Celene:
I'm going along based on the maps position of the huecuva. You wrote he moved a few steps, but that would've given Logan and Alohan AoO, so I guess he thought better of it - or did it get caught by the entangle before it moved? Awesome spell!!
Opps, I forgot to move him on the GIMP map. Damn. OK, play as per the map.
Celene:
Well, Kassius, waiting for a +2 to hit, coupled with a -4 dex on the entangled huecuva might have paid off (?). Patience... ;-) Ok, pretty hard to know it's coming :-), but it's there for your next shot!
It does have -4 dex now, right?
Yes it does (which translates to -2 AC), as do all the entangled zombies as well.
Celene:
Rules question: do I understand correctly that even though entangled in the roots, you can make a move of 5 feet? But is that a normal move action or does it take a full-round action (that last as I understand it)?
Actually, the entangled conditions aren't that bad, have a look:
http://www.d20pfsrd.com/gamema...itions#TOC-Entangled
-> Half speed
-> -2 on attack rolls
-> -4 to dex
-> conc check to cast a spell
The killer is that the whole entangled area of effect is also difficult terrain. And zombies are normally slow as well. They normally move 4 squares but when they are entangled and in the spell area they only move 1!
The reason why the huecuva is provoking an AoO is because:
quote:
You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness.
If you want to move out of a threatened square there are only two choices: The 5-foot step (and he can't do that) or the withdraw action.
http://www.d20pfsrd.com/gamema.../combat#TOC-Withdraw
But that is a full round action, and then he wouldn't be allowed to channel energy or do other mischief.
In summary, yes, entangle is a great spell. :D
PS: I have been forgetting the -2 to attack rolls on the entangled zombies when trying to grapple. I'll remember from now on.