Alohan Nuari:
John- you really feel there are less Character Options in 5e? I know on the surface it might seems so but I feel there is a ton of depth in 5e. With that said, I have a huge library of homebrewed stuff taken off the interwebs so it definitely expands 5e for me. For me, I feel like the bloat of 3.5/PF is eliminated -all the unnecessary bloat. That story oriented feel -lack of mechanics that bog it all down. Dunno, feels fresh. Feels better.
As for playing with the kids- Got my 4 and 5 year old playing this past weekend and it went very well! Here is what I did: took two pieces of paper and gave one a sword at a +3 and the other a bow at a +3. The bow guy got Sneak at +3 and one 'ability'. The sword guy got some armor and a spell. Whenever they rolled to attack the goblins I made them do the math. Gave them each a d4 of damage and made them roll that to smash the goblins. Very simplified and they had a blast. Saved Princess Twitch from Goblin town and my one boy befriended a goblin dog that now follows him around.
I think character creation in 5E is a lot more streamlined than in PF. I mean, you pick a race, pick a class, assign your stats, and you're ready to go. In PF, there's over 20 classes, and there's multiple archetypes for each one that you need to consider, plus feats, which you need to plan in advance, so you're not stuck with a useless feat at level 6 because you didn't take a prerequisite one at level 1. Don't get me wrong, I like 5E, I just feel that there's a lot more options in PF.
Hmm, good idea for a greatly streamlined game. Maybe I can give that a try. I've done some abbreviated forms of other games with my almost-five year old. We did some battles in Axis & Allies, forgoing the map component for rolling a couple battles, and he can play games like Candyland.