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OOC2.

Posted by Dungeon MasterFor group archive 0
Alohan Nuari
player, 224 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 22 Sep 2015
at 23:58
  • msg #35

Re: OOC2

I could just.. abuse the GM's ruling about AoO, run through the zombie horde, grapple then subsequently pin the cleric. I doubt his CMD is something I couldnt handle.
Dungeon Master
GM, 950 posts
All Powerfull
DM
Wed 23 Sep 2015
at 06:44
  • msg #36

Re: OOC2

Dungeon Master:
...but he will not be a great strategist I promise.


But he will be a genius tactician.  :P

Angati:
My morningstar is BP does that work on the zombies at least ?.


Nope, sorry. A morning star does B (bludgeoning) and P (piercing) damage, but not S (slashing). You need S to get past the DR5/slashing.

Angati:
Also, my strongest thing that might be ill omen on the guy is a bit of bummer because they are undead and resist enchantment, and thats about my only attacking spell... unless I use up the healings on the huecuva...


Correct, ill omen will not work on him or his zombie buddies since they are all immune to mind-altering effects. Yes, you could use CLW on them I suppose...

Angati:
Just don't use those channelings... keep them in reserve, they'll be better used when we all start getting hurt... that way they serve double purpose.... how many do you get ?.


Yes, as Johannes said, each channeling can only do damage to undead OR heal the living - not both at the same time.

In addition to just making sure you are around for MF, the turbo-charged sling stone idea sounds good.

...Am I meant to be helping with tactics?

Alohan Nuari:
I could just.. abuse the GM's ruling about AoO, run through the zombie horde, grapple then subsequently pin the cleric. I doubt his CMD is something I couldnt handle.


Heh. You've been watching too much American football - sack the quarterback!
Celene
player, 530 posts
Sorcerer 1/Cleric 1
Wed 23 Sep 2015
at 06:55
  • msg #37

Re: OOC2

Yes, you're right Kassius. It IS a dangerous plan for Logan!

But given his track record for getting into trouble, reckless behaviour and foolhardy descisions, I'd think he'd jump at the opportunity for another dangerous mission, eh Logan? :-)

But seriously, of course it's up to Logan/Johns himself if he wants to risk it.

His mission, should he choose to accept it, involves going behind enemy lines alone. Therefore we'll have to aid and protect him the best we can. That's why he's keeping my potion of CMW, in case the BBEG hurts him too much with channeling. Plus invisibility, and perhaps a protection from evil/chaos. EDIT: And he should look out for any traps, even though I doubt this slugger would know how to set one (after a hundred years they must be set off). As always, should he be caught or killed, we will disavow all knowledge of his actions :-)

Alohan, your suggestion might work! I'm not too sharp on the rules: won't you automatically be hit by his touch attack if grappling him? Can he perhaps still channel even if he is pinned? You still can't hurt him, right? Being in melee+cover, he's harder to hit for the rest of us.

On the plus side is you can flank him with Logan, who can then sneak attack him. On the Down side, the rest of us need a shield against the zombies. I don't know, what do you all think?

Kassius, what happens if Kibeti won't follow your command to attack, but is attacked itself by the zombies?



But on a more general level, I think we've agreed so far on retreating for a rest in a secured chamber. John/GM, do you want us to write it up?
This message was last edited by the player at 07:12, Wed 23 Sept 2015.
Celene
player, 532 posts
Sorcerer 1/Cleric 1
Wed 23 Sep 2015
at 07:06
  • msg #38

Re: OOC2

Ok, that was a quick rest :-)

Then we might as well get settled on where to take the fight.

Ok, send your oppinions in: who wants to go for the rooms with the pillars, and who wants to go for the BBEG's room?
This message was last edited by the player at 10:02, Wed 23 Sept 2015.
Logan
player, 333 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 23 Sep 2015
at 12:50
  • msg #39

Re: OOC2

I think you can still channel when you're grappled.  Being grappled prevents you from using spells with somatic components, but I think channeling is more basic than that - you're just channeling divine power, which comes naturally to clerics.  Also, channeling doesn't provoke AoO, so it must not be "distracting" to the caster.

As for the plan, Logan is completely okay with foolhardy, risky plans.  He's jumping at the chance to sink his dagger into the hecueva.  Hopefully one or two good attacks with some sneak attack dice can bring down that thing pretty quick.  (Assuming I can roll better than I have been on those skill checks!)
Celene
player, 534 posts
Sorcerer 1/Cleric 1
Thu 24 Sep 2015
at 10:32
  • msg #40

Re: OOC2

Kassius:
And still not enough to deal with another dreadful roll. Sigh. Sorry guys, I've added two zombies all by myself with terrible rolls.

No worries: the good part is we optimize XP profit:-). Go Angati, one more fail, we want the full monty, not some '12 zombies and a skeleton' :-)

So, please, more oppinions on where to take the battle?
Dungeon Master
GM, 955 posts
All Powerfull
DM
Thu 24 Sep 2015
at 13:20
  • msg #41

Re: OOC2

Celene:
Alohan, your suggestion might work! I'm not too sharp on the rules: won't you automatically be hit by his touch attack if grappling him?


Huh? The huecuva doesn't have a touch attack, so that is N/A.

The huecuva could try and attach Alohan with a 'light or natural weapon' while grappled ie its claws. It will attack at -2, but Alohan will also have -2 AC (-4 to dex) while in the grapple.

Celene:
Can he perhaps still channel even if he is pinned?


He could channel while grappled without a problem since he just needs to use one hand, raise his holy symbol and shout out a single word.

He could TRY to channel while pinned with a concentration check with a DC = 10 + the Alohan's CMB + the level of the spell (e.g. zero) = 15 if Alohan is normal or 17 if Alhan is raging. The BBEG's bonus to his conc check roll is +4, so he might be able to do it.

He won't be able to channel if tied up.

quote:
You still can't hurt him, right? Being in melee+cover, he's harder to hit for the rest of us.


As Kassius said, he now has 7 silver arrows and can potentially do a lot of damage. Yeah, the BBEG might be hard to hit if he is in melee and behind zombies, but once he is grappled or pinned that gets easier. Kassius would need to keep away from the zombie buddies to do that though.

quote:
On the plus side is you can flank him with Logan, who can then sneak attack him. On the Down side, the rest of us need a shield against the zombies. I don't know, what do you all think?


Yes, except Kassius can't hurt the huecuva with his scimitar thanks to the DR10/silver.

quote:
Kassius, what happens if Kibeti won't follow your command to attack, but is attacked itself by the zombies?

In order for Kassius to maneuver Kibeti into a position where he is likely to be attacked by a zombie I would require a handle animal check. If he was attacked I would make some sort of roll to see if he would stay and fight or try and run away. He isn't some sort of super cat - at least not yet.
Alohan Nuari
player, 226 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 24 Sep 2015
at 15:06
  • msg #42

Re: OOC2

I want to see the enemies arrangement before we get to talking strategies. But the DM rules are correct -I think Grappling and Pinning is a safe way to go. Alohan would probably be in a very difficult situation but holding the huecuva down, potentially even getting him tied up!... It would give you guys time to clear through the zombies, take him out the game. I dunno. I am nervous.
Celene
player, 535 posts
Sorcerer 1/Cleric 1
Thu 24 Sep 2015
at 17:38
  • msg #43

Re: OOC2

Dungeon Master:
Celene:
Alohan, your suggestion might work! I'm not too sharp on the rules: won't you automatically be hit by his touch attack if grappling him?


Huh? The huecuva doesn't have a touch attack, so that is N/A.

Earlier you mentioned something about the huecuva draining our strength. I was referring to that, but that may not be a touch attack then. Haven't checked.

Dungeon Master:
quote:
You still can't hurt him, right? Being in melee+cover, he's harder to hit for the rest of us.


As Kassius said, he now has 7 silver arrows and can potentially do a lot of damage. Yeah, the BBEG might be hard to hit if he is in melee and behind zombies, but once he is grappled or pinned that gets easier. Kassius would need to keep away from the zombie buddies to do that though.


I meant Alohan can't hurt him. And if he's grappling the huecuva, we have a harder time shooting it (melee penalty and perhaps cover).

Dungeon Master:
quote:
On the plus side is you can flank him with Logan, who can then sneak attack him. On the Down side, the rest of us need a shield against the zombies. I don't know, what do you all think?


Yes, except Kassius can't hurt the huecuva with his scimitar thanks to the DR10/silver.


Again, I meant this for Alohan, flanking BBEG along with Logan while trying to grapple. In my oppinion Kassius is not going close. In my mind: Alohan = our shield, Kassius = our bomber. Hence, in my mind, all except Logan (who stays just far enough away to not give melee penalty to our ranged attacks) launch ranged attacks at the huecuva first. Then Logan can close for a sneak attack.

One of the most important things to remember if getting close to the zombies is to move away - all the time!
Celene
player, 536 posts
Sorcerer 1/Cleric 1
Thu 24 Sep 2015
at 17:42
  • msg #44

Re: OOC2

Alohan Nuari:
I want to see the enemies arrangement before we get to talking strategies. But the DM rules are correct -I think Grappling and Pinning is a safe way to go. Alohan would probably be in a very difficult situation but holding the huecuva down, potentially even getting him tied up!... It would give you guys time to clear through the zombies, take him out the game. I dunno. I am nervous.



yes, you're right, we have to be able to improvise as needed. But I'm mostly afraid of the fragile/vulnerable bombers (Kassius, Angati) and buff/bombers (Celene) loosing their shield (i.e. if Alohan chooses to go for grappling the BBEG) - that takes them away from damaging the huecuva. And they can't take down the zombies fast enough - they'll swarm you, and logan, and us. We need that bottleneck with you as the cork.

Alohan Nuari:
I am nervous.


Good! You should be. Perhaps even scared! :-)
Kassius
player, 185 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Thu 24 Sep 2015
at 18:19
  • msg #45

Re: OOC2

Celene:
Alohan Nuari:
I want to see the enemies arrangement before we get to talking strategies. But the DM rules are correct -I think Grappling and Pinning is a safe way to go. Alohan would probably be in a very difficult situation but holding the huecuva down, potentially even getting him tied up!... It would give you guys time to clear through the zombies, take him out the game. I dunno. I am nervous.



yes, you're right, we have to be able to improvise as needed. But I'm mostly afraid of the fragile/vulnerable bombers (Kassius, Angati) and buff/bombers (Celene) loosing their shield (i.e. if Alohan chooses to go for grappling the BBEG) - that takes them away from damaging the huecuva. And they can't take down the zombies fast enough - they'll swarm you, and logan, and us. We need that bottleneck with you as the cork.


I agree with Celene here. Grappling is a great strategy against enemy casters, but we need you to keep the zombie hordes off of us. Kassius isn't that fragile (decent AC and HP) in melee, but his offensively prowess is significantly worse with melee weapons than ranged weapons. If we could rely on Kibeti to fight off the zombies, I might be more favorable to the grapple strategy, but that's a pretty chancy thing.

Dungeon Master:
quote:
Kassius, what happens if Kibeti won't follow your command to attack, but is attacked itself by the zombies?

In order for Kassius to maneuver Kibeti into a position where he is likely to be attacked by a zombie I would require a handle animal check. If he was attacked I would make some sort of roll to see if he would stay and fight or try and run away. He isn't some sort of super cat - at least not yet.

Makes sense; that was my assumption as well.
Alohan Nuari
player, 227 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 24 Sep 2015
at 18:31
  • msg #46

Re: OOC2

I am not suggesting we start with the grapple. Maybe when the herd thins.

I mean, are you telling me out of 12 zombies you guys wont be able to handle a few by yourselves? Alohan doesnt have that much AC or HP. To rely on me being a 'cork' means we will go down fast.

Lets just get started and see what we do.
Celene
player, 537 posts
Sorcerer 1/Cleric 1
Thu 24 Sep 2015
at 19:03
  • msg #47

Re: OOC2

Alohan Nuari:
I am not suggesting we start with the grapple. Maybe when the herd thins.

I mean, are you telling me out of 12 zombies you guys wont be able to handle a few by yourselves? Alohan doesnt have that much AC or HP. To rely on me being a 'cork' means we will go down fast.

Lets just get started and see what we do.


My point would be that the huecuva should be down before the herd starts thinning.

Alohan has the very best HP, and let's see what we can do about the AC. I think we have other tricks up the sleeves :-)
Dungeon Master
GM, 958 posts
All Powerfull
DM
Fri 25 Sep 2015
at 07:35
  • msg #48

Re: OOC2

Celene:
Earlier you mentioned something about the huecuva draining our strength. I was referring to that, but that may not be a touch attack then. Haven't checked.


Its fingernails are so long and sharp that they are effectively claws. Its fingernails are also very dirty, and filled with all the grime from this dungeon so they carry 'filth fever' which sucks away your strength if you fail the save.
Logan
player, 335 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 25 Sep 2015
at 15:23
  • msg #49

Re: OOC2

I'm still marveling at my incredibly poor rolling.  There was better than a 90% chance that Logan would have succeeded on at least two of those rolls, and a 65% chance he'd have succeeded on at least 3.
Alohan Nuari
player, 228 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Fri 25 Sep 2015
at 15:53
  • msg #50

Re: OOC2

As a player, I didnt really like the was this challenge functioned... at first. Yea, even tho we utterly failed at it, my opinion of it changed due to the way it was executed. As a GM, it looks like it would be a nightmare. Yet the way the dungeon is designed, it can be contained in its simplicity.

I might have to adapt this for my own designs.

Anyway, we are in store for a hell-of-a-time. Good bye Alohan. I will miss you.
Celene
player, 538 posts
Sorcerer 1/Cleric 1
Fri 25 Sep 2015
at 20:53
  • msg #51

Re: OOC2

Dungeon Master:
Its fingernails are so long and sharp that they are effectively claws. Its fingernails are also very dirty, and filled with all the grime from this dungeon so they carry 'filth fever' which sucks away your strength if you fail the save.


Ah, yes, I see it now. So that's 'just' a long term effect, nothing to worry about during the battle?
Celene
player, 539 posts
Sorcerer 1/Cleric 1
Fri 25 Sep 2015
at 21:00
  • msg #52

Re: OOC2

Celene:
Alohan Nuari:
I am not suggesting we start with the grapple. Maybe when the herd thins.

I mean, are you telling me out of 12 zombies you guys wont be able to handle a few by yourselves? Alohan doesnt have that much AC or HP. To rely on me being a 'cork' means we will go down fast.

Lets just get started and see what we do.


My point would be that the huecuva should be down before the herd starts thinning.

Alohan has the very best HP, and let's see what we can do about the AC. I think we have other tricks up the sleeves :-)


Oh, and Alohan shouldn't face more than a couple, if we find a proper bottle neck. But you're still right, we need the setting first to decide for sure. Maybe, in fact, a better option would be to use mobility against the zombies, since they're staggered. Staggered they can't both have a move action and a standard attack action. Being always JUST out of reach (5 feet = one square from the nearest) they can't harm or grapple us, since the need a distance of 10 feet (2 squares) to be able to Charge (which makes them able to move and attack in the same round). But I find that a risky proposition, as a slight mis-judgement on where which zombies go will get you caught. And eaten. Exciting :-)
Angati
PC, 260 posts
Sat 26 Sep 2015
at 07:51
  • msg #53

Re: OOC2

Aye the staggered part calls for something :)
Celene
player, 541 posts
Sorcerer 1/Cleric 1
Sun 27 Sep 2015
at 21:40
  • msg #54

Re: OOC2

So, I'm afraid your party caller is at a loss here. I am very loath (? = unwilling) to pick one particular plan, as it's such an important battle (life and death!), and we now have, what, 3 different locations and several tactics up for discussion?

I am getting a bit of cold feet on my own suggestion to barge in and focus on hitting the cleric fast and focused, since I am afraid he's got too many hitpoints to get down quickly, before the melees are swarmed by zombies? Would a quick entangle from Kassius solve that, if we get them distracted far from the entrance, and Logan and Alohan both storm towards the cleric?

BTW, John, how fast can a person run from the barred double doors to the entrance to the BBEG HQ?

I can't figure out if your idea is the best, Kassius, getting the zombies out in the central room and trying to fight them one by one at the entrance door (H3). From our first battle I feel we had a hard time getting them down fast enough, so 12 zombies (+ a healing cleric) will eventually get us down. Celene won't be able to hit more than 3-4 with each channeling at that position. What do you think?

I've made a map with coordinates to make references easier:



I have thought up yet another alternative below, a combination of most of your tactics and ideas we've got so far. I don't know if that could be of use.

Another alternative:
I my own mind, if we instead are to lure them out, our top most priority would be to get the zombies separated from the cleric. If they stay together, and we can't get to him, I fear we're finished. What do you guy think of this?


Main idea: lure all the zombie out, let two hidden attackers (Logan and Alohan) deal with the cleric lagging behind. This idea comes from how he stayed back during the first battle, letting the zombies go close with us, but staying behind himself to be safe and heal the zombies. He'll do that again, I bet.

So, e.g. Kassius barge in the undead-room, and fire at the cleric if possible, to get him riled up. Perhaps Celene uses a channeling to hurt them too, just for good measure. The main group then retreats quickly, but slow enough to let the zombies follow to the large central room. I am sure the zombies will go for us, as soon as they see juicy meat. But we need them to get really far from the cleric. That is Alohans job. He stays in cover behind some crates or stuff in the corner of the North west room (square B4) - I don't fancy the zombies have some 'detect life' ability, right? Logan has Hide from undead cast on him, making him invisible from the zombies for sure. He stays behind the column (D3), seeing when the last zombie comes through. Once it's past the door (D2/E2), he calls out to Alohan to come forth, and he gently shuts the door behind the zombies (so they won't hear Alohan and can't get back anyway). We can't be sure the cleric sees logan or not, but a shut door followed by Alohans commanding voice should stop him. Alohan tackles him, while Logan secures the door with stuff we have piled behind the pillar.

The rest of the group goes behind the double doors (M6/N6), far enough from the evil cleric. We bottle up the zombies in the south east corner of the central room, which we've prepared for them. That would allow Celene to use channeling most efficiently.

As with all the other plans, lots of things can go wrong...And dangerous splitting us up. And we don't know all the cleric has in store for us.

Angati
PC, 262 posts
Mon 28 Sep 2015
at 07:33
  • msg #55

Re: OOC2

I would rig this room up (B1-D4) with oil, as well as the corridor to H3, which I think might be best point to hold them as Kassius suggested profiting the slippery surface and the slope, we can pour more oil getting them all soaked...

I'd start by this without trying to split up to get the cleric first... see how many we can bring down... once fire is out we charge down... the huecuva either goes next to the zombies to heal in which case he stays burning, or he doesnt in which case they die.

I really don't think we can plan much more than this. We don't know for sure if there is another corridor or connection that might allow them to go round on us.

So... I'd rig this room and corridor... lure them to us, and then when they all come, and we are sure they are in both rooms.. we put it all to fire. Holding them at H3.  It might be good if we could block the door at A2 once they have passed through but I think that might be difficult to manage.

Anyway, I'd keep the invisibility for after the fire has been over, and the number of zombies has go down, so that logan can sneak to the guy and go at him.

I know it leaves him the option to heal the zombies, but I think less things can go wrong with this, than if logan starts from the begining trying to get at the cleric...

Anyway, just my take on this :)
Celene
player, 542 posts
Sorcerer 1/Cleric 1
Mon 28 Sep 2015
at 10:58
  • msg #56

Re: OOC2

Angati:
I would rig this room up (B1-D4) with oil, as well as the corridor to H3, which I think might be best point to hold them as Kassius suggested profiting the slippery surface and the slope, we can pour more oil getting them all soaked...

I'd start by this without trying to split up to get the cleric first... see how many we can bring down... once fire is out we charge down... the huecuva either goes next to the zombies to heal in which case he stays burning, or he doesnt in which case they die.

I really don't think we can plan much more than this. We don't know for sure if there is another corridor or connection that might allow them to go round on us.

So... I'd rig this room and corridor... lure them to us, and then when they all come, and we are sure they are in both rooms.. we put it all to fire. Holding them at H3.  It might be good if we could block the door at A2 once they have passed through but I think that might be difficult to manage.

Anyway, I'd keep the invisibility for after the fire has been over, and the number of zombies has go down, so that logan can sneak to the guy and go at him.

I know it leaves him the option to heal the zombies, but I think less things can go wrong with this, than if logan starts from the begining trying to get at the cleric...

Anyway, just my take on this :)


Yes, loved your idea about soaking everything in oil!

At first i though you meant us to fight in the B1-D4 room, but you follow kassius idea by using the corridor i now see. Fewer options, good:-).

So, we have to choose between two principles:
1) going for the cleric first
2) taking the zombies first
I think we have angatis, kassius and celenes oppinions clear.

Logan and Alohan?

 (Sorry if this turns into a democratic descision, bur your party caller can't handle the pressure of all that responsibilty:-)
Kassius
player, 186 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 28 Sep 2015
at 11:52
  • msg #57

Re: OOC2

Just a quick add: my idea doesn't neccessarily mean we take out the zombies first. I'm actually most effective ranged against the cleric (I have silver arrows, but not slashing ones), so I'd probably shoot at him if he's in sight, even if there are zombies in the way. And once he gets within closer range we can also blast him with holy water/oil/spells. I just think we should stay bunched in the room at the end of the corridor to keep from being split up, surrounded, and/or overwhelmed by the zombies' superior numbers.
Celene
player, 543 posts
Sorcerer 1/Cleric 1
Mon 28 Sep 2015
at 12:31
  • msg #58

Re: OOC2

Ok, got it. But in all likelyhood he'll be out of pur reach  as we can only see the first couple of enemies at the 'broken' corridor, right?
Kassius
player, 187 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 28 Sep 2015
at 12:58
  • msg #59

Re: OOC2

Technically, multiple enemies in a row don't block line-of-sight or line-of-effect, and soft-cover doesn't stack, so if you're standing at say H7 (and the doors are all open), you can see and target squares anywhere down the A-G67 hallway.

That said, flasks probably only have a max range of 50 ft, and an effective range of less than that before range penalties start causing problems. And I think your flame lance has a range of 30 ft as well, right?

On a different note, there was some mention of coating a room in oil. I was not aware we had anywhere near enough oil to do that. I thought we had a few vials, which might be enough to coat 1 5x5 square, but not a whole room. I could be mistaken though...
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