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OOC2.

Posted by Dungeon MasterFor group archive 0
Dungeon Master
GM, 921 posts
All Powerfull
DM
Wed 16 Sep 2015
at 19:46
  • msg #1

OOC2

Here is our new OOC thread.
Celene
player, 517 posts
Sorcerer 1/Cleric 1
Wed 16 Sep 2015
at 19:59
  • msg #2

OOC2

Hi group, I hope it's ok I just call one of the options, to speed up things, when it doesn't seem to make a difference, like here? Else, call out now, and loudly!!
This message was last edited by the player at 19:59, Wed 16 Sept 2015.
Angati
PC, 252 posts
Thu 17 Sep 2015
at 07:32
  • msg #3

OOC2

its fine Celene :) thanks.
Alohan Nuari
player, 217 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 17 Sep 2015
at 13:39
  • msg #4

OOC2

So this AP tells you about this skill challenge but leaves it up to you to define it? I mean, I know it is in a magazine but that seems pretty lazy on Paizo's part. Its like.. they want you to bake a cake.. don't worry, they'll provide you the kitchen but you need to go and buy all your own food ingredients and pay for the electricity.

Well i'm at a lost.. I need to roll a skill check... then somehow figure how it is applicable? What about profession(sailor). Could that be useful?
Dungeon Master
GM, 925 posts
All Powerfull
DM
Thu 17 Sep 2015
at 17:40
  • msg #5

Re: OOC2

Alohan Nuari:
So this AP tells you about this skill challenge but leaves it up to you to define it? I mean, I know it is in a magazine but that seems pretty lazy on Paizo's part. Its like.. they want you to bake a cake.. don't worry, they'll provide you the kitchen but you need to go and buy all your own food ingredients and pay for the electricity.


Well, they alternatively suggested just putting 3 zombies in each room. Gee... that would have been fun.

Alohan Nuari:
Well i'm at a lost.. I need to roll a skill check... then somehow figure how it is applicable? What about profession(sailor). Could that be useful?


Shit, I don't know. Maybe the figure in the pillar is a sailor and you can sing him a sea shanty.

No, I have another idea... Maybe a sailor would know what sort of figure it is if I give a few more clues?
Dungeon Master
GM, 927 posts
All Powerfull
DM
Thu 17 Sep 2015
at 18:41
  • msg #6

Re: OOC2

I mean, at least tell me what the rooms are meant to be! This room has such a strange shape. Why is it like that? Why are there three columns in the middle? I guess we'll have to make up the reason ourselves...
Alohan Nuari
player, 218 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 17 Sep 2015
at 19:27
  • msg #7

Re: OOC2

Can Logan assist me to hit a DC 16 STR check to tip the device over? Instead maybe an attack vs that 16?
Dungeon Master
GM, 928 posts
All Powerfull
DM
Thu 17 Sep 2015
at 19:54
  • msg #8

Re: OOC2

A str check is fine by me
Logan
player, 328 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 18 Sep 2015
at 13:11
  • msg #9

Re: OOC2

Sorry, everyone.  I was out of the office yesterday and promised WiFi. There was no WiFi, ergo no updates on my lunch break.  I'm back on today, though.
Kassius
player, 177 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Fri 18 Sep 2015
at 13:21
  • msg #10

Re: OOC2

Well that was a disappointing end to some initially promising rolls...
Dungeon Master
GM, 931 posts
All Powerfull
DM
Sat 19 Sep 2015
at 19:15
  • msg #11

Re: OOC2

Well, that didn't go so well...
Dungeon Master
GM, 934 posts
All Powerfull
DM
Sun 20 Sep 2015
at 15:05
  • msg #12

Re: OOC2

Heh. Handle animal on the monstrous sea crabs made me smile.
Kassius
player, 179 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 20 Sep 2015
at 15:15
  • msg #13

Re: OOC2

Yeah, I don't know if it would have worked even if I hadn't rolled a nat 1
Dungeon Master
GM, 936 posts
All Powerfull
DM
Mon 21 Sep 2015
at 07:52
  • msg #14

Re: OOC2

It's up to Angati to save the day.
Angati
PC, 255 posts
Mon 21 Sep 2015
at 08:59
  • msg #15

Re: OOC2

quote:
Yeah, I don't know if it would have worked even if I hadn't rolled a nat 1

I believe Nat 1s are not a botch unless you are talking combat... and this was not combat but skill contest right ?.
Dungeon Master
GM, 937 posts
All Powerfull
DM
Mon 21 Sep 2015
at 09:36
  • msg #16

Re: OOC2

Correct, and we have even stopped using nat ones as a fumble.

I think Kassius was suggesting that the idea of using handle animal on very hungry giant crabs was a pretty funny concept and pushing the boundaries of what handle animal should be allowed to do.
Dungeon Master
GM, 939 posts
All Powerfull
DM
Mon 21 Sep 2015
at 09:39
  • msg #17

Re: OOC2

OK, onto the next room. I'll set that up later today.
Kassius
player, 181 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 21 Sep 2015
at 14:08
  • msg #18

Re: OOC2

Dungeon Master:
Correct, and we have even stopped using nat ones as a fumble.

I think Kassius was suggesting that the idea of using handle animal on very hungry giant crabs was a pretty funny concept and pushing the boundaries of what handle animal should be allowed to do.


Yup! Also, some decent die rolls would be nice. Sigh...
Alohan Nuari
player, 222 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 21 Sep 2015
at 18:49
  • msg #19

Re: OOC2

That would be acrobatics my good sir. And yes, it looks like we are facing a horde in the last battle.
Celene
player, 525 posts
Sorcerer 1/Cleric 1
Tue 22 Sep 2015
at 07:55
  • msg #20

Re: OOC2

GM from game thread:
Or, maybe you should just finish this room, then go rest for 8 hours and accept the +3 zombies this will give (bringing you up to the max of 12 zombies!) and then you can go into the last room of the skills challenge risk free since things couldn't get worse...


This was exactly what I wanted to propose. I was also starting to think about how we can survive - and win - the last battle.

But we can do it here, OOC/metagame, if that's ok with you/what you propose by asking explicitly?
Dungeon Master
GM, 946 posts
All Powerfull
DM
Tue 22 Sep 2015
at 10:01
  • msg #21

Re: OOC2

Definitely best here in OOC.
Celene
player, 526 posts
Sorcerer 1/Cleric 1
Tue 22 Sep 2015
at 10:27
  • msg #22

Re: OOC2

Ok guys, what is your oppinion on retreating and recuperating after this room?

And should we start talking tactical ideas?
Dungeon Master
GM, 947 posts
All Powerfull
DM
Tue 22 Sep 2015
at 11:21
  • msg #23

Re: OOC2

A little hard to talk tactics until you see the BBEG's room and how he has laid out his forces. At that point I will give you as much RL time as you need to work out a plan. Goodness knows that if you don't have a top notch plan this is going to be a TPK.
Celene
player, 527 posts
Sorcerer 1/Cleric 1
Tue 22 Sep 2015
at 12:13
  • msg #24

Re: OOC2

Well... If that means we have a guarantee from surprises, i'll refrain from the tactical idea to make logan invisible to undead, create a diversion at the barred door and have him slip in to scout the area...:-) that just made things easier:-)

But there are certainly things we'll still want to do before we enter!
Alohan Nuari
player, 223 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 22 Sep 2015
at 15:07
  • msg #25

Re: OOC2

I saw we rest and face the horde with all that we got. If we had done well in these rooms then maybe we could chance forcing the issue despite our weekend state. But we are at 10 zombies! We need to be at full capacity to survive this.
Angati
PC, 257 posts
Tue 22 Sep 2015
at 15:21
  • msg #26

Re: OOC2

Wont that become 13 zombies if we rest ?.

Anyway, its probably better 13 rested than 10 unrested... given that we are so outnumbered. 30 percent plus... might not be that bad ??
Kassius
player, 182 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 22 Sep 2015
at 15:22
  • msg #27

Re: OOC2

I agree about resting and regrouping.

Tactically, since we're badly outnumbered, we want a bottlekneck to avoid being swarmed. Here's my proposal: you cast invisibility from undead on Logan. We position ourselves in the room with two pillars. Logan goes down the hallway, opens the door, and then quickly runs away back to the main room. The zombies have to shamble down the long hallway to get at us, all the time being hit by arrows and flame lances and the like. In the room, our melees (Alohan and Logan primarily, since Kibeti will probably still refuse to attack) are stationed off center to the doors, behind cover from enemy channels and spells (and not providing soft cover to the casters), but able to slice down anyone who comes through.

Sound good?
Logan
player, 332 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Tue 22 Sep 2015
at 17:54
  • msg #28

Re: OOC2

In terms of abilities, Logan hasn't actually used anything expendable, but the spell-casters are probably the weakest link in that regard.

I think Lassius's plan sounds workable, though I would add that arrows won't do much against the DR of the zombies.  Hopefully we can weaken a few of the zombies, especially if we have any motion-impeding effects (such as Kassius's Entangle) to give us a few more rounds to work on them.
Celene
player, 528 posts
Sorcerer 1/Cleric 1
Tue 22 Sep 2015
at 18:54
  • msg #29

Re: OOC2


Sorry, this is going to be LONG - please excuse me! :-( I'm just so excited about this battle I CAN'T HELP MYSELF (soooorry!! :-))

I agree, Angati, I don't think 7, 10 or 12 zombies would make a difference either - what makes the difference is the undead cleric. If we don't get him down, we are dead.

He can just stand back and heal his zombies faster than we can kill them, while they steadily chop us down. We had a hard time hitting them.  It's a matter of time before they get a few hits in and take out our shield. Or he can kill us with his channeling, it just takes one or two lucky rolls.

I am not reassured by our first battle with them at all, and then they were only five. And the cleric got scared away. I don't think we'll be that lucky next time. 

I very much agree with you both on the need for a bottle neck with our 'shield' up front (Alohan) and Logan invisible. But in my oppinion we need to focus everything on the cleric from the start. He need to go down within a round or two!

If we manage that, then we can use channeling on the zombies, while the shield holds them back at the bottle neck, while being supported by healers and oil archers. Channeling doesn't care if it is 1,5 or 20 zombies - and it doesn't care if there's a wall, cover or concealment.

But in my mind drawing them out and down the corridor would lock us down with the zombies. I would rather get the layout of the room they are in, and use that in a surprise attack, where we can set the pieces. As mentioned, Logan can get that layout, perhaps?

So my idea: one of us make a audible diversion (noise) at the barred double doors near the start, since they are directly in contact with the room they're in. At that moment, Logan slips in. Hence they don't see the door opening, as their attention is on the double doors. The diversion hurries back to the group.

What's essential in this plan, by the way, is that even though the undead cleric has an intelligence score, it's still dumb as a door knob. Intelligence 4 according to the stats John showed us - it's just above an animal, and can barely speak its' own language. I'm hoping (praying really) that the back story about his clever regrouping is just that - a story. We should be able to fool them with almost any diversion or trick. If it's really intelligent, we're toast.

Anyway, the cleric has a Will Save chance to be able to see him, but zombies automatically fail! So he may be able to scout it out without a care and slip back out when they don't look. They can't even hear him, so he can just call out to us beyond the door! Even if the cleric makes his save and manages to see him, he won't realise the zombies can't. He may try and point them to attack him, but they will just as soon attack the wall behind him. In that case, Logan can try and goad them around (but DO NOT attack or touch them, that ruins the spell), and line up the cleric without cover of the zombies and far from the door - then call us in for a surprise attack on him. Then we hit him hard - oil, silver, fire. We then fall back to the door (bottleneck) for cover.

Well, what do you guys think? Other options and oppinions?
Dungeon Master
GM, 948 posts
All Powerfull
DM
Tue 22 Sep 2015
at 19:27
  • msg #30

Re: OOC2

Angati:
Wont that become 13 zombies if we rest ?.

Anyway, its probably better 13 rested than 10 unrested... given that we are so outnumbered. 30 percent plus... might not be that bad ??


There's a rule in the challenge that the max number of zombies is 12.
Dungeon Master
GM, 949 posts
All Powerfull
DM
Tue 22 Sep 2015
at 19:30
  • msg #31

Re: OOC2

In reply to Celene (msg # 29):

All good points. I have increased the huecuva's intelligence very slightly so he can at least speak properly, but he will not be a great strategist I promise.
Angati
PC, 258 posts
Tue 22 Sep 2015
at 20:07
  • msg #32

Re: OOC2

My morningstar is BP does that work on the zombies at least ?.

Also, my strongest thing that might be ill omen on the guy is a bit of bummer because they are undead and resist enchantment, and thats about my only attacking spell... unless I use up the healings on the huecuva...

Just don't use those channelings... keep them in reserve, they'll be better used when we all start getting hurt... that way they serve double purpose.... how many do you get ?.
This message was last edited by the player at 20:13, Tue 22 Sept 2015.
Kassius
player, 183 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 22 Sep 2015
at 20:25
  • msg #33

Re: OOC2

Logan:
In terms of abilities, Logan hasn't actually used anything expendable, but the spell-casters are probably the weakest link in that regard.

I think Lassius's plan sounds workable, though I would add that arrows won't do much against the DR of the zombies.  Hopefully we can weaken a few of the zombies, especially if we have any motion-impeding effects (such as Kassius's Entangle) to give us a few more rounds to work on them.


They won't; but the silvered ones should hurt the heucava pretty good. I could definitely chuck an entangle onto the hallway as well to buy us more time.

celene:
So my idea: one of us make a audible diversion (noise) at the barred double doors near the start, since they are directly in contact with the room they're in. At that moment, Logan slips in. Hence they don't see the door opening, as their attention is on the double doors. The diversion hurries back to the group.


Your plan has promise as well. My worry is that Logan could get trapped in the room. The zombies might block the exit even if they can't find him. Also possible is the cleric could channel to harm, without needing line of sight. But if he's up for the risk, it could work.
Celene
player, 529 posts
Sorcerer 1/Cleric 1
Tue 22 Sep 2015
at 20:25
  • msg #34

Re: OOC2

well, Angati has a sling... and Kassius has made three silver bullets for her, if you didn't see that :-) And Celene has a little surprise for that too. Magic stone spell (on a scroll), giving you +1 to hit with them, and 2d6+2 damage a piece ON UNDEAD. Angati can blast him to pieces!

afraid the morning star won't work though... ?

Celene gets 7 channelings. but she can only use either harm undead OR heal living in the same round.
Alohan Nuari
player, 224 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 22 Sep 2015
at 23:58
  • msg #35

Re: OOC2

I could just.. abuse the GM's ruling about AoO, run through the zombie horde, grapple then subsequently pin the cleric. I doubt his CMD is something I couldnt handle.
Dungeon Master
GM, 950 posts
All Powerfull
DM
Wed 23 Sep 2015
at 06:44
  • msg #36

Re: OOC2

Dungeon Master:
...but he will not be a great strategist I promise.


But he will be a genius tactician.  :P

Angati:
My morningstar is BP does that work on the zombies at least ?.


Nope, sorry. A morning star does B (bludgeoning) and P (piercing) damage, but not S (slashing). You need S to get past the DR5/slashing.

Angati:
Also, my strongest thing that might be ill omen on the guy is a bit of bummer because they are undead and resist enchantment, and thats about my only attacking spell... unless I use up the healings on the huecuva...


Correct, ill omen will not work on him or his zombie buddies since they are all immune to mind-altering effects. Yes, you could use CLW on them I suppose...

Angati:
Just don't use those channelings... keep them in reserve, they'll be better used when we all start getting hurt... that way they serve double purpose.... how many do you get ?.


Yes, as Johannes said, each channeling can only do damage to undead OR heal the living - not both at the same time.

In addition to just making sure you are around for MF, the turbo-charged sling stone idea sounds good.

...Am I meant to be helping with tactics?

Alohan Nuari:
I could just.. abuse the GM's ruling about AoO, run through the zombie horde, grapple then subsequently pin the cleric. I doubt his CMD is something I couldnt handle.


Heh. You've been watching too much American football - sack the quarterback!
Celene
player, 530 posts
Sorcerer 1/Cleric 1
Wed 23 Sep 2015
at 06:55
  • msg #37

Re: OOC2

Yes, you're right Kassius. It IS a dangerous plan for Logan!

But given his track record for getting into trouble, reckless behaviour and foolhardy descisions, I'd think he'd jump at the opportunity for another dangerous mission, eh Logan? :-)

But seriously, of course it's up to Logan/Johns himself if he wants to risk it.

His mission, should he choose to accept it, involves going behind enemy lines alone. Therefore we'll have to aid and protect him the best we can. That's why he's keeping my potion of CMW, in case the BBEG hurts him too much with channeling. Plus invisibility, and perhaps a protection from evil/chaos. EDIT: And he should look out for any traps, even though I doubt this slugger would know how to set one (after a hundred years they must be set off). As always, should he be caught or killed, we will disavow all knowledge of his actions :-)

Alohan, your suggestion might work! I'm not too sharp on the rules: won't you automatically be hit by his touch attack if grappling him? Can he perhaps still channel even if he is pinned? You still can't hurt him, right? Being in melee+cover, he's harder to hit for the rest of us.

On the plus side is you can flank him with Logan, who can then sneak attack him. On the Down side, the rest of us need a shield against the zombies. I don't know, what do you all think?

Kassius, what happens if Kibeti won't follow your command to attack, but is attacked itself by the zombies?



But on a more general level, I think we've agreed so far on retreating for a rest in a secured chamber. John/GM, do you want us to write it up?
This message was last edited by the player at 07:12, Wed 23 Sept 2015.
Celene
player, 532 posts
Sorcerer 1/Cleric 1
Wed 23 Sep 2015
at 07:06
  • msg #38

Re: OOC2

Ok, that was a quick rest :-)

Then we might as well get settled on where to take the fight.

Ok, send your oppinions in: who wants to go for the rooms with the pillars, and who wants to go for the BBEG's room?
This message was last edited by the player at 10:02, Wed 23 Sept 2015.
Logan
player, 333 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 23 Sep 2015
at 12:50
  • msg #39

Re: OOC2

I think you can still channel when you're grappled.  Being grappled prevents you from using spells with somatic components, but I think channeling is more basic than that - you're just channeling divine power, which comes naturally to clerics.  Also, channeling doesn't provoke AoO, so it must not be "distracting" to the caster.

As for the plan, Logan is completely okay with foolhardy, risky plans.  He's jumping at the chance to sink his dagger into the hecueva.  Hopefully one or two good attacks with some sneak attack dice can bring down that thing pretty quick.  (Assuming I can roll better than I have been on those skill checks!)
Celene
player, 534 posts
Sorcerer 1/Cleric 1
Thu 24 Sep 2015
at 10:32
  • msg #40

Re: OOC2

Kassius:
And still not enough to deal with another dreadful roll. Sigh. Sorry guys, I've added two zombies all by myself with terrible rolls.

No worries: the good part is we optimize XP profit:-). Go Angati, one more fail, we want the full monty, not some '12 zombies and a skeleton' :-)

So, please, more oppinions on where to take the battle?
Dungeon Master
GM, 955 posts
All Powerfull
DM
Thu 24 Sep 2015
at 13:20
  • msg #41

Re: OOC2

Celene:
Alohan, your suggestion might work! I'm not too sharp on the rules: won't you automatically be hit by his touch attack if grappling him?


Huh? The huecuva doesn't have a touch attack, so that is N/A.

The huecuva could try and attach Alohan with a 'light or natural weapon' while grappled ie its claws. It will attack at -2, but Alohan will also have -2 AC (-4 to dex) while in the grapple.

Celene:
Can he perhaps still channel even if he is pinned?


He could channel while grappled without a problem since he just needs to use one hand, raise his holy symbol and shout out a single word.

He could TRY to channel while pinned with a concentration check with a DC = 10 + the Alohan's CMB + the level of the spell (e.g. zero) = 15 if Alohan is normal or 17 if Alhan is raging. The BBEG's bonus to his conc check roll is +4, so he might be able to do it.

He won't be able to channel if tied up.

quote:
You still can't hurt him, right? Being in melee+cover, he's harder to hit for the rest of us.


As Kassius said, he now has 7 silver arrows and can potentially do a lot of damage. Yeah, the BBEG might be hard to hit if he is in melee and behind zombies, but once he is grappled or pinned that gets easier. Kassius would need to keep away from the zombie buddies to do that though.

quote:
On the plus side is you can flank him with Logan, who can then sneak attack him. On the Down side, the rest of us need a shield against the zombies. I don't know, what do you all think?


Yes, except Kassius can't hurt the huecuva with his scimitar thanks to the DR10/silver.

quote:
Kassius, what happens if Kibeti won't follow your command to attack, but is attacked itself by the zombies?

In order for Kassius to maneuver Kibeti into a position where he is likely to be attacked by a zombie I would require a handle animal check. If he was attacked I would make some sort of roll to see if he would stay and fight or try and run away. He isn't some sort of super cat - at least not yet.
Alohan Nuari
player, 226 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 24 Sep 2015
at 15:06
  • msg #42

Re: OOC2

I want to see the enemies arrangement before we get to talking strategies. But the DM rules are correct -I think Grappling and Pinning is a safe way to go. Alohan would probably be in a very difficult situation but holding the huecuva down, potentially even getting him tied up!... It would give you guys time to clear through the zombies, take him out the game. I dunno. I am nervous.
Celene
player, 535 posts
Sorcerer 1/Cleric 1
Thu 24 Sep 2015
at 17:38
  • msg #43

Re: OOC2

Dungeon Master:
Celene:
Alohan, your suggestion might work! I'm not too sharp on the rules: won't you automatically be hit by his touch attack if grappling him?


Huh? The huecuva doesn't have a touch attack, so that is N/A.

Earlier you mentioned something about the huecuva draining our strength. I was referring to that, but that may not be a touch attack then. Haven't checked.

Dungeon Master:
quote:
You still can't hurt him, right? Being in melee+cover, he's harder to hit for the rest of us.


As Kassius said, he now has 7 silver arrows and can potentially do a lot of damage. Yeah, the BBEG might be hard to hit if he is in melee and behind zombies, but once he is grappled or pinned that gets easier. Kassius would need to keep away from the zombie buddies to do that though.


I meant Alohan can't hurt him. And if he's grappling the huecuva, we have a harder time shooting it (melee penalty and perhaps cover).

Dungeon Master:
quote:
On the plus side is you can flank him with Logan, who can then sneak attack him. On the Down side, the rest of us need a shield against the zombies. I don't know, what do you all think?


Yes, except Kassius can't hurt the huecuva with his scimitar thanks to the DR10/silver.


Again, I meant this for Alohan, flanking BBEG along with Logan while trying to grapple. In my oppinion Kassius is not going close. In my mind: Alohan = our shield, Kassius = our bomber. Hence, in my mind, all except Logan (who stays just far enough away to not give melee penalty to our ranged attacks) launch ranged attacks at the huecuva first. Then Logan can close for a sneak attack.

One of the most important things to remember if getting close to the zombies is to move away - all the time!
Celene
player, 536 posts
Sorcerer 1/Cleric 1
Thu 24 Sep 2015
at 17:42
  • msg #44

Re: OOC2

Alohan Nuari:
I want to see the enemies arrangement before we get to talking strategies. But the DM rules are correct -I think Grappling and Pinning is a safe way to go. Alohan would probably be in a very difficult situation but holding the huecuva down, potentially even getting him tied up!... It would give you guys time to clear through the zombies, take him out the game. I dunno. I am nervous.



yes, you're right, we have to be able to improvise as needed. But I'm mostly afraid of the fragile/vulnerable bombers (Kassius, Angati) and buff/bombers (Celene) loosing their shield (i.e. if Alohan chooses to go for grappling the BBEG) - that takes them away from damaging the huecuva. And they can't take down the zombies fast enough - they'll swarm you, and logan, and us. We need that bottleneck with you as the cork.

Alohan Nuari:
I am nervous.


Good! You should be. Perhaps even scared! :-)
Kassius
player, 185 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Thu 24 Sep 2015
at 18:19
  • msg #45

Re: OOC2

Celene:
Alohan Nuari:
I want to see the enemies arrangement before we get to talking strategies. But the DM rules are correct -I think Grappling and Pinning is a safe way to go. Alohan would probably be in a very difficult situation but holding the huecuva down, potentially even getting him tied up!... It would give you guys time to clear through the zombies, take him out the game. I dunno. I am nervous.



yes, you're right, we have to be able to improvise as needed. But I'm mostly afraid of the fragile/vulnerable bombers (Kassius, Angati) and buff/bombers (Celene) loosing their shield (i.e. if Alohan chooses to go for grappling the BBEG) - that takes them away from damaging the huecuva. And they can't take down the zombies fast enough - they'll swarm you, and logan, and us. We need that bottleneck with you as the cork.


I agree with Celene here. Grappling is a great strategy against enemy casters, but we need you to keep the zombie hordes off of us. Kassius isn't that fragile (decent AC and HP) in melee, but his offensively prowess is significantly worse with melee weapons than ranged weapons. If we could rely on Kibeti to fight off the zombies, I might be more favorable to the grapple strategy, but that's a pretty chancy thing.

Dungeon Master:
quote:
Kassius, what happens if Kibeti won't follow your command to attack, but is attacked itself by the zombies?

In order for Kassius to maneuver Kibeti into a position where he is likely to be attacked by a zombie I would require a handle animal check. If he was attacked I would make some sort of roll to see if he would stay and fight or try and run away. He isn't some sort of super cat - at least not yet.

Makes sense; that was my assumption as well.
Alohan Nuari
player, 227 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 24 Sep 2015
at 18:31
  • msg #46

Re: OOC2

I am not suggesting we start with the grapple. Maybe when the herd thins.

I mean, are you telling me out of 12 zombies you guys wont be able to handle a few by yourselves? Alohan doesnt have that much AC or HP. To rely on me being a 'cork' means we will go down fast.

Lets just get started and see what we do.
Celene
player, 537 posts
Sorcerer 1/Cleric 1
Thu 24 Sep 2015
at 19:03
  • msg #47

Re: OOC2

Alohan Nuari:
I am not suggesting we start with the grapple. Maybe when the herd thins.

I mean, are you telling me out of 12 zombies you guys wont be able to handle a few by yourselves? Alohan doesnt have that much AC or HP. To rely on me being a 'cork' means we will go down fast.

Lets just get started and see what we do.


My point would be that the huecuva should be down before the herd starts thinning.

Alohan has the very best HP, and let's see what we can do about the AC. I think we have other tricks up the sleeves :-)
Dungeon Master
GM, 958 posts
All Powerfull
DM
Fri 25 Sep 2015
at 07:35
  • msg #48

Re: OOC2

Celene:
Earlier you mentioned something about the huecuva draining our strength. I was referring to that, but that may not be a touch attack then. Haven't checked.


Its fingernails are so long and sharp that they are effectively claws. Its fingernails are also very dirty, and filled with all the grime from this dungeon so they carry 'filth fever' which sucks away your strength if you fail the save.
Logan
player, 335 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 25 Sep 2015
at 15:23
  • msg #49

Re: OOC2

I'm still marveling at my incredibly poor rolling.  There was better than a 90% chance that Logan would have succeeded on at least two of those rolls, and a 65% chance he'd have succeeded on at least 3.
Alohan Nuari
player, 228 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Fri 25 Sep 2015
at 15:53
  • msg #50

Re: OOC2

As a player, I didnt really like the was this challenge functioned... at first. Yea, even tho we utterly failed at it, my opinion of it changed due to the way it was executed. As a GM, it looks like it would be a nightmare. Yet the way the dungeon is designed, it can be contained in its simplicity.

I might have to adapt this for my own designs.

Anyway, we are in store for a hell-of-a-time. Good bye Alohan. I will miss you.
Celene
player, 538 posts
Sorcerer 1/Cleric 1
Fri 25 Sep 2015
at 20:53
  • msg #51

Re: OOC2

Dungeon Master:
Its fingernails are so long and sharp that they are effectively claws. Its fingernails are also very dirty, and filled with all the grime from this dungeon so they carry 'filth fever' which sucks away your strength if you fail the save.


Ah, yes, I see it now. So that's 'just' a long term effect, nothing to worry about during the battle?
Celene
player, 539 posts
Sorcerer 1/Cleric 1
Fri 25 Sep 2015
at 21:00
  • msg #52

Re: OOC2

Celene:
Alohan Nuari:
I am not suggesting we start with the grapple. Maybe when the herd thins.

I mean, are you telling me out of 12 zombies you guys wont be able to handle a few by yourselves? Alohan doesnt have that much AC or HP. To rely on me being a 'cork' means we will go down fast.

Lets just get started and see what we do.


My point would be that the huecuva should be down before the herd starts thinning.

Alohan has the very best HP, and let's see what we can do about the AC. I think we have other tricks up the sleeves :-)


Oh, and Alohan shouldn't face more than a couple, if we find a proper bottle neck. But you're still right, we need the setting first to decide for sure. Maybe, in fact, a better option would be to use mobility against the zombies, since they're staggered. Staggered they can't both have a move action and a standard attack action. Being always JUST out of reach (5 feet = one square from the nearest) they can't harm or grapple us, since the need a distance of 10 feet (2 squares) to be able to Charge (which makes them able to move and attack in the same round). But I find that a risky proposition, as a slight mis-judgement on where which zombies go will get you caught. And eaten. Exciting :-)
Angati
PC, 260 posts
Sat 26 Sep 2015
at 07:51
  • msg #53

Re: OOC2

Aye the staggered part calls for something :)
Celene
player, 541 posts
Sorcerer 1/Cleric 1
Sun 27 Sep 2015
at 21:40
  • msg #54

Re: OOC2

So, I'm afraid your party caller is at a loss here. I am very loath (? = unwilling) to pick one particular plan, as it's such an important battle (life and death!), and we now have, what, 3 different locations and several tactics up for discussion?

I am getting a bit of cold feet on my own suggestion to barge in and focus on hitting the cleric fast and focused, since I am afraid he's got too many hitpoints to get down quickly, before the melees are swarmed by zombies? Would a quick entangle from Kassius solve that, if we get them distracted far from the entrance, and Logan and Alohan both storm towards the cleric?

BTW, John, how fast can a person run from the barred double doors to the entrance to the BBEG HQ?

I can't figure out if your idea is the best, Kassius, getting the zombies out in the central room and trying to fight them one by one at the entrance door (H3). From our first battle I feel we had a hard time getting them down fast enough, so 12 zombies (+ a healing cleric) will eventually get us down. Celene won't be able to hit more than 3-4 with each channeling at that position. What do you think?

I've made a map with coordinates to make references easier:



I have thought up yet another alternative below, a combination of most of your tactics and ideas we've got so far. I don't know if that could be of use.

Another alternative:
I my own mind, if we instead are to lure them out, our top most priority would be to get the zombies separated from the cleric. If they stay together, and we can't get to him, I fear we're finished. What do you guy think of this?


Main idea: lure all the zombie out, let two hidden attackers (Logan and Alohan) deal with the cleric lagging behind. This idea comes from how he stayed back during the first battle, letting the zombies go close with us, but staying behind himself to be safe and heal the zombies. He'll do that again, I bet.

So, e.g. Kassius barge in the undead-room, and fire at the cleric if possible, to get him riled up. Perhaps Celene uses a channeling to hurt them too, just for good measure. The main group then retreats quickly, but slow enough to let the zombies follow to the large central room. I am sure the zombies will go for us, as soon as they see juicy meat. But we need them to get really far from the cleric. That is Alohans job. He stays in cover behind some crates or stuff in the corner of the North west room (square B4) - I don't fancy the zombies have some 'detect life' ability, right? Logan has Hide from undead cast on him, making him invisible from the zombies for sure. He stays behind the column (D3), seeing when the last zombie comes through. Once it's past the door (D2/E2), he calls out to Alohan to come forth, and he gently shuts the door behind the zombies (so they won't hear Alohan and can't get back anyway). We can't be sure the cleric sees logan or not, but a shut door followed by Alohans commanding voice should stop him. Alohan tackles him, while Logan secures the door with stuff we have piled behind the pillar.

The rest of the group goes behind the double doors (M6/N6), far enough from the evil cleric. We bottle up the zombies in the south east corner of the central room, which we've prepared for them. That would allow Celene to use channeling most efficiently.

As with all the other plans, lots of things can go wrong...And dangerous splitting us up. And we don't know all the cleric has in store for us.

Angati
PC, 262 posts
Mon 28 Sep 2015
at 07:33
  • msg #55

Re: OOC2

I would rig this room up (B1-D4) with oil, as well as the corridor to H3, which I think might be best point to hold them as Kassius suggested profiting the slippery surface and the slope, we can pour more oil getting them all soaked...

I'd start by this without trying to split up to get the cleric first... see how many we can bring down... once fire is out we charge down... the huecuva either goes next to the zombies to heal in which case he stays burning, or he doesnt in which case they die.

I really don't think we can plan much more than this. We don't know for sure if there is another corridor or connection that might allow them to go round on us.

So... I'd rig this room and corridor... lure them to us, and then when they all come, and we are sure they are in both rooms.. we put it all to fire. Holding them at H3.  It might be good if we could block the door at A2 once they have passed through but I think that might be difficult to manage.

Anyway, I'd keep the invisibility for after the fire has been over, and the number of zombies has go down, so that logan can sneak to the guy and go at him.

I know it leaves him the option to heal the zombies, but I think less things can go wrong with this, than if logan starts from the begining trying to get at the cleric...

Anyway, just my take on this :)
Celene
player, 542 posts
Sorcerer 1/Cleric 1
Mon 28 Sep 2015
at 10:58
  • msg #56

Re: OOC2

Angati:
I would rig this room up (B1-D4) with oil, as well as the corridor to H3, which I think might be best point to hold them as Kassius suggested profiting the slippery surface and the slope, we can pour more oil getting them all soaked...

I'd start by this without trying to split up to get the cleric first... see how many we can bring down... once fire is out we charge down... the huecuva either goes next to the zombies to heal in which case he stays burning, or he doesnt in which case they die.

I really don't think we can plan much more than this. We don't know for sure if there is another corridor or connection that might allow them to go round on us.

So... I'd rig this room and corridor... lure them to us, and then when they all come, and we are sure they are in both rooms.. we put it all to fire. Holding them at H3.  It might be good if we could block the door at A2 once they have passed through but I think that might be difficult to manage.

Anyway, I'd keep the invisibility for after the fire has been over, and the number of zombies has go down, so that logan can sneak to the guy and go at him.

I know it leaves him the option to heal the zombies, but I think less things can go wrong with this, than if logan starts from the begining trying to get at the cleric...

Anyway, just my take on this :)


Yes, loved your idea about soaking everything in oil!

At first i though you meant us to fight in the B1-D4 room, but you follow kassius idea by using the corridor i now see. Fewer options, good:-).

So, we have to choose between two principles:
1) going for the cleric first
2) taking the zombies first
I think we have angatis, kassius and celenes oppinions clear.

Logan and Alohan?

 (Sorry if this turns into a democratic descision, bur your party caller can't handle the pressure of all that responsibilty:-)
Kassius
player, 186 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 28 Sep 2015
at 11:52
  • msg #57

Re: OOC2

Just a quick add: my idea doesn't neccessarily mean we take out the zombies first. I'm actually most effective ranged against the cleric (I have silver arrows, but not slashing ones), so I'd probably shoot at him if he's in sight, even if there are zombies in the way. And once he gets within closer range we can also blast him with holy water/oil/spells. I just think we should stay bunched in the room at the end of the corridor to keep from being split up, surrounded, and/or overwhelmed by the zombies' superior numbers.
Celene
player, 543 posts
Sorcerer 1/Cleric 1
Mon 28 Sep 2015
at 12:31
  • msg #58

Re: OOC2

Ok, got it. But in all likelyhood he'll be out of pur reach  as we can only see the first couple of enemies at the 'broken' corridor, right?
Kassius
player, 187 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 28 Sep 2015
at 12:58
  • msg #59

Re: OOC2

Technically, multiple enemies in a row don't block line-of-sight or line-of-effect, and soft-cover doesn't stack, so if you're standing at say H7 (and the doors are all open), you can see and target squares anywhere down the A-G67 hallway.

That said, flasks probably only have a max range of 50 ft, and an effective range of less than that before range penalties start causing problems. And I think your flame lance has a range of 30 ft as well, right?

On a different note, there was some mention of coating a room in oil. I was not aware we had anywhere near enough oil to do that. I thought we had a few vials, which might be enough to coat 1 5x5 square, but not a whole room. I could be mistaken though...
Celene
player, 544 posts
Sorcerer 1/Cleric 1
Mon 28 Sep 2015
at 13:14
  • msg #60

Re: OOC2

Kassius:
Technically, multiple enemies in a row don't block line-of-sight or line-of-effect, and soft-cover doesn't stack, so if you're standing at say H7 (and the doors are all open), you can see and target squares anywhere down the A-G67 hallway.

That said, flasks probably only have a max range of 50 ft, and an effective range of less than that before range penalties start causing problems. And I think your flame lance has a range of 30 ft as well, right?

On a different note, there was some mention of coating a room in oil. I was not aware we had anywhere near enough oil to do that. I thought we had a few vials, which might be enough to coat 1 5x5 square, but not a whole room. I could be mistaken though...


Oh, you are suggesting the southern entrance then? I and angati thought you meant the northern corridor, that has a sharp corner limiting visibility.

I agree on the ranges.

While you were busy galvanizing your arrows, we found 15 vials of oil. That's a start i think. But they only burn for two rounds and does 1d3 damage, so effect wise their use is limited...:-/ but cool idea!
Kassius
player, 188 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 28 Sep 2015
at 13:31
  • msg #61

Re: OOC2

Celene:
Oh, you are suggesting the southern entrance then? I and angati thought you meant the northern corridor, that has a sharp corner limiting visibility.


Yeah, that had been my original thought. I hadn't even noticed the door at A2. I figured the long corridor would be a nice kill zone, while preventing the zombies from spreading out and overwhelming us. We'd shoot at them as they amble down the hall (possibly through entangle and oil flask traps). Then our melee would be right in the room at H6 to gank them as they come through.
Celene
player, 545 posts
Sorcerer 1/Cleric 1
Mon 28 Sep 2015
at 20:46
  • msg #62

Re: OOC2

That talk of damage from oil made me think.

I don't like to bring too much math into the game, but there is one thing that bothers me. I'll keep it short.

12 zombies at 16-17 hp (from what I gather from our first fight) is minimum 192 hp

We have 17 flasks of oil, for an average of 3,5 hp damage, total damage 60 hp
(ASSUMING we hit with all of them, which is far from reality). Standard ranged attacks from Kassius and Angati won't hurt them.
That leaves about 132 hp damage that Alohan and Logan needs to do. I don't know their average damage, but if we assume an average of damage 6, that's about 22 SUCCESFUL hits. Celene can aid somewhat with the channeling, but only a few in the front if we have them in a long corridor. And that's not counting the cleric healing his zombies... He can simply "cancel" her channeling.

Instead, if Celene is placed behind a door or other cover, within 30 feet of all 12 zombies, she can channel 7 times, and do an average of 3,5 damage per round to each. That's 294 hp damage.

There is no miss chance, but of course only half damage if them make all their saves, but I'm guessing they save less than 50 % of the time. Even if they save ALL rolls, it's still 147 damage, 3/4 of the way to get them down.

But of course, that output requires two things at least:
- that she can get within 30 feet of all zombies at once
- that the evil cleric can't get to heal them - which would make her channeling useless!
EDIT: we don't neccesarily have to get him down to fulfill that requirement - we could also just get him to use his channeling elsewhere. IDEAS WELCOME! E.g. an invisible logan with his Cure Moderat wounds potion and Saving throw bonuses, running around goading him to channel-harm him a couple of times? Risky.... :-)

Can you melee guys make 22 succesful hits without being hit and going down yourself? I don't have enough experience with battles in pathfinder yet, to know for sure if that's likely. What do you say?
This message was last edited by the player at 20:51, Mon 28 Sept 2015.
Kassius
player, 189 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 28 Sep 2015
at 22:09
  • msg #63

Re: OOC2

It's a good point. Having Kibeti be willing to attack would definitely help. Kassius can draw his scimitar and start cutting down some zombies as well, once the cleric is down, although he won't do much with it (just 1d6).

On completely unrelated news, I just passed my Phd dissertation defense. So that's Dr. Kassius now!
Alohan Nuari
player, 229 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 28 Sep 2015
at 22:29
  • msg #64

Re: OOC2

Congrats Dr Kassius! and it coincides with NASA's recent Mars announcement!

I am not really big on numbers, averages, and... hell, strategy. I am more of the wait and see type. One thing is for certain. If I am going to be up front, Alohan is going to grease himself up.

Sorry I have been distant this weekend. Try and get back on track soon.
Celene
player, 546 posts
Sorcerer 1/Cleric 1
Tue 29 Sep 2015
at 05:30
  • msg #65

Re: OOC2

Wow, congratulations doctor!! Do you have a carreer at NASA ahead of you now?

Yes, exciting confirmations about Mars indeed!
Celene
player, 547 posts
Sorcerer 1/Cleric 1
Tue 29 Sep 2015
at 06:19
  • msg #66

Re: OOC2

Kassius:
It's a good point. Having Kibeti be willing to attack would definitely help. Kassius can draw his scimitar and start cutting down some zombies as well, once the cleric is down, although he won't do much with it (just 1d6).


Yes, but we'd want him throwing oil i think, to hit with at least some of it. Celene sucks at ranged attack into melee/cover, i don't know about angati.
Celene
player, 548 posts
Sorcerer 1/Cleric 1
Tue 29 Sep 2015
at 06:40
  • msg #67

Re: OOC2

Alohan Nuari:
Congrats Dr Kassius! and it coincides with NASA's recent Mars announcement!

I am not really big on numbers, averages, and... hell, strategy. I am more of the wait and see type. One thing is for certain. If I am going to be up front, Alohan is going to grease himself up.

Sorry I have been distant this weekend. Try and get back on track soon.


No worries! But we'd like your and logans input to which overall plan we use, before we go ahead. It's a major turning point.

Regarding numbers i was just trying to say that if we choose to stay together and bottleneck them in a corridor, you and logan need to hit A LOT. (And the ranged attackers as well). And it will take a lot of rounds.

EDIT: we'd want alohan greased anyway:-D
This message was last edited by the player at 07:11, Tue 29 Sept 2015.
Angati
PC, 263 posts
Tue 29 Sep 2015
at 09:35
  • msg #68

Re: OOC2

Big Congrats Dr Kassius :-)
Kassius
player, 190 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 29 Sep 2015
at 14:16
  • msg #69

Re: OOC2

Celene:
Wow, congratulations doctor!! Do you have a carreer at NASA ahead of you now?

Yes, exciting confirmations about Mars indeed!


Maybe? I'm interested in getting a job in the academe, but NASA would be good as well. I'm applying to various postdocs now, including some at NASA, as well as various universities. And yes, Mars is exciting. We're learning some really weird things about Pluto as well...

...

Yeah, Kassius can throw oil/holy water. He has point blank shot and precise shot, so he hits more often and does slightly more damage.
Angati
PC, 264 posts
Tue 29 Sep 2015
at 15:04
  • msg #70

Re: OOC2

I think we should leave the Doctor, The thief, and the well oiled man handle this combat while the girls watch from behind.
Celene
player, 549 posts
Sorcerer 1/Cleric 1
Tue 29 Sep 2015
at 15:41
  • msg #71

Re: OOC2

So, if you see the point about the wasted channeling damage, do you have a suggestion how to get a proper use of it? Kassius, Angati...?
Angati
PC, 265 posts
Tue 29 Sep 2015
at 17:22
  • msg #72

Re: OOC2

Really my math was pretty much the same as yours, we either hit as many as possible with things like fire and your channel or we are pretty much done.

But I think we should start with the fire... just because while it is controlled and set before the fight its so much easier... and I think we can hit them all by soaking up the room beforehand, and by using the slope in the corridor to continue feeding the fire... after all, it doesnt matter where we hit as long as the oil flows down through the corridor and into the room.
Kassius
player, 191 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 29 Sep 2015
at 17:50
  • msg #73

Re: OOC2

I would hold back on channeling until after the heucava goes down. Channeling is great for doing mass damage, but as you said, it can just channel to heal and cancel that damage. But once it goes down, mass target damage (oil, channeling, etc) becomes much more cost effective than single-target damage.
Dungeon Master
GM, 960 posts
All Powerfull
DM
Tue 29 Sep 2015
at 17:54
  • msg #74

Re: OOC2

Congrats Dr Kassius!

Some good ideas coming through. Things I never thought about.
Celene
player, 550 posts
Sorcerer 1/Cleric 1
Tue 29 Sep 2015
at 19:12
  • msg #75

Re: OOC2

quote:
I would hold back on channeling until after the heucava goes down. Channeling is great for doing mass damage, but as you said, it can just channel to heal and cancel that damage. But once it goes down, mass target damage (oil, channeling, etc) becomes much more cost effective than single-target damage.


Exactly. Yeah, I think we're all agreeing on most points.

But I'm still calling out for ideas to get the huecuva down or unable to heal his zombies - so we don't waste precious area damage to his area healing.

Besides the two ideas I've pitched you, which you guys don't like, we don't have a plan for him... :-/

If we don't have a plan for him, we'll end up in the grinder with too many zombies who'll wear us down.
Kassius
player, 192 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 30 Sep 2015
at 01:58
  • msg #76

Re: OOC2

It's a fair point. I think I've been hoping Kassius' arrows (with maybe a few flasks or flame lances and/or channels) could take the heucava down, but it might by better to try and split up the zombies. Both ways have risks I guess!
Logan
player, 336 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 30 Sep 2015
at 03:03
  • msg #77

Re: OOC2

Congratulations, Kassius!

Sorry I've been so absent the past few day.  I'm on an anniversary trip with my wife (got my mother to watch all the kids for a week) and I'm enjoying the outdoor activities a lot, which doesn't leave a lot of time for posting on RPoL.  I'll be back to normal next week, and I'm still checking in, just not posting  lot.


Celene
player, 551 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 05:56
  • msg #78

Re: OOC2

Various questions for the GM:
- Can all doors except the double doors H6-7 be closed? And can we use the crates and stuff to bar doors?
- What direction does the corridor E2-G3 slope?
- With the saw we found, how long would it take to saw either the bar across the inside of the door, or the hinges (as suggested under the description of a saw in the rules)?
.
Celene
player, 552 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 05:59
  • msg #79

Re: OOC2

Kassius:
It's a fair point. I think I've been hoping Kassius' arrows (with maybe a few flasks or flame lances and/or channels) could take the heucava down, but it might by better to try and split up the zombies. Both ways have risks I guess!


Yeah, ranged alone won't take him down, i am afraid. We need one or two to tackle him.

What do you mean by splitting up the zombies?
Dungeon Master
GM, 961 posts
All Powerfull
DM
Wed 30 Sep 2015
at 08:17
  • msg #80

Re: OOC2

Celene:
Various questions for the GM:
- Can all doors except the double doors H6-7 be closed? And can we use the crates and stuff to bar doors?


Yes and Yes

Celene:
What direction does the corridor E2-G3 slope?


Southwards, so not very useful. And it is a gentle slope, oil isn't going to move much on it.

Celene:
- With the saw we found, how long would it take to saw either the bar across the inside of the door, or the hinges (as suggested under the description of a saw in the rules)?


1 minute (10 rounds) with a DC10 disable device check to halve this time. This can be sawing the bar or removing the hinges as you want.
Angati
PC, 266 posts
Wed 30 Sep 2015
at 09:20
  • msg #81

Re: OOC2

Celene, I think its time to make a call on what to do :) things are stretching too much and I do not think anyone will hold you responsible for anything.

Just take a dive :)

I am saying in a kind way, I just feel its time to move on, even if its a bad move it will be better than holding any longer...
Celene
player, 553 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 10:06
  • msg #82

Re: OOC2

Yeah, I was thinking that too, but I wouldn't want to push anyone, since we have so many different oppinions, and it's pretty dangerous to some.

Ok, once this is over (and if we survive), I am relinquishing the party-caller role for someone else - I am much too talkative for it!

Anyways, the plan will then go back to the original, attacking them in their own room, since we need to get to the cleric, but still don't want to split us up (too much).

I'll try and post it later today, I'm busy for now.
Celene
player, 554 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 10:27
  • msg #83

Re: OOC2

GM, how long does it take to run from the barred double doors (A6) around to the door to the huecuva room (B2)?
Dungeon Master
GM, 962 posts
All Powerfull
DM
Wed 30 Sep 2015
at 10:35
  • msg #84

Re: OOC2

Celene:
GM, how long does it take to run from the barred double doors (A6) around to the door to the huecuva room (B2)?


it is 17 squares of which 4 are difficult terrain (in the slippery corridor). Assuming that you put some boards over the difficult terrain to make it normally passable you're looking at 85 ft. Alohan has a base move of 40', the rest of you are on 30'. All of you can run (x4) because you're not wearing heavy armour. Alohan can move up to 160ft in a round and the rest 120ft.

So... one round. And you can even move a little bit further if the door was already open.
Angati
PC, 267 posts
Wed 30 Sep 2015
at 11:34
  • msg #85

Re: OOC2

Celene:
Ok, once this is over (and if we survive), I am relinquishing the party-caller role for someone else - I am much too talkative for it!

Please don't, I don't think this is being over talkative, its just that the medium pbp, is too unforgiving with pauses. Just give it a go, this is a game after all, we have all exposed what we think, so do whatever you feel best and lets lets get on with the fun :)

You see, I think there is a certain Thrill that one feels on making his character advance through the story, and as a character... and these pauses, cool it all down to a point when one seems to loose the touch with his character and looses a bit the eagerness to post and continue developing.
Celene
player, 555 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 12:56
  • msg #86

Re: OOC2

Well, at the very least, this should be the most fun/exciting option - charge in firing.

But i think we need alohan to take logans place going in invisibly, to be sure he can get to grabble it, sorry!

Should i write all preparation up until we enter? It's a lot, but gets us fastest to the fun part?
Celene
player, 556 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 14:09
  • msg #87

Re: OOC2

EDITED: see at the end. Remember, buffs have been changed for Alohan and Logan.

Oh well, here it is, for better or worse. Should we move it to the thread now, John? You take if from here...

Attacking the lair of the huecuva:

Overall plan is to get an invisible scout in and check the room. If he remains invisible and unheard by the huecuva, he'll guide us when to attack etc. If the huecuva can see him, he'll try and goad it into position without cover of the zombies for a surprise attack by the rest. But it likely has too many hp to get it down easily, so we need Alohan to grapple it as a backup!

Logan needs to be the spy as it may be dark in there. Alohan then needs to move in for the grapple when we enter, without getting in the way of the archers first. We therefore need to change our spy from Logan to Alohan for going in, as he needs to be close for a grapple after our ranged attacks.

So, well ahead of time for the attack, we do the following:

Technical preparations - mostly for the GM:
We pile up stuff next to doors B2, E2 and H2, to quickly barricade them if need be.
We prepare as many oil flasks as possible for throwing.
The 17 flasks are divided evenly between all (except Kibeti), 3 each, an extra for Logan and Kassius (best throwers)
Celene casts Mage Armour from scroll on Alohan (+4 AC, 1 hour duration)
Alohan Greases up (+5 to CMD/escape artist, duration 4 hours)
Logan still has the potion of cure moderate wounds
Celene casts Magic stone from scroll on 3 silvered bullets for Angati: +1 to hit, 2d6+2 damage (30 minute duration)


Logan then examines the door for traps, and if it's locked. Listens and peeks through the key hole.

After this, the rest go to the double doors to make a diversion. This should get the undeads' attention, making them take position around the door to handle the intruders. All except Alohan move back north. Alohan stays, to saw in the bar, make a little noise (make juicy, fleshy sounds :-) ) etc. until he hears Logan has entered and is getting ready to call us in. He then RUNS back (1 round). He shouldn't saw the bar through. Actually he could saw it all through, and then run, to let the zombies surge out into the corridor. That would leave us with fewer zombies and more room to get to the huecuva! He should just run as soon as it's through!!

More Technical preparations - mostly for the GM:
Celene casts Hide from undead on Logan (duration 10 minutes)
Angati casts Protection from evil on Logan (+2 to AC and Saves, 2 minute duration)
Celene casts Resistance on Logan (+1 to all saving throws, duration 1 minute)
Celene casts Guidance on Logan (+1 to one attack/skill/save of own choice, duration 1 minute)
Celene casts Guidance on Angati, Kassius and herself, and Alohan when he gets back, repeating if necessary due to expiry (+1 to one attack/skill/save of own choice, duration 1 minute).
Anybody with a free hand takes an oil flask to throw, and a torch in the other hand.


After a few rounds of sawing, Logan enters the room.

Logan checks if the huecuva can hear him, shouting something that should get its attention.
- If not, he shouts out how the layout is, where the undead are, and when the party should charge. He can ignite stuff, throw oil somewhere, move stuff etc. to get the undeads' attention, JUST DON'T TOUCH OR ATTACK THEM (NO OIL AT THEM EITHER) to try and draw them away. He should stay close to the huecuva, to grapple/attack it when the party has entered.
- If it can see him, he challenges it, goading it into the open (the zombies can't see him), and shouts when the party should charge in. He should stay far from it, so it moves far from the zombies if it wants to attack him.

Of course, Logans mission impossible is hard to predict, so he just improvises as best he can. But as soon as Alohan is through the bar or hears Logans first shouting to the huecuvashout to enter, he runs back to the group. When he's back, the group is ready to enter at Logans cue.

The group then moves in, firing at the huecuva.

From here, it even harder to say what happens but suggestions:

ENTANGLE when the rest have moved in.
Cover our backs
move back if engaged by a zombie
Logan as a 'grapple shield' or melee with BBEG?
Kibeti forward...?
ALohan grapple, then tie up and gag the BBEG, or move it to us?
Save spells for healing - we'll need it.

Buff summary:
Logan: undetectable to undead (save DC13 for intelligent undead), +2 AC, +2 to saving throw vs. evil or +1 to other saving throws, +1 to one  attack/skill/saving throw. Remember bonuses for being invisible when attacking first undead.
Angati: 3x +1 silver bullets (2d6+2 damage), +1 to one  attack/skill/saving throw
Kassius: +1 to one  attack/skill/saving throw
Alohan: +4 AC, +5 CMD/escape artist, +1 to one  attack/skill/saving throw
Celene: +1 to one  attack/skill/saving throw


EDITED: Most instances of Logan are changed for Alohan and vice versa, except trap checking (Logan), Grease (Alohan) and Mage armour (Alohan), a change of plan for the sawing in the south corridor (Celene tells Alohan to do this down there if need be) and a change of the grapple plan as Alohan still needs to get in close for the grapple (red) even though he's not the one going in hidden. I think that was it...John, are these changes ok?
This message was last edited by the player at 21:17, Wed 30 Sept 2015.
Celene
player, 557 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 14:51
  • msg #88

Re: OOC2

WAIT, DAMN, i forgot, it is probably dark in there! It has to be logan with his darkvision.

Change logan to alohan (who the has to move and grapple first round). Hope that works...
Angati
PC, 268 posts
Wed 30 Sep 2015
at 16:06
  • msg #89

Re: OOC2

Ok, just adding my misfortune on those zombies on failing resistances to Celene's channeling (at least once).
As for you guys, you know when to use it better than me calling out, just remember Angati needs to see it to be able to do it.
Alohan Nuari
player, 230 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 30 Sep 2015
at 16:15
  • msg #90

Re: OOC2

Johannes, you are awesome. That is an awesome tactical breakdown. Im on board
Dungeon Master
GM, 963 posts
All Powerfull
DM
Wed 30 Sep 2015
at 18:06
  • msg #91

Re: OOC2

OK, I think I get it. Let's try this.
Alohan Nuari
player, 231 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 30 Sep 2015
at 19:45
  • msg #92

Re: OOC2

Are what do we do?
Celene
player, 558 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 20:45
  • msg #93

Into the lair of the huecuva

Now we let Logan do his part. When he's sure the huecuva can't see or hear him (which from the GMs description we apparently already know it can't?), he calls out to us to let us know what things look like and where we should be heading to get a good position. That of course may be a slight problem, if Logan-John is out vacationing with his wife (well earned i'm sure!). John?

Note, all remaining outside, except Alohan who keeps up the noise, slip back to the Olidammara room, where we prepare. To avoid being heard, we cast most spells outside the room, then go into it and wait.

Actually, I meant that all except Alohan waited to the north, to be able to quickly aid logan if the cuehuva could see him, but since it can't, this is fine.

Note, undead can't even hear or smell him - but if he e.g. throws something, they can hear that hit and clatter on the floor, etc.

Meanwhile, Logan moves in position near the huecuva, ready for our attack. If he deems it smart, he tries to distract the zombies away from our likely position, e.g. get them into the water. Up to him!

How is it here in pathfinder: do we get a 'surprise round' if we surprise them (seems likely), and can then also act first in the first normal round? So in essence move and attack twice? If so, Kassius maybe should wait to the normal round with his entangle? Then I'd suggest we move far west, so we're west or northwest of the huecuva, able to support Alohan and Logan in a crisis, yet furthest from the zombies? But if they can move first in the first real round, he should cast it before that.

Just remember not to get that column between you and the huecuva (cover) when shooting!

I'll try and update the setup from earlier today (changing logan to alohan) now.

Btw, I think the colourful description of piraty talk bears witness to our GM having had a good and slightly tipsy evening. Good on ye, mate! :-)
Celene
player, 559 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 21:28
  • msg #94

Into the lair of the huecuva

Ok updated the plan above, have a look, mates.

Hmm, maybe Logan could help alohan grappling? Had not seen that option before...
Angati
PC, 269 posts
Thu 1 Oct 2015
at 07:28
  • msg #95

Into the lair of the huecuva

In reply to Celene (msg # 94):

I think surprise rounds are only one action either act or move...  and then the standard action first if you win the initiative.
Dungeon Master
GM, 967 posts
All Powerfull
DM
Thu 1 Oct 2015
at 07:36
  • msg #96

Into the lair of the huecuva

Yeah, but we aren't doing surprise rounds because we are doing this modified initiative rule. So:

1) If the party gets ‘surprise’ then they get the first action round (like normal actually)
2) If the enemy get ‘surprise’ then they just get to go first.

In regards to only Alohan going down south… OK, I will change that. So the rest of the party (minus Logan) are in the northern room in the dark?
Dungeon Master
GM, 969 posts
All Powerfull
DM
Thu 1 Oct 2015
at 09:26
  • msg #97

Into the lair of the huecuva

Well, party caller, I'll give John/Logan until tonight, but I think he is away so you'll have to let me know what you want his character to do. Just so you know, the water is very shallow, about knee deep at the deepest point, not really going to slow them (the zombies) down.

May I suggest that we just get this combat started? I will say that Alohan finishes sawing through the door at the same moment you guys burst in from the northern room. Kassius can cast entangle and off we go...
Celene
player, 560 posts
Sorcerer 1/Cleric 1
Thu 1 Oct 2015
at 10:03
  • msg #98

Into the lair of the huecuva

Sounds fair, let's give him tonight, then i'll give some pointers to get us of?
Logan
player, 338 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 2 Oct 2015
at 03:11
  • msg #99

Into the lair of the huecuva

You know, I don't think it's actually perception that will let the huecuva be affected.  According to the spell description, it gets to make a Will Save.
Dungeon Master
GM, 970 posts
All Powerfull
DM
Fri 2 Oct 2015
at 06:59
  • msg #100

Re: Into the lair of the huecuva

Logan:
You know, I don't think it's actually perception that will let the huecuva be affected.  According to the spell description, it gets to make a Will Save.

Yeah, the will roll was made in secret ;) Apparently he failed because it isn't reacting to you, but I gave him a chance to spot the door opening and closing - I didn't know what the DC was, but just knew he had to roll high and he did.
Dungeon Master
GM, 973 posts
All Powerfull
DM
Fri 2 Oct 2015
at 07:26
  • msg #101

Re: Into the lair of the huecuva

Let me know if I have everything right here... Are your hp correct? Are there additional spells you want in play before you start? Please include your AC and save information in your stat block. Alohan, pls post your CMB and CMD with rage and grease and martial art skills included.

And then settle in for a long one - this combat will take a month of real time I think. :/  !!!
Angati
PC, 271 posts
Fri 2 Oct 2015
at 07:35
  • msg #102

Re: Into the lair of the huecuva

One thing missing I think.... I had cast prot. from evil on Logan.

As for my HP & AC its correct. Angati is wielding the sling and holding the shield on her other hand. (It will take a move action to switch to oil...
Dungeon Master
GM, 974 posts
All Powerfull
DM
Fri 2 Oct 2015
at 07:55
  • msg #103

Re: Into the lair of the huecuva

In reply to Angati (msg # 102):

OK, I will include the prot from evil.

Using MF already? Bold move...
Celene
player, 561 posts
Sorcerer 1/Cleric 1
Fri 2 Oct 2015
at 08:07
  • msg #104

Re: Into the lair of the huecuva

details (from the plan)
- mage armour for alohan is +4 to AC
- celene tried to keep all buffed with guidance (1 minute) for their first shot/roll in the battle, but if that's impossible for some reason that's of course fine, just let us know either way.

more important:
From plan:
When he's back, the group is ready to enter at Logans cue.

we meant to wait one round fot alohan to get back before entering, so he can join too, and for the zombies to surge into the corridor after the "screaming, terror-stricken and fleeing Alohan":-) but again if that's impossible let us know...
This message was last edited by the player at 08:08, Fri 02 Oct 2015.
Dungeon Master
GM, 976 posts
All Powerfull
DM
Fri 2 Oct 2015
at 08:24
  • msg #105

Re: Into the lair of the huecuva

Celene:
details (from the plan)
- mage armour for alohan is +4 to AC
- celene tried to keep all buffed with guidance (1 minute) for their first shot/roll in the battle, but if that's impossible for some reason that's of course fine, just let us know either way.


OK, I'll fix the mage armour and use, you can use guidance for the first shot

Celene:
more important:
From plan:
When he's back, the group is ready to enter at Logans cue.

we meant to wait one round fot alohan to get back before entering, so he can join too, and for the zombies to surge into the corridor after the "screaming, terror-stricken and fleeing Alohan":-) but again if that's impossible let us know...
</quote>

OK, I understand. Good plan. Yes, sure we can do that. Alohan, let me know which square you have pulled back to.
Celene
player, 562 posts
Sorcerer 1/Cleric 1
Fri 2 Oct 2015
at 08:32
  • msg #106

Re: Into the lair of the huecuva

...back to the rest of the group, to enter the room with us the next round (since running around took a round you said). Sorry if i haven't detailed it enough! Actually i thought i overdid it :-)
Dungeon Master
GM, 977 posts
All Powerfull
DM
Fri 2 Oct 2015
at 09:41
  • msg #107

Re: Into the lair of the huecuva

In reply to Celene (msg # 106):

Oh, right! So then he isn't trying to draw ALL the zombies down the corridor? Is he just trying to draw a couple that direction while he sprints around? I would say that a few would head that way until they loose sight of Alohan and hear the sounds of combat behind them... Hmm... I'll figure something out.

Yes, he can make it the whole way, of course that ends up being a full round action.
This message was last edited by the GM at 09:42, Fri 02 Oct 2015.
Angati
PC, 272 posts
Fri 2 Oct 2015
at 09:56
  • msg #108

Re: Into the lair of the huecuva

Huecuva Stats: http://paizo.com/pathfinderRPG...stiary3/huecuva.html

DEFENSE

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 16 (3d8+3)
Fort +2, Ref +3, Will +4
DR 5/magic or silver; Immune undead traits

OFFENSE

Speed 30 ft.
Melee 2 claws +4 (1d4+1 plus disease)
Angati
PC, 273 posts
Fri 2 Oct 2015
at 09:57
  • msg #109

Re: Into the lair of the huecuva

As for the MF I figure I only have 3 shots... better make them count... and if the guy goes down soon it will make a big difference I think.

Anyway, I am not sure If you need me to delete post and remake later on after we rerun the order of events ?.

You tell me, I am happy either way.
Dungeon Master
GM, 978 posts
All Powerfull
DM
Fri 2 Oct 2015
at 10:08
  • msg #110

Re: Into the lair of the huecuva

In reply to Angati (msg # 108):

Oh yes, but that is a normal huecuva - not the turbo-charged apprentice lich huecuva that you are facing here!

I think your post is going to be good. And nine points of damage is very respectable.
Celene
player, 563 posts
Sorcerer 1/Cleric 1
Fri 2 Oct 2015
at 10:14
  • msg #111

Re: Into the lair of the huecuva

Dungeon Master:
In reply to Celene (msg # 106):

Oh, right! So then he isn't trying to draw ALL the zombies down the corridor? Is he just trying to draw a couple that direction while he sprints around? I would say that a few would head that way until they loose sight of Alohan and hear the sounds of combat behind them... Hmm... I'll figure something out.

Yes, he can make it the whole way, of course that ends up being a full round action.


Yep, you got it right! The important part was that he enters with the rest of us, so he can join the fray before Kassius locks down everything with his entangle! Moving them out a bit would of course be a great bonus!

Not knowing the layout beforehand, we couldn't be sure we could try and draw them all out, so the safe bet was just get his oiled butt (sorry!) back here ASAP. In hindsight we may always have done it differently :-)
This message was last edited by the player at 10:14, Fri 02 Oct 2015.
Celene
player, 564 posts
Sorcerer 1/Cleric 1
Fri 2 Oct 2015
at 10:19
  • msg #112

Re: Into the lair of the huecuva

Dungeon Master:
In reply to Angati (msg # 108):

Oh yes, but that is a normal huecuva - not the turbo-charged apprentice lich huecuva that you are facing here!

I think your post is going to be good. And nine points of damage is very respectable.


Yeah, that's what had me worried. We know it can channel, and therefore likely cast spells to. Does channeling also require a concentration check under the circumstances when spells do (grappled etc.)?

Plenty more hp too, likely!!

But yes, 9 hp is a solid one! Just need to keep it up, and deny it the chance to heal.
Celene
player, 565 posts
Sorcerer 1/Cleric 1
Fri 2 Oct 2015
at 10:32
  • msg #113

Re: Into the lair of the huecuva

question: does bonuses to attack roll also mean bonuses to combat maneuvers, like grapple? E.g. +1 to attacks also gives +1 to grapple?
Dungeon Master
GM, 979 posts
All Powerfull
DM
Fri 2 Oct 2015
at 11:56
  • msg #114

Re: Into the lair of the huecuva

Celene:
Dungeon Master:
In reply to Angati (msg # 108):

Oh yes, but that is a normal huecuva - not the turbo-charged apprentice lich huecuva that you are facing here!

I think your post is going to be good. And nine points of damage is very respectable.


Yeah, that's what had me worried. We know it can channel, and therefore likely cast spells to. Does channeling also require a concentration check under the circumstances when spells do (grappled etc.)?


He could channel while grappled without a problem since he just needs to use one hand, raise his holy symbol and shout out a single word.

He could TRY to channel while pinned with a concentration check with a DC = 10 + the Alohan's CMB + the level of the spell (e.g. zero) = 15 if Alohan is normal or 17 if Alhan is raging. The BBEG's bonus to his conc check roll is +4, so he might be able to do it.

He won't be able to channel if tied up.

Celene:
Plenty more hp too, likely!!

But yes, 9 hp is a solid one! Just need to keep it up, and deny it the chance to heal.


Yes, he can heal himself and his buddies 2d6 every round unless you stop him.
Dungeon Master
GM, 980 posts
All Powerfull
DM
Fri 2 Oct 2015
at 11:57
  • msg #115

Re: Into the lair of the huecuva

Celene:
question: does bonuses to attack roll also mean bonuses to combat maneuvers, like grapple? E.g. +1 to attacks also gives +1 to grapple?

Yes. You can also use it on your grapple check.
Celene
player, 570 posts
Sorcerer 1/Cleric 1
Sat 3 Oct 2015
at 15:10
  • msg #116

Re: Into the lair of the huecuva

Dungeon Master:
If you only roll a five it doesn't really matter though, does it?!

PS Alohan used his full turn to run into the room so I only need a location from him.


Heh, true :-)

Ok, wasn't sure how you figured Alohan in yet.

(moving this to OOC)
Logan
player, 340 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Sat 3 Oct 2015
at 22:20
  • msg #117

Re: Into the lair of the huecuva

Hopefully I can do a little more damage next time!
Celene
player, 572 posts
Sorcerer 1/Cleric 1
Sat 3 Oct 2015
at 23:40
  • msg #118

Re: Into the lair of the huecuva

Yeah, but a hit's a hit! Keep it up!

And let's see if you're allowed to remain in F4 this time :-)

Did you use +2 to hit from Blessing of the faithful? If so, you get it to any AoO that may come up before next turn. If not, you can choose later if you want to use it on saves or AC. But you should inform GM before he attacks you if it's AC.
Angati
PC, 275 posts
Sun 4 Oct 2015
at 09:13
  • msg #119

Re: Into the lair of the huecuva

Sorry I had seen GMs post  and thought that it was a new round and maybe I had missed their actions or missunderstood how it all went, so I went ahead and posted.
Celene
player, 574 posts
Sorcerer 1/Cleric 1
Sun 4 Oct 2015
at 20:41
  • msg #120

Re: Into the lair of the huecuva

Beni, will Angati fire the last bullet next round? I'd like to give optimum chances for a hit if she fires, so let me know, and allow her to boost you first, ok?

Logan, just a reminder (if the damage gets worse), you ended up with the potion of cure moderate wounds.
Alohan Nuari
player, 232 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sun 4 Oct 2015
at 20:48
  • msg #121

Re: Into the lair of the huecuva

I am alive. My birthday was Thursday and it has been a long eventful weekend. With that said, i am going to try and get caught up tonight. Hopefully I didnt derail anything too much by disappearing.
Celene
player, 576 posts
Sorcerer 1/Cleric 1
Sun 4 Oct 2015
at 20:55
  • msg #122

Re: Into the lair of the huecuva

Whew, glad to have to have you back, big guy :-) - and alive!

Go get'im! :-)

Oh, and congratulations :-)
This message was last edited by the player at 20:57, Sun 04 Oct 2015.
Alohan Nuari
player, 233 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sun 4 Oct 2015
at 21:14
  • msg #123

Re: Into the lair of the huecuva

Is my part in this plan to just try and overcome the Huecuva? Nothing I have on me will be able to overcome his DR so I am stuck just... punching .. The more damage, the more that can be translated to his face.

Alternatively, I can possibly try and thin the zombie herd. This might cause the Huecuva to focus on keeping them healthy and not use his spells vs us. Whats the plan?
Kassius
player, 194 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 5 Oct 2015
at 02:12
  • msg #124

Re: Into the lair of the huecuva

Alohan Nuari:
Alternatively, I can possibly try and thin the zombie herd. This might cause the Huecuva to focus on keeping them healthy and not use his spells vs us. Whats the plan?


Maybe stay at the edge of the entangle and take out the zombies as they try and come in? Also, try and position yourself to help Logan get Sneak Attack against the Heucava even if you aren't attacking it. Not sure it will work right now, but maybe if he's drawn out.

Also, GM two notes:
The entangle spell should last until Zombies round 22 (it lasts 1 minute/lvl, and I'm lvl 2)

Also, the Heucava can't five foot step (since it's in difficult terrain), so it should provoke an AoO from Logan when it moved away. Sadly not a sneak attack, since having attacked, he's now visible, but every little bit counts.
Celene
player, 577 posts
Sorcerer 1/Cleric 1
Mon 5 Oct 2015
at 06:37
  • msg #125

Re: Into the lair of the huecuva

And Logan may be at +2 to hit from Blessing of the faithfull, if that's his choice (Logan?)
Celene
player, 578 posts
Sorcerer 1/Cleric 1
Mon 5 Oct 2015
at 07:02
  • msg #126

Re: Into the lair of the huecuva

Good of you to ask, Ron! The original plan was that Alohan enter with the rest of us and attempt to grapple the huecuva, pin him, and tie him up. This was because we're thinking it's going to be very tough to get it down with normal damage, before the zombies swarm us.

Due to usual misunderstandings, Alohan's round was turned into a full action run, so Alohan never had the chance to grapple while the huecuva was separated from the zombies. Now it's ... more difficult.

I don't know how resistant Alohan is to the zombies, with his mage armor and greased up? Can he survive grappling with them pouncing on him?

So, it's up to you now, I think, I don't know what's best. Suggestions/options:
- if he can survive going close, go and grapple it (huecuva). If you do, you can either move it away from the zombies and towards Logan or start pin/tie up.
- you do have something that overcomes his DR: Fire damage from the oil flasks we've prepared. If the GM is ok with you having prepared it for your arrival(GM? - we prepared lots of oil), you can throw it at the huecuva right away.


Regarding flanking with logan:
giving Logan flank (= sneak damage) might be hard (they have to be on opposite sides, right?). That would require getting on the other side of it - and next to a zombie. Celene can do it, but it requires a whole round. Depending on circumstances (if Angati waits for a better chance with her last bullet so she doesn't need a boost now) Celene will do  it next round. Logan, if you want flank, there needs to be a free square opposite the huecuva from you, for Celene to place a summon. But it won't be here before the end of next round, so you can hold your moving into position until then.
Dungeon Master
GM, 987 posts
All Powerfull
DM
Mon 5 Oct 2015
at 07:11
  • msg #127

Re: Into the lair of the huecuva

heh heh wrestle him! That will be funny...
Dungeon Master
GM, 988 posts
All Powerfull
DM
Mon 5 Oct 2015
at 07:15
  • msg #128

Re: Into the lair of the huecuva

Kassius:
Also, GM two notes:
The entangle spell should last until Zombies round 22 (it lasts 1 minute/lvl, and I'm lvl 2)


Oh yeah. OK, fixed.

Kassius:
Also, the Heucava can't five foot step (since it's in difficult terrain), so it should provoke an AoO from Logan when it moved away. Sadly not a sneak attack, since having attacked, he's now visible, but every little bit counts.


I didn't know that. Cool. Logan, take an AoO please.
Angati
PC, 276 posts
Mon 5 Oct 2015
at 07:40
  • msg #129

Re: Into the lair of the huecuva

Alohan:
I am alive. My birthday was Thursday and it has been a long eventful weekend. With that said, i am going to try and get caught up tonight. Hopefully I didnt derail anything too much by disappearing.


Happy Bday to you and me... I just turned 43 yesterday too... :)

Celene, yes, I was planning on trying to hit him with the stone right away, else changing weapons and all means loosing actions.
Celene
player, 580 posts
Sorcerer 1/Cleric 1
Mon 5 Oct 2015
at 09:56
  • msg #130

Re: Into the lair of the huecuva

Hey, congratulations to you too! Mine is on the 16th, but only 40:-)

Ok, Celene will give you +2 if you wait for her.  But I just want to remind that if logan/alohan go into melee with the huecuva, you might be looking at -8 to hit (if they are also between you and the huecuva). Waiting for a better shot may be worth it...

Healing may be required instead, depending on what happens?
Celene
player, 581 posts
Sorcerer 1/Cleric 1
Mon 5 Oct 2015
at 10:04
  • msg #131

Re: Into the lair of the huecuva

Dungeon Master:
heh heh wrestle him! That will be funny...


Hm, because of all the zombies? Or for some other reason i'm not getting..?

Actually, F5 is free of zombie risk at the moment!!

BTW, forgot kassius' suggestion of containing escapee zombies, and your own of trying to make the huecuva heal by damaging the zombies, which are both good options too. If you think it'll choose to heal, it's a fine strategy for getting its' channelings out of the way! But that depends on its response...
This message was last edited by the player at 10:15, Mon 05 Oct 2015.
Dungeon Master
GM, 993 posts
All Powerfull
DM
Mon 5 Oct 2015
at 17:39
  • msg #132

Re: Into the lair of the huecuva

Celene:
Hm, because of all the zombies? Or for some other reason i'm not getting..?


Yes, he would be wrestling a creature with poisonous claws in the middle of a horde of ravenous grappling zombie pirates while roots come up and try to entangle him. Those are tough conditions to grapple in!

What is the plan with furry of blows though? They don't bypass the DR10 versus silver, right?
Alohan Nuari
player, 235 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 5 Oct 2015
at 17:55
  • msg #133

Re: Into the lair of the huecuva

DR 5 right? Not 10? if it is DR 5, I get two attacks at a d6+3. that means I deal some damage on a 3-6. With two attacks, I should be able to deal more damage over time.
Dungeon Master
GM, 994 posts
All Powerfull
DM
Mon 5 Oct 2015
at 18:19
  • msg #134

Re: Into the lair of the huecuva

The zombies are DR5/slashing, the BBEG is DR10/ silver. Hang on, were you attacking the huecuva or a zombie?
Celene
player, 582 posts
Sorcerer 1/Cleric 1
Mon 5 Oct 2015
at 20:03
  • msg #135

Re: Into the lair of the huecuva

Dungeon Master:
Yes, he would be wrestling a creature with poisonous claws in the middle of a horde of ravenous grappling zombie pirates while roots come up and try to entangle him. Those are tough conditions to grapple in!


Aww, come on, he's in the thick of it now anyway - no matter if he grapples or blows? Would it?

By the way, Alohan, why did you move closer to the zombies? You could avoid them at F5 but moved the other way to H5... Oh, are you making a flank with Logan?

I'm not sure, but have you calculated in the +4 armor bonus to Alohans AC? It seems only one higher than during our last battle (15->16)?

And yes, there seems to be a misunderstanding about the DR/silver :-(. I guess it comes from the huecuva stat info we got earlier. Those stats are for a GENERIC huecuva I gather. A knowledge roll only gives knowledge of a general 'template' of creature, not a specific one. What we're fighting is our GM's own devious clerically gifted (at least three levels) huecuva, with at least 3d8 more hp, and it apparently has DR10/silver, not DR5... Impossible to get through with those fists :-(
Alohan Nuari
player, 236 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 5 Oct 2015
at 20:04
  • msg #136

Re: Into the lair of the huecuva

Crap I got confused with the normal Huecuva vs turbo charged. But yea, I attacked the huecuva assuming it was DR/5. If it is DR/10, I have no chance of dealing any damage to it. My best bet is to start hacking up zombies.

Which is what ill start to do.
Dungeon Master
GM, 995 posts
All Powerfull
DM
Mon 5 Oct 2015
at 20:08
  • msg #137

Re: Into the lair of the huecuva

Damn! No, it is me who is confused. It is only DR5/magic or silver. How did I mess that up so bad?!
Dungeon Master
GM, 996 posts
All Powerfull
DM
Tue 6 Oct 2015
at 13:13
  • msg #138

Re: Into the lair of the huecuva

Celene:
And yes, there seems to be a misunderstanding about the DR/silver :-(. I guess it comes from the huecuva stat info we got earlier. Those stats are for a GENERIC huecuva I gather. A knowledge roll only gives knowledge of a general 'template' of creature, not a specific one. What we're fighting is our GM's own devious clerically gifted (at least three levels) huecuva, with at least 3d8 more hp, and it apparently has DR10/silver, not DR5... Impossible to get through with those fists :-(


When I turbo charged him I didn't mess with the DR - that would have been too cruel. No, I was just wrong wrong wrong. He only has DR5/silver or magic.

OK, I am trying to work out Logan's modifiers for his next attack to help John out (and also in case I need to roll for him tonight).

So Logan currently has:

+2 from blessing of the faithful assuming he uses that on the attack roll
+1 from guidance that was last round
+2 from flank attack assuming he gets into F7 and is opposite Alohan. This will require him to get into the water which is difficult terrain.
+1 MW silver dagger
+4 from dex (combat finesse)
+1 BAB

=+10 in total. Impressive.
Celene
player, 583 posts
Sorcerer 1/Cleric 1
Tue 6 Oct 2015
at 14:37
  • msg #139

Re: Into the lair of the huecuva

Too cruel for you? Pftt!

Yep, impressive! Remembet his AoO.

Wait, blessing of the faithful was last round, right? But it was still effective when he makes the AoO.
This message was last edited by the player at 14:42, Tue 06 Oct 2015.
Logan
player, 341 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Tue 6 Oct 2015
at 17:51
  • msg #140

Re: Into the lair of the huecuva

I did use Blessing of the Faithful to boost my attack last round.
Celene
player, 585 posts
Sorcerer 1/Cleric 1
Tue 6 Oct 2015
at 19:45
  • msg #141

Re: Into the lair of the huecuva

I'm going along based on the maps position of the huecuva. You wrote he moved a few steps, but that would've given Logan and Alohan AoO, so I guess he thought better of it - or did it get caught by the entangle before it moved? Awesome spell!!

And awesome hit, Logan - right back at him! BTW, you still cite  quidance in your buff, it's long gone, sorry (one roll only, within one minute)...

Well, Kassius, waiting for a +2 to hit, coupled with a -4 dex on the entangled huecuva might have paid off (?). Patience... ;-) Ok, pretty hard to know it's coming :-), but it's there for your next shot!

It does have -4 dex now, right?

Fire away!
Kassius
player, 197 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 6 Oct 2015
at 20:00
  • msg #142

Re: Into the lair of the huecuva

The entangle penalty plus divine vessel bonus might have made the first attack hit, but I forgot/didn't have them when I rolled, and the re-roll will miss even with the bonus.. I'll have the bonus for next round instead. Maybe I can buff my handle animal check and actually get Kibeti to help us kill some zombies!
Celene
player, 586 posts
Sorcerer 1/Cleric 1
Tue 6 Oct 2015
at 20:04
  • msg #143

Re: Into the lair of the huecuva

Kassius:
Maybe I can buff my handle animal check and actually get Kibeti to help us kill some zombies!


That's certainly an option! What do you need to succeed in that, anyway? It's pretty hard, isn't it?
Logan
player, 343 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Tue 6 Oct 2015
at 20:52
  • msg #144

Re: Into the lair of the huecuva

Celene:
I'm going along based on the maps position of the huecuva. You wrote he moved a few steps, but that would've given Logan and Alohan AoO, so I guess he thought better of it - or did it get caught by the entangle before it moved? Awesome spell!!

And awesome hit, Logan - right back at him! BTW, you still cite  quidance in your buff, it's long gone, sorry (one roll only, within one minute)...

Well, Kassius, waiting for a +2 to hit, coupled with a -4 dex on the entangled huecuva might have paid off (?). Patience... ;-) Ok, pretty hard to know it's coming :-), but it's there for your next shot!

It does have -4 dex now, right?

Fire away!

Ah, good catch.  I didn't include guidance in my attack roll, but I forgot to erase it from my active effects there.
Celene
player, 587 posts
Sorcerer 1/Cleric 1
Tue 6 Oct 2015
at 21:13
  • msg #145

Re: Into the lair of the huecuva

Ah, so you knew it was gone, good.

It's actually hard to know how much I should write reminders etc. on - because i don't know how much you know and remember of the rules, buffs and so on. E.g. some of the cleric abilities are domain/archetype dependant - I don't expect you to know these ablities! But do you? And if you don't, how often should i 'recap' them?
Celene
player, 588 posts
Sorcerer 1/Cleric 1
Tue 6 Oct 2015
at 21:25
  • msg #146

Re: Into the lair of the huecuva

btw, Kassius, don't worry, Celene will move away next round to give you a shot - if you give her time to do it :-)
Kassius
player, 198 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 6 Oct 2015
at 22:49
  • msg #147

Re: Into the lair of the huecuva

Celene:
That's certainly an option! What do you need to succeed in that, anyway? It's pretty hard, isn't it?



It's DC 25. I get a +4 for Kibeti being my companion, but it's still a charisma based skill, so my base is only +3. There's also an additional -2 if Kibeti's been injured.
Celene
player, 589 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 06:39
  • msg #148

Re: Into the lair of the huecuva

Kassius:
It's DC 25.

Ugh! But at least it's a move action I now see, so it doesn't take away your bow attack.

Alohan in-game:

19:03, Today: Alohan Nuari rolled 13,5,11,7 using 1d20+9,1d6+3,1d20+7,1d6+3 ((4,2,4,4)).
LOOK AT THIS SHIT. TWO FOURS?!

Well, as it's now entangled, it's at -4 dex, meaning -2 to AC. So you might very well HIT IT WITH A ROLL OF FOUR! Geeeez :-) But then again, you just exactly don't hit hard enough to damage... that's cruel, i'll give you that! :-)
This message was last edited by the player at 06:42, Wed 07 Oct 2015.
Celene
player, 590 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 07:04
  • msg #149

Re: Into the lair of the huecuva

Rules question: do I understand correctly that even though entangled in the roots, you can make a move of 5 feet? But is that a normal move action or does it take a full-round action (that last as I understand it)?
Angati
PC, 279 posts
Wed 7 Oct 2015
at 07:30
  • msg #150

Re: Into the lair of the huecuva

Ok, so that was a square hit, although about the most pitiful damage I could do with the spell... only 6hp.... still... a hit is a hit. *sigh*

Next round I am wondering whether to jump strait to the priest and start casting cause light wounds or something of the sorts....

By the way DM, you said that saving the channel of the huecuva made me loose 2hp, but you didnt update in your sheet, so I am not sure if it was right and you just forgot to update or what.

Cheers
Dungeon Master
GM, 1000 posts
All Powerfull
DM
Wed 7 Oct 2015
at 07:36
  • msg #151

Re: Into the lair of the huecuva

Celene:
I'm going along based on the maps position of the huecuva. You wrote he moved a few steps, but that would've given Logan and Alohan AoO, so I guess he thought better of it - or did it get caught by the entangle before it moved? Awesome spell!!


Opps, I forgot to move him on the GIMP map. Damn. OK, play as per the map.

Celene:
Well, Kassius, waiting for a +2 to hit, coupled with a -4 dex on the entangled huecuva might have paid off (?). Patience... ;-) Ok, pretty hard to know it's coming :-), but it's there for your next shot!

It does have -4 dex now, right?


Yes it does (which translates to -2 AC), as do all the entangled zombies as well.

Celene:
Rules question: do I understand correctly that even though entangled in the roots, you can make a move of 5 feet? But is that a normal move action or does it take a full-round action (that last as I understand it)?


Actually, the entangled conditions aren't that bad, have a look:

http://www.d20pfsrd.com/gamema...itions#TOC-Entangled

-> Half speed
-> -2 on attack rolls
-> -4 to dex
-> conc check to cast a spell

The killer is that the whole entangled area of effect is also difficult terrain. And zombies are normally slow as well. They normally move 4 squares but when they are entangled and in the spell area they only move 1!

The reason why the huecuva is provoking an AoO is because:

quote:
You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness. 


If you want to move out of a threatened square there are only two choices: The 5-foot step (and he can't do that) or the withdraw action.

http://www.d20pfsrd.com/gamema.../combat#TOC-Withdraw

But that is a full round action, and then he wouldn't be allowed to channel energy or do other mischief.

In summary, yes, entangle is a great spell. :D

PS: I have been forgetting the -2 to attack rolls on the entangled zombies when trying to grapple. I'll remember from now on.
Celene
player, 591 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 08:13
  • msg #152

Re: Into the lair of the huecuva

Ok, cool, I just wasn't sure if the root (form trees and other plants I guess) would anchor the entangled.

Entangled condition:
Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force.

If so, it perhaps counted as 'hampered movement', hence my question.

Combat - movement:
Move 5 Feet through Difficult Terrain
In some situations, your movement may be so hampered that you don't have sufficient speed even to move 5 feet (a single square). In such a case, you may spend a full-round action to move 5 feet (1 square) in any direction, even diagonally. Even though this looks like a 5-foot step, it's not, and thus it provokes attacks of opportunity normally.


But i'd forgotten to 'cumulate' the ½ move from entangled and the increased movement cost in difficult terrain!!

Yikes! Logan better not get entangled: -4 dex AND -2 to attack! :-( Hadn't thought of that!
This message was last edited by the player at 08:19, Wed 07 Oct 2015.
Dungeon Master
GM, 1001 posts
All Powerfull
DM
Wed 7 Oct 2015
at 08:40
  • msg #153

Re: Into the lair of the huecuva

Logan's reflex save is so high that he should be ok.
Celene
player, 593 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 10:24
  • msg #154

Re: Into the lair of the huecuva

Angati:
Ok, so that was a square hit, although about the most pitiful damage I could do with the spell... only 6hp.... still... a hit is a hit. *sigh*

Next round I am wondering whether to jump strait to the priest and start casting cause light wounds or something of the sorts....

By the way DM, you said that saving the channel of the huecuva made me loose 2hp, but you didnt update in your sheet, so I am not sure if it was right and you just forgot to update or what.

Cheers


But you've now hit 2 out of 3 attacks, with a total of 15 damage to it. That's pretty good for a caster class, I'd say?

Btw, remember you're at -4 for firing into melee (it's in close with Logan and Alohan), but not in cover (that's another 4 modifier, but to his AC, right?). You hit is still solid i think!

Sure do (go close with CLW), if you want, but please wait until Kassius and perhaps Celene have fired, else it will surely be in cover.

The other -2 hp were healed by Celenes channeling, so Angati is still fresh :-)
Dungeon Master
GM, 1002 posts
All Powerfull
DM
Wed 7 Oct 2015
at 10:33
  • msg #155

Re: Into the lair of the huecuva

In reply to Celene (msg # 154):

In regards to the 4 pts of damage the huecuva did via channeling... yes, those who saved and only took 2 pts were then healed back up by Celene's 2hp channelling heal.
Angati
PC, 280 posts
Wed 7 Oct 2015
at 12:08
  • msg #156

Re: Into the lair of the huecuva

@Celene
Thanks.

I updated to G3.

Ill see what to do then, after everyone does their thing this roudn.
Dungeon Master
GM, 1006 posts
All Powerfull
DM
Wed 7 Oct 2015
at 18:00
  • msg #157

Re: Into the lair of the huecuva

Celene:
Btw, remember you're at -4 for firing into melee (it's in close with Logan and Alohan), but not in cover (that's another 4 modifier, but to his AC, right?). You hit is still solid i think!


Yes, Angati's hit is good even with the -4 for firing into melee.
Celene
player, 594 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 18:18
  • msg #158

Re: Into the lair of the huecuva

Dungeon Master:
Yes, Angati's hit is good even with the -4 for firing into melee.


Ok? Then you've seemed to miss her damage to the huecuva, no?
Kassius
player, 199 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 7 Oct 2015
at 19:37
  • msg #159

Re: Into the lair of the huecuva

Question about Kibeti:
You rolled that he should attack the zombie. Is that just an AoO and I still need to try and handle animal to get him to full attack, or will he now continue to attack that zombie? Also, if he takes out the zombie, will you roll again, or will he continue to attack?
Celene
player, 595 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 19:44
  • msg #160

Re: Into the lair of the huecuva

Curse that cowardly blight! So, let's wait to see what two AoOs can do (which were before it healed:-), and of course the missing damage from Angati, before we fire away...

Logan and Alohan, would it be ok if you take ONLY your AoOs first, then let us fire before you melee? Or is that too much metagaming, thinking like that? I'd say it makes sense, as the archers certainly would try and shoot when none of their friends were close by to be hit, right?

EDIT: That's of course IF you melee with it (the huecuva). It's starting to get real crowded in there now... In fact, you may just be lucky and not need to get in there, if you let us try first :-)
This message was last edited by the player at 19:52, Wed 07 Oct 2015.
Logan
player, 344 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 7 Oct 2015
at 19:52
  • msg #161

Re: Into the lair of the huecuva

It seems strange that a deflection bonus to AC doesn't affect CMD, given that it's warding me from an evil creature, but I think that's how the rules actually work.
Logan
player, 345 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 7 Oct 2015
at 19:55
  • msg #162

Re: Into the lair of the huecuva

In reply to Celene (msg # 160):

I think that tactic makes sense.  Because of the way we're doing initiative, Logan can always take the AoO, then delay until after the ranged attackers go, making his attack go toward a zombie instead of the huecava.
Celene
player, 596 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 19:58
  • msg #163

Re: Into the lair of the huecuva

Logan:
It seems strange that a deflection bonus to AC doesn't affect CMD, given that it's warding me from an evil creature, but I think that's how the rules actually work.


I found it:

PRD - Core rulebook - Combat:
A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.


http://paizo.com/pathfinderRPG...bat-maneuver-defense
Logan
player, 346 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 7 Oct 2015
at 19:59
  • msg #164

Re: Into the lair of the huecuva

Ah.  Live and learn!  Thanks, Celene.

Alohan, if you move to G6, we'll be in position to flank the zombie if (when?) the huecava goes down.  Logan's doing pitiful damage with just the dagger and no sneak attack.  (I'll be better next level when I can add my dexterity to damage with attacks like that.)
Celene
player, 597 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 20:03
  • msg #165

Re: Into the lair of the huecuva

In reply to Logan (msg # 164):

But Alohan, remember to only do the AoO, then the archers can fire first in the new round, and THEN you can move :-)
Celene
player, 598 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 20:11
  • msg #166

Re: Into the lair of the huecuva

Ah, I see your move now, Logan. Ok, GM, chekcing with you to be sure: are you okay with that way of writing our way out of delays waiting for posts back and forth before writing our moves?

I.e. Logan writing in his post that he looks up and waits to let us fire, then attacks - just written in one single post? This of course to avoid the huecuva being in melee (-4 to hit) when we shoot?

The same goes for Alohans move.

But Logan, you run the risk of a needless attack and move at the huecuva, if we somehow manages to get it down first... ;-)
Logan
player, 348 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 7 Oct 2015
at 20:15
  • msg #167

Re: Into the lair of the huecuva

Yeah, but that's still a good place to be, if alohan can flank the zombie if Kyd goes down.  as I said, I'm going to be doing pathetic damage with just the dagger.

Even if it's not perfect, if we start taking two rounds of posts for ever round of combat, combat's going to get a lot longer.  I'm willing to trade a little bit of risk for slightly faster combat.
Kassius
player, 200 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 7 Oct 2015
at 20:16
  • msg #168

Re: Into the lair of the huecuva

It doesn't actually matter for me; I'm going to have to deal with soft cover from the zombies anyways, and I don't have to worry about the firing into melee penalty thanks to precise shot.

Logan: your AoO should have sneak attack damage, since the heucava provokes for moving out of the threatened space. Also, note that when you move to G8 you're provoking from Zombie 9, since you can't five foot step in difficult terrain (unless you have some way of ignoring difficult terrain?).
Logan
player, 349 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 7 Oct 2015
at 20:33
  • msg #169

Re: Into the lair of the huecuva

Huh.  For some reason, I thought sneak attack only applied once per round.  But that's not actually a rule in PF.  Which makes two-weapon fighting better.  As well as Haste, when our spellcasters get that!  I'll add in the sneak attack damage.
Angati
PC, 281 posts
Thu 8 Oct 2015
at 07:53
  • msg #170

Re: Into the lair of the huecuva

Kasius I am waiting for your move, as I cannot take one step back, and I can't really do much to this zombie unless I use my cure light wounds to hurt him...  Only weapon I hold now is a morninstar and the sling so....

If you step forward, we switch places ?.
Celene
player, 599 posts
Sorcerer 1/Cleric 1
Thu 8 Oct 2015
at 08:42
  • msg #171

Re: Into the lair of the huecuva

Kassius:
It doesn't actually matter for me; I'm going to have to deal with soft cover from the zombies anyways, and I don't have to worry about the firing into melee penalty thanks to precise shot.


Lucky stiff :-)

Oh, to hell with it, I'll fire now too, can't hold the anticipation any more :-)

Kassius:
Also, note that when you move to G8 you're provoking from Zombie 9, since you can't five foot step in difficult terrain (unless you have some way of ignoring difficult terrain?).


or unless the zombie can't AoO... I thougt that these guys (except the huecuva) couldn't do AoO??
Angati
PC, 282 posts
Thu 8 Oct 2015
at 09:54
  • msg #172

Re: Into the lair of the huecuva

quote:
or unless the zombie can't AoO... I thougt that these guys (except the huecuva) couldn't do AoO??


Right, didn't they act as if they were staggered ? they could either move or attack, and staggered doesn't allow for AoO...  right ?
Celene
player, 601 posts
Sorcerer 1/Cleric 1
Thu 8 Oct 2015
at 10:18
  • msg #173

Re: Into the lair of the huecuva

Angati:
Kasius I am waiting for your move, as I cannot take one step back, and I can't really do much to this zombie unless I use my cure light wounds to hurt him...  Only weapon I hold now is a morninstar and the sling so....

If you step forward, we switch places ?.


btw, Angati, I think you can just move through allies if you want to go past us.

But have you decided on a plan? Maybe you could hold the stem of zombies trikling out from the entanglement, before they are scattered all over the room, even though you can't harm them (but you do have oil-fire)? Perhaps aided by a Protection from Evil? Otherwise, Celene will not be able to go back and hit all zombies (e.g. at F4) when/if we manage to get the huecuva Down. She has a range of 6 straight squares or 4 diagonal, so she can just exactly hit all from F4.
Angati
PC, 283 posts
Thu 8 Oct 2015
at 10:28
  • msg #174

Re: Into the lair of the huecuva

In reply to Celene (msg # 173):

You basically asking an old lady oracle to act as a cork ?.... I'll see if I can do that.. .but there are far to many ways around though, and moving forward now will leave this zombie to my side...

I'll cast myself port from evil and move to H4 then. I cannot reach the huecuva now with my spells with the entangle there anyway.

I think you should start with your channels though... hit him too that way....
Celene
player, 602 posts
Sorcerer 1/Cleric 1
Thu 8 Oct 2015
at 11:02
  • msg #175

Re: Into the lair of the huecuva

Yeah, I know :-) But the 'old lady' is far better at close combat than the juicy teenager :-)

I think most of the zombies will stop as soon as a meal gets within their reach :-) (they're hungry after eating old wooden crates for 100 years), despite any ways around, but you never know of course.

It made me think about the channeling. GM, I (johannes) may deduct how many channels the huecuva has (4), but I'd much rather move upon what Celene knows or can deduct. Is that something she can try and estimate, based on the power she feels from the channelings? With a knowledge (religion) skill check as a base?
Dungeon Master
GM, 1008 posts
All Powerfull
DM
Thu 8 Oct 2015
at 12:09
  • msg #176

Re: Into the lair of the huecuva

Kassius:
Question about Kibeti:
You rolled that he should attack the zombie. Is that just an AoO and I still need to try and handle animal to get him to full attack, or will he now continue to attack that zombie? Also, if he takes out the zombie, will you roll again, or will he continue to attack?


He will also attack the zombie and keep going until either the zombie is dead, Kibeti drops enough hp that he decides to flee or you call Kibeti away. After the zombie is dead he will go back into 'full defence' mood and stay that way until he gets attacked again. Next time it will be 50/50 if he fights or flee, and the odds will continue to get worse as the unnatural zombies keep bugging him. This stops you parking Kibeti somewhere and just letting the zombie attack him.

Celene:
Logan:
It seems strange that a deflection bonus to AC doesn't affect CMD, given that it's warding me from an evil creature, but I think that's how the rules actually work.


I found it:

PRD - Core rulebook - Combat:
A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.


http://paizo.com/pathfinderRPG...bat-maneuver-defense


Oh, OK. I didn't know that. Point taken.

Logan:
Even if it's not perfect, if we start taking two rounds of posts for ever round of combat, combat's going to get a lot longer.  I'm willing to trade a little bit of risk for slightly faster combat.


You are welcome to write that you wait for the missile combat people to fire and THEN go hand to hand after that. I am fine with that as it will keep things moving along quicker.

Angati:
quote:
or unless the zombie can't AoO... I thougt that these guys (except the huecuva) couldn't do AoO??


Right, didn't they act as if they were staggered ? they could either move or attack, and staggered doesn't allow for AoO...  right ?


Nah... that was me screwing up the staggered condition in the last combat. You DO still get AoO when you are staggered, so we are playing it correctly now. Sorry about the confusion.

Celene:
I think most of the zombies will stop as soon as a meal gets within their reach :-) (they're hungry after eating old wooden crates for 100 years), despite any ways around, but you never know of course.


In the module it states that in addition to feasting on adventuring parties every couple of years, the zombies also eat the monstrous crabs. You know, the ones that Kassius tried to train during the last skills challenge.

Celene:
It made me think about the channeling. GM, I (johannes) may deduct how many channels the huecuva has (4), but I'd much rather move upon what Celene knows or can deduct. Is that something she can try and estimate, based on the power she feels from the channelings? With a knowledge (religion) skill check as a base?


Hmm... Yeah, alright. High(ish) DC required though.
Celene
player, 603 posts
Sorcerer 1/Cleric 1
Thu 8 Oct 2015
at 12:35
  • msg #177

Re: Into the lair of the huecuva

In reply to Dungeon Master (msg # 176):

Ok, added skill check in last post
Angati
PC, 284 posts
Thu 8 Oct 2015
at 14:39
  • msg #178

Re: Into the lair of the huecuva

DM... the point Celene made before though, about my second stone not having been listed in the dmg of the huecuva was that fixed ? I haven't really followed whats gone on.
Dungeon Master
GM, 1009 posts
All Powerfull
DM
Thu 8 Oct 2015
at 14:41
  • msg #179

Re: Into the lair of the huecuva

Angati:
DM... the point Celene made before though, about my second stone not having been listed in the dmg of the huecuva was that fixed ? I haven't really followed whats gone on.

Nope, I totally forgot to fix that. OK, added now.
Celene
player, 604 posts
Sorcerer 1/Cleric 1
Thu 8 Oct 2015
at 16:42
  • msg #180

Re: Into the lair of the huecuva

angati, your CMD also goes up by 2 for prot. from evil
Dungeon Master
GM, 1013 posts
All Powerfull
DM
Thu 8 Oct 2015
at 17:20
  • msg #181

Re: Into the lair of the huecuva

Ron, I need a reflex save versus DC14 for entanglement.
Logan
player, 350 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Thu 8 Oct 2015
at 17:30
  • msg #182

Re: Into the lair of the huecuva

Ha, take that evil cleric of doom.  Now all we have to do is deal with a dozen free-willed zombies.  Yay!
Alohan Nuari
player, 239 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 8 Oct 2015
at 17:39
  • msg #183

Re: Into the lair of the huecuva

13:38, Today: Alohan Nuari rolled 7 using 1d20+5 ((2)).

Wait... we KOed the Huecuva?????
Dungeon Master
GM, 1014 posts
All Powerfull
DM
Thu 8 Oct 2015
at 17:42
  • msg #184

Re: Into the lair of the huecuva

Not your AoO, it was the first of the furry of blows:

08:48, Today: Alohan Nuari rolled 19,7,10,9 using 1d20+5,1d6+3,1d20+5,1d6+3 ((14,4,5,6)). -Flurry of blows vs Huecuva

You hit with the 19 and did 2 points of damage. Yeah, it was a team effort.
Dungeon Master
GM, 1015 posts
All Powerfull
DM
Thu 8 Oct 2015
at 17:43
  • msg #185

Re: Into the lair of the huecuva

Alohan Nuari:
13:38, Today: Alohan Nuari rolled 7 using 1d20+5 ((2)).

Wait... we KOed the Huecuva?????

Oh, that 7 was for the entanglement. OK, yeah, you're entangled.
Dungeon Master
GM, 1016 posts
All Powerfull
DM
Thu 8 Oct 2015
at 17:44
  • msg #186

Re: Into the lair of the huecuva

Logan:
Ha, take that evil cleric of doom.  Now all we have to do is deal with a dozen free-willed zombies.  Yay!

Ugh... 12 zombies to kill... Well, that should keep us busy to Christmas.
Logan
player, 351 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Thu 8 Oct 2015
at 17:45
  • msg #187

Re: Into the lair of the huecuva

At least Alohan's in a good position to let Logan sneak attack #9.
Dungeon Master
GM, 1019 posts
All Powerfull
DM
Thu 8 Oct 2015
at 18:59
  • msg #188

Re: Into the lair of the huecuva

Does Z12 grapple Alohan with a 19? Since he has lost two CMD from the entangled condition? I'll use MF if that is the case.
Logan
player, 353 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Thu 8 Oct 2015
at 19:22
  • msg #189

Re: Into the lair of the huecuva

The zombies have DR 5/slashing, right?  I think Logan's still better of using TWF if he can get the sneak attack, because of the extra chance of a critical and the sneak attack dice.
Celene
player, 605 posts
Sorcerer 1/Cleric 1
Thu 8 Oct 2015
at 20:17
  • msg #190

Re: Into the lair of the huecuva

Logan:
Ha, take that evil cleric of doom.  Now all we have to do is deal with a dozen free-willed zombies.  Yay!


 All right, all right, gimme a minute here... ;-)
Celene
player, 607 posts
Sorcerer 1/Cleric 1
Thu 8 Oct 2015
at 20:29
  • msg #191

Re: Into the lair of the huecuva

GM:
Alohan Nuari:
Wait... we KOed the Huecuva?????


Yeah, it was a team effort.


Yeah! Way to go team! All skipped in - except Celene didn't get a hit in :-/
Logan
player, 354 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Thu 8 Oct 2015
at 20:30
  • msg #192

Re: Into the lair of the huecuva

Celene:
GM:
Alohan Nuari:
Wait... we KOed the Huecuva?????


Yeah, it was a team effort.


Yeah! Way to go team! All skipped in - except Celene didn't get a hit in :-/

But you helped buff everyone up.  That's a lot of the help a sorcerer/cleric provides!
Celene
player, 608 posts
Sorcerer 1/Cleric 1
Thu 8 Oct 2015
at 20:36
  • msg #193

Re: Into the lair of the huecuva

yah, I think I'll have made up my quota of hp damage in 4-5 rounds from now :-D. I'm going for my "Most damage done in a single combat by a level 2 char"-plaque.

While I remember, I'm off on fall vacation saturday, until friday. I unfortunately doubt I'll have much chance for posting, sorry! But happy we got the baddie down before I left!
This message was last edited by the player at 20:38, Thu 08 Oct 2015.
Alohan Nuari
player, 240 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 8 Oct 2015
at 23:06
  • msg #194

Re: Into the lair of the huecuva

Alohan's CMD drops to a 17. Entangled creatures take a -4 hit to DEX.

Question for my Danes- Netflix has a Danish show called Rita that I have been watching (& reading). Its got some Danish gale Millie Dinesen(?) starring in it who is quite a beauty. Curious if any of you two had watched/seen it.

EDIT:  I really wanted to post but being grappled vs not being grappled will affect Alohan's actions immensely.
This message was last edited by the player at 23:17, Thu 08 Oct 2015.
Dungeon Master
GM, 1021 posts
All Powerfull
DM
Fri 9 Oct 2015
at 11:50
  • msg #195

Re: Into the lair of the huecuva

Alohan Nuari:
Alohan's CMD drops to a 17. Entangled creatures take a -4 hit to DEX.

Question for my Danes- Netflix has a Danish show called Rita that I have been watching (& reading). Its got some Danish gale Millie Dinesen(?) starring in it who is quite a beauty. Curious if any of you two had watched/seen it.


Yes, that's Mille Dinesen, she was in 'Nynne' as well which was a movie made into a Danish TV series. I haven't watched the show - I don't really dig super-teacher movies. She epitomizes what a MILF is meant to be in Denmark. <shrug> not really impressed myself.

Rock on Jessica Alba, Morena Baccarin and Rachel McAdams.

Alohan Nuari:
EDIT:  I really wanted to post but being grappled vs not being grappled will affect Alohan's actions immensely.


He wasn't grappled thanks to Angati.
Dungeon Master
GM, 1022 posts
All Powerfull
DM
Fri 9 Oct 2015
at 11:51
  • msg #196

Re: Into the lair of the huecuva

Celene:
yah, I think I'll have made up my quota of hp damage in 4-5 rounds from now :-D. I'm going for my "Most damage done in a single combat by a level 2 char"-plaque.

While I remember, I'm off on fall vacation saturday, until friday. I unfortunately doubt I'll have much chance for posting, sorry! But happy we got the baddie down before I left!

That reminds me, I am away from today on fall vacation as well, and there will be complete radio silence from me for the next week or so.

Enjoy the break!
Angati
PC, 287 posts
Fri 9 Oct 2015
at 12:01
  • msg #197

Re: Into the lair of the huecuva

You guys enjoy your holidays :)
Celene
player, 609 posts
Sorcerer 1/Cleric 1
Fri 9 Oct 2015
at 12:29
  • msg #198

Re: Into the lair of the huecuva

Dungeon Master:
Alohan Nuari:
Question for my Danes- Netflix has a Danish show called Rita that I have been watching (& reading). Its got some Danish gale Millie Dinesen(?) starring in it who is quite a beauty. Curious if any of you two had watched/seen it.


Yes, that's Mille Dinesen, she was in 'Nynne' as well which was a movie made into a Danish TV series. I haven't watched the show - I don't really dig super-teacher movies. She epitomizes what a MILF is meant to be in Denmark. <shrug> not really impressed myself.

Rock on Jessica Alba, Morena Baccarin and Rachel McAdams.


Well, afraid the time I have to spend in a tv chair is miniscule. When I do get some time at the tv, it's mostly movies, not series (as I can't keep up with them). I've seen some trailers for it, though.

I'm normally pretty lost when it comes to newer actors and acresses - older ones I have some grasp of. Two of the three John threw out above are unknown to me, as is the meaning with them :-)

But I'm surprised there's anyone outside Denmark interested in these shows!
Celene
player, 610 posts
Sorcerer 1/Cleric 1
Fri 9 Oct 2015
at 12:32
  • msg #199

Re: Into the lair of the huecuva

Dungeon Master:
Celene:
While I remember, I'm off on fall vacation saturday, until friday. I unfortunately doubt I'll have much chance for posting, sorry! But happy we got the baddie down before I left!

That reminds me, I am away from today on fall vacation as well, and there will be complete radio silence from me for the next week or so.

Enjoy the break!


Yeah, schools have a week off during october here in denmark (they celebrate my birthday each year, that's so nice of them:-)). Do you have that abroad too?

So, there's no reason for me to prepare 5 channeling rolls for you, John?

Have a nice week/holiday everyone!
Celene
player, 611 posts
Sorcerer 1/Cleric 1
Fri 9 Oct 2015
at 12:38
  • msg #200

Re: Into the lair of the huecuva

Celene:
yah, I think I'll have made up my quota of hp damage in 4-5 rounds from now :-D. I'm going for my "Most damage done in a single combat by a level 2 char"-plaque.

Game:
Celene channels a furious burst of positive energy into all of the zombies. Such is its power that ALL but one of the zombies (Z7 saves) are subjected to its maximum effect.

13:28, Today: Dungeon Master rolled 60 using 12d20+3 ((7,4,4,9,4,7,14,9,7,4,11,13)).
OOC: Manually corrected to add +3... that was 4 natural ones in the there!


That's 11*6+3= 69 hp damage in one round (at level 2 !). That record is going to last me a while! :-)
Dungeon Master
GM, 1023 posts
All Powerfull
DM
Fri 9 Oct 2015
at 13:21
  • msg #201

Re: Into the lair of the huecuva

Celene:
But I'm surprised there's anyone outside Denmark interested in these shows!


Danish shows are lame. They tend towards being gritty and realistic (think the Dogme 95 moement) and therefore not so much fun. Give me the Netflix Daredeveil series over that any time.
Dungeon Master
GM, 1024 posts
All Powerfull
DM
Fri 9 Oct 2015
at 13:21
  • msg #202

Re: Into the lair of the huecuva

Celene:
That's 11*6+3= 69 hp damage in one round (at level 2 !). That record is going to last me a while! :-)


Your certificate is in the mail...
Logan
player, 355 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 9 Oct 2015
at 14:54
  • msg #203

Re: Into the lair of the huecuva

Re: Weapon Use

Logan doesn't have a second dagger.  He started with the +1 Rapier and a Shortsword, then he got the one silver dagger.  Plus, Logan really likes his rapier.  It's the single most expensive thing he's ever owned.
Logan
player, 356 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 9 Oct 2015
at 14:56
  • msg #204

Re: Into the lair of the huecuva

Wow, also, zombies have a lot of HP.  We've done 12 damage to #9 and it's still up.  Keep up the good rolls, Celene!
Celene
player, 612 posts
Sorcerer 1/Cleric 1
Fri 9 Oct 2015
at 19:08
  • msg #205

Re: Into the lair of the huecuva

Yeah, in my little calculation earlier, i think i ended up at 16 or 17.

Are you wanting anorher dagger?
Logan
player, 357 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Sat 10 Oct 2015
at 02:22
  • msg #206

Re: Into the lair of the huecuva

In reply to Celene (msg # 205):

Another dagger might be optimal against the zombies but Logan is wanting to get use out of his rapier.  If you have Celene offer, he'd accept after remembering how much the DR sucks.
Alohan Nuari
player, 242 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 13 Oct 2015
at 23:35
  • msg #207

Re: Into the lair of the huecuva

All by myself. Everyone having a good October?
Angati
PC, 288 posts
Wed 14 Oct 2015
at 08:47
  • msg #208

Re: Into the lair of the huecuva

Sort of, today and tomorrow its hollidays here... hoping to relax a bit, maybe find some time for music, but so far, my kids are being a pest...
Logan
player, 358 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 14 Oct 2015
at 13:29
  • msg #209

Re: Into the lair of the huecuva

Stupid kids.  They should just let their parents relax and enjoy their lives.
Dungeon Master
GM, 1029 posts
All Powerfull
DM
Wed 14 Oct 2015
at 18:20
  • msg #210

Re: Into the lair of the huecuva

Back from our little vacation - we rented a little cabin and it was nice to be away from civilisation for a few days. I hope everyone else also had a nice break.

Can we a talk about oil please? First of all, I want to make a house rule that splash weapons should target squares and not grid intersections since this will make the miss throw weapons so much easier (just roll a d8 and 1 = north, go clockwise).

Also, you have to light it before throwing it, right? Or otherwise it can be poured into a square?
Angati
PC, 289 posts
Wed 14 Oct 2015
at 19:28
  • msg #211

Re: Into the lair of the huecuva

i was throwing it without lighting it hoping that later on, Celene would spark the flame.

Anyway, with regards to AoO, I wont be even rolling... no point, Angati is unarmed this round only had her shield on hand.
Dungeon Master
GM, 1032 posts
All Powerfull
DM
Fri 16 Oct 2015
at 07:28
  • msg #212

Re: Into the lair of the huecuva

I don't have time to process a zombie turn today, so may as well give Johannes the chance to roll another 1d6 :)
Kassius
player, 204 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Fri 16 Oct 2015
at 13:38
  • msg #213

Re: Into the lair of the huecuva

Dungeon Master:
OOC: What?! <DM looks out from behind DM screen in disbelief at the sheer number of targets named. Studies map.> Geez. OK, yes.

Didn't you play an alchemist in Ron's game and it was a character that used lots of splash weapons? ;D


Nope! The first Kassius played an alchemist (Magnus), but he was more of a melee alchemist. I don't remember him using any bombs. I played the druid (Aengus) who used a fair amount of area of effect spells (and would have steadily used more as he got to higher levels).
Logan
player, 360 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 16 Oct 2015
at 13:48
  • msg #214

Re: Into the lair of the huecuva

This will probably come up next round, and I want to make sure I have everything right because I've never actually played a rogue before and used acrobatics.

So, avoiding AoO is acrobatics.  Easy enough.  You can also move through an enemy's space, at DC 5+CMD.  The average zombie has a CMD of 14, so it'd be DC19 to move from Logan's current position to I8, flanking Z6 with Alohan.  If Logan gets a 19, he can do that with no AoO from 3, but 1 and 6 still get AoO.  For every two points he beats that by, it's one less AoO.  So a 21 means one AoO, and a 23 (rolling a 14 or better) means no AoO.  (And less than 19 means he loses his move and provokes 3 AoOs!)

Is that accurate?
Angati
PC, 291 posts
Fri 16 Oct 2015
at 16:01
  • msg #215

Re: Into the lair of the huecuva

From my understanding of the rules, it is :)
Kassius
player, 205 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Fri 16 Oct 2015
at 17:53
  • msg #216

Re: Into the lair of the huecuva

Look's right to me as well, with one further addendum. Because of the entangle spell, the whole area is difficult terrain, which requires 10 ft of movement to move every 5 ft square. When using acrobatics, you also move at half speed. So effectively, you go at 1/4 speed. So you can't go 10 ft unless you have 40 ft of base movement.
Logan
player, 361 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 16 Oct 2015
at 17:55
  • msg #217

Re: Into the lair of the huecuva

Yeah, I only want to move two squares anyway, so that's no big deal.  Just enough to flank Z6 with Alohan at the other side of Z3.
Alohan Nuari
player, 243 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sat 17 Oct 2015
at 11:55
  • msg #218

Re: Into the lair of the huecuva

Wait for me! Johannes and I both have yet to play! Typing up something now.
Dungeon Master
GM, 1033 posts
All Powerfull
DM
Sat 17 Oct 2015
at 12:03
  • msg #219

Re: Into the lair of the huecuva

Oops, didn't realize that you were also missing from this round. Anyway, your timing is good. I'll roll for Johannes tonight if necessary.
Alohan Nuari
player, 245 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sat 17 Oct 2015
at 12:13
  • msg #220

Re: Into the lair of the huecuva

Can I use misfortune? Re roll that?
Celene
player, 613 posts
Sorcerer 1/Cleric 1
Sat 17 Oct 2015
at 13:51
  • msg #221

Re: Into the lair of the huecuva

Now back from vacation! I'll post this evening at the latest...
Dungeon Master
GM, 1034 posts
All Powerfull
DM
Sat 17 Oct 2015
at 14:41
  • msg #222

Re: Into the lair of the huecuva

In reply to Alohan Nuari (msg # 220):

Sure, it's up to you when you use your daily MF.

Welcome back Johannes.
Dungeon Master
GM, 1036 posts
All Powerfull
DM
Sat 17 Oct 2015
at 15:44
  • msg #223

Re: Into the lair of the huecuva

In reply to Alohan Nuari (msg # 220):

On second thoughts just take it next round because I am processing a zombie turn now.
Dungeon Master
GM, 1040 posts
All Powerfull
DM
Sat 17 Oct 2015
at 16:15
  • msg #224

Re: Into the lair of the huecuva

Oh dear, a very tough round for the party.
Alohan Nuari
player, 246 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sat 17 Oct 2015
at 16:17
  • msg #225

Re: Into the lair of the huecuva

And I cant use the MF.
Angati
PC, 292 posts
Sat 17 Oct 2015
at 17:17
  • msg #226

Re: Into the lair of the huecuva

@DM:

 I see you hitting me, when no hitting should happen, unless I am mistaken.

My current AC is 23, and they are hitting me on an 18.

Maybe I got something wrong ?.
Logan
player, 362 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Sat 17 Oct 2015
at 17:17
  • msg #227

Re: Into the lair of the huecuva

Well I guess that acrobatics didn't matter this round!
Dungeon Master
GM, 1041 posts
All Powerfull
DM
Sat 17 Oct 2015
at 17:40
  • msg #228

Re: Into the lair of the huecuva

In reply to Angati (msg # 226):

It's a grapple attack against your CMD which is 14, correct?
Dungeon Master
GM, 1042 posts
All Powerfull
DM
Sat 17 Oct 2015
at 17:45
  • msg #229

Re: Into the lair of the huecuva

In reply to Angati (msg # 226):

Oh, and because they are 'ravenous', if they are successful in a grapple they automatically inflict bite damage, it is a special ability they have.
Dungeon Master
GM, 1045 posts
All Powerfull
DM
Sun 18 Oct 2015
at 06:25
  • msg #230

Re: Into the lair of the huecuva

quote:
23:31, Today: Celene rolled 6 using 1d6.  Channel energy vs. undead3.


Johannes, what dark forces have you sold your soul to in order to roll THREE sixes in a roll for channelling?!
Celene
player, 616 posts
Sorcerer 1/Cleric 1
Sun 18 Oct 2015
at 09:53
  • msg #231

Re: Into the lair of the huecuva

Dungeon Master:
quote:
23:31, Today: Celene rolled 6 using 1d6.  Channel energy vs. undead3.


Johannes, what dark forces have you sold your soul to in order to roll THREE sixes in a roll for channelling?!


Cthulhu - figured we needed it,so... :-/

No, only utter devotion in our holy Witch Goddess will save us. Half an hour before i roll, i light up incense and sprinkle holy water around the pc, then sit in silent contemplation will my necklace of prayer beads, until it is time to roll...


unfortunately, I fear it's not enough, even though i gave it all i could! :-( Things look grim for Logan and Angati!!!
Dungeon Master
GM, 1047 posts
All Powerfull
DM
Sun 18 Oct 2015
at 14:54
  • msg #232

Re: Into the lair of the huecuva

Awesome rolling Kassius :)
Dungeon Master
GM, 1051 posts
All Powerfull
DM
Sun 18 Oct 2015
at 15:14
  • msg #233

Re: Into the lair of the huecuva

Man, that sucks. One second Logan is discussing aerobatic manoeuvres, then the next second Z3 is wearing his lower intestine as a party hat. :(

Please look over the numbers closely and tell me I have made a mistake.
Alohan Nuari
player, 248 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sun 18 Oct 2015
at 15:19
  • msg #234

Re: Into the lair of the huecuva

Well shit.. Logan. :'(
Kassius
player, 207 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 18 Oct 2015
at 15:25
  • msg #235

Re: Into the lair of the huecuva

Oh no! Sorry Logan, I could either save you or Angati, but not both!
Logan
player, 363 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Sun 18 Oct 2015
at 17:35
  • msg #236

Re: Into the lair of the huecuva

Poor Logan!  Interesting to note that this is the first time I've had a character actually die on RPoL.
Tessara
NPC, 1 post
Sun 18 Oct 2015
at 17:35
  • msg #237

Re: Into the lair of the huecuva

Who killed my son?  I'll gut them for sure!
Alohan Nuari
player, 249 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sun 18 Oct 2015
at 17:41
  • msg #238

Re: Into the lair of the huecuva

Great.. more old bitches.
Dungeon Master
GM, 1052 posts
All Powerfull
DM
Sun 18 Oct 2015
at 18:00
  • msg #239

Re: Into the lair of the huecuva

I somehow feel a little responsible for all this.

If he'd just made his save and stabilised he would have been at -9.
Alohan Nuari
player, 250 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sun 18 Oct 2015
at 18:26
  • msg #240

Re: Into the lair of the huecuva

Responsible? Responsible for what? I cant speak for Logan's player but I am having a blast! You are doing a fantastic job. The only thing you should feel responsible for is my continual enjoyment -and that isn't a bad thing.

Besides.. a PC death is great for RP. I know Alohan will take this very poorly. He was becoming fast friends with Logan and now he is 'alone' in the group.
Logan
player, 364 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Sun 18 Oct 2015
at 20:21
  • msg #241

Re: Into the lair of the huecuva

If there's no risk of failure, it limits the fun anyway. Actually failing might not be fun, but I'm glad you're not pulling punches. I've been having a lot of fun so far!
Alohan Nuari
player, 251 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sun 18 Oct 2015
at 20:26
  • msg #242

Re: Into the lair of the huecuva

Here is a thought. I know Logan is dead, but maybe he can be healed back up but a massive disadvantage. Maybe He is gimped in some way? Forever flawed. I dont know. something to think of.
Kassius
player, 209 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 18 Oct 2015
at 20:42
  • msg #243

Re: Into the lair of the huecuva

Logan:
If there's no risk of failure, it limits the fun anyway. Actually failing might not be fun, but I'm glad you're not pulling punches. I've been having a lot of fun so far!


Agreed!
Dungeon Master
GM, 1053 posts
All Powerfull
DM
Mon 19 Oct 2015
at 08:14
  • msg #244

Re: Into the lair of the huecuva

In reply to Alohan Nuari (msg # 240):

Heh. I should have included a :P at the end of my comment as it was meant to be a smart ass quip. I've course I am responsible, I am the DM, and killing characters is part of my job! :D

Now, there is an option for getting Logan back. You'll need to get his entire corpse out and to a high level cleric within a few days. Then the group will need to pay 5,450 gp for the spell and the materials cost. He will come back with -2 cons since he is only 2nd level. Then at some point he can get the cons restored at the cost of 1,280 gp each with a restoration spell.

If the party wants to do this, just be aware that it is a big gimp on all of you as you will be using funds that should've been spent on weapons and equipment on raising. Also, Logan will have to use further funds to restore himself.

The positive side is that I do have an interesting afterlife session planned for Logan if John is up for this route.

Or he can just roll up a new second level character and everyone is richer...
Angati
PC, 294 posts
Mon 19 Oct 2015
at 10:31
  • msg #245

Re: Into the lair of the huecuva

In reply to Dungeon Master (msg # 244):

Well Logan, I'd say its up to you... whatever you want to do.

I hate buying equipment myself, so having less money is not a problem for me.
Celene
player, 617 posts
Sorcerer 1/Cleric 1
Mon 19 Oct 2015
at 11:08
  • msg #246

Re: Into the lair of the huecuva

Yes, it's very dependant on what you (john) think of logan. After all, the character was thrown at you without much choice for you. A new char may be what you want. But on the other hand, logan may have 'grown' on you?

But another thing: how do we raise that amount of money??? (If needed)
Dungeon Master
GM, 1054 posts
All Powerfull
DM
Mon 19 Oct 2015
at 11:53
  • msg #247

Re: Into the lair of the huecuva

In reply to Celene (msg # 246):

Yes, you'll need to raise the money yourselves as Lavinia doesn't have cash on hand (I'll provide an in game explanation for that later) and no-one is going to lend it to you.

So, you will have to find the funds somewhere in this dungeon...
Alohan Nuari
player, 253 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 19 Oct 2015
at 13:15
  • msg #248

Re: Into the lair of the huecuva

6K gold from the party's funds? Whelp, good luck in the afterlife Logan...
Angati
PC, 295 posts
Mon 19 Oct 2015
at 13:29
  • msg #249

Re: Into the lair of the huecuva

Lol
Dungeon Master
GM, 1056 posts
All Powerfull
DM
Mon 19 Oct 2015
at 13:32
  • msg #250

Re: Into the lair of the huecuva

Brutal, but fair!
Logan
player, 365 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Mon 19 Oct 2015
at 17:58
  • msg #251

Re: Into the lair of the huecuva

I'd be up for anything.  I like Logan as a character, and would like to continue playing him, but if there's no reasonable way to bring him back without terribly destroying the future of the party, I'm perfectly willing to roll up a new second-level character and find a way for that character to join the group as well.
Dungeon Master
GM, 1057 posts
All Powerfull
DM
Mon 19 Oct 2015
at 18:11
  • msg #252

Re: Into the lair of the huecuva

OK, DM's decision then, and I want to do what is easiest (and most interesting) for me. Bag up all the bits of Logan, get him to the surface somehow and we'll get him raised.
Celene
player, 618 posts
Sorcerer 1/Cleric 1
Mon 19 Oct 2015
at 19:07
  • msg #253

Re: Into the lair of the huecuva

Yeah, that's the afterlife for you there, Logan!! :-) I'd stay there if it were me :-D

Any descision in this for the party caller? West is what I hear from the GM? Unless there's a chance to investigate that shallow water more for interesting stuff? But from what you write, it's a dead end...
Alohan Nuari
player, 256 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 21 Oct 2015
at 23:41
  • msg #254

Re: Into the lair of the huecuva

Does any of this water look deep enough to swim in? Possibly down? The way im reading it it sounds like it is all mostly knee deep but the map looks like it might be deeper.
Dungeon Master
GM, 1064 posts
All Powerfull
DM
Thu 22 Oct 2015
at 06:23
  • msg #255

Re: Into the lair of the huecuva

Then I didn't do a good job of explaining it! There is a ledge around the eastern, southern and western sides which is knee deep. The middle of the room and the northern side is considerably deeper and you can't see the bottom since the water is murky.
Kassius
player, 213 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 25 Oct 2015
at 00:19
  • msg #256

Re: Into the lair of the huecuva

Dungeon Master:
12:51, Today: Secret Roll: Dungeon Master rolled 7 using 1d20+3.  Kassius Perception.


Just for future reference, that's the wrong bonus for me (I have +8, or +10 for detecting hidden objects, determine if food is spoiled, or identifying potions).
Celene found the door anyways though.
Logan
player, 369 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Sun 25 Oct 2015
at 01:55
  • msg #257

Re: Into the lair of the huecuva

Logan speaks from beyond the grave: "Check my body for thieve's tools..."

Though you can't use disable device untrained, so it might not help.
Kassius
player, 215 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 25 Oct 2015
at 03:02
  • msg #258

Re: Into the lair of the huecuva

Logan:
Logan speaks from beyond the grave: "Check my body for thieve's tools..."

Though you can't use disable device untrained, so it might not help.


Yeah, I considered that. With Kassius' dex, he'd actually have a chance; but he can't even attempt the skill since it's trained only.
Dungeon Master
GM, 1073 posts
All Powerfull
DM
Sun 25 Oct 2015
at 12:13
  • msg #259

Re: Into the lair of the huecuva

Kassius:
Logan:
Logan speaks from beyond the grave: "Check my body for thieve's tools..."

Though you can't use disable device untrained, so it might not help.


Yeah, I considered that. With Kassius' dex, he'd actually have a chance; but he can't even attempt the skill since it's trained only.

Yep, no untrained checks allowed on this one - unlike knowledge.
This message was last edited by the GM at 12:14, Sun 25 Oct 2015.
Kassius
player, 216 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 25 Oct 2015
at 14:45
  • msg #260

Re: Into the lair of the huecuva

Can we even tell that there's a combat going on? Do we need a perception check to hear sounds of combat, silt being stirred up, etc. or is it automatic?
Dungeon Master
GM, 1077 posts
All Powerfull
DM
Sun 25 Oct 2015
at 15:12
  • msg #261

Re: Into the lair of the huecuva

Let's say that you can tell by all the stirred up stilt and the occasional clear glimpse that Alohan is in combat with something. That way you get to participate if you want to.
Alohan Nuari
player, 258 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sun 25 Oct 2015
at 17:03
  • msg #262

Re: Into the lair of the huecuva

Alright so my goal is to take a Withdraw action. Doing this, I make a move away from the creature. So, Swim DC10 to move at half speed (20ft) and then a Acrobatics DC10 to avoid the urchins. Is this correct?

I would love to stay under water and pummel the creature but I feel like him grabbing me = me drowning.
Dungeon Master
GM, 1078 posts
All Powerfull
DM
Sun 25 Oct 2015
at 17:10
  • msg #263

Re: Into the lair of the huecuva

Yes, correct.

I want to see a dolphin!
Alohan Nuari
player, 259 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sun 25 Oct 2015
at 17:13
  • msg #264

Re: Into the lair of the huecuva

I do too. I do. But I am severely handicapped and dont want to drown.
Dungeon Master
GM, 1079 posts
All Powerfull
DM
Sun 25 Oct 2015
at 17:31
  • msg #265

Re: Into the lair of the huecuva

Keep in mind that you are at -10' altitude, so it will take you some movement just to surface.

In regards to drowning, you can hold your breath two times your constitution.
Celene
player, 624 posts
Sorcerer 1/Cleric 1
Tue 27 Oct 2015
at 13:14
  • msg #266

Re: Into the lair of the huecuva

Sorry, been too busy, but will make a proper post tonight. I look away for a minute and you get yourselves into a mess again. Tsk tak... :-)

Is it too late to suggest Kassius to divulge his knowledge on nature - i.e. How to fight this thing best, (in)vulnerabilties, etc... (After a knowledge nature roll)?
Kassius
player, 219 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 27 Oct 2015
at 17:09
  • msg #267

Re: Into the lair of the huecuva

Celene:
Sorry, been too busy, but will make a proper post tonight. I look away for a minute and you get yourselves into a mess again. Tsk tak... :-)

Is it too late to suggest Kassius to divulge his knowledge on nature - i.e. How to fight this thing best, (in)vulnerabilties, etc... (After a knowledge nature roll)?


That would have been an excellent idea had I thought of it! Can I edit my post to include a knowledge roll?
Dungeon Master
GM, 1084 posts
All Powerfull
DM
Tue 27 Oct 2015
at 17:41
  • msg #268

Re: Into the lair of the huecuva

Sure!
Angati
PC, 305 posts
Wed 28 Oct 2015
at 19:57
  • msg #269

Re: Into the lair of the huecuva

DM:
Shame she doesn't have any armour on! ;)


On the plus side, she must be looking pretty hot, all wet and all that...

.... Oh damn... lets just hope Alohan does not notice ;)
This message was last edited by the player at 19:57, Wed 28 Oct 2015.
Angati
PC, 306 posts
Wed 28 Oct 2015
at 20:00
  • msg #270

Re: Into the lair of the huecuva

Alohan take maybe one free step in diagonal backwards so that we can all flank it..... dolphin included....
Celene
player, 630 posts
Sorcerer 1/Cleric 1
Wed 28 Oct 2015
at 21:06
  • msg #271

Re: Into the lair of the huecuva

The description of papa crab reminded me of old lectures. Specifically on this one. The closest we get for real. Fantastic creatures!

https://en.wikipedia.org/wiki/Coconut_crab
Dungeon Master
GM, 1096 posts
All Powerfull
DM
Thu 29 Oct 2015
at 11:51
  • msg #272

Re: Into the lair of the huecuva

Angati:
DM:
Shame she doesn't have any armour on! ;)


On the plus side, she must be looking pretty hot, all wet and all that...

.... Oh damn... lets just hope Alohan does not notice ;)

Um, except that Angati has an apparent age in her 70's. Ahhhhhh! She'll just scare him if he looks.
Dungeon Master
GM, 1097 posts
All Powerfull
DM
Thu 29 Oct 2015
at 11:52
  • msg #273

Re: Into the lair of the huecuva

Celene:
The description of papa crab reminded me of old lectures. Specifically on this one. The closest we get for real. Fantastic creatures!

https://en.wikipedia.org/wiki/Coconut_crab

That is an amazing animal.
Celene
player, 631 posts
Sorcerer 1/Cleric 1
Thu 29 Oct 2015
at 16:30
  • msg #274

Re: Into the lair of the huecuva

quote:
The creature writhes in a series of death throws and slips down into the water.


Huh? Was that it? I mean, was that around 15 hp damage? Gee, I thought we had a tough one here :-) Granted, underwater and alone, Alohan may have been in trouble ;-)

Good thing I didn't get to fire off my 75 gp scroll!!
This message was last edited by the player at 16:31, Thu 29 Oct 2015.
Dungeon Master
GM, 1098 posts
All Powerfull
DM
Thu 29 Oct 2015
at 16:32
  • msg #275

Crab attack

Not every combat can be epic!
Dungeon Master
GM, 1099 posts
All Powerfull
DM
Thu 29 Oct 2015
at 17:18
  • msg #276

Crab attack

Party caller, are you saying that the group is going to check out the secret door next?
Celene
player, 633 posts
Sorcerer 1/Cleric 1
Thu 29 Oct 2015
at 17:53
  • msg #277

Crab attack

That's what the lady said!
Logan
player, 371 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Thu 29 Oct 2015
at 18:57
  • msg #278

Crab attack

...and inside the chests is just enough gold to pay for a raise dead.
Angati
PC, 308 posts
Thu 29 Oct 2015
at 19:13
  • msg #279

Crab attack

Big round of applause for Gimp and our GM with his toy :)
Angati
PC, 309 posts
Thu 29 Oct 2015
at 19:14
  • msg #280

Crab attack

I just shudder at going with whatever is in those chest and through an underwater drainage.... thats bound to be fun.... for the DM mostly I mean.
Celene
player, 634 posts
Sorcerer 1/Cleric 1
Thu 29 Oct 2015
at 19:38
  • msg #281

Crab attack

not to spoil his fun, but it should not need to be more than one of us going through there. He (yes, HE) then just needs to go back to the top of the entrance and remove the stones and lid, then we can hoist the money (AND LOGANS BODY) up through there...
Dungeon Master
GM, 1101 posts
All Powerfull
DM
Thu 29 Oct 2015
at 19:41
  • msg #282

Crab attack

In reply to Celene (msg # 281):

Dang. You figured it out already!
Celene
player, 635 posts
Sorcerer 1/Cleric 1
Thu 29 Oct 2015
at 19:46
  • msg #283

Crab attack

Fun-spoiler, yeah. But I guess she IS the clever one in the party - with a smashing Intelligence of 12. :-) Or...? No wizards around here, is there?
Celene
player, 636 posts
Sorcerer 1/Cleric 1
Thu 29 Oct 2015
at 19:47
  • msg #284

Crab attack

Are we going to play it out?
Dungeon Master
GM, 1102 posts
All Powerfull
DM
Thu 29 Oct 2015
at 19:49
  • msg #285

Crab attack

In reply to Celene (msg # 284):

Huh? What do you mean? It still all needs to be done properly....
Celene
player, 637 posts
Sorcerer 1/Cleric 1
Thu 29 Oct 2015
at 19:52
  • msg #286

Crab attack

Sure, just checking :-)
Dungeon Master
GM, 1104 posts
All Powerfull
DM
Fri 30 Oct 2015
at 08:48
  • msg #287

Alohan's suicidal bid for freedom

Everybody just assumes that Alohan is fine with swimming through a submerged pipe of unknown length. What do you say big guy?
Dungeon Master
GM, 1106 posts
All Powerfull
DM
Fri 30 Oct 2015
at 09:02
  • msg #288

Re: Crab attack

Logan:
...and inside the chests is just enough gold to pay for a raise dead.

...or buy a shit load of new equipment...
Celene
player, 640 posts
Sorcerer 1/Cleric 1
Fri 30 Oct 2015
at 10:46
  • msg #289

Re: Crab attack

So, Ron, have you defined the pearl islands to be a stereotypical (western) culture with set male/female roles, such as men grieving inwardly, expressing it in 'working it out' instead of e.g. talking it out? It's how I read your post about the grieving, anyway. I'd more envisioned the island as a more open society with few set norms about how males and females should behave e.g. to grief. But that's just my own, grossly prejudiced, view of the pacific islands that I liken them to.
Alohan Nuari
player, 264 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Fri 30 Oct 2015
at 12:46
  • msg #290

Re: Crab attack

Well, honestly, I dont know how pacific islanders handle their grief. I could use Natives as an example -since I like to think I know a little bit more about it- but then again, why dont I stick with what I know?  Dont let this spoiled prince define how you know the Pearl Islands. They may very well hold their hearts on their sleeves. Alohan will not.
Angati
PC, 311 posts
Sun 1 Nov 2015
at 07:58
  • msg #291

Re: Crab attack

So Alohan has about 15% less chance of advancing, while he has about 10% more chance of avoiding trouble, and 10% more chance of overcoming it if he does get into it.

I'd say Alohan is the better choice...  40ft speed also makes for 20ft advancement each time he passes it. So less rolls to make it to the end, which tempers a bit his 15% disadvantage.
Kassius
player, 225 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 1 Nov 2015
at 12:18
  • msg #292

Re: Crab attack

In reply to Angati (msg # 291):

I'm inclined to agree. Alternatively, we could both go. It doubles the chance of something going wrong, but also means if one gets into trouble, the other has at least a chance of pulling them out...
Kassius
player, 226 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 1 Nov 2015
at 16:39
  • msg #293

Re: Crab attack

Ok, so if it's an arcane scroll, Alohan's probably consistently better than Kassius at swimming, with Kassius' slight bonus when using his ability more than outweighed by Alohan's superior speed, acrobatics, and underwater combat ability.
Kassius
player, 228 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 1 Nov 2015
at 21:29
  • msg #294

Re: Crab attack

Dungeon Master:
Celene:
In reply to Dungeon Master (msg # 418):

Almost - except he can't read celenes scroll, which is an arcane scroll, of course...

quote:
Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his class.)

That rule doesn't mention the 'hunter' character class as it was created in a later rulebook. Hunters have access to druid spells of 6th level and below, and 'monkey fish' is a 1st level druid spell:

http://www.d20pfsrd.com/magic/.../spell-lists---druid

So Kassius can use your scroll if you will let him.


Taking this out of the IC to confirm some rules. Scrolls are either Arcane or Divine, as determined by the creator. So if a wizard or bard creates a scroll, it's an arcane scroll, but if a cleric (or hunter), create a scroll it's divine. To use a scroll (without use magic device), you need to have the spell on your list AND it needs to be the same type. So it depends on if Celene got an arcane or a divine scroll. As a dual-class, she can use either, but Kassius can only use a divine scroll of Monkey-Fish, but not an arcane scroll of the same spell!
Dungeon Master
GM, 1113 posts
All Powerfull
DM
Mon 2 Nov 2015
at 07:06
  • msg #295

Re: Crab attack

Wow. Just when I think I have a rule figured out there is always a bit more to think about. OK, I am ruling that it is a arcane scroll since that is what Celene purchased the first time (back when she was only a sorceress). That means that Kassius CAN'T use it.

He still has frog animal focus for 10 rounds. Do you still want to swim the tunnel? And if you are both going, who is going first?

I will make a separate thread for the swimming since those who remain (Angati, Celene and Kibeti) will not be aware of your progress.

I will process the swim tonight, but would prefer if you guys made the rolls yourself, at least out to 50'.
Kassius
player, 230 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 2 Nov 2015
at 22:02
  • msg #296

Re: Crab attack

Dungeon Master:
There's a rule for diving into water in Pathfinder? Sigh. Well, I suppose I shouldn't be surprised. Let's just say that the bonus from diving in cancels out the distance and depth from the shoreline to the start of the pipe.


Sorry if I was unclear. There's no specific rule for diving into water. I just figured I could make a basic jump check, and thus skip some of the swimming bit. Since I go at half speed while swimming, and full speed while jumping, the idea was cover as much distance as I can in the air instead of underwater, saving me some time holding my breath/avoiding sea urchins. And being cinematic and shit. ;-)
Alohan Nuari
player, 265 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 3 Nov 2015
at 00:28
  • msg #297

Re: Crab attack

Sorry, sorry, another busy couple of days. Give me a few to catch up. I am apparently about to swim.. The pipe I guess? Alright, lets see how much trouble I am in.
Alohan Nuari
player, 267 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 3 Nov 2015
at 01:37
  • msg #298

Re: Crab attack

Well damn, looks like I knocked that swimming out the park!
Dungeon Master
GM, 1124 posts
All Powerfull
DM
Tue 3 Nov 2015
at 08:14
  • msg #299

Re: Crab attack

In reply to Alohan Nuari (msg # 298):

Alohan really is a child of the islands.
Dungeon Master
GM, 1125 posts
All Powerfull
DM
Tue 3 Nov 2015
at 08:15
  • msg #300

Re: Crab attack

In reply to Kassius (msg # 296):

Oh! Cool!
Angati
PC, 312 posts
Tue 3 Nov 2015
at 10:51
  • msg #301

Re: Crab attack

Congrats on your swim.
Dungeon Master
GM, 1126 posts
All Powerfull
DM
Tue 3 Nov 2015
at 11:21
  • msg #302

Re: Crab attack

I thought it was going to be tougher for them, but they both have decent swim modifiers and good constitution scores. I have read that other parties have struggled to get out of the dungeon via this route and had characters drown in the pipe. Not good!
Alohan Nuari
player, 270 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 4 Nov 2015
at 23:18
  • msg #303

Re: Crab attack

See? The dice roller likes me when the GM is rolling for me.
Angati
PC, 315 posts
Thu 5 Nov 2015
at 07:41
  • msg #304

Re: Crab attack

Wether we are going to be rezzing Logan or buying equipment... risking breaking whatever is inside seems like a bad approach... also, as the chests can be more easily transported later on I think.

Angati can have his sister work out someone of her trust to help us open this... or we can surely work out someone to do it. At the very worse, we could even buy some "open" scrolls and work with that.

As for razzing, as I said, I think it really just depends on Logan, and he said he'd be interested... so, if it is within our possibilities, I really do not mind.
Logan
player, 375 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Thu 5 Nov 2015
at 11:49
  • msg #305

Re: Crab attack

In reply to Angati (msg # 304):

Please, Sirs?  A few thousand gold to raise a poor rogue from the dead?  It's all a simple Shadowshore boy could want!
Angati
PC, 316 posts
Thu 5 Nov 2015
at 11:51
  • msg #306

Re: Crab attack

Angati is still unknown to all players as the sister... she is for all an aunt or whatever... at some point we will come to that IC I guess but for the moment, I don't think anyone knows...

just to clarify.
Alohan Nuari
player, 272 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 5 Nov 2015
at 13:25
  • msg #307

Re: Crab attack

This damn Shadowshore rogue is preventing Alohan from getting a boat. #Neverforget
Dungeon Master
GM, 1133 posts
All Powerfull
DM
Thu 5 Nov 2015
at 14:14
  • msg #308

Wrapping up Parrot Island

Do people want to role play the whole logistical bit of getting the chests opened and Logan raises, or should we draw a curtain over the proceedings and fast forward to the next part of the adventure?
Alohan Nuari
player, 273 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 5 Nov 2015
at 14:57
  • msg #309

Wrapping up Parrot Island

I want to role play a bit with Angatis family. So maybe a short little scene. Not the whole thing of course
Angati
PC, 318 posts
Thu 5 Nov 2015
at 15:01
  • msg #310

Wrapping up Parrot Island

Do you want proper rp ? or maybe if we work it flashback like would do ? I mean, with DM posting one long period of time, and each describing their interactions in a one post thing ?.
Dungeon Master
GM, 1134 posts
All Powerfull
DM
Thu 5 Nov 2015
at 18:00
  • msg #311

Wrapping up Parrot Island

In reply to Angati (msg # 310):

I think the flash back idea is a great idea, Beni. Let's give that a shot.
Alohan Nuari
player, 274 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 5 Nov 2015
at 23:45
  • msg #312

Wrapping up Parrot Island

I would say its a deal. Lets get this boy resurrected.
Dungeon Master
GM, 1139 posts
All Powerfull
DM
Fri 6 Nov 2015
at 18:49
  • msg #313

Wrapping up Parrot Island

In reply to Alohan Nuari (msg # 312):

I agree. Let's get this story back on track.
Logan
player, 377 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 6 Nov 2015
at 21:03
  • msg #314

Wrapping up Parrot Island

Ah, you were just stringing Logan along, weren't you?  Making sure I didn't get full closure on that scene before the rest of the party had Logan resurrected!
Celene
player, 647 posts
Sorcerer 1/Cleric 1
Sat 7 Nov 2015
at 18:47
  • msg #315

Wrapping up Parrot Island

Sorry, not much time to post, but you guys seem to be doing just fine!

I can just post that treasure roll here, ok?

19:45, Today: Celene rolled 14 using 1d20 ((14)).

Btw, what is that gem??
This message was last edited by the player at 18:48, Sat 07 Nov 2015.
Dungeon Master
GM, 1142 posts
All Powerfull
DM
Sat 7 Nov 2015
at 19:50
  • msg #316

Wrapping up Parrot Island

In reply to Logan (msg # 314):

Yeah bro, sorry! I can't hand out the answers too early, need to keep you guys hooked and drip feed out the story arc a little. But after we finish this module you'll get a chance to advance your personal story arc if you feel like it.

In reply to Celene (msg # 315):

Hi Johannes! No worries, roll noted.

http://www.d20pfsrd.com/magic-...ms/e-g/gem-elemental

quote:
When the gem is crushed, smashed, or broken (a standard action), a Large elemental appears as if summoned by a summon nature's ally spell. The elemental is under the control of the creature that broke the gem.


http://www.d20pfsrd.com/bestia...arge-earth-elemental

And look at these stats!... This was another way to get out of the dungeon, but I am glad to see you guys figured out the swimming option instead.

Earth Elemental, Large

CR 5

XP 1,600
 N Large outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11

DEFENSE

AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits

OFFENSE

Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery

STATISTICS

Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack
Skills Appraise +6, Climb +15, Knowledge (dungeoneering) +3, Knowledge (planes) +6, Perception +11, Stealth +5
Languages Terran


SPECIAL ABILITIES

Earth Glide (Ex)

A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex)

An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)
Angati
PC, 322 posts
Sat 7 Nov 2015
at 21:14
  • msg #317

Wrapping up Parrot Island

I don't know about that, but the sensitive stomach is quite a touch :)
Dungeon Master
GM, 1145 posts
All Powerfull
DM
Mon 9 Nov 2015
at 14:12
  • msg #318

Wrapping up Parrot Island

A small announcement

I'm changing jobs at the end of the month and moving on to a new company. I wouldn't be updating as often from that point onwards ie I won't be updating from work. So, we'll have to slow down to normal RPOL speed and just live with me updating once a day, in the evening. I hope yawl ok with that!
Celene
player, 649 posts
Sorcerer 1/Cleric 1
Mon 9 Nov 2015
at 14:56
  • msg #319

Wrapping up Parrot Island

Well put there, Beni!! :-) Celene won't object to that summary:-)
Dungeon Master
GM, 1146 posts
All Powerfull
DM
Mon 9 Nov 2015
at 18:06
  • msg #320

Wrapping up Parrot Island

Yeah, cool post Beni! Angati is going to sort out that silly noble.
Angati
PC, 324 posts
Mon 9 Nov 2015
at 18:11
  • msg #321

Re: Wrapping up Parrot Island

Dungeon Master:
I'm changing jobs at the end of the month and moving on to a new company. I wouldn't be updating as often from that point onwards ie I won't be updating from work. So, we'll have to slow down to normal RPOL speed and just live with me updating once a day, in the evening. I hope yawl ok with that!


Completely understand.

Best of lucks on your new job. I am sure we will be able to accommodate a speed that suits us all.
Alohan Nuari
player, 275 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 9 Nov 2015
at 18:35
  • msg #322

Re: Wrapping up Parrot Island

Essentially, the same thing happened to me about three weeks ago. my new job has a filter on EVERYTHING and I am not cool with the Networks guy (yet) enough to ask him to unblock it. Thus, I can post on my lunch break and in the evenings, which is difficult with all the youngins.

EDIT: Which, it looks like I wont be able to post during my lunch break. Ill be posting tonight.
This message was last edited by the player at 18:46, Mon 09 Nov 2015.
Dungeon Master
GM, 1147 posts
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DM
Mon 9 Nov 2015
at 19:08
  • msg #323

Re: Wrapping up Parrot Island

Damn work getting in the way of our fun! Is there anyway we could get paid to do this professionally, like those Starcraft players in Korean or the acquisitions incorporated people?
Angati
PC, 325 posts
Mon 9 Nov 2015
at 21:40
  • msg #324

Re: Wrapping up Parrot Island

I really don't know about those...

Listen folks, I was toying with the idea of DMing my first game here... DnD 5e. I am not entirely sure how it might turn up, as I am not sure about my time availability.

I certainly do not want to go about finding people for the game, as I would like to play with you and don't feel like making a game for perfect strangers.

If you are willing to give it a go, I'll be glad to try... my job is a strange thing, at times I have all the time in the world, and at times I can barely breath... but I'd keep you posted on those changes and give it a good try if you guys want.

Let me know.
Alohan Nuari
player, 276 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 9 Nov 2015
at 23:14
  • msg #325

Re: Wrapping up Parrot Island

I am definitely in. I do so enjoy this particular group. I often like to pretend to visit Denmark and then party with Johannes and John.
Kassius
player, 237 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 9 Nov 2015
at 23:31
  • msg #326

Re: Wrapping up Parrot Island

In reply to Angati (msg # 324):

I'd be interested. I've never played 5e before, but I've heard good things about it.
Logan
player, 381 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Tue 10 Nov 2015
at 15:08
  • msg #327

Re: Wrapping up Parrot Island

I'd certainly be up for another game.  I've had some experience with 5E, but would look for more opportunities.

Also, didn't Penkus's scroll tell us right where Vanthus was?

"He dwells in the lap of the lotus, below th'Taxidermist's Hall. Seek him there, but 'fore he dies, he must know it were Penkus what undid him and guides yer killing blow."

Of course, Logan was dead when that happened, so someone else should probably bring that up.
Angati
PC, 327 posts
Tue 10 Nov 2015
at 15:26
  • msg #328

Re: Wrapping up Parrot Island

Damn I had forgotten that :)

Thanks a lot.
Dungeon Master
GM, 1148 posts
All Powerfull
DM
Tue 10 Nov 2015
at 18:03
  • msg #329

Re: Wrapping up Parrot Island

Angati:
If you are willing to give it a go, I'll be glad to try... my job is a strange thing, at times I have all the time in the world, and at times I can barely breath... but I'd keep you posted on those changes and give it a good try if you guys want.

Let me know.


I'm definitely in, although I know nothing about the 5e rules. What were you thinking about Beni? Official module? Homebrew? Mega-dungeon? What level? (Pls not first)

Alohan Nuari:
I am definitely in. I do so enjoy this particular group. I often like to pretend to visit Denmark and then party with Johannes and John.

Yeah! Cool idea. I think I've said this before, but there is a standing invitation to any players who visit Copenhagen to drop by for a visit. Now, if I could just figure out a way to get my company to send me on a training course in the US...

And when we do the final climatic battle in the AP, you all need to come over to Europe for it!

Logan:
I'd certainly be up for another game.  I've had some experience with 5E, but would look for more opportunities.

Also, didn't Penkus's scroll tell us right where Vanthus was?

"He dwells in the lap of the lotus, below th'Taxidermist's Hall. Seek him there, but 'fore he dies, he must know it were Penkus what undid him and guides yer killing blow."

Of course, Logan was dead when that happened, so someone else should probably bring that up.


I'll have Lavinia bring it up, since she has now read Penkus' final testament.
Angati
PC, 328 posts
Tue 10 Nov 2015
at 18:18
  • msg #330

Re: Wrapping up Parrot Island

Yeah sure, make angati feel that ooops kind of thing
Angati
PC, 329 posts
Tue 10 Nov 2015
at 18:24
  • msg #331

Re: Wrapping up Parrot Island

Anyway, this is the link to the game:

link to another game


I was think on starting at lvl 1 (sorry, but you don't know the rules, and I am no savant either...) so it feels best. At any rate, I plan at levelling the first few levels quite fast.

The setting I was thinking on is something I have not yet seen in any game here, but that I quite enjoy in many books... that is characters belonging to a military company. Young recruits in a big and old war... then things start to complicate... but at least first couple of levels in the military.

Now, I do not mind however running other adventures if you prefer.

I can run:

Hoard of the dragon.
Lost mind of Phandelver
Out of the Abyss

all of them start lvl 1 though.

So whatever you guys prefer...
This message was last edited by the player at 18:25, Tue 10 Nov 2015.
Dungeon Master
GM, 1150 posts
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DM
Tue 10 Nov 2015
at 20:29
  • msg #332

Re: Wrapping up Parrot Island

In reply to Angati (msg # 331):

Cool. What a great opportunity to have some input into what is run! I just want something with battlemaps.

Info taken from: http://merricb.com/dungeons-dr...of-dd-5e-adventures/ and amazon

Hoard of the dragon

quote:
In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate. Levels 1-7.


I have no idea what any of the above means so I have no opinion on it.


Lost Mine of Phandelver
quote:
The adventurers are hired to escort supplies to the mining village of Phandelver, but intrigues and conflict swirl around the town as factions fight over a long-lost mine: the magical Wave Echo Cave. This introductory adventure found in the D&D Starter set takes PCs from levels 1 to 5.


A bit too close to Kingdom of Opportunity for my liking. I think that Ron's efforts are likely to make this look uninteresting by comparison.

Out of the Abyss
quote:
The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you. Levels 1-15.


Wow. Sounds like quite a task for 1st level players.

I vote for the one with dragons in it. If you homebrew, would you still have maps in it?
Celene
player, 650 posts
Sorcerer 1/Cleric 1
Tue 10 Nov 2015
at 21:09
  • msg #333

Re: Wrapping up Parrot Island

ohh, that sounds so tempting. I've never tried 5ed (last bout of D&D was 'AD&D 2nd ed'), the closest thing i've tried is this Pathfinder I guess.

And then you mentioned Forgotten Realms. Ohhhhh again. I've NEVER played RPG in FR, only read tons of novels (and played computer games based in there), and loved it. I'd really love to try that. The Cult of the Dragon and the Wizards of Thay in one big pot - awesome!

However, I must admit I'm sorely pressed for time just playing this current AP, on top of everyday demands from family and job etc. I would love to try and give it a go, but I can almost say for certain that my participation would be limited. Some (much) of the time you'd need to run me as an NPC, I think. Of course, when you get it set up, my schedule may have cleared up (the kids grow up, I guess?:-)), leaving more room for it.... Hmm, it's basically up to you Beni, if you'll try and put up with it, or prefer a steady player instead.
Logan
player, 382 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Tue 10 Nov 2015
at 21:11
  • msg #334

Re: Wrapping up Parrot Island

I've played in a few 5E games trying to do Lost Mines of Phandelver that have all fizzled after the first or second combat encounter.  I certainly would like to see what happens, but I'm almost wary that it's cursed!

Hoard of the Dragons sounds interesting, as does Out of the Abyss.  I'd vote for the latter, with my only reservation being that, if the campaign does last from 1-15, it'd take years of playing here to get through the whole thing.  (Which isn't a downside, necessarily, just a big potential time investment, though no more than for Savage Tide, which is a 1-20 adventure path, right?)

So, I'd be happy with any of them, though Phandelver would probably be my top pick, with Hoard and Abyss tied for second.
Kassius
player, 238 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 11 Nov 2015
at 03:20
  • msg #335

Re: Wrapping up Parrot Island

alohan:
Claim: Alohan doesn't really need any of those potions but he wouldn't mind carrying the Barkskin and maybe the Cure serious wounds due to my presence on the front lines. Also, wouldn't it make sense for Logan to drink that lesser restoration now? If there are no objections of course.


Seems reasonable. The lesser restoration won't help Logan; it only removes temporary ability damage, and the con less is permanent ability damage, which needs a full restoration spell. I believe Lavinia said something about getting him some though...

Celene should probably take the wand of mage armor, as I assume she's the only one who can use it. Potion of invisibility to Kassius or Logan as the group's "sneaky people." Lesser restoration can be held by anyone until it's needed. That leaves the potion's of light wounds, elixir of swimming, and earth elemental gem. Any thoughts?


As for the other game, any of them sound interesting. Hoard of the Dragon and Out of the Abyss sound more epic in terms of scale and content, so I'd vote for one of them, but be happy with anything.
Angati
PC, 331 posts
Wed 11 Nov 2015
at 08:03
  • msg #336

Re: Wrapping up Parrot Island

Hmm so I think it's dragons from the what I am reading? Anyway I want to wait for on Alohans feedback on what he wants we make a decision on that.

I half only leafed through those books dragon and under dark while I am playing phandelvier first few scenes with roll20 for some friends and it's going great.  Of the two I would say that the dragons you some more convoluted story with interesting characters maybe less Dunyon crawling while the under the dark is really mostly dungeon crawling for the first few levels but with very exotic sights.
Alohan Nuari
player, 279 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 11 Nov 2015
at 11:40
  • msg #337

Re: Wrapping up Parrot Island

I cast a vote of no vote. Well, if I had to chose, I tend to lean on the side of dragon stuff.
Angati
PC, 333 posts
Wed 11 Nov 2015
at 16:51
  • msg #338

Re: Wrapping up Parrot Island

Ok, here is the link to the game... drop by, we start with char creation.

link to another game

Feel free to ask me any doubts you may have.
Dungeon Master
GM, 1151 posts
All Powerfull
DM
Wed 11 Nov 2015
at 19:44
  • msg #339

Re: Wrapping up Parrot Island

Logan
1 x potion of cure light wounds

Alohan
1 x potion of barkskin +3 (300 gp)
1 x potion of cure light wounds

Party (carried by Alohan)
1 x potion of lesser restoration (1,400 gp)
1 x potion of cure serious wounds (750 gp)

Kassius
1 x potion of invisibility (300 gp) (as Logan already has a similar skill)
1 x elixir of swimming (250 gp) (since he had his eye on it)

Celene
1 x wand of mage armour with 11 charges (200 gp)</Orange></Mono>

Angati
1 x earth elemental gem (2,250 gp)
1 x potion of cure light wounds

As always, remember to write it on your character sheet or it doesn't exist!
Dungeon Master
GM, 1152 posts
All Powerfull
DM
Wed 11 Nov 2015
at 19:46
  • msg #340

Re: Wrapping up Parrot Island

Beni, applied to join your game, but need adult access first. Your game is rated adult?!

Also, is someone else going to advance the plot, or are we going to make Beni do it like always? ;P
This message was last edited by the GM at 19:46, Wed 11 Nov 2015.
Angati
PC, 334 posts
Wed 11 Nov 2015
at 20:14
  • msg #341

Re: Wrapping up Parrot Island

How did that gem end up defaulting to me ?...


Anyway, I made it adult just to avoid any problems, I knew we are all adults so I guess it made no difference. I did not see your RTJ though, maybe it didn't go through because of this ?.

If you need me to change it down to mature or all public, just let me know.
Dungeon Master
GM, 1153 posts
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DM
Thu 12 Nov 2015
at 16:35
  • msg #342

Re: Wrapping up Parrot Island

In reply to Angati (msg # 341):

:D ok, rtj submitted.

Anyone willing to make a post and get the story rolling in THIS game? :)
Angati
PC, 335 posts
Thu 12 Nov 2015
at 17:06
  • msg #343

Re: Wrapping up Parrot Island

I was frankly waiting on the others, as I seem to be always doing that... still I'll give it a go. :)
Dungeon Master
GM, 1155 posts
All Powerfull
DM
Thu 12 Nov 2015
at 18:31
  • msg #344

Re: Wrapping up Parrot Island

In reply to Angati (msg # 343):

Just face it, you're 'Mr Exposition' in this party. :D
Angati
PC, 337 posts
Thu 12 Nov 2015
at 18:43
  • msg #345

Re: Wrapping up Parrot Island

One quick question I may have missed, we haven't leveled 3 yet, right ?
Dungeon Master
GM, 1156 posts
All Powerfull
DM
Thu 12 Nov 2015
at 20:32
  • msg #346

Re: Wrapping up Parrot Island

In reply to Angati (msg # 345):

Nope, although you're close.
Angati
PC, 339 posts
Fri 13 Nov 2015
at 08:57
  • msg #347

Re: Wrapping up Parrot Island

Does charm need contact or anything ?... also when casting it does it start an attack ? anyway of charming the guy from Celene that could avoid attacks ? Friends spell I mean... I really don't think we should go too subtle on this one.

What's your thought ?. Celene casting friends with me there to make sure he fails his safe... and take the direct route ?.

Or just ask him for Vanthus, and see his face ?.

Or try to bribe him... ?
Angati
PC, 340 posts
Fri 13 Nov 2015
at 08:59
  • msg #348

Re: Wrapping up Parrot Island

Also... was there any kind of weird animal in the boat we intercepted that I do not see in here ?.

Pity they have the ragodesha.. but was there another one ?... I was thinking about asking him if he had that, as we were informed some time back by Vanthus that around this date it would become available here... playing the eccentric lady.
Dungeon Master
GM, 1159 posts
All Powerfull
DM
Fri 13 Nov 2015
at 09:14
  • msg #349

Re: Wrapping up Parrot Island

No contact needed for charm, it has a range of 25' + 5' per 2 levels. But he will notice Celene start chanting and if he has any magical knowledge at all he will realise it is a spell.

No, I would say they this would NOT count as being in combat if Celene fires off the spell before he reacts. He would therefore NOT get the +5 bonus on his saving throw which he normally would for a charm in combat.

Kassius could make a perception check to see if any of the other strange and illegal animals are on display. He was the only one in the party who bothered to look at this, so he is the only one who gets a roll.
This message was last edited by the GM at 09:14, Fri 13 Nov 2015.
Celene
player, 652 posts
Sorcerer 1/Cleric 1
Fri 13 Nov 2015
at 12:41
  • msg #350

Re: Wrapping up Parrot Island

No, if charm person counted as a threat/attack, the conditions of the spell here

quote:
If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw

would be pretty moot. The thing is, he'd need to do a Spellcraft to even know what it was.

The plan is Angati distracts him, while Celene quietly casts the spell behind his back. He then can't even see the somatic gestures of the spell to identify it.
Angati
PC, 341 posts
Fri 13 Nov 2015
at 13:34
  • msg #351

Re: Wrapping up Parrot Island

@Celene: I loved your post...

@DM: Excuse me for posting here about the other game, its just to know if I need to find other people or just wait a bit more till you guys have the time to RTJ at link to another game

I am asking because looking for other players will take sometime, so please let me know. So far, I have Celene (that might have a slow posting rate), our dearest DM and Logan there if I am not mistaken.

[Private to GM: Please feel free to let me know if you'd rather I don't talk any further about the other game here anymore, I'd totally understand. It's just that if I need to look for other players, I need to start now... by the way, the threads are visible to you, and you can post at OOC right ?.]
Dungeon Master
GM, 1161 posts
All Powerfull
DM
Fri 13 Nov 2015
at 13:55
  • msg #352

Re: Wrapping up Parrot Island

I'll make my first OOC post tonight!

[Private to Angati: I'm totally cool with you talking about your game in our OOC thread - that is what it is for!]
Logan
player, 385 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 13 Nov 2015
at 13:57
  • msg #353

Re: Wrapping up Parrot Island

Yeah, this week has been really busy.  Ironically, getting Veteran's Day off made everything a little harder because we had two of our kids at home.  (One sick, the other off from school.)
Logan
player, 387 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 13 Nov 2015
at 14:07
  • msg #354

Re: Wrapping up Parrot Island

I'm sure it's not unique to his works, but I've been reading the Lies of Locke Lamora, which is a really great urban-crime-fantasy series and gave me the idea for the sign-language for thieves.
Angati
PC, 342 posts
Fri 13 Nov 2015
at 14:40
  • msg #355

Re: Wrapping up Parrot Island

Well in DnD 5 it comes standard with rogues... they call it CANT...

And it maybe that my pronunciation is not what it should be or that my mind is just too sick... but I can't help smiling at the name.
Logan
player, 388 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 13 Nov 2015
at 14:51
  • msg #356

Re: Wrapping up Parrot Island

I used to like the cant in Planescape, which was mostly based on rhyming slang.
Dungeon Master
GM, 1163 posts
All Powerfull
DM
Fri 13 Nov 2015
at 19:51
  • msg #357

Re: Wrapping up Parrot Island

In reply to Logan (msg # 356):

That is 'planarcant' you're thinking of. John, did you play planetscape much? Ever travel to Sigil?
Angati
PC, 344 posts
Fri 13 Nov 2015
at 19:56
  • msg #358

Re: Wrapping up Parrot Island

Never played planescape myself.
Logan
player, 390 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 13 Nov 2015
at 20:18
  • msg #359

Re: Wrapping up Parrot Island

Yeah, Planescape was actually my first introduction to D&D, back in 2E days.  I was a canny blood, rattling about the Cage.
Logan
player, 391 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Sat 14 Nov 2015
at 01:27
  • msg #360

Re: Wrapping up Parrot Island

Can't Angati give Celene a reroll on that?
Angati
PC, 345 posts
Sat 14 Nov 2015
at 07:18
  • msg #361

Re: Wrapping up Parrot Island

She can if DM allows... though I am with celene, I do not know the guys backstory so its hard to understand why he'd get that charisma roll, maybe there is a reason for it though.
Dungeon Master
GM, 1164 posts
All Powerfull
DM
Sat 14 Nov 2015
at 13:19
  • msg #362

Re: Wrapping up Parrot Island

In reply to Logan (msg # 359):

I don't know if we will get that far, but the back quarter of this module is very Planetscape centric and involves a good visit to the 'Cage'.
Alohan Nuari
player, 280 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sat 14 Nov 2015
at 13:53
  • msg #363

Re: Wrapping up Parrot Island

Damnit! this filter at work is killing my RPoL time. I hardly have anytime to post anymore. And this crap in France got me down in the dumps. Trying to get something up soon. Stay safe everyone
Angati
PC, 348 posts
Sat 14 Nov 2015
at 14:05
  • msg #364

Re: Wrapping up Parrot Island

Waiting for you at the other game when you can Alohan.
Logan
player, 392 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Sat 14 Nov 2015
at 19:44
  • msg #365

Re: Wrapping up Parrot Island

In reply to Dungeon Master (msg # 362):

Nice!  I'll be looking forward to that. I like the pace of this game, by the way. You seem to be doing a good job of keeping us on track. A lot of games seems to end up spending weeks just trying to resolve the next location or how to get around every trap.
Logan
player, 394 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Sun 15 Nov 2015
at 03:45
  • msg #366

Re: Wrapping up Parrot Island

Kassius's distrust mirrors Logan's exactly.  This feels entirely too much like Parrot Island...and Logan doesn't want to die *again*.
Alohan Nuari
player, 283 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 16 Nov 2015
at 13:25
  • msg #367

Re: Wrapping up Parrot Island

Well too bad for both of you -Alohan is already in the hole!
Logan
player, 395 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Mon 16 Nov 2015
at 18:05
  • msg #368

Re: Wrapping up Parrot Island

Alohan Nuari:
Well too bad for both of you -Alohan is already in the hole!

Yes, yes, we all know about how much Alohan is driven by the needs of his poule.
Logan
player, 396 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Mon 16 Nov 2015
at 18:08
  • msg #369

Gut Tugger

Wait, there's actually a dragon?  I thought for sure that had to be some bit of deception, and we'd find out it was actually something less threatening.
Dungeon Master
GM, 1167 posts
All Powerfull
DM
Mon 16 Nov 2015
at 18:29
  • msg #370

Gut Tugger

Logan:
Nice!  I'll be looking forward to that. I like the pace of this game, by the way. You seem to be doing a good job of keeping us on track. A lot of games seems to end up spending weeks just trying to resolve the next location or how to get around every trap.


A little bit of railroading plus Alohan just jumping into things occasionally does wonders for the game speed. Also, I have learnt a lot from the other games I've played in about how to NOT run an rpol game.

Logan:
Kassius's distrust mirrors Logan's exactly.  This feels entirely too much like Parrot Island...and Logan doesn't want to die *again*.


Oh yeah! I never thought about it like that, but this is another drop into a cavern. A bit unoriginal really.

Logan:
Wait, there's actually a dragon?  I thought for sure that had to be some bit of deception, and we'd find out it was actually something less threatening.


Huh? I didn't say Gut Tugger was a dragon!
Logan
player, 397 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Mon 16 Nov 2015
at 18:35
  • msg #371

Re: Gut Tugger

Dungeon Master:
Huh? I didn't say Gut Tugger was a dragon!

His biography says "Green Dragon."
Logan
player, 398 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Mon 16 Nov 2015
at 18:36
  • msg #372

Re: Gut Tugger

Dungeon Master:
A little bit of railroading plus Alohan just jumping into things occasionally does wonders for the game speed. Also, I have learnt a lot from the other games I've played in about how to NOT run an rpol game.

Yeah, a lot of games just seem to get hung up whenever someone has to make a choice.  I think no one wants to preempt someone else's actions (or maybe make a bad choice?)  but I've been trying to be more proactive when things like that come up and just barge into play.  I'm in a Pathfinder game as a barbarian where that works very well.
Dungeon Master
GM, 1168 posts
All Powerfull
DM
Mon 16 Nov 2015
at 18:40
  • msg #373

Re: Gut Tugger

In reply to Logan (msg # 371):

Biography? Sorry, do you mean in my recent post in the main game thread? Because in there I was very careful to not describe him as a dragon.
Logan
player, 399 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Mon 16 Nov 2015
at 18:50
  • msg #374

Re: Gut Tugger

It's on the side bar, under his name.  Where Logan's says:
 Rogue 1 HP: 11/14
 AC 18/ F0 R7 W2

(Which I guess I need to update), his says:
Gut Tugger
 NPC, 1 post
 Green
 Dragon
Mon 16 Nov 2015
at 09:07
Dungeon Master
GM, 1169 posts
All Powerfull
DM
Mon 16 Nov 2015
at 19:00
  • msg #375

Re: Gut Tugger

In reply to Logan (msg # 374):

Gotch ya. Changed :D
Celene
player, 657 posts
Sorcerer 1/Cleric 1
Mon 16 Nov 2015
at 21:36
  • msg #376

Re: Gut Tugger

Afraid it's still there (post #46). Guess you can't change that retroactively? :-)
Logan
player, 401 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Mon 16 Nov 2015
at 21:57
  • msg #377

Re: Gut Tugger

I don't think the bio lines change retroactively, which is nice if you're using them to track HP or what-not, but less useful if you want to change them.
Alohan Nuari
player, 285 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 17 Nov 2015
at 00:42
  • msg #378

Re: Gut Tugger

GMs learn from each other. Pacing is important and John does a fantastic job of pushing forward when  things stagnant. I'm not the best at it but I can use John as an example. Oh and these enemy vignettes. I need to start going these.
Dungeon Master
GM, 1174 posts
All Powerfull
DM
Tue 17 Nov 2015
at 08:25
  • msg #379

Re: Gut Tugger

But I got the idea for villain vignettes from you! Remember Silver Fang's intro in KoO?

In the module they give all these fantastic backgrounds for the bad guys going back to their childhoods but there is no way that the characters will ever find it out. Seems like such a waste.

Re: Retrospectively changing a biography. No, it can't be done. But I can live with that.
Dungeon Master
GM, 1180 posts
All Powerfull
DM
Wed 18 Nov 2015
at 14:06
  • msg #380

The Crucible

So... Rising water. Illusionary walls with snipers behind. A crocodile. What do you think of the Crucible set piece trap? I'm a bit... meh. Since water is such good cover it robs the situation of a lot of the tension.
Kassius
player, 245 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 18 Nov 2015
at 14:15
  • msg #381

The Crucible

One thing that could help is if the water only grants cover if you're actually swimming in it (i.e. in the deep parts). If you're in the shallow ends that are just difficult terrain, we could rule that it's only partial cover?
Dungeon Master
GM, 1181 posts
All Powerfull
DM
Wed 18 Nov 2015
at 14:55
  • msg #382

The Crucible

In reply to Kassius (msg # 381):

Yep, I thought we already had that rule!
Kassius
player, 246 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 18 Nov 2015
at 16:38
  • msg #383

The Crucible

Whoops, ok. Ignore me then. :-)
Dungeon Master
GM, 1182 posts
All Powerfull
DM
Wed 18 Nov 2015
at 17:15
  • msg #384

The Crucible

You know, I should really write these house rules down somewhere :D :p
Dungeon Master
GM, 1190 posts
All Powerfull
DM
Thu 19 Nov 2015
at 08:41
  • msg #385

Re: Wrapping up Parrot Island

Logan:
...though no more than for Savage Tide, which is a 1-20 adventure path, right?...


Yep, the savage tide adventure path stretches over 12 modules and takes characters from 1st level to somewhere around level 20/21 at the end.
Celene
player, 663 posts
Sorcerer 1/Cleric 1
Thu 19 Nov 2015
at 11:33
  • msg #386

Re: Wrapping up Parrot Island

GM:
OOC: Are all thee of Kibeti's attacks primaries? His AoO is crazy!


If you were asking, then yes, the "Natural Attacks by Size" table clearly states that they are all primary attacks.

I'm not entirely sure if it can use all of its' attacks in an Attack of Opportunity, though? In order to use all of its' attacks, it has to attack with a full attack action (a standard attack only gives it one of its' attacks). Is it possible to do a full attack in an AoO? I don't know... The rules does state that " An attack of opportunity is a single melee attack", though. I'd say it sounds like Kibby can only attack with one bite or one claw...?
Angati
PC, 353 posts
Thu 19 Nov 2015
at 12:03
  • msg #387

Re: Wrapping up Parrot Island

I think on an attack of opportunity, on makes one primary attack, not all... at any rate, thats something to have clarified for next combat, lets not go back on a living crocodile :)
Kassius
player, 247 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Thu 19 Nov 2015
at 13:34
  • msg #388

Re: Wrapping up Parrot Island

Celene:
GM:
OOC: Are all thee of Kibeti's attacks primaries? His AoO is crazy!


If you were asking, then yes, the "Natural Attacks by Size" table clearly states that they are all primary attacks.

I'm not entirely sure if it can use all of its' attacks in an Attack of Opportunity, though? In order to use all of its' attacks, it has to attack with a full attack action (a standard attack only gives it one of its' attacks). Is it possible to do a full attack in an AoO? I don't know... The rules does state that " An attack of opportunity is a single melee attack", though. I'd say it sounds like Kibby can only attack with one bite or one claw...?


I believe there were actually two ruling mistakes you made in our favor.

First of all, yes, Kibeti can only make on AoO, even though multiple attacks are primary. The multiple attacks being primary just means that when Kibeti full attacks, all are at full bonus to hit and add the full strength bonus to damage, whereas secondary attacks have -5 to hit and do +1/2 strength damage.

Second, I don't think he should have gotten one AoO in the first place. Assuming the crocodile had the grab special ability (that's what allowed it to make a free grapple attempt after a hit, right?), that doesn't provoke an AoO.
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.


Not complaining, just don't want to make Kibeti the supercat even more super. He's tough enough as he is without needing to get 3 AoOs every opportunity!
This message was last edited by the player at 13:34, Thu 19 Nov 2015.
Angati
PC, 354 posts
Thu 19 Nov 2015
at 14:04
  • msg #389

Re: Wrapping up Parrot Island

quote:
So the best anyone in the party has is low-light vision, right? You guys are going to need a light source at some point, just saying...

Trusty old Angati will get the lights going on next turn, when she finishes showing her armoured ass to the archers.
Dungeon Master
GM, 1193 posts
All Powerfull
DM
Thu 19 Nov 2015
at 14:13
  • msg #390

Re: Wrapping up Parrot Island

In reply to Kassius (msg # 388):

quote:
First of all, yes, Kibeti can only make on AoO, even though multiple attacks are primary.


This is meant to be "First of all, yes, Kibeti can only make ONE AoO, even though multiple attacks are primary", right?

Duh! Well, I think the first AoO was enough anyway.

quote:
Second, I don't think he should have gotten one AoO in the first place. Assuming the crocodile had the grab special ability (that's what allowed it to make a free grapple attempt after a hit, right?), that doesn't provoke an AoO


Um, can you check it out please?

http://paizo.com/pathfinderRPG...sters/crocodile.html

I mean, it doesn't say it has the grab ability, just that it's bite gives it a free grab attack if it hits. Or is it taken for granted that this is a grapple that doesn't trigger an AoO? Abilities are: Death roll, hold breath & sprint. No grab or improved grab.
Dungeon Master
GM, 1194 posts
All Powerfull
DM
Thu 19 Nov 2015
at 14:14
  • msg #391

Re: Wrapping up Parrot Island

Double duh! Just clicked on the grab ability and read the rules. Got it wrong, shouldn't have triggered the AoO. OK, you guys got lucky this time! :D :D
Kassius
player, 249 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Thu 19 Nov 2015
at 16:41
  • msg #392

Re: Wrapping up Parrot Island

Dungeon Master:
In reply to Kassius (msg # 388):

quote:
First of all, yes, Kibeti can only make on AoO, even though multiple attacks are primary.


This is meant to be "First of all, yes, Kibeti can only make ONE AoO, even though multiple attacks are primary", right?



Yup, typo!

Yeah, Grab is a common enough ability that they don't even list it under special qualities to explain it, instead just specifying it as a rider on certain attacks and assuming that you've memorized the rule. Because of course you have, right? :-)

Lucky us!
Alohan Nuari
player, 288 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Fri 20 Nov 2015
at 00:23
  • msg #393

Re: Wrapping up Parrot Island

and the rich keep getting richer. Looking at you Kassius.
Angati
PC, 357 posts
Fri 20 Nov 2015
at 10:13
  • msg #394

Re: Wrapping up Parrot Island

quote:
WELCOME TO LEVEL THREE PEOPLE! WELL DONE!!


Lol it somehow feels like you think that there is no way in hell we can make it alive at lvl 2 :)

Not complaining though... working on the char
Celene
player, 666 posts
Sorcerer 1/Cleric 1
Fri 20 Nov 2015
at 10:15
  • msg #395

Re: Wrapping up Parrot Island

Wuhuuuuu!!

But i follow you Beni - he just didn't want us hopelessly outgunned yet again:-)
Celene
player, 668 posts
Sorcerer 1/Cleric 1
Fri 20 Nov 2015
at 11:23
  • msg #396

Re: Wrapping up Parrot Island

quote:
12:20, Today: Celene rolled 6 using 1d6.  Hp level 3. Go dice, go!!!


I f****** OWN the d6 :-)
Angati
PC, 358 posts
Fri 20 Nov 2015
at 11:45
  • msg #397

Re: Wrapping up Parrot Island

So guys... I am thinking about a possible combination of classes that might be damned fun to play with Angati

That would be taking the route of the witch

As Dual cursed, Angati gets to make people repeat rolls (as you well know).

So Idea here would be to take a level on witch or so, (I think it really fits the character) and get a few hexes under my belt (namely evil eye, misfortune, slumber...) as I would not be incrementing many levels on witch, that means that the DC to overcome them, won't be going up so much... but maybe it's still worth it, taking into account the misfortune power.

She'd be a hell of a debuffer.

Whats your thought ?
This message was last edited by the player at 11:46, Fri 20 Nov 2015.
Angati
PC, 359 posts
Fri 20 Nov 2015
at 12:05
  • msg #398

Re: Wrapping up Parrot Island

Hmmm... I am thinking I'll continue sticking to my original idea... and just go on on oracle.
Celene
player, 669 posts
Sorcerer 1/Cleric 1
Fri 20 Nov 2015
at 12:08
  • msg #399

Re: Wrapping up Parrot Island

I thought she already WAS a witch... Oh, you mean the witch class... sorry :-)

Seriously, I don't know the first thing of the witch class, so I'm not helping anything here, but on a general (game fun) level i'd just caution against going too much for passive debuffing (unless it's really what makes you tick) - having a bit of active options (in my oppinion) makes for more fun.
This message was last edited by the player at 12:10, Fri 20 Nov 2015.
Dungeon Master
GM, 1198 posts
All Powerfull
DM
Fri 20 Nov 2015
at 13:34
  • msg #400

Re: Wrapping up Parrot Island

Joahnnes: You are such a cheater!

Beni: Go for whatever you like although I do have two general hints: 1) no more passive buffing, although it is super for the party it is boring for you as a player 2) please think flexibility. Although the Angati/Celene dream team is great against low level human targets you guys need to be ready for other stuff.

Beni: Yeah, there is some crazy shit coming up. You guys need to be suitably pumped and ready.

General: Just want to say how much I am enjoying myself and what a pleasure it is to play with you guys.
Kassius
player, 251 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Fri 20 Nov 2015
at 16:19
  • msg #401

Re: Wrapping up Parrot Island

Dungeon Master:
General: Just want to say how much I am enjoying myself and what a pleasure it is to play with you guys.


Agreed!

quote:
So guys... I am thinking about a possible combination of classes that might be damned fun to play with Angati


Sounds fun and flavorful; unfortunately the pathfinder system discourages multiclassing, and particularly discourages full-casters classes from multi-classing. In the intermediate-long term, lower caster level and missing out on higher level spells hurt a lot.


Also, Level 3 means Kibeti gets weird and magical and stuff. Oh goody!
Dungeon Master
GM, 1201 posts
All Powerfull
DM
Fri 20 Nov 2015
at 16:34
  • msg #402

Re: Wrapping up Parrot Island

In reply to Kassius (msg # 401):

Just teach that cat to fight weird stuff, that is all I ask!
Kassius
player, 253 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Fri 20 Nov 2015
at 16:53
  • msg #403

Re: Wrapping up Parrot Island

In reply to Dungeon Master (msg # 402):

Done! I get a bonus trick at level 3, and spent it on the "attack anything" trick.
Angati
PC, 360 posts
Fri 20 Nov 2015
at 19:42
  • msg #404

Re: Wrapping up Parrot Island

Ok, got Eldritch thingy... so I am getting arcane bond or familiar.... still need to decide.

Also, got Divine favour, which should help me help more as fighter, which I think will be soon needed.
Kassius
player, 254 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Fri 20 Nov 2015
at 19:57
  • msg #405

Re: Wrapping up Parrot Island

As an Oracle, I'd go with a familiar instead of bonded item. First of all, familiars are awesome, fun, and enjoyable to roleplay. Bonded items are a cool fashion accessory, but less fun. Purely my opinion.

Mechanically, Bonded Item doesn't give as much to a spontaneous caster like an oracle as it would to a wizard/cleric type caster. For a prepared caster, the ability to spontaneously cast one spell they know/have written in their spellbook, but haven't prepared is an incredible boost in flexibility. For an oracle, who can already cast spontaneously, it's just one extra spell/day. Nice, but not that impressive. The familiar can still work as a scout, extra pair of hands, etc. I particularly like taking Improved familiar, maximizing 'use magic device' and giving it a few wands. Suddenly, you've almost doubled the amount of actions you get each round. The "Familiar Spell" Metamagic feat is another way to accomplish a similar effect.

Either is solid though!
Logan
player, 406 posts
Rogue 2 HP: 14/14
AC 18/ F0 R7 W2
Fri 20 Nov 2015
at 20:03
  • msg #406

Re: Wrapping up Parrot Island

Updated my character.  My rapier deals a little more damage now, thanks to the Weapon Finesse damage boost from the Unchained Rogue, and my sneak attacks are a little better.
Angati
PC, 362 posts
Fri 20 Nov 2015
at 21:11
  • msg #407

Re: Wrapping up Parrot Island

Thanks Kassius, I had reached more or less the same decision...

I think I am going to go for a talking swearing bird...

I am thinking a Blackbird, copying stats from Thrush.. its also a singing bird like the Thrush.... so if DM is ok with it....
Alohan Nuari
player, 291 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sat 21 Nov 2015
at 01:13
  • msg #408

Re: Wrapping up Parrot Island

Alright Aengus/Kassius/Aldagan, what should I take for level 2, unchaind Monk of Savage Barb.
EDIT: Too late, went Barb. But this fucking dice roller. I rolled a 5 for HPs. How unbelievable is this shit.
This message was last edited by the player at 01:47, Sat 21 Nov 2015.
Kassius
player, 255 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Sat 21 Nov 2015
at 22:43
  • msg #409

Re: Wrapping up Parrot Island

In reply to Alohan Nuari (msg # 408):

Kind of depends on where you see the character going. Barbarian will give you more combat prowess, monk more flexibility, skills, and weird mystical abilities. Although the right rage powers gives you some pretty interesting abilities as well. I could see Alohan going the superstitious/witch hunter/spell sunder route: Spell Sunder would let you literally rip apart spells with your bare hands!
Angati
PC, 363 posts
Sun 22 Nov 2015
at 19:17
  • msg #410

Re: Wrapping up Parrot Island

quote:
10:23, Today: Alohan Nuari rolled 6 using 1d6.  Falling damage.
10:23, Today: Alohan Nuari rolled 9 using 1d20+5.  Reflex Save.
10:21, Today: Alohan Nuari rolled 9 using 1d20+7.  Acrobatics Jump.
Note: unbelievable...

I read your post and just had to laugh out loud...  just wait... with that 9 in acrobatics jump, Maybe Angati can help you come up before needing to roll your dmg...

Oh man your only max goes to damage.
Alohan Nuari
player, 293 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sun 22 Nov 2015
at 19:19
  • msg #411

Re: Wrapping up Parrot Island

can I use my misfortune? I mean... all my level 3 HPs is gone to me falling on my face.
Dungeon Master
GM, 1202 posts
All Powerfull
DM
Sun 22 Nov 2015
at 19:27
  • msg #412

Re: Wrapping up Parrot Island

Yes, you can use your MF to retry the jump. If you fail again then the damage room stands.
Celene
player, 671 posts
Sorcerer 2/Cleric 1
Sun 22 Nov 2015
at 23:11
  • msg #413

Re: Wrapping up Parrot Island

Level 2 of sorcerer is pretty simple. GM, is this ok?

hp: +6
feat: Spell focus (conjuration)
Favored class bonus: +1 spell (level 0): Message
New spell level 0: Dancing lights
Skill ranks (4): disguise, stealth, knowledge (planes), Intimidate
Spells pr. day: level 1:+1
BAB: +1
Will save: +1
Celene
player, 673 posts
Sorcerer 2/Cleric 1
Mon 23 Nov 2015
at 07:52
  • msg #414

Re: Wrapping up Parrot Island

quote:
Yes, you get equal amounts of non-lethal damage healing for free. All healed up.



Ok, but non-lethal damage is still in your summary...
Dungeon Master
GM, 1206 posts
All Powerfull
DM
Mon 23 Nov 2015
at 07:57
  • msg #415

The Lotus Dragon's Lair

Opps, fixed.
Dungeon Master
GM, 1209 posts
All Powerfull
DM
Mon 23 Nov 2015
at 08:26
  • msg #416

Re: Wrapping up Parrot Island

Celene:
Level 2 of sorcerer is pretty simple. GM, is this ok?

hp: +6
feat: Spell focus (conjuration)
Favored class bonus: +1 spell (level 0): Message
New spell level 0: Dancing lights
Skill ranks (4): disguise, stealth, knowledge (planes), Intimidate
Spells pr. day: level 1:+1
BAB: +1
Will save: +1


All good, except just remind me why you get an extra spell as you favoured class bonus...
Dungeon Master
GM, 1210 posts
All Powerfull
DM
Mon 23 Nov 2015
at 08:29
  • msg #417

Re: Wrapping up Parrot Island

Alohan Nuari:
Alright Aengus/Kassius/Aldagan, what should I take for level 2, unchaind Monk of Savage Barb.
EDIT: Too late, went Barb. But this fucking dice roller. I rolled a 5 for HPs. How unbelievable is this shit.


Yeah, Johannes soaks up all the good rolls, it is so BS...

Angati:
Thanks Kassius, I had reached more or less the same decision...

I think I am going to go for a talking swearing bird...

I am thinking a Blackbird, copying stats from Thrush.. its also a singing bird like the Thrush.... so if DM is ok with it....


Sure, fine by me.
Celene
player, 679 posts
Sorcerer 2/Cleric 1
Mon 23 Nov 2015
at 12:09
  • msg #418

Re: Wrapping up Parrot Island

Dungeon Master:
All good, except just remind me why you get an extra spell as you favoured class bonus...


ARG - human - favored class options:
Sorcerer: Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast

Is it ok?
Dungeon Master
GM, 1212 posts
All Powerfull
DM
Mon 23 Nov 2015
at 13:03
  • msg #419

The Lotus Dragon's Lair

Yep, cool.
Celene
player, 683 posts
Sorcerer 2/Cleric 1
Tue 24 Nov 2015
at 07:52
  • msg #420

The Lotus Dragon's Lair

quote:
Standard Action:
Move Action:
Free/Swift Action:
HP: 28/28  AC: 18  CMD: 18 | 20 vs grapple Saves: +7/+5)/+0
Rage: 8  |  8  Stunning Fist: 1  |  1 Note: GOOD DAMNIT! You guys are fast! 25 some posts in one day!


Alohan, what IS your AC?? Before C cast mage armour it said 17, and now 18. Mage armour is +4 armor bonus. Do you have something else that gives an armor bonus (+3), so the spell only gives you a slight (+1) bonus?

And yeah, we're fast but your posts on the other hands are so great and full of flavour!!
Angati
PC, 368 posts
Tue 24 Nov 2015
at 10:23
  • msg #421

The Lotus Dragon's Lair

The door to our right when we enter worries me...

Still, if no one has any better plan... I think we should charge in... I'll take lead as I said...  just in case they get a free readied shot at whoever comes in first ok... ?.
Celene
player, 684 posts
Sorcerer 2/Cleric 1
Tue 24 Nov 2015
at 11:54
  • msg #422

The Lotus Dragon's Lair

With 7-8 crossbow attacks against you in one round?? Are you insane? :-)

IF that's the plan I better give you the +4 shield bonus too.
Or is your AC so high it doesn't matter??
Or can we supply you with half/full cover, e.g. carrying something large? GM, can the other door be taken off then hinges, and carried for just a round as cover?
Angati
PC, 369 posts
Tue 24 Nov 2015
at 12:30
  • msg #423

The Lotus Dragon's Lair

I am going to get 1 minute Blurr, and in all out defence that would make me 23 AC plus 20% miss chance... which I guess should be enough to avoid at least 80% of the attacks. I don't recall how many uses you have of shield... but I will probably get all the attacks just this one round.. if you give shield to Angati though, she will try to get into the thick of it.

Also... I am going to economise in my spells as I believe I am the only one that can cast cure light wounds (I don't recall if you could do it to Celene ?... certainly you have your channels, but I prefer to loose some attack power to save for more healings.
Celene
player, 685 posts
Sorcerer 2/Cleric 1
Tue 24 Nov 2015
at 13:00
  • msg #424

The Lotus Dragon's Lair

No worries, both you, me and kassius have CLW. Plus i have 5 channels left.

Sorry, just found out Shield is caster only...
Alohan Nuari
player, 295 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Tue 24 Nov 2015
at 13:07
  • msg #425

The Lotus Dragon's Lair

I would hate to walk into an obvious trap. Maybe we should try the other way? I would say maybe going back but there is caltrops and junk all over the floor
Kassius
player, 259 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Tue 24 Nov 2015
at 13:28
  • msg #426

The Lotus Dragon's Lair

Dungeon Master:
Kassius:
Then, he walks silently up to the door, placing his hand on the wood. Closing his eyes, he pushes his senses to the other side, trying to see what lies hidden.
Activating Door Sight (http://www.d20pfsrd.com/classe...l-domain/exploration)


OOC: The DM's jaw drops as he reads the ability description and begins to comprehend the consequences. ANY SURFACE! ANY MATERIAL! 6' THICK PLUS ½ CLERIC LEVEL! And you have low light vision! So I never get to ambush you guys ever again?!

Don't you worry. I will adapt and overcome Kassius, adapt and overcome :D


Yeah, it's one of the more awesome 1st lvl domain abilities. Note that it's limited times per day, so I can't do it to every door, just the obvious trap ones. Going from Clairaudience, I'm not sure my low-light vision matters,
Clairaudience:
"Unlike other scrying spells, this spell does not allow magically or supernaturally enhanced senses to work through it. If the chosen locale is magically dark, you see nothing. If it is naturally pitch black, you can see in a 10-foot radius around the center of the spell's effect."

Dungeon Master
GM, 1217 posts
All Powerfull
DM
Tue 24 Nov 2015
at 14:12
  • msg #427

The Lotus Dragon's Lair

Celene:
Alohan, what IS your AC?? Before C cast mage armour it said 17, and now 18. Mage armour is +4 armor bonus. Do you have something else that gives an armor bonus (+3), so the spell only gives you a slight (+1) bonus?


Alohan has a natty little vest he wears which gives +3 armour bonus. Since mage hand gives a +4 armour bonus and they don't stack, that means his AC only improves by one. But importantly it get's him one step closer to his dream of wandering through the dungeon maked.

Angati:
Still, if no one has any better plan... I think we should charge in... I'll take lead as I said...  just in case they get a free readied shot at whoever comes in first ok... ?.


Kassius reports that they don't have shots 'readied' as such - they know the party is wandering around the dungeon somewhere, but they don't seem to know that you're right on the other side of the door, and they can't keep shots readied hour after hour. So if the party bursts in, they will have the first action round.

Alohan Nuari:
I would hate to walk into an obvious trap. Maybe we should try the other way? I would say maybe going back but there is caltrops and junk all over the floor


Heh :D

Angati:
Also... I am going to economise in my spells as I believe I am the only one that can cast cure light wounds (I don't recall if you could do it to Celene ?... certainly you have your channels, but I prefer to loose some attack power to save for more healings.


Both Celene can burn a prepared 1st level spell and cast CLW despite it not being on her known spell list. Kassius can likewise burn a first level spell slot to cast CLW despite it also not being on his known spell list. There is a lot of healing available to this party, although using it digs into your offensive spell casting.
Kassius
player, 260 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Tue 24 Nov 2015
at 14:26
  • msg #428

Re: The Lotus Dragon's Lair

Dungeon Master:
Both Celene can burn a prepared 1st level spell and cast CLW despite it not being on her known spell list. Kassius can likewise burn a first level spell slot to cast CLW despite it also not being on his known spell list. There is a lot of healing available to this party, although using it digs into your offensive spell casting.


Actually, CLW is on my spell known list. Hunters don't get it for free, unlike some classes (ehem clerics/oracles). I had to specifically take it as one of my choices, but I did, because healing is quite helpful!
Angati
PC, 370 posts
Tue 24 Nov 2015
at 15:29
  • msg #429

Re: The Lotus Dragon's Lair

Only Life oracles get it for free... me I have it as one of the few spells I have learned :)

Still... its good to have it.

Anyway, I'll use one minutes worth of Blur and enter moving past the blockade to the thick of them... will only be providing cover and advance to them ok ?. Let's see if this works.
Angati
PC, 372 posts
Tue 24 Nov 2015
at 18:30
  • msg #430

Re: The Lotus Dragon's Lair

I only have 5 1st lvl spells to cast, you guys think I should also use one protect from evil or divine favor ? (divine favour gives me +2 to attacks, which makes me a much more fearsome warrior but does not add to defence... protect from evil.. well, it will depend on wether they are evil or not... I'll bet a good number of them are though...).

Still... only 5 spells to use, and this is first combat...
Kassius
player, 261 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Tue 24 Nov 2015
at 19:19
  • msg #431

Re: The Lotus Dragon's Lair

Angati:
Only Life oracles get it for free... me I have it as one of the few spells I have learned :)


"In addition to the spells gained by oracles as they gain levels, each oracle also adds all of either the cure spells or the inflict spells to her list of spells known (cure spells include all spells with “cure” in the name, inflict spells include all spells with “inflict” in the name). These spells are added as soon as the oracle is capable of casting them. This choice is made when the oracle gains her first level and cannot be changed."


Life oracles just get extra healing related spells (like restoration, breath of life, etc.) and can gain the ability to channel. But all (good and some neutral aligned) oracles gain the basic cure-line of spells.

Amusing side-note: Cure spells are defined as all spells with "cure" in the name. Technically, this includes "ObsCURE Object" and "seCURE" Shelter." So by an overly rules-lawyery argument, you should got those spells as spells known as well! :-)

quote:
I only have 5 1st lvl spells to cast, you guys think I should also use one protect from evil or divine favor ? (divine favour gives me +2 to attacks, which makes me a much more fearsome warrior but does not add to defence... protect from evil.. well, it will depend on wether they are evil or not... I'll bet a good number of them are though...).

Divine favor is pretty sweet. How do you get +2 at this level? It normally doesn't go to +2 until level 6. Note it also adds to damage.
Angati
PC, 373 posts
Tue 24 Nov 2015
at 21:24
  • msg #432

Re: The Lotus Dragon's Lair

In reply to Kassius (msg # 431):

Ahhh you are right I get only +1. Still shouldn't it be at lvl 4 that one gets +2 ? or do you need to wait till lvl 6 ? seems weird.

As for the spells on oracle, you are right, and I did it right... I think, I cannot get any other spells :).
Angati
PC, 374 posts
Tue 24 Nov 2015
at 21:28
  • msg #433

Re: The Lotus Dragon's Lair

@DM Question:
If they had readied action to fire, shouldn't they fire before we get to attack them ?.
If they don't I guess they are not surprised ?
And also if they don't... what are they going to do with their crossbows other than eat them when we get next to them ?....
Dungeon Master
GM, 1221 posts
All Powerfull
DM
Wed 25 Nov 2015
at 07:04
  • msg #434

Re: The Lotus Dragon's Lair

Angati:
If they had readied action to fire, shouldn't they fire before we get to attack them ?.


I ruled that they weren't readied. They only knew that you guys were in the vicinity, not that you were coming through in the next 60 seconds. They can't just sit there all day with the 'readied' state.

Angati:
If they don't I guess they are not surprised ?


No, they are not surprised at least.

Angati:
And also if they don't... what are they going to do with their crossbows other than eat them when we get next to them ?....


Heh. Yeah, not good for them! They'll have to just drop them and draw hand to hand weapons.
Celene
player, 688 posts
Sorcerer 2/Cleric 1
Wed 25 Nov 2015
at 08:07
  • msg #435

Re: The Lotus Dragon's Lair

Alohan, from game thread:
Note: Question for Celene, does everyone get this divine favor on their first attack?

@alohan, yes, all allies (within 15 feet when i use it) benefit from divine VESSEL. Sorry, my bad i started mis-naming it. There are just too many 'divines'...:-)

Divine favor is a 1st level spell, this divine essence is a domain power.

BUT it only last one round so you'd have to spend it this round. Anything to throw?
Dungeon Master
GM, 1226 posts
All Powerfull
DM
Wed 25 Nov 2015
at 12:46
  • msg #436

Change in Posting Frequency

Just to let you all know, I am now officially changing to processing turns every second day. This is because of the new job I'm starting and because I'm finding it hard to keep up what with Beni's game also being very active. I hope you're all OK with that - I think it will be good for all of us to slow down a bit.
Celene
player, 689 posts
Sorcerer 2/Cleric 1
Wed 25 Nov 2015
at 12:53
  • msg #437

Re: Change in Posting Frequency

Dungeon Master:
...I think it will be good for all of us to slow down a bit.


You got that RIGHT! :-) Boy, I'm feeling unable to get a grasp of the real World here!!


But yes of course it's all right, whatever you (and everyone else) can handle is what we do!

It'll get harder to finish off trivial business (like checking/listening endless amounts of doors etc.) quickly in a row of short messages but we'll see how we do it.
Angati
PC, 375 posts
Wed 25 Nov 2015
at 14:09
  • msg #438

Re: Change in Posting Frequency

No problem at all... I will also get to breathe more with the game, as it takes quite some time to resolve each turn.

I just wanted to give it a good initial push.
Angati
PC, 376 posts
Wed 25 Nov 2015
at 14:10
  • msg #439

Re: Change in Posting Frequency

Also... Angati will try hard that the guys getting the sleep save fail it  ok ?.
Logan
player, 410 posts
Rogue 3 HP: 21/21
AC 18/ F1 R7 W3
Wed 25 Nov 2015
at 15:16
  • msg #440

Re: Change in Posting Frequency

Slowing down works for me, especially in the next month and a half here.  I'll probably be slower to post during Thanksgiving through the weekend, and then I'll be seeing family again the week of Christmas, trying to find enough stuff for all the kids to do in my parents' retirement community to not drive us all crazy.
Alohan Nuari
player, 297 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 25 Nov 2015
at 16:21
  • msg #441

Re: Change in Posting Frequency

Great, the days I have off and now you guys want to slow down.

EDIT: Despite the now slow posting we are adopting, I want to see what the result is for the sleep spell. I will hang out until then. Happy turkey day eve guys!
This message was last edited by the player at 16:36, Wed 25 Nov 2015.
Dungeon Master
GM, 1227 posts
All Powerfull
DM
Wed 25 Nov 2015
at 18:30
  • msg #442

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 441):

The sleep spell drops thieves 1, 5 & 7. Logan kills thief 2.
Angati
PC, 377 posts
Wed 25 Nov 2015
at 19:23
  • msg #443

Re: Change in Posting Frequency

Aye, good thanks giving day to you guys.
Dungeon Master
GM, 1228 posts
All Powerfull
DM
Wed 25 Nov 2015
at 19:44
  • msg #444

Re: Change in Posting Frequency

Angati just killed thief 3. Their front line is down!

Happy thanks giving!
Celene
player, 691 posts
Sorcerer 2/Cleric 1
Wed 25 Nov 2015
at 20:55
  • msg #445

Re: Change in Posting Frequency

wow, they're dropping like flies! And we've got live victims to get to talk on the stretcher! :-D

Yes, happy holidays to all ya yanks!
Kassius
player, 264 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Wed 25 Nov 2015
at 22:00
  • msg #446

Re: Change in Posting Frequency

Happy thanksgiving to all! I'm visiting my inlaws, so my occasionally post slowly, but I don't expect much disruption. That said, I'm fine with going to the slower rate.



On a different note, Spellcasters (Angati and Celene) should be aware that Kibeti now has spell resistance 7. If you cast a spell that targets him that allows SR, whether beneficial or not, you must make a caster level check DC 7 or the spell does not effect him. Non-spell magical effects (like channeling, divine vessel, and misfortune) should still work fine though.
Celene
player, 692 posts
Sorcerer 2/Cleric 1
Thu 26 Nov 2015
at 12:22
  • msg #447

Re: Change in Posting Frequency

Celene:
Dungeon Master:
...I think it will be good for all of us to slow down a bit.

You got that RIGHT! :-) Boy, I'm feeling unable to get a grasp of the real World here!!

But yes of course it's all right, whatever you (and everyone else) can handle is what we do!


Not sure how good an idea it was to slow down. I NEED my midday fix real baddd!!! :-)
Dungeon Master
GM, 1229 posts
All Powerfull
DM
Thu 26 Nov 2015
at 13:45
  • msg #448

Re: Change in Posting Frequency

In reply to Celene (msg # 447):

Heh heh. Well, I am trapped at home with a sick child so I have nothing else to do. So much for my productive plans for the day.

Let's see.
1: Asleep
2: Killed by Logan
3: Killed by Angati (since 2 was already dead when she attacked)
4: Resisted sleep spell. Then gets face ripped off by Kibeti (since 2 was dead)
5: Asleep
6: Severely injured by Kassius' two arrows (since 7 was down)
7: Asleep
T: Undamaged so far

THings are looking grim for them!
Celene
player, 695 posts
Sorcerer 2/Cleric 1
Fri 27 Nov 2015
at 08:57
  • msg #449

Re: Change in Posting Frequency

Dungeon Master:
OOC: I'm adding a 'kill-o-meter' so you murder-monkeys can keep track of your progress through the dungeon.

Dragon Lotus Guildsman Incapacitated: 7/30


uuuh, is that 30 before or after bosses?

hang on, had made a long post but then just before submitting AGAIN realised i hadn't prepared that spell i wanted to use...:-(

will post later, not too late...
Dungeon Master
GM, 1241 posts
All Powerfull
DM
Fri 27 Nov 2015
at 09:21
  • msg #450

Re: Change in Posting Frequency

In reply to Celene (msg # 449):

The 30 doesn't include the bosses!

It is an entire thieves guild you are trying to take down, what did you expect? Like 10 guys down there?
Celene
player, 697 posts
Sorcerer 2/Cleric 1
Fri 27 Nov 2015
at 18:44
  • msg #451

Re: Change in Posting Frequency

"Kibeti!!! Down boy, down!!"

I sure hope that torturer isn't all dead, but just unconscious, ruining the use of a fine spell.....
Dungeon Master
GM, 1246 posts
All Powerfull
DM
Fri 27 Nov 2015
at 19:05
  • msg #452

Re: Change in Posting Frequency

In reply to Celene (msg # 451):

Oh yeah, just as well you mentioned that. I am so used to treating 'unconscious' as 'out of the fight'.
Logan
player, 414 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Tue 1 Dec 2015
at 18:04
  • msg #453

Re: Change in Posting Frequency

I'm working on my post right now, but Logan dealt the required damage to kill "Crusher."

Or maybe I need a different tense?  'Will have dealt?'
This message was last edited by the player at 18:04, Tue 01 Dec 2015.
Dungeon Master
GM, 1253 posts
All Powerfull
DM
Tue 1 Dec 2015
at 18:29
  • msg #454

Re: Change in Posting Frequency

Will would have had.
Dungeon Master
GM, 1254 posts
All Powerfull
DM
Tue 1 Dec 2015
at 18:29
  • msg #455

Re: Change in Posting Frequency

15 points of damage? Damn, you guys are a bunch of bullies!
Logan
player, 416 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Tue 1 Dec 2015
at 18:42
  • msg #456

Re: Change in Posting Frequency

In reply to Dungeon Master (msg # 455):

And that's without any sneak attack!  Wait until Logan gets the chance to flank someone with two-weapon fighting.  Then we'll see some real damage.
Kassius
player, 267 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Wed 2 Dec 2015
at 03:03
  • msg #457

Re: Change in Posting Frequency

Sorry for not posting earlier. My plane flying home from thanksgiving was 3 hours late, which meant instead of getting home at 1 AM, I got home at 4 AM. I've been sleeping, recovering, and catching-up on work since then, and haven't gotten a chance to even check rpol for the past few days.
Alohan Nuari
player, 302 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 2 Dec 2015
at 03:09
  • msg #458

Re: Change in Posting Frequency

Where did you end up going? I know you are somewhere on the east coast so I can imagine the rain put a wrench in your plans.
Alohan Nuari
player, 303 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 2 Dec 2015
at 11:48
  • msg #459

Re: Change in Posting Frequency

Only Beni can make me anxious to see if he gets to torture someone.
Angati
PC, 382 posts
Wed 2 Dec 2015
at 12:03
  • msg #460

Re: Change in Posting Frequency

Bah ! Angati gets her kick from tricking and fooling them, if real torture is actually involved she sees no fun in it, and would actually avoid it... I don't think this situation would justify in her mind, actually torturing them...

But the setting was marvellous to let it pass...
Kassius
player, 269 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Wed 2 Dec 2015
at 15:40
  • msg #461

Re: Change in Posting Frequency

Alohan Nuari:
Where did you end up going? I know you are somewhere on the east coast so I can imagine the rain put a wrench in your plans.


Boston. Had nothing to do with the rain though; apparently the plane got stuck on the ground in Houston for unknown reasons for three hours before going to Boston.
Logan
player, 418 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Wed 2 Dec 2015
at 17:10
  • msg #462

Re: Change in Posting Frequency

Yeah, this merchant's responses are what's making Logan suspicious.  Or maybe I'm just reading into it now that my suspicions are raised.  But the fact that he pauses before giving his name, and wants to see if we've been to Cauldron before naming it as his hometown would give Logan pause.  (Though, embarrassingly, I have a bit of stutter in RL and sometimes do that myself when I'm introducing myself to people.)  Anyway, Logan's going to keep acting suspicious.

I think what I want Logan to do is ask some question that someone from Cauldron would be easily to answer easily, but someone from Sasserine might not.  Trouble is, Logan's not from Cauldron either.  Would there be a check to glean a detail like that?  If it's any Knowledge, Logan's going to fail, so not the best idea.

Maybe Logan can just make something and see if this merchant goes along.
Dungeon Master
GM, 1260 posts
All Powerfull
DM
Wed 2 Dec 2015
at 18:56
  • msg #463

Re: Change in Posting Frequency

It was only a slight pause. Tsk tsk. So paranoid.
Logan
player, 420 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Wed 2 Dec 2015
at 19:32
  • msg #464

Re: Change in Posting Frequency

Yeah, this guy just keeps digging the hole deeper in terms of Logan's distrust.  Referring to the torture chamber as a 'guestroom' seems like something the Lotus Dragons would do out of dark humor.  Though perhaps the merchant had it used on him and now he's returning the favor.  Though I would expect a normal merchant to get queasy at the prospect of witnessing additional torture.  The kind of person I would expect to use the same lingo and get excited is the actual torture-master disguised as an innocent merchant.  Still, if Logan's not getting any hits from sense motive on the guy, he'll dial back his suspicions.
Logan
player, 421 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Wed 2 Dec 2015
at 19:41
  • msg #465

Re: Change in Posting Frequency

You know, I think if this was in a RL game, I probably wouldn't have had any reaction, depending on how much the GM played up the pausing/fumbling when thinking of a name.  But with PBP, I have a lot more time to analyze, read & re-read every post, and I can re-read earlier bits again to refresh my memory.  So I might pick up on more details (like with searching on the boat for the map to the family vault - something I think I only picked up on because I read your description of the room a few times!)
Celene
player, 701 posts
Sorcerer 2/Cleric 1
Wed 2 Dec 2015
at 20:29
  • msg #466

Re: Change in Posting Frequency

Heh, you boys are having so much fun at this (and it's so fun to read!!) that I really shouldn't intrude on it. However, as Celene alarms went off (sense motive), and Logan's didn't so John feels he has to step down, I'll just jump start it a bit, then you can carry on, Logan-John. Ok? (besides, not too much time at present, so just a short interlude).
Logan
player, 422 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Wed 2 Dec 2015
at 20:36
  • msg #467

Re: Change in Posting Frequency

Ah, okay.  So it's one of us failing their Sense Motive check.  Actually, it's interesting that we don't know who it is (though I suspect it's Logan), just whatever we feel.  So from Logan's perspective, the merchant has 'proven' himself and all of a sudden, Celene is acting all paranoid for no reason.
Logan
player, 423 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Wed 2 Dec 2015
at 20:40
  • msg #468

Re: Change in Posting Frequency

Dungeon Master:
OOC: Jeez, this is the most suspicious party I have every DM'ed for! No John, I haven't made any secret rolls because there is no need. This guy is totally innocent.Result of Secret Roll: Logan gets a bad vibe from this guy and does not trust him at all.

Sorry, how much of this is sarcasm and how much is actual game information?  Does Logan trust this guy or not?  I'm happy to play it either way, I just realized what I read the first time as sarcasm might have been actual roll information.
Celene
player, 703 posts
Sorcerer 2/Cleric 1
Wed 2 Dec 2015
at 20:58
  • msg #469

Re: Change in Posting Frequency

Wow, sorry, I am confused now. What my post #196 said was this (but my underlining):

Dungeon Master:
OOC: Jeez, this is the most suspicious party I have every DM'ed for! No John, I haven't made any secret rolls because there is no need. This guy is totally innocent.Result of Secret Roll: Celene gets a bad vibe from this guy and does not trust him at all.


And that's what I (and Celene) reacted on... I didn't think I had been drinking too...?
Logan
player, 424 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Wed 2 Dec 2015
at 21:04
  • msg #470

Re: Change in Posting Frequency

It wasn't a private line, so we both should have seen the same thing.  There was an edit to that post, though I'm currently seeing the roll addressed to John.
Angati
PC, 383 posts
Wed 2 Dec 2015
at 21:12
  • msg #471

Re: Change in Posting Frequency

LoL We really are a pack of paranoid players...  and whatever the DM has been drinking has managed to increase the paranoia.

Still its true the merchant's reactions are not really all that normal what does he care about the plans the traps and whatever booty is there to take ?.

Anyway, maybe he is just weird.
Celene
player, 704 posts
Sorcerer 2/Cleric 1
Wed 2 Dec 2015
at 21:31
  • msg #472

Re: Change in Posting Frequency

And I'm still seeing it to Celene... Must be some 'secret' tag he's fudging with, but playing us all at the same time. Drunk bastard :-D

Anyway GM, sorry if i've screwed up the intrigue now. Let me know another time if I should keep my mouth shut about secret rolls (but you need to tell me/us if they're secret)...
Celene
player, 705 posts
Sorcerer 2/Cleric 1
Thu 3 Dec 2015
at 10:47
  • msg #473

Re: Change in Posting Frequency

Alohan Nuari:

1 Hero Point for the GM!

Angati
PC, 384 posts
Thu 3 Dec 2015
at 13:30
  • msg #474

Re: Change in Posting Frequency

@DM Still, just for clarification, the sentence "Angati gets a very bad vibe from this fellow and doesn't trust him at all" That was kidding or that was for real ?. I thought you were joking...
Logan
player, 425 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Thu 3 Dec 2015
at 19:07
  • msg #475

Re: Change in Posting Frequency

You win, you lose some.  Sorry for being extra paranoid about the "merchant!"  I guess we won't find anything out about the layout of the hideout, but this is a fairly good place to expose the traitor.
Dungeon Master
GM, 1262 posts
All Powerfull
DM
Thu 3 Dec 2015
at 19:37
  • msg #476

Re: Change in Posting Frequency

Oh man, so I really made a mess of that one!

Sigh. So I really wanted to give old Kersh a decent shot with his rather silly ruse (all this is defined in the module, not my idea), but then when I went about checking the secret opposed bluff/perception checks he did this:

19:26, Yesterday: Secret Roll: Dungeon Master rolled 4 using 1d20+3.  Kersh bluff.
Yep, Kersh wasn't a good bluffer in the first place and then rolled a natural one. I didn't bother rolling perception checks for all you guys - I said you all automatically passed. I also wrote Kersh's character so that it was more obvious that he was a creep. What a shame! I had big plans for him to lead you to all the worst places in the dungeon and to spring every trap!

So my glib comment to John/Logan that 'no of course I'm not rolling' was to keep the suspense up and written before I rolled for Kersh's bluff. In hindsight this was a confusing comment.

Then I wrote a secret line to all of you who passed the opposed bluff - but that was all of you! That is just my way of letting you know privately that something is up, and then you are free to act on it or not as you will.
Dungeon Master
GM, 1263 posts
All Powerfull
DM
Thu 3 Dec 2015
at 19:38
  • msg #477

Re: Change in Posting Frequency

Logan:
You win, you lose some.  Sorry for being extra paranoid about the "merchant!"  I guess we won't find anything out about the layout of the hideout, but this is a fairly good place to expose the traitor.

Even if you loose this thief to a coup-de-grace (and I think that is unlikely), Angati has two more she can wake up and give the same treatment. I think you're gunna get your info.
Celene
player, 707 posts
Sorcerer 2/Cleric 1
Thu 3 Dec 2015
at 21:55
  • msg #478

Re: Change in Posting Frequency

Dungeon Master:
Then I wrote a secret line to all of you who passed the opposed bluff - but that was all of you! That is just my way of letting you know privately that something is up, and then you are free to act on it or not as you will.

I'd be thrilled to play out secret knowledge and all - just didn't realise it was a secret before I had blown it - Sorry!
Kassius
player, 271 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Fri 4 Dec 2015
at 01:17
  • msg #479

Re: Change in Posting Frequency

Celene:
Dungeon Master:
Then I wrote a secret line to all of you who passed the opposed bluff - but that was all of you! That is just my way of letting you know privately that something is up, and then you are free to act on it or not as you will.

I'd be thrilled to play out secret knowledge and all - just didn't realise it was a secret before I had blown it - Sorry!


Yeah, if I may offer a suggestion: put "Secret for you:" before any secret line, and/or put it in a different color. Because otherwise it just looks like regular line, so it was a bit confusing.
Dungeon Master
GM, 1266 posts
All Powerfull
DM
Fri 4 Dec 2015
at 06:33
  • msg #480

Re: Change in Posting Frequency

In reply to Kassius (msg # 479):

Good idea. Will do next time.

You all know that cause fear only last d4 rounds right?
Alohan Nuari
player, 307 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sat 5 Dec 2015
at 15:31
  • msg #481

Re: Change in Posting Frequency

With map in hand, I suggest we try and get his guy out of here (thief). Maybe we go back and circle around the cauldron, clearing out all the cultist that were initially trying to shoot us with bolts. We double back down to that secret door that separates the Cauldron from the rest of the complex and maybe help the dude climb the rope up and out.

Celene, if we save this thief, maybe you can have your first NPC henchmen!
Dungeon Master
GM, 1271 posts
All Powerfull
DM
Sat 5 Dec 2015
at 20:11
  • msg #482

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 481):

FYI, each of the four 'X's on the map mark the location of a ladder leading to the surface, so no need to climb up the rope in the middle of the cauldron.

Does haven't a map help, or just make this dungeon even more daunting?

Would Celene really want this smelly guy as a henchman?!
Celene
player, 708 posts
Sorcerer 2/Cleric 1
Sun 6 Dec 2015
at 15:23
  • msg #483

Re: Change in Posting Frequency

I agree with Beni on letting the ring be, and focusing on taking the commanders while we still can.

Henchmen? Is that some sort of sorcerer rule I haven't seen - since you single Celene out for it? Henchmen sounds good, smelly or not :-)
Angati
PC, 390 posts
Sun 6 Dec 2015
at 16:57
  • msg #484

Re: Change in Posting Frequency

Well, I would doubt those that we release come back... one of them spilled his guts and they others wouldn't trust any of them now if they find out, so it would be their undoing.

As for being depleted against the lowly thiefs... well, I'd rather that than being depleted against the chiefs, and now, we may have surprise working in our favour as they will probably not expect us to know their secret passage.
Dungeon Master
GM, 1273 posts
All Powerfull
DM
Sun 6 Dec 2015
at 20:29
  • msg #485

Re: Change in Posting Frequency

Party caller, I need a decision on the route pls.
Alohan Nuari
player, 309 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sun 6 Dec 2015
at 21:17
  • msg #486

Re: Change in Posting Frequency

its 3-2 vote so we probably continue past Crunchers and into the den of the Lotus
Celene
player, 710 posts
Sorcerer 2/Cleric 1
Sun 6 Dec 2015
at 21:20
  • msg #487

Re: Change in Posting Frequency

Hmm, ok, I read it aswe're evenly divided on it, Kassius I read as non-decided, right? (the 'no use killing more thugs' i understand as he's okay with letting the captives here go). Ok, Alohan and Logan get this one, we go and clear the ring of ruin out first, then we go back here and enter the complex through the cell corridor (otherwise we may have to deal with another ambush site at the other secret door).

Still would like an interogation answer to #218, please.

NOTE: just saw your post Alohan, while I was writing this. You ok with this?
Alohan Nuari
player, 310 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sun 6 Dec 2015
at 21:26
  • msg #488

Re: Change in Posting Frequency

I assumed Kassius was voting with you and Beni. Makes no difference to me either way. I just want to farm some thugs. Fles the musccles.
Celene
player, 711 posts
Sorcerer 2/Cleric 1
Sun 6 Dec 2015
at 21:30
  • msg #489

Re: Change in Posting Frequency

Alright, pick up your scythe, we're gonna reap 'em :-)

Onwards to the ring. Well.. backwards, okay.... you know what I mean!
Kassius
player, 274 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Sun 6 Dec 2015
at 21:39
  • msg #490

Re: Change in Posting Frequency

I was actually voting to skip the ring, and go straight for the leaders, but clearly wasn't specific enough, so eh?
Celene
player, 712 posts
Sorcerer 2/Cleric 1
Mon 7 Dec 2015
at 08:17
  • msg #491

Re: Change in Posting Frequency

Sorry, i didn't catch that:-(. Well, i called it, so john may be in the proces of preparing it. We stick with clearing the ring.
Dungeon Master
GM, 1276 posts
All Powerfull
DM
Mon 7 Dec 2015
at 18:00
  • msg #492

Re: Change in Posting Frequency

Thanks boys, clear as mud :D :P I'll get right on it.

Johannes, feel free to ask your future sidekick more questions if you want to.
Celene
player, 715 posts
Sorcerer 2/Cleric 1
Mon 7 Dec 2015
at 21:39
  • msg #493

Re: Change in Posting Frequency

Dungeon Master:
Johannes, feel free to ask your future sidekick more questions if you want to.


Just added a farewell but see you later...


Dungeon Master:
BTW, did you guys add your treasure from the last dungeon. Remember, if you forget to write it onto you character sheet it doesn't exist!


What treasure? It all went to a certain dead thief, I seem to remember? Oh, yeah, the wand... :-)

But we don't need to write down the party's monetary values before it's divided, right? they're in your loot thread...
Alohan Nuari
player, 311 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Tue 8 Dec 2015
at 00:07
  • msg #494

Re: Change in Posting Frequency

Shefton is totally getting some.
Dungeon Master
GM, 1280 posts
All Powerfull
DM
Tue 8 Dec 2015
at 06:22
  • msg #495

Re: Change in Posting Frequency

Celene:
Dungeon Master:
BTW, did you guys add your treasure from the last dungeon. Remember, if you forget to write it onto you character sheet it doesn't exist!


What treasure? It all went to a certain dead thief, I seem to remember? Oh, yeah, the wand... :-)

But we don't need to write down the party's monetary values before it's divided, right? they're in your loot thread...


Correct, I'm keeping track of the cash, both before and after division, since I don't trust you guys :P I also note magical treassure before it is divided up.

In reply to Alohan Nuari (msg # 494):

Heh. Yeah, totally.
Angati
PC, 392 posts
Tue 8 Dec 2015
at 07:24
  • msg #496

Re: Change in Posting Frequency

Hmmm.. ok, good I am not sure I noted down anything....

Angati really has nothing to do in front of that door... except make herself a human shield should it be needed again.
Logan
player, 435 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Thu 10 Dec 2015
at 20:55
  • msg #497

Re: Change in Posting Frequency

Ah, the suspense!
Dungeon Master
GM, 1294 posts
All Powerfull
DM
Thu 10 Dec 2015
at 20:55
  • msg #498

Re: Change in Posting Frequency

Oh come on, you know who it is!
Logan
player, 436 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Thu 10 Dec 2015
at 21:07
  • msg #499

Re: Change in Posting Frequency

From a metagame perspective, I doubt it's Brissa.  I don't really know too much about Rowyn.  She was just in a few scenes with Alohan, right?  (Though I think she broke up with him because he didn't want to beat some people up for her, which sounds sort of Lotus Dragon-ish.)

Having it be Amarilde would be funny, though having her be the one who started this whole thing with the wedding dress scandal and all that.  You'd think the Lotus Dragon Lady would have been able to deal with that on her own, unless it was part of an elaborate cover.  Crime runs in the family and all that.  Maybe she really wanted to capture Vanthus or help Lavinia get her parents' money so she could have access to it?  Seems like a long game.  Unless Lavinia is in on the whole thing too?  And they're planning on double-crossing us?  Seems like it could fit, but also overly complicated.

Hmm...

But I guess my vote's on Amarilde, then.
Dungeon Master
GM, 1296 posts
All Powerfull
DM
Thu 10 Dec 2015
at 21:08
  • msg #500

Re: Change in Posting Frequency

In reply to Logan (msg # 499):

What?! Oh come on!
Logan
player, 437 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Thu 10 Dec 2015
at 21:09
  • msg #501

Re: Change in Posting Frequency

Is that a "What?  I can't you believe you got it wrong?" or a "What?  How did you guess that?"
Logan
player, 438 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Thu 10 Dec 2015
at 21:10
  • msg #502

Re: Change in Posting Frequency

Ah, getting it wrong, I see.
Logan
player, 439 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Thu 10 Dec 2015
at 21:16
  • msg #503

Re: Change in Posting Frequency

Well, I guess it does make sense with her history with Alohan.  So she was trying to get him to join the Lotus Dragons as muscle.  I think the only one in our group who might actually consider the offer would realistically be Logan, but he's pretty pissed at the torturing and such that has been going on in the Lotus Dragon, as well as everything that Vanthus put them through.  I see Logan as a thief who tries to avoid conflict and violence except where absolutely necessary - stealing the key to get into Aubreck's manor is a good example.  And the Lotus Dragon's brand of thuggery doesn't sit well with him.
Alohan Nuari
player, 314 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Fri 11 Dec 2015
at 00:02
  • msg #504

Re: Change in Posting Frequency

I didnt even get a chance to vote! But damn that was surprising.. Never stick your.. in crazy. Alohan didn get that memo.
Logan
player, 441 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Fri 11 Dec 2015
at 01:28
  • msg #505

Re: Change in Posting Frequency

Alohan Nuari:
I didnt even get a chance to vote! But damn that was surprising.. Never stick your.. in crazy. Alohan didn get that memo.

Sorry about that.  I didn't mean to take agency away from you.  If you present Logan a compelling case for switching sides, I'd consider it.  (Or you could TPK us all and I'll stat up one of the surviving Lotus Dragons!)
Alohan Nuari
player, 316 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Fri 11 Dec 2015
at 01:31
  • msg #506

Re: Change in Posting Frequency

no no I meant vote on who  Ithought was the Lotus lady. I am all for whooping her ass
Logan
player, 442 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Fri 11 Dec 2015
at 01:43
  • msg #507

Re: Change in Posting Frequency

Alohan Nuari:
no no I meant vote on who  Ithought was the Lotus lady. I am all for whooping her ass

Ah, well then let's whoop away!
Logan
player, 444 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Sat 12 Dec 2015
at 18:21
  • msg #508

Re: Change in Posting Frequency

Yeah, nauseated sucks. I got hit with a stinking cloud in another game playing a caster and was basically out of action for ten rounds. On the other hand, these guys used 250gp of poison on their ambush. Seems like being poison makers would pay better than being theives!
Dungeon Master
GM, 1306 posts
All Powerfull
DM
Sat 12 Dec 2015
at 19:53
  • msg #509

Re: Change in Posting Frequency

Ouch. Tough round for the party. Want to call out the big guns? Think about the items you got from Parrot Island - the is one thing in particular that could save your collective asses. And it can even be activated in a silent zone...

And please write this stuff on your character sheets!

Logan
1 x potion of cure light wounds

Alohan
1 x potion of barkskin +3 (300 gp)
1 x potion of cure light wounds

Party (carried by Alohan)
1 x potion of lesser restoration (1,400 gp)
1 x potion of cure serious wounds (750 gp)

Kassius
1 x potion of invisibility (300 gp) (as Logan already has a similar skill)
1 x elixir of swimming (250 gp) (since he had his eye on it)

Celene
1 x wand of mage armour with 11 charges (200 gp)</Orange></Mono>

Angati
1 x earth elemental gem (2,250 gp)
1 x potion of cure light wounds

As always, remember to write it on your character sheet or it doesn't exist!
This message was last edited by the GM at 19:54, Sat 12 Dec 2015.
Angati
PC, 401 posts
Sat 12 Dec 2015
at 21:19
  • msg #510

Re: Change in Posting Frequency

quote:
OOC: I know, but how am I meant to know which enemy rolls to apply it to? The deal is that it is triggered on the enemies' turn if they roll a crit - and none of them did. If that guy had only damage Celene for one point then you'd be grumpy that I wasted the MF on that guy. And you can't make me reroll the attack roll once the damage has been rolled... at that point we can only reroll the damage.


Bah, damn, you are right...  no way of knowing... however I need to think of a rule to make this work on fodder enemies.... maybe attacks on squishy people trigger it, or when they are at lower hp... I don't know...

guys if you can think of a good rule here that we can apply :)

I don't want to be changing turns in retrospect once I know the dmg feels like cheating, and I only like cheating when I am the DM.

thats an *evil grin* back at you ;)
Celene
player, 726 posts
Sorcerer 2/Cleric 1
Sat 12 Dec 2015
at 22:04
  • msg #511

Re: Change in Posting Frequency

Dungeon Master:
Ouch. Tough round for the party. Want to call out the big guns? Think about the items you got from Parrot Island - the is one thing in particular that could save your collective asses. And it can even be activated in a silent zone...

Angati
1 x earth elemental gem (2,250 gp)
1 x potion of cure light wounds

As always, remember to write it on your character sheet or it doesn't exist!


Yep, Angati, bring it out! Or we'll slowly wither and die... Unless you haven't got it in your sheet, so you've dropped it...?
Kassius
player, 279 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Sat 12 Dec 2015
at 23:09
  • msg #512

Re: Change in Posting Frequency

By the way, Bane allows a will save to negate:
http://www.d20pfsrd.com/magic/all-spells/b/bane

Edit: and Rowyn also needs to make a caster level check (DC 7) to affect Kibeti, since he has (pitifully weak) Spell Resistance.


quote:
Logan is invisible for XX rounds (how long John? I can't remember what we agreed for the ability in the end...)

If the effect functions as invisibility, and not greater invisibility, it will end when he makes an attack as well or the duration expires, whichever happens first. I was assuming he moved, attacked, then became invisible so as not to get ganged up on.
This message was last edited by the player at 23:10, Sat 12 Dec 2015.
Logan
player, 445 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Sun 13 Dec 2015
at 18:03
  • msg #513

Re: Change in Posting Frequency

We settled on 4 + 2 rounds/level.  So I'm at 10 round right now.  But yeah, I'm probably only going to use one round here and drop a massive attack on Rowyn.
Angati
PC, 405 posts
Sun 13 Dec 2015
at 20:51
  • msg #514

Re: Change in Posting Frequency

@DM Beautiful post on Anansi, thanks :)
Dungeon Master
GM, 1312 posts
All Powerfull
DM
Mon 14 Dec 2015
at 17:08
  • msg #515

Re: Change in Posting Frequency

In reply to Angati (msg # 514):

Cheers dude, really enjoying the background and stories we are coming up with.
Dungeon Master
GM, 1320 posts
All Powerfull
DM
Mon 14 Dec 2015
at 19:31
  • msg #516

Re: Change in Posting Frequency

May I recommend that you all discuss the next round's action here in OOC before you post - the next round is going to be crucial.
Kassius
player, 281 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Mon 14 Dec 2015
at 20:42
  • msg #517

Re: Change in Posting Frequency

Dungeon Master:
May I recommend that you all discuss the next round's action here in OOC before you post - the next round is going to be crucial.


My thoughts:
I'm kind of trapped. My plan is to see if Kibeti's full attack can take down thug 5, leaving me a space to 5-foot step to and then fire the bow. If that fails, I'll draw the scimitar and switch to melee.

Angati, I'd put the Earth elemental at E/F 3/4 and have it engage the dragon. From that position, it helps a bunch of people get flanking, and hopefully keeps the dragon contained.

Logan, if you move to C7, you can keep Rowyn from 5-foot stepping out of your threatened area. Should shut down her spellcasting at least somewhat.
Celene
player, 729 posts
Sorcerer 2/Cleric 1
Mon 14 Dec 2015
at 21:53
  • msg #518

Re: Change in Posting Frequency

Oh, the elemental is large creature... Good spots for it and Logan, yeah.

I'm worried that Kibeti can't take any more, but I see your predicament. Yes, your best with the bow, so it sounds like the best chance.

Celene's trapped too. With an opponent next to her each round, casting sleep (1 round casting), which might of course help a lot, is unlikely to succeed, and she's been unlucky with her charm so far to take out her direct opponent. Of course she could try on her new 'best friend' #8 now, who has not used his MF, but he's only a few hp left, and as he's been hit by Alohan, I bet John interprets that he's "being threatened or attacked by you or your allies", making it harder. Also, she can't 5-foot step away, so he'll get AoO.

Since he's already hurt, best bet is trying to take him out with fire. Neither a sure thing by far, but better than the alternative. I'd choose that myself, unless any better ideas?
Celene
player, 730 posts
Sorcerer 2/Cleric 1
Mon 14 Dec 2015
at 21:59
  • msg #519

Re: Change in Posting Frequency

Dungeon Master:
<quote Celene>
Standard Action: Charm Person on #6. Will save DC16</b>

OOC: That's a high risk tactic, but here we go...


Huh? What do you mean by risky, John? It's a 75% of taking him out and gaining a potential ally, and he had no AoO on her? I can't help that he's saved three times with a 25 % chance so far...:-/ (that's a less than 2% chance of that happening, for those interested :-D) Sucks that it had to be now, but there are ups and downs.
This message was last edited by the player at 22:00, Mon 14 Dec 2015.
Dungeon Master
GM, 1321 posts
All Powerfull
DM
Tue 15 Dec 2015
at 06:40
  • msg #520

Re: Change in Posting Frequency

Confirmed:

Alohan KO's (well, kills in reality) thief 8 freeing Celene.

Kibeti kills thief 5.
Kibeti will hit thief 3 and kill him (jusdt!) if the earth elemental is placed behind him.
Kassius kills the thief he hits (either thief 3 if the earth elemental is not placed behind him, or thief 2 otherwise)

That is the beginning of what might be a very impressive round for the party.

Yes, the large earth elemental fills 2X2 squares.
Dungeon Master
GM, 1322 posts
All Powerfull
DM
Tue 15 Dec 2015
at 06:42
  • msg #521

Re: Change in Posting Frequency

In reply to Celene (msg # 519):

The first charm person made good sense, but with the second one the thief had a +5 bonus (since he was already in combat) meaning that he only had to roll 11+ to save. That is only 50% - and I am used to Celene getting better odds than that!
Celene
player, 731 posts
Sorcerer 2/Cleric 1
Tue 15 Dec 2015
at 08:01
  • msg #522

Re: Change in Posting Frequency

In reply to Dungeon Master (msg # 521):

Ah, ok, I didn't spot that +5 on the last save. Yeah, I prefer better odds myself :-). But then I'm not sure how you rule about when they get their +5. Can you give me a breakdown of how you determine it?
Celene
player, 732 posts
Sorcerer 2/Cleric 1
Tue 15 Dec 2015
at 08:03
  • msg #523

Re: Change in Posting Frequency

Great move Ron, it frees up Celene to do a Sleep, which she will do if none of you object with any better suggestions.
Dungeon Master
GM, 1323 posts
All Powerfull
DM
Tue 15 Dec 2015
at 08:38
  • msg #524

Re: Change in Posting Frequency

Hey, how can Logan me be to C7 without moving through a threatened square?
Celene
player, 733 posts
Sorcerer 2/Cleric 1
Tue 15 Dec 2015
at 08:57
  • msg #525

Re: Change in Posting Frequency

hm, I agree, he can't. So it's either an acrobatics check, or just C6... Hey, you really want to have her cast more spells, don't you!? Whose side are you on anyway? Oh, wait, never mind... :-)
Dungeon Master
GM, 1324 posts
All Powerfull
DM
Tue 15 Dec 2015
at 11:28
  • msg #526

Re: Change in Posting Frequency

I am on the side of truth and justice.

Ha! Just kidding, I'm on the bad guys side. They need the help and they are just so cool. ;)
Dungeon Master
GM, 1325 posts
All Powerfull
DM
Tue 15 Dec 2015
at 11:29
  • msg #527

Re: Change in Posting Frequency

Hey Beni, did you make your save vs Bane?
Celene
player, 734 posts
Sorcerer 2/Cleric 1
Tue 15 Dec 2015
at 11:35
  • msg #528

Re: Change in Posting Frequency

I didn't anyway, will do right away.

BTW, as per earlier 'contingency' deal (not sure of the correct Word to use?), I'd like Celene to do Spell-craft check on any spells cast, to garner whatever knowledge she can. Can I include skill rolls in my post for that? Particularly that lightning thingy?

EDIT: Beni's is in post #299
This message was last edited by the player at 11:52, Tue 15 Dec 2015.
Angati
PC, 407 posts
Tue 15 Dec 2015
at 12:02
  • msg #529

Re: Change in Posting Frequency

@DM: yeps, as Celene says :)

08:40, Sun 13 Dec: Angati rolled 22 using 1d20+3.  Will save vs BANE.
Kassius
player, 283 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Tue 15 Dec 2015
at 16:44
  • msg #530

Re: Change in Posting Frequency

Well then, things look a lot less bad all of a sudden!
Celene
player, 737 posts
Sorcerer 2/Cleric 1
Tue 15 Dec 2015
at 18:40
  • msg #531

Re: Change in Posting Frequency

Yeah, what a turn around. Almost no reason for the sleep spell now, but too late to stop. I'm mighty glad for having that elemantal, though. However small that dragon may be...
Dungeon Master
GM, 1327 posts
All Powerfull
DM
Tue 15 Dec 2015
at 18:52
  • msg #532

Re: Change in Posting Frequency

Anyone going to make a check as to what that 'dragon' actually is? (Hint hint Kassius)
Celene
player, 738 posts
Sorcerer 2/Cleric 1
Tue 15 Dec 2015
at 19:17
  • msg #533

Re: Change in Posting Frequency

hmm, do dinosaurs talk??

Celene would do a 'negative' test on knowledge arcana(which dragons fall under I think?), but she's kinda busy this round...?
This message was last edited by the player at 19:18, Tue 15 Dec 2015.
Logan
player, 447 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Wed 16 Dec 2015
at 01:13
  • msg #534

Re: Change in Posting Frequency

Sorry, guys! I've been in training this week, and the block access to just about everything on the computers.  Trying to get a post up now.
Alohan Nuari
player, 320 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 16 Dec 2015
at 02:03
  • msg #535

Re: Change in Posting Frequency

I hate the act of blocking access. Like.. im going to screw around on the internet no matter what so how about you give me the sites I need so I dont have to do it later. Right fellas?
Logan
player, 448 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Wed 16 Dec 2015
at 02:33
  • msg #536

Re: Change in Posting Frequency

Well, the alternative is doing it on my phone.  They really have stuff locked down at SAS training, which I guess I understand.  But we do have a lot of breaks.  I'd certainly like to be able to check email and the news.  (And update RPoL.)
Dungeon Master
GM, 1329 posts
All Powerfull
DM
Wed 16 Dec 2015
at 06:37
  • msg #537

Re: Change in Posting Frequency

Yeah, they won't stop me from posting, they just make me use your phone and take more time... No-one wins from that.
Angati
PC, 408 posts
Wed 16 Dec 2015
at 07:41
  • msg #538

Re: Change in Posting Frequency

Guys I am leaving back to spain day after tomorrow (18-dec) until the 3-jan. It will be hard for me to keep a good posting while in Spain, I will try to stay in touch though.

These days hard too also, because I need to be closing on many things before I leave for holidays. :)

But I want to have a post going on my game today... (need to do it from work as they cut internet connection from home. :P
Celene
player, 739 posts
Sorcerer 2/Cleric 1
Wed 16 Dec 2015
at 07:52
  • msg #539

Re: Change in Posting Frequency

Hm, training in SAS as in...
Scandinavian Airlines System (unlikely, but you could be a pilot?)
Statistical Analysis System (geeky, and a lot more likely? If so, you will from now on be our chief advisor on the odds of multiple options for rolls)
Special Air Service (COOL!!!)
Those are what i know, but of course it may just be some fourth US abbreviation...
Angati
PC, 409 posts
Wed 16 Dec 2015
at 09:06
  • msg #540

Re: Change in Posting Frequency

In reply to Celene (msg # 539):

Bah ! SAS guys are sissies... I like my trusty R Language.  My bet goes for the geeky techie guys :)
Logan
player, 449 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Wed 16 Dec 2015
at 15:59
  • msg #541

Re: Change in Posting Frequency

Celene:
Hm, training in SAS as in...
Scandinavian Airlines System (unlikely, but you could be a pilot?)
Statistical Analysis System (geeky, and a lot more likely? If so, you will from now on be our chief advisor on the odds of multiple options for rolls)
Special Air Service (COOL!!!)
Those are what i know, but of course it may just be some fourth US abbreviation...

Yup, I'm the geeky tech guy. Economist by training, code monkey by day.
Logan
player, 450 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Wed 16 Dec 2015
at 16:01
  • msg #542

Re: Change in Posting Frequency

Sorry, just noticed the post I made last night didn't go through. I moved in front of Rowyn, tumbling to avoid the AoO and did TWF, but both attacks missed. I'm not sure why it didn't post.  I wanted to be in position so she couldn't 5' step / withdraw and avoid an AoO easily from Logan. Hopefully to keep her from casting again.
Dungeon Master
GM, 1333 posts
All Powerfull
DM
Wed 16 Dec 2015
at 19:55
  • msg #543

Re: Change in Posting Frequency

Have a nice time in Spain Beni. It will be good to take a rest from the tight security situation I imagine.

John, yeah, I hate it when that happens...
Alohan Nuari
player, 321 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 16 Dec 2015
at 23:55
  • msg #544

Re: Change in Posting Frequency

Are we up?
Dungeon Master
GM, 1336 posts
All Powerfull
DM
Thu 17 Dec 2015
at 06:14
  • msg #545

Re: Change in Posting Frequency

Yep
Alohan Nuari
player, 323 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sat 19 Dec 2015
at 13:37
  • msg #546

Re: Change in Posting Frequency

Good bye Earthy. You will be sorely missed and forever in our thoughts. A very expensive trap clearer and dwarf dragon smasher.
Dungeon Master
GM, 1346 posts
All Powerfull
DM
Sat 19 Dec 2015
at 14:14
  • msg #547

Re: Change in Posting Frequency

2,250 gp a pop. Cheaper than Logan dying though.
Dungeon Master
GM, 1347 posts
All Powerfull
DM
Wed 23 Dec 2015
at 10:58
  • msg #548

Re: Change in Posting Frequency

Merry Christmas and a happy holidays to you all. See you in the new year!
Kassius
player, 287 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Thu 24 Dec 2015
at 14:27
  • msg #549

Re: Change in Posting Frequency

In reply to Dungeon Master (msg # 548):

Happy Holidays to all!
Alohan Nuari
player, 326 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sun 27 Dec 2015
at 14:20
  • msg #550

Re: Change in Posting Frequency

I dont know what The ixitxachitl is, and no, I did not google it but I do have an extensive downloaded library of dungeon & dragon magazine (dont worry, I avoid the savage tide issues). Anywho, I just stumbled across Viktor Saint-Demain in issue 151. Any relation? I read about half the page before I recognized the name.

Anywho, hope everyone had a great holiday.
This message was last edited by the player at 14:28, Sun 27 Dec 2015.
Dungeon Master
GM, 1349 posts
All Powerfull
DM
Sun 27 Dec 2015
at 16:28
  • msg #551

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 550):

:D heh, might be a distant relation. Was that dragon or dungeon 151?
Dungeon Master
GM, 1350 posts
All Powerfull
DM
Sun 27 Dec 2015
at 20:12
  • msg #552

Re: Change in Posting Frequency

Are you sure you don't mean 131? I stole Victor from dungeon 131... :)
Alohan Nuari
player, 327 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sun 27 Dec 2015
at 20:18
  • msg #553

Re: Change in Posting Frequency

Just checked, It was dungeon 151. He has a spot in there as well.
Dungeon Master
GM, 1351 posts
All Powerfull
DM
Mon 28 Dec 2015
at 07:08
  • msg #554

Re: Change in Posting Frequency

But I thought that Dungeon issue 150 was the last ever. Hang on, are there more?! Can you provide a link to issue 151 - that would be cool to find out more about Viktor, maybe there is something I can use.
Logan
player, 454 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Mon 28 Dec 2015
at 19:33
  • msg #555

Re: Change in Posting Frequency

Yeah, going through the Eastern Door is my vote.
Dungeon Master
GM, 1353 posts
All Powerfull
DM
Mon 28 Dec 2015
at 20:18
  • msg #556

Re: Change in Posting Frequency

In reply to Logan (msg # 555):

I sort of just need someone to say it... no voting required...
Celene
player, 744 posts
Sorcerer 2/Cleric 1
Tue 29 Dec 2015
at 09:09
  • msg #557

Re: Change in Posting Frequency

Go on without me, taking a long holiday from the digital world. Make one of the others party caller... Happy holiday to all!! :-)
Dungeon Master
GM, 1356 posts
All Powerfull
DM
Wed 30 Dec 2015
at 09:29
  • msg #558

Re: Change in Posting Frequency

Happy holidays from me as well. I obviously won't be posting over new years as I am heading out to visit the original player of Logan to have a party.
Celene
player, 746 posts
Sorcerer 2/Cleric 1
Tue 5 Jan 2016
at 12:44
  • msg #559

Re: Change in Posting Frequency

Hi All,

it's a hard and sad descicion that I have come to, but also (unfortunately) the right one. I'm quitting rpol to get back some of my spare time. Some days I am spending hours playing, plotting, planning and posting. I simply can't help myself :-). I have to read everything thoroughly (twice), and think out all possible options. I read out all rules to tweak my characters just right. And telling myself not to overdo it doesn't help. So I must bow out, and hope you'll tackle the Lotus Dragons and all the following villains on your own.

This of course also goes for our other campaign (There be Dragons), but since we're the same bunch I hope it's ok I just write here?

On a final note, as at least one of you expressed hopes (dreamed?) of one day coming abroad and visit Denmark, I'll leave you all my mail adress in a PM (so it's not public), in case you one day find yourself in Danish waters (I cover the west coast, John the east coast :-). Feel free to mail me!

All the best wishes for all of you, and for your continuing Adventure (and take good care of Celene :-)!

Cheers
Johannes
Angati
PC, 416 posts
Tue 5 Jan 2016
at 13:36
  • msg #560

Re: Change in Posting Frequency

Damn Johannes we are going to be missing you indeed. I am really sad to see you go but wish you the best in all your endeavours. I will surely check out on you guys if I step on Danish waters. Right now I am starting to look for a job, so its not unlikely that I might go north of Europe.

Take care.
Logan
player, 461 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Tue 5 Jan 2016
at 14:20
  • msg #561

Re: Change in Posting Frequency

In reply to Celene (msg # 559):

Sorry to hear that!  It's been fun gaming with you.  I hope you enjoy your new free time!
Kassius
player, 291 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Tue 5 Jan 2016
at 14:29
  • msg #562

Re: Change in Posting Frequency

Sorry to hear that, but good luck with having more time for the real world! It was a lot of fun gaming with you, Celene was a very interesting character.
Dungeon Master
GM, 1363 posts
All Powerfull
DM
Tue 5 Jan 2016
at 16:35
  • msg #563

Re: Change in Posting Frequency

Bye Johannes. <snif> It was great while it lasted.

So... replacement player or replacement character?
Dungeon Master
GM, 1364 posts
All Powerfull
DM
Tue 5 Jan 2016
at 16:38
  • msg #564

Re: Change in Posting Frequency

Or neither? Is 4+1 characters enough?
Logan
player, 462 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Tue 5 Jan 2016
at 17:12
  • msg #565

Re: Change in Posting Frequency

In reply to Dungeon Master (msg # 564):

Combats have been pretty hard so far.  I don't know if that's been luck or true for the AP, but if they stay that hard and we lose one person, it'll be even harder to avoid player deaths.
Alohan Nuari
player, 329 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 6 Jan 2016
at 00:17
  • msg #566

Re: Change in Posting Frequency

Johannes!!! no!!!!!!
I need some time to take this all in.

Alright.. now what?
Dungeon Master
GM, 1365 posts
All Powerfull
DM
Wed 6 Jan 2016
at 17:20
  • msg #567

Re: Change in Posting Frequency

Player wise? Find a replacement? If anyone has some recommendations I would love to hear them.

Game wise? You still have the option of doing either of the below if you want to:

1) the natural cave part of the dungeon (with the Dragon Lotus' avoided) contains a magical ring and a magical broach, but you will have to content with this regions inhabitants
2) the secret harbour contains no cash or traditional treasure, but something that Kassius will value more highly than gold

What do want to go after?
Logan
player, 464 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Wed 6 Jan 2016
at 18:06
  • msg #568

Re: Change in Posting Frequency

I'm up for continuing to explore.  In the name of self-interest, Logan would opt for #1 first, since that might give us items to better survive #2, but in advance he wouldn't know that.
Dungeon Master
GM, 1367 posts
All Powerfull
DM
Wed 6 Jan 2016
at 20:00
  • msg #569

Re: Change in Posting Frequency

So, 8 hrs rest then #2 followed by #1?

Dang I miss not having a party caller.
Kassius
player, 293 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Wed 6 Jan 2016
at 20:09
  • msg #570

Re: Change in Posting Frequency

I'm mostly ok with going down to four people. My only hesitation is that leaves us with no arcane casters, which can get tricky. The other question, is what happens to Celene? Does she get called on important business elsewhere, or what?

As for exploring, let's say 1 followed by 2. We don't have any reason to do it in any order, so if you're letting us have meta-knowledge of magic items, why not have do it in the more optimal order, as Logan suggested?
Dungeon Master
GM, 1368 posts
All Powerfull
DM
Thu 7 Jan 2016
at 16:33
  • msg #571

Re: Change in Posting Frequency

I misread Logan's post. Sure, natural caverns first...
Logan
player, 467 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Fri 8 Jan 2016
at 19:59
  • msg #572

Re: Change in Posting Frequency

Logan got a 16 for initiative, so he beats everyone.

Are there urchins between Logan and the beach with the Rhadogessa?  Logan's got a pretty good acrobatics and has a 75% chance of making that check anyway, so he'd probably risk it.
Dungeon Master
GM, 1373 posts
All Powerfull
DM
Fri 8 Jan 2016
at 20:06
  • msg #573

Re: Change in Posting Frequency

In reply to Logan (msg # 572):

That's not a full square of water so I would say no.
Dungeon Master
GM, 1374 posts
All Powerfull
DM
Fri 8 Jan 2016
at 20:07
  • msg #574

Re: Change in Posting Frequency

In reply to Logan (msg # 572):

Oh, and since you win indicative feel free to go ahead and take your turn.
Alohan Nuari
player, 331 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sat 9 Jan 2016
at 00:44
  • msg #575

Re: Change in Posting Frequency

I got a nasty stomach bug. Iam going to work on the post tonight but I think it will be finished and posted tomorrow morning. I apologize if it is holding everyone up but I cant stop exploding out my orifices.
Angati
PC, 418 posts
Sat 9 Jan 2016
at 18:08
  • msg #576

Re: Change in Posting Frequency

Ahhh me and all my family have gone through that !!!! know what you'r going through.
Angati
PC, 419 posts
Sat 9 Jan 2016
at 18:12
  • msg #577

Re: Change in Posting Frequency

I am without internet at home trying with home, but I can't get combat post write
Logan
player, 469 posts
Rogue 3 HP: 20/21
AC 18/ F1 R7 W3
Sat 9 Jan 2016
at 19:02
  • msg #578

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 575):

Yeah, we went through a round of that over christmas.  It got passed through all my kids, then my wife, then my mom and aunt (who we were visiting.)  I seem to have avoided it, though I did get a lot of vomit on me, so it wasn't all fun and games.
Alohan Nuari
player, 333 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sat 9 Jan 2016
at 19:11
  • msg #579

Re: Change in Posting Frequency

Kids had it first, then me. I think I am over it -mostly. How is everyone? Beni, how is the newborn? I mean, she is probably a couple months by now,
Dungeon Master
GM, 1376 posts
All Powerfull
DM
Sat 9 Jan 2016
at 19:12
  • msg #580

Re: Change in Posting Frequency

Ahh, the joys of being a parent.

Sucks about your internet Beni.
Dungeon Master
GM, 1377 posts
All Powerfull
DM
Sat 9 Jan 2016
at 19:12
  • msg #581

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 579):

And how are things in Tunisia? Calming down?
Angati
PC, 420 posts
Sun 10 Jan 2016
at 19:28
  • msg #582

Re: Change in Posting Frequency

Not really government changing ministers, nothing being done. Baby sick. no sleep.
Angati
PC, 422 posts
Tue 12 Jan 2016
at 07:18
  • msg #583

Re: Change in Posting Frequency

Just to be clear... Angati has already acted on this round, correct ?.
Dungeon Master
GM, 1386 posts
All Powerfull
DM
Tue 12 Jan 2016
at 07:55
  • msg #584

Re: Change in Posting Frequency

In reply to Angati (msg # 583):

Yes, sorry, she has. You sort of missed a round due to your poor iniative roll.

Now my youngest is sick too Beni. Ugh. I feel your pain.
Kassius
player, 299 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Tue 12 Jan 2016
at 14:47
  • msg #585

Re: Change in Posting Frequency

Dungeon Master:
In reply to Dungeon Master (msg # 413):
<RedPS: Kassius, you need to reset your spell slots and door sight since this is a new day. And does Kibeti have +2AC from the collar?


Wow, I totally missed the rest thing!
Kibeti's AC does include the bonus from the collar.
Logan
player, 472 posts
Rogue 3 HP: 20/21
AC 18/ F1 R7 W3
Tue 12 Jan 2016
at 15:57
  • msg #586

Re: Change in Posting Frequency

Being able to flank enemies is incredibly important for rogues!  And two weapon fighting just lets me get in more sneak attacks.  Wait until I can get iterative attacks as well!
Angati
PC, 423 posts
Wed 13 Jan 2016
at 08:02
  • msg #587

Re: Change in Posting Frequency

Ahh I did miss the rest thing too :)
Angati
PC, 424 posts
Wed 13 Jan 2016
at 08:05
  • msg #588

Re: Change in Posting Frequency

@DM: I hope your kid is feeling better by now. My daughter starts to feel better now too.
Dungeon Master
GM, 1401 posts
All Powerfull
DM
Thu 14 Jan 2016
at 20:29
  • msg #589

Re: Change in Posting Frequency

@Beni. Yeah, he is much better today thanks.

So. The secret harbour? Can you guys be bothered?
Alohan Nuari
player, 335 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sat 16 Jan 2016
at 18:43
  • msg #590

Re: Change in Posting Frequency

I got sick again. What the hell 2016- is this the year when all my drinking and whorin finally catches up with me?

Working on a post -looks like the GM almost got me a crit! Damn dice roller doesnt like me.
Dungeon Master
GM, 1403 posts
All Powerfull
DM
Sat 16 Jan 2016
at 19:45
  • msg #591

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 590):

? Actually, yes, I rolled you up a crit. It's only you that the dice roller hates!
Angati
PC, 427 posts
Mon 18 Jan 2016
at 08:09
  • msg #592

Re: Change in Posting Frequency

@Alohan:
quote:
I got sick again. What the hell 2016- is this the year when all my drinking and whorin finally catches up with me?

I wouldn't know, I don't drink that much, and don't practice any kind of nightlife...

... and apparently this has caught up with me too... I am guessing its more the age than anything else, and the lack of sports.
Kassius
player, 302 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Mon 18 Jan 2016
at 13:15
  • msg #593

Re: Change in Posting Frequency

Angati:
<Orange>OOC: I am not sure on the Rhaghodessa. I really don't want climbing or grappling myself. What do you mean taking the stats of crab or monkey ? Would it loose the tremor sense or dark vision and grab attack ? because those are the good things that go for it not really the bonus to the skill... otherwise, from what I am reading, it will get to be as big as a horse, and scary as shit... frankly that for a familiar to take into town... its going to be a bit difficult to handle. The good thing on the monkey is the ability to use his hands and hand me things... but I frankly don't see a horse sized rhaghodessa handling me a wand when it grows.


Maybe Kassius could use some magic animal husbandry techniques to make it grow into a miniature version? So it stays tiny/small sized, but retains the abilities? It might also make sense to require the improved familiar feat (particularly if small-sized) to actually make it a familiar, depending on what exactly the stats you use are, compared with standard familiars.
Angati
PC, 429 posts
Mon 18 Jan 2016
at 15:41
  • msg #594

Re: Change in Posting Frequency

Lol, if I go for improved familiar it won't be a rhaghodessa that I'll be getting.

At any rate, I think you are thinking in terms of hunter and not in terms of a caster. A familiar adds functionality, but its not something you use in combat (most of the time), so most of the things the rhaghodesa might give, don't justify much its use as a familiar, if it were to be kept in a small size.. say that of a rat or something of the sorts... that would make it feasible as a familiar, but does not add any value to it whatsoever. At least, not that I can see, maybe you guys have a better understanding on it.
Dungeon Master
GM, 1408 posts
All Powerfull
DM
Mon 18 Jan 2016
at 15:56
  • msg #595

Re: Change in Posting Frequency

Angati:
OOC: I am not sure on the Rhaghodessa. I really don't want climbing or grappling myself. What do you mean taking the stats of crab or monkey ? Would it loose the tremor sense or dark vision and grab attack ?


Nope, it would keep those skills/feats. It would be exactly like a crab or a monkey or whatever and we'd just call it a rhagodessa for the hell of it. You are free to choose whatever, although it can't be something that can fly or swim!

Angati:
... but I frankly don't see a horse sized rhaghodessa handling me a wand when it grows.


:D that was a funny mental picture! It would grow at a much slower rate since it was magically bounded to you - so it would stay small, cute and familiar like until the end of the adventure.
Dungeon Master
GM, 1414 posts
All Powerfull
DM
Tue 19 Jan 2016
at 17:00
  • msg #596

Re: Change in Posting Frequency

Whew. The Dragon Lotus lair. What a marathon. Almost 450 posts. FIFTY-NINE versions of the map!!
Alohan Nuari
player, 337 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 20 Jan 2016
at 02:22
  • msg #597

Re: Change in Posting Frequency

That book/act was a lot of fun! I am excited to continue! Thank you to my fellow players for sticking through this long (except you Johannes Shakes fist)

With that said, I am going to assume Alohan returns to Lavinia with... maybe Celene? Rather than wait for a decision (since I can post now), I am going to make assumptions and just.. post. Activate: Godmode
Angati
PC, 432 posts
Wed 20 Jan 2016
at 07:31
  • msg #598

Re: Change in Posting Frequency

WOW BIG CONGRATS TO OUR DM !!!!!

It's certainly been good fun..

Talking about successes and not so big successes... what do you want to do with the dragon's game ? wanna keep on at it ? or would you rather leave it there for a while ? I don't see much action from your side guys, and I am quite busy lately with searching a new job and all that, so I don't mind sitting this tight, but I also don't mind continuing if there is interest from all of you to do so.
Dungeon Master
GM, 1416 posts
All Powerfull
DM
Wed 20 Jan 2016
at 20:25
  • msg #599

Re: Change in Posting Frequency

Angati:
WOW BIG CONGRATS TO OUR DM !!!!!


Cheers Beni. It is so much fun it is a piece of cake.

Angati:
Talking about successes and not so big successes... what do you want to do with the dragon's game ? wanna keep on at it ? or would you rather leave it there for a while ? I don't see much action from your side guys, and I am quite busy lately with searching a new job and all that, so I don't mind sitting this tight, but I also don't mind continuing if there is interest from all of you to do so.


I am sorry but I over-reached when I agreed to play. I am running three active games right now which is a heavy work load - a lot of fun - but I can't commit to more than that. :( :( Sorry
Dungeon Master
GM, 1417 posts
All Powerfull
DM
Wed 20 Jan 2016
at 20:27
  • msg #600

Re: Change in Posting Frequency

Alohan Nuari:
That book/act was a lot of fun! I am excited to continue! Thank you to my fellow players for sticking through this long (except you Johannes Shakes fist)


Poor old Johannes. He just can't do things by halves. But you know what? I have been able to find a replacement player.

New player for Celene, please say hello when you feel like it!

Alohan Nuari:
With that said, I am going to assume Alohan returns to Lavinia with... maybe Celene? Rather than wait for a decision (since I can post now), I am going to make assumptions and just.. post. Activate: Godmode


Excellent. Godmode was very much appreciated.
Kassius
player, 304 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Wed 20 Jan 2016
at 22:35
  • msg #601

Re: Change in Posting Frequency

Dungeon Master:
oor old Johannes. He just can't do things by halves. But you know what? I have been able to find a replacement player.


Excellent! I join the chorus of enjoying this book/act and looking forward to the next. Also in apologizing for not really posting much in the dragon game; I've been pretty busy with stuff here, and just never really got into my character sadly.
Angati
PC, 434 posts
Thu 21 Jan 2016
at 09:55
  • msg #602

Re: Change in Posting Frequency

Yeps... wrap-up and move.

As for my game, let's leave it there on hold, Ill be happy to get back to it when you guys feel like it.

As for Omi.... I am not sure he is going to be able to suck much out of Alohans... I think someone should give proper advice to this little critter. :)
Celene
player, 747 posts
Sorcerer 2/Cleric 1
Thu 21 Jan 2016
at 19:48
  • msg #603

Re: Change in Posting Frequency

Hello all, new Celene here.

I'll try my best to act as she did but I can't guarantee she won't seem like someone else from time to time.

I've been bogged down in trying to skim through all the various threads and was hoping to post last night but didn't get the chance. Looks like it should be tonight though.

I look forward to gaming with you all.
Dungeon Master
GM, 1419 posts
All Powerfull
DM
Thu 21 Jan 2016
at 20:01
  • msg #604

Re: Change in Posting Frequency

In reply to Celene (msg # 603):

Welcome new Celene!
Logan
player, 475 posts
Rogue 3 HP: 20/21
AC 18/ F1 R7 W3
Thu 21 Jan 2016
at 20:33
  • msg #605

Re: Change in Posting Frequency

I'll be a little slow updating here - although as someone who grew up in the snow belt in north-eastern Ohio, I find the whole thing ridiculous, schools are closed and stuff is being cancelled here in the DC area due to a tiny bit of powder, and it's hard to update when I'm not at work and the little ones are running around.
Kassius
player, 306 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Thu 21 Jan 2016
at 22:05
  • msg #606

Re: Change in Posting Frequency

In reply to Logan (msg # 605):

Logan: I know. I'm from the Northeast originally, and am also amused and angered. It took me 3 hours to pick up my wife and drive her home, all of 5 miles away. This in response to ~1 inch of snow. It was pathetic.

That said, I don't have small kids, and as a professor I actually have more time in the short-term with my class canceled, but they are calling for high winds and snow which could cause power outages. So there's a chance I could disappear over the weekend if I lose power.


Also: Welcome new Celene!
Dungeon Master
GM, 1420 posts
All Powerfull
DM
Fri 22 Jan 2016
at 07:55
  • msg #607

Re: Change in Posting Frequency

This is the 4,000th post! And I got to make it. Yay for me!
Angati
PC, 435 posts
Fri 22 Jan 2016
at 08:16
  • msg #608

Re: Change in Posting Frequency

Welcome Celene.
Alohan Nuari
player, 339 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Fri 22 Jan 2016
at 13:13
  • msg #609

Re: Change in Posting Frequency

SNOWPOCALYPSE 2016!!!!!!!!!!!

Welcome new Celene!
Logan
player, 476 posts
Rogue 3 HP: 20/21
AC 18/ F1 R7 W3
Fri 22 Jan 2016
at 15:23
  • msg #610

Re: Change in Posting Frequency

Well, now I've got my oldest watching Frozen while the younger two are in day-care, which is luckily open for half the day.  So I have a little time to update before doom hits DC, in the form of 2 feet of powdery frozen water.  Seriously, it's crazy.  Virginia declared a state of emergency on Thursday because of an inch of snow.  That everyone knew was coming!
Celene
player, 748 posts
Sorcerer 2/Cleric 1
Fri 22 Jan 2016
at 15:32
  • msg #611

Re: Change in Posting Frequency

I think it is going to be south of us here in Maine. Hopefully.
Logan
player, 477 posts
Rogue 3 HP: 20/21
AC 18/ F1 R7 W3
Fri 22 Jan 2016
at 18:10
  • msg #612

Re: Change in Posting Frequency

Celene:
I think it is going to be south of us here in Maine. Hopefully.

Oh yeah, and welcome to the game!
Logan
player, 478 posts
Rogue 3 HP: 20/21
AC 18/ F1 R7 W3
Fri 22 Jan 2016
at 19:50
  • msg #613

Re: Change in Posting Frequency

Okay, after seeing his mom, Logan will sell the flensing knives to someone.
+200 gp.
Then, he'll buy a +1 Chain Shirt (1,250 gp) and a Cloak of Resistance +1 (1,000 GP)
Then he can sell his old chain shirt for 125 gp

That should leave Logan with 1,820 gp.  He needs a little over 2,000 to get a magical shortsword, so he'll probably save up for that.  (Or possibly a Ring of Protection/Belt of Dexterity depending on how his AC is looking.)
Dungeon Master
GM, 1421 posts
All Powerfull
DM
Fri 22 Jan 2016
at 19:58
  • msg #614

Re: Change in Posting Frequency

Cool. Write it on your character sheet and I'll subtract the cash.
Angati
PC, 437 posts
Fri 22 Jan 2016
at 20:11
  • msg #615

Re: Change in Posting Frequency

Angati will get:

+1 Buckler     -1005
+1 Chainmail -1150
-1 Scalemail    +25
-1 LightShield   +1.5
+1 Cloak of Resistance -1000

3950 -3128.5 = 821,5

Ok, so... even if you guys don't want to share the cost, Angati is going to be getting a Cure Light Wounds wand for 750p

1 Wand CLW -750

Rest: 71,5gp

I hope DM is happy with my shopping... using up all money :)

I think I do better maximising her AC, the idea of using her as cover even if its not to hit, at least to try to take the hits might be the best for a while for the group as I cannot really contribute much otherwise against multiple opponents.
Dungeon Master
GM, 1422 posts
All Powerfull
DM
Fri 22 Jan 2016
at 20:44
  • msg #616

Re: Change in Posting Frequency

In reply to Angati (msg # 615):

Well done :D
Kassius
player, 307 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Sun 24 Jan 2016
at 00:28
  • msg #617

Re: Change in Posting Frequency

Your sudden need for a name for Kassius' grandfather suddenly makes sense. Brilliant! Oh, and the party members are all told that the first person to refer to Kassius as "Master Cadogan" is getting punched in the face. The phrase "Young Master" being uttered in his presence will be considered an act of war. ;-)
Kassius
player, 307 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Sun 24 Jan 2016
at 00:28
  • msg #617

Re: Change in Posting Frequency

Your sudden need for a name for Kassius' grandfather suddenly makes sense. Brilliant! Oh, and the party members are all told that the first person to refer to Kassius as "Master Cadogan" is getting punched in the face. The phrase "Young Master" being uttered in his presence will be considered an act of war. ;-)
Dungeon Master
GM, 1426 posts
All Powerfull
DM
Sun 24 Jan 2016
at 08:50
  • msg #618

Re: Change in Posting Frequency

OMG, are you guys OK in the US? I read in the paper that it is like 'The Day after Tomorrow'.
Logan
player, 480 posts
Rogue 3 HP: 20/21
AC 18/ F1 R7 W3
Sun 24 Jan 2016
at 11:45
  • msg #619

Re: Change in Posting Frequency

In reply to Dungeon Master (msg # 618):

Ok here. We've got some snow. Apparently either record or near-record breaking amounts.  But (knock on wood) we haven't lost power and the biggest challenge is staying sane staying at home with our three little ones, one of whom has been off school since Thursday.  I'm hoping everything is back to normal by Monday, but I'm not optimistic.
Kassius
player, 309 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Sun 24 Jan 2016
at 13:12
  • msg #620

Re: Change in Posting Frequency

In reply to Logan (msg # 619):

Pretty much same as Logan here, minus the little ones. We got a bit over 2 feet, I'm not sure exactly since I haven't left my apartment since Thursday. From what I've heard, it was less windy than they expected, and power-outages are fairly minimal. It's just a bunch of snow.
Alohan Nuari
player, 340 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sun 24 Jan 2016
at 13:19
  • msg #621

Re: Change in Posting Frequency

God.. I can not wait to get outside and play. So much snow here in Philly as well. It has to be over 2 feet.
EDIT: So Alohan has 3900 some gold to spend? If so, does anyone want to loan 100gp for a belt of strength? Either that or maybe I can find a buyer for those crude statues?
This message was last edited by the player at 13:36, Sun 24 Jan 2016.
Logan
player, 481 posts
Rogue 3 HP: 20/21
AC 18/ F1 R7 W3
Mon 25 Jan 2016
at 02:52
  • msg #622

Re: Change in Posting Frequency

Ah!  They've already announced school closures through Tuesday and the day care for our little ones is closed tomorrow as well. At least the government is closed, too so I don't need to take another day of sick leave.  Seriously, this town is whacked.
Angati
PC, 438 posts
Mon 25 Jan 2016
at 08:06
  • msg #623

Re: Change in Posting Frequency

@Alohan: I can lend you 71gp if you want.
Celene
player, 751 posts
Sorcerer 2/Cleric 1
Mon 25 Jan 2016
at 13:42
  • msg #624

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 621):

I can add 16 gold to that.
Angati
PC, 440 posts
Mon 25 Jan 2016
at 15:46
  • msg #625

Re: Change in Posting Frequency

By the way I loved this Alohan:

quote:
"...payment not be needin,'" Alohan interjected before Celene could speak. "Removin' ya troubled child be reward enough. Knowin' de people of Sasserine can sleep in peace wid out de Rowyn Kellani dwelling bellow is payment enough." He shuffled closer to Celene, lending her his strength in sticking up to bullies.

Kassius
player, 311 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Mon 25 Jan 2016
at 15:46
  • msg #626

Re: Change in Posting Frequency

I invested all of my leftover coin into my ranch, so I can't help much I'm afraid. I had 10 gp, which should get you all most there though.
Angati
PC, 441 posts
Mon 25 Jan 2016
at 15:48
  • msg #627

Re: Change in Posting Frequency

@alohan
.... and... I am sure some of your lovers might consider tipping you a bits in order to increase your physical prowess..

I don't know maybe its worth considering :D
Dungeon Master
GM, 1430 posts
All Powerfull
DM
Mon 25 Jan 2016
at 19:24
  • msg #628

Re: Change in Posting Frequency

Logan:
Okay, after seeing his mom, Logan will sell the flensing knives to someone.
+200 gp.
Then, he'll buy a +1 Chain Shirt (1,250 gp) and a Cloak of Resistance +1 (1,000 GP)
Then he can sell his old chain shirt for 125 gp

That should leave Logan with 1,820 gp.  He needs a little over 2,000 to get a magical shortsword, so he'll probably save up for that.  (Or possibly a Ring of Protection/Belt of Dexterity depending on how his AC is looking.)


The flensing knives were included in the party treasure total - it was assumed that your would manage to sell them.

You spend 2,125 (including the money you get from selling your old chain shirt).

You give Alohan a couple of gold so he can get to 4,000 gp and buy his belt of strength.

Ron, you purchase the belt.

Others, purchases all noted. You all give a few coins to Alohan - not loan, give so there is less booking for me.


Loot updated.
Dungeon Master
GM, 1432 posts
All Powerfull
DM
Mon 25 Jan 2016
at 19:28
  • msg #629

Re: Change in Posting Frequency

Did you guys all write your equipment onto your character sheets and adjust your stats? Collars of protection, rings of jumping, cloaks of protection, magic swords, etc...

I put a lot of hours into the game (which I love) so I think it is fair if you guys at least write your equipment on and adjust your stats!
Dungeon Master
GM, 1433 posts
All Powerfull
DM
Mon 25 Jan 2016
at 19:32
  • msg #630

Re: Change in Posting Frequency

Angati:
By the way I loved this Alohan:

quote:
"...payment not be needin,'" Alohan interjected before Celene could speak. "Removin' ya troubled child be reward enough. Knowin' de people of Sasserine can sleep in peace wid out de Rowyn Kellani dwelling bellow is payment enough." He shuffled closer to Celene, lending her his strength in sticking up to bullies.

I thought it was cool too... Sort of big brotherly protection.
Logan
player, 482 posts
Rogue 3 HP: 20/21
AC 18/ F1 R7 W3
Mon 25 Jan 2016
at 21:03
  • msg #631

Re: Change in Posting Frequency

In reply to Dungeon Master (msg # 629):

All my equipment and stats changes should be noted.
Kassius
player, 312 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Mon 25 Jan 2016
at 22:05
  • msg #632

Re: Change in Posting Frequency

I'm up to date. Note that Kassius bought a +1 composite adaptive bow, not a box! ;-) Although fighting with a composite box creates a rather amusing image.
Alohan Nuari
player, 344 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Tue 26 Jan 2016
at 01:07
  • msg #633

Re: Change in Posting Frequency

Thanks everyone (both gold and compliments)! I appreciate my belt. I will be sure to fashion the best banana leaves to it.

I forgot about the ring of Jumping. I am terrible at tracking equipment. Should be up to date. Except for all those statues I wanted to haul out. Were they factored into the cumulative Lotus hoard?
Angati
PC, 442 posts
Tue 26 Jan 2016
at 07:35
  • msg #634

Re: Change in Posting Frequency

I think I got my char up to date with everything noted down... my AC its a whooping 22 now... so, I just need to find something to do, other than just standing in the middle... although I guess that will do while Alohan scares them with his banana showing under the leaves of his belt.
Logan
player, 485 posts
Rogue 3 HP: 20/21
AC 18/ F1 R7 W3
Wed 27 Jan 2016
at 20:25
  • msg #635

Re: Change in Posting Frequency

Thanks for fixing the column spacing in the loot thread for Logan - that was making my inner OCD maniac twitch.
Dungeon Master
GM, 1437 posts
All Powerfull
DM
Thu 28 Jan 2016
at 20:13
  • msg #636

Re: Change in Posting Frequency

In reply to Logan (msg # 635):

Ummm... huh? Well, you're welcome I suppose!
Alohan Nuari
player, 348 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sat 30 Jan 2016
at 21:54
  • msg #637

Re: Change in Posting Frequency

I love this game..

Anyway, despite my gushing, how is everyone? Having a good weekend?
Angati
PC, 446 posts
Sun 31 Jan 2016
at 09:11
  • msg #638

Re: Change in Posting Frequency

I went to take some swimming classes with my kids, not that i need the classes, but I need the exercise....

I do not know how, I managed to fuck up some ribs... really sports are not my things.
Alohan Nuari
player, 349 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sun 31 Jan 2016
at 18:07
  • msg #639

Re: Change in Posting Frequency

Beni, how does one go swimming and mess up their ribs?? Crazy man.
Dungeon Master
GM, 1445 posts
All Powerfull
DM
Sun 31 Jan 2016
at 19:34
  • msg #640

Re: Change in Posting Frequency

In reply to Angati (msg # 638):

Ouch. Take it easy with the fancy dives from the high board buddy. Your kids will be impressed with a lot less.
Angati
PC, 448 posts
Sun 31 Jan 2016
at 20:18
  • msg #641

Re: Change in Posting Frequency

Alohan Nuari:
Beni, how does one go swimming and mess up their ribs?? Crazy man.

Yeah right... you had to make THE question right ?.

Lol, the way out of the swimming pool involved climbing a steep almost 1.5foot 45cm or so high ledge, or passing through all the kids doing their lessons...

Anyway, I had not done any sports in years, and I had cramps so I wanted to get out, but as I was pulling my weight up, my arms started shaking, so I made the walrus manoeuvre, you know... like balancing on your belly to try to get the rest of my thick fluffy white body out of the water... anyway, as I was swinging over my ribs, I clearly miscalculated what my full weight could do to my floating ribs... ended up cramped, with my ribs hurting like hell, and about 40 mommas looking at me with looks that ranged from plain laughter to actual concern.

Some of them very good looking too...

Anyway that was that.
Dungeon Master
GM, 1446 posts
All Powerfull
DM
Sun 31 Jan 2016
at 20:40
  • msg #642

Re: Change in Posting Frequency

Read this comment after reading my massive post in the game thread.


I am unconvinced about the plot. Why can't we just go to the Isle of Dread and smack some dinosaurs? Why do there have to be inter dimensional evil fish and then they aren't even the real evil, something comes after them and twist, twist, turn...
Logan
player, 489 posts
Rogue 3 HP: 20/21
AC 18/ F1 R7 W3
Mon 1 Feb 2016
at 17:14
  • msg #643

Re: Change in Posting Frequency

In reply to Dungeon Master (msg # 642):

Huh.  That's quite strange.  I'm assuming this all ties into some larger story, right?
Dungeon Master
GM, 1449 posts
All Powerfull
DM
Mon 1 Feb 2016
at 18:05
  • msg #644

Re: Change in Posting Frequency

In reply to Logan (msg # 643):

Yes.

Well, mostly.
Dungeon Master
GM, 1452 posts
All Powerfull
DM
Mon 1 Feb 2016
at 19:29
  • msg #645

Re: Change in Posting Frequency

Alohan Nuari:
I love this game..

Anyway, despite my gushing, how is everyone? Having a good weekend?

Right back at ya buddy. I had a super weekend. And my youngest only woke up once last night!!
Kassius
player, 317 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Mon 1 Feb 2016
at 22:31
  • msg #646

Re: Change in Posting Frequency

Bizarrely awesome.

Also, should I assume that I can use Kassius' abilities? Spells, animal focus, etc? Also, I'm guessing Kibeti won't participate?

Oh, and would Macutotnal assume that the "paper mache lizard people" are threats to attack, or just hazards to avoid?
Dungeon Master
GM, 1453 posts
All Powerfull
DM
Tue 2 Feb 2016
at 06:20
  • msg #647

Re: Change in Posting Frequency

Yes, you may use all your normal abilities.

Actually, yes, Kibeti will help like normal.

You can treat them as targets to attack or try and dodge through them. They do look sort of stoned and sluggish...
Dungeon Master
GM, 1464 posts
All Powerfull
DM
Thu 4 Feb 2016
at 20:26
  • msg #648

Re: Change in Posting Frequency

Kassius:
"Looking at you like what grandfather?" Kassius asks, his voice calm and dry. "Business venture or not, I'm still quite satisfied with our deal. You can deal with all of this politicking, and have Brutus as your perfect heir. I'm just as happy not dealing with it. I do congratulate you on your success though, and I suppose this will make dealing with all of the paperwork and hirings and nonsense for the ranch easier.


I've been meaning to ask about this. Brutus who? Did you script in an older brother so that you won't have to bother running the family business?!
Kassius
player, 321 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Thu 4 Feb 2016
at 22:00
  • msg #649

Re: Change in Posting Frequency

Dungeon Master:
Kassius:
"Looking at you like what grandfather?" Kassius asks, his voice calm and dry. "Business venture or not, I'm still quite satisfied with our deal. You can deal with all of this politicking, and have Brutus as your perfect heir. I'm just as happy not dealing with it. I do congratulate you on your success though, and I suppose this will make dealing with all of the paperwork and hirings and nonsense for the ranch easier.


I've been meaning to ask about this. Brutus who? Did you script in an older brother so that you won't have to bother running the family business?!


No, I scripted in a younger brother. He's been in my background (bottom of my character sheet) since I redid it after taking over for old Kassius, although I only named the younger brother when you asked me to name my grandfather. Brutus is the perfect noble heir, and will receive all of the inheritance (I specifically didn't want there to be any chance of Kassius inheriting large amounts of money/property to avoid unbalancing the game). In return for swearing off his rights as firstborn, Kassius got his grandfather off his case, and is no longer required to show up to any "high society" events and whatnot.
Alohan Nuari
player, 352 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Fri 5 Feb 2016
at 00:05
  • msg #650

Re: Change in Posting Frequency

Kassius aces his challenge- the other bomb theirs cause of workout equipment :-P
Celene
player, 760 posts
Sorcerer 2/Cleric 1
Fri 5 Feb 2016
at 00:19
  • msg #651

Re: Change in Posting Frequency

Some of us are into that kind of thing. I'd expect someone with your prowess to understand. :)
Kassius
player, 323 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Fri 5 Feb 2016
at 00:37
  • msg #652

Re: Change in Posting Frequency

I guess they needed the exercise?
Alohan Nuari
player, 353 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Fri 5 Feb 2016
at 00:39
  • msg #653

Re: Change in Posting Frequency

getting tied up and your butt whooped is not exercise!
Angati
PC, 454 posts
Fri 5 Feb 2016
at 07:17
  • msg #654

Re: Change in Posting Frequency

Ok... so how do I try to get the rope of Celene ?...

I am thinking seriously about trying with the morningstar... what's your take on this Celene ?.

Seriously though, I think at most I can try biting it ?...  is there any help other that would actually help Celene get free ?.
Dungeon Master
GM, 1465 posts
All Powerfull
DM
Fri 5 Feb 2016
at 08:48
  • msg #655

Re: Change in Posting Frequency

Kassius:
No, I scripted in a younger brother. He's been in my background (bottom of my character sheet) since I redid it after taking over for old Kassius, although I only named the younger brother when you asked me to name my grandfather. Brutus is the perfect noble heir, and will receive all of the inheritance (I specifically didn't want there to be any chance of Kassius inheriting large amounts of money/property to avoid unbalancing the game).


...says the player who spends all of his character's downtime building up the biggest dangerous critter ranch on the planet...

:P

Kassius:
In return for swearing off his rights as firstborn, Kassius got his grandfather off his case, and is no longer required to show up to any "high society" events and whatnot.


Well... fine then, but I'm making him evil.

Oh, I get it. Brutus is the co-conspirator of Cassius. You are a man who know his classics! Actually, your character was originally going to be called 'Cassius', but I made Jimmy change it to 'Kassius' so that he'd have a different first initial than Celene so the battle maps wouldn't be so confusing.

Kassius:
I guess they needed the exercise?

Heh. +10 XP

Angati:
Ok... so how do I try to get the rope of Celene ?...

I am thinking seriously about trying with the morningstar... what's your take on this Celene ?.

Seriously though, I think at most I can try biting it ?...  is there any help other that would actually help Celene get free ?.


:D Yes, the challenges of freeing the tied up cleric did cross my mind. I think a dagger would work just fine - Celene has a couple if Angati doesn't have one.

Or just try the morning star and don't miss - Celene is going to need a bucket of healing anyway after this, and she heals the same amount of lethal and nonlethal damage with her spells so you may as well go for it.
This message was last edited by the GM at 11:14, Fri 05 Feb 2016.
Angati
PC, 455 posts
Fri 5 Feb 2016
at 09:56
  • msg #656

Re: Change in Posting Frequency

quote:
Or just try the morning star and don't miss - Celene is going to need a bucket of healing anyway after this, and she heals the same amount of lethal and nonlethal damage with her spells so you may as well go for it.


You are a true bastard you know... you make it sound DAMN TEMPTING !!!.
Celene
player, 762 posts
Sorcerer 2/Cleric 1
Fri 5 Feb 2016
at 11:04
  • msg #657

Re: Change in Posting Frequency

You can't kill me in one hit. I'd think a bladed weapon would be easier since they have DR. Zan and Logan both have slashing.
Dungeon Master
GM, 1467 posts
All Powerfull
DM
Fri 5 Feb 2016
at 11:15
  • msg #658

Re: Change in Posting Frequency

Angati:
You are a true bastard you know... you make it sound DAMN TEMPTING !!!.


You used your dagger? Oh man, you are such a chicken Beni. Very disappointing.
Dungeon Master
GM, 1468 posts
All Powerfull
DM
Fri 5 Feb 2016
at 11:20
  • msg #659

Re: Change in Posting Frequency

Alohan Nuari:
Kassius aces his challenge- the other bomb theirs cause of workout equipment :-P

Yeah, Kassius has to go up against a dozen bullywug rangers alone and comes through with flying colours. The most powerful casters in the party face of against animated gym equipment and fail totally. :D

But seriously, this is yet another encounter that highlights the weakness that the party spellcasters have when they can't do their normal sleep/charm/cause fear tricks. You guys need to think about that next time that you level up - all these enchantment spells have been useful around town when you face off against humans but there are many varied challenges ahead of you.
Angati
PC, 457 posts
Fri 5 Feb 2016
at 12:49
  • msg #660

Re: Change in Posting Frequency

Yeah. Thing with oracle is they don't get so many things to start with... anyway, hope to be able to make her more flexible next lvl.
Angati
PC, 458 posts
Fri 5 Feb 2016
at 16:15
  • msg #661

Re: Change in Posting Frequency

If its only for one, its better if we use my CLW rather than your channels... I am not sure if you also have CLW selene
Celene
player, 763 posts
Sorcerer 2/Cleric 1
Fri 5 Feb 2016
at 17:53
  • msg #662

Re: Change in Posting Frequency

I do. I can cast it spontaneously in place of either of my two remaining spells.
Angati
PC, 459 posts
Fri 5 Feb 2016
at 19:14
  • msg #663

Re: Change in Posting Frequency

I'll cast on you then...

20:11, Today: Angati rolled 8 using 1d8+3.  Cure Light Celene.
20:13, Today: Angati rolled 6 using 1d8+3.  CLW Celene.

there you go.
Dungeon Master
GM, 1470 posts
All Powerfull
DM
Fri 5 Feb 2016
at 19:28
  • msg #664

Re: Change in Posting Frequency

It warms my heart to actually see characters casting some healing spells out of combat for a change!

I'm retiring for this evening. More action tomorrow.
Alohan Nuari
player, 354 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sat 6 Feb 2016
at 16:06
  • msg #665

Re: Change in Posting Frequency

No problemo.. Xcom2 just came out and that has occupied my time.
Dungeon Master
GM, 1472 posts
All Powerfull
DM
Sat 6 Feb 2016
at 17:02
  • msg #666

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 665):

Oh yeah, I saw that. Hey, in the new one, when the sniper takes a shot does he still cross his arms in that stupid animation?
Alohan Nuari
player, 355 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sat 6 Feb 2016
at 19:19
  • msg #667

Re: Change in Posting Frequency

of course... that's xcom baby
Dungeon Master
GM, 1473 posts
All Powerfull
DM
Sat 6 Feb 2016
at 19:28
  • msg #668

Re: Change in Posting Frequency

Ahh fuck. I'm not playing it then. That totally put me off the first one.
Angati
PC, 461 posts
Sun 7 Feb 2016
at 08:48
  • msg #669

Re: Change in Posting Frequency

Now you got me buying XCOM2
Alohan Nuari
player, 356 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Mon 8 Feb 2016
at 13:56
  • msg #670

Re: Change in Posting Frequency

Crap! My apologies.. I just realized my thread is waiting on me- ill do my best to update  while at work to make up for my mistake
Angati
PC, 463 posts
Mon 8 Feb 2016
at 14:26
  • msg #671

Re: Change in Posting Frequency

Bought the thing, started downloading and meanwhile wetted my appetite by checking reviews videos gameplay etc...

Mind you I have been a fan of this games since the time of UFO enemy unknown...

Anyways, finish downloading... and guess what f***** computer does not meet minimum requirements. It surpasses them on everything, but the graphics card, which they don't like... but its a card used in most apple models sold in 2010-2014 and intel HD4000 1.5Gb.   Anyways... CRAP

So, twice suffered, first feeling guilty for buying it. Now feeling stupid and anxious at not having it.

And somehow its all your fault :)
Dungeon Master
GM, 1474 posts
All Powerfull
DM
Mon 8 Feb 2016
at 15:49
  • msg #672

Re: Change in Posting Frequency

In reply to Angati (msg # 671):

Crap!

Just go buy a new graphics card and stick it in. You have a desktop and not a laptop I take it?
Alohan Nuari
player, 358 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Mon 8 Feb 2016
at 15:56
  • msg #673

Re: Change in Posting Frequency

Sorry Beni. I love xcom for all of its faults and have been eagerly awaiting this release. So much so, i had bought a Radeon 390 R9. Kids didnt eat for a week but damn do my computer games look nice. With that said, some of the criticism i flat out disagree with. I have enjoyed this game immensely.

I will take the blame. Ill be the hero the world needs.
Dungeon Master
GM, 1476 posts
All Powerfull
DM
Mon 8 Feb 2016
at 16:02
  • msg #674

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 670):

No worries, I enjoyed having the weekend off.

Sometimes I think I should lock all the threads and force everybody to relax.
Angati
PC, 464 posts
Mon 8 Feb 2016
at 19:51
  • msg #675

Re: Change in Posting Frequency

Bah no.. I only own laptops... I move too much I don't think I have spent more than 5 years in a single place in the last 20 years.

Still its crap.

Darn

Well I'll go do my daily meditation now see if it helps me cope with this. My enlightenment is such that these kind of problems can seriously screw a meditation session.

Maybe not that much, but close anyway :)
This message was last edited by the player at 19:52, Mon 08 Feb 2016.
Celene
player, 764 posts
Sorcerer 2/Cleric 1
Tue 9 Feb 2016
at 04:39
  • msg #676

Re: Change in Posting Frequency

Busy weekend traveling for work today. Hoping to post tomorrow. Sorry for the delay.
Logan
player, 496 posts
Rogue 3 HP: 21/21
AC 18/ F1 R7 W3
Wed 10 Feb 2016
at 15:54
  • msg #677

Re: Change in Posting Frequency

Okay, so DM's laying the hints on here.  Something's up with Zan.  What are we guessing?  Mind control or shape-shifting magic?  I'm debating if Logan's going to respond, though we're pretty close to confronting everyone now.
Dungeon Master
GM, 1480 posts
All Powerfull
DM
Wed 10 Feb 2016
at 19:06
  • msg #678

Re: Change in Posting Frequency

Oh come on, I gave such a big hint back in the awards ceremony scene. If Johannes was still playing he would get it. Come on people!
Celene
player, 767 posts
Sorcerer 2/Cleric 1
Wed 10 Feb 2016
at 19:42
  • msg #679

Re: Change in Posting Frequency

Ouch man.
Alohan Nuari
player, 361 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 10 Feb 2016
at 19:47
  • msg #680

Re: Change in Posting Frequency

Right? That offended me and im not even new Celene!! Next he be like "Jimmy was the best Kassius -original Logan was better too"
This message was last edited by the player at 19:47, Wed 10 Feb 2016.
Dungeon Master
GM, 1484 posts
All Powerfull
DM
Wed 10 Feb 2016
at 19:53
  • msg #681

Re: Change in Posting Frequency

Yeah, when is the original Alohan coming back? That guy was cool.
Celene
player, 768 posts
Sorcerer 2/Cleric 1
Wed 10 Feb 2016
at 19:59
  • msg #682

Re: Change in Posting Frequency

That's the blade that was thrown into the ocean right?? I have had a lot to read. I didn't get to download Johannes' memory banks.
This message was last edited by the player at 20:00, Wed 10 Feb 2016.
Alohan Nuari
player, 362 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 10 Feb 2016
at 20:03
  • msg #683

Re: Change in Posting Frequency

There can only be one Alohan
Dungeon Master
GM, 1485 posts
All Powerfull
DM
Wed 10 Feb 2016
at 20:44
  • msg #684

Re: Change in Posting Frequency

Celene:
That's the blade that was thrown into the ocean right?? I have had a lot to read. I didn't get to download Johannes' memory banks.

The one that got thrown in the ocean was the indomitable Czarina Valora, she had this weird accent where each 's' was changed of a 'z'. But Zan's new sword doesn't look like that, his new sword is shorter and less elegant.
Angati
PC, 467 posts
Thu 11 Feb 2016
at 07:42
  • msg #685

Re: Change in Posting Frequency

Dungeon Master:
Yeah, when is the original Alohan coming back? That guy was cool.


LOL
Angati
PC, 468 posts
Thu 11 Feb 2016
at 07:51
  • msg #686

Re: Change in Posting Frequency

Ok.. after reading and re-reading a few times over the text there... you have all the right to call me Dumb but....

... WHAT ?.

More shape changers ? if they are going to turn their bodies to stone in that mud, I'd guess it has to be that and not a possession right ?.


I got lucky with Init with that 18... still I'd have probably ruled a surprise round :-) don't see how they might have been expecting us.
This message was last edited by the player at 08:06, Thu 11 Feb 2016.
Dungeon Master
GM, 1486 posts
All Powerfull
DM
Thu 11 Feb 2016
at 11:09
  • msg #687

Re: Change in Posting Frequency

In reply to Angati (msg # 686):

Huh, what? :D

Things we know so far:

#1: The Jade Ravens are not the hostages. To be fair, Zan never said they were, he always just said that the Jade Ravens had been captured and that his 'friends' were going to be entombed in stone.
#2: Whoever the hostages were, they have been thrown into one of the mud pits.

I suppose you could use entombment in stone to kill a shape-changer, but why not just stick a sword in their belly if you know who they are? In fact, using this method to kill most things seems over the top. What can you think of that needs to be trapped in stone rather than just simply killed?
Angati
PC, 470 posts
Thu 11 Feb 2016
at 13:37
  • msg #688

Re: Change in Posting Frequency

Ahhh !!! ok, you got me confused. As you mention somewhere that they move in a somewhat erratical way or something.

I had understood that the real jade ravens were going to be entombed, while someone else was taking their identity... that helped also explain all the changes in character and all.

So it might be possessions or something of the sort rather than shape changers.
Angati
PC, 471 posts
Thu 11 Feb 2016
at 19:13
  • msg #689

Re: Change in Posting Frequency

@Celene:

Not sure if its exactly this that DM intends to do, but...

First all roll. Then if any players got better inits, they act before the mob (and only them).

Then all the mob.

Then all the PCs (those that already acted and those that didnt)

And from there its just mob - PCs - mob - PCs

and so on, until Logan dies.
Dungeon Master
GM, 1487 posts
All Powerfull
DM
Thu 11 Feb 2016
at 19:32
  • msg #690

Re: Change in Posting Frequency

In reply to Angati (msg # 689):

:D Yes, that is exactly what I mean!

Angati:
Ahhh !!! ok, you got me confused. As you mention somewhere that they move in a somewhat erratical way or something.

I had understood that the real jade ravens were going to be entombed, while someone else was taking their identity... that helped also explain all the changes in character and all.

So it might be possessions or something of the sort rather than shape changers.


Oh, yeah, sorry. I could see how that could be confusing. I meant that they were acting haltingly because they are being forced to do something they don't want to, rather than that they were shape changers unfamiliar with their new shapes.
Logan
player, 499 posts
Rogue 3 HP: 21/21
AC 18/ F1 R7 W3
Thu 11 Feb 2016
at 21:31
  • msg #691

Re: Change in Posting Frequency

Angati:
and so on, until Logan dies.

Geez, you get killed once and never hear the end of it!
Alohan Nuari
player, 363 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Thu 11 Feb 2016
at 21:36
  • msg #692

Re: Change in Posting Frequency

It's how we grieve, Logan.
Angati
PC, 472 posts
Fri 12 Feb 2016
at 07:27
  • msg #693

Re: Change in Posting Frequency

@DM: By the way, I can perfectly picture in my minds eye how you rubbed your hands with an evil grin the moment I said NORTH DOOR :P   don't try to hide it I know it for a fact.
Logan
player, 502 posts
Rogue 3 HP: 21/21
AC 18/ F1 R7 W3
Mon 15 Feb 2016
at 19:50
  • msg #694

Re: Change in Posting Frequency

It's an interesting pickle, and the only thing we really have to go on for which side to support is how evil the Czarine seems to be.  Logan probably likes the populist sentiment that the other faction (Sabrehawk as the lead?)
Dungeon Master
GM, 1498 posts
All Powerfull
DM
Mon 15 Feb 2016
at 20:20
  • msg #695

Re: Change in Posting Frequency

Angati:
@DM: By the way, I can perfectly picture in my minds eye how you rubbed your hands with an evil grin the moment I said NORTH DOOR :P   don't try to hide it I know it for a fact.

My heart leap with joy when you choose that route :D

Logan:
It's an interesting pickle, and the only thing we really have to go on for which side to support is how evil the Czarine seems to be.  Logan probably likes the populist sentiment that the other faction (Sabrehawk as the lead?)


Yeah, it seems that Sabrehawk's side at least profess to want to free the people from economic slavery - although with the weapons themselves as the new 'first among equals'. And Sabrehawk does seem to have a very poor ethical code... it is happy to slaughter as many people as required to achieve his goal. Which side would you want in control of the city?
Logan
player, 503 posts
Rogue 3 HP: 21/21
AC 18/ F1 R7 W3
Thu 18 Feb 2016
at 13:08
  • msg #696

Re: Change in Posting Frequency

Thanks for acting for me.  The entire family got some kind of food poisoning or intestinal sickness at the same time.  When I haven't been cleaning up vomit from my kids, I've been doing it myself.  Maybe we shouldn't eat at New Jersey rest areas any more?
Angati
PC, 476 posts
Thu 18 Feb 2016
at 13:38
  • msg #697

Re: Change in Posting Frequency

You'll get better soon. Courage.
Logan
player, 504 posts
Rogue 3 HP: 21/21
AC 18/ F1 R7 W3
Thu 18 Feb 2016
at 16:06
  • msg #698

Re: Change in Posting Frequency

Yeah, I think we're over it now.  No one's puked in at least 4 hours.  Hurray!
Logan
player, 507 posts
Rogue 3 HP: 18/21
AC 18/ F1 R7 W3
Fri 19 Feb 2016
at 21:10
  • msg #699

Re: Change in Posting Frequency

Ha.  I just saw how these two adventurers are going to merge.  Alohan and Kassius are finding a rust monster, and we encounter intelligent weapons.  I wonder how we're going to destroy Czarine once and for all?

*Edit, and of course it's Vorsh who hired them.  Maybe he doesn't know the sword was re-found, or lost it after he went out for the contract.  Very clever, GM!  Tying all these plot threads together.  Does the AP really have groups separating off like this to accomplish multiple parts of a quest at once?  I don't think I've ever heard of that happening in a published adventure.
This message was last edited by the player at 21:13, Fri 19 Feb 2016.
Dungeon Master
GM, 1510 posts
All Powerfull
DM
Sat 20 Feb 2016
at 17:26
  • msg #700

Re: Change in Posting Frequency

Logan:
Ha.  I just saw how these two adventurers are going to merge.  Alohan and Kassius are finding a rust monster, and we encounter intelligent weapons.  I wonder how we're going to destroy Czarine once and for all?


:D Yeah, you're one step ahead of me like usual John.

Logan:
*Edit, and of course it's Vorsh who hired them.  Maybe he doesn't know the sword was re-found, or lost it after he went out for the contract.  Very clever, GM! 


Thanks dude!

Logan:
Tying all these plot threads together.  Does the AP really have groups separating off like this to accomplish multiple parts of a quest at once?  I don't think I've ever heard of that happening in a published adventure.


Ahhhhh! Now, to be totally honest, this is actually a short side quest we are doing here - but I had to run it as it is the only adventure (other than the AP) to ever be set in Sasserine. And the adventure most definitely didn't have the party splitting up, but that is the sort of thing we can pull off when we are playing here on RPOL.
Logan
player, 508 posts
Rogue 3 HP: 18/21
AC 18/ F1 R7 W3
Sun 21 Feb 2016
at 19:37
  • msg #701

Re: Change in Posting Frequency

Dungeon Master:
Ahhhhh! Now, to be totally honest, this is actually a short side quest we are doing here - but I had to run it as it is the only adventure (other than the AP) to ever be set in Sasserine. And the adventure most definitely didn't have the party splitting up, but that is the sort of thing we can pull off when we are playing here on RPOL.

Stlll, kudos on the planning and organization.  You integrated our prequels pretty well into this.  I figured the Czarine would show up again, but it's pretty interesting that Kassius's prelude ties in with Logan and Celene's so well.
Alohan Nuari
player, 367 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sun 21 Feb 2016
at 19:44
  • msg #702

Re: Change in Posting Frequency

My favorite NJ rest stop is Woodrow Wilson's Rest Stop. And I have no clue what is happening. To be honest, I haven't looked at the other thread at all. I need some solid free time to read all that delicious plot -something I am in short supply of
Logan
player, 510 posts
Rogue 3 HP: 18/21
AC 18/ F1 R7 W3
Sun 21 Feb 2016
at 19:48
  • msg #703

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 702):

Normally, we've had pretty good luck at the rest stops.  They're quick, which is nice.  We used to get off the freeway and go to the hot bar at a Whole Foods in...Mount Laurel, maybe?  But that takes a lot longer and it's harder with three kids than it was with one.  Our bigger problem is that we're pescatarian, so there aren't a whole lot of options.  We usually go for veggie or tuna subs at Quizno's, but at the rest area we went to, the only thing we could get was the fried fish platter and fish sandwiches at Roy Roger's.  I'm guessing the fried fish and french fries themselves were okay, but maybe the tartar sauce wasn't?
Celene
player, 777 posts
Sorcerer 2/Cleric 1
Mon 22 Feb 2016
at 19:40
  • msg #704

Re: Change in Posting Frequency

There was a thread where we first found Czarine correct? I believe I looked through it before but can't find it now.

I would like to reference it during my post.
This message was last edited by the player at 19:40, Mon 22 Feb 2016.
Logan
player, 514 posts
Rogue 3 HP: 18/21
AC 18/ F1 R7 W3
Mon 22 Feb 2016
at 19:51
  • msg #705

Re: Change in Posting Frequency

In reply to Celene (msg # 704):

It's in the "Aubreck Heist" thread: link to a message in this game
Celene
player, 778 posts
Sorcerer 2/Cleric 1
Mon 22 Feb 2016
at 19:54
  • msg #706

Re: Change in Posting Frequency

Wow. Never knew that the main page had multiple pages.

That is the reason I couldn't see it.
Angati
PC, 480 posts
Tue 23 Feb 2016
at 08:09
  • msg #707

Re: Change in Posting Frequency

Ahhh.. I missed that, I wasn't part of that thread.
Dungeon Master
GM, 1516 posts
All Powerfull
DM
Tue 23 Feb 2016
at 18:55
  • msg #708

Re: Change in Posting Frequency

Taking the evening off. PEACE!
Angati
PC, 482 posts
Wed 24 Feb 2016
at 07:34
  • msg #709

Re: Change in Posting Frequency

Enjoy !
Celene
player, 780 posts
Sorcerer 2/Cleric 1
Fri 26 Feb 2016
at 22:43
  • msg #710

Re: Change in Posting Frequency

Have a party to attend tonight. Will post when I get home.
Logan
player, 519 posts
Rogue 3 HP: 18/21
AC 18/ F1 R7 W3
Sat 27 Feb 2016
at 20:21
  • msg #711

Re: Change in Posting Frequency

I want to see  Alohan grapple an increasingly diverse array of dangerous fauna.  Dragons.  Zombies.  Zombie dragons!
Dungeon Master
GM, 1523 posts
All Powerfull
DM
Sat 27 Feb 2016
at 20:55
  • msg #712

Re: Change in Posting Frequency

In reply to Logan (msg # 711):

I don't want to give too much away but I'll just say that you're playing the right AP. :)
Logan
player, 520 posts
Rogue 3 HP: 18/21
AC 18/ F1 R7 W3
Sun 28 Feb 2016
at 18:49
  • msg #713

Re: Change in Posting Frequency

In reply to Dungeon Master (msg # 712):

Awesome.  I wonder what the most improbable creature to have Alohan grapple would be?  I say at some point he needs to grapple a shark or something, and hold on while it tries to drown him.  That would be epic.  Or what if you did grapple a flying creature?  Would it cause it to fall?
Dungeon Master
GM, 1524 posts
All Powerfull
DM
Sun 28 Feb 2016
at 18:55
  • msg #714

Re: Change in Posting Frequency

In reply to Logan (msg # 713):

Oh man, those ideas are so cool. I am totally going to work them into the story, especially the shark one. Thanks for the inspiration!
Logan
player, 521 posts
Rogue 3 HP: 18/21
AC 18/ F1 R7 W3
Sun 28 Feb 2016
at 19:51
  • msg #715

Re: Change in Posting Frequency

In reply to Dungeon Master (msg # 714):

Well, in that case, think of how awesome it would be if Logan had a +5 Keen Rapier.  No?  Hmm...must think of something suitably awesome...
Kassius
player, 334 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Sun 28 Feb 2016
at 20:56
  • msg #716

Re: Change in Posting Frequency

I'd like to see him wrestle an ooze. Alongside a hot babe NPC. Maybe a mud ooze. Ok, I realize that's normally just called mud-wrestling, but you know, we need to come up with some excuse for it!


On a different note, I have a job interview all day Tuesday, and I'm going to spend Monday working and then driving down for it, so I won't be able to post again until late Tuesday evening at the earliest. Feel free to NPC me doing the same thing I did the last two rounds, Kassius is pretty predictable right now.
Alohan Nuari
player, 372 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Mon 29 Feb 2016
at 00:38
  • msg #717

Re: Change in Posting Frequency

Good luck Kassius! Hope all that hard work studying the stars pays off!
Angati
PC, 485 posts
Mon 29 Feb 2016
at 07:45
  • msg #718

Re: Change in Posting Frequency

Good luck on your interview Kassius.
Logan
player, 523 posts
Rogue 3 HP: 18/21
AC 18/ F1 R7 W3
Mon 29 Feb 2016
at 19:41
  • msg #719

Re: Change in Posting Frequency

The other possibility is that a rust monster prefers more powerful weapons/magic items over lesser ones, so it'd want to eat all the intelligent magical items first.  But I don't think that's actually true.  I think they just like metal. I know I've read about adventuring groups distracting a rust monster by throwing bits of scrap metal at it.
Celene
player, 783 posts
Sorcerer 2/Cleric 1
Mon 29 Feb 2016
at 19:43
  • msg #720

Re: Change in Posting Frequency

Controlling it would be the best way to insure we stay unmolested.

I just feel if the enemy is able to attack us leaving our weapons/armor/gear behind would not be beneficial to us.
Logan
player, 524 posts
Rogue 3 HP: 18/21
AC 18/ F1 R7 W3
Mon 29 Feb 2016
at 19:44
  • msg #721

Re: Change in Posting Frequency

Yeah, I agree with your point 100%.  We could leave our *best* gear behind, and just take normal weapons/armor that we don't mind losing.  It would actually be a lot less expensive than the Charm Monster scrolls and only cost us a point to attack/damage/AC.
Celene
player, 784 posts
Sorcerer 2/Cleric 1
Mon 29 Feb 2016
at 19:47
  • msg #722

Re: Change in Posting Frequency

Yes spares are a good idea; but we are having those scrolls purchased for us.

Vorsh:
I will give you the coin to purchase such a scroll - and I will do you one better. If you also purchase a 'speak with animals' scroll then perhaps you may even be able to direct the great Kogoloxen."

This message was last edited by the player at 19:48, Mon 29 Feb 2016.
Dungeon Master
GM, 1531 posts
All Powerfull
DM
Tue 1 Mar 2016
at 11:14
  • msg #723

Re: Change in Posting Frequency

In reply to Kassius (msg # 716):

I hope the interview went well Kassius.

FYI, yeah, you're getting the scroll(s) purchased for you so not cost to the party.
Celene
player, 785 posts
Sorcerer 2/Cleric 1
Tue 1 Mar 2016
at 20:35
  • msg #724

Re: Change in Posting Frequency

Pretty sure if this thing isn't charmed that iron portcullis is toast/rust and the weapons all leave.
Dungeon Master
GM, 1535 posts
All Powerfull
DM
Tue 1 Mar 2016
at 20:36
  • msg #725

Re: Change in Posting Frequency

The iron porticullis(es) are behind the wooden doors, so someone would need to smash the doors first to allow access to the metal.
Celene
player, 786 posts
Sorcerer 2/Cleric 1
Tue 1 Mar 2016
at 20:37
  • msg #726

Re: Change in Posting Frequency

Nice.

Seemed like a very flawed plan otherwise.
Dungeon Master
GM, 1536 posts
All Powerfull
DM
Tue 1 Mar 2016
at 20:41
  • msg #727

Re: Change in Posting Frequency

Oh man. The whole concept of using a rust monster is just flat out bat shit crazy. Vorsh is clearly taken one to many blows to the head. But he is the psychopath with several levels advantage over you guys so he gets to decide on the general plan :D

Are you clear which doors get locked and where the iron portcullises will come down?
Kassius
player, 335 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Wed 2 Mar 2016
at 19:51
  • msg #728

Re: Change in Posting Frequency

In reply to Dungeon Master (msg # 723):

I think it went well. Should find out about that position plus a few others in the next 1-2 weeks. Fingers crossed!
Alohan Nuari
player, 374 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 2 Mar 2016
at 23:57
  • msg #729

Re: Change in Posting Frequency

Whoa Alohan would at least make sure Kassius is okay with his sexual conquest! Bros before hoes
Dungeon Master
GM, 1544 posts
All Powerfull
DM
Fri 4 Mar 2016
at 08:40
  • msg #730

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 729):

Penny made a charisma skill check and Alohan failed his will save so it isn't 'his fault' as such. And anyway, Kassius has had ample opportunity but never showed any interest so Alohan did not break the Bro Code.
Dungeon Master
GM, 1548 posts
All Powerfull
DM
Sat 5 Mar 2016
at 19:38
  • msg #731

Re: Change in Posting Frequency

Why is this chapter of the module called the 'Quarantine of Steel'? Wouldn't steel be the worst thing to use to quarantine a rust monster? Why not a quarantine of stone? Or is the title suggesting that steel is kept out, i.e. quarantine FROM steel.

Module designers should be more clear about these things.
Celene
player, 799 posts
Sorcerer 2/Cleric 1
Sat 5 Mar 2016
at 20:02
  • msg #732

Re: Change in Posting Frequency

We are quarantining the steel inside this room.
Dungeon Master
GM, 1549 posts
All Powerfull
DM
Sat 5 Mar 2016
at 20:24
  • msg #733

Re: Change in Posting Frequency

In reply to Celene (msg # 732):

There is no steel in the room. Oh, do you mean the swords?
Celene
player, 800 posts
Sorcerer 2/Cleric 1
Sat 5 Mar 2016
at 20:31
  • msg #734

Re: Change in Posting Frequency

Yes.
Alohan Nuari
player, 376 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sun 6 Mar 2016
at 16:18
  • msg #735

Re: Change in Posting Frequency

So I am watching Celene's back? Sounds like a typical Thursday.
Celene
player, 806 posts
Sorcerer 2/Cleric 1
Tue 8 Mar 2016
at 12:30
  • msg #736

Re: Change in Posting Frequency

Sorry all hit post instead of preview. Working on editing now.
Alohan Nuari
player, 377 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 9 Mar 2016
at 13:05
  • msg #737

Re: Change in Posting Frequency

Forgive me- trying to get caught up today. Ill try and get a post in as well
Dungeon Master
GM, 1559 posts
All Powerfull
DM
Wed 9 Mar 2016
at 13:56
  • msg #738

Re: Change in Posting Frequency

Alohan Nuari:
Forgive me- trying to get caught up today. Ill try and get a post in as well

No worries, you have to wait for me to post first anyway. Alohan just used his turn to move up the stairs.
Logan
player, 530 posts
Rogue 3 HP: 9/21
AC 18/ F1 R7 W3
Thu 10 Mar 2016
at 17:51
  • msg #739

Re: Change in Posting Frequency

I've got to hand it to you, GM.  This is one of the most complex battles I've seen, maybe ever, in terms of number of opponents with unique abilities.
Kassius
player, 342 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Thu 10 Mar 2016
at 17:52
  • msg #740

Re: Change in Posting Frequency

Dungeon Master:
Kassius:
I've decided to add resource management to the fun of this combat. Kassius has precisely 15 shots that he can fire non-lethally, after that he has to make some tough ethical choices.


Great! XP bonus for you!

Kassius:
Spells Slots: 1st: 2/4;  Animal Focus Minutes Left: 1/3, Door Sight 6/6.


Have you used two first level spells already today? Did you forget to reset this after the last adventure? That was about 1 week ago in game time.

Responding here to avoiding cluttering up the in character post:

I figured I don't normally keep track of arrows since they're dirt cheap and I can usually buy or make more. But he keeps a fairly limited supply of the blunt ones, and since he was shanghaied into this combat as soon as he got back to civilization, he wouldn't have had a chance to buy more, or know that he'd need to make more.

The spell slots was in fact, a mistake as far as I can tell. Same with the animal focus minutes. Editing the old post to fix!
Dungeon Master
GM, 1567 posts
All Powerfull
DM
Thu 10 Mar 2016
at 18:30
  • msg #741

Re: Change in Posting Frequency

Logan:
I've got to hand it to you, GM.  This is one of the most complex battles I've seen, maybe ever, in terms of number of opponents with unique abilities.

Oh shucks! You ain't seen nothing yet!
This message was last edited by the GM at 18:31, Thu 10 Mar 2016.
Dungeon Master
GM, 1568 posts
All Powerfull
DM
Thu 10 Mar 2016
at 18:41
  • msg #742

Re: Change in Posting Frequency

Is it just me, or does having lots of intelligent weapons in this module actually make them less cool and interesting? It might have been better with just the two leaders.

NB: DM ruling, broken intelligent weapons loose their consciousness. Otherwise there really was no point in bringing Kogoloxen along since he would have to make two successful hits and the enemy would need to fail two reflex saves. Or perhaps the rusting powers of Kogoloxen are more powerful than your average rust monster.
Celene
player, 808 posts
Sorcerer 2/Cleric 1
Thu 10 Mar 2016
at 18:53
  • msg #743

Re: Change in Posting Frequency

His save DC is probably higher than a normal rust monster.

Having Angati makes this much easier. Especially if she saved her misfortune for rust saves.
Angati
PC, 499 posts
Thu 10 Mar 2016
at 20:54
  • msg #744

Re: Change in Posting Frequency

She will... I'll let you guys eat the criticals for the sake of some future rust... muahahhahaa
Angati
PC, 500 posts
Thu 10 Mar 2016
at 20:57
  • msg #745

Re: Change in Posting Frequency

We are going to be needing to protect kogoloxen.
Celene
player, 809 posts
Sorcerer 2/Cleric 1
Thu 10 Mar 2016
at 21:57
  • msg #746

Re: Change in Posting Frequency

Did we mage armor him?
Dungeon Master
GM, 1570 posts
All Powerfull
DM
Fri 11 Mar 2016
at 16:54
  • msg #747

Re: Change in Posting Frequency

Celene:
Did we mage armor him?


His armour bonus is already higher than +4 so no need. Actually, his armour is a respectable 18.
Celene
player, 810 posts
Sorcerer 2/Cleric 1
Fri 11 Mar 2016
at 17:09
  • msg #748

Re: Change in Posting Frequency

But like a horse he could benefit from barding. The mage armor spell gives armor bonus not natural armor. Unless it is wearing armor already.
Dungeon Master
GM, 1573 posts
All Powerfull
DM
Fri 11 Mar 2016
at 18:37
  • msg #749

Re: Change in Posting Frequency

Celene:
But like a horse he could benefit from barding. The mage armor spell gives armor bonus not natural armor. Unless it is wearing armor already.

Well... it didn't get cast on him sorry. You'll just have to watch his back and maybe even heal him.
Celene
player, 811 posts
Sorcerer 2/Cleric 1
Fri 11 Mar 2016
at 18:42
  • msg #750

Re: Change in Posting Frequency

No problem. I can draw now and cast still on my next turn or in later rounds. Mage armor that is.
This message was last edited by the player at 18:42, Fri 11 Mar 2016.
Angati
PC, 501 posts
Sat 12 Mar 2016
at 11:07
  • msg #751

Re: Change in Posting Frequency

Yes, I think its a great use of an action Celene
Celene
player, 812 posts
Sorcerer 2/Cleric 1
Mon 14 Mar 2016
at 16:32
  • msg #752

Re: Change in Posting Frequency

Working in it now. Sorry for the delay.
Celene
player, 813 posts
Sorcerer 2/Cleric 1
Mon 14 Mar 2016
at 16:34
  • msg #753

Re: Change in Posting Frequency

Question though. Can I Draw the wand during a move action? If not then I can't draw, move, and cast the mage armor.
Dungeon Master
GM, 1578 posts
All Powerfull
DM
Mon 14 Mar 2016
at 16:34
  • msg #754

Re: Change in Posting Frequency

In reply to Celene (msg # 752):

No worries. Weekends are days off so you're not really late.
Dungeon Master
GM, 1579 posts
All Powerfull
DM
Mon 14 Mar 2016
at 16:35
  • msg #755

Re: Change in Posting Frequency

Celene:
Question though. Can I Draw the wand during a move action? If not then I can't draw, move, and cast the mage armor.


Drawing the wand from your waist is a swift action - it will only take a move action if it is in your backpack. I think it is safe to say that you would have it close to hand since you were just using it.
Celene
player, 814 posts
Sorcerer 2/Cleric 1
Mon 14 Mar 2016
at 16:36
  • msg #756

Re: Change in Posting Frequency

Great thanks.
Dungeon Master
GM, 1580 posts
All Powerfull
DM
Mon 14 Mar 2016
at 21:13
  • msg #757

Re: Change in Posting Frequency

No post from me tonight after all. Will do a catch up tomorrow.
Celene
player, 816 posts
Sorcerer 2/Cleric 1
Tue 15 Mar 2016
at 19:38
  • msg #758

Re: Change in Posting Frequency

DM:
Hmm. Very strategic move that one...


Now I just need to Alohan to keep from being pummeled. :)
Logan
player, 531 posts
Rogue 3 HP: 9/21
AC 18/ F1 R7 W3
Tue 15 Mar 2016
at 20:03
  • msg #759

Re: Change in Posting Frequency

Thanks for making that post.  I had an unexpectedly busy Monday!  I'll be back on the ball the rest of the week.
Logan
player, 532 posts
Rogue 3 HP: 9/21
AC 18/ F1 R7 W3
Tue 15 Mar 2016
at 20:19
  • msg #760

Re: Change in Posting Frequency

Can Logan throw Czarine at the rust monster?  (Not even going to try and spell it.) Can he specifically aim for the antenna to force a save?  (IE, basically making a ranged improvised weapon attack.)
Dungeon Master
GM, 1590 posts
All Powerfull
DM
Wed 16 Mar 2016
at 06:22
  • msg #761

Re: Change in Posting Frequency

In reply to Logan (msg # 760):

He could pick her up and throw her in the general direction. If he gets a nat 20 then she hits the attenae.
Alohan Nuari
player, 380 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 16 Mar 2016
at 11:58
  • msg #762

Re: Change in Posting Frequency

Furthermore, i just KOed someone holding, i think, one of the daggers... is it possible to kick the weapon through Kogo's square so he cn see it and eat it? Or is the best course of action to kill everyone and keep the rust monster alive?
Dungeon Master
GM, 1591 posts
All Powerfull
DM
Wed 16 Mar 2016
at 19:10
  • msg #763

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 762):

Sure, but whether you kick it or pick it up and throw it, it's takes a move action.
Dungeon Master
GM, 1592 posts
All Powerfull
DM
Wed 16 Mar 2016
at 19:13
  • msg #764

Re: Change in Posting Frequency

PS: Beni, falling down the stairs wasn't your turn. That took place during the enemy's turn.
Celene
player, 817 posts
Sorcerer 2/Cleric 1
Wed 16 Mar 2016
at 19:21
  • msg #765

Re: Change in Posting Frequency

Is "3" down?
Dungeon Master
GM, 1593 posts
All Powerfull
DM
Wed 16 Mar 2016
at 19:26
  • msg #766

Re: Change in Posting Frequency

In reply to Celene (msg # 765):

No, 3 is Kaskus Karl, the dwarven Druid and Jade Raven and he is totally undamaged. He is welding the double headed flail.
This message was last edited by the GM at 19:26, Wed 16 Mar 2016.
Alohan Nuari
player, 382 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 16 Mar 2016
at 19:27
  • msg #767

Re: Change in Posting Frequency

Totslly undamaged?! Even after my turn???
Dungeon Master
GM, 1594 posts
All Powerfull
DM
Wed 16 Mar 2016
at 19:40
  • msg #768

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 767):

Opps! Previously undamaged, now somewhat damaged!
Alohan Nuari
player, 383 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 16 Mar 2016
at 19:46
  • msg #769

Re: Change in Posting Frequency

Phew... had me panicking!

How is everyone doing?
Angati
PC, 505 posts
Thu 17 Mar 2016
at 07:24
  • msg #770

Re: Change in Posting Frequency

Dungeon Master:
PS: Beni, falling down the stairs wasn't your turn. That took place during the enemy's turn.

Ahhh damn sorry... correcting that now... didnt realise. Sorry. Posting right away
Dungeon Master
GM, 1596 posts
All Powerfull
DM
Thu 17 Mar 2016
at 19:22
  • msg #771

Re: Change in Posting Frequency

No post tonight!
Alohan Nuari
player, 384 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Thu 17 Mar 2016
at 23:12
  • msg #772

Re: Change in Posting Frequency

Im drinking anyways- Something Something Patrick day!
Dungeon Master
GM, 1597 posts
All Powerfull
DM
Fri 18 Mar 2016
at 18:24
  • msg #773

Re: Change in Posting Frequency

Alohan Nuari:
How is everyone doing?


Well, since you ask Ron, I am fine thanks! :D

Actually, it has been a crazy six months. I was made redundant from my job in the oil patch in October of last year. At least I had a strong suspicion that it was coming so I had started looking for positions in other industries and in fact I'd had a first interview before the proverbial hit the fan. My prediction was correction, and my entire department got shut down, although at least some of us got offered positions elsewhere in the company. I was offered something but took the risk and said 'no' to the alternative position - it was back in the operations office on the west coast and was effectively the job I'd come from three years ago - so I took redundancy.

The timing was good. I had a second interview the next day and could now give my old boss as a reference. He must have said nice things about me because I got a job offer the next day.

I love the new job and it is interesting working in a different industry - I'm now in the pharmaceutical industry now. Screw Big Oil, it's Big Pharma all the way, baby. :D

Oh, and I get to collect my salary from my old employer for nine months even though I am working somewhere else. How nice of them!
Dungeon Master
GM, 1598 posts
All Powerfull
DM
Fri 18 Mar 2016
at 19:21
  • msg #774

Re: Change in Posting Frequency

Beni, how is the job hunting going?
Logan
player, 534 posts
Rogue 3 HP: 9/21
AC 18/ F1 R7 W3
Fri 18 Mar 2016
at 21:36
  • msg #775

Re: Change in Posting Frequency

It feels good to teach that fracking sword who's the boss!

Congrats about the new job!
Logan
player, 536 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Sat 19 Mar 2016
at 01:06
  • msg #776

Re: Change in Posting Frequency

I was just commenting in another game how well I've been rolling lately...but not here!
Angati
PC, 507 posts
Sat 19 Mar 2016
at 09:08
  • msg #777

Re: Change in Posting Frequency

Hey big congrats on the job !!!

Things move slowly, searching from a different country makes it difficult. Also, at the level I am looking there seems to be very little in Spain. Elsewhere you start getting onto problems for work permits etc.

Anyways... I expected it to be slow, and I am in no real hurry as long as the situation remains more or less stable in Tunisia.
Alohan Nuari
player, 385 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sat 19 Mar 2016
at 14:28
  • msg #778

Re: Change in Posting Frequency

I put in as a Graphic Designer (go figure, huh?) at my main company. I am a 'Jr Graphic Artist' now and work for one of their subsidiary. We make spinal implants... so I guess it's like Big Pharma!
Kassius
player, 345 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Mon 21 Mar 2016
at 00:00
  • msg #779

Re: Change in Posting Frequency

Alohan Nuari:
How is everyone doing?


I have recently accepted a position working at a large firm here in the DC area doing machine learning with quantum computing, which is a nice combination of my data science and physics backgrounds. I don't start for another few months since I'm still teaching Physics, but I'm looking forward to it!

Seems like almost everyone is changing jobs or looking to do so!
Dungeon Master
GM, 1610 posts
All Powerfull
DM
Mon 21 Mar 2016
at 19:21
  • msg #780

Re: Change in Posting Frequency

That is the way of the world now. Very few of us have long careers in one company anymore - doing that is a way of consigning yourself to a lower lifetime income.
Celene
player, 820 posts
Sorcerer 2/Cleric 1
Mon 21 Mar 2016
at 19:47
  • msg #781

Re: Change in Posting Frequency

So I've been wasting my time at work for the past ten years?
Alohan Nuari
player, 387 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Tue 22 Mar 2016
at 00:43
  • msg #782

Re: Change in Posting Frequency

I fucking wish the world worked like it did for my parents. You know how stressful it is to not have any security? Home? Work? Health? Let alone raising children in this god damn hell hole. I am jaded and cynical
Celene
player, 822 posts
Sorcerer 2/Cleric 1
Tue 22 Mar 2016
at 01:18
  • msg #783

Re: Change in Posting Frequency

Alohan, don't you get to act for your turn as well?
Alohan Nuari
player, 389 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Tue 22 Mar 2016
at 02:18
  • msg #784

Re: Change in Posting Frequency

I was thinking waiting to see if our AoOs take the NPC out. I know it isnt likely but I worked on the post tonight so I could potentially post from the phone tomorrow if need be.
Logan
player, 538 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Tue 22 Mar 2016
at 02:30
  • msg #785

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 782):

Yeah, it's amazing how much the world has changed in a short amount of time. And all I feel my parents see is the few people who make millions of selling companies. Back when I was finishing college before the tech bust, my mom kept encouraging me to drop out and start s company. "You're good with computer!"  Right, but so is every Xer/Millenial. My wife and I decided to trade a little bit of income for stability and sure jobs working in the public sector, though that's not as certain as it used to be thanks to government shutdowns and budget woes.
Kassius
player, 348 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Thu 24 Mar 2016
at 11:04
  • msg #786

Re: Change in Posting Frequency

quote:
OOC: Command, will save vs DC14. Unfortunately, Kibeti is just outside Vorsh's aura of resolve and doesn't get a bonus from that.


Command is language-dependent, and Kibeti does not speak any languages, something the sword would likely suspect. Did you still want to have the sword take that action?
Angati
PC, 510 posts
Thu 24 Mar 2016
at 11:51
  • msg #787

Re: Change in Posting Frequency

In reply to Kassius (msg # 786):

Well... it is a sword, after all.. if the sword talks, maybe Kibeti does too... after all, its a cat of sorts, maybe he just chooses not to.
Kassius
player, 349 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Thu 24 Mar 2016
at 14:11
  • msg #788

Re: Change in Posting Frequency

Kibeti does gain the ability to speak with me at a few levels, but does not otherwise gain the ability to understand languages, at least not by the rules.

Should I make the save or is Kibeti immune? Also, Kibeti has SR 7, so if it is applicable, the sword should make the caster level check as well.
Dungeon Master
GM, 1618 posts
All Powerfull
DM
Thu 24 Mar 2016
at 18:57
  • msg #789

Re: Change in Posting Frequency

In reply to Kassius (msg # 788):

Hmm... Kibeti is immune then :D
Dungeon Master
GM, 1619 posts
All Powerfull
DM
Fri 25 Mar 2016
at 07:36
  • msg #790

Re: Change in Posting Frequency

In reply to Kassius (msg # 788):

A bit more clarification on this.

I know that we fool around a bit and say that Kibeti can understand a lot more than a normal animal companion, but this is really just for roleplaying colour - at least until Kassius gains a few more levels and the cat becomes awakened.

The sword doesn't know this and still takes the action of using command on the cat. It's not like it has much else to do this round anyway.
This message was last edited by the GM at 07:36, Fri 25 Mar 2016.
Dungeon Master
GM, 1620 posts
All Powerfull
DM
Fri 25 Mar 2016
at 07:38
  • msg #791

Re: Change in Posting Frequency

Celene:
So I've been wasting my time at work for the past ten years?

Not necessarily if you are building your career and receiving the personal development you need to grow technically - and this is part of your game plan.

But from a point of view of maximising lifetime earnings, probably yes.  :D
Dungeon Master
GM, 1621 posts
All Powerfull
DM
Fri 25 Mar 2016
at 07:44
  • msg #792

Re: Change in Posting Frequency

In reply to Logan (msg # 785):

I am about to turn 40 soon and I think it is interesting to compare my situation to where my father was when he turned 40.

He had a big house close to the beach with mortgage payments that consumed a smaller proportion of take home salary. My Mum never worked until all of us kids had left home, so they were doing that on one income.

Now my Dad would say. "But you're lucky! Air travel is so much cheaper now, you can go to lots more places" or "You have iPad's and the internet!"

Sure, air travel is cheaper, but we still can't afford that in my family. And I would happily trade the iPads and iPhone for lower house prices.

Is this just whining? Yeah, sure. But it can't be denied that inequality is returning to it's historic levels after the blip that occurred after WW2. The rich make the rules and are good at hovering up all the assets.
Angati
PC, 512 posts
Fri 25 Mar 2016
at 08:29
  • msg #793

Re: Change in Posting Frequency

Middle class is in the process of disappearing dude.

Your story is the same as mine, even working as a General Manager in a foreign country does not get me to pay a good flat. Our flat, the one we are still paying in Madrid is 68 square meters. While my parents could afford a big house next to the University Campus of over 160square meters.

Now, not only that, but it becomes absolutely COMPULSORY to save and invest every nickel, as I doubt we will have anything close to the pension my parents have. My parents were incredible workers, one was a teacher that got all the way up to professor at the university, and my mother was an architect, working for the government.

Now, government positions used to be badly payed... but at the moment, even with the freezing that those positions have maintained, they are still higher salaries than most other private positions. It is ridiculous to think that after 20 something years of work that Ihave, with a good position as a GM, I still get payed less than my father or mother were. Spanish salaries are crap though for the most part, but you get the idea.

I speak 4 languages, have worked in huge multinationals all over the world, managed projects of over 7million euros, built up my own company, and now lead someone else's company in a country that's going through crisis, turmoil, and war in their neighbouring countries, with insecurity and all the blah and yet...

I am happy though, I get so much more than others and the experiences are well worth it for me... and I hope for my children.

My wife manages money, she had to quit her job when we started moving, and worked as a freelance on the internet, now with the third baby she had to quit that too until she grows older. He does a great job at managing money and I am so happy for that.  She saves much of what we do and puts it in long term investments, we are almost debt free (only a bit of the flat remains paying, and its rent is paying for that). If we manage to continue saving as we are, without spending much, we might be able to live comfortably when I need to stop working. That's the idea anyway :)

There goes..... who's next on the couch ?.
Kassius
player, 352 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Fri 25 Mar 2016
at 14:38
  • msg #794

Re: Change in Posting Frequency

Yup, the economy sucks. Things do seem to be getting better though, at least in the states. Not sure about Europe though. I'm just glad both my wife and I now have full time, stable employment.
Angati
PC, 513 posts
Sat 26 Mar 2016
at 06:18
  • msg #795

Re: Change in Posting Frequency

OOC: There is still the one that jumped below... someone should go after her soon right ?:
Celene
player, 825 posts
Sorcerer 2/Cleric 1
Sat 26 Mar 2016
at 13:38
  • msg #796

Re: Change in Posting Frequency

I can hit Hoardcutter automatically, via the wand, maybe after he is down you can move down there with no worry of AoO.
Angati
PC, 514 posts
Sat 26 Mar 2016
at 14:58
  • msg #797

Re: Change in Posting Frequency

Ok, go ahead then... :)
Celene
player, 827 posts
Sorcerer 2/Cleric 1
Sat 26 Mar 2016
at 15:08
  • msg #798

Re: Change in Posting Frequency

Done.
Angati
PC, 516 posts
Mon 28 Mar 2016
at 09:16
  • msg #799

Re: Change in Posting Frequency

quote:
"Ouch! That's got to sting a bit!" exclaims the blade, its voice quite muffled from it being located somewhere in the oracle's spleen.

Angati calmly searches through alternative realities and finds one much better where the blade misses totally.


Damn you got me there :) to the end I was anxiously thinking what the fuck to do now. :)
Dungeon Master
GM, 1634 posts
All Powerfull
DM
Mon 28 Mar 2016
at 17:39
  • msg #800

Re: Change in Posting Frequency

:D Yeah, I was playing with things a little.

Did you get any Easter break at all Beni?
Angati
PC, 517 posts
Tue 29 Mar 2016
at 08:02
  • msg #801

Re: Change in Posting Frequency

quote:
Did you get any Easter break at all Beni?


You kidding me ?.

Anyway, I'll get my dose at ramadan that even though its a pain in the ass because everything is closed all throughout the day, we work only a few hours and get to spend all afternoon with my family... and thats for almost a month dude
Dungeon Master
GM, 1639 posts
All Powerfull
DM
Thu 31 Mar 2016
at 18:21
  • msg #802

Re: Change in Posting Frequency

In reply to Angati (msg # 801):

That was the thing that sucked most with working in Saudi. Christmas day was just another work day.

Ramadan on the other hand was mad. We worked an early shift for 4½ hours, went home to sleep, then back for a late shift of another 4 hours. So pointless.
Angati
PC, 520 posts
Thu 31 Mar 2016
at 20:01
  • msg #803

Re: Change in Posting Frequency

Lol, thats what the saudians do to their contractors... themselves they don't work like that :)

As for Tunisians, they like enjoying with their family and profiting that time, so they tend to just relax things a lot during ramadan
Celene
player, 829 posts
Sorcerer 2/Cleric 1
Fri 1 Apr 2016
at 19:52
  • msg #804

Re: Change in Posting Frequency

AM:
The second is a 'Horn of Fog' which can be sued for concealment.


How do we go about getting representation for this? Or should we act as our own lawyer? :)

I'd take the pear of power but since I have one level of cleric I don't get 2nd level spells yet. :(
Dungeon Master
GM, 1642 posts
All Powerfull
DM
Fri 1 Apr 2016
at 19:58
  • msg #805

Re: Change in Posting Frequency

Celene:
AM:
The second is a 'Horn of Fog' which can be sued for concealment.


How do we go about getting representation for this? Or should we act as our own lawyer? :)



Heh! Damn typos!

Celene:
I'd take the pear of power but since I have one level of cleric I don't get 2nd level spells yet. :(


Damn cleric level! Yeah, anyone actually have a second level spell? (Hint hint Beni)
Kassius
player, 357 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Fri 1 Apr 2016
at 19:58
  • msg #806

Re: Change in Posting Frequency

Celene, are you planning on sticking with sorcerer from here-on out? Or going a mix of sor/cleric? Because if you're sticking with sorc, I don't think we have anyone who can use the pearl of power. I cast spontaneously, and so does Angati. If you're not planning on taking more cleric levels, we should probably just sell it sadly.

The Horn of Fog could be fun though. Probably most useful for the party scout to be able to hide in a pinch, so either me or Logan?
Celene
player, 830 posts
Sorcerer 2/Cleric 1
Fri 1 Apr 2016
at 20:04
  • msg #807

Re: Change in Posting Frequency

I'm blanking on the name right now but I think there is an equivalent item to a pearl of power for spontaneous casters maybe the DM would allow us to switch it out?
Celene
player, 831 posts
Sorcerer 2/Cleric 1
Fri 1 Apr 2016
at 20:05
  • msg #808

Re: Change in Posting Frequency

Runestone of power from the Pathfinder Society Field Guide.
Dungeon Master
GM, 1644 posts
All Powerfull
DM
Fri 1 Apr 2016
at 20:11
  • msg #809

Re: Change in Posting Frequency

In reply to Celene (msg # 808):

Switch permitted, sold to Celene!
Celene
player, 832 posts
Sorcerer 2/Cleric 1
Fri 1 Apr 2016
at 20:32
  • msg #810

Re: Change in Posting Frequency

Of course I can't use it for another level. If someone can benefit now I'd rather it go to them.
Kassius
player, 358 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Fri 1 Apr 2016
at 20:44
  • msg #811

Re: Change in Posting Frequency

I believe both I and Angati can use it. As Kassius is more martially inclined, I'll let Angati take it if she wants; she suffers a deeper drop in capabilities when she runs out of spells, I can still shoot arrows and have Kibeti maul things.
Alohan Nuari
player, 394 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Fri 1 Apr 2016
at 22:14
  • msg #812

Re: Change in Posting Frequency

I claim nah-ding. Ya be doin' what ya be doin'
Dungeon Master
GM, 1645 posts
All Powerfull
DM
Sat 2 Apr 2016
at 05:24
  • msg #813

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 812):

Alohan gets the horn! Angati gets the pearl for one level until Celene can use it.
Angati
PC, 521 posts
Sat 2 Apr 2016
at 05:39
  • msg #814

Re: Change in Posting Frequency

In reply to Dungeon Master (msg # 813):

sick at home and with high peak of work coming down on me. Inauguration of new installations thursday with political figures coming so I am not sure how much I am going to be able to contribute this week.
Dungeon Master
GM, 1646 posts
All Powerfull
DM
Sat 2 Apr 2016
at 08:44
  • msg #815

Re: Change in Posting Frequency

In reply to Angati (msg # 814):

Good luck with it all Beni, we'll take the next week nice and slow and work on leveling up the characters and wrapping up the previous module.
Alohan Nuari
player, 395 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sat 2 Apr 2016
at 17:19
  • msg #816

Re: Change in Posting Frequency

Wait! no  I didnt want the horn! Kassius or Logan can take it. I was trying to say Nothing -nah-ding. I dunno, this accent sounds nice when you speak it aloud but it is a bitch to type out.

I am gonna try and get myself leveled up this weekend but am celebrating a birthday for one of the children. Hope everyone has a good weekend!
Dungeon Master
GM, 1647 posts
All Powerfull
DM
Sat 2 Apr 2016
at 18:39
  • msg #817

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 816):

Oh, got it. Who wants the horn then?
Celene
player, 833 posts
Sorcerer 2/Cleric 1
Sun 3 Apr 2016
at 00:35
  • msg #818

Re: Change in Posting Frequency

Did I see something about taking average HP if you rolled lower than average?
Dungeon Master
GM, 1648 posts
All Powerfull
DM
Sun 3 Apr 2016
at 05:14
  • msg #819

Re: Change in Posting Frequency

In reply to Celene (msg # 818):

Yes, exactly.
Kassius
player, 360 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Sun 3 Apr 2016
at 16:40
  • msg #820

Re: Change in Posting Frequency

Well, if nobody else is claiming it, I'll take the horn of fog. Adding it to my character sheet now.
Angati
PC, 522 posts
Sun 3 Apr 2016
at 17:04
  • msg #821

Re: Change in Posting Frequency

Angati would have of course told everyone about the message...

...also taken Vorsh to the Lidu's.
Dungeon Master
GM, 1649 posts
All Powerfull
DM
Sun 3 Apr 2016
at 18:20
  • msg #822

Re: Change in Posting Frequency

Cool, Kassius gets the horn.

And Angati can't 'take' Vorsh go to the Lidu place - he claims the he needs any hour to shower, shave and change his clothes and then never shows up for the meeting.
Kassius
player, 363 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Wed 6 Apr 2016
at 18:35
  • msg #823

Re: Change in Posting Frequency

Dungeon Master:
In reply to Kassius (msg # 3):

Are you keeping track of income, expenditure and profit?


I will be! I'll send you a private message with the details, unless you'd like to create a thread for that instead?
This message was last edited by the player at 18:35, Wed 06 Apr 2016.
Dungeon Master
GM, 1651 posts
All Powerfull
DM
Wed 6 Apr 2016
at 18:41
  • msg #824

Re: Change in Posting Frequency

Private message is good thanks
Celene
player, 834 posts
Sorcerer 2/Cleric 1
Wed 6 Apr 2016
at 19:32
  • msg #825

Re: Change in Posting Frequency

I'm dealing with a fever bordering on 103 degrees.  I'm hoping to fell better tomorrow. Sorry.
Dungeon Master
GM, 1654 posts
All Powerfull
DM
Fri 8 Apr 2016
at 06:49
  • msg #826

Re: Change in Posting Frequency

In reply to Celene (msg # 825):

Ouch. Sorry to hear that. Best wishes for a speedy recovery.

What with Beni showing foreign dignitaries around and Ron being really busy, we are definately running at low strength. Kassius and Logan, please don't hesitate to advance the story with a post even though your characters have already posted.
Kassius
player, 365 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Fri 8 Apr 2016
at 19:33
  • msg #827

Re: Change in Posting Frequency

Alohan Nuari:

 Prestige Class: Anyone want to assist me  on a cool, Nuari prestige class? Something that mixes the barbarian rage with the monk ki pool- like a crazy fighting style that potentially has 'explosive' results. I am thinking something that manifests almost in the form of fire. Maybe like a kineticist? I don't know, anyone have any ideas?


Interesting idea. I came up with an idea, but then it occurred to me that you're an martial artist monk, so you don't actually get a ki pool! Anyways, I had already written up most of it, inspired by the rage prophet, but replacing the oracle stuff with monk stuff and figured I might as well post it. Note that martial artist monks don't qualify, since they don't get Ki pool, but if you like it maybe the GM would let you retrain into a regular monk, and waive the alignment restriction?

This isn't particularly explosive/fire themed, although you do get flaming hands. I don't know how Nuari it seems to you, but it seems like a reasonably balanced baseline.

Enlightened Rager
Some monks lose their path, and become overwhelmed by their emotions, instead of controlling them. While for most this failure ends their careers, some eventually learn to blend two contradictory disciplines together.
Note: Technically, the only way to meet prerequisites is to take levels in monk, then have an alignment change and become an ex-monk in order to take levels in barbarian. Alternatively, the GM can waive the alignment restrictions on monks, barbarians, or both.
Hit Die: d10.
Requirements
To qualify to become an Enlightened Rager, a character must fulfill all the following criteria.
Base Attack Bonus: +5.
Special: Ki Pool Class Feature, moment of clarity rage power.
Feats: Monastic Legacy
Skill Ranks Per Level: 4+ int bonus
BAB advancement: Good (as Barbarian)
Saves: Fort, Will Good. Reflex Poor
Special Abilities:
1st: Savage Scholar, Raging Ki
2nd: Ki Fueled Rage, Raging Fire
3rd: Ki or Rage Power, Raging Flurry
4th: Rage Mystic (caster level)
5th: Raging Fire (criticals)
6th: Ki or Rage Power
7th: Rage Mystic (bonus)
8th: Perfect Clarity
9th: Ki or Rage Power, Greater Raging Flurry
10th: Greater Rage
Savage Scholar: Enlightened Rager levels stack with monk and barbarian levels for the effects of Ki Powers, Monk AC and Speed Bonus, the types of damage reduction unarmed strikes penetrate (but not unarmed strike damage) and Rage Powers. This does not grant extra rage powers or Ki Powers. An Enlightened Rager may take levels in either Barbarian or Monk regardless of their alignment, and is never considered an ex-barbarian or an ex-monk.
Raging Ki: An Enlightened Rager can use Ki to fuel his rage, and vice versa. While raging, he can activate Ki powers by spending 4 rounds of rage per Ki point needed. The action needed to activate the Ki power is unchanged. In addition, an Enlightened Rager may spend 1 ki point as a swift action to gain 4 rounds of rage.
Raging Fire: At second level, while raging the Enlightened Rager can spend 1 ki point as a swift action to make his unarmed strikes flaming (dealing +1d6 fire damage). This effect lasts until the start of his next turn. At fifth level, when the enlightened rager confirms a critical hit with an unarmed strike, he may spend 1 ki point as a free action to deal +1d10 fire damage (or +2d10 if the attack has a x3 critical). This damage is not further multiplied by the critical hit, but does stack with other sources of fire damage.
Ki or Rage Power: At 3rd level, and every 3 levels thereafter, the Enlightened Rager may take a Rage power, or a Ki power (as determined by the qingong monk archetype). The Enlightened Rager must meet any monk or Barbarian level prerequisites for the power as normal (Remember Enlightened Rager levels stack with both Monk and Barbarian levels for this purpose).
Raging Flurry: At 3rd level, when the Enlightened Rager is raging and using flurry of blows, he may make two additional attacks when he uses flurry of blows, as if using improved two-weapon fighting, even if he does not meet the prerequisites of the feat. At 9th level, he can make three extra attacks, as if using greater two-weapon fighting.
Rage Mystic: Starting at 4th level, a rage prophet’s Ki powers grow more potent when he rages. When using moment of clarity, he adds his barbarian level to his monk level. At 7th level, he adds his Constitution bonus to the save DC of any Ki abilities activated while raging, or at any single die roll used while activating Ki (such as the attack roll when gaining an extra attack, or the acrobatics roll while using High Jump).
Perfect Clarity: At 8th level, an Enlightened Rager may activate Ki spell-like abilities that target himself without having to use clarity of mind. In addition, he may activate clarity of mind as an immediate action, instead of as a swift action.
Greater Rage: At 10th level, when an Enlightened Rager enters a rage, his morale bonus to Strength and Constitution increases to +6 and his morale bonus on Will saves increases to +3.
This message was last edited by the player at 19:35, Fri 08 Apr 2016.
Angati
PC, 524 posts
Sat 9 Apr 2016
at 08:46
  • msg #828

Re: Change in Posting Frequency

In the brawler, there is an archetype that has a couple of things that I think fit you quite well...

Take a look at:

http://www.d20pfsrd.com/classe...de-brawler-archetype

I think it can be modified somehow to fit you, either as an archetype for you or adapting it to a prestige.
Dungeon Master
GM, 1655 posts
All Powerfull
DM
Sat 9 Apr 2016
at 09:32
  • msg #829

Re: Change in Posting Frequency

The Savage Tide AP introduces the Totemic Demonslayer prestige class:

http://www.realmshelps.net/cha...micdemonslayer.shtml

I like the idea of powers coming from tattoos that are gradually added over time, but it is unfortunately one of those shitty martial prestige classes that have spell casting levels - I've just never seen the point in that. Maybe we could rework it, remove the spellcasting and make the totem tattoos more potent.
Logan
player, 547 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Mon 11 Apr 2016
at 18:40
  • msg #830

Re: Change in Posting Frequency

Got that reply in just after you posted, DM.  But just agreeing with Kassius, so it doesn't change anything.
Celene
player, 835 posts
Sorcerer 2/Cleric 1
Mon 11 Apr 2016
at 19:21
  • msg #831

Re: Change in Posting Frequency

I should have time to catch up and post tonight. Finally feeling better.
Dungeon Master
GM, 1664 posts
All Powerfull
DM
Mon 11 Apr 2016
at 19:22
  • msg #832

Re: Change in Posting Frequency

Posted at the exact same time!

Ron, in regards to the prestige class, do you even need one? You're already an unchained savage barbarian / unchained martial artist monk, that is a pretty good combo. Prestige classes aren't as necessary in pathfinder as they were in 3.5.
Angati
PC, 527 posts
Tue 12 Apr 2016
at 07:45
  • msg #833

Re: Change in Posting Frequency

Yeps... for the most part they lack lustre...

Have you checked the monk archetypes... some are really really great... same with barbarian.
This message was last edited by the player at 07:46, Tue 12 Apr 2016.
Celene
player, 837 posts
Sorcerer 2/Cleric 1
Tue 12 Apr 2016
at 16:37
  • msg #834

Re: Change in Posting Frequency

Was that an option to climb or use acrobatics?

I assumed it was both, maybe erroneously, climb down then the walkway acrobatics.

I had a straight roll for acrobatics only though.
Dungeon Master
GM, 1665 posts
All Powerfull
DM
Tue 12 Apr 2016
at 17:56
  • msg #835

Re: Change in Posting Frequency

Yes, the options are:

a) Climb down
b) Take the walkway down (no climb check needed, but it is a bit slippery)
c) Dive down (?!)

In regards to Alohan's progression, aren't 'Savage Barbarian' and 'Martial Artist' already archetypes?
Celene
player, 838 posts
Sorcerer 2/Cleric 1
Tue 12 Apr 2016
at 17:58
  • msg #836

Re: Change in Posting Frequency

If you would allow me to adjust my action I'd have walked down and still not made that acrobatics checks failing by 1.
Dungeon Master
GM, 1666 posts
All Powerfull
DM
Tue 12 Apr 2016
at 18:12
  • msg #837

Re: Change in Posting Frequency

In reply to Celene (msg # 836):

Yeah, I assumed you were walking down at rolling against a DC10 - so you still fail. Can you please make a DC20 acrobatics check to dive into the water and avoid damage.
Dungeon Master
GM, 1667 posts
All Powerfull
DM
Tue 12 Apr 2016
at 18:13
  • msg #838

Re: Change in Posting Frequency

Actually, I rolled for how far down the walkway you were when you fell and you'd almost made it halfway. You fall 40' ft, so it's just a DC15 check.
Celene
player, 839 posts
Sorcerer 2/Cleric 1
Tue 12 Apr 2016
at 18:33
  • msg #839

Re: Change in Posting Frequency

14:32, Today: Celene rolled 18 using 1d20.  Acrobatics DC 15.

That helps.
Dungeon Master
GM, 1668 posts
All Powerfull
DM
Tue 12 Apr 2016
at 18:47
  • msg #840

Re: Change in Posting Frequency

Cool, you still fall but avoid the damage. I'll give Ron a chance to post and then follow up tomorrow night.
Alohan Nuari
player, 398 posts
2 Savage Barbarian
2 Unchnd Martial Artist
Tue 12 Apr 2016
at 23:35
  • msg #841

Re: Change in Posting Frequency

alright so Alohan...
http://www.d20pfsrd.com/classe...pes/savage-barbarian

my dearest Alohan started as a Savage Barbarian (not unchained) and he remains a Savage Barbarian. Honestly, the unchained barbarian is kind of better (and easier) but since my intention at level 3 was to go naked, I put off making him an unchained barb. This was great for cinematics but I basically lose 3 AC with savage barbarian since I dont expect to use a shield. I dunno, am I missing something?

Next up is the Unchained Monk. I was always an unchained monk BUT I planned to look at the Martial Artist archetype and re-evaluate. First up is Pain Points, which replaces Still Mind (at level 4). I think that can remain. Martial Arts Master replaces slow fall, but with the Unchained Monk, slow fall is Ki Power -long story short, I am going to take Martial Artist Master as my Ki power at level 4 along with Pain Points granted by the archetype and my ki pool abilities come in at 3rd. I think it still works.


Now, I know prestige classes and the power curve yada, yada, yada -but let's be honest.. I am just winging it. I don't particularly care much about the mechanics and more about the thematics. Which is why Kassius's Enlightened Rager is particularly enticing! The Lore is close to what I am trying to achieve (less scholar and more Nuari way stuff)- It is awesome! Thank you!

I have much to think about.
Angati
PC, 529 posts
Wed 13 Apr 2016
at 08:46
  • msg #842

Re: Change in Posting Frequency

Don't worry, we are just too obsessed with optimising..  we were just giving our opinion as you were asking, not criticising I think :).
Celene
player, 841 posts
Sorcerer 2/Cleric 1
Thu 14 Apr 2016
at 16:22
  • msg #843

Re: Change in Posting Frequency

Any swimming bonus being aided?

I am now understanding why I have a monkey fish scroll. Should have read it before heading down this way. :(
Dungeon Master
GM, 1677 posts
All Powerfull
DM
Thu 14 Apr 2016
at 16:34
  • msg #844

Re: Change in Posting Frequency

Only if they give up their swim move to help you.

Yeah, she needs monkey fish. Hard to cast a spell from a scroll while you're swimming though.
This message was last edited by the GM at 17:02, Thu 14 Apr 2016.
Kassius
player, 371 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Thu 14 Apr 2016
at 17:09
  • msg #845

Re: Change in Posting Frequency

Could she drink an elixir? Kassius has an elixir of swimming on him, that he could lend her?
Dungeon Master
GM, 1678 posts
All Powerfull
DM
Thu 14 Apr 2016
at 17:11
  • msg #846

Re: Change in Posting Frequency

But, hang on, she doesn't need a swim check to 'swim'. She can doggie paddle along at quarter speed without a swing check, and only do a swim check if she wants to move at half speed, right?
Dungeon Master
GM, 1679 posts
All Powerfull
DM
Thu 14 Apr 2016
at 17:12
  • msg #847

Re: Change in Posting Frequency

In reply to Kassius (msg # 845):

Yes, she can definitely drink a potion.
Celene
player, 842 posts
Sorcerer 2/Cleric 1
Thu 14 Apr 2016
at 17:39
  • msg #848

Re: Change in Posting Frequency

Ok so I can move 15 feet a round with no check at all and we are 60 feet away?
Dungeon Master
GM, 1680 posts
All Powerfull
DM
Thu 14 Apr 2016
at 17:52
  • msg #849

Re: Change in Posting Frequency

In reply to Celene (msg # 848):

No, as a full round action you can move quarter speed i.e. 5ft (rounding down)

If you pass a DC15 swim check you can move half speed as a full round action i.e. 15ft.

Yes, you are 60' away.
This message was last edited by the GM at 17:55, Thu 14 Apr 2016.
Kassius
player, 373 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Thu 14 Apr 2016
at 17:54
  • msg #850

Re: Change in Posting Frequency

Note that the potion I gave you (if drunk as a standard action) will give you +10 on all swim checks. Should make the DC 15 check a lot easier.
Dungeon Master
GM, 1681 posts
All Powerfull
DM
Thu 14 Apr 2016
at 17:55
  • msg #851

Re: Change in Posting Frequency

In reply to Kassius (msg # 850):

Just edited my post above. I agree with Kassius, if you want to get there before the end of the battle you'll need the elixir.
Celene
player, 843 posts
Sorcerer 2/Cleric 1
Thu 14 Apr 2016
at 17:59
  • msg #852

Re: Change in Posting Frequency

Yep. I just wanted to make sure I was on the same page.

I'll drink as my action and then enjoy my +9 bonus to swim on the next round.
Celene
player, 846 posts
Sorcerer 2/Cleric 1
Fri 15 Apr 2016
at 16:48
  • msg #853

Re: Change in Posting Frequency

Hopefully Kibeti gets some more damage in. Seems we in the water might as well be in another nation with as much progress as we are making.
Dungeon Master
GM, 1693 posts
All Powerfull
DM
Sun 17 Apr 2016
at 19:29
  • msg #854

Re: Change in Posting Frequency

I just wanted to say, don't blame the module for the crumby structure of this encounter. The module didn't give a specific location where the characters would be dropped in the water, so I did some rough mental calcs so that they would arrive at the combat 2-3 rounds delayed but... got the calcs totally wrong :D
Alohan Nuari
player, 403 posts
2 Savage Barbarian
2 Unchnd Martial Artist
Sun 17 Apr 2016
at 22:40
  • msg #855

Re: Change in Posting Frequency

I dont mind- I actually want to apologize for not paying attention (didnt realize Kassius had jumped in before me). I should have been on the beach
Angati
PC, 535 posts
Tue 19 Apr 2016
at 18:37
  • msg #856

Re: Change in Posting Frequency

If you can stay safe invisible, stay that way and heal you later....

Just remember to get away from splash. :)
Logan
player, 556 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Tue 19 Apr 2016
at 18:42
  • msg #857

Re: Change in Posting Frequency

In reply to Angati (msg # 856):

Logan's got a couple of potions.  I was going to pop one, heal up, and then come back into combat while still invisible.  That'll guarantee a sneak attack.  Trouble is, it'll take me at least two rounds to drink the first one, with being staggered and everything.
Dungeon Master
GM, 1706 posts
All Powerfull
DM
Thu 21 Apr 2016
at 19:00
  • msg #858

Re: Change in Posting Frequency

FYI, I changed all your bios to make them consistent. We haven't been using them to track hit points and the like anyway.
Angati
PC, 540 posts
Oracle 4
Sat 23 Apr 2016
at 07:16
  • msg #859

Re: Change in Posting Frequency

quote:
OOC: It must be great to be back home, if even for just a few days. Hey, do you want to use your daily MF to reroll that save? Just asking...


No thanks, odds are against me any ways. What does the poison do anyways ?
Dungeon Master
GM, 1710 posts
All Powerfull
DM
Sat 23 Apr 2016
at 10:58
  • msg #860

Re: Change in Posting Frequency

In reply to Angati (msg # 859):

Oh, nothing much. Just subtract 1 pt of intelligence temporarily.
Angati
PC, 542 posts
Oracle 4
Mon 25 Apr 2016
at 20:22
  • msg #861

Re: Change in Posting Frequency


quote:
He stores his potions in his loin cloth? Oh come on... :D

...well, this is D&D I guess, so what the heck...


That way no one asks for a sip.
Dungeon Master
GM, 1717 posts
All Powerfull
DM
Wed 27 Apr 2016
at 18:23
  • msg #862

Re: Change in Posting Frequency

In reply to Angati (msg # 861):

:D Awesome Beni!

Anyway, taking the night off to put the finishing touches on my 40th birthday gathering. Party on dudes!
Kassius
player, 381 posts
Hunter 4
Wed 27 Apr 2016
at 18:30
  • msg #863

Re: Change in Posting Frequency

I have a 103 degree (F) fever. Feel free to NPC me if I'm non-communicative.
Angati
PC, 546 posts
Oracle 4
Thu 28 Apr 2016
at 07:54
  • msg #864

Re: Change in Posting Frequency

Get well soon dude
Dungeon Master
GM, 1720 posts
All Powerfull
DM
Thu 28 Apr 2016
at 17:07
  • msg #865

Re: Change in Posting Frequency

Get better soon Kassius!
Kassius
player, 382 posts
Hunter 4
Thu 28 Apr 2016
at 18:14
  • msg #866

Re: Change in Posting Frequency

Thanks! I'm actually feeling much better today, but need to catch up on some work since I basically missed Tuesday and Wednesday sleeping all day. Will try and post later tonight.
Alohan Nuari
player, 409 posts
Barbarian 2 / Monk 2
Thu 28 Apr 2016
at 23:21
  • msg #867

Re: Change in Posting Frequency

Kass-dawg- Glad you are feeling better.
All Mighty DM -Happy upcoming (belated?) 40th Birthday! May your bash be fun and filled with debauchery.
Beni- how are the kids? How is Victoria doing? She'll be 1 soon right? maybe not soon but in a couple months-
John.2- how is the DC area? Rainy weekend we are about to have (I think).
New Celene- How is life. How is Maine? I always want to take a trip up there.
Angati
PC, 547 posts
Oracle 4
Fri 29 Apr 2016
at 07:45
  • msg #868

Re: Change in Posting Frequency

Hey... little Vicky is 8 months old now https://www.icloud.com/sharedalbum/#B04G4TcsmGyXPbB she is cute as hell, and a very good girl, she doesn't cry, she sleeps and she eats... I don't know if she had been the first I'd have thought we are great parents... alas we have proves to the contrary :)

The other two, which are the girl and the boy on the left, on orange and pink are doing great.

Anyway... dear DM, so you startup a new score of years huh ?... well, wellcome to the clan.. its about the same thing as the late thirties, but you start feeling a pain here and there, that just doesn't go so easily...  enjoy :)  My best to you.
Logan
player, 562 posts
Unchained Rogue 4
Fri 29 Apr 2016
at 17:21
  • msg #869

Re: Change in Posting Frequency

Hope things aren't *too* rainy this weekend.  It'd be nice to get some more springtime weather.  Getting our kids outside and running them around is a great way to ensure lengthy afternoon naps!
Celene
player, 853 posts
Sorcerer 3 / Cleric 1
Fri 29 Apr 2016
at 17:23
  • msg #870

Re: Change in Posting Frequency

Maine is great. Still a little cold; snowed on Monday but that's all gone now.

It's definitely worth a visit late June to Early September.
Logan
player, 563 posts
Unchained Rogue 4
Fri 29 Apr 2016
at 17:26
  • msg #871

Re: Change in Posting Frequency

In reply to Celene (msg # 870):

My wife went to college in Maine, and we both used to vacation there in the summer when we were kids.  When our kids are a little easier to handle, we're eagerly looking forward to returning there.
Celene
player, 854 posts
Sorcerer 3 / Cleric 1
Fri 29 Apr 2016
at 17:29
  • msg #872

Re: Change in Posting Frequency

What school?
Logan
player, 564 posts
Unchained Rogue 4
Fri 29 Apr 2016
at 17:33
  • msg #873

Re: Change in Posting Frequency

In reply to Celene (msg # 872):

Bowdoin.
Celene
player, 855 posts
Sorcerer 3 / Cleric 1
Fri 29 Apr 2016
at 17:34
  • msg #874

Re: Change in Posting Frequency

I'm in Portland not far away. I went to UMF myself.
Logan
player, 565 posts
Unchained Rogue 4
Fri 29 Apr 2016
at 17:36
  • msg #875

Re: Change in Posting Frequency

In reply to Celene (msg # 874):

Before we had kids, I was up in a Maine a few summers for vacation.  Once on Lake Kezar and once on Lake Mooselookmeguntic.  I think that'd be great to do with our kids, but right now I'm afraid all I'd do is worry about them drowning horribly.
Celene
player, 856 posts
Sorcerer 3 / Cleric 1
Fri 29 Apr 2016
at 17:41
  • msg #876

Re: Change in Posting Frequency

We were in Rangeley last year with a four year old at Smalls Falls. I had that exact feeling the whole time. Especially after we watched a kid fishing fall in when a fish flopped off his hook.
This message was last edited by the player at 17:42, Fri 29 Apr 2016.
Logan
player, 566 posts
Unchained Rogue 4
Fri 29 Apr 2016
at 17:50
  • msg #877

Re: Change in Posting Frequency

In reply to Celene (msg # 876):

Rangeley sounds familiar.  I think one of those places I went was part of those lakes.  Yeah, I wouldn't be quite as worried my four-year old.  He understands that he can't swim.  It's the two year old twins that are the big worry.  They love the water, but all they've experienced is wading pools and bathtubs so far.
Celene
player, 857 posts
Sorcerer 3 / Cleric 1
Fri 29 Apr 2016
at 17:56
  • msg #878

Re: Change in Posting Frequency

I was more worried when her cousins wanted her to walk to the cliff around it.

http://newenglandwaterfalls.co...?name=Smalls%20Falls
Dungeon Master
GM, 1725 posts
All Powerfull
DM
Fri 29 Apr 2016
at 18:47
  • msg #879

Re: Change in Posting Frequency

Is it just me, or are the monsters in the second module MUCH tougher than the first?
Logan
player, 568 posts
Unchained Rogue 4
Fri 29 Apr 2016
at 19:50
  • msg #880

Re: Change in Posting Frequency

In reply to Dungeon Master (msg # 879):

Is there a difference in authors between the first part and the second?
Kassius
player, 384 posts
Hunter 4
Fri 29 Apr 2016
at 19:51
  • msg #881

Re: Change in Posting Frequency

I mean, the monster's should be somewhat tougher; we are higher level!
Logan
player, 569 posts
Unchained Rogue 4
Fri 29 Apr 2016
at 20:03
  • msg #882

Re: Change in Posting Frequency

In reply to Dungeon Master (msg # 879):

Of course, as a counterpoint to that, no one has died.  (Yet)
Logan
player, 570 posts
Unchained Rogue 4
Fri 29 Apr 2016
at 20:06
  • msg #883

Re: Change in Posting Frequency

Maybe I should have checked the DM's post before I said that!
Logan
player, 571 posts
Unchained Rogue 4
Fri 29 Apr 2016
at 20:13
  • msg #884

Re: Change in Posting Frequency

Logan's much better when he can flank an enemy - I can take a 5' step to K2 if someone wants to flank from K4.  That way he'll be dealing 3d6 instead of 1d6 damage.  (And hopefully avoid being killed!)
Kassius
player, 385 posts
Hunter 4
Fri 29 Apr 2016
at 20:16
  • msg #885

Re: Change in Posting Frequency

wait for me to post then!
Logan
player, 573 posts
Unchained Rogue 4
Fri 29 Apr 2016
at 20:20
  • msg #886

Re: Change in Posting Frequency

In reply to Kassius (msg # 885):

I posted the attack, assuming I'll get a flanking partner.  I should resolve that as two posts, but I don't want to hold up the game.  DM, let me know if you don't like that and we can resolve it appropriately.
Kassius
player, 387 posts
Hunter 4
Fri 29 Apr 2016
at 20:26
  • msg #887

Re: Change in Posting Frequency

Kibeti provides you with the flank, so no problem there.
Dungeon Master
GM, 1727 posts
All Powerfull
DM
Sun 1 May 2016
at 19:15
  • msg #888

Re: Change in Posting Frequency

Ugh! Will be without internet for a few days while I change ISP. Can't update maps and post complex turns from my phone so the game is on hold until I sort this out. Sorry to leave you in tenderhooks in mid combat, although I will say this - John2 your character dies next round!!

Have a nice day back at work people!
Alohan Nuari
player, 411 posts
Barbarian 2 / Monk 2
Sun 1 May 2016
at 20:09
  • msg #889

Re: Change in Posting Frequency

No worries. I got addicted to Rocket League anwyways.
Kassius
player, 389 posts
Hunter 4
Wed 4 May 2016
at 12:31
  • msg #890

Re: Change in Posting Frequency

Poor Logan...
Party Deaths so Far:
Logan: 2
Everyone Else: 0

Just saying...
Dungeon Master
GM, 1731 posts
All Powerfull
DM
Wed 4 May 2016
at 12:40
  • msg #891

Re: Change in Posting Frequency

John, I thought you said you were ere an experienced player who had never died before on rpol?
Logan
player, 574 posts
Unchained Rogue 4
Wed 4 May 2016
at 13:36
  • msg #892

Re: Change in Posting Frequency

In reply to Dungeon Master (msg # 891):

Both those things are true. However, I've never played a melee focused character that isn't a front-line fighter. I think I need to make Logan a little more cautious. He's not good at tanking, but that kinda limits the scouting aspect.
Celene
player, 859 posts
Sorcerer 3 / Cleric 1
Wed 4 May 2016
at 14:15
  • msg #893

Re: Change in Posting Frequency

Scouting usually involves seeing the enemy and then retreating back to alert the others.

The problem is when you launch the attack before the tanks arrive.

Not to say you weren't effective; but the dying part kind of sucks.
Angati
PC, 550 posts
Oracle 4
Wed 4 May 2016
at 15:27
  • msg #894

Re: Change in Posting Frequency

Trust me on this....


*FUCK SCOUTING in RPOL*


it just doesn't work...  you can't be having parallel threads to manage scouting while the rest wait. So either is kind of a small thing that the master manages "story like" rather than going through all the rolls and all... or it just won't happen.

Anyway, I have been there... just where you are, I have died more times than anyone else and felt useless like crap with a roguish character that went into the arcane trickster way. Where he still is and sucks big time... although he is great fun when things work his way.

By the way RAGNAR ???? Are you there Ragnar ?.

At the end, I decided to forget about scouting, and try to just find ways to flank... also trying to avoid my instincts when they said attack now... and just wait till big'uns are there and then I go and deal nice dmg from behind. But again in Rpol it just is a bit harder to do.

I'd say best rogues here are built around some kind of mix, with range damaged or alchemy...

Anyway, just my two cents. Or to dents as it is probably.
Dungeon Master
GM, 1733 posts
All Powerfull
DM
Wed 4 May 2016
at 17:56
  • msg #895

Re: Change in Posting Frequency

Logan:
Both those things are true. However, I've never played a melee focused character that isn't a front-line fighter. I think I need to make Logan a little more cautious. He's not good at tanking, but that kinda limits the scouting aspect.


:D I was making my comment in jest of course. A lot of it comes down to bad luck. And Logan is a character with the ability to do huge amounts of damage but he is also very fragile.

Angati:
Trust me on this....


*FUCK SCOUTING in RPOL*


:D Classic comment Beni! <DM waits until Beni gets down of the soapbox before continuing>

Can I just point out that the scouting actually went really well. Logan got the sneak attack in, it was just that the return damage was enormous. Then John took the calculated risk that one more round of high damage would take this guy out and he got SO close. But not close enough. Life is short and exciting in the Savage Tide adventure path.

Anyway, I think this is a positive thing. Now we will get a chance to leisurely explore Logan's character ark without the annoyance of silly things like combat and treasure.

Celene:
Scouting usually involves seeing the enemy and then retreating back to alert the others.

The problem is when you launch the attack before the tanks arrive.

Not to say you weren't effective; but the dying part kind of sucks.


Well yeah, in hindsight he should have pulled back, hidden behind the tanks (you guys know who you are) and sucked down a potion of cure moderate wounds. Such is life. Logan is impetuous. Maybe dying the SECOND time will teach him some caution? :D
Celene
player, 861 posts
Sorcerer 3 / Cleric 1
Wed 4 May 2016
at 17:59
  • msg #896

Re: Change in Posting Frequency

Something tells me being down a man in this module is very bad.
This message was last edited by the player at 17:59, Wed 04 May 2016.
Dungeon Master
GM, 1735 posts
All Powerfull
DM
Wed 4 May 2016
at 18:22
  • msg #897

Re: Change in Posting Frequency

In reply to Celene (msg # 896):

Um, well, yes it is combat heavy. But then you guys are tougher than the average party also. Just heal, heal, heal. Go into every combat at full strength. Sheppard resources as much as possible.
Logan
player, 575 posts
Unchained Rogue 4
Wed 4 May 2016
at 19:42
  • msg #898

Re: Change in Posting Frequency

Yeah, that was a calculated risk on my part.  I thought two rounds of sneak attack could bring down a baddie, though apparently I was wrong.  And as much as I hate to resort to the "that's what my character would do!" defense, I think Logan is impetuous, though if he does get raised, maybe he'll start learning a little more caution.
Angati
PC, 551 posts
Oracle 4
Thu 5 May 2016
at 07:46
  • msg #899

Re: Change in Posting Frequency

I don't know Logan...

What half of you do you want raised ?

I'd go for the lower for a change.
Dungeon Master
GM, 1738 posts
All Powerfull
DM
Thu 5 May 2016
at 08:41
  • msg #900

Re: Change in Posting Frequency

He'll loose another yard of lower intestine and have IBS even worse than ever.
Celene
player, 863 posts
Sorcerer 3 / Cleric 1
Thu 5 May 2016
at 13:34
  • msg #901

Re: Change in Posting Frequency

I'll probably hold my action to see if Kassius had any effect on the humanoid. Unless we won't know until its next round.
Dungeon Master
GM, 1740 posts
All Powerfull
DM
Fri 6 May 2016
at 19:26
  • msg #902

Re: Change in Posting Frequency

In reply to Celene (msg # 901):

You find out this round - the little creature is beyond saving.
Celene
player, 864 posts
Sorcerer 3 / Cleric 1
Fri 6 May 2016
at 19:29
  • msg #903

Re: Change in Posting Frequency

Did he move to another square?

Or am I still adjacent to him?
Dungeon Master
GM, 1742 posts
All Powerfull
DM
Sat 7 May 2016
at 06:11
  • msg #904

Re: Change in Posting Frequency

He didn't actually move from his square despite my artistic description of his response to Kassius' offer. Celene is still adjacent to him, and it is still difficult terrain due to the silks flying everywhere.

Sorry for the pack of map updates, getting the Internet sorted today.
Dungeon Master
GM, 1746 posts
All Powerfull
DM
Tue 10 May 2016
at 09:40
  • msg #905

Re: Change in Posting Frequency

Are you guys struggling with the dungeon grind, or can you just not post without updated maps? :P

John is posting more than you and his character is dead!
Angati
PC, 554 posts
Oracle 4
Tue 10 May 2016
at 09:57
  • msg #906

Re: Change in Posting Frequency

I don't know, but I'd hope they were all waiting for you to make this comment :-)
This message was last edited by the player at 09:57, Tue 10 May 2016.
Celene
player, 866 posts
Sorcerer 3 / Cleric 1
Tue 10 May 2016
at 12:36
  • msg #907

Re: Change in Posting Frequency

I am waiting on the melee types to put this thing down so I don't need to waste another spell.

I assume this place has a few more of those dinos and something more difficult than a sugar glider.
Alohan Nuari
player, 413 posts
Barbarian 2 / Monk 2
Tue 10 May 2016
at 16:07
  • msg #908

Re: Change in Posting Frequency

Loving the dungeon grind but it is birthday season plus mothers day. Busy with all that. Will get back to normal now.
Kassius
player, 394 posts
Hunter 4
Tue 10 May 2016
at 23:50
  • msg #909

Re: Change in Posting Frequency

Between my wife's grad school graduation, giving a final exam, and then starting a new job (full time!), I've just been a bit busier than usual. Sorry!
Dungeon Master
GM, 1747 posts
All Powerfull
DM
Wed 11 May 2016
at 06:12
  • msg #910

Re: Change in Posting Frequency

Kassius:
Between my wife's grad school graduation, giving a final exam, and then starting a new job (full time!), I've just been a bit busier than usual. Sorry!


And the winner in the best excuse competition is... KASSIUS! (By a mile) :D
Dungeon Master
GM, 1752 posts
All Powerfull
DM
Thu 12 May 2016
at 05:44
  • msg #911

Re: Change in Posting Frequency

Celene:
...and something more difficult than a sugar glider.


Sugar glider?
Celene
player, 869 posts
Sorcerer 3 / Cleric 1
Thu 12 May 2016
at 11:33
  • msg #912

Re: Change in Posting Frequency

Dungeon Master
GM, 1765 posts
All Powerfull
DM
Thu 19 May 2016
at 08:32
  • msg #913

Re: Change in Posting Frequency

In reply to Celene (msg # 912):

Is that thing what I would call a possum? Anyway, doesn't matter now. It's dead.

Let me know when you guys are ready to move on.
Celene
player, 876 posts
Sorcerer 3 / Cleric 1
Thu 19 May 2016
at 12:36
  • msg #914

Re: Change in Posting Frequency

I guess it depends where you are from.

Here an opossum has a hairless tail.

Looks like a possum from Australia though.
Dungeon Master
GM, 1766 posts
All Powerfull
DM
Thu 19 May 2016
at 18:22
  • msg #915

Re: Change in Posting Frequency

I am from New Zealand (although living in Denmark). Yep, we call them possums as well.
Celene
player, 877 posts
Sorcerer 3 / Cleric 1
Thu 19 May 2016
at 18:47
  • msg #916

Re: Change in Posting Frequency

A sugar glider is small though hand sized maybe a little larger. At least all the ones I have seen.
Angati
PC, 563 posts
Oracle 4
Fri 20 May 2016
at 07:28
  • msg #917

Re: Change in Posting Frequency

quote:
Yes, yes, all very clever. Everyone gets the full roleplaying bonus at the end of this adventure :P

Now on with the show!


He just wants to kill us all !!!! God help us :D
Dungeon Master
GM, 1770 posts
All Powerfull
DM
Fri 20 May 2016
at 11:36
  • msg #918

Re: Change in Posting Frequency

In reply to Angati (msg # 917):

Heh! :D Well, it's not like I am actively trying to kill you guys, but I must admit that I enjoy the feeling of risk and that there is something at stake when you guys go into a serious combat. And I like seeing how you guys handle the tough encounters - of which there are many in this campaign. This is certainly not an adventure path for beginning role players.
Dungeon Master
GM, 1771 posts
All Powerfull
DM
Fri 20 May 2016
at 11:36
  • msg #919

Re: Change in Posting Frequency

In reply to Celene (msg # 916):

I don't understand. What do you do with them? Are the good eating? Sort of like rabbits?
Celene
player, 879 posts
Sorcerer 3 / Cleric 1
Fri 20 May 2016
at 11:39
  • msg #920

Re: Change in Posting Frequency

By "sort of like rabbits" do you mean rabbits are good eating? We don't eat them.

They are pets. Like a cat or dog just smaller and only awake at night time.
Angati
PC, 565 posts
Oracle 4
Fri 20 May 2016
at 13:53
  • msg #921

Re: Change in Posting Frequency

Americans are funny that way... rabbits are great food :-)

Paella of rabbit and snails is just about the best.
Celene
player, 880 posts
Sorcerer 3 / Cleric 1
Fri 20 May 2016
at 13:57
  • msg #922

Re: Change in Posting Frequency

I don't mean to say people here don't eat rabbits.

I meant we don't eat sugar gliders.

I personally don't eat rabbit but my father does.

Snails....no thanks.
This message was last edited by the player at 13:58, Fri 20 May 2016.
Dungeon Master
GM, 1775 posts
All Powerfull
DM
Fri 20 May 2016
at 19:36
  • msg #923

Re: Change in Posting Frequency

Rabbit paella sounds awesome. If I ever visit Tunisia then I am dropping by and you'll have to show me how to cook it.

Away for most of the weekend. Enjoy the break.
Angati
PC, 566 posts
Oracle 4
Sat 21 May 2016
at 11:51
  • msg #924

Re: Change in Posting Frequency

In reply to Dungeon Master (msg # 923):

Sure thing :) you are all most welcome to come :)
Alohan Nuari
player, 418 posts
Barbarian 2 / Monk 2
Sat 21 May 2016
at 16:55
  • msg #925

Re: Change in Posting Frequency

Who's eating the cute sugar gliders?!
EDIT: Stole the 5000th post!
This message was last edited by the player at 18:55, Sat 21 May 2016.
Dungeon Master
GM, 1778 posts
All Powerfull
DM
Mon 23 May 2016
at 05:18
  • msg #926

Re: Change in Posting Frequency

Alohan Nuari:
Who's eating the cute sugar gliders?!
EDIT: Stole the 5000th post!


What?! Waaah! I had this big plan to take the 5,000th post and say a big congrats to you guys, thank you all and say how much I enjoyed playing with you. But I guess you assholes will have to wait until the 10,000th post now for all that. Serves you all right! :D :P
Celene
player, 883 posts
Sorcerer 3 / Cleric 1
Mon 23 May 2016
at 18:15
  • msg #927

Re: Change in Posting Frequency

Sorry Kassius. That will make her -6 AC versus Kibeti but +2 AC vs. ranged.

Alohan should be able to make good use of it next round too. She'll provoke if she stands next round as well if you can get into melee with her now.

Figures she'd make the +1 bonus save and fail the +7.
This message was last edited by the player at 18:21, Mon 23 May 2016.
Angati
PC, 569 posts
Oracle 4
Tue 24 May 2016
at 08:07
  • msg #928

Re: Change in Posting Frequency

I need to wait for next round to flank her Alohan... already acted this round... this DM's save dice rolls are loaded :)
Celene
player, 885 posts
Sorcerer 3 / Cleric 1
Thu 26 May 2016
at 11:24
  • msg #929

Re: Change in Posting Frequency

Alright we are level 4 and don't have a magic weapon between us? We should have kept a few from the last scene.
Alohan Nuari
player, 422 posts
Barbarian 2 / Monk 2
Thu 26 May 2016
at 12:13
  • msg #930

Re: Change in Posting Frequency

I need like.. a magical cestus or something. But didnt Logan have the only magical weapons?
Celene
player, 886 posts
Sorcerer 3 / Cleric 1
Thu 26 May 2016
at 12:17
  • msg #931

Re: Change in Posting Frequency

I guess we should have taken a few. :)
Dungeon Master
GM, 1787 posts
All Powerfull
DM
Thu 26 May 2016
at 14:44
  • msg #932

Re: Change in Posting Frequency

Kassius had the good sense to buy a magic compound bow. Logan has a +1 rapier which any of you are welcome to use. But otherwise... nope! That is pretty crazy for 4th level!
Celene
player, 887 posts
Sorcerer 3 / Cleric 1
Thu 26 May 2016
at 15:58
  • msg #933

Re: Change in Posting Frequency

Is it just the module? Or were things missed during previous adventures?
This message had punctuation tweaked by the player at 15:59, Thu 26 May 2016.
Dungeon Master
GM, 1790 posts
All Powerfull
DM
Thu 26 May 2016
at 16:37
  • msg #934

Re: Change in Posting Frequency

Very few magical weapons were presented in the module - Rowyn had one, but she got away.

Basically the modules provide money, and then you go and buy your own magical weapons. That's the idea as long as you don't spend all your money raising your colleagues :P
Logan
player, 581 posts
Unchained Rogue 4
Thu 26 May 2016
at 16:38
  • msg #935

Re: Change in Posting Frequency

Dungeon Master:
Very few magical weapons were presented in the module - Rowyn had one, but she got away.

Basically the modules provide money, and then you go and buy your own magical weapons. That's the idea as long as you don't spend all your money raising your colleagues :P

Oops.
Dungeon Master
GM, 1791 posts
All Powerfull
DM
Thu 26 May 2016
at 17:08
  • msg #936

Re: Change in Posting Frequency

:D :D All part of the game bro!
Alohan Nuari
player, 423 posts
Barbarian 2 / Monk 2
Thu 26 May 2016
at 22:53
  • msg #937

Re: Change in Posting Frequency

Logan is one expensive friend. I could of had a palace full of women by now.
Kassius
player, 403 posts
Hunter 4
Thu 26 May 2016
at 23:10
  • msg #938

Re: Change in Posting Frequency

Expected WBL for level 4 characters is 6000 gp. Raise dead cost 5k, spread over 5 players means we each should have had ~5000 gp to play with. A +1 weapon is almost half of that (2300+ gp), which is a lot for just a weapon. Armor, shield, misc. etc all cost a lot too. For Alohan, there's an extra cost for amulet of mighty fists b/c ... reasons?

Generally, I'd expect primarily martial (non-unarmed) characters to have +1 weapons, which Kassius and Logan both do. I wouldn't expect other characters who either only sort of melee (Angati), or have to pay extra (Alohan) to have magical weapons until level 5-6.

On a related note:
quote:
(Buckler is a +1 magic weapon I believe for the purposes of shield bash)

I don't think that's true. I believe shields need to be enhanced separately as weapons and as shields. In fact, I think there's a feat that allows one to use the shield bonus as the weapon bonus.

Also, you can't bash with bucklers, only with light or heavy shields. It's the only reason to have a light shield over a buckler.
Alohan Nuari
player, 424 posts
Barbarian 2 / Monk 2
Thu 26 May 2016
at 23:32
  • msg #939

Re: Change in Posting Frequency

Kassius's explanation of expected WBL is one of the many reasons I don't like Pathfinder. Too much work attempting to balance everything. Magic weapons should be a gift- should be rare- not something you HAVE to have in order to be relevant against monsters CR5+. 5e kind of addresses the problem but I have sworn off all GMing and playing besides this particular game -I dont really have any experience with it like I do Pathfinder. Plus, there is a lack of variety that hasnt been quite addressed.
Celene
player, 888 posts
Sorcerer 3 / Cleric 1
Thu 26 May 2016
at 23:37
  • msg #940

Re: Change in Posting Frequency

It could be easily overcome by taking the right spells. I have access to magic weapon. It isn't memorized though. 750 gp for a wand of it might not be a bad idea at some point.
Angati
PC, 572 posts
Oracle 4
Fri 27 May 2016
at 07:22
  • msg #941

Re: Change in Posting Frequency

In reply to Alohan Nuari (msg # 939):

I have been trying out DnD5e as you know... and while its balanced, much more so than pathfinder. You walk narrow paths with regards to character development... and what is worse, combat is over simplified, not so much to do or think about.

@Kassius:
If you are certain about what you said, then I'd edit my action... or maybe just leave it at the fail it was. I thought buckler was just another kind of light shield... but, I don't think a feat is needed in order to bash, you only need proficiency. What you get with improved shield bash is that you can still add your shield bonus to AC http://www.d20pfsrd.com/feats/...-bash-combat---final (which I had neglected to do anyway, but I had not known until now, running actions from rules memorised is sometimes not good it seems.).
Dungeon Master
GM, 1792 posts
All Powerfull
DM
Fri 27 May 2016
at 10:11
  • msg #942

Re: Change in Posting Frequency

Alohan Nuari:
Kassius's explanation of expected WBL is one of the many reasons I don't like Pathfinder. Too much work attempting to balance everything. Magic weapons should be a gift- should be rare- not something you HAVE to have in order to be relevant against monsters CR5+.


To be fair Ron, that approach to magic items is only correct in a low-magic campaign and we are definitely not playing one of those. Both Mystara and the STAP are high-magic campaigns where magical items are bought and sold the same way as commodities like sugar, coffee and galley slaves.

Alohan Nuari:
5e kind of addresses the problem but I have sworn off all GMing and playing besides this particular game -I dont really have any experience with it like I do Pathfinder. Plus, there is a lack of variety that hasnt been quite addressed.


Are you only playing in this game now? Wow. If you are confining yourself to one game then I am honoured and extremely happy that you have selected mine. (Happy to have all of you playing of course!)

Beni, you can’t shield bash with a buckler but no worries about retracting the action, it was a miss anyway :/

Celene, why don’t we just make the melee types buy some magic weapons? On that note, why doesn’t Alohan just borrow Logan’s magical rapier for the rest of the module? If you go to the loot thread I have listed Logan’s items and you are welcome to borrow what you want, just let me know.
Angati
PC, 573 posts
Oracle 4
Fri 27 May 2016
at 11:24
  • msg #943

Re: Change in Posting Frequency

quote:
On that note, why doesn’t Alohan just borrow Logan’s magical rapier for the rest of the module?


Yeah sure, another thing to dangle from Alohan's loin cloth... :)

or... maybe he is contemplating the option of a piercing there instead of using a scabbard ?.
Dungeon Master
GM, 1794 posts
All Powerfull
DM
Fri 27 May 2016
at 12:00
  • msg #944

Re: Change in Posting Frequency

Well that would be very unorthodox... But I will allow it.
Angati
PC, 577 posts
Oracle 4
Tue 31 May 2016
at 19:57
  • msg #945

Re: Change in Posting Frequency

Tough week at work guys... general meeting of shareholders day after tomorrow with people coming. Sorry for low input.
Angati
PC, 579 posts
Oracle 4
Wed 1 Jun 2016
at 13:04
  • msg #946

Re: Change in Posting Frequency

quote:
Angati: Divine Favor grants +1 from levels 1-5, +2 from 6-8, and +3 afterwards. It rounds down like normal.

Wow an action for that ? seems downright shitty
Celene
player, 894 posts
Sorcerer 3 / Cleric 1
Wed 1 Jun 2016
at 13:08
  • msg #947

Re: Change in Posting Frequency

It's pretty good because it stacks with lots of other bonuses.

If you have the fates favored trait it gets even better with another +1 on top of it.

+2 to hit and damage for a level one cleric for ten rounds isn't too bad.
Dungeon Master
GM, 1805 posts
All Powerfull
DM
Wed 1 Jun 2016
at 18:34
  • msg #948

Re: Change in Posting Frequency

Out on the town tomorrow so no post!
Kassius
player, 410 posts
Hunter 4
Thu 2 Jun 2016
at 22:51
  • msg #949

Re: Change in Posting Frequency

Divine favor is awesome for combat oriented divine casters. As Celene said, it stacks with everything (and is one of the reasons that Fate's Favored is by far the best trait in the game. It would be a solid choice as a full feat, although that's a separate issue).
At low levels, it's nice as a pre-combat buff when you know you're about to get ambushed, or in the first round of what you expect to be a tough fight. It gets really good at higher levels, particularly if you have some way of quickening it.
Angati seems like she's primarily a caster who does some melee, so it's not particularly suited to her strengths, but it's still a nice buff on occasion.
Angati
PC, 580 posts
Oracle 4
Fri 3 Jun 2016
at 22:21
  • msg #950

Re: Change in Posting Frequency

I am so lacking with regards to knowing feats traits and detailed rulings :P

Thanks for the info though, I'll keep it in mind.
Angati
PC, 582 posts
Oracle 4
Tue 7 Jun 2016
at 17:32
  • msg #951

Re: Change in Posting Frequency

@Alohan @GM: if aloha wants and Angati sees him, maybe he can get a Misfortune to reroll that save.
Dungeon Master
GM, 1815 posts
All Powerfull
DM
Wed 8 Jun 2016
at 17:52
  • msg #952

Re: Change in Posting Frequency

Angati:
I am so lacking with regards to knowing feats traits and detailed rulings :P

Thanks for the info though, I'll keep it in mind.

I feel the same way Beni. I consider myself very lucky to have such experienced and committed players in this game.
Angati
PC, 583 posts
Oracle 4
Thu 9 Jun 2016
at 06:49
  • msg #953

Re: Change in Posting Frequency

quote:
The two krenshars close in on Angati and bite and claw her - she fends off their attacks.

OOC: Hmm. They need a nat 20 to hit her!

The remaining savage pirate is unsuccessful in attacking Kibeti.

OOC: Ye gawds! He also needs a nat 20!


You are already mowing us, no need to bicker about it :P

I know you like it though... so I understand.

As for Alohan's indignity... well.. think about throwing in a beautiful lady that finds him there in hiding... If no one see's him.. its just half indignity... and the beasts are pretty scary anyways :)
This message was last edited by the player at 06:51, Thu 09 June 2016.
Celene
player, 902 posts
Sorcerer 3 / Cleric 1
Thu 9 Jun 2016
at 11:50
  • msg #954

Re: Change in Posting Frequency

Angati:
and the breasts are pretty scary anyways :)


Fixed that for you.
Dungeon Master
GM, 1822 posts
All Powerfull
DM
Thu 9 Jun 2016
at 12:06
  • msg #955

Re: Change in Posting Frequency

Heh heh. Snigger.
Angati
PC, 586 posts
Oracle 4
Thu 9 Jun 2016
at 20:00
  • msg #956

Re: Change in Posting Frequency

In reply to Celene (msg # 954):

LoL   that must be my subconscious mind playing there :)
Dungeon Master
GM, 1827 posts
All Powerfull
DM
Fri 10 Jun 2016
at 19:41
  • msg #957

Re: Change in Posting Frequency

Angati:
@Alohan @GM: if aloha wants and Angati sees him, maybe he can get a Misfortune to reroll that save.


Looks like Ron wants to save that MF roll. It is only being frightened for a couple of rounds.
Dungeon Master
GM, 1828 posts
All Powerfull
DM
Fri 10 Jun 2016
at 19:42
  • msg #958

Re: Change in Posting Frequency

See you in the new OOC thread.
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