3E - SWW - Part Four: Life on the Ocean Waves Part 3.   Posted by Dungeon Master.Group: 0
Dungeon Master
 GM, 2750 posts
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Tue 23 May 2017
at 13:27
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Celene:
Celene instructs Liamae in the art of dispelling by using the same spell.

Liamae can cast lightning bolt I assume. If she readies an action to dispel she can counter his lightning bolts.


OOC: Agreed, but Liamae is not able to cast lightning bolt and the party is therefore still exposes in that regard.

Celene:
Don't we also have Ballistae to ready? If so we can use them to ready attacks on the caster as he casts.


They are currently sitting in the hold, but you get them out and set them up at the front of the ship.

Celene:
Can Kassius safely fire from the rigging? Crows nest? He'd have unobstructed views I'd think. Especially if we can furl the sails.


The crows nest sounds like a good spot.
Celene
 player, 1351 posts
 Sorcerer 6
Tue 23 May 2017
at 13:33
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
I thought she cast it in the battle. Maybe it was a wand? If that's the case we will need to focus on readied attacks to stop him. I can ready magic missile as an auto-hit spell disruptor.

This message was last edited by the player at 13:38, Tue 23 May 2017.

Celene
 player, 1352 posts
 Sorcerer 6
Tue 23 May 2017
at 13:39
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
We need someone to try and stop that wake portal from being activated. Whenever that comes out we need to stop anyone from trying to activate it.
Dungeon Master
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Tue 23 May 2017
at 17:22
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
OOC: Duh! I mean that she isn't able to cast 'fireball'. Of course she can cast lightning bolt, that was her big thing.

Check. Get ready with magic-missile as backup spell disrupter.

Check. Stop the wake portal being activated.

Okay, I got enough to get started here.


The party ready the 'mother of all ambushes' and the 'Stygian Shark' walks right into it.

The initial assault from the savage pirates is quickly seen off. Then Vanthus is revealed in a very different manner to last time.

Avner Meravanchi decides to make a break for a lifeboat during the fighting, bursting out of the captain's quarters and sprinting for the port side of the ship. He is brought up short when he runs into an invisible 'wall'... while suddenly shimmers and then reveals itself to be the seven foot tall, slimy scaled, red eyed, demonic form of Vanthus Vanderboren.



"Avner? Is that you old buddy?" asks the newly minted fiend (love that turn of phrase!). "It's me. Vanthus!"

The nobleman looks up into the demonic visage of his old drinking friend. He mouth opens and shuts for a few seconds before any words come out. "Oh, heeeeeeey buddy! How are you?" Avner's eyes dark left and right looking for a way out.

"Oh, I'm great. I mean..." Vanthus spreads his arms wide. "I became a frakken demon, right?!"

"Yeah. Super. Um, hey, look, I have to go..."

"No! Stick around buddy! Look, they won't go around doing this for everyone, but if I put a good word in, I might be able to fix you up with the same treatment. Just let me finish off these bozos first!"

Avner jumps into the lifeboat as soon as Avner has moved onto the main combat.

Things do not go well for the team from the Abyss. V'sesslin is unable to get a spell off due to Urol, Kassius, Celene and the two men on the ballistas covering him. He dies in a hail of missile fire with an angry hiss.

The savage thunder lizards are not able to jump off the Stygian Abyss without becoming entangled in the netting thrown up around the sides. The are pushed into the water and destroyed with missile fire.

Vanthus howls in fury and yanks one of Lavinia's ear plugs out. With a word of command she is under his control. But Kinstal is ready for this and throws a large burlap sack over the enthralled noblewoman. Then Logan smites the demon-man for a gazillion points of damage and the fight is quickly over.

Vanthus teeters on the edge of the ship. "But I am a frakken demon!" he mutters, then begins to topple into the water... but Kinstal scoops him up and throws his body on the deck. Maximum loot has been achieved!

Vanthus ship and all of the bodies are searched revealing...

OOC: And this is the monty-haul...


Vanthus
+3 mithral shirt
+3 longsword
+1 keen sickle
ring of protection +2
amulet of health +2
boots of speed
potion of cure moderate wounds
4000 gp

V'sesslin
Wand of fireballs (38 charges)
+1 shock dagger
cloak of charisma +4
clock of the manta ray
2000 gp

Rowyn
Origami book of summon monster III - aquatic version (12 charges)
Wand of polymorph (3 charges)
+1 leather armour
+1 buckler
+1 rapier
boots of elvenkind
3 doses of sea urchin venom
500 gp

Lotus Dragon Guildsman (incl Shefton)
12 does of sea urchin venom
100 gp

Celene
 player, 1353 posts
 Sorcerer 6
Tue 23 May 2017
at 18:01
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Very climactic.

I'll take the wand of fireball and the cloak of charisma if possible?

I'd be willing to trade someone my headband +2 for it. I could use some other things but those are my priority. :)

Can two ships tow the Stygian Shark?

This message was last edited by the player at 18:02, Tue 23 May 2017.

Logan
 player, 818 posts
 Unchained Rogue 5
 Gwynharwyf's Blade 1
Tue 23 May 2017
at 18:13
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Logan stands next to Kinstal, his rapier still wet with demon blood, smirking at the defeated Vanthus.  "That'll teach you to cross a Shadowshore rogue!"

OOC:
That is an awesome haul!

Logan puts his vote in for:
+3 Mithral Shirt
Ring of Protection +2 (Can you wear two Rings of Protection and have them stack?  Logan already has a +1)
Boots of Speed
Potion of Cure Moderate Wounds

Cloak of the Manta Ray is cool, as well.

This message was last edited by the player at 18:16, Tue 23 May 2017.

Dungeon Master
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Tue 23 May 2017
at 18:15
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Celene:
I'll take the wand of fireball and the cloak of charisma if possible?


Done. Everyone name two things they definitely want on a first come first served basis.

Celene:
I'd be willing to trade someone my headband +2 for it.


Angati perhaps?

Celene:
Can two ships tow the Stygian Shark?


It would be easier to put a skeleton crew on it and sail it into the nearest major port as a prize ship. Raven Skarp is close by... how much would that thing be worth anyway?
Logan
 player, 819 posts
 Unchained Rogue 5
 Gwynharwyf's Blade 1
Tue 23 May 2017
at 18:17
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
My top two items would be the Mithral Shirt and the Boots of Speed.
Dungeon Master
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Tue 23 May 2017
at 18:17
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Logan:
Logan stands next to Kinstal, his rapier still wet with demon blood, smirking at the defeated Vanthus.  "That'll teach you to cross a Shadowshore rogue!"


What the hell man, what did he ever do to you? It this just because Logan digs his sister?

Logan:
Logan puts his vote in for:
+3 Mithral Shirt
Ring of Protection +2 (Can you wear two Rings of Protection and have them stack?  Logan already has a +1)
Boots of Speed
Potion of Cure Moderate Wounds

Cloak of the Manta Ray is cool, as well.


Well you get the first two, and we will see what the rest of them want and maybe do a second round of bidding.
Dungeon Master
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Tue 23 May 2017
at 18:18
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Logan:
My top two items would be the Mithral Shirt and the Boots of Speed.


Deal. :D
Celene
 player, 1354 posts
 Sorcerer 6
Tue 23 May 2017
at 18:22
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Two rings of protection only give the higher of the two bonuses (boni).

Sailing Ship is 10,000 gp

Warship is 25,000 gp

http://paizo.com/pathfinderRPG...eCombatVehicles.html

This message was last edited by the player at 18:23, Tue 23 May 2017.

Kinstal Minare
 player, 45 posts
Tue 23 May 2017
at 18:34
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Wow, I missed a lot today.

Definitly would like the +3 longsword. Boots of speed  maybe as my second if still available.
Dungeon Master
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Tue 23 May 2017
at 19:06
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
In reply to Kinstal Minare (msg # 28):

You get the Longsword +3, but the boots of speed are already gone. May I interest you in a ring of protection +2?

This message was lightly edited by the GM at 19:06, Tue 23 May 2017.

Kinstal Minare
 player, 46 posts
Tue 23 May 2017
at 19:13
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Sold!
Kassius
 player, 594 posts
 Hunter 4
Tue 23 May 2017
at 22:26
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Dang, I missed out on most of the good stuff I think! ;-)

I'll grab the boots of elvenkind and the amulet of health +2.
Is that supposed to be an amulet of +2 con? Because there is no item "amulet of health +2"
Celene
 player, 1355 posts
 Sorcerer 6
Tue 23 May 2017
at 22:47
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
It's all 3.5 lingo.
Angati
 PC, 893 posts
 Oracle 6
 Time does bend
Wed 24 May 2017
at 07:43
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Oh... is there anything left ?

Charisma is my thing too... but if you need it more you take it Celene.

If there is any ring of protection left, I could make use of it.
The mythral armor and buckler would be fine too…

You guys make your picks first, I'll get from whatever is left... I am clearly having a high enough survivability... Angati is a cow.
Dungeon Master
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Wed 24 May 2017
at 10:02
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Kassius:
Dang, I missed out on most of the good stuff I think! ;-)


Yeah, previously we've had a 'dice off' to decide who picked first, this time it was done by timezone :D

Kassius:
I'll grab the boots of elvenkind and the amulet of health +2.
Is that supposed to be an amulet of +2 con? Because there is no item "amulet of health +2"


Celene:
It's all 3.5 lingo.


Yeah, I just copied and pasted it from the module without converting it all into its pathfinder equivalents, and I sort of regret that now.

Yes, it is an amulet of +2 con. Kassius gets that and the Elvenkind boots.

Yes Celene, it is a headband of charisma +4, not a cloak.

Angati:
Oh... is there anything left ?

Charisma is my thing too... but if you need it more you take it Celene.


Well, you can get Celene's hand-me-downs. She currently has a Headband of Charisma +2, and you can take that when she gets the +4 headband.

Angati:
If there is any ring of protection left, I could make use of it.


Again, you can get Logan's Ring of Protection +1 since he got the ring of protection +2.

Angati:
The mythral armor and buckler would be fine too…


Logan got the mythral armour, you could get the buckler +1 but you already have one of those! How about a rapier +1  or keen sickle +1 to replace your boring old morning star?

Angati:
You guys make your picks first, I'll get from whatever is left... I am clearly having a high enough survivability... Angati is a cow.


She has turned out so differently from what we originally thought she would be... she is a real tank.
Kinstal Minare
 player, 47 posts
Wed 24 May 2017
at 11:42
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
quote:
there is any ring of protection left, I could make use of it.
The mythral armor and buckler would be fine too…


Angati, you can have the ring prot +2 if you need the A.C..
Angati
 PC, 894 posts
 Oracle 6
 Time does bend
Wed 24 May 2017
at 12:41
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
I probably have more AC than you do, plus I can add a miss chance of 20% and ask the enemy to gently reroll... so I think it is not needed.

My AC right now is 22/13/20 before adding ring of protection or spells...

I have my +1 cestus, I don't really need the rapier, I think that's more for Logan...

Ok, so I get the:

- old +1 ring protection from Logan,
- old +2 charisma headband from Celene

and I think that is that... I am not running short of older brothers and sisters to inherit their old clothes, Ill just talk to mum about this.


Someone get that cloak of manta ray, its great... Kinstal I think its best as its more useful on a warrior than on a caster.
Also, have logan or Kinstal take the cure potion. And Logan if you can use venoms, keep all those doses for you.

As for the polymorph and the fireballs... I have a 16 in UMD, so maybe I can make use of the fireballs else Celene... (but it may be nice as I don't have much to do damage form a distance, all my spells are support for the most part). For the polymorph I don't know if anyone here can cast the spell already ? else whoever has highest UMD ?.
Celene
 player, 1356 posts
 Sorcerer 6
Wed 24 May 2017
at 12:45
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Angati you can have the fireball wand. I only asked since I assumed no one else could use it.

Polymorph is on the sorcerer list. I don't need to be high enough level to use it just have it on my list.

I can take that instead.

Kinstal Minare
 player, 48 posts
Wed 24 May 2017
at 12:47
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Ok, I will keep the ring.   Yes the cloak was going to be my number 3 request.  And if no one wants another weapon maybe the keen sickle as a backup.
Celene
 player, 1357 posts
 Sorcerer 6
Thu 25 May 2017
at 14:40
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Celene approaches both the captains after the mayhem "Should we attempt to bring their ship into port? Maybe sell it off? I have no idea what it would take to man a ship like that but if we only need to sail a short way maybe it could be possible?" she said unsure what the answer would be.
Dungeon Master
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Fri 26 May 2017
at 15:45
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Skald claims the rapier +1 to replace his non-magical rapier. Urol exclaims that the keen sickle +1 is just perfect for his size and takes that. Alohan takes the funny magical book which can be used to make origami sea animals that come to life.

Then the squabbling starts. The jade raven declare that it is unfair that the party has cut them out of the deal. The rest of the magical items are therefore quickly claimed including the potion of cure moderate wounds (Kaskus), cloak of the manta ray (Tolin), miscellaneous magic weapons and even the poison (Zan). Still, the party haven't done too bad out of it:

Celene
Cloak Headband of Charisma +4
Wand of Polymorph

Angati
Celene's old Headband of Charisma +2
(No Ring of Protection +1 from Logan since Logan didn't even up getting the +2 ring, Kinstal did)
Wand of fireball (38 charges)

Logan
Mithral shirt +3
Boots of Speed

Kinstal
+3 Logsword
Ring of Protection +2

Kassius
Boots of Elvenkind
Amulet of Constitution +2
Dungeon Master
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Fri 26 May 2017
at 16:02
Re: 3E - SWW - Part Four: Life on the Ocean Waves Part 3
Celene:
Celene approaches both the captains after the mayhem "Should we attempt to bring their ship into port? Maybe sell it off? I have no idea what it would take to man a ship like that but if we only need to sail a short way maybe it could be possible?" she said unsure what the answer would be.


Since no casualties were taken at all, it is possible to man the 'Stygian Shark' and sail it into the nearest harbour - the Thyatian port of Raven Skarp. There it is sold for 12,500 gp and added to the pool of cash. Unfortunately, it is customary for such prices to be split with all the crew down to the lowest seaman, so the party ends up not getting so much out of it.

One thing that does happen is that Alohan insists that the 'wake portal', as Vanthus called the strangely shaped figurehead at the front of the ship, is removed before the ship is sold. It doesn't seem fair to send the unsuspecting new owners off with a ship that might accidentally transport them into the Abyss, and as the native points out, maybe one day the party might need to head into the Abyss?

OOC: Each PC gets 1,000 gp each and can spend it in town. Write your cash/items on your character sheets or you loose them!

OOC: Okay, are we done here? Yes? Then on we go!

The Sea Wyvern and the Blue Nixie sail out from port and make good progress for two days. On the third day their luck ends as late that night the wind whips into a frenzy, and by dawn, the ships are caught in a full-fledged storm.

Alohan tries his best, but the ship is driven off coarse by the high winds that day and Urol throws up his hands in despair at the effort of trying to reckon their position. Thankfully the Sea Wyvern is a large enough ship that it is able to weather the stormy day without damage.

By the evening, the skies remain cloudy but the wind dies down once again. But unfortunately, the storm has had another effect in addition to getting them a little lost. The Blue Nixie is nowhere to be seen. Lavinia's standing orders in this situation is to continue to the colony of Farshore on the Isle of Dread and reunite there. So even though they have no way of knowing if Lavinia's ship made it through the storm okay, the continue onwards through the night.