Re: Campaign Starting Location
The 300 second version is that you found yourself in Feros, center of Shield mining operations, with an eye for the next bit of money to earn (or in some cases a job from your masters). Wuurlis Crackstone hired posters to appeal to adventurers to find out what happened to his daughter, Claire's, survey mission out past the border forts. The party had not communicated per plan. Your motley crew of strangers had a treasure hunter join as a guide for a share of the rewards. Your party left and headed westward. On the way you found a treasure hunter who had died apparently of illness and a goat of unusual intelligence. He was porting a load of Waste finds to the auction and also had an undelivered message from Claire's group. You got to the border forts and found where they had crossed into the Wastes. There was more sickness there. Your party headed into the Wastes, tracking Claire's group and having a few encounters on the way. Eventually your party found a site with signs of struggle, dead guards, and dead Orcs. The party backtracked the Orc trail into the mountains, apparently a pass previously undiscovered by either Orcs or Humans. The party turned back and followed the trail of the captured party, ultimately finding their captors at a set of ruins. A number of mistakes were made (by party, by Orcs, by the DM) at this point. There was a minor combat and Claire effected her party's escape by collapsing the ruins in the right way, thanks to her family's knowledge of mining and fortifications. The remaining Orcs were trapped further back in the ruins and headed down a passage into the mountain. Your party was not able to immediately pursue and beside you had Claire's tortured party to deal with. The lead Orc had been very concerned about why Claire just happened to be where his war party came over the mountains. Heading back east, the party found more ruins (that the party wasn't entirely sure that they weren't present before- but it might have been a mapping problem). Undead skeletons were fought and defeated. Continuing on, the party found the river that goes back through Shield lands and decided to build a raft. Rafting back you passed a party of your treasure hunter's friends. They looked to be preparing an ambush on your returning party but were set up in the wrong place. Your treasure hunter guide swore that he didn't know about it- and those scum weren't his friends regardless as treasure hunters don't have friends out in the Wastes. Rafting to River's Bend, you get in contact with the military to report that had found Claire, that there was this sickness, and oh by the way there were Orcs in places no one had ever seen Orcs before. The military placed you into voluntary custody for debrief by Command in King's Reach. And that's where it ended.