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OOC2.

Posted by Dungeon MasterFor group archive 0
Celene
player, 595 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 19:44
  • msg #160

Re: Into the lair of the huecuva

Curse that cowardly blight! So, let's wait to see what two AoOs can do (which were before it healed:-), and of course the missing damage from Angati, before we fire away...

Logan and Alohan, would it be ok if you take ONLY your AoOs first, then let us fire before you melee? Or is that too much metagaming, thinking like that? I'd say it makes sense, as the archers certainly would try and shoot when none of their friends were close by to be hit, right?

EDIT: That's of course IF you melee with it (the huecuva). It's starting to get real crowded in there now... In fact, you may just be lucky and not need to get in there, if you let us try first :-)
This message was last edited by the player at 19:52, Wed 07 Oct 2015.
Logan
player, 344 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 7 Oct 2015
at 19:52
  • msg #161

Re: Into the lair of the huecuva

It seems strange that a deflection bonus to AC doesn't affect CMD, given that it's warding me from an evil creature, but I think that's how the rules actually work.
Logan
player, 345 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 7 Oct 2015
at 19:55
  • msg #162

Re: Into the lair of the huecuva

In reply to Celene (msg # 160):

I think that tactic makes sense.  Because of the way we're doing initiative, Logan can always take the AoO, then delay until after the ranged attackers go, making his attack go toward a zombie instead of the huecava.
Celene
player, 596 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 19:58
  • msg #163

Re: Into the lair of the huecuva

Logan:
It seems strange that a deflection bonus to AC doesn't affect CMD, given that it's warding me from an evil creature, but I think that's how the rules actually work.


I found it:

PRD - Core rulebook - Combat:
A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.


http://paizo.com/pathfinderRPG...bat-maneuver-defense
Logan
player, 346 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 7 Oct 2015
at 19:59
  • msg #164

Re: Into the lair of the huecuva

Ah.  Live and learn!  Thanks, Celene.

Alohan, if you move to G6, we'll be in position to flank the zombie if (when?) the huecava goes down.  Logan's doing pitiful damage with just the dagger and no sneak attack.  (I'll be better next level when I can add my dexterity to damage with attacks like that.)
Celene
player, 597 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 20:03
  • msg #165

Re: Into the lair of the huecuva

In reply to Logan (msg # 164):

But Alohan, remember to only do the AoO, then the archers can fire first in the new round, and THEN you can move :-)
Celene
player, 598 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 20:11
  • msg #166

Re: Into the lair of the huecuva

Ah, I see your move now, Logan. Ok, GM, chekcing with you to be sure: are you okay with that way of writing our way out of delays waiting for posts back and forth before writing our moves?

I.e. Logan writing in his post that he looks up and waits to let us fire, then attacks - just written in one single post? This of course to avoid the huecuva being in melee (-4 to hit) when we shoot?

The same goes for Alohans move.

But Logan, you run the risk of a needless attack and move at the huecuva, if we somehow manages to get it down first... ;-)
Logan
player, 348 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 7 Oct 2015
at 20:15
  • msg #167

Re: Into the lair of the huecuva

Yeah, but that's still a good place to be, if alohan can flank the zombie if Kyd goes down.  as I said, I'm going to be doing pathetic damage with just the dagger.

Even if it's not perfect, if we start taking two rounds of posts for ever round of combat, combat's going to get a lot longer.  I'm willing to trade a little bit of risk for slightly faster combat.
Kassius
player, 200 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 7 Oct 2015
at 20:16
  • msg #168

Re: Into the lair of the huecuva

It doesn't actually matter for me; I'm going to have to deal with soft cover from the zombies anyways, and I don't have to worry about the firing into melee penalty thanks to precise shot.

Logan: your AoO should have sneak attack damage, since the heucava provokes for moving out of the threatened space. Also, note that when you move to G8 you're provoking from Zombie 9, since you can't five foot step in difficult terrain (unless you have some way of ignoring difficult terrain?).
Logan
player, 349 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 7 Oct 2015
at 20:33
  • msg #169

Re: Into the lair of the huecuva

Huh.  For some reason, I thought sneak attack only applied once per round.  But that's not actually a rule in PF.  Which makes two-weapon fighting better.  As well as Haste, when our spellcasters get that!  I'll add in the sneak attack damage.
Angati
PC, 281 posts
Thu 8 Oct 2015
at 07:53
  • msg #170

Re: Into the lair of the huecuva

Kasius I am waiting for your move, as I cannot take one step back, and I can't really do much to this zombie unless I use my cure light wounds to hurt him...  Only weapon I hold now is a morninstar and the sling so....

If you step forward, we switch places ?.
Celene
player, 599 posts
Sorcerer 1/Cleric 1
Thu 8 Oct 2015
at 08:42
  • msg #171

Re: Into the lair of the huecuva

Kassius:
It doesn't actually matter for me; I'm going to have to deal with soft cover from the zombies anyways, and I don't have to worry about the firing into melee penalty thanks to precise shot.


Lucky stiff :-)

Oh, to hell with it, I'll fire now too, can't hold the anticipation any more :-)

Kassius:
Also, note that when you move to G8 you're provoking from Zombie 9, since you can't five foot step in difficult terrain (unless you have some way of ignoring difficult terrain?).


or unless the zombie can't AoO... I thougt that these guys (except the huecuva) couldn't do AoO??
Angati
PC, 282 posts
Thu 8 Oct 2015
at 09:54
  • msg #172

Re: Into the lair of the huecuva

quote:
or unless the zombie can't AoO... I thougt that these guys (except the huecuva) couldn't do AoO??


Right, didn't they act as if they were staggered ? they could either move or attack, and staggered doesn't allow for AoO...  right ?
Celene
player, 601 posts
Sorcerer 1/Cleric 1
Thu 8 Oct 2015
at 10:18
  • msg #173

Re: Into the lair of the huecuva

Angati:
Kasius I am waiting for your move, as I cannot take one step back, and I can't really do much to this zombie unless I use my cure light wounds to hurt him...  Only weapon I hold now is a morninstar and the sling so....

If you step forward, we switch places ?.


btw, Angati, I think you can just move through allies if you want to go past us.

But have you decided on a plan? Maybe you could hold the stem of zombies trikling out from the entanglement, before they are scattered all over the room, even though you can't harm them (but you do have oil-fire)? Perhaps aided by a Protection from Evil? Otherwise, Celene will not be able to go back and hit all zombies (e.g. at F4) when/if we manage to get the huecuva Down. She has a range of 6 straight squares or 4 diagonal, so she can just exactly hit all from F4.
Angati
PC, 283 posts
Thu 8 Oct 2015
at 10:28
  • msg #174

Re: Into the lair of the huecuva

In reply to Celene (msg # 173):

You basically asking an old lady oracle to act as a cork ?.... I'll see if I can do that.. .but there are far to many ways around though, and moving forward now will leave this zombie to my side...

I'll cast myself port from evil and move to H4 then. I cannot reach the huecuva now with my spells with the entangle there anyway.

I think you should start with your channels though... hit him too that way....
Celene
player, 602 posts
Sorcerer 1/Cleric 1
Thu 8 Oct 2015
at 11:02
  • msg #175

Re: Into the lair of the huecuva

Yeah, I know :-) But the 'old lady' is far better at close combat than the juicy teenager :-)

I think most of the zombies will stop as soon as a meal gets within their reach :-) (they're hungry after eating old wooden crates for 100 years), despite any ways around, but you never know of course.

It made me think about the channeling. GM, I (johannes) may deduct how many channels the huecuva has (4), but I'd much rather move upon what Celene knows or can deduct. Is that something she can try and estimate, based on the power she feels from the channelings? With a knowledge (religion) skill check as a base?
Dungeon Master
GM, 1008 posts
All Powerfull
DM
Thu 8 Oct 2015
at 12:09
  • msg #176

Re: Into the lair of the huecuva

Kassius:
Question about Kibeti:
You rolled that he should attack the zombie. Is that just an AoO and I still need to try and handle animal to get him to full attack, or will he now continue to attack that zombie? Also, if he takes out the zombie, will you roll again, or will he continue to attack?


He will also attack the zombie and keep going until either the zombie is dead, Kibeti drops enough hp that he decides to flee or you call Kibeti away. After the zombie is dead he will go back into 'full defence' mood and stay that way until he gets attacked again. Next time it will be 50/50 if he fights or flee, and the odds will continue to get worse as the unnatural zombies keep bugging him. This stops you parking Kibeti somewhere and just letting the zombie attack him.

Celene:
Logan:
It seems strange that a deflection bonus to AC doesn't affect CMD, given that it's warding me from an evil creature, but I think that's how the rules actually work.


I found it:

PRD - Core rulebook - Combat:
A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.


http://paizo.com/pathfinderRPG...bat-maneuver-defense


Oh, OK. I didn't know that. Point taken.

Logan:
Even if it's not perfect, if we start taking two rounds of posts for ever round of combat, combat's going to get a lot longer.  I'm willing to trade a little bit of risk for slightly faster combat.


You are welcome to write that you wait for the missile combat people to fire and THEN go hand to hand after that. I am fine with that as it will keep things moving along quicker.

Angati:
quote:
or unless the zombie can't AoO... I thougt that these guys (except the huecuva) couldn't do AoO??


Right, didn't they act as if they were staggered ? they could either move or attack, and staggered doesn't allow for AoO...  right ?


Nah... that was me screwing up the staggered condition in the last combat. You DO still get AoO when you are staggered, so we are playing it correctly now. Sorry about the confusion.

Celene:
I think most of the zombies will stop as soon as a meal gets within their reach :-) (they're hungry after eating old wooden crates for 100 years), despite any ways around, but you never know of course.


In the module it states that in addition to feasting on adventuring parties every couple of years, the zombies also eat the monstrous crabs. You know, the ones that Kassius tried to train during the last skills challenge.

Celene:
It made me think about the channeling. GM, I (johannes) may deduct how many channels the huecuva has (4), but I'd much rather move upon what Celene knows or can deduct. Is that something she can try and estimate, based on the power she feels from the channelings? With a knowledge (religion) skill check as a base?


Hmm... Yeah, alright. High(ish) DC required though.
Celene
player, 603 posts
Sorcerer 1/Cleric 1
Thu 8 Oct 2015
at 12:35
  • msg #177

Re: Into the lair of the huecuva

In reply to Dungeon Master (msg # 176):

Ok, added skill check in last post
Angati
PC, 284 posts
Thu 8 Oct 2015
at 14:39
  • msg #178

Re: Into the lair of the huecuva

DM... the point Celene made before though, about my second stone not having been listed in the dmg of the huecuva was that fixed ? I haven't really followed whats gone on.
Dungeon Master
GM, 1009 posts
All Powerfull
DM
Thu 8 Oct 2015
at 14:41
  • msg #179

Re: Into the lair of the huecuva

Angati:
DM... the point Celene made before though, about my second stone not having been listed in the dmg of the huecuva was that fixed ? I haven't really followed whats gone on.

Nope, I totally forgot to fix that. OK, added now.
Celene
player, 604 posts
Sorcerer 1/Cleric 1
Thu 8 Oct 2015
at 16:42
  • msg #180

Re: Into the lair of the huecuva

angati, your CMD also goes up by 2 for prot. from evil
Dungeon Master
GM, 1013 posts
All Powerfull
DM
Thu 8 Oct 2015
at 17:20
  • msg #181

Re: Into the lair of the huecuva

Ron, I need a reflex save versus DC14 for entanglement.
Logan
player, 350 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Thu 8 Oct 2015
at 17:30
  • msg #182

Re: Into the lair of the huecuva

Ha, take that evil cleric of doom.  Now all we have to do is deal with a dozen free-willed zombies.  Yay!
Alohan Nuari
player, 239 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 8 Oct 2015
at 17:39
  • msg #183

Re: Into the lair of the huecuva

13:38, Today: Alohan Nuari rolled 7 using 1d20+5 ((2)).

Wait... we KOed the Huecuva?????
Dungeon Master
GM, 1014 posts
All Powerfull
DM
Thu 8 Oct 2015
at 17:42
  • msg #184

Re: Into the lair of the huecuva

Not your AoO, it was the first of the furry of blows:

08:48, Today: Alohan Nuari rolled 19,7,10,9 using 1d20+5,1d6+3,1d20+5,1d6+3 ((14,4,5,6)). -Flurry of blows vs Huecuva

You hit with the 19 and did 2 points of damage. Yeah, it was a team effort.
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