Re: OOC2
That talk of damage from oil made me think.
I don't like to bring too much math into the game, but there is one thing that bothers me. I'll keep it short.
12 zombies at 16-17 hp (from what I gather from our first fight) is minimum 192 hp
We have 17 flasks of oil, for an average of 3,5 hp damage, total damage 60 hp
(ASSUMING we hit with all of them, which is far from reality). Standard ranged attacks from Kassius and Angati won't hurt them.
That leaves about 132 hp damage that Alohan and Logan needs to do. I don't know their average damage, but if we assume an average of damage 6, that's about 22 SUCCESFUL hits. Celene can aid somewhat with the channeling, but only a few in the front if we have them in a long corridor. And that's not counting the cleric healing his zombies... He can simply "cancel" her channeling.
Instead, if Celene is placed behind a door or other cover, within 30 feet of all 12 zombies, she can channel 7 times, and do an average of 3,5 damage per round to each. That's 294 hp damage.
There is no miss chance, but of course only half damage if them make all their saves, but I'm guessing they save less than 50 % of the time. Even if they save ALL rolls, it's still 147 damage, 3/4 of the way to get them down.
But of course, that output requires two things at least:
- that she can get within 30 feet of all zombies at once
- that the evil cleric can't get to heal them - which would make her channeling useless!
EDIT: we don't neccesarily have to get him down to fulfill that requirement - we could also just get him to use his channeling elsewhere. IDEAS WELCOME! E.g. an invisible logan with his Cure Moderat wounds potion and Saving throw bonuses, running around goading him to channel-harm him a couple of times? Risky.... :-)
Can you melee guys make 22 succesful hits without being hit and going down yourself? I don't have enough experience with battles in pathfinder yet, to know for sure if that's likely. What do you say?
This message was last edited by the player at 20:51, Mon 28 Sept 2015.