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OOC2.

Posted by Dungeon MasterFor group archive 0
Celene
player, 544 posts
Sorcerer 1/Cleric 1
Mon 28 Sep 2015
at 13:14
  • msg #60

Re: OOC2

Kassius:
Technically, multiple enemies in a row don't block line-of-sight or line-of-effect, and soft-cover doesn't stack, so if you're standing at say H7 (and the doors are all open), you can see and target squares anywhere down the A-G67 hallway.

That said, flasks probably only have a max range of 50 ft, and an effective range of less than that before range penalties start causing problems. And I think your flame lance has a range of 30 ft as well, right?

On a different note, there was some mention of coating a room in oil. I was not aware we had anywhere near enough oil to do that. I thought we had a few vials, which might be enough to coat 1 5x5 square, but not a whole room. I could be mistaken though...


Oh, you are suggesting the southern entrance then? I and angati thought you meant the northern corridor, that has a sharp corner limiting visibility.

I agree on the ranges.

While you were busy galvanizing your arrows, we found 15 vials of oil. That's a start i think. But they only burn for two rounds and does 1d3 damage, so effect wise their use is limited...:-/ but cool idea!
Kassius
player, 188 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 28 Sep 2015
at 13:31
  • msg #61

Re: OOC2

Celene:
Oh, you are suggesting the southern entrance then? I and angati thought you meant the northern corridor, that has a sharp corner limiting visibility.


Yeah, that had been my original thought. I hadn't even noticed the door at A2. I figured the long corridor would be a nice kill zone, while preventing the zombies from spreading out and overwhelming us. We'd shoot at them as they amble down the hall (possibly through entangle and oil flask traps). Then our melee would be right in the room at H6 to gank them as they come through.
Celene
player, 545 posts
Sorcerer 1/Cleric 1
Mon 28 Sep 2015
at 20:46
  • msg #62

Re: OOC2

That talk of damage from oil made me think.

I don't like to bring too much math into the game, but there is one thing that bothers me. I'll keep it short.

12 zombies at 16-17 hp (from what I gather from our first fight) is minimum 192 hp

We have 17 flasks of oil, for an average of 3,5 hp damage, total damage 60 hp
(ASSUMING we hit with all of them, which is far from reality). Standard ranged attacks from Kassius and Angati won't hurt them.
That leaves about 132 hp damage that Alohan and Logan needs to do. I don't know their average damage, but if we assume an average of damage 6, that's about 22 SUCCESFUL hits. Celene can aid somewhat with the channeling, but only a few in the front if we have them in a long corridor. And that's not counting the cleric healing his zombies... He can simply "cancel" her channeling.

Instead, if Celene is placed behind a door or other cover, within 30 feet of all 12 zombies, she can channel 7 times, and do an average of 3,5 damage per round to each. That's 294 hp damage.

There is no miss chance, but of course only half damage if them make all their saves, but I'm guessing they save less than 50 % of the time. Even if they save ALL rolls, it's still 147 damage, 3/4 of the way to get them down.

But of course, that output requires two things at least:
- that she can get within 30 feet of all zombies at once
- that the evil cleric can't get to heal them - which would make her channeling useless!
EDIT: we don't neccesarily have to get him down to fulfill that requirement - we could also just get him to use his channeling elsewhere. IDEAS WELCOME! E.g. an invisible logan with his Cure Moderat wounds potion and Saving throw bonuses, running around goading him to channel-harm him a couple of times? Risky.... :-)

Can you melee guys make 22 succesful hits without being hit and going down yourself? I don't have enough experience with battles in pathfinder yet, to know for sure if that's likely. What do you say?
This message was last edited by the player at 20:51, Mon 28 Sept 2015.
Kassius
player, 189 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 28 Sep 2015
at 22:09
  • msg #63

Re: OOC2

It's a good point. Having Kibeti be willing to attack would definitely help. Kassius can draw his scimitar and start cutting down some zombies as well, once the cleric is down, although he won't do much with it (just 1d6).

On completely unrelated news, I just passed my Phd dissertation defense. So that's Dr. Kassius now!
Alohan Nuari
player, 229 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 28 Sep 2015
at 22:29
  • msg #64

Re: OOC2

Congrats Dr Kassius! and it coincides with NASA's recent Mars announcement!

I am not really big on numbers, averages, and... hell, strategy. I am more of the wait and see type. One thing is for certain. If I am going to be up front, Alohan is going to grease himself up.

Sorry I have been distant this weekend. Try and get back on track soon.
Celene
player, 546 posts
Sorcerer 1/Cleric 1
Tue 29 Sep 2015
at 05:30
  • msg #65

Re: OOC2

Wow, congratulations doctor!! Do you have a carreer at NASA ahead of you now?

Yes, exciting confirmations about Mars indeed!
Celene
player, 547 posts
Sorcerer 1/Cleric 1
Tue 29 Sep 2015
at 06:19
  • msg #66

Re: OOC2

Kassius:
It's a good point. Having Kibeti be willing to attack would definitely help. Kassius can draw his scimitar and start cutting down some zombies as well, once the cleric is down, although he won't do much with it (just 1d6).


Yes, but we'd want him throwing oil i think, to hit with at least some of it. Celene sucks at ranged attack into melee/cover, i don't know about angati.
Celene
player, 548 posts
Sorcerer 1/Cleric 1
Tue 29 Sep 2015
at 06:40
  • msg #67

Re: OOC2

Alohan Nuari:
Congrats Dr Kassius! and it coincides with NASA's recent Mars announcement!

I am not really big on numbers, averages, and... hell, strategy. I am more of the wait and see type. One thing is for certain. If I am going to be up front, Alohan is going to grease himself up.

Sorry I have been distant this weekend. Try and get back on track soon.


No worries! But we'd like your and logans input to which overall plan we use, before we go ahead. It's a major turning point.

Regarding numbers i was just trying to say that if we choose to stay together and bottleneck them in a corridor, you and logan need to hit A LOT. (And the ranged attackers as well). And it will take a lot of rounds.

EDIT: we'd want alohan greased anyway:-D
This message was last edited by the player at 07:11, Tue 29 Sept 2015.
Angati
PC, 263 posts
Tue 29 Sep 2015
at 09:35
  • msg #68

Re: OOC2

Big Congrats Dr Kassius :-)
Kassius
player, 190 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 29 Sep 2015
at 14:16
  • msg #69

Re: OOC2

Celene:
Wow, congratulations doctor!! Do you have a carreer at NASA ahead of you now?

Yes, exciting confirmations about Mars indeed!


Maybe? I'm interested in getting a job in the academe, but NASA would be good as well. I'm applying to various postdocs now, including some at NASA, as well as various universities. And yes, Mars is exciting. We're learning some really weird things about Pluto as well...

...

Yeah, Kassius can throw oil/holy water. He has point blank shot and precise shot, so he hits more often and does slightly more damage.
Angati
PC, 264 posts
Tue 29 Sep 2015
at 15:04
  • msg #70

Re: OOC2

I think we should leave the Doctor, The thief, and the well oiled man handle this combat while the girls watch from behind.
Celene
player, 549 posts
Sorcerer 1/Cleric 1
Tue 29 Sep 2015
at 15:41
  • msg #71

Re: OOC2

So, if you see the point about the wasted channeling damage, do you have a suggestion how to get a proper use of it? Kassius, Angati...?
Angati
PC, 265 posts
Tue 29 Sep 2015
at 17:22
  • msg #72

Re: OOC2

Really my math was pretty much the same as yours, we either hit as many as possible with things like fire and your channel or we are pretty much done.

But I think we should start with the fire... just because while it is controlled and set before the fight its so much easier... and I think we can hit them all by soaking up the room beforehand, and by using the slope in the corridor to continue feeding the fire... after all, it doesnt matter where we hit as long as the oil flows down through the corridor and into the room.
Kassius
player, 191 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 29 Sep 2015
at 17:50
  • msg #73

Re: OOC2

I would hold back on channeling until after the heucava goes down. Channeling is great for doing mass damage, but as you said, it can just channel to heal and cancel that damage. But once it goes down, mass target damage (oil, channeling, etc) becomes much more cost effective than single-target damage.
Dungeon Master
GM, 960 posts
All Powerfull
DM
Tue 29 Sep 2015
at 17:54
  • msg #74

Re: OOC2

Congrats Dr Kassius!

Some good ideas coming through. Things I never thought about.
Celene
player, 550 posts
Sorcerer 1/Cleric 1
Tue 29 Sep 2015
at 19:12
  • msg #75

Re: OOC2

quote:
I would hold back on channeling until after the heucava goes down. Channeling is great for doing mass damage, but as you said, it can just channel to heal and cancel that damage. But once it goes down, mass target damage (oil, channeling, etc) becomes much more cost effective than single-target damage.


Exactly. Yeah, I think we're all agreeing on most points.

But I'm still calling out for ideas to get the huecuva down or unable to heal his zombies - so we don't waste precious area damage to his area healing.

Besides the two ideas I've pitched you, which you guys don't like, we don't have a plan for him... :-/

If we don't have a plan for him, we'll end up in the grinder with too many zombies who'll wear us down.
Kassius
player, 192 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 30 Sep 2015
at 01:58
  • msg #76

Re: OOC2

It's a fair point. I think I've been hoping Kassius' arrows (with maybe a few flasks or flame lances and/or channels) could take the heucava down, but it might by better to try and split up the zombies. Both ways have risks I guess!
Logan
player, 336 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 30 Sep 2015
at 03:03
  • msg #77

Re: OOC2

Congratulations, Kassius!

Sorry I've been so absent the past few day.  I'm on an anniversary trip with my wife (got my mother to watch all the kids for a week) and I'm enjoying the outdoor activities a lot, which doesn't leave a lot of time for posting on RPoL.  I'll be back to normal next week, and I'm still checking in, just not posting  lot.


Celene
player, 551 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 05:56
  • msg #78

Re: OOC2

Various questions for the GM:
- Can all doors except the double doors H6-7 be closed? And can we use the crates and stuff to bar doors?
- What direction does the corridor E2-G3 slope?
- With the saw we found, how long would it take to saw either the bar across the inside of the door, or the hinges (as suggested under the description of a saw in the rules)?
.
Celene
player, 552 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 05:59
  • msg #79

Re: OOC2

Kassius:
It's a fair point. I think I've been hoping Kassius' arrows (with maybe a few flasks or flame lances and/or channels) could take the heucava down, but it might by better to try and split up the zombies. Both ways have risks I guess!


Yeah, ranged alone won't take him down, i am afraid. We need one or two to tackle him.

What do you mean by splitting up the zombies?
Dungeon Master
GM, 961 posts
All Powerfull
DM
Wed 30 Sep 2015
at 08:17
  • msg #80

Re: OOC2

Celene:
Various questions for the GM:
- Can all doors except the double doors H6-7 be closed? And can we use the crates and stuff to bar doors?


Yes and Yes

Celene:
What direction does the corridor E2-G3 slope?


Southwards, so not very useful. And it is a gentle slope, oil isn't going to move much on it.

Celene:
- With the saw we found, how long would it take to saw either the bar across the inside of the door, or the hinges (as suggested under the description of a saw in the rules)?


1 minute (10 rounds) with a DC10 disable device check to halve this time. This can be sawing the bar or removing the hinges as you want.
Angati
PC, 266 posts
Wed 30 Sep 2015
at 09:20
  • msg #81

Re: OOC2

Celene, I think its time to make a call on what to do :) things are stretching too much and I do not think anyone will hold you responsible for anything.

Just take a dive :)

I am saying in a kind way, I just feel its time to move on, even if its a bad move it will be better than holding any longer...
Celene
player, 553 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 10:06
  • msg #82

Re: OOC2

Yeah, I was thinking that too, but I wouldn't want to push anyone, since we have so many different oppinions, and it's pretty dangerous to some.

Ok, once this is over (and if we survive), I am relinquishing the party-caller role for someone else - I am much too talkative for it!

Anyways, the plan will then go back to the original, attacking them in their own room, since we need to get to the cleric, but still don't want to split us up (too much).

I'll try and post it later today, I'm busy for now.
Celene
player, 554 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 10:27
  • msg #83

Re: OOC2

GM, how long does it take to run from the barred double doors (A6) around to the door to the huecuva room (B2)?
Dungeon Master
GM, 962 posts
All Powerfull
DM
Wed 30 Sep 2015
at 10:35
  • msg #84

Re: OOC2

Celene:
GM, how long does it take to run from the barred double doors (A6) around to the door to the huecuva room (B2)?


it is 17 squares of which 4 are difficult terrain (in the slippery corridor). Assuming that you put some boards over the difficult terrain to make it normally passable you're looking at 85 ft. Alohan has a base move of 40', the rest of you are on 30'. All of you can run (x4) because you're not wearing heavy armour. Alohan can move up to 160ft in a round and the rest 120ft.

So... one round. And you can even move a little bit further if the door was already open.
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