New Careers
USAF Special Tactics
Combat Controller or TACP, Enlisted
Entry: Strength+Agility+Constitution 16+; Intelligence 6+.
First Term Skills:
Electronics: 1
Forward Observer: 1
Navigation: 1
Observation: 1
Parachute: 1
Survival: 1
Subsequent Term Skills:
Acrobatics
Autogun
Climbing
Combat Engineer
Electronics
Forward Observer
Grenade Launcher
Navigation
Observation
Parachute
Small Arms
Scuba
Stealth
Survival
Swimming
Promotion: 6+, DM 1+ if INT 7+.
Contacts: Two per term, military. Roll 1d10 for 8+ for the contact to be foreign.
Pararescue, Enlisted
Entry: Strength+Agility+Constitution 16+; Education 6+.
First Term Skills:
Climbing: 1
Medical: 2
Parachute: 1
Scuba: 1
Small Arms: 1
Subsequent Term Skills:
Acrobatics
Autogun
Biology
Chemistry
Climbing
Damage Control
Forward Observer
Grenade Launcher
Medical
Observation
Parachute
Small Arms
Scuba
Stealth
Survival
Swimming
Promotion: 6+, DM 1+ if INT 7+.
Contacts: Two per term, military. Roll 1d10 for 8+ for the contact to be foreign.
Weather Reconnaissance Technician, Enlisted
Entry: Strength+Agility+Constitution 16+; Education 6+.
First Term Skills:
Meteorology: 2
Navigation: 1
Parachute: 1
Survival: 1
Swimming: 1
Subsequent Term Skills:
Autogun
Climbing
Computer
Electronics
Forward Observer
Grenade Launcher
Meteorology
Navigation
Observation
Parachute
Small Arms
Stealth
Survival
Swimming
Special Tactics Officer
Entry: Strength+Agility+Constitution 16+; Intelligence 6+; OCS, military academy, or commission.
First Term Skills:
Forward Observer: 1
Leadership: 1
Observation: 1
Parachute: 1
Survival: 1
Swimming: 1
Subsequent Term Skills:
Autogun
Climbing
Combat Engineer
Electronics
Forward Observer
Grenade Launcher
Leadership
Meteorology
Navigation
Observation
Parachute
Small Arms
Scuba
Stealth
Survival
Swimming
U.S. Army Chemical Corps
Enlisted NBC
Entry: Education 6+.
First Term Skills:
Chemistry 2
Damage Control 1
Computer 1
Meteorology 1
Observation 1
Subsequent Term Skills:
Biology
Chemistry
Computer
Damage Control
Ground Vehicle (Wheeled)
Instruction
Medical (Diagnosis)
Meteorology
Observation
Warhead
Promotion: 6+, DM +1 if INT 7+.
Contacts: One per term, military. Roll 1d10 for 8+ for the contact to be foreign.
NBC Officer
Entry: Education 6+; OCS, military academy, or commission.
First Term Skills:
Chemistry 2
Computer 1
Damage Control 1
Leadership 1
Meteorology 1
Subsequent Term Skills:
Biology
Chemistry
Computer
Damage Control
Instruction
Leadership
Medical
Meteorology
Observation
Persuasion
Warhead
Promotion: 6+, DM +1 if INT 7+ and/or if graduate of military academy.
Contacts: Two per term, military or civilian specialist (Chemistry). Roll 1d10 for 8+ for the contact to be foreign.
Naval Special Warfare
SWCC, Enlisted
Entry: Strength+Agility+Constitution 15+.
First Term Skills:
Autogun: 2
Medical (Trauma Aid): 1
Navigation: 1
Small Watercraft: 3
Swimming: 1
Subsequent Term Skills:
Autogun
Damage Control
Grenade Launcher
Mechanic
Medical
Navigation
Observation
Parachute
Small Arms
Small Watercraft
Survival
Swimming
Tac Missile
Promotion: 6+, DM 1+ if INT 7+.
Contacts: Two per term, military. Roll 1d10 for 8+ for the contact to be foreign.
High-Threat Law Enforcement
Most jurisdictions are fortunate not to need full-time SWAT teams - their police tactical officers serve in normal patrol duties unless a special situation demands a callout. This phase represents service in a major city or a federal agency that sees enough violent offenders to require full-time door-kickers.
Entry: 1+ terms in Federal Law Enforcement or State/Local Law Enforcement; no prison record; Constitution+Strength+Agility 17+.
First Term Skills:
Intrusion: 2
Observation: 1
Persuasion: 1
Small Arms: 2
Stealth: 1
Subsequent Term Skills:
Armed Martial Arts
Climbing
Combat Engineer
Grenade Launcher
Interrogation
Intrusion
Medical (Trauma Aid)
Observation
Persuasion
Small Arms
Stealth
Thrown Weapon
Unarmed Martial Arts
Promotion: 7+, DM +1 if INT 7+.
Contacts: Two per term, criminal or government. Roll 1d10 for 8+ for each contact to be foreign.
Special: This phase counts as Federal Law Enforcement and State/Local Law Enforcement for purposes of Initiative gain. Also, characters entering this phase with prior skill points in Combat Engineer may substitute Combat Engineer: 2 for Intrusion: 2.
This message was last edited by the GM at 01:22, Thu 13 Nov 2014.