2B - TBG - Part Two: Kraken's Cove.   Posted by Dungeon Master.Group: archive 0
Celene
 player, 900 posts
 Sorcerer 3 / Cleric 1
Mon 6 Jun 2016
at 15:57
Re: 2B - TBG - Part Two: Kraken's Cove
Celene winces in pain and retreats closer to Kassius. She manages to bite down a scream and turns the anger into fuel for her magic. She raises the hand not carrying her spear and gestures towards the square in front of her hopding that her magic can lull the pirate to sleep.


Free : Shift | Swft : | Move :  | Stnd : | Full : Cast Sleep

Shift to H:9.

Casting Sleep its a 1 round spell so it doesn't go off until the beginning of my next turn. Hopefully I don't get hit again and he doesn't move away.


HP: 12/21 |  AC: 14/14/14  | CMD : 10 | Saves: +3/+1/+8
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Detect poison, Dancing Lights, Daze (DC15), Flame Burst,
                  Mage Hand, Message,
                  Guidance, Detect Magic, Resistance)

       - 1/day  : Detect Magic, Light , Prestidigitation
      L1 Spells :
       - 3/6    : Burning Disarm (DC 15), Burning Hands (DC 15), Charm person (DC16), Grease, Sleep (DC16), Summon Monster I,
       - 1/day  : Bless, Sanctuary, Disguise Self,
      Abilities : Flame lance (7/7), Divine Vessel (3/5), Copycat (5/5), Channeling (3/7, DC14), Blessing Faithful (-), Magic Missile (46)

Alohan Nuari
 player, 428 posts
 Barbarian 2 / Monk 2
Tue 7 Jun 2016
at 00:12
Re: 2B - TBG - Part Two: Kraken's Cove
The disfigured, hideous creature before him wailed in an almost unholy manner. It shook him to his core, dislodging any sense of strength and courage he had within him. Even with divine grace easing his nerves, Alohan still felt the need to escape -to run. He panicked, suddenly conscious of how little he wore. Looking about himself, Alohan turned about. He needed to get away from these creatures before they tore him open.
Will Save: 20:02, Today: Alohan Nuari rolled 7 using 1d20 ((7)) to be http://www.d20pfsrd.com/gamema...tions#TOC-Frightened
I think the path of least resistance would be fleeing to the east. I could flee to the south through my allies but I think the 2½ squares works in my favor -a kind of discouragement. Either way, I provoke some AoOs so don't forget my Mobility bonus!



HP: 37/39  AC: 18  CMD: 17  | 19 vs grapple Saves: +8/+6/+0
Rage: 8  |  8  Stunning Fist: 0  |  1  Note: am frightened

This message was last edited by the player at 00:13, Tue 07 June 2016.

Kassius
 player, 411 posts
 Hunter 4
Tue 7 Jun 2016
at 00:49
Re: 2B - TBG - Part Two: Kraken's Cove
Kassius cooly watches the pirate advance and try and attack Kibeti. He waits until Kibeti crouches low, getting ready to pounce. The savage pirate braces for the cat's attack, only to receive a pair of magically enchanted arrows in the face.

The following assumes that those arrows dropped the Pirate 2. If it doesn't, Kibeti full attacks 2 instead.
Kibeti looks back at Kassius and grins, the pair's coordination in the attack uncanny. Then, Kassius glances over at Celene, seeing her vulnerable and barks a quick order. Kibeti moves through her spot, risking a glancing blow to get into position to attack and distract the second foe.



Kassius
20:39, Today: Kassius rolled 23,6,21,10 using 1d20+4,2d6+2,1d20+4,2d6+2.  Rapid shot attack, damage.
Full Round Action: Rapid shot vs pirate 2

HP: 27/27  AC 19, Saves+6/+9/+4
Spells Slots: 1st: 2/4; 2nd: 1/2;  Animal Focus Minutes Left: 3/4, Door Sight 6/6
Current Buffs: Gravity Bow

Kibeti
20:47, Today: Kibeti rolled 23,9 using 1d20+6,1d6+3.  Bite attack, damage.
Move Action: Move to H8 (provokes AoO)
Standard Action: Attack P2.

HP: 28/28AC 23(25 vs evil), Saves+6/+8/+3
Current Animal Focus: Bull(+2 str)
Current Buffs: Protection from Evil, Mage Armor

Urol Forol
 PC, 12 posts
Tue 7 Jun 2016
at 16:31
Re: 2B - TBG - Part Two: Kraken's Cove
The gnome blinks in surprise as the barbarian in the lead runs off after the krenshar's scream.  "Hey!  That's not how this is supposed to work!"  The gnome quickly retrieves his crossbow, firing off a quick shot at animal nearest to him.

Free: Swift: Standard:Crossbow vs K2  Move: Draw Crossbow


HP: 28/28     AC: 15/12/14     Saves: 6/5/4
Active Effects: Blur (2 minutes, 20% miss chance as per concealment)
12:30, Today: Urol Forol rolled 11 using 1d20+6.  Ranged Attack.

1/day—dancing lights, ghost sound, prestidigitation, speak with animals.
Bombs: 543
Extracts/Day
1: 43
2: 21

Dungeon Master
 GM, 1816 posts
 All Powerfull
 DM
Wed 8 Jun 2016
at 18:21
Re: 2B - TBG - Part Two: Kraken's Cove
Angati hits with her morning star, but the mundane weapon struggles to penetrate the toughened hide of the cursed krenshar (5hp damage thanks to DR). Her automatous magical weapon misses.

Celene steps back a few feet sheltering around the corner from the savage man trying to kill her. She begins spellcasting.

Kassius sends two magical arrows into the face of the other pirate, shattering its head in a spray of green acid. The creature's death throes are therefore rather muted and it totally fails in trying to bite Kibeti. The cat will have to move quickly to avoid the resulting acid though!

OOC: DC15 reflex save for Kibeti or take 1d6 acid damage

Kibeti darts throw Celene's legs, nearly bowling the petite sorceress over, skilfully dodges the opportunistic attacks from her opponent and then bites the nasty tasting man on the leg (4hp damage thanks to DR)

Urol takes a shot with his crossbow but the bolt clatters uselessly off the rocks.

Alohan screams and runs eastwards as fast as he can to get away from these terrible creatures with the bizarre skull-like faces. He hurtles through the labyrinth, weaving around the stalactites and ignoring the scratches and bumps he gains from his speed. He quickly reaches the end of the maze and enters a small cavern stuffed with fine, abet a little mouldy, furniture. Thick rugs cover the sandy floor and fine silk tapestries and a masterful seascape painting hangs from the wall giving the place an almost regal feel. A four poster bed takes up most of the space along the southern wall, and wedged in next to it is a armoire, and there is a jumble of random chairs and small tables randomly shoved into the room in such a way that it is difficult to cross.

Alas, much of the furniture has recently been ruined, as it is now splattered and stained with gore or smashed and scared by swordplay. The corpse of a man dressed in a very natty fine suit of purple silk lies in a red, chewed heap at the foot of the bed. His chest has been excavated and his entrails scooped out.

Five more bodies lie among the wreckage of the room. Horribly deformed men who are slowly oozing into acidic puddles and seeping into the rug.

Alohan hears the sound of ANOTHER battle taking place to the east, the screams, cries and clashing of steel make it apparent that it is an on going conflict. Keeping that in mind the native decides not to go any further and instead to hide within this room. Two hiding places immediately present themselves: under the bed or in the armoire.

OOC: Oh the indignity of it all!
Dungeon Master
 GM, 1817 posts
 All Powerfull
 DM
Wed 8 Jun 2016
at 18:23
Re: 2B - TBG - Part Two: Kraken's Cove
ROUND ONE - END OF PLAYERS' TURN

HIT POINTS & MISFORTUNE
Alohan  HP: 37/39 <MF NOT USED>
Angati  HP: 38/38 <MF NOT USED>
Urol    HP: 28/28 <MF NOT USED>
Celene  HP: 12/21 <MF NOT USED>
Kassius HP: 27/27 <MF NOT USED>
Kibeti  HP: 28/28 <MF NOT USED>

Krenshar 1 <MF NOT USED> -5
Krenshar 2 <MF NOT USED> -4 -3 -2
Savage Pirate 1 <MF NOT USED> -4
Savage Pirate 2 DEAD

BUFFS & DE-BUFFS
Guidance on all (must be used in first round)
Kassius has gravity bow until round 36
Protection from evil on all until round 26
Mage armour on Kibeti, Alohan, Celene and Urol for several hours
Angati has blur until round 36
Urol has blur until round 36


ROUND TWO - START OF OPPONENTS' TURN
Dungeon Master
 GM, 1818 posts
 All Powerfull
 DM
Wed 8 Jun 2016
at 18:28
Re: 2B - TBG - Part Two: Kraken's Cove
The two krenshars close in on Angati and bite and claw her - she fends off their attacks.

OOC: Hmm. They need a nat 20 to hit her!

The remaining savage pirate is unsuccessful in attacking Kibeti.

OOC: Ye gawds! He also needs a nat 20!

ROUND TWO - END OF OPPONENTS' TURN

HIT POINTS & MISFORTUNE
Alohan  HP: 37/39 <MF NOT USED>
Angati  HP: 38/38 <MF NOT USED>
Urol    HP: 28/28 <MF NOT USED>
Celene  HP: 12/21 <MF NOT USED>
Kassius HP: 27/27 <MF NOT USED>
Kibeti  HP: 28/28 <MF NOT USED>

Krenshar 1 <MF NOT USED> -5
Krenshar 2 <MF NOT USED> -4 -3 -2
Savage Pirate 1 <MF NOT USED> -4
Savage Pirate 2 DEAD

BUFFS & DE-BUFFS
Guidance on all (must be used in first round)
Kassius has gravity bow until round 36
Protection from evil on all until round 26
Mage armour on Kibeti, Alohan, Celene and Urol for several hours
Angati has blur until round 36
Urol has blur until round 36


ROUND TWO - START OF PLAYERS' TURN
Dungeon Master
 GM, 1819 posts
 All Powerfull
 DM
Wed 8 Jun 2016
at 18:34
Re: 2B - TBG - Part Two: Kraken's Cove

Updated battle map



Special map for Alohan. He is in the cavern to the east of the battle area. The eastern exit of that chamber is the one where the sounds of the second battle are coming from.
Celene
 player, 901 posts
 Sorcerer 3 / Cleric 1
Wed 8 Jun 2016
at 18:52
Re: 2B - TBG - Part Two: Kraken's Cove
Does the pirate save Vs. Sleep? It should begin at the same time as our turn since we are kind of lumped together.
Dungeon Master
 GM, 1820 posts
 All Powerfull
 DM
Wed 8 Jun 2016
at 19:06
Re: 2B - TBG - Part Two: Kraken's Cove
Oh, good point.

Celene unleashes her spell and waits for the effect. But the spell just seems to... slide off her opponent. It is not as though he was able to resist it, more like he didn't have a mind the was susceptible to it.

Not so much fun, I know, but it is better to learn this lesson about savage creatures earlier rather than later. Their minds are no longer fully their own, and this means they are also closed to others.
Kassius
 player, 412 posts
 Hunter 4
Wed 8 Jun 2016
at 23:33
Re: 2B - TBG - Part Two: Kraken's Cove
Kibeti easily avoids the acid, perhaps aided by how little of a threat it poses to his magically thick fur. Now in position, he can concentrate fully on attacking the next foe, striking a few solid hits, although the pirate's own magical defenses make it difficult to bring him down.

Kassius tries to fire arrows at the pirate, but the stagactites block clear lines of fire, and both arrows bounce away harmlessly.




Kassius
19:32, Today: Kassius rolled 10,7,12,9 using 1d20+4,2d6+2,1d20+4,2d6+2.  rapid shot.
Full Round Action: Rapid shot vs pirate 1

HP: 27/27  AC 19, Saves+6/+9/+4
Spells Slots: 1st: 2/4; 2nd: 1/2;  Animal Focus Minutes Left: 3/4, Door Sight 6/6
Current Buffs: Gravity Bow

Kibeti
19:29, Today: Kibeti rolled 24 using 1d20+8.  reflex save.
19:28, Today: Kibeti rolled 19,9,9,8,16,6 using 1d20+6,1d6+3,1d20+6,1d6+3,1d20+6,1d6+3.  Full attack (bite/claw/claw), damage.
Full Round Action: Full Attack P1.

HP: 28/28AC 23(25 vs evil), Saves+6/+8/+3
Current Animal Focus: Bull(+2 str)
Current Buffs: Protection from Evil, Mage Armor

Angati
 PC, 584 posts
 Oracle 4
Thu 9 Jun 2016
at 06:59
Re: 2B - TBG - Part Two: Kraken's Cove
Angati said "Urol, take a step back... lets fight these monsters one by one" as she took a step backwards  while launching the spiritual hammer on the creature. The thing hit fully on the monster's head, but her morningstar, followed weekly not doing any damage to the creature.


Free :  Step 6G | Swft :  | Move : Spiritual weapon attack| Stnd : Attack

(if Urol cannot take the step back, everything remains the same except she stays where she is of course :).
Every single mob has DR ??? at lvl 4 ??? FFS !!! where did you get these modules ?.

07:55, Today: Angati rolled 22,4 using 1d20+6,1d8+2.  Morningstar attack.
07:55, Today: Angati rolled 26,8 using 1d20+9,1d8+2.  Spiritual gauntlet attack.


HP: 35 |  AC: 2224 | CMD : 15 | Saves: 4/4/5
Special Notes:
      (De)Buffs :  Blur (20%)
     Conditions :
      L0 Spells : 5/5
      L1 Spells : 3/7 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed),Divine Favour</i>
      L2 Spells : 1/4 Oracles Burden, Cure Moderate Wounds, Spiritual Weapon
      Abilities : Misfortune, Starlight Agility (dodge), Time Flicker (1/3 minutes blur).

Dungeon Master
 GM, 1821 posts
 All Powerfull
 DM
Thu 9 Jun 2016
at 10:09
Re: 2B - TBG - Part Two: Kraken's Cove
Kibeti lands a bite attack and does a little damage (4 hp).

Angati hits with her morning star but doesn’t do any damage. The magical gauntlet does much better (8 hp damage).

Angati:
Every single mob has DR ??? at lvl 4 ??? FFS !!! where did you get these modules ?.


Yep, they all have DR5/magic.

Yeah, that is pretty crazy isn’t it? I mean, unless your melee types each have a magical weapon (and as Kassius showed that is by no means guaranteed) then they are screwed.

:D Where did I find the module? :D Well, it is part of a 12 part module series so the assumption is that the players are rather experienced. At least you’ve all learnt your lesson and will turn up with the right tools next time.

Angati
 PC, 585 posts
 Oracle 4
Thu 9 Jun 2016
at 10:57
Re: 2B - TBG - Part Two: Kraken's Cove
Heh, I was not expecting an answer to all that.. as you know I also enjoy my useless pouting now and then.
Urol Forol
 PC, 12 posts
Fri 10 Jun 2016
at 19:11
Re: 2B - TBG - Part Two: Kraken's Cove
Urol stares at the mutated beasts.  "These things were bad enough before this happened to them.  And now we're barely able to hurt them?"  The gnome retrieved another one of his vials, giving it a shake, so it started to bubble.  "This'll still work, though!"

And with that, the gnome flung the vial behind the krenshars, where it exploded and hit both beats with its splash.


Free: Swift: Standard:Frost Bomb vs square behind Krenshars  Move:
Both take 5 damage, Reflex for half, Staggered unless Fort


HP: 28/28     AC: 15/12/14     Saves: 6/5/4
Active Effects: Blur (2 minutes, 20% miss chance as per concealment)
09:25, Today: Urol Forol rolled 17 using 1d20+5.  Ranged Touch.

1/day—dancing lights, ghost sound, prestidigitation, speak with animals.
Bombs: 5432
Extracts/Day
1: 43
2: 21

This message was last updated by the player at 19:11, Fri 10 June 2016.

Celene
 player, 903 posts
 Sorcerer 3 / Cleric 1
Thu 9 Jun 2016
at 13:30
Re: 2B - TBG - Part Two: Kraken's Cove
As Celene's spell washed over the pirate she was slightly disheartened. Half of her repertoire affected the mind. She boiled over with anger for a moment and wanted to blast the cursed thing with fire but her allies were in the way and would be caught in the blast.

Switching gears she drew her wand saw a tiny fraction of the pirate and launched a bolt of force at him.


Free : Shift | Swft : | Move : Draw Wand | Stnd : Activate Wand | Full :

09:30, Today: Celene rolled 3 using 1d4+1.  Magic Missile Damage.


HP: 12/21 |  AC: 14/14/14  | CMD : 10 | Saves: +3/+1/+8
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Detect poison, Dancing Lights, Daze (DC15), Flame Burst,
                  Mage Hand, Message,
                  Guidance, Detect Magic, Resistance)

       - 1/day  : Detect Magic, Light , Prestidigitation
      L1 Spells :
       - 3/6    : Burning Disarm (DC 15), Burning Hands (DC 15), Charm person (DC16), Grease, Sleep (DC16), Summon Monster I,
       - 1/day  : Bless, Sanctuary, Disguise Self,
      Abilities : Flame lance (7/7), Divine Vessel (3/5), Copycat (5/5), Channeling (3/7, DC14), Blessing Faithful (-), Magic Missile (45)

Dungeon Master
 GM, 1823 posts
 All Powerfull
 DM
Fri 10 Jun 2016
at 18:59
Re: 2B - TBG - Part Two: Kraken's Cove
Angati:
Heh, I was not expecting an answer to all that.. as you know I also enjoy my useless pouting now and then.


OOC: heh, but I like answering :D


Logan:

Reflex for half, Staggered unless Fort


Ugh, you guys have to include the spell DC when posting that you cast a spell with a save, otherwise your poor DM needs to hunt it down in the character sheet, or it is even tougher when the DC isn't even ON the character sheet! :D

So the DC is 10 + ½ alchemist level + int modifier = 14? And that is for both the reflex and the fort?


Urol hits the spot he was aiming for and the two krenshars get hit from behind with a freezing blast.

19:39, Today: Dungeon Master rolled 15,12 using 1d20+5,1d20+5.  Krenshar 1 & 2 reflex save.
20:53, Today: Dungeon Master rolled 23,16 using 1d20+6,1d20+6.  Krenshar 1 & 2 fort save.


One is able to avoid some of the blast (krenshar 1 = 3hp damage) the other does not (krenshar 2  = 5hp damage). although nether of them seem overly bothered by the blast, krenshar 2 is now almost dead on its feet on only its ferocity stops it from giving up the fight.

Celene zaps the remaining pirate with her wand (3 hp damage).

Alohan still to post, but he is not going to affect the battle.

ROUND TWO - END OF PLAYERS' TURN

HIT POINTS & MISFORTUNE
Alohan  HP: 37/39 <MF NOT USED>
Angati  HP: 38/38 <MF NOT USED>
Urol    HP: 28/28 <MF NOT USED>
Celene  HP: 12/21 <MF NOT USED>
Kassius HP: 27/27 <MF NOT USED>
Kibeti  HP: 28/28 <MF NOT USED>

Krenshar 1 [Private to GM: 17]<MF NOT USED> -5 -3
Krenshar 2 [Private to GM: 17]<MF NOT USED> -4 -3 -2 -8 -5
Savage Pirate 1 [Private to GM: 12]<MF NOT USED> -4 -4 -3
Savage Pirate 2 DEAD

BUFFS & DE-BUFFS
Guidance on all (must be used in first round)
Kassius has gravity bow until round 36
Protection from evil on all until round 26
Mage armour on Kibeti, Alohan, Celene and Urol for several hours
Angati has blur until round 36
Urol has blur until round 36


ROUND THREE - START OF OPPONENTS' TURN
Urol Forol
 PC, 12 posts
Mon 13 Jun 2016
at 19:12
Re: 2B - TBG - Part Two: Kraken's Cove
Dungeon Master:
Ugh, you guys have to include the spell DC when posting that you cast a spell with a save, otherwise your poor DM needs to hunt it down in the character sheet, or it is even tougher when the DC isn't even ON the character sheet! :D

So the DC is 10 + ½ alchemist level + int modifier = 14? And that is for both the reflex and the fort?


Urol hits the spot he was aiming for and the two krenshars get hit from behind with a freezing blast.


Sorry, those are the correct DCs.  I'll remember to put it on there in the future!

This message was last updated by the player at 19:12, Mon 13 June 2016.

Dungeon Master
 GM, 1824 posts
 All Powerfull
 DM
Fri 10 Jun 2016
at 19:22
Re: 2B - TBG - Part Two: Kraken's Cove
Logan:
Dungeon Master:
Ugh, you guys have to include the spell DC when posting that you cast a spell with a save, otherwise your poor DM needs to hunt it down in the character sheet, or it is even tougher when the DC isn't even ON the character sheet! :D

So the DC is 10 + ½ alchemist level + int modifier = 14? And that is for both the reflex and the fort?


Urol hits the spot he was aiming for and the two krenshars get hit from behind with a freezing blast.


Sorry, those are the correct DCs.  I'll remember to put it on there in the future!

:D You're my guy, angryjohn! :D
Dungeon Master
 GM, 1825 posts
 All Powerfull
 DM
Fri 10 Jun 2016
at 19:26
Re: 2B - TBG - Part Two: Kraken's Cove
Since Urol and Angati are able to co-ordinate stepping back, only one krenshar is able to advance and attack the oracle. This is the more lively krenshar 1 - but it isn't lively enough to hit.

Meanwhile, the second savage pirate continues fighting Kibeti - but then does something unexpected. He reaches around the corner and tries to stab Celene with his shortsword! She has had to expose herself in order to fire her wand, and the pirate is able to reach her despite the cover offered by the rocky wall. He slides his sword right into her stomach! (confirmed critical hit despite the partial concealment and Angati can't use MF since she doesn't have LOS, so that is 14hp damage!). The air just seems to go out of the sorceress and she drops to the ground, bleeding profusely.

"Heh, heh, heh!" growls the pirate. "I be eating you soon my darling! <HOOOWWWWLLLL!>"

ROUND THREE - END OF OPPONENTS' TURN

HIT POINTS & MISFORTUNE
Alohan  HP: 37/39 <MF NOT USED>
Angati  HP: 38/38 <MF NOT USED>
Urol    HP: 28/28 <MF NOT USED>
Celene  HP: -2/21 <MF NOT USED> <DYING>
Kassius HP: 27/27 <MF NOT USED>
Kibeti  HP: 28/28 <MF NOT USED>

Krenshar 1 [Private to GM: 17]<MF NOT USED> -5 -3
Krenshar 2 [Private to GM: 17]<MF NOT USED> -4 -3 -2 -8 -5
Savage Pirate 1 [Private to GM: 12]<MF NOT USED> -4 -4 -3
Savage Pirate 2 DEAD

BUFFS & DE-BUFFS
Guidance on all (must be used in first round)
Kassius has gravity bow until round 36
Protection from evil on all until round 26
Mage armour on Kibeti, Alohan, Celene and Urol for several hours
Angati has blur until round 36
Urol has blur until round 36


ROUND THREE - START OF PLAYERS' TURN

Celene, I need a DC12 constitution check to stabilise or loose one more hp.

Celene
 player, 904 posts
 Sorcerer 3 / Cleric 1
Fri 10 Jun 2016
at 19:31
Re: 2B - TBG - Part Two: Kraken's Cove
Stabilized. Even though I spelled it incorrectly.

15:30, Today: Celene rolled 16 using 1d20.  Stabilizie.

Dungeon Master
 GM, 1830 posts
 All Powerfull
 DM
Fri 10 Jun 2016
at 19:47
Re: 2B - TBG - Part Two: Kraken's Cove
Celene:
Stabilized. Even though I spelled it incorrectly.

15:30, Today: Celene rolled 16 using 1d20.  Stabilizie.


Sorry, but then it doesn't count. Reroll.

Damn, one glass of rosé and I get even more silly than usual. Skål to the weekend boys!

This message was last edited by the GM at 19:47, Fri 10 June 2016.

Celene
 player, 905 posts
 Sorcerer 3 / Cleric 1
Fri 10 Jun 2016
at 19:48
Re: 2B - TBG - Part Two: Kraken's Cove
Sure make me re-roll but allow the crit to stand I see how it is.

15:48, Today: Celene rolled 12 using 1d20.  Stabilize.

Dungeon Master
 GM, 1831 posts
 All Powerfull
 DM
Fri 10 Jun 2016
at 19:49
Re: 2B - TBG - Part Two: Kraken's Cove
Celene:
Sure make me re-roll but allow the crit to stand I see how it is.

15:48, Today: Celene rolled 12 using 1d20.  Stabilize.

Dude! Of course you don't need to reroll, I was joking!!! :D
Celene
 player, 906 posts
 Sorcerer 3 / Cleric 1
Fri 10 Jun 2016
at 20:43
Re: 2B - TBG - Part Two: Kraken's Cove
I was kidding as well. :)

I made the roll the second time anyway. :D