EDITED: see at the end. Remember, buffs have been changed for Alohan and Logan.
Oh well, here it is, for better or worse. Should we move it to the thread now, John? You take if from here...
Attacking the lair of the huecuva:
Overall plan is to get an invisible scout in and check the room. If he remains invisible and unheard by the huecuva, he'll guide us when to attack etc. If the huecuva can see him, he'll try and goad it into position without cover of the zombies for a surprise attack by the rest. But it likely has too many hp to get it down easily, so we need Alohan to grapple it as a backup!
Logan needs to be the spy as it may be dark in there. Alohan then needs to move in for the grapple when we enter, without getting in the way of the archers first. We therefore need to change our spy from Logan to Alohan for going in, as he needs to be close for a grapple after our ranged attacks.
So, well ahead of time for the attack, we do the following:
Technical preparations - mostly for the GM:
We pile up stuff next to doors B2, E2 and H2, to quickly barricade them if need be.
We prepare as many oil flasks as possible for throwing.
The 17 flasks are divided evenly between all (except Kibeti), 3 each, an extra for Logan and Kassius (best throwers)
Celene casts Mage Armour from scroll on Alohan (+4 AC, 1 hour duration)
Alohan Greases up (+5 to CMD/escape artist, duration 4 hours)
Logan still has the potion of cure moderate wounds
Celene casts Magic stone from scroll on 3 silvered bullets for Angati: +1 to hit, 2d6+2 damage (30 minute duration)
Logan then examines the door for traps, and if it's locked. Listens and peeks through the key hole.
After this, the rest go to the double doors to make a diversion. This should get the undeads' attention, making them take position around the door to handle the intruders. All except Alohan move back north. Alohan stays, to saw in the bar, make a little noise (make juicy, fleshy sounds :-) ) etc. until he hears Logan has entered and is getting ready to call us in. He then RUNS back (1 round).
He shouldn't saw the bar through. Actually he could saw it all through, and then run, to let the zombies surge out into the corridor. That would leave us with fewer zombies and more room to get to the huecuva! He should just run as soon as it's through!!
More Technical preparations - mostly for the GM:
Celene casts Hide from undead on Logan (duration 10 minutes)
Angati casts Protection from evil on Logan (+2 to AC and Saves, 2 minute duration)
Celene casts Resistance on Logan (+1 to all saving throws, duration 1 minute)
Celene casts Guidance on Logan (+1 to one attack/skill/save of own choice, duration 1 minute)
Celene casts Guidance on Angati, Kassius and herself, and Alohan when he gets back, repeating if necessary due to expiry (+1 to one attack/skill/save of own choice, duration 1 minute).
Anybody with a free hand takes an oil flask to throw, and a torch in the other hand.
After a few rounds of sawing, Logan enters the room.
Logan checks if the huecuva can hear him, shouting something that should get its attention.
- If not, he shouts out how the layout is, where the undead are, and when the party should charge. He can ignite stuff, throw oil somewhere, move stuff etc. to get the undeads' attention, JUST DON'T TOUCH OR ATTACK THEM (NO OIL AT THEM EITHER) to try and draw them away. He should stay close to the huecuva, to grapple/attack it when the party has entered.
- If it can see him, he challenges it, goading it into the open (the zombies can't see him), and shouts when the party should charge in. He should stay far from it, so it moves far from the zombies if it wants to attack him.
Of course, Logans mission impossible is hard to predict, so he just improvises as best he can. But as soon as Alohan
is through the bar or hears Logans
first shouting to the huecuvashout to enter, he runs back to the group. When he's back, the group is ready to enter at Logans cue.
The group then moves in, firing at the huecuva.
From here, it even harder to say what happens but suggestions:
ENTANGLE when the rest have moved in.
Cover our backs
move back if engaged by a zombie
Logan as a 'grapple shield' or melee with BBEG?
Kibeti forward...?
ALohan grapple, then tie up and gag the BBEG, or move it to us?
Save spells for healing - we'll need it.
Buff summary:
Logan: undetectable to undead (save DC13 for intelligent undead), +2 AC, +2 to saving throw vs. evil or +1 to other saving throws, +1 to one attack/skill/saving throw. Remember bonuses for being invisible when attacking first undead.
Angati: 3x +1 silver bullets (2d6+2 damage), +1 to one attack/skill/saving throw
Kassius: +1 to one attack/skill/saving throw
Alohan: +4 AC, +5 CMD/escape artist, +1 to one attack/skill/saving throw
Celene: +1 to one attack/skill/saving throw
EDITED: Most instances of Logan are changed for Alohan and vice versa, except trap checking (Logan), Grease (Alohan) and Mage armour (Alohan), a change of plan for the sawing in the south corridor (Celene tells Alohan to do this down there if need be) and a change of the grapple plan as Alohan still needs to get in close for the grapple (red) even though he's not the one going in hidden. I think that was it...John, are these changes ok?
This message was last edited by the player at 21:17, Wed 30 Sept 2015.