that infodump.)
This message was last edited by the GM at 03:32, Sun 10 Jan 2016.
Tegyrius
GM, 446 posts
Sun 10 Jan 2016
at 03:16
  • msg #369

Re: And a Happy New Year!

Agent Roulette,

Before your initial deployment with Grey Cell, please submit an agent biography to the [Meta] Character Profiles thread.  This will aid us in composing your classified eulogy in the event of your untimely demise.

Thank you,

Blue Cell > HR
This message was last edited by the GM at 03:31, Sun 10 Jan 2016.
Tegyrius
GM, 447 posts
Sun 10 Jan 2016
at 13:07
  • msg #370

Re: And a Happy New Year!

I'm not entirely satisfied with the default T2k hit location table because of its tendency to produce a large number of lower body hits.  This seems to run counter to aiming center of mass and accepting deviations from there.

The default d10 hit location table is:

1 - head
2 - right arm
3 - left arm
4 - chest
5 - abdomen
6 - abdomen
7 - right leg
8 - right leg
9  - left leg
10 - left leg

I'm thinking about two options.  The first is a slight modification of the d10 table:

1 - head
2 - right arm (upper)
3 - right arm (lower)
4 - left arm (upper)
5 - left arm (lower)
6 - chest
7 - chest
8 - abdomen
9 - right leg
10 - right leg

The second is the d3 x d6 "grid" I used for Twilight: 2013's Reflex System:

 123
1left hand/wristhead/neckright hand/wrist
2left elbow/forearmupper chestright elbow/forearm
3left shoulder/upper chestcenter chestright shoulder/upper chest
4left hip/thighcenter chestright hip/thigh
5left knee/lower legupper abdomenright knee/lower leg
6left ankle/footlower abdomenright ankle/foot


Opinions?
Michael Dacovetti
player, 182 posts
Tech Sgt, JSOC JCU
keys138
Sun 10 Jan 2016
at 13:53
  • msg #371

Re: And a Happy New Year!

I like the grid.
If you have to detail out in a post where the round is going for narrative purposes anyway, you might as well get some help.  And since most people aim center mass, the locations shouldn't be so "bottom heavy"
Cooper Williams
player, 79 posts
Petty Officer, RAN
Spartan-117
Mon 11 Jan 2016
at 17:27
  • msg #372

Re: And a Happy New Year!

In reply to Tegyrius (msg # 370):

Either works for me and both look better than Morrow Project hit tables.  :)  What will you find easier to reach for and faster (or funner) to implement?
Sebastien Durand
player, 267 posts
DGSE
Dave Ross
Mon 11 Jan 2016
at 19:22
  • msg #373

Re: And a Happy New Year!

I'm good with either to be honest. I guess 2 leaves a little more room for you to interpret the results compared to 3 (I have visions of hands and feet getting blown off!).
Andrey Vasliyev
player, 67 posts
ex-GRU free agent
apoapsis
Tue 12 Jan 2016
at 00:45
  • msg #374

Re: And a Happy New Year!

Grid looks pretty slick to me and since you've assumed the burden of all the dice-rolling (I'm tired of games where I'm constantly rolling for stuff), even better!
Tegyrius
GM, 448 posts
Tue 12 Jan 2016
at 01:26
  • msg #375

Re: And a Happy New Year!

I personally like the grid better but I wanted to put it out there for discussion before I implemented it.  :)

Thoughts on skill additions?  I feel like converting contacts to a Network skill is a start but it's still lacking something.  On the other hand, the stuff I would otherwise put under a Tradecraft skill is mostly represented in skills you guys already have... Stealth, Intrusion, Disguise, Interrogation...
Karolina Kowalska
player, 147 posts
Captain, GROM
Spartan-117
Wed 13 Jan 2016
at 19:16
  • msg #376

It was hot the night we burned Chrome

I'm 5 minutes in to watching End of Watch and I'll just say that I've still not gotten over you guys passing on Teg's 2020 Cyberpunk game BTW.

Takeout!

This message was last edited by the player at 19:18, Wed 13 Jan 2016.
Karolina Kowalska
player, 148 posts
Captain, GROM
Spartan-117
Wed 13 Jan 2016
at 19:28
  • msg #377

It was hot the night we burned Chrome

12 minutes in.. smh...
Tegyrius
GM, 449 posts
Wed 13 Jan 2016
at 20:01
  • msg #378

It was hot the night we burned Chrome

To be fair, I kinda flaked on putting that one together, too.
Cooper Williams
player, 80 posts
Petty Officer, RAN
Spartan-117
Wed 13 Jan 2016
at 20:19
  • msg #379

It was hot the night we burned Chrome

Everyone was going to get a shitty Air Force surplus Beretta, right?  I mean, what else do you need as an intro to a balls-out, killer RPG campaign than, "You have a shitty Air Force surplus Beretta and you are on the streets of Los Angles... GO!"  That shit is so good it writes itself.
Sebastien Durand
player, 268 posts
DGSE
Dave Ross
Wed 13 Jan 2016
at 20:37
  • msg #380

It was hot the night we burned Chrome

I'm watching Liverpool v Arsenal...it's epic...

(For those who don't know, Rae supports Arsenal, I support Liverpool!)
Tegyrius
GM, 450 posts
Wed 13 Jan 2016
at 20:44
  • msg #381

It was hot the night we burned Chrome

I'm still at work for another 75 minutes. But I have a Night's Black Agents game tonight!
Michael Dacovetti
player, 184 posts
Tech Sgt, JSOC JCU
keys138
Wed 13 Jan 2016
at 23:02
  • msg #382

It was hot the night we burned Chrome

I've run twenty one calls at work, been sprayed by a sprinkler that broke open because the basement was 24 degrees, and have fourteen hours to go on my shift.  It's also 6 degrees outside.

I guess what I'm saying is:  jealous!!!
Michael Dacovetti
player, 185 posts
Tech Sgt, JSOC JCU
keys138
Wed 13 Jan 2016
at 23:03
  • msg #383

It was hot the night we burned Chrome

+1 for missing out on Cyberpunk, but we got Grey Cell, so I'll call it a win!
James Choi
player, 179 posts
Special Agt, FBI HRT
Raellus
Wed 13 Jan 2016
at 23:28
  • msg #384

Re: It was hot the night we burned Chrome

Sebastien Durand:
I'm watching Liverpool v Arsenal...it's epic...

(For those who don't know, Rae supports Arsenal, I support Liverpool!)


Argh! Another opportunity missed. Not happy.

-
James Choi
player, 180 posts
Special Agt, FBI HRT
Raellus
Wed 13 Jan 2016
at 23:30
  • msg #385

Re: It was hot the night we burned Chrome

Karolina Kowalska:
I'm 5 minutes in to watching End of Watch and I'll just say that I've still not gotten over you guys passing on Teg's 2020 Cyberpunk game BTW.


Funny you should say that because I'd watched that movie shortly before Teg announced his planned CP game and was going to take a couple of elements from the J.G. character for my own ex-patrol cop PC.

-
Tegyrius
GM, 451 posts
Thu 14 Jan 2016
at 00:52
  • msg #386

Re: It was hot the night we burned Chrome

Michael Dacovetti:
I've run twenty one calls at work, been sprayed by a sprinkler that broke open because the basement was 24 degrees, and have fourteen hours to go on my shift.  It's also 6 degrees outside.

I guess what I'm saying is:  jealous!!!


What, you mean you can't get the rest of the company to play D&D5 between calls?

Michael Dacovetti:
+1 for missing out on Cyberpunk, but we got Grey Cell, so I'll call it a win!


Yeah, I have to admit I'm having more fun running this than I probably would have running the cops game.
Hannah Omdahl
player, 140 posts
CWO2, U.S. Army
dcoda
Thu 14 Jan 2016
at 10:09
  • msg #387

Re: And a Happy New Year!

Sorry about my silence and delay in responding (I know that I missed the window to respond to everyone IC in the Australia thread).  I assumed that Hannah was pretty shaken, knowing that her single shot was pretty darned lucky.

Anyhoo, I quite like the grid as well - though, since it is all behind the scenes, I am fine with whatever.

<.< What Cyberpunk game? >.>
Tegyrius
GM, 452 posts
Thu 14 Jan 2016
at 11:38
  • msg #388

Re: And a Happy New Year!

Before I spun up this game, I made an ill-fated attempt to assemble a Cyberpunk 2020 cops game loosely based Wanted, a one-season TNT show.
This message was last edited by the GM at 11:38, Thu 14 Jan 2016.
Sebastien Durand
player, 269 posts
DGSE
Dave Ross
Thu 14 Jan 2016
at 13:08
  • msg #389

Re: It was hot the night we burned Chrome

In reply to James Choi (msg # 384):

Yeah, only team that gained any ground was Leicester - not many people saw that happening!

Still think this is your best chance to win the League for years.
Hannah Omdahl
player, 141 posts
CWO2, U.S. Army
dcoda
Thu 14 Jan 2016
at 16:18
  • msg #390

Re: It was hot the night we burned Chrome

Sebastien Durand:
Yeah, only team that gained any ground was Leicester - not many people saw that happening!

Go Foxes!  :D

EDIT:  BTW, I should have said this before, I still love the game and the premise (despite my inability to post more frequently).  I'll continue as long as the group will have me.  Investigations or shootouts are good... Though the former are (usually) far less damaging.  Usually.  This game... I am not so sure...
This message was last edited by the player at 16:21, Thu 14 Jan 2016.
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