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[OOC] The Workup / Setup Discussion.

Posted by TegyriusFor group 0
Tegyrius
GM, 7 posts
Fri 31 Oct 2014
at 16:30
  • msg #1

[OOC] Setup Discussion

Open thread for discussing team roles, character concepts, etc.
Tegyrius
GM, 9 posts
Sat 1 Nov 2014
at 15:37
  • msg #2

Re: [OOC] Setup Discussion

I've provided blank character sheets in the usual space for those of you who've already joined.  These are slight modifications of the one Rae uses for his T2k games.

You'll note that I've kept rads on the sheet.  This is intentional.  Everyone begins with zero rads (unless you really want some free ones at game start), but you may take some during play as you encounter alien space junk.
This message was last edited by the GM at 15:37, Sat 01 Nov 2014.
Tegyrius
GM, 10 posts
Sat 1 Nov 2014
at 15:41
  • msg #3

Re: [OOC] Setup Discussion

Also, as I noted to Spartan in PM, I'm not wedded to the fixed four-year terms for character creation.  If you want to take a career path that the existing life path mechanics don't adequately represent, I'm perfectly willing to negotiate.
Tegyrius
GM, 11 posts
Sat 1 Nov 2014
at 15:58
  • msg #4

Re: [OOC] Setup Discussion

Guys, go ahead and start kicking character concepts around in this thread, if you don't mind.  This may help deconflict skill sets.

Also, don't feel like the team has to have all bases covered by PCs.  I can easily add a couple of round-out NPCs for any critical skills that you guys don't select.
keys138
player, 1 post
keys138
Sat 1 Nov 2014
at 16:04
  • msg #5

Re: [OOC] Setup Discussion

Right now I'm looking at a comms/electronics guy with a smattering of combat skills.  Details soon.
Dave Ross
player, 1 post
Dave Ross
Sat 1 Nov 2014
at 16:39
  • msg #6

Re: [OOC] Setup Discussion

I have a idea in my head for a linguist build using the Government Agent career path  - possibly DGSE - so also with some combat skills and possibly some sneaking around skills. Nothing fleshed out or set in stone yet though (I won't get near my rule books until tomorrow)
This message was last edited by the player at 16:47, Sat 01 Nov 2014.
Karolina Kowalska
player, 1 post
Spartan-117
Sat 1 Nov 2014
at 16:43
  • msg #7

Re: [OOC] Setup Discussion

I'm probably going with a female, Polish, GROM officer.  I had been thinking Electronics/Computer focus, but I can look at other options if you've got your eye on that Keys.
Raellus
player, 1 post
Raellus
Sat 1 Nov 2014
at 17:11
  • msg #8

Re: [OOC] Setup Discussion


Great, a hot Pole. How is this not to be a sexspionage game, again?

I'm kind of struggling to come up with a realistic sciency-combat character setup. I'm also don't have the strongest foundation in the hard sciences (although I did score a 6 on the Anticipated IB bio test in high school) and I'm not sure how helpful a soft science will be in this game.

Here are a couple of ideas. Which one is the least unrealistic?

1. A guy who studied physics/astrophysics at the Naval Academy (is that even a major there?) and then went on to qualify for the SEALs.

2. Same as #1 but majored in some sort of advanced IT.

3. A guy who worked forensics for the FBI, applied for the HRT on a dare, and got in.

4. Same as #3 but a behavioral/forensic psychologist instead of forensics.

5. A combat controller who dug aircraft so much he went back and got his pilot certs then got recruited by the CIA to run black ops aviation.

6. Same as #5 but starting as pararescue.

Whoever it ends up being, he will have had a first hand UFO experience at some point during his life.

-
keys138
player, 2 posts
keys138
Sat 1 Nov 2014
at 17:57
  • msg #9

Re: [OOC] Setup Discussion


I'm looking at a guy that starts TACP, transitions to the Joint Communication Unit (I'll build a draft career guide for it), steps out for an undergrad degree in  electrical engineering, then returns to the JCU.  One of his interests is theories of how to build an internet in space, how time lag would work for comms, etc...
Tegyrius
GM, 12 posts
Sat 1 Nov 2014
at 19:08
  • msg #10

Re: [OOC] Setup Discussion

Raellus:
Great, a hot Pole. How is this not to be a sexspionage game, again?




quote:
I'm kind of struggling to come up with a realistic sciency-combat character setup. I'm also don't have the strongest foundation in the hard sciences (although I did score a 6 on the Anticipated IB bio test in high school) and I'm not sure how helpful a soft science will be in this game.


To be clear, every PC does not need to be sciency (and as a semi-reformed English major, I won't be throwing an overdose of hard science into the narration).  With the task force's intelligence mission and the need to operate covertly, soft skills and stealth/B&E capability are going to be critical too.

quote:
1. A guy who studied physics/astrophysics at the Naval Academy (is that even a major there?) and then went on to qualify for the SEALs.


Completely valid, and physics is a major at USNA (http://www.usna.edu/Academics/Majors-and-Courses/).  Note that, although astro is not a major, they probably have a few astro courses - the Navy has been in the astronomy business a lot longer than the Air Force (or even the Army Air Corps) because it's fundamental to navigation at sea.

quote:
3. A guy who worked forensics for the FBI, applied for the HRT on a dare, and got in.

4. Same as #3 but a behavioral/forensic psychologist instead of forensics.


These would certainly cover some of the investigative/soft skills.

quote:
5. A combat controller who dug aircraft so much he went back and got his pilot certs then got recruited by the CIA to run black ops aviation.


If the team has a PC pilot, those points won't be wasted.  If no PC is an aviator, that won't be an impediment.  This is one place where the narrative will adapt quite readily to the team's capabilities.

quote:
6. Same as #5 but starting as pararescue.


Medical skills are never wasted in a game like this.
Raellus
player, 2 posts
Raellus
Sat 1 Nov 2014
at 20:29
  • msg #11

Re: [OOC] Setup Discussion


Thanks for narrowing it down for me. ;)

That Ancient Aliens guy would be hilarious if so many people didn't actually buy wholesale into the cockamamie bullshit he peddles. I guess I should give the guy some credit, though. Despite having only a very loose grasp of basic science, history, anthropology, and archaeology, he's managed to parley his lack of education into a career, C-list celebrity status, and internet memehood.

Good thing you don't need any degrees in order to become a professional pseudoscientist.

-
This message was last edited by the player at 01:03, Sun 02 Nov 2014.
Karolina Kowalska
player, 2 posts
Spartan-117
Sat 1 Nov 2014
at 21:16
  • msg #12

Re: [OOC] Setup Discussion

keys138:
I'm looking at a guy that starts TACP, transitions to the Joint Communication Unit (I'll build a draft career guide for it), steps out for an undergrad degree in  electrical engineering, then returns to the JCU.  One of his interests is theories of how to build an internet in space, how time lag would work for comms, etc...


Sounds like a lot of levels in Electronics.  Are you planning to on taking Computer in conjunction?
keys138
player, 3 posts
keys138
Sun 2 Nov 2014
at 00:57
  • msg #13

Re: [OOC] Setup Discussion

Probably a reasonable level in computer, but I'm not looking to build a master hacker.
Raellus
player, 3 posts
Raellus
Sun 2 Nov 2014
at 04:30
  • msg #14

Re: [OOC] Setup Discussion


It's halftime in the Arizona-UCLA game so I thought I'd pop in and ask a couple of questions.

I've decided to go the following route for my PC:

James Choi (Korean-American)

1st term undergrad (4 years, switched from pre-med to pre-law)
2nd term law school (3 years; didn't take the bar)
3rd term federal law enforcement [FBI Academy at Quantico, then desk agent] (2 years)*
4th term FBI field agent (4 years)
5th term FBI Hostage Rescue Team (x years)**

*Is it OK to shorten terms? I'm confident that I can justify the shorter terms in his backstory. I'm also thinking that his tenure in HRT is cut short after a shooting incident, at which point your agency steps in and makes him an offer he can't refuse.

I've ended up with a build which gives me a solid investigator type with decent but not exceptional pistol and unarmed martial arts capabilities.

**I'm not sure what to do for skills here. There's no anti-terror/SWAT skills in the BYB- no OD Delta or DEVGRU or GSG-9 or anything like that. The closest equivalency in my mind is Special Forces but the starting skill list includes AUTOGUN, PARACHUTE, and SURVIVAL, none of which really seem to fit the mission of the HRT. May I replace those three skills with more mission appropriate ones?

Thanks.

-
Tegyrius
GM, 13 posts
Sun 2 Nov 2014
at 11:15
  • msg #15

Re: [OOC] Setup Discussion

Raellus:
*Is it OK to shorten terms? I'm confident that I can justify the shorter terms in his backstory. I'm also thinking that his tenure in HRT is cut short after a shooting incident, at which point your agency steps in and makes him an offer he can't refuse.


Yep.  As long as it fits the real-world events you're trying to model, I have no problem with adjusting term lengths.

quote:
**I'm not sure what to do for skills here. There's no anti-terror/SWAT skills in the BYB- no OD Delta or DEVGRU or GSG-9 or anything like that. The closest equivalency in my mind is Special Forces but the starting skill list includes AUTOGUN, PARACHUTE, and SURVIVAL, none of which really seem to fit the mission of the HRT. May I replace those three skills with more mission appropriate ones?


Absolutely.  Alternatively - and this is only an offering, not a mandate:

Tegyrius:
High-Threat Law Enforcement

Most jurisdictions are fortunate not to need full-time SWAT teams - their police tactical officers serve in normal patrol duties unless a special situation demands a callout.  This phase represents service in a major city or a federal agency that sees enough violent offenders to require full-time door-kickers.

Entry: 1+ terms in Federal Law Enforcement or State/Local Law Enforcement; no prison record; Constitution+Strength+Agility 17+.

First Term Skills:

• Intrusion: 2
• Observation: 1
• Persuasion: 1
• Small Arms: 2
• Stealth: 1

Subsequent Term Skills:

• Armed Martial Arts
• Climbing
• Combat Engineer
• Grenade Launcher
• Interrogation
• Intrusion
• Medical (Trauma Aid)
• Observation
• Persuasion
• Small Arms
• Stealth
• Thrown Weapon
• Unarmed Martial Arts

Promotion: 7+, DM +1 if INT 7+.

Contacts: Two per term, criminal or government.  Roll 1d10 for 8+ for each contact to be foreign.

Special: This phase counts as Federal Law Enforcement and State/Local Law Enforcement for purposes of Initiative gain.  Also, characters entering this phase with prior skill points in Combat Engineer may substitute Combat Engineer: 2 for Intrusion: 2.

This message was last edited by the GM at 11:15, Sun 02 Nov 2014.
Karolina Kowalska
player, 3 posts
Spartan-117
Sun 2 Nov 2014
at 16:15
  • msg #16

Re: [OOC] Setup Discussion

keys138:
Probably a reasonable level in computer, but I'm not looking to build a master hacker.


Ok, in that case I'll go deep on computers and focus on penetration and exploitation.
Dave Ross
player, 2 posts
Dave Ross
Sun 2 Nov 2014
at 16:19
  • msg #17

Re: [OOC] Setup Discussion

OK, after trying a few options I've got a build for a former French military non com (Fusiliers Marin Commandos) who's recruited into the DGSE after leaving the service (5 terms, 2 military using Force Recon career path per BYB and 3 Govt agent). Key skill sets are Stealth, Observation, and Intrusion plus decent Small Arms (rifle) and good Ground Vehicle (Wheeled). In addition to excellent English, he has native level French and Good in one other language (either Arabic or Spanish, undecided which at the moment - am leaning towards Arabic as the more likely option although as Spanish and French are in the same group I could get a better proficiency in Spanish for the same point expenditure).

Any thoughts / comments / concerns?  Anywhere that I'm overlapping with anyone else?
Tegyrius
GM, 14 posts
Sun 2 Nov 2014
at 16:40
  • msg #18

Re: [OOC] Setup Discussion

Karolina Kowalska:
Ok, in that case I'll go deep on computers and focus on penetration and exploitation.




Dave Ross:
Any thoughts / comments / concerns?  Anywhere that I'm overlapping with anyone else?


Concept looks good.  Arabic is likely to be more useful than Spanish for at least the initial couple of story arcs.
This message was last edited by the GM at 16:42, Sun 02 Nov 2014.
Tegyrius
GM, 15 posts
Mon 3 Nov 2014
at 00:23
  • msg #19

Re: [OOC] Setup Discussion

Based on current discussion in this thread and PMs, it looks like we have:

• Polish GROM intel operator and team leader
• French DGSE scout
• American FBI investigator
• American TACP/JCU comms and electronics specialist

(Capsule summaries are my interpretation.)

I haven't heard from any of the RL gaming buddies I've invited, nor have I gotten an RTJ from dcoda.  I think this is a solid core, though, so I'm inclined to move forward rather than waiting for additional hypothetical players.  I'll plan on rounding out the team with one or two NPCs for medical support and whatever other skill set you think may be desirable.

(Update: dcoda tossed me an RTJ this evening so now you are five.)
This message was last edited by the GM at 02:45, Mon 03 Nov 2014.
Dave Ross
player, 3 posts
Dave Ross
Tue 4 Nov 2014
at 20:31
  • msg #20

Re: [OOC] Setup Discussion

OK, so my DGSE dude is now doing an Undergrad as one of his terms and as I'm not feeling that the character is the sort who would go for a hard science degree I'm looking at psychology as being in character.

Looking at the skill lists, it seems to me most appropriate skills to model a psychology degree would be persuasion and biology (already undergrad skills), and interrogation (not an undergrad skill). Do those seem appropriate and if so can I allocate points from that term to Interrogation? Or are there other skills that would be a better representation?
Tegyrius
GM, 17 posts
Tue 4 Nov 2014
at 20:42
  • msg #21

Re: [OOC] Setup Discussion

Completely appropriate. Biology is what this system usually uses for pharmacology, IIRC.

Also, yes on adding Interrogation to the undergrad list.
This message was last edited by the GM at 20:43, Tue 04 Nov 2014.
Michael Dacovetti
player, 5 posts
keys138
Tue 4 Nov 2014
at 21:36
  • msg #22

Re: [OOC] Setup Discussion

When I stop running ambulance calls today, I'm going to mod Dacovetti's sheet to reflect Spanish language skill and wife to avoid some skill overlap.
Tegyrius
GM, 18 posts
Tue 4 Nov 2014
at 21:38
  • msg #23

Re: [OOC] Setup Discussion

Watch out for the ebolas.
Dave Ross
player, 4 posts
Dave Ross
Tue 4 Nov 2014
at 22:00
  • msg #24

Re: [OOC] Setup Discussion

In reply to Tegyrius (msg # 21):

Cheers. Oh, BTW, my guy is going to be called Sébastien Durand.
Tegyrius
GM, 19 posts
Tue 4 Nov 2014
at 22:35
  • msg #25

Re: [OOC] Setup Discussion

Got it.  Sadly, the system won't take the accented "é" in character name strings.
James Choi
player, 5 posts
Special Agt, FBI HRT
Raellus
Wed 5 Nov 2014
at 00:34
  • msg #26

Re: [OOC] Setup Discussion


I wasn't sure if NPC puppeting NPCs was necessary or permitted so I lightly tossed the ball back into your court, sir GM. I hope that was OK.

I'm still working on numbers. I have to write up a turn for Last War tonight and tomorrow is dinner with widowed mom. I might be ready by the weekend but, if not, during the weekend for sure.

-
Tegyrius
GM, 22 posts
Wed 5 Nov 2014
at 00:42
  • msg #27

Re: [OOC] Setup Discussion

No rush.  We've had one more join tonight and I really need to start cranking on a freelance assignment, so we'll do a slow rolling start as people's bios get nailed down.
Karolina Kowalska
player, 6 posts
1LT, GROM
Spartan-117
Wed 5 Nov 2014
at 01:47
  • msg #28

Re: [OOC] Setup Discussion

I'm heading to OBX this weekend.  Nice reference!
Tegyrius
GM, 27 posts
Wed 5 Nov 2014
at 01:57
  • msg #29

Re: [OOC] Setup Discussion

Enjoy!  My wife and I went there on our honeymoon and the Pelican was one of the culinary high points of the trip.  I'm not above giving places like that a little hat tip when I can work them into my writing.
Tegyrius
GM, 38 posts
Fri 7 Nov 2014
at 02:16
  • msg #30

Re: [OOC] Setup Discussion

Due to commitments outside pretendy-fun-time-internet-land, I probably won't have much chance to respond to posts or PMs until Sunday.  Please don't take silence as any sort of GM disapproval or disengagement.
Tegyrius
GM, 44 posts
Sun 9 Nov 2014
at 20:57
  • msg #31

Re: [OOC] Setup Discussion

FYI, I have added a note about secondary activities to the character creation thread.
Tegyrius
GM, 48 posts
Tue 11 Nov 2014
at 00:26
  • msg #32

Re: [OOC] Setup Discussion

It looks like the five established PCs are it for now.  I'll add an NPC medic to round out the team.

Once bios are finalized, please don't forget to post 'em in the [Meta] Character Profiles thread.
This message was last edited by the GM at 00:27, Tue 11 Nov 2014.
Tegyrius
GM, 49 posts
Tue 11 Nov 2014
at 01:43
  • msg #33

Re: [OOC] Setup Discussion

Well, shit.

For those who aren't aware, my father's dealing with a couple of different flavors of cancer.  He's not been handling his chemotherapy's side-effects all that well lately.  I just received notification that, based on a couple of events tonight and at his doctor's orders, he's being transported via ambulance to the hospital.  It sounds like just a transport call rather than something requiring immediate intervention, so I don't think this is going to go all rodeo tonight.  However, I wanted to give y'all a heads-up in case I'm wrong and I have to do some unexpected travel in the next few days.
This message was last edited by the GM at 01:44, Tue 11 Nov 2014.
Karolina Kowalska
player, 9 posts
Captain, GROM
Spartan-117
Tue 11 Nov 2014
at 02:22
  • msg #34

Re: [OOC] Setup Discussion

Sorry to hear this Teg.  Cancer sucks.  Sending you and your father our very best wishes.
-C&C plus Scout Dog
Hannah Omdahl
player, 1 post
MOS: 153M72BYY
dcoda
Tue 11 Nov 2014
at 02:26
  • msg #35

Re: [OOC] Setup Discussion

I second that, GM.  I hope that your father's condition improves.  Do what you need to do RL and come back to us when you can.
Michael Dacovetti
player, 10 posts
Tech Sgt, JSOC JCU
keys138
Tue 11 Nov 2014
at 02:44
  • msg #36

Re: [OOC] Setup Discussion

Sorry Dude :(
Sebastien Durand
player, 10 posts
DGSE
Dave Ross
Tue 11 Nov 2014
at 09:59
  • msg #37

Re: [OOC] Setup Discussion

Sorry to hear that Tegyrius. Hope everything goes well for your father.
Tegyrius
GM, 51 posts
Tue 11 Nov 2014
at 22:52
  • msg #38

Re: [OOC] Setup Discussion

Thank you for the concern and support, all.  Current status appears to be reaction to the chemo, a particularly virulent sinus infection, and some dehyrdation.  He's being kept on IV fluids and antibiotics and isn't in much shape to talk, so all my info is secondhand, but I'm not hearing anything that leads me to expect an additional downturn at this time.
This message was last edited by the GM at 22:52, Tue 11 Nov 2014.
Michael Dacovetti
player, 11 posts
Tech Sgt, JSOC JCU
keys138
Wed 12 Nov 2014
at 00:52
  • msg #39

Re: [OOC] Setup Discussion

In reply to Tegyrius (msg # 38):

Good to hear!
James Choi
player, 13 posts
Special Agt, FBI HRT
Raellus
Fri 14 Nov 2014
at 02:55
  • msg #40

Re: [OOC] Setup Discussion


Feeling better, Keys? I've had walking pneumonia a couple of times and it ain't no picnic.

@Teg: Our PCs are currently totally unarmed, correct? Would they have been allowed to keep a carry piece with them?

-
Tegyrius
GM, 53 posts
Fri 14 Nov 2014
at 03:07
  • msg #41

Re: [OOC] Setup Discussion

For this assignment, sidearms are authorized unless otherwise stated. They would have been locked down on your flights in due to safety regs but returned upon disembarkation. Jimmy, specifically, would have his issued sidearm and any issued BUG, as his jurisdiction is pretty much any US soil anywhere on the planet.
Michael Dacovetti
player, 14 posts
Tech Sgt, JSOC JCU
keys138
Fri 14 Nov 2014
at 03:25
  • msg #42

Re: [OOC] Setup Discussion

In reply to James Choi (msg # 40):

Getting there, thanks!  Antibiotics are my friends right now.  Hopefully I can get back to work by Sunday.
Tegyrius
GM, 56 posts
Sun 16 Nov 2014
at 12:56
  • msg #43

Re: [OOC] Setup Discussion

Dcoda has located a character sheet typo.  Tac Missile should be under Agility, not Strength.  Oops.
Karolina Kowalska
player, 11 posts
Captain, GROM
Spartan-117
Sun 16 Nov 2014
at 13:12
  • msg #44

Re: [OOC] Setup Discussion

It's not an easy fix on the sheet either.  I'm probably going to go with a straight column replacement similar to this.

STR: 9
-Armed Martial Arts: 0
-Autogun: 5
-Grenade Launcher: 0
-Heavy Gun: 8
-Mechanic: 4
-Small Arms (Rifle): 2
-Thrown Weapons: 1
-Unarmed Martial Arts: 3

CON: 7
-Riding: 2
-Small Watercraft: 2
-Swimming: 1

AGL: 4
-Ground Vehicle (Tracked): 2
-Ground Vehicle (Wheeled): 2
-Stealth: 1
-Tac Missile: 2

EDU: 4
Electronics: 1
Medical (Trauma Aid): 1

CHA: 2
-Instruction: 3
-Language (English): 10
-Language (Spanish): 10
-Leadership: 1
-Persuasion: 1

INT: 4
-Navigation: 1
-Observation: 1
-Scrounging: 1
-Survival: 2
Sebastien Durand
player, 16 posts
DGSE
Dave Ross
Sun 16 Nov 2014
at 13:25
  • msg #45

Re: [OOC] Setup Discussion

If it's awkward to fix couldn't we just leave it where it is but adjust our skill level to the correct value? And make a note in case anyone wants to use XP to boost it later?
Tegyrius
GM, 57 posts
Sun 16 Nov 2014
at 13:30
  • msg #46

Re: [OOC] Setup Discussion

Yeah, it shouldnt be a big deal

Spoiler text: (Highlight or hover over the text to view)
until you guys develop blaster bomb technology
.
Karolina Kowalska
player, 12 posts
Captain, GROM
Spartan-117
Sun 16 Nov 2014
at 13:44
  • msg #47

Re: [OOC] Setup Discussion


”Let me tell you why you're here. You're here because you know something. What you know you can't explain, but you feel it. You've felt it your entire life, that there's something wrong with the world. You don't know what it is, but it's there, like a splinter in your mind, driving you mad. It is this feeling that has brought you to me. Do you know what I'm talking about?”


”An error in my character sheet?”


"Do you know what OCD is?"
Hannah Omdahl
player, 8 posts
MOS: 153M72BNR
dcoda
Sun 16 Nov 2014
at 18:39
  • msg #48

Re: [OOC] Setup Discussion

Karolina Kowalska:

"Do you know what OCD is?"

Yes... yes, I do.

Honestly, I was looking up Swimming (Hannah is from Minnesota, the Land of 10,000 Lakes) and well, I had to ask Tegyrius about Tac Missiles since it was the entry right below it.

EDIT:  Oh, and here is the updated skill area of the sheet.  Figured that I caused the issue.  So, I might as well see if I could help with the solution as well.  Obviously, the individual values for each person are not filled in...




======================================++ ATTRIBUTES & SKILLS ++=====================================

Strength :  XX                     Constitution :  XX                 Agility :  XX

Aircraft Mechanic    :  -/-        Climbing             :  -/-        Acrobatics           :  -/-
Archery              :  -/-        Combat Engineer      :  -/-        Forgery              :  -/-
Armed Martial Arts   :  -/-        Damage Control       :  -/-        Grnd Veh(Motorcycle) :  -/-
Autogun              :  -/-        Parachute            :  -/-        Grnd Veh(Tracked)    :  -/-
Grenade Launcher     :  -/-        Riding               :  -/-        Grnd Veh(Wheeled)    :  -/-
Heavy Artillery      :  -/-        Scuba                :  -/-        Gunsmith             :  -/-
Heavy Gun            :  -/-        Small Watercraft     :  -/-        Hovercraft           :  -/-
Mechanic             :  -/-        Swimming             :  -/-        Intrusion            :  -/-
Small Arms (Pistol)  :  -/-                                           Machinist            :  -/-
Small Arms (Rifle)   :  -/-        Charisma : XX                      Pilot (Fixed-Wing)   :  -/-
Thrown Weapon        :  -/-                                           Pilot (Rotary-Wing)  :  -/-
Unarmed Martial Arts :  -/-        Disguise             :  -/-        Snow Skiing          :  -/-
                                   Instruction          :  -/-        Stealth              :  -/-
Education :  XX                    Interrogation        :  -/-        Tactical Missile     :  -/-
                                   Language (English)   : Native      Warhead              :  -/-
Biology              :  -/-        Language (-)         :  -/-
Chemistry            :  -/-        Language (-)         :  -/-        Intelligence :  XX
Civil Engineer       :  -/-        Language (-)         :
Computer             :  -/-        Language (-)         :             Farming              :  -/-
Electronics          :  -/-        Leadership           :  -/-        Forward Observer     :  -/-
Excavation           :  -/-        Persuasion           :  -/-        Navigation           :  -/-
Geology              :  -/-                                           Observation          :  -/-
Medical (Diagnosis)  :  -/-                                           Scrounging           :  -/-
Medical (Trauma Aid) :  -/-                                           Survival             :  -/-
Medical (Surgery)    :  -/-                                           Tracking             :  -/-
Metallurgy           :  -/-
Meteorology          :  -/-
Physics              :  -/-


This message was last edited by the player at 18:51, Sun 16 Nov 2014.
Tegyrius
GM, 58 posts
Sun 16 Nov 2014
at 19:12
  • msg #49

Re: [OOC] Setup Discussion

ZOMG so much entertainment.  Both of you, take a bonus XP for making me literally laugh out loud (and I mean "literally" in the correct sense, not like kids these days who use "literally" for "figuratively..." get off my language lawn, ya damn punks...).
Sebastien Durand
player, 18 posts
DGSE
Dave Ross
Sun 16 Nov 2014
at 20:57
  • msg #50

AN94 Assault Rifle

If I'm reading various sites correctly the AN94 has a unique* system that's designed to reduce recoil on the second shot when firing a two shot burst. Would that allow a two shot burst to both count as aimed shots in game terms?

(* Allegedly)
Tegyrius
GM, 60 posts
Sun 16 Nov 2014
at 21:58
  • msg #51

Re: AN94 Assault Rifle

I'd say so.  Paul Mulcahy's stats give it a ROF of 2/5, which seems the best way to model it in this system.
This message was last edited by the GM at 21:59, Sun 16 Nov 2014.
Tegyrius
GM, 62 posts
Tue 18 Nov 2014
at 02:12
  • msg #52

Solo Shoothouse Runs

In the interest of speed, once Durand has indicated his readiness to step up, I'll make a set of Small Arms and other skill checks for each of you and notify you of the general outcome via PM.  You can narrate your character's shoothouse run however you want, subject to that set of rolls.  Does that work for everyone?  I think this will go faster than actually playing it out as six sequential full combats.

ETA: The setup here is that everyone goes into the shoothouse blind for the first run, so you won't be with Bannon in the control booth until you've completed your own run.
This message was last edited by the GM at 02:18, Tue 18 Nov 2014.
Sebastien Durand
player, 20 posts
DGSE
Dave Ross
Tue 18 Nov 2014
at 10:34
  • msg #53

Re: Solo Shoothouse Runs

In reply to Tegyrius (msg # 52):

Works for me...
Karolina Kowalska
player, 15 posts
Captain, GROM
Spartan-117
Tue 18 Nov 2014
at 23:26
  • msg #54

I know just what you're runnin' from

I am on the final episode of Season One of Strike Back tonight and I have to say, it's pretty awesome.  I had to Google where it was filmed (mostly Cape Town it seems), because, having lived in South Africa, India, and the Caucasus, all of the sets were really believable.  I owned a Lada Niva for two years, so when I saw a pair of them in 'Chechnya' episodes, I was really stoked.  Production wise, these guys are spot on.  Thanks for turning me on to this!
Tegyrius
GM, 63 posts
Wed 19 Nov 2014
at 01:17
  • msg #55

Re: I know just what you're runnin' from

Happy to share the addiction.  :)  I check iTunes about once a week, waiting for the third season to drop.  That show is a lot of my visual inspiration for this game... TF47's forward support team definitely deploys with a version of the Crib.

Cinemax has a bunch of "making of" clips on YouTube.  They're pretty awesome for several reasons, including the actors using their native accents instead of their character voices.
Tegyrius
GM, 64 posts
Wed 19 Nov 2014
at 01:22
  • msg #56

Re: I know just what you're runnin' from

Okay, here's the shoothouse setup:



Some explanation: there are five hostile targets (T1-T5) and two no-shoots (NS1/NS2).

When the buzzer sounds, T1 and T2 will move as indicated by their red arrows.  T1 comes into view first.

Upon audible gunfire, NS1 begins moving as indicated by its green arrow.  It represents a fleeing civilian.

T3 is in motion in a circular patrol route as indicated by its yellow arrows.  It checks its starting room at the end of each cycle.

T4 will move into the hallway upon audible gunfire.  It will patrol the hallway back-and-forth until neutralized.

T5 and NS2 remain in the final room.  NS2 is being used as a meat-shield for T5.

Further individual details will be inbound in PMs shortly.
Tegyrius
GM, 67 posts
Fri 21 Nov 2014
at 01:38
  • msg #57

Re: I know just what you're runnin' from

That was some very nice writing, as I've come to expect from this group.  :)

Bannon's plan for the night is solo runs, then paired runs, and finally a full-team evolution with all six of you in the shoothouse at once.  In the interest of narrative speed, I don't think we need to post out all of those.

If you want to play the final six-person run as a test combat, we can do a shooting montage for the paired runs and segue into that.  The combat turns will probably take us a couple of weeks to get through, as I need to slow down my own posting pace and devote some time to another project and some family stuff.

Alternately, we can montage through the non-shooting roleplaying parts of the rest of the night's work (yes, I did just verb "montage") and move into the briefing for Grey Cell's first mission before Thanksgiving.  That'll give us the long weekend for people to post briefing questions as their family commitments allow.

I'm good either way.  Tell me which would be more fun for you.
This message was last edited by the GM at 01:46, Fri 21 Nov 2014.
James Choi
player, 17 posts
Special Agt, FBI HRT
Raellus
Fri 21 Nov 2014
at 02:01
  • msg #58

Re: I know just what you're runnin' from


I'll roll with whatever y'all want to do. I enjoy writing with you all. You folks make me want to be sharp.

-
Sebastien Durand
player, 22 posts
DGSE
Dave Ross
Fri 21 Nov 2014
at 08:34
  • msg #59

Re: I know just what you're runnin' from

In reply to Tegyrius (msg # 57):

I'm good with either option - as Rae said it's a pleasure to be part of this and I'm sure whatever we go with it'll work out well.
Karolina Kowalska
player, 17 posts
Captain, GROM
Spartan-117
Fri 21 Nov 2014
at 13:34
  • msg #60

Re: I know just what you're runnin' from

Tegyrius:
Alternately, we can montage through the non-shooting roleplaying parts of the rest of the night's work (yes, I did just verb "montage") and move into the briefing for Grey Cell's first mission before Thanksgiving.  That'll give us the long weekend for people to post briefing questions as their family commitments allow.

I'm good either way.  Tell me which would be more fun for you.


My preference would be to move into the first mission.  I really like way the shoot house is done and what we’ve got so far.  I think if we are going to put a few weeks’ worth of RPOL work into something, perhaps the stakes should be higher.  Plus the change of scenery may allow us to stretch our writing a bit more than a repeat scene in the shoot house will.
This message was last edited by the player at 14:06, Fri 21 Nov 2014.
James Choi
player, 18 posts
Special Agt, FBI HRT
Raellus
Fri 21 Nov 2014
at 23:24
  • msg #61

Maybe Y'all Will Appreciate This


Tegyrius already knows of my admiration for the writer William Gibson. In July, after finishing Neuromancer for probably the 10th time, I wrote a brief review of the novel on Amazon. It joined the hundreds already there and I thought nothing of it (the book was originally published in 1984). Well, last week, out of the blue, I received an e-mail notification that someone had commented on my review. It turned out to be a producer for the BBC's book club radio program asking me if I'd like to contribute a question pertaining to Neuromancer to be put to Mr. Gibson during an upcoming interview for their radio show. To make a long story short, I will be asking Mr. Gibson a question or two directly, over the phone, bright and early Wednesday morning. The show will be broadcast worldwide in February. Hopefully, my Q&A will make the cut.

I've always fantasized that something like this would happen, usually with a band asking me to go on the road with them after reading one of my album reviews, but this is pretty darn cool in itself. If you haven't read Neuromancer, I highly recommend it. It's widely credited with inventing the cyberpunk genre.

I'll let y'all know if and when my international broadcast debut goes down.

-
Hannah Omdahl
player, 11 posts
MOS: 153M72BNR
dcoda
Fri 21 Nov 2014
at 23:34
  • msg #62

Re: Maybe Y'all Will Appreciate This

Congratulations, Raellus.  That is awesome news.  All your hard work reading sci-fi and fantasy paid off!



With respect to group shoot or moving on ... I am not strongly in favor of either option.  As the others have said, I am sure that the RP will be fun no matter what.

I would agree with Lina though that we may want push on in the interest of pacing.

On the other hand, if we (and by that I mean Hannah and her player, really) need to get more of the crap rolls out of the Dice Roller so we can get to the good ones, then perhaps we should do some additional training exercises...:D
Michael Dacovetti
player, 19 posts
Tech Sgt, JSOC JCU
keys138
Sat 22 Nov 2014
at 01:54
  • msg #63

Re: Maybe Y'all Will Appreciate This

Nicely done, Rae!

I'm good for a montage then moving forward to a mission.  Of course I'm fine the other way, too!
Tegyrius
GM, 68 posts
Sat 22 Nov 2014
at 02:27
  • msg #64

Re: Maybe Y'all Will Appreciate This

Kick ass, Rae!  Any idea yet what you're going to ask him?

-----

Game-wise, it sounds like the consensus is to spend the weekend montaging and move forward with the mission briefing for your first op.  I have the briefing mostly written and ready to go but I need to do a little more research before I pull the trigger on it.  Feel free to jump scenes and times as you desire.  I'll put up the briefing on Sunday night.  In game time, it will occur on 17 March, immediately following the final integration exercise that establishes your readiness for field work.

I will award one bonus XP to each of you if you establish each other's team nicknames during this narrative.  :)
James Choi
player, 19 posts
Special Agt, FBI HRT
Raellus
Sat 22 Nov 2014
at 02:32
  • msg #65

Re: Maybe Y'all Will Appreciate This

Tegyrius:
Kick ass, Rae!  Any idea yet what you're going to ask him?


I wrote up and submitted five multi-part questions. The producer is supposed to call me Monday morning to discuss logistics. I suspect I'll know for sure after that conversation. I'll let you know as soon as I do.

-
Karolina Kowalska
player, 18 posts
Captain, GROM
Spartan-117
Sat 22 Nov 2014
at 02:43
  • msg #66

Re: Maybe Y'all Will Appreciate This

Very awesome.  Neuromancer was great, but I think Burning Chrome and the Gernsback Continuum are actually my favorite things by Gibson.  Whenever I fly into Dulles and take one of those Plane Mates/People Mover things, I always think of Parker and the future that never quite was.

Kick some Devo on low in the background when you chat with him: http://www.youtube.com/watch?v=Nf8OmnRIBvA  :)
This message was last edited by the player at 02:44, Sat 22 Nov 2014.
Sebastien Durand
player, 23 posts
DGSE
Dave Ross
Sat 22 Nov 2014
at 08:50
  • msg #67

Re: Maybe Y'all Will Appreciate This

Rae, that's awesome. I live here and I don't know anyone that has ever been on the BBC - well done!
Karolina Kowalska
player, 19 posts
Captain, GROM
Spartan-117
Sat 22 Nov 2014
at 19:54
  • msg #68

Re: Maybe Y'all Will Appreciate This

Teg, for nicknames, are you looking for something like this:

Grandpa
Too Fast
Pimp Hand
The OC
Lefty
Splinters

or XCOM counterparts?

Lights Out, Omega, Nightmare
Blitz, Fast Lane
Mr. Clean, Spitfire, Strobe
Freestyle, Doc
Kitty, Sheriff
Collateral, Double Down

I think we definitely need to coordinate a bit in OOC for this.  No should get stuck with a name the absolutely hate.
Tegyrius
GM, 69 posts
Sat 22 Nov 2014
at 20:35
  • msg #69

Re: Maybe Y'all Will Appreciate This

The former is perhaps more accurate with regards to how callsigns or team nicknames are usually assigned IRL, but I do agree that you should have some veto rights over your own characters' nicknames.  :)

(Context for those of you who haven't played XCOM: the game assigns each trooper a random nickname [from a gender- and class-specific list] once they hit a certain rank.)
Tegyrius
GM, 70 posts
Mon 24 Nov 2014
at 00:57
  • msg #70

Re: Maybe Y'all Will Appreciate This

Further research pre-empted by a full day hammering on my current freelance assignment.  Briefing will go up Monday night.
Hannah Omdahl
player, 13 posts
MOS: 153M72BNR
dcoda
Mon 24 Nov 2014
at 09:01
  • msg #71

Nicknames/Call Signs

Honestly, Hannah would be fine with any of the suggested ones for her (she deserves them, pretty much) - as long as 'Collateral' isn't shortened to 'Coco'.  I actually think that 'Double Down' is pretty good (though a bit of a mouthful).

I've been trying to come up with more suggestions for additional call signs, but have pretty much drawn a blank...
Sebastien Durand
player, 24 posts
DGSE
Dave Ross
Mon 24 Nov 2014
at 09:12
  • msg #72

Re: Nicknames/Call Signs

Couple of suggestions...am presuming Karolina's nationality and Hannah's Norwegian ancestry would come out in conversation.

Crewe
Painter
Leo / Leonardo

(Both on account of the fact that his parent unit is the Artists' Rifles).

Kowalska
Dancer.
As in Pole Dancer. Because she's Polish.
And quite nimble
And Durand thinks she looks hot enough to be a pole dancer
Granted, may not be appropriate for the team leader...

KK

Keke

Hannah
Valkyrie
Because of her Norwegian ancestry
And the fact she flies a helicopter. Reminds Durand of Apocalypse Now.

Sif / Lady Sif
Again ancestry related. There may be other Norse Goddesses that are more appropriate, but Durand wouldn't be looking this up on wiki - all he knows about Norse mythology he learned watching Thor movies and Sif was the character that created the most lasting...impression...on him

Drawn a blank on Mike and Jim so far...

Edit: And of course, the move reference should have been Apocalypse Now. Not Apocalypse Down. Or Blackhawk Now. Mind you, Durand probably saw the French version. Yep, that's my excuse...he saw the French version.
This message was last edited by the player at 14:05, Mon 24 Nov 2014.
Tegyrius
GM, 73 posts
Tue 25 Nov 2014
at 23:10
  • msg #73

Re: Nicknames/Call Signs

@Dave - I like "Painter" for Crewe, both for the unit reference and for the fact that he's not all that elegant with his CQB marksmanship...

Also, PC nicknames are not my decision, but I will admit I literally LOL'd at "Dancer" for Lina.

@All - I have failed to specify how I wanted to use contacts in this game.  Allow me to rectify that.  During a mission brief, if you want to declare that you "know a guy" in the target area, simply state that ICly or OOCly and give me a brief description of that individual.  Then adjust the appropriate section of your character sheet, marking off one undefined contact and noting the newly-committed individual's name and concept/type.

If you want to activate a contact during an op, the same applies, but I may require an appropriate skill check for you to make contact with them.  If the skill check fails, that contact remains undefined (e.g., "1 U.S. military" instead of "Staff Sergeant Snuffy, USAF Security Forces").

Either way, only one contact activation per PC per mission unless otherwise stated.
Karolina Kowalska
player, 22 posts
Captain, GROM
Spartan-117
Tue 25 Nov 2014
at 23:50
  • msg #74

Re: Nicknames/Call Signs

I also like Painter for Crewe.  I'm actually ok with Dancer for Lina as well.  I figure she's been called a lot worse given her profession.
Tegyrius
GM, 77 posts
Fri 28 Nov 2014
at 23:59
  • msg #75

Re: Nicknames/Call Signs

Tangentially relevant to this game:

http://vonaether.tumblr.com/po...-welcometohornyville
Michael Dacovetti
player, 23 posts
Tech Sgt, JSOC JCU
keys138
Mon 1 Dec 2014
at 03:44
  • msg #76

Re: Nicknames/Call Signs

I'll get a decent post up tomorrow, but I had a few thoughts on call signs.

For Dacovetti, Dealer might work.  Michael looks like he has OCD, Howie Mandel is notorious for it and he was the host of Deal or No Deal.

For Seb, Bullfrog might work.  Given the American fascination with hating the French (yet loving Paris, weird...), I have no problem seeing Bannon dubbing a Frenchman a Frog, but given that Seb is a rather bad ass Frenchman worthy of fear, he wouldn't just call him any frog, but a "Bull Frog."

I'm a flexible on any and all suggestions.  If people want to post ahead, Michael will easily give up the media angle and move forward with the oil plan.  He can educate up quickly when necessary.

In totally unrelated news, I cashed my first pay check from the FASA Game Company as a freelance writer this weekend.  Woo-hoo!  You can see some of my work on the Demonworld page on their site.  I've written the three developer posts up so far.  And some stuff for the rulebooks when they come out.  A lot of credit goes to all of you guys here for helping me sharpen my chops so to speak.  Thanks!
Karolina Kowalska
player, 27 posts
Captain, GROM
Spartan-117
Mon 1 Dec 2014
at 09:27
  • msg #77

Re: Nicknames/Call Signs

I've penciled in Bullfrog and Dealer for now.  Let me know if those need to change.

Congrats on writing job!
Sebastien Durand
player, 31 posts
DGSE
Dave Ross
Mon 1 Dec 2014
at 12:23
  • msg #78

Re: Nicknames/Call Signs

Congratulations on being published!

I'm cool with Bullfrog...Durand wouldn't have any hang ups with it and would take it in the spirit intended.

Hannah Omdahl:
Honestly, Hannah would be fine with any of the suggested ones for her (she deserves them, pretty much) - as long as 'Collateral' isn't shortened to 'Coco'.  I actually think that 'Double Down' is pretty good (though a bit of a mouthful).

How about shortening Double Down to either DD or Double D?
Michael Dacovetti
player, 24 posts
Tech Sgt, JSOC JCU
keys138
Mon 1 Dec 2014
at 18:36
  • msg #79

Re: Nicknames/Call Signs



Hannah Omdahl:
Honestly, Hannah would be fine with any of the suggested ones for her (she deserves them, pretty much) - as long as 'Collateral' isn't shortened to 'Coco'.  I actually think that 'Double Down' is pretty good (though a bit of a mouthful).


In every organization I have been a part of, that quote is exactly how one would end up with the nickname Coco.  :)

I might suggest "Square" as an option.  It is a shortening of "D-Squared" as an option to "Double D" and it still rolls off the tongue.
Tegyrius
GM, 80 posts
Mon 1 Dec 2014
at 23:20
  • msg #80

Re: Nicknames/Call Signs

GM interjection for the planning:

I'm good with whichever insertion option you choose.  Splitting the team will give me the opportunity to a bit more of a slow burn with borderline-paranormal events.  Getting everyone in-country together will get us into the main op (and its revelations of alien involvement - which should come as an OOC surprise to no one) quicker.  Let me know which way you'd rather take the story.
This message was last edited by the GM at 23:31, Mon 01 Dec 2014.
Sebastien Durand
player, 34 posts
DGSE
Dave Ross
Mon 1 Dec 2014
at 23:28
  • msg #81

Re: Nicknames/Call Signs

In reply to Tegyrius (msg # 80):

OOC I'm good either way.

IC Seb's obviously advocating the split team option - although he would rather not fly in without some sort of firearm in his possession - but wont have any major objections if final decision is a single insertion.
James Choi
player, 22 posts
Special Agt, FBI HRT
Raellus
Tue 2 Dec 2014
at 00:46
  • msg #82

Re: Nicknames/Call Signs


Congrats, Keys! That's awesome.

-
Tegyrius
GM, 81 posts
Tue 2 Dec 2014
at 01:03
  • msg #83

Re: Nicknames/Call Signs

Yup.  Revel in it, man.  That first check is pretty awesome.  The only thing better is the first UPS box of contributor comp copies.  :)
Karolina Kowalska
player, 28 posts
Captain, GROM
Spartan-117
Tue 2 Dec 2014
at 01:11
  • msg #84

Re: Nicknames/Call Signs

And you never know where all your hard work will end up.  So keep plugging away!


This message was last edited by the player at 01:22, Tue 02 Dec 2014.
Tegyrius
GM, 82 posts
Tue 2 Dec 2014
at 01:21
  • msg #85

Re: Nicknames/Call Signs

Damn!  What's the story behind that one?
Karolina Kowalska
player, 29 posts
Captain, GROM
Spartan-117
Tue 2 Dec 2014
at 01:35
  • msg #86

Re: Nicknames/Call Signs

A few years back, one of the guys on the board, maybe paganone if I recall correctly, was running a 2k13 game set in the Gulf with survivors escaping on a Dhow from Manama.  Manama was a routine destination for me at the time (the Radisson had a nice pool and a great Irish bar), so I stopped on the causeway and got a few shots for the game on the way over.  Of course the RPOL game didn't last half as long as the Arab Spring.

http://i1113.photobucket.com/a...0828_zpsada77ae0.jpg

http://i1113.photobucket.com/a...0832_zpsda861ded.jpg
Tegyrius
GM, 83 posts
Wed 3 Dec 2014
at 01:11
  • msg #87

Re: Nicknames/Call Signs

That does my cold, shriveled little heart good.

And speaking of cold, shriveled little hearts, the Kickstarter for my current project is now live:

https://www.kickstarter.com/pr...h-anniversary-editio

Gonna try not to let it slow down our pace here, but if I have to reprioritize for a couple of weekends, y'all know why.
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