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3F - SWW - Part Five: Journey's End.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 2759 posts
All Powerfull
DM
Fri 26 May 2017
at 16:09
  • msg #1

3F - SWW - Part Five: Journey's End

The grey dawn of the next day breaks, burning fitfully through the morning fog to light the sea, showing something strange about the waters below. They seem almost solid, as if the sea has formed some sort of strange skin. The air seems dead as well, and the sails hang limp, heavy with moisture from the receding fog.

Finally the mist begins to clear, and what is unveiled is not the gently rolling vista of the sea but a wet green field of weed. The swath of dirty green stretches flatly in all directions. To the stern, it extends for perhaps a half mile, beyond which lie the open waters of the mocking sea. In all other directions, the weed extends to the horizon. Trapped within its vice are dozens of other long-dead ships, their hulls protruding from the Sargasso at odd angles, masts askew, sails hanging in tatters. Just within view are three vessels that look in slightly better condition than the others.

Perhaps most unnerving, however, is neither the sight nor smell of so much sun-baked seaweed. It is the unnatural silence, for the thick choking green as robbed the Sea Wyvern of even the strangely comforting sound of water lapping against her hull. It is not a healthy silence. It is the silence of a graveyard.

The silence of their journey's end.
Dungeon Master
GM, 2760 posts
All Powerfull
DM
Fri 26 May 2017
at 16:10
  • msg #2

3F - SWW - Part Five: Journey's End

Journey Hazards List
Pirates                           [X]
Sharks                            [X]
Severe Storms                     [X]
Sargasso Sea / Journey's End      [X]
Thunder Lizards                   [?]
Dragon Turtles                    [ ]
Volcanoes                         [ ]
Horrific Monsters                 [X]

Hazards Encountered to date: 5 or possibly 6 of 8


OOC: Do savage thunder lizards count?
Celene
player, 1358 posts
Sorcerer 6
Fri 26 May 2017
at 16:15
  • msg #3

3F - SWW - Part Five: Journey's End

Celene looked out over the swath of destroyed ships and frowned. "Sunken ships aside this Sargasso Sea seems rather harmless. Unless of course those other boats contain numbers of undead sailors." she said to whoever would listen. "Does anyone have a spy glass?" she calls wondering if they'd be able to make anything out on the nearest ship.
Urol Forol
NPC, 70 posts
38/38 HP
Fri 26 May 2017
at 16:19
  • msg #4

3F - SWW - Part Five: Journey's End

Urol reaches deep down into his pants and then proudly produces a compact cylinder.

"See Celene," he says enthusiastically as he shows her its operation. "It extends really long. Like this... Whoops!" The end falls off it. "You need to be careful with that thing. It's getting a bit old."
Celene
player, 1359 posts
Sorcerer 6
Fri 26 May 2017
at 16:25
  • msg #5

3F - SWW - Part Five: Journey's End

Celene watches the old gnome reach into his pants and is relieved when he only retrieves a cylinder "Well if that isn't a straight line. I don't know what is..." she mumbled. Before extending the glass and peering through it at the ships beyond.

11:25, Today: Celene rolled 7 using 1d20+3.  Perception.

Performance anxiety. :(

Dungeon Master
GM, 2761 posts
All Powerfull
DM
Fri 26 May 2017
at 19:34
  • msg #6

3F - SWW - Part Five: Journey's End

Celene spends a couple of minutes examining each of the three vessels with the spyglass. It seems that all of them have been trapped in the Sargasso sea for some time, judging by the poor condition they are in. Masts have snapped, boards are rotten and over everything there are creepers growing. That said, at least they still have intact hulls, which is more than any of the other nearby remains have.

Anyway, there are no hints of sailors: undead, savage or normal on any of the ships.
Kinstal Minare
player, 49 posts
Fri 26 May 2017
at 21:58
  • msg #7

3F - SWW - Part Five: Journey's End

During the last few days Kinstal had gotten up and practiced with his new weapon,  wanting to get comfortable with it before he next needed to use it.

This morning he got up and upon coming hip on the deck he was glad he had been practicing.   Looking out over the sea of green he got any uneasy feeling.

Seeing Celene and Urol, Kinstal walked over to see if they could see anything on the other ships.
Angati
PC, 895 posts
Oracle 6
Time does bend
Tue 30 May 2017
at 07:26
  • msg #8

3F - SWW - Part Five: Journey's End

"Isn't there any way that we can go around this sargasso sea ?" said Angati looking quite nervous as her sister was almost pulling her hair out in front of her.

"Some time ago... upon looking at one painting done by late Vanthus girlfriend... the one that died pregnant... I forget her name damn... anyway... I saw myself dying horribly just in the middle of this very same sea... it was quite vivid, and I didn't like it in the least. So... if there is any way around it... and given what we have seen with regards to dreams...  I'd avoid it."
Celene
player, 1360 posts
Sorcerer 6
Tue 30 May 2017
at 11:09
  • msg #9

3F - SWW - Part Five: Journey's End

"I think the time to avoid it passed." Celene said as she looked for an opinion from Alohan and the crew. "We need to learn what we can about these weeds in the ocean. The key to our survival might lie with them."

<orange>Are there any knowledge checks to be made? If so I would think the best bet would be to use Angati's fortune to get two shots at it taking the better die roll.</coral>
Dungeon Master
GM, 2762 posts
All Powerfull
DM
Tue 30 May 2017
at 15:43
  • msg #10

3F - SWW - Part Five: Journey's End

Angati:
"Isn't there any way that we can go around this sargasso sea ?" said Angati looking quite nervous as her sister was almost pulling her hair out in front of her.


Celene:
"I think the time to avoid it passed." Celene said as she looked for an opinion from Alohan and the crew. "We need to learn what we can about these weeds in the ocean. The key to our survival might lie with them."

Are there any knowledge checks to be made? If so I would think the best bet would be to use Angati's fortune to get two shots at it taking the better die roll. 


The party scour the horizon. North of them is a seemingly never-ending mat of undulating green seaweed, but south of them, about half a mile away, they can see the open sea.

OOC: Skill checks? Yes, the module states that the following checks would be useful: knowledge (nature), profession (sailor) or bardic knowledge.

Alohan (firmly back in NPC mode) scowls at the thick weed. "Der be only one way of finding out. We be cutting de Sea Wyvern free." He starts organising the crew to get down to the weed to see what can be done.

Angati:
"Some time ago... upon looking at one painting done by late Vanthus girlfriend... the one that died pregnant... I forget her name damn... anyway... I saw myself dying horribly just in the middle of this very same sea... it was quite vivid, and I didn't like it in the least. So... if there is any way around it... and given what we have seen with regards to dreams...  I'd avoid it."


"Dat be Brissa Santos you be dinking of Angati. She be a good girl underneath, I be dinking, but she be falling in with dat bad Vanthus." The native shakes his head sadly remembering how Brissa finished her dates. Mutated into a monstrousity and put out of her misery in the caverns under Kraken's Cove. "But you should not be dinking of her paintings. Dat not mean much - but we be sailing around for sure."

OOC: Giving Kassius a chance to make a nature skill check.
Kassius
player, 595 posts
Hunter 4
Tue 30 May 2017
at 22:39
  • msg #11

3F - SWW - Part Five: Journey's End

Kassius looks out at the strange weed, trying to think where he's seen this before.

18:37, Today: Kassius rolled 24 using 1d20+6.  knowledge (nature).
Hah!

Dungeon Master
GM, 2763 posts
All Powerfull
DM
Wed 31 May 2017
at 06:39
  • msg #12

3F - SWW - Part Five: Journey's End

Oh yes, Kassius has heard of 'Journey's End' alright... His father had read stories to him about it out of 'The Little Barbarian's Big Book of Tales', and this story in particular had always freaked Kassius out.

On the surface, their situation wasn't so dire. This swath of seaweed is a sargasso, a treacherous patch of vegetation pulled free by storms only to collect in regions of the sea that wind and currents seem to fear. A patch a mile across would be very unusual, and this patch stretched into the murky horizon...

...because this particular patch was the infamous 'Journey's End'. The bedtime stories he'd been told by his father spoke of a living island that appeared from the mists after storms. This terrible lands was said to have a black soul at its center that fueled the hunger of the children rumoured to live within its green embrace.

He could still hear his father reading the story aloud in in hushed tones.  The old barbarian had told the story of a land that was able to crush ships within its grip. The story told of children... awful creatures formed of the weed itself. The story said that they rose by night to slake their hunger upon any their green mother has caught in her grasp.

Kassius always had nightmares after that particular bedtime story had been read to him.

OOC: Cool! So, who is going down onto the surface of the weed to help Captain Alohan and his crew to try and free the ship? It looks like the weed is thick enough to actually walk on, so you probably won't get wet... much. The time is now 08:00.
Celene
player, 1361 posts
Sorcerer 6
Wed 31 May 2017
at 11:33
  • msg #13

3F - SWW - Part Five: Journey's End

Celene finds a way down to the morass of green vegetation "I can't just wait here to die..." she says as she disappears over the side of the boat.
Dungeon Master
GM, 2764 posts
All Powerfull
DM
Wed 31 May 2017
at 12:19
  • msg #14

3F - SWW - Part Five: Journey's End

Celene summons up her courage and then climbs over the edge with Alohan and the rest of the Sea Wyvern's crew, down the rope ladder. She glances over her shoulder as she descends and  takes in the view again. There are many remains of wrecks spread here and there, trapped in the middle of the weed. But there are only three substantial hulls visible.


Sea Wyvern = X. The letters A, B & C are the three mostly intact ships/wrecks that are visible. Scale is... I don't know. It will take about two hours to walk to one of the ships due to the difficult terrain.


OOC: Okay, Celene goes, Angati stays on board. I will give the rest of you 24 hrs to respond and then roll to see what your character does if you haven't answered. 50:50 chance of staying onboard or helping out.

Just so you get the right idea, it is not like you'll be going more than a couple of yards from the ship... You are just cutting the weed right behind the Sea Wyvern and then trying to tow it back into the open water.
Logan
player, 820 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Wed 31 May 2017
at 18:19
  • msg #15

3F - SWW - Part Five: Journey's End

Logan swishes his swords through the air a few times, as if testing them out, then straps them on his back and joins Celene and Alohan in their attempts to free the boat.
Angati
PC, 897 posts
Oracle 6
Time does bend
Thu 1 Jun 2017
at 07:02
  • msg #16

3F - SWW - Part Five: Journey's End

quote:
Just so you get the right idea, it is not like you'll be going more than a couple of yards from the ship... You are just cutting the weed right behind the Sea Wyvern and then trying to tow it back into the open water.

I had understood we were going to explore those ships...

Angati sighed, it was probably pride that moved her over with Celene to help on the weeding process more than anything else. She tried to find some comfort on thinking that if worse came to worst, she always had the manta ray cloak on her.
Kinstal Minare
player, 50 posts
Thu 1 Jun 2017
at 11:11
  • msg #17

3F - SWW - Part Five: Journey's End

 Kinstal looked down at the carpet of green covering the ocean.  Sure it looked strong enough but he would definitely need to remove his armor before going down there.   If they needed more help he would go remove his armor, but for now he would stand guard on the ship.
Dungeon Master
GM, 2765 posts
All Powerfull
DM
Thu 1 Jun 2017
at 19:47
  • msg #18

3F - SWW - Part Five: Journey's End

Celene, Angati, Logan & Alohan go down to their deaths to cut the seaweed, while Kassius, Kibeti and Kinstal stay on board to cover them.
Dungeon Master
GM, 2768 posts
All Powerfull
DM
Fri 2 Jun 2017
at 11:02
  • msg #19

Re: 3F - SWW - Part Five: Journey's End

Angati:
I had understood we were going to explore those ships...


OOC: Well, the fact that I described those three ships and even made a map to their location does suggest that you'll end up exploring them at some point. But you have to try the logical thing first and attempt to cut the ship free. Who knows, maybe it will work? :D :D
Dungeon Master
GM, 2769 posts
All Powerfull
DM
Fri 2 Jun 2017
at 20:27
  • msg #20

Re: 3F - SWW - Part Five: Journey's End

Half the party joins the crew in climbing down to the surface of the weed. The Sargasso is soft and gives way a little underfoot so that every step is a wet slodging affair (it is all 'difficult terrain' and costs double to move in) but is at least thick enough to support their weight...

... in fact it is so thick that cutting through it to free the ship is a nightmare. The tangled weed is about 10' thick on average and doesn't just consist of the rubbery seaweed fronds that are nearly impossible to cut through. Mixed up with it is all sorts of flotsam that must have been floating around the sea... tree trunks, dead marine life ranging from small fish, to rotting seal carcasses, bits of torn up ships... all mixed up together into a putrid rotting morass. When they start cutting through the sulphur smell from the weed threatens to make them sick at times.

So the work is very slow and very difficult under the hot tropical sun. After several hours they have moved the shop only a couple of dozen yards and then Urol, who is still up on deck, makes a terrible recovery. The edge of the Sargasso closest to them is growing, actually growing fast enough that it will be difficult to outrun the rate at which they can cut. Urol shakes his head in amazement and declares that there is no way that this can be natural.

Alohan spurs his crew to redouble their efforts and they work their asses off. But it is no good. As the sun begins to sink beneath the horizon the Sea Wyvern is no closer to the edge of the Sargasso than it was at sun up.

Then one of the crew on deck calls out in alarm. Shapes are stirring in the distant green, and the mist rises once again, the party begins to see the shape of horror rising from the weeds. Plant like monsters that are vaguely humanoid swell up from the seaweed like shoots pushing up from the soil.

Suddenly those still trying to free the ship feel green roots shooting across their feet and climbing up their legs. The slippery weed underneath them ships as some of these creatures... vine horrors... begin to form right under them!

OOC: Initial placement decided randomly by the dice roller

Sailor #1 is entangled and begins to be pulled down into the green weed. Celene calls out in alarm at the sight but has no time to do anything else as shoots also appear around her ankles <GRAPPLED>. Logan and sailor #4 are likewise entrapped (grappled).

Alohan kicks free of the roots trying to entangle him scornfully. "Get back on de boat!" he screams as he moves towards sailor #1. "You not be taking dat man!" he screams as he starts frothing at the mouth. He ignores the second horror that appears on his side and slams its seaweedy fists into him (5 hp), and runs to help his sailor.

Celene is well and truly stuck fast and can only watch in horror as creature rises up out of the weed in front of her. She gets a good look at it... seaweed bundled together in a humanoid shape and then closes her eyes as the faceless monsters balls up its fists and raises them above its head... the blows shake her body (11 hp).

Sailor #3 remains free, but is pummelled by the next attack (13 hp).

Logan can't avoid the creature that appears in front of him (19 hp).

Angati is able to escape the first grapple attack, but her jaw drops as no less than FOUR more of the creatures rise up to surround her. Flat-footed, she doesn't have time to dodge but her armour proves its worth again - the creatures' fists rain down on her but somehow she manages to only be hit twice - but they are solid hits (13 hp).

<END OF ENEMIES' ROUND ONE>

HIT POINTS & MISFORTUNE
The Party & Allies
Kinstal AC:23/T14/F21 HP: 78/78 <MF NOT USED>
Angati  AC:22/T13/F20 HP: 43/56 <MF NOT USED>
Logan   AC:21/T16/F16 HP: 20/39 <MF NOT USED> <GRAPPLED>
Celene  AC:10/T10/F10 HP: 18/29 <MF NOT USED> <GRAPPLED>
Kassius AC:19/T15/F14 HP: 37/37 <MF NOT USED>
Kibeti  AC:21/T14/F17 HP: 42/42 <MF NOT USED>
Omi     AC:14/T14/F12 HP: 28/28 <MF NOT USED>

Alohan  AC:21/T20/F16 HP: 47/52 +12 RAGE_HP <MF NOT USED>
Skald   AC:17/T13/F14 HP: 20/20 <MF NOT USED>
Amella  AC:16/T13/F16 HP: 20/20 <MF NOT USED>
Avner   AC:17/T14/F15 HP: 20/20 <MF NOT USED>

Vine Horror AC:19/T13/F16 HP: 42

(De-)Buffs
Whole Party
None
Kinstal
None
Angati
None
Logan
None
Kassius
None
Kibeti
None
Celene
None
Omi
None


<START OF PLAYERS' ROUND ONE>


Battle map
Dungeon Master
GM, 2770 posts
All Powerfull
DM
Fri 2 Jun 2017
at 20:28
  • msg #21

Re: 3F - SWW - Part Five: Journey's End


Artist's impression of what it looks like. Hmm... scary.
Kassius
player, 596 posts
Hunter 4
Fri 2 Jun 2017
at 20:38
  • msg #22

Re: 3F - SWW - Part Five: Journey's End

Kassius and Kibeti share a quick conversation, and then spring into action. Kassius tugs on his magic to further enhance the cat's strength, then draws his bow, reaching for an arrow.
Kibeti leaps off the boat and moves towards the closest vine horror. He struggles to get his footing amidst the strange weeds, and his bite goes wide.



Kassius

HP: 37/37 AC 19 (FF=14, Touch=15),
Move Action: Draw Bow
Standard Action: Cast Vine Strike on Kibeti
Swift Action: Animal Focus
Saves+8/+11(+12)/+6
Spells Slots: 1st: 4/5; 2nd: 4/4;  Animal Focus Minutes Left: 5/6, Door Sight 6/6
Current Buffs: Animal Focus (Tiger)

Kibeti
16:37, Today: Kibeti rolled 8,11 using 1d20+7,2d6+3.  attack, damage.
Move Action: Move to H5
Standard Action: Attack 1 (miss)

HP: 42/42 AC 19( (FF=17,Touch=14), Saves+7/+9/+6
Current Animal Focus: bull(+2 str)
Current Buffs: Vine Strike

Angati
PC, 900 posts
Oracle 6
Time does bend
Mon 5 Jun 2017
at 06:56
  • msg #23

Re: 3F - SWW - Part Five: Journey's End

'Damn is this how I go?' thought Angati filled with sadness rather than right out fear. The sight was depressing indeed, the soggy creatures were damn right terrifying there in the middle of the green ocean, but as fate, it was quite sad.

'Ok, time to think hard... let's see if I can get these guys not to hit me... but what to do first ?' she took a defensive stance, concentrating on time bending, and once she sensed it was in place, her shape becoming blurry, she pushed her way towards Logan


HP: 43/56 |  AC: 2224 | CMD : 15 | Saves: 4/4/5
Free : step 8E | Swft : | Move : F13 | Stnd :  Time Flicker


Special Notes:
      (De)Buffs :  Blur 20% Miss chance.
     Conditions :
      L1 Spells : 7+1/7+1 CLW, Ill Omen, Protect from evil, Obscurring Mist, Divine Favor, Summon Monster ,Sanctuary, Liberating command
      L2 Spells : 4+1/4+1 Oracles Burden, Cure Moderate Wounds, Spiritual Weapon, Restoration Lesser, Instrument of Agony
      L3 Spells: 4+1/4+1 Cure Serious Wounds, Bestow curse, Summon monster III
      Abilities : Misfortune, Fortune, Starlight Agility (dodge), Time Flicker (3/3 minutes blur),Temporal Celerity

Celene
player, 1363 posts
Sorcerer 6
Mon 5 Jun 2017
at 11:57
  • msg #24

Re: 3F - SWW - Part Five: Journey's End

Celene cries out as she is grabbed by the vine creatures. She struggles to cast a spell. Waves of entropy radiate from Celene and catch the vine creatures between her and Logan in their wake.


Free :  | Swft :  | Move : None | Stnd: Cast Slow | Full :

Vine Horrors 4,5,6,7,8 and 9 need a DC 19 will save or be slowed

http://paizo.com/pathfinderRPG...pells/slow.html#slow

Attempting two concentration checks one to be able to cast at all due to being grappled. Then a second cast defensively.

06:45, Today: Celene rolled 31 using 1d20+12.  Concentration DC 13+CMB of enemy (20?).

06:45, Today: Celene rolled 29 using 1d20+12.  Cast defensively DC 21.


HP: 18/29 |  AC: 10/10/10  | CMD : 10 | Saves: +4/+4/+9
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Dancing Lights, Daze (DC16), Detect Poison, Drench, Flame Burst,
                  Light, Mage Hand, Message,

       - 1/day  : Detect Magic, Light, Prestidigitation
      L1 Spells :
       - 10/10  : Burning Disarm (DC 17), Burning Hands (DC 17),
                  Charm person (DC 18), Enlarge Person, Grease (DC 19), Hydraulic Push,
                  Mage Armor, Magic Missile, Summon Monster I, Vanish

      L2 Spells :
       - 7/7    : Create Pit (DC 20), Glitterdust (DC 20), Scorching Ray,
                  Summon Monster II

      L3 Spells :
       - 3/4    : Slow (DC 19)

      Abilities : Flame lance (8/8), Wand of Magic Missile (41),
                  Wand of Alter Self (24), Wand of Cure Light Wounds (50)

Dungeon Master
GM, 2772 posts
All Powerfull
DM
Mon 5 Jun 2017
at 17:15
  • msg #25

Re: 3F - SWW - Part Five: Journey's End

Kassius enhances his animal companion and then sends it down into the weeds below, but the cat misses with its first bite.

Angati concentrates, and then starts flickering through time. She pulls her shield over her head and starts slogging back to the ship, causing A LOT of AoO's. But again her armour protects her from the worst of it, and only one creature manages to slip a first under her guard (10 hp).

OOC: Using the time flicker is a supernatural ability which does not trigger an AoO... well, she triggered them all in the end anyway. I checked for the time flicker miss chance but no luck.

Celene really shows off the combat experience she has gained since her sheltered days in the template. She manages to launch a spell both while grappled and without triggering her other nearby opponent. She is rewarded with a very successful spell - all six of the creatures targeted are slowed.

Alohan leaps over to sailor #1 (triggers AoO's and I rolled for all that previously) and starts chopping at the weeds pulling the other man down. He lands a series of impressive blows and is able to cut through the fronds grappling the sailor despite his weapon not being very appropriate for the job (9 hp after DR).

OOC: So these things have DR 5/magic and slashing, but if you do 8 hp damage to one of them who is grappling somebody then it is assumed that you have cut through the specific fronds performing the grapple and the victim is freed!

The warrior native turns to Celene. "Hang on little Celene, I am coming drough des dings!"

Skald and Urol arrive on deck, and the bosom begins to to unsling his compound bow, but the gnome hesitates to gawk open mouthed at the scene. "This is increadible!" gasps the naturalist in awe. "These... these must be an entirely new genus!" Urol looks out over the unfolding combat and tries to work out who is in the best position to act.

"Celene... oh, Celene!" he screams out across the sea-weedy muck. The gnome realizes that he may have to yell a bit louder since the sorceress is in the process of being pulled down into the sea-weed by one of the vine horrors, and has both ears covered in weed. "CELENE! GET. A. SAMPLE!" he finally bellows so loudly that he goes red in the face.

"Get your fancy crossbow out you old coot!" shouts Skald as he beginning to take aim. "This ain't no time for your plant fetish!"

OOC: They'll be available for combat next round.

OOC: That leaves Logan/John - who is out of town and Kinstal... I'll give Kinstal another 24 hours since it has mostly been weekend.
Celene
player, 1364 posts
Sorcerer 6
Mon 5 Jun 2017
at 17:44
  • msg #26

Re: 3F - SWW - Part Five: Journey's End

<MIDDLE OF PLAYERS' ROUND ONE>

 HIT POINTS & MISFORTUNE
 The Party & Allies
 Kinstal  AC:23/T14/F21 HP: 78/78       <MF NOT USED>
 Angati   AC:22/T13/F20 HP: 33/56       <MF NOT USED>
 Logan    AC:21/T16/F16 HP: 20/39       <MF NOT USED> <GRAPPLED>
 Celene   AC:10/T10/F10 HP: 18/29       <MF NOT USED> <GRAPPLED>
 Kassius  AC:19/T15/F14 HP: 37/37       <MF NOT USED>
 Kibeti   AC:21/T14/F17 HP: 42/42       <MF NOT USED>
 Omi      AC:14/T14/F12 HP: 28/28       <MF NOT USED>

 Alohan   AC:21/T20/F16 HP: 47/52       <MF NOT USED> <+12 RAGE_HP>
 Skald    AC:17/T13/F14 HP: 20/20       <MF NOT USED>
 Amella   AC:16/T13/F16 HP: 20/20       <MF NOT USED>
 Avner    AC:17/T14/F15 HP: 20/20       <MF NOT USED>

 Sailor 1 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 2 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 3 AC:15/T12/F13 HP: -2/11       <MF NOT USED> <DYING DC 12>
 Sailor 4 AC:15/T12/F13 HP: 11/11       <MF NOT USED> <GRAPPLED>

 Enemies of the glorious PC's
 Vine Horror 1  AC:19/T13/F16 HP: 33/42 <MF NOT USED>
 Vine Horror 2  AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 3  AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 4  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 5  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 6  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 7  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 8  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 9  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 10 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 11 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 12 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 13 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 14 AC:19/T13/F16 HP: 42/42 <MF NOT USED>

 
(De-)Buffs
 Whole Party
 None
 Kinstal
 None
 Angati
 None
 Logan
 None
 Kassius
 None
 Kibeti
 None
 Celene
 None
 Omi
 None


 <MIDDLE OF PLAYERS' ROUND ONE>
This message was last edited by the player at 18:32, Mon 05 June 2017.
Kinstal Minare
player, 52 posts
Mon 5 Jun 2017
at 23:47
  • msg #27

Re: 3F - SWW - Part Five: Journey's End

As Kinstal watches the horde of seaweed creatures rise from the morass, he realizes he must take action.  He sees his comrades getting wrapped up and pulled under and instinct kicks in and Kinstal runs to one the rope ladders that the crew would have climbed down on.  Leaping over the railing Kinstal rushes down as quickly a possible.



____________________________________________________________


HP: 78/78            AC: 25/16/23    CMD:23/21fl  SAVES: +9/+3/+2
          AC: w/longbow: 20/12/18
Dmg Reduction  3/-

Active Abilities:

    Bodyguard

Abilities: PA: -2/+4
           Greater Overrun
           Combat Reflexes(2 AoO)
           Mobility
           Bodyguard  : Aid another AC

Dungeon Master
GM, 2774 posts
All Powerfull
DM
Tue 6 Jun 2017
at 17:55
  • msg #28

Re: 3F - SWW - Part Five: Journey's End

Kinstal gets the rope ladder lowered and then jumps down into the weeds himself. Seeing that Alohan has the rescue of sailor #1 under control, he moves as fast as he can towards Celene.

Logan stands his ground and strikes out with his rapier and short sword. He hits with both but does nearly no damage (1 hp onto #8). His piercing weapons are nearly ineffective against these creatures. He yells out that he is going to risk a run for the ship.


OOC: Logan was grappled so I better redo this.

20:12, Today: Dungeon Master rolled 26 using 1d20+14.  Logan escape artist.

Logan conducts a series of manevours that catches the horror vine short and manages to escape from the grapple.

Sailor #1 screams in terror event as Alohan is cutting the weeds of him. The man darts between the native's legs and then scrambles up the rope ladder (very thoughtful of you there Kinstal!).

Sailor #3 succumbs to the terrible weeds and is dragged into the Sargasso (reached negative hp equal to his constitution).

Sailor #2 curses, realises that he has little chance fighting against these things and breaks away towards the ship (withdraw). He makes it back onto the deck.

Sailor #4 tries to break out of the clutches of the vines horrors surrounding him but fails.

START OF ROUND TWO - VINE HORRORS' TURN

Vine horror #1 attacks Kibeti and misses twice (just).

Vine horrors #2 & #3 move to intercept Kinstal (they don't seem effected by the difficult terrain at all) but both miss.

Vine horror #4 (slowed) maintains its grapple on Celene and tries to pin her - it succeeds and the sorceress is one step closer to her watery grave (gains pinned condition).

Vine horror #5 (slowed) does not stop whipping her across the back as she goes down (5 hp damage).

Vine horrors #6 (slowed), #7 (slowed), #9 (slowed), #11, #12 & #14 go after Angati. If she didn't know better she would've guess that they were specially going after her...

The first plant-man (VH6) trips her as she tries to run through the muck, and her heavy armour means she is unable to avoid him (grappled - time flicker no good again). The oracle disappears under the wave of curled up green fists that are landing on her, but covers up well (only two hits, 18 hp, no luck with the time flicker).

Sailor #4 screams for mercy but the plant-men never give him a chance. One of them holds him down in the grapple while the others bludgeon him to death. The man is quickly turned into a messy red pulp and then sinks into the weed.

Logan gets off easy since the weed seems intend on wailing on Angati (one hit for 6 hp).


ROUND TWO - START OF PLAYERS' TURN
This message was last edited by the GM at 18:13, Tue 06 June 2017.
Dungeon Master
GM, 2775 posts
All Powerfull
DM
Tue 6 Jun 2017
at 18:06
  • msg #29

Re: 3F - SWW - Part Five: Journey's End


Dungeon Master
GM, 2776 posts
All Powerfull
DM
Tue 6 Jun 2017
at 18:10
  • msg #30

Re: 3F - SWW - Part Five: Journey's End

Logan lowers his weapons as he goes on the defensive and starts pushing through the weeds via the only route - to the north-west. The plant men don't let him go easily.... (AoO from 6, 8 & 9)

...but the rogue ducks and weaves and manages to get past them (up to D7 using a withdraw - is that right?).

He shouts out for Angati to follow him.
This message was last edited by the GM at 18:10, Tue 06 June 2017.
Celene
player, 1367 posts
Sorcerer 6
Tue 6 Jun 2017
at 18:21
  • msg #31

Re: 3F - SWW - Part Five: Journey's End

<START OF PLAYERS' ROUND TWO>

 HIT POINTS & MISFORTUNE
 The Party & Allies
 Kinstal  AC:23/T14/F21 HP: 78/78       <MF NOT USED>
 Angati   AC:22/T13/F20 HP: 15/56       <MF NOT USED> <GRAPPLED>
 Logan    AC:21/T16/F16 HP: 14/39       <MF NOT USED>
 Celene   AC:10/T10/F10 HP: 13/29       <MF NOT USED> <GRAPPLED><PINNED>
 Kassius  AC:19/T15/F14 HP: 37/37       <MF NOT USED>
 Kibeti   AC:21/T14/F17 HP: 42/42       <MF NOT USED>
 Omi      AC:14/T14/F12 HP: 28/28       <MF NOT USED>

 Alohan   AC:21/T20/F16 HP: 47/52       <MF NOT USED> <+12 RAGE_HP>
 Skald    AC:17/T13/F14 HP: 20/20       <MF NOT USED>
 Amella   AC:16/T13/F16 HP: 20/20       <MF NOT USED>
 Avner    AC:17/T14/F15 HP: 20/20       <MF NOT USED>

 Sailor 1 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 2 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 3 AC:15/T12/F13 HP: -12/11      <MF NOT USED> <DEAD>
 Sailor 4 AC:15/T12/F13 HP: -12/11      <MF NOT USED> <DEAD>

 Enemies of the glorious PC's
 Vine Horror 1  AC:19/T13/F16 HP: 33/42 <MF NOT USED>
 Vine Horror 2  AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 3  AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 4  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 5  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 6  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 7  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 8  AC:18/T12/F15 HP: 41/42 <MF NOT USED> <SLOWED>
 Vine Horror 9  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 10 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 11 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 12 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 13 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 14 AC:19/T13/F16 HP: 42/42 <MF NOT USED>

 
(De-)Buffs
 Whole Party
 None
 Kinstal
 None
 Angati
 None
 Logan
 None
 Kassius
 None
 Kibeti
 None
 Celene
 None
 Omi
 None


 <START OF PLAYERS' ROUND TWO>
Angati
PC, 901 posts
Oracle 6
Time does bend
Wed 7 Jun 2017
at 10:15
  • msg #32

Re: 3F - SWW - Part Five: Journey's End

Angati felt fear tightening it's grip on her, she felt its suffocating presence in the form of a terrible déjà vu that threatened to rend her helpless... That wouldn't do. She had to first liberate herself. Conjuring the spell almost by instinct, she managed to wriggle free of her assailants.

Then, pulling forces out of nowhere, she continued moving towards the ship.


HP: 22/56 |  AC: 2224 | CMD : 15 | Saves: 4/4/5
Free : Liberating Command| Swft : | Move : further | Stnd : Escape grapple
The idea is to continue closing up to the boat, as movement is too difficult, all distance she can advance is less distance to allow for the rescuers to come to her.
Cant really use the wand while grappled and all, I need a free action to see what I do... I was thinking Sanctuary would be good too.

11:09, Today: Angati rolled 25 using 1d20+15.  Escape Artist.

Special Notes:
      (De)Buffs :  Blur 20% Miss chance.
     Conditions :
      L1 Spells : 6+1/7+1 CLW, Ill Omen, Protect from evil, Obscurring Mist, Divine Favor, Summon Monster ,Sanctuary, Liberating command
      L2 Spells : 4+1/4+1 Oracles Burden, Cure Moderate Wounds, Spiritual Weapon, Restoration Lesser, Instrument of Agony
      L3 Spells: 4+1/4+1 Cure Serious Wounds, Bestow curse, Summon monster III
      Abilities : Misfortune, Fortune, Starlight Agility (dodge), Time Flicker (3/3 minutes blur),Temporal Celerity

Celene
player, 1368 posts
Sorcerer 6
Wed 7 Jun 2017
at 12:24
  • msg #33

Re: 3F - SWW - Part Five: Journey's End

Celene had been prepared to die as soon as she was grabbed. That didn't mean she was going out without a fight. She bucked and heaved with all her might trying to break through the vines that bound her.


Free :  | Swft :  | Move : None | Stnd: Attempt Escape | Full :

07:22, Today: Celene rolled 18 using 1d20+2.  Escape Pin.


HP: 13/29 |  AC: 10/10/10  | CMD : 10 | Saves: +4/+4/+9
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Dancing Lights, Daze (DC16), Detect Poison, Drench, Flame Burst,
                  Light, Mage Hand, Message,

       - 1/day  : Detect Magic, Light, Prestidigitation
      L1 Spells :
       - 10/10  : Burning Disarm (DC 17), Burning Hands (DC 17),
                  Charm person (DC 18), Enlarge Person, Grease (DC 19), Hydraulic Push,
                  Mage Armor, Magic Missile, Summon Monster I, Vanish

      L2 Spells :
       - 7/7    : Create Pit (DC 20), Glitterdust (DC 20), Scorching Ray,
                  Summon Monster II

      L3 Spells :
       - 3/4    : Slow (DC 19)

      Abilities : Flame lance (9/9), Wand of Magic Missile (41),
                  Wand of Alter Self (24), Wand of Cure Light Wounds (50)

Kassius
player, 597 posts
Hunter 4
Thu 8 Jun 2017
at 00:36
  • msg #34

Re: 3F - SWW - Part Five: Journey's End

Kassius enhances his bow, while Kibeti attacks the foe ineffectively.



Kassius

HP: 37/37 AC 19 (FF=14, Touch=15),
Standard Action: Cast Gravity Bow
Saves+8/+11(+12)/+6
Spells Slots: 1st: 3/5; 2nd: 4/4;  Animal Focus Minutes Left: 5/6, Door Sight 6/6
Current Buffs: Animal Focus (Tiger)

Kibeti
20:34, Today: Kibeti rolled 14,12,17,13,14,13 using 1d20+5,1d20+5,1d20+5,2d6+7,2d6+7,2d6+7.  Full attack (bite/claw/claw), damage.
Full Round Action: Attack 1 (all miss)

HP: 42/42 AC 19( (FF=17,Touch=14), Saves+7/+9/+6
Current Animal Focus: bull(+2 str)
Current Buffs: Vine Strike

Kinstal Minare
player, 53 posts
Thu 8 Jun 2017
at 01:42
  • msg #35

Re: 3F - SWW - Part Five: Journey's End

Seeing Celene being dragged down to certain doom, Kinstal decides to test out his new sword on Vine Horror 4.  Shouting a fearsome battle cry Kinstal attempts to Overrun #4.

21:37, Today: Kinstal Minare rolled 20 using 1d20+13.  Overrun #4.

If knocked prone AOO:
21:41, Today: Kinstal Minare rolled 11 using 1d8+6.
21:40, Today: Kinstal Minare rolled 15 using 1d20+12.  attack if #4 knocked down.


____________________________________________________________


HP: 78/78            AC: 25/16/23    CMD:23/21fl  SAVES: +9/+3/+2
          AC: w/longbow: 20/12/18
Dmg Reduction  3/-

Active Abilities:

    Bodyguard

Abilities: PA: -2/+4
           Greater Overrun
           Combat Reflexes(2 AoO)
           Mobility
           Bodyguard  : Aid another AC

Dungeon Master
GM, 2777 posts
All Powerfull
DM
Fri 9 Jun 2017
at 13:31
  • msg #36

Re: 3F - SWW - Part Five: Journey's End

With assistance from her magic, Angati manages to break free of the vine horror... but she climbs to her feet to find herself surrounded by the terrible creatures.

By some miracle, Celene actually managers to break free of her entanglement. She escapes from the grapple... And VH#4 jumps straight back on top of her.

Kassius casts his spell and Kibeti misses again and again.

Kinstal roars and tries to charge VH#4 in the hope of taking some of the pressure off Celene... but he has forgotten how difficult it is to move through the muck. (You can't charge in difficult terrain and all the seaweed is difficult terrain). Instead he ends up sloshing through to VH#4, ignoring the clumsy attacks from VH#2 & VH#3 as he moves past them (AoO miss) and attacking VH#4 normally... he misses.

Logan halts in his flight and sees that Celene is in trouble. He moves to F10 and also attacks VH#4. He takes the opportunity to sneak attack it while it is busy trying to regrapple Celene (flanking) but misses.

Urol grabs a flask from his belt, adds a drop of reactant and then lobs the bubbling brew at the nearest enemy (VH#2). It is a perfect hit and in addition to it blowing a good chuck of seaweed off (14 hp), the creature is frozen and starts moving sluggishly (VH#2 is staggered). The alchemist shakes his head sadly. "Such a shame," he mutters.

Skald curses as he sees how little effect the rapiers of his friends are having. He drops his bow, draws his scimatar and leaps down onto the seaweed below (G5), almost landing on one of the creatures (VH#2). His leap is elegant but he misses by a mile.

Alohan bellows and continues cutting through VH1 - he inflicts great damage despite his weapon not being a smart tool for the job (18 hp after DR).

Celene:
Celene had been prepared to die as soon as she was grabbed. That didn't mean she was going out without a fight. She bucked and heaved with all her might trying to break through the vines that bound her.


OOC: Ugh. What was she doing down there anyway? When the DM asks who wants to get out and try and free the ship, the arcane caster should always be suddenly busy elsewhere. And she wouldn't have even been strong enough to help much in anycase.

OOC: Anyway, I think that is everyone.

<SEAWEED TURN>
(Map update latter).


VH1 attacks Kibeti and connects once (8 hp).

VH3 hits Kinstal even as the warrior tries to pull Celene out of the combat (9 hp). VH2 (staggered due to Urol's potion) charges Kinstal (as a full round action) but misses.

The two vine horrors attacking Celene continue - despite their staggered condition and Kinstal trying to stick his body in the way (bodyguard) it is hopeless and they both hit (13 hp).

The rest of the vine horrors surround Angati, seemingly singling her our for special attention. The oracle goes onto full defense and covers up, doing a good job of defending herself until one manages to get a lucky hit in (confirmed crit).

Angati screws up her face and draws upon her magical power to reverse the flow of time and find a better reality for herself. The first alternate reality that appears in her mind is very strange - a big hole appears in the ground beneath her and she falls into it. The hole closes over her. Not too worried, this sort of thing happens after all when you flash through random alternate realities, she flips to the next... it is the same.

In increasing panic Angati continues to flip again and again through alternate reality after alternate reality, always seeing the same thing. Eventually time runs out and she is forced to be sucked into the terrible and explainable fate that she seems to have created for herself.

A hole appears in the seaweed directly under Angati and she disappears into it. A split second later the hole closes over her and she is gone. The multitude of seaweed men around her pause for a second, looking down at where she has disappeared. Then they raise their heads to the sky and crow in triumpt, raising a terrible dissonant hissing scream. This is the first noise that they have vocalised.
Celene
player, 1370 posts
Sorcerer 6
Fri 9 Jun 2017
at 13:45
  • msg #37

Re: 3F - SWW - Part Five: Journey's End

It's a game. I want to play and not sit on the sidelines. The real question is why I don't have a broom of flying by now? :)
This message was last edited by the player at 13:46, Fri 09 June 2017.
Celene
player, 1371 posts
Sorcerer 6
Fri 9 Jun 2017
at 13:56
  • msg #38

Re: 3F - SWW - Part Five: Journey's End

<START OF PLAYERS' ROUND THREE>

 HIT POINTS & MISFORTUNE
 The Party & Allies
 Kinstal  AC:23/T14/F21 HP: 69/78       <MF NOT USED>
 Angati   AC:22/T13/F20 HP: 15/56       <MF NOT USED> <GONE?>
 Logan    AC:21/T16/F16 HP: 14/39       <MF NOT USED>
 Celene   AC:10/T10/F10 HP:  0/29       <MF NOT USED> <STAGGERED><GRAPPLED>
 Kassius  AC:19/T15/F14 HP: 37/37       <MF NOT USED>
 Kibeti   AC:21/T14/F17 HP: 34/42       <MF NOT USED>
 Omi      AC:14/T14/F12 HP: 28/28       <MF NOT USED>

 Alohan   AC:21/T20/F16 HP: 47/52       <MF NOT USED> <+12 RAGE_HP>
 Skald    AC:17/T13/F14 HP: 20/20       <MF NOT USED>
 Amella   AC:16/T13/F16 HP: 20/20       <MF NOT USED>
 Avner    AC:17/T14/F15 HP: 20/20       <MF NOT USED>

 Sailor 1 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 2 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 3 AC:15/T12/F13 HP: -12/11      <MF NOT USED> <DEAD>
 Sailor 4 AC:15/T12/F13 HP: -12/11      <MF NOT USED> <DEAD>

 Enemies of the glorious PC's
 Vine Horror 1  AC:19/T13/F16 HP: 15/42 <MF NOT USED>
 Vine Horror 2  AC:19/T13/F16 HP: 28/42 <MF NOT USED> <STAGGERED>
 Vine Horror 3  AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 4  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 5  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 6  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 7  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 8  AC:18/T12/F15 HP: 41/42 <MF NOT USED> <SLOWED>
 Vine Horror 9  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 10 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 11 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 12 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 13 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 14 AC:19/T13/F16 HP: 42/42 <MF NOT USED>

 
(De-)Buffs
 Whole Party
 None
 Kinstal
 None
 Angati
 None
 Logan
 None
 Kassius
 None
 Kibeti
 None
 Celene
 None
 Omi
 None


 <START OF PLAYERS' ROUND THREE>
Celene
player, 1372 posts
Sorcerer 6
Fri 9 Jun 2017
at 14:06
  • msg #39

Re: 3F - SWW - Part Five: Journey's End

Still within the grasp of the vine creature and nearing the point of collapse Celene has no option than to rely on her friends to save her. She reaches to her belt and draws out a slender white wand. She manages to activate the wand and heal some of her wounds.


Free :  | Swft :  | Move : Draw Wand | Stnd: Attempt to Activate Cure Light Wounds | Full :

Use Magic Device DC 20.

09:00, Today: Celene rolled 25 using 1d20+13.  UMD to activate wand.

09:05, Today: Celene rolled 6 using 1d8+1.  Healing.


HP:  6/29 |  AC: 10/10/10  | CMD : 10 | Saves: +4/+4/+9
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Dancing Lights, Daze (DC16), Detect Poison, Drench, Flame Burst,
                  Light, Mage Hand, Message,

       - 1/day  : Detect Magic, Light, Prestidigitation
      L1 Spells :
       - 10/10  : Burning Disarm (DC 17), Burning Hands (DC 17),
                  Charm person (DC 18), Enlarge Person, Grease (DC 19), Hydraulic Push,
                  Mage Armor, Magic Missile, Summon Monster I, Vanish

      L2 Spells :
       - 7/7    : Create Pit (DC 20), Glitterdust (DC 20), Scorching Ray,
                  Summon Monster II

      L3 Spells :
       - 3/4    : Slow (DC 19)

      Abilities : Flame lance (9/9), Wand of Magic Missile (41),
                  Wand of Alter Self (24), Wand of Cure Light Wounds (49)

Dungeon Master
GM, 2780 posts
All Powerfull
DM
Fri 9 Jun 2017
at 18:04
  • msg #40

Re: 3F - SWW - Part Five: Journey's End


Kassius
player, 599 posts
Hunter 4
Fri 9 Jun 2017
at 23:13
  • msg #41

Re: 3F - SWW - Part Five: Journey's End

"Frakking Hells!"Kassius curses, as Celene and Angati fall. Kassius begins firing, and Kibeti seems to fight with enhanced vigor, doing more damage. Impossibly, some of the vines on the foe actually seems to respond to the magic in Kibeti's claws, reaching up to entangle the master.



19:08, Today: Kassius rolled 25,13,14,14 using 1d20+8,1d20+8,2d6+6,2d6+6.  Rapid shot attack, damage.

Kassius

HP: 37/37 AC 19 (FF=14, Touch=15),
Full Round Action: Rapid shot vs 3, hit once for 14 magic, non-slashing damage (9 after DR?)
Saves+8/+11(+12)/+6
Spells Slots: 1st: 4/5; 2nd: 4/4;  Animal Focus Minutes Left: 5/6, Door Sight 6/6
Current Buffs: Animal Focus (Tiger)

Kibeti
19:09, Today: Kibeti rolled 23,13,21,7,9,12 using 1d20+7,1d20+7,1d20+7,2d6+3,2d6+3,2d6+3.  Full attack (bite/claw/claw), damage.
Full Round Action: Attack 1 (hit twice for 9 damage after DR, and must make two saves or be entangled)

HP: 34/42 AC 19( (FF=17,Touch=14), Saves+7/+9/+6
Current Animal Focus: bull(+2 str)
Current Buffs: Vine Strike

Dungeon Master
GM, 2782 posts
All Powerfull
DM
Sat 10 Jun 2017
at 08:02
  • msg #42

Re: 3F - SWW - Part Five: Journey's End

Kassius hits once (9 hp after DR on VH2) and Kibeti hits twice (9 hp on VH1 - I thought for a second that the cat would bypass DR because he does slashing damage with claws and bite, but then remembered that he is missing the 'magic' bit).

VH1 seems a little surprised... well, Kibeti guesses it is, it is hard to tell since the sea-weed man has no face... when little bursts of jungle growth start wriggling out between the fronds of seaweed and locking it in place (ENTANGLED).

OOC: I'm going to give Celene a chance to redo her turn if wished.
This message was last edited by the GM at 08:04, Sat 10 June 2017.
Angati
PC, 903 posts
Oracle 6
Time does bend
Sat 10 Jun 2017
at 08:37
  • msg #43

Re: 3F - SWW - Part Five: Journey's End

So.… I am afraid to ask... do I post or sumthin?
Dungeon Master
GM, 2784 posts
All Powerfull
DM
Sat 10 Jun 2017
at 08:43
  • msg #44

Re: 3F - SWW - Part Five: Journey's End

Yeah, in the private thread "Angati meets her maker" ;)
Celene
player, 1376 posts
Sorcerer 6
Sat 10 Jun 2017
at 12:21
  • msg #45

Re: 3F - SWW - Part Five: Journey's End

I needed the healing. If I can move without​ an AOO I'll move back towards the ship 30 feet.
Dungeon Master
GM, 2787 posts
All Powerfull
DM
Mon 12 Jun 2017
at 14:51
  • msg #46

Re: 3F - SWW - Part Five: Journey's End

OOC: What the hell, I am sitting here bored so I am going to process a turn. SOrry Kinstal.

Kinstal sheaths his sword, lowers his shield and then throws Celene over his shoulder. He then starts slogging out of the morass as fast as he can with her extra weight (actually, he is still the 'medium load' catagory). He grits his teeth as the inevitable attacks from the enemy come after he drops his guard. (AoO from 2,3 & 4... does 5 get an AoO on Celene from her being picked up? I guess not.) The fighter pays dearly for his bravery as the vine-men start using him like a punching bag (11 hp damage after taking his DR into account). Kinstal makes it all the way to G7.

Logan looks around at the situation. There is a wave of these monsters on their way against them and he is already bleeding heavily. He scrambles across the weed and gets to the ship.

OOC: He's not scared, but doesn't want to add to the party's load of dead or heavily wounded characters.

Skald and Alohan attack the entangled vine horror (VH#1). Skald misses but the captain sinks a heavy blow into the human and rips it apart (9 hp after DR, dead). The native bellows in rage and turns to face the next wave.

Urol throws another bomb from the collection on his waist. He aim is perfect (nat 20) and actually lodged into the mid drift of VH#3. The plant man glances down with an expression of what might almost be surprise on his empty face and then large chunks of him are blow out in a frozen blast (9 hp, but not "re-staggered"). VH#2 is also caught in the blast (5 hp, failed reflex save)

Under Alohan's command, sailor #1 pushes Kassius out of the way and starts loading one balista, while sailor#2 takes the other (ready next round). The other sailors start disappearing below decks to get barrels of pitch and more balista bolts.
Dungeon Master
GM, 2788 posts
All Powerfull
DM
Mon 12 Jun 2017
at 14:53
  • msg #47

Re: 3F - SWW - Part Five: Journey's End

So we have been reduced to this. A text battlemap <shakes head sadly>.
     A   B   C   D   E   F   G   H   I   J   K   L
   +---+---+---+---+---+---+---+---+---+---+---+---+
 1 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 2 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 3 |   |   |   |   |   |   | L |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 4 |   |   |   |   | 1 | K | U | 2 |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 5 |   |   |   |   |   |   |   | k |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 6 |   |   |   |   |   |   |   | S | N |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 7 |   |   |   |   |   |   |   | M |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 8 |   |   |   |   |   | 3 | 2 |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 9 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
10 |   |   |   |   |   |   | 4 |   | 5 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
11 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
12 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
13 |   |   |   |   | 8 | 6 | 7 |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
14 |   |   |   |   | 9 |   | 12|   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
15 |   |   |   |   | 14| 10| 11|   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
16 |   |   |   |   |   | 13|   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
M = Kinstal Minare, N = Alohan Nuari, bold squares indicate the boat, Celene is being carried by Kinstal so isn't shown on the map.
This message was last edited by the GM at 14:59, Mon 12 June 2017.
Dungeon Master
GM, 2789 posts
All Powerfull
DM
Mon 12 Jun 2017
at 15:18
  • msg #48

Re: 3F - SWW - Part Five: Journey's End

The vine men stop their horrible cries and refocus on the party. With remarkable symmetry they charge forwards, moving across the sodden sargasso like it was a paved street.

Five of them converge on Kinstal and the warrior finds it hard to fend them off with his sword sheathed and a maiden flung over his shoulder. But his giant shield saves the day again, keeping all of them at bay. (Luck + VH2 was staggered and couldn't get a full attack in).

     A   B   C   D   E   F   G   H   I   J   K   L
   +---+---+---+---+---+---+---+---+---+---+---+---+
 1 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 2 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 3 |   |   |   |   |   |   | L |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 4 |   |   |   |   | 1 | K | U | 2 |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 5 |   |   |   |   |   |   |   | k |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 6 |   |   |   |   |   |   |   | S | N |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 7 |   |   |   |   |   | 8 | 6 | M | 5 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 8 |   |   |   |   |   | 3 | 2 | 4 | 7 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 9 |   |   |   |   | 14| 9 |   |   | 12 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
10 |   |   |   |   |   | 10| 11| 13|   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
11 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+

M = Kinstal Minare, N = Alohan Nuari, bold squares indicate the boat, Celene is being carried by Kinstal so isn't shown on the map.

<PLAYERS' TURN>
Celene
player, 1377 posts
Sorcerer 6
Mon 12 Jun 2017
at 15:53
  • msg #49

Re: 3F - SWW - Part Five: Journey's End

<START OF PLAYERS' ROUND FOUR>

 HIT POINTS & MISFORTUNE
 The Party & Allies
 Kinstal  AC:23/T14/F21 HP: 58/78       <MF NOT USED>
 Angati   AC:22/T13/F20 HP: 15/56       <MF NOT USED> <GONE>
 Logan    AC:21/T16/F16 HP: 14/39       <MF NOT USED>
 Celene   AC:10/T10/F10 HP:  6/29       <MF NOT USED>
 Kassius  AC:19/T15/F14 HP: 37/37       <MF NOT USED>
 Kibeti   AC:21/T14/F17 HP: 34/42       <MF NOT USED>
 Omi      AC:14/T14/F12 HP: 28/28       <MF NOT USED>

 Alohan   AC:21/T20/F16 HP: 47/52       <MF NOT USED> <+12 RAGE_HP>
 Skald    AC:17/T13/F14 HP: 20/20       <MF NOT USED>
 Amella   AC:16/T13/F16 HP: 20/20       <MF NOT USED>
 Avner    AC:17/T14/F15 HP: 20/20       <MF NOT USED>

 Sailor 1 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 2 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 3 AC:15/T12/F13 HP: -12/11      <MF NOT USED> <DEAD>
 Sailor 4 AC:15/T12/F13 HP: -12/11      <MF NOT USED> <DEAD>

 Enemies of the glorious PC's
 Vine Horror 1  AC:19/T13/F16 HP: -3/42 <MF NOT USED> <DEAD>
 Vine Horror 2  AC:19/T13/F16 HP: 14/42 <MF NOT USED>
 Vine Horror 3  AC:19/T13/F16 HP: 33/42 <MF NOT USED> <STAGGERED>
 Vine Horror 4  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 5  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 6  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 7  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 8  AC:18/T12/F15 HP: 41/42 <MF NOT USED> <SLOWED>
 Vine Horror 9  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 10 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 11 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 12 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 13 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 14 AC:19/T13/F16 HP: 42/42 <MF NOT USED>

 
(De-)Buffs
 Whole Party
 None
 Kinstal
 None
 Angati
 None
 Logan
 None
 Kassius
 None
 Kibeti
 None
 Celene
 None
 Omi
 None


 <START OF PLAYERS' ROUND FOUR>
This message was last edited by the player at 16:13, Mon 12 June 2017.
Celene
player, 1378 posts
Sorcerer 6
Mon 12 Jun 2017
at 15:53
  • msg #50

Re: 3F - SWW - Part Five: Journey's End

Does Celene have cover on Kinstal's back? If so I would not provoke.
Dungeon Master
GM, 2790 posts
All Powerfull
DM
Mon 12 Jun 2017
at 15:57
  • msg #51

Re: 3F - SWW - Part Five: Journey's End

In reply to Celene (msg # 50):

Sure. They have to go through him to get to her. The question is what are you going to do this round?

Celene
player, 1379 posts
Sorcerer 6
Mon 12 Jun 2017
at 16:11
  • msg #52

Re: 3F - SWW - Part Five: Journey's End

From Kinstals back Celene focused her will and warped the fabric of the seaweed until a hole opened in the spongy surface. It threatened to send four of the vine creatures tumbling into its depth. The sorceress then leapt from to the ground and ran towards the ship.


Free :  | Swft :  | Move : 15’ | Stnd: Cast Create Pit | Full :

F:7-F:8, G:7-G:8

This covers 8,3,2,6 all need a DC 20 reflex or fall 30 feet and take 3D6 damage. Climb DC is 25. 6,8 have -1 reflex from Slow.

Move 15’ towards the ship. Preferably behind Alohan and Skald.


HP:  6/29 |  AC: 10/10/10  | CMD : 10 | Saves: +4/+4/+9
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Dancing Lights, Daze (DC16), Detect Poison, Drench, Flame Burst,
                  Light, Mage Hand, Message,

       - 1/day  : Detect Magic, Light, Prestidigitation
      L1 Spells :
       - 10/10  : Burning Disarm (DC 17), Burning Hands (DC 17),
                  Charm person (DC 18), Enlarge Person, Grease (DC 19), Hydraulic Push,
                  Mage Armor, Magic Missile, Summon Monster I, Vanish

      L2 Spells :
       - 6/7    : Create Pit (DC 20), Glitterdust (DC 20), Scorching Ray,
                  Summon Monster II

      L3 Spells :
       - 3/4    : Slow (DC 19)

      Abilities : Flame lance (9/9), Wand of Magic Missile (41),
                  Wand of Alter Self (24), Wand of Cure Light Wounds (49)

This message was last edited by the player at 16:14, Mon 12 June 2017.
Dungeon Master
GM, 2791 posts
All Powerfull
DM
Mon 12 Jun 2017
at 16:53
  • msg #53

Re: 3F - SWW - Part Five: Journey's End

One thing these creatures do not have is quick reflexes, but they seem to gain some advantage from the terrain...

18:46, Today: Dungeon Master rolled 11,20,19,18 using 1d20+1,1d20+1,1d20+1,1d20+1.  VH8, 6, 3 & 3 reflex save DC20.
OOC: Ohh... look at that rolling. And no MF since Angati is dead. :P

OOC: Damn, I forgot that 6 & 8 were slowed. In that case all fail :/


All four of the creatures fall into the pit. (Damage: VH8: 17, VH6: 10, VH3: 9, VH2: 15... and no DR of course)

Her work done, the sorceress climbs up into the Sea Wyvern.


     A   B   C   D   E   F   G   H   I   J   K   L
   +---+---+---+---+---+---+---+---+---+---+---+---+
 1 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 2 |   |   |   |   |   |   | C |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 3 |   |   |   |   |   |   | L |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 4 |   |   |   |   | 1 | K | U | 2 |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 5 |   |   |   |   |   |   |   | k |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 6 |   |   |   |   |   |   |   | S | N |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 7 |   |   |   |   |   | 8 | 6 | M | 5 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 8 |   |   |   |   |   | 3 | 2 | 4 | 7 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 9 |   |   |   |   | 14| 9 |   |   | 12 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
10 |   |   |   |   |   | 10| 11| 13|   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
11 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+

Strike-through = pit area
This message was last edited by the GM at 16:54, Mon 12 June 2017.
Celene
player, 1380 posts
Sorcerer 6
Mon 12 Jun 2017
at 16:55
  • msg #54

Re: 3F - SWW - Part Five: Journey's End

Don't forget any vine horror that ends its turn adjacent to the pit has to make a save, with a +2 bonus, or fall in.
This message was last edited by the player at 16:56, Mon 12 June 2017.
Dungeon Master
GM, 2792 posts
All Powerfull
DM
Mon 12 Jun 2017
at 16:57
  • msg #55

Re: 3F - SWW - Part Five: Journey's End

In reply to Celene (msg # 54):

Sure, got it. The same applies to the characters though :D

Celene
player, 1381 posts
Sorcerer 6
Mon 12 Jun 2017
at 17:00
  • msg #56

Re: 3F - SWW - Part Five: Journey's End

<MIDDLE OF PLAYERS' ROUND FOUR>

 HIT POINTS & MISFORTUNE
 The Party & Allies
 Kinstal  AC:23/T14/F21 HP: 58/78       <MF NOT USED>
 Angati   AC:22/T13/F20 HP: 15/56       <MF NOT USED> <GONE>
 Logan    AC:21/T16/F16 HP: 14/39       <MF NOT USED>
 Celene   AC:10/T10/F10 HP:  6/29       <MF NOT USED>
 Kassius  AC:19/T15/F14 HP: 37/37       <MF NOT USED>
 Kibeti   AC:21/T14/F17 HP: 34/42       <MF NOT USED>
 Omi      AC:14/T14/F12 HP: 28/28       <MF NOT USED>

 Alohan   AC:20/T15/F15 HP: 47/52       <MF NOT USED> <+12 RAGE_HP>
 Skald    AC:17/T13/F14 HP: 20/20       <MF NOT USED>
 Amella   AC:16/T13/F16 HP: 20/20       <MF NOT USED>
 Avner    AC:17/T14/F15 HP: 20/20       <MF NOT USED>

 Sailor 1 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 2 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 3 AC:15/T12/F13 HP: -12/11      <MF NOT USED> <DEAD>
 Sailor 4 AC:15/T12/F13 HP: -12/11      <MF NOT USED> <DEAD>

 Enemies of the glorious PC's
 Vine Horror 1  AC:19/T13/F16 HP: -3/42 <MF NOT USED> <DEAD>
 Vine Horror 2  AC:19/T13/F16 HP: -1/42 <MF NOT USED> <DEAD>
 Vine Horror 3  AC:19/T13/F16 HP: 24/42 <MF NOT USED> <STAGGERED><IN PIT>
 Vine Horror 4  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 5  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 6  AC:18/T12/F15 HP: 32/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 7  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 8  AC:18/T12/F15 HP: 24/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 9  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 10 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 11 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 12 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 13 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 14 AC:19/T13/F16 HP: 42/42 <MF NOT USED>

 
(De-)Buffs
 Whole Party
 None
 Kinstal
 None
 Angati
 None
 Logan
 None
 Kassius
 None
 Kibeti
 None
 Celene
 None
 Omi
 None


 <MIDDLE OF PLAYERS' ROUND FOUR>
This message was last edited by the player at 11:47, Thu 15 June 2017.
Kassius
player, 600 posts
Hunter 4
Mon 12 Jun 2017
at 22:24
  • msg #57

Re: 3F - SWW - Part Five: Journey's End

Kassius holds the bow to one side, and then calls forth his magic. The sargasso twists and churns even more, now turning against the foe to bind them in place.

"Get back up to the boat, and we'll try and shoot them down!" He suggests.


Kibeti meanwhile moves around, nipping at the closest vine monster.



Kassius

HP: 37/37 AC 19 (FF=14, Touch=15),
Standard Action: Cast Entangle, far enough back to get all foes but 8,6,and 5 (it should even go down into the pit for what that matters)
Reflex save DC 15 or be entangled, area counts as difficult terrain.
Saves+8/+11(+12)/+6
Spells Slots: 1st: 4/5; 2nd: 4/4;  Animal Focus Minutes Left: 5/6, Door Sight 6/6
Current Buffs: Animal Focus (Tiger), gravity bow

Kibeti
18:23, Today: Kibeti rolled 20,5 using 1d20+7,2d6+3.  attack, damage.
Move Action: Move to J6
Standard Action: Attack VH5 (hit, but 0 damage after DR). Still has to make reflex save though.

HP: 34/42 AC 19( (FF=17,Touch=14), Saves+7/+9/+6
Current Animal Focus: bull(+2 str)
Current Buffs: Vine Strike

Logan
player, 826 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Tue 13 Jun 2017
at 18:10
  • msg #58

Re: 3F - SWW - Part Five: Journey's End

On the deck of the ship, Logan pulls out his bow and aims at one of the plant-monsters advancing on the ship.


Attack #12

HP: 14/39 AC: 23/16/17 CMD:19  F2 R12 W4

Abilities: Invisibility, Resiliency, Smite Evil, Haste (10)


14:08, Today: Logan rolled 5 using 1d6.  Damage.
14:08, Today: Logan rolled 22 using 1d20+9.  shortbow Attack.

Dungeon Master
GM, 2795 posts
All Powerfull
DM
Tue 13 Jun 2017
at 19:24
  • msg #59

Re: 3F - SWW - Part Five: Journey's End

Kassius places his spell perfectly and all of the seaweed men are caught in it (moved the spell focus to the best spot, didn't seem to be any disadvantage in doing so.) All but four of the vine horrors become entangled.

PASSES:
VH6, 3,  9 & 10
The rest are entangled.


Logan fires an arrow and nails the perfect shot - the missile lodges into the forehead of his target. Unfortunately the plant man seems totally unaffected by it! (0 hp damage after DR, remember they have DR 5/magic and slashing).

OOC: May I recommend taking over a ballista from a sailor or perhaps using some of the oil that is being brought up from the hold?


     A   B   C   D   E   F   G   H   I   J   K   L
   +---+---+---+---+---+---+---+---+---+---+---+---+
 1 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 2 |   |   |   |   |   |   | C |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 3 |   |   |   |   |   |   | L |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 4 |   |   |   |   | 1 | K | U | 2 |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 5 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 6 |   |   |   |   |   |   |   | S | N | k |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 7 |   |   |   |   |   | 8 | 6 | M | 5 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 8 |   |   |   |   |   | 3 |   | 4 | 7 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 9 |   |   |   |   | 14| 9 |   |   | 12|   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
10 |   |   |   |   |   | 10| 11| 13|   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
11 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+

The area of the entanglement spell is marked in green, abet it is difficult to see.
This message was last edited by the GM at 08:57, Wed 14 June 2017.
Dungeon Master
GM, 2796 posts
All Powerfull
DM
Wed 14 Jun 2017
at 08:56
  • msg #60

Re: 3F - SWW - Part Five: Journey's End

I totally forgot Kibeti's action.

The cat slogs forward, getting more and more grotty seaweed over himself. He bites VH5, does no damage, but shoots sprout from the plant man's body and entangle him.

OOC: Which is good, because VH5 wasn't caught up in Kassius' entanglement spell, although I treated him as being so. Now he is entangled anyway.

OOC: Note, also corrected my post above to note that Logan did 0 points of damage after DR, not 9 (type).

Dungeon Master
GM, 2797 posts
All Powerfull
DM
Wed 14 Jun 2017
at 11:53
  • msg #61

Re: 3F - SWW - Part Five: Journey's End

OOC: Moving Kinstal in DM-mode.

Kinstal wants to ignore Kassius' call to return to the ship and set up a line of defense. He is relatively undamaged, has good armor and his longsword is perfect for that task of cutting these vine men down to size. But he is adjacent to the magical pit that the sorceress has created and it would leave him open to attack if he were to change position. With a shrug he moves back up onto the ship.

Skald joins him.

Alohan shows no sign of stopping though. Unfazed by the unsuitability of his weapon (come on, no slashing weapons are all? Not even a little MSW dagger? Jeez), the man just decides to hit the creatures harder. He hits twice (11 hp on VH5 after DR).

Sailors crack open the barrels of oil and begin to fill smaller containers than can be thrown. Other sailors light torches.

OOC: So the flasks they are filling up with oil are going to act like 'Alchemist's Fire'.

http://www.d20pfsrd.com/equipm...Oil-Alchemist-s-Fire

     A   B   C   D   E   F   G   H   I   J   K   L
   +---+---+---+---+---+---+---+---+---+---+---+---+
 1 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 2 |   |   |   |   |   |   | C |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 3 |   |   |   |   |   |   | L | S | M |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 4 |   |   |   |   | 1 | K | U | 2 |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 5 |   |   |   |   |   |   |   | b | c | d | e |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 6 |   |   |   |   |   |   |   | a | N | k | f |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 7 |   |   |   |   |   | 8 | 6 |   | 5 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 8 |   |   |   |   |   | 3 |   | 4 | 7 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 9 |   |   |   |   | 14| 9 |   |   | 12|   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
10 |   |   |   |   |   | 10| 11| 13|   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
11 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+


<END OF PLAYERS' TURN>

All but three of the vine horrors are entangled, and two of them which are not are at the bottom of the magical pit (VH3 & 6 are free but in the pit, only VH10 is totally free and he is at the back).

The three vine horrors in the pit make no move to free themselves. Instead they jerk their faceless heads up to the sky and howl, they are joined by the three creatures at the back (10, 11 & 13). Suddenly the row of sargasso behind Kibeti and Alohan burst into life as seaweed seems to come alive as a tangled mass of flayling fronds and thick rope-like braided weed start thrashing around. The cat and the raging native suddenly find themselves under attack from all sides.

OOC: These patches of active seaweed are functionally the same as assassin vines, but normal sized rather than large.

http://paizo.com/pathfinderRPG...ry/assassinVine.html

Alohan is hit by one patch of seaweed (8 hp) and it gets a free grapple attack - of course it fails against the party's grapple specialist.

OOC: BTW Celene, can you please check Alohan's character sheet and recalculate his armor classes, I think there is an error.

Kibeti is hit twice (22 hp of damage) and then wrapped up in a grapple (by seaweed 'd'). VH5 attacks Kibeti but is too entangled to do any damage.

The remaining five seaweed men (VH4, 7, 9, 12 & 14) remain very still. Then their form starts breaking up as they loose cohesion and start squirming out of the entangling bonds.

OOC: Please remove their entangled condition and they will be free to move next round, although still inside the entanglement spell area.

<END OF ENEMIES' TURN>
Celene
player, 1382 posts
Sorcerer 6
Wed 14 Jun 2017
at 13:02
  • msg #62

Re: 3F - SWW - Part Five: Journey's End

Did 9, 14, 4 save vs. falling into the pit? I'm not sure how entangle interacts with that effect.

I guess it doesn't matter if they used their turn to un-entangle. They have to save at the end.

This message was last edited by the player at 13:03, Wed 14 June 2017.
Celene
player, 1383 posts
Sorcerer 6
Wed 14 Jun 2017
at 13:15
  • msg #63

Re: 3F - SWW - Part Five: Journey's End

<START OF PLAYERS' ROUND FOUR>

 HIT POINTS & MISFORTUNE
 The Party & Allies
 Kinstal  AC:23/T14/F21 HP: 58/78       <MF NOT USED>
 Angati   AC:22/T13/F20 HP: 15/56       <MF NOT USED> <GONE>
 Logan    AC:21/T16/F16 HP: 14/39       <MF NOT USED>
 Celene   AC:10/T10/F10 HP:  6/29       <MF NOT USED>
 Kassius  AC:19/T15/F14 HP: 37/37       <MF NOT USED>
 Kibeti   AC:21/T14/F17 HP: 12/42       <MF NOT USED> <GRAPPLED>
 Omi      AC:14/T14/F12 HP: 28/28       <MF NOT USED>

 Alohan   AC:21/T20/F16 HP: 39/52       <MF NOT USED> <+12 RAGE_HP>
 Skald    AC:17/T13/F14 HP: 20/20       <MF NOT USED>
 Amella   AC:16/T13/F16 HP: 20/20       <MF NOT USED>
 Avner    AC:17/T14/F15 HP: 20/20       <MF NOT USED>

 Sailor 1 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 2 AC:15/T12/F13 HP: 11/11       <MF NOT USED>

 Enemies of the glorious PC's
 Vine Horror 3  AC:19/T13/F16 HP: 24/42 <MF NOT USED> <STAGGERED><IN PIT>
 Vine Horror 4  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 5  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 6  AC:18/T12/F15 HP: 32/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 7  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 8  AC:18/T12/F15 HP: 24/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 9  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 10 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 11 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 12 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 13 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 14 AC:19/T13/F16 HP: 42/42 <MF NOT USED>

 Assassin Vine a AC:16/T10/F16 HP: 30/30 <MF NOT USED>
 Assassin Vine b AC:16/T10/F16 HP: 30/30 <MF NOT USED>
 Assassin Vine c AC:16/T10/F16 HP: 30/30 <MF NOT USED>
 Assassin Vine d AC:16/T10/F16 HP: 30/30 <MF NOT USED> <GRAPPLED>
 Assassin Vine e AC:16/T10/F16 HP: 30/30 <MF NOT USED>
 Assassin Vine f AC:16/T10/F16 HP: 30/30 <MF NOT USED>

 
(De-)Buffs
 Whole Party
 None
 Kinstal
 None
 Angati
 None
 Logan
 None
 Kassius
 None
 Kibeti
 None
 Celene
 None
 Omi
 None


 <START OF PLAYERS' ROUND FOUR>
This message was last edited by the player at 14:51, Wed 14 June 2017.
Celene
player, 1384 posts
Sorcerer 6
Wed 14 Jun 2017
at 13:20
  • msg #64

Re: 3F - SWW - Part Five: Journey's End

Celene called fire to her arms and then thrust them forward. A lance of purple flame flew from her hand towards the vine wrapped around Kibeti.


Free :  | Swft :  | Move : None | Stnd: Cast Scorching Ray | Full :

08:18, Today: Celene rolled 18 using 1d20+3.  Ranged Touch Vine d.

08:18, Today: Celene rolled 19 using 4d6.  Fire Damage Vine d .


HP:  6/29 |  AC: 10/10/10  | CMD : 10 | Saves: +4/+4/+9
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Dancing Lights, Daze (DC16), Detect Poison, Drench, Flame Burst,
                  Light, Mage Hand, Message,

       - 1/day  : Detect Magic, Light, Prestidigitation
      L1 Spells :
       - 10/10  : Burning Disarm (DC 17), Burning Hands (DC 17),
                  Charm person (DC 18), Enlarge Person, Grease (DC 19), Hydraulic Push,
                  Mage Armor, Magic Missile, Summon Monster I, Vanish

      L2 Spells :
       - 5/7    : Create Pit (DC 20), Glitterdust (DC 20), Scorching Ray,
                  Summon Monster II

      L3 Spells :
       - 3/4    : Slow (DC 19)

      Abilities : Flame lance (9/9), Wand of Magic Missile (41),
                  Wand of Alter Self (24), Wand of Cure Light Wounds (49)

Dungeon Master
GM, 2798 posts
All Powerfull
DM
Wed 14 Jun 2017
at 14:33
  • msg #65

Re: 3F - SWW - Part Five: Journey's End

Celene:
Did 9, 14, 4 save vs. falling into the pit? I'm not sure how entangle interacts with that effect.

I guess it doesn't matter if they used their turn to un-entangle. They have to save at the end.


Damn, I totally forgot about that!

16:30, Today: Dungeon Master rolled 10,4,10 using 1d20+3,1d20+3,1d20+3.  VH4, 6 & 14 reflex save.

All three of them fall in...

16:31, Today: Dungeon Master rolled 10,5,11 using 3d6,3d6,3d6.  Damage on 4, 9 & 14.

...and take lots of damage. They still manage to squish their way out of the entanglement though.

     A   B   C   D   E   F   G   H   I   J   K   L
   +---+---+---+---+---+---+---+---+---+---+---+---+
 1 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 2 |   |   |   |   |   |   | C |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 3 |   |   |   |   |   |   | L | S | M |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 4 |   |   |   |   | 1 | K | U | 2 |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 5 |   |   |   |   |   |   |   | b | c | d | e |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 6 |   |   |   |   |   |   |   | a | N | k | f |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 7 |   |   |   |   |   | 8 | 6 |   | 5 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 8 |   |   |   |   |   | 3 |   | 4 | 7 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 9 |   |   |   |   | 14| 9 |   |   | 12|   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
10 |   |   |   |   |   | 10| 11| 13|   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
11 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+

Dungeon Master
GM, 2799 posts
All Powerfull
DM
Wed 14 Jun 2017
at 14:35
  • msg #66

Re: 3F - SWW - Part Five: Journey's End

Celene launches her flames across the vine horror holding Kibeti and the sea fronds holding the cat down whither and die (19 hp on 'd'). The animal companion is free again.
Celene
player, 1385 posts
Sorcerer 6
Wed 14 Jun 2017
at 14:52
  • msg #67

Re: 3F - SWW - Part Five: Journey's End

Not sure if it matters but I hit a assassin vine. Don't know if the same 8 DMG to free someone applies.
Logan
player, 827 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Wed 14 Jun 2017
at 18:26
  • msg #68

Re: 3F - SWW - Part Five: Journey's End

Logan grabs a vial of the oil and moves forward, flinging it at one of the approaching plant monsters.


Move:I4.
Attack: Throw vial at #7.  Miss, lands in K10


HP: 14/39 AC: 21/16/14 CMD:19  F2 R12 W4

Abilities: Invisibility, Resiliency, Smite Evil, Haste (10)

14:23, Today: Logan rolled 17 using 1d20+7.  Ranged Attack (w/-2 Range penalty).
14:24, Today: Logan rolled 4 using 1d8.  Miss.

Celene
player, 1386 posts
Sorcerer 6
Wed 14 Jun 2017
at 18:33
  • msg #69

Re: 3F - SWW - Part Five: Journey's End

Logan that's a ranged touch attack. It should have hit.
Dungeon Master
GM, 2800 posts
All Powerfull
DM
Wed 14 Jun 2017
at 18:47
  • msg #70

Re: 3F - SWW - Part Five: Journey's End

In reply to Celene (msg # 67):

Yes, you hit vine d for 19 points and freed Kibeti.
Logan
player, 828 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Wed 14 Jun 2017
at 19:11
  • msg #71

Re: 3F - SWW - Part Five: Journey's End

In reply to Celene (msg # 69):

Ah, right, forgot it was a ranged touch, not versus AC
Kassius
player, 601 posts
Hunter 4
Wed 14 Jun 2017
at 21:48
  • msg #72

Re: 3F - SWW - Part Five: Journey's End

Kibeti whimpers in pain as the vines strike it. When Celene's firebolt frees him, the cat glances looks up at her briefly, and nods in silent appreciation. Then he backs away from the remaining vines, scratching and clawing in a far more defensive posture then before. Seeing his companion in grave danger.

Kassius meanwhile continues firing arrows, hoping to shoot down the remaining vines.



Kassius

HP: 37/37 AC 19 (FF=14, Touch=15),
17:41, Today: Kassius rolled 20,22,11,13 using 1d20+8,1d20+8,2d6+6,2d6+6.  Rapid shot attack, damage.
Full Round Action: Rapid Shot attack, damage (24 total) to vine b.
Swift Action: Change Kibeti's animal focus to tiger
Saves+8/+11(+12)/+6
Spells Slots: 1st: 4/5; 2nd: 3/4;  Animal Focus Minutes Left: 5/6, Door Sight 6/6
Current Buffs: Animal Focus (Tiger), gravity bow

Kibeti
17:38, Today: Kibeti rolled 12,18,22,11,6,10 using 1d20+3,1d20+3,1d20+3,2d6+3,2d6+3,2d6+3.  Full attack (bite/claw/claw), damage.
Free Action: Five foot step into J5 (the square assassin vine d was in)
Full Round Action: Full Attack vine c while fighting defensively

HP: 12/42 AC 25( (FF=17,Touch=20), Saves+7/+9(+10)/+6
Current Animal Focus: Tiger (+2 dex)
Current Buffs: Vine Strike

Alohan Nuari
PC, 652 posts
Barbarian 3 / Monk 3
Thu 15 Jun 2017
at 04:09
  • msg #73

Re: 3F - SWW - Part Five: Journey's End

Alohan forgoes his fists and draws his taiaha. The islander took the weapon in both hands and smashed down on the vine that had just released Kibeti. The weapon flattened the vine to the spongy floor and Alohan pivoted to strike at the vine that had been shot by Kassius; that vine crumpled to the sargasso as well. The frenzied warrior spun to attack the vine directly behind him the weapon struck once more fraying the vine.

Rage Rounds Used: 4/10

Attacking d

23:57, Today: Alohan Nuari rolled 27 using 1d20+12.  Attack Vine d.
23:58, Today: Alohan Nuari rolled 13 using 1d10+7.  Damage Vine d.

Attacking b

00:00, Today: Alohan Nuari rolled 17 using 1d20+12.  Attacking Vine b.
00:00, Today: Alohan Nuari rolled 8 using 1d10+7.  Damage Vine b.

Attacking c

00:03, Today: Alohan Nuari rolled 11 using 1d10+7.  Damage Vine c.
00:02, Today: Alohan Nuari rolled 24 using 1d20+5.  Attacking Vine c.

This message was last edited by the player at 11:49, Thu 15 June 2017.
Celene
player, 1387 posts
Sorcerer 6
Thu 15 Jun 2017
at 04:10
  • msg #74

Re: 3F - SWW - Part Five: Journey's End

<MIDDLE OF PLAYERS' ROUND FOUR>

 HIT POINTS & MISFORTUNE
 The Party & Allies
 Kinstal  AC:23/T14/F21 HP: 58/78       <MF NOT USED>
 Angati   AC:22/T13/F20 HP: 15/56       <MF NOT USED> <GONE>
 Logan    AC:21/T16/F16 HP: 14/39       <MF NOT USED>
 Celene   AC:10/T10/F10 HP:  6/29       <MF NOT USED>
 Kassius  AC:19/T15/F14 HP: 37/37       <MF NOT USED>
 Kibeti   AC:21/T14/F17 HP: 12/42       <MF NOT USED>
 Omi      AC:14/T14/F12 HP: 28/28       <MF NOT USED>

 Alohan   AC:21/T20/F16 HP: 39/52       <MF NOT USED> <+12 RAGE_HP>
 Skald    AC:17/T13/F14 HP: 20/20       <MF NOT USED>
 Amella   AC:16/T13/F16 HP: 20/20       <MF NOT USED>
 Avner    AC:17/T14/F15 HP: 20/20       <MF NOT USED>

 Sailor 1 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 2 AC:15/T12/F13 HP: 11/11       <MF NOT USED>

 Enemies of the glorious PC's
 Vine Horror 3  AC:19/T13/F16 HP: 24/42 <MF NOT USED> <STAGGERED><IN PIT>
 Vine Horror 4  AC:18/T12/F15 HP: 32/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 5  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 6  AC:18/T12/F15 HP: 32/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 7  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED><ON FIRE>
 Vine Horror 8  AC:18/T12/F15 HP: 24/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 9  AC:18/T12/F15 HP: 37/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 10 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 11 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 12 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 13 AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 14 AC:19/T13/F16 HP: 31/42 <MF NOT USED> <IN PIT>

 Assassin Vine a AC:16/T10/F16 HP: 30/30 <MF NOT USED>
 Assassin Vine c AC:16/T10/F16 HP: 03/30 <MF NOT USED>
 Assassin Vine e AC:16/T10/F16 HP: 30/30 <MF NOT USED>
 Assassin Vine f AC:16/T10/F16 HP: 30/30 <MF NOT USED>

 
(De-)Buffs
 Whole Party
 None
 Kinstal
 None
 Angati
 None
 Logan
 None
 Kassius
 None
 Kibeti
 None
 Celene
 None
 Omi
 None


 <MIDDLE OF PLAYERS' ROUND FOUR>
Dungeon Master
GM, 2801 posts
All Powerfull
DM
Thu 15 Jun 2017
at 09:15
  • msg #75

Re: 3F - SWW - Part Five: Journey's End

Logan:
Ah, right, forgot it was a ranged touch, not versus AC


A sailor fills a flask with oil, sticks a rag in the top and then lights it with a torch. This dangerous concoction is then passed onto the rogue who quickly flings it at VH#7. It lands on the vine horror and covers it in burning hydrocarbons.

VH4 & 5 also take one 1hp of splash damage.

OOC: Cool, can I get a damage roll for VH7. Only 1d6 damage, but the VH will need to use a round to put the flames out or keep taking fire damage.

Celene:
Not sure if it matters but I hit a assassin vine. Don't know if the same 8 DMG to free someone applies.


So these things have resist cold & fire 10, huh? And you did 8 hp after the DR? Cool, but it doesn't break the grapple, only the vine horrors have that weakness. Note that in an earlier post that I implied that Celene doing damage had broken the grapple and freed Kibeti, but that was because I got confused about whether he was grappled by a VH or an assissin vine.

Anyway, Alohan killed AV 'd' anyway, so it is all good.


quote:
Free Action: Five foot step into J5 (the square assassin vine d was in)


OOC: The entire sargasso is difficult terrain for the characters (although not to the VH or AV) so Kibeti can not take a 5' step. I am going to rule that he stays where he is and uses his full attack.

Kibeti hits AV'c' for 16hp. Kassius hits AV'b' for 24 hp. Alohan hits three AV, killed 'b' and 'd' and wounding 'c'.

OOC: THanks so much Celene for keeping track of the damage, it is really helping me out. AND thanks for running Alohan in the combat. Can you also please track how many rounds of rage Alohan has left?

OOC: Kinstal and the NPC's still to act. I also need a damage roll from Logan.
This message was last edited by the GM at 09:16, Thu 15 June 2017.
Dungeon Master
GM, 2802 posts
All Powerfull
DM
Thu 15 Jun 2017
at 09:21
  • msg #76

Re: 3F - SWW - Part Five: Journey's End

I also just realized that AV'a' was adjacent to the pit at the end of its turn so it needs to make a DC20 reflex save or fall in.

11:17, Today: Dungeon Master rolled 14 using 1d20+1.  AV'a' reflex save to not fall into pit.

OOC: G'damn it. How big is this fucking pit?!?

AV'a' flails its seaweed tendrils around as it falls into the pit (14 hp damage).

     A   B   C   D   E   F   G   H   I   J   K   L
   +---+---+---+---+---+---+---+---+---+---+---+---+
 1 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 2 |   |   |   |   |   |   | C |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 3 |   |   |   |   |   |   | L | S | M |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 4 |   |   |   |   | 1 | K | U | 2 |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 5 |   |   |   |   |   |   |   |   | c |   | e |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 6 |   |   |   |   |   |   |   | a | N | k | f |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 7 |   |   |   |   |   | 8 | 6 |   | 5 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 8 |   |   |   |   |   | 3 |   | 4 | 7 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 9 |   |   |   |   | 14| 9 |   |   | 12|   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
10 |   |   |   |   |   | 10| 11| 13|   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
11 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+

Logan
player, 829 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Thu 15 Jun 2017
at 10:42
  • msg #77

Re: 3F - SWW - Part Five: Journey's End

Logan's damage roll:
06:40, Today: Logan rolled 1 using 1d6.  Damage .

Dungeon Master
GM, 2803 posts
All Powerfull
DM
Thu 15 Jun 2017
at 11:06
  • msg #78

Re: 3F - SWW - Part Five: Journey's End

Logan:
Logan's damage roll:
06:40, Today: Logan rolled 1 using 1d6.  Damage .


Hmm... probably best I don't comment on that result. :P
Logan
player, 830 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Thu 15 Jun 2017
at 13:46
  • msg #79

Re: 3F - SWW - Part Five: Journey's End

Dungeon Master:
Logan:
Logan's damage roll:
06:40, Today: Logan rolled 1 using 1d6.  Damage .


Hmm... probably best I don't comment on that result. :P

Trust me, I'm sure whatever comment you were going to make was already going through my head when I saw the result.
Celene
player, 1388 posts
Sorcerer 6
Thu 15 Jun 2017
at 14:15
  • msg #80

Re: 3F - SWW - Part Five: Journey's End

The pit is 30' deep. There are a bunch of people squeezing into it now. I can't wait to get spiked pits in a few levels. :)
Kinstal Minare
player, 54 posts
Thu 15 Jun 2017
at 19:57
  • msg #81

Re: 3F - SWW - Part Five: Journey's End

After climbing aboard ship Kinstal immediately sheathed his sword and readied his bow.  Taking aim on the nearing vines Kinstal let's fly a pair of arrows



Today: Kinstal Minare rolled 8 using 1d8+3.  Bow dmg 2.
15:55, Today: Kinstal Minare rolled 12 using 1d20+2.  Bow shot 2.
15:55, Today: Kinstal Minare rolled 8 using 1d8+3.  Bow dmg 1.
15:55, Today: Kinstal Minare rolled 23 using 1d20+7.  Bow shot
Dungeon Master
GM, 2806 posts
All Powerfull
DM
Thu 15 Jun 2017
at 20:20
  • msg #82

Re: 3F - SWW - Part Five: Journey's End

In reply to Celene (msg # 80):

So when people who are adjacent to it fall in, they don't actually move, do they? So I assume that the pit actually has dimensions slightly more than 20' x 20', maybe it is 30' x 30' and overlaps 5' into adjacent squares so that if you end your turn there you might fall in. The edge must be quite indistinct since it is so hard to avoid falling in.

Are there flame arrows in Pathfinder? It seems to me that's what the party needs right now.


Kinstal hits AV'c' (8 hp) and it breaks apart.

Skald snatches a medieval Molotov cocktail from sailor and lobs it at VH6 in the pit...

21:58, Today: Dungeon Master rolled 11 using 1d20.  Skald throws flask.
OOC: Gee. -4 for throwing an object not designed for throwing, then -2 for the range increment.

22:03, Today: Dungeon Master rolled 4 using 1d8.  Miss direction, 1=North then clockwide.

The potion lands in H9 and then promptly explodes, sending splashes on burning fluid onto VH7, 10, 11, 12 & 13 (but not VH4 who is down the pit). Skald looks around, glowering at anybody who dares content that that wasn't his plan all along.

Urol moves his hand away from the collection of bombs at his waist - this is starting to look like it is going to be a long day so maybe he shouldn't use all of his most powerful magic up in the first 30 seconds of combat. He also picks up an oil flask, gets a sailor to light it and throws it at VH8.

22:09, Today: Dungeon Master rolled 18 using 1d20+4.  Urol throws.
OOC: At least he has 'throw anything'. Still -2 because these things only have a range of 10'

The flask lands directly on the vine horror (VH8) and starts a good fire going (6hp), along with some splash damage on VH3 & 6. Urol screws up his face. "Okay I guess. Not as much fun as the professional stuff though."

Sailor#2 aims the ballista at AV'e' and pulls the trigger... he misses by miles. Sailor#1 likewise misses the vine horror he was aiming for. It is clear that the sailors have almost no chance of hitting the vines with the unwieldy weapons, but they start reloading anyway.

<END OF PLAYERS' TURN>
Dungeon Master
GM, 2807 posts
All Powerfull
DM
Thu 15 Jun 2017
at 21:17
  • msg #83

Re: 3F - SWW - Part Five: Journey's End

     A   B   C   D   E   F   G   H   I   J   K   L
   +---+---+---+---+---+---+---+---+---+---+---+---+
 1 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 2 |   |   |   |   |   |   | C |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 3 |   |   |   |   |   |   | L | S | M |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 4 |   |   |   |   | 1 | K | U | 2 |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 5 |   |   |   |   |   |   |   |   |   |   | e |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 6 |   |   |   |   |   |   |   | a | N | k | f |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 7 |   |   |   |   |   | 8 | 6 |   | 5 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 8 |   |   |   |   |   | 3 |   | 4 | 7 |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 9 |   |   |   |   | 14| 9 |   |   | 12|   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
10 |   |   |   |   |   | 10| 11| 13|   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
11 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+


Vine horrors VH4, 7, 9, 12 & 14 have now completed their squishy escape from Kassius' entanglement spell. Unfortunately for VH4, 9 & 14, they find themselves at the bottom of Celene's pit. They cry out and animate additional patches of the Sargasso sea (pls say hello to AV g, h & i). These immediately attack.

The other VH in the pit scramble at the walls uselessly, but don't have a chance of getting out.

Hmm... what am I going to do with those guys? Just wait for Celene's spell to expire?
They can only summon once a day so that is out.


VH7 steps forward towards Kibeti. Unfortunately, he is slowed and too close to charge, so he can't attack. But his buddy VH12 is further away, so he CAN perform a partial charge and attack (where's the logic in that?!). He hits the cat (7 hp).

VH10 (who was the only VH to save vs the entanglement in the first round) runs towards the ship and starts climbing up towards the ballista manned by sailor#1.

VH11 & 13 start breaking free using their squishy technique.

Two of the recently summoned AV attack Kibeti, one hits and the cat falls unconscious! (12 hp and grappled by AV'h'.

AV'g' hits Alohan (10 hp) and does the impossible - it actually manages to grapple him!

AV'e' and 'f' loose interest in Kibeti's soon to be corpse, and move to the NW. AV'e' reaches the ship and uses its long reach (10') to attack Kinstal. The armour master is caught totally ofguard, not expecting the plant to be able to reach up so high and is hit (11 hp).

<END OF ENEMIES' TURN>

     A   B   C   D   E   F   G   H   I   J   K   L
   +---+---+---+---+---+---+---+---+---+---+---+---+
 1 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 2 |   |   |   |   |   |   | C |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 3 |   |   |   |   |   |   | L | S | M | f |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 4 |   |   |   |   | 1 | K | U | 2 |   | e |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 5 |   |   |   | 10|   |   |   | g | h | i |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 6 |   |   |   |   |   |   |   | a | N | k |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 7 |   |   |   |   |   | 8 | 6 |   | 5 | 7 | 12|   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 8 |   |   |   |   |   | 3 |   | 4 |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
 9 |   |   |   |   | 14| 9 |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
10 |   |   |   |   |   |   | 11| 13|   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+
11 |   |   |   |   |   |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+

Kassius
player, 602 posts
Hunter 4
Thu 15 Jun 2017
at 21:52
  • msg #84

Re: 3F - SWW - Part Five: Journey's End

Dungeon Master:
Two of the recently summoned AV attack Kibeti, one hits and the cat falls unconscious! (12 hp and grappled by AV'h'.

You saw that Kibeti fought defensively (and I switched his animal focus), so his AC is 25 right? Do the attacks still hit?
Dungeon Master
GM, 2809 posts
All Powerfull
DM
Fri 16 Jun 2017
at 11:17
  • msg #85

Re: 3F - SWW - Part Five: Journey's End

In reply to Kassius (msg # 84):

Opps, no, I didn't take that into account. With an AC25 of 25 then both the attacks miss and Kibeti is not grappled... and not dying. Sorry about the screw up.

I am going the rest of my post the same to minimize the rework for myself - at least this way it is only Kibeti's hit point total that is affected.
Celene
player, 1389 posts
Sorcerer 6
Fri 16 Jun 2017
at 12:38
  • msg #86

Re: 3F - SWW - Part Five: Journey's End

I believe two were on fire VH8 and VH6. They will take another 1d6 if they didn't snuff themselves out.

The pit isn't more than 10'x10' it does have sloped sides which is why people adjacent need to save. But everyone falls into the same hole.

This message was last edited by the player at 12:44, Fri 16 June 2017.
Celene
player, 1390 posts
Sorcerer 6
Fri 16 Jun 2017
at 12:45
  • msg #87

Re: 3F - SWW - Part Five: Journey's End

<START OF PLAYERS' ROUND FIVE>

 HIT POINTS & MISFORTUNE
 The Party & Allies
 Kinstal  AC:23/T14/F21 HP: 47/78       <MF NOT USED>
 Angati   AC:22/T13/F20 HP: 15/56       <MF NOT USED> <GONE>
 Logan    AC:21/T16/F16 HP: 14/39       <MF NOT USED>
 Celene   AC:10/T10/F10 HP:  6/29       <MF NOT USED>
 Kassius  AC:19/T15/F14 HP: 37/37       <MF NOT USED>
 Kibeti   AC:21/T14/F17 HP: 12/42       <MF NOT USED>
 Omi      AC:14/T14/F12 HP: 28/28       <MF NOT USED>

 Alohan   AC:21/T20/F16 HP: 29/52       <MF NOT USED> <+12 RAGE_HP><GRAPPLED>
 Skald    AC:17/T13/F14 HP: 20/20       <MF NOT USED>
 Amella   AC:16/T13/F16 HP: 20/20       <MF NOT USED>
 Avner    AC:17/T14/F15 HP: 20/20       <MF NOT USED>

 Sailor 1 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 2 AC:15/T12/F13 HP: 11/11       <MF NOT USED>

 Enemies of the glorious PC's
 Vine Horror 3  AC:19/T13/F16 HP: 23/42 <MF NOT USED> <STAGGERED><IN PIT>
 Vine Horror 4  AC:18/T12/F15 HP: 32/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 5  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 6  AC:18/T12/F15 HP: 31/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 7  AC:18/T12/F15 HP: 40/42 <MF NOT USED> <SLOWED><ON FIRE>
 Vine Horror 8  AC:18/T12/F15 HP: 18/42 <MF NOT USED> <SLOWED><IN PIT><ON FIRE>
 Vine Horror 9  AC:18/T12/F15 HP: 37/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 10 AC:19/T13/F16 HP: 41/42 <MF NOT USED>
 Vine Horror 11 AC:19/T13/F16 HP: 41/42 <MF NOT USED>
 Vine Horror 12 AC:19/T13/F16 HP: 41/42 <MF NOT USED>
 Vine Horror 13 AC:19/T13/F16 HP: 41/42 <MF NOT USED>
 Vine Horror 14 AC:19/T13/F16 HP: 31/42 <MF NOT USED> <IN PIT>

 Assassin Vine a AC:16/T10/F16 HP: 16/30 <MF NOT USED> <IN PIT>
 Assassin Vine e AC:16/T10/F16 HP: 30/30 <MF NOT USED>
 Assassin Vine f AC:16/T10/F16 HP: 30/30 <MF NOT USED>
 Assassin Vine g AC:16/T10/F16 HP: 30/30 <MF NOT USED><GRAPPLED>
 Assassin Vine h AC:16/T10/F16 HP: 30/30 <MF NOT USED>
 Assassin Vine i AC:16/T10/F16 HP: 30/30 <MF NOT USED>

 
(De-)Buffs
 Whole Party
 None
 Kinstal
 None
 Angati
 None
 Logan
 None
 Kassius
 None
 Kibeti
 None
 Celene
 None
 Omi
 None


 <START OF PLAYERS' ROUND FIVE>
Alohan Nuari
PC, 653 posts
Barbarian 3 / Monk 3
Fri 16 Jun 2017
at 13:00
  • msg #88

Re: 3F - SWW - Part Five: Journey's End

Alohan bellows in rage as the vine wraps around his taiaha arm. Robbed of his ability to wield the weapon the Nuari warrior raises his free hand and delivers three crushing blows to a taut length of vine almost shearing it in half.


Free :  | Swft :  | Move :  | Stnd: | Full : Full Attack

07:56, Today: Alohan Nuari rolled 17,20,21 using 1d20+8,1d20+8,1d20+3.  Attack Vine g.

07:56, Today: Alohan Nuari rolled 22 using 3d6+12.  Damage Vine g.

Forgot to add Rage bonus to hit when rolling.


HP: 29/52 | CMD : 25 (27) | Saves: +8/+7/+2 | AC: 18/17/13 | Rage AC: 16/15/11
Mage Armor AC: 22/17/17 | *Mage Armor Rage AC: 20/15/15*

Special Notes:
      (De)Buffs : Mage Armor: +4 AC (6 hours)

     Conditions :

     Abilities : Rage (7/12), Stunning Fist (3/3) DC 15, Feather Step (1/1)

This message was last edited by the player at 17:13, Fri 16 June 2017.
Celene
player, 1391 posts
Sorcerer 6
Fri 16 Jun 2017
at 13:10
  • msg #89

Re: 3F - SWW - Part Five: Journey's End

Celene was dismayed when her fire had less effect than intended. She cursed under her breath and then focused on the vine now grappling Alohan. Her eyes flashed and three motes of purple energy coalesced above her palm before streaking towards the grappling vine. The purple motes fried the vines and it dropped off the islander.


Free :  | Swft :  | Move : None | Stnd: Cast Magic Missile | Full :

Three Missiles 08:08, Today: Celene rolled 13 using 3d4+3.  Force Damage Vine g.


HP:  6/29 |  AC: 10/10/10  | CMD : 10 | Saves: +4/+4/+9
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Dancing Lights, Daze (DC16), Detect Poison, Drench, Flame Burst,
                  Light, Mage Hand, Message,

       - 1/day  : Detect Magic, Light, Prestidigitation
      L1 Spells :
       - 09/10  : Burning Disarm (DC 17), Burning Hands (DC 17),
                  Charm person (DC 18), Enlarge Person, Grease (DC 19), Hydraulic Push,
                  Mage Armor, Magic Missile, Summon Monster I, Vanish

      L2 Spells :
       - 5/7    : Create Pit (DC 20), Glitterdust (DC 20), Scorching Ray,
                  Summon Monster II

      L3 Spells :
       - 3/4    : Slow (DC 19)

      Abilities : Flame lance (9/9), Wand of Magic Missile (41),
                  Wand of Alter Self (24), Wand of Cure Light Wounds (49)

Urol Forol
NPC, 71 posts
38/38 HP
Fri 16 Jun 2017
at 15:24
  • msg #90

Re: 3F - SWW - Part Five: Journey's End

With a gleeful look in his eye, the gnome immeidately grabs another improvised weapon, waits for a crew member to light it, and tosses it overboard, aiming at the horrors attacking Alohan and Kibeti


Ranged touch vs VH7.  Miss.  Lands in K8.  7 & 12 take 1 point of fire damage

HP: 38/38 AC: 15/12/14 CMD:11  F6 R5 W4

Abilities: Bombs (5), Formula 1(5) 2(3)

11:22, Today: Urol Forol rolled 5 using 1d8.  Miss.
11:22, Today: Urol Forol rolled 11 using 1d20+4.  Ranged Touch, -2 for long range.

Logan
player, 833 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Fri 16 Jun 2017
at 15:26
  • msg #91

Re: 3F - SWW - Part Five: Journey's End

Logan watches the gnome's attack, then nods.  "You thinking those monsters can call the vines?  We should concentrate on them?"

The rogue takes a swig from a potion on his belt, and a few of his cuts close as he reaches back for another vial of oil to use next round.

Retrieve & Drink Potion.

HP: 17/39 AC: 23/16/17 CMD:19  F2 R12 W4

Abilities: Invisibility, Resiliency, Smite Evil, Haste (10)

11:24, Today: Logan rolled 3 using 1d8+1.  Potion.

Dungeon Master
GM, 2811 posts
All Powerfull
DM
Sat 17 Jun 2017
at 08:03
  • msg #92

Re: 3F - SWW - Part Five: Journey's End

Celene:
I believe two were on fire VH8 and VH6. They will take another 1d6 if they didn't snuff themselves out.


Yep. Got it. Slow and steady wins the day.


Celene:
The pit isn't more than 10'x10' it does have sloped sides which is why people adjacent need to save. But everyone falls into the same hole.


I agree that the bottom of the pit is 10' x 10', but due to the sloped sides I think that the top is larger than this - and I assume that the upper boundary is indistinct as well since people drop into it so easily. Anyway, that is why I don't move people when they drop into the pit after standing adjacent to it. They stay where they are and then I assume that the pit stretches out into the part of that square where they were standing.


Between Alohan and Celene, vine 'g' is torn apart, freeing the islander.

Urol misses (except for some splash damage).
quote:
Logan watches the gnome's attack, then nods.  "You thinking those monsters can call the vines?  We should concentrate on them?"


"Just take out enough of those vines that the captain can get back to the ship," yells Skald. He doesn't say anything about Kassius' animal companion, apparently considering it expendable...

...which it is since he can just summon another companion.

Logan heals a few points of damage.

Kassius, Kibeti and Kinstal still to play.
Dungeon Master
GM, 2812 posts
All Powerfull
DM
Sat 17 Jun 2017
at 08:46
  • msg #93

Re: 3F - SWW - Part Five: Journey's End


Wa-hoo! No more text map!
Kassius
player, 603 posts
Hunter 4
Sun 18 Jun 2017
at 20:20
  • msg #94

Re: 3F - SWW - Part Five: Journey's End

quote:
"Just take out enough of those vines that the captain can get back to the ship," yells Skald. He doesn't say anything about Kassius' animal companion, apparently considering it expendable...


Kassius glares at the man, but doesn't bother responding. He's to busy firing rapidly, trying to kill the things attacking Kibeti... and Alohan. Kibeti meanwhile continues to crouch low, only occasionally striking. The posture reduces his chances of landing a successful hit, but significantly increase his defenses.






Kassius

HP: 37/37 AC 19 (FF=14, Touch=15),
15:55, Today: Kassius rolled 24,21,14,10 using 1d20+8,1d20+8,2d6+6,2d6+6.  Rapid shot attack, damage.
Full Round Action: Rapid Shot attack, damage (24 total) to vine g.
Swift Action: Change Kibeti's animal focus to tiger
Saves+8/+11(+12)/+6
Spells Slots: 1st: 4/5; 2nd: 3/4;  Animal Focus Minutes Left: 5/6, Door Sight 6/6
Current Buffs: Animal Focus (Tiger), gravity bow

Kibeti
15:57, Today: Kibeti rolled 20,8,12,8,10,8 using 1d20+2,1d20+2,1d20+2,2d6+2,2d6+2,2d6+2.  Full attack (bite/claw/claw), damage.
Full Round Action: Full Attack vine h while fighting defensively (1 hit for 8 damage and possible entanglement)

HP: 12/42 AC 25( (FF=17,Touch=20), Saves+7/+9(+10)/+6
Current Animal Focus: Tiger (+2 dex)
Current Buffs: Vine Strike

Kinstal Minare
player, 55 posts
Mon 19 Jun 2017
at 13:10
  • msg #95

Re: 3F - SWW - Part Five: Journey's End

Seeing the Captains plight Kinstal takes aim at Vine H to try and clear the way.


09:06, Today: Kinstal Minare rolled 27 using 1d20+7.  Bow shot 1.
09:06, Today: Kinstal Minare rolled 24 using 1d20+7.  confirm.
09:06, Today: Kinstal Minare rolled 17 using 2d8+6.  dmg crit bow 1.

09:07, Today: Kinstal Minare rolled 19 using 1d20+2.  Bow shot 2.
09:07, Today: Kinstal Minare rolled 9 using 1d8+3.  dmg bow 2.

OOC:Dice roller was nice to me today




____________________________________________________________


HP: 47/78            AC: 25/16/23    CMD:23/21fl  SAVES: +9/+3/+2
          AC: w/longbow: 20/12/18
Dmg Reduction  3/-

Active Abilities:

    Bodyguard

Abilities: PA: -2/+4
           Greater Overrun
           Combat Reflexes(2 AoO)
           Mobility
           Bodyguard  : Aid another AC

Celene
player, 1392 posts
Sorcerer 6
Mon 19 Jun 2017
at 13:14
  • msg #96

Re: 3F - SWW - Part Five: Journey's End

Don't forgot bows are x3 not x2.

So it would be another 1d8+3. Which won't matter since the min 4 will kill it.

KAssius Vine g is already dead but not removed from the map. Can I shot your attacks to Vine i

This message was last edited by the player at 13:24, Mon 19 June 2017.
Celene
player, 1393 posts
Sorcerer 6
Mon 19 Jun 2017
at 13:25
  • msg #97

Re: 3F - SWW - Part Five: Journey's End

<END OF PLAYERS' ROUND FIVE>

 HIT POINTS & MISFORTUNE
 The Party & Allies
 Kinstal  AC:23/T14/F21 HP: 47/78       <MF NOT USED>
 Angati   AC:22/T13/F20 HP: 15/56       <MF NOT USED> <GONE>
 Logan    AC:21/T16/F16 HP: 17/39       <MF NOT USED>
 Celene   AC:10/T10/F10 HP:  6/29       <MF NOT USED>
 Kassius  AC:19/T15/F14 HP: 37/37       <MF NOT USED>
 Kibeti   AC:21/T14/F17 HP: 12/42       <MF NOT USED>
 Omi      AC:14/T14/F12 HP: 28/28       <MF NOT USED>

 Alohan   AC:21/T20/F16 HP: 29/52       <MF NOT USED> <+12 RAGE_HP><GRAPPLED>
 Skald    AC:17/T13/F14 HP: 20/20       <MF NOT USED>
 Amella   AC:16/T13/F16 HP: 20/20       <MF NOT USED>
 Avner    AC:17/T14/F15 HP: 20/20       <MF NOT USED>

 Sailor 1 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 2 AC:15/T12/F13 HP: 11/11       <MF NOT USED>

 Enemies of the glorious PC's
 Vine Horror 3  AC:19/T13/F16 HP: 23/42 <MF NOT USED> <STAGGERED><IN PIT>
 Vine Horror 4  AC:18/T12/F15 HP: 32/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 5  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 6  AC:18/T12/F15 HP: 31/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 7  AC:18/T12/F15 HP: 39/42 <MF NOT USED> <SLOWED><ON FIRE>
 Vine Horror 8  AC:18/T12/F15 HP: 18/42 <MF NOT USED> <SLOWED><IN PIT><ON FIRE>
 Vine Horror 9  AC:18/T12/F15 HP: 37/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 10 AC:19/T13/F16 HP: 41/42 <MF NOT USED>
 Vine Horror 11 AC:19/T13/F16 HP: 41/42 <MF NOT USED>
 Vine Horror 12 AC:19/T13/F16 HP: 40/42 <MF NOT USED>
 Vine Horror 13 AC:19/T13/F16 HP: 41/42 <MF NOT USED>
 Vine Horror 14 AC:19/T13/F16 HP: 31/42 <MF NOT USED> <IN PIT>

 Assassin Vine a AC:16/T10/F16 HP: 16/30 <MF NOT USED> <IN PIT>
 Assassin Vine e AC:16/T10/F16 HP: 30/30 <MF NOT USED>
 Assassin Vine f AC:16/T10/F16 HP: 30/30 <MF NOT USED>

 
(De-)Buffs
 Whole Party
 None
 Kinstal
 None
 Angati
 None
 Logan
 None
 Kassius
 None
 Kibeti
 None
 Celene
 None
 Omi
 None


 <END OF PLAYERS' ROUND FIVE>
This message was last edited by the player at 14:33, Tue 20 June 2017.
Logan
player, 836 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Tue 20 Jun 2017
at 14:26
  • msg #98

Re: 3F - SWW - Part Five: Journey's End

Minor correction, but Logan's at 17, not 14, after drinking the healing potion.
Celene
player, 1396 posts
Sorcerer 6
Tue 20 Jun 2017
at 14:33
  • msg #99

Re: 3F - SWW - Part Five: Journey's End

Thanks. Read that twice and forgot to add it as I was just checking for damage at first.
Dungeon Master
GM, 2816 posts
All Powerfull
DM
Tue 20 Jun 2017
at 19:13
  • msg #100

Re: 3F - SWW - Part Five: Journey's End

Kassius and Kibeti work in unison, carving up the assassin vines. Kinstal bravely supports them, even though this triggers some attacks against him (these things have a 10' reach and can get him even though they are on the kelp and he is on the deck of the ship). Fortunately, both the creatures miss.

Skald throws another flask, this time aiming at the bottom of the pit (at VH6). He misses by MILES, and instead the flask lands to the NE (in I5). The bottle explodes, showering Alohan, Kibeti, AV6 & VH'e' with little globules of burning petroleum (1hp splash damage each).

"Oh. Damn it!" yells the archer.

<END OF PARTY'S TURN>

Vine men 11 & 13 complete their squishy escape artist trick and squeeze through Kassius' entanglement spell. They move up to join #10 at the Sea Wyvern. It is clear that they are going to have a hard time climbing up onto the deck, and they start slamming on the side of the vessel. Their fists are not very effective against the hard wood, but they do manage to open up a series of small cracks.

Skald grunts. "Not that I am keen on them doing that, but it is going to take them a long time to do any real damage..."

20:55, Today: Dungeon Master rolled 1 using 1d2.  Pick target #7 1) Alohan 2) Kibti.

Two of the vine horrors target Alohan. Although the barbarian is now free of the grapple thanks to the offending assassin vine being killed, his enraged state leaves him vulnerable to attack - he is hit twice. (Somebody give that guy mage armour. 13 hp of damage).

Kibeti plays it safe and avoids the attacks from VH12.

Kinstal, hanging out over the edge of the ship to get a good shot at the vines plaguing his captain and the strange cat, pays the price for over-exposing himself. He is hit by both of the assassin vines next to him as they reach up with their long kelp tentacles (18hp damage after DR).

<END OF ENEMIES' TURN>
This message was last edited by the GM at 19:15, Tue 20 June 2017.
Dungeon Master
GM, 2817 posts
All Powerfull
DM
Tue 20 Jun 2017
at 19:19
  • msg #101

Re: 3F - SWW - Part Five: Journey's End


Dungeon Master
GM, 2818 posts
All Powerfull
DM
Tue 20 Jun 2017
at 19:26
  • msg #102

Re: 3F - SWW - Part Five: Journey's End

VH6 & VH8 both 'drop and roll' to try and put their fires out. VH6 succeeds, but the fire on VH8 continues to burn... very, very slowly (1 hp damage).

Skald sighs. "Even if you hit with them, they don't do much, do they old gnome. It is almost better to miss!!"
Kassius
player, 604 posts
Hunter 4
Fri 7 Jul 2017
at 21:42
  • msg #103

Re: 3F - SWW - Part Five: Journey's End

Kassius struggles to find a good shot, eventually sending a pair of missiles awry while the half-orc curses his misfortune.

Kibeti is only marginally more successful, landing a single weak hit as he struggles to avoid a killing blow.





Kassius

HP: 37/37 AC 19 (FF=14, Touch=15),
17:39, Today: Kassius rolled 10,14 using 1d20+8,2d6+6.  (other attack and damage).
17:39, Today: Kassius rolled 11 using 1d20+8.  Rapid shot attack, damage.
Full Round Action: Rapid Shot attack, not sure what targets are around (both shots miss)
Saves+8/+11(+12)/+6
Spells Slots: 1st: 4/5; 2nd: 3/4;  Animal Focus Minutes Left: 5/6, Door Sight 6/6
Current Buffs: Animal Focus (Tiger), gravity bow

Kibeti
17:40, Today: Kibeti rolled 4,8,15,7,10,7 using 1d20+2,1d20+2,1d20+2,2d6+2,2d6+2,2d6+2.  Full attack Fighting Defensively.
Full Round Action: Full Attack vine c(if valid?) while fighting defensively

HP: 12/42 AC 25( (FF=17,Touch=20), Saves+7/+9(+10)/+6
Current Animal Focus: Tiger (+2 dex)
Current Buffs: Vine Strike

Dungeon Master
GM, 2825 posts
All Powerfull
DM
Sun 9 Jul 2017
at 11:30
  • msg #104

Re: 3F - SWW - Part Five: Journey's End

http://imgur.com/a/FSvYs

Reposted battle map

OOC: Hang on, so with imgur, I can't embed the image?
Dungeon Master
GM, 2826 posts
All Powerfull
DM
Sun 9 Jul 2017
at 11:32
  • msg #105

Re: 3F - SWW - Part Five: Journey's End

Kassius misses. Assassin vine kelp C is dead, so Kibeti goes after a vine horror instead and misses.
Kinstal Minare
player, 56 posts
Mon 10 Jul 2017
at 00:24
  • msg #106

Re: 3F - SWW - Part Five: Journey's End

Kinstal, his anger rising at these vines takes careful aim and lets loose a deadly shot scoring a critical shot on F. Unfortunately his elation at this magnificent shot sends his second shot way wide of his target.



20:18, Today: Kinstal Minare rolled 27 using 1d20+7.  Bow shot 1.
20:19, Today: Kinstal Minare rolled 17 using 1d20+7.  crit confirm.
20:19, Today: Kinstal Minare rolled 21 using 2d8+9.  crit dmg.

20:20, Today: Kinstal Minare rolled 7 using 1d20+2.  Bow shot 2.


____________________________________________________________


HP: 47/78            AC: 25/16/23    CMD:23/21fl  SAVES: +9/+3/+2
          AC: w/longbow: 20/12/18
Dmg Reduction  3/-

Active Abilities:

    Bodyguard

Abilities: PA: -2/+4
           Greater Overrun
           Combat Reflexes(2 AoO)
           Mobility
           Bodyguard  : Aid another AC

Kassius
player, 605 posts
Hunter 4
Mon 10 Jul 2017
at 01:39
  • msg #107

Re: 3F - SWW - Part Five: Journey's End

In reply to Kinstal Minare (msg # 106):

FYI: longbows have x3 crits, so you should up the damage
Celene
player, 1397 posts
Sorcerer 6
Mon 10 Jul 2017
at 11:24
  • msg #108

Re: 3F - SWW - Part Five: Journey's End

<MIDDLE OF PLAYERS' ROUND SIX>

 HIT POINTS & MISFORTUNE
 The Party & Allies
 Kinstal  AC:23/T14/F21 HP: 25/78       <MF NOT USED>
 Angati   AC:22/T13/F20 HP: 15/56       <MF NOT USED> <GONE>
 Logan    AC:21/T16/F16 HP: 14/39       <MF NOT USED>
 Celene   AC:10/T10/F10 HP:  6/29       <MF NOT USED>
 Kassius  AC:19/T15/F14 HP: 37/37       <MF NOT USED>
 Kibeti   AC:21/T14/F17 HP: 12/42       <MF NOT USED>
 Omi      AC:14/T14/F12 HP: 28/28       <MF NOT USED>

 Alohan   AC:21/T20/F16 HP: 16/52       <MF NOT USED> <+12 RAGE_HP><GRAPPLED>
 Skald    AC:17/T13/F14 HP: 20/20       <MF NOT USED>
 Amella   AC:16/T13/F16 HP: 20/20       <MF NOT USED>
 Avner    AC:17/T14/F15 HP: 20/20       <MF NOT USED>

 Sailor 1 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 2 AC:15/T12/F13 HP: 11/11       <MF NOT USED>

 Enemies of the glorious PC's
 Vine Horror 3  AC:19/T13/F16 HP: 23/42 <MF NOT USED> <STAGGERED><IN PIT>
 Vine Horror 4  AC:18/T12/F15 HP: 32/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 5  AC:18/T12/F15 HP: 42/42 <MF NOT USED> <SLOWED>
 Vine Horror 6  AC:18/T12/F15 HP: 31/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 7  AC:18/T12/F15 HP: 39/42 <MF NOT USED> <SLOWED><ON FIRE>
 Vine Horror 8  AC:18/T12/F15 HP: 17/42 <MF NOT USED> <SLOWED><IN PIT><ON FIRE>
 Vine Horror 9  AC:18/T12/F15 HP: 37/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 10 AC:19/T13/F16 HP: 41/42 <MF NOT USED>
 Vine Horror 11 AC:19/T13/F16 HP: 41/42 <MF NOT USED>
 Vine Horror 12 AC:19/T13/F16 HP: 40/42 <MF NOT USED>
 Vine Horror 13 AC:19/T13/F16 HP: 41/42 <MF NOT USED>
 Vine Horror 14 AC:19/T13/F16 HP: 31/42 <MF NOT USED> <IN PIT>

 Assassin Vine a AC:16/T10/F16 HP: 16/30 <MF NOT USED> <IN PIT>
 Assassin Vine e AC:16/T10/F16 HP: 30/30 <MF NOT USED>
 Assassin Vine f AC:16/T10/F16 HP: 09/30 <MF NOT USED>

 
(De-)Buffs
 Whole Party
 None
 Kinstal
 None
 Angati
 None
 Logan
 None
 Kassius
 None
 Kibeti
 None
 Celene
 None
 Omi
 None


 <MIDDLE OF PLAYERS' ROUND SIX>
Celene
player, 1398 posts
Sorcerer 6
Tue 11 Jul 2017
at 17:24
  • msg #109

Re: 3F - SWW - Part Five: Journey's End

In reply to Dungeon Master (msg # 104):

quote:
For Imgur, you need to use the 'get share link' and use the one for 'BBC Code'.


Found this from the technical discussion forum.
Celene
player, 1399 posts
Sorcerer 6
Tue 11 Jul 2017
at 17:32
  • msg #110

Re: 3F - SWW - Part Five: Journey's End

Celene drew in a breathe and wreathed her arms in purple flame, she threw them forward and the flame leap down towards the plant creatures. She attempted to give Alohan a little help but her shot went wide and only managed to singe the morass of vines covering the sea.


Free :  | Swft :  | Move : None | Stnd: Cast  Scorching Ray | Full :

Miss.


HP:  6/29 |  AC: 10/10/10  | CMD : 10 | Saves: +4/+4/+9
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Dancing Lights, Daze (DC16), Detect Poison, Drench, Flame Burst,
                  Light, Mage Hand, Message,

       - 1/day  : Detect Magic, Light, Prestidigitation
      L1 Spells :
       - 09/10  : Burning Disarm (DC 17), Burning Hands (DC 17),
                  Charm person (DC 18), Enlarge Person, Grease (DC 19), Hydraulic Push,
                  Mage Armor, Magic Missile, Summon Monster I, Vanish

      L2 Spells :
       - 4/7    : Create Pit (DC 20), Glitterdust (DC 20), Scorching Ray,
                  Summon Monster II

      L3 Spells :
       - 3/4    : Slow (DC 19)

      Abilities : Flame lance (9/9), Wand of Magic Missile (41),
                  Wand of Alter Self (24), Wand of Cure Light Wounds (49)

Alohan Nuari
PC, 654 posts
Barbarian 3 / Monk 3
Tue 11 Jul 2017
at 17:45
  • msg #111

Re: 3F - SWW - Part Five: Journey's End

Alohan ducked as the flames shot over his head and frowned when they missed his attacker. The islander focused his pele and swung his taiaha two handed at the mass of vines before him. Only one of his powerful swings hits the mark tearing away pieces of vegetation.


Free :  | Swft :  | Move :  | Stnd: | Full : Full Attack

12:41, Today: Alohan Nuari rolled 18,17,16 using 1d20+12,1d20+12,1d20+7.  Attack on VH 5.

12:42, Today: Alohan Nuari rolled 16 using 1d10+7.  Damage. 11 after DR.



HP: 13/52 | CMD : 25 (27) | Saves: +8/+7/+2 | AC: 18/17/13 | Rage AC: 16/15/11
Mage Armor AC: 22/17/17 | *Mage Armor Rage AC: 20/15/15*

Special Notes:
      (De)Buffs : Mage Armor: +4 AC (6 hours)

     Conditions :

     Abilities : Rage (6/12), Stunning Fist (3/3) DC 15, Feather Step (1/1)

This message was last edited by the player at 17:46, Tue 11 July 2017.
Urol Forol
NPC, 72 posts
38/38 HP
Wed 12 Jul 2017
at 13:25
  • msg #112

Re: 3F - SWW - Part Five: Journey's End

Urol reaches back, and gets another bomb from the crew member beside him.  He drops it straight off the side of the ship, aiming for one of the vine horrors.


Attack Vine Horror #13.  Hit touch for 6 damage.  #11 takes 1 damage

HP: 38/38 AC: 15/12/14 CMD:11  F6 R5 W4

Abilities: Bombs (5), Formula 1(5) 2(3)


09:24, Today: Urol Forol rolled 6 using 1d6.  Damage.
09:23, Today: Urol Forol rolled 12 using 1d20+6.  Ranged Touch vs #13.

Logan
player, 839 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Wed 12 Jul 2017
at 13:27
  • msg #113

Re: 3F - SWW - Part Five: Journey's End

Logan also reaches back for another flask of alchemist's fire, and then moves over to the side of the ship, tossing it down at the nearest assassin vine.


Move to side of ship, attack Vine f.  Hit for 4 damage, e takes 1 damage


HP: 39/39 AC: 23/16/17 CMD:19  F2 R12 W4

Abilities: Invisibility, Resiliency, Smite Evil, Haste (10)



09:26, Today: Logan rolled 4 using 1d6.  Damage.
09:26, Today: Logan rolled 12 using 1d20+9.  Ranged Touch vs F.

Dungeon Master
GM, 2832 posts
All Powerfull
DM
Thu 13 Jul 2017
at 20:41
  • msg #114

Re: 3F - SWW - Part Five: Journey's End

OOC: FYI, Kinstal still has some crit damage to roll for... 1d8 (he normally does 1d8+3, and only rolled 2d8+9 so he still needs to roll for the last 1d8). No chance of killing his target though as it has 9hp left.

Assassin vine F absorbs Kinstal's critical hit. (Damage already included in status block). Celene misses with her 'burning hands'. Alohan hits VH5 for 5 hp. Urol hits VH 13 for 6hp, also setting it on <FIRE> (and 1hp splash on VH11). Logan hits AV F (probably killing it considering the damage Kinstal in going to do.)

OOC: Screw it, I will roll for Kinstal.

18:26, Today: Dungeon Master rolled 6 using 1d8.  Kinstal crit damage.

OOC: Okay, AV F dies.

AV E takes one splash damage.

<END OF PLAYER TURN ROUND SIX>
<START OF ENEMIES' TURN ROUND SEVEN>


Kelp assassin vine E continues to bug Kinstal, but he just ducks under the gunnal and avoids it this time.

VH10, 11 & 13 finish their shape changing and then squish into the cracks they have made in the ships hull. Within a few seconds they have disappeared and are inside the ship! They are right below the poop deck and in the Captain's quarters.

A high pitched scream from below is followed by the sight of Avner Meravanchi bursting out of the door to the Captain's quarters. The young nobleman is naked except for his white long-johns and he holds them up with one hand while trying to shove the door closed with the other. Something is fighting against the door being closed, and eventually Avner gives up and runs across the deck, his underwear slipping down to his ankles. It also becomes clear that he was the source of the high pitched scream.

Another figure bursts from the room, this one is a scantily clad lady. "Avner you frrakken piece of pond scum. How could you frakken leave me in there?" There is something in the foul mouthed woman's tone which is familiar.
Ketrana
NPC, 12 posts
Thu 13 Jul 2017
at 20:41
  • msg #115

Re: 3F - SWW - Part Five: Journey's End

"I'm gunna frakken cut your manhood off you cowardly cur!"
Avner shows no signs of stopping as she runs after him... leaving the door wide open.
Dungeon Master
GM, 2833 posts
All Powerfull
DM
Thu 13 Jul 2017
at 20:41
  • msg #116

Re: 3F - SWW - Part Five: Journey's End

Celene has gotten a got view of this as she is right by the door - inside the room she sees the three vine horrors reform and advance on her. (they are in E4, F4 and G4 on the level below the map.)

Alohan gets hit one more time (VH85 does 8 hp damage). Kibeti is missed by his opponent.

The vine horrors in Celene's pit wriggle and squirm in an effort to climb up the walls but fail. (When does that spell expire?)

<END OF ENEMIES' TURN ROUND SEVEN>
<START OF PLAYERS' TURN ROUND SEVEN>

Dungeon Master
GM, 2834 posts
All Powerfull
DM
Thu 13 Jul 2017
at 20:45
  • msg #117

Re: 3F - SWW - Part Five: Journey's End


Wa-hoo! Return of the battle map! Thanks Celene!!
Celene
player, 1401 posts
Sorcerer 6
Mon 24 Jul 2017
at 16:57
  • msg #118

Re: 3F - SWW - Part Five: Journey's End

<START OF PLAYERS' ROUND SEVEN>

 HIT POINTS & MISFORTUNE
 The Party & Allies
 Kinstal  AC:23/T14/F21 HP: 25/78       <MF NOT USED>
 Angati   AC:22/T13/F20 HP: 15/56       <MF NOT USED> <GONE>
 Logan    AC:21/T16/F16 HP: 14/39       <MF NOT USED>
 Celene   AC:10/T10/F10 HP: 06/29       <MF NOT USED>
 Kassius  AC:19/T15/F14 HP: 37/37       <MF NOT USED>
 Kibeti   AC:21/T14/F17 HP: 12/42       <MF NOT USED>
 Omi      AC:14/T14/F12 HP: 28/28       <MF NOT USED>

 Alohan   AC:21/T20/F16 HP: 08/52       <MF NOT USED> <+12 RAGE_HP><GRAPPLED>
 Skald    AC:17/T13/F14 HP: 20/20       <MF NOT USED>
 Amella   AC:16/T13/F16 HP: 20/20       <MF NOT USED>
 Avner    AC:17/T14/F15 HP: 20/20       <MF NOT USED>

 Sailor 1 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 2 AC:15/T12/F13 HP: 11/11       <MF NOT USED>

 Enemies of the glorious PC's
 Vine Horror 3  AC:19/T13/F16 HP: 23/42 <MF NOT USED> <STAGGERED><IN PIT>
 Vine Horror 4  AC:18/T12/F15 HP: 32/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 5  AC:18/T12/F15 HP: 31/42 <MF NOT USED> <SLOWED>
 Vine Horror 6  AC:18/T12/F15 HP: 31/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 7  AC:18/T12/F15 HP: 39/42 <MF NOT USED> <SLOWED><ON FIRE>
 Vine Horror 8  AC:18/T12/F15 HP: 17/42 <MF NOT USED> <SLOWED><IN PIT><ON FIRE>
 Vine Horror 9  AC:18/T12/F15 HP: 37/42 <MF NOT USED> <SLOWED><IN PIT>
 Vine Horror 10 AC:19/T13/F16 HP: 41/42 <MF NOT USED>
 Vine Horror 11 AC:19/T13/F16 HP: 40/42 <MF NOT USED>
 Vine Horror 12 AC:19/T13/F16 HP: 40/42 <MF NOT USED>
 Vine Horror 13 AC:19/T13/F16 HP: 35/42 <MF NOT USED> <ON FIRE>
 Vine Horror 14 AC:19/T13/F16 HP: 31/42 <MF NOT USED> <IN PIT>

 Assassin Vine a AC:16/T10/F16 HP: 16/30 <MF NOT USED> <IN PIT>
 Assassin Vine e AC:16/T10/F16 HP: 29/30 <MF NOT USED>

 ***PIT LASTS TO ROUND 11***

 
(De-)Buffs
 Whole Party
 None
 Kinstal
 None
 Angati
 None
 Logan
 None
 Kassius
 None
 Kibeti
 None
 Celene
 None
 Omi
 None


 <START OF PLAYERS' ROUND SEVEN>
This message was last edited by the player at 17:00, Mon 24 July 2017.
Celene
player, 1402 posts
Sorcerer 6
Mon 24 Jul 2017
at 17:09
  • msg #119

Re: 3F - SWW - Part Five: Journey's End

Celene lets out a half-stifled scream as the creatures appear below her. Her first instinct is to blast them with fire. She thinks better of it and instead warps the floor of the room calling another pit beneath two of the creatures. The sorceress calls out ”Three of them managed to get inside the ship! She scuttles backwards up above the ships wheel.


Free :  | Swft :  | Move : To G:0 | Stnd: Cast Create Pit | Full :

Squares E3,G3,E4,F4 affecting two of the vine horrors and hopefully cutting off the other from the doors out.

DC 20 reflex or fall 30 feet and take 3D6 damage. Climb DC is 25.

Ship Pit lasts till Round 14.


HP:  6/29 |  AC: 10/10/10  | CMD : 10 | Saves: +4/+4/+9
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Dancing Lights, Daze (DC16), Detect Poison, Drench, Flame Burst,
                  Light, Mage Hand, Message,

       - 1/day  : Detect Magic, Light, Prestidigitation
      L1 Spells :
       - 09/10  : Burning Disarm (DC 17), Burning Hands (DC 17),
                  Charm person (DC 18), Enlarge Person, Grease (DC 19), Hydraulic Push,
                  Mage Armor, Magic Missile, Summon Monster I, Vanish

      L2 Spells :
       - 3/7    : Create Pit (DC 20), Glitterdust (DC 20), Scorching Ray,
                  Summon Monster II

      L3 Spells :
       - 3/4    : Slow (DC 19)

      Abilities : Flame lance (9/9), Wand of Magic Missile (41),
                  Wand of Alter Self (24), Wand of Cure Light Wounds (49)

Alohan Nuari
PC, 654 posts
Barbarian 3 / Monk 3
Mon 24 Jul 2017
at 17:29
  • msg #120

Re: 3F - SWW - Part Five: Journey's End

Alohan steps back away from the battle clearing enough space to gather and drink on of his healing potions.


Free :  | Swft :  | Move : Shift to H:5  | Stnd: Drink Potion | Full : Full Attack

13:28, Today: Alohan Nuari rolled 14 using 3d8+5.  Curse Serious Wounds.


HP: 20/52 | CMD : 25 (27) | Saves: +8/+7/+2 | AC: 18/17/13 | Rage AC: 16/15/11
Mage Armor AC: 22/17/17 | *Mage Armor Rage AC: 20/15/15*

Special Notes:
      (De)Buffs : Mage Armor: +4 AC (6 hours)

     Conditions :

     Abilities : Rage (7/12), Stunning Fist (3/3) DC 15, Feather Step (1/1)

This message was last updated by the player at 17:29, Mon 24 July 2017.
Logan
player, 841 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Mon 24 Jul 2017
at 19:20
  • msg #121

Re: 3F - SWW - Part Five: Journey's End

Logan moves closer to the ship-board attackers, striking out with his weapons against the vine horror not affected by the pit.


TWF vs Vine Horror @ G4

HP: 14/39 AC: 23/16/17 CMD:19  F2 R12 W4

Abilities: Invisibility, Resiliency, Smite Evil, Haste (10)


15:19, Today: Logan rolled 12 using 1d6+6.  Damage.
15:18, Today: Logan rolled 21 using 1d20+8.  Rapier Attack.
15:18, Today: Logan rolled 13 using 1d20+8.  Short Sword Attack.

Urol Forol
NPC, 73 posts
38/38 HP
Mon 24 Jul 2017
at 19:23
  • msg #122

Re: 3F - SWW - Part Five: Journey's End

Seeing Logan move to engage the Vine Horror, Urol swiftly creates a curative potion for him and feeds it to the rogue.

Brew Potion of CMW, give to Logan

HP: 38/38 AC: 15/12/14 CMD:11  F6 R5 W4

Abilities: Bombs (5), Formula 1(5) 2(2)


15:22, Today: Urol Forol rolled 13 using 2d8+6.  CMW.

Celene
player, 1404 posts
Sorcerer 6
Mon 24 Jul 2017
at 19:52
  • msg #123

Re: 3F - SWW - Part Five: Journey's End

Logan I think you might have to move into that room as they are a level below where you were standing. Which boasts a pit you might fall into. I may be mistaken though.
Logan
player, 842 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Mon 24 Jul 2017
at 20:34
  • msg #124

Re: 3F - SWW - Part Five: Journey's End

In reply to Celene (msg # 123):

Ah, I didn't know if I could 5' step over to the stairs down and attack them from there.
Kassius
player, 607 posts
Hunter 4
Wed 2 Aug 2017
at 21:02
  • msg #125

Re: 3F - SWW - Part Five: Journey's End

Kassius and Kibeti work together, attacking the same vine horror from melee and range. Sadly, the foe is well armored, and only a single claw strike hits.






Kassius

HP: 37/37 AC 19 (FF=14, Touch=15),
16:57, Today: Kassius rolled 16,15,11,10 using 1d20+8,1d20+8,2d6+6,2d6+6.  Rapid shot attack, damage.
Full Round Action: Rapid Shot attack vs. vine horror 5, both miss.
Saves+8/+11(+12)/+6
Spells Slots: 1st: 4/5; 2nd: 3/4;  Animal Focus Minutes Left: 5/6, Door Sight 6/6
Current Buffs: Animal Focus (Tiger), gravity bow

Kibeti
16:59, Today: Kibeti rolled 15 using 1d20+2.  Full attack Fighting Defensively.
16:59, Today: Kibeti rolled 17,19,13,8,10 using 1d20+2,1d20+2,2d6+2,2d6+2,2d6+2.  rest of the full attack.
Full Round Action: Full Attack vine horror 5 while fighting defensively.
1 hit for 10 damage (before DR), and the vine horror must save (DC 15) or be entangled

HP: 12/42 AC 25( (FF=17,Touch=20), Saves+7/+9(+10)/+6
Current Animal Focus: Tiger (+2 dex)
Current Buffs: Vine Strike

Dungeon Master
GM, 2838 posts
All Powerfull
DM
Thu 3 Aug 2017
at 19:12
  • msg #126

Re: 3F - SWW - Part Five: Journey's End

Celene's spell catches two of the vine horrors (11 & 12) in its effect and they fall into the extra-dimensional pit taking 6 points of damage each (low rolling). The other VH in the captain's quarters is unaffected and its way to the door is not cut off.

Logan follows Celene in jumping down to the next deck, but due to her spell the rogue is unable to get in melee range and instead stands guard at the sorceress' shoulder. (Let's say he drinks the potion from Urol so that the round is not wasted, 13hp healed).

Kassius misses twice. Kibeti does 5 points of damage (after DR) on VH7 and it becomes entangled.

Kinstal (on autopilot) takes point blank range at the summoned animated frond (assassin vine 'e') stalking him and fires two arrows into it. One hits (5hp damage).

Alohan pulls back to heal himself, but creates and opening as he does so (the kelp is all difficult terrain so there is no 5' step allowed).

21:06, Today: Dungeon Master rolled 24,26,12,11 using 1d20+7,1d20+7,1d8+7,1d8+7 ((17,19,5,4)).
OOC: From VH 5 & 7. Damn!

The native is hit twice! (for a total of 23 hp of damage taking him to -3 even taking rage into account... does he slip into unconsciousness, loose rage and start bleeding out?)

I want to know Alohan's condition before proceeding.

Dungeon Master
GM, 2839 posts
All Powerfull
DM
Thu 3 Aug 2017
at 19:18
  • msg #127

Re: 3F - SWW - Part Five: Journey's End


Top


Cap's Quarters
This message was last edited by the GM at 19:18, Thu 03 Aug 2017.
Dungeon Master
GM, 2841 posts
All Powerfull
DM
Fri 4 Aug 2017
at 18:07
  • msg #128

Re: 3F - SWW - Part Five: Journey's End

Alohan cries out as he is cut down, and then lands with a squishy thump on the Sargasso kelp. (unconscious, dying, etc...)

<START OF ENEMIES' TURN EIGHT>

Vine horrors #5 & 12 surge forward, flanking Kibeti with 5' steps. They join VH7 in attacking the cat.

19:56, Today: Dungeon Master rolled 18,27,11,9 using 1d20+9,1d20+9,1d8+7,1d8+7 ((9,18,4,2)).

OOC: One hit for 9hp
19:57, Today: Dungeon Master rolled 14,25,10,14 using 1d20+9,1d20+9,1d8+7,1d8+7 ((5,16,3,7)).
OOC: One hit for 14
19:57, Today: Dungeon Master rolled 11,19,13,15 using 1d20+7,1d20+7,1d8+7,1d8+7 ((4,12,6,8)).
OOC: No hits

Despite fighting defensively, the cat is caught twice (for 23 damage total, dropping him to -11!) With a muffed roar, the animal companion is knocked off his feet and into the seaweed.

Vine horror 10 advances down the length of the captain's quarters and, ignoring Logan, attacks Celene.

20:01, Today: Dungeon Master rolled 10,14 using 1d20+7,1d8+7 ((3,7)).

Despite a clumsy attack it still manages to hit and slams the girl onto the ground (14 hp, down to -8). She cries out and looses consciousness.

OOC: Okay, who is left alive in the party? Oh yeah, Kinstal.

20:05, Today: Dungeon Master rolled 25,9 using 1d20+7,1d8+7 ((18,2)).

The animated vine continues to reach up (10' reach) and bash Kinstal (9 hp).

<START OF PLAYERS' TURN EIGHT>
Dungeon Master
GM, 2842 posts
All Powerfull
DM
Fri 4 Aug 2017
at 18:12
  • msg #129

Re: 3F - SWW - Part Five: Journey's End




Dungeon Master
GM, 2843 posts
All Powerfull
DM
Fri 4 Aug 2017
at 18:16
  • msg #130

Re: 3F - SWW - Part Five: Journey's End

OOC: Additional... VH8 & 13 are both on fire, and since they are trapped in a pit and can't do much else, they try to dowse the flames.

20:15, Today: Dungeon Master rolled 22,16 using 1d20+3,1d20+3 ((19,13)).

OOC: Both succeed. VH7 is too busy killing Kibeti to both with the flames and takes 6 points of fire damage.

Also, Alohan is no longer grappled.
Celene
player, 1408 posts
Sorcerer 6
Fri 4 Aug 2017
at 18:19
  • msg #131

Re: 3F - SWW - Part Five: Journey's End

Alright I'm slightly confused by the map. Celene was standing at G2. I assumed the door was right in front of me since I could see the vine horrors. I cast the spell encompassing what looked to be the four squares directly in front and then moved to what I believed was either up or down the stairs away from the three creatures. Now it seems the door was below the ships wheel and Celene was never able to see the creatures after all. Does this make any sense?

See map in message 117.

This message was last edited by the player at 18:21, Fri 04 Aug 2017.
Skald
NPC, 3 posts
Fri 4 Aug 2017
at 18:20
  • msg #132

Re: 3F - SWW - Part Five: Journey's End

Skald pushes past Kinstal to the edge of the deck and fires a pair of arrows into the assassin vine below, he hits once (3hp on AV e).

"There's too many of them!" he screams.
Dungeon Master
GM, 2844 posts
All Powerfull
DM
Fri 4 Aug 2017
at 19:50
  • msg #133

Re: 3F - SWW - Part Five: Journey's End

In reply to Celene (msg # 131):

Ugh. Okay, I'll look into it tomorrow.
Dungeon Master
GM, 2845 posts
All Powerfull
DM
Sat 5 Aug 2017
at 08:08
  • msg #134

Re: 3F - SWW - Part Five: Journey's End

Celene:
Alright I'm slightly confused by the map. Celene was standing at G2.


Yep.

Celene:
I assumed the door was right in front of me since I could see the vine horrors. I cast the spell encompassing what looked to be the four squares directly in front and then moved to what I believed was either up or down the stairs away from the three creatures. </orange>


Ahhh. Yes, I could see why you would think that was where the door to the captain's quarters was, but it is in the level below - the main deck level.

Celene:
Now it seems the door was below the ships wheel and Celene was never able to see the creatures after all. Does this make any sense?


Yes, that makes total sense. No, Celene could no originally see the creatures, that is why I thought you were moving her to G0.

Actually, I was surprised that you would put her in harms way like that, that is the type of situation that you have previously worked hard to avoid so this makes a lot more sense.

Okay, lets say that Celene moves down to G(-1) and casts her spell. Then Logan comes down and stands in F0 to drink his potion, thereby acting to guard the spellcaster. VH10 therefore attacks him. It misses since it only rolled a 10.

Cool? I won't change the map, just remember she is on G(-1) now.

Any chance of getting an updated status block? :D

Celene
player, 1409 posts
Sorcerer 6
Sun 6 Aug 2017
at 00:57
  • msg #135

Re: 3F - SWW - Part Five: Journey's End

Sounds good. Update coming soon.
Celene
player, 1410 posts
Sorcerer 6
Mon 7 Aug 2017
at 11:27
  • msg #136

Re: 3F - SWW - Part Five: Journey's End

<START OF PLAYERS' ROUND EIGHT>

 HIT POINTS & MISFORTUNE
 The Party & Allies
 Kinstal  AC:23/T14/F21 HP: 14/78       <MF NOT USED>
 Angati   AC:22/T13/F20 HP: 15/56       <MF NOT USED> <GONE>
 Logan    AC:21/T16/F16 HP: 27/39       <MF NOT USED>
 Celene   AC:10/T10/F10 HP: 06/29       <MF NOT USED>
 Kassius  AC:19/T15/F14 HP: 37/37       <MF NOT USED>
 Kibeti   AC:21/T14/F17 HP: -11/42      <MF NOT USED> <UNCONSCIOUS><DYING>
 Omi      AC:14/T14/F12 HP: 28/28       <MF NOT USED>

 Alohan   AC:21/T20/F16 HP: -3/52       <MF NOT USED> <UNCONSCIOUS><DYING>
 Skald    AC:17/T13/F14 HP: 20/20       <MF NOT USED>
 Amella   AC:16/T13/F16 HP: 20/20       <MF NOT USED>
 Avner    AC:17/T14/F15 HP: 20/20       <MF NOT USED>

 Sailor 1 AC:15/T12/F13 HP: 11/11       <MF NOT USED>
 Sailor 2 AC:15/T12/F13 HP: 11/11       <MF NOT USED>

 Enemies of the glorious PC's
 Vine Horror 3  AC:19/T13/F16 HP: 23/42 <MF NOT USED> <STAGGERED><IN PIT>
 Vine Horror 4  AC:18/T12/F15 HP: 32/42 <MF NOT USED> <IN PIT>
 Vine Horror 5  AC:18/T12/F15 HP: 31/42 <MF NOT USED>
 Vine Horror 6  AC:18/T12/F15 HP: 31/42 <MF NOT USED> <IN PIT>
 Vine Horror 7  AC:18/T12/F15 HP: 28/42 <MF NOT USED> <ON FIRE>
 Vine Horror 8  AC:18/T12/F15 HP: 17/42 <MF NOT USED> <IN PIT>
 Vine Horror 9  AC:18/T12/F15 HP: 37/42 <MF NOT USED> <IN PIT>
 Vine Horror 10 AC:19/T13/F16 HP: 41/42 <MF NOT USED>
 Vine Horror 11 AC:19/T13/F16 HP: 40/42 <MF NOT USED> <IN PIT>
 Vine Horror 12 AC:19/T13/F16 HP: 40/42 <MF NOT USED>
 Vine Horror 13 AC:19/T13/F16 HP: 35/42 <MF NOT USED> <IN PIT>
 Vine Horror 14 AC:19/T13/F16 HP: 31/42 <MF NOT USED> <IN PIT>

 Assassin Vine a AC:16/T10/F16 HP: 16/30 <MF NOT USED> <IN PIT>
 Assassin Vine e AC:16/T10/F16 HP: 24/30 <MF NOT USED>


 ***PIT LASTS TO ROUND 11***

 ***SHIP PIT LASTS TO ROUND 14***

 
(De-)Buffs
 Whole Party
 None
 Kinstal
 None
 Angati
 None
 Logan
 None
 Kassius
 None
 Kibeti
 None
 Celene
 None
 Omi
 None


 <START OF PLAYERS' ROUND EIGHT>
This message was last edited by the player at 11:28, Mon 07 Aug 2017.
Celene
player, 1411 posts
Sorcerer 6
Mon 7 Aug 2017
at 11:36
  • msg #137

Re: 3F - SWW - Part Five: Journey's End

Celene couldn't see Alohan and Kibeti but she heard their cries; with Logan moving down below Celene went further above deck to survey the scene. The situation was grim; Alohan had been felled and he was one of the few who were doing much damage to the creatures. Some of them had been stymied in pits but that wouldn't last forever. They needed a slight reprieve from the constant attacks. Celene drew in her will and sent out a wave of entropy at the four combatants still down on the seaweed.


Free :  | Swft :  | Move : To G:3 | Stnd: Cast Slow | Full :

Effecting E, 5, 7, 12. DC 19 will save or be slowed.


HP:  6/29 |  AC: 10/10/10  | CMD : 10 | Saves: +4/+4/+9
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Dancing Lights, Daze (DC16), Detect Poison, Drench, Flame Burst,
                  Light, Mage Hand, Message,

       - 1/day  : Detect Magic, Light, Prestidigitation
      L1 Spells :
       - 09/10  : Burning Disarm (DC 17), Burning Hands (DC 17),
                  Charm person (DC 18), Enlarge Person, Grease (DC 19), Hydraulic Push,
                  Mage Armor, Magic Missile, Summon Monster I, Vanish

      L2 Spells :
       - 3/7    : Create Pit (DC 20), Glitterdust (DC 20), Scorching Ray,
                  Summon Monster II

      L3 Spells :
       - 2/4    : Slow (DC 19)

      Abilities : Flame lance (9/9), Wand of Magic Missile (41),
                  Wand of Alter Self (24), Wand of Cure Light Wounds (49)

Alohan Nuari
PC, 655 posts
Barbarian 3 / Monk 3
Mon 7 Aug 2017
at 11:39
  • msg #138

Re: 3F - SWW - Part Five: Journey's End

Alohan continues to bleed into the kelp.


Free :  | Swft :  | Move :  | Stnd:  | Full :

07:38, Today: Alohan Nuari rolled 13 using 1d20+2.  Stabilize DC 16.


HP: -7/52 | CMD : 25 (27) | Saves: +8/+7/+2 | AC: 18/17/13 | Rage AC: 16/15/11
Mage Armor AC: 22/17/17 | *Mage Armor Rage AC: 20/15/15*

Special Notes:
      (De)Buffs : Mage Armor: +4 AC (6 hours)

     Conditions :

     Abilities : Rage (7/12), Stunning Fist (3/3) DC 15, Feather Step (1/1)

Kassius
player, 610 posts
Hunter 4
Thu 10 Aug 2017
at 00:01
  • msg #139

Re: 3F - SWW - Part Five: Journey's End

"Kibeti! No!" Kassius cries in dismay. Gathering magical energy, he rushes past Urol and one of the sailors and leaps off the boat, landing on the kelp ground besides the fallen cat. Reaching out to his companion, Kassius releases the spell energy, causing Kibeti to shrink and his flesh to harden into a small statuette that Kassius grabs.




Kassius

HP: 37/37 AC 19 (FF=14, Touch=15),
Standard Action: Cast Carry Companion (holding charge until I am adjacent to Kibeti)
Move Action: Move to I5
Free Action: Touch Kibeti, causing him to shrink and stop dying, then pick up mini-Kibeti.
Saves+8/+11(+12)/+6
Spells Slots: 1st: 4/5; 2nd: 3/4;  Animal Focus Minutes Left: 5/6, Door Sight 6/6
Current Buffs: Animal Focus (Tiger), gravity bow

Kibeti
19:59, Today: Kibeti rolled 5 using 1d20+2.  stabilize DC 21.
Full Round Action: n/a

HP: -12/42 AC 25( (FF=17,Touch=20), Saves+7/+9(+10)/+6
Current Animal Focus: Tiger (+2 dex)
Current Buffs: Vine Strike, Carry Companion

Dungeon Master
GM, 2849 posts
All Powerfull
DM
Thu 10 Aug 2017
at 19:15
  • msg #140

Re: 3F - SWW - Part Five: Journey's End

Celene casts her spell and all four of her targets immediately slow their movements.

Kassius casts his spell (cleverly choosing to do it on the deck of the ship and therefore avoid an AoO) and jumps down onto the kelp. He discharges the spell into his unconscious totem guide and then scopes up the little figurine.

Alohan keeps doing his thing... dying on the seaweed. Unfortunately, he is lying on the edge of Celene's magical pit and with sickening certainty his comatose form starts slipping down the slope, quickly gathering speed. Then he reaches the edge and tips over it, falling to the bottom of the pit.

21:17, Today: Dungeon Master rolled 15 using 3d6.  Damage to Alohan from the pit fall.

The barbarian doesn't bounce, just makes a squishing noise like an overripe watermelon falling on a cobblestone street.

The two vine horrors at the bottom of the pit ignore his corpse.

OOC: Kinstal, Logan and Urol to go!
This message was last edited by the GM at 19:20, Thu 10 Aug 2017.
Logan
player, 844 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Fri 11 Aug 2017
at 00:33
  • msg #141

Re: 3F - SWW - Part Five: Journey's End

Standing in front of the ship-board vine horror, Logan gulps, reconsidering his decision, especially given how well things like this have worked out for him in the past.  He tried to push down any memories of savage dinosaurs and attacked the vine in front of him.


7 damage vs AC 22
Free: Activate Boots of Speed, Gain Haste
Active Effects: Haste.  +1 Attack, +1 AC
Standard: TWF vs VH10


HP: 27/39 AC: 24/16/17 CMD:19  F2 R12 W4

Abilities: Invisibility, Resiliency, Smite Evil, Haste (9)

20:32, Today: Logan rolled 7 using 1d6+6.  Damage.
20:32, Today: Logan rolled 11 using 1d20+9.  Rapier 2.
20:31, Today: Logan rolled 22 using 1d20+9.  Rapier.
20:31, Today: Logan rolled 10 using 1d20+9.  Short Sword.

This message was last edited by the player at 00:34, Fri 11 Aug 2017.
Urol Forol
NPC, 74 posts
38/38 HP
Fri 11 Aug 2017
at 00:40
  • msg #142

Re: 3F - SWW - Part Five: Journey's End

Urol reaches down to his belt for a bomb, and tosses it between a cluster of the horrors.


Alchemist's Fire at square I7.  All within 5' take 5 fire damage.  (DC 15 Reflex for 1/2)

HP: 38/38 AC: 15/12/14 CMD:11  F6 R5 W4

Abilities: Bombs (4), Formula 1(5) 2(3)


20:38, Today: Urol Forol rolled 20 using 1d20+7.  Ranged Attack vs AC 10.

Dungeon Master
GM, 2850 posts
All Powerfull
DM
Fri 11 Aug 2017
at 10:30
  • msg #143

Re: 3F - SWW - Part Five: Journey's End

Logan jabs wildly at the vine horror, his hasted state allowing to attack often but not helping with his accuracy. He hits once, but his rapier is just not the right weapon for this job and which he pulls his blade out from inside the kelp-man he sees that he has done almost no damage (2 hp after DR).

OOC: Technically speaking, Urol threw one of his own alchemist bombs, not the alchemist fire that the other characters are getting out of the barrels. Just wanted to make that clear.

Urol lobs his bomb into an empty patch of sargasso and it immediately explodes, catching the nearby creatures (A, 4, 5 & 7).

VH7 is able to cover up in time (2 hp damage), the other targets do not (5 hp to A, 4 & 5).

<END OF PLAYERS' ROUND EIGHT>
This message was last edited by the GM at 10:30, Fri 11 Aug 2017.
Dungeon Master
GM, 2851 posts
All Powerfull
DM
Fri 11 Aug 2017
at 10:37
  • msg #144

Re: 3F - SWW - Part Five: Journey's End

<START OF CREATURES' TURN ROUND NINE>

The animated clump of kelp (E) and three of the vine horrors (5, 7 & 12) gather around Kassius and starting beating him as he tries to escape back to the ship with his animal companion. At least they are slowed due to Celene's spell. Two of the vine horrors hit him (15 hp total).

The vine horror fighting Logan in the doorway of the captain's quarters advances on the rouge and manages to connect despite the thief moving quickly (7 hp damage).

<START OF PLAYERS' TURN ROUND NINE>
Dungeon Master
GM, 2852 posts
All Powerfull
DM
Fri 11 Aug 2017
at 10:39
  • msg #145

Re: 3F - SWW - Part Five: Journey's End

OOC: FYI, it might be Sunday night before I am able to update the map.
Dungeon Master
GM, 2856 posts
All Powerfull
DM
Wed 16 Aug 2017
at 18:47
  • msg #146

Re: 3F - SWW - Part Five: Journey's End

Now that Celene has tied down two groups of the vine horrors and most of the summoned animated kelp clumps are dead, the party are able to get on top of the situation. The crew finally help - their initial terror at their plight thankfully overcome - and the remaining vine horrors are slowly burnt or slashed to death.

It is then that they are able to take stock of their situation. The Sea Wyvern is stuck fast, and almost a day's work has proven that they won't be able to cut their way out. Whatever terrible magic has created this place makes the kelp incredibly tough and causes it to regrow at an unnatural pace.

If they are to escape they will need to find the source of this magic and defeat it.

As the sun sets they look again across the wet green field of weed. The swath of dirty emerald stretches flatly in all directions. To the stern, it extends for perhaps a half mile, beyond which lie the open waters of the mocking sea. In all other directions, the weed extends to the horizon. Trapped within its vice are dozens of other long-dead ships, their hulls protruding from the Sargasso at odd angles, masts askew, sails hanging in tatters. Just within view are the three vessels that looked in slightly better condition than the others, and that Celene spied on with the sightglass at the start of the day.

Oh, and as they stand there on the deck, cleaning up after the last combat, another wave of vine horrors starts rising from the seaweed and making its way towards them. At least they are far off and moving slowly, so there will be time to prepare.


Avner Meravanchi
NPC, 20 posts
Wed 16 Aug 2017
at 18:47
  • msg #147

Re: 3F - SWW - Part Five: Journey's End

"Great. Just friggen great," exclaims Avner. "We are stuck in this mess. Surrounded on all sides. No way out. And under constant never ending attack. Game over man. GAME FRAKKEN OVER!"

At least the man now has his pants back on. That is an improvement. There is no sign of the young lady who'd been in his cabin - she's disappeared back below decks.
This message was last edited by the player at 18:48, Wed 16 Aug 2017.
Celene
player, 1413 posts
Sorcerer 6
Wed 16 Aug 2017
at 18:56
  • msg #148

Re: 3F - SWW - Part Five: Journey's End

Does time to prepare mean get us all to one of the other ships and look around? Meanwhile have the ships crew ready alchemists fire and the ballistae to take on the vine horrors?
Dungeon Master
GM, 2857 posts
All Powerfull
DM
Wed 16 Aug 2017
at 18:57
  • msg #149

Re: 3F - SWW - Part Five: Journey's End

And so the night begins. There is no time to rest as they are under constant attack, abet from disorganised clumps of vine horrors rather than a coordinated massed wave like last time, so their foes are easy enough to overcome. But the disruption is continuous and wears on them all.

OOC: Congratulations. You have stumbled into the mother of all skills challenges. Your goal is to visit all three nearby ships and discover the clues needed to figure out how to destroy the magic guarding this place. Please, no googling the clues until we all agree that we're stuck!

In each segment you'll have to make one skills check each - this is an open skills challenge so you can use any skill you like as long as you can write it into the story! You only get to use each skill once in the entire challenge (you don't know how many rounds there are) and you can't use the same skill as somebody else in the same round.

The DC for the skill checks is 20. Passing the check lessens the power of the BBEG in the final battle (effectively removing one of something that is like a mirror image). Failing a skill check means that take 1d8+5 points of damage or loose a level 1 spell (if you have one). There is no time to heal as you'll be under constant attack.

So, are you all on board? Please let me know!

Dungeon Master
GM, 2858 posts
All Powerfull
DM
Wed 16 Aug 2017
at 18:58
  • msg #150

Re: 3F - SWW - Part Five: Journey's End

Celene:
Does time to prepare mean get us all to one of the other ships and look around? Meanwhile have the ships crew ready alchemists fire and the ballistae to take on the vine horrors?


I love the enthusiasm! Well, it is 30 minutes to sunset and you estimate you'll need a couple of hours to get to each ship, so there isn't time before nightfall. But the night passes, dawn breaks and you set out for ship 'A'.
This message was last edited by the GM at 18:59, Wed 16 Aug 2017.
Dungeon Master
GM, 2859 posts
All Powerfull
DM
Wed 16 Aug 2017
at 18:59
  • msg #151

Re: 3F - SWW - Part Five: Journey's End

But I mean there is time to cast healing spells or drink potions if you want to.
Dungeon Master
GM, 2860 posts
All Powerfull
DM
Wed 16 Aug 2017
at 19:01
  • msg #152

Re: 3F - SWW - Part Five: Journey's End


Reposted map since photobucket ate my last one. Good thing I kept copies of all the photos on my hard-drive.
Celene
player, 1414 posts
Sorcerer 6
Wed 16 Aug 2017
at 19:11
  • msg #153

Re: 3F - SWW - Part Five: Journey's End

Is Angati back to heal us? I also have a wand. Plus we all get 12 back if we get decent rest.
This message was last edited by the player at 19:12, Wed 16 Aug 2017.
Dungeon Master
GM, 2861 posts
All Powerfull
DM
Wed 16 Aug 2017
at 19:19
  • msg #154

Re: 3F - SWW - Part Five: Journey's End

In reply to Celene (msg # 153):

She's not back quote yet.

Yes, you can (and probably should) use the wand.

No, you don't get a chance to rest over the coarse of the night and therefore don't get any hp back from resting!
Celene
player, 1415 posts
Sorcerer 6
Wed 16 Aug 2017
at 19:21
  • msg #155

Re: 3F - SWW - Part Five: Journey's End

I'll total up all the HP lost and then make the rolls to heal everyone back to full.

DM:
No, you don't get a chance to rest over the coarse of the night and therefore don't get any hp back from resting!


This means we do not get spells back either right?

Dungeon Master
GM, 2862 posts
All Powerfull
DM
Wed 16 Aug 2017
at 19:21
  • msg #156

Re: 3F - SWW - Part Five: Journey's End

In reply to Celene (msg # 155):

Correct. That is an important part of the challenge.
Celene
player, 1416 posts
Sorcerer 6
Wed 16 Aug 2017
at 19:22
  • msg #157

Re: 3F - SWW - Part Five: Journey's End

Can we lose spells of a level higher than one instead of taking damage?

I'll post the healing rolls shortly if you want to jump to the skill challenges.

I need to heal 249 HP. :( That's 27 charges at max healing.

15:26, Today: Celene rolled 152 using 27d8+27.  Healing x27.

15:26, Today: Celene rolled 52 using 11d8+11.  Healing x11.

15:27, Today: Celene rolled 17 using 5d8+5.  Healing x5.

15:27, Today: Celene rolled 19 using 3d8+3.  Healing x3.

15:28, Today: Celene rolled 4 using 1d8+1.  Healing x1.

15:28, Today: Celene rolled 3 using 1d8+1.  Healing x1.

Everyone is at full except Kinstal who is down 2 HP.

Wand has 2 charges left.

This message was last edited by the player at 19:29, Wed 16 Aug 2017.
Dungeon Master
GM, 2863 posts
All Powerfull
DM
Wed 16 Aug 2017
at 19:25
  • msg #158

Re: 3F - SWW - Part Five: Journey's End

In reply to Celene (msg # 157):

Yes, you can substitute spells of a higher level - I was going to write that but didn't think that anyone would be interested in that option!

I'll start the first skill challenge tomorrow.
Celene
player, 1417 posts
Sorcerer 6
Wed 16 Aug 2017
at 19:30
  • msg #159

Re: 3F - SWW - Part Five: Journey's End

That was a lot of charges. :(
Dungeon Master
GM, 2864 posts
All Powerfull
DM
Wed 16 Aug 2017
at 19:33
  • msg #160

Re: 3F - SWW - Part Five: Journey's End

Oh well. These things often don't end up getting used, and this is an emergency situation.
Kassius
player, 611 posts
Hunter 4
Wed 16 Aug 2017
at 20:24
  • msg #161

Re: 3F - SWW - Part Five: Journey's End

As the situation goes from desperate to simply bad, Kassius waits for a lull in the fighting and ends the spell on Kibeti, with Celene on hand to use the wand to stabilize and then heal the giant cat. Then, struggling against fatigue, he keeps careful watch, bow on hand to shoot down any vine creatures that get too close to the boat.



Kassius
Thanks for the healing Celene!

HP: 37/37 AC 19 (FF=14, Touch=15),
Saves+8/+11(+12)/+6
Spells Slots: 1st: 4/5; 2nd: 2/4;  Animal Focus Minutes Left: 5/6, Door Sight 6/6
Current Buffs:

Kibeti

HP: 42/42 AC 25( (FF=17,Touch=20), Saves+7/+9(+10)/+6
Current Animal Focus: Tiger(+2 dex)
Current Buffs:

Dungeon Master
GM, 2865 posts
All Powerfull
DM
Thu 17 Aug 2017
at 07:28
  • msg #162

Re: 3F - SWW - Part Five: Journey's End

At dawn break there is a lull in the fighting and the party decide to set out as quickly as they can. Alohan (now healed and played by Celene?) says he will join them, which means the follow people climb down from the Sea Wyvern and begin their squishy walk towards the nearest wreck:

Alohan
Logan
Celene
Kassius
Kibeti

Angati sadly remains missing, presumed dead below the sargasso sea.

Kinstal returns to his duties on the ship (and disappears back into NPC land).

Progress is difficult on the undulating, watery surface, and the hot sun beams down. The salt water that splashes up on their legs quickly dries again and again, leaving them chaffed and sore. Despite Kassius' create water spell meaning that they have as much fresh water to drink as they like, they seem to never be able to quite wash all the salt from their throats.

About two hours after leaving the Sea Wyvern they reckon that they are about half way there. They have pass numerous more minor wrecks and all sorts of debris and detritus. Smashed boards from the hulls of ships, rotting sails tangled up in the kelp, the remains of cargo such as split barrels. They reach an upturned vessel - only the ripped open hull is visible, with its keep sticking up in the air is visible - and are too tired to go around it. The climb over the rotting wood instead, but as they get about half way the kelp around the destroyed ship begins to bubble and boil with froth and the ship starts to upend... the stern of it sinking into the sea beneath them.

Worse still, the kelp enmeshed with the hull animates and tries to entrap them and drag them down to share the same fate.

OOC: Okay, DC20 skill check from each of you. You choose the skill and write how you use it. Failure = 1d8+5 points of damage or loose a spell.
Dungeon Master
GM, 2866 posts
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DM
Thu 17 Aug 2017
at 07:28
  • msg #163

Re: 3F - SWW - Part Five: Journey's End

The party get past this challenge, and make it onto the wreck... it is in a terrible condition with only the poop deck still above water. This means that the captain's quarters still exists, but beyond the ship's journal there is nothing to be retrieved.

Apparently this ship was called 'The Grand Venture', and was a merchant vessel from the Minothrad Guilds on the northern side of the Sea of Dread.

The last entries of the journal read:
To the Abyss with this accursed weed! We are well and truly stuck, and these deadly vines crawl over my ship! Brother Anhelm thought he knew of a sovereign poison to use against them, but the vines killed him before he could speak of it. Brother Neiken took over the search and found Anhelm's books, but all the notes are written in his blasted native Sindian tongue!

“Voittamaton äiti, äiti kauhut, elämän suon loputon Mikään vahingoittaa häntä, mutta aseita kuun metalli Päällystetty tehokkain myrkky, valmistetaan seuraavasti Kaksi osaa kaunis nainen, kuidutettu ja massa Seitsemän osat vampyyri seurakunnan, murskataan ja jauhetaan Kolme osaa Jobinkyynelheinä vuonna kuksa Sekoita hyvin, keitetään pasta Keskellä merta, tunkeutua hänen puolustuksemme vastasyntyneen lastentarha Kuten hän hätkähtää, pakenemaan syleillä”
Neiken has translated as best he could: The deathless Mother, mother of horrors, life of the swamp endless. Nothing harms her but weapons of the night's metal, coated with the absolute poison. The poison is made as follows:
- two parts of beautiful lady, pulped to a mass
- seven parts of the blood-sucking tick bane, crushed and minced
- three parts of Job's tears
- and one part of whale's lament to dissolve
Mix in a wooden cup. Boil to a paste. In the center of the sea, pierce her defenses in the "vastasyntyneen lastentarha". As she recoils, flee her embrace Whatever this means, we have not the ingredients to make the poison. No night-metal, no beautiful ladies, no tick bane or whale's lament, nothing! I don't even know what a vasta-whatever is! But we will not be defeated by weeds. We will set out for the center of this stinking seaborne swamp and see if determination and cold steel will prevail!

Celene
player, 1418 posts
Sorcerer 6
Thu 17 Aug 2017
at 13:30
  • msg #164

Re: 3F - SWW - Part Five: Journey's End

Celene recoiled from the weeds brandishing her wand of magic missile and trying to thwart their attempt to drag her down.

Can we make knowledge checks about the recipe?

The loss of Kinstal as a PC stole away quite a few uses of our wand. :( But if they do get attacked he'd better at full HP I guess.



Free :  | Swft :  | Move : | Stnd:  | Full :

Use magic device being used.

09:28, Today: Celene rolled 18 using 1d20+13.  Skill Check. :( Failed.

Sacrificed Level 1 Spell.


HP:  29/29 |  AC: 10/10/10  | CMD : 10 | Saves: +4/+4/+9
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Dancing Lights, Daze (DC16), Detect Poison, Drench, Flame Burst,
                  Light, Mage Hand, Message,

       - 1/day  : Detect Magic, Light, Prestidigitation
      L1 Spells :
       - 08/10  : Burning Disarm (DC 17), Burning Hands (DC 17),
                  Charm person (DC 18), Enlarge Person, Grease (DC 19), Hydraulic Push,
                  Mage Armor, Magic Missile, Summon Monster I, Vanish

      L2 Spells :
       - 3/7    : Create Pit (DC 20), Glitterdust (DC 20), Scorching Ray,
                  Summon Monster II

      L3 Spells :
       - 2/4    : Slow (DC 19)

      Abilities : Flame lance (9/9), Wand of Magic Missile (41),
                  Wand of Alter Self (24), Wand of Cure Light Wounds (49)

This message was last edited by the player at 13:35, Thu 17 Aug 2017.
Alohan Nuari
PC, 656 posts
Barbarian 3 / Monk 3
Thu 17 Aug 2017
at 13:34
  • msg #165

Re: 3F - SWW - Part Five: Journey's End

Alohan attempts a swimming technique using the spongy surface as he would the ocean bottom to propel himself away from the kelp.


Free :  | Swft :  | Move :  | Stnd: | Full :

Using Swim.

09:33, Today: Alohan Nuari rolled 29 using 1d20+12.  Swim. Passed.


HP: 52/52 | CMD : 25 (27) | Saves: +8/+7/+2 | AC: 18/17/13 | Rage AC: 16/15/11
Mage Armor AC: 22/17/17 | *Mage Armor Rage AC: 20/15/15*

Special Notes:
      (De)Buffs : Mage Armor: +4 AC (6 hours)

     Conditions :

     Abilities : Rage (7/12), Stunning Fist (3/3) DC 15, Feather Step (1/1)

Logan
player, 845 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Thu 17 Aug 2017
at 17:54
  • msg #166

Re: 3F - SWW - Part Five: Journey's End

As the ship starts to shift and sink below them, Logan jumps through the air, relying on his natural grace to allow him to land safely on the rolling seaweed floor below.  Sure enough, the rogue lands, rolls, and recovers with an easy grace.


Success!

HP: 39/39 AC: 23/16/17 CMD:19  F2 R12 W4

Abilities: Invisibility, Resiliency, Smite Evil, Haste (9)

13:52, Today: Logan rolled 22 using 1d20+14.  Acrobatics.

Dungeon Master
GM, 2867 posts
All Powerfull
DM
Thu 17 Aug 2017
at 18:40
  • msg #167

Re: 3F - SWW - Part Five: Journey's End

OOC: Kassius and Kibeti still to make their skill rolls.

OOC: No, you can't make a knowledge check! You're going to collect clues and then use your OOC character knowledge to solve the puzzle. This is am old school module, man.

Dungeon Master
GM, 2868 posts
All Powerfull
DM
Thu 17 Aug 2017
at 18:41
  • msg #168

Re: 3F - SWW - Part Five: Journey's End

OOC: Re: Kinstal. For the final battle, AngryJohn can bring along either Kinstal or Urol, his choice.
Celene
player, 1419 posts
Sorcerer 6
Thu 17 Aug 2017
at 18:43
  • msg #169

Re: 3F - SWW - Part Five: Journey's End

I actually prefer that. See the whole succubus cult adventure. :)
Logan
player, 846 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Thu 17 Aug 2017
at 18:51
  • msg #170

Re: 3F - SWW - Part Five: Journey's End

I think having another flanking buddy would probably play better to Logan's strengths, especially if there's a big bad to take down.  Urol might do better against swarms of weaker opponents.  My vote would be for Kinstal.
Celene
player, 1420 posts
Sorcerer 6
Thu 17 Aug 2017
at 18:54
  • msg #171

Re: 3F - SWW - Part Five: Journey's End

Concur. He has lots of hit points too and can use AOO's to give AC to allies.
Kassius
player, 612 posts
Hunter 4
Fri 18 Aug 2017
at 01:46
  • msg #172

Re: 3F - SWW - Part Five: Journey's End

Kassius' normally keen eye fails him, and he and Kibeti blunder into the monster. Kibeti attempts to leap free, but is caught by the tentacled foe and battered. Kassius then calls on his magic to increase his speed, and man and cat flee.


Ugh, terrible rolls:
21:41, Today: Kassius rolled 18 using 1d20+12.  perception.
21:42, Today: Kibeti rolled 14 using 1d20+12.  acrobatics.
21:45, Today: Kibeti rolled 9 using 1d8+5.  damage.
Kassius uses a first level spell (expeditious retreat) to escape, Kibeti takes 9 damage.



Kassius

HP: 37/37 AC 19 (FF=14, Touch=15),
Saves+8/+11(+12)/+6
Spells Slots: 1st: 3/5; 2nd: 2/4;  Animal Focus Minutes Left: 5/6, Door Sight 6/6
Current Buffs:

Kibeti

HP: 33/42 AC 25( (FF=17,Touch=20), Saves+7/+9(+10)/+6
Current Animal Focus: Tiger(+2 dex)
Current Buffs:

Dungeon Master
GM, 2870 posts
All Powerfull
DM
Fri 18 Aug 2017
at 06:57
  • msg #173

Re: 3F - SWW - Part Five: Journey's End

THE MOTHER OF ALL SKILLS CHALLENGES - STAGE ONE COMPLETE

Pass: 2
Fail: 3
Total: 5

CLUE REGISTER

The BBEG can only be killed using a weapon made from:

Weapon Material Clue
- night's metal coated in a special poison

Poison Ingredient One
- beautiful lady

Poison Ingredient Two
- blood-sucking tick bane

Poison Ingredient Three
- Job's tears

Poison Ingredient Four
-  whale's lament

Dungeon Master
GM, 2871 posts
All Powerfull
DM
Fri 18 Aug 2017
at 07:17
  • msg #174

Re: 3F - SWW - Part Five: Journey's End

The party finish their search of The Grand Venture and reckon that there is time to travel two the next ship and get back to the Sea Wyvern before night fall. This means another two hours of hard slogging through the kelp while constantly skirmishing with the old vine horror and navigating obstacles.

When they get to the next ship they see that it is in much better shape than the last one - the figurehead at the prow is some sort of mighty bird of prey and don't look like it has been out in the elements that long. The deck is still above the waterline, although there is a strong list to the port, and along the starboard side of the ship are written the words "The Sturmkondor" with funny angular letters...

...it appears this ship is, or rather was, a vessel of the Heldannic Knights. These xenophobic bigots claim to be sailing the seas in order to preach their faith, but are really little better than pirates. (Think Germanic Templar knights with a strong chip on their shoulder about their spiritual superiority and how other people should recognize that).

The forecastle and quarterdeck are also in good condition, and the party set about searching for clues while avoiding the dangers that such an abandoned vessel might have. In addition to the captain's quarters (mentioned below) there is also a impressively stocked galley in the forecastle. This contains a locked wooden cabinet which (when opened *cough* *cough* Logan) is found to contain several bottles of fine wines and exotic flavorings.


OOC: Okay, second round of the skills challenge please. Who knows what exciting encounters the party will...er, encounter!

The captain's cabin in under the quarterdeck as is decorated in faded and mud-covered tapestries. The captain's journal on his desk in good shape. The final entry reads:

Being trapped by weeds is ridiculous, but we think we have a solution. Laurel led some of the knights on a scout last night, and found an interesting log in the captain's quarters of the Venture. I don't think that poor captain succeeded, but he was obviously not as skilled as the mightly Order of the Heldannic Knights. We shall overcome this, find some treasure, and add it to our exploits! That bit of drivel is almost incomprehensible, but it might be the key to getting out of here. Luthar is consulting our god for better instructions. Here are his oracles:

What weapons can be used to defeat this swamp?

- Blades of Diana's beams, gifts of the heavens, coated with flora exterminor regnus.

What are the ingredients of flora exterminor regnus?

- The maiden's flower, that opens the eyes
- The rose of bad breath
- The acid of rotten pearl barley
- Grey amber.


Where should we strike?

- In the heart of the Sargasso, beneath the Thunderer, lies the essence of motherhood.

But this is too easy! Smelly flowers, rotten roses, alchemical acid and some ground up amber. And we have a couple of sky-metal weapons as well since Gunter has a few meteoric iron arrowheads. We've made the poison and now we are heading out!

But there is time for one last oracle just to be sure we're right...

With our weapons and our poison, how shall we fare against the Mother?

- In attacking the Mother, you will find freedom

Hah! Another victory for the Heldannic Knights! Two short and one long cheer! Hu-rah! Hu-rah! HUUUUUUUUUUUUU-RAH!
Logan
player, 847 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Fri 18 Aug 2017
at 16:59
  • msg #175

Re: 3F - SWW - Part Five: Journey's End

Logan struggled along through the seaweed, until another vined horror erupted out and entangled him before he knew what has happening.  The rogue didn't panic, but rolled and shifted, freeing his limbs, then worked with Kassius and Kibeti to defeat the plant-monster.

12:58, Today: Logan rolled 29 using 1d20+14.  Escape Artist.
Success!

OOC: Anyone think the "Rose of Bad Breath"/"Blood sucking tick bane" might be garlic?
Job's tears is the name of a plant, a grain-like one.  Maybe you need something fermented, like beer?
And the last one "a whale's tears" sounds like it could be Ambergris (which used to be used in perfume production, so maybe that would work.)
I can't think of the first one, though.

Dungeon Master
GM, 2872 posts
All Powerfull
DM
Fri 18 Aug 2017
at 18:44
  • msg #176

Re: 3F - SWW - Part Five: Journey's End

OOC: It's gunna be fun watching you guys try and solve this thing. We haven't had a decent riddle since the combination lock with the monsters in module one.

FYI, I am hoping that for this skill challenge round you guys will post about things happening while exploring the boat, rather than more tentacle stuff.

Logan
player, 848 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Fri 18 Aug 2017
at 20:13
  • msg #177

Re: 3F - SWW - Part Five: Journey's End

Well, obviously I'm rolling my skills in order from highest to lowest, but I could edit my post to make it something while exploring the ship instead, if you'd prefer.  Escape Artist would have many uses.
Logan
player, 849 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Fri 18 Aug 2017
at 20:17
  • msg #178

Re: 3F - SWW - Part Five: Journey's End

OOC: Also, you can make vinegar from Job's Tears, which is also called Chinese Pearl Barley.  That's got to be the answer to Poison Ingredient #3.  So maybe we have vinegar, garlic, ambergris, and one more thing.  I still can't think of anything for the "maiden flower", though.
Logan
player, 849 posts
Fri 18 Aug 2017
at 20:17
  • [deleted]
  • msg #179

Re: 3F - SWW - Part Five: Journey's End

This message was deleted by the player at 01:26, Tue 22 Aug 2017.
Dungeon Master
GM, 2873 posts
All Powerfull
DM
Sat 19 Aug 2017
at 17:26
  • msg #180

Re: 3F - SWW - Part Five: Journey's End

Logan:
Well, obviously I'm rolling my skills in order from highest to lowest, but I could edit my post to make it something while exploring the ship instead, if you'd prefer.  Escape Artist would have many uses.


OOC: Nah, it's cool. We'll say that there was some kelp on top of the ship that animated.

Logan:
OOC: Also, you can make vinegar from Job's Tears, which is also called Chinese Pearl Barley.  That's got to be the answer to Poison Ingredient #3.  So maybe we have vinegar, garlic, ambergris, and one more thing.  I still can't think of anything for the "maiden flower", though.


OOC: Heh. I remember you doing very well with the first riddle, and you haven't disappointed this time either!

I can confirm that you have correctly guessed the last three ingredients, i.e. ingredient #2 (garlic), ingredient #3 (Job's Tears) & ingredient #4 (ambergris). You still need to work out the material of the weapon to be used (night's metal, blades of Diana's beams, gifts of the heavens) and ingredient #1 (beautiful lady, maiden's flower, that opens the eyes).

Hey, how did you guess ambergris? I didn't think too many people had heard about it.

Logan
player, 851 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Sat 19 Aug 2017
at 19:37
  • msg #181

Re: 3F - SWW - Part Five: Journey's End

Dungeon Master:
Hey, how did you guess ambergris? I didn't think too many people had heard about it.

You underestimate how nerdy I was as a child. One summer I literally read an encyclopedia  It was an encyclopedia of science (A-Bomb to Zoologogy), not Brittanica, but it still had a lot of stuff.
This message was last edited by the player at 19:38, Sat 19 Aug 2017.
Dungeon Master
GM, 2874 posts
All Powerfull
DM
Mon 21 Aug 2017
at 16:15
  • msg #182

Re: 3F - SWW - Part Five: Journey's End

OOC: Okay, waiting for skills rolls from Kassius, Kibeti, Celene and Alohan
Celene
player, 1421 posts
Sorcerer 6
Tue 22 Aug 2017
at 00:12
  • msg #183

Re: 3F - SWW - Part Five: Journey's End

Is the metal meteoric iron?

Post coming soon.

Dungeon Master
GM, 2876 posts
All Powerfull
DM
Tue 22 Aug 2017
at 17:50
  • msg #184

Re: 3F - SWW - Part Five: Journey's End

Celene:
Is the metal meteoric iron?


OOC: Hold that thought, you may need the third clues to sort the last two things out.
Dungeon Master
GM, 2879 posts
All Powerfull
DM
Wed 23 Aug 2017
at 11:15
  • msg #185

Re: 3F - SWW - Part Five: Journey's End

OOC: Driving Kassius and Kibeti on auto-pilot since their player is off burning his eyeballs out by looking at the eclipse...

...how long is this eclipse lasting, anyway?!

Kassius helps investigate the wreck of the 'Sturmkondor' with the test of the party. Unfortunately, he overestimates the integrity of the floor in the galley, and the floorboards give way under his weight. The hunter scrambles to fling himself free and avoid falling down into the much pit of sargasso below...

13:09, Today: Dungeon Master rolled 17 using 1d20+14.  Kassius acrobatics DC20.

...and fails to jump away. He claws desperately at the boards as he slips on the slimy wooden floor and slides towards the hole.

Kibeti leaps to his master's aid, treading as softly as he can to get across the treacherous flooring and reach Kassius' side...

13:10, Today: Dungeon Master rolled 20 using 1d20+8.  Kibeti stealth +8 cs DC20.

The cat makes it... just. At the last minute Kibeti clamps his jaw around Kassius' sleave and slowly heaves the man back to firmer ground.

OOC: I'm not rolling for Celene or Alohan... you'll just need to catch up!
Dungeon Master
GM, 2880 posts
All Powerfull
DM
Wed 23 Aug 2017
at 11:18
  • msg #186

Re: 3F - SWW - Part Five: Journey's End

OOC: Kassius, please take 1d8+5 damage or sacrifice a spell for Kassius.

THE MOTHER OF ALL SKILLS CHALLENGES - STAGE TWO MOSTLY COMPLETE

Pass: 4
Fail: 4
Total: 8 + 2 pending

CLUE REGISTER

The BBEG can only be killed using a weapon made from:

Weapon Material Clue
- night's metal coated in a special poison
- blades of Diana's beams, gifts of the heavens

Poison Ingredient One
- Belladonna

Poison Ingredient Two
- garlic

Poison Ingredient Three
- Job's tears

Poison Ingredient Four
-  ambergris

Dungeon Master
GM, 2881 posts
All Powerfull
DM
Wed 23 Aug 2017
at 11:30
  • msg #187

Re: 3F - SWW - Part Five: Journey's End

The party return to the Sea Wyvern but have left their journey too late. The last hour of travel is spent in complete darkness and results in a nerve raking period of skirmishes with the endless kelp monsters. Finally the catch sight of the lights on their ship when the Sargasso unleashes a massive ambush. No is no help for it... they will have to make a run for it.

OOC: Third skills challenge please. Remember to not reuse skills.

The next day they set out again and reach the third ship.

This one flies a familiar flag - it is the cursed skull and cross-bones on a crimson field flag of the 'Crimson Fleet' - the armada of loosely organised pirates who prowl the Sea of Dread.

The Privateer’s Lust, as the brass plaque on the side of the ship reveals it to be called, is in much better shape than the other two ships and doesn't look to have been here that long. But one of the walls of the captain's cabin has been destroyed by the encroaching weed and as such the ship's log is a mess. Here is what you can make out:

Noon watch: There is another ship nearby so <unreadable>. The  cursed creatures ever slacken their attacks <unreadable> see what we can recover from it.

Dusk watch: The vines no longer <unreadable> upon <unreadable> ship but still <unreadable>. Had to flog two men before <unreadable> party <unreadable> set out for <unreadable> other ship.

Midnight Watch: Half party <unreadable> back but other half did not make it. Vines now <unreadable> relentless. They were good men, and will be missed. They copied a page from the Rage's logbook - <unreadable> died in the retrieval. I have read both - this <unreadable> fellow must have been an idiot, such a poor translation. We ransacked Lady Martya's room and found two ingredients, searched the galley and found the other two. I fear Sir Adrigal's meteoric iron will make a poor replacement for a weapon made out of 'the color of moonlight', but it is what we have and it will have to serve. We must find this kindergarten before dawn, less the vines overwhelm us.

The cabin next to the cabin's was clearly that of a rich lady. Her small vanity was clearly ransacked at one point, and bottles of perfume lie all over the place. A small bottle contains a few drops of belladonna. Another contains ambergris.
Logan
player, 852 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Wed 23 Aug 2017
at 15:40
  • msg #188

Re: 3F - SWW - Part Five: Journey's End

"We don't have to fight them, if we can sneak past!"

Logan tries to lead the others around the besieging plant creatures, findind another nooks and crannies to hide their approach to the pirate vessel.

Another success!
11:29, Today: Logan rolled 32 using 1d20+14.  Stealth.

Kassius
player, 615 posts
Hunter 4
Wed 23 Aug 2017
at 22:46
  • msg #189

Re: 3F - SWW - Part Five: Journey's End

Kassius follows the others into the boat. As cat and human explore the aft of the boat, they are attacked by yet another of the vine creatures, which briefly grapples Kibeti. After some effort, the cat escapes. Seeing more vine monsters attracted by the commotion, Kassius and Kibeti duck into what was apparently the ship's mess and manage to hide until the foe gets bored and wanders off.

18:39, Today: Kassius rolled 13 using 1d8+5.  damage.
18:40, Today: Kassius rolled 25 using 1d20+13.  stealth.
18:41, Today: Kibeti rolled 14 using 1d20+4.  escape artist.
18:42, Today: Kibeti rolled 6 using 1d8+5.  damage.


Kassius

HP: 24/37 AC 19 (FF=14, Touch=15),
Saves+8/+11(+12)/+6
Spells Slots: 1st: 3/5; 2nd: 2/4;  Animal Focus Minutes Left: 5/6, Door Sight 6/6
Current Buffs:

Kibeti

HP: 27/42 AC 25( (FF=17,Touch=20), Saves+7/+9(+10)/+6
Current Animal Focus: Tiger(+2 dex)
Current Buffs:

This message was last edited by the player at 02:11, Thu 24 Aug 2017.
Alohan Nuari
PC, 657 posts
Barbarian 3 / Monk 3
Thu 24 Aug 2017
at 01:05
  • msg #190

Re: 3F - SWW - Part Five: Journey's End

Alohan attempts to use his skills learned after years of sea voyages to escape and then proceeds to make himself look as large as possible to fend off the second attack.


Free :  | Swft :  | Move :  | Stnd: | Full :

21:04, Today: Alohan Nuari rolled 27 using 1d20+10.  Intimidate.
21:04, Today: Alohan Nuari rolled 12 using 1d20+11.  Profession Sailor.

One Failure one success.

21:05, Today: Alohan Nuari rolled 13 using 1d8+5.  Damage.


HP: 39/52 | CMD : 25 (27) | Saves: +8/+7/+2 | AC: 18/17/13 | Rage AC: 16/15/11
Mage Armor AC: 22/17/17 | *Mage Armor Rage AC: 20/15/15*

Special Notes:
      (De)Buffs : Mage Armor: +4 AC (6 hours)

     Conditions :

     Abilities : Rage (7/12), Stunning Fist (3/3) DC 15, Feather Step (1/1)

Celene
player, 1423 posts
Sorcerer 6
Thu 24 Aug 2017
at 01:09
  • msg #191

Re: 3F - SWW - Part Five: Journey's End

Celene attempts to talk down any vines that threaten her using calming gestures and offering bits of flotsam in her stead. When next confronted Celene does her best vine impression covering herself with kelp in order to avoid any attacks at all.


Free :  | Swft :  | Move : | Stnd:  | Full :

21:08, Today: Celene rolled 19 using 1d20+10.  Diplomacy.

21:09, Today: Celene rolled 25 using 1d20+9.  Disguise.

One success one failure. Lose one 1st level spell.


HP:  29/29 |  AC: 10/10/10  | CMD : 10 | Saves: +4/+4/+9
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Dancing Lights, Daze (DC16), Detect Poison, Drench, Flame Burst,
                  Light, Mage Hand, Message,

       - 1/day  : Detect Magic, Light, Prestidigitation
      L1 Spells :
       - 07/10  : Burning Disarm (DC 17), Burning Hands (DC 17),
                  Charm person (DC 18), Enlarge Person, Grease (DC 19), Hydraulic Push,
                  Mage Armor, Magic Missile, Summon Monster I, Vanish

      L2 Spells :
       - 3/7    : Create Pit (DC 20), Glitterdust (DC 20), Scorching Ray,
                  Summon Monster II

      L3 Spells :
       - 2/4    : Slow (DC 19)

      Abilities : Flame lance (9/9), Wand of Magic Missile (41),
                  Wand of Alter Self (24), Wand of Cure Light Wounds (49)

Dungeon Master
GM, 2885 posts
All Powerfull
DM
Mon 28 Aug 2017
at 10:06
  • msg #192

Re: 3F - SWW - Part Five: Journey's End

THE MOTHER OF ALL SKILLS CHALLENGES - COMPLETE!!

Pass: 8
Fail: 7
Total: 15

CLUE REGISTER

The BBEG can only be killed using a weapon made from:

Weapon Material
- silver

Coated with a poison made from:

Poison Ingredient One
- Belladonna

Poison Ingredient Two
- garlic

Poison Ingredient Three
- Job's tears

Poison Ingredient Four
-  ambergris

Dungeon Master
GM, 2886 posts
All Powerfull
DM
Mon 28 Aug 2017
at 10:18
  • msg #193

Re: 3F - SWW - Part Five: Journey's End

Celene:
Celene attempts to talk down any vines that threaten her using calming gestures and offering bits of flotsam in her stead. When next confronted Celene does her best vine impression covering herself with kelp in order to avoid any attacks at all.


OOC: Well... that was certainly... creative. :D

After gathering the hints from the last ship the party return to the Sea Wyvern one last time to discuss what is ahead and plan their attack. They also heal up (wand of CLW please). They understand now that they must march to the middle of Journey's End, to this 'kindergarten' and strike the 'Mother of All' with a silver weapon coated in the poison. Urol works hard to make up a large amount of the poison, but the party is disappointed to realize that the only silver weapons they have are Logan's silver dagger and Kassius silver coated arrows (how many of them do you have?).

Kinstal speaks up and says he wants to join them on this last attack (under Logan's control). Alohan will also come.

During the night there is a break in the fighting and a hole in the seaweed opens. A shinning figure rises out of the gap and then Angati stands before them. Alive, but changed.

OOC: You now have your divine spellcaster back. Please let me know what buffs you want to cast before you encounter the final boss.
Celene
player, 1426 posts
Sorcerer 6
Mon 28 Aug 2017
at 13:34
  • msg #194

Re: 3F - SWW - Part Five: Journey's End

Were we able to regain spells?

I'm assuming no. I'll post healing this afternoon.

This message was last edited by the player at 16:58, Mon 28 Aug 2017.
Kassius
player, 619 posts
Hunter 4
Tue 29 Aug 2017
at 23:49
  • msg #195

Re: 3F - SWW - Part Five: Journey's End

Dungeon Master:
but the party is disappointed to realize that the only silver weapons they have are Logan's silver dagger and Kassius silver coated arrows (how many of them do you have?).


20. They're durable, so I can normally recover them after battles, although if they sink below the ocean that will obviously not be the case here...


Kassius casts gravity bow on himself, barkskin, vine strike, and monkey fish on Kibeti.


Kassius

HP: 37/37 AC 19 (FF=14, Touch=15),
Saves+8/+11/+6
Spells Slots: 1st: 1/5; 2nd: 0/4;  Animal Focus Minutes Left: 5/6, Door Sight 6/6
Current Buffs: Gravity Bow

Kibeti

HP: 42/42 AC 24( (FF=17,Touch=14), Saves+7/+9/+6
Current Animal Focus: Bull (+2 str)
Current Buffs: Barkskin, Vine Strike, Monkey Fish

Celene
player, 1427 posts
Sorcerer 6
Wed 30 Aug 2017
at 18:21
  • msg #196

Re: 3F - SWW - Part Five: Journey's End

Celene and Alohan both cast mage armor. Celene uses alter self to become a Halfling and gain +2 Dex, +1 AC, +1 to hit. Alohan will have his salve of slipperiness ready in case this thing seems grabby. Celene will Enlarge both Kassius and Alohan when we get closer to the battle.

If this is alright with you Kassius. Would you get the 2x weapon damage beyond gravity bow? Looks like no. I won't bother casting it on you unless you want it. Probably better on Kinstal.

Kibeti heals 8 and is down 7 I believe.

Alohan heals 4 and is down 9.

14:15, Today: Celene rolled 8 using 1d8+1.  Healing Kibeti.

14:15, Today: Celene rolled 4 using 1d8+1.  Healing.

This message was last edited by the player at 18:23, Wed 30 Aug 2017.
Dungeon Master
GM, 2890 posts
All Powerfull
DM
Wed 30 Aug 2017
at 18:38
  • msg #197

Re: 3F - SWW - Part Five: Journey's End

@Celene, correct, you do NOT regain spells. This part of the adventure is one long slog.

Celene and Alohan, I assume you'll both take a shot of the barkskin wand?

What about the basic buffs like bless, protection from evil... that sort of thing?

Okay, on with the show...


After another terrible night on the Sea Wyvern, one where the ship is almost overwhelmed several times, the party set out early for the middle of the Sargasso Sea and the 'kindergarten' - to kill the 'Mother of All'. Urol, Skald and the rest of the crew except Alohan and Kinstal stay behind, while the party make a run for in during a lull in the fighting. Before the heavy mist even blocks the vessel from view it is clear that the ship is under heavy attack again.

Onwards they trudge through the cloying, rotting seaweed. Past the wrecks of the ships they have searched, and into what they assume is the middle of this terrible trap. Eventually, more due to luck than careful planning, the PC's come upon a forest of kelp at the sargasso's heart. The fact that only here does the landscape change pique's their interest, and as they approach more closely they discover that there is something lodged at the heart of this land, a ship so ancient and covered in kelp that it is more weed than wood.

Alohan wipes off some of the sargasso from the prow of the ship to reveal a name... "βροντών", are the ancient letters stempled into the brass.

"It is, or rather was, called 'De Thunderer'," announces the native. When the rest of the party stare at him, he just gives a shrug. "My father said dat I should learn de ancient tongue of de Millennium, good for de culture."

He turns back to the tower of weed. "She must have been here a long time. De Empire and her war galleys fell over a thousand years ago and..." The barbarian pauses, he face shifting into a frown. A second later all the rest of them hear it too. A whispering in their minds, not words so much as a mental beacon.

The mist has cleared under the noon-day sun and they have good visibility across the seaweed, and looking back across it they see it come alive. Vine horrors form out of the weed with terrifying density and the nearest of them are already turning to face them. The Mother-of-All has sensed their arrival and has summoned all of her children. You must either kill her swiftly or die as her thousands of young converge at the core and tear you to pieces.

"Quick! We must kill de bitch!" screams Alohan as he charges into a whole in the kelp filled mountain. The party dive into the weed and start the final battle.

OOC: Can I have an initiative roll for each of you please.
Dungeon Master
GM, 2891 posts
All Powerfull
DM
Wed 30 Aug 2017
at 18:46
  • msg #198

Re: 3F - SWW - Part Five: Journey's End

OOC: Here's what you need to beat:

20:45, Today: Dungeon Master rolled 4 using 1d20-1.  Mother of all Initiative.

Hmm, not much then.
Celene
player, 1428 posts
Sorcerer 6
Wed 30 Aug 2017
at 18:46
  • msg #199

Re: 3F - SWW - Part Five: Journey's End

Celene follows Alohan into the maw of the beast.


Free :  | Swft :  | Move : | Stnd:  | Full :

14:44, Today: Celene rolled 2 using 1d20+1.  Initiative.


HP:  29/29 |  AC: 18/12/17  | CMD : 10 | Saves: +4/+4/+9
Special Notes:
      (De)Buffs : Mage Armor, Barkskin, Alter Self,
     Conditions :
      L0 Spells :
       - Unlim. : Dancing Lights, Daze (DC16), Detect Poison, Drench, Flame Burst,
                  Light, Mage Hand, Message,

       - 1/day  : Detect Magic, Light, Prestidigitation
      L1 Spells :
       - 04/10  : Burning Disarm (DC 17), Burning Hands (DC 17),
                  Charm person (DC 18), Enlarge Person, Grease (DC 19), Hydraulic Push,
                  Mage Armor, Magic Missile, Summon Monster I, Vanish

      L2 Spells :
       - 3/7    : Create Pit (DC 20), Glitterdust (DC 20), Scorching Ray,
                  Summon Monster II

      L3 Spells :
       - 2/4    : Slow (DC 19)

      Abilities : Flame lance (9/9), Wand of Magic Missile (41),
                  Wand of Alter Self (23)

Logan
player, 854 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Wed 30 Aug 2017
at 18:49
  • msg #200

Re: 3F - SWW - Part Five: Journey's End

Logan follows the other two, with Kinstal close behind.

14:49, Today: Logan rolled 7 using 1d20+5.  Initiative.
14:59, Today: Logan rolled 13 using 1d20.  Kinstal Init.

This message was last edited by the player at 19:00, Wed 30 Aug 2017.
Alohan Nuari
PC, 658 posts
Barbarian 3 / Monk 3
Wed 30 Aug 2017
at 18:49
  • msg #201

Re: 3F - SWW - Part Five: Journey's End


Free :  | Swft :  | Move :  | Stnd: | Full :

14:49, Today: Alohan Nuari rolled 7 using 1d20+4.  Initiative.


HP: 43/52 | CMD : 25 (27) | Saves: +8/+7/+2 | AC: 18/17/13 | Rage AC: 16/15/11
Mage Armor AC: 23/16/18 | *Mage Armor Rage AC: 21/14/16*

Special Notes:
      (De)Buffs : Mage Armor: +4 AC (6 hours), Brakskin, Enlarge Person,

     Conditions :

     Abilities : Rage (7/12), Stunning Fist (3/3) DC 15, Feather Step (1/1)

Dungeon Master
GM, 2892 posts
All Powerfull
DM
Wed 30 Aug 2017
at 19:03
  • msg #202

Re: 3F - SWW - Part Five: Journey's End

14:44, Today: Celene rolled 2 using 1d20+1.  Initiative.

hee hee
Celene
player, 1431 posts
Sorcerer 6
Wed 30 Aug 2017
at 19:08
  • msg #203

Re: 3F - SWW - Part Five: Journey's End

Only have a bonus due to Alter Self.

Who made this character anyway?

Dungeon Master
GM, 2893 posts
All Powerfull
DM
Wed 30 Aug 2017
at 19:09
  • msg #204

Re: 3F - SWW - Part Five: Journey's End

Opps, posted in error. Deleted.
This message was last edited by the GM at 19:11, Wed 30 Aug 2017.
Dungeon Master
GM, 2894 posts
All Powerfull
DM
Wed 30 Aug 2017
at 19:10
  • msg #205

Re: 3F - SWW - Part Five: Journey's End

Celene:
Who made this character anyway?


:D :D My buddy Johannes. To be fair, I told him that he'd never need to roll initiative and then changed the rules on him :D
This message was last edited by the GM at 19:10, Wed 30 Aug 2017.
Celene
player, 1432 posts
Sorcerer 6
Wed 30 Aug 2017
at 19:13
  • msg #206

Re: 3F - SWW - Part Five: Journey's End

I know who made it. Was just being a PITA. I just can't believe I don't have a Dex bonus. It's tough to work a multiclass character that doesn't synergize with a point buy.
Dungeon Master
GM, 2895 posts
All Powerfull
DM
Wed 30 Aug 2017
at 19:16
  • msg #207

Re: 3F - SWW - Part Five: Journey's End

In reply to Celene (msg # 206):

We're all here for the roleplaying, remember? :D
Celene
player, 1433 posts
Sorcerer 6
Wed 30 Aug 2017
at 19:28
  • msg #208

Re: 3F - SWW - Part Five: Journey's End

Tough to roleplay when I'm dead. :)

I the end I love the character and the arc she's had. Even moving away from the cleric levels was cool.

Kassius
player, 620 posts
Hunter 4
Wed 30 Aug 2017
at 23:58
  • msg #209

Re: 3F - SWW - Part Five: Journey's End

Kassius' ranged attacks get worse from enlarge person (penalty to hit from size+dex, no bonus damage from size, although the str bonus helps damage a little), although if forced into melee it would help. Overall would decline, but thanks for the offer

19:57, Today: Kassius rolled 10 using 1d20+5.  initiative.
Dungeon Master
GM, 2896 posts
All Powerfull
DM
Thu 31 Aug 2017
at 18:10
  • msg #210

Re: 3F - SWW - Part Five: Journey's End

Under the mountain of kelp the party find a ship that is in the final stages of being totally dissolved into the Sargasso. They pass by soggy bones mingled with broken chests under sagging beams of sodden wood. Fronds of weed protrude from between boards and wriggle at the party, hindering their progress and covering them with a grimmy film.

The party sees nothing that looks like it could be the heart of Journey's End until they finally reach the lowest level of the ship. In the final aft hold, deep down below the surface of the weed they come across a 100' deep pit lined with young vine horrors - walls of screaming seedlings and writhing adolescents waiting to mature - the noise and stench is horrendous. At the bottom of this 'maw' into chaos, at the shaft's deepest point, is a swill of water and decay and amongst THAT is a collection of gross pulsating shapes. Strange pustules of purple and red, almost popping with the white fluid inside them, corrupted, bloated neon green flower buds... Surely one of these is the heart of all this, but which one?

The wall of the hold cracks open and a wave of putrid kelp spews inside. The middle of this dislocated sack of foul smelling vegetation collects itself and stands into a pillar of rotting seaweed 20' tall with gnashing teeth and evil red eyes on all sides. It is wreathed in screaming humanoid weeds that struggle to free themselves from the foul flesh.

The beast opens its mouth and half screams, half speaks to Angati. "So. He has sent another." The terrible figure pats its distended belly which is bathed in a foul green mucas and hangs out from its vaguely humaniod form.

"I will slay you and absorb you like all the rest."
The pyramidical tower of rot charges at the oracle and screams into her brain. The children handing form her body scream as well - the sound nearly splits their ear drums.

OOC: Angati. You are conducting a battle of wills at the same time as you conduct this battle of might. Until the mother-of-all is killed you may not use your fortune or mis-fortune powers...  On the other hand, neither can this monster use these powers on you and your friends! Oh yes, the mother-of-all is another dual cursed oracle, her curse was just a little more... severe than yours.

OOC: Spellcasters! Listen up! Due to the screaming young clinging to the body of this terrible creature, it is difficult to focus on your spellcasting due to the cacophony of wailing that they are making. When casting a spell you must pass a DC15 + 1 per spell level concentration check or lose the spell.


OOC: To hit and destroy the targets at the bottom of the 'maw' requires a successful hit with a silver weapon with the poison on it. The targets are at the bottom of the 100' pit and are AC 15. Any successful hit destroys them. To begin with there are 7 of these targets (due to you guys failing 7 times in the skill challenge), and each time you hit one please roll to see if you've selected the correct one, i.e. start with a 1d7, then down to 1d6, always successful if you roll a '1'.

Until the 'heart' is hit, the mother-of-all has DR 10 / silver weapon with poison. After the heart is destroyed, this DR is removed. You need to kill the mother-of-all to win.


OOC: The party springs into action - only Celene is slow to act. She is still caught up admiring her new sexy midget curves.

Celene
player, 1434 posts
Sorcerer 6
Thu 31 Aug 2017
at 18:16
  • msg #211

Re: 3F - SWW - Part Five: Journey's End

quote:
She is still caught up admiring her new sexy midget curves.


Awesome.
Dungeon Master
GM, 2897 posts
All Powerfull
DM
Thu 31 Aug 2017
at 18:25
  • msg #212

Re: 3F - SWW - Part Five: Journey's End


Not all of the oracle curses are as nice as 'haunted' and 'aged'.


N = Alohan (Nuari
M = Kinstal (Manare)

Dungeon Master
GM, 2898 posts
All Powerfull
DM
Thu 31 Aug 2017
at 18:26
  • msg #213

Re: 3F - SWW - Part Five: Journey's End

Mother-of-all stats:

AC16/T6/FF16
Alohan Nuari
PC, 659 posts
Barbarian 3 / Monk 3
Thu 31 Aug 2017
at 18:31
  • msg #214

Re: 3F - SWW - Part Five: Journey's End

Alohan bellows a challenge and swings wildly at Mother.


Free :  | Swft : Rage  | Move : 5' diagonal northwest | Stnd:  | Full : Full Attack

Moving within his 10' reach. Hits AC 28 for 1 damage after DR. Hits AC 31 for 2 Damage after DR.

14:21, Today: Alohan Nuari rolled 28 using 1d20+12.  Taiaha Attack on Mother.

14:22, Today: Alohan Nuari rolled 11 using 2d6+8.  Damage.

14:26, Today: Alohan Nuari rolled 31 using 1d20+12.  Attack 2.

14:38, Today: Alohan Nuari rolled 12 using 2d6+8.  Damage Reroll.

14:29, Today: Alohan Nuari rolled 13 using 1d20+7.  Attack 3.


HP: 55/52 | CMD : 25 (27) | Saves: +8/+7/+2 | AC: 18/17/13 | Rage AC: 16/15/11
Mage Armor AC: 23/16/18 | *Mage Armor Rage AC: 21/14/16*

Special Notes:
      (De)Buffs : Mage Armor: +4 AC (6 hours), Brakskin, Enlarge Person,

     Conditions :

     Abilities : Rage (6/12), Stunning Fist (3/3) DC 15, Feather Step (1/1)

This message was last edited by the player at 18:38, Thu 31 Aug 2017.
Celene
player, 1435 posts
Sorcerer 6
Thu 31 Aug 2017
at 18:36
  • msg #215

Re: 3F - SWW - Part Five: Journey's End

<START OF PLAYERS' ROUND ONE>

 HIT POINTS & MISFORTUNE
 The Party & Allies
 Kinstal AC:23/T14/F21 HP: 78/78 <MF NOT USED>
 Angati  AC:22/T13/F20 HP: 56/56 <MF NOT USED>
 Logan   AC:21/T16/F16 HP: 39/39 <MF NOT USED>
 Celene  AC:18/T12/F17 HP: 29/29 <MF NOT USED>
 Kassius AC:19/T15/F14 HP: 37/37 <MF NOT USED>
 Kibeti  AC:21/T14/F17 HP: 42/42 <MF NOT USED>
 Omi     AC:14/T14/F12 HP: 28/28 <MF NOT USED>
 Alohan  AC:21/T14/F16 HP: 55/52 <MF NOT USED><RAGE>

 Boss:

 Mother of All AC:16/T16/F16 HP: ??    1, 2,

 
(De-)Buffs
 Whole Party
 None
 Kinstal
 None
 Angati
 None
 Logan
 None
 Kassius
 None
 Kibeti
 None
 Celene
 None
 Omi
 None


 <START OF PLAYERS' ROUND ONE>
This message was last edited by the player at 18:39, Thu 31 Aug 2017.
Logan
player, 857 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Thu 31 Aug 2017
at 18:56
  • msg #216

Re: 3F - SWW - Part Five: Journey's End

Logan shouts to Kassius: "Can you take out those hearts while I get to work on the Mother?  Unless anyone knows a way to get me down there?"

Logan concentrates, his boots and shirt briefly glowing as he moves to flank the creature, then explodes into a burst of action, his poisoned dagger sinking into the spongy mass of vines.


Use Runner's Shirt, Move around to Flank Mother with Angati
Activate Boots of Speed, Gain Haste
Full Attack vs Mother.  Forgot the flanking bonus on the rolls.  Those both hit for 37 damage.
Additional Effect: Debilitating Injury.  Mother is -2 AC, -4 vs Logan


HP: 39/39 AC: 24/17/17 CMD:19  F2 R13 W4

Abilities: Invisibility, Resiliency, Smite Evil, Haste (9)


14:46, Today: Logan rolled 17 using d4+4d6.  Damage 2.
14:46, Today: Logan rolled 20 using d4+4d6.  Damage 1.
14:45, Today: Logan rolled 14 using 1d20+10.  Attack 2.
14:45, Today: Logan rolled 26 using 1d20+10.  Attack.


Meanwhile, Kinstal steps up to battle the Mother, does his best to injure her despite his lack of a silver weapon, sacrificing accuracy for massive blows with his warhammer.  Adjacent to Alohan and Logan, Kinstal prepares to aid his allies if they are attacked.


5' Step forward, Power Attack with Warhammer.  2 Hits, only 2 damage after DR.
Just in case, if Alohan or Logan are attacked, Kinstal will use Bodyguard to attempt to improve their AC by 2 (he has two AoO, in any case)  Both attempts are technically successfully; though I'm not sure if 1's auto-fail on an aid another roll, since it's not actually an attack.


HP: 78/78 AC: 23/14/21 F9 R3 W2

Abilities:


14:51, Today: Logan rolled 12 using 1d8+7.  Kinstal: Damage 2.
14:51, Today: Logan rolled 9 using 1d8+7.  Kinstal: Damage 1.
14:50, Today: Logan rolled 17 using 1d20+2.  Kinstal: Power Attack 2.
14:50, Today: Logan rolled 23 using 1d20+7.  Kinstal: Power Attack.
14:55, Today: Logan rolled 12 using 1d20+9.  Kinstal: Aid Another.
14:55, Today: Logan rolled 10 using 1d20+9.  Kinstal: Aid Another.

Kassius
player, 621 posts
Hunter 4
Thu 31 Aug 2017
at 22:39
  • msg #217

Re: 3F - SWW - Part Five: Journey's End

Kassius nods at Logan. "Agreed. I'll try and take out the heart, you take down the Mother. Kibeti, go with him!" He urges, and Kibeti leaps forward into the fray. Kassius meanwhile spins, and fires arrows down the gaping maw. The first arrow splits through the center of a red pustule, spraying gore everywhere. The second follows the first, destroying it as well. Still, neither seem to have any significant effect, and Kassius reaches for another arrow to continue firing.

Kibeti charges into the fight, but misses.





Kassius
18:32, Today: Kassius rolled 29,24 using 1d20+9,1d20+9.  rapid shot attacks.
Does the (threatened) crit accomplish anything?
18:32, Today: Kassius rolled 2,5 using 1d7,1d6.  shot 1, 2.

HP: 37/37 AC 19 (FF=14, Touch=15),
Swift Action: Activate Animal Focus (tiger)
Full Round Action Rapid shot vs targets in the maw
Saves+8/+11(+12)/+6
Spells Slots: 1st: 1/5; 2nd: 0/4;  Animal Focus Minutes Left: 5/6, Door Sight 6/6
Current Buffs: Gravity Bow

Kibeti
18:35, Today: Kibeti rolled 13,14 using 1d20+7,2d6+12.  charge attack (bite) attack, damage.
(damage assumes smite evil works)

HP: 35/42 AC 23( (FF=15,Touch=18), Saves+7/+9(+10)/+6
Current Animal Focus: Bull(+2 str)
Swift Action: Smite Mother of all (+6 damage, assuming she is evil)
Full Round Action Charge Mother of all
Current Buffs: Barkskin, Vine Strike, Monkey Fish, Charge

Dungeon Master
GM, 2899 posts
All Powerfull
DM
Fri 1 Sep 2017
at 17:28
  • msg #218

Re: 3F - SWW - Part Five: Journey's End

Alohan roars and swings wildly at the gargantuan kelp, carving off big pieces of it with his taiaha... it accomplishes very little (3 hp damage total).

Logan skirts around the outside of the combat in order to get to one side and flank the beast. He is surprised as the mother-of-all lashes out with a barbed claw on the end of an outrageously long appendage (OOC: This thing has a 15' reach with its claws!). But manages to jump over the attack. He slides into the flank and prepares to backstab this monster as he has so many others...

...this time he is not just surprised, he is astonished. This creature truly does have eyes in the back of its head and these focus on him. "I SEE YOU!" snarls the creature as it moves to block the flanking attack. The thief still hits with his poisoned, silver dagger, but does far less damage (only 3hp total) and doesn't cripple the monster.

19:22, Today: Dungeon Master rolled 2,1 using 1d4,1d4.  Logan damage with no flank.

OOC: Don't blame me, it is a feat called 'All-Around Vision' meaning this monster can't be flanked... ever.

Kinstal steps forward and rains down blows that just bounce off the blubbery kelp (2 hp). He makes sure to keep an eye out and help Alohan and Logan defend if necessary.

Kibeti charges the monster and misses.

Kassius:
Does the (threatened) crit accomplish anything?


OOC: Just gets you the award for overkill shot of the day.

Kassius picks out to spots at the bottom of the 'maw' and hits them both. But apparently his knowledge of strange fungal biology is not as great as Urol and he hasn't picked out a critical point.

Logan:
"Unless anyone knows a way to get me down there?"


OOC: You can just jump down. It is only 100' and there is water at the bottom.

<END OF PLAYERS' ROUND ONE>
Dungeon Master
GM, 2900 posts
All Powerfull
DM
Fri 1 Sep 2017
at 17:39
  • msg #219

Re: 3F - SWW - Part Five: Journey's End

The mother-of-all focuses all of its attacks on Angati. The oracle almost disappears under a hail of bites and kelp claws, and then reappears with her arm stuck in the jaws off the horrific beast. Angati tears her arm free, but looses a lot of flesh as well.

19:33, Today: Dungeon Master rolled 8 using 1d100.  Time flicker roll.
OOC: Huh! First time ever!

Angati blurs for a second and then appears in a spot slightly to one side of where she was before... and her arm is uninjured. The kelp monster ROARS in anger. "YOU WILL GIVE ME YOUR FLESH!" it screams.

The bulkhead behind Kassius cracks open and a squirling swarm of rotting kelp bursts through. It barely takes form as a vine horror before it has started bashing the hunter and he is taking totally unaware by the attack (6 hp damage).

OOC: So, the vine horrors can spawn on any space adjacent to the walls of the ship and get a surprise attack if a character is within reach.

START OF CHARACTERS' ROUND TWO

OOC: Celene, you're in now.
Dungeon Master
GM, 2901 posts
All Powerfull
DM
Fri 1 Sep 2017
at 17:41
  • msg #220

Re: 3F - SWW - Part Five: Journey's End


Celene
player, 1436 posts
Sorcerer 6
Fri 1 Sep 2017
at 17:42
  • msg #221

Re: 3F - SWW - Part Five: Journey's End

Tiny Celene backs away from giant kelp monster. She backs away a few feat and calls fire around her arms. Then sends a lance of flame towards the monster testing its defenses against arcane fire. The fire lances up towards the creatures shoulders to avoid here allies down on the ground. The fire smashes into the creature and blooms out across the vegetation before dying away.


Free :  | Swft :  | Move : 5' Shift South East| Stnd: Cast Scorching Ray.  | Full :

13:40, Today: Celene rolled 18 using 1d20+5.  Scorching Ray Vs. Touch AC.

13:41, Today: Celene rolled 13 using 4d6.  Fire Damage. Hopefully no resistance.

13:42, Today: Celene rolled 16 using 1d20+12.  Spell Penetration Vs SR. If needed.


HP:  29/29 |  AC: 18/12/17  | CMD : 10 | Saves: +4/+4/+9
Special Notes:
      (De)Buffs : Mage Armor, Barkskin, Alter Self,
     Conditions :
      L0 Spells :
       - Unlim. : Dancing Lights, Daze (DC16), Detect Poison, Drench, Flame Burst,
                  Light, Mage Hand, Message,

       - 1/day  : Detect Magic, Light, Prestidigitation
      L1 Spells :
       - 04/10  : Burning Disarm (DC 17), Burning Hands (DC 17),
                  Charm person (DC 18), Enlarge Person, Grease (DC 19), Hydraulic Push,
                  Mage Armor, Magic Missile, Summon Monster I, Vanish

      L2 Spells :
       - 2/7    : Create Pit (DC 20), Glitterdust (DC 20), Scorching Ray,
                  Summon Monster II

      L3 Spells :
       - 2/4    : Slow (DC 19)

      Abilities : Flame lance (9/9), Wand of Magic Missile (41),
                  Wand of Alter Self (23)

This message was last edited by the player at 17:54, Fri 01 Sept 2017.
Dungeon Master
GM, 2902 posts
All Powerfull
DM
Fri 1 Sep 2017
at 17:43
  • msg #222

Re: 3F - SWW - Part Five: Journey's End

OOC: Remember, it has a 15' reach so its threat zone is huge. If you do anything that triggers an AoO within that zone it is going to take a free attack... and it gets a couple of AoO's each round.
Celene
player, 1437 posts
Sorcerer 6
Fri 1 Sep 2017
at 17:44
  • msg #223

Re: 3F - SWW - Part Five: Journey's End

Did I not get an attack in round 1?
Dungeon Master
GM, 2903 posts
All Powerfull
DM
Fri 1 Sep 2017
at 17:44
  • msg #224

Re: 3F - SWW - Part Five: Journey's End

In reply to Celene (msg # 221):

The fire definitely bypasses the DR, but don't you trigger and AoO?

Dungeon Master
GM, 2904 posts
All Powerfull
DM
Fri 1 Sep 2017
at 17:45
  • msg #225

Re: 3F - SWW - Part Five: Journey's End

In reply to Celene (msg # 223):

You got to attack at the end of character round one... which is the same as taking an attack at the start of character round two. You don't get two attacks in a row.
Celene
player, 1438 posts
Sorcerer 6
Fri 1 Sep 2017
at 17:46
  • msg #226

Re: 3F - SWW - Part Five: Journey's End

Unless you deem I have cover. Or it doesn't have combat reflexes.

When does #1 appear? That makes my turn much different. I believe it is still round 1 when I act just at the very end. Then I get to go again in round 2 after everyone else.

Dungeon Master
GM, 2905 posts
All Powerfull
DM
Fri 1 Sep 2017
at 17:51
  • msg #227

Re: 3F - SWW - Part Five: Journey's End

In reply to Celene (msg # 226):

The monster can't trace a line from any of its squares into your squares, so you definitely have soft cover. Okay, no AoO triggered then.


Celene's magical fire hits home and finally the creature seems to take some real damage (13 hp).

VH#1 appears in the monster's turn, i.e. before Celene gets to act. Celene is aware of VH1 before moving and doesn't need to move to the NE.

Yeah, you technically get to move at the end of the turns, rather than the start, but does it really matter? Considering the time zones you players are spread over, it is just easier if you post when you are online.

Celene
player, 1439 posts
Sorcerer 6
Fri 1 Sep 2017
at 17:54
  • msg #228

Re: 3F - SWW - Part Five: Journey's End

I just want to make sure that what I do at the end of a round is available for those at the beginning. I think we are on the same page. It just looked for a second like I was only supposed to act starting in the second round.

Amended my post to move south east.

Celene
player, 1440 posts
Sorcerer 6
Fri 1 Sep 2017
at 17:57
  • msg #229

Re: 3F - SWW - Part Five: Journey's End

<START OF PLAYERS' ROUND TWO>

 HIT POINTS & MISFORTUNE
 The Party & Allies
 Kinstal AC:23/T14/F21 HP: 78/78 <MF NOT USED>
 Angati  AC:22/T13/F20 HP: 56/56 <MF NOT USED>
 Logan   AC:21/T16/F16 HP: 39/39 <MF NOT USED>
 Celene  AC:18/T12/F17 HP: 29/29 <MF NOT USED>
 Kassius AC:19/T15/F14 HP: 37/37 <MF NOT USED>
 Kibeti  AC:21/T14/F17 HP: 42/42 <MF NOT USED>
 Omi     AC:14/T14/F12 HP: 28/28 <MF NOT USED>
 Alohan  AC:21/T14/F16 HP: 55/52 <MF NOT USED><RAGE>

 Boss:

 Mother of All AC:16/T16/F16 HP: ??    1, 2, 1, 1, 13,

 Underlings:
 Vine Horror 1  AC:19/T13/F16 HP: 42/42 <MF NOT USED>

 
(De-)Buffs
 Whole Party
 None
 Kinstal
 None
 Angati
 None
 Logan
 None
 Kassius
 None
 Kibeti
 None
 Celene
 None
 Omi
 None


 <START OF PLAYERS' ROUND TWO>
Alohan Nuari
PC, 660 posts
Barbarian 3 / Monk 3
Fri 1 Sep 2017
at 18:01
  • msg #230

Re: 3F - SWW - Part Five: Journey's End

Alohan is unable to hear the enemy sneak in through the wall as his Pele has narrowed his focus to the mother. His weapon swings thrice more seeking to rend the kelp creature into disparate elements.


Free :  | Swft : Rage  | Move : None | Stnd:  | Full : Full Attack

Hits AC 31 and 24 doing 3 and 7 after DR.

14:00, Today: Alohan Nuari rolled 31,15,24 using 1d20+12,1d20+12,1d20+7.  Full Attack.

14:00, Today: Alohan Nuari rolled 13,17 using 2d6+8,2d6+8.  Damage.



HP: 55/52 | CMD : 25 (27) | Saves: +8/+7/+2 | AC: 18/17/13 | Rage AC: 16/15/11
Mage Armor AC: 23/16/18 | *Mage Armor Rage AC: 21/14/16*

Special Notes:
      (De)Buffs : Mage Armor: +4 AC (6 hours), Brakskin, Enlarge Person,

     Conditions :

     Abilities : Rage (5/12), Stunning Fist (3/3) DC 15, Feather Step (1/1)

Logan
player, 858 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Fri 1 Sep 2017
at 18:47
  • msg #231

Re: 3F - SWW - Part Five: Journey's End

Dungeon Master:
19:22, Today: Dungeon Master rolled 2,1 using 1d4,1d4.  Logan damage with no flank.

If Logan wins initiative, his first attack still gets flanking, because the Mother is flat footed and denied her initiative bonus.
Logan
player, 859 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Fri 1 Sep 2017
at 19:07
  • msg #232

Re: 3F - SWW - Part Five: Journey's End

Logan concentrates on the Mother, hoping to destroy her as quickly as possible.  He decides to test the limits of her "all seeing sight" and blinks, vanishes with the power of his fey blood.  He steps to the side, then attacks her from surprise.


Continue Haste, Invsibility, 5' step, Full attack
Full Attack vs Mother.  3 damage if no sneak attack, 20 damage if sneak attack


HP: 39/39 AC: 24/17/17 CMD:19  F2 R13 W4

Abilities: Invisibility, Resiliency, Smite Evil, Haste (8)


14:59, Today: Logan rolled 17 using 8d6.  Sneak Attack Damage, if Applicable.
14:59, Today: Logan rolled 3 using 2d4.  Damage.
14:56, Today: Logan rolled 18 using 1d20+10.  Attack 2.
14:56, Today: Logan rolled 30 using 1d20+10.  Attack 1.


Kinstal repeats his attack, managing to mash some more seaweed.


5' Step forward, Power Attack with Warhammer.  1 Hits, only 3 damage after DR.
Kinstal will continue to use the bodyguard ability


HP: 78/78 AC: 23/14/21 F9 R3 W2

Abilities:


15:06, Today: Logan rolled 13 using 1d8+7.  Kinstal: Damage.
15:06, Today: Logan rolled 20 using 1d20+2.  Kinstal: Power Attack 2.
15:06, Today: Logan rolled 9 using 1d20+7.  Kinstal: Power Attack.

Dungeon Master
GM, 2907 posts
All Powerfull
DM
Fri 1 Sep 2017
at 19:50
  • msg #233

Re: 3F - SWW - Part Five: Journey's End

In reply to Logan (msg # 231):

Um, I'll need to read up on this ability and get back to you on that.

Dungeon Master
GM, 2908 posts
All Powerfull
DM
Sat 2 Sep 2017
at 08:15
  • msg #234

Re: 3F - SWW - Part Five: Journey's End

Logan:
If Logan wins initiative, his first attack still gets flanking, because the Mother is flat footed and denied her initiative bonus.


OOC: Yes, of course you are right. That is something independent of flanking.

Celene, please cancel that 3hp damage from Logan and replace it with the 37 hp damage from the sneak attacks!


Alohan hits, doing more damage than last time (10 hp total).
quote:
Logan concentrates on the Mother, hoping to destroy her as quickly as possible.  He decides to test the limits of her "all seeing sight" and blinks, vanishes with the power of his fey blood.  He steps to the side, then attacks her from surprise.


OOC: Oh, tough one. Is she immortal or not?

Despite being over one thousand years old, the mother-of-all isn't exactly immortal, and the monster squeals as Logan disappears from view. A second later he is back... striking hard (20 hp damage).

Kinstal continues his blows (3 hp).
Logan
player, 860 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Sat 2 Sep 2017
at 17:14
  • msg #235

Re: 3F - SWW - Part Five: Journey's End

Dungeon Master:
Logan:
If Logan wins initiative, his first attack still gets flanking, because the Mother is flat footed and denied her initiative bonus.


OOC: Yes, of course you are right. That is something independent of flanking.

Celene, please cancel that 3hp damage from Logan and replace it with the 37 hp damage from the sneak attacks!


Alohan hits, doing more damage than last time (10 hp total).
quote:
Logan concentrates on the Mother, hoping to destroy her as quickly as possible.  He decides to test the limits of her "all seeing sight" and blinks, vanishes with the power of his fey blood.  He steps to the side, then attacks her from surprise.


OOC: Oh, tough one. Is she immortal or not?

Sorry, I feel like I'm being super cheesy, but this is what Logan is built to do.
Dungeon Master
GM, 2909 posts
All Powerfull
DM
Sat 2 Sep 2017
at 18:45
  • msg #236

Re: 3F - SWW - Part Five: Journey's End

In reply to Logan (msg # 235):

:D Totally in order.

Kassius
player, 622 posts
Hunter 4
Sun 3 Sep 2017
at 13:22
  • msg #237

Re: 3F - SWW - Part Five: Journey's End

I think Logan should only get one sneak attack though (most invisibility effects end after a single attack)...?


Kassius steps away from the vine creature and around the pit. Glancing around, he looks warily at the Mother. Blinking his eyes, his motions change, becoming agile and serpentine. His bow shots are slightly less accurate, but hopefully the erratic motions will help protect him, as he continues to ignore all other foes. Another spot is hit, with no significant effect.

Kibeti continues his own assault, trying to overwhelm the foes defenses with raw fury. He bites and claws, one claw literally ripping through resistant flesh and tearing out one of the foe's many eyes. Kibeti yowls in delight at the ferocity of battle.



Kassius
09:11, Today: Kassius rolled 16,11 using 1d20+8,1d20+8.  shot 1, 2.
09:12, Today: Kassius rolled 5 using 1d5.  third hit?
One hit, no luck.

HP: 31/37 AC 19 (FF=14, Touch=15) (+2 AC vs AoO)
Swift Action: Activate Animal Focus (Snake)
Free Action: Five foot step down and left circling the maw, out of reach of vine horror/wall but in reach of mother.
Full Round Action Rapid shot vs targets in the maw
This provokes two AoOs (since I fired twice) from the mother. Note that my new animal focus makes my AC 21 vs AoOs.
Saves+8/+11/+6
Spells Slots: 1st: 1/5; 2nd: 0/4;  Animal Focus Minutes Left: 3/6, Door Sight 6/6
Current Buffs: Gravity Bow

Kibeti
09:14, Today: Kibeti rolled 24,25,11,12,10,13 using 1d20+5,1d20+5,1d20+5,2d6+6,2d6+6,2d6+6.  Full attack (bite/claw/claw), damage.
09:14, Today: Kibeti rolled 15,15 using 1d20+5,2d6+6.  threatened crit.
Argh, forgot smite, add 6 damage to each attack
Total of 36 damage after DR, and Mother of All must make two reflex save (DC 15) or be entangled by vines.

HP: 35/42 AC 24( (FF=20,Touch=14), Saves+7/+9/+6
Current Animal Focus: Bull(+2 str)
Full Round Action Full Attack Mother of all
Current Buffs: Barkskin, Vine Strike, Monkey Fish

Dungeon Master
GM, 2910 posts
All Powerfull
DM
Mon 4 Sep 2017
at 07:47
  • msg #238

Re: 3F - SWW - Part Five: Journey's End

Kassius:
I think Logan should only get one sneak attack though (most invisibility effects end after a single attack)...?


He got the sneak attack in the first round from catching the BBEG flatfooted. He got the sneak attack in the second round from using invisibility.

Hang on, are you saying that the second of his multi-attacks in round two shouldn't be a sneak attack due to the invisibility effect only proving a sneak attack on the first multi-attack? That seems sort of sucky.

Ahh, screw it. Let's just keep going.



Kassius:
Kassius steps away from the vine creature and around the pit. Glancing around, he looks warily at the Mother. Blinking his eyes, his motions change, becoming agile and serpentine. His bow shots are slightly less accurate, but hopefully the erratic motions will help protect him, as he continues to ignore all other foes.


OOC: Just borrowing Alohan here for a second.

The native barbarian is thrashing around, trying his best to cut through the animate kelp of the mother-of-all that is trying to entangle him, but he is slowly disappearing under a green wave of rotting seaweed.

"You can do it, Kaluni," he states calmly. "Just focus. Pick de right spot. And let de arrow fly..."

Kassius:
Another spot is hit, with no significant effect.


"JUST MAKE DE FRAKKEN SHOT!!!" screams Alohan, all pretense at calmness lost. "How hard can it frakken be! Hit de damn heart you frakken moron!!"

The Mother-of-All squeals again and thrashes out with two kelp-claws at Kassius (2xAoO). The hunter just ducks and shrugs the attacks off.

Kassius:
Kibeti continues his own assault, trying to overwhelm the foes defenses with raw fury. He bites and claws, one claw literally ripping through resistant flesh and tearing out one of the foe's many eyes. Kibeti yowls in delight at the ferocity of battle...


...and does a lot of damage (36 hp are DR!). Kibeti's strange magical vines also reach out and <ENTANGLE> the terrible kelp monster.

OOC: That just leaves Angati to move in this round.
Angati
PC, 926 posts
Oracle 6
Time does bend
Mon 4 Sep 2017
at 08:30
  • msg #239

Re: 3F - SWW - Part Five: Journey's End

It all hinged around trying to give Kassius the right shot... and that... well.. that was her game, playing odds, wasnt it ?.

Angati's smile was somewhat devious, she knew things might go wrong, but when was anything garanteed to go right ? still, odds were her thing... She started casting one of the first spells she had learned, the measly "Ill Omen", and just as she she finished its casting...

Out of a flap on her cloak pulled out it's head a little black cat, pitch black just as Omi was, and in fact it kept some of Omi's gestures, placing a paw on Angati's neck, just as Omi did, it watched the monstruous creature in a somewhat human like fassion, its eyes shining maliciously for a bit as the monster looked at him.


HP: 62/62 |  AC: 2224 | CMD : 15 | Saves: 5/5/6
Free : | Swft : | Move :  | Stnd : 

Ok, I am not entirely clear on the situation, if I can give a MF to Kasius I would do that so that he can repeat his shot, but I am not sure if the odds are not good enough to use up that opportunity.
I will try to soften the monster a bit with curses on it though...

To be clear, Ill omen goes without save: http://www.d20pfsrd.com/magic/all-spells/i/ill-omen/ and next roll would be that of the Cat Sith bestowing its curse... so... lets keep fingers crossed.
So: Cat uses Bestow curse on the thing DC15. -4 to attack, saves and AC. I would use MF on him if need be.

Special Notes:
      (De)Buffs :  Blur 20% Miss chance.
     Conditions :
      L1 Spells : 6+1/7+1 CLW, Ill Omen, Protect from evil, Obscurring Mist, Divine Favor, Summon Monster ,Sanctuary, Liberating command, Tap Inner Beauty
      L2 Spells : 6+1/6+1 Oracles Burden, Cure Moderate Wounds, Spiritual Weapon, Restoration Lesser, Instrument of Agony, Calm Emotions, Pilfering Hand
      L3 Spells: 4+1/4+1 Cure Serious Wounds, Bestow curse, Summon monster III, Chain of Perdition
      Abilities : Misfortune, Fortune, Starlight Agility (dodge), Time Flicker (2/3 minutes blur),Temporal Celerity, Time Hop

Dungeon Master
GM, 2911 posts
All Powerfull
DM
Mon 4 Sep 2017
at 18:11
  • msg #240

Re: 3F - SWW - Part Five: Journey's End

In reply to Angati (msg # 239):

So your MF is cancelled out by her MF... No MF available.


Angati launches a curse at the beast.

<END OF PLAYERS' ROUND TWO>

The mother of all continues her assault on Angati. Despite the curse, the creature is successful in picking up the oracle in its jaws and racking its claws along her back... Angati's armour is opened up like a tin can. (30 damage total!).

Vine horror 1 chases Kassius around the lip of the maw, but hunter dodges its clumsy attack. The kelp raises up to its full height and then several creepers of kelp on the other side of the vessel animate (assassin vine 'a' will be active next round).

Another vine horror (VH2) extrudes itself through the wall of the hold and charges (well, not literally, it actually just walks) at Celene. She doesn't see the attack coming and is hit (5 hp damage).

<END OF CREATURES' ROUND TWO>

OOC: Okay, technically Celene's turn then all the rest of you.
Dungeon Master
GM, 2912 posts
All Powerfull
DM
Mon 4 Sep 2017
at 18:12
  • msg #241

Re: 3F - SWW - Part Five: Journey's End


Celene
player, 1442 posts
Sorcerer 6
Tue 5 Sep 2017
at 11:30
  • msg #242

Re: 3F - SWW - Part Five: Journey's End

Celene stepped away from the vine creatures trying to ignore the damage done and called another spell. This time the purple fire rose from her hands for only a moment before entropy surrounded their enemies slowing their movements.


Free :  | Swft :  | Move : 5' Shift South East| Stnd: Cast Slow.  | Full :

Slow DC 19 will save or be slowed for six rounds.

Mother, 1, 2, and a.


HP:  29/29 |  AC: 18/12/17  | CMD : 10 | Saves: +4/+4/+9
Special Notes:
      (De)Buffs : Mage Armor, Barkskin, Alter Self,
     Conditions :
      L0 Spells :
       - Unlim. : Dancing Lights, Daze (DC16), Detect Poison, Drench, Flame Burst,
                  Light, Mage Hand, Message,

       - 1/day  : Detect Magic, Light, Prestidigitation
      L1 Spells :
       - 04/10  : Burning Disarm (DC 17), Burning Hands (DC 17),
                  Charm person (DC 18), Enlarge Person, Grease (DC 19), Hydraulic Push,
                  Mage Armor, Magic Missile, Summon Monster I, Vanish

      L2 Spells :
       - 2/7    : Create Pit (DC 20), Glitterdust (DC 20), Scorching Ray,
                  Summon Monster II

      L3 Spells :
       - 1/4    : Slow (DC 19)

      Abilities : Flame lance (9/9), Wand of Magic Missile (41),
                  Wand of Alter Self (23)

This message was last edited by the player at 11:34, Tue 05 Sept 2017.
Celene
player, 1443 posts
Sorcerer 6
Tue 5 Sep 2017
at 11:35
  • msg #243

Re: 3F - SWW - Part Five: Journey's End

<START OF PLAYERS' ROUND THREE>

 HIT POINTS & MISFORTUNE
 The Party & Allies
 Kinstal AC:23/T14/F21 HP: 78/78 <MF NOT USED>
 Angati  AC:22/T13/F20 HP: 26/56 <MF NOT USED>
 Logan   AC:21/T16/F16 HP: 39/39 <MF NOT USED>
 Celene  AC:18/T12/F17 HP: 24/29 <MF NOT USED>
 Kassius AC:19/T15/F14 HP: 37/37 <MF NOT USED>
 Kibeti  AC:21/T14/F17 HP: 42/42 <MF NOT USED>
 Omi     AC:14/T14/F12 HP: 28/28 <MF NOT USED>
 Alohan  AC:21/T14/F16 HP: 55/52 <MF NOT USED><RAGE>

 Boss:

 Mother of All AC:12/T12/F12 HP: ??    37, 1, 1, 13, 10, 20, 3, 36, <CURSED>

 Underlings:
 Vine Horror 1   AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 1   AC:19/T13/F16 HP: 42/42 <MF NOT USED>

 Assassin Vine a AC:16/T10/F16 HP: 30/30 <MF NOT USED>

 
(De-)Buffs
 Whole Party
 None
 Kinstal
 None
 Angati
 None
 Logan
 None
 Kassius
 None
 Kibeti
 None
 Celene
 None
 Omi
 None


 <START OF PLAYERS' ROUND THREE>
Logan
player, 861 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Tue 5 Sep 2017
at 18:52
  • msg #244

Re: 3F - SWW - Part Five: Journey's End

Out of dirty tricks to use against the Mother, Logan resorts to the simple tactic of stabbing it with his poisoned blade as many times as he can.


Full Attack vs Mother, 6 damage


HP: 39/39 AC: 24/17/17 CMD:19  F2 R13 W4

Abilities: Invisibility, Resiliency, Smite Evil, Haste (7)


14:47, Today: Logan rolled 6 using 2d4.  Damage.
14:47, Today: Logan rolled 11 using 1d20+10.  Crit Confirm.
14:47, Today: Logan rolled 30 using 1d20+10.  Attack 2.
14:47, Today: Logan rolled 24 using 1d20+10.  Attack 1.


Kinstal backs away from the plant monstrosity, turning his attention to the lesser foes beginning to break up their party.


Move to confront Assasin Vine 'a'.  Provoking AoO from Mother, probably.
Hit for 9 damage


HP: 78/78 AC: 23/14/21 F9 R3 W2

Abilities:


14:51, Today: Kinstal Minare rolled 9 using 1d8+6.  Damage.
14:51, Today: Kinstal Minare rolled 25 using 1d20+12.  Attack.

Kassius
player, 623 posts
Hunter 4
Tue 5 Sep 2017
at 20:53
  • msg #245

Re: 3F - SWW - Part Five: Journey's End

Kassius steps away from the closest foe, still ignoring all distractions, all attacks, all noises. He is one with his bow and the target. Draw, knock, aim, fire. Repeat. He is only brought out of his reverie with the shriek of a clear hit. Finally.

Kibeti senses Kassius' success, and sees the foe weaken. His next bite tears flesh with far greater ease than the previous strikes had. The cat moves in for the kill, scratching and tearing hunks of flesh.




Kassius
16:45, Today: Kassius rolled 24,17 using 1d20+8,1d20+8.  rapid shot attacks.
16:45, Today: Kassius rolled 2,1 using 1d4,1d3.  heart?
One hit, second one provides the kill!

HP: 31/37 AC 19 (FF=14, Touch=15) (+2 AC vs AoO)
Free Action: Five foot step down and left circling the maw, out of reach of vine horror/wall but in reach of mother.
Full Round Action Rapid shot vs targets in the maw
This provokes two AoOs (since I fired twice) from the mother. Still AC 21 vs AoOs.
Saves+8/+11/+6
Spells Slots: 1st: 1/5; 2nd: 0/4;  Animal Focus Minutes Left: 3/6, Door Sight 6/6
Current Buffs: Gravity Bow

Kibeti
16:48, Today: Kibeti rolled 18,21,11,20,15,16 using 1d20+5,1d20+5,1d20+5,2d6+13,2d6+13,2d6+13.  Full attack (bite/claw/claw), damage (with smite).
Two hits for a total of 35 damage (assuming DR has gone away, otherwise only 15), and Mother of All would have to make two reflex save (DC 15) or be entangled by vines, but is already entangled I believe.

HP: 35/42 AC 24( (FF=20,Touch=14), Saves+7/+9/+6
Current Animal Focus: Bull(+2 str)
Full Round Action Full Attack Mother of all
Current Buffs: Barkskin, Vine Strike, Monkey Fish

Angati
PC, 929 posts
Oracle 6
Time does bend
Wed 6 Sep 2017
at 11:50
  • msg #246

Re: 3F - SWW - Part Five: Journey's End

Angati concentrated again on another spell, there was no where to move so that was out of the question...

A force chain appeared immediately next to her, and rushed towards the monster sweeping across its sensory organs with a rasping friction.


HP: 32/62 |  AC: 2224 | CMD : 15 | Saves: 5/5/6
Free : | Swft : | Move :  | Stnd : Chain of Perdition

http://www.d20pfsrd.com/magic/.../chain-of-perdition/
12:47, Today: Angati rolled 23 using 1d20+12.  Fortune on myself reroll Dirty Trick Blind Mother.
12:45, Today: Angati rolled 23 using 1d20+12.  Dirty Trick: Blind Mother.
Tried to roll something better, but no luck... anyway I hope 23 is enough counting the -4 from the curse...  if so, it would be blinded which would allow for Logan's sneak attacks.

Special Notes:
      (De)Buffs :  Blur 20% Miss chance.
     Conditions :
      L1 Spells : 6+1/7+1 CLW, Ill Omen, Protect from evil, Obscurring Mist, Divine Favor, Summon Monster ,Sanctuary, Liberating command, Tap Inner Beauty
      L2 Spells : 6+1/6+1 Oracles Burden, Cure Moderate Wounds, Spiritual Weapon, Restoration Lesser, Instrument of Agony, Calm Emotions, Pilfering Hand
      L3 Spells: 4+1/4+1 Cure Serious Wounds, Bestow curse, Summon monster III, Chain of Perdition
      Abilities : Misfortune, Fortune, Starlight Agility (dodge), Time Flicker (2/3 minutes blur),Temporal Celerity, Time Hop

Alohan Nuari
PC, 661 posts
Barbarian 3 / Monk 3
Wed 6 Sep 2017
at 12:26
  • msg #247

Re: 3F - SWW - Part Five: Journey's End

Hearing the call from Kassius that the heart had been struck Alohan continues his assault on the mother sweeping his Taiaha through the vines making up her body. All three blows strike the cursed creature and the islander whoops in excitement.


Free :  | Swft : | Move : None | Stnd:  | Full : Full Attack

All three hit either 7 damage or 37 depending on DR.

08:22, Today: Alohan Nuari rolled 24,25,18 using 1d20+12,1d20+12,1d20+7.  Full Attack.

08:23, Today: Alohan Nuari rolled 13,11,13 using 2d6+8,2d6+8,2d6+8.  Damage.



HP: 55/52 | CMD : 25 (27) | Saves: +8/+7/+2 | AC: 18/17/13 | Rage AC: 16/15/11
Mage Armor AC: 23/16/18 | *Mage Armor Rage AC: 21/14/16*

Special Notes:
      (De)Buffs : Mage Armor: +4 AC (6 hours), Brakskin, Enlarge Person,

     Conditions :

     Abilities : Rage (4/12), Stunning Fist (3/3) DC 15, Feather Step (1/1)

Celene
player, 1447 posts
Sorcerer 6
Wed 6 Sep 2017
at 12:38
  • msg #248

Re: 3F - SWW - Part Five: Journey's End

<MIDDLE OF ROUND THREE>

 HIT POINTS & MISFORTUNE
 The Party & Allies
 Kinstal AC:23/T14/F21 HP: 78/78 <MF NOT USED>
 Angati  AC:22/T13/F20 HP: 32/62 <MF NOT USED>
 Logan   AC:21/T16/F16 HP: 39/39 <MF NOT USED>
 Celene  AC:18/T12/F17 HP: 24/29 <MF NOT USED>
 Kassius AC:19/T15/F14 HP: 37/37 <MF NOT USED>
 Kibeti  AC:21/T14/F17 HP: 42/42 <MF NOT USED>
 Omi     AC:14/T14/F12 HP: 28/28 <MF NOT USED>
 Alohan  AC:21/T14/F16 HP: 55/52 <MF NOT USED><RAGE>

 Boss:

 Mother of All AC:12/T12/F12 HP: ?? 37, 1, 1, 13, 10, 20, 3, 36, 6, 35, 37 <CURSED>

 Underlings:
 Vine Horror 1   AC:19/T13/F16 HP: 42/42 <MF NOT USED>
 Vine Horror 1   AC:19/T13/F16 HP: 42/42 <MF NOT USED>

 Assassin Vine a AC:16/T10/F16 HP: 21/30 <MF NOT USED>

 
(De-)Buffs
 Whole Party
 None
 Kinstal
 None
 Angati
 None
 Logan
 None
 Kassius
 None
 Kibeti
 None
 Celene
 None
 Omi
 None


 <MIDDLE OF ROUND THREE>
Dungeon Master
GM, 2914 posts
All Powerfull
DM
Sun 10 Sep 2017
at 07:54
  • msg #249

Re: 3F - SWW - Part Five: Journey's End

<DM GETS HIS POCKET CALCULATOR OUT>

DM (muttering): thirty-seven plus one plus one <indistinct> thirty-six plus thirty-five god-damn munkins mutter mutter plus thirty-seven...


With a whoop of joy, Alohan dives into the middle of the terrible vine creature and starts ripping it apart from the inside. All resistance to the barbarian's blow gone, the native starts making quick work of the beast with his magical taiaha. Finally, the Mother-of-all screams and ceases her attacks on Angati. It looks eyes onto the oracle (many evil red eyes lock onto Angati's single set) and speaks.

"Don't go the same path as me, sister. Don't trust him."

Then the creature starts collapsing in on itself, falling into a writhing mass of rotting vegetation that howls and shrieks even as Alohan and Kibeti continue to rip it apart. Finally it lies still. The vine horrors and assassin vines in the hold of the boat likewise fall apart.

The party only have a few seconds to congratulate themselves though before they hear the horrible creaking noise of splitting wood and jets of water burst into the vessel. The 'maw ' itself collapse and water quickly wells up in it. They sprint out of the lower hold, past the now inert fronds of weed sticking out into the corridors and out onto the sargasso.

The weed itself seems to be awake, quivering and shuddering as it begins to unravel from the center. The countless vine horrors that were marching towards them are all spasiming and start falling apart into pools of sludge before their eyes. The 'land' quickly follows and they all start sinking into the weed as it looses cohesion. There is no way to make their way back to the Sea Wyvern, and within a few minutes they are treading water in between floating clumps of dispersing seaweed.

There they stay for an hour, until the Sea Wyvern appears on the horizon. She hones in on them, captained by the skillful Amella and plucks them out of the water.

OOC: Well, that was pretty easy in the end! Please return to the main OOC thread now.
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