CLASSES AND ASPECTS.   Posted by Narrator.Group: 0
Narrator
 GM, 1 post
Wed 12 Nov 2014
at 01:48
CLASSES AND ASPECTS
1.0 Introduction and Explanation

Classes and aspects make up your character's title. Classes are the first part of the title and dictate how your character uses their aspect. Aspects are the second part of the title and dictate what kind of powers your character has.

2.0 Classes

There are 12 normal classes and 2 master classes.

Normal classes can be attained by any character, master classes are obtained only under special circumstances.

The 12 normal classes are:


Class+/-Explanation
Rogue
-
Steals aspect to benefit team.
Thief
+
Steals aspect to benefit self.
Heir
+
Protection from aspect/with aspect.
Maid
+
Uses aspect to protect.
Page
-
Provides others with aspect/creates aspect.
Knight
-
Uses aspect as a weapon.
Seer
-
Understands through aspect.
Mage
+
Receives knowledge from aspect
Sylph
+
Heals through aspect.
Witch
-
Manipulates Aspect directly.
Bard
-
Destroys with Aspect.
Prince
+
Destroyer of Aspect.


The Two Master Classes are:

Class+/-Explanation
Muse
+
Inspires through Aspect
Lord
-
Creates suffering through Aspect.


3.0 Aspects

Aspects define what kind of powers your character uses/how their role in the game. It is the second part of the character title.

The 12 aspects are:


AspectExplanation
TimeTime travel and exploits, timeline maintenance, a hero of time can reset a doomed session.
SpaceSize, creation, heroes of time may be required to rebuild the universe at the game's completion.
VoidEssence of lacking, nothingness, antithesis of Light, can enable players to act without being seen or noticed, a rogue of Void can steal the nothingness of an object, thus conjuring it into existence.
LightFortune, luck, fortuitous outcomes, knowledge, discovery.
MindThoughts and decisions of individuals, karma, justice.
HeartSoul, essence of being, emotion, intuition.
RageAnger, belief in only on possibility or blinding the players to others.
HopeEmbodies literal meaning of luck and fortune, holy, can provide hope, belief in oneself.
DoomDeath, sacrifice, absence of hope, doom and despair.
LifeHealing, life forces, testing rules and restrictions.
BloodAffection and unity, sympathy, strong emotions.
BreathCreate/Manifest wind, motion, wind, animation, direction.


FOR A MORE DETAILED EXPLANATION OF CLASSES/ASPECTS VISIT THESE SITES:

CLASSES- http://mspaintadventures.wikia.com/wiki/Class
ASPECTS- http://mspaintadventures.wikia.com/wiki/Aspect