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20:42, 25th April 2024 (GMT+0)

OOC2.

Posted by Dungeon MasterFor group archive 0
Celene
player, 582 posts
Sorcerer 1/Cleric 1
Mon 5 Oct 2015
at 20:03
  • msg #135

Re: Into the lair of the huecuva

Dungeon Master:
Yes, he would be wrestling a creature with poisonous claws in the middle of a horde of ravenous grappling zombie pirates while roots come up and try to entangle him. Those are tough conditions to grapple in!


Aww, come on, he's in the thick of it now anyway - no matter if he grapples or blows? Would it?

By the way, Alohan, why did you move closer to the zombies? You could avoid them at F5 but moved the other way to H5... Oh, are you making a flank with Logan?

I'm not sure, but have you calculated in the +4 armor bonus to Alohans AC? It seems only one higher than during our last battle (15->16)?

And yes, there seems to be a misunderstanding about the DR/silver :-(. I guess it comes from the huecuva stat info we got earlier. Those stats are for a GENERIC huecuva I gather. A knowledge roll only gives knowledge of a general 'template' of creature, not a specific one. What we're fighting is our GM's own devious clerically gifted (at least three levels) huecuva, with at least 3d8 more hp, and it apparently has DR10/silver, not DR5... Impossible to get through with those fists :-(
Alohan Nuari
player, 236 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 5 Oct 2015
at 20:04
  • msg #136

Re: Into the lair of the huecuva

Crap I got confused with the normal Huecuva vs turbo charged. But yea, I attacked the huecuva assuming it was DR/5. If it is DR/10, I have no chance of dealing any damage to it. My best bet is to start hacking up zombies.

Which is what ill start to do.
Dungeon Master
GM, 995 posts
All Powerfull
DM
Mon 5 Oct 2015
at 20:08
  • msg #137

Re: Into the lair of the huecuva

Damn! No, it is me who is confused. It is only DR5/magic or silver. How did I mess that up so bad?!
Dungeon Master
GM, 996 posts
All Powerfull
DM
Tue 6 Oct 2015
at 13:13
  • msg #138

Re: Into the lair of the huecuva

Celene:
And yes, there seems to be a misunderstanding about the DR/silver :-(. I guess it comes from the huecuva stat info we got earlier. Those stats are for a GENERIC huecuva I gather. A knowledge roll only gives knowledge of a general 'template' of creature, not a specific one. What we're fighting is our GM's own devious clerically gifted (at least three levels) huecuva, with at least 3d8 more hp, and it apparently has DR10/silver, not DR5... Impossible to get through with those fists :-(


When I turbo charged him I didn't mess with the DR - that would have been too cruel. No, I was just wrong wrong wrong. He only has DR5/silver or magic.

OK, I am trying to work out Logan's modifiers for his next attack to help John out (and also in case I need to roll for him tonight).

So Logan currently has:

+2 from blessing of the faithful assuming he uses that on the attack roll
+1 from guidance that was last round
+2 from flank attack assuming he gets into F7 and is opposite Alohan. This will require him to get into the water which is difficult terrain.
+1 MW silver dagger
+4 from dex (combat finesse)
+1 BAB

=+10 in total. Impressive.
Celene
player, 583 posts
Sorcerer 1/Cleric 1
Tue 6 Oct 2015
at 14:37
  • msg #139

Re: Into the lair of the huecuva

Too cruel for you? Pftt!

Yep, impressive! Remembet his AoO.

Wait, blessing of the faithful was last round, right? But it was still effective when he makes the AoO.
This message was last edited by the player at 14:42, Tue 06 Oct 2015.
Logan
player, 341 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Tue 6 Oct 2015
at 17:51
  • msg #140

Re: Into the lair of the huecuva

I did use Blessing of the Faithful to boost my attack last round.
Celene
player, 585 posts
Sorcerer 1/Cleric 1
Tue 6 Oct 2015
at 19:45
  • msg #141

Re: Into the lair of the huecuva

I'm going along based on the maps position of the huecuva. You wrote he moved a few steps, but that would've given Logan and Alohan AoO, so I guess he thought better of it - or did it get caught by the entangle before it moved? Awesome spell!!

And awesome hit, Logan - right back at him! BTW, you still cite  quidance in your buff, it's long gone, sorry (one roll only, within one minute)...

Well, Kassius, waiting for a +2 to hit, coupled with a -4 dex on the entangled huecuva might have paid off (?). Patience... ;-) Ok, pretty hard to know it's coming :-), but it's there for your next shot!

It does have -4 dex now, right?

Fire away!
Kassius
player, 197 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 6 Oct 2015
at 20:00
  • msg #142

Re: Into the lair of the huecuva

The entangle penalty plus divine vessel bonus might have made the first attack hit, but I forgot/didn't have them when I rolled, and the re-roll will miss even with the bonus.. I'll have the bonus for next round instead. Maybe I can buff my handle animal check and actually get Kibeti to help us kill some zombies!
Celene
player, 586 posts
Sorcerer 1/Cleric 1
Tue 6 Oct 2015
at 20:04
  • msg #143

Re: Into the lair of the huecuva

Kassius:
Maybe I can buff my handle animal check and actually get Kibeti to help us kill some zombies!


That's certainly an option! What do you need to succeed in that, anyway? It's pretty hard, isn't it?
Logan
player, 343 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Tue 6 Oct 2015
at 20:52
  • msg #144

Re: Into the lair of the huecuva

Celene:
I'm going along based on the maps position of the huecuva. You wrote he moved a few steps, but that would've given Logan and Alohan AoO, so I guess he thought better of it - or did it get caught by the entangle before it moved? Awesome spell!!

And awesome hit, Logan - right back at him! BTW, you still cite  quidance in your buff, it's long gone, sorry (one roll only, within one minute)...

Well, Kassius, waiting for a +2 to hit, coupled with a -4 dex on the entangled huecuva might have paid off (?). Patience... ;-) Ok, pretty hard to know it's coming :-), but it's there for your next shot!

It does have -4 dex now, right?

Fire away!

Ah, good catch.  I didn't include guidance in my attack roll, but I forgot to erase it from my active effects there.
Celene
player, 587 posts
Sorcerer 1/Cleric 1
Tue 6 Oct 2015
at 21:13
  • msg #145

Re: Into the lair of the huecuva

Ah, so you knew it was gone, good.

It's actually hard to know how much I should write reminders etc. on - because i don't know how much you know and remember of the rules, buffs and so on. E.g. some of the cleric abilities are domain/archetype dependant - I don't expect you to know these ablities! But do you? And if you don't, how often should i 'recap' them?
Celene
player, 588 posts
Sorcerer 1/Cleric 1
Tue 6 Oct 2015
at 21:25
  • msg #146

Re: Into the lair of the huecuva

btw, Kassius, don't worry, Celene will move away next round to give you a shot - if you give her time to do it :-)
Kassius
player, 198 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 6 Oct 2015
at 22:49
  • msg #147

Re: Into the lair of the huecuva

Celene:
That's certainly an option! What do you need to succeed in that, anyway? It's pretty hard, isn't it?



It's DC 25. I get a +4 for Kibeti being my companion, but it's still a charisma based skill, so my base is only +3. There's also an additional -2 if Kibeti's been injured.
Celene
player, 589 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 06:39
  • msg #148

Re: Into the lair of the huecuva

Kassius:
It's DC 25.

Ugh! But at least it's a move action I now see, so it doesn't take away your bow attack.

Alohan in-game:

19:03, Today: Alohan Nuari rolled 13,5,11,7 using 1d20+9,1d6+3,1d20+7,1d6+3 ((4,2,4,4)).
LOOK AT THIS SHIT. TWO FOURS?!

Well, as it's now entangled, it's at -4 dex, meaning -2 to AC. So you might very well HIT IT WITH A ROLL OF FOUR! Geeeez :-) But then again, you just exactly don't hit hard enough to damage... that's cruel, i'll give you that! :-)
This message was last edited by the player at 06:42, Wed 07 Oct 2015.
Celene
player, 590 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 07:04
  • msg #149

Re: Into the lair of the huecuva

Rules question: do I understand correctly that even though entangled in the roots, you can make a move of 5 feet? But is that a normal move action or does it take a full-round action (that last as I understand it)?
Angati
PC, 279 posts
Wed 7 Oct 2015
at 07:30
  • msg #150

Re: Into the lair of the huecuva

Ok, so that was a square hit, although about the most pitiful damage I could do with the spell... only 6hp.... still... a hit is a hit. *sigh*

Next round I am wondering whether to jump strait to the priest and start casting cause light wounds or something of the sorts....

By the way DM, you said that saving the channel of the huecuva made me loose 2hp, but you didnt update in your sheet, so I am not sure if it was right and you just forgot to update or what.

Cheers
Dungeon Master
GM, 1000 posts
All Powerfull
DM
Wed 7 Oct 2015
at 07:36
  • msg #151

Re: Into the lair of the huecuva

Celene:
I'm going along based on the maps position of the huecuva. You wrote he moved a few steps, but that would've given Logan and Alohan AoO, so I guess he thought better of it - or did it get caught by the entangle before it moved? Awesome spell!!


Opps, I forgot to move him on the GIMP map. Damn. OK, play as per the map.

Celene:
Well, Kassius, waiting for a +2 to hit, coupled with a -4 dex on the entangled huecuva might have paid off (?). Patience... ;-) Ok, pretty hard to know it's coming :-), but it's there for your next shot!

It does have -4 dex now, right?


Yes it does (which translates to -2 AC), as do all the entangled zombies as well.

Celene:
Rules question: do I understand correctly that even though entangled in the roots, you can make a move of 5 feet? But is that a normal move action or does it take a full-round action (that last as I understand it)?


Actually, the entangled conditions aren't that bad, have a look:

http://www.d20pfsrd.com/gamema...itions#TOC-Entangled

-> Half speed
-> -2 on attack rolls
-> -4 to dex
-> conc check to cast a spell

The killer is that the whole entangled area of effect is also difficult terrain. And zombies are normally slow as well. They normally move 4 squares but when they are entangled and in the spell area they only move 1!

The reason why the huecuva is provoking an AoO is because:

quote:
You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness. 


If you want to move out of a threatened square there are only two choices: The 5-foot step (and he can't do that) or the withdraw action.

http://www.d20pfsrd.com/gamema.../combat#TOC-Withdraw

But that is a full round action, and then he wouldn't be allowed to channel energy or do other mischief.

In summary, yes, entangle is a great spell. :D

PS: I have been forgetting the -2 to attack rolls on the entangled zombies when trying to grapple. I'll remember from now on.
Celene
player, 591 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 08:13
  • msg #152

Re: Into the lair of the huecuva

Ok, cool, I just wasn't sure if the root (form trees and other plants I guess) would anchor the entangled.

Entangled condition:
Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force.

If so, it perhaps counted as 'hampered movement', hence my question.

Combat - movement:
Move 5 Feet through Difficult Terrain
In some situations, your movement may be so hampered that you don't have sufficient speed even to move 5 feet (a single square). In such a case, you may spend a full-round action to move 5 feet (1 square) in any direction, even diagonally. Even though this looks like a 5-foot step, it's not, and thus it provokes attacks of opportunity normally.


But i'd forgotten to 'cumulate' the ½ move from entangled and the increased movement cost in difficult terrain!!

Yikes! Logan better not get entangled: -4 dex AND -2 to attack! :-( Hadn't thought of that!
This message was last edited by the player at 08:19, Wed 07 Oct 2015.
Dungeon Master
GM, 1001 posts
All Powerfull
DM
Wed 7 Oct 2015
at 08:40
  • msg #153

Re: Into the lair of the huecuva

Logan's reflex save is so high that he should be ok.
Celene
player, 593 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 10:24
  • msg #154

Re: Into the lair of the huecuva

Angati:
Ok, so that was a square hit, although about the most pitiful damage I could do with the spell... only 6hp.... still... a hit is a hit. *sigh*

Next round I am wondering whether to jump strait to the priest and start casting cause light wounds or something of the sorts....

By the way DM, you said that saving the channel of the huecuva made me loose 2hp, but you didnt update in your sheet, so I am not sure if it was right and you just forgot to update or what.

Cheers


But you've now hit 2 out of 3 attacks, with a total of 15 damage to it. That's pretty good for a caster class, I'd say?

Btw, remember you're at -4 for firing into melee (it's in close with Logan and Alohan), but not in cover (that's another 4 modifier, but to his AC, right?). You hit is still solid i think!

Sure do (go close with CLW), if you want, but please wait until Kassius and perhaps Celene have fired, else it will surely be in cover.

The other -2 hp were healed by Celenes channeling, so Angati is still fresh :-)
Dungeon Master
GM, 1002 posts
All Powerfull
DM
Wed 7 Oct 2015
at 10:33
  • msg #155

Re: Into the lair of the huecuva

In reply to Celene (msg # 154):

In regards to the 4 pts of damage the huecuva did via channeling... yes, those who saved and only took 2 pts were then healed back up by Celene's 2hp channelling heal.
Angati
PC, 280 posts
Wed 7 Oct 2015
at 12:08
  • msg #156

Re: Into the lair of the huecuva

@Celene
Thanks.

I updated to G3.

Ill see what to do then, after everyone does their thing this roudn.
Dungeon Master
GM, 1006 posts
All Powerfull
DM
Wed 7 Oct 2015
at 18:00
  • msg #157

Re: Into the lair of the huecuva

Celene:
Btw, remember you're at -4 for firing into melee (it's in close with Logan and Alohan), but not in cover (that's another 4 modifier, but to his AC, right?). You hit is still solid i think!


Yes, Angati's hit is good even with the -4 for firing into melee.
Celene
player, 594 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 18:18
  • msg #158

Re: Into the lair of the huecuva

Dungeon Master:
Yes, Angati's hit is good even with the -4 for firing into melee.


Ok? Then you've seemed to miss her damage to the huecuva, no?
Kassius
player, 199 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 7 Oct 2015
at 19:37
  • msg #159

Re: Into the lair of the huecuva

Question about Kibeti:
You rolled that he should attack the zombie. Is that just an AoO and I still need to try and handle animal to get him to full attack, or will he now continue to attack that zombie? Also, if he takes out the zombie, will you roll again, or will he continue to attack?
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