Re: [OOC] Kingdom Planning & Development Strategy
Since we're nearing the home stretch on this diplomacy minigame, we should probably come to some final decisions on what deals we want, so we don't wait too late and leave some on the table. Here's my thoughts:
Gronzi Vs Medvyed: We were originally pretty set on Gronzi, but I think we should at least hold a vote about which one to pick. I actually vote we go with Medvyed and the druids, even though it gives less bonuses. Here's why:
1) We're already have a ton of resources, and we'll be getting more from the deals with Restov and the Swordlords. Meanwhile, Medvyed is literally the only source of communications that isn't going to murder our subjects at random.
2) Lots of faeries and the like live in those forests, and destroying their homes for money is a dick move that' going to make dealing with the fae more difficult in the future.
Other Deals:
-Erastil, Restov, and the swordlords are pretty much mandatory. Orlovski seems like a free bonus with no strings attached.
-Goldfield is a solid deal, maybe with the "exclusive access" clause removed. I'm thinking we could set up a situation where we pay a bounty for information on newly discovered sites, and give Goldfield the option to claim first dibs, unless the ruins sound important to national interests.
-I think we should try to sell the Restov farmers on a deal where thy organize a land swap, and some of them become Rivermarch farmers. We could scrap the -1 resources (because we're keeping the land) and the +1 diplomacy (because it's no longer an international effort) but keep the +1 resolve (farmers are happy they don't get cheated). Or try to negotiate so that we keep the diplo bonus, too.
-Lebeda only sounds reasonable if we can eliminate the exclusivity clause. They're shifty traders and might take Surtova's side in the war. I think they're trying to make us economically reliant on them so that they have leverage.
-Drelav is fine, probably, if we have an action to spare.
-The mivon dueling thing seems fine, they might come in handy. The Erastil side deal is fine i guess, I rate Diplomacy slightly higher than Operations. The technic league thing is interesting, but I don't really like the operations penalty, OR trusting the Technic League.
-I don't give a shit about Pharasma, but I'm fine if we take it.
-Hanspur feels like a no-go. I was considering trying to let them in under conditions (access to criminals that have been sentenced to death in exchange for them swearing an oath not to harm travellers.) But they're evil murdering scum, no matter what the rules say, and we can't trust them to uphold their word when betrayal is literally one of their main things. It's a shame, really. Pissing off Hanspur when you live in the river kingdoms is real dangerous.
This message was last edited by the player at 18:22, Thu 09 Sept 2021.