2B - TBG - Part Two: Kraken's Cove.   Posted by Dungeon Master.Group: archive 0
Dungeon Master
 GM, 1802 posts
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Wed 1 Jun 2016
at 06:21
Re: 2B - TBG - Part Two: Kraken's Cove
Alohan Nuari:
Barissa: Had no idea that was the REAL Barissa. I assumed it was some kind of.. hag masquerading as her. Or maybe the original Barissa didn't exist and this hag/doppleganger type was the original one. Were we to to like.. subdue her and cure her of a curse or something?


The module assumes that the party doesn’t subdue her and take her back for curing, but since you guys are sort of elite and had the ability to do that, I thought that was what you were lining up with all the 'stunning fists' and 'grease' being used.

Good point about it not being obvious if this was the real Barissa or not – even now you guys don’t know since she just popped like a big bag of goo.

Alohan Nuari:
Dunno, didn't seem as obvious -no fault of the GMs obviously- the AP is kind of throwing this Savage Tide curse stuff right at us without and significant build up. Like, the first book had nothing to do with the Savage Tide -as far as I know- at least, not enough to know it's a curse or something


That is a very common complaint about the AP – what did the first module have to do with the savage tide at all? You aren’t really given any explanation up front about what it is. You don’t even get to observe it first hand, although some exposition about it is coming up. The AP is certainly a ‘slow broiler’ in that regards, and the story takes many modules to unfold (we do have 12 modules to get through!!) which means it will play out across years of real life time.

But yeah, suddenly you just land in the middle of the savage tide with funny mutant people attacking you and exploding into acid and there is no explanation.  :D

This message was last edited by the GM at 06:31, Wed 01 June 2016.

Dungeon Master
 GM, 1803 posts
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Wed 1 Jun 2016
at 06:30
Re: 2B - TBG - Part Two: Kraken's Cove
Kibeti continues the deep rumbling as he sniffs out the various smells emanating from the maze, he paces back and forwards between the two passageways that form the entrance to the labyrinth like a deranged polar bear in a zoo. He is unfortunately unable to communicate the wealth of information he has extract from the air currents to Kassius, but eventually indicates that the southern entrance is the safest of the two – or at least smells that way. But in any case there is something or somethings in there that mean a cautious approach is required.

Thanks to the cat’s super senses the party is forewarned and the ambush is cancelled. Do you wish to cast any preparatory spells before you enter?
Angati
 PC, 578 posts
 Oracle 4
Wed 1 Jun 2016
at 07:54
Re: 2B - TBG - Part Two: Kraken's Cove
Angati turned to Alohan dead serious "There is something not right, I am not feeling well, and the kind of voices I hear are like shouting telling me to kill you, or something of the sorts... I fear I might be catching this madness" she said pointing at Brissas' corpse.


When warned about the attack, Angati prepared with a few spells and abilities before moving on, casting Protection from Evil for herself, Alohan and Kibeti, and then using her time shifting ability to blur herself for the combat. "I will take the lead... have them attack me, then you join in to skewer them right ?.. I am already infected anyway"

OOC: One question, well going on the guess that they are evil... I hope I am right... with regards to Divine favour it says:
Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn't apply to spell damage.
Does that mean a +2 for a lvl 4 or a +1 ?... I always doubt it would feel that its +1 for the first 3 levels and then +2 for the next 3, but that means rounding up...

Angati: Blur + Prot from evil
Alohan, Kibeti: Prot from evil

If anyone else asks for it, Angati wouldn't be stingy about casting it, but I take it the rest should probably fight from afar

This message was last edited by the player at 07:56, Wed 01 June 2016.

Kassius
 player, 407 posts
 Hunter 4
Wed 1 Jun 2016
at 11:22
Re: 2B - TBG - Part Two: Kraken's Cove
Dungeon Master:
Thanks to the cat’s super senses the party is forewarned and the ambush is cancelled. Do you wish to cast any preparatory spells before you enter?

Did Kassius recognize anything (he cast a spell to gain scent as well).

Kassius casts gravity bow.

Angati: Divine Favor grants +1 from levels 1-5, +2 from 6-8, and +3 afterwards. It rounds down like normal.
Celene
 player, 893 posts
 Sorcerer 3 / Cleric 1
Wed 1 Jun 2016
at 11:54
Re: 2B - TBG - Part Two: Kraken's Cove
Celene was concerned when she overheard Angati speaking to Alohan. She had already lost one friend and didn't want to repeat it. The way Logan had died was brutal and quick she hated to think of Angati turning into one of those savages; it was worse than death.

She pushed the thoughts out of her mind and focused on whatever was waiting for them beyond the tunnels. Celene then said a prayer over each of her companions granting them a small amount of guidance from The Ruby Sorceress.

If needed Celene will re-up mage armor.

Casting Guidance on everyone. Kibeti included. Lasts 1 minute or until used.

Urol Forol
 PC, 10 posts
Wed 1 Jun 2016
at 13:25
Re: 2B - TBG - Part Two: Kraken's Cove
The gnome peered forward, straining to hear.  "Something up ahead, you say?  I say, this traveling with companions thing certainly has its advantages!  I would have blundered into a trap."  The gnome grunts.  "Assuming I would have left my lab, which I wouldn't have done anyway until this mess all got sorted out.  So you owe it to me to protect me!"

Rifling around in his bags, the gnome pulls out a shimmering vial, and immediately upends it into his mouth.  Soon, the gnome's form begins to soften and shimmer, becoming slightly harder to see.



Free: Swift: Standard: Drink Blur Move:


HP: 28/28     AC: 15/12/14     Saves: 6/5/4
Active Effects: Blur (4 minutes, 20% miss chance as per concealment)

1/day—dancing lights, ghost sound, prestidigitation, speak with animals.
Bombs: 54
Extracts/Day
1: 43
2: 21

Dungeon Master
 GM, 1804 posts
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Wed 1 Jun 2016
at 18:32
Re: 2B - TBG - Part Two: Kraken's Cove
Celene cast mage armour on those who will benefit from it, namely: Alohan, herself, Urol & Kibeti

Celene, please cross off the 4 charges from the wand.

Kassius, don't forget to update your sheet with Logan's +1 studded leather armour.


Urol drinks an extract. Kassius casts his usual gravity bow. Angati cast blur and protection from evil. And divine favour. The party certainly enters the maze well prepared!

Actually, it isn't much of a labyrinth. The small warren of tunnels consist of stalactites, stalagmites, collapsed sections and narrow passages ways that are tough to squeeze through, but there isn't enough of them to be at risk of getting lost.

Before long (after about two minutes) Kibeti's warning pays off and the party is able to rumble a clumsy ambush by a motely collection of savage creatures. Two savage pirates jump out to threaten the rear while two earless, panther-like beasts snarl at the front, the loose skin of their face twitching. Just like the dinosaur, the pirates and Barissa, these two strange cats are all mutated and pus ridden. What was it that Urol said was being kept in the kennels? Krenshars?


What is this sacrilege? A map where the scale is NOT 1 sq = 5'? Correct, here 1 sq = 2˝'. Red squares are impassable, yellow squares are difficult terrain. I rolled to check the spacing between party members when the ambush hit. K1, K2 = the Krenshars.

Roll for initiative. If you get 11 or higher you get a surprise round action. Both the pirates and the krenshars are AC17, touch12, flat15.
Celene
 player, 895 posts
 Sorcerer 3 / Cleric 1
Wed 1 Jun 2016
at 18:44
Re: 2B - TBG - Part Two: Kraken's Cove
Only two charges left.

14:45, Today: Celene rolled 3 using 1d20.  Initiative.

This message was last edited by the player at 18:45, Wed 01 June 2016.

Kassius
 player, 408 posts
 Hunter 4
Wed 1 Jun 2016
at 23:45
Re: 2B - TBG - Part Two: Kraken's Cove
19:40, Today: Kassius rolled 18 using 1d20+5. initiative.

Do we get a surprise round (standard action only), or do we just get to go first?
Also, can I shoot through red/yellow squares? I'm assuming there would at least be some cover, but is it partial, normal, improved, or total cover (+2,+4,+8,can't attack respectively?)


19:44, Today: Kassius rolled 16 using 1d20+3.  knowledge (nature).
Do I know anything about Krenshars?

Dungeon Master
 GM, 1806 posts
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Thu 2 Jun 2016
at 05:21
Re: 2B - TBG - Part Two: Kraken's Cove
This is a proper surprise round for you guys this time, for those of you fast enough to take advantage of it. You can use the flat footed AC.

You can shoot through yellows, but not reds. No penalty for shooting through yellow.

Info on krenshars coming later.
Urol Forol
 PC, 11 posts
Thu 2 Jun 2016
at 18:40
Re: 2B - TBG - Part Two: Kraken's Cove
Urol eyes the mutated monsters in front of him.  "I thought these things were ugly before!  Never understood why you'd want to keep things like this as a pet!"  He pats the moist sack on his belt, then pulls out another vial, this one frosting over like the one he threw at Brissa.  This time, the gnome's aim is true, and the vial explodes on one of the Krenshars, coating the beast in an icy spray.

Free: Swift: Standard:Frost Bomb vs K2  Move:
K2 takes 7 damage (Reflex half, make Fort save or be staggered)


HP: 28/28     AC: 15/12/14     Saves: 6/5/4
Active Effects: Blur (2 minutes, 20% miss chance as per concealment)
14:38, Today: Urol Forol rolled 7 using 2d6+2.  Damage.
14:37, Today: Urol Forol rolled 23 using 1d20+5.  Ranged Touch Attack.
14:31, Today: Urol Forol rolled 18 using 1d20+1.  Initiative.


1/day—dancing lights, ghost sound, prestidigitation, speak with animals.
Bombs: 543
Extracts/Day
1: 43
2: 21

Kassius
 player, 409 posts
 Hunter 4
Thu 2 Jun 2016
at 22:48
Re: 2B - TBG - Part Two: Kraken's Cove
Kassius and Kibeti fight as a well-oiled machine, Kassius firing an arrow into the chest of one of the pirates before Kibeti advances in front of him, cutting of the man's ability to attack Kassius.



Kassius
18:44, Today: Kassius rolled 27,10 using 1d20+11,2d6+2.  bow attack, damage.
Standard Action: Fire bow at J10
Swift Action: Set Kibeti's animal focus to tiger

HP: 27/27  AC 19, Saves+6/+9/+4
Spells Slots: 1st: 2/4; 2nd: 1/2;  Animal Focus Minutes Left: 3/4, Door Sight 6/6
Current Buffs: Gravity Bow, Bloodhound

Kibeti
Move Action: Move to I10

HP: 28/28AC 19 (24, 26 vs evil), Saves+6/+8(+9)/+3
Current Animal Focus: Tiger(+2 dex)
Current Buffs: Mage Armor, Protection from Evil (bonuses not included above), guidance (not used)

Dungeon Master
 GM, 1807 posts
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Fri 3 Jun 2016
at 18:33
Re: 2B - TBG - Part Two: Kraken's Cove
Kassius wracks his brain to remember what he can about these beast that Urol refered to as 'krenshars'. He recalls that they live on the savannah far to the south-west, which is why he has never encountered them himself, and are famous for being able to pull back the loose folds of the skin around their faces to scare or intimidate an opponent. Sometimes they will emit a piecing wail while they do this to increase the effect. Goodness knows what these mutated versions can do...

Link to Krenshar picture
http://orig14.deviantart.net/e...b6adac4a1edb382e.jpg

Since Beni and Ron are busy, I am going to go ahead and act for their characters.

20:17, Today: Dungeon Master rolled 18 using 1d20+2.  Angati initiative.
20:30, Today: Dungeon Master rolled 20 using 1d20+4.  Alohan initiative.


Both Alohan and Angati are quick to react. The oracle quickly mutters the words for her 'spiritual weapon' spell and then sends it off to attack the krenshar directly in front of her (K2). The weapon connects and does a small amount of damage (3 hp).


Free :  | Swft :  | Move : None | Stnd : Cast Spir. Weapon  Attack; N/A


HP: 38 |  AC: 22 | CMD : 15 | Saves: 4/4/5
Special Notes:
      (De)Buffs : Blur + prot. from evil
     Conditions :
      L0 Spells : 5/5
      L1 Spells : 7/7 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed),Divine Favour</i>
      L2 Spells : 1/4 Oracles Burden, Cure Moderate Wounds, Spiritual Weapon
      Abilities : Misfortune, Starlight Agility (dodge), Time Flicker (1/3 minutes blur).


20:31, Today: Dungeon Master rolled 14,7 using 1d20+6,1d6+2.  Alohan standard attack.
Forgot the guidance, so this is actually a 15 for the attack roll and a hit

The barbarian steps forward and takes advantage of his opposition being caught flat-footed. He lands a blow but very little of the damage seems to make it through (2 hp damage).

This message was last edited by the GM at 18:37, Fri 03 June 2016.

Dungeon Master
 GM, 1808 posts
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Fri 3 Jun 2016
at 18:42
Re: 2B - TBG - Part Two: Kraken's Cove
HIT POINTS & MISFORTUNE
Alohan  HP: 37/39 <MF NOT USED>
Angati  HP: 38/38 <MF NOT USED>
Urol    HP: 28/28 <MF NOT USED>
Celene  HP: 21/21 <MF NOT USED>
Kassius HP: 27/27 <MF NOT USED>
Kibeti  HP: 28/28 <MF NOT USED>

Krenshar 1 <MF NOT USED>
Krenshar 2 <MF NOT USED>
Savage Pirate 1 <MF NOT USED>
Savage Pirate 2 <MF NOT USED>

BUFFS & DE-BUFFS
Guidance on all (must be used in first round)
Kassius has gravity bow until round 36
Protection from evil on all until round 26
Mage armour on Kibeti, Alohan, Celene and Urol for several hours
Angati has blur until round 36
Urol has blur until round 36


START OF ROUND ONE - OPPONENTS TURN
Dungeon Master
 GM, 1809 posts
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Fri 3 Jun 2016
at 18:52
Re: 2B - TBG - Part Two: Kraken's Cove
The krenshar (K2) facing Alohan snarls and then pulls back the loose skin on its face a little, then some more, and more until its entire shiny white skull is showing. Then it roars right at the barbarian.

Ron, DC12 will save or be frightened. Note, this is an evil creature so you get a +2 on the save due to the protection from evil spell.

The second krenshar steps forward until it has the oracle in its sites and then does the same trick on Angati.

Beni, DC12 will save or be frightened. Blur does not help with this since it is a directional sonic attack. Note, this is an evil creature so you get a +2 on the save due to the protection from evil spell.

The first savage pirate sprints at Celene, biting and clawing at the sorceress. She is able to avoid the poisonous bite of the creature but suffers under the claws greatly (9 p damage).

The other pirate attacks Kibeti but has no chance of hitting the souped-up super-cat.

ROUND ONE - END OF OPPONENTS' TURN

HIT POINTS & MISFORTUNE
Alohan  HP: 37/39 <MF NOT USED>
Angati  HP: 38/38 <MF NOT USED>
Urol    HP: 28/28 <MF NOT USED>
Celene  HP: 12/21 <MF NOT USED>
Kassius HP: 27/27 <MF NOT USED>
Kibeti  HP: 28/28 <MF NOT USED>

Krenshar 1 <MF NOT USED>
Krenshar 2 <MF NOT USED> -4 -3 -2
Savage Pirate 1 <MF NOT USED>
Savage Pirate 2 <MF NOT USED> -10

BUFFS & DE-BUFFS
Guidance on all (must be used in first round)
Kassius has gravity bow until round 36
Protection from evil on all until round 26
Mage armour on Kibeti, Alohan, Celene and Urol for several hours
Angati has blur until round 36
Urol has blur until round 36


START OF ROUND ONE - PLAYERS' TURN

This message was last edited by the GM at 12:01, Sat 04 June 2016.

Celene
 player, 896 posts
 Sorcerer 3 / Cleric 1
Fri 3 Jun 2016
at 18:52
Re: 2B - TBG - Part Two: Kraken's Cove
DM don't forget that I only had two charges left in my wand of mage armor. Only two people can benefit from it this battle.
Dungeon Master
 GM, 1810 posts
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Fri 3 Jun 2016
at 18:53
Re: 2B - TBG - Part Two: Kraken's Cove
In reply to Celene (msg # 259):

Bah. Never mind, I don't want to change it now. Let's just write the wand off and keep going with the mage armour as it is.

This message was last edited by the GM at 19:00, Fri 03 June 2016.

Celene
 player, 897 posts
 Sorcerer 3 / Cleric 1
Fri 3 Jun 2016
at 18:56
Re: 2B - TBG - Part Two: Kraken's Cove
Fine with me. Just didn't want to take advantage.
Dungeon Master
 GM, 1811 posts
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Fri 3 Jun 2016
at 18:56
Re: 2B - TBG - Part Two: Kraken's Cove

Updated Map
Dungeon Master
 GM, 1812 posts
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 DM
Fri 3 Jun 2016
at 18:59
Re: 2B - TBG - Part Two: Kraken's Cove
20:58, Today: Dungeon Master rolled 18 using 1d20+6.  Fort save vs stagger K2.
20:58, Today: Dungeon Master rolled 15 using 1d20+5.  K2 reflex save against bomb.


PS: K2 takes half damage and avoids being staggered by Urol's bomb.

Angati
 PC, 581 posts
 Oracle 4
Fri 3 Jun 2016
at 22:34
Re: 2B - TBG - Part Two: Kraken's Cove
Angati was not easily frightened, although perhaps her altered mind state contributed to making it harder to back up. Not wanting to continue pondering more about this, she concentrated the gauntlet on the hiena shaped beast, following the attack right away by a smash of her morningstar, both hits heavily taxing the beast.


Free :  | Swft :  | Move : Spiritual weapon attack| Stnd : Attack

Note AC now 24.... :P

23:29, Today: Angati rolled 17,10 using 1d20+6,1d8+2.  Morningstar Attack.
23:28, Today: Angati rolled 16,7 using 1d20+8,1d8+2.  Attack spiritual hammer.
23:26, Today: Angati rolled 16 using 1d20+7.  Will save DC12.


HP: 35 |  AC: 2224 | CMD : 15 | Saves: 4/4/5
Special Notes:
      (De)Buffs :  Blur (20%)
     Conditions :
      L0 Spells : 5/5
      L1 Spells : 3/7 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed),Divine Favour</i>
      L2 Spells : 1/4 Oracles Burden, Cure Moderate Wounds, Spiritual Weapon
      Abilities : Misfortune, Starlight Agility (dodge), Time Flicker (1/3 minutes blur).

Celene
 player, 898 posts
 Sorcerer 3 / Cleric 1
Mon 6 Jun 2016
at 11:56
Re: 2B - TBG - Part Two: Kraken's Cove
Does H:9 provide cover from Pirate 1? If it does I can step back and cast sleep on him without provoking.
Dungeon Master
 GM, 1813 posts
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Mon 6 Jun 2016
at 15:01
Re: 2B - TBG - Part Two: Kraken's Cove
Partial cover only.
Celene
 player, 899 posts
 Sorcerer 3 / Cleric 1
Mon 6 Jun 2016
at 15:14
Re: 2B - TBG - Part Two: Kraken's Cove
Still will block AoO correct?
Dungeon Master
 GM, 1814 posts
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Mon 6 Jun 2016
at 15:48
Re: 2B - TBG - Part Two: Kraken's Cove
Correct