Re: [OOC] Kingdom Planning & Development Strategy
That said, what should be our high-level goals, both at the ceremony and in general? I'm mostly gonna base my decisions off of roleplaying concerns (I don't particularly care what bonuses Surtova or the Technic League are offering, for example,) But it couldn't hurt to have a general strategy for the numbers.
We have three options on type of court: War, Political, or Legacy. War has tasty combat bonuses, and we are going to be fighting a lot. Political sounds like it would make the kingdom level easier (and let us min-max by dumping espionage a little. Legacy...I don't really know what that would look like. Heavily integrating the kobolds, fey, etc into the government? Of these three I'm leaning towards a political administration.
As for the stats themselves, it's hard to say. For the active skills, it's usually better to specialize in one or two abilities, and then try to solve most problems with said abilities (Lore problem? Use diplomacy to find someone who knows more than us!) I'd personally put our skill priorities as Diplomacy > Operations > Lore > Espionage.
The defenses sound like saving throws, and since we don't really know what saves are going to be most common, we should probably just treat them all as equally important, and roughly as valuable as the active skills. So that puts my personal priority at something like:
Diplomacy > Operations > (Resources/Communications/Resolve) > Lore > Espionage
Looking over the options, I can quickly split the deals into four groups.
Important negotiations:
-Abadar: remove exclusivity
-Erastil: remove exclusivity
Pretty acceptable as is:
-Sarenrae
-House Garess
-Orlovsky
-Aldori
-Restov
-Farmers guild
-Galt
-Varnhold
Maybe: (good deals, might cause problems.)
-Gronzi Lumber
-Daggermark Assassins
-Hanspur
-Lebeda
Unacceptable as-is:
-Mivon: Must remove pledge of neutrality.
-Gorum: already have religions
-Pharasma: already have religions
-Surtova: Loyalist
-Lovodka: Loyalist
-Medvyed: Zero-sum trade
-Numeria: Slaver trash.
-Pitax: Probably hostile.
-Ustalav: Their rebellions are their business.
-Drelev: I'm not spending a turn on that.
If we take all the deals in the first two groups without changing the numbers, that will give us a total of:
+4 diplomacy, +3 Operations, +3 Lore, +0 espionage, +5 resources, +2 Resolve, +0 communications, +2 Stability(Probably supposed to be resolve, stability isn't a stat.)
All the "maybes" together add up to another:
-4 Diplo, -1 lore, +5 Espionage, +5 Resources, +2 communications
Which is an issue, because we (or I, at least) want diplomacy more than espionage.
And if we can get Mivon on board that's another:
+2 Diplomacy, -2 Operations, +1 Espionage, +2 Resource, +1 Resolve.
Which is generally good, though it puts our operations lower than I'd like.
The conclusion of all this faffing around seems to be that taking all of the obvious deals will give us a solid base of skills. Mivon, Hanspur, Gronzi and Daggermark are all good numerically, though they harm our core skills of Diplomacy and Operations (I consider them our core skills, you guys might disagree.) If we're taking them, we should try to find deals that raise our diplomacy and operations to counter the penalties. Also, there's a lot of resources being thrown at us, so deals that cost us resources might be easier to stomach then other penalties.
This message was last edited by the player at 17:47, Sat 07 Aug 2021.