Yes, yes, all very clever. Everyone gets the full roleplaying bonus at the end of this adventure :P
Now on with the show!
The group walk onwards through the cavern with the prisoners, being careful not to get close. As the savage men realise that they are not going to have a chance to snack they become even more enraged and scream, snarl, curse and spit at the passing adventurers. All to no avail. The iron cages are too strong and the savage prisoners are stuck.
Just as Urol's map said, the next cavern is the trophy room, and just like he said it is filled with an eclectic collection of spoils taken from various vessels over the years - and a bunch of stuff that just looks like it was found on the bottom of the sea floor.
The 'Thunder Lizard' skull is very impressive. It is the cranium of a huge creature that would have been able to swallow even Alohan in one gulp! (It's a T-Rex skull of course). Celene scans the collection of ship nameplates, seeing if she can recognise any of them... "St. Asmod's Hope", "Wavereaper", "Sea Ghost", and a barnacle-encrusted mast of wood with letters badly eroded by a great deal of time spent below the waves. The only legible letters read "T...M...AUT".
Cue old school goodness. These names all apparently reference old modules, but it's just Greek to me.
Sadly, it's all either just junk or far too bulky to retrieve. The only trophy that might be considered a real treasure is a leather-bound collection of nautical charts well over three hundred years old. Urol knows from hours spent pouring over them that these charts are remarkably detailed and he thinks also very accurate, more so even than most modern ones. Kigate would never let Urol take it out of the cave, but now...
They grant a +4 circumstance bonus on navigation checks.
In one corner of the room there is hope of some more traditional treasure however - there are three sea chests lined up against the wall. Alohan prods them with a dinosaur bone - no immediate traps obvious but all three are locked.
What are you going to do without a thief?!
Angati checks out the storage room to the south. There are plenty of blankets, clothing, cases of crossbow bolts, a collection of swords, pole arms, axes and other weaponry.
You can find any mundane weapon as listed in the players handbook.