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OOC2.

Posted by Dungeon MasterFor group archive 0
Angati
PC, 267 posts
Wed 30 Sep 2015
at 11:34
  • msg #85

Re: OOC2

Celene:
Ok, once this is over (and if we survive), I am relinquishing the party-caller role for someone else - I am much too talkative for it!

Please don't, I don't think this is being over talkative, its just that the medium pbp, is too unforgiving with pauses. Just give it a go, this is a game after all, we have all exposed what we think, so do whatever you feel best and lets lets get on with the fun :)

You see, I think there is a certain Thrill that one feels on making his character advance through the story, and as a character... and these pauses, cool it all down to a point when one seems to loose the touch with his character and looses a bit the eagerness to post and continue developing.
Celene
player, 555 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 12:56
  • msg #86

Re: OOC2

Well, at the very least, this should be the most fun/exciting option - charge in firing.

But i think we need alohan to take logans place going in invisibly, to be sure he can get to grabble it, sorry!

Should i write all preparation up until we enter? It's a lot, but gets us fastest to the fun part?
Celene
player, 556 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 14:09
  • msg #87

Re: OOC2

EDITED: see at the end. Remember, buffs have been changed for Alohan and Logan.

Oh well, here it is, for better or worse. Should we move it to the thread now, John? You take if from here...

Attacking the lair of the huecuva:

Overall plan is to get an invisible scout in and check the room. If he remains invisible and unheard by the huecuva, he'll guide us when to attack etc. If the huecuva can see him, he'll try and goad it into position without cover of the zombies for a surprise attack by the rest. But it likely has too many hp to get it down easily, so we need Alohan to grapple it as a backup!

Logan needs to be the spy as it may be dark in there. Alohan then needs to move in for the grapple when we enter, without getting in the way of the archers first. We therefore need to change our spy from Logan to Alohan for going in, as he needs to be close for a grapple after our ranged attacks.

So, well ahead of time for the attack, we do the following:

Technical preparations - mostly for the GM:
We pile up stuff next to doors B2, E2 and H2, to quickly barricade them if need be.
We prepare as many oil flasks as possible for throwing.
The 17 flasks are divided evenly between all (except Kibeti), 3 each, an extra for Logan and Kassius (best throwers)
Celene casts Mage Armour from scroll on Alohan (+4 AC, 1 hour duration)
Alohan Greases up (+5 to CMD/escape artist, duration 4 hours)
Logan still has the potion of cure moderate wounds
Celene casts Magic stone from scroll on 3 silvered bullets for Angati: +1 to hit, 2d6+2 damage (30 minute duration)


Logan then examines the door for traps, and if it's locked. Listens and peeks through the key hole.

After this, the rest go to the double doors to make a diversion. This should get the undeads' attention, making them take position around the door to handle the intruders. All except Alohan move back north. Alohan stays, to saw in the bar, make a little noise (make juicy, fleshy sounds :-) ) etc. until he hears Logan has entered and is getting ready to call us in. He then RUNS back (1 round). He shouldn't saw the bar through. Actually he could saw it all through, and then run, to let the zombies surge out into the corridor. That would leave us with fewer zombies and more room to get to the huecuva! He should just run as soon as it's through!!

More Technical preparations - mostly for the GM:
Celene casts Hide from undead on Logan (duration 10 minutes)
Angati casts Protection from evil on Logan (+2 to AC and Saves, 2 minute duration)
Celene casts Resistance on Logan (+1 to all saving throws, duration 1 minute)
Celene casts Guidance on Logan (+1 to one attack/skill/save of own choice, duration 1 minute)
Celene casts Guidance on Angati, Kassius and herself, and Alohan when he gets back, repeating if necessary due to expiry (+1 to one attack/skill/save of own choice, duration 1 minute).
Anybody with a free hand takes an oil flask to throw, and a torch in the other hand.


After a few rounds of sawing, Logan enters the room.

Logan checks if the huecuva can hear him, shouting something that should get its attention.
- If not, he shouts out how the layout is, where the undead are, and when the party should charge. He can ignite stuff, throw oil somewhere, move stuff etc. to get the undeads' attention, JUST DON'T TOUCH OR ATTACK THEM (NO OIL AT THEM EITHER) to try and draw them away. He should stay close to the huecuva, to grapple/attack it when the party has entered.
- If it can see him, he challenges it, goading it into the open (the zombies can't see him), and shouts when the party should charge in. He should stay far from it, so it moves far from the zombies if it wants to attack him.

Of course, Logans mission impossible is hard to predict, so he just improvises as best he can. But as soon as Alohan is through the bar or hears Logans first shouting to the huecuvashout to enter, he runs back to the group. When he's back, the group is ready to enter at Logans cue.

The group then moves in, firing at the huecuva.

From here, it even harder to say what happens but suggestions:

ENTANGLE when the rest have moved in.
Cover our backs
move back if engaged by a zombie
Logan as a 'grapple shield' or melee with BBEG?
Kibeti forward...?
ALohan grapple, then tie up and gag the BBEG, or move it to us?
Save spells for healing - we'll need it.

Buff summary:
Logan: undetectable to undead (save DC13 for intelligent undead), +2 AC, +2 to saving throw vs. evil or +1 to other saving throws, +1 to one  attack/skill/saving throw. Remember bonuses for being invisible when attacking first undead.
Angati: 3x +1 silver bullets (2d6+2 damage), +1 to one  attack/skill/saving throw
Kassius: +1 to one  attack/skill/saving throw
Alohan: +4 AC, +5 CMD/escape artist, +1 to one  attack/skill/saving throw
Celene: +1 to one  attack/skill/saving throw


EDITED: Most instances of Logan are changed for Alohan and vice versa, except trap checking (Logan), Grease (Alohan) and Mage armour (Alohan), a change of plan for the sawing in the south corridor (Celene tells Alohan to do this down there if need be) and a change of the grapple plan as Alohan still needs to get in close for the grapple (red) even though he's not the one going in hidden. I think that was it...John, are these changes ok?
This message was last edited by the player at 21:17, Wed 30 Sept 2015.
Celene
player, 557 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 14:51
  • msg #88

Re: OOC2

WAIT, DAMN, i forgot, it is probably dark in there! It has to be logan with his darkvision.

Change logan to alohan (who the has to move and grapple first round). Hope that works...
Angati
PC, 268 posts
Wed 30 Sep 2015
at 16:06
  • msg #89

Re: OOC2

Ok, just adding my misfortune on those zombies on failing resistances to Celene's channeling (at least once).
As for you guys, you know when to use it better than me calling out, just remember Angati needs to see it to be able to do it.
Alohan Nuari
player, 230 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 30 Sep 2015
at 16:15
  • msg #90

Re: OOC2

Johannes, you are awesome. That is an awesome tactical breakdown. Im on board
Dungeon Master
GM, 963 posts
All Powerfull
DM
Wed 30 Sep 2015
at 18:06
  • msg #91

Re: OOC2

OK, I think I get it. Let's try this.
Alohan Nuari
player, 231 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 30 Sep 2015
at 19:45
  • msg #92

Re: OOC2

Are what do we do?
Celene
player, 558 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 20:45
  • msg #93

Into the lair of the huecuva

Now we let Logan do his part. When he's sure the huecuva can't see or hear him (which from the GMs description we apparently already know it can't?), he calls out to us to let us know what things look like and where we should be heading to get a good position. That of course may be a slight problem, if Logan-John is out vacationing with his wife (well earned i'm sure!). John?

Note, all remaining outside, except Alohan who keeps up the noise, slip back to the Olidammara room, where we prepare. To avoid being heard, we cast most spells outside the room, then go into it and wait.

Actually, I meant that all except Alohan waited to the north, to be able to quickly aid logan if the cuehuva could see him, but since it can't, this is fine.

Note, undead can't even hear or smell him - but if he e.g. throws something, they can hear that hit and clatter on the floor, etc.

Meanwhile, Logan moves in position near the huecuva, ready for our attack. If he deems it smart, he tries to distract the zombies away from our likely position, e.g. get them into the water. Up to him!

How is it here in pathfinder: do we get a 'surprise round' if we surprise them (seems likely), and can then also act first in the first normal round? So in essence move and attack twice? If so, Kassius maybe should wait to the normal round with his entangle? Then I'd suggest we move far west, so we're west or northwest of the huecuva, able to support Alohan and Logan in a crisis, yet furthest from the zombies? But if they can move first in the first real round, he should cast it before that.

Just remember not to get that column between you and the huecuva (cover) when shooting!

I'll try and update the setup from earlier today (changing logan to alohan) now.

Btw, I think the colourful description of piraty talk bears witness to our GM having had a good and slightly tipsy evening. Good on ye, mate! :-)
Celene
player, 559 posts
Sorcerer 1/Cleric 1
Wed 30 Sep 2015
at 21:28
  • msg #94

Into the lair of the huecuva

Ok updated the plan above, have a look, mates.

Hmm, maybe Logan could help alohan grappling? Had not seen that option before...
Angati
PC, 269 posts
Thu 1 Oct 2015
at 07:28
  • msg #95

Into the lair of the huecuva

In reply to Celene (msg # 94):

I think surprise rounds are only one action either act or move...  and then the standard action first if you win the initiative.
Dungeon Master
GM, 967 posts
All Powerfull
DM
Thu 1 Oct 2015
at 07:36
  • msg #96

Into the lair of the huecuva

Yeah, but we aren't doing surprise rounds because we are doing this modified initiative rule. So:

1) If the party gets ‘surprise’ then they get the first action round (like normal actually)
2) If the enemy get ‘surprise’ then they just get to go first.

In regards to only Alohan going down south… OK, I will change that. So the rest of the party (minus Logan) are in the northern room in the dark?
Dungeon Master
GM, 969 posts
All Powerfull
DM
Thu 1 Oct 2015
at 09:26
  • msg #97

Into the lair of the huecuva

Well, party caller, I'll give John/Logan until tonight, but I think he is away so you'll have to let me know what you want his character to do. Just so you know, the water is very shallow, about knee deep at the deepest point, not really going to slow them (the zombies) down.

May I suggest that we just get this combat started? I will say that Alohan finishes sawing through the door at the same moment you guys burst in from the northern room. Kassius can cast entangle and off we go...
Celene
player, 560 posts
Sorcerer 1/Cleric 1
Thu 1 Oct 2015
at 10:03
  • msg #98

Into the lair of the huecuva

Sounds fair, let's give him tonight, then i'll give some pointers to get us of?
Logan
player, 338 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 2 Oct 2015
at 03:11
  • msg #99

Into the lair of the huecuva

You know, I don't think it's actually perception that will let the huecuva be affected.  According to the spell description, it gets to make a Will Save.
Dungeon Master
GM, 970 posts
All Powerfull
DM
Fri 2 Oct 2015
at 06:59
  • msg #100

Re: Into the lair of the huecuva

Logan:
You know, I don't think it's actually perception that will let the huecuva be affected.  According to the spell description, it gets to make a Will Save.

Yeah, the will roll was made in secret ;) Apparently he failed because it isn't reacting to you, but I gave him a chance to spot the door opening and closing - I didn't know what the DC was, but just knew he had to roll high and he did.
Dungeon Master
GM, 973 posts
All Powerfull
DM
Fri 2 Oct 2015
at 07:26
  • msg #101

Re: Into the lair of the huecuva

Let me know if I have everything right here... Are your hp correct? Are there additional spells you want in play before you start? Please include your AC and save information in your stat block. Alohan, pls post your CMB and CMD with rage and grease and martial art skills included.

And then settle in for a long one - this combat will take a month of real time I think. :/  !!!
Angati
PC, 271 posts
Fri 2 Oct 2015
at 07:35
  • msg #102

Re: Into the lair of the huecuva

One thing missing I think.... I had cast prot. from evil on Logan.

As for my HP & AC its correct. Angati is wielding the sling and holding the shield on her other hand. (It will take a move action to switch to oil...
Dungeon Master
GM, 974 posts
All Powerfull
DM
Fri 2 Oct 2015
at 07:55
  • msg #103

Re: Into the lair of the huecuva

In reply to Angati (msg # 102):

OK, I will include the prot from evil.

Using MF already? Bold move...
Celene
player, 561 posts
Sorcerer 1/Cleric 1
Fri 2 Oct 2015
at 08:07
  • msg #104

Re: Into the lair of the huecuva

details (from the plan)
- mage armour for alohan is +4 to AC
- celene tried to keep all buffed with guidance (1 minute) for their first shot/roll in the battle, but if that's impossible for some reason that's of course fine, just let us know either way.

more important:
From plan:
When he's back, the group is ready to enter at Logans cue.

we meant to wait one round fot alohan to get back before entering, so he can join too, and for the zombies to surge into the corridor after the "screaming, terror-stricken and fleeing Alohan":-) but again if that's impossible let us know...
This message was last edited by the player at 08:08, Fri 02 Oct 2015.
Dungeon Master
GM, 976 posts
All Powerfull
DM
Fri 2 Oct 2015
at 08:24
  • msg #105

Re: Into the lair of the huecuva

Celene:
details (from the plan)
- mage armour for alohan is +4 to AC
- celene tried to keep all buffed with guidance (1 minute) for their first shot/roll in the battle, but if that's impossible for some reason that's of course fine, just let us know either way.


OK, I'll fix the mage armour and use, you can use guidance for the first shot

Celene:
more important:
From plan:
When he's back, the group is ready to enter at Logans cue.

we meant to wait one round fot alohan to get back before entering, so he can join too, and for the zombies to surge into the corridor after the "screaming, terror-stricken and fleeing Alohan":-) but again if that's impossible let us know...
</quote>

OK, I understand. Good plan. Yes, sure we can do that. Alohan, let me know which square you have pulled back to.
Celene
player, 562 posts
Sorcerer 1/Cleric 1
Fri 2 Oct 2015
at 08:32
  • msg #106

Re: Into the lair of the huecuva

...back to the rest of the group, to enter the room with us the next round (since running around took a round you said). Sorry if i haven't detailed it enough! Actually i thought i overdid it :-)
Dungeon Master
GM, 977 posts
All Powerfull
DM
Fri 2 Oct 2015
at 09:41
  • msg #107

Re: Into the lair of the huecuva

In reply to Celene (msg # 106):

Oh, right! So then he isn't trying to draw ALL the zombies down the corridor? Is he just trying to draw a couple that direction while he sprints around? I would say that a few would head that way until they loose sight of Alohan and hear the sounds of combat behind them... Hmm... I'll figure something out.

Yes, he can make it the whole way, of course that ends up being a full round action.
This message was last edited by the GM at 09:42, Fri 02 Oct 2015.
Angati
PC, 272 posts
Fri 2 Oct 2015
at 09:56
  • msg #108

Re: Into the lair of the huecuva

Huecuva Stats: http://paizo.com/pathfinderRPG...stiary3/huecuva.html

DEFENSE

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 16 (3d8+3)
Fort +2, Ref +3, Will +4
DR 5/magic or silver; Immune undead traits

OFFENSE

Speed 30 ft.
Melee 2 claws +4 (1d4+1 plus disease)
Angati
PC, 273 posts
Fri 2 Oct 2015
at 09:57
  • msg #109

Re: Into the lair of the huecuva

As for the MF I figure I only have 3 shots... better make them count... and if the guy goes down soon it will make a big difference I think.

Anyway, I am not sure If you need me to delete post and remake later on after we rerun the order of events ?.

You tell me, I am happy either way.
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