2B - TBG - Part Two: Kraken's Cove.   Posted by Dungeon Master.Group: archive 0
Angati
 PC, 588 posts
 Oracle 4
Fri 10 Jun 2016
at 21:59
Re: 2B - TBG - Part Two: Kraken's Cove
There was not much to do but continue with the pounding.. it was clear it was going to take long, but there were not many options other than going on.


Free :  | Swft :  | Move : Spiritual weapon attack| Stnd : Attack

22:58, Today: Angati rolled 8,3 using 1d20+6,1d8+2.  Morningstar hit.
22:58, Today: Angati rolled 15,7 using 1d20+8,1d8+2.  Spiritual hammer critical confirmation.
22:57, Today: Angati rolled 28,7 using 1d20+8,1d8+2.  Spiritual Gauntlet attack.


HP: 35 |  AC: 2224 | CMD : 15 | Saves: 4/4/5
Special Notes:
      (De)Buffs :  Blur (20%)
     Conditions :
      L0 Spells : 5/5
      L1 Spells : 3/7 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed),Divine Favour</i>
      L2 Spells : 1/4 Oracles Burden, Cure Moderate Wounds, Spiritual Weapon
      Abilities : Misfortune, Starlight Agility (dodge), Time Flicker (1/3 minutes blur).

Kassius
 player, 413 posts
 Hunter 4
Fri 10 Jun 2016
at 23:43
Re: 2B - TBG - Part Two: Kraken's Cove
As he sees Celene fall amidst her own blood, Kassius calls out,
"You're not taking another one!" although it's unclear whether he's talking to the pirates, Death, or just shouting. In either case, he crouches down and frantically calls on his link to nature through Kibeti, enhancing Celene's natural healing. The wounds knit shut, and Kassius breathes a sigh of relief that she had not suffered poor Logan's fate.

Kibeti meanwhile presses the attack, landing a single solid blow with his claw, although sadly the pirate's defensive magic protects him from the worst of the blow.



Kassius
19:39, Today: Kassius rolled 10 using 1d8+4.  CLW on celene.
Standard Action:Cast Cure Light Wounds on Celene.

HP: 27/27  AC 19, Saves+6/+9/+4
Spells Slots: 1st: 1/4; 2nd: 1/2;  Animal Focus Minutes Left: 3/4, Door Sight 6/6
Current Buffs: Gravity Bow

Kibeti
19:40, Today: Kibeti rolled 12,6,18,9,13,4 using 1d20+6,1d6+3,1d20+6,1d6+3,1d20+6,1d6+3.  Full attack (bite/claw/claw), damage.
Full attack (bite/claw/claw), damage.
Full Round Action: Full Attack P1.

HP: 28/28AC 23(25 vs evil), Saves+6/+8/+3
Current Animal Focus: Bull(+2 str)
Current Buffs: Protection from Evil, Mage Armor

This message was last edited by the player at 23:51, Fri 10 June 2016.

Dungeon Master
 GM, 1832 posts
 All Powerfull
 DM
Sat 11 Jun 2016
at 18:31
Re: 2B - TBG - Part Two: Kraken's Cove
Celene:
I was kidding as well. :)

I made the roll the second time anyway. :D


Oh yeah, I mean, I totally knew that.

Angati hits with the magical gauntlet (although not a crit, 7 hp damage).

Kassius heals Celene (up to 8hp). Kibeti connects with the last pirate and despite not doing much damage it is enough to slay the cursed man. The cat avoids the death throes, then needs to dodge the acid (DC15 reflex save or 1d6 acid). Celene also needs to dodge the spray (DC15 reflex save or 1d6 acid).

Urol still to go in this round. Alohan needs to post for last round and this round.
Dungeon Master
 GM, 1833 posts
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 DM
Sat 11 Jun 2016
at 18:40
Re: 2B - TBG - Part Two: Kraken's Cove

I just released that the map from the start of the round never got posted thanks to RPOL kicking me out during the submission. There is a small error, krenshar 1 should be 1 sq to the SE, e.g. in contact with Angati.
Celene
 player, 907 posts
 Sorcerer 3 / Cleric 1
Sun 12 Jun 2016
at 02:31
Re: 2B - TBG - Part Two: Kraken's Cove
Celene wakes up to a shower of acid that almost knocks her back unconscious.

22:30, Today: Celene rolled 4 using 1d6.  Damage.
22:30, Today: Celene rolled 13 using 1d20+2.  Reflex Save.

I assume any benefit of cover is reduced from being prone.

Alohan Nuari
 player, 430 posts
 Barbarian 2 / Monk 2
Mon 13 Jun 2016
at 15:11
Re: 2B - TBG - Part Two: Kraken's Cove
His mind was returning to him, steadying itself as his conscious picked up the pieces. He found himself under a bed, remembering now how he had dove and tumbled underneath the four poster sleeping apparatus. He did all of this just to get away -to hide. He needed to find shelter. Upon battling the skull headed feline-thingy, Alohan was consumed with the urge to fight or flight. Alohan momentarily lost himself, running with due haste.

Now he felt a bit of shame, realizing he left his companions back in the maze of stalagmites.

Alohan slid out from under the bed and came to his feet. He looked around the regal living quarters admiring how picturesque it appeared amongst the backdrop of the natural cavern. Of course the room lay in ruins and the crumpled heap of recently departed weren't helping him in reclaiming his broken psyche. He took in a big breath, ignoring the biting smell of acidic death.

With a glance behind him, Alohan ignored the recently deceased -ignored his friends- and crept forward -eastward. He was confident his allies could handle themselves but whomever was fighting nearby could potentially use his help. Still, the unknown factor was enough to give him pause and he crept forward as quiet as possible.
Stealth:
11:07, Today: Alohan Nuari rolled 27,14 using 1d20+7,1d20+7 ((20,7)).  Stealth rolls

HP: 37/39  AC: 18  CMD: 17  | 19 vs grapple Saves: +8/+6/+0
Rage: 8  |  8  Stunning Fist: 0  |  1  Note:

This message was last edited by the player at 15:11, Mon 13 June 2016.

Dungeon Master
 GM, 1835 posts
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 DM
Mon 13 Jun 2016
at 15:31
Re: 2B - TBG - Part Two: Kraken's Cove
Celene:
I assume any benefit of cover is reduced from being prone.


Yes, I guess so. Not even sure if partial cover would provide a benefit against a reflex save anyway.

Alohan comes to his senses and realises he is under a bed. As he crawls back out he stumbles across the pirate king's weapon, knocked under the bed as Kigate was consumed by his formerly loyal pirate crew. His weapon of choice is bloodied, but the high quality of the weapon is evident to Alohan's eyes - accustomed as they are to the best things in life.

The barbarian grabs it and then slinks off to the east to investigate the sound of the other combat.

I'll write what he sees next round. So a DC15 search check is needed to find the weapon although the module states that if the player specifically states that they are searching under the bed then discovery is automatic. I assume that hiding under the bed achieves much the same effect :D

As to what it is... It is a +1 weapon where the player that finds it gets to decide what it is and describe it. So take it away Ron... :D


Urol still to play this round - not that the little gnome can do much.
Celene
 player, 908 posts
 Sorcerer 3 / Cleric 1
Mon 13 Jun 2016
at 15:36
Re: 2B - TBG - Part Two: Kraken's Cove
For future reference. :)

SRD:
Partial Cover: If a creature has cover, but more than half the creature is visible, its cover bonus is reduced to a +2 to AC and a +1 bonus on Reflex saving throws. This partial cover is subject to the GM's discretion.

This message was last edited by the player at 15:36, Mon 13 June 2016.

Dungeon Master
 GM, 1837 posts
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Mon 13 Jun 2016
at 15:54
Re: 2B - TBG - Part Two: Kraken's Cove
In reply to Celene (msg # 301):

Ugh! So much to learn! :D

Urol Forol
 PC, 13 posts
Mon 13 Jun 2016
at 19:16
Re: 2B - TBG - Part Two: Kraken's Cove
Looking down at his rapidly diminishing stock of potions, the gnome quickly reloads his crossbow and fires another bolt at the nearest Krenshar.


Free: Swift: Standard:Fire Crossbow at K1 Move:

15:15, Today: Urol Forol rolled 2 using 1d6+1.  Damage.
15:15, Today: Urol Forol rolled 19 using 1d20+6.  Ranged Attack.


HP: 28/28     AC: 15/12/14     Saves: 6/5/4
Active Effects: Blur (2 minutes, 20% miss chance as per concealment)
09:25, Today: Urol Forol rolled 17 using 1d20+5.  Ranged Touch.

1/day—dancing lights, ghost sound, prestidigitation, speak with animals.
Bombs: 5432
Extracts/Day
1: 43
2: 21

Alohan Nuari
 player, 432 posts
 Barbarian 2 / Monk 2
Mon 13 Jun 2016
at 20:48
Re: 2B - TBG - Part Two: Kraken's Cove
As Alohan crept forward he glanced down at the five foot weapon in his hand -a traditional Nuari taiaha crafted of the finest ironwood. His experience with the weapon was mostly for ceremony, using the taiaha to perform liquor infused dance for women he was attempting to woo, spinning and lashing out with the flattened club masquerading as a Nuari warrior. It was all for show. His master wanted him to focus on the weapon but Alohan never bothered. When he cared enough to pay attention it was always the pa uma. Always the hand-to-hand combat. Now, Alohan had one of his people's most revered weapons and he hadn't a clue how to use it.

The taiaha was a deep burgundy crimson, a touch darker than his own walnut skin. The upoko -or head or head of the weapon- sat a carved stoneface -chin pointing down at flattened wood end. It boasted a grin, as if the stoneface had some profound knowledge the user lacked, amplified by the emerald gemstones pressed into it's eyes. It was lightly feathered -by a leather cord- and colored by the faintest of dyes to extenuate the stoneface's curves and depressions. To cap it off, the arero was jade, carved to an unbelievably wicked sheen -double edged and pointed. The entire piece was weighted perfectly and Alohan suspected enhanced in some way that it's user would find it the perfect battle companion.

He clutched it, as if it was the only thing keeping his mind together. As he crept further eastward, he was beginning to think it was.
Taiaha:
http://paizo.com/pathfinderRPG...dWeapons.html#taiaha
Alright so I propose the Maori weapon Taiaha. Now the PF stats are confusing and wrong. It's supposed to be a two handed weapon (not a one handed weapon) with one end sharpened to a relative point. Like a small staff. Pathfinder states it is a d10 Bludgeon and a d6 piercing. This is okay with me BUT I would need it to be listed as a 'monk' weapon. If the d10 is too much, we can make it a d8 instead.

I think the fact that it is tied to the Nuari culture could be reason enough. My fighting style is a Maori inspired, crazy islander style so having a taiaha be an intrinsic part of that could be reason enough.

Dungeon Master
 GM, 1838 posts
 All Powerfull
 DM
Tue 14 Jun 2016
at 19:46
Re: 2B - TBG - Part Two: Kraken's Cove
Urol finally manages to sink one of his crossbow bolts into one of the krenshars and... it sadly does no damage at all.

We really should have thought about how Urol was going to handle these guys when we were rolling this character up! Never mind, almost through them now.

ROUND THREE - END OF PLAYERS' TURN

HIT POINTS & MISFORTUNE
Alohan  HP: 37/39 <MF NOT USED>
Angati  HP: 38/38 <MF NOT USED>
Urol    HP: 28/28 <MF NOT USED>
Celene  HP:  4/21 <MF NOT USED> <DYING>
Kassius HP: 27/27 <MF NOT USED>
Kibeti  HP: 28/28 <MF NOT USED>

Krenshar 1 [Private to GM: 17]<MF NOT USED> -5 -3 -7
Krenshar 2 [Private to GM: 17]<MF NOT USED> -4 -3 -2 -8 -5
Savage Pirate 1 DEAD
Savage Pirate 2 DEAD

BUFFS & DE-BUFFS
Guidance on all (must be used in first round)
Kassius has gravity bow until round 36
Protection from evil on all until round 26
Mage armour on Kibeti, Alohan, Celene and Urol for several hours
Angati has blur until round 36
Urol has blur until round 36


NB: Kibeti still needs to make the DC15 reflex save against the acid

ROUND FOUR - START OF OPPONENTS' TURN

The krenshar facing Angati is unable to get past her defences.

ROUND FOUR - END OF OPPONENTS' TURN

ROUND FOUR - START OF PLAYERS' TURN

Alohan Nuari:
...he glanced down at the five foot weapon in his hand - a traditional Nuari taiaha crafted of the finest ironwood... The taiaha was a deep burgundy crimson, a touch darker than his own walnut skin. The upoko - or head or head of the weapon- sat a carved stoneface -chin pointing down at flattened wood end. It boasted a grin, as if the stoneface had some profound knowledge the user lacked, amplified by the emerald gemstones pressed into it's eyes. It was lightly feathered -by a leather cord- and colored by the faintest of dyes to extenuate the stoneface's curves and depressions. To cap it off, the arero was jade, carved to an unbelievably wicked sheen -double edged and pointed. The entire piece was weighted perfectly and Alohan suspected enhanced in some way that it's user would find it the perfect battle companion.


This weapon is so cool that it completely blows away any concerns I might have on balance. Keep it as two handed, 1d10 bludgeoning, 1d6 piercing. And yeah, sure, it is a 'monk weapon, at least to the 'monks' of the Pearl Islands. So cool! And here I was thinking that Ron might describe the rapier he found as being "shinny", but yet again he massively exceeds expectations. :D :D

Does it look like this? (Except with a greenstone blade)
http://vignette4.wikia.nocooki...st?cb=20100622033033

And is the 'head' (the pointy bit) like this?
http://www.huntsearch.gla.ac.uk/archimages/E331a.jpg

This message was last edited by the GM at 19:50, Tue 14 June 2016.

Dungeon Master
 GM, 1839 posts
 All Powerfull
 DM
Tue 14 Jun 2016
at 20:04
Re: 2B - TBG - Part Two: Kraken's Cove
Alohan creeps around the corner to the east, his feet making no noise on the loose sand of the corridor floor. The passageway quickly ends in a medium sized roughly rectangular cavern about 30' east to west and 40' north to south, with the floor sloping downwards to the south-east and ending in a large tide pool. The water in the pool gently surges up and down in rhythm to some unseen surf outside. A hammock strung between two stalagmites in the southern end suggests that this room was some sort of get away for Kigante for when the stress and revels of a life of piracy became too great - but the room is anything but restful right now.

A heated battle is underway with a full score of savage pirates swamping a single warrior fighting for their life at the far end of the room. It takes Alohan a couple of seconds to lay eyes on the figure, what with the great number of opponents that they are fighting and the speed with which they move. When he does manage to catch sight of the figure he is left speachless.

A bold beauty with raven-black hair that flows like the deepest shade of midnight flies like a banshee between her opponents -  her dual wielded rapier and dagger flashing so quickly that they almost can't be seen. Her tight leather armour studded with fire opals is now torn in many places and burnt in others, revealing deeply tanned skin and a lithe and muscular body. Despite the overwhelming odds she shows no sign of slowing down or despair and lashes out with her rapier, disembowelling a cursed pirate then flicking her wrist and plunging her dagger into the eye socket of another. Both cursed creatures explode into puddles of acid but the swashbuckling woman has already leapt back out of range.



It is Alohan's move.
Dungeon Master
 GM, 1840 posts
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 DM
Tue 14 Jun 2016
at 20:10
Re: 2B - TBG - Part Two: Kraken's Cove

Map for Alohan


Map for the rest
Angati
 PC, 591 posts
 Oracle 4
Wed 15 Jun 2016
at 07:07
Re: 2B - TBG - Part Two: Kraken's Cove
Angati resisted like a wall against the advance of the Kenshar. Her attacks however were weak, and this time, even the gauntlet failed to hit the bastard hienas. "I hold them here, if you can't do no damage, go help the others Urol"


Free :  | Swft :  | Move : Spiritual weapon attack| Stnd : Attack

08:05, Today: Angati rolled 14,8 using 1d20+6,1d8+2.  Morningstar Attack.
08:04, Today: Angati rolled 12,4 using 1d20+8,1d8+2.  Spiritual gauntlet attack.


HP: 35 |  AC: 2224 | CMD : 15 | Saves: 4/4/5
Special Notes:
      (De)Buffs :  Blur (20%)
     Conditions :
      L0 Spells : 5/5
      L1 Spells : 3/7 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed),Divine Favour</i>
      L2 Spells : 1/4 Oracles Burden, Cure Moderate Wounds, Spiritual Weapon
      Abilities : Misfortune, Starlight Agility (dodge), Time Flicker (1/3 minutes blur).

Alohan Nuari
 player, 433 posts
 Barbarian 2 / Monk 2
Wed 15 Jun 2016
at 16:05
Re: 2B - TBG - Part Two: Kraken's Cove
With taiaha in hand, Alohan never hesitated. As soon as the gang of savage pirates parted revealing an exotic beauty Alohan broke into a sprint. Sure, he momentarily thought of his friends but he also felt -in some twisted way- him losing his mind was a sign. He needed to help.

His feet found purchase in the coarse sand and he closed the distance, picking one of the awaiting pirates as a suitable target. He underestimated the sheer amount of pirate massing upon the warrioress but paid it no heed. This was his moment.

He elongated his grip on the taiaha, hands bunched up on the stoneface, and with his forward momentum he swung the weapon like one might a club. Of course in his haste to join battle, in his haste to prove his worth to his future soul mate, he found a particularly loose patch of sand, causing him to slip and whiff on the strike. He hoped the woman hadn't seen -hoped she was too busy fending for herself to notice his laughable blunder.

All in all, he prepared himself, sighing as he knew his ill begotten luck continued to plague him.
Taiaha: Thank You! Those pictures you linked are damn close to how I envisioned it. Only difference is that the bladed part is crafted out of pure jade -just for aesthetics. But yea, im excited about this choise. Forces me to read up on cultures I would otherwise not have(Like the using of their nuts to sail thing).
Girl: A damsel in distress? Of course I am charging in! Sorry Angati and Co.

11:58, Today: Alohan Nuari rolled 11,8 using 1d20+9,1d10+4 ((2,4)).Standard Action: Attack B7  Twohanded swing- charge + enchancment | 1.5 damage for two handed swing... annnnnd I roll a 2. Thanks dice roller. Potentially against the pirate's flat foot since I came in unawares? Even then, I doubt an 11 beats that.
Move Action: Charge straight for nearest target ->C5
Free/Swift Action:

HP: 37/39  AC: 16(-2 from charge)  CMD: 17  | 19 vs grapple Saves: +8/+6/+0
Rage: 8  |  8  Stunning Fist: 0  |  1  Note: I am cursed.

This message was last edited by the player at 16:06, Wed 15 June 2016.

Celene
 player, 909 posts
 Sorcerer 3 / Cleric 1
Wed 15 Jun 2016
at 16:10
Re: 2B - TBG - Part Two: Kraken's Cove
Can you move from E:10 to D:9 on the map?
Dungeon Master
 GM, 1841 posts
 All Powerfull
 DM
Wed 15 Jun 2016
at 17:59
Re: 2B - TBG - Part Two: Kraken's Cove
In reply to Celene (msg # 310):

Sure!

Celene
 player, 910 posts
 Sorcerer 3 / Cleric 1
Wed 15 Jun 2016
at 18:06
Re: 2B - TBG - Part Two: Kraken's Cove
Probably no line of sight from B:7 to Krenshar 2.
Dungeon Master
 GM, 1842 posts
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Wed 15 Jun 2016
at 18:10
Re: 2B - TBG - Part Two: Kraken's Cove
No, you would need to get to at least D5 for LOS.

This message was last edited by the GM at 18:10, Wed 15 June 2016.

Dungeon Master
 GM, 1843 posts
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Wed 15 Jun 2016
at 18:15
Re: 2B - TBG - Part Two: Kraken's Cove
Angati misses. Alohan's wild swing likewise misses its mark.

Damn it Ron. When will you start to roll above 10 on that d20?!?

This message was last edited by the GM at 18:15, Wed 15 June 2016.

Celene
 player, 911 posts
 Sorcerer 3 / Cleric 1
Wed 15 Jun 2016
at 18:15
Re: 2B - TBG - Part Two: Kraken's Cove
Celene gets to her feet wobbling a bit as she does and looks down at her ruined dress. She frowns before she retreats into the cave looking for a better angle on the last two creatures.


Free : | Swft : | Move : Stand | Stnd : Move 30' to D:7 | Full :



HP: 12/21 |  AC: 14/14/14  | CMD : 10 | Saves: +3/+1/+8
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Detect poison, Dancing Lights, Daze (DC15), Flame Burst,
                  Mage Hand, Message,
                  Guidance, Detect Magic, Resistance)

       - 1/day  : Detect Magic, Light , Prestidigitation
      L1 Spells :
       - 3/6    : Burning Disarm (DC 15), Burning Hands (DC 15), Charm person (DC16), Grease, Sleep (DC16), Summon Monster I,
       - 1/day  : Bless, Sanctuary, Disguise Self,
      Abilities : Flame lance (7/7), Divine Vessel (3/5), Copycat (5/5), Channeling (3/7, DC14), Blessing Faithful (-), Magic Missile (45)

Dungeon Master
 GM, 1844 posts
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 DM
Wed 15 Jun 2016
at 18:17
Re: 2B - TBG - Part Two: Kraken's Cove
Celene, remember that the scale is 2½'. You can move 6 squares with a move action and by my count it is only 6 squares for you to get to D7.
Celene
 player, 912 posts
 Sorcerer 3 / Cleric 1
Wed 15 Jun 2016
at 18:20
Re: 2B - TBG - Part Two: Kraken's Cove
Are you saying I have more squares to move? If I can move 6 and went 6 then that's all I can get using a move action to stand.

This message was last edited by the player at 18:20, Wed 15 June 2016.

Dungeon Master
 GM, 1845 posts
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Wed 15 Jun 2016
at 18:28
Re: 2B - TBG - Part Two: Kraken's Cove
What does it mean to 'stand'? Why don't you use your move action to move, and your standard action to do something like heal yourself?