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OOC2.

Posted by Dungeon MasterFor group archive 0
Dungeon Master
GM, 978 posts
All Powerfull
DM
Fri 2 Oct 2015
at 10:08
  • msg #110

Re: Into the lair of the huecuva

In reply to Angati (msg # 108):

Oh yes, but that is a normal huecuva - not the turbo-charged apprentice lich huecuva that you are facing here!

I think your post is going to be good. And nine points of damage is very respectable.
Celene
player, 563 posts
Sorcerer 1/Cleric 1
Fri 2 Oct 2015
at 10:14
  • msg #111

Re: Into the lair of the huecuva

Dungeon Master:
In reply to Celene (msg # 106):

Oh, right! So then he isn't trying to draw ALL the zombies down the corridor? Is he just trying to draw a couple that direction while he sprints around? I would say that a few would head that way until they loose sight of Alohan and hear the sounds of combat behind them... Hmm... I'll figure something out.

Yes, he can make it the whole way, of course that ends up being a full round action.


Yep, you got it right! The important part was that he enters with the rest of us, so he can join the fray before Kassius locks down everything with his entangle! Moving them out a bit would of course be a great bonus!

Not knowing the layout beforehand, we couldn't be sure we could try and draw them all out, so the safe bet was just get his oiled butt (sorry!) back here ASAP. In hindsight we may always have done it differently :-)
This message was last edited by the player at 10:14, Fri 02 Oct 2015.
Celene
player, 564 posts
Sorcerer 1/Cleric 1
Fri 2 Oct 2015
at 10:19
  • msg #112

Re: Into the lair of the huecuva

Dungeon Master:
In reply to Angati (msg # 108):

Oh yes, but that is a normal huecuva - not the turbo-charged apprentice lich huecuva that you are facing here!

I think your post is going to be good. And nine points of damage is very respectable.


Yeah, that's what had me worried. We know it can channel, and therefore likely cast spells to. Does channeling also require a concentration check under the circumstances when spells do (grappled etc.)?

Plenty more hp too, likely!!

But yes, 9 hp is a solid one! Just need to keep it up, and deny it the chance to heal.
Celene
player, 565 posts
Sorcerer 1/Cleric 1
Fri 2 Oct 2015
at 10:32
  • msg #113

Re: Into the lair of the huecuva

question: does bonuses to attack roll also mean bonuses to combat maneuvers, like grapple? E.g. +1 to attacks also gives +1 to grapple?
Dungeon Master
GM, 979 posts
All Powerfull
DM
Fri 2 Oct 2015
at 11:56
  • msg #114

Re: Into the lair of the huecuva

Celene:
Dungeon Master:
In reply to Angati (msg # 108):

Oh yes, but that is a normal huecuva - not the turbo-charged apprentice lich huecuva that you are facing here!

I think your post is going to be good. And nine points of damage is very respectable.


Yeah, that's what had me worried. We know it can channel, and therefore likely cast spells to. Does channeling also require a concentration check under the circumstances when spells do (grappled etc.)?


He could channel while grappled without a problem since he just needs to use one hand, raise his holy symbol and shout out a single word.

He could TRY to channel while pinned with a concentration check with a DC = 10 + the Alohan's CMB + the level of the spell (e.g. zero) = 15 if Alohan is normal or 17 if Alhan is raging. The BBEG's bonus to his conc check roll is +4, so he might be able to do it.

He won't be able to channel if tied up.

Celene:
Plenty more hp too, likely!!

But yes, 9 hp is a solid one! Just need to keep it up, and deny it the chance to heal.


Yes, he can heal himself and his buddies 2d6 every round unless you stop him.
Dungeon Master
GM, 980 posts
All Powerfull
DM
Fri 2 Oct 2015
at 11:57
  • msg #115

Re: Into the lair of the huecuva

Celene:
question: does bonuses to attack roll also mean bonuses to combat maneuvers, like grapple? E.g. +1 to attacks also gives +1 to grapple?

Yes. You can also use it on your grapple check.
Celene
player, 570 posts
Sorcerer 1/Cleric 1
Sat 3 Oct 2015
at 15:10
  • msg #116

Re: Into the lair of the huecuva

Dungeon Master:
If you only roll a five it doesn't really matter though, does it?!

PS Alohan used his full turn to run into the room so I only need a location from him.


Heh, true :-)

Ok, wasn't sure how you figured Alohan in yet.

(moving this to OOC)
Logan
player, 340 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Sat 3 Oct 2015
at 22:20
  • msg #117

Re: Into the lair of the huecuva

Hopefully I can do a little more damage next time!
Celene
player, 572 posts
Sorcerer 1/Cleric 1
Sat 3 Oct 2015
at 23:40
  • msg #118

Re: Into the lair of the huecuva

Yeah, but a hit's a hit! Keep it up!

And let's see if you're allowed to remain in F4 this time :-)

Did you use +2 to hit from Blessing of the faithful? If so, you get it to any AoO that may come up before next turn. If not, you can choose later if you want to use it on saves or AC. But you should inform GM before he attacks you if it's AC.
Angati
PC, 275 posts
Sun 4 Oct 2015
at 09:13
  • msg #119

Re: Into the lair of the huecuva

Sorry I had seen GMs post  and thought that it was a new round and maybe I had missed their actions or missunderstood how it all went, so I went ahead and posted.
Celene
player, 574 posts
Sorcerer 1/Cleric 1
Sun 4 Oct 2015
at 20:41
  • msg #120

Re: Into the lair of the huecuva

Beni, will Angati fire the last bullet next round? I'd like to give optimum chances for a hit if she fires, so let me know, and allow her to boost you first, ok?

Logan, just a reminder (if the damage gets worse), you ended up with the potion of cure moderate wounds.
Alohan Nuari
player, 232 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sun 4 Oct 2015
at 20:48
  • msg #121

Re: Into the lair of the huecuva

I am alive. My birthday was Thursday and it has been a long eventful weekend. With that said, i am going to try and get caught up tonight. Hopefully I didnt derail anything too much by disappearing.
Celene
player, 576 posts
Sorcerer 1/Cleric 1
Sun 4 Oct 2015
at 20:55
  • msg #122

Re: Into the lair of the huecuva

Whew, glad to have to have you back, big guy :-) - and alive!

Go get'im! :-)

Oh, and congratulations :-)
This message was last edited by the player at 20:57, Sun 04 Oct 2015.
Alohan Nuari
player, 233 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sun 4 Oct 2015
at 21:14
  • msg #123

Re: Into the lair of the huecuva

Is my part in this plan to just try and overcome the Huecuva? Nothing I have on me will be able to overcome his DR so I am stuck just... punching .. The more damage, the more that can be translated to his face.

Alternatively, I can possibly try and thin the zombie herd. This might cause the Huecuva to focus on keeping them healthy and not use his spells vs us. Whats the plan?
Kassius
player, 194 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 5 Oct 2015
at 02:12
  • msg #124

Re: Into the lair of the huecuva

Alohan Nuari:
Alternatively, I can possibly try and thin the zombie herd. This might cause the Huecuva to focus on keeping them healthy and not use his spells vs us. Whats the plan?


Maybe stay at the edge of the entangle and take out the zombies as they try and come in? Also, try and position yourself to help Logan get Sneak Attack against the Heucava even if you aren't attacking it. Not sure it will work right now, but maybe if he's drawn out.

Also, GM two notes:
The entangle spell should last until Zombies round 22 (it lasts 1 minute/lvl, and I'm lvl 2)

Also, the Heucava can't five foot step (since it's in difficult terrain), so it should provoke an AoO from Logan when it moved away. Sadly not a sneak attack, since having attacked, he's now visible, but every little bit counts.
Celene
player, 577 posts
Sorcerer 1/Cleric 1
Mon 5 Oct 2015
at 06:37
  • msg #125

Re: Into the lair of the huecuva

And Logan may be at +2 to hit from Blessing of the faithfull, if that's his choice (Logan?)
Celene
player, 578 posts
Sorcerer 1/Cleric 1
Mon 5 Oct 2015
at 07:02
  • msg #126

Re: Into the lair of the huecuva

Good of you to ask, Ron! The original plan was that Alohan enter with the rest of us and attempt to grapple the huecuva, pin him, and tie him up. This was because we're thinking it's going to be very tough to get it down with normal damage, before the zombies swarm us.

Due to usual misunderstandings, Alohan's round was turned into a full action run, so Alohan never had the chance to grapple while the huecuva was separated from the zombies. Now it's ... more difficult.

I don't know how resistant Alohan is to the zombies, with his mage armor and greased up? Can he survive grappling with them pouncing on him?

So, it's up to you now, I think, I don't know what's best. Suggestions/options:
- if he can survive going close, go and grapple it (huecuva). If you do, you can either move it away from the zombies and towards Logan or start pin/tie up.
- you do have something that overcomes his DR: Fire damage from the oil flasks we've prepared. If the GM is ok with you having prepared it for your arrival(GM? - we prepared lots of oil), you can throw it at the huecuva right away.


Regarding flanking with logan:
giving Logan flank (= sneak damage) might be hard (they have to be on opposite sides, right?). That would require getting on the other side of it - and next to a zombie. Celene can do it, but it requires a whole round. Depending on circumstances (if Angati waits for a better chance with her last bullet so she doesn't need a boost now) Celene will do  it next round. Logan, if you want flank, there needs to be a free square opposite the huecuva from you, for Celene to place a summon. But it won't be here before the end of next round, so you can hold your moving into position until then.
Dungeon Master
GM, 987 posts
All Powerfull
DM
Mon 5 Oct 2015
at 07:11
  • msg #127

Re: Into the lair of the huecuva

heh heh wrestle him! That will be funny...
Dungeon Master
GM, 988 posts
All Powerfull
DM
Mon 5 Oct 2015
at 07:15
  • msg #128

Re: Into the lair of the huecuva

Kassius:
Also, GM two notes:
The entangle spell should last until Zombies round 22 (it lasts 1 minute/lvl, and I'm lvl 2)


Oh yeah. OK, fixed.

Kassius:
Also, the Heucava can't five foot step (since it's in difficult terrain), so it should provoke an AoO from Logan when it moved away. Sadly not a sneak attack, since having attacked, he's now visible, but every little bit counts.


I didn't know that. Cool. Logan, take an AoO please.
Angati
PC, 276 posts
Mon 5 Oct 2015
at 07:40
  • msg #129

Re: Into the lair of the huecuva

Alohan:
I am alive. My birthday was Thursday and it has been a long eventful weekend. With that said, i am going to try and get caught up tonight. Hopefully I didnt derail anything too much by disappearing.


Happy Bday to you and me... I just turned 43 yesterday too... :)

Celene, yes, I was planning on trying to hit him with the stone right away, else changing weapons and all means loosing actions.
Celene
player, 580 posts
Sorcerer 1/Cleric 1
Mon 5 Oct 2015
at 09:56
  • msg #130

Re: Into the lair of the huecuva

Hey, congratulations to you too! Mine is on the 16th, but only 40:-)

Ok, Celene will give you +2 if you wait for her.  But I just want to remind that if logan/alohan go into melee with the huecuva, you might be looking at -8 to hit (if they are also between you and the huecuva). Waiting for a better shot may be worth it...

Healing may be required instead, depending on what happens?
Celene
player, 581 posts
Sorcerer 1/Cleric 1
Mon 5 Oct 2015
at 10:04
  • msg #131

Re: Into the lair of the huecuva

Dungeon Master:
heh heh wrestle him! That will be funny...


Hm, because of all the zombies? Or for some other reason i'm not getting..?

Actually, F5 is free of zombie risk at the moment!!

BTW, forgot kassius' suggestion of containing escapee zombies, and your own of trying to make the huecuva heal by damaging the zombies, which are both good options too. If you think it'll choose to heal, it's a fine strategy for getting its' channelings out of the way! But that depends on its response...
This message was last edited by the player at 10:15, Mon 05 Oct 2015.
Dungeon Master
GM, 993 posts
All Powerfull
DM
Mon 5 Oct 2015
at 17:39
  • msg #132

Re: Into the lair of the huecuva

Celene:
Hm, because of all the zombies? Or for some other reason i'm not getting..?


Yes, he would be wrestling a creature with poisonous claws in the middle of a horde of ravenous grappling zombie pirates while roots come up and try to entangle him. Those are tough conditions to grapple in!

What is the plan with furry of blows though? They don't bypass the DR10 versus silver, right?
Alohan Nuari
player, 235 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 5 Oct 2015
at 17:55
  • msg #133

Re: Into the lair of the huecuva

DR 5 right? Not 10? if it is DR 5, I get two attacks at a d6+3. that means I deal some damage on a 3-6. With two attacks, I should be able to deal more damage over time.
Dungeon Master
GM, 994 posts
All Powerfull
DM
Mon 5 Oct 2015
at 18:19
  • msg #134

Re: Into the lair of the huecuva

The zombies are DR5/slashing, the BBEG is DR10/ silver. Hang on, were you attacking the huecuva or a zombie?
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