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, welcome to Savage Tide (Pathfinder, Mystara)

01:26, 9th May 2024 (GMT+0)

OOC.

Posted by Dungeon MasterFor group archive 0
Dungeon Master
GM, 14 posts
All Powerfull
DM
Sat 29 Nov 2014
at 19:24
  • msg #1

OOC

Post your OOC (out of character) comments and questions here, or feel free to just generally chat.
Benilla
player, 6 posts
Sorcerer 1
Wed 3 Dec 2014
at 21:44
  • msg #2

Re: OOC

In reply to Dungeon Master (msg # 1):

Jeez, i'm looking forward to this!!

And good to hear from you again, Frederick (it is with ck, right?)

cheers
Johannes
This message was last edited by the player at 21:44, Wed 03 Dec 2014.
Logan
player, 4 posts
Rouge 1
Temp
Thu 4 Dec 2014
at 18:29
  • msg #3

Re: OOC

In reply to Benilla (msg # 2):

Hej Johannes! I lige måde. Nænej, det er kun med k!
Benilla
player, 7 posts
Sorcerer 1
Thu 4 Dec 2014
at 18:45
  • msg #4

Re: OOC

In reply to Logan (msg # 3):

ha, det må du vist lige minde john om :-)

jeg er godt spændt på det her, bare jeg også snart kan komme igang:-)
Dungeon Master
GM, 19 posts
All Powerfull
DM
Thu 4 Dec 2014
at 18:48
  • msg #5

Re: OOC

Yeah, I am pumped as well. I was amazed when I looked into the Savage Tide adventure path by the volume and quality of materials that is associated with it. And to think that I was considering running one of the old oD&D modules. By using the adventure path we get great maps, NPC portraits and battlemaps.
Dungeon Master
GM, 20 posts
All Powerfull
DM
Thu 4 Dec 2014
at 18:51
  • msg #6

Re: OOC

Oh, and sorry about the extra 'c' Frederik. You know how I am word blind.
Logan
player, 6 posts
Rouge 1
Temp
Thu 4 Dec 2014
at 20:12
  • msg #7

Re: OOC

In reply to Dungeon Master (msg # 6):

Don't mind. I've been called worse...
Lurker1
player, 1 post
HP 10/10 | AC 16/14/12
Fort+5 | Refl+5 | Will+3
Sat 13 Dec 2014
at 19:56
  • msg #8

Re: OOC

Hvordan går det?

(no, I don't actually speak Danish, I just know how to use google, lol)

Hello all!
Dungeon Master
GM, 43 posts
All Powerfull
DM
Sat 13 Dec 2014
at 19:59
  • msg #9

Re: OOC

Ha! I think it does better than me and I have been learning for five years!

Gents, say hello to our lurker and soon to be third player. Two PC's is not enough so he was kind enough to accept my invitation to play.
Logan
player, 16 posts
Rouge 1 HP: 9/9
Temp
Sat 13 Dec 2014
at 20:28
  • msg #10

Re: OOC

In reply to Dungeon Master (msg # 9):

Hello, Lurker!
Lurker1
player, 2 posts
HP 10/10 | AC 16/14/12
Fort+5 | Refl+5 | Will+3
Sat 13 Dec 2014
at 20:30
  • msg #11

Re: OOC

(wraps cloak around his face)

I...am the Lurker...that flaps in the night
Celene
player, 21 posts
Sorcerer 1 HP: 7/7
Sat 13 Dec 2014
at 21:03
  • msg #12

Re: OOC

In reply to Lurker1 (msg # 11):

hehe, good one, that's a darkwing duck quote, right? My kids watch it :-)

Welcome lurker, but please bear with two of us who are note native english speakers:-) excellent work on the translation btw!

I'm guessing lurker is not going to be your character name (already got a rogue:-) )??

Do you also have a real name (maybe you can make out our's from the above?) and whereabouts are you from? Or do you prefer to be anonymous?

cheers
johannes
Lurker1
player, 3 posts
HP 10/10 | AC 16/14/12
Fort+5 | Refl+5 | Will+3
Sat 13 Dec 2014
at 21:15
  • msg #13

Re: OOC

yeah, I like Darkwing Duck, lol

working on a new name with the DM, looks like I'll probably be a hunter



I'm Jimmy, 37, married 14 years with 3 kids, and I live in north Florida
Celene
player, 22 posts
Sorcerer 1 HP: 7/7
Sat 13 Dec 2014
at 21:26
  • msg #14

Re: OOC

In reply to Lurker1 (msg # 13):

nice to meet you jimmy!

got three kids as well (we'll stop at 3:-), but 39 and only married for 8 years. Native dane:-)

cheers
johannes
Dungeon Master
GM, 44 posts
All Powerfull
DM
Sat 13 Dec 2014
at 21:33
  • msg #15

Re: OOC

Woah! Are we breaking the RPOL code of silence already?! I've never found out anything about the players in my other games, not even their usernames.

OK, John, 38, married 8 years with 3 kids. I'm a New Zealander married to a Dane. We live in Copenhagen.

And one more thing. First D&D experience...

Frank Metzner Basic D&D set - the red box. Pure genius.
Lurker1
player, 4 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Sat 13 Dec 2014
at 21:48
  • msg #16

Re: OOC

I didn't know RPoL had a code of silence, lol

over the years you get to know quite a bit about other players

speaking of which, I also play...

Darin Gry in The Jade Regent (going on 3 years now)
Ragnar Magnusson in Rise of the Runelords (2 years)
Magnus Payne in Kingdom of Opportunity (over a year)

so if I've annoyed you in other games, please don't hold it against me ;>


1st experience with D&D was with the goldbox games
Celene
player, 24 posts
Sorcerer 1 HP: 7/7
Sat 13 Dec 2014
at 21:54
  • msg #17

Re: OOC

In reply to Lurker1 (msg # 16):

wouldn't know about a code, and you ca't have bothered me before, being a first timer on rpol:-)

but mine was the red box - in danish!

ok, sleep time here in dk. John, gimme more for tomorrow:-)

looking forward to seeing your char, jimmy
Lurker1
player, 5 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Sat 13 Dec 2014
at 23:01
  • msg #18

Re: OOC

speaking of equipment, do we roll, take average, or take max for starting funds?
Logan
player, 17 posts
Rouge 1 HP: 9/9
Temp
Sun 14 Dec 2014
at 06:29
  • msg #19

Re: OOC

Hehe, so I'm the young one here! But with 35 years, three kids and married for 12 years I'm not that far off.

My first (and only) D&D set was the big black one that came after the red and the blue ones.
Celene
player, 27 posts
Sorcerer 1 HP: 7/7
Mon 15 Dec 2014
at 13:05
  • msg #20

Re: OOC

In reply to Logan (msg # 19):

BTW, isn't it about time that Logan changes from a colour (although it kinda matches his cheek colour very well) to a proper profession for one of his talents?

(if anybody understands my underplayed and probably very weird attempt at humour - correct the spelling of his class, god damn it :-))
Lurker1
player, 6 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Mon 15 Dec 2014
at 20:58
  • msg #21

Re: OOC

isn't rouge face paint?

it might take me a day or 2 to finish my character
Dungeon Master
GM, 55 posts
All Powerfull
DM
Mon 15 Dec 2014
at 21:06
  • msg #22

Re: OOC

Sigh, you guys... OK, fixed!

No probs with the character. Take as long as you need. Logan and Celene have a robbery to commit first anyway.
Lurker1
player, 7 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Mon 15 Dec 2014
at 22:17
  • msg #23

Re: OOC

hmmm, maybe I'll he hired to hunt them down, lol
Celene
player, 31 posts
Sorcerer 1 HP: 7/7
Tue 16 Dec 2014
at 08:40
  • msg #24

Re: OOC

In reply to Lurker1 (msg # 23):

quote:
Logan and Celene have a robbery to commit first anyway.


Burglary if I may. No violence is to occur... not much anyway :-)

Looking forward to seeing your character Jimmy!
Dungeon Master
GM, 56 posts
All Powerfull
DM
Tue 16 Dec 2014
at 18:38
  • msg #25

Re: OOC

Jimmy, have you settled on a character name yet? Are you going with Kassius? I would like to start your intro adventure and we can do that while you are still finalising stats.
Lurker1
player, 8 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Tue 16 Dec 2014
at 23:48
  • msg #26

Re: OOC

Kassius would be fine if it makes things easier on you, it's not to far off from Caius anyway, which is what I had originally chose.
This message was last edited by the player at 23:53, Tue 16 Dec 2014.
Lurker1
player, 9 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Tue 16 Dec 2014
at 23:52
  • msg #27

Re: OOC

and if you want to you can add another character under me for my companion, I'll get up a character sheet and description for him, and you can control him during combat if you like

I'm thinking "Kibeti" the Swahili word for runt
Dungeon Master
GM, 58 posts
All Powerfull
DM
Wed 17 Dec 2014
at 09:00
  • msg #28

Re: OOC

Lurker1:
and if you want to you can add another character under me for my companion, I'll get up a character sheet and description for him, and you can control him during combat if you like

I'm thinking "Kibeti" the Swahili word for runt

Cool. Your name changed and one cat created.
Dungeon Master
GM, 59 posts
All Powerfull
DM
Wed 17 Dec 2014
at 09:02
  • msg #29

Re: OOC

Yes, in combat you will give the cat commands using the tricks you have taught it and then I will interrupt these commands and control it in the way I think the cat understands your instructions.
Dungeon Master
GM, 60 posts
All Powerfull
DM
Wed 17 Dec 2014
at 10:19
  • msg #30

Re: OOC

Here are my current rpol.net games...

In addition to Savage Tide, I am also DMing The Mystery of the Snow Pearls. This is a one on one game I am doing with Johannes, based on an old solo module from the 1980's. It is pretty psychedelic.

I also play in three games. Castle of the Mad Archmage, which is an oD&D game based on Castle Mistamere from the red basic set. Strange Magic which is an oD&D game set in Glantri. And Legends and Chronicles: Fate of the Immortals, which is an immortals level game.

So you might ask, aren't I overcommitted? No, not at all. All three of the games I play in move at such a slow pace they are effetely dead. The Strange Magic game is the worst for pacing. It has been running for one year and we are just about to get into the first encounter with some hobgoblins. So I make a post every couple of weeks in character, and then wait 1-2 weeks for a response from the DM. Sigh.

So I have plenty of time and energy for the games I DM. I am looking forward to seeing how far we can get in the adventure path.
Dungeon Master
GM, 63 posts
All Powerfull
DM
Wed 17 Dec 2014
at 10:42
  • msg #31

Re: OOC

Johannes, has Celene got any ideas about how to get the floor plans for the Aubreck place out of Castle Terknian? Keeping in mind that you can't break in - it is much better guarded than the Aubreck house. Or are you two going to try and do it without floor plans?
Kibeti
Cat, 1 post
HP 11/11 | AC 17/16/12
Fort+4 | Refl+8 | Will+1
Wed 17 Dec 2014
at 20:17
  • msg #32

Re: OOC

I've got a tentative description up, subject to modification as I work out the details

do you want me to roll for hit points or take the PFS average?
This message was last edited by the player at 20:19, Wed 17 Dec 2014.
Logan
player, 21 posts
Rogue 1 HP: 9/9
Temp
Wed 17 Dec 2014
at 20:21
  • msg #33

Re: OOC

Oh, a talking cat!
Dungeon Master
GM, 65 posts
All Powerfull
DM
Wed 17 Dec 2014
at 20:24
  • msg #34

Re: OOC

In reply to Kibeti (msg # 32):

Hi, take an average thanks.
Celene
player, 33 posts
Sorcerer 1 HP: 7/7
Wed 17 Dec 2014
at 21:01
  • msg #35

Re: OOC

In reply to Dungeon Master (msg # 31):

Hi John, she might come up with some ideas, but of course not in the burglary department (not her thing of course).

but why are we posting this in ooc? Should I do that too, or in the story thread?
Kibeti
Cat, 2 posts
HP 11/11 | AC 17/16/12
Fort+4 | Refl+8 | Will+1
Thu 18 Dec 2014
at 00:25
  • msg #36

Re: OOC

Logan:
Oh, a talking cat!


not until level 11...level 6 if I take the spirit guide archetype, but either way only my master would be able to understand me

I can take a rank in linguistics to understand common at level 4, and there's always the Speak with Animals spells, or Beastspeak
Dungeon Master
GM, 68 posts
All Powerfull
DM
Thu 18 Dec 2014
at 18:52
  • msg #37

Re: OOC

And in the meantime the cat is trained to understand a few set commands, that the DM will then interpret. I am looking forward to seeing how it works out.
Celene
player, 37 posts
Sorcerer 1 HP: 7/7
Thu 18 Dec 2014
at 20:16
  • msg #38

Re: OOC

Btw, should any of our posts be marked for individuals, e.g. the GM, or should we always leave the ticks empty (as I've done so far - but not sure if all do this??)?
Dungeon Master
GM, 69 posts
All Powerfull
DM
Thu 18 Dec 2014
at 20:18
  • msg #39

Re: OOC

You're talking about private messages, right? Posts in a thread are seen by everybody who has access to a thread. If it is a private message then you can tick whoever you think is appropriate.
Dungeon Master
GM, 70 posts
All Powerfull
DM
Thu 18 Dec 2014
at 20:22
  • msg #40

Re: OOC

Celene:
but why are we posting this in ooc? Should I do that too, or in the story thread?


Yes, when you meet up with Logan then you will discuss it in the story thread - Celene might be surprised that he isn't better prepared and try to help. I mean, all he has done so far is peer in the ground floor windows and do a handstand to get a free glass of wine. It is not like he has been burning the midnight oil trying to accomplish the mission.

I just wanted to know about possible ideas ahead of time so I had a chance to think about good responses.
Logan
player, 23 posts
Rogue 1 HP: 9/9
Temp
Thu 18 Dec 2014
at 20:49
  • msg #41

Re: OOC

In reply to Dungeon Master (msg # 40):

Hey, I'm right here!
Celene
player, 38 posts
Sorcerer 1 HP: 7/7
Thu 18 Dec 2014
at 21:04
  • msg #42

Re: OOC

In reply to Dungeon Master (msg # 39):
quote:
You're talking about private messages, right? Posts in a thread are seen by everybody who has access to a thread. If it is a private message then you can tick whoever you think is appropriate.


No, I can make any of my posts in the threads private to somebody. Not just the 'private messages'. But I think I got my answer: they're supposed to be readable to anyone!
This message was last edited by the player at 21:05, Thu 18 Dec 2014.
Celene
player, 39 posts
Sorcerer 1 HP: 7/7
Thu 18 Dec 2014
at 21:06
  • msg #43

Re: OOC

In reply to Logan (msg # 41):

Hey, I'm right here!

So you are :-) He's just trying to pep up things :-D
Celene
player, 40 posts
Sorcerer 1 HP: 7/7
Thu 18 Dec 2014
at 21:15
  • msg #44

Re: OOC

In reply to Dungeon Master (msg # 40):

Yes, if a building plan the castle is still needed when they meet, Celene will probably try out what sources she may have - lady Eseriel might know someone, and be inclined to pull a string to make her assistanse succesful. Failing that, she might try if she knows someone at the lower levels - as she's herself of 'lesser' background - who may help her for a future favour or a bribe.
Kassius
player, 10 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Thu 18 Dec 2014
at 21:18
  • msg #45

Re: OOC

Commands : Attack "kupu", Down "kuwe", Flank "kinyu", Flee "kuto", Heel "kufu", Stay "kuka"
Dungeon Master
GM, 73 posts
All Powerfull
DM
Fri 19 Dec 2014
at 19:05
  • msg #46

Re: OOC

Kassius:
Commands : Attack "kupu", Down "kuwe", Flank "kinyu", Flee "kuto", Heel "kufu", Stay "kuka"

Cool! I have written the commands on a post-it and have them on the side of my monitor so I don't confuse 'stay' with 'tear out the throat of the rogue'!
Logan
player, 25 posts
Rogue 1 HP: 9/9
Temp
Fri 19 Dec 2014
at 19:33
  • msg #47

Re: OOC

quote:
Cool! I have written the commands on a post-it and have them on the side of my monitor so I don't confuse 'stay' with 'tear out the throat of the rogue'!


Thanks!
Dungeon Master
GM, 76 posts
All Powerfull
DM
Fri 19 Dec 2014
at 19:53
  • msg #48

Re: OOC

Logan:
quote:
Cool! I have written the commands on a post-it and have them on the side of my monitor so I don't confuse 'stay' with 'tear out the throat of the rogue'!


Thanks!

Just watching out for you buddy!!
Celene
player, 43 posts
Sorcerer 1 HP: 7/7
Fri 19 Dec 2014
at 20:56
  • msg #49

Where?



don't see penny's sheet, which you mentioned, anywhere...? are we not allowed to see it?
Dungeon Master
GM, 77 posts
All Powerfull
DM
Fri 19 Dec 2014
at 21:11
  • msg #50

Re: Where?

In reply to Celene (msg # 49):

Can't you see it under Character Details?
Celene
player, 44 posts
Sorcerer 1 HP: 7/7
Fri 19 Dec 2014
at 21:31
  • msg #51

Re: Where?

In reply to Dungeon Master (msg # 50):

errr, no, don't see that option anywhere. looking under 'the cast'
Kassius
player, 12 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Fri 19 Dec 2014
at 21:43
  • msg #52

Re: Where?

character details are private to the DM and players with control of said characters, if you want the sheet to be public for the NPC you'll have to put it under description

Link back to this game= have to scroll down
This message was last edited by the player at 21:45, Fri 19 Dec 2014.
Celene
player, 47 posts
Sorcerer 1 HP: 7/7
Fri 19 Dec 2014
at 22:45
  • msg #53

Re: Where?

ok, general rules question:

So, Kassius is a divine hunter - never heard of that, so tried to read up on it. Hunter is a hybrid class (which looks cool, should have read this before). But the divine part i don't get: under archetypes (no idea what they are yet?), it says that 'divine hunters' are paladins??? How does this mix?

Also, where are the 'racial qualities' found? I couldn't find them under half orc race description, must be looking in the wrong place...
Kassius
player, 13 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Fri 19 Dec 2014
at 23:11
  • msg #54

Re: Where?

there is a divine hunter paladin archetype in addition to the hunter archetype, but they are two different archetypes, I might be taking the divine hunter archetype at level 3 if the DM is ok with it, which would give Kibeti the celestial template in exchange for my bonus teamwork feats

http://www.archivesofnethys.co...er%20Divine%20Hunter



and you have to scroll down for the optional traits
http://www.archivesofnethys.co...px?ItemName=Half-Orc
This message was last edited by the player at 23:13, Fri 19 Dec 2014.
Celene
player, 48 posts
Sorcerer 1 HP: 7/7
Sat 20 Dec 2014
at 09:31
  • msg #55

Re: Where?

In reply to Kassius (msg # 54):

oh, i thought hunter was a hybrid class, not an archetype.

exciting stuff. John, do you know where we can find it on the paizo site? Both archetypes and alternate racialtraits?
Dungeon Master
GM, 78 posts
All Powerfull
DM
Sat 20 Dec 2014
at 12:11
  • msg #56

Re: Where?

Kassius:
character details are private to the DM and players with control of said characters, if you want the sheet to be public for the NPC you'll have to put it under description

Link back to this game= have to scroll down


Got it, thanks. Penny's character sheet has been copied over into her description beneath the picture.
Dungeon Master
GM, 79 posts
All Powerfull
DM
Sat 20 Dec 2014
at 12:21
  • msg #57

Re: Where?

Celene:
In reply to Kassius (msg # 54):

oh, i thought hunter was a hybrid class, not an archetype.

exciting stuff. John, do you know where we can find it on the paizo site? Both archetypes and alternate racialtraits?

Hi, the hunter is one of the classes in the 'advanced class guide'.

http://paizo.com/pathfinderRPG.../classes/hunter.html

And the divine hunter archetype is in the class options chapter of the same guide.

http://paizo.com/pathfinderRPG...sOptions/hunter.html

Archetypes are ways to customise your characters even more than what is possible with skill and feat selection - by taking an archetype you become almost a subclass of the original class. You can check out the sorcerer section if you like:

http://paizo.com/pathfinderRPG...ptions/sorcerer.html

But I think your character concept makes a vanilla sorcerer most realistic.
Kassius
player, 14 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Sat 20 Dec 2014
at 20:28
  • msg #58

Re: Where?

you do realize like bonuses don't usually stack right? in other words bracers of armor don't stack with regular armor

speaking of armor, this is good for Celene to wear under her shirt, it doesn't stack with mage armor, but for 3gp you have a static +1 AC with no spell failure and it only weighs 1 pound ;>

http://www.archivesofnethys.co...px?ItemName=Haramaki

not being proficient with light armor you apply its armor check penalty to attack rolls and to all skill checks that involve moving...which in this case is zero
This message was last edited by the player at 20:34, Sat 20 Dec 2014.
Celene
player, 49 posts
Sorcerer 1 HP: 7/7
Sat 20 Dec 2014
at 22:59
  • msg #59

Re: Where?

In reply to Kassius (msg # 58):

Oh, you've got some good tips! Definately something she'd like.

John, is that available in the city?
Celene
player, 50 posts
Sorcerer 1 HP: 7/7
Sat 20 Dec 2014
at 23:31
  • msg #60

Re: Where?

In reply to Dungeon Master (msg # 57):

Ok, still struggling with the rules: can we choose to change to any 'Alternate Racial Traits' (as long as we haven't already changed the substituted trait once before)?
Dungeon Master
GM, 81 posts
All Powerfull
DM
Sun 21 Dec 2014
at 19:17
  • msg #61

Re: Where?

Celene:
In reply to Kassius (msg # 58):

Oh, you've got some good tips! Definately something she'd like.

John, is that available in the city?


Hmm, well it is in the pathfinder reference document, abet under the Eastern armour section. Sure, why not. Your character needs all the help she can get.

http://paizo.com/pathfinderRPG...eapons.html#haramaki
Dungeon Master
GM, 82 posts
All Powerfull
DM
Sun 21 Dec 2014
at 19:21
  • msg #62

Re: Where?

Kassius:
you do realize like bonuses don't usually stack right? in other words bracers of armor don't stack with regular armor

speaking of armor, this is good for Celene to wear under her shirt, it doesn't stack with mage armor, but for 3gp you have a static +1 AC with no spell failure and it only weighs 1 pound ;>

http://www.archivesofnethys.co...px?ItemName=Haramaki

not being proficient with light armor you apply its armor check penalty to attack rolls and to all skill checks that involve moving...which in this case is zero


Well spotted! Thanks, this has been fixed.
Dungeon Master
GM, 83 posts
All Powerfull
DM
Sun 21 Dec 2014
at 19:23
  • msg #63

Re: Where?

Celene:
In reply to Dungeon Master (msg # 57):

Ok, still struggling with the rules: can we choose to change to any 'Alternate Racial Traits' (as long as we haven't already changed the substituted trait once before)?

Yes, you can if you have a good story reason for it. What were you thinking off exactly?
Kassius
player, 16 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Sun 21 Dec 2014
at 19:25
  • msg #64

Re: Where?

what race are you? as a human you can't go wrong with the bonus feat and extra skill points

half-elves and half-orcs have some nice options, also as a half breed don't forget you can take feats, traits, archetypes, and favored class bonuses available to both parent races which opens up some nice options as well
This message was last edited by the player at 19:32, Sun 21 Dec 2014.
Dungeon Master
GM, 85 posts
All Powerfull
DM
Sun 21 Dec 2014
at 19:36
  • msg #65

Re: Where?

Celene is pure human. I had a quick look through the list of alternate racial traits for humands and didn't see anything worth loosing the core traits for, unless it was for roleplaying purposes.
Kassius
player, 17 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Sun 21 Dec 2014
at 19:49
  • msg #66

Re: Where?

the only alternate trait for humans I've ever considered was Adoptive Parentage for a human raised by his dwarven godfather upon his father's death

Focused Study would probably be worth it for a higher level game if you plan on taking Eldrich Heritage
Celene
player, 53 posts
Sorcerer 1 HP: 7/7
Sun 21 Dec 2014
at 20:08
  • msg #67

Re: Where?

In reply to Dungeon Master (msg # 61):

quote:
Hmm, well it is in the pathfinder reference document, abet under the Eastern armour section. Sure, why not. Your character needs all the help she can get


Great - and thanks for the words of encouragement :-)
Celene
player, 54 posts
Sorcerer 1 HP: 7/7
Sun 21 Dec 2014
at 20:14
  • msg #68

Re: Where?

In reply to several of your well intended posts:

quote:
I had a quick look through the list of alternate racial traits for humands and didn't see anything worth loosing the core traits for


Thanks for looking that up and deciding for me. Can't you just premake our next characters as well? :-D.

Sorry, no, I was purely looking up the rules, to learn the ins and outs - I thought that was (partly) what this OOC-forum was about? I.e. I wanted to be prepared for the next character, when you/John kills off the first one :-)

As to traits worth considering for humans it was particularly Focused study I had been looking on.
This message was last edited by the player at 20:14, Sun 21 Dec 2014.
Celene
player, 55 posts
Sorcerer 1 HP: 7/7
Sun 21 Dec 2014
at 20:23
  • msg #69

Re: Where?

Ok, follow-up on the rules:
can we also use the 'Favored Class Options' for our race? (Found same place as 'alternate racial traits', in section 'Alternate Racial Rules')
Dungeon Master
GM, 87 posts
All Powerfull
DM
Sun 21 Dec 2014
at 20:28
  • msg #70

Re: Where?

Celene:
Thanks for looking that up and deciding for me. Can't you just premake our next characters as well? :-D.

Actually, I was thinking about playing them for you as well - that would be a lot more streamlined. Just cut out the middleman! :P
Celene:
Sorry, no, I was purely looking up the rules, to learn the ins and outs - I thought that was (partly) what this OOC-forum was about? I.e. I wanted to be prepared for the next character, when you/John kills off the first one :-)

Ah-ha! That actually sounds sensible! I've been reading on the Paizo Savage Tide forums, and some of the encounters in this first module are real TPK opportunities. But you guys are experienced and cautious, so you might be OK.
Dungeon Master
GM, 88 posts
All Powerfull
DM
Sun 21 Dec 2014
at 20:31
  • msg #71

Re: Where?

Celene:
Ok, follow-up on the rules:
can we also use the 'Favored Class Options' for our race? (Found same place as 'alternate racial traits', in section 'Alternate Racial Rules')

Yes. So for you (playing a human sorcerer), instead of taking +1 hp or +1 skill slot when gaining a sorcerer level, you could take an additional low level spell instead. Hmm, nice.

So different from oD&D. So much customisation possible.
Celene
player, 58 posts
Sorcerer 1 HP: 7/7
Sun 21 Dec 2014
at 20:43
  • msg #72

Re: Where?

In reply to Dungeon Master (msg # 71):

quote:
Hmm, nice.


Exactly :-)
Celene
player, 59 posts
Sorcerer 1 HP: 7/7
Sun 21 Dec 2014
at 20:44
  • msg #73

Re: Where?

In reply to Dungeon Master (msg # 70):

quote:
But you guys are experienced and cautious, so you might be OK.


That remains to be seen :-D
Kassius
player, 18 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Sun 21 Dec 2014
at 20:48
  • msg #74

Re: Where?

the favored class bonus for human rogues (also available to half-elves since they're half human) 1/6 of a rogue talent is awesome, you don't get anything or 5 levels, but then you basically get a free feat
Celene
player, 66 posts
Sorcerer 1 HP: 7/7
Wed 24 Dec 2014
at 07:50
  • msg #75

Re: Where?

Hi everyone,

have a merry christmas (if you celebrate that?) - glædelig jul in danish. And a happy new year (godt nytår) too, but i hope we will 'see' each other before then:-)

best wishes from
johannes
Dungeon Master
GM, 94 posts
All Powerfull
DM
Wed 24 Dec 2014
at 11:44
  • msg #76

Re: Where?

Glædelig Jul - can we say that today or does it start tomorrow?

Also, this is an official announcement of the holiday slowdown period. Don't expect me to be posting that much.

Enjoy the holidays!

Regards

John
Celene
player, 67 posts
Sorcerer 1 HP: 7/7
Wed 24 Dec 2014
at 13:39
  • msg #77

Re: Where?

In reply to Dungeon Master (msg # 76):

What? I DEMAND my christmas gift!!

:-)
Dungeon Master
GM, 95 posts
All Powerfull
DM
Wed 24 Dec 2014
at 14:30
  • msg #78

Re: Where?

Ha! The only Christmas gift you'll get if you carry on like that is a critical hit with a pole arm! :D

Well, if I get bored then I'll post. You know how it is. I need to keep the in-laws entertained.
Kassius
player, 20 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Sun 28 Dec 2014
at 18:48
  • msg #79

Re: Where?

I hope everyone had a Merry Christmas, we had a full house
Celene
player, 68 posts
Sorcerer 1 HP: 7/7
Sun 28 Dec 2014
at 19:15
  • msg #80

Re: Where?

Hi,

well, we spent the holidays going from A to B, back to A, to C, then A, and tomorrow to D. Then back to A ... sigh

I was ill (fever and sore throat on the 26nd, so while the others partied on, I lay in bed in the other end of the house - another sigh.

But my kids and wife had a great time! :-D

And yes, overall I, as allways, had a christmas, thank you!

hope the same for you?
Dungeon Master
GM, 97 posts
All Powerfull
DM
Sun 28 Dec 2014
at 19:49
  • msg #81

Re: Where?

We stayed home and hosted this year. Much better!

I'm sorry to hear that you were ill. That just saps the fun out of the holidays.
Kassius
player, 22 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Mon 29 Dec 2014
at 20:58
  • msg #82

Re: Where?

these are awesome, even for non rogues
http://www.archivesofnethys.co...0Burglar%27s%20Boots

also, check out this spell
http://www.archivesofnethys.co...emName=Monkey%20Fish
This message was last edited by the player at 21:20, Mon 29 Dec 2014.
Celene
player, 70 posts
Sorcerer 1 HP: 7/7
Mon 29 Dec 2014
at 21:37
  • msg #83

Re: Where?

you have been following up on celenes shopping i see, thanks!

The boots look fine but are out of her league so far - too expensive. That spell, however is awesome! Only thing missing is how it affects her skills at climbing and swimming checks?
Kassius
player, 23 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Mon 29 Dec 2014
at 21:57
  • msg #84

Re: Where?

In reply to Celene (msg # 83):

it gives you a climb and swim speed, so +8 to both ;>

A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing. If a creature with a climb speed chooses an accelerated climb (see above), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a –5 penalty. Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.


A creature with a swim speed can move through water at its indicated speed without making Swim checks. It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. The creature can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. Such a creature can use the run action while swimming, provided that it swims in a straight line.


circumstantial, but definitely not bad to keep on a scroll
This message was last edited by the player at 23:07, Mon 29 Dec 2014.
Kassius
player, 24 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Mon 29 Dec 2014
at 23:10
  • msg #85

Re: Where?

what spells does Celene know?

I have CLW & SNA, +1 other I'm trying to decide on

debating, entangle, obscuring mist, delay poison (early entry), or remove sickness at the moment, but feel free to suggest others
Celene
player, 74 posts
Sorcerer 1 HP: 7/7
Fri 2 Jan 2015
at 20:09
  • msg #86

Re: Where?

Celene has got:
Level 0 :
     - Detect poison
     - Daze
     - Flame Burst (special - as Acid Splash but a fire orb instead)
     - Mage Hand
     Bonus spell-like abilities 1/day:
     - Detect Magic
     - Light
     - Prestidigitation
  Level 1 :
     - Charm person
     - Sleep
     Bloodline powers:
     - Flame lance 7/day (3+CHA-bonus)

BTW i don't know her bloodline, and i'm keeping it that way, so no discussion of what it is:-) (as you know the rules so well, you might guess it).

I'm sorry i don'tknow the rules enough to know your options, but i'll have a look. But you could put into your considerations that Celene plans to take her next level in cleric (wee jaz) - if shesurvives that long :-)
Dungeon Master
GM, 105 posts
All Powerfull
DM
Fri 2 Jan 2015
at 20:10
  • msg #87

Re: Where?

I've mixed up the bloodline powers a little so that NO-ONE knows what Celene is... yet!
Dungeon Master
GM, 106 posts
All Powerfull
DM
Fri 2 Jan 2015
at 20:57
  • msg #88

Re: Where?

Gents, I spoke with Frederik (Logan) tonight and he said that play by post was too slow for him. So we need a replacement player...

Jimmy, do you know any other players that might be interested? Otherwise I will advertise for a replacement this weekend.
Celene
player, 75 posts
Sorcerer 1 HP: 7/7
Fri 2 Jan 2015
at 21:02
  • msg #89

Re: Where?

Ahh,what a shame :-(

ok, let's see what (who) comes up.
Celene
player, 76 posts
Sorcerer 1 HP: 7/7
Fri 2 Jan 2015
at 21:13
  • msg #90

Re: Where?

ok, from your suggestions and some others i looked at, i'd say entangle sounds by far the best, despite it's only for plant environs. But that is just me - go for what you think best of, or fits Kassius best.
Dungeon Master
GM, 108 posts
All Powerfull
DM
Sat 3 Jan 2015
at 18:40
  • msg #91

Re: Where?

Al right, I will run Logan on NPC for a bit until we organise a replacement.
Dungeon Master
GM, 115 posts
All Powerfull
DM
Wed 7 Jan 2015
at 09:35
  • msg #92

Re: Where?

OK, advertisement for replacement player posted!
Logan
player, 30 posts
Rogue 1 HP: 9/9
Temp
Wed 7 Jan 2015
at 18:02
  • msg #93

Re: Where?

Hi all!  Glad to join the game.  Just taking a look around, reading the back posts and getting a feel for the character.
Dungeon Master
GM, 117 posts
All Powerfull
DM
Wed 7 Jan 2015
at 18:11
  • msg #94

Re: Where?

Welcome Logan #2! Glad that you can join us!
Dungeon Master
GM, 119 posts
All Powerfull
DM
Wed 7 Jan 2015
at 18:36
  • msg #95

Re: Where?

What do we know about Logan so far?

- half elf, the Elven ancestry coming from his fathers side. Doesn't seem to have anything to do with his father though. Raised by his mother in Shadowshore.
- lives in Rubble Street with his Mum. This is the worst street in the worst district of Sasserine.
- cheeky, suicidally cheeky
- doesn't like paying for a drink if he can trick his way into getting a free one
Logan
player, 32 posts
Rogue 1 HP: 9/9
Temp
Wed 7 Jan 2015
at 19:08
  • msg #96

Re: Where?

Trying to keep the cheeky part in.  Let's see how it goes!
Celene
player, 83 posts
Sorcerer 1 HP: 7/7
Wed 7 Jan 2015
at 19:21
  • msg #97

Re: Where?

In reply to Logan (msg # 96):

Hi there! Great you could jump in! Hope you will enjoy it!

I am Celene/Benilla, but johannes from Denmark in real life.
Logan
player, 33 posts
Rogue 1 HP: 9/9
Temp
Wed 7 Jan 2015
at 19:30
  • msg #98

Re: Where?

In reply to Celene (msg # 97):

Greetings!  I'm John from the USA.
Celene
player, 85 posts
Sorcerer 1 HP: 7/7
Wed 7 Jan 2015
at 19:37
  • msg #99

Re: Where?

Oh, another John :-).

You will have to bare with me and my language, as all the rest of you are native english speakers :-)
Logan
player, 34 posts
Rogue 1 HP: 9/9
Temp
Wed 7 Jan 2015
at 19:38
  • msg #100

Re: Where?

In reply to Celene (msg # 99):

Yes, it has the distinction of being one of the most common names in english-speaking countries.
Logan
player, 35 posts
Rogue 1 HP: 9/9
Temp
Wed 7 Jan 2015
at 19:42
  • msg #101

Re: Where?

So, reading back through the OOC archives, everyone here has kids?  It seems to be a common thread for RPoL.  I've got 3: a three year old and a set of one-year old twins.  We were planning to stop at two, but biology doesn't seem to care what your plans are.
Celene
player, 86 posts
Sorcerer 1 HP: 7/7
Wed 7 Jan 2015
at 19:54
  • msg #102

Re: Where?

On top of that, my name is another (unabreviated) version of john :-) And jimmy isn't that far oof either.

Yes, and it even seems that when a couple beforehand have decided to only get one last one, then mother nature definately steps in:-) But i hope you are still happy with them both!:-)
Logan
player, 36 posts
Rogue 1 HP: 9/9
Temp
Wed 7 Jan 2015
at 19:56
  • msg #103

Re: Where?

We are happy with them both.  The first year has certainly been a *lot* of work.  But it's starting to get easier, now that they're sleeping through the night and nursing less often.
Celene
player, 87 posts
Sorcerer 1 HP: 7/7
Wed 7 Jan 2015
at 19:58
  • msg #104

Re: Where?

Logan:
But it's starting to get easier, now that they're sleeping through the night and nursing less often.


Yes, it's a blessing!:-)
Celene
player, 88 posts
Sorcerer 1 HP: 7/7
Wed 7 Jan 2015
at 20:02
  • msg #105

Re: Where?

BTW, speaking of Jimmy/Kassius, where have you gone off to Jimmy? Are you stillaround?
Logan
player, 37 posts
Rogue 1 HP: 9/9
Temp
Wed 7 Jan 2015
at 20:02
  • msg #105

Re: Where?

Yeah, I know we have tantrums and toilet training and all that in front of us.  But honestly, everything is so much easier when you can (mostly) sleep through the night.
Logan
player, 37 posts
Rogue 1 HP: 9/9
Temp
Wed 7 Jan 2015
at 20:02
  • msg #105

Re: Where?

Yeah, I know we have tantrums and toilet training and all that in front of us.  But honestly, everything is so much easier when you can (mostly) sleep through the night.
Celene
player, 89 posts
Sorcerer 1 HP: 7/7
Wed 7 Jan 2015
at 20:04
  • msg #106

Re: Where?

Some people will deny it,but sleep is essential!
Kassius
player, 25 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Wed 7 Jan 2015
at 23:35
  • msg #107

Re: Where?

yeah, I'm still rotund, sorry, just been one of those weeks, just started a new part-time job, kids started back to school, brought home some sort of stomach virus, and I just started classes for computer networking

oh, and I assure you, the fact that my wife got me a 360 for Christmas, and I just got Fable 3 for it isn't distracting be one bit...not at all...not a smidgen...ok, maybe a little bit

my three year old is named Jonathan, but we call him Jon Jon
This message was last edited by the player at 23:41, Wed 07 Jan 2015.
Celene
player, 90 posts
Sorcerer 1 HP: 7/7
Thu 8 Jan 2015
at 09:13
  • msg #108

Re: Where?

not one bit, i am sure :-)

One of those weeks... only one good thing about them - they eventually end:-)

As for me i am on parental leave with our youngest, so i cannot complain :-) - except i have had tonsilitis and ear infection since christmas :-(
Logan
player, 40 posts
Rogue 1 HP: 9/9
Temp
Thu 8 Jan 2015
at 19:44
  • msg #109

Re: Where?

Hopefully Celene can look past Logan's sense of humor.
Celene
player, 92 posts
Sorcerer 1 HP: 7/7
Thu 8 Jan 2015
at 19:55
  • msg #110

Re: Where?

sorry, she doesn't own one herself, so he is out of luck :-)
Logan
player, 41 posts
Rogue 1 HP: 9/9
Temp
Thu 8 Jan 2015
at 19:59
  • msg #111

Re: Where?

Well, we'll make quite the pair, then.
Celene
player, 94 posts
Sorcerer 1 HP: 7/7
Thu 8 Jan 2015
at 20:02
  • msg #112

Re: Where?

I think they manage to work it out evetually, but all starts are rough :-)
Logan
player, 43 posts
Rogue 1 HP: 9/9
Temp
Thu 8 Jan 2015
at 20:44
  • msg #113

Re: Where?

Yeah, I figured it wasn't a lot of money, Logan is just cheap.
Dungeon Master
GM, 122 posts
All Powerfull
DM
Thu 8 Jan 2015
at 21:02
  • msg #114

Re: Where?

Oh yeah, add that to the list of things we know about Logan. He is cheap. Or at least poor.
Celene
player, 96 posts
Sorcerer 1 HP: 7/7
Thu 8 Jan 2015
at 21:03
  • msg #115

Re: Where?

quote:
30 sp for the room, 2sp for the ale... don't even worry about!


Aih caramba, i hope you are kidding, otherwise i will wory :-) I ordered a mug, not a gallon of ale :-) And whatever logan thinks, we're NOT spending the night in the private room!!! :-)
Dungeon Master
GM, 123 posts
All Powerfull
DM
Fri 9 Jan 2015
at 07:11
  • msg #116

Re: Where?

Celene:
quote:
30 sp for the room, 2sp for the ale... don't even worry about it!


Aih caramba, i hope you are kidding, otherwise i will wory :-) I ordered a mug, not a gallon of ale :-) And whatever logan thinks, we're NOT spending the night in the private room!!! :-)


That is two silver pieces for the ale, not two gold pieces! Ten sp = one gp. So the room cost 3 gp, and it is a meeting room not a bedroom. It contains one table and a few chairs.
Dungeon Master
GM, 124 posts
All Powerfull
DM
Fri 9 Jan 2015
at 07:16
  • msg #117

Re: Where?

Oh yeah, and there is a house rule that there isn't any hanky panky between the PC's - the would just be weird! The NPC's are fair game, although we do have a 'general' game rating at the moment, so it would be handled off stage.

Considering the NPC's you'll be meeting I don't think there will be any temptation for quite some time anyway!
Logan
player, 45 posts
Rogue 1 HP: 9/9
Temp
Fri 9 Jan 2015
at 13:18
  • msg #118

Re: Where?

Don't worry about that.  Logan certainly isn't making moves on Celene.  He just wants to push her button a little bit, as he assumes she's some stuck-up priestess.
Celene
player, 98 posts
Sorcerer 1 HP: 7/7
Fri 9 Jan 2015
at 15:22
  • msg #119

Re: Where?

Same here. Also couldn't really be bothered about that in a game. Just good old fashioned fantasy and battle, that's me :-)
Angati
PC, 1 post
temp
character
Sun 11 Jan 2015
at 13:24
  • msg #120

Re: Where?

hello all, older oracle hère

Nice to be joining the game,,,
Dungeon Master
GM, 135 posts
All Powerfull
DM
Sun 11 Jan 2015
at 14:20
  • msg #121

Re: Where?

Everybody, please welcome Angati who is a rather older citizen of Sasserine...
Logan
player, 52 posts
Rogue 1 HP: 9/9
Temp
Sun 11 Jan 2015
at 15:03
  • msg #122

Re: Where?

Welcome to the game!

Also, I'll likely be absent today. We're having a "one year survival" party for our twins (and us) that starts in about 4 hours, so I'll be prepping & then hosting for the rest of the day. I'll be back to full plotting speed tomorrow.
Angati
PC, 2 posts
Sun 11 Jan 2015
at 15:32
  • msg #123

Re: Where?

In reply to Logan (msg # 122):

What the heck is a one year survival party ?.
Celene
player, 107 posts
Sorcerer 1 HP: 7/7
Sun 11 Jan 2015
at 19:58
  • msg #124

Re: Where?

He he, well, if you had twins (I don't, but I can guess), I think you'd know what he means :-)

Congratulations on getting through it, John (if i'm guessing more or less correctly)

And welcome to you, Angati! Glad you'd join us!

I could then ask what the heck 'older oracle' (or citizen) implies?
Dungeon Master
GM, 136 posts
All Powerfull
DM
Sun 11 Jan 2015
at 20:12
  • msg #125

Re: Where?

An oracle is to a cleric, what a sorcerer is to a wizard. It is a sorcererous cleric - they don't need to say which spells they have memorised.

And as for 'older citizen' comment I just meant the character is older and has lived in Sasserine her whole life.
Angati
PC, 3 posts
Sun 11 Jan 2015
at 20:21
  • msg #126

Re: Where?

Oh, well, we just learned this weekend that my wife is pregnant again, and I got the shivers, its gonna be the third after a long long pause... completely unlooked for... this kind of thing you think you are never gonna have to go through cuz you are smarter and so and so... :)

Also yeah, DM's description is quite correct. It basically means a bit less flexibility than the cleric, but getting some special percs in exchange.
This message was last edited by the player at 20:21, Sun 11 Jan 2015.
Dungeon Master
GM, 137 posts
All Powerfull
DM
Sun 11 Jan 2015
at 20:37
  • msg #127

Re: Where?

Congrats Angati! Now you can join the rest of us in the game who all have three kids. Yes, I have to admit that the third one has been tough...
Celene
player, 109 posts
Sorcerer 1 HP: 7/7
Sun 11 Jan 2015
at 21:17
  • msg #128

Re: Where?

Congratulations! Wonderful news!

Yes, this is getting to be a three-kids-club, strange... But that means that you have less than 9 months before you will be offline a while :-) Nah, with our experience number three is a walk in the park.... right? :-D
Angati
PC, 4 posts
Sun 11 Jan 2015
at 21:51
  • msg #129

Re: Where?

Well, we are already in our forties, and while the two we have are older, 5 and 7, we live far from any family or friends that can give a hand. I want to think however that things will be fine... we ussually don't need much help.

Anyway, let just wait and see... things are at a very very early stage now... due for September, imagine that..

Anyway, time to go to bed. See you tomorrow.
Kassius
player, 27 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Sun 11 Jan 2015
at 21:52
  • msg #130

Re: Where?

Dungeon Master:
It is a sorcererous cleric


like a Favored Soul if you're familiar with 3rd edition
Celene
player, 110 posts
Sorcerer 1 HP: 7/7
Mon 12 Jan 2015
at 10:28
  • msg #131

Re: Where?

Kassius:
Dungeon Master:
It is a sorcererous cleric


like a Favored Soul if you're familiar with 3rd edition


sorry, no i am not - my last experience with d&d was AD&D 2nd edition - SHOCK!, i know :-) and zero experience with pathfinder. But somehow it just makes it more exciting:-)
Celene
player, 111 posts
Sorcerer 1 HP: 7/7
Mon 12 Jan 2015
at 10:31
  • msg #132

Re: Where?

Angati:
Well, we are already in our forties, and while the two we have are older, 5 and 7, we live far from any family or friends that can give a hand. I want to think however that things will be fine... we ussually don't need much help.

Anyway, let just wait and see... things are at a very very early stage now... due for September, imagine that..

Anyway, time to go to bed. See you tomorrow.


yeah you'll be fine, and the two older ones will help you along th way - but exciting!!
Celene
player, 112 posts
Sorcerer 1 HP: 7/7
Mon 12 Jan 2015
at 10:52
  • msg #133

Signature/footet


I just noticed Kassius' impressive signature/footer, with tons of info and now also a summary of this rounds actions.

Should i also make such a info summary in the footer? And are there any tools for doing that in here?

Also, Kassius made and inserted an edited map for the action. How is that made? (again, is there a tool for that in here?)
Angati
PC, 5 posts
Mon 12 Jan 2015
at 12:31
  • msg #134

Re: Signature/footet

Hey Kassius, do you play by the name Ragnar in another game by any chance ?. If so, I play with you there with Nasmas.

@Celene: No, the system does not help at all with that. What I do is save in the ScratchPad the format with all the fields prefilled so that I don't need to fill them up each time, so put already your AC, spells etc etc... and then just copy paste from your scratchpad at the end of each post whenever needed changing the values needed (actions etc):

<hr><Orange><center><Goldenrod>Free : | Swft : | Move : | Stnd : </Goldenrod>
[Private to DM: dice rolls]
<hr>HP: |  AC: | CMD : | Saves:
</center><quote Special Notes><small><tt>[list]
  (De)Buffs :
 Conditions :
  L1 Spells :
  L2 Spells :
  Abilities :
[/list]</tt></small></Orange></quote>

Which actually looks like so:

Free : | Swft : | Move : | Stnd :
[Private to DM: dice rolls]

HP: |  AC: | CMD : | Saves:
Special Notes:
      (De)Buffs :
     Conditions :
      L1 Spells :
      L2 Spells :
      Abilities :

Kassius
player, 29 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Mon 12 Jan 2015
at 13:07
  • msg #135

Re: Signature/footet

guilty

sorry, Celene, no special code, I created the footer with a plain old fashioned keyboard, and edited the picture with the standard MS Paint in Windows
Logan
player, 53 posts
Rogue 1 HP: 9/9
Temp
Mon 12 Jan 2015
at 16:19
  • msg #136

Re: Where?

In reply to Angati (msg # 123):

Well, twins are a *lot* of work.  Especially the first few months.  Things get a lot easier after 6 months, and against after a year.  But a lot of twin parents celebrate making it through the first year with everyone alive and sane.  We decided to do the same, since we had just been in "survival mode" for way too long.
Celene
player, 113 posts
Sorcerer 1 HP: 7/7
Mon 12 Jan 2015
at 16:20
  • msg #137

Re: Signature/footet

Cool (albeit cumbersome), i will have a go at it later.
Angati
PC, 6 posts
Mon 12 Jan 2015
at 19:00
  • msg #138

Re: Signature/footet

Well I really do hope that we don't get twins now... I really wouldnt have minded at first, or with the second child, as I always wanted to have 3, but if two came now... well, 4 has never been part of my plans, I really dont know what the heck we would do... :)
Logan
player, 55 posts
Rogue 1 HP: 9/9
Temp
Mon 12 Jan 2015
at 19:08
  • msg #139

Re: Signature/footet

In reply to Angati (msg # 138):

That's exactly what I thought about 2 vs 3.  The wife and I had planned on 2, and finding out we were going from 1 to 3 was a bit of a shock.
Dungeon Master
GM, 142 posts
All Powerfull
DM
Mon 12 Jan 2015
at 19:41
  • msg #140

Entangle

Entangle is such a great spell. I remember it fondly from when I was playing the Dark Sun computer game. It is the most fun first level druid/ranger spell because it covers such a huge area.

FYI, in the future you guys can always just tell me the centre of your spell and I will add it to the map with GIMP. I would probably cheat and just make a circle, rather than going around the edges of the squares though. Hmm, unless I could make a template...
Dungeon Master
GM, 143 posts
All Powerfull
DM
Mon 12 Jan 2015
at 19:45
  • msg #141

Re: Signature/footet

Logan:
In reply to Angati (msg # 138):

That's exactly what I thought about 2 vs 3.  The wife and I had planned on 2, and finding out we were going from 1 to 3 was a bit of a shock.

I think age (i.e. my age) is also a big factor. I could do it easy when I was in my early thirties, but staying up half the night now just kills me for the next couple of days.
Logan
player, 56 posts
Rogue 1 HP: 9/9
Temp
Mon 12 Jan 2015
at 20:47
  • msg #142

Re: Signature/footet

Ugh.  I'm in my mid 30's, and it's starting to wear on me.  Especially when the twins get colds in serial rather than parallel.  I think with one baby, they have to sleep sometimes.  Maybe it's not at the most convenient time, but they have to sleep.  I swear our twins would sometimes try to cry in shifts.  It's not so bad at this point (unless they're sick or teething or...well, just about anything) but when they were 2-4 months old, we used to take shifts watching them at night so we could be guaranteed to get *some* sleep.
Angati
PC, 7 posts
Mon 12 Jan 2015
at 21:00
  • msg #143

Re: Signature/footet

I fully agree to the 'age' problem... I really do feel old now... as soon as there is something that does not let me fully sleep I am completely knackered also.

GM: what should I do now ?. (talking about the game of course :)
Dungeon Master
GM, 145 posts
All Powerfull
DM
Tue 13 Jan 2015
at 08:19
  • msg #144

Re: Signature/footet

Just as well you said ’in the game’ at the end of that! I was going to say ‘try and roll a critical when you are changing diapers’ or ‘make an endurance check to stay awake all night’!

Private post made to you. Since Celene and Logan seem to be busy doing a pub drawl of the city, we will come up with something for Agnati to do.

How should Agnati’s name be pronounced?
Angati
PC, 8 posts
Tue 13 Jan 2015
at 08:58
  • msg #145

Re: Signature/footet

To me it sounds african:

'N - GA- TI

Without much pronounciation of initial A, and making an open A at ga, and a short ee sound at ti.

That's in my head however
Dungeon Master
GM, 148 posts
All Powerfull
DM
Wed 14 Jan 2015
at 19:44
  • msg #146

Re: Signature/footet

'n-GA-tee. Sounds good.

There is a thread there for you to get started in.

FYI, Angati is at 0600 Day 4
Celene & Logan are at 1600 Day 2
Kassius is at Day -7 or something like that, stuck out in the wildness.
Logan
player, 60 posts
Rogue 1 HP: 9/9
Temp
Fri 16 Jan 2015
at 02:13
  • msg #147

Re: Signature/footet

Okay, busy day for me, but I'm making my post now.  Trying to decide about "Bent Bertha".
Celene
player, 118 posts
Sorcerer 1 HP: 7/7
Fri 16 Jan 2015
at 10:24
  • msg #148

Re: Signature/footet

In reply to Logan (msg # 147):

Awesome post, Logan! And it sounds fine to do the dialogue yourself, and with the skill use embedded. As long as it's not 'important' NPCs or events. Would love to do that too, but I wouldn't know how to determine the DC's - how/where do you get those? But there no way to do it if it requires a counter roll or skill value from the opponent, right? (as is apparent, I'm brand new to both Pathfinder and RPOL, sorry :-) )
Logan
player, 62 posts
Rogue 1 HP: 9/9
Temp
Fri 16 Jan 2015
at 12:33
  • msg #149

Re: Signature/footet

The DC for various skill uses are in the description of the skills.  For example, the two DCs for what Logan did are right at the top of the page here:
http://www.d20pfsrd.com/skills/sleight-of-hand

Admittedly, I chose those because they aren't contested rolls.  The complete skill list is here:

http://www.d20pfsrd.com/skills#TOC-Skills-List

Most of those tell you what you need to roll to do something.  For example, the DC for learning about a monster with a Knowledge skill is 10+the Monster's CR.  So you might not know that last part, but you can probably eyeball it.  It'd be DC 11 to learn about a goblin, and DC 30 for a powerful demon/devil/dragon.
Kassius
player, 30 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Fri 16 Jan 2015
at 13:55
  • msg #150

Re: Signature/footet

sadly our manager quit this week, the good news is I've been working double shifts ;>
Dungeon Master
GM, 158 posts
All Powerfull
DM
Fri 16 Jan 2015
at 20:44
  • msg #151

Re: Signature/footet

Sorry to hear that Jimmy. At least the OT money will come in handy though.

Cool post Benigno!
Dungeon Master
GM, 159 posts
All Powerfull
DM
Fri 16 Jan 2015
at 20:45
  • msg #152

Re: Signature/footet

Whew! I do enjoy running the combats, but round after round of misses can get frustrating.
Kassius
player, 32 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Sat 17 Jan 2015
at 18:01
  • msg #153

Re: Signature/footet

I think I'll switch Kibeti's animal Focus to Con since the Str bonus isn't being applied to his attack and damage anyway ;p

edit: it only gives him 2 temp hp, but every little bit helps right?

does making it through the slaves count as difficult terrain?

what's the action/DC to vault over the fence?
This message was last edited by the player at 18:05, Sat 17 Jan 2015.
Dungeon Master
GM, 164 posts
All Powerfull
DM
Sat 17 Jan 2015
at 19:30
  • msg #154

Re: Signature/footet

Kassius:
I think I'll switch Kibeti's animal Focus to Con since the Str bonus isn't being applied to his attack and damage anyway ;p

Opps! Sorry. Actually I was going to ask you to point out any errors you see since I am still getting into the groove of this. In regards to Kibeti, I just used the attack and damage modifiers on his character sheet, I didn't try and reverse engineer them.
Kassius:
edit: it only gives him 2 temp hp, but every little bit helps right?

Sure, go right ahead and change over to con and add the hp.
Kassius:
does making it through the slaves count as difficult terrain?

No, they aren't going to get in your way.
Kassius:
what's the action/DC to vault over the fence?

Nothing. It really isn't much of a fence. No effect on movement, but it could provide partial cover.
Celene
player, 122 posts
Sorcerer 1 HP: 7/7
Tue 20 Jan 2015
at 19:35
  • msg #155

Re: Signature/footet

<Red>
quote:
Aubreck Heist #117:

Make either a bluff or intimate roll, your choice.


What? Celene is certainly not going to be intimate with that gnome. I thought we'd agreed it was not that kind of a game? ;-D

On the other hand, I might do an intimidation roll for her...</Red>
Dungeon Master
GM, 189 posts
All Powerfull
DM
Fri 23 Jan 2015
at 10:32
  • msg #156

Re: Signature/footet

Opps! Slight typo there... Damn the auto correct function.
Dungeon Master
GM, 190 posts
All Powerfull
DM
Fri 23 Jan 2015
at 10:35
  • msg #157

Re: Signature/footet

Kassius:
I think I'll switch Kibeti's animal Focus to Con since the Str bonus isn't being applied to his attack and damage anyway ;p


Are you sure I wasn't doing his attack and damage right? I was giving him +4 to attack, which was +2 from his normal attack stat block and then a further +2 for the pounce...
Dungeon Master
GM, 194 posts
All Powerfull
DM
Sat 24 Jan 2015
at 15:34
  • msg #158

Re: Signature/footet

Damn. But I have just read that you can't run over difficult terrain, which is what three of the Bullywugs did. I will remember that for next time. Sorry Kassius!
Logan
player, 76 posts
Rogue 1 HP: 6/9
Temp
Tue 27 Jan 2015
at 21:55
  • msg #159

Re: Signature/footet

Yeah, I know OOC that skeletons have DR against slashing weapons, but Logan probably doesn't know that.
Dungeon Master
GM, 209 posts
All Powerfull
DM
Wed 28 Jan 2015
at 17:41
  • msg #160

Re: Signature/footet

Logan:
Yeah, I know OOC that skeletons have DR against slashing weapons, but Logan probably doesn't know that.

Cool, actually that OOC comment was aimed at Celene's player who is new to Pathfinder. In oD&D there wasn't DR, there was just total immunity, and I thought he would ask me what DR/XXX meant, but apparently not... ;P
Celene
player, 134 posts
Sorcerer 1 HP: 7/7
Wed 28 Jan 2015
at 19:44
  • msg #161

Re: Signature/footet

Dungeon Master:
Cool, actually that OOC comment was aimed at Celene's player who is new to Pathfinder. In oD&D there wasn't DR, there was just total immunity, and I thought he would ask me what DR/XXX meant, but apparently not... ;P


Ha! No, i just say what she wants to do, roll the dice, and lets you interpret it all :-)

BUT speaking of which, I am actually need some rules clarifications from you (asked you in PM) before i can go on ...
Dungeon Master
GM, 216 posts
All Powerfull
DM
Thu 29 Jan 2015
at 17:11
  • msg #162

Re: Signature/footet

No, you can't throw 5 flasks of holy water at the same time and do 10d4 points of damage...
Logan
player, 78 posts
Rogue 1 HP: 6/9
Temp
Thu 29 Jan 2015
at 19:02
  • msg #163

Re: Signature/footet

That sounds like a great attack plan, though!
Dungeon Master
GM, 218 posts
All Powerfull
DM
Thu 29 Jan 2015
at 19:21
  • msg #164

Re: Signature/footet

But Celene doesn't have the 'holy water cluster bomb' feat!
Logan
player, 79 posts
Rogue 1 HP: 6/9
Temp
Thu 29 Jan 2015
at 20:01
  • msg #165

Re: Signature/footet

In reply to Dungeon Master (msg # 164):

Ah.  What kind of sorcerer doesn't take that feat?  Simple inexcusable.  :-)
Celene
player, 136 posts
Sorcerer 1 HP: 7/7
Thu 29 Jan 2015
at 21:28
  • msg #166

Re: Signature/footet

In reply to Logan (msg # 165):
quote:
What kind of sorcerer doesn't take that feat?  Simple inexcusable.  :-)


Sorry, i'm new at this ;-)

quote:
No, you can't throw 5 flasks of holy water at the same time and do 10d4 points of damage...

But no, not trying to hit it (although 10d4 would be awesome :-)) - I'm just going to soak the place :-D
Dungeon Master
GM, 220 posts
All Powerfull
DM
Fri 30 Jan 2015
at 08:23
  • msg #167

Re: Signature/footet

Next time you'll be trying to get holy water in buckets!
Celene
player, 138 posts
Sorcerer 1 HP: 7/7
Fri 30 Jan 2015
at 09:48
  • msg #168

Re: Signature/footet

In reply to Dungeon Master (msg # 167):

That's a GREAT idea!

Actually, i cannot remember for sure, but i don't think i have ever used holy water before now :-)
This message was last edited by the player at 09:49, Fri 30 Jan 2015.
Dungeon Master
GM, 222 posts
All Powerfull
DM
Fri 30 Jan 2015
at 12:03
  • msg #169

Re: Signature/footet

You know what, I can't remember ever using it in oD&D either. I think the clerics were always so successful at taking out the undead at low levels that it was unnecessary, and since it only did 1d8 damage, at higher levels a normal attack was more effective.

It is more useful in pathfinder since it helps get around the damage resistance that low level undead have in this version of the game. DR 5/XXX is a real nightmare otherwise.
Logan
player, 81 posts
Rogue 1 HP: 6/9
Temp
Sat 31 Jan 2015
at 02:19
  • msg #170

Re: Signature/footet

Yeah, but clerics can still channel energy in PF.  It's the same effect as turning undead in 3.5.
Dungeon Master
GM, 228 posts
All Powerfull
DM
Sat 31 Jan 2015
at 16:57
  • msg #171

Synchronisation Time

So, the player in the main story thread (which just happens to be Agnati's thread) is rapidly reaching the end of that little mini adventure and it is time to join you all together. The thing is that Logan & Celene are not finished yet. Are you two will to post in two threads for a couple of weeks while we finish off the heist adventure?
Logan
player, 82 posts
Rogue 1 HP: 6/9
Temp
Sat 31 Jan 2015
at 18:25
  • msg #172

Re: Synchronisation Time

Yeah, that works for me.
Dungeon Master
GM, 231 posts
All Powerfull
DM
Sun 1 Feb 2015
at 16:39
  • msg #173

Re: Synchronisation Time

Please welcome our new player - Alohan Nuari!
Alohan Nuari
player, 1 post
Sun 1 Feb 2015
at 20:08
  • msg #174

Re: Synchronisation Time

Aloha! Look forward to making the tide less savage!
Logan
player, 85 posts
Rogue 1 HP: 6/9
Temp
Sun 1 Feb 2015
at 20:22
  • msg #175

Re: Synchronisation Time

Welcome!  I really could someone with whom to flank!  Taking down these monsters with DR would be easier if I could get some sneak attack!
Celene
player, 143 posts
Sorcerer 1 HP: 7/7
Sun 1 Feb 2015
at 21:20
  • msg #176

Re: Synchronisation Time

quote:
Are you two will to post in two threads for a couple of weeks while we finish off the heist adventure?


sure, i'm fine with it.
Celene
player, 144 posts
Sorcerer 1 HP: 7/7
Sun 1 Feb 2015
at 21:24
  • msg #177

Re: Synchronisation Time

Welcome Alohan, glad to have you aboard! Looking forward to joining up!

Oh, and just a tad curious, where are you (and you Angati) from? If you prefer anonymity, though, that's fine, just ignore the question! :-)
This message was last edited by the player at 21:36, Sun 01 Feb 2015.
Alohan Nuari
player, 2 posts
Sun 1 Feb 2015
at 22:00
  • msg #178

Re: Synchronisation Time

You mean in character? or me as a player?
Celene
player, 146 posts
Sorcerer 1 HP: 7/7
Sun 1 Feb 2015
at 22:03
  • msg #179

Re: Synchronisation Time

Oh, sorry for being vague. I meant you as a player - real life :-)
Alohan Nuari
player, 3 posts
Sun 1 Feb 2015
at 22:06
  • msg #180

Re: Synchronisation Time

I live in Philadelphia PA, in the good ole' US of A. I am currently taking the rest of the night off to watch the superbowl.
Celene
player, 147 posts
Sorcerer 1 HP: 7/7
Sun 1 Feb 2015
at 22:12
  • msg #181

Re: Synchronisation Time

Oh, that's right, that's tonight! Well, have a good game then! But you still have time for posting - commendable!

Another in America, it gives some good back-and-forth posting (us posting in Europe, then you replying a few hours later, and vice versa). I'm in Denmark, europe, if you haven't read the million posts above :-) - oh and my name is Johannes.
Alohan Nuari
player, 5 posts
Mon 2 Feb 2015
at 20:01
  • msg #182

Re: Synchronisation Time

Nice to meet you Johannes. I am Ron-
Logan
player, 86 posts
Rogue 1 HP: 6/9
Temp
Tue 3 Feb 2015
at 01:55
  • msg #183

Re: Synchronisation Time

Welcome, Ron!  Glad to see some new faces.  We've got quite the crew joining up for this game.
Angati
PC, 27 posts
Tue 3 Feb 2015
at 07:02
  • msg #184

Re: Synchronisation Time

Hey there, I am Benigno, Spanish though living in Tunisia.

Nice to meet you all. :)
Celene
player, 149 posts
Sorcerer 1 HP: 7/7
Tue 3 Feb 2015
at 09:35
  • msg #185

Re: Synchronisation Time

Angati:
Hey there, I am Benigno, Spanish though living in Tunisia.

Nice to meet you all. :)

 Glad to meet you both. Tunesia, that must be about the same time zone as denmark, i'm guessing.
Dungeon Master
GM, 236 posts
All Powerfull
DM
Tue 3 Feb 2015
at 11:08
  • msg #186

Re: Synchronisation Time

We now have 2 players and the DM on western European time, and 3 players on  US time -  I actually think it works out just fine. I’m not expecting multiple posts in a single day, as I wouldn’t be able to keep up with that myself, so I like that I can write something in the evening and then get up in the morning and read the response. Nice and relaxing.

Speaking of posting at night, did anybody else notice that RPOL was down last night (European time)?
Dungeon Master
GM, 237 posts
All Powerfull
DM
Tue 3 Feb 2015
at 11:11
  • msg #187

Re: Synchronisation Time

FYI JOhannes, the superbowl is when they play American 'football'. It is like handball but the guys have a whole bunch of padding on so they don't get hurt.
Logan
player, 88 posts
Rogue 1 HP: 6/9
Temp
Tue 3 Feb 2015
at 11:15
  • msg #188

Re: Synchronisation Time

In reply to Dungeon Master (msg # 186):

We actually lost power for about yesterday; when I got back online, RPOL was down.
Dungeon Master
GM, 239 posts
All Powerfull
DM
Tue 3 Feb 2015
at 11:23
  • msg #189

Re: Synchronisation Time

Weird, you must live next door to their servers....
Angati
PC, 28 posts
Tue 3 Feb 2015
at 11:30
  • msg #190

Re: Synchronisation Time

I think its same time zone as most of Europe now... later on, Most of Europe goes into time saving while Tunisia doesnt so there is 1 hour difference (We will be 1 behind here).
Celene
player, 150 posts
Sorcerer 1 HP: 7/7
Tue 3 Feb 2015
at 12:20
  • msg #191

Re: Synchronisation Time

Dungeon Master:
FYI JOhannes, the superbowl is when they play American 'football'. It is like handball but the guys have a whole bunch of padding on so they don't get hurt.


Hehe:-) hope you don't easily her offended, guys? :-)
Logan
player, 90 posts
Rogue 1 HP: 6/9
Temp
Tue 3 Feb 2015
at 13:14
  • msg #192

Re: Synchronisation Time

In reply to Dungeon Master (msg # 189):

Yeah, that's what I was wondering.  It looks like their servers are hosted in Atlanta, so probably not.  I think my outage was just local, caused by strong winds.
Logan
player, 91 posts
Rogue 1 HP: 6/9
Temp
Tue 3 Feb 2015
at 13:16
  • msg #193

Re: Synchronisation Time

Dungeon Master:
FYI JOhannes, the superbowl is when they play American 'football'. It is like handball but the guys have a whole bunch of padding on so they don't get hurt.

I've always wondered if part of the reason the NFL and American football is having so many problems relating to long-term brain injuries is if all the pads make players feel safer than they actually are, so they don't worry about ramming each other at full speed.
There's some studies that show the same sort of things for automobile safety: the safer you make cars, the more dangerous people drive (on average.)  It's like people have a set level of safety they want to have, so if you make things safer, they just take more risks.
Alohan Nuari
player, 6 posts
Tue 3 Feb 2015
at 13:23
  • msg #194

Re: Synchronisation Time

I think I end up playing with Beni in almost every single game. Good seeing you again Beni
Angati
PC, 29 posts
Tue 3 Feb 2015
at 13:34
  • msg #195

Re: Synchronisation Time

@Alohan: Ahh we are good at picking games then... :-) what other games do we share then ?. I go by Anansi, Nasmas and Anouar in the other games I am playing... by the way I really love your portrait and the photo at the description... really cool.
Alohan Nuari
player, 7 posts
Tue 3 Feb 2015
at 14:07
  • msg #196

Re: Synchronisation Time

The story of Beni and I begins like three, four years ago in a game called Shores of Orthanis. He played a human ranger named George I believe and I played a half-orc named Vrbata. After that game took a dive, Beni was kind enough to play in two of my games, one as a replacement player for a wizard named Valannar (or something) and then a flamboyant witch named... Ishra? Geez it has been awhile..

Anyway, fast forward a year or two and we just recently played in a game where I was a wizard named Heph and Beni was a half-orc. That game bombed however just before this game, I was a hobgoblin arcanist named Dnur and he was a thug named Rum.

RPOL is a big place but it seems I migrate towards the same group of players.
This message was last edited by the player at 22:17, Tue 03 Feb 2015.
Dungeon Master
GM, 242 posts
All Powerfull
DM
Tue 3 Feb 2015
at 19:21
  • msg #197

Re: Synchronisation Time

In reply to Alohan Nuari (msg # 196):

Hey Ron, so since you are a more experienced RPOL'er, I was wandering:

- in the games that failed, what was the cause? Player dropout or DM fatigue?
- what is the longest game you have ever played in here on RPOL and what do you think was the secret to its success?
Celene
player, 153 posts
Sorcerer 1 HP: 7/7
Tue 3 Feb 2015
at 19:51
  • msg #198

Re: Synchronisation Time

Logan:
I've always wondered if part of the reason the NFL and American football is having so many problems relating to long-term brain injuries is if all the pads make players feel safer than they actually are, so they don't worry about ramming each other at full speed.
There's some studies that show the same sort of things for automobile safety: the safer you make cars, the more dangerous people drive (on average.)  It's like people have a set level of safety they want to have, so if you make things safer, they just take more risks.


It sounds plausible. I've heard the theories before, but never seen them first hand. Intriguing, yet pretty hard to prove in reality.
Celene
player, 155 posts
Sorcerer 1 HP: 7/7
Tue 3 Feb 2015
at 20:19
  • msg #199

Re: Synchronisation Time

quote:
Despite his own pampered lifestyle -what with personal bathers and servants- Alohan was still able to learn the value of community. Imagine his surprise when Sasserine offered almost a polar opposite to his previous existence. Sure, Alohan suspected a difference -just not as profound.

"Come hoaloha. Let us don our clothes and go about town. See what trouble we be finding!" Alohan turned to his friend, arms motioning to the world outside the little window.

"Sire! I do not understand why we are still here! Merely pick whichever of these native women who catch your eye and we will return home. There is no benefit in spending further days in this hellhole, and as for this idea of getting a job!" The man actually shuddered at the notion of a member of the Nuari royal family taking employment like a common 'mahuri' or plantation worker.


Uh, any points for guessing Alohans inspiration :-) ?
Alohan Nuari
player, 8 posts
Tue 3 Feb 2015
at 22:14
  • msg #200

Re: Synchronisation Time

ohhhhh man... play-by-post theory. Welcome to Rpol Theory 101. Today we are going to talk about fundamentals. Seriously tho, I could write a research paper. Hope you brought your reading glasses...

Why do games implode? I think the leading cause is GM fatigue BECAUSE players drop. There are two kinds of GM fatigue- 1) I am going to make this RPOL game because I have free time NOW and I am bored and 2) players keep disappearing. The first type of fatigue isn't as prevalent since many GMs already know how taxing running a campaign can be... Fundamentally, many GMs might have free time now, this week, this month, even this year, but when things in their personal life start to pick up pace the game will fall to the wayside. I think recognizing "I want to run a game" is as important as "this is a lot of work and dedication." A GM can prevent himself from burning out of his own game by recognizing his faults, when he wants to play, when he is in a rut, and communicating all of this to the players. I find RPOL games mirror relationships. There is an initial honeymoon phase where everyone refreshes their page 12 times a minute and then there is the deep set, 'I check this game in the morning, at lunch, and at dinner.' When a game evolves from the honeymoon phase into the married phase, many GMs tend to falter.

Second point was -Players keep disappearing. The dreaded player drop. Now, this is a very interesting topic since their are and uncountable reason why a player disappears. 1) players don't get along with each other or even the GM. Two games ago, Beni and I played in a neat game that was a homebrewed... Pacific islander inspired pathfinder game. There was a ton of disconnect there between the GM and his players and when Beni brought it to his attention (via PM mind you) the GM got offended enough to posted all the dirty laundry in the OOC. He asked for opinions, people gave them, and he got upset and deleted the game. You have to have thick skin. You have to be willing to communicate and you have to not be a dick. This is really standard "how to treat a human" type of stuff but it never ceases to amaze me how much RPOLers tend to lack this skillset. I actually think RPOLs stance on player anonymity is the underlying cause but that is a whole 'nother topic.

2) Players disappear cause the GM isn't putting in the work- I am of a belief that bigger and better posts and dialogue enhance the game and I believe a good, strong pacing can keep a game alive for months. BUT I recognize everyone has their own style.  I am not a diva. I can play in another DMs style and not try to influence him to be more like that one GM I had so long ago. OR influence him to be more like me and how I would GM. Everyone's style is different, doesn't make it right or wrong. Again, some players go into a game looking for one thing, then disappear when it isn't present.

In short, a GM who puts in a shit ton of effort -several stickied threads of world information- can suddenly delete his game cause 2 of his 6 recently acquired players never seem to log back in. It is heartbreaking. It takes the wind out of a GM sail. It kills the game.

So what works? I am going to toot my own horn. The longest games I have played in have been the ones I have GMed. I haven't played in a pathfinder game that has survived for more than 6 months. I don't think I have ever gain a level and the amount of games I have participated in... well I lose track. So what is my secret to success? Honestly, I don't know. I think the players I have -Jimmy included- mesh well together even if they hardly know eachother after a year and a half of playing. I know their perseverance contributes a lot to the game's success. But I also think my dedication counts for something. At least I would hope.

But yet, not even I am impervious to the dread dropped player. Out of my original 5 players, 2 had to be replaced. Fortunately, the 2 replacement players have been with me ever since. Believe me, it sucked when players drop. I was in a funk and almost brought the game to a standstill. With some creativity, and finding some great players, the game got new life and continues to this day.

So there it is class, RPOL Theory 101. Next week will be the topic of structure and why I find it important.
Alohan Nuari
player, 9 posts
Tue 3 Feb 2015
at 22:15
  • msg #201

Re: Synchronisation Time

And yes Johannes, you may guess as to our inspiration for Alohan and Remmi! If you succeed, it will only enhance the entertainment I get out of his character.
Logan
player, 93 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Tue 3 Feb 2015
at 22:19
  • msg #202

Re: Synchronisation Time

In reply to Alohan Nuari (msg # 201):

If we guess right, will James Earl Jones play your father?  It would fit my guess, after all.
Logan
player, 94 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Wed 4 Feb 2015
at 01:46
  • msg #203

Re: Synchronisation Time

In reply to Alohan Nuari (msg # 200):

Did any of you read the thread over on the community chat forums about long RtJs?  The GM of the longest running game I'm in posted about his rationale for having a very detailed RtJ for his game.  (4 players, going on 8k posts.)  I think it might act as a kind of commitment device.
Alohan Nuari
player, 11 posts
Wed 4 Feb 2015
at 01:55
  • msg #204

Re: Synchronisation Time

My RTJ wasn't as extensive but I also drifted away from the norm. Sure I asked for a writing sample but I encouraged potential players to just go grab one from another game. For the most part, a lot of my RTJ was just personal questions about who the players were. I tried to find some that hit on common keywords and ideals. In the end, I picked five and trusted my gut.

4 players going on 8k posts is quite impressive. How long has it been going on? If I would guess, maybe 3 years?
Logan
player, 95 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Wed 4 Feb 2015
at 02:09
  • msg #205

Re: Synchronisation Time

Alohan Nuari:
4 players going on 8k posts is quite impressive. How long has it been going on? If I would guess, maybe 3 years?

Actually, it started on Labor Day, 2013.  So about 1.5 years.  Admittedly, we're on our 6th OOC thread.  I think we have a tendency to chatter a lot outside of the game.
Alohan Nuari
player, 12 posts
Wed 4 Feb 2015
at 02:13
  • msg #206

Re: Synchronisation Time

Cheaters. My 1.5 year game only has two and I am only at 4100 posts!
Celene
player, 158 posts
Sorcerer 1 HP: 7/7
Wed 4 Feb 2015
at 07:54
  • msg #207

Re: Synchronisation Time

Logan:
In reply to Alohan Nuari (msg # 201):

If we guess right, will James Earl Jones play your father?  It would fit my guess, after all.


That's where i would put ny money too:-)
Celene
player, 159 posts
Sorcerer 1 HP: 7/7
Wed 4 Feb 2015
at 08:04
  • msg #208

Re: Synchronisation Time

Hmm, i'm new at this, so i have missed a few 'spots'. I didn't realise there was a RPOL-code of anonymity - actually thought John - sorry, our DM, was kidding. Sorry for my ineptness :-(.

Also, i haven't done all this RTJ-stuff, as i knew John before, and he just asked me, so i don't know the value of it. Hard to have an oppinion...
This message was last edited by the player at 08:05, Wed 04 Feb 2015.
Angati
PC, 30 posts
Wed 4 Feb 2015
at 10:13
  • msg #209

Re: Synchronisation Time

@Alohan: AHHH  THERE YOU ARE :) It really makes me happy that we meet again. [Private to Alohan Nuari: And hey... if you are looking for recruits on your game, please let me know... :) I'd love to play with you again... jeez does that sound bad.]

As for RPOL 101:

I do agree with Alohan. But I have been, and still am, in a couple of very long running games. (In one I have been for more than 2 years, and entered as a replacement, it has been going on for about 4 years I think, and in the other, since the begining for also more than 2 years).

Anyway, to me most important factors are:
- The game goes first: I mean in the game, not before personal life. That is, keeping the game alive is a task for everyone, although most of the chore falls in the GM. So what do I mean by this ?. Well, a game that does not advance gets stagnant and dies. And how does a game advance ? well... thats the problem, you see, it depends but it must be something that agrees with everyone.

That is why open communication is the most important thing needed. And open communication means that some people always need to adapt. That is why the effort is shared between players and GM. Because players also need to adapt:
- To a posting style.
- To a posting Rythm.
- To an overal theme.
- To the setting.
- To how fights are conducted (at times in pbp you need to simplify at certain fights to keep on moving... but other times you have to give the player that enjoys the strategy side of the fight have a go at it and show off his character).
- To discussing and making decissions OOC so that the game moves on. I think this is one of the most important things, that get overlooked. If in need its much better to just decide OOC the outcome of a decission or a fight or whatever, and then just make a summarising post rather than slowing everything to a halt. Not everything needs to be done IC, not everything needs to be IN Character... people need to make concessions so that things get moving with the most overall enjoyment of everyone.

Now the GM has the most work, because its his role to make the content and to keep the story moving. If the story stalls, its never the fault of the players (unless they are not posting)... and even then, its the GMs responsibility... you need to talk it out before the game is ruined and if that doesnt work, you need to sack those players before the game is ruined.

If players and GM are in the same chord, mature enough to know not always things go the way we want but that the sacrifice is worth in the sense that the game moves on and there is more enjoyement ahead, and if life doesnt make a bitch along the way (which at times just happens) then the game moves on.

Ussually though, in a group of 4-6 people a couple of replacements are needed after the first months. Most people, just go for 6, and then don't bother to replace when they get down to 4...

As for tough and hard RTJs I am really do HATE THEM... I mean, I wouldnt if the GM was actually making the same commitment when he asks for all that information and effort... but of the games I have played, those that asked for the most work have been the ones that have failed most miserably because of the GM.... and I really hate spending a week to make a good RTJ to have the game stop in a months time.

To me, what a GM should be looking for is maturity, a player that fits his play style, and commitment. The background and character can be worked together, and judging the players based on how you like the background they sent is a bit of a nonsense... if you want a background to fit your story, just work it out with the player.

So... I am liking it here very much. I like your posts... they always move forward, while giving also enough detail in a nicely written way. I like that we have discussed on the character and found common points to work on, and all that gives me lots of hope :).

AS for the game Alohan was mentioning, the reason why I wrote to the GM in the background was just to give him a suggestion on how to make his posts so that people would reply to them... He wrote a post with just a generic description, with no cues on what to do and expected that all the players would be making actions while in an alien environment that no 2 people would picture the same way... anyway, he did not take on suggestions and just said we were ruining his game, by not wanting to post.

Anyway, thanks for listening and for asking.

Cheers,
Benigno.
Angati
PC, 32 posts
Wed 4 Feb 2015
at 10:45
  • msg #210

Re: Synchronisation Time

OH ! and one very important thing:

As the DM you are putting more work and hopes into this than anyone else. Ultimately, your word is the law and there is nothing to discuss on that. Players then have the choice of staying or leaving if they don't like it... but not of ruining the game to everyone else (least of all you who is putting the most effort).
Alohan Nuari
player, 13 posts
Wed 4 Feb 2015
at 14:09
  • msg #211

Re: Synchronisation Time

I agree with Beni. DMing is different on PbPs which many people seem to not realize. Their tabletop group might love their style at the table but PbP is really different in some ways.

Anyway, I actually prefer the lack of anonymity coming from Johannes. Getting on a first name basis with people is so much better when running a game. It helps people put a face to a character. For example Angati becomes Beni from Spain by way of Tunisia- It just.. helps keep people together.
Angati
PC, 33 posts
Wed 4 Feb 2015
at 14:43
  • msg #212

Re: Synchronisation Time

@Alohan

Indeed, thats something I dont dig from rpol. It would be much better if the names were public, or if at the very least you could have a public name that shows in all your games. As a DM and as a Player you end up knowing who you like playing with and who you dont, and in here its like they have made it so that it is difficult to tell... and incredibly easy to loose track of one another when the game dies...a shame actually.

Here goes my email for posterity :P benignoc@gmail.com

Oh, and if you want to know more about me, there's some songs I have written: https://soundcloud.com/benigno-calvo-adiego

And here my webpage... which is quite a bit outdated: http://www.benignocalvo.com/
Logan
player, 97 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Wed 4 Feb 2015
at 14:45
  • msg #213

Re: Synchronisation Time

Angati:
To me, what a GM should be looking for is maturity, a player that fits his play style, and commitment. The background and character can be worked together, and judging the players based on how you like the background they sent is a bit of a nonsense... if you want a background to fit your story, just work it out with the player.

But how do you know a player fits your style without a little from them?  A one-sentence background probably isn't enough to show that?  And doesn't a longer RtJ show some commitment? I realize there's all kinds of games here, and I've enjoyed games with less strenuous RtJs as well.  And I've had other games with strenuous RtJs fall by the wayside.  I might just be swayed because the most successful game I'm in so far has had a strenuous RtJ.

On the other hand, I think it does have a lot to do with both the players and DM.  The DM needs to keep posting, getting through the occasional rut, whether caused by events in their personal life or the game.  And the players need to do their part as well.  Sometimes, I'll post something in a game to try and move it forward, even when it's not a great post, just to give other people something to react to.  Actually, that's something I'm still trying to master: giving enough in posts that gives other people something to respond to.  It's not enough to just say a sentence, or do an action.  You need to do something to which someone else can react.  At the very least, ask a question, provoke a reaction.
Angati
PC, 34 posts
Wed 4 Feb 2015
at 15:51
  • msg #214

Re: Synchronisation Time

Logan:
It's not enough to just say a sentence, or do an action.  You need to do something to which someone else can react.  At the very least, ask a question, provoke a reaction.


Absolutely true, and a fact that many players, and some DM's seem to forget about.
Dungeon Master
GM, 248 posts
All Powerfull
DM
Wed 4 Feb 2015
at 20:19
  • msg #215

Re: Synchronisation Time

Wow, thanks for really taking the time to answer my questions with some lengthy answers. I consider myself lucky to have such dedicated and experienced players in the game.

Ron & Benigno Re RPOL Theory 101: lots for me to think about there. I definitely take the point that the DM needs to be willing to hear out the players' thoughts and concerns on the game and listen to what they are saying. Oh, and 'don't be a dick'. That should be our game motto. :)

I also want to reassure everyone that I won't be giving up, not under any circumstances I can imagine. I love RPG'ing and I have been away from it for too long, and I also quite OCD about long term games. I once played 'play-by-email' computer game called 'War in the Pacific'. This was a real time game of the Pacific Theatre of Operations in WWII. 'So what?' you might say. Well, when I say real time, I mean that one day in real life was one day in the game, so I played for 3 years from 1941-1944, one day at a time. The really crazy thing was that my opponent also kept playing for all those years! So anyway, I am in for the long haul.

I just want to add one more thing that we need to be careful of, and that is SWAMPING. Because Johannes and I are in the same time zone and even put the kids to bed at the same time, we can trade half a dozen posts in one evening. The problem is that this means the other players are blocked out of a lot of decisions. SOLUTION: Be aware of it. We won't trade too many posts in one evening. And Johannes and I also have our one-on-one game to burn off energy on as well.

Ron, I look forward to RPOL 102 - 'Structure & its Importance in play-by-post' :) You should seriously post this in the RPOL community thread.

John(Logan): James Earl Jones? Yes! You are spot on, but... Duh! <Slaps forehead for hand> How could miss that opportunity for an NPC?! I'll have to figure out away to get King Nuari into the picture somehow. It'll be quite far down the road though.

All: Using RTJ's as a screening device. <shrug> Who knows. I am very happy with the players we have landed for the game. They were selected from people I know (Johannes/Celene), a lurker who turned up even though the game didn't have the looking for player's flag set (Jimmy/Kassius), first person to apply when I advertised for a new player (John/Logan), very impressive RTJ outlying why he wanted to play (Benigno/Agnati) and recommendation from a player already in the game (Ron/Alohan). So *knock on wood* we should be right for a couple of months at least.

John & Ron: So John has played in a pathfinder game that has been going for 1½ years, and Ron has DM'ed a game for 1½ years. What level are the characters at?

Johannes Re The RPOL code of anonymity: Well, I wasn't joking at the time. Some people take their anonymity very seriously on here, but in hindsight I am really glad you asked. Why do people want to be anonymous? Just in case they want to be dicks later down the line?! Having (first) names for people makes it more personal and maybe it will help us sort out issues down the line.

Benigno Re good advice for DMing: Please please feel free to PM me at anytime to help me out with some of the issues that you noted! I am concerned about how our group combats are going to go. How can 4-5 players have a combat one round at a time when we are placed around the world? Wouldn't the first battle with a couple of goblins take a week? I have some ideas for solutions, but please help me when we get to that point.

Benigno Re it being my game and my word is law: Yeeessss, but after you guys put so much work into it, it becomes your game to. I don't want to piss somebody off so bad that they leave six months and 1000 posts into the game. On the other hand, I do provide the final word on the physics and NPC's of this world. We will see how we go.

Beningo Re Music: Very very cool! Can I link to it in the game if the right scene comes up? Heck, if I did find music for scenes that needed some, would anyone listen while they read the post?

Beningo & John Re the DM needs to just keep posting!: Yes, I agree. I know from the RPOL game I play in, it is so frustrating if they don't step in and provide guidance, additional descriptions and just... movement! And as for the DM writing posts that don't lead anywhere... Oh man, I have experienced that first hand as a player as well.
Logan
player, 98 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Wed 4 Feb 2015
at 20:28
  • msg #216

Re: Synchronisation Time

Dungeon Master:
John & Ron: So John has played in a pathfinder game that has been going for 1½ years, and Ron has DM'ed a game for 1½ years. What level are the characters at?

We're level 4.  I don't think the GM is tracking XP, more leveling us up when he feels it is appropriate.  We're doing the Rise of the Runelords AP, which gives some feedback about appropriate times to level, though I think we're often a level or so ahead of where we should be because our characters are *very* non-optimized for combat.
Logan
player, 99 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Wed 4 Feb 2015
at 21:31
  • msg #217

Re: Synchronisation Time

Dungeon Master:
All: Using RTJ's as a screening device. <shrug> Who knows. I am very happy with the players we have landed for the game. They were selected from people I know (Johannes/Celene), a lurker who turned up even though the game didn't have the looking for player's flag set (Jimmy/Kassius), first person to apply when I advertised for a new player (John/Logan), very impressive RTJ outlying why he wanted to play (Benigno/Agnati) and recommendation from a player already in the game (Ron/Alohan). So *knock on wood* we should be right for a couple of months at least.


I have to admit, I was a little worried when I got into the game just by being the first to respond, but it seems we have a really good group of people here, and everything is going smoothly.  Part of that is probably referrals, though.  I guess, in a sense, there's only two "random" joins: Kassius and me.
Alohan Nuari
player, 14 posts
Wed 4 Feb 2015
at 21:38
  • msg #218

Re: Synchronisation Time

1.5 years and players are about 3.5 level. Don't have to worry about swarming me. I get enough downtime at work to read through threads and sometimes respond. But yea.. this game should be good.
Celene
player, 163 posts
Sorcerer 1 HP: 7/7
Wed 4 Feb 2015
at 21:51
  • msg #219

Re: Synchronisation Time

I second John's notion on the experience and dedication of this great group of players. It's certainly looking to be a great time here!

As for Rpol Theory 101, and its' replies, it's an impressive amount of consideration and contemplation that's gone into just a few days posts. I'm hard pressed to digest it all, but i've noted a few points:
quote:
There is an initial honeymoon phase where everyone refreshes their page 12 times a minute and then there is the deep set, 'I check this game in the morning, at lunch, and at dinner.' When a game evolves from the honeymoon phase into the married phase, many GMs tend to falter.


That sounds likely, Ron, and I'm expecting it. Just don't know when. Not yet, anyway, and I'll be sure to cheer you through it, John :-)

quote:
This is really standard "how to treat a human" type of stuff but it never ceases to amaze me how much RPOLers tend to lack this skillset. I actually think RPOLs stance on player anonymity is the underlying cause but that is a whole 'nother topic.


Not knowing RPOL'ers except you guys, I'll just add that so many other people lack it too, I find it hard to think that RPOL'ers could be any worse. Let's hope un-anonymity has helped us a bit here, DM and players alike. But it's not easy, people are different, have different cultures, different senses of humour etc. Real life shows how hard it can be to juggle human relations. Anyone, feel free to let me know (PM if you're considerate to me :-) if I overstep any bounds.

quote:
You need to do something to which someone else can react.  At the very least, ask a question, provoke a reaction.


Logan, I hope my post provoked, but not too much (as per the above)? :-)

quote:
SWAMPING. Because Johannes and I are in the same time zone and even put the kids to bed at the same time, we can trade half a dozen posts in one evening. The problem is that this means the other players are blocked out of a lot of decisions. SOLUTION: Be aware of it. We won't trade too many posts in one evening.


You're right John. I haven't given that much thought until now. I'll do my best to turn it down a bit, even though I'm so excited about this game that it's hard to :-)
quote:
The RPOL code of anonymity: Well, I wasn't joking at the time. Some people take their anonymity very seriously on here, but in hindsight I am really glad you asked. Why do people want to be anonymous? Just in case they want to be dicks later down the line?! Having (first) names for people makes it more personal and maybe it will help us sort out issues down the line.


I naturally agree, and I'm delighted that you want to 'get a little closer' by giving your names, but I am also serious about it's absolutely alright not to be forthright about names or other personal information. We might get other players down the line, so it's of course important to be open to this. My private mail is jplomborg@yahoo.dk, if it's of any use. Afraid I don't have any cool websites nor creative talents as your music, Benigno. Awesome!

'Nuff posting for now, it's the americans' turn now ;-)
Angati
PC, 35 posts
Thu 5 Feb 2015
at 08:53
  • msg #220

Re: Synchronisation Time

@DM: Feel free to use my music anyway you please here. Soundcloud is a great way of finding music, and setting up a mood in the post... I'd use it sparingly though, some of us access this at work, and I don't see myself putting on my headphones to get the fullest of a post everytime I log... however, for certain key scenes I think it might be quite cool.

@All: As for Combat management, a few simple rules I see working quite well are:

  • A separate thread with prepared spells, abilities etc. One post per character, that he updates editing his post.
  • A preformated text at the end of each combat post, (much like what Kasius did), that we all stick to, with current information on AC, HPs, standard action, move, free, swift and any bonuses etc... This helps DM GREATLY to avoid having to enter into each players character to resolve each round.
  • A simplification on initiatives, in this way:
        - Higher inits, are taken into account by giving them chance to act as if in surprise round. Then:
        - If most players act before mobs, then all players act 1st in no particular order, then all mobs... and the other way round if most mobs rolled higher.
  • GM writes stats of mobs at each resolution (including AC, HPs etc, so that players can incorporate the results of their attacks in their post RP. (This works with experienced players... if not, the alternative that also works but its more work for the DM is to do the other way round, having the DM write in his post a detailed result of the actions of all the players, and then the actions of his mobs).
  • In very simple combats, maps are not set or updated in detail.
  • If someone doesnt post in a day, DM assumes a reasonable course of action for the character and NPC's him/her.
  • Attacks of Oportunity, need to be rolled by DM for the characters, to avoid further time spent in the round..


Most important is the rule about not following strict initiative order... it is hard enough to post when you get the time, but if you also need to wait for player 1 and player 2 to post their action, before you post your action, days are lost. In the way described before, you can aim for 1 round per day. And that really is tops speed you can hope for in a normal game, so you can see how combats really slow down.

For streamlined things, (simple combats) we go for a declaration of intentions (OOC mostly) and the GM then describes the combat. Stopping if there is any critical decision to be made.

I hope this helps. It is by no means the only way, its what I have seen working that keeps a balance between keeping the tactic aspects of the game more or less intact along with making combats interesting when they need to be, and fast when they also need to be fast.

Cheers,
Benigno.
Kassius
player, 34 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Thu 5 Feb 2015
at 14:05
  • msg #221

Re: Synchronisation Time

I would like to apologize to everyone, my part-time job turned full-time with our manager quitting, and has since turned over-time with the loss of the other keyholder as well, I've only been there a month and I'm basically acting as assistant manager since the assistant manager is acting manager, lol...all while struggling to meet assignment deadlines with my classes. I like the time and a half, but it sucks that I hardly get to see my kids, and don't have much time to relax and play games.

I am willing to bow out if you think that would be best for the game, but I hope my schedule will settle down once they find replacements.



I also play:
Darin (Human Inquisitor3) in The Jade Regent (3.5 years/almost 5k posts)
Ragnar (Human Barbarian2/Oracle4) in a Rise of the Runelords game (2.8 years/almost 5k posts)
Magnus (Half-Orc Alchemist3) in kingdom of Opportunity (1.7 years/over 4k posts)
This message was last edited by the player at 19:07, Thu 05 Feb 2015.
Dungeon Master
GM, 251 posts
All Powerfull
DM
Thu 5 Feb 2015
at 20:37
  • msg #222

Re: Synchronisation Time

Jimmy! No need to apologize at all! We have to roll with the punches and fit our gaming in around whatever life presents us with. You have one heck of a pedigree on RPOL, so I knew that you would never disappear unless you were stuck handling real life issues.

So, please no need to bow out. We will write Kassius into the story when you are back to normal operating conditions again, the only thing I ask is your permission to run him through the prelude in NPC mode so that when you do come back you are ready to join the main story stream.

You shouldn't worry, we still have a couple more things to do until we start the adventure path properly, and even then things are local at the beginning so there are heap of opportunities for Kassius to get written into the story.

What do you think?
This message had punctuation tweaked by the GM at 20:39, Thu 05 Feb 2015.
Celene
player, 165 posts
Sorcerer 1 HP: 7/7
Thu 5 Feb 2015
at 21:37
  • msg #223

Re: Synchronisation Time

Hi Jimmy, no apology needed - for my part anyway. No problem at all, we all know that real life hits hard sometimes. And now that the DM has had his say, it's safe for me to skip in and say 'stick in there', if you can. As long as the DM can handle the shuffling around etc. I think it's just fine you having a 'leave of absence'. Hope things work out better for you soon!
Logan
player, 102 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Thu 5 Feb 2015
at 22:16
  • msg #224

Re: Synchronisation Time

In reply to Celene (msg # 223):

Celenr: re the Detect Magic. You can cast all of your cantrips (0 level spells) unlimited times per day. So nothing's stopping you from Detect Magic.
Celene
player, 167 posts
Sorcerer 1 HP: 7/7
Thu 5 Feb 2015
at 23:13
  • msg #225

Re: Synchronisation Time

In reply to Logan (msg # 224):

Ah, sorry mate, but Detect magic is one of three I have from my 'Sasserine Native District Feat (Noble district)'. And can only be used once :-(
Logan
player, 103 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Fri 6 Feb 2015
at 00:27
  • msg #226

Re: Synchronisation Time

In reply to Celene (msg # 225):

Ah.  Well then that's different.
Angati
PC, 36 posts
Fri 6 Feb 2015
at 07:14
  • msg #227

Re: Synchronisation Time

@Kassius: We were missing you.... glad to know that you are ok
Celene
player, 169 posts
Sorcerer 1 HP: 7/7
Fri 6 Feb 2015
at 12:57
  • msg #228

Re: Synchronisation Time

In reply to Logan (msg # 226):

Ah, that's what I love about this PbP - you have all the time in the world to  think things through. For instance, the idea of the sword concealing itself came to me in the morning shower.

As I'm sure John will attest, I'm quite slow yet thorough at gaming, always thinking everything through an extra time, or five :-) This is just my kind of pace!
Dungeon Master
GM, 255 posts
All Powerfull
DM
Fri 6 Feb 2015
at 13:21
  • msg #229

Re: Synchronisation Time

:D Yes, I remember that from our tabletop sessions very well. Actually, I really loved that you took time to look around the dungeon and actually think about what was in there and WHY things were in there, rather than just push through into the next room to find the next thing to wack. We certainly had a wide discrepancy of styles in that group though.
Dungeon Master
GM, 256 posts
All Powerfull
DM
Fri 6 Feb 2015
at 19:18
  • msg #230

Re: Synchronisation Time

Angati:
  • A separate thread with prepared spells, abilities etc. One post per character, that he updates editing his post.
  • A preformated text at the end of each combat post, (much like what Kasius did), that we all stick to, with current information on AC, HPs, standard action, move, free, swift and any bonuses etc... This helps DM GREATLY to avoid having to enter into each players character to resolve each round.
  • A simplification on initiatives, in this way:
        - Higher inits, are taken into account by giving them chance to act as if in surprise round. Then:
        - If most players act before mobs, then all players act 1st in no particular order, then all mobs... and the other way round if most mobs rolled higher.
  • GM writes stats of mobs at each resolution (including AC, HPs etc, so that players can incorporate the results of their attacks in their post RP. (This works with experienced players... if not, the alternative that also works but its more work for the DM is to do the other way round, having the DM write in his post a detailed result of the actions of all the players, and then the actions of his mobs).
  • In very simple combats, maps are not set or updated in detail.
  • If someone doesnt post in a day, DM assumes a reasonable course of action for the character and NPC's him/her.
  • Attacks of Oportunity, need to be rolled by DM for the characters, to avoid further time spent in the round..


Most important is the rule about not following strict initiative order... it is hard enough to post when you get the time, but if you also need to wait for player 1 and player 2 to post their action, before you post your action, days are lost. In the way described before, you can aim for 1 round per day. And that really is tops speed you can hope for in a normal game, so you can see how combats really slow down.

For streamlined things, (simple combats) we go for a declaration of intentions (OOC mostly) and the GM then describes the combat. Stopping if there is any critical decision to be made.

Thanks, that post was worth its weight in gold. Things I want to incorporate:
  • A preformated text at the end of each combat post - I am spending a lot of time looking all the information up, and it seems an effective solution.
  • We have to simplify initiative. I mean, if the order is Johannes in Danmark, then John in the US, then back to you in Tunisia then over to Ron in the US, then me rolling for a mob in Denmark then back to Jimmy in the US we will NEVER get anywhere. All the PC's go in one block in the rough order of whoever posts first, then the mobs. There is no surprise round as such, but mobs may go first if the situation calls for it e.g. they launch a successful ambush. So the PC's miss out on surprise round opportunities, but gain the privilege of going first every combat. That is a good deal - although high initiative characters loose a little of their shine.
  • We will see how we go on maps. I love maps, as you may have already noticed! It doesn't take me much time to update them.
  • After... I don't know, 24 hours or maybe 36 hours of no posting, I run the PC in NPC mode for a round.
  • Yeah, I will roll for PC attacks of opportunity


Cool, I am looking forward to our first real combat. That party can dish out a lot of damage, but is very poor on defence I think.
This message was last edited by the GM at 19:19, Fri 06 Feb 2015.
Logan
player, 105 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Fri 6 Feb 2015
at 19:21
  • msg #231

Re: Synchronisation Time

In reply to Celene (msg # 228):

And as you can tell by Logan's actions, sometimes he's a whee bit impulsive.
Dungeon Master
GM, 259 posts
All Powerfull
DM
Fri 6 Feb 2015
at 20:02
  • msg #232

Re: Synchronisation Time

It's a good balance. Celene tends to over analyse everything and you two won't get through the dungeon before dawn if you spend all night casting detect poison on every 5' square.
Dungeon Master
GM, 262 posts
All Powerfull
DM
Fri 6 Feb 2015
at 20:34
  • msg #233

The Great Hunt Battle

Epic battle in the great hunt thread, and a good example of some of the problems that we need to avoid in the main game. The good guys should've all has actions in one block, then the bad guys all together - too much chopping and changing. And the bullywug's AC was too high which lead to many rounds of aimless chopping.
Logan
player, 107 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Fri 6 Feb 2015
at 20:38
  • msg #234

Re: The Great Hunt Battle

In reply to Dungeon Master (msg # 233):

Those battles are the worst.  Just turn after turn with nothing happening.  Hopefully, in group battles, things would be a little more dynamic.  You'd have people with all kinds of different abilities and ways to combine them.  Though I've had some fights on RPoL where the dice roller has been extremely one-sided, and the PC's having trouble rolling over a 10.
Dungeon Master
GM, 263 posts
All Powerfull
DM
Fri 6 Feb 2015
at 20:47
  • msg #235

Re: The Great Hunt Battle

Yeah, I think it is up to me to think about encounter design and avoid that situation. Battles need to be dynamic and eventful. E.g. situations like the bad guys sitting behind cover and taking pot shots just leads to boredom, even if it is the best strategic choice for them.

It's better if the bad guys are bold and make interesting moves, even if that means that are less effective.

And I will keep and eye on those AC's for the first couple of levels.
Celene
player, 170 posts
Sorcerer 1 HP: 7/7
Fri 6 Feb 2015
at 21:59
  • msg #236

Re: Synchronisation Time

Logan:
In reply to Celene (msg # 228):

And as you can tell by Logan's actions, sometimes he's a whee bit impulsive.


Sure he is, but I've always seen him as young and impulsive - fits the bill perfectly! Though it might get him killed off quickly.... ;-)
Logan
player, 108 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Fri 6 Feb 2015
at 22:11
  • msg #237

Re: Synchronisation Time

In reply to Celene (msg # 236):

Though if he lives, he'll feel vindicated in how he lives his life. :-)
Celene
player, 172 posts
Sorcerer 1 HP: 7/7
Fri 6 Feb 2015
at 22:27
  • msg #238

Re: Synchronisation Time

In reply to Logan (msg # 237):

Fine playing in that last post, btw! Celene was promptly outraged :-D.
Logan
player, 109 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Fri 6 Feb 2015
at 22:55
  • msg #239

Re: Synchronisation Time

In reply to Celene (msg # 238):

He's an impulsive street urchin with a penchant for petty larceny.  She's a temple-rat with mysterious powers.  Together, they FIGHT CRIME!
Dungeon Master
GM, 264 posts
All Powerfull
DM
Sat 7 Feb 2015
at 12:11
  • msg #240

Re: Synchronisation Time

Yes, except so far they have only COMMITTED CRIME!
Logan
player, 110 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Sat 7 Feb 2015
at 20:26
  • msg #241

Re: Synchronisation Time

In reply to Dungeon Master (msg # 240):

Just a little bit!
Celene
player, 174 posts
Sorcerer 1 HP: 7/7
Sat 7 Feb 2015
at 21:28
  • msg #242

Re: Synchronisation Time

In reply to Logan (msg # 241):

They are both going to burn in hell for this...
Angati
PC, 37 posts
Sun 8 Feb 2015
at 08:27
  • msg #243

Re: Synchronisation Time

@DM: Not sure if you are waiting for me to post directly at Barges or I am to wait for another introductory post ?
Dungeon Master
GM, 266 posts
All Powerfull
DM
Sun 8 Feb 2015
at 09:56
  • msg #244

Re: Synchronisation Time

In reply to Angati (msg # 243):

Sorry, but you have to wait a little bit longer. We need Alohan and Celene to get together first. I am still figuring out with Johannes how much of Celene's setup should be done off camera.
Dungeon Master
GM, 269 posts
All Powerfull
DM
Sun 8 Feb 2015
at 14:52
  • msg #245

Re: Synchronisation Time

OK, Celene will need to be in two threads at the same time, then at least we can get the ball rolling.

As soon as they get to the merchant district and Bronson's shop then they will all meet up.
Alohan Nuari
player, 19 posts
Sun 8 Feb 2015
at 15:44
  • msg #246

Re: Synchronisation Time

Johannes- would you mind posting first as Celene in Barge End? I don't want Alohan to jump right in hitting on everyone, as it is his prerogative.
Celene
player, 175 posts
Sorcerer 1 HP: 7/7
Sun 8 Feb 2015
at 21:37
  • msg #247

Re: Synchronisation Time

Ron - sure, uh, though not quite sure what you mean. Are you being considerate because you (Ron) don't want to 'step on my (Johannes') toes', or are you afraid he (Alohan) is going to make things difficult between the characters (him and Celene) for their future cooperation? In either of those cases, don't worry at all. Don't know if you've read it, but Celene has been pretty hard on Logan (I have been trying to squeeze in a 'sorry' or two, but he's fortunately been giving back in his own way), and whatever Alohan tries, Celene will be giving him an icy stare + cold shoulder (despite her fiery nature). Whatever he thinks his prerogative is :-) Although she'll probably be impressed none-the-less, if your character image is fitting?

Should you think he's going to make too much of an arse of himself, don't worry either - that's Celene's view on most people she don't know yet :-) But she warms up to them, if they don't try to kill her too quickly :-)

Or is it something else i'm missing?

In any event, Celene's mind has just become preoccupied with something else - so i'm afraid she's more or less going to ignore the two guys for the moment. He's free to try his luck :-)
Alohan Nuari
player, 20 posts
Sun 8 Feb 2015
at 22:07
  • msg #248

Re: Synchronisation Time

More of the later. I don't want Alohan to immediately spoil their future relationship based off of his typical behavior. If you described Celene as having "do not disturb" written on her face, Alohan would take the cue.

Image is fitting but Alohan would be leaner than the pic I found. Not by much but more of an athletic build.

Anyway, Ill work on some bits tonight but ill probably be posting tomorrow.
Celene
player, 178 posts
Sorcerer 1 HP: 7/7
Sun 8 Feb 2015
at 22:56
  • msg #249

Re: Synchronisation Time

ok, hope you can work with what I've written? Anyways, they'll work it out eventually :-)

And on a side note:
One thing i've found hard to convey in both spoken and written RPG is how charismatic a character is. John has been helpful enough in describing Celene as 'very attractive' which of course gives a clue about her, even though that's purely her surface appearance he has described. But I have a hard time figuring out about your other characters. E.g. Alohan may just have an impressive physique (str+con), but on the other hand, his behaviour in the market implies a charismatic nature - but again it could just be his foreign background that makes him interesting?

implied or inherent quality as charisma is really hard to convey in words. Such characteristics are normally felt (in RL), even on a subconscious level. But in the same way, our characters ought to respond better/subservient/adoring/etc. to other highly charismatic characters - in general of course, but certainly altered by what the character says or does.
This message was last edited by the player at 22:56, Sun 08 Feb 2015.
Angati
PC, 38 posts
Mon 9 Feb 2015
at 07:38
  • msg #250

Re: Synchronisation Time

Angati is REALLY charismatic. And she is beautiful, although not ravishingly so as she is already over 50 and it shows.
Dungeon Master
GM, 272 posts
All Powerfull
DM
Mon 9 Feb 2015
at 14:40
  • msg #251

Re: Synchronisation Time

I just want to say that I don’t think storing salted hams in the basement is that weird. We always kept our ham in the basement when I was a kid, I mean, where else would it go?

To be fair, we didn’t have a zombie in the basement… Unfortunately…
Logan
player, 114 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Mon 9 Feb 2015
at 14:45
  • msg #252

Re: Synchronisation Time

In reply to Dungeon Master (msg # 251):

Yeah, I don't think storing salted hams in the basement is weird.  I think it's weird if you dig a secret underground dungeon, and stock it with both hams and undead.
Dungeon Master
GM, 273 posts
All Powerfull
DM
Mon 9 Feb 2015
at 15:29
  • msg #253

Re: Synchronisation Time

True... But those are just his two hobbies, animating the dead and eating high quality salted pork. I suppose the zombie would have eaten the hams, damn dungeon ecology. Hmm... You noticed that several of the hams had been chewed.
Logan
player, 115 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Mon 9 Feb 2015
at 15:39
  • msg #254

Re: Synchronisation Time

Well, it could be that zombies only bite because they crave the spark of life.  In which case preserved hams wouldn't have any appeal.
Dungeon Master
GM, 274 posts
All Powerfull
DM
Mon 9 Feb 2015
at 15:47
  • msg #255

Re: Synchronisation Time

Yes! So the zombie was actually guarding the hams! Actually, I originally had a number of things in that part of the dungeon but since your thread was behind I cut almost all of it out and the only thing that got left was zombie... and ham.
Logan
player, 116 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Mon 9 Feb 2015
at 15:56
  • msg #256

Re: Synchronisation Time

Well, if you need to leave only two things, why not zombies and ham?  They go together like chocolate and glass shards.
Alohan Nuari
player, 21 posts
Mon 9 Feb 2015
at 16:00
  • msg #257

Re: Synchronisation Time

I jsut brewed some beer so my basement has fermenting wort, kid toys, dust, and workout equipment.

How are we handling languages in this game?
Kassius
player, 37 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Mon 9 Feb 2015
at 16:45
  • msg #258

Re: Synchronisation Time

you're only allowed to curse and swaer if you stub your toe of hit your finger with a hammer. ;>
Alohan Nuari
player, 23 posts
Mon 9 Feb 2015
at 17:00
  • msg #259

Re: Synchronisation Time

Hey -what does everyone see in my most recent post? Can you see the dialogue? Languages aren't set up in this game but I preference the post as if they were. Looks like the ruby code acknowledged the format.
Logan
player, 117 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Mon 9 Feb 2015
at 18:07
  • msg #260

Re: Synchronisation Time

In reply to Alohan Nuari (msg # 259):

I see a two lines of dialogue in "Language Unknown" that I can't read.
Dungeon Master
GM, 275 posts
All Powerfull
DM
Mon 9 Feb 2015
at 18:19
  • msg #261

Re: Synchronisation Time

And I see the actual text since I am the DM.

OK, Nuari language group created and Alohan & Remmi added to it. It is PLG 1.
Dungeon Master
GM, 277 posts
All Powerfull
DM
Mon 9 Feb 2015
at 18:40
  • msg #262

Re: Synchronisation Time

So what do you none Nuari speakers see now?
Dungeon Master
GM, 278 posts
All Powerfull
DM
Mon 9 Feb 2015
at 18:42
  • msg #263

Re: Synchronisation Time

Angati:
Angati is REALLY charismatic. And she is beautiful, although not ravishingly so as she is already over 50 and it shows.


Agnati is charisma 17, while Celene is charisma 18. They are both basically the most beautiful women to walk the earth. Hard to describe that in the game without being creepy though.
Logan
player, 118 posts
Rogue 1 HP: 1/9
AC 17/ F0 R6 W2
Mon 9 Feb 2015
at 18:47
  • msg #264

Re: Synchronisation Time

I see the same language unknown thing.  Looks like the language groups are working.
Alohan Nuari
player, 24 posts
Mon 9 Feb 2015
at 19:01
  • msg #265

Re: Synchronisation Time

Looks to be working on my end. Working on a response.
Angati
PC, 39 posts
Mon 9 Feb 2015
at 19:10
  • msg #266

Re: Synchronisation Time

quote:
Agnati is charisma 17, while Celene is charisma 18. They are both basically the most beautiful women to walk the earth. Hard to describe that in the game without being creepy though.


Actually Angati is 18 too... aging seems to do well on charisma it would seem.

.... not that its a beauty contest Celene... but, I have the charms... you... well, you look like you are calling for attention with that hair and all...  :P lol
This message was last edited by the player at 19:13, Mon 09 Feb 2015.
Dungeon Master
GM, 283 posts
All Powerfull
DM
Mon 9 Feb 2015
at 19:28
  • msg #267

Re: Synchronisation Time

Hey Benigno, do you have an updated character sheet with the aging taken into account? I have been using this one:

http://www.myth-weavers.com/sheet.html#id=78690
Angati
PC, 40 posts
Tue 10 Feb 2015
at 07:41
  • msg #268

Re: Synchronisation Time

Hello, yeps, thats the one, It was set as temporary adjustment to make it easy to see it, but maybe you prefer I set it as final one... whatever you think best.
Dungeon Master
GM, 288 posts
All Powerfull
DM
Tue 10 Feb 2015
at 19:17
  • msg #269

Re: Synchronisation Time

Angati:
Hello, yeps, thats the one, It was set as temporary adjustment to make it easy to see it, but maybe you prefer I set it as final one... whatever you think best.

Ah-ha! I finally get it. That is perfect.

Yeah, so her charisma went up as she aged? Weird, my charisma has definitely been going down as I have been getting older.
Angati
PC, 42 posts
Wed 11 Feb 2015
at 07:13
  • msg #270

Re: Synchronisation Time

Well, you are probably more charismatic, more aware of when you make an ass of yourself and less beautiful than when you were younger... that's usually the case :)
Celene
player, 189 posts
Sorcerer 1 HP: 7/7
Wed 11 Feb 2015
at 14:06
  • msg #271

Re: Synchronisation Time

Hmm, by that line of thinking, Angati shouldn't have that extra point in charisma for being old, if I understand correctly that she's a young woman trapped in an old body...? :-)
Angati
PC, 44 posts
Wed 11 Feb 2015
at 14:26
  • msg #272

Re: Synchronisation Time

In reply to Celene (msg # 271):

Well you know how magic is... if you have previous experiences with these type of affairs however, please do share them :-) Thinking about this myself, I thought it best to just go on as per the description of the curse. After all, there is no hard evidence that tells us that charisma is a result of years lived, rather than a way to compensate the rest of the things that are failing.
Dungeon Master
GM, 290 posts
All Powerfull
DM
Wed 11 Feb 2015
at 14:32
  • msg #273

Re: Synchronisation Time

I'm just saying, my charisma is going down over the years - it's no use pretending otherwise - if anyone thinks their charisma is going up as they age, then please feel free to explain it. The benefit for being more wise does not offset the decrease from being uglier.
This message had punctuation tweaked by the GM at 20:51, Wed 11 Feb 2015.
Angati
PC, 45 posts
Wed 11 Feb 2015
at 14:54
  • msg #274

Re: Synchronisation Time

In reply to Dungeon Master (msg # 273):

Lol... its one of two:

- Either you were really good looking when you were young and that helped you much in your relations...
- Or if you were one of the normal ones (much like me) I feel that I have a much higher degree of success in convincing, and getting my way with people... by far.

Its the knowing how to treat people, how to profit from ones own strengths, being more self assured etc etc... its not to do with beauty, which certainly doesnt get any better :).
Kassius
player, 39 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Sat 14 Feb 2015
at 18:55
  • msg #275

Re: Synchronisation Time

1st day off in 2 weeks and of course I have to be sick :(
Dungeon Master
GM, 300 posts
All Powerfull
DM
Sat 14 Feb 2015
at 19:13
  • msg #276

Re: Synchronisation Time

That sucks... But often happens if you're working hard and stressed and then get a break. It's as though your body is relaxing and then taking the rest you need. Speedy recovery!
Celene
player, 196 posts
Sorcerer 1 HP: 7/7
Sat 14 Feb 2015
at 19:36
  • msg #277

Re: Synchronisation Time

Sorry, busy couple of days, and have been away (offline). But you seem to have done fine without me ;-)
Alohan Nuari
player, 30 posts
Sun 15 Feb 2015
at 17:30
  • msg #278

Re: Synchronisation Time

I am fine with going to the Skinned Man and seeking out this Logan. You can forward time accordingly
Angati
PC, 49 posts
Sun 15 Feb 2015
at 18:02
  • msg #279

Re: Synchronisation Time

In reply to Alohan Nuari (msg # 278):

Yes sure, ditto here... following Celenes suggestion and waiting there if need be.
Dungeon Master
GM, 305 posts
All Powerfull
DM
Sun 15 Feb 2015
at 19:32
  • msg #280

Re: Synchronisation Time

Cool, thanks for telling me. One fast forward sequence coming up.
Angati
PC, 51 posts
Mon 16 Feb 2015
at 08:34
  • msg #281

Re: Synchronisation Time

In reply to Dungeon Master (msg # 280):

Sorry thats what happens for trusting my memory on these things... I edited the post to correct it.
Dungeon Master
GM, 308 posts
All Powerfull
DM
Mon 16 Feb 2015
at 11:33
  • msg #282

Re: Synchronisation Time

In reply to Angati (msg # 281):

It's a weird name so I totally understand. How come people in fantasy never have normal names like John or Bob.
Alohan Nuari
player, 34 posts
Wed 18 Feb 2015
at 21:04
  • msg #283

Re: Synchronisation Time

That post look good? Want me to re-size the pic for added clarity?
Alohan Nuari
player, 35 posts
Thu 19 Feb 2015
at 19:25
  • msg #284

Re: Synchronisation Time

Any passive Perception check to have noticed that slippery floor? Also, why not apply my acrobatics rolls to the trapped floor and just 'burn' their usage on retaining my feet. Since none of my actions would have transpired, those rolls could have been used for the fish gut syrup while your rolls would have placed me into the water.

Just a questions on how things would transpire-
Dungeon Master
GM, 323 posts
All Powerfull
DM
Thu 19 Feb 2015
at 19:28
  • msg #285

Re: Synchronisation Time

Alohan Nuari:
That post look good? Want me to re-size the pic for added clarity?

The pic was perfect thanks.
Dungeon Master
GM, 324 posts
All Powerfull
DM
Thu 19 Feb 2015
at 19:35
  • msg #286

Re: Synchronisation Time

Alohan Nuari:
Any passive Perception check to have noticed that slippery floor? Also, why not apply my acrobatics rolls to the trapped floor and just 'burn' their usage on retaining my feet. Since none of my actions would have transpired, those rolls could have been used for the fish gut syrup while your rolls would have placed me into the water.

Just a questions on how things would transpire-

I don't like the idea of re-using rolls for things they were not originally made for - especially if that means that they end up being used out of order.

What if you had made two acrobatic rolls, one for DC15 which you roll a 21 for, and then one for DC10 which you roll a 11 for. But then I come along and say there is a change and there is an additional acrobatics check at DC5 at the start. Then I use your 21 for the DC5, and your 11 for the DC15? So you end up failing the DC15 check? It just seems unfair and messy. I would rather just say that if something changes then we start again, no matter how good or bad the rolls were, and sometimes I am going to make some rolls for you because this is play by post and I just want to keep it moving.

That was one hell of a jump though...

And in regards to passively seeing the fish guts - well, you saw them but just didn't think it would be THAT slippery. I mean, if Ketrana cleaned the boat a bit more often it wouldn't be so nasty. Sorry, but the module doesn't state there are any such checks, but you can use an action to make them in the future - although this will probably loose you too much time.
Alohan Nuari
player, 36 posts
Thu 19 Feb 2015
at 19:57
  • msg #287

Re: Synchronisation Time

The acrobatics stuff works for me. Every GM is different- don't mind following what you prefer.

BUT, I would think all traps merit a perception check especially if Alohan had been brought up around ships. Well, not him, but his people. I mean, Alohan has profession Sailor for this exact reason!
Dungeon Master
GM, 325 posts
All Powerfull
DM
Thu 19 Feb 2015
at 20:02
  • msg #288

Re: Synchronisation Time

Well, maybe... But consider this, if he had seen that it might be a bit slippery, would he have walked really slowly (2 x 5' moves) in order to avoid the DC14 acrobatics check?

I still can't believe he failed it twice. Am I really rolling the d20?

I don't know. Do sailors know about the slippery floors of fishing boats? I guess they do. OK, if you honestly think that a successful perception roll would have changed your move, then let's do that since Alohan is meant to be a good sailor.
Dungeon Master
GM, 326 posts
All Powerfull
DM
Thu 19 Feb 2015
at 20:05
  • msg #289

Re: Synchronisation Time

Well, maybe... But consider this, if he had seen that it might be a bit slippery, would he have walked really slowly (2 x 5' moves) in order to avoid the DC14 acrobatics check?

I still can't believe he failed it twice. Am I really rolling the d20?

I don't know. Do sailors know about the slippery floors of fishing boats? I guess they do. OK, if you honestly think that a successful perception roll would have changed your move, then let's do that since Alohan is meant to be a good sailor.
Alohan Nuari
player, 37 posts
Thu 19 Feb 2015
at 20:09
  • msg #290

Re: Synchronisation Time

Not like my perception is any good anyways. Pay no attention to me -I'm just upset Alohan is flubbing around like a fish. No need to retcon anything. Ill be posting soonish. Busy work day.

Consider GM rolled perception checks. Yea, it adds a bit of work but some PCs should be rewarded for observant eyes. Alohan isn't one of them (+0) but maybe he'd get lucky?
Dungeon Master
GM, 327 posts
All Powerfull
DM
Thu 19 Feb 2015
at 20:22
  • msg #291

Re: Synchronisation Time

Hmm... point taken about passive perception checks. Actually, there is some other stuff coming up in the game when I always intended to do it, but in this case the module just didn't mention any and... if it had been a bunch of ropes or rigging on the deck I would have totally given Alohan a perception check and given a bonus on the acrobatics check. But I don't know. Fish heads? Sailing? Well, it's arguable I 'spose...

Yeah, I'm pretty bummed about not getting to see the islander fly as well. That would have been cool.

No worries about posting. I am off to bed so I won't be posting anything major for another 23 hours.
Celene
player, 202 posts
Sorcerer 1 HP: 7/7
Thu 19 Feb 2015
at 20:44
  • msg #292

Re: Synchronisation Time

quote:
-I'm just upset Alohan is flubbing around like a fish


*Grin* - don't worry, he's not the only one down there :-D
Celene
player, 203 posts
Sorcerer 1 HP: 7/7
Thu 19 Feb 2015
at 21:09
  • msg #293

Re: Synchronisation Time

BTW, how does regaining the daily allotment of spells work for sorcerers? Do they just regain them when they've had their normal sleep, or are they replenished at 12 midnight, sharp, or...??

E.g. have Celene regained her spells now, after going home to sleep, or does she have to wait for next midnight, as they were used after midnight??
Alohan Nuari
player, 38 posts
Thu 19 Feb 2015
at 21:20
  • msg #294

Re: Synchronisation Time

I like to keep it simple but always default to our GM- Since he is probably asleep, ill throw in some info. Sorcerers need 8 hours of rest and must spend 15 minutes doing some kind of ritual to 'prepare spells.' Even tho you were busy last night casting spells, I'd imagine your daily ritual (15 mins) would be in the morning after a full nights. I would say you'd have all your slots back and wouldn't have to wait.

I mean, think of this way. You spent all of yesterday with you spells (that you would have probably prepared in the morning). Just because you used them after midnight, you preparation ritual is still in the morning.
Celene
player, 204 posts
Sorcerer 1 HP: 7/7
Thu 19 Feb 2015
at 21:27
  • msg #295

Re: Synchronisation Time

Yeah, sounds plausible. Either way, she still has some spells (for her next action), so no imminent worries, but nice to have sorted out - GM, say your piece in the morning :-)
Celene
player, 207 posts
Sorcerer 1 HP: 7/7
Fri 20 Feb 2015
at 11:34
  • msg #296

Re: Synchronisation Time

quote:
Angati knew that the girl was lying, but that alone wasn't going to make her jump into harsh action, so once Alohan dived for the water she said "Well, you and I both know that you are lying, but I do understand that people do that... hell... I do it all the time. But... while it's of no consequence to me, I think it might be a problem to other people's high standards. I personally hate that, but I won't be able to protect you much if you don't give me something in return... something that I can use to calm down the big Fish your friend there has stirred...".

She paused there a second, her face becoming a bit more somber "Sharks really... big mean sharks... your friend there was unwittingly stirred and ruffled with the wrong people. There were interests behind this wedding that he cannot grasp, and that are going to wreck this place if this is not fixed before this morning is over....". Knowing that mixing truth with lies worked wonders she went on "I am some kind of a seer, you know... time flows differently for me... I can do things like what you saw, but its not worth the price, I'd take it off me if I could... you... this place... I see it all burning, and... ".

She waited a bit before going on "and I know something can be done, if its done before the morning is over... I just... I just don't know what but I know that you can be of some help... even a little piece of information might make the difference. Is it not worth it to save your boat, ? your life ?" she looked around her face and eyes a bit unfocussed as if she was seeing a much different scenery.

OOC: Angati is simply trying to get to better terms with the girl... and fishing for information if she can, though she is not pushing the girl to it.


That, in 10 seconds? I think we're gonna need a Speed Talk check at DC25. ;-D
Angati
PC, 55 posts
Fri 20 Feb 2015
at 15:12
  • msg #297

Re: Synchronisation Time

In reply to Celene (msg # 296):

Oh well, you are probably right.

GM feel free to split into as many rounds as you consider necessary. As long as it would take I'd keep at it unless things around me change drastically.
Logan
player, 137 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Fri 20 Feb 2015
at 20:52
  • msg #298

Re: Synchronisation Time

Logan's definitely viewing this as a contest again the faster islander.  So far, the +1 to acrobatics (or perhaps just good dice rolls) have compensated for +2 movement.  Though I wouldn't have expected that.
Dungeon Master
GM, 337 posts
All Powerfull
DM
Fri 20 Feb 2015
at 21:03
  • msg #299

Re: Synchronisation Time

Angati:
In reply to Celene (msg # 296):

Oh well, you are probably right.

GM feel free to split into as many rounds as you consider necessary. As long as it would take I'd keep at it unless things around me change drastically.


Cool, we are going to split that text across at least two rounds then.
Dungeon Master
GM, 338 posts
All Powerfull
DM
Fri 20 Feb 2015
at 21:05
  • msg #300

Re: Synchronisation Time

Logan:
Logan's definitely viewing this as a contest again the faster islander.  So far, the +1 to acrobatics (or perhaps just good dice rolls) have compensated for +2 movement.  Though I wouldn't have expected that.


Yeah, Logan failed the fruit, but passed the chickens. Alohan had the opposite experience. Thanks to Celene the tension in the chase as disappeared a bit though <angry look to Johannes>
I can see that those spells with will saves (sleep & charm) are going to be lethal. CR1 enemies are not going to pass very often versus a DC16.
Dungeon Master
GM, 339 posts
All Powerfull
DM
Fri 20 Feb 2015
at 21:07
  • msg #301

Re: Synchronisation Time

Celene:
Yeah, sounds plausible. Either way, she still has some spells (for her next action), so no imminent worries, but nice to have sorted out - GM, say your piece in the morning :-)

Yes, exactly what Ron said. As long as she gets a couple of hours sleep and a few minutes of prep time, she is good to go, no matter if the spells were actually cast after midnight.
Logan
player, 138 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Fri 20 Feb 2015
at 21:14
  • msg #302

Re: Synchronisation Time

Dungeon Master:
I can see that those spells with will saves (sleep & charm) are going to be lethal. CR1 enemies are not going to pass very often versus a DC16.

Yeah, Sleep is pretty lethal period against low-level opponents.  It's balanced by the fact that it only affects 4HD worth of creatures, so becomes worthless against all but the weakest foes, and takes a whole-round action to cast, which means it doesn't come into effect until right before the caster's second turn.  (Incidentally, the Summon Monster spells work the same way.)  At first level, they're very, very good against multiple foes.  Of course, enemy casters can also use them against us!
Dungeon Master
GM, 340 posts
All Powerfull
DM
Fri 20 Feb 2015
at 21:15
  • msg #303

Re: Synchronisation Time

Logan:
Yeah, Sleep is pretty lethal period against low-level opponents.  It's balanced by the fact that it only affects 4HD worth of creatures, so becomes worthless against all but the weakest foes, and takes a whole-round action to cast, which means it doesn't come into effect until right before the caster's second turn.  (Incidentally, the Summon Monster spells work the same way.)  At first level, they're very, very good against multiple foes.  Of course, enemy casters can also use them against us!

Opps, I let Soller get affected straight away. OK, live and learn.

What happens if the target moves out of the range or the area of effect during the round?
Logan
player, 139 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Fri 20 Feb 2015
at 21:29
  • msg #304

Re: Synchronisation Time

Dungeon Master:
What happens if the target moves out of the range or the area of effect during the round?

That's actually an interesting question.  I don't think I've ever seen it come up in the context of sleep, because the spell is pretty long-ranged, and combat usually occurs at much closer range.  (Plus, sleep is often cast right at the beginning of combat, when foes are unlikely to be fleeing anyway.)

There's this line from the SRD:
You make all pertinent decisions about a spell (range, target, area, effect, version, and so forth) when the spell comes into effect.

I suppose that means if your original target(s) moved out of range, you could choose new ones, or the spell would fizzle if there were no valid targets.
Celene
player, 208 posts
Sorcerer 1 HP: 7/7
Fri 20 Feb 2015
at 22:20
  • msg #305

Re: Synchronisation Time

Dungeon Master:
Yeah, Logan failed the fruit, but passed the chickens. Alohan had the opposite experience.


Heh, i thought that was another weird english saying/idiome... until i read the post - a shame:-)

quote:
Thanks to Celene the tension in the chase as disappeared a bit though <angry look to Johannes>
I can see that those spells with will saves (sleep & charm) are going to be lethal. CR1 enemies are not going to pass very often versus a DC16.


SOOOOOORYYY!

Btw, too busy for a post from me tonight, so seeing she has done enough to ruin the fun, celene decides to sit the next round out. She just ogles that brat kid.
Dungeon Master
GM, 344 posts
All Powerfull
DM
Sat 21 Feb 2015
at 14:09
  • msg #306

Re: Synchronisation Time

Celene:
Dungeon Master:
Yeah, Logan failed the fruit, but passed the chickens. Alohan had the opposite experience.


Heh, i thought that was another weird english saying/idiome... until i read the post - a shame:-)


Yeah, that would be a super 'figure of speech'. "He failed the fruit but passed the chickens".

Re: Sleep spell

So as it turned out, it didn't matter this time. But Johannes, we need to do better at catching that next time. So sleep and charm person are super powerful spells, but you need to survive the entire round to launch it - and over the round the NPC guys are free to disrupt you and make the spell fizz.
Logan
player, 141 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Sat 21 Feb 2015
at 14:43
  • msg #307

Re: Synchronisation Time

Whoops.  Made that Escape Artist check already.  Mind if I save it for next round after Alohan posts?

Sorry if I avoided all that drama.  It just seemed much easier to jump over all the trouble than struggle through it.
Dungeon Master
GM, 348 posts
All Powerfull
DM
Sat 21 Feb 2015
at 14:55
  • msg #308

Re: Synchronisation Time

In reply to Logan (msg # 307):

Sure, we'll use that roll next round.
Celene
player, 209 posts
Sorcerer 1 HP: 7/7
Sat 21 Feb 2015
at 22:30
  • msg #309

Re: Synchronisation Time

Dungeon Master:
Re: Sleep spell

So as it turned out, it didn't matter this time. But Johannes, we need to do better at catching that next time. So sleep and charm person are super powerful spells, but you need to survive the entire round to launch it - and over the round the NPC guys are free to disrupt you and make the spell fizz.


Okay, of course, let me know how you want it written. As Logan had warned me in the Heist thread about the long casting time, this time around I wrote this in the actions:
quote:
Cast Sleep centered on Voller, takes 1 round to cast - DC16 Will Save if she makes the casting. Duration: 1 minute only, but it may buy us time to get over there.

I thought the 'takes 1 round to cast' would do it, but I'll write out more in the open next time if you want it. As for charm person, it's not a whole round, just a standard action, i think.

And the villains disrupting her are of course dependent on them realising she's casting something nasty that they can interupt :-) So looks so innocent :-D
This message was last edited by the player at 22:33, Sat 21 Feb 2015.
Alohan Nuari
player, 41 posts
Mon 23 Feb 2015
at 14:54
  • msg #310

Re: Synchronisation Time

Alohan will begin at M8 then travel diagonally to P11. This will be his first 'move' if getting out the chickens doesnt cost anything else. For his second move, I guess ill just invest that into the 'shit is going to happen to me' category and have Alohan respond naturally-
Dungeon Master
GM, 355 posts
All Powerfull
DM
Mon 23 Feb 2015
at 20:15
  • msg #311

Re: Synchronisation Time

Celene:
I thought the 'takes 1 round to cast' would do it, but I'll write out more in the open next time if you want it. As for charm person, it's not a whole round, just a standard action, i think.

And the villains disrupting her are of course dependent on them realising she's casting something nasty that they can interupt :-) So looks so innocent :-D

You wrote it out just fine, I'm sorry, I just missed it.
Logan
player, 142 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Mon 23 Feb 2015
at 20:24
  • msg #312

Re: Synchronisation Time

So the escaping from the web and deactivating the trap was my action for this round?
Dungeon Master
GM, 357 posts
All Powerfull
DM
Mon 23 Feb 2015
at 20:31
  • msg #313

Re: Synchronisation Time

In reply to Logan (msg # 312):

Yes, sorry it was. Boring I know.
Dungeon Master
GM, 358 posts
All Powerfull
DM
Mon 23 Feb 2015
at 20:32
  • msg #314

Re: Synchronisation Time

Feel free to make a wise ass quip in lieu of having an action.
Logan
player, 143 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Tue 24 Feb 2015
at 18:42
  • msg #315

Re: Synchronisation Time

DM: I avoided preempting your post by mere seconds.  Was going to have Logan help with the dogs.  Might still do that, but need to revise my post.
Dungeon Master
GM, 362 posts
All Powerfull
DM
Tue 24 Feb 2015
at 18:51
  • msg #316

Re: Synchronisation Time

Opps, sorry. I did Celene first because I thought there was a good chance she would take out a couple of them. Since we are playing with flexi-initiative, she can go first during the party's turn.

Feel free to redo your post, there is still one dog left. I'm sure Alohan will appreciate the help.
Dungeon Master
GM, 363 posts
All Powerfull
DM
Tue 24 Feb 2015
at 18:54
  • msg #317

Re: Synchronisation Time

Sorry, they are AC 12 so Logan misses by one.
Alohan Nuari
player, 43 posts
Tue 24 Feb 2015
at 19:17
  • msg #318

Re: Synchronisation Time

If I had stepped back, dog number 3 wouldn't have been able to reach me unless he has some 10ft reach or something. Right? I mean, the diagnoal is off and there is a body of water in the square next to me. That is why I backed up, in order to minimize the amount of hounds biting my native ass.
Dungeon Master
GM, 366 posts
All Powerfull
DM
Tue 24 Feb 2015
at 19:42
  • msg #319

Re: Synchronisation Time

Exactly, it was a nice strategic manevour and only dog one and two tried to chomp your ass, dog three couldn't get at you.

Also, dogs two and three succumbed to Celene's sleep spell at the start of the party's turn, so one dog one is left. Do you want to change you post and take a swing at it?
Alohan Nuari
player, 45 posts
Tue 24 Feb 2015
at 19:46
  • msg #320

Re: Synchronisation Time

nah, ill probably just attempt to scare him off my next turn. That or bull rush it into the water.
Dungeon Master
GM, 367 posts
All Powerfull
DM
Tue 24 Feb 2015
at 19:51
  • msg #321

Re: Synchronisation Time

Cool.

Hmm, I should have done something on the map to show that two of the dogs were sleeping. Delete them? Fade them out? On your battle maps you have more space to do that sort of thing...
This message was last edited by the GM at 20:03, Tue 24 Feb 2015.
Angati
PC, 60 posts
Wed 25 Feb 2015
at 08:18
  • msg #322

Re: Synchronisation Time

In reply to Dungeon Master (msg # 321):

Ok, since there is a time out I am not sure if I am suppossed to post now or not... at any rate Angati will continue moving towards Logan and Alohan.
Dungeon Master
GM, 370 posts
All Powerfull
DM
Wed 25 Feb 2015
at 09:42
  • msg #323

Re: Synchronisation Time

Not a time out, I mean that after Alohan and Logan get one final round of action I am going to say this is a party victory and not play out the final rounds of combat. Does Agnati want to do something other than keep carefully moving towards the other dock?
Angati
PC, 61 posts
Wed 25 Feb 2015
at 10:09
  • msg #324

Re: Synchronisation Time

Ahhh ok, misunderstood... no, she would go there and heal Alohan casting CLW.
Dungeon Master
GM, 372 posts
All Powerfull
DM
Wed 25 Feb 2015
at 19:08
  • msg #325

Re: Synchronisation Time

In reply to Angati (msg # 324):

Sure, go ahead and make a roll, then see if Logan accepts...
Dungeon Master
GM, 373 posts
All Powerfull
DM
Wed 25 Feb 2015
at 19:10
  • msg #326

Re: Synchronisation Time

Nice work team on taking out the bad guys in an urban area without causing any casualties. Very impressive. I would give an XP bonus if I were tracking XP.
Dungeon Master
GM, 375 posts
All Powerfull
DM
Wed 25 Feb 2015
at 20:48
  • msg #327

Re: Synchronisation Time

FYI - which ever character opens the box finds a wedding dress inside. Feel free to improvise on that...
Celene
player, 215 posts
Sorcerer 1 HP: 7/7
Fri 27 Feb 2015
at 20:40
  • msg #328

Re: Synchronisation Time

quote:
*SOLLER VARK*


Grin :-D , you missed it yourself *several* times. And no, going back and correcting it now won't save you.

Oh, and reg. LG chars: just because you're a dirty rotten scoundrel yourself doesn't mean heroes aren't supposed to be on the right side :-)
Angati
PC, 64 posts
Sat 28 Feb 2015
at 07:59
  • msg #329

Re: Synchronisation Time

Guys PLEASE remember to get the contents from the dogs, I really shouldn't do it.
Dungeon Master
GM, 379 posts
All Powerfull
DM
Sat 28 Feb 2015
at 19:53
  • msg #330

Re: Synchronisation Time

Angati:
Guys PLEASE remember to get the contents from the dogs, I really shouldn't do it.


Sigh. They were too busy either beating up the bad guy, trying to run away or giving lecturers on the virtues of a Lawful Good lifestyle.
Dungeon Master
GM, 380 posts
All Powerfull
DM
Sat 28 Feb 2015
at 19:53
  • msg #331

Re: Synchronisation Time

Oh, and you were right to not do it yourself. I would have had our little friend move the sack so much that the dogs would have woken up.
Dungeon Master
GM, 381 posts
All Powerfull
DM
Sat 28 Feb 2015
at 19:56
  • msg #332

Re: Synchronisation Time

Celene:
OOC: what gives? I thought you said she wouldn't care? Otherwise, I would just have 'laid her low', and forgot about it. What happened? Did you forget she was chaotic at first? :-)
 well, now you've started it....


Huh? Can you explain what you mean a little more? Do you mean Celene would have been happy to lay low and not say anything? What changed? Who was chaotic? What has been started, and who was the person who started it?

So confused!
Celene
player, 218 posts
Sorcerer 1 HP: 7/7
Sat 28 Feb 2015
at 21:11
  • msg #333

Re: Synchronisation Time

Sure, yeah, but I think you're mixing up: I'm not referring to anything YOU (John) wrote. I meant that Benigno mentioned that Angati wouldn't object ('she wouldn't care') if anybody else thought we should bring Vark to the authorities. Hence I let Celene quip in - and then Angati suddenly spoke against it (and then I wondered if she was perhaps of more chaotic nature, contrast to Celene's "extreme" lawfulness. If I thought we were of very opposing minds, I wouldn't have her speak up, simply not to sow discontent amongst us. Well, now we have it :-)

Ok, no more time tonight, so no response from me, all yours guys. But seems interesting - sounds like the dear sheriff is weeeeell aquanted with the natives...... :-)
Angati
PC, 66 posts
Sun 1 Mar 2015
at 07:59
  • msg #334

Re: Synchronisation Time

@Celene she said that before learning about the state of law here. Handing it over to that just seems like the worse idea. Anyway, Angati is not strongly objecting, just making sure her point of view and the consequences are clear. If you wanted to stay to hand him over its entirely your choice, she was not imposing anything on you.

At any rate, Angati was leaving the scene, not staying to discuss with Celene sorry. She has strong motives to stay out of sight of authorities, her family is really influential and quite a bit ashamed of her wanting to keep her hidden so, it would do no good to her... so really, she would not stop there to talk to authorities.

As for the man Soller, he didnt even beat the tailor. There were two sets of robbers, I thought I had explained but in any case Angati would have explained in further detail on the way here. Two sets of robbers, the first was Soller who didnt even beat the man if I didn't understand incorrectly. Then came the other two who nearly killed him. One escaped, the other was handed to the law when we left the place.

It is non important, but actually it is you, who has imposed OOC that we stayed there all until interrupted by the sherif. At any rate its not a big deal, just saying so that you are aware in case there is a next time :-)

@GM: It is done and I am willing to just go with it, and move on, its not a big deal. As feedback for next time however,  I think you need to give a bit more time to make sure that everyone has checked in before deciding all the group does something or that no one has taken the bag... it is a bitch with pbp games, that we cannot be sure of the synchronicity of information flow.. :-)
This message was last edited by the player at 08:15, Sun 01 Mar 2015.
Alohan Nuari
player, 49 posts
Sun 1 Mar 2015
at 10:14
  • msg #335

Re: Synchronisation Time

I have gotten sick. I have been out of commission for the past couple of days. I am still feeling terrible but I wanted to update everyone
Celene
player, 220 posts
Sorcerer 1 HP: 7/7
Sun 1 Mar 2015
at 10:17
  • msg #336

Re: Synchronisation Time

Oh well, no reason to squable more about that, let's just keep rolling with the flow. But we seem to lack knowledge of each other's characters to have an idea of their motivations and background, knowing when they might need to change attitudes etc. We'll get that as time goes by, I guess, for the time being, we'll just have to enjoy the challenges it brings :-)

And best of recovery to you, Ron! Everywhere seem to be hit hard by the flu at the moment, at least here in the cold Denmark - same in the states?
Dungeon Master
GM, 383 posts
All Powerfull
DM
Sun 1 Mar 2015
at 16:02
  • msg #337

Re: Synchronisation Time

In reply to Angati (msg # 334):

Yes, I should of waited. The situation wasn't clear and poor old Ron never even got to post (get well soon BTW Ron). I was just a big annoyed that no-one in the party listened to you when you said to grab the sack, and you asked twice in character and once in OOC, but everybody else was too busy to grab the loot. I felt some collective punishment was in order, but that really wasn't fair. All I can say is that I don't think we have seen the last of dear mister Vark, and I think the party might get a second shot at some point down the road... I wouldn't have pushed things along if it was something dangerous or irreversible.
Alohan Nuari
player, 51 posts
Sun 1 Mar 2015
at 19:23
  • msg #338

Re: Synchronisation Time

I got sick at the worst time :/  Now we going to be locked up and Alohan is going to have to punch the constable..
Dungeon Master
GM, 385 posts
All Powerfull
DM
Sun 1 Mar 2015
at 20:21
  • msg #339

Re: Synchronisation Time

Oh well, it is only a Shadowshore constable. They hardly count.

Feeling better?
Alohan Nuari
player, 52 posts
Sun 1 Mar 2015
at 20:45
  • msg #340

Re: Synchronisation Time

Not by much. Ill manage.

How about everyone else? How was the weekend?
Angati
PC, 67 posts
Mon 2 Mar 2015
at 07:39
  • msg #341

Re: Synchronisation Time

In reply to Alohan Nuari (msg # 340):

Not so good for me, my parents had an accident and my father passed the weekend at the hospital. Today they will do him some scans, see why he lost consciousness while driving...
Celene
player, 221 posts
Sorcerer 1 HP: 7/7
Mon 2 Mar 2015
at 07:48
  • msg #342

Re: Synchronisation Time

Very sorry to hear than Benigno, it sounds bad. Let us hope they find out it was a passing thing. Best wishes for them and their recovery!


My weeekend was (fortunately) very uneventful.
Logan
player, 150 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Mon 2 Mar 2015
at 14:15
  • msg #343

Re: Synchronisation Time

Sorry to hear about everyone's less than stellar weekends.
Dungeon Master
GM, 388 posts
All Powerfull
DM
Tue 3 Mar 2015
at 19:41
  • msg #344

Re: Synchronisation Time

In reply to Angati (msg # 341):

I'm really sorry to hear that Benigno. I hope they can work out what the underlying problem is and treat it.
Angati
PC, 69 posts
Wed 4 Mar 2015
at 07:20
  • msg #345

Re: Synchronisation Time

I hope to have some news today, at any rate my father is not in great health condition to say the least. He has had a cancer for quite some time now, and things just continue progressing. I hope it's not related though but...
Dungeon Master
GM, 391 posts
All Powerfull
DM
Wed 4 Mar 2015
at 19:27
  • msg #346

Re: Synchronisation Time

That is terrible to hear Benigno. Cancer is an unpredictable curse.

There is an optional opportunity to post and interact before you all get back to the tailor & Amarilde. We'll say that Logan comes to so he can chat to his novice friend and also stay out of Shadowshore for a couple of hours.
Dungeon Master
GM, 394 posts
All Powerfull
DM
Thu 5 Mar 2015
at 19:51
  • msg #347

Re: Synchronisation Time

I'll give youse another day to do introductions and interact...
This message was last edited by the GM at 19:51, Thu 05 Mar 2015.
Logan
player, 152 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Fri 6 Mar 2015
at 02:16
  • msg #348

Re: Synchronisation Time

In reply to Dungeon Master (msg # 347):

Yeah, I've been having a hard time getting an update in today.  On the plus side, I had the day off work because of weather here.  On the minus side, all the schools are closed.  So spent all day playing with the kids and didn't have much time for RPoL.
Celene
player, 226 posts
Sorcerer 1 HP: 7/7
Fri 6 Mar 2015
at 05:54
  • msg #349

Re: Synchronisation Time

In reply to Logan (msg # 348):

sounds like you made the best possible  priority, so no worries about rpol :-)
Dungeon Master
GM, 395 posts
All Powerfull
DM
Fri 6 Mar 2015
at 21:28
  • msg #350

Re: Synchronisation Time

Street party. Too drunk to post. Feeling a lot of love for the world right now though.
Alohan Nuari
player, 55 posts
Fri 6 Mar 2015
at 23:44
  • msg #351

Re: Synchronisation Time

That sounds very enjoyable
Dungeon Master
GM, 398 posts
All Powerfull
DM
Sat 7 Mar 2015
at 11:07
  • msg #352

Re: Synchronisation Time

It was nice. I like that our little cul-de-sac works hard to develop a community spirit.
Celene
player, 229 posts
Sorcerer 1 HP: 7/7
Sun 8 Mar 2015
at 21:24
  • msg #353

Re: Synchronisation Time

Perfect! You were making a fine response while I was adding another comment to my post. I'll just keep my mouth shut now, errrr, fingers from the keyboard. good night :-)
Logan
player, 154 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Mon 9 Mar 2015
at 01:59
  • msg #354

Re: Synchronisation Time

Sorry, everyone!  My wife is out of town for work this weekend, and it's been a little hectic without her to help.  I'll get a post up soon trying to address everything I missed.
Dungeon Master
GM, 402 posts
All Powerfull
DM
Mon 9 Mar 2015
at 19:09
  • msg #355

Re: Synchronisation Time

Let's leave the little tailor for a while, shall we? His money is no doubt long gone by now, and you don't want to miss the wedding...
Dungeon Master
GM, 404 posts
All Powerfull
DM
Tue 10 Mar 2015
at 20:59
  • msg #356

Re: Synchronisation Time

Re-reading through the most recent posts, I see that this party is very strongly good aligned. Everyone really wants to help the tailor. What a bunch of goody two shoes!
Dungeon Master
GM, 405 posts
All Powerfull
DM
Tue 10 Mar 2015
at 21:09
  • msg #357

Re: Synchronisation Time

So I know what Angati is up to, but I need to know what the rest of you will spend the next six hours up to.

And sorry, but it isn't quite enough time for Celene to rest and then relearn her spells. Looks like this party will have to get their hands dirty this time if they get into a fight...
Logan
player, 156 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Wed 11 Mar 2015
at 00:41
  • msg #358

Re: Synchronisation Time

Logan just made more money in, what?  Two short jobs (albeit with some risk) then he's probably seen in his life up to this point.  Certainly at one time.  At the very least, he's not going to kill the goose just yet.  (Though he is good aligned, he does feel he owes Celene for saving his life before.)
Dungeon Master
GM, 408 posts
All Powerfull
DM
Wed 11 Mar 2015
at 18:28
  • msg #359

Re: Synchronisation Time

He did almost die in the first job you know! And he would've been savaged by wild dogs during the second job if Celene hadn't stepped in.

Hmm... she's actually saved him twice now, and I see that being a reoccurring theme. If you can keep your offensive spellcaster alive and defended then there is still a chance of success, but with only 7 hp and a rubbish AC she will go down quickly in melee... or if the bad guys have missile weapons.
Logan
player, 158 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Wed 11 Mar 2015
at 19:41
  • msg #360

Re: Synchronisation Time

Well, that's what Alohan and Logan will be there for.  Alohan to distract them, Logan to sneak up behind and deliver a rapier to the back with sneak attack.
Celene
player, 234 posts
Sorcerer 1 HP: 7/7
Wed 11 Mar 2015
at 22:16
  • msg #361

Re: Synchronisation Time

quote:
OOC: Ahhh! I have to put my foot down here. For goodness sakes', no more roleplaying about dresses and you know that damn well includes accessories as well.

<sigh>

She gets a purse of appropriate size and design for dagger and scroll concealment, and also borrows some costume jewellery from Nylaria. Assuming she buys the 30 gp dress she looks amazing and that is all I want to say about that.


To protect you from more dress embarrasment in the story thread, I'll do the details in here :-) But that's not roleplaying, it's simply stating was she does with her 6 hours :-)

And you never said a word about accessories (surprised you know the word ;-) )

Yes, she buys the expensive dress. Plus the excuisite curvy dagger. I suppose the shape is simply for show, and it acts like a normal dagger in all cases, or...??
Dungeon Master
GM, 412 posts
All Powerfull
DM
Thu 12 Mar 2015
at 19:28
  • msg #362

Re: Synchronisation Time

Yes, it functions just like a normal dagger.

Did you also purchase something for Angati? And did you cross off the gp on your character sheet?
Celene
player, 236 posts
Sorcerer 1 HP: 7/7
Thu 12 Mar 2015
at 20:18
  • msg #363

Re: Synchronisation Time

Dungeon Master:
Yes, it functions just like a normal dagger.

Did you also purchase something for Angati? And did you cross off the gp on your character sheet?



Got it.

No, I'm waiting to hear what she wants/what it's going to cost? I'll cross it off when I get the total, unless you'd like it done now?
Dungeon Master
GM, 414 posts
All Powerfull
DM
Thu 12 Mar 2015
at 20:37
  • msg #364

Re: Synchronisation Time

I believe she wanted the 10gp plain costume.
Angati
PC, 79 posts
Fri 13 Mar 2015
at 07:56
  • msg #365

Re: Synchronisation Time

She would have gone for the cheaper one. She does not really care for the lady and also it makes part of her 'cover' as a simple sister of the shrine.

Anyway, I was noticing I hadn't marked remaining gold... I had only spent about 65gp but I don't recall what was the total and how much remains. If Angati had enough, she would have insisted on paying for her dress.
Dungeon Master
GM, 415 posts
All Powerfull
DM
Fri 13 Mar 2015
at 18:10
  • msg #366

Re: Synchronisation Time

Angati:
She would have gone for the cheaper one. She does not really care for the lady and also it makes part of her 'cover' as a simple sister of the shrine.


OK, then that's the 10gp option.

Angati:
Anyway, I was noticing I hadn't marked remaining gold... I had only spent about 65gp but I don't recall what was the total and how much remains. If Angati had enough, she would have insisted on paying for her dress.


You rolled 90gp for your starting gold, then spent 65 giving 25 left. Then 10 for the 'costume' so that is 15 left since you didn't get the gold bonus from you mini-adventure like the others did (not that it was any fault of yours).

Should I start tracking gold then?
Dungeon Master
GM, 417 posts
All Powerfull
DM
Fri 13 Mar 2015
at 20:10
  • msg #367

Re: Synchronisation Time

FYI, I am going to a training course in London next week so I won't be posting for a week. Last post will be tomorrow (Sat night) then no post until the following Saturday. You'll just have to socialise at the wedding and formulate a plan for clearing Amarilde's name.
Alohan Nuari
player, 60 posts
Fri 13 Mar 2015
at 20:50
  • msg #368

Re: Synchronisation Time

Amarilde looks out into the crowd. Searching for her saviour.


*sigh* The things I do for white women
Celene
player, 237 posts
Sorcerer 1 HP: 7/7
Fri 13 Mar 2015
at 20:53
  • msg #369

Re: Synchronisation Time

hey gm, you missed my post reg. gathering information in Barge End before you closed it...?

(must haave been the dress thing making you all flustered:-) j
This message was last edited by the player at 20:54, Fri 13 Mar 2015.
Dungeon Master
GM, 421 posts
All Powerfull
DM
Fri 13 Mar 2015
at 21:05
  • msg #370

Re: Synchronisation Time

Celene: OK, replied now

Alohan: Yeah, I know. NPC's just gotta be saved. That's the way it is.
Celene
player, 238 posts
Sorcerer 1 HP: 7/7
Fri 13 Mar 2015
at 22:03
  • msg #371

Re: Synchronisation Time

quote:
OOC: Well, strictly speaking you don't have the local knowledge skill so this isn't something you can take a check for, but of course you can ask the NPC's you know and they can make checks for you.


okay, but i was not going for 'local knowledge' in particular.  If i can roll, i would use gathering information by diplomacy:

quote:
Gather Information: You can also use Diplomacy to gather information about a specific topic or individual. To do this, you must spend at least 1d4 hours canvassing people at local taverns, markets, and gathering places. The DC of this check depends on the obscurity of the information sought, but for most commonly known facts or rumors it is 10. For obscure or secret knowledge, the DC might increase to 20 or higher. The GM might rule that some topics are simply unknown to common folk.


can i roll that, or is that not usable here?
Kassius
player, 43 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Sat 14 Mar 2015
at 02:51
  • msg #372

Re: Synchronisation Time

quote:
OOC: Well, strictly speaking you don't have the local knowledge skill so this isn't something you can take a check for, but of course you can ask the NPC's you know and they can make checks for you.



correction: You cannot make an untrained Knowledge check with a DC higher than 10

I make untrained knowledge checks all the time, but it only gives basic information determined by the dm
This message was last edited by the player at 02:52, Sat 14 Mar 2015.
Celene
player, 239 posts
Sorcerer 1 HP: 7/7
Sat 14 Mar 2015
at 10:32
  • msg #373

Re: Synchronisation Time

Kassius:
quote:
OOC: Well, strictly speaking you don't have the local knowledge skill so this isn't something you can take a check for, but of course you can ask the NPC's you know and they can make checks for you.



correction: You cannot make an untrained Knowledge check with a DC higher than 10

I make untrained knowledge checks all the time, but it only gives basic information determined by the dm


Yep, that sounds fair for using your own knowledge. But as i wasn't relying on my own knowledge, using diplomacy would seem the correct skill, as mentioned above. Or...?
Dungeon Master
GM, 422 posts
All Powerfull
DM
Sat 14 Mar 2015
at 20:11
  • msg #374

Re: Synchronisation Time

Jimmy: Thanks, I didn't know that. I checked the rules and you are correct.

Johannes: You would only need diplomacy if you were trying to extract information from an unwilling NPC - the people you are dealing with a happy to tell you what they know, so no check required.

The only thing is, don't expect the easy NPC's to provide the same level of intel that a high knowledge check roll could do. E.g. the NPC's are great for providing some extra colour to the game world, but they won't tell you the crucial weakness of a certain type of monster. You need a knowledge check for that.
Dungeon Master
GM, 423 posts
All Powerfull
DM
Sat 14 Mar 2015
at 20:14
  • msg #375

Re: Synchronisation Time

OK, off to London for a week. See you next Saturday. Feel free to mingle in the Mermaid's Secret thread until then.
Dungeon Master
GM, 425 posts
All Powerfull
DM
Sat 21 Mar 2015
at 07:10
  • msg #376

Re: Synchronisation Time

Back on board. And there are four volunteers to save Amarilde, I see. Great! I will give Kassius a chance to join in too.
Dungeon Master
GM, 428 posts
All Powerfull
DM
Mon 23 Mar 2015
at 18:39
  • msg #377

Re: Synchronisation Time

OK, I gave Jimmy 10 days to jump in, so I think that is enough. He can join us for the next section if he is around.
Kassius
player, 44 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Mon 23 Mar 2015
at 18:45
  • msg #378

Re: Synchronisation Time

hey, sorry about that, I'm back now
Dungeon Master
GM, 430 posts
All Powerfull
DM
Mon 23 Mar 2015
at 18:49
  • msg #379

Re: Synchronisation Time

Wow! That was quick! Do you want to join for the next section or sit this one out? I understand that you are busy at the moment. If you want Kassius to be involved, just speak up in the game thread.
Kassius
player, 46 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Mon 23 Mar 2015
at 18:53
  • msg #380

Re: Synchronisation Time

just a busy week, most of my games have been inactive lately, and I thought you were away, so I hadn't been active

I took today off to catch up on schoolwork, and couldn't resist logging in, lol

I should now be available most mornings
This message was last edited by the player at 18:54, Mon 23 Mar 2015.
Dungeon Master
GM, 432 posts
All Powerfull
DM
Mon 23 Mar 2015
at 19:02
  • msg #381

Re: Synchronisation Time

Sweet.

I'll let you guys make some introductions then just let me know when you want to move onto the Mermaid's Secret tavern.
Logan
player, 164 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Thu 26 Mar 2015
at 13:10
  • msg #382

Re: Synchronisation Time

I'll be away next week on vacation.  I think my hotel has internet, and I might have time for updates, but NPC me if you need to move forward.
Dungeon Master
GM, 438 posts
All Powerfull
DM
Thu 26 Mar 2015
at 19:09
  • msg #383

Re: Synchronisation Time

I'm also away for a week starting tonight. Have a nice Easter break!
Celene
player, 245 posts
Sorcerer 1 HP: 7/7
Fri 27 Mar 2015
at 12:51
  • msg #384

Re: Synchronisation Time

quote:
OOC: is Kibeti allowed to roam the street with him?


Heck, what kind of a fantasy world are we in, if it's not? Of course you should be able to walz down the street with your man eating predator!

In real world, you'd both be swarmed by a horde of public administrators in whole-body suits, dragged off to a quarantene detention, and charged with endangering the public health and planning terrorism :-)

Have a nice vacation, all of you planning such things around the world!
Logan
player, 165 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Fri 27 Mar 2015
at 13:57
  • msg #385

Re: Synchronisation Time

In reply to Celene (msg # 384):

Hey!  No bringing logic into our fantasy roleplaying!  Next you'll insist on gravity and Newton's laws.
Alohan Nuari
player, 63 posts
Fri 27 Mar 2015
at 14:10
  • msg #386

Re: Synchronisation Time

So who has interesting plans this weekend?
Logan
player, 166 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Fri 27 Mar 2015
at 15:45
  • msg #387

Re: Synchronisation Time

In reply to Alohan Nuari (msg # 386):

I'm doing a 4 hour international flight with three kids. That will certainly be interesting!
Dungeon Master
GM, 440 posts
All Powerfull
DM
Thu 2 Apr 2015
at 14:04
  • msg #388

Re: Synchronisation Time

Back in town again. Nice to be in our own home after a week in a hotel.
Dungeon Master
GM, 441 posts
All Powerfull
DM
Thu 2 Apr 2015
at 14:10
  • msg #389

Re: Synchronisation Time

Celene:
Kassius:
OOC: is Kibeti allowed to roam the street with him?


Heck, what kind of a fantasy world are we in, if it's not? Of course you should be able to walz down the street with your man eating predator!

In real world, you'd both be swarmed by a horde of public administrators in whole-body suits, dragged off to a quarantene detention, and charged with endangering the public health and planning terrorism :-)

Err, Johannes, aren't you one of those public administrators? :P

Good question Jimmy, and one I had been thinking about already. Dangerous/exotic animals are not allowed to walk around inside the city unless they are leashed and muzzled. Of course, since Kassius is a clever sort of chap he has purchased a leash and muzzle that look normal but are very quick to remove - in fact it only takes a swift action to pull them both off and dump them to one side.

That said, most shopkeepers and townsfolk would not allow an animal as obviously dangerous as Kibeti inside their shops/dwellings even if on a leash, so in those cases he'd have to wait outside.
Celene
player, 246 posts
Sorcerer 1 HP: 7/7
Thu 2 Apr 2015
at 14:54
  • msg #390

Re: Synchronisation Time

Dungeon Master:
Celene:
Kassius:
OOC: is Kibeti allowed to roam the street with him?


Heck, what kind of a fantasy world are we in, if it's not? Of course you should be able to walz down the street with your man eating predator!

In real world, you'd both be swarmed by a horde of public administrators in whole-body suits, dragged off to a quarantene detention, and charged with endangering the public health and planning terrorism :-)

Err, Johannes, aren't you one of those public administrators? :P


Exactly! :-D

quote:
Good question Jimmy, and one I had been thinking about already. Dangerous/exotic animals are not allowed to walk around inside the city unless they are leashed and muzzled. Of course, since Kassius is a clever sort of chap he has purchased a leash and muzzle that look normal but are very quick to remove - in fact it only takes a swift action to pull them both off and dump them to one side.

That said, most shopkeepers and townsfolk would not allow an animal as obviously dangerous as Kibeti inside their shops/dwellings even if on a leash, so in those cases he'd have to wait outside.


Arh, bummer. No fun these fantasy people... ;-)
This message was last edited by the player at 14:54, Thu 02 Apr 2015.
Dungeon Master
GM, 450 posts
All Powerfull
DM
Mon 6 Apr 2015
at 06:23
  • msg #391

Re: Synchronisation Time

Just waiting for everyone to come back from vacation and check in. It would be great to hear from all the characters before we go into the mermaid's secret.
This message was last updated by the GM at 06:23, Mon 06 Apr 2015.
Angati
PC, 90 posts
Mon 6 Apr 2015
at 07:28
  • msg #392

Re: Synchronisation Time

I am here and ready :)
Logan
player, 167 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Mon 6 Apr 2015
at 15:31
  • msg #393

Re: Synchronisation Time

I'm back from vacation and ready to continue.
Celene
player, 247 posts
Sorcerer 1 HP: 7/7
Mon 6 Apr 2015
at 18:16
  • msg #394

Re: Synchronisation Time

Yep, I am here too. Hope you all had a happy holiday?
Alohan Nuari
player, 64 posts
Mon 6 Apr 2015
at 18:21
  • msg #395

Re: Synchronisation Time

I am 'back' as well. Holiday kicked my free time in the rear. Looking to catch up in the next half day or so and get a post out.
Logan
player, 168 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Mon 6 Apr 2015
at 19:10
  • msg #396

Re: Synchronisation Time

We had a good time.  At the end of our trip, we all got some kind of stomach bug.  The littlest ones are still recovering from that.  And I think at least one of our twins got hand foot and mouth from the day care.  We'll see if the other one escapes.  But it was nice to actually have a vacation, and have time for fun activities in the sun.  The flight back was...interesting.  I'll have to remember not to fly with the children past their bedtime again.
Dungeon Master
GM, 451 posts
All Powerfull
DM
Mon 6 Apr 2015
at 19:28
  • msg #397

Re: Synchronisation Time

Welcome back everyone.

I feel your pain John. We did a short flight to England (just 1½ hours, not 4 hours like you) and it wasn't easy even with just one little kid. Can't imagine a long flight with a couple of kids. We also all shared one hotel room so it was lights out at 1930. I was tired so actually that wasn't so bad :)
Logan
player, 169 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Mon 6 Apr 2015
at 19:33
  • msg #398

Re: Synchronisation Time

Yeah, we had all of our kids in bed by 7:30 or so.  My wife and I were pretty tired after spending all day having fun away from the kids (at least until they got sick.)  Snorkeling, kayaking, swimming...I forgot how much that kind of stuff can wear you out!
Angati
PC, 91 posts
Tue 7 Apr 2015
at 07:41
  • msg #399

Re: Synchronisation Time

We regularly fly Tunis - Spain and back with both of our kids... its a 2.5h flight, but it happens that Tunisian airlines run on a consistent 1 to 5 hours delay schedule, plus such nicieties as cancelling flights, taking you through portugal to go to spain... anything you might think off... to make things worst, when you get here, you have about 1h wait at customs, and yet another 30 minutes to be able to get your bags...

Anyway, doing it with the kids turns out to be heroic at times, and my wife has to do it on her own many times because I need to stay work... so I feel you.

Cheers,
Benigno.
Dungeon Master
GM, 460 posts
All Powerfull
DM
Thu 9 Apr 2015
at 19:30
  • msg #400

Re: Synchronisation Time

OK, new loot thread created. I'll start tracking gold and items.

Who rolled for starting gold, and who just took the average? And can you remember how much your starting items cost?
Celene
player, 250 posts
Sorcerer 1 HP: 7/7
Thu 9 Apr 2015
at 21:19
  • msg #401

Re: Synchronisation Time

Never had the choice to roll :-), but Lady Eseriel gave her some starting money, plus the bonus from Vorsh, all of which she now has 21 gp (plus small coins) left.
Dungeon Master
GM, 461 posts
All Powerfull
DM
Fri 10 Apr 2015
at 19:21
  • msg #402

Re: Synchronisation Time

OK, I'll chalk up 21gp for Celene.
Logan
player, 172 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Sat 11 Apr 2015
at 00:34
  • msg #403

Re: Synchronisation Time

I don't know how Logan originally had his equipment prepared. I think the gold on my character sheet should be accurate, minus whatever Logan's about to give the bouncer.
Dungeon Master
GM, 465 posts
All Powerfull
DM
Sat 11 Apr 2015
at 18:52
  • msg #404

Re: Synchronisation Time

So... does that mean Logan is going to *help* the bouncer remember?

Oh yeah, I remember now. I said that Logan started with no cash, just with some starting items that represented Fartellamous' capital investment in the young thief. And then he has Vorsh's 50 gp reward as well.
This message was last edited by the GM at 18:54, Sat 11 Apr 2015.
Angati
PC, 92 posts
Mon 13 Apr 2015
at 07:09
  • msg #405

Re: Synchronisation Time

Ok, guys, I am back. I was taken by surprise by some clients that have forced me to stay with them day and night since last wednesday taking them out even during the weekend. They are gone now and I regain my work and personal life again.

Sorry for that,
Benigno.
Dungeon Master
GM, 468 posts
All Powerfull
DM
Wed 15 Apr 2015
at 20:13
  • msg #406

Re: Synchronisation Time

Hi, I haven't disappeared. Just been out at night a lot. Will catch up as soon as I can...
Kassius
player, 52 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Fri 17 Apr 2015
at 02:46
  • msg #407

Re: Synchronisation Time

the last couple of weeks the other keyholder and I have been pulling more hours than the manager and assistant manager, plus finals are coming up so it's been pretty rough
Dungeon Master
GM, 469 posts
All Powerfull
DM
Fri 17 Apr 2015
at 06:08
  • msg #408

Re: Synchronisation Time

You've got a full time job, you're studying and you've got kids - I'm impressed you can keep it all together.

I got the battle map for the next stage all drawn up, then went to post it and found out that rpol was down. Grrr....
Kassius
player, 53 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Fri 17 Apr 2015
at 07:46
  • msg #409

Re: Synchronisation Time

Dungeon Master:
- I'm impressed you can keep it all together.


that's the problem, it's beginning to look like I can't hold it all together

I though a part-time job would help ends meet while I get some technical certification under my belt to find a better job

I didn't know part-time would end up 35-55 hours a week, lol
Dungeon Master
GM, 471 posts
All Powerfull
DM
Fri 17 Apr 2015
at 17:44
  • msg #410

Re: Synchronisation Time

Finally I got a chance to update.
Alohan Nuari
player, 70 posts
Fri 24 Apr 2015
at 18:22
  • msg #411

Re: Synchronisation Time

I know Kimmy is busy but I find the whole scenario quite comical. I can picture Kassius in the entry way, talking to this giant cat -reassuring him that he'll be 'right back.' Meanwhile, the rest of the group is in a WWE wrestling match
Dungeon Master
GM, 483 posts
All Powerfull
DM
Fri 24 Apr 2015
at 18:34
  • msg #412

Re: Synchronisation Time

Oh man. I used to love the WWF so much. Remember the Royal Rumble in 1989 when Axe from demolition was draw first and then Smash was drawn second and they just went hammer and tongs against each other?

But yeah, I imagine Kassius stroking and calming his giant pussy cat while the rest of the party fight in a giant elimination wrestling match.
Logan
player, 177 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Fri 24 Apr 2015
at 18:48
  • msg #413

Re: Synchronisation Time

Sorry 'bout that.  I had a busy few days.  Just had some minor surgery today, but I'm home and the anesthesia's worn off, so I'm catching up now.
Dungeon Master
GM, 484 posts
All Powerfull
DM
Fri 24 Apr 2015
at 19:19
  • msg #414

Re: Synchronisation Time

Wow, that is a fine excuse. Please don't feel any rush to post while under the influence of performance effecting drugs.
Logan
player, 179 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Fri 24 Apr 2015
at 19:24
  • msg #415

Re: Synchronisation Time

Haha, well, it's completely elective surgery, so don't feel too bad.  Nothing's wrong, but my wife and I feel that with three kids, we're done, so I wanted to take permanent steps to ensure our family doesn't get unexpectedly bigger.
Alohan Nuari
player, 71 posts
Fri 24 Apr 2015
at 19:27
  • msg #416

Re: Synchronisation Time

haha! I have 3 kids as well. I might want a fourth but not until these are semi-grown. Boy, sometimes I consider making the same choice you did
Logan
player, 180 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Fri 24 Apr 2015
at 19:37
  • msg #417

Re: Synchronisation Time

Yeah, so far it's not too bad.  They gave me some nice pain meds, so I'm just laying here in bed with some ice.  I'm planning on flying on Monday for an out-of-state meeting, so I hope I'm close to 100% by then.
Logan
player, 181 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Fri 24 Apr 2015
at 23:38
  • msg #418

Re: Synchronisation Time

Alohan Nuari:
haha! I have 3 kids as well. I might want a fourth but not until these are semi-grown. Boy, sometimes I consider making the same choice you did

Kudos to you for that, but that's something I personally can't imagine.  I have some neighbors that have 7 kids, and there's a 10+ year age gap between the oldest of the two youngest and the youngest of the five oldest.  I just can't imagine...I don't know, but starting everyone over again just when you're close to getting the last of the kids out of the house.  Having two kids in diapers while the others are about to start college.
Angati
PC, 100 posts
Sun 26 Apr 2015
at 10:33
  • msg #419

Re: Synchronisation Time

In reply to Logan (msg # 418):

Mine are now 8 (girl) 6 (boy) and waiting on a girl to be born now (she will be in september hopefully). Anyway, profiting the cesarean my wife will have a knot made somewhere... we really are far too old to be having more kids almost 43 now... crap.
Alohan Nuari
player, 72 posts
Sun 26 Apr 2015
at 12:37
  • msg #420

Re: Synchronisation Time

Beni you are expecting!? Congratulations! Never to old to be a father.
Dungeon Master
GM, 486 posts
All Powerfull
DM
Sun 26 Apr 2015
at 18:12
  • msg #421

Re: Synchronisation Time

Congrats Benigno! Three is a good number.

John, I was a bit slow in catching your meaing. I will also be heading to the specialist over summer for the 'unkindest cut of all'. I'm a little nervous about it to be honest.
Alohan Nuari
player, 74 posts
Sun 26 Apr 2015
at 18:23
  • msg #422

Re: Synchronisation Time

I did put my vest on tonight for the wedding celebrations! Check out message 208 and 209 of Barge's End thread. I know I didn't clearly state it, nor did I state his attire in the current thread but Alohan did try to make himself presentable. Normally, I would go about ass naked but I don't get my AC bonuses until 3rd level or so and I figured -he should at least put on some clothes for a wedding.

I have been picturing Alohan in like.. a simple leather vest that would help with his AC and all that. Let me know if it is kosher. Next time, ill make an effort to describe his attire.
Dungeon Master
GM, 487 posts
All Powerfull
DM
Sun 26 Apr 2015
at 18:34
  • msg #423

Re: Synchronisation Time

:D I have a funny mental image of Alohan wandering around the wedding wearing a vest but nothing but warpaint on under that.

So he was AC 17 and Avner's 15 is a miss?
Alohan Nuari
player, 75 posts
Sun 26 Apr 2015
at 18:47
  • msg #424

Re: Synchronisation Time

Yes, that is exactly how I have been picturing him. And yes, 17 AC, 14 without the vest.
Dungeon Master
GM, 488 posts
All Powerfull
DM
Sun 26 Apr 2015
at 18:59
  • msg #425

Re: Synchronisation Time

OK, fair enough. Post has been changed.

Johannes, you might want to change yours a little bit now too.
Celene
player, 257 posts
Sorcerer 1 HP: 7/7
Sun 26 Apr 2015
at 19:04
  • msg #426

Re: Synchronisation Time

Heh, what a sight. :-)

Post updated.

BTW, rules question: all these grapples and disarm attempts - they are against his CMD... right?
Do we know from somewhere what his CMD is, or are you just making good guesses?
Logan
player, 182 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Mon 27 Apr 2015
at 01:51
  • msg #427

Re: Synchronisation Time

Dungeon Master:
Congrats Benigno! Three is a good number.

John, I was a bit slow in catching your meaing. I will also be heading to the specialist over summer for the 'unkindest cut of all'. I'm a little nervous about it to be honest.

Yeah, congrats!  Our three aren't too bad...most of the time. :-)  But definitely don't want a fourth.

I think my only advice is to make sure whomever you choose has lots of experience.  I don't know if my experience is particurly good or what, but the healing has been going pretty well so far.  I didn't even need pain meds after the first day, just a little ice a few times a day.
Angati
PC, 102 posts
Mon 27 Apr 2015
at 07:28
  • msg #428

Re: Synchronisation Time

Thank you all...
Celene
player, 258 posts
Sorcerer 1 HP: 7/7
Mon 27 Apr 2015
at 10:06
  • msg #429

Re: Synchronisation Time

Yes, a late but no less sincere congratulation on the expected new Family member. As this Group is testament to, it is possible (but tough! :-))
Dungeon Master
GM, 491 posts
All Powerfull
DM
Mon 27 Apr 2015
at 17:24
  • msg #430

Re: Synchronisation Time

Celene:
BTW, rules question: all these grapples and disarm attempts - they are against his CMD... right?
Do we know from somewhere what his CMD is, or are you just making good guesses?


Yeah, they are just guessing the CMD. I am thinking I should put AC & CMD information into the stat block updates?
Alohan Nuari
player, 77 posts
Mon 27 Apr 2015
at 18:03
  • msg #431

Re: Synchronisation Time

I wouldn't put that information up. Your choice but I would hate for my PCs assuming enemies are dead unless I update them. Discourage Meta gaming and all that.

What I do as a player is expect what his CMB/AC/CMD could be and word my post accordingly. I dont fail unless I KNOW I fail. I mean, even then that is a bit presumptuous but I think on a 4 or 6 it is safe to assume I missed. But if I am rolling a 15 and it is right around where it should/could be, Ill write my post as if the blow landed but leave the result up to the GM. For example, the blow landed against his AC 16 but my result of 15 might illustrate his armor soaking up the attack. Or if I make a grapple, Ill get my arms around him but the GM post says the man was able to push me away.
Celene
player, 259 posts
Sorcerer 1 HP: 7/7
Mon 27 Apr 2015
at 18:23
  • msg #432

Re: Synchronisation Time

Ok, cool. As long as I know how things work :-)

For me it'd be up to the GM most of the time, as I have very little on what the AC/CMD is of various people, but eventually I'll get to where you are, Ron :-)
Dungeon Master
GM, 492 posts
All Powerfull
DM
Mon 27 Apr 2015
at 18:45
  • msg #433

Re: Synchronisation Time

Very cool, Ron. I like that method a lot.
Angati
PC, 103 posts
Tue 28 Apr 2015
at 07:53
  • msg #434

Re: Synchronisation Time

I am here eh ?.... just not posting I don't have enough imagination or will to write about Angati sleeping :)
Celene
player, 260 posts
Sorcerer 1 HP: 7/7
Tue 28 Apr 2015
at 08:10
  • msg #435

Re: Synchronisation Time

yeah, but i guess your misfortune goes along with your consciousness.... :-)

i was thinking about how to wake her without getting in the fray, but decided that getting avner first had to be top priority. Perhaps i can think up something....
Dungeon Master
GM, 493 posts
All Powerfull
DM
Tue 28 Apr 2015
at 08:26
  • msg #436

Re: Synchronisation Time

Yeah, sorry Beni, being put to sleep sucks.
Logan
player, 183 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Tue 28 Apr 2015
at 12:50
  • msg #437

Re: Synchronisation Time

Sorry, busy day yesterday.  Traveling all day for work.
Dungeon Master
GM, 495 posts
All Powerfull
DM
Tue 28 Apr 2015
at 17:48
  • msg #438

Re: Synchronisation Time

Welcome back John, I home you are recovering well.

I visited the specialist and I am booked in for 'elective surgery' on 3rd June. I am feeling a little bit nervous about it.
Angati
PC, 104 posts
Wed 29 Apr 2015
at 07:15
  • msg #439

Re: Synchronisation Time

Dungeon Master:
I visited the specialist and I am booked in for 'elective surgery' on 3rd June. I am feeling a little bit nervous about it.

No wonder, good luck with that. Even if simple its never nice to go through surgery.
Logan
player, 185 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Wed 29 Apr 2015
at 18:52
  • msg #440

Re: Synchronisation Time

In reply to Dungeon Master (msg # 438):

Hopefully, it'll all go smoothly.  Mine certainly did.  I'm not at the end of the recovery period yet (10 full days), but I'm feeling pretty good.  And despite that fact that I'm not supposed to lift anything over 10 lbs (how reasonable is that with 3 kids at home?), I've broken that rule and still seem to be doing well.  (Though I've been refraining from actually working out, especially with weights.)  I also flew for work on Monday with no ill effect.  Though from others I've talked to, I think that's not too unusual.  You only should have a day or two of actual unpleasantness, and then just a week of being a little sore.
Logan
player, 186 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Wed 29 Apr 2015
at 18:53
  • msg #441

Re: Synchronisation Time

It strikes me that Logan's probably better at grappling Avner than Alohan is, though I wouldn't have guessed that.  We have equal AC's if we're both armored, and Logan's CM is +0.  Though why is Alohan's -2?  He has to have a strength bonus, right?
Alohan Nuari
player, 78 posts
Wed 29 Apr 2015
at 19:06
  • msg #442

Re: Synchronisation Time

http://www.d20pfsrd.com/gamema...ng/combat#TOC-Disarm

Attempting to disarm while unarmed is a -4. It is moot because on my next action I plan to just attempt to knock him the hell out.
This message was last edited by the player at 19:07, Wed 29 Apr 2015.
Logan
player, 187 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Wed 29 Apr 2015
at 19:45
  • msg #443

Re: Synchronisation Time

Ah, that's my disconnect.  I was thinking you were trying to grapple him.  So Logan should keep up his same plan, I think.
Dungeon Master
GM, 496 posts
All Powerfull
DM
Wed 29 Apr 2015
at 19:48
  • msg #444

Re: Synchronisation Time

I think Ron's plan has been to grapple up until now. It is just that Alohan has lost patience with it and is now just going to punch that annoying noble in the face. Right, Ron?
Alohan Nuari
player, 79 posts
Wed 29 Apr 2015
at 21:49
  • msg #445

Re: Synchronisation Time

Busy at work. Ill get to the punching in an hour or two. Sorry if I am holding up the game. Trying to get this promotion and it has been stressing me out.
Alohan Nuari
player, 81 posts
Thu 30 Apr 2015
at 00:16
  • msg #446

Re: Synchronisation Time

Take that Avner!
Celene
player, 262 posts
Sorcerer 1 HP: 7/7
Thu 30 Apr 2015
at 17:46
  • msg #447

Re: Synchronisation Time

Hmm, I've now realised how much it actually means being asleep for a few rounds. In normal table-top, it would just be a few moments, but in rpol it really sucks being out just 2 or 3 rounds. It has taken a week, so far. I am really sorry about that Beni! I will be much more hesitant to do it with friendlies in the AoE another time! (even though it's fairly safe to sleep)

I thought of tipping a beer from a table with Mage Hand, waking Angati with the splash from the content, but feared hitting her with the glass instead  - or waking the noble instead. Plus, the sheer shame of being drenched in beer.....

Well, you should be up and around anytime now.
Dungeon Master
GM, 498 posts
All Powerfull
DM
Thu 30 Apr 2015
at 18:37
  • msg #448

Re: Synchronisation Time

Well done heroes! The four of you took out that pesky noble!
This message was last edited by the GM at 18:37, Thu 30 Apr 2015.
Angati
PC, 105 posts
Fri 1 May 2015
at 08:12
  • msg #449

Re: Synchronisation Time

In reply to Celene (msg # 447):

Never mind that, its not what one would hope for, but its not the end of the world :-) If you need to put my character to sleep to win a combat, so be it... no problem doing that. What really really sucks is when action gets taken away by just one character because he/she decides that his/her character needs to explore a certain facet of its personality or background history and leaves the rest not knowing what to do...

But here we were all in one thread, and I just happened not to pass the saving throw... do not worry, it was what the combat called for.

Thanks for minding though, I really appreciate it.
Angati
PC, 107 posts
Mon 4 May 2015
at 08:11
  • msg #450

Re: Synchronisation Time

BTW the kick in the balls was just for RP purposes, I felt it was right to make him wake up with an intense pain there.... nothing more.
Dungeon Master
GM, 499 posts
All Powerfull
DM
Mon 4 May 2015
at 17:42
  • msg #451

Re: Synchronisation Time

Yeah, I know. I was trying to be funny by saying it was an extra hit point off him. But at least I didn't say it was the blow that pushed him over the edge and killed him. That would have been a dickish thing to do.

Ahh... Monday night's are great because I always get to advance the story a little bit.
Angati
PC, 109 posts
Tue 5 May 2015
at 10:53
  • msg #452

Re: Synchronisation Time

Well, I just didnt know how NOT saying the truth could not help us.

As for Viktor, he said blame the rogue ? he meant Logan or someone else ?.
Dungeon Master
GM, 501 posts
All Powerfull
DM
Tue 5 May 2015
at 12:04
  • msg #453

Re: Synchronisation Time

Angati:
As for Viktor, he said blame the rogue ? he meant Logan or someone else ?.


He was looking at Logan when he said it. Victor really seems to have a problem with the Shadowshore native, and takes every opportunity he can to bully the boy. <shakes head> such a jerk.
Logan
player, 190 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Tue 5 May 2015
at 12:19
  • msg #454

Re: Synchronisation Time

In reply to Dungeon Master (msg # 453):

It's class warfare!  When the rising comes, Victor will be among the first to be tried by the people's courts.
Dungeon Master
GM, 502 posts
All Powerfull
DM
Tue 5 May 2015
at 12:42
  • msg #455

Re: Synchronisation Time

Hmm, I'm not so sure. I think it is something else.
Logan
player, 191 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Tue 5 May 2015
at 19:43
  • msg #456

Re: Synchronisation Time

Maybe Logan and Victor will have a nice little chat in a back alley...
Dungeon Master
GM, 504 posts
All Powerfull
DM
Tue 5 May 2015
at 19:57
  • msg #457

Re: Synchronisation Time

Worth a shot. He is only armed with his cane.
Alohan Nuari
player, 83 posts
Wed 6 May 2015
at 00:25
  • msg #458

Re: Synchronisation Time

Im sure Alohan could be persuaded.
Celene
player, 268 posts
Sorcerer 1 HP: 7/7
Mon 11 May 2015
at 10:54
  • msg #459

Re: Synchronisation Time

Putting it here, as it's not a real post, and waiting for the guys to do their turn.

Dungeon Master:
OOC: I like it, but I do think it is mean that you have left it to me to decide exactely what Celene has found ;) Nice use of a secondary skill though.

...
OOC: I've left things a little open so there is something for Celene to do if she needs to roll again next round.


Yeah, in fact I didn't know yet what she should find :-). I am struggling to find more proper use of her skills. And as far as I understand, she can't use spellcraft on determining magical traps, right? And manually disabling a trap is out of her league. She's much more of a 'peoples person', i.e. most of her skills deal with people only - and the room is devoid. ...Except for the prisoner, of course.... hmmm

More or less hoping she doesn't need another skill use... :-)
This message was last edited by the player at 10:55, Mon 11 May 2015.
Dungeon Master
GM, 516 posts
All Powerfull
DM
Mon 11 May 2015
at 10:58
  • msg #460

Re: Synchronisation Time

In reply to Celene (msg # 459):

All true, but maybe there is some sort of magical rune on the back and Celene has to use spellcraft to figure out that it is not dangerous - then the latch itself is not locked.

Or maybe the latch is locked but the side door is not very strong, so Celene has to convince whoever is inside to help by kicking so they can force the door open together.

Or maybe whoever is inside has a panic attack and Celene has to help her stop hyperventilating. Or maybe she could use sense motive to reassure herself that whoever is inside is not dangerous, and going to attack her if she opens the door. I admit that 'animal handling' and 'perform' are a bit tricky to shorehorn in here.
Celene
player, 269 posts
Sorcerer 1 HP: 7/7
Mon 11 May 2015
at 11:29
  • msg #461

Re: Synchronisation Time

whoa whoa, easy there , I'll get there eventually myself :-). Yes, I was starting to consider the prisoner herself(?), as I hinted in the post, but let's see if it's neccesary.

But as for spellcraft, I wasn't sure about the technicalities of magic, so thanks for clearing that up. Are magic runes considered magic items, or how do they fit in with spellcraft? I still thought they were the domain of Perception and Disable Device? Are they specific rules related, or more made up for the occasion? I was afraid of streching this beyond the rules...
Dungeon Master
GM, 517 posts
All Powerfull
DM
Mon 11 May 2015
at 12:10
  • msg #462

Re: Synchronisation Time

Celene:
But as for spellcraft, I wasn't sure about the technicalities of magic, so thanks for clearing that up. Are magic runes considered magic items, or how do they fit in with spellcraft? I still thought they were the domain of Perception and Disable Device? Are they specific rules related, or more made up for the occasion? I was afraid of streching this beyond the rules...


<shrug> I don't know, but I don't think it is going to come up in our game. No runes anywhere as far as I remember.

Since this is a skills challenge I am very relaxed about the rules, as long as it is something interesting to read. Heck. Beni just found a magical spotlight to activate, so you are allowed to stretch a long way :D
Logan
player, 198 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Mon 11 May 2015
at 14:35
  • msg #463

Re: Synchronisation Time

I'm certainly having good luck with rolls when it comes to non-combat stuff.  I hope it holds up!
Angati
PC, 116 posts
Mon 11 May 2015
at 16:05
  • msg #464

Re: Synchronisation Time

quote:
Beni just found a magical spotlight to activate, so you are allowed to stretch a long way :D

It is a well known fact that all Golarion whore houses of any respectability hold one. That, and poles that get slick or sticky as needed by the girls and boys. Bills and coins, are hovered over a certain machine, that rends them sticky for 5 minutes, but this is sometimes abused, with people throwing them far too hard to be any fun as a tip.
Celene
player, 270 posts
Sorcerer 1 HP: 7/7
Mon 11 May 2015
at 17:22
  • msg #465

Re: Synchronisation Time

HEHEHEhehehe! Awesome! How do you come up with this stuff??
Dungeon Master
GM, 519 posts
All Powerfull
DM
Mon 11 May 2015
at 17:56
  • msg #466

Re: Synchronisation Time

But this game is based in Mystara, not Golarion! But apparently they have the same equipment this this world!
Angati
PC, 117 posts
Mon 11 May 2015
at 20:24
  • msg #467

Re: Synchronisation Time

Which goes to show how important it is to learn your geography at school, damn!!!
Dungeon Master
GM, 521 posts
All Powerfull
DM
Tue 12 May 2015
at 08:15
  • msg #468

Re: Synchronisation Time

I think the Mystarian influence is going to be limited to name dropping anyway. We are a long way away from the 'Known World' where all of the cannon material is based.
Alohan Nuari
player, 86 posts
Tue 12 May 2015
at 13:24
  • msg #469

Re: Synchronisation Time

Clever, clever stuff Beni. Good work team
Logan
player, 200 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Tue 12 May 2015
at 17:58
  • msg #470

Re: Synchronisation Time

Well, my plan may or may not work, given my terrible rolls.
Dungeon Master
GM, 525 posts
All Powerfull
DM
Tue 12 May 2015
at 18:47
  • msg #471

Re: Synchronisation Time

It is cool enough that it works despite your lousy rolls. :) Well done all of you on making an interesting skills challenge.
Celene
player, 275 posts
Sorcerer 1 HP: 7/7
Wed 13 May 2015
at 12:53
  • msg #472

Re: Synchronisation Time

Interrogation time! Got more comments and questions if needed, but as I think Celene has had her share of the talking, so feel free to slip in, guys. Assuming the interrogation roll Counts for the entire group?
Dungeon Master
GM, 528 posts
All Powerfull
DM
Wed 13 May 2015
at 13:32
  • msg #473

Re: Synchronisation Time

The doppleganger seems very talkative, as though he wants to explain his side of the story.
Logan
player, 202 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Fri 15 May 2015
at 01:55
  • msg #474

Re: Synchronisation Time

Don't worry, Celene. Logan isn't a big fan of Victor either.
Angati
PC, 123 posts
Fri 15 May 2015
at 10:59
  • msg #475

Re: Synchronisation Time

Well, from Angati's point of view, they had not killed, so they did not deserve dying. So as punishment having his couple killed, Angati would think that its enough if he makes amends as he can... and in that sense, I am sure Amarilde might see a use to that if her ego allows...  so maybe he can get into her service for a year or something like that... or just leave for all that Angati cares.. but anyways, just to give options.

Angati just does not want Viktor as enemy, he is useful, and efficient. Its best if he stays as your friend and even better if you can hold the key to his shame... enough people can say to have seen him leave in a hurry the tavern...

Anyway, just my two cents.
Celene
player, 279 posts
Sorcerer 1 HP: 7/7
Fri 15 May 2015
at 11:08
  • msg #476

Re: Synchronisation Time

In reply to Angati (msg # 475):
Letting vrinn live would certainly mean a constant stone in victors shoe, as vrinn would have his revenge if it's the last thing he does (my guess)

Celene is far from that strategical, meaning she does not think of playing him around like that. Simple justice is more her style. But I like the idea:-)

But let us heat what the men think...?
This message was last edited by the player at 11:09, Fri 15 May 2015.
Logan
player, 204 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Sun 17 May 2015
at 01:50
  • msg #477

Re: Synchronisation Time

Sorry for the late post.  Traveling this weekend and visiting family.  Hard to get a post in.
Dungeon Master
GM, 539 posts
All Powerfull
DM
Thu 21 May 2015
at 07:47
  • msg #478

The Start of the Savage Tide Sdventure Path

Gentlemen,

I would like to thank you for your patience and welcome you to the start of the SAVAGE TIDE ADVENTURE PATH!

Wow. 1400 posts and six months just to set up character backstories and get the party together. That must be some sort of record.

Regards

John
Alohan Nuari
player, 90 posts
Thu 21 May 2015
at 12:52
  • msg #479

Re: The Start of the Savage Tide Sdventure Path

wait wait... We werent even on the dang path yet!? That is nuts! I wouldn't have known otherwise!
Angati
PC, 130 posts
Thu 21 May 2015
at 13:21
  • msg #480

Re: The Start of the Savage Tide Sdventure Path

Wasnt Alohan suppossed to be our guide or something ? he doesnt even know he is not in the path... check out where you put the dots...
Logan
player, 207 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Thu 21 May 2015
at 13:33
  • msg #481

Re: The Start of the Savage Tide Sdventure Path

Wow.  Nice prelude!  A lot of work.  I'm getting all settled in to enjoy this.  By the time we finish with this AP, my kids will be old enough to play!
Angati
PC, 132 posts
Thu 21 May 2015
at 14:07
  • msg #482

Re: The Start of the Savage Tide Sdventure Path

It is going at a good pace, and the posts keep coming, do not despair, on the contrary, this is as good as it gets, and I feel it's going pretty well. One of the best games I have been to.

So cheers everyone and thanks for your work ,)
Dungeon Master
GM, 540 posts
All Powerfull
DM
Thu 21 May 2015
at 14:14
  • msg #483

Re: The Start of the Savage Tide Sdventure Path

Heh! Yes, I also feel this is as good as it gets - I think you guys are amazing actually.

I have a confession though, I have a goal of reaching a certain point in the AP, and it isn't the end. I don't think the end is a realistic point to aim for considering the difficulties we are going to have with the combats when we reach higher levels. So my goal is...

...to reach the Isle of Dread and feed you all to a T-rex in the first encounter. It is going to be so cool.
Dungeon Master
GM, 541 posts
All Powerfull
DM
Thu 21 May 2015
at 17:51
  • msg #484

Re: The Start of the Savage Tide Sdventure Path

And the encounter is going to look exactly like the 1983 Isle of Dread cover. Such a classic.

http://www.tsrinfo.net/archive/dd/dd-x1-a.htm
Angati
PC, 133 posts
Thu 21 May 2015
at 18:23
  • msg #485

Re: The Start of the Savage Tide Sdventure Path

Lol, we ARE old here :P

I still remember holding those books in my hands... not that adventure specifically but those editions.
Logan
player, 208 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Thu 21 May 2015
at 18:53
  • msg #486

Re: The Start of the Savage Tide Sdventure Path

You're all a little older than me.  I didn't start playing until 2E.
Dungeon Master
GM, 542 posts
All Powerfull
DM
Fri 22 May 2015
at 11:22
  • msg #487

Re: The Start of the Savage Tide Sdventure Path

The mid 80's was the golden age for DnD in my opinion. That said, the Isle of Dread wasn't a very good module, and I was never run through it by a proficient DM. Did anybody else have any luck with it?
Alohan Nuari
player, 92 posts
Fri 22 May 2015
at 13:50
  • msg #488

Re: The Start of the Savage Tide Sdventure Path

I was a late bloomer. My first game was some drunken 1 shot back in college. Of course, it has only been down hill from there.
Celene
player, 284 posts
Sorcerer 1 HP: 7/7
Fri 22 May 2015
at 20:55
  • msg #489

Re: The Start of the Savage Tide Sdventure Path

Ah yes, the red boxed D&D, back in primary, must have been around '88 og '89, when I was about 14-15. *Sigh*.

On another note, I'm stretched thin as butter on too much bread, as they say. I'll report back in when I have time, but it'll be a couple of days at least. Fortunately, Alohan and Rowyn seems quite contend with letting Celene have her dinner in peace :-)
Alohan Nuari
player, 94 posts
Fri 22 May 2015
at 21:01
  • msg #490

Re: The Start of the Savage Tide Sdventure Path

Don't worry Celene. Ill gladly take her off your hands.
Angati
PC, 134 posts
Sat 23 May 2015
at 09:48
  • msg #491

Re: The Start of the Savage Tide Sdventure Path

Alohan is obsessed... but coming back to the other matters,

I don't recall what module I did that very first time, but I recall so many scenes from it with such vividness.... One of those is our first meeting with a black Ooze that covered a wall... I got onto my head that it was some kind of dimensional door, as things that you threw in disappeared... you can figure out the rest... and man did I take precautions, I even had myself tied up so that they could pull me back.

Anyway... as an offshot from that, my mother was horrified to see us playing such horrible things (had the bad luck of doing it at my home when my mother was arround), and from then on, rp'ing has always been a hide and seek game with my parents, I had friends take care of my books... oh man .... I am 42 and still would rather she saw me smoking than playing role games... lol.
Dungeon Master
GM, 543 posts
All Powerfull
DM
Sat 23 May 2015
at 18:32
  • msg #492

Re: The Start of the Savage Tide Sdventure Path

The module that I have the best memories of is the Queen's Harvest. That was a smart module with an interesting dungeon.

http://en.wikipedia.org/wiki/Queen's_Harvest

Yeah, my mother got worried at one point as well. Honestly, it all seems so naïve when we compare it against the things we have to worry about our children being exposed to these days.
Alohan Nuari
player, 96 posts
Tue 26 May 2015
at 14:06
  • msg #493

Re: The Start of the Savage Tide Sdventure Path

All these women throwing themselves at me. What the hell does a Native do.
Angati
PC, 139 posts
Wed 27 May 2015
at 07:53
  • msg #494

Re: The Start of the Savage Tide Sdventure Path

In reply to Alohan Nuari (msg # 493):

Don't they profit ? natives I mean... I am 42 and still that's never happened to me... I think even my wife would understand, Imagine the shock.
Angati
PC, 140 posts
Wed 27 May 2015
at 07:57
  • msg #495

Re: The Start of the Savage Tide Sdventure Path

If I may add, Sea urchins are delicious.

I used to have them when I was a kid at the beach, and now in tunis, in the summer too... REALLY really good, just put a bit of lemon and there you go.
Dungeon Master
GM, 549 posts
All Powerfull
DM
Wed 27 May 2015
at 14:13
  • msg #496

Re: The Start of the Savage Tide Sdventure Path

Hmm... I guess I should be more open minded about it. I mean, I love shellfish and I like eating oysters and muscles raw, but eating sea urchins like that seems cruel. I mean... they can move. I don't know why that makes a difference, but I feel it does.
Dungeon Master
GM, 550 posts
All Powerfull
DM
Wed 27 May 2015
at 18:30
  • msg #497

Re: The Start of the Savage Tide Sdventure Path

Maybe one of the characters can recommend Kassius as a worthy employee for Lavinia Vanderboren as well, that way we can work the hunter and the cat into the story.
Alohan Nuari
player, 98 posts
Wed 27 May 2015
at 20:17
  • msg #498

Re: The Start of the Savage Tide Sdventure Path

Jimmy hasn't logged on since the 7th. I fear it might be the end for his involvement.
Angati
PC, 142 posts
Thu 28 May 2015
at 07:15
  • msg #499

Re: The Start of the Savage Tide Sdventure Path

No sense pushing things over their natural evolution.

A thousand ways to involve him if he shows signs of life afterwards....


As for the Sea Urchins... well, cruelty to me is mindlessly killing, or un-justified suffering. In the case of Sea Urchins, it just happens to be the only way that I know that you can eat them, as if they die before you eat them its very dangerous to eat it, it goes bad really really quick. But I guess that goes with what you see when you are a kid, you assume as natural.
Dungeon Master
GM, 551 posts
All Powerfull
DM
Thu 28 May 2015
at 07:39
  • msg #500

Re: The Start of the Savage Tide Sdventure Path

I've PM'ed Jimmy and offered to 'mothball' the character if he wants to... since it is an urban adventure we can write him back into the story easily. If he doesn't reply to that within a couple of weeks, then I will try and find a replacement player.

I will revert back here in the OOC thread if it does come to finding a replacement player and we'll discuss what we are looking for in a new player, and if we want to carry on with Kassius or introduce a new character.
Angati
PC, 144 posts
Thu 28 May 2015
at 07:50
  • msg #501

Re: The Start of the Savage Tide Sdventure Path

My advice on replacing characters is simple:

- Never have someone take on a character made for someone else, unless its ABSOLUTELY necessary. Life expectancy of players handling someone elses character is surprisingly low. You can force them to certain points of background, thats fine, but making a character is the best way there is to commitment, as we (players) feel a certain kind of ownership or fatherly feeling for our little creations :)

As for replacement, you know the story path better than us, and by now you know also the workload that this puts you through, so I'd say its your decision.
Dungeon Master
GM, 552 posts
All Powerfull
DM
Thu 28 May 2015
at 09:17
  • msg #502

Re: The Start of the Savage Tide Sdventure Path

True, but it is also a lot more work for me to help a new player build a new character. And Kassius and Kibeti have plenty of room for customization since we are still so early in the game. I would even let the replacement player change feats and spell selections. I just thought the concept was cool and I was looking forward to Kibeti in particular developing.

Point taken about people feeling more ownership if they make a character from scratch though. Maybe I will offer it as an option and if a player wanted to start with a clean sheet that would be cool as well.

I was thinking about asking applicants about their track record on RPOL - if they still around for a long time in other games then there is a better chance they will stick around in our game maybe.
Dungeon Master
GM, 553 posts
All Powerfull
DM
Thu 28 May 2015
at 09:48
  • msg #503

Re: The Start of the Savage Tide Sdventure Path

That old halfling has the ability to be in many places simultaneously...

No, just moving things along a bit. Of course you are all going to accept because that is what adventurers do.
Dungeon Master
GM, 556 posts
All Powerfull
DM
Fri 29 May 2015
at 06:50
  • msg #504

Re: The Start of the Savage Tide Sdventure Path

Alohan, white woman in peril, you'd better hop to it!
Angati
PC, 148 posts
Mon 1 Jun 2015
at 08:30
  • msg #505

Re: The Start of the Savage Tide Sdventure Path

Well, I loved the cloth holding part :)
Kassius
player, 56 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Tue 2 Jun 2015
at 22:30
  • msg #506

Re: The Start of the Savage Tide Sdventure Path

I'm fine with someone taking over Kassius if you want, once things settle back down I can always jump back into the game controlling Kibeti ;>

as an interesting side note, I took over a PC guardsman in a RotRL game about 3 years back that's still ongoing, the trick is you have have to let player's make such character's their own in some way so they feel a connection to the PC
Dungeon Master
GM, 562 posts
All Powerfull
DM
Wed 3 Jun 2015
at 19:22
  • msg #507

Re: The Start of the Savage Tide Sdventure Path

Thanks Jimmy, it was nice to have you with us and thanks for making a great character.

I will advertise for a new player over the weekend. If last time is anything to go by, we will get a large number of applicants. Any ideas about how to choose? I was thinking about asking them for:

- the number of years active on RPOL
- which games are / have the played in?
- how many pathfinder games have they played? How well do they know the rules.
- how long have they played in them?

Let's choose somebody who sticks with games and knows the rules of pathfinder.
Angati
PC, 151 posts
Thu 4 Jun 2015
at 13:43
  • msg #508

Re: The Start of the Savage Tide Sdventure Path

I wouldn't bother much about the rules, they are easily learnt.

Finding someone mature is important though... I think most of us here are on the older side of the table, so maybe that should be an aspect to consider.

Kassius, I hope that things sort out for you soon enough, and that you can rejoin the table :)
Dungeon Master
GM, 564 posts
All Powerfull
DM
Thu 4 Jun 2015
at 16:34
  • msg #509

Re: The Start of the Savage Tide Sdventure Path

When Kibeti awakens then we will definitely bring Jimmy back to play him!

Ron has kindly offered to contact one of the long serving players in his game, once I've put an information pack together. Looks like that is a great option since I feel like I know the player already after lurking in that game so much.
Logan
player, 216 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Thu 4 Jun 2015
at 18:39
  • msg #510

Re: The Start of the Savage Tide Sdventure Path

I think it was Alohan who was actually present for the comment, but Vanthus is the cousin who was hitting on Amarilde, right?  He certainly doesn't seem to be well-liked by his family.  (And maybe he likes some of them entirely too much.)
Celene
player, 290 posts
Sorcerer 1 HP: 7/7
Thu 4 Jun 2015
at 18:46
  • msg #511

Re: The Start of the Savage Tide Sdventure Path

From Amarildes slurred words, I think it got a bit further than just 'hitting on', if you get my drift....
Dungeon Master
GM, 566 posts
All Powerfull
DM
Thu 4 Jun 2015
at 19:20
  • msg #512

Re: The Start of the Savage Tide Sdventure Path

Yeeeah, I forgot that they were cousins there for a bit. Perhaps I need to make them second cousins now...

Shoot. I have just reread the post where Amarilde spoke with Celene. Okay, Vanthus and Lavinia are now second cousins to Amarilde.
Logan
player, 217 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Thu 4 Jun 2015
at 20:10
  • msg #513

Re: The Start of the Savage Tide Sdventure Path

Well, Amarilde did find it weird, right?  Maybe Vanthus is a bit of a perv.  Lavinia certainly doesn't seem to like her brother.
Alohan Nuari
player, 106 posts
Thu 4 Jun 2015
at 20:24
  • msg #514

Re: The Start of the Savage Tide Sdventure Path

No! keep them cousins. Makes it more entertaining.
Logan
player, 218 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Thu 4 Jun 2015
at 20:27
  • msg #515

Re: The Start of the Savage Tide Sdventure Path

Reading back through the posts again, Vanthus's name has actually come up a lot.  Amarilde suspects that he's the one who tried to delay her wedding because of the dress theft, which makes me think that he's also involved in this ship-impounding business, if only because of the common link between Soller Vark and Vanthus.  And she also mentioned that he's only been back from being exiled to the plantation by Lavinia's deceased parents for 5 months.  And they died a month ago.  Anyone think that's a bit suspicious?  (Of course Logan wouldn't be able to piece this together, because he wasn't there for some of the conversation, but Alohan or Angati might.)  Not to mention Lavinia's mother's "missing" ring.  Maybe Vanthus tried to have that stolen.  To get access to the family vaults, perhaps?  Killing your parents to get your inheritance certainly is a possibility.  If that's the case, Lavinia's life is in danger should we recover the ring from the ship, because that's almost certainly what Vanthus is trying to do himself.
Dungeon Master
GM, 567 posts
All Powerfull
DM
Fri 5 Jun 2015
at 20:26
  • msg #516

Re: The Start of the Savage Tide Sdventure Path

Logan:
Well, Amarilde did find it weird, right?  Maybe Vanthus is a bit of a perv.  Lavinia certainly doesn't seem to like her brother.

Yes, that was my original plan that Amarilde would find the whole thing ridiculous and distasteful. It just wasn't going to happen because they were first cousins for goodness sakes! But then I screwed up and Amarilde admitted in a drunken moment later that something actually HAD happened, and more than once. I must have had brain freeze or something when I wrote that.

Yeah, Lavinia has mixed feelings for Vanthus, but she does speak up in his defence a bit as well.

Alohan Nuari:
No! keep them cousins. Makes it more entertaining.


Ha! Well since I have the whole Vanderboren family tree plotted out it is actually quite tricky to change them to second cousins at this point. And it isn't illegal in some countries... Saudi Arabia for example. Maybe it isn't illegal in Sasserine, just REALLY REALLY GROSS!

OK, then they are first cousins and Vanthus is a perv. And Amarilde is... well pretty much a perv as well I guess. :/

Logan:
Reading back through the posts again, Vanthus's name has actually come up a lot.  Amarilde suspects that he's the one who tried to delay her wedding because of the dress theft, which makes me think that he's also involved in this ship-impounding business, if only because of the common link between Soller Vark and Vanthus.  And she also mentioned that he's only been back from being exiled to the plantation by Lavinia's deceased parents for 5 months.  And they died a month ago.  Anyone think that's a bit suspicious?  (Of course Logan wouldn't be able to piece this together, because he wasn't there for some of the conversation, but Alohan or Angati might.)  Not to mention Lavinia's mother's "missing" ring.  Maybe Vanthus tried to have that stolen.  To get access to the family vaults, perhaps?  Killing your parents to get your inheritance certainly is a possibility.  If that's the case, Lavinia's life is in danger should we recover the ring from the ship, because that's almost certainly what Vanthus is trying to do himself.

Oh you are so paranoid! There are such things as harmless co-incidences you know! Vanthus is innocent until proven otherwise.
Dungeon Master
GM, 574 posts
All Powerfull
DM
Sat 6 Jun 2015
at 11:00
  • msg #517

Re: The Start of the Savage Tide Sdventure Path

OK, game introduction update to include all of our latest adventures.

Link back to this game
Celene
player, 293 posts
Sorcerer 1 HP: 7/7
Sat 6 Jun 2015
at 11:49
  • msg #518

Re: The Start of the Savage Tide Sdventure Path

slight copy-paste mistake in celenes char tracker...
Dungeon Master
GM, 575 posts
All Powerfull
DM
Sat 6 Jun 2015
at 13:13
  • msg #519

Re: The Start of the Savage Tide Sdventure Path

Opps, it is in Game Info up the top of the page or here:

Link back to this game
Celene
player, 295 posts
Sorcerer 1 HP: 7/7
Sat 6 Jun 2015
at 18:35
  • msg #520

Re: The Start of the Savage Tide Sdventure Path

How does the character tracker work? We cannot edit it, so do you do it all by yourself??
Dungeon Master
GM, 576 posts
All Powerfull
DM
Sat 6 Jun 2015
at 19:18
  • msg #521

Re: The Start of the Savage Tide Sdventure Path

Yes, I change it at the end of each round of combat or when appropriate.
Celene
player, 296 posts
Sorcerer 1 HP: 7/7
Sat 6 Jun 2015
at 21:13
  • msg #522

Re: The Start of the Savage Tide Sdventure Path

yikes, isn't that a lot (more) of work??
Angati
PC, 153 posts
Sun 7 Jun 2015
at 06:58
  • msg #523

Re: The Start of the Savage Tide Sdventure Path

In reply to Celene (msg # 522):

Thanks for the story so far :)
Celene
player, 297 posts
Sorcerer 1 HP: 7/7
Sun 7 Jun 2015
at 11:08
  • msg #524

Re: The Start of the Savage Tide Sdventure Path

Yes, good write-up so far. Tiny mistake: it was angati talking with rhe drunk amarilde
Dungeon Master
GM, 577 posts
All Powerfull
DM
Sun 7 Jun 2015
at 12:18
  • msg #525

Re: The Start of the Savage Tide Sdventure Path

You are both welcome. Fixed bit about it being Angati who spoke with Amarilde at the end.

Celene:
yikes, isn't that a lot (more) of work??


Actually it will be easier for me. Rather than having to search through long threads to find the point where I last posted player status, I now know the one spot where it will always be stored. And players can look it up at any time to make sure they agree with it.
This message was last edited by the GM at 12:31, Sun 07 June 2015.
Dungeon Master
GM, 578 posts
All Powerfull
DM
Sun 7 Jun 2015
at 12:29
  • msg #526

PARTY CALLER

If you players are OK with it, I want to try implementing something to fix a problem I've seen in other games.

I've noticed that when adventures require the entire party to choose a course of action it really slows the game down. This can be as simple as 'do we go left or right at the end of the corridor' or more complex like when making a plan to attack the bad guys lair. In some games it has become so bad that the DM actually just ended up choosing for us, but then what are the players doing?

I would like to try having a 'party caller' as it is referred to in oD&D terminology. They are responsible for canvassing all of the options and player opinions, and then choosing the way forward which pleases most of the group. Although this solution is not 100% democratic either, at least it is not your DM doing it. For an easy question like 'do we go left or right' I wouldn't expect much in the way of player consultation, but for more important matters the caller will need to take opinions from all the other players, and then say what the party is doing.

I've choosen Joahnnes (Celene) to do this because he is in the same time zone as me and because he is my best bud :D Let's see how it goes, I am hoping it will keep the game moving along nicely.
This message was last updated by the GM at 12:29, Sun 07 June 2015.
Alohan Nuari
player, 108 posts
Sun 7 Jun 2015
at 17:02
  • msg #527

Re: PARTY CALLER

I object! Favoritism!

I actually havent found a good way to combat that whole... wait a day or two while people discuss a course of action, then the inevitable week of silence since no one wants to decide... The only thing I can offer is when us players post in character what their course of action is then follow it up with an OoC explanation being as clear as possible. That way everything is out on the table for Joahnney when he decides.

My dearest GM: Have you ever given a combat template any thought like the one I often use? It might be easier than a full fledged thread that only you are responsible for.
Dungeon Master
GM, 579 posts
All Powerfull
DM
Mon 8 Jun 2015
at 09:12
  • msg #528

Re: PARTY CALLER

Alohan Nuari:
I object! Favoritism!


:D Oh, I know! It is shocking favoritism! The world is an unfair place, is it not? :P

Alohan Nuari:
I actually haven’t found a good way to combat that whole... wait a day or two while people discuss a course of action, then the inevitable week of silence since no one wants to decide... The only thing I can offer is when us players post in character what their course of action is then follow it up with an OoC explanation being as clear as possible. That way everything is out on the table for Joahnney when he decides.


Oh that 'week of silence' is a killer. I see it all the time. I've seen DM's eventually hold a poll on whether the party should go left or right at the next intersection of the dungeon just because no-one is allowed to make the call.

Good point about the OOC discussion. I am going to observe this first choice with a lot of interest. How are you guys going to get the boat back? It is a classic example of what is tough about RPOL - you don't really have enough information to do a good job. I mean, your characters know about the city, how the laws operate within it, how tough it is to scout out a dock or get information, blah, blah... But for the players it is a totally alien environment. So I say 'don't worry about it', but then if you don't do enough preparation you might walk into a touch situation like an ambush. I don't have a solution to this conundrum.

Alohan Nuari:
I object! Favoritism!

My dearest GM: Have you ever given a combat template any thought like the one I often use? It might be easier than a full fledged thread that only you are responsible for.
</quote>

Oh yeah, I (faintly) remember that. At the time I found it very intimadating, but I've used RPOL code a lot since then so I would like to give it another shot. Can you post it again?
Logan
player, 221 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Mon 8 Jun 2015
at 13:56
  • msg #529

Re: PARTY CALLER

I think having a dedicated decision maker for the party is a good idea, if only to slow down that dreaded crawl.  I think the root of that problem is that no one actually wants to be seen as a dictator, and everyone wants to ensure that everyone's wishes are respected, which of course might be impossible.

I sometimes liken it when my wife and I are deciding where to go for dinner:
"Where do you want to go?"
"I don't know, anywhere is good.  How about you?"
"Yeah, anywhere sounds good."
...
And nothing gets decided.

As for planning, it's basically the same issue as trying to plan an ambush.  One thing I've seen for that is for the PCs to make some applicable roll.  (IE, Survival for making traps.)  Instead of actually making a status defense plan, which the DM can hear and worry if he's over/under-reacting, every interval by which the players beat some DC allows them to spring some trap on unwary enemies.  (IE, the DC is 10, they get one trap at 11, two at 21, etc.)  So, at some point during the surprise round/fight, the PCs can say: "Oh, the enemy just walked into my snare trap".

You might be able to do something similar with our situation.  For example, we can make rolls simulating our prep for the ship.  Every obstacle encountered can be dealt with either through roleplaying, or by calling in one of successes with the prep.  Guards on the ship?  Well, Logan used his Shadowshore contacts to find out when they have a break to play cards in the hold.  Ambush below decks?  Alohan's scouting of the ship revealed voices plotting that before hand, so we aren't caught surprised.

Anyway, just a thought about how to approach that.
Logan
player, 223 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Mon 8 Jun 2015
at 14:11
  • msg #530

Re: The Start of the Savage Tide Sdventure Path

Dungeon Master:
Oh you are so paranoid! There are such things as harmless co-incidences you know! Vanthus is innocent until proven otherwise.


I'm not so paranoid, it's more aware that often, details are important: http://tvtropes.org/pmwiki/pmwiki.php/Main/ChekhovsGun

It's something I've noticed about Paizo's Adventure Paths: details are often very important.  They really want to avoid dropping things out of left field, which means they give clues to things before they happen.  I think, were I playing in a tabletop game face to face, I'd likely miss out on those things at the time.  But online, with the ability to go back and reread posts, I think I catch more.  (Or at least I have more time to ponder all the details and make plots, which would be avoided in a face-to-face game because it advanced at a faster pace, and I don't have access to a chat log.)
Angati
PC, 156 posts
Mon 8 Jun 2015
at 17:25
  • msg #531

Re: The Start of the Savage Tide Sdventure Path

I utilize a bit the method that Logan describes and its quite good, in that it stirs a lot creativity.

To avoid slowing things down, and depending on prep time, the DM gives us a couple of Tokens (lets call them that).

At any point in the scene where the prep has happened, anyone can use his token to react to something with something he might have prepared in advance... for example:

Thanks goodness Angati had bought a wand of dispel magic... or... had talked to the mayor to let him know that we would be doing so and so... or whatever, you get the point. But still, that helps a lot with the slowdowns of preparations, but not with the decission making.
Dungeon Master
GM, 581 posts
All Powerfull
DM
Tue 9 Jun 2015
at 07:43
  • msg #532

Re: The Start of the Savage Tide Sdventure Path

Logan:
I think having a dedicated decision maker for the party is a good idea, if only to slow down that dreaded crawl.


Yes, and if you're going to be railroaded, isn't it nice to be railroaded by another player rather than the DM? :D

Logan:
As for planning, it's basically the same issue as trying to plan an ambush.  One thing I've seen for that is for the PCs to make some applicable roll.  (IE, Survival for making traps.)  Instead of actually making a status defense plan, which the DM can hear and worry if he's over/under-reacting, every interval by which the players beat some DC allows them to spring some trap on unwary enemies.  (IE, the DC is 10, they get one trap at 11, two at 21, etc.)  So, at some point during the surprise round/fight, the PCs can say: "Oh, the enemy just walked into my snare trap".

You might be able to do something similar with our situation.  For example, we can make rolls simulating our prep for the ship.  Every obstacle encountered can be dealt with either through roleplaying, or by calling in one of successes with the prep.  Guards on the ship?  Well, Logan used his Shadowshore contacts to find out when they have a break to play cards in the hold.  Ambush below decks?  Alohan's scouting of the ship revealed voices plotting that before hand, so we aren't caught surprised.

Anyway, just a thought about how to approach that.


That is a cool idea (and Beni's token idea as well). And I could line up a couple of skills that could be used so that each character would have something to do. It would need a little bit of work from me because I would need to calculate the average number of 'tokens' that the party might collect and make sure there were enough potential problems to be fixed.

The only thing is that our last encounter was a skill challenge and I was looking forward to a pure RP section followed by a combat (probably), with the characters actions deciding how favorable their position in the combat will be. I'll save the abstract preparation method for another encounter, but I won't forget about it.

There are somethings about RPOL that I really love, and having the time to come up with and implement ideas like that is a good example of one of them.

Logan:
I'm not so paranoid, it's more aware that often, details are important: http://tvtropes.org/pmwiki/pmwiki.php/Main/ChekhovsGun


Ah-ha! I hadn't heard of the 'Chekhov's Gun' trope before, but let me just say that if you like foreshadowing then you are definitely in the right game :D

The only thing I would add is that I reserve the right to camouflage Chekhov’s gun a little. Perhaps the fine hunting rifle is one of many weapons in the display cabinet and when asked why he has so many firearms, the vicar shrugs off the question saying that they are mementoes of his youth when he used to hunt a lot. Now wouldn't you like a nice cup of tea?

One of the OTHER things I love about RPOL is that we have the time to thread in story elements early so adventures don't feel so forced, and that players can look back to earlier in the game and remind themselves of what was said and done. And if players do that they are rewarded with increased survival time ;)

Angati:
I utilize a bit the method that Logan describes and its quite good, in that it stirs a lot creativity.


Hey Beni, do you run a game on here as well as playing?
Angati
PC, 157 posts
Tue 9 Jun 2015
at 08:08
  • msg #533

Re: The Start of the Savage Tide Sdventure Path

I am afraid I don't run any games myself...

I thought and toyed with the idea for some time, but I am SO sort on time, and DM'ing has always been a slow thing for me, that I really don't see how I could do it...
Dungeon Master
GM, 582 posts
All Powerfull
DM
Tue 9 Jun 2015
at 12:09
  • msg #534

Re: The Start of the Savage Tide Sdventure Path

So... what are we doing? Going to boat to scout it out? Maybe just the end of the pier first to see what the situation is?
Logan
player, 224 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Tue 9 Jun 2015
at 13:33
  • msg #535

Re: The Start of the Savage Tide Sdventure Path

Yeah, I think a good first step would be scouting.  Just walking past to get an idea, then Logan can try his information sources.
Dungeon Master
GM, 585 posts
All Powerfull
DM
Tue 9 Jun 2015
at 19:51
  • msg #536

Re: The Start of the Savage Tide Sdventure Path

Is Logan going to walk past by himself or with the rest of the party? Will he try and disguise himself?
This message was last edited by the GM at 20:21, Tue 09 June 2015.
Logan
player, 225 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Tue 9 Jun 2015
at 20:47
  • msg #537

Re: The Start of the Savage Tide Sdventure Path

Yeah, Vark knows Logan.  (And might recognize others as well.)  It'd be better to go alone and in disguise.  Logan's disguise skill isn't great, but if he's just trying to look like "not Logan", it might be enough.  Especially if he can go by with a group of people.  (Channeling Assasin's Creed a little, I suppose.)
Angati
PC, 158 posts
Wed 10 Jun 2015
at 07:39
  • msg #538

Re: The Start of the Savage Tide Sdventure Path

I'd say scout boat yeah....

Anyway, if there is a new thread, I am not seeing it.... saying just in case :)
Dungeon Master
GM, 587 posts
All Powerfull
DM
Wed 10 Jun 2015
at 07:52
  • msg #539

Re: The Start of the Savage Tide Sdventure Path

Opps, can you see it now? I had the thread in group 1, which I thought all the characters were members of.
Angati
PC, 159 posts
Wed 10 Jun 2015
at 09:05
  • msg #540

Re: The Start of the Savage Tide Sdventure Path

Don't worry, I know these things happen often, thats why I asked.

i can see it now.
Logan
player, 226 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Wed 10 Jun 2015
at 12:25
  • msg #541

Re: The Start of the Savage Tide Sdventure Path

How do you feel about the Pathfinder Unchained classes?  Rogues get a slight re-balancing and power boost, in the form of Weapon Finesse for free at level 1, and a little greater damage later on.
Alohan Nuari
player, 110 posts
Wed 10 Jun 2015
at 19:37
  • msg #542

Re: The Start of the Savage Tide Sdventure Path

Getting an in-character response shortly-

Logan: My inner GM would say update to the Unchained Rogue. Conversely, something to consider is we are all pretty standard classes so you might not feel as out shined if say, there was an alchemist or slayer in the group. The replacement Hunter might over shadow the rogue a bit but it wont be as bad as other classes. If it could wait, maybe transfer over to the Unchained rogue at level 2?

Question for John: How Native is the crew manning the coconut boat from the Pearl Islands? Alohan might briefly consider marshaling a group of his loyal subjects to help him on this endeavor.
Angati
PC, 161 posts
Thu 11 Jun 2015
at 07:14
  • msg #543

Re: The Start of the Savage Tide Sdventure Path

I haven't read about the unchained classes, whats it about ?
Dungeon Master
GM, 588 posts
All Powerfull
DM
Thu 11 Jun 2015
at 07:49
  • msg #544

Re: The Start of the Savage Tide Sdventure Path

Logan:
How do you feel about the Pathfinder Unchained classes?  Rogues get a slight re-balancing and power boost, in the form of Weapon Finesse for free at level 1, and a little greater damage later on.

I had a look at it and the unchained rogue looks cool - easier to play, more useful skills and a small boost to combat ability. Go for it!

You can change Logan over now if you want.
Dungeon Master
GM, 589 posts
All Powerfull
DM
Thu 11 Jun 2015
at 07:57
  • msg #545

Re: The Start of the Savage Tide Sdventure Path

Angati:
I haven't read about the unchained classes, whats it about ?

The pathfinder unchained book provides four rebalanced (i.e. boosted) classes (rogue, barbarian, monk & summoner). Plus a way to reduce the number of skills to 12 and add little 'mini-feats' when you accumulate 5 points in a certain skill. Some new options...

I don't want to touch the rest, but the rebalanced rogue is easier to play and receives a small boost in combat. I think that is a good thing.
Kassius
player, 58 posts
HP 10/10 | AC 16/14/12
Fort+4 | Refl+4 | Will+2
Thu 11 Jun 2015
at 13:11
  • msg #546

Re: The Start of the Savage Tide Sdventure Path

Hello all! I am a new player, taking over for Kassius. Give me a few days to catch up on what's been happening here, but I should be in the swing of things soon.
Logan
player, 229 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Thu 11 Jun 2015
at 13:23
  • msg #547

Re: The Start of the Savage Tide Sdventure Path

Greetings!  Just in time to lead us in our aquatic assault!
Dungeon Master
GM, 592 posts
All Powerfull
DM
Thu 11 Jun 2015
at 13:34
  • msg #548

Re: The Start of the Savage Tide Sdventure Path

Welcome to the game!
Celene
player, 302 posts
Sorcerer 1 HP: 7/7
Thu 11 Jun 2015
at 21:02
  • msg #549

Re: The Start of the Savage Tide Sdventure Path

Hi 'Kassius'! Nice the have you with us! I'm Johannes from Denmark, playing a smallminded sorceress with a weird faith in rules and the law (or at least the goddess of law, i.e. the same thing). Not sure about small-minded, is that correct in english? We have a saying in danish 'walking in too small shoes', which is what I mean with smallminded. John, you can translate better?

You'll be happy with a pre-cast character?

May one be bold enough to ask what part of the world you call home? Feel free to ignore if you want to be anonymous :-)
This message was last edited by the player at 21:10, Thu 11 June 2015.
Kassius
player, 60 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 11 Jun 2015
at 21:42
  • msg #550

Re: The Start of the Savage Tide Sdventure Path

Hi Johannes/Celene. I'm from the US, East Coast. I'm ok with taking a pre-existing character; the all-mighty GM is being kind enough to allow me to work with modifying him to fit my playing style while still being the same character. He's only done a bit, so it shouldn't be too constraining.

As for small-minded, I'd interpret it as meaning overly interested in details, with perhaps a connotation of being too unintelligent to see the "big picture." But I think I get what you're saying.
Celene
player, 304 posts
Sorcerer 1 HP: 7/7
Thu 11 Jun 2015
at 22:37
  • msg #551

Re: The Start of the Savage Tide Sdventure Path

Yep, you've got it right - perhaps except that she's not unintelligent. It's more that she chooses not to see/care about the big picture - sometimes. :-)
Angati
PC, 164 posts
Fri 12 Jun 2015
at 07:56
  • msg #552

Re: The Start of the Savage Tide Sdventure Path

Hello there, Benigno here, spaniard in his forties, living in Tunisia for the time being.

Angati is an oracle of time. She has aged fast for her age, and now looks to be in her eighties when she is really just 16 yo. She is rather devious, and will try to fix things talking, (and lying like a whore if need be) if given the chance. She does not care much about law and order, but she does care about what's right.
Dungeon Master
GM, 594 posts
All Powerfull
DM
Fri 12 Jun 2015
at 07:57
  • msg #553

Re: The Start of the Savage Tide Sdventure Path

Alohan Nuari:
Question for John: How Native is the crew manning the coconut boat from the Pearl Islands? Alohan might briefly consider marshaling a group of his loyal subjects to help him on this endeavor.

Nice idea, but the vessel unloading the coconuts is a Sasserine vessel crewed by people from the city. No native rebellion possible.
Dungeon Master
GM, 595 posts
All Powerfull
DM
Fri 12 Jun 2015
at 08:04
  • msg #554

Re: The Start of the Savage Tide Sdventure Path

Since we're doing introductions. I'm John, a NZ'er living in Denmark. I'm in my late 30's, and have three kids. I know Johannes/Celene from when I lived in the same town as him and we had a D&D group.
Alohan Nuari
player, 112 posts
Fri 12 Jun 2015
at 14:55
  • msg #555

Re: The Start of the Savage Tide Sdventure Path

I am Ron, your GM on a temporary sabbatical. Alohan is naked, barbaric, and looking for love.

He is also pressed for time so just assume Alohan is indeed on board with the plan. Ill try to get something in tonight. Sorry for the hold up.
Logan
player, 230 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Fri 12 Jun 2015
at 19:42
  • msg #556

Re: The Start of the Savage Tide Sdventure Path

I'm John, also on the east coast of the US and also with three kids.

Logan's a thief from Shadowshore, the poorest part of town, still marveling that he's lucked into jobs from nobles, who seem to have a limitless supply of wealth.
Kassius
player, 61 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Fri 12 Jun 2015
at 19:54
  • msg #557

Re: The Start of the Savage Tide Sdventure Path

Hi again Ron, hello all. If I count this right, half of the people involved in this game are named some variant of John?
Since we're giving names, I generally go by Gralphid or GralphidB online, in honor of my first D&D character, a sadly stereotypical money-obsessed rogue (hey, I was 14!). In case it wasn't mentioned, I was also playing in a game GM-ed by Ron (which also included the former player of Kassius), that has sadly died/been put on indefinite hold.

Anyways, I'm super excited about this game. I've tinkered with Kassius' character description and backstory if you want to check it out. I'm going to try and play Kassius as straightforward with a sarcastic streak and some complicated family baggage. He's from the good part of town, but doesn't really act like it. Should be fun.
This message was last edited by the player at 19:55, Fri 12 June 2015.
Dungeon Master
GM, 598 posts
All Powerfull
DM
Sun 14 Jun 2015
at 10:40
  • msg #558

Re: The Start of the Savage Tide Sdventure Path

Angati:
Angati is an oracle of time. She has aged fast for her age, and now looks to be in her eighties when she is really just 16 yo. She is rather devious, and will try to fix things talking, (and lying like a whore if need be) if given the chance. She does not care much about law and order, but she does care about what's right.


Hey, just a minor thing Benigno, but we need to bump her age up because otherwise we are breaking the rpol terms of usage. Especially when you consider the scene with Avner in the Mermaid's Secret, her being underage is not good... Can we just say she is 21, but looks to be in her eighties? I also think that 21 is more likely than 16, since Angati is so clever with words - she must have had at least a couple of years in the shrine trading barbs with the bitter old spinsters of Sasserine to build up that skill.
This message was last edited by the GM at 10:41, Sun 14 June 2015.
Logan
player, 232 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Sun 14 Jun 2015
at 23:22
  • msg #559

Re: The Start of the Savage Tide Sdventure Path

We might also be able to use a Scroll of Bull's Strength.  At CL1, that would be a 50 Gp scroll.  I think you can make scrolls of a caster level < the level you'd have to actually be to cast the spell, right?  It'd give Alohan a +2 on his swim checks because of the strength bonus, at least.
Kassius
player, 63 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Sun 14 Jun 2015
at 23:50
  • msg #560

Re: The Start of the Savage Tide Sdventure Path

I'm fairly certain that scroll's need to have caster levels at least equal to the minimum level needed. I tried to look it up, and could not find any rules stating that explicitly, but all of the tables list the price assuming that to be the case. Also, if the scroll is only CL 1, it will only last 1 minute, which may not be enough time for Alohan to swim into position.

Note that if Alohan could use the scroll of monkey-fish, that would help, since a swim speed (not just proficiency in the skill) grants a +8 racial bonus to swim checks, as well as the ability to take 10 even under duress. Still the same issue with duration though.
Dungeon Master
GM, 600 posts
All Powerfull
DM
Mon 15 Jun 2015
at 09:08
  • msg #561

Re: The Start of the Savage Tide Sdventure Path

Kassius:
I'm fairly certain that scroll's need to have caster levels at least equal to the minimum level needed. I tried to look it up, and could not find any rules stating that explicitly, but all of the tables list the price assuming that to be the case. Also, if the scroll is only CL 1, it will only last 1 minute, which may not be enough time for Alohan to swim into position.

Note that if Alohan could use the scroll of monkey-fish, that would help, since a swim speed (not just proficiency in the skill) grants a +8 racial bonus to swim checks, as well as the ability to take 10 even under duress. Still the same issue with duration though.

One minute (10 rounds) would be enough for a very long underwater swim, long enough that he could be dropped off from the gondola far enough away to not be noticed. But in regards to magical assistance...

...Alohan can't use the scroll. He simply isn't a spellcaster. So it seems like a potion would be better, but the party can only afford a 50gp potion (and even then, only if they pool their money together!). I've scanned what you can buy for 50gp and there isn't anything relevant.

Alohan can hold his breath for a remarkable 14 rounds while making full action swim checks. The channel is calm water, so it is only DC10 checks he needs to pass - with +7 (not +5 as per his character sheet, it is missing 'Nuari Way' bonus) in swim he will pass 85% of these, and each pass lets him move 15' under water. He has a 50% chance of making it at least 165'... incredible! Since the boat is only 100' from either Barge End of Pier Five, he could even swim from the shore if he really wanted to. I don't think he needs anymore help - he is already half fish.
Angati
PC, 167 posts
Mon 15 Jun 2015
at 10:43
  • msg #562

Re: The Start of the Savage Tide Sdventure Path

In reply to Dungeon Master (msg # 561):

There was that problem about manta ray's mentioned, that would make me think about that swim twice though :)

Anyway, I know islanders are tough enough to use their dicks as bait to hunt sharks but I am not sure that trick would be good enough for those manta rays that seem to make holes on ships.
Dungeon Master
GM, 601 posts
All Powerfull
DM
Mon 15 Jun 2015
at 11:14
  • msg #563

Re: The Start of the Savage Tide Sdventure Path

Alohan will just have to keep his dick hidden away in his loin cloth unless he wants to stract the wrong sort of attention.

Yeah, manta rays big enough to drill holes in sailing ships is a bit of a worry...
Kassius
player, 64 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Mon 15 Jun 2015
at 12:04
  • msg #564

Re: The Start of the Savage Tide Sdventure Path

quote:
The channel is calm water, so it is only DC10 checks he needs to pass - with +7 (not +5 as per his character sheet, it is missing 'Nuari Way' bonus) in swim he will pass 85% of these, and each pass lets him move 15' under water.


And if he's not actively being attacked or otherwise distracted, he can just 'take 10' and swim indefinitely, at least until 1 hour passes and he has to make endurance based swim checks.
Kassius
player, 65 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Mon 15 Jun 2015
at 12:09
  • msg #565

Re: The Start of the Savage Tide Sdventure Path

New Question: What's the difference in height between the Gondolas and the Blue Nixie? The issue might be climb checks, not swim checks!
Dungeon Master
GM, 602 posts
All Powerfull
DM
Mon 15 Jun 2015
at 12:18
  • msg #566

Re: The Start of the Savage Tide Sdventure Path

Kassius:
quote:
The channel is calm water, so it is only DC10 checks he needs to pass - with +7 (not +5 as per his character sheet, it is missing 'Nuari Way' bonus) in swim he will pass 85% of these, and each pass lets him move 15' under water.


And if he's not actively being attacked or otherwise distracted, he can just 'take 10' and swim indefinitely, at least until 1 hour passes and he has to make endurance based swim checks.


Yes, but I think he wants to swim underwater to avoid detection. Can't take 10 on that.

Kassius:
New Question: What's the difference in height between the Gondolas and the Blue Nixie? The issue might be climb checks, not swim checks!


Roughly 10 feet height difference. I was wondering when somebody would think about that!

Actually, there was part of the description that I forgot to include. The lazy thugs have left all of the mooring ropes handing over the side and dragging in the water. Tsk tsk, not very good for the ropes, but I guess if you don't own the boat then you don't really care. It will be a DC10 climb check to get on board using these ropes (they are a little bit slippery).
Logan
player, 233 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Mon 15 Jun 2015
at 15:51
  • msg #567

Re: The Start of the Savage Tide Sdventure Path

Logan's not bad at swim checks either.  I just noticed it's actually wrong on my sheet; I have 1 rank in Swim, and it's a class skill, so I should get the +3 as well.  So +4 to swim checks, but no climb skill, so Logan's going to have more trouble getting up to the deck.  Once he's there, though, he might be better at moving around unnoticed, thanks both his mundane stealth skills and his fey-blood ability to be invisible for a few rounds.
Celene
player, 306 posts
Sorcerer 1 HP: 7/7
Mon 15 Jun 2015
at 20:21
  • msg #568

Re: The Start of the Savage Tide Sdventure Path

yep, climbing is going to be hell (never mind swimming, btw) for Celene too. We'll see what happens.

I've x'd whatever I bring on my equipment list, John, if you want that?
Dungeon Master
GM, 603 posts
All Powerfull
DM
Tue 16 Jun 2015
at 05:55
  • msg #569

Re: The Start of the Savage Tide Sdventure Path

Celene:
I've x'd whatever I bring on my equipment list, John, if you want that?

Cool, but you didn't need to do that, we could just assume that she brings everything with her.

So Mr. Partycaller, what is the plan? Seems like the 'go now' option has won over the 'wait for dark' plan, but is Alohan going to swim in? What about Logan, he can swim almost as well. Are you going to try and provide a distraction so those boys can climb up on the other side of the boat? What will this distraction be? Angati needs line of sight (and within 30')to use MF, how are you going to manage that?
Celene
player, 307 posts
Sorcerer 1 HP: 7/7
Tue 16 Jun 2015
at 10:52
  • msg #570

Re: The Start of the Savage Tide Sdventure Path

Ahhh, you want me to do a complete workover of the entire setup? Ok, I'll give it a go, but there's still some loose ends you guys need to decide on.


- We go as soon as possible!
- Angati and Celene get some clothes different from what they wore at Barge End, set their hair differently, one perhaps wearing a hood, etc. to not be recognisable from afar by Vark or Ketrana (or unnamed npcs).
- Alohan and Logan sound keen to try the swimming, so both! As the ship is that close to shore, they will just hang on to a rope around the gondola stern, being in the water beforehand, and covered behind the gondola. We then set off from around the smiths guildhall, taking cover behind the pier until we finally emerge from the end of it, as if we're a gondola going for the other side.
- We need a 'leisure gondola' that's very slow, so the gondola won't look conspicuous taking it's time, but allowing A+L time to swim to the ship. That way, they can simply let go of the gondola when they feel confident they can make the swim. A+L, Let the GM know how far you dare.
- I'm not sure of the speed of a gondola, but if it's still much faster than swimmers, we will instead need to stop the gondola behind the pier, launching Alohan and Logan so they get a head start while we wait in cover - but then they have to do the long swim! Is that an option for both of you?
- A+L go  for the ropes on the far side of the ship, if any. Are there ropes on both sides?
- when they get to the ropes, they wait for an opportunity, either one created from the gondola which makes audible commotion, or instead simply not hearing anyone above them.
- If Angati is in luck or can think up an idea for creating an accident as we go close by, she goes for that. Ideas for her are of course still welcome, guys. However, 30 feet range is close enough for us to be pretty conspicuous, and we might even have to be close enough to be underneath the railing and out of eyesight... GM, is line-of-sight possible at 30' range?
- Otherwise (most likely), Celene will make an 'accident' happen, this requires a spell with line of sight within 100 feet, and some unlucky guy climbing the rigging above the deck, or walking with a heavy crate above his head. Preferably at the opposite end of where we're coming from, so we can sneak the gondola in close behind them. She'll cast it when the boys are in place - we arrange that A+L pop their heads up when they reach the ship so we know they're there.
- As the distraction is initiated, we sail to the closer ropes while they are occupied on board, climbing up to join the guys.
- I guess it's unlikely when they are at anchor, but is anyone in the crows nest?

BUT, it's impossible to know the lay of the land beforehand: where are everyone, where is Vark and Ketrana, how many are they, who looks where, etc., so we'll have to improvise along the way.

Anything I've forgotten, or completely screwed up, guys?
Kassius
player, 67 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Tue 16 Jun 2015
at 11:43
  • msg #571

Re: The Start of the Savage Tide Sdventure Path

Looks good to me, with one addition. We need to buy some fairly large blanket to hide Kibeti under in the gondola. I think an albino panther would be a tad suspicious looking.
Celene
player, 308 posts
Sorcerer 1 HP: 7/7
Tue 16 Jun 2015
at 11:53
  • msg #572

Re: The Start of the Savage Tide Sdventure Path

Ya think?

Hehe, yeah, good thinking! :-)
Celene
player, 309 posts
Sorcerer 1 HP: 7/7
Tue 16 Jun 2015
at 12:04
  • msg #573

Re: The Start of the Savage Tide Sdventure Path

One edit: On top of MF's requirements, it also needs an opportunity where someone on board are doing something 'dangerous' requiring a skill roll at fair to poor odds. Most if not all common actions will just be done by 'taking 10', right? And once we're close enough to use it, we're both very visibly and need to move in fast.

I think using Misfortune (MF) to make an accident happen is too unlikely, so we should just go for making it ourselves (with a sleep spell). Are you okay with that, Beni?
Kassius
player, 68 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Tue 16 Jun 2015
at 14:11
  • msg #574

Re: The Start of the Savage Tide Sdventure Path

I could cast a "sleep" spell with my bow. Might be a good distraction, probably not what we're going for. :-)

More seriously, I could summon a dolphin nearby or a mite on the ship. It will only last 1 round, but might get a few people gawking or distracted.
Alohan Nuari
player, 114 posts
Tue 16 Jun 2015
at 18:51
  • msg #575

Re: The Start of the Savage Tide Sdventure Path

perfect plan Johannes. I am aboard... no, I am in the water but aboard with the plan.
Dungeon Master
GM, 604 posts
All Powerfull
DM
Tue 16 Jun 2015
at 19:05
  • msg #576

Re: The Start of the Savage Tide Sdventure Path

Kassius:
I could cast a "sleep" spell with my bow. Might be a good distraction, probably not what we're going for. :-)


'Arrow to the head' sleeping spell? Worth a shot!

Kassius:
More seriously, I could summon a dolphin nearby or a mite on the ship. It will only last 1 round, but might get a few people gawking or distracted.


Will the mite be riding a giant centipede? If not, then forget about it (that is a Kingdom of Adventure reference to all you other players. A dolphin sounds like fun, but gee... 6 seconds duration? That isn't much dolphin time really.

Celene:
- We go as soon as possible!


OK!

Celene:
- Angati and Celene get some clothes different from what they wore at Barge End, set their hair differently, one perhaps wearing a hood, etc. to not be recognisable from afar by Vark or Ketrana (or unnamed npcs).


There is far too much talk about dresses and hairdressing in this game, but OK, done!

Celene:
- Alohan and Logan sound keen to try the swimming, so both! As the ship is that close to shore, they will just hang on to a rope around the gondola stern, being in the water beforehand, and covered behind the gondola. We then set off from around the smiths guildhall, taking cover behind the pier until we finally emerge from the end of it, as if we're a gondola going for the other side.


OK

Celene:
- We need a 'leisure gondola' that's very slow, so the gondola won't look conspicuous taking it's time, but allowing A+L time to swim to the ship. That way, they can simply let go of the gondola when they feel confident they can make the swim. A+L, Let the GM know how far you dare.


Then you are in luck because Rodolfo has exactly that - a leisure gondola. Well, he calls it the gondola of love, but it is slow enough.

Celene:
- I'm not sure of the speed of a gondola, but if it's still much faster than swimmers, we will instead need to stop the gondola behind the pier, launching Alohan and Logan so they get a head start while we wait in cover - but then they have to do the long swim! Is that an option for both of you?


Bah! Let's just say that the characters work all that out and that the swimmers and the gondola end up in exactely the right place at the right time.

Celene:
- A+L go  for the ropes on the far side of the ship, if any. Are there ropes on both sides?


Those lazy want-a-be pirates have left robes on both sides. There will be ropes where you need them.

Celene:
- when they get to the ropes, they wait for an opportunity, either one created from the gondola which makes audible commotion, or instead simply not hearing anyone above them.


A diversion would be safer. Something longer than a 6 second dolphin perhaps?

Celene:
- If Angati is in luck or can think up an idea for creating an accident as we go close by, she goes for that. Ideas for her are of course still welcome, guys. However, 30 feet range is close enough for us to be pretty conspicuous, and we might even have to be close enough to be underneath the railing and out of eyesight... GM, is line-of-sight possible at 30' range?


It depends on what they are doing. If they are by the raling then yes. If they are at the center of the boat then no. You would need a diversion to garantee them being visible to Angati.

Celene:
- Otherwise (most likely), Celene will make an 'accident' happen, this requires a spell with line of sight within 100 feet, and some unlucky guy climbing the rigging above the deck, or walking with a heavy crate above his head. Preferably at the opposite end of where we're coming from, so we can sneak the gondola in close behind them. She'll cast it when the boys are in place - we arrange that A+L pop their heads up when they reach the ship so we know they're there.


I'll roll to see what they are up to when you get there, but they will probably just be hiding from the hot sun.

Celene:
- As the distraction is initiated, we sail to the closer ropes while they are occupied on board, climbing up to join the guys.


OK. I look foward to finding out what this distraction will be.

Celene:
- I guess it's unlikely when they are at anchor, but is anyone in the crows nest?


No, there will not be.
Dungeon Master
GM, 605 posts
All Powerfull
DM
Tue 16 Jun 2015
at 19:09
  • msg #577

Re: The Start of the Savage Tide Sdventure Path

So I really just need details of the distraction. Or do you want to get close and see what opportunities there are? Also:
Kassius:
Looks good to me, with one addition. We need to buy some fairly large blanket to hide Kibeti under in the gondola. I think an albino panther would be a tad suspicious looking.


OK
Celene
player, 310 posts
Sorcerer 1 HP: 7/7
Tue 16 Jun 2015
at 19:59
  • msg #578

Re: The Start of the Savage Tide Sdventure Path

quote:
I'll roll to see what they are up to when you get there, but they will probably just be hiding from the hot sun.

quote:
So I really just need details of the distraction. Or do you want to get close and see what opportunities there are?


Well, if that's all they're up to, then it's both going to be very hard to get their attention at all, AND distracting them may really not be neccessary. All we need to do is get aboard unhindered, after that they are going to notice us anyway - and object to our presence. So, if all is quiet and no-one is amoving, then I'd say we should just be silent about it and climb aboard??

But, if push comes to shove, and if one or more seem to be hanging around where we don't want them, so we really want their attention diverted elsewhere, I've got something more flashy - and more dangerous (to all)!!

Depending on the opportunities as you say:
1) If anyone is leaning over the railing, or hanging in the rigging, preferably in the bow opposite A+L, that's when Celene will use her sleep spell. Man overboard always gets those sailors running (100 feet range).
2) If no-one notices our boat, we'll get close enough to sling Kibetis blankes across the bow railing, and then set it afire. NOT anywhere near other easily ignitable materials, though (I don't count hard wood into that - I'm sure they'll put it out before that really catches) - we don't want to burn down her boat, right?
3) If we really don't want the fire too close to the ship, we can ignite the blanket aboard the gondola (sounds fun, right Rodolfo? :-D), and Celene will the move it magically towards the ships railing, but not close enough to ignite anything. Distance limit between her and burning blanket is 25 feet, though. We need to be close, hiding underneath the bow or something.

Did I mention Celene is really turned on by fire? :-)
quote:
OK. I look foward to finding out what this distraction will be.


I don't know what you were hoping here. That Celene did a nude? Not gonna happen :-)

As you said, let's see what opportunities present themselves - also for Angati!
This message was last edited by the player at 20:00, Tue 16 June 2015.
Kassius
player, 69 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Tue 16 Jun 2015
at 22:13
  • msg #579

Re: The Start of the Savage Tide Sdventure Path

Dungeon Master:
Will the mite be riding a giant centipede? If not, then forget about it (that is a Kingdom of Adventure reference to all you other players. A dolphin sounds like fun, but gee... 6 seconds duration? That isn't much dolphin time really.


Nope. No centipedes, just the mite. Although you know, a storm druid would be really helpful for creating a distraction. Sigh...

Also yeah, summon spells have much less out of combat use because of the pitifully low duration. Especially at low levels.

But it sounds like we have a plan, sans-dolphin.
Dungeon Master
GM, 607 posts
All Powerfull
DM
Wed 17 Jun 2015
at 17:25
  • msg #580

Re: The Start of the Savage Tide Sdventure Path

Sorry, got to do something for work so no update tonight :(

Gives Alohan time to roll anyway.
Celene
player, 312 posts
Sorcerer 1 HP: 7/7
Wed 17 Jun 2015
at 17:57
  • msg #581

Re: The Start of the Savage Tide Sdventure Path

...and maybe a tongue lashing from Angati...? :-)

But you've a bit silent, Beni? Just busy elsewhere?
Kassius
player, 72 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 18 Jun 2015
at 13:02
  • msg #582

Re: The Start of the Savage Tide Sdventure Path

So the PFSRD on acrobatics (http://www.d20pfsrd.com/skills/acrobatics) notes that the jumping rules didn't transfer over, and lists the old 3.5 rules. Do you use those as well? Per those rules, Kibeti, as a medium sized quadrapedal creature has a vertical reach of 4 ft, so if the top of the boat is 10 ft above us, he'd need to make a 6 ft vertical leap to reach the top, and then a climb check to get the rest of the way. That would be DC 24 (do-able with animal focus and his speed bonus) if he can get a running start on the boat, or DC 48 if not (obviously unmakeable).

I'm assuming he can't/won't use the ropes to climb. What would the climb DC for the side of the boat without using the ropes be?
Dungeon Master
GM, 609 posts
All Powerfull
DM
Thu 18 Jun 2015
at 13:30
  • msg #583

Re: The Start of the Savage Tide Sdventure Path

He just needs a DC10 acrobatics check to getup. From the gondola to the low point of the main deck railing it is probably more like 6 ft, if he makes the check then he just catches the edge and then scrambles over the top.
Dungeon Master
GM, 610 posts
All Powerfull
DM
Thu 18 Jun 2015
at 13:30
  • msg #584

Re: The Start of the Savage Tide Sdventure Path

But the gondola needs to pull along side first.
Kassius
player, 73 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 18 Jun 2015
at 13:51
  • msg #585

Re: The Start of the Savage Tide Sdventure Path

Sounds good, he can make that taking 1 once we're close.

Also, I edited my post to include the readied action roll. A nat 1 misses, sigh.
Dungeon Master
GM, 612 posts
All Powerfull
DM
Thu 18 Jun 2015
at 13:53
  • msg #586

Re: The Start of the Savage Tide Sdventure Path

Kassius:
Sounds good, he can make that taking 1 once we're close.

Also, I edited my post to include the readied action roll. A nat 1 misses, sigh.

Two natural ones? Ouch! That does not bode well for the future!

You mean taking 10? But then it is going to take more than 1 round...
This message was last edited by the GM at 13:54, Thu 18 June 2015.
Kibeti
Cat, 3 posts
HP 14/14 | AC 14/13/11
Fort+4 | Refl+6 | Will+2
Thu 18 Jun 2015
at 14:06
  • msg #587

Re: The Start of the Savage Tide Sdventure Path

Dungeon Master:
Two natural ones? Ouch! That does not bode well for the future!

Yup.

Dungeon Master:
You mean taking 10? But then it is going to take more than 1 round...


No, I meant taking 1. As in, Kibeti can make a DC 10 jumping acrobatics check, even if he rolls a nat 1, since he currently has a +15 bonus on said checks. It's not an official rule term.

Taking 10 doesn't take longer though. That's taking 20, which takes 20 times longer and represents trying over and over until you get it right. Taking 10 just requires no outside distraction (typically=not in combat), but otherwise takes the same amount of time.
Dungeon Master
GM, 613 posts
All Powerfull
DM
Thu 18 Jun 2015
at 19:04
  • msg #588

Re: The Start of the Savage Tide Sdventure Path

Gotcha on both accounts.
Celene
player, 313 posts
Sorcerer 1 HP: 7/7
Thu 18 Jun 2015
at 20:05
  • msg #589

Re: The Start of the Savage Tide Sdventure Path

quote:
But the gondola needs to pull along side first.


Well, Celene has started casting, so she won't be bossing the gondolier around. Just saying :-)
This message was last edited by the player at 20:05, Thu 18 June 2015.
Celene
player, 314 posts
Sorcerer 1 HP: 7/7
Fri 19 Jun 2015
at 07:20
  • msg #590

Re: The Start of the Savage Tide Sdventure Path

A quick rules-understanding question, hope you don't mind helping out?:

In the paizo PRD, Combat section about actions, it says:
"In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action."

I understand that you can do both a standard and a move in the same round, right?
Also, you can add one swift, and 1+ free on top of these, right?
(quite a lot you can do, actually)
But the last sentence has me puzzled:
If you always can take a move instead of a standard, does that then mean you can do two moves in one round? (1 std + 1 move => 2 move)
Dungeon Master
GM, 615 posts
All Powerfull
DM
Fri 19 Jun 2015
at 07:34
  • msg #591

Re: The Start of the Savage Tide Sdventure Path

I am the least qualified to answer, but the more experienced Pathfinder veterans should correct me if I am wrong...

Celene:
I understand that you can do both a standard and a move in the same round, right?


Yes

Celene:
Also, you can add one swift, and 1+ free on top of these, right?


Yes

Celene:
(quite a lot you can do, actually)


Well, yes, but free actions are very minor things...

Celene:
But the last sentence has me puzzled:
If you always can take a move instead of a standard, does that then mean you can do two moves in one round? (1 std + 1 move => 2 move)


Yes!
Celene
player, 315 posts
Sorcerer 1 HP: 7/7
Fri 19 Jun 2015
at 07:57
  • msg #592

Re: The Start of the Savage Tide Sdventure Path

Great, thanks!
Dungeon Master
GM, 616 posts
All Powerfull
DM
Fri 19 Jun 2015
at 08:01
  • msg #593

Re: The Start of the Savage Tide Sdventure Path

In addition to moving twice, you can also take a full round run action and run at x3 or x4 your base speed depending on how much armor you are wearing.
Logan
player, 237 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Fri 19 Jun 2015
at 15:37
  • msg #594

Re: The Start of the Savage Tide Sdventure Path

Another option, though one that Celene probably won't use a whole lot is the full round action of charge, where you can both move and attack.  Though she might find a use if she summons anything.
Celene
player, 317 posts
Sorcerer 1 HP: 7/7
Fri 19 Jun 2015
at 17:12
  • msg #595

Re: The Start of the Savage Tide Sdventure Path

quote:
OOC: Celene, I am not sure why you cast that scroll there, there was no further need to swim I think.


It wasn't to swim but to climb (better). Because celene definitely did not want to swim, if you get my meaning? Not under most circumstances, and most certainly not with a thug fooling around down there. The offer to help was just that - an offer, now that she could climb better. But angati did well without! :-)
This message was last edited by the player at 17:17, Fri 19 June 2015.
Dungeon Master
GM, 620 posts
All Powerfull
DM
Fri 19 Jun 2015
at 17:41
  • msg #596

Re: The Start of the Savage Tide Sdventure Path

MONKEY FISH: Your hands and feet alter to make you better at climbing and swimming. You gain a 10 foot climb speed and swim speed. This spell has no effect if you are wearing medium or heavy armor or carrying a medium or heavy load.

But no bonus to the climb as I understand it...
Kassius
player, 75 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Fri 19 Jun 2015
at 17:53
  • msg #597

Re: The Start of the Savage Tide Sdventure Path

Having a climb speed grants a +8 racial bonus to climb checks, and allows you to take 10 on climb checks, even when threatened, among other things. (http://www.d20pfsrd.com/skills/climb)
Dungeon Master
GM, 621 posts
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DM
Fri 19 Jun 2015
at 17:55
  • msg #598

Re: The Start of the Savage Tide Sdventure Path

Wow, you are just as knowledgeable as the old Kassius, thanks!
Celene
player, 318 posts
Sorcerer 1 HP: 7/7
Fri 19 Jun 2015
at 18:00
  • msg #599

Re: The Start of the Savage Tide Sdventure Path

Thanks for supporting my claim, kassius:-)
Logan
player, 239 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Sat 20 Jun 2015
at 18:06
  • msg #600

Re: The Start of the Savage Tide Sdventure Path

Logan was planning on making a diplomacy check, but j forgot to roll that.
Dungeon Master
GM, 624 posts
All Powerfull
DM
Sun 21 Jun 2015
at 09:04
  • msg #601

Re: The Start of the Savage Tide Sdventure Path

I just wanted to say how much I appreciated that Logan and Alohan offered the thug a chance to surrender rather than just cutting him down like a wandering monster. Feels more realistic this way - you shouldn't be able to indiscriminately run a sword through people when inside the city limits - although self defence is always permissible.

Ron, when did Alohan start his rage? Was it the round he came on board?
This message was last edited by the GM at 09:05, Sun 21 June 2015.
Kassius
player, 77 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Sun 21 Jun 2015
at 13:36
  • msg #602

Re: The Start of the Savage Tide Sdventure Path

So my attack rolls so far: 1, 20, 19, 1. I'm averaging a 10.


Kassius also tried to convince the man to stand down, although I didn't think to roll anything. Probably should have.
Logan
player, 240 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Sun 21 Jun 2015
at 17:47
  • msg #603

Re: The Start of the Savage Tide Sdventure Path

Dungeon Master:
I just wanted to say how much I appreciated that Logan and Alohan offered the thug a chance to surrender rather than just cutting him down like a wandering monster. Feels more realistic this way - you shouldn't be able to indiscriminately run a sword through people when inside the city limits - although self defence is always permissible.

Ron, when did Alohan start his rage? Was it the round he came on board?

Well, all murder-hoboing aside, if you can talk someone down from a fight instead of risking your life, it seems the way to go.  Now that the gloves are off, though...
Dungeon Master
GM, 631 posts
All Powerfull
DM
Sun 21 Jun 2015
at 19:53
  • msg #604

Re: The Start of the Savage Tide Sdventure Path

Johannes has just pointed out to me that I messed up Angati's cause fear spell a little... It only had a range of 25' and she cast it when at a distance greater than that. Should I have put column and row reference on the map? Would anybody use them if I did?

EDIT: What the heck. Added them.
This message was last edited by the GM at 20:03, Sun 21 June 2015.
Angati
PC, 174 posts
Mon 22 Jun 2015
at 06:23
  • msg #605

Re: The Start of the Savage Tide Sdventure Path

I am not sure he is right, Cause fear is 30ft at lvl 1 (its 25 +5ft/2lvls and this always rounds up like in anything in Pathfinder).

I set myself at the exact right distance, I just did not notice it was the mast that was right there, so that one move to the left probably changed it... Still, I would have placed myself at the correct distance. I do not really think its worth changing anything, but its your call, if you feel like moving me a bit further or whatever feels best go ahead.
Dungeon Master
GM, 633 posts
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DM
Mon 22 Jun 2015
at 08:50
  • msg #606

Re: The Start of the Savage Tide Sdventure Path

I thought we always round down in pathfinder?

http://paizo.com/pathfinderRPG/prd/gettingStarted.html

Yeah, it wasn't as though I was going to change it. I just wanted to bring it up before someone else raised it.
Celene
player, 320 posts
Sorcerer 1 HP: 7/7
Mon 22 Jun 2015
at 08:54
  • msg #607

Re: The Start of the Savage Tide Sdventure Path

Well, no, i didn't state the range was 25, I just asked about range/AoO stuff, and GM said it was 25.

But now that we're at it, I'd say he's right. In the paizo pathfinder reference document (first page, 'getting started) it states:
"Rounding: Occasionally the rules ask you to round a result or value. Unless otherwise stated, always round down. For example, if you are asked to take half of 7, the result would be 3."

It's nice to have cleared that for later, but no reason to change anything about what's happended so far. So if rounding-rules are covered elsewhere, let's hear about it.

(such a nice, trivial thing to keep us occupied while we wait for our next round) :-)

EDIT: Oh, GM beat me to it :-)
This message was last edited by the player at 08:55, Mon 22 June 2015.
Dungeon Master
GM, 634 posts
All Powerfull
DM
Mon 22 Jun 2015
at 08:56
  • msg #608

Re: The Start of the Savage Tide Sdventure Path

Yeah! You'll have to get up earlier in the morning if you want to beat me to the rules Mr Johannes!
Celene
player, 321 posts
Sorcerer 1 HP: 7/7
Mon 22 Jun 2015
at 09:59
  • msg #609

Re: The Start of the Savage Tide Sdventure Path

Gee, I was up 5:30 this morning, that's early enough for me. But then I live just 4 km from my Work, so that's easy.... :-)

Can anyone tellm me why the text-writer keeps autocorrecting my Words? Yeah, there it was Again: Words is corrected to Capital letter. And so does Again, and Capital. Argggh. Not to mention this strange NeXT...?

Are there some settings for that somewhere?
Angati
PC, 175 posts
Mon 22 Jun 2015
at 11:18
  • msg #610

Re: The Start of the Savage Tide Sdventure Path

I had always seen everything rounded up, so there I go I stand corrected.  :-)

Beat you, got up at 5:10... ramadan is killing me.
Celene
player, 322 posts
Sorcerer 1 HP: 7/7
Mon 22 Jun 2015
at 11:30
  • msg #611

Re: The Start of the Savage Tide Sdventure Path

Angati:
Beat you, got up at 5:10... ramadan is killing me.


Ugh, tough one! Do you have a minaret nearby, or is it go get up early to have a bite? Are you a muslim yourself, or just taken along?

Here it's just wailing babies that wake us at unnatural times of the day :-) 2:27 this night :-/ I'm just dead during the day...
Alohan Nuari
player, 119 posts
Mon 22 Jun 2015
at 18:37
  • msg #612

Re: The Start of the Savage Tide Sdventure Path

I know the map wasnt updated but I was currently at I2.
  I was going to stay there but decided against it.
EDIT: I also want to point out that I had never used my weapon up until this point. I went to great lengths to not hurt people. When I finally do go to use my weapon, I roll a 1 and break the damn thing.. I think Alohan might take this as a sign.

Double EDIT: I also think Savage Barbarian is pretty lame so I will be multi-classing into the unchained monk. Totally fits since I think Alohan will be forgoing weapons from this point on.

TRIPLE EDIT:! I think I got skipped :/
This message was last edited by the player at 18:50, Mon 22 June 2015.
Logan
player, 243 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Mon 22 Jun 2015
at 18:50
  • msg #613

Re: The Start of the Savage Tide Sdventure Path

Re: the Giant Bug in the hold.  Whiskey Tango Foxtrot.  Not was I was expecting to find on the ship, that's for sure.
Dungeon Master
GM, 640 posts
All Powerfull
DM
Mon 22 Jun 2015
at 18:54
  • msg #614

Re: The Start of the Savage Tide Sdventure Path

Alohan Nuari:
TRIPLE EDIT:! I think I got skipped :/

No! It is still your turn!
Dungeon Master
GM, 641 posts
All Powerfull
DM
Mon 22 Jun 2015
at 18:57
  • msg #615

Re: The Start of the Savage Tide Sdventure Path

The pirates were the entrée, now it is time for the main course. Unfortunately the PC's are on the menu.

I would never skip you Ron! So how the hell did the... giant bug in the hold get a free action round... well, maybe it was a cut scene? Or maybe the bug took a delayed action against Mera? Or maybe I just wanted you guys to see it kill somebody so you know to take it seriously :D

So Alohan and Angati still have an action. Of course they don't know about the bug yet... unless Celene tells them.
Alohan Nuari
player, 120 posts
Mon 22 Jun 2015
at 19:24
  • msg #616

Re: The Start of the Savage Tide Sdventure Path

I am sitting here, looking at what I already typed knowing it will be my death but thinking it logical that Alohan would do it.
Dungeon Master
GM, 642 posts
All Powerfull
DM
Mon 22 Jun 2015
at 19:27
  • msg #617

Re: The Start of the Savage Tide Sdventure Path

Oh my god, are you going to grapple it?!
Kassius
player, 79 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Mon 22 Jun 2015
at 20:13
  • msg #618

Re: The Start of the Savage Tide Sdventure Path

Dungeon Master:
Wow, you are just as knowledgeable as the old Kassius, thanks!


Yeah, I think it comes from reading the pathfinder forums when I'm procrastinating from work. Anyways, I know the rules pretty well, and will try to avoid being too nit-picky about them. If you ever find me doing so to be getting annoying, please let me know and I'll stop. That said...

Celene:
Is it possible to also ready a sleep, in the odd case that Mera is not a person?

Sleep is a 1-round casting time, rather than the usual 1 standard action. So it takes a full round action, and completes in the next round. You can only ready standard, move, or swift actions, so Sleep can't normally be cast as a readied action.


Also, yeah. Giant bug that can cut people in half? What were these people doing/thinking? Oh-boy.
Celene
player, 324 posts
Sorcerer 1 HP: 7/7
Mon 22 Jun 2015
at 20:16
  • msg #619

Re: The Start of the Savage Tide Sdventure Path

Noooooo... I was just a few minutes late there. Well, I'll see if Celene can convey it to the others then, so they can come pick up the pieces left of Alohan... :-)

Besides, I don't think that's a beetle, is it? Eight legs, sensory hairs along the legs.... Nah, I'd say we're talking about a spider! Except those naste mandibles though... Well, watch out for spider venom down there too, just in case :-)


On the side: thanks Kassius, that cleared it up. I wondered if I could start up the casting, but that's a definite no :-)
Alohan Nuari
player, 122 posts
Mon 22 Jun 2015
at 20:21
  • msg #620

Re: The Start of the Savage Tide Sdventure Path

I like to think I know the rules as well.. partially why the system bugs me so much.  It's like.. I love it as much as I hate it. Anyway, our dear Kassius is a wise one in the ways of PF.
Kassius
player, 80 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Mon 22 Jun 2015
at 20:46
  • msg #621

Re: The Start of the Savage Tide Sdventure Path

Celene:
On the side: thanks Kassius, that cleared it up. I wondered if I could start up the casting, but that's a definite no :-)


It's actually not quite a definite no. There's an obscure rule that allows you to take two standard actions over two successive turns to do one full round action:
http://www.d20pfsrd.com/gamema...te-Full-Round-Action
You can definitely take a standard action to start casting sleep, and then next round, take another standard action to finish it targetting wherever you want after you finish the casting.
More questionably, you might be able to:
round 1: begin casting sleep
round 2: take a standard action to ready to finish the casting if (condition) occurs. The question is what happens if the condition doesn't occur by the start of your next turn. Do you lose the spell? Can you complete the spell on your next turn? Ready it again? The rules don't say anything one way or another, so I think you could "hold on" to the spell more or less indefinitely. The issue is that you'd be "casting" the entire time, so you'd probably lose the spell if you spend your standard action doing anything other than concentrating or casting, and if you ever take damage, you'd need to make a concentration check or lose the spell. It's a weird edge case I hadn't thought of before just now.

quote:
I like to think I know the rules as well.. partially why the system bugs me so much.  It's like.. I love it as much as I hate it. Anyway, our dear Kassius is a wise one in the ways of PF.

Thank you, I think? And yeah, I have a list somewhere of several dozen house rules I'd use if I ever run a PF game, just to fix all of the issues I have with the system. I both love and hate it's complexity and multitude of options.
Angati
PC, 176 posts
Tue 23 Jun 2015
at 06:48
  • msg #622

Re: The Start of the Savage Tide Sdventure Path

Celene:
Ugh, tough one! Do you have a minaret nearby, or is it go get up early to have a bite? Are you a muslim yourself, or just taken along?

Here it's just wailing babies that wake us at unnatural times of the day :-) 2:27 this night :-/ I'm just dead during the day...


No, not muslim myself. But living in a muslim country you need to adapt. So getting up early (which I don't quite mind so much) problem is kids still wail at night... no respect  :)

Still worst of all is that everything is really dead all through the day for 28 days so you need to plan everything carefully.
Dungeon Master
GM, 644 posts
All Powerfull
DM
Tue 23 Jun 2015
at 10:14
  • msg #623

Re: The Start of the Savage Tide Sdventure Path

Alohan:
Be all defensive like cause Alohan wouldn't know what was down there and I'm not trying to be meta up in here.. please dont kill me...


I will do my best! But you know I don't fudge the rolls so it is really up to your companions as to what happens... Well done on keeping player and character knowledge separate and not meta gaming. Big XP bonus (if I were using XP).

Celene:
Besides, I don't think that's a beetle, is it? Eight legs, sensory hairs along the legs.... Nah, I'd say we're talking about a spider! Except those nasty mandibles though... Well, watch out for spider venom down there too, just in case :-)


Ah-ha! As soon as I saw that there was a Rhagodessa in this adventure I thought of you and I KNEW we would have this discussion about whether it is an arachnid or not. Well, this is a link to some information about it, so Johannes please tell me what it is!

http://www.solpugid.com/rhagodessa.htm

So apparently it is a non venomous scorpion? A 'sun-spider'?

For those of you who don't know Johannes so well, I should point out that he has an unsavory fascination in spiders and their mating habits... right? ;) :D

Can I just say, how excited I am having such a classic oD&D monster in the game. I looked at the creature description for this 100 times when I was a kid but never got to encounter one. Just so random that it should be in D&D and so cool!
Alohan Nuari
player, 124 posts
Tue 23 Jun 2015
at 18:35
  • msg #624

Re: The Start of the Savage Tide Sdventure Path

Save me obi wan keKassius, you are my only hope.
Logan
player, 244 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Tue 23 Jun 2015
at 19:09
  • msg #625

Re: The Start of the Savage Tide Sdventure Path

Can I flank with Alohan?  You can still make AoO from a grapple, albeit at a penalty, though you don't threaten if you're unarmed, unless you have the proper feat.
Kassius
player, 83 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Tue 23 Jun 2015
at 19:16
  • msg #626

Re: The Start of the Savage Tide Sdventure Path

Alohan Nuari:
Save me obi wan keKassius, you are my only hope.

I'll try!

That said:
Dungeon Master:
The hunter's first shot is wild, but the second whistles past Alohan's head so close that the fletching almost brushes his nose. The arrow thuds into the centre of the creature's abdomen and it rears up in agony.


First and second shot? I only shoot once/round. Ok, looking into it, I figured out what happened. I usually copy and paste my old post, and then edit it. I added the new shot, but forgot to delete the old die roll attacking some random thug from last round. That said, that was the miss you mentioned, so no harm done. I edited the post to strike that out. Sorry for the confusion.
Celene
player, 327 posts
Sorcerer 1 HP: 7/7
Tue 23 Jun 2015
at 23:06
  • msg #627

Re: The Start of the Savage Tide Sdventure Path

Waaaaahhh! :-( What happened with that dice roller?? Sorry, I really tried all I got.

No other spells were usable.

As mentioned, I'm not sure what the size modifier (if any) is? Nor what the touch AC of the buggard is. No armour bonus, but...? :-/

Oh, thinking of it, I just remembered:
Grapple: "If successful, both you and the target gain the grappled condition"
So, the critter also has the grappled condition, right?
"Grappled creatures cannot move and take a –4 penalty to Dexterity. "
So, does it also have a dex -4? That would certainly help lower its' touch AC.......? (VERY anxcious wait for the GM to wake up in the morning!!! :-/)
Angati
PC, 178 posts
Wed 24 Jun 2015
at 06:32
  • msg #628

Re: The Start of the Savage Tide Sdventure Path

Celene I loved your roll and comments.


Ok... you guys are conjuring up to make me be the one that always looses turns in battles, don't think for a second that I don't see that.... DM included now... jeez :P

:-)
Dungeon Master
GM, 650 posts
All Powerfull
DM
Wed 24 Jun 2015
at 07:30
  • msg #629

Rules lawyer to the rescue!

Alohan Nuari:
Save me obi wan keKassius, you are my only hope.


Yeah, I know. The rest of these guys are asleep on the job. Jeez...

Logan:
Can I flank with Alohan?


Unfortunately the mast is in the way. Alohan is in H3 and Logan would need to be in J3, the mast square. Well, unless Alohan could move a square over - can he move while victum of a grapple? I don't think so. Anyway, he has already taken his move so that bird has flowen.

Logan:
You can still make AoO from a grapple, albeit at a penalty, though you don't threaten if you're unarmed, unless you have the proper feat.


What??? Jeez, that sentence just sums up the pathfinder grappling rules perfectly doesn't it! You can do this, if this, but not if that, unless this. Bah!

Kassius:
First and second shot? I only shoot once/round. Ok, looking into it, I figured out what happened. I usually copy and paste my old post, and then edit it. I added the new shot, but forgot to delete the old die roll attacking some random thug from last round. That said, that was the miss you mentioned, so no harm done. I edited the post to strike that out. Sorry for the confusion.


Duh! I figured the second roll was a copy and paste error, but then your in-character comment was "..he releases, watching the arrows zip past Alohan's nose and into the Rhagodessa..." so I got confused and mixed up 'point blank shot' (which you have) with 'rapid shot' (which the NPC Penny has). Didn't have any effect though.

Celene:
As mentioned, I'm not sure what the size modifier (if any) is? Nor what the touch AC of the buggard is. No armour bonus, but...? :-/


As previously discussed, I'm not revealing the AC of your opponents (although you will eventually work it out as the combat progresses). Its AC takes into account its size modifier. Its touch AC is 3 points lower than its normal AC (ie it has a natural armour of 3). You still miss (by one point!).

Celene:
Oh, thinking of it, I just remembered:
Grapple: "If successful, both you and the target gain the grappled condition"
So, the critter also has the grappled condition, right?
"Grappled creatures cannot move and take a –4 penalty to Dexterity. "
So, does it also have a dex -4? That would certainly help lower its' touch AC.......? (VERY anxcious wait for the GM to wake up in the morning!!! :-/)


No, it reduces its Dex by 4, it doesn't end up with -4 dex. So it goes from Dex 12 to Dex 8, so its touch AC goes down by 2. Hmm... Hang on a second.  Then you hit! And Alohan doesn't get dragged into the hold!

Saved by rules lawyering again!

EDIT: Ang Logan hits too with his 12. I will edit my response to that post, but his 3 points of damage wasn't enough to kill it.
This message was last edited by the GM at 07:50, Wed 24 June 2015.
Dungeon Master
GM, 652 posts
All Powerfull
DM
Wed 24 Jun 2015
at 07:49
  • msg #630

Re: The Start of the Savage Tide Sdventure Path

Angati:
Ok... you guys are conjuring up to make me be the one that always looses turns in battles, don't think for a second that I don't see that.... DM included now... jeez :P

:-)


:D yeah, sorry, Angati sort of did loose a turn - well, she used it to catch a glimpse of the bug but nothing else. The fear spell was important though as it would have given the surviving members of the party time to recover.
Celene
player, 328 posts
Sorcerer 1 HP: 7/7
Wed 24 Jun 2015
at 09:04
  • msg #631

Re: The Start of the Savage Tide Sdventure Path

quote:
No, it reduces its Dex by 4, it doesn't end up with -4 dex. So it goes from Dex 12 to Dex 8, so its touch AC goes down by 2. Hmm... Hang on a second.  Then you hit! And Alohan doesn't get dragged into the hold!


<johannes colapses in a heap, all tense anxiety and energy spent - but with a sigh of relief!>

quote:
Celene I loved your roll and comments.


Thanks :-) - not sure my rolls were really worthy of any love, though. Had to look up obscure rules to just barely hit! :-/

Sorry you missed getting a shot at it - most intense action so far!!!!
Dungeon Master
GM, 653 posts
All Powerfull
DM
Wed 24 Jun 2015
at 09:45
  • msg #632

Re: The Start of the Savage Tide Sdventure Path

So attacking a grappled/grappling opponent with a touch attack is a great way of increasing your chances to hit. The touch attack means that armour is discounted, then the 'grappled' condition takes off 2 AC from the dexiterity hit. Admittely, a ranged touch attack is not so good as there is a -4 for firing into combat.
Celene
player, 329 posts
Sorcerer 1 HP: 7/7
Wed 24 Jun 2015
at 10:13
  • msg #633

Re: The Start of the Savage Tide Sdventure Path

Hm, that raises another question for me: can a ranged touch attack be converted into a (melee) touch attack (to avoid firing into combat, -4) by going into melee range??

So, opponents turn now - mostly swim skill checks - now? :-) Vark coming back up?
Alohan Nuari
player, 125 posts
Wed 24 Jun 2015
at 10:14
  • msg #634

Re: The Start of the Savage Tide Sdventure Path

Im pretty sure im the only one with the -4. I am being Grappled. The bug is ther grappler.

Edit: actullay.. i think im wrong.  I have been playing it wrong this entire time.
This message was last edited by the player at 10:21, Wed 24 June 2015.
Celene
player, 330 posts
Sorcerer 1 HP: 7/7
Wed 24 Jun 2015
at 10:26
  • msg #635

Re: The Start of the Savage Tide Sdventure Path

You are the grappled, and it the grappler, but you both have the grappled condition, which carries the penalty.

Fairly, i'd say. If you've been grappling in RL, you can tell both are more or less stuck. Granted, i've never experienced a rhagodessa grapple...

Edited a typo
This message was last edited by the player at 10:27, Wed 24 June 2015.
Dungeon Master
GM, 654 posts
All Powerfull
DM
Wed 24 Jun 2015
at 10:33
  • msg #636

Re: The Start of the Savage Tide Sdventure Path

Johannes snuck a post in before I could answer, and I was just typing out the same thing.

Both the instigator of the grapple, and the victim of the grapple get the 'grappled' condition. And that gives -4 to dex.

When Pathfinder first came out, there was an additional penalty for the victim, something about the victim losing the benefit of dexterity bonuses when being grappled, and yet they did not count as being flat-footed. This was later scrapped as it was just too confusing, and maybe that is what you are thinking of.

I like how both the instigator and the victim get the same negatives at least until the victim gets pinned. Trying to grapple something puts you at risk. I (like Joahnnes) also have some real life experience in grappling and it is true that you are exposed until you get the other guy down on the ground. Also, unlike Johannes, I actually HAVE grappled a rhagodessa. So you should trust me on this.

http://www.d20pfsrd.com/gamema...g/combat#TOC-Grapple
http://www.d20pfsrd.com/gamema...ditions#TOC-Grappled
Dungeon Master
GM, 655 posts
All Powerfull
DM
Wed 24 Jun 2015
at 17:37
  • msg #637

Re: The Start of the Savage Tide Sdventure Path

Alohan Nuari:
When the world ceased its spin, Alohan sat up and looked down to his thigh. The creature's suction cup was lined with barbs, fixing it to his skin. If he pulled it off, no doubt it would rip and tear his already lacerated flesh. "Anyone be havin' a knife?" he asked, looking at his companions.


And it was then that the second rhagodessa sprang out of the hold, it's slavering jaws scooping Alohan up and decapitating him with a savage crunch...

Oh, man, that is not even funny.

Just to let you know that my sister and here family will be visiting from Thursday night to Tuesday next week so I won't be posting at all. Either roleplay amongst yourselves or take a well deserved rest.
Celene
player, 332 posts
Sorcerer 1 HP: 7/7
Thu 25 Jun 2015
at 13:41
  • msg #638

Re: The Start of the Savage Tide Sdventure Path

Sorry, any reference to 'friend' (singular) in my post is the charmed thug. C feels uncomfortable asking his name, since she should know it, being so close a friend :-D

Does rodolfo know where the thugs, esp. Vark, went? Or do you want me to make a post on that question?
Dungeon Master
GM, 660 posts
All Powerfull
DM
Thu 25 Jun 2015
at 14:41
  • msg #639

Re: The Start of the Savage Tide Sdventure Path

OK, now I am officially on holiday.

If you guys could come up with a single file and double file marching order that would be really usefull.
Logan
player, 249 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Thu 25 Jun 2015
at 17:39
  • msg #640

Re: The Start of the Savage Tide Sdventure Path

Logan should probably be near the front in either case, to scout for traps and the like.  Maybe in a double-wide, he an Alohan can share the front ranks, whereas in single, he should actually be in the lead.

Hah, funny with the searching.  See, that's the law of conservation of details again!  The only things you really mentioned in the cabin (aside from the broken windows and trash on the floor) was the chest, headboard and bed.  So it was the thing I could immediately think of to have Logan search.  On the other hand, you don't want want to go about mentioning every single thing that's actually in the room.
Celene
player, 334 posts
Sorcerer 1 HP: 7/7
Thu 25 Jun 2015
at 19:38
  • msg #641

Re: The Start of the Savage Tide Sdventure Path

Hey, mostly a question for the gm: is it ok to use player knowledge on a general level, discussing these monsters? Otherwise, just strike Celenes ponderings.

Also, are there any rolls to try and decipher any meaning from the text, or is it a riddle to be solved?
Kassius
player, 86 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 25 Jun 2015
at 19:43
  • msg #642

Re: The Start of the Savage Tide Sdventure Path

In terms of marching order, Kassius and Kibeti can pull rear guard. Single file would be Kassius in front, Kibeti behind. Double file would have the two of us next to each other. If Logan and Alohan are in front, that puts the squishies casters safe in the middle.
Alohan Nuari
player, 127 posts
Thu 25 Jun 2015
at 20:52
  • msg #643

Re: The Start of the Savage Tide Sdventure Path

The order looks good to me. Alohan is kind of useless until level 2 I'd imagine so keep that in mind when arrows and swords go flying.
Logan
player, 251 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Thu 25 Jun 2015
at 21:14
  • msg #644

Re: The Start of the Savage Tide Sdventure Path

In reply to Alohan Nuari (msg # 643):

I was anticipating long term he'd have trap sense (as well as a mountain of hp).  He's still better than the casters now, if think.
Celene
player, 335 posts
Sorcerer 1 HP: 7/7
Thu 25 Jun 2015
at 21:18
  • msg #645

Re: The Start of the Savage Tide Sdventure Path

I'm not sure I understand you - what do you mean, useless?? You've sounded a bit 'down' about it lately, but for starters he's just grappled a giant spider/scorpion/praying mantis, taking a massive punishment, and lived through that! He's the first and most important line of defense, i'd say? Maybe his attacks have been less than astounding, but you (edit from 'I' - strange typo, but I'm tired) HAVE been hit hard by the dice roller from hell, if I remember correctly ;-)Or is it something specific in regards to marching order you're talking about?

Yes, he's pretty useless once ladies are around (Celene and Angati excluded), though, but hey, nobody's perfect :-)

I don't know what skills, feats etc. you've chosen, but you seem to think you should've chosen differently, trying a monk for next level. If you do try a second class, I welcome you to the club. Celene will also be multiclassing (used to be called dual-classing for humans in 2nd. AD&D at least, but that's changed in pathfinder, right?). Not because i'm not satisfied with her current abilities, but because it's the natural course of her life, from a roleplaying point of view.
This message was last edited by the player at 21:31, Thu 25 June 2015.
Celene
player, 336 posts
Sorcerer 1 HP: 7/7
Thu 25 Jun 2015
at 21:20
  • msg #646

Re: The Start of the Savage Tide Sdventure Path

Oh, and yes, this squishy prefers to be amply covered by those strong men :-D

(do not hope that sentence in any way gives unwanted connotations in english that I may be missing?)

Middle of the marching order sounds fine to her!
This message was last edited by the player at 21:21, Thu 25 June 2015.
Alohan Nuari
player, 128 posts
Thu 25 Jun 2015
at 21:30
  • msg #647

Re: The Start of the Savage Tide Sdventure Path

Aw Johannes, you know how to make a Native feel better. An yea, I am going unchained monk for level 2. Savage Barbarian and Monk go very well together. Originally, this wasn't my goal. I didnt really have a vision for Alohan but it kind of just.. manifested itself. Those, I think, are the best characters... ones that evolve from nothing. A concept that actually works well.

It still isnt proven but I cant wait to see it in action.
Celene
player, 337 posts
Sorcerer 1 HP: 7/7
Thu 25 Jun 2015
at 21:35
  • msg #648

Re: The Start of the Savage Tide Sdventure Path

what the .... is an unchained monk? Couldn't find it on paizo (which I use for pathfinder - should I rather use the one you guys normally refer to?)
Kassius
player, 87 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 25 Jun 2015
at 21:45
  • msg #649

Re: The Start of the Savage Tide Sdventure Path

Celene:
Oh, and yes, this squishy prefers to be amply covered by those strong men :-D

(do not hope that sentence in any way gives unwanted connotations in english that I may be missing?)


I'm not sure. What connotations did you want? :-)

As for "unchained monk" paizo recently came out with a book, "Pathfinder Unchained."  When Pathfinder was first published, one selling point was that it was backwards-compatible with D&D 3.5 edition, so you could use your old characters, adventure paths, rules supplements, etc. Since that was now many years ago, that is less important, but some design decisions are still "chained" to that earlier attempt at being backwards compatible.

The idea is that in "Pathfinder Unchained" they present how the classes and rules could have been designed. They are variant rules that a GM can choose to include in a game or not. Several classes, including monk, barbarian, and summoner were given variants. These rules are scattered through the pfsrd, here's the new monk: http://www.d20pfsrd.com/classe...asses/monk-unchained
Basically, they get a better Base Attack Bonus and HP, have a worse will save, and get to pick class features from a pool, rather than being assigned them at specific levels, as well as getting new "style strikes."
Alohan Nuari
player, 129 posts
Thu 25 Jun 2015
at 21:56
  • msg #650

Re: The Start of the Savage Tide Sdventure Path

crap I didnt even see the barbarian unchained. Maybe I can update Alohan like Logan did. That is a question for when John gets back.

Most of these chained classes needed to be fixed. The Rogue for example was quickly getting out shinned by almost every other class while the summoner fell on the opposite side of the spectrum -it was almost too good. These unchained classes are an attempt to fix what is broken and breathe new life into otherwise replaced classes.

Getting a post in some time tonight.
Logan
player, 252 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Fri 26 Jun 2015
at 00:51
  • msg #651

Re: The Start of the Savage Tide Sdventure Path

The unchained changes are really pretty minor.  For barbarian, the big thing is just that they make the rage mechanic a little easier: it doesn't change your strength or constitution, just adds to your modifier for attack rolls, damage, etc and gives you some temp hp.  In fact, it's a *little* weaker than it used to be because you don't get the added strength added to things like skill checks when you're raging.  I think the fatigue cooldown is also changed somewhat - made a flat minute instead of twice the duration of the rage in rounds.

The changes to the rogue are pretty minor, too.  Basically, they get weapon finesse as a free feat at first level and the option to debuff an enemy when they get to deal their sneak attack.
Celene
player, 338 posts
Sorcerer 1 HP: 7/7
Fri 26 Jun 2015
at 18:34
  • msg #652

Re: The Start of the Savage Tide Sdventure Path

Thanks for a thourough answer! I'll see if I come up with more rules questions to keep us occupied while waiting for John to be back :-)

Summing up marching order:
Single:
(front) L N A C K k

Double
(front):  N C K
(front):  L A k

N = Alohan Nuari
K = Kassius
k = Kibeti
The rest are straight forward.

Any objections?

Haven't heard from you, Beni, but hoping you don't mind Angati being labelled a squishy :-)
Celene
player, 339 posts
Sorcerer 1 HP: 7/7
Sat 27 Jun 2015
at 19:51
  • msg #653

Re: The Start of the Savage Tide Sdventure Path

Hi Beni,

just sending my best wishes, hoping you and your dear ones are all well, after friday's attack. As I wrote my last post, i had not yet heard of it. My thoughts go to you.

Kindest greetings,
Johannes
Angati
PC, 181 posts
Mon 29 Jun 2015
at 06:53
  • msg #654

Re: The Start of the Savage Tide Sdventure Path

In reply to Celene (msg # 653):

Thank you... we are flabbergasted here in Tunisia with the terrorist attacks... and in a hotel now... kind of scared having all my family here now. Really in shock.

We are spending 2 weeks in a hotel here, though it is one in a non turistic region, its owned by tunisians and many magrebians frequent the place, still its kind of an eery feeling. All guests have left, all planes canceled, there is police in the hotel, and its mainly empty. Still, its Ramadan so either we keep here at the hotel or I send my family to Spain already... I do not think anything else is bound to happen for some time now, and this hotel I don't think would be an objective... its the only time I get to spend with them before they leave to spain for 2 months... but anyway doubts, doubts doubts...

Oh... weekends now are almost impossible for me to post, for the next 3 weekends. I'll try, but its difficult.
Angati
PC, 182 posts
Mon 29 Jun 2015
at 06:56
  • msg #655

Re: The Start of the Savage Tide Sdventure Path

In reply to Angati (msg # 654):

By the way, no prob with calling Angati squishy... though she is somewhere in between. she wears ringmail armor (not on the ship though) and has enough hp to be something in between. :)
Dungeon Master
GM, 661 posts
All Powerfull
DM
Mon 29 Jun 2015
at 08:35
  • msg #656

Re: The Start of the Savage Tide Sdventure Path

In reply to Angati (msg # 654):

I was so sad to read about it. People on vacation and then they get killed in order to make a political statement / destabalise the country. Please take care of yourself and your family Beni.
Dungeon Master
GM, 662 posts
All Powerfull
DM
Mon 29 Jun 2015
at 08:53
  • msg #657

Re: The Start of the Savage Tide Sdventure Path

Logan:
Hah, funny with the searching.  See, that's the law of conservation of details again!  The only things you really mentioned in the cabin (aside from the broken windows and trash on the floor) was the chest, headboard and bed.  So it was the thing I could immediately think of to have Logan search.  On the other hand, you don't want want to go about mentioning every single thing that's actually in the room.

Ha! Yeah, I threw in a few extra details to try and camouflage it but I see you weren't fooled!
Celene:
Hey, mostly a question for the gm: is it ok to use player knowledge on a general level, discussing these monsters? Otherwise, just strike Celenes ponderings.

Yes, I think so. That is just basic information that everyone in the game world would know - sort of like how we all know a little info about lions and tigers.

Celene:
Also, are there any rolls to try and decipher any meaning from the text, or is it a riddle to be solved?

Ah-ha! It is a puzzle but you don't have all the pieces yet, and I hope it will make more sense when you do have them. If you get to the point where you need to solve it and you all are totally stuck, then you can take some intelligence checks to get a hint, but I would be very disappointed with you guys if it comes to that!

Alohan Nuari:
... I am going unchained monk for level 2. Savage Barbarian and Monk go very well together. Originally, this wasn't my goal. I didnt really have a vision for Alohan but it kind of just.. manifested itself. Those, I think, are the best characters... ones that evolve from nothing. A concept that actually works well.

It still isn’t proven but I cant wait to see it in action.


I am open to anything as long as we can write it into the story somehow, and I can think of a couple of routes for him to become a monk. By the way, can I just add that I think Alohan did his job. He has a high AC and heaps of hp, and absorbed a blow that would have killed anybody else in the party... He is the party tank and he did his bit - now as to whether or not that is a satisfying job that is another question.

Alohan Nuari:
crap I didnt even see the barbarian unchained. Maybe I can update Alohan like Logan did. That is a question for when John gets back.


Sure, but I think the unchained barbarian is actually weaker than the original, the only advantage is that book-keeping is easier, and since we are playing by post I don't think this is a big issue.

Just remind me, why is Alohan using a terbutje again? A 5% chance of it breaking every time you swing is a real pain - have you considered dumping that and getting a better weapon?

Celene:
Summing up marching order:...


Thanks, marching order(s) duly noted.
Celene
player, 340 posts
Sorcerer 1 HP: 7/7
Mon 29 Jun 2015
at 12:01
  • msg #658

Re: The Start of the Savage Tide Sdventure Path

Ha! Celene will take a break at the far end of the ship (upwind, so their conversation won't carry over there), while Angati launches her smugling business proposal at Lavinia :-) God damn that little anarchist... :-)
Dungeon Master
GM, 665 posts
All Powerfull
DM
Mon 29 Jun 2015
at 12:21
  • msg #659

Re: The Start of the Savage Tide Sdventure Path

Fortunately the party's patroness is just as goodie-two-shoes as Celene so there is no danger of the offer being accepted.
Alohan Nuari
player, 131 posts
Mon 29 Jun 2015
at 13:36
  • msg #660

Re: The Start of the Savage Tide Sdventure Path

Well the terbutje was just a... traditional Nuari weapon that I probably picked up to 'look the part' here in Sasserine. Honestly, the more I think of the monk, the more I picture Alohan fitting better. For one, I was thinking maybe he spent extensive time on the Pearl Islands training in Pa Uma. Maybe we can make Pa Uma a significant monk style and just... Alohan barely used it enough to be considered a 'monk.' Im thinking since Alohan has been throwing people into the water and smacking them around with his fists, a level 1 monk would be appropriate. Furthermore, I think I am going to start Alohan on Pa Uma conditioning on his free time. Maybe write in that his body is getting stronger along with his martial prowess.

Enough about me- I am on vacation and the internet is crappy. Going to try and post within the next hour or so.
Angati
PC, 184 posts
Tue 30 Jun 2015
at 06:33
  • msg #661

Re: The Start of the Savage Tide Sdventure Path

I also like the idea of Alohan being a monk... for some reason I picture him as a grappler. Tetori maybe ?. Anyway, your call I love monks, and I think they did them a bit of justice in the revision.
Dungeon Master
GM, 666 posts
All Powerfull
DM
Tue 30 Jun 2015
at 17:51
  • msg #662

Re: The Start of the Savage Tide Sdventure Path

I'm happy for Alohan to become second level monk and scratch the barbarian level when we all level up (which is not far away). Of keep the barbarian level but make monk his preferred class.

Having a dedicated grappler would probably be an advantage in the STAP, because if there is one common theme to the monsters in this adventure it is 'things that grapple'.
Dungeon Master
GM, 667 posts
All Powerfull
DM
Wed 1 Jul 2015
at 09:03
  • msg #663

Re: The Start of the Savage Tide Sdventure Path

Oh, except while you are grappling you are susceptable to being attacked by other opponents. Also, it will still take two rounds to pin your opponent even if you are a specialist grappler?
Celene
player, 345 posts
Sorcerer 1 HP: 7/7
Wed 1 Jul 2015
at 12:18
  • msg #664

Re: The Start of the Savage Tide Sdventure Path

quote:
Oh, except while you are grappling you are susceptable to being attacked by other opponents. Also, it will still take two rounds to pin your opponent even if you are a specialist grappler?

Huh? Was that an answer to some other post i've missed?

Anyway, Celene's little talk with her friend has given some info. But Ketrana sounds like she may know more of 'Lady Lotus', perhaps? Would anyone like to 'interview' her, so I don't take all the fun stuff? Otherwise, Celene would just try and persuade her by magical means too...
Dungeon Master
GM, 669 posts
All Powerfull
DM
Wed 1 Jul 2015
at 14:54
  • msg #665

Re: The Start of the Savage Tide Sdventure Path

It was a reply to Benigno's comment that Ron should think about playing a 'Tetori' monk - they are specialist grapplers. I wanted to reduce my enthusiasm levels for it a bit as I am not sure how well it would work out in play – while you have the ‘grappled’ condition you seem to be really exposed.

It is clear from Ketrana's attitude that she is not going to answer any questions without magical persuasion or some impressive diplomacy checks. It you want to get any information you are going to have to use a spell, but the other characters could still do the questioning.
Celene
player, 346 posts
Sorcerer 1 HP: 7/7
Wed 1 Jul 2015
at 18:30
  • msg #666

Re: The Start of the Savage Tide Sdventure Path

quote:
It you want to get any information you are going to have to use a spell, but the other characters could still do the questioning.


Ok, will try that then! I'll do the spell, any of you that want to can do the questioning?
Alohan Nuari
player, 133 posts
Fri 3 Jul 2015
at 03:20
  • msg #667

Re: The Start of the Savage Tide Sdventure Path

This internet is horrible here. Give me a day and a half to get back to civilization and get a post in. Sorry to hold everything up. I needed this vacation and nothing will get in my way! Mwhaha!
Dungeon Master
GM, 673 posts
All Powerfull
DM
Fri 3 Jul 2015
at 08:55
  • msg #668

Re: The Start of the Savage Tide Sdventure Path

Alohan Nuari:
This internet is horrible here. Give me a day and a half to get back to civilization and get a post in. Sorry to hold everything up. I needed this vacation and nothing will get in my way! Mwhaha!

I'm taking the whole weekend off so there is no rush on my behalf.

I also want to formally announce that my summer holidays begin on Saturday 11th July and I am not back until Friday 31st July. We're taking a zero tech family holiday so I won't be able to post at all! So the game will be shut down for those three weeks. I hope you guys don't get withdrawal symptoms...
Angati
PC, 187 posts
Mon 6 Jul 2015
at 06:44
  • msg #669

Re: The Start of the Savage Tide Sdventure Path

I just finished my moving within Tunisia, changed from a flat to another.... sorry for my last 3 days absence.

Other than that, I will probably be off from the 15-22 July (work related), and then for 3 weeks starting last week of august (holidays and having a baby).
Dungeon Master
GM, 677 posts
All Powerfull
DM
Mon 6 Jul 2015
at 09:17
  • msg #670

Re: The Start of the Savage Tide Sdventure Path

In reply to Angati (msg # 669):

I can't imagine what it is like for you and your family over there at the moment. I hope that you feel happy and secure in the new place.

I'll be on vacation during the first time period you mentioned, and then my middle child has an operation right around the time that you have your baby coming, so I don't think you are going to miss anything.
Dungeon Master
GM, 679 posts
All Powerfull
DM
Mon 6 Jul 2015
at 10:11
  • msg #671

Re: The Start of the Savage Tide Sdventure Path

We have come to our first door. Can you please give me a set of standing orders about how you want to deal with doors in the future. i.e. listening for noise or checking for traps.
Celene
player, 352 posts
Sorcerer 1 HP: 7/7
Mon 6 Jul 2015
at 10:19
  • msg #672

Re: The Start of the Savage Tide Sdventure Path

Not to sound too much like Thorin Oakenshield, but i'd say that is a job for our thief... Err rogue, i mean. Logan, how would you suggest we proceed, and are you not best equipped for cheching doors?
Kassius
player, 92 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Mon 6 Jul 2015
at 14:15
  • msg #673

Re: The Start of the Savage Tide Sdventure Path

Kassius is pretty good at looking for hidden things, although if he finds any traps, he can't do anything about them.


Also, I'm around all summer, but I'm defending my PhD dissertation some time in August/September (I hope!), so I'm pretty busy off and on as they give me corrections to make, so I may sometimes post sporadically.
Angati
PC, 190 posts
Mon 6 Jul 2015
at 15:08
  • msg #674

Re: The Start of the Savage Tide Sdventure Path

Angati would have taken all that she suspected belonged to the tailor back to him،
Logan
player, 257 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Mon 6 Jul 2015
at 17:36
  • msg #675

Re: The Start of the Savage Tide Sdventure Path

Dungeon Master:
We have come to our first door. Can you please give me a set of standing orders about how you want to deal with doors in the future. i.e. listening for noise or checking for traps.

Yeah, Logan's the one who should take the lead in this.  He'd rely on mundane skills to start the process, closely examining the door in question, and listening for anything out of the ordinary.  (Perception: 8+1/2 Rogue Level, so currently just +8).  After he was satisfied there wasn't anything magical, he'd probably ask Celene or Angati to cast Detect Magic and see if they see anything suspicious.
Dungeon Master
GM, 682 posts
All Powerfull
DM
Mon 6 Jul 2015
at 18:34
  • msg #676

Re: The Start of the Savage Tide Sdventure Path

What with babies, operations & PhD's it looks like we'll be moving a little slower over autumn which is fine.

Logan, do you mean that detect magic should be cast before opening EVERY door? Celene can only cast it once a day and I don't think that Angati can cast it at all. Good idea though - it would reveal all sort of traps. Celene should take it as an orison.
Logan
player, 260 posts
Rogue 1 HP: 9/9
AC 17/ F0 R6 W2
Mon 6 Jul 2015
at 18:52
  • msg #677

Re: The Start of the Savage Tide Sdventure Path

Where does Celene get Detect Magic?  Is it a class feature?  If she can only cast it once a day, she definitely shouldn't waste it on the first door we come to.  Logan'll have to be the only option there.
Celene
player, 353 posts
Sorcerer 1 HP: 7/7
Mon 6 Jul 2015
at 19:26
  • msg #678

Re: The Start of the Savage Tide Sdventure Path

Dungeon Master:
Celene should take it as an orison.


Hey, quit playing my character! Gee.... :-)
Celene
player, 354 posts
Sorcerer 1 HP: 7/7
Mon 6 Jul 2015
at 19:30
  • msg #679

Re: The Start of the Savage Tide Sdventure Path

Bronson Bartokomous:
OOC: Congrats, the party has received an NPC BOON! You can get clothes and disguises from Bronson at half price and he will open up his shop to help anybody accompanied by Angati any time to do some short notice clothes making (he can make anything, not just dresses.)


Oh, wonderful news!! More dresses! Celene goes there shopping right away! (hmm, a little late though, after spending 30 gp on a courtier's dress for the wedding in the Noble district! :-( Oh, the sacrifices I do in the name of roleplaying :-D )
Kassius
player, 93 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Mon 6 Jul 2015
at 20:15
  • msg #680

Re: The Start of the Savage Tide Sdventure Path

Detect magic is a level 0 spell (cantrip for arcane casters, orison for divine). As such, it can be cast an infinite amount of times/day, assuming it's been prepared, or is a spell known for prepared/spontaneous casters respectively.

These spells are cast like any other spell, but they are not expended when cast and may be used again.

There is similar language for each other class.

Kassius also knows detect magic, although he's not particularly skilled in identifying whatever he might happen to detect (no ranks in spellcraft currently).
Celene
player, 355 posts
Sorcerer 1 HP: 7/7
Mon 6 Jul 2015
at 20:38
  • msg #681

Re: The Start of the Savage Tide Sdventure Path

Ah yes, but Celene's detect magic is an ability, not a sorcerer spell, due to her Sasserine Native District Feat (Noble district), hence it's only usable once per day.

But as the GM hinted, Celene might remedy that as the becomes multiclass sorcerer/cleric... If there seems to be a need?
Kassius
player, 94 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Mon 6 Jul 2015
at 20:58
  • msg #682

Re: The Start of the Savage Tide Sdventure Path

I'd advise against multi-classing; in the pathfinder rules, multi-classing two spellcasting classes (like sorcerer and oracle) tend to produce a character far weaker than sticking to either class individually. Besides, when you take a second level of sorcerer, you will get an additional 0th level spell known, so you can take detect magic that way as well.
Angati
PC, 191 posts
Tue 7 Jul 2015
at 06:43
  • msg #683

Re: The Start of the Savage Tide Sdventure Path

Kassius is right...

Problem with sorcerers is that the spells they know are quite limited, so I can understand Celene if she wants to keep that slot for something more important to her, given that she already can cast it once a day.

A wand might do nicely and it will be incredibly cheap.... Does our dressmaker also make wands perchance ? mayhaps somone in his family ?
Dungeon Master
GM, 685 posts
All Powerfull
DM
Tue 7 Jul 2015
at 07:13
  • msg #684

Re: The Start of the Savage Tide Sdventure Path

Yeah, I've discussed it with Johannes and made sure he understands that multi-classing arcane and divine classes in Pathfinder results in a weaker character, since there is no ‘cross-credit’ between the two. This is even more a factor because he is playing a Sorcerer who already get higher level spells later than the equivalent wizard.

But he really feels it is important for his character's storyline, and he has been planning for it from the first post he made. All I can say is that it is the player's job to choose a character that interests and excites them, and it is the DM's job to make the game work for this character so that they are challenged, have an important role in the party and also get a chance to shine sometimes.

I wouldn't worry about it too much from a party power point of view. We already effectively have six PC's (if we count Kibeti) and what with the special abilities you guys have I am confident that the party will be able to meet most of the challenges thrown at it. It will get interesting as we gain levels and Celene moves from being a blaster/enchanter more into a battlefield control/problem solver role - maybe it will require some planning ahead with buying scrolls or items to make sure that certain spells are available when required.
Angati
PC, 193 posts
Tue 7 Jul 2015
at 07:33
  • msg #685

Re: The Start of the Savage Tide Sdventure Path

Oh, by the way, I forgot to add, as I learned later, but the 50crowns would have been split among the 5 of us (sorry kibeti), first thing in the morning as Angati got to meet them, explaining it came from the tailor.

So I guess that makes 10crowns each... (a crown=1 gold ?)
Dungeon Master
GM, 689 posts
All Powerfull
DM
Tue 7 Jul 2015
at 08:01
  • msg #686

Re: The Start of the Savage Tide Sdventure Path

Angati:
Oh, by the way, I forgot to add, as I learned later, but the 50crowns would have been split among the 5 of us (sorry kibeti), first thing in the morning as Angati got to meet them, explaining it came from the tailor.

So I guess that makes 10crowns each... (a crown=1 gold ?)

That's very good of you! I will add it to the loot thread. Yes, a Sasserine golden crown is just a fancy way of saying 1gp.
Angati
PC, 194 posts
Tue 7 Jul 2015
at 10:21
  • msg #687

Re: The Start of the Savage Tide Sdventure Path

Really, you just don't know how happy you make me with that treasure tracking thread, with the itemized lists... its always felt SUCH a pain in the ass to me, that I normally abhor higher level games just because of all the journal tracking involved.

So.. there you go.. I'll keep splitting to give you the pleasure of updating the separate 5 posts ! :D now this is an evil grin here, please note.
Dungeon Master
GM, 690 posts
All Powerfull
DM
Tue 7 Jul 2015
at 11:02
  • msg #688

Re: The Start of the Savage Tide Sdventure Path

Ha! Thank you so much!

Yes, the book-keeping is going to cruch us at some point. I think there is a lot already and this is only 1st level.
Celene
player, 356 posts
Sorcerer 1 HP: 7/7
Tue 7 Jul 2015
at 11:54
  • msg #689

Re: The Start of the Savage Tide Sdventure Path

Yes, thanks a lot for the well meant advice on what's most optimal, but as John has already pointed out, it (multiclassing) is not really a choice of efficiency but a choice of character role development. I am awary it's not 'power optimal', but that's really not an issue for me. Also, she'll probably not keep up the cleric levels, meaning it'll perhaps just be this one level, not upsetting the power balance much.

I know that one level in cleric will not amount to anything once we start climbing to higher levels, but again, it's not a worry I have.

Actually, as the divine casters (hunter and oracle) started appearing, I was more worried that she may become too powerful during the 2nd level, i.e. her spell repetoire butting in on the other divine casters, when she get's 6 more spells on top of her current 4 cantrips + 4 1st level + 7 flame lances (of which some may be cast unlimited times), at her second level. But I figured I'd try to choose spells outside of the others' areas, focusing on Celenes Magic/Enchantment/Law-themes. Does Angatis/Kassius' known spells show in their character info?


Oh, thanks for the gold, Beni! I've spent too much so far :-) to divide my quest bonus between us, but I'm fine with doing it this way from now on?
Alohan Nuari
player, 136 posts
Tue 7 Jul 2015
at 11:58
  • msg #690

Re: The Start of the Savage Tide Sdventure Path

http://www.d20pfsrd.com/classe...ebook/mystic-theurge

This is always a good option to reclaim some of that lost power from multiclassing. It takes awhile to be eligible but its an idea.
Angati
PC, 195 posts
Tue 7 Jul 2015
at 12:03
  • msg #691

Re: The Start of the Savage Tide Sdventure Path

Well, splitting made complete sense as the recovery had been thanks to what you all had done so.... no sense splitting your backstories at all... that's sort of pre-history with regards to Angati :)

Cheers.
Celene
player, 358 posts
Sorcerer 1 HP: 7/7
Tue 7 Jul 2015
at 12:42
  • msg #692

Re: The Start of the Savage Tide Sdventure Path

Alohan Nuari:
http://www.d20pfsrd.com/classe...ebook/mystic-theurge

This is always a good option to reclaim some of that lost power from multiclassing. It takes awhile to be eligible but its an idea.



Yeah, I stumbled upon that earlier, too, and liked the idea, so Celene may aim for that, although I'm not sure it'll really make up for lost power, will it? It just averts more power loss, or...? Feel free to explain it to me!

But as it's for later, I put it off for now. Will keep it in mind for later, though, thanks!
Kassius
player, 96 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Tue 7 Jul 2015
at 15:15
  • msg #693

Re: The Start of the Savage Tide Sdventure Path

Celene:
Yeah, I stumbled upon that earlier, too, and liked the idea, so Celene may aim for that, although I'm not sure it'll really make up for lost power, will it? It just averts more power loss, or...? Feel free to explain it to me!


Obviously, it's your character, so do with her as you wish. However, it depends on exactly why you are multi-classing. If you just want to represent Celene becoming more religious, you could just take ranks in knowledge (religion), and maybe take the false focus feat (http://www.d20pfsrd.com/feats/...al-feats/false-focus), ignoring the "false" part and just using a god's holy symbol to empower your spellcasting. That might give you the feel you are looking for, without significantly weakening you.

Next, you could take a single level in cleric, and then stick with sorcerer, which it sounds like is what you intended. That will weaken you, but sorcerer is a solid class, so you should still be ok. Basically, I suspect you'll find that when you're a 2nd level character (sor 1/cleric 1), you're fine. But in four more levels, if you're now sorcerer 5/cleric 1, those first level cleric spells and powers will be pretty useless, while a 6th sorcerer level would grant you 3rd level spells, which would be a significant bonus.

A third possibility is balancing out cleric and sorcerer. Take four levels in sorcerer, and three in cleric, then take the mystic theurge class. There are two main weaknesses and one main strength with this. The first weakness is that your best spells will be 1-2 spell levels lower than they would be if you had only a single class, and with lower caster levels. In addition, any special powers (like flame lance and domain powers) would not progress as fast, and would also be weaker. The advantage, is versatility and number of spells. You might have less powerful spells, but you'd have more, and a wider range. Overall, this method would be pretty weak, particularly at levels 4-7, and get better at higher levels when you take the prestige class. The prestige class boosts both of your classes spells simultaneously, so you never catch up, but at least you stop falling further behind.

One final possibility, again if you want some religious flavor. The Evangelist prestige class (http://www.d20pfsrd.com/classe...paizo/e-h/evangelist) boosts your base class's abilities (in your case, sorcerer), while granting you some divine power, in exchange for losing one level worth of class features and being required to do a daily devotion. This would require our wonderful GM to house rule a devotion and divine boons for whichever deity you end up worshipping. The main downside of this is that you can't take the class until level 6 at the earliest, although you can take the deific obedience feat earlier.

Sorry for the massive data dump, but hope that's helpful!
Celene
player, 359 posts
Sorcerer 1 HP: 7/7
Tue 7 Jul 2015
at 22:33
  • msg #694

Re: The Start of the Savage Tide Sdventure Path

In reply to Kassius (msg # 693):

Wooow, so many possibilities to contemplate! Thanks for this immense overview!

Well, to detail my thoughts just a little (warning, skip this post if you're not interested or already sleepy!)

I envision Celene as enamored of the Goddess, especially after her vision of the Goddess. But at the same time, she is not just devout to Wee Jas, but also dedicating herself to the church itself, as it was the church that took her in as a runaway (despite their clear self-interest in taking her in). So her faith is not just "a private faith in her own little way", but very much an adherence to the clerical hierachy etc. That is why being ordained (or whatever it's called) as a cleric would mean so much to her. This also runs along fine with her strong adherence to Laws and rules, which she very consciously tries to follow and have control her behaviour and emotions.

That said, another strong part of her seeks magical experience and knowledge. Hence, studying the clerical magic first hand seems logical to her.

So to comment on your suggestions in light of the above details:
1) empowering her sorcerer spells with false focus and upping the religious knowledge would not make her part of the church (could perhaps be faked too, though), and would not increase her magical knowlodge/experience
2) taking a level in cleric would do both, but at a power cost
3) combining multiclassing with the mystic theurges, as suggested also by Ron, would also do both - but still at a cost. It sounds so intriguing, though, and in line with Celenes magical ambition, so I've certainly not counted that out yet. It also depends on how her character and her shady backstory develops.
4) I'd never read about the evangelist before - certainly interesting. The downsides however seem to deter me: having to wait until 6th level to 'declare her love of church and goddess' and again no divine magic experience.

As to the power cost (i.e. falling back one level compared to the rest of you), it's not really a worry. Since I don't have to compare with another sorcerer (so far, anyway :-) in the group, it's not like i'm going to sit around thinking 'oh dang, why don't I have third level spells yet, when he does?'. I like to 'make do' with what i've (she's) got.

It's great having some discussions and suggestions on the game and the rules! So don't hold yourself back, data dumps are welcome. (at least here in the OOC thread it's easy to skip the post if you want :-) )
Alohan Nuari
player, 137 posts
Tue 7 Jul 2015
at 23:57
  • msg #695

Re: The Start of the Savage Tide Sdventure Path

Can I just say how my I love seeing everyone discussing where they see their characters in 5+ levels? Its like, we are all married to the long run, making sure it survives to the end. That is all. Carry on.
Celene
player, 362 posts
Sorcerer 1 HP: 7/7
Wed 8 Jul 2015
at 19:20
  • msg #696

Re: The Start of the Savage Tide Sdventure Path


quote:
OOC: Huh? No, the spider has seven eyes, I photoshoped it to make sure it had seven, but the lower left-hand eye is small and dark so hard to see.


A seven-eyed spider? Pfftt, who has EVER heard of such a thing. Six or eight, sure, but seven?? Ludicrous! It's like imagining a woman with three breast, it's just not possible... Well unless of course you're Arnold Schwarzenegger on Mars.....:-)
Kassius
player, 99 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Wed 8 Jul 2015
at 20:51
  • msg #697

Re: The Start of the Savage Tide Sdventure Path

Dungeon Master:
OOC: I am so glad to hear you ask that! Mystara is based on our planet earth 165 million years ago. It is the third planet orbiting around the sun, and all of the other planets you know are present and visible in the solar system. There is one visible moon.


Interesting. In what way does the 165 million years thing matter? Are there dinosaurs? Is the day shorter (If I remember correctly, the day was around 22 hours at that point, it's been steadily lengthening due to tidal interactions with the moon).

Also, do people know that the Earth is the thing that is orbiting? Without telescopes, the heliocentric model is not provable, and geocentrism is a better intuitive match with observations. But then, maybe some wizard just cast a divination spell or whatnot.

Celene:
So her faith is not just "a private faith in her own little way", but very much an adherence to the clerical hierachy etc. That is why being ordained (or whatever it's called) as a cleric would mean so much to her.


Makes sense. That said, being an ordained priest of Wee Jas and having levels in the cleric class may not be identical. Wee Jas is Goddess of magic, so it could be conceivable for her church to have ordained people with only wizard or sorcerer class levels as official "priests of Wee Jas." I don't know the Mystara or Wee Jas lore all that much, so maybe that wouldn't work, but it might. As you said, taking one level in cleric will probably weaken the character, but it should still be play-able.
Logan
player, 266 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Thu 9 Jul 2015
at 12:44
  • msg #698

Re: The Start of the Savage Tide Sdventure Path

Kassius:
Interesting. In what way does the 165 million years thing matter? Are there dinosaurs? Is the day shorter (If I remember correctly, the day was around 22 hours at that point, it's been steadily lengthening due to tidal interactions with the moon).

Also, do people know that the Earth is the thing that is orbiting? Without telescopes, the heliocentric model is not provable, and geocentrism is a better intuitive match with observations. But then, maybe some wizard just cast a divination spell or whatnot.

It's the shape of the continents that mirror Earth from 165 million years ago.  (Or 135 million years, according to the Wikipedia article.  But what's 30 million years between friends?)

I'd assume, lacking other information that everything else was more or less earth-standard, unless otherwise specified and days are 24 hours.  But as for dinosaurs, my own personal view is that, if something makes a setting more "awesome", it definitely exists.  And fighting dinosaurs if definitely awesome.  Plus it leaves the door open for zombie dinosaurs.  And people riding dinosaurs.  Even necromancers riding undead dinosaurs.
Dungeon Master
GM, 694 posts
All Powerfull
DM
Thu 9 Jul 2015
at 18:03
  • msg #699

Re: The Start of the Savage Tide Sdventure Path

Bah! Just got so absorbed in Logan's post that I missed my train. Thanks buddy!

But seriously, good posting all round guys.

Alohan Nuari:
Can I just say how my I love seeing everyone discussing where they see their characters in 5+ levels? Its like, we are all married to the long run, making sure it survives to the end. That is all. Carry on.


:D Yeah, it is cool. I will run the game as long as I can find people who are interested in playing and... the crunch doesn't become too much. I am concerned about how long the combats will take to plan and play out at high levels. I mean, jeez, the final big bad evil guy's stat block is 20 pages long. Crazy! And you will all have some many items and powers that I will struggle to keep track of them all.

Celene:
DM:
OOC: Huh? No, the spider has seven eyes, I photoshoped it to make sure it had seven, but the lower left-hand eye is small and dark so hard to see.


A seven-eyed spider? Pfftt, who has EVER heard of such a thing. Six or eight, sure, but seven?? Ludicrous! It's like imagining a woman with three breast, it's just not possible... Well unless of course you're Arnold Schwarzenegger on Mars.....:-)


Sigh. What is it with you and the spiders? Are you going to tell the rest of the guys what your masters thesis topic was?

Oh, and is a Rhagodessa a spider?

Kassius:
Interesting. In what way does the 165 million years thing matter? Are there dinosaurs? Is the day shorter (If I remember correctly, the day was around 22 hours at that point, it's been steadily lengthening due to tidal interactions with the moon).


Naahh, it was just the developers being lazy and copying a map because they couldn't be bothered with making their own up. Actually, the copied it from a 1980's map of how they thought things looked back then. This map has since been changed and refined.

Oh... dinosaurs? No, there aren't. Honest. Well, at least none of your characters have ever seen or heard of such things.

Kassius:
Also, do people know that the Earth is the thing that is orbiting? Without telescopes, the heliocentric model is not provable, and geocentrism is a better intuitive match with observations. But then, maybe some wizard just cast a divination spell or whatnot.


There is a wide range of civilisations on the planet with a very wide range of technology and magic levels. It is fair to say that the savages in the jungle don't know that the sun is in the centre, but other civilisations have developed airships that have sailed out to the moons! (there is an invisible moon in addition to the visible one). In Sasserine people are down with the heliocentric model - they are a people of seafarers and navigators and by using some magic on the side they would have worked it out. Heck. Maybe they just asked with a divination spell like you said.

Logan:
It's the shape of the continents that mirror Earth from 165 million years ago.  (Or 135 million years, according to the Wikipedia article.  But what's 30 million years between friends?)


Opps! Ha! Don't tell anybody from work that I made that mistake. That would be like mixing up the Jurassic with the Cretaceous. The oil in Denmark is in the Cretaceous. That's were you need to be.

One small change, the developers added a continent sized island in the boring bit of open sea between proto-England and proto-Europe. This island became the centre of the Empire of Alphatia, which the developers then sunk in a later storyline because it wasn't here in the present day, get it?

Logan:
I'd assume, lacking other information that everything else was more or less earth-standard, unless otherwise specified and days are 24 hours.


Yes, days, months and years are the same.

Logan:
But as for dinosaurs, my own personal view is that, if something makes a setting more "awesome", it definitely exists.  And fighting dinosaurs if definitely awesome.  Plus it leaves the door open for zombie dinosaurs.  And people riding dinosaurs.  Even necromancers riding undead dinosaurs.


Hey! Having you been reading ahead?! :P
Alohan Nuari
player, 139 posts
Thu 9 Jul 2015
at 18:12
  • msg #700

Re: The Start of the Savage Tide Sdventure Path

You have to excuse Kassius (actually, no you don't -it is pretty awesome) but he is an astrophysicist(right?). He was throwing some solid suggestions my way when I was telling him about my homebrewed world's calendar year and all of that. (its got two moons!)
Dungeon Master
GM, 696 posts
All Powerfull
DM
Thu 9 Jul 2015
at 18:23
  • msg #701

Re: The Start of the Savage Tide Sdventure Path

Very cool Kassius.
Dungeon Master
GM, 698 posts
All Powerfull
DM
Thu 9 Jul 2015
at 18:31
  • msg #702

Re: The Start of the Savage Tide Sdventure Path

I don't want to rush anybody and please feel free to roll play to your heart's content in the previous thread, but I am also opening the next thread so we can spend some time levelling up.

PS: Ron, you have now gained a level in a RPOL game. Congrats!
Logan
player, 268 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Thu 9 Jul 2015
at 18:58
  • msg #703

Re: The Start of the Savage Tide Sdventure Path

Dungeon Master:
Logan:
But as for dinosaurs, my own personal view is that, if something makes a setting more "awesome", it definitely exists.  And fighting dinosaurs if definitely awesome.  Plus it leaves the door open for zombie dinosaurs.  And people riding dinosaurs.  Even necromancers riding undead dinosaurs.

Hey! Having you been reading ahead?! :P


Really?  Mostly I was thinking that dinosaurs were cool.  And then I thought of Harry Dresden

Spoiler text: (Highlight or hover over the text to view)
riding Sue the T-Rex
at the end of Dead Beat which seemed awesome.  But zombie dinosaurs sounds super awesome.  I'm excited!
Celene
player, 365 posts
Sorcerer 1 HP: 7/7
Thu 9 Jul 2015
at 19:49
  • msg #704

Re: The Start of the Savage Tide Sdventure Path

Yehaaa! A level already? But it has not even taken a year!! It's faster than the level progression of my 'real life' MERP campaign! Then again, we are hard pressed just meeting once a year there... :-)
Celene
player, 366 posts
Sorcerer 1 HP: 7/7
Thu 9 Jul 2015
at 19:54
  • msg #705

Re: The Start of the Savage Tide Sdventure Path

quote:
Sigh. What is it with you and the spiders? Are you going to tell the rest of the guys what your masters thesis topic was?


Oh yeah. It was spider mating behaviour, food-affected condition, and courtship success :-)
Logan
player, 270 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Thu 9 Jul 2015
at 20:22
  • msg #706

Re: The Start of the Savage Tide Sdventure Path

Dungeon Master:
Bah! Just got so absorbed in Logan's post that I missed my train. Thanks buddy!

Anything to help!
Kassius
player, 101 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 9 Jul 2015
at 21:07
  • msg #707

Re: The Start of the Savage Tide Sdventure Path

In reply to Celene (msg # 705):

Interesting. Mine was on binary stars and magnetism.

Also, I think I'm showing my academic discipline when I think about how the Earth was different 100+ million years ago, and come up with rotation speed and forget continental drift. :-)
Angati
PC, 199 posts
Fri 10 Jul 2015
at 07:59
  • [deleted]
  • msg #708

Re: The Start of the Savage Tide Sdventure Path

This message was deleted by the player at 08:04, Fri 10 July 2015.
Celene
player, 367 posts
Sorcerer 1 HP: 7/7
Fri 10 Jul 2015
at 20:20
  • msg #709

Re: The Start of the Savage Tide Sdventure Path

Dungeon Master:
PS: Ron, you have now gained a level in a RPOL game. Congrats!


Oh, and this is actually the first level i've gained in a game of john's! Yeah, i know, stingy bastard:-)

no, just haven't played much with him as gm, only non-consequtive adventures.
Celene
player, 368 posts
Sorcerer 1 HP: 7/7
Fri 10 Jul 2015
at 20:24
  • msg #710

Re: The Start of the Savage Tide Sdventure Path

Kassius:
In reply to Celene (msg # 705):

Interesting. Mine was on binary stars and magnetism.

Also, I think I'm showing my academic discipline when I think about how the Earth was different 100+ million years ago, and come up with rotation speed and forget continental drift. :-)


Also interesting!

Ok, we need a geologist in here, too. John, room for another player?
Dungeon Master
GM, 699 posts
All Powerfull
DM
Sat 11 Jul 2015
at 08:10
  • msg #711

Re: The Start of the Savage Tide Sdventure Path

Celene:
Oh, and this is actually the first level i've gained in a game of john's! Yeah, i know, stingy bastard:-)

no, just haven't played much with him as gm, only non-consequtive adventures.


Ha! Yeah, I wish I had run this AP for you guys rather than Castle d'Amberville.

Celene:
Ok, we need a geologist in here, too. John, room for another player?


Geologist are far too wishy washy to be any use for anything. Our next player should be something cool, like a jet fighter pilot or racing car driver.

But no, we're a full house now.
Dungeon Master
GM, 700 posts
All Powerfull
DM
Sat 11 Jul 2015
at 08:41
  • msg #712

Re: The Start of the Savage Tide Sdventure Path

Angati:
Otherwise, I am horrible at shopping, I pretty much hate it real life and in-game. Angati I guess not so much. She would probably try to find a better shield or armor maybe masterwork or something ? If anyone has any good Ideas I'll be glad to take them.


Shopping in pathfinder is tough - there are so many options. But then again 225 gold isn't that much so your options are constrained at this point. I will hand over this question to the more experienced players.
Alohan Nuari
player, 141 posts
Sat 11 Jul 2015
at 23:44
  • msg #713

Re: The Start of the Savage Tide Sdventure Path

19:44, Sat 11 July 2015: Alohan Nuari rolled 2 using 1d10 ((2)).


I hate this dice roller...
Celene
player, 371 posts
Sorcerer 1 HP: 7/7
Sun 12 Jul 2015
at 12:09
  • msg #714

Re: The Start of the Savage Tide Sdventure Path

quote:
I hate this dice roller...


Hehehehe...:-) Good thing you have the average to fall back on. Wonder if we round up or down?

Angati and Kassius, would you be very much against divulging which spells you have (I can see 1st level, but not orisons), so Celene could steer clear of them (more or less)? Just to increase our effectiveness a bit (my thought anyway, but I may be wrong?) She might take detect magic, even though K mentioned he had that, since he also said he didn't have the magical know-how to 'dig deeper'.

So, our GM is offline now, I gather. I'll be off too in a weeks time, until the beginning of august, only looking in sporadically. Have a nice summer all!
Kassius
player, 102 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Sun 12 Jul 2015
at 13:19
  • msg #715

Re: The Start of the Savage Tide Sdventure Path

Kassius has: Detect Magic, Light, Know Direction, stabilize, Create Water
Dungeon Master
GM, 702 posts
All Powerfull
DM
Sun 12 Jul 2015
at 14:27
  • msg #716

Re: The Start of the Savage Tide Sdventure Path

Yes, I am in vacation so I'm officially in go slow mode.

Kassius rolled 6/8, Kibeti rolled 2/8, Celene rolled 5/8, Angati rolled 7/8 so the party average overall is still good. You'll just have to settle for average Alohan. Oh, and we round down so the average for a d10 is 5.
Celene
player, 372 posts
Sorcerer 1 HP: 7/7
Sun 12 Jul 2015
at 16:48
  • msg #717

Re: The Start of the Savage Tide Sdventure Path

Kassius:
Kassius has: Detect Magic, Light, Know Direction, stabilize, Create Water


Great, thanks! Do you know yet what your new 1st level spell is going to be?

Btw, looking for your spell, Angati, I noticed that you had this in your script:

quote:
  L0 Spells : 4/4
  L1 Spells : 2/3 Cure Light Wounds, Protect from evil, Fear


But your orisons are not limited to one per day, are they? And with that hefty charisma you must have another +1 1st level spell per day, right?
Kassius
player, 103 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Sun 12 Jul 2015
at 17:08
  • msg #718

Re: The Start of the Savage Tide Sdventure Path

Celene:
Great, thanks! Do you know yet what your new 1st level spell is going to be?

Yeah, I took gravity bow.
Celene
player, 373 posts
Sorcerer 1/Cleric 1
Sun 12 Jul 2015
at 19:40
  • msg #719

Re: The Start of the Savage Tide Sdventure Path

In reply to Kassius (msg # 718):

Ah, not one celene needs to avoid, then :-)

BTW, stumbled upon the languages under the Linguistics skill. Sylvan and Elven seems to be two separate languages there..? (question came up regarding reading Lavinias book)

quote:
    Elven (elves, half-elves)
    Sylvan (centaurs, fey creatures, plant creatures, unicorns)

Angati
PC, 201 posts
Mon 13 Jul 2015
at 06:28
  • msg #720

Re: The Start of the Savage Tide Sdventure Path

In reply to Celene (msg # 719):

This is my leveling:

HP roll 7 + 1 con + 1 fav class.  (11+9 = 20hp)  Got lucky with the roll.

Modifications:
+1 BAB
0/0/3 base saves

Skills 7 total = 4 + 2 int + 1 human
+1 to: Bluff, Diplomacy, Knowledge History,  Knowledge Nobility, Perception, Spellcraft, UMD

Spells:
Learned:
Level 1: Ill Omen (From dual cursed) Mind Lapse (Time Mystery)
Level 0: Enhanced Diplomacy

One more lvl 1 spell/day (4 spells / day + 1spell/day Charisma = 5 spells / day total )
Angati
PC, 202 posts
Tue 14 Jul 2015
at 06:44
  • msg #721

Re: The Start of the Savage Tide Sdventure Path

Tomorrow I am travelling to Spain for a week of work. It might be that I am not able to post. I'll do my best but it might be sketchy at best.

Cheers,
Benigno.
Dungeon Master
GM, 703 posts
All Powerfull
DM
Tue 14 Jul 2015
at 14:58
  • msg #722

Re: The Start of the Savage Tide Sdventure Path

Celene:
BTW, stumbled upon the languages under the Linguistics skill. Sylvan and Elven seems to be two separate languages there..? (question came up regarding reading Lavinias book)

quote:
Elven (elves, half-elves)
Sylvan (centaurs, fey creatures, plant creatures, unicorns)


Huh. Well that was something I didn't know.

OK, there is now just one language - Sylvan is spoken by all of the creatures of the forest including Elves. That feels more like Mystara.

Angati:
Tomorrow I am travelling to Spain for a week of work. It might be that I am not able to post. I'll do my best but it might be sketchy at best.


No worries. We are in the summer holidays slow down so not much is going to happen.
Logan
player, 275 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Thu 16 Jul 2015
at 13:00
  • msg #723

Re: The Start of the Savage Tide Sdventure Path

Summer holiday?  Pah.  I have to work all summer.
Celene
player, 376 posts
Sorcerer 1/Cleric 1
Fri 17 Jul 2015
at 11:57
  • msg #724

Re: The Start of the Savage Tide Sdventure Path

Ok, my turn to be off, I'll be checking in only sporadically if at all for the next two weeks :-)

n.b. Celene will be fine with us hiring a common place to stay, she just needs to figure it out with the temple etc., as she remains connected with them, especially after her inauguration etc. Hence, she'll be coming by the temple now and then anyway, I guess, whenever possible. She/we'll work it out :-)
Dungeon Master
GM, 707 posts
All Powerfull
DM
Thu 30 Jul 2015
at 19:17
  • msg #725

Re: The Start of the Savage Tide Sdventure Path

I am back and so excited to start things up again. I had a lot of ideas on how to develop the game and provide the opportunity to expand the character backstories if any of you players are interested.
Alohan Nuari
player, 144 posts
Thu 30 Jul 2015
at 19:53
  • msg #726

Re: The Start of the Savage Tide Sdventure Path

Huzzah! Still here as well.
Logan
player, 276 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Thu 30 Jul 2015
at 20:10
  • msg #727

Re: The Start of the Savage Tide Sdventure Path

Yay!  Ready to go here.
Kassius
player, 105 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Fri 31 Jul 2015
at 01:41
  • msg #728

Re: The Start of the Savage Tide Sdventure Path

I'm actually going on vacation to the beach this weekend, so likely won't post much (if at all) until Monday. But otherwise, I'm still here, and excited to continue.
Angati
PC, 204 posts
Sat 1 Aug 2015
at 16:17
  • msg #729

Re: The Start of the Savage Tide Sdventure Path

Lol we should just rename them to Jade Dragons....  it clearly has a hook.
Dungeon Master
GM, 713 posts
All Powerfull
DM
Sat 1 Aug 2015
at 19:33
  • msg #730

Re: The Start of the Savage Tide Sdventure Path

It's all my fault. I got mixed up and called them the Jade Dragons first.
Kassius
player, 108 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Tue 4 Aug 2015
at 16:09
  • msg #731

Re: The Start of the Savage Tide Sdventure Path

Ok, so I'm back, and should be back to regular posting.
Dungeon Master
GM, 719 posts
All Powerfull
DM
Tue 4 Aug 2015
at 18:01
  • msg #732

Re: The Start of the Savage Tide Sdventure Path

Kassius:
Ok, so I'm back, and should be back to regular posting.


Welcome back!

Heh Ron, no matter what I post there is always a double entendre hiding in there waiting for you to find.
Alohan Nuari
player, 147 posts
Tue 4 Aug 2015
at 21:25
  • msg #733

Re: The Start of the Savage Tide Sdventure Path

It's like a game within a game. Except this is just filled with sexual subtitles.
Dungeon Master
GM, 723 posts
All Powerfull
DM
Wed 5 Aug 2015
at 07:44
  • msg #734

Re: The Start of the Savage Tide Sdventure Path

Loot thread updated. You are allowed to spend your money you know chaps...
Logan
player, 281 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Thu 6 Aug 2015
at 01:30
  • msg #735

Re: The Start of the Savage Tide Sdventure Path

In reply to Alohan Nuari (msg # 733):

My wife looked over when I loaded your pdf.

"Why are you reading about navigating with your testicles?"

Why indeed?  The strange things I learn by playing RPGs!
Alohan Nuari
player, 149 posts
Thu 6 Aug 2015
at 12:47
  • msg #736

Re: The Start of the Savage Tide Sdventure Path

At the start of Savage Tide I had about three months work into a homebrewed Polynesian campaign setting and a bunch of research into the Polynesian peoples that I didnt think I could use. Alohan allows me to share with the world all the crazy shit I had learned, including sailors using their testicles to gauge the ocean's subtle swells.
Dungeon Master
GM, 728 posts
All Powerfull
DM
Fri 7 Aug 2015
at 07:35
  • msg #737

Re: The Start of the Savage Tide Sdventure Path

Ah-ha! I thought you had a lot of great material. So when I came along with a character concept for a polynesian inspired front line fighter you were all ready. But you never ran the game?

Didn't Beni talk about a polynesian game that a couple of you had been in?
Logan
player, 283 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Fri 7 Aug 2015
at 10:52
  • msg #738

Re: The Start of the Savage Tide Sdventure Path

Well, I just about slapped myself when I looked at the map and wondered what would be west of where we were.  Of course it's Parrot Island!
Dungeon Master
GM, 731 posts
All Powerfull
DM
Fri 7 Aug 2015
at 11:14
  • msg #739

Re: The Start of the Savage Tide Sdventure Path

Hey! No meta gaming! Well, Parrot island was a fair guess. They weren't going to get fair in a row boat after all.
Logan
player, 284 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Fri 7 Aug 2015
at 11:17
  • msg #740

Re: The Start of the Savage Tide Sdventure Path

Well, looking at the map makes it pretty clear.  It's the only place that makes sense!  Combined with the thread title just makes it blindingly obvious.  (But I still needed the map to get there!)
Dungeon Master
GM, 733 posts
All Powerfull
DM
Fri 7 Aug 2015
at 11:46
  • msg #741

Re: The Start of the Savage Tide Sdventure Path

Well done. Bonus XP for actually looking at the map.
Celene
player, 386 posts
Sorcerer 1/Cleric 1
Sat 8 Aug 2015
at 12:27
  • msg #742

Re: The Start of the Savage Tide Sdventure Path

quote:
OOC: OK, can Kibeti track? What skill is that even? This will be a tracking of epic proportions if it works, so high roll (16+) needed.


That would be survival, right? I think i'm starting to learn this game - i hope? :-)
Kassius
player, 117 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Sun 9 Aug 2015
at 01:22
  • msg #743

Re: The Start of the Savage Tide Sdventure Path

Celene:
quote:
OOC: OK, can Kibeti track? What skill is that even? This will be a tracking of epic proportions if it works, so high roll (16+) needed.


That would be survival, right? I think i'm starting to learn this game - i hope? :-)


Yup! There's even specific rules for tracking by scent: http://www.d20pfsrd.com/gamema...abilities/#TOC-Scent
Generally, it's a DC 10 survival check +2/hour since the trail was last made. I'm guessing we're at around 12 hours since then? Another issue is that Kibeti doesn't have the track/hunt trick so I'll have to hit a DC 25 handle animal check to push him to do it, and he doesn't have any ranks in survival, so it's just wisdom which is +2.

Luckily, there's another option! Kassius can use his animal focus ability to gain scent for up to 2 minutes! Given the RAW survival DC, Kassius still probably can't make it, but it's worth a shot. Kassius might also try conventional tracking, per these rules: http://www.d20pfsrd.com/skills/survival
which start higher (for a hard surface, which I assume the city is), but the tracks decay slower. Anyways, let's roll and see what I get!
Angati
PC, 210 posts
Sun 9 Aug 2015
at 06:45
  • msg #744

Re: The Start of the Savage Tide Sdventure Path

In reply to Kassius (msg # 743):

We wait for Kassius and Alohan ? or we start the talking ?.
Dungeon Master
GM, 738 posts
All Powerfull
DM
Sun 9 Aug 2015
at 11:31
  • msg #745

Re: The Start of the Savage Tide Sdventure Path

In reply to Angati (msg # 744):

Alohan and Logan are on the other side of the city so you can't meet up with them until the end of the day. So it is just the three of you guys handling the Santos situation. How about we make it into a mini skills challenge? I need four passed diplomacy checks at DC 10. Each fail increases the threat level by two which indicates the number of family members that come to kick you ass when the proverbial hits the fan. You must wait for another character to post after you do, and Kassius must post at least once!  (despite his shitty inter personal skills)

Obstacles to consider: hillbilly/barely reformed pirates, finding out which room in the big crumbling mansion is Brissa's, talking you way past papa Santos on the stairs...
Alohan Nuari
player, 153 posts
Sun 9 Aug 2015
at 23:44
  • msg #746

Re: The Start of the Savage Tide Sdventure Path

You guys are really kicking ass in this skill challenge. Except for Kassius but we all knew it was coming.
Angati
PC, 212 posts
Mon 10 Aug 2015
at 06:34
  • msg #747

Re: The Start of the Savage Tide Sdventure Path

Thing is, in real life I really abhor telling lies, but with Angati here, is like they pile up on my lips. I am having quite a bit of fun with this character all in all...

Actually I am having fun with all characters in the game :-)

By the by... if you enjoy Sci-fi, a friend of mine recomended me I read The Martian by Andy Weir before I watch the film whenever it comes out.

I am reading it and loving it, I highly recommend it, really direct quick and entertaining writing, the story catches you up from get go, and the writer has taken pains to inform himself... so its really sci-fy at its best. (Oh, its not like super futuristic or high scy-fy just in case you are wondering).
This message was last edited by the player at 06:34, Mon 10 Aug 2015.
Dungeon Master
GM, 741 posts
All Powerfull
DM
Mon 10 Aug 2015
at 07:00
  • msg #748

Re: The Start of the Savage Tide Sdventure Path

Alohan Nuari:
You guys are really kicking ass in this skill challenge. Except for Kassius but we all knew it was coming.


Yeah, I forgot charismatic Angati and Celene are... But it would have been metagaming to raise the DC of the challenge, those two are geared towards diplomacy so they deserve to do well in these circumstancces. Maybe I'll force Kassius to make another roll, he is a lot more fun to play with :D

Angati:
Thing is, in real life I really abhor telling lies, but with Angati here, is like they pile up on my lips. I am having quite a bit of fun with this character all in all...

Actually I am having fun with all characters in the game :-)

By the by... if you enjoy Sci-fi, a friend of mine recomended me I read The Martian by Andy Weir before I watch the film whenever it comes out.

I am reading it and loving it, I highly recommend it, really direct quick and entertaining writing, the story catches you up from get go, and the writer has taken pains to inform himself... so its really sci-fy at its best. (Oh, its not like super futuristic or high scy-fy just in case you are wondering).


I can really feel Angati's chaotic neutral nature coming through. She's not evil by any measure, but she is happy to break any rules if she needs to and seems to enjoy doing it.

I'll look up the auidobook version of The Martian - I've seen the trailor for the movie and it looks like something I would enjoy.
Dungeon Master
GM, 742 posts
All Powerfull
DM
Mon 10 Aug 2015
at 07:05
  • msg #749

Roleplaying in Pathfinder

Guys (esp. Ron) take a look at this blog posting.

http://tauntingcthulhu.blogspo...erspective-part.html

It has some interesting points. What do we spend most of our time doing in this game? Roleplaying. What does Pathfinder mostly have rules for? Combat. How do we handle roleplaying in this game? There is only one mechanism, make a diplomacy check.

Don't worry! I'm not suggesting that we change the game system! But it is interesting to think about. Maybe the pathfinder rule set will pay off more when we get into our first big dungeon.
Angati
PC, 213 posts
Mon 10 Aug 2015
at 08:47
  • msg #750

Re: Roleplaying in Pathfinder

I completely agree with the article..... HOWEVER:

- To say that a system that you know from the begining what its aiming at, is not doing what you would like it to do... well... you know, there are as many systems nowadays as you like, so pick your fit.
- Systems are to be bent.... just do whatever feels best in the moment. And if players are getting to tied up to plans... well... just play without them, nothing forces you to do it one way or the other. And I don't see why playing pathfinder now, forces anyone to use maps and figures on every single combat....

that said:

- This is not only rp but also PBP.
- Writing down takes a LOT longer than talking... the comunication while at a table is 1000 times faster if not more, and the amount of info you pass if only through tone of voice or mimic is much more than it can be here.
- So... you see, I have tried things like FATE here and I HATE IT... as much as I love storytelling games, here that just does not seem to work, because its a writing game.... so it comes to a point where just posting a picture of the map, saves hours of talking and writing,... its just convenient.

To me, pathfinder rules are attractive, they are not top notch... I much MUCH prefer Vampire system (White wolf games) to me it kept a very nice balance between rolling and roleplaying/storytelling, and the charsheets were much more adapted to this, with many more subtleties in the socialisation rules.

Still... fantasy like pathfinder is made with a specific objective that I think it does nicely. The rp'ing can still be done just with a bit of common sense by all the parts. Am I missing any of those things in this game ? hells no !!. If there was a system like Vampire but for fantasy I'd probably be wanting to play that but this is working for me so far. :)
Kassius
player, 121 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Mon 10 Aug 2015
at 09:03
  • msg #751

Re: Roleplaying in Pathfinder

You might be interested in the Alexandrian's alternate rules on Diplomacy, inspired by Rich Burlew (writer of the Order of the Stick). They're a bit more complicated, but the key change is that diplomacy no longer makes someone more friendly towards you, but instead persuades them to agree to a specific deal (i.e. "tell me this information in exchange for 5 gold pieces", or "help me fight the evil overlord and gain eternal glory"), and specific defined circumstance bonuses for relationship between the characters and the fairness or lack-thereof of the deal.

There are also a few new supplemental uses of diplomacy

The rules are here: http://www.thealexandrian.net/...rules/diplomacy.html
With an essay explaining the problems with the current system and the process of the new rules here: http://www.thealexandrian.net/...iplomacy-design.html
Angati
PC, 214 posts
Mon 10 Aug 2015
at 10:10
  • msg #752

Re: Roleplaying in Pathfinder

Well, I have always thought that Logic was never part of the story...

That is, Kassius might be the least charismatic person in the world, and still if he is talking with someone logical and without prejudices, if what he says makes sense to him, he will go for it....

We reflect that with bonuses, in these kind of games... but I like much better just doing what feels good for the game.
Kassius
player, 124 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Mon 10 Aug 2015
at 15:31
  • msg #753

Re: Roleplaying in Pathfinder

Yes, but you can argue something logically, but if you sound hesitant and uncertain, people will doubt you even if what you are saying is actually correct. That's what the bonus represents.

Also, I just cannot pass charisma based skills can I? I know my bonus is crappy, but I've also rolled a 10, a 3, and a 1 on my past three diplomacy/gather info rolls.
This message was last edited by the player at 15:32, Mon 10 Aug 2015.
Alohan Nuari
player, 155 posts
Mon 10 Aug 2015
at 16:46
  • msg #754

Re: Roleplaying in Pathfinder

You cant make this shit up-
11:26, Today: Kassius rolled 0 using 1d20-1. diplomacy/bluff?

This made me laugh out loud.
Angati
PC, 215 posts
Mon 10 Aug 2015
at 17:06
  • msg #755

Re: Roleplaying in Pathfinder

In reply to Alohan Nuari (msg # 754):

LOL I Had not seen that.... Oh my god !!!! Kassius HAHAHAHA
Dungeon Master
GM, 747 posts
All Powerfull
DM
Mon 10 Aug 2015
at 18:09
  • msg #756

Re: Roleplaying in Pathfinder

I like how Kassius' portrait matches his social skills.
Alohan Nuari
player, 157 posts
Tue 11 Aug 2015
at 00:09
  • msg #757

Re: Roleplaying in Pathfinder

John's article comes off a bit.. whiny. The guy writes that DnD and Pathfinder are tactical combat games(?) but then makes the argument that 3.5/PF isn't like the earlier D&D editions in regards to social RP... I wish he'd make up his mind. I mean, I get that 4e is on one end of the spectrum, but the author surely didn't look into 5e. Why write that blog post when the release of 5e was later that same year? Why not hold judgement and allow WotC to fix their 'mistakes?'

Anywho, I know the DnD/PF social rules leave much to be desired (and I do like the Alexandrian's alternate) but it more or less boils down to the same mechanics. Roll to see if my character makes a convincing argument/alters their attitude towards me/persuades them/talks them out of their clothes. I really haven't come up with any alternates.

What I do in my game is 'storybooking.' I essentially... make hypothetical questions up on the fly and have the players define the results. "This NPC doesnt like you, why? What happened between you two in the past?" The essentially have creative reign in coming up with an answer. Most of the stuff is flavor but I had one player come up with an entire potential plot. He is a white draconic, dwarven sorcerer who got slipped a note. I asked him "what does this note say?" It took him all session to come up with what that note read but when he did, it did not disappoint. "We know what you are." Its really nothing to do with Diplomacy but helps cultivate the non-combat side of DnD. I mean, I love a good roleplay.

So yea.. within the framework of DnD, Diplomacy is just making an argument the player might not be able to, but the character can. I dont have much experience outside of DnD when it comes to social interaction. I am curious -Can everyone share their favorites? Non DnD?
This message was last edited by the player at 00:10, Tue 11 Aug 2015.
Celene
player, 389 posts
Sorcerer 1/Cleric 1
Tue 11 Aug 2015
at 04:45
  • msg #758

Re: Roleplaying in Pathfinder

Alohan Nuari:
I dont have much experience outside of DnD when it comes to social interaction.


Oh Ron, don't be so hard on yourself. I mean, you managed to actually have a wife and kids, it can't be THAT bad. And a lot of us RPs have that issue as well, anyway...

Sorry, couldn't help myself :-), carry on with your otherwise sober and insightful discussion, which i'll just follow from the sideline :-) (too busy these days, sorry!)
Angati
PC, 217 posts
Tue 11 Aug 2015
at 06:43
  • msg #759

Re: Roleplaying in Pathfinder

quote:
Oh Ron, don't be so hard on yourself. I mean, you managed to actually have a wife and kids, it can't be THAT bad. And a lot of us RPs have that issue as well, anyway...


Lol.
Dungeon Master
GM, 749 posts
All Powerfull
DM
Tue 11 Aug 2015
at 07:22
  • msg #760

Re: Roleplaying in Pathfinder

Heh heh, I read it the same way at first.

Anyway, to answer the question seriously.

I am afraid that my only experience outside our current Pathfinder game is in oD&D, namely BECMI (Basic, Expert, Companion, Masters, Immortals) by Frank Metzner. That is right at the 1st Edition end of the spectrum with rules for almost nothing - even combat wasn't well specified - let alone roleplaying.

I like the storybooking idea, and I would use more of it if I wasn't stuck on the railroad that is a 12 module adventure path. (Toot toot).

I have such mixed feelings about what we are doing. So Angati comes up with some cunning plan to trick the robber into giving information, why am I making her do a check on it then? Shouldn't logic be enough? But then why bother putting points in those skills if the DM ain't gunna use them?
Angati
PC, 219 posts
Tue 11 Aug 2015
at 08:50
  • msg #761

Re: Roleplaying in Pathfinder

Well, the DM is intelligent enough to make ideas go through the filter of what each character could or could not do.... :D
Dungeon Master
GM, 753 posts
All Powerfull
DM
Tue 11 Aug 2015
at 08:52
  • msg #762

Re: Roleplaying in Pathfinder

Damn right! :D And it should be that way otherwise people are just going to say 'I use my bluff against him', rather than making a logical argument.

Bah. Let's just keep doing our own thing here. Pathfinder mixed with a bit of freeform.
Alohan Nuari
player, 158 posts
Tue 11 Aug 2015
at 08:52
  • msg #763

Re: Roleplaying in Pathfinder

I took me a grest deal of time to figure out the joke. Very funny Johannes :-P
Kassius
player, 127 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Wed 12 Aug 2015
at 02:23
  • msg #764

Re: Roleplaying in Pathfinder

Just FYI, I'm going out of town tomorrow until Monday for a friend's wedding. I should still be posting, but a bit less frequently than normal.
Dungeon Master
GM, 764 posts
All Powerfull
DM
Thu 13 Aug 2015
at 19:36
  • msg #765

Re: Roleplaying in Pathfinder

:D oh wave feelers, that kills me.

And is the new official term for them in this game.
Alohan Nuari
player, 162 posts
Fri 14 Aug 2015
at 02:10
  • msg #766

Re: Roleplaying in Pathfinder

My vote was for "He failed the fruit but passed the chickens"
Alohan Nuari
player, 163 posts
Fri 14 Aug 2015
at 12:02
  • msg #767

Re: Roleplaying in Pathfinder

Beni, arent you expecting your child soon? Your Angati post seemed like something from the heart
Alohan Nuari
player, 164 posts
Fri 14 Aug 2015
at 17:55
  • msg #768

Re: Roleplaying in Pathfinder

Triple post- How are we handling purchases? Alohan would like to pick up one potion of CLWs.
Dungeon Master
GM, 766 posts
All Powerfull
DM
Fri 14 Aug 2015
at 18:43
  • msg #769

Re: Roleplaying in Pathfinder

Wow. You big spender you! Why is everyone saving their cash? There's more money on the way if you live.

So you either PM me or just post here and say you buy it, I confirm it, you write it on your character sheet and I subtract the cash.

I second Ron's request for info on the baby!
Celene
player, 405 posts
Sorcerer 1/Cleric 1
Fri 14 Aug 2015
at 21:01
  • msg #770

Re: Roleplaying in Pathfinder

You didn't confirm my scroll shopping spree, did you? But celene is close to broke now:-)

Celene is ready to move on to meet up with the guys. Ahe just wants to get out safely now:-)
Logan
player, 290 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Sat 15 Aug 2015
at 01:18
  • msg #771

Re: Roleplaying in Pathfinder

Dungeon Master:
Wow. You big spender you! Why is everyone saving their cash? There's more money on the way if you live.

So you either PM me or just post here and say you buy it, I confirm it, you write it on your character sheet and I subtract the cash.

I second Ron's request for info on the baby!

Hmm, how about a Masterwork Chain Shirt?  That's 250 gp, and Logan has 260.  He probably wouldn't like spending all his money on one thing and having that little left, but who knows?  The +1 AC might help him live.
Alohan Nuari
player, 165 posts
Sat 15 Aug 2015
at 01:21
  • msg #772

Re: Roleplaying in Pathfinder

You can always bum money off of me. Alohan really abhors wealth.

Ill be coming up with a shopping list. Tonight is my Roll20 game. See you guys.
Dungeon Master
GM, 767 posts
All Powerfull
DM
Sat 15 Aug 2015
at 06:29
  • msg #773

Re: Roleplaying in Pathfinder

Alohan Nuari:
Triple post- How are we handling purchases? Alohan would like to pick up one potion of CLWs.

OK, 50 gp subtracted
Dungeon Master
GM, 768 posts
All Powerfull
DM
Sat 15 Aug 2015
at 18:59
  • msg #774

Re: Roleplaying in Pathfinder

Logan:
Dungeon Master:
Wow. You big spender you! Why is everyone saving their cash? There's more money on the way if you live.

So you either PM me or just post here and say you buy it, I confirm it, you write it on your character sheet and I subtract the cash.

I second Ron's request for info on the baby!

Hmm, how about a Masterwork Chain Shirt?  That's 250 gp, and Logan has 260.  He probably wouldn't like spending all his money on one thing and having that little left, but who knows?  The +1 AC might help him live.


MW chain shirt purchased, please modify your AC and add it to your character sheet.
Kassius
player, 128 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Sun 16 Aug 2015
at 12:34
  • msg #775

Re: Roleplaying in Pathfinder

I'm saving for the 300+ needed for a Masterwork Bow.
Alohan Nuari
player, 166 posts
Sun 16 Aug 2015
at 12:35
  • msg #776

Re: Roleplaying in Pathfinder

Let me get a potion of Magic Fang & Mage Armor for a total of 100gp.
Picking up a small Bandolier -http://www.d20pfsrd.com/equipm...s-more#TOC-Bandolier
-holds me potions. Wont be across the chest but probably ontop of my loincloth.
-Machete -http://www.d20pfsrd.com/equipm...descriptions/machete
for 10 gold.
Total spent is at 110.5
Logan
player, 291 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Sun 16 Aug 2015
at 17:37
  • msg #777

Re: Roleplaying in Pathfinder

Dungeon Master:
Logan:
Dungeon Master:
Wow. You big spender you! Why is everyone saving their cash? There's more money on the way if you live.

So you either PM me or just post here and say you buy it, I confirm it, you write it on your character sheet and I subtract the cash.

I second Ron's request for info on the baby!

Hmm, how about a Masterwork Chain Shirt?  That's 250 gp, and Logan has 260.  He probably wouldn't like spending all his money on one thing and having that little left, but who knows?  The +1 AC might help him live.


MW chain shirt purchased, please modify your AC and add it to your character sheet.

Done.  Also, minor detail, but can I sell my old armor at the same time?  Studded leather is 25 gp, so I can sell for 12.5 gp?
Dungeon Master
GM, 770 posts
All Powerfull
DM
Sun 16 Aug 2015
at 19:04
  • msg #778

Re: Roleplaying in Pathfinder

In reply to Logan (msg # 777):

Sure, I'll add the 12 in the loot tracker
Logan
player, 293 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Tue 18 Aug 2015
at 01:21
  • msg #779

Re: Roleplaying in Pathfinder

Now that I think about it more, what I should have done is have Logan say something like: "Yes, tonight we can catch Parrot Island and explore Vanthus!"
Celene
player, 408 posts
Sorcerer 1/Cleric 1
Tue 18 Aug 2015
at 06:12
  • msg #780

Re: Roleplaying in Pathfinder

Hey Logan-john, are you following the Celene-ordination thread? There is a call for you:-)
Dungeon Master
GM, 773 posts
All Powerfull
DM
Tue 18 Aug 2015
at 06:23
  • msg #781

Re: Roleplaying in Pathfinder

In reply to Logan (msg # 779):

Heh heh, do an edit and throw it in, that's funny stuff.
Angati
PC, 225 posts
Tue 18 Aug 2015
at 09:00
  • msg #782

Re: Roleplaying in Pathfinder

Guys sorry I have been off and may be the next few days... my 6 year old son had a fall and badly broke his arm... we are going through the second surgery now.. staying at hospital most of the time.

Hope you understand, will be back as soon as he gets out and things get back to normal.

My wife is 9 months pregnant though and may be due any day now... But I think I will get a week in between.

Best regards,
Benigno.
Dungeon Master
GM, 775 posts
All Powerfull
DM
Tue 18 Aug 2015
at 10:50
  • msg #783

Re: Roleplaying in Pathfinder

Hey Beni, I am really sorry to hear that man. Take as long as you need and please don't feel like you need to post! I can run Angati in NPC mode, that is not big deal at all.
Alohan Nuari
player, 168 posts
Tue 18 Aug 2015
at 11:14
  • msg #784

Re: Roleplaying in Pathfinder

Crap Beni, sorry to hear all of that. Hope the ninos get better.

07:14, Tue 18 Aug 2015: Alohan Nuari rolled 16 using 1d20+6 ((10)).
HA! Take that dice roller!
Dungeon Master
GM, 776 posts
All Powerfull
DM
Tue 18 Aug 2015
at 11:44
  • msg #785

Re: Roleplaying in Pathfinder

Good idea Ron, use up all your good rolls on the role-playing fluff and get the crap rolls for your attacks. Seems to be working so far :P
Logan
player, 296 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Tue 18 Aug 2015
at 15:31
  • msg #786

Re: Roleplaying in Pathfinder

Hope the little one feels better, Beni!
Dungeon Master
GM, 779 posts
All Powerfull
DM
Wed 19 Aug 2015
at 08:21
  • msg #787

Re: Roleplaying in Pathfinder

And now it is my turn... my 4 year old daughter is going into surgery this morning so the gaming is going to be slow or non existent for a while. Feel free to plan and make sure the party has the equipment it needs for the next day's assault on the island.
Celene
player, 410 posts
Sorcerer 1/Cleric 1
Wed 19 Aug 2015
at 08:27
  • msg #788

Re: Roleplaying in Pathfinder

Oh man. Best wishes for both of your kids! Hoping with you for a good and speedy recovery!
Angati
PC, 227 posts
Thu 20 Aug 2015
at 15:02
  • msg #789

Re: Roleplaying in Pathfinder

Damn man... I hope everything goes fine, its always hard no matter how simple the operation, and just signing the Anesthesy discharge is already something to cringe on.

Best of lucks. I hope she's alright.
Dungeon Master
GM, 780 posts
All Powerfull
DM
Thu 20 Aug 2015
at 16:55
  • msg #790

Re: Roleplaying in Pathfinder

Signing a discharge? Seriously? We don't do that in Denmark?

We got through it and is ok, in quite a bit of pain but I make sure the nurses keep up on the pain killing meds. Going back again for a night shift now...
Alohan Nuari
player, 170 posts
Fri 21 Aug 2015
at 20:39
  • msg #791

Re: Roleplaying in Pathfinder

Fine! Dont take Alohan's plan! But the least you can do is take my boat. Come on! I bought it for you guys!
Logan
player, 299 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Sat 22 Aug 2015
at 11:42
  • msg #792

Re: Roleplaying in Pathfinder

In reply to Alohan Nuari (msg # 791):

Oh, I didn't know you actually bought the boat. I thought it was just a bribe.
Dungeon Master
GM, 782 posts
All Powerfull
DM
Sat 22 Aug 2015
at 16:22
  • msg #793

Re: Roleplaying in Pathfinder

He bought the boat, although left it in the dock. Although it is in poor condition it could get you all to Parrot Island and back.
Alohan Nuari
player, 171 posts
Sat 22 Aug 2015
at 17:37
  • msg #794

Re: Roleplaying in Pathfinder

And if you let it, the HMS Punani will make all your dreams come true.
Kassius
player, 131 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Sun 23 Aug 2015
at 00:54
  • msg #795

Re: Roleplaying in Pathfinder

Boat sounds fine with me.
Angati
PC, 228 posts
Sun 23 Aug 2015
at 08:20
  • msg #796

Re: Roleplaying in Pathfinder

Boat seems fine. Angati would go to rest and calm her sister down.

Sorry short on posts... I am really busy with real life, between my son, my wife, and my parents... :P
Dungeon Master
GM, 783 posts
All Powerfull
DM
Sun 23 Aug 2015
at 12:24
  • msg #797

Re: Roleplaying in Pathfinder

Ugh. We're not voting on what type of boat to take. Party caller, how are you getting to the island and what time?
Celene
player, 411 posts
Sorcerer 1/Cleric 1
Sun 23 Aug 2015
at 14:23
  • msg #798

Re: Roleplaying in Pathfinder

No need to vote when it's unanimous :-) Of course we take the boat, and we (still) leave early in the morning.

Sorry, I've been busy with planning and executing my 40th birthday for over a week now. But as I'm close to having cleared it all up after a bang of a party last night, I should be back at full speed shortly. Looking forward to gaming soon, after a hiatus - hungry for more! :-)

But how are you and your kids doing, Beni and John?
Dungeon Master
GM, 784 posts
All Powerfull
DM
Sun 23 Aug 2015
at 14:34
  • msg #799

Re: Roleplaying in Pathfinder

My one is doing much better today, off the morphene and almost definitely home tomorrow.

Oh man, it kills me that I missed your party. How were the serving wenches? Were they comely?
Celene
player, 412 posts
Sorcerer 1/Cleric 1
Sun 23 Aug 2015
at 20:15
  • msg #800

Re: Roleplaying in Pathfinder

Aye m'lad, comely wenches indeed... Wait, what's this, talk-like-a-pirate day or something??
Angati
PC, 229 posts
Mon 24 Aug 2015
at 06:53
  • msg #801

Re: Roleplaying in Pathfinder

Hey Big CONGRATS on your kid. It was really fast for us once they took him out of the pain killers they moved him out of the hospital in no time.


Celene: I hope the party was good... I didn't do anything special on my 40th,  it felt like signalling even more the turn of the wheel of time... lalala. Anyway, hope your party was great, and memorable.
Alohan Nuari
player, 172 posts
Tue 25 Aug 2015
at 19:12
  • msg #802

Re: Roleplaying in Pathfinder

Sorry guys, got a bit busy this week. Try to get a post in tonight.
Dungeon Master
GM, 791 posts
All Powerfull
DM
Tue 25 Aug 2015
at 19:17
  • msg #803

Re: Roleplaying in Pathfinder

No sweat. It is all about finding traps and tracks at the moment, so not too much for the barbarian to do anyway.
Celene
player, 417 posts
Sorcerer 1/Cleric 1
Tue 25 Aug 2015
at 20:22
  • msg #804

Re: Roleplaying in Pathfinder

Hey Beni, yes, it was great and memorable. Lots of good old friends, just hanging out and having fun. And a little drinking... :-)

John, sorry about the skill mixup, but she was only trying to FIND tracks, not follow them, and as I read it she was to use perception. Not really important anyway, as Kassius did fine by himself.

Hope the OOC part about how to use guidance was ok? Should I have put it here instead? Just wanted it to come at the moment she used it first, to give some sense...
Dungeon Master
GM, 794 posts
All Powerfull
DM
Wed 26 Aug 2015
at 07:20
  • msg #805

Re: Roleplaying in Pathfinder

No worries dude, I wasn't cross or anything :D

But... finding tracks with perception? I mean, so you find a track (or rather evidence of someone passing). Then you find the next piece of evidence and then the next. Isn't that what tracking is? :P
Celene
player, 418 posts
Sorcerer 1/Cleric 1
Wed 26 Aug 2015
at 08:53
  • msg #806

Re: Roleplaying in Pathfinder

Yep, i see your point on logic. I just went by the Survival skill description (below). That's also where i found the low DC for muddy tracks - but of course being washed ovet frequently changes that! All fine, now you told us how to do it.:-)

quote:
Follow Tracks: To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow. If you are not trained in this skill, you can make untrained checks to find tracks, but you can follow them only if the DC for the task is 10 or lower. Alternatively, you can use the Perception skill to find a footprint or similar sign of a creature's passage using the same DCs, but you can't use Perception to follow tracks, even if someone else has already found them.

Surface Survival DC
Very soft ground 5
Soft ground 10
Firm ground 15
Hard ground 20

Very Soft Ground: Any surface (fresh snow, thick dust, wet mud) that holds deep, clear impressions of footprints.

Angati
PC, 230 posts
Wed 26 Aug 2015
at 20:31
  • msg #807

Re: Roleplaying in Pathfinder

Tomorrow my wife is hospitalised and day after the cesarea is programmed.

Sorry for this absence, but life is not exactly easy for me these days, and its bound to get worse for at least the next few days.
Alohan Nuari
player, 175 posts
Wed 26 Aug 2015
at 20:37
  • msg #808

Re: Roleplaying in Pathfinder

Sorry Beni. Hope all is well.
Kassius
player, 138 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 27 Aug 2015
at 18:44
  • msg #809

Re: Roleplaying in Pathfinder

Dungeon Master:
Ho-hum. That means we have to wait for every player to roll before anyone takes an action though. Suddenly I am remembering why we abandoned this method.


One thing that can help is that you could just roll for all of us. Initiative bonuses are pretty static, (it can't even be Misfortuned, since you don't have an immediate action available to use to give a reroll). That helps somewhat, although you still have to wait longer since you can only post when it's exactly your turn, not when it's just the party's turn.
Dungeon Master
GM, 801 posts
All Powerfull
DM
Thu 27 Aug 2015
at 18:48
  • msg #810

Re: Roleplaying in Pathfinder

Good idea, done.
Dungeon Master
GM, 803 posts
All Powerfull
DM
Thu 27 Aug 2015
at 18:51
  • msg #811

Re: Roleplaying in Pathfinder

Yowl angrily? Is that an official action?
Kibeti
Cat, 4 posts
HP 14/14 | AC 14/13/11
Fort+4 | Refl+6 | Will+2
Thu 27 Aug 2015
at 21:56
  • msg #812

Re: Roleplaying in Pathfinder

Dungeon Master:
Yowl angrily? Is that an official action?


"Yowl!"

More seriously, it is only an official action in the sense that talking is an official (free) action.
Logan
player, 306 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Fri 28 Aug 2015
at 14:37
  • msg #813

Re: Roleplaying in Pathfinder

Getting the villain to gloat certainly works in Scooby-Doo!
Angati
PC, 231 posts
Fri 28 Aug 2015
at 18:55
  • msg #814

Re: Roleplaying in Pathfinder

I have just fathered a beautiful girl, named Victoria. She is quite small, only 2.3kg, but she seems sweet. Gonna be spending quite a few nights at the hospital now... so not sure when I'll be logging, but will try to keep on posting.

My wife is on the weak and painful side of this.. quite happy but it's been tough on her.
Kassius
player, 141 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Fri 28 Aug 2015
at 18:56
  • msg #815

Re: Roleplaying in Pathfinder

congrats!
Dungeon Master
GM, 806 posts
All Powerfull
DM
Fri 28 Aug 2015
at 19:20
  • msg #816

Re: Roleplaying in Pathfinder

Awesome, congrats!!!
Celene
player, 424 posts
Sorcerer 1/Cleric 1
Fri 28 Aug 2015
at 19:25
  • msg #817

Re: Roleplaying in Pathfinder

So happy to hear such wonderful news, congratulations!
Logan
player, 307 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Fri 28 Aug 2015
at 20:56
  • msg #818

Re: Roleplaying in Pathfinder

Congratulations!  That's awesome.  I don't know if I know anything that could help, but both of our twins were about that size as well.  I'll understand if you need to take a break for awhile.  I certainly did!
Alohan Nuari
player, 178 posts
Fri 28 Aug 2015
at 21:06
  • msg #819

Re: Roleplaying in Pathfinder

Congrats Beni! This is great news.
Logan
player, 308 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Sat 29 Aug 2015
at 18:08
  • msg #820

Re: Roleplaying in Pathfinder

From the moment Vanthus said "throw down a rope", what he did is exactly what I pictured.  Technically, he didn't lie.
Angati
PC, 233 posts
Sat 29 Aug 2015
at 18:51
  • msg #821

Re: Roleplaying in Pathfinder

Thank you all, yes, Angati was bluffing, she lies quite a lot, it felt silly not to at lie to the guy and at least see what he would say before taking the macho route :)
Dungeon Master
GM, 808 posts
All Powerfull
DM
Sat 29 Aug 2015
at 19:19
  • msg #822

Re: Roleplaying in Pathfinder

Logan:
Getting the villain to gloat certainly works in Scooby-Doo!


And he would've gotten away with it too if... Oh hang on, actually he did get away with it...
Celene
player, 427 posts
Sorcerer 1/Cleric 1
Sat 29 Aug 2015
at 21:31
  • msg #823

Re: Roleplaying in Pathfinder

Awesome development and game! Please excuse my attempt at theatrics in the reply. GM, Celene might get fire damage from the show off, i'm fine with that.
Dungeon Master
GM, 809 posts
All Powerfull
DM
Sun 30 Aug 2015
at 07:16
  • msg #824

Re: Roleplaying in Pathfinder

Great stuff with Celene showing her (small) powers.

Hmm... the storyline is a little rail-roady for me in this spot, but we need it to happen to set up the rest of the adventure path. Better than just having the characters meet in a tavern I suppose.
Dungeon Master
GM, 810 posts
All Powerfull
DM
Tue 1 Sep 2015
at 08:37
  • msg #825

Re: Roleplaying in Pathfinder

Everyone is depressed after being trapped? Fair enough I suppose...
Alohan Nuari
player, 179 posts
Tue 1 Sep 2015
at 11:38
  • msg #826

Re: Roleplaying in Pathfinder

sorry sorry. I am here. Trying to type something up this morning. My new position at work doesnt give me a ton of security to post so I am forced to do it either early morning or post work.

But enough of my excuses- lets be honest. Alohan is mad for getting trapped.
Dungeon Master
GM, 813 posts
All Powerfull
DM
Tue 1 Sep 2015
at 19:02
  • msg #827

Re: Roleplaying in Pathfinder

Hmm... A high karma position at work with a monitor that can not be seen is a valuable thing...
Logan
player, 310 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Wed 2 Sep 2015
at 14:48
  • msg #828

Re: Roleplaying in Pathfinder

It seems weird that a short sword only deal piercing damage.  Logan needs to get a bludgeoning and a slashing weapon.
Alohan Nuari
player, 182 posts
Wed 2 Sep 2015
at 14:58
  • msg #829

Re: Roleplaying in Pathfinder

I need to know if Zomb 1 is still up before I act
Logan
player, 312 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Wed 2 Sep 2015
at 15:03
  • msg #830

Re: Roleplaying in Pathfinder

Totally OOC, but I think zombies have 5/Slashing, which means that, at most, it's taken 2 damage.  I think it's almost certainly still up.
Alohan Nuari
player, 184 posts
Wed 2 Sep 2015
at 15:31
  • msg #831

Re: Roleplaying in Pathfinder

I hope they dont have 5 slashing cause then we are fucked. The two point people are Bludgeoning and Piercing.
Dungeon Master
GM, 817 posts
All Powerfull
DM
Wed 2 Sep 2015
at 16:05
  • msg #832

Re: Roleplaying in Pathfinder

They have DR5/slashing and you are fucked if you keep going like this... you all need to worker smarter not harder - you do have slashing weapons in the party, they're just not the ones you're holding in your hands.
Alohan Nuari
player, 185 posts
Wed 2 Sep 2015
at 16:15
  • msg #833

Re: Roleplaying in Pathfinder

I actually got rid of my weapons. So maybe others should rotate out. Im not very effective unless people have shit to spare. Even then, I cant really flurry of blows something. Hey does nayone still have that machete?
Dungeon Master
GM, 818 posts
All Powerfull
DM
Wed 2 Sep 2015
at 16:20
  • msg #834

Re: Roleplaying in Pathfinder

I thought you had it!
Alohan Nuari
player, 186 posts
Wed 2 Sep 2015
at 16:27
  • msg #835

Re: Roleplaying in Pathfinder

Well Alohan's realization feels really organic. Ill be sure to pull the machete out next turn. IF I LIVE!!!!!!!!!!!!
Dungeon Master
GM, 819 posts
All Powerfull
DM
Wed 2 Sep 2015
at 16:49
  • msg #836

Re: Roleplaying in Pathfinder

Or maybe Kassius has it? He was in the front with Logan in the way up from the beach and would've been the most experienced jungle chopper. From a meta gaming perspective that would be better too because he is in the second line and won't provoke an AoO fishing it out.

And the hunter has at least one other slashing weapon too...
Kassius
player, 144 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Wed 2 Sep 2015
at 17:39
  • msg #837

Re: Roleplaying in Pathfinder

The zombie has soft cover since there's a creature (logan and/or Alohan) in between me and it.  That grants a +4 bonus to AC. I figured the zombies had DR, but I assumed that Kassius wouldn't, hence the firing of the bow. Now he's learned, and will commence with the chopping.

Kassius has a scimitar and a dagger, both of which do (or can do) slashing. Next turn I can toss Logan the dagger as well.

Also, I totally need to have Kassius buy a machete, or take Alohan's. Free +1 circumstance bonus to survival, and it makes sense for him to have one. I don't think I realized there were stats for machetes and just took a scimitar as a substitute.
Dungeon Master
GM, 820 posts
All Powerfull
DM
Wed 2 Sep 2015
at 17:45
  • msg #838

Re: Roleplaying in Pathfinder

Fine, point taken about the soft cover. Ok, then Alohan has the machete that he bought.

There is something so wonderfully thematic about chopping zombies with a machete.

Or perhaps the job of the front line is just to tank while the spell casters do their thing.
Dungeon Master
GM, 821 posts
All Powerfull
DM
Wed 2 Sep 2015
at 17:46
  • msg #839

Re: Roleplaying in Pathfinder

Claws and bites also count as slashing attacks,,,
Dungeon Master
GM, 827 posts
All Powerfull
DM
Thu 3 Sep 2015
at 07:54
  • msg #840

Re: Roleplaying in Pathfinder

How much holy water does Celene have left?

In terms of slashing weapons we have:

Alohan's machette
Kassius' scimitar
Kassius' dagger
Kassius' silver dagger
Celene's dagger
Clelene's Holy water (2d¤)
Celen's serpentine dagger
Kibeti's bite and claws

Useful spells:

Channel Positive Energy (1d6)
Celene, Angati and Kassius have CLW (1d8+1)
Celene burning hands scroll (1d4)
Angati Ill Omen
This message was last edited by the GM at 08:10, Thu 03 Sept 2015.
Celene
player, 432 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 08:02
  • msg #841

Re: Roleplaying in Pathfinder

Plenty holy water. Coming up next round, as she used her move to get in this round (handing over is a move, right?? I'll check it later)

Reminded me that I completely forgot the actions etc. in the footer of my post. Sorry! Now added to the old post.

Yeah, ½ sadly gets rounded to 0 but at least it goes for our enemies as well.
Dungeon Master
GM, 828 posts
All Powerfull
DM
Thu 3 Sep 2015
at 08:12
  • msg #842

Re: Roleplaying in Pathfinder

Maybe Angati can use one of her actions to fish holy water out of your backpack - oh! Except because she is cursed that will taken an full round action so maybe not.

What do you mean by 'plenty'? You have x5 on your character sheet - is that what was left over from the last adventure?
Celene
player, 433 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 08:20
  • msg #843

Re: Roleplaying in Pathfinder

Hehe, yep, the 'holy bomb' required quite some vials. But 5 sounded like plenty to me :-) You mean we're meeting an entire division of undead down here??

Hmm, couldn't find a specifik rule for handing over/recieving an item. Can anyone else enlighten me, or can you make a ruling ahead of time, John?

- Is handing over an item to a team mate a move (or other) action?
- Does retrieving it from her bag count as another move action?
- Does handing over to two (or more) persons require two independent move actions?
- Does receiving it require a move/immediate/free/swift  action from the reciever(s)?
- Can the giver still make a standard action while waiting for the reciever to accept the item?

Urgh, so maaaany rules (or need for, at least) :-)
Celene
player, 434 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 08:39
  • msg #844

Re: Roleplaying in Pathfinder

Oh, and Logan got some, was it ...4 I think? Logan?
Dungeon Master
GM, 829 posts
All Powerfull
DM
Thu 3 Sep 2015
at 08:52
  • msg #845

Re: Roleplaying in Pathfinder

What? No way, if it's not written down on his character sheet then he doesn't have it. You guys can't just start inventing holy water now that you need it.
Celene
player, 435 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 09:55
  • msg #846

Re: Roleplaying in Pathfinder

In reply to Dungeon Master (msg # 845):

hehe :-) I agree totally (but the idea to just invent what we need when we need it is nice! :-)), but what I meant was that I gave some to Logan long ago - hence I meant to ask Logan if he still had them (i.e. in his inventory list, which I can't see).
Celene
player, 436 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 11:09
  • msg #847

Re: Roleplaying in Pathfinder

Oh boy, more rules... on top of the handing-over questions above, Kassius brought up a cover AC-bonus of +4 I'd never thought of before. But then what about firing into melee - does those -4 to attack come on top of the +4 to AC, for a total penalty of -8??

Looking at the rules seems dismall. Also, I then couldn't figure out if cover also somehow gave the target concealment, meaning an extra 20+% chance of a miss....??

Please tell me it's not as bad as that... :-O
Dungeon Master
GM, 831 posts
All Powerfull
DM
Thu 3 Sep 2015
at 11:27
  • msg #848

Re: Roleplaying in Pathfinder

I hope Beni will forgive me, but I processed his turn. I figure he has much more important things on his mind right now!

SO new round available. I am curious about how you are going to divide up the weapons.
Celene
player, 437 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 11:55
  • msg #849

Re: Roleplaying in Pathfinder

Sounds good. But first I need to know if handing over vial(s) of HW will cost more than a move action (and hence her channeling, which she won't forego).
Dungeon Master
GM, 833 posts
All Powerfull
DM
Thu 3 Sep 2015
at 13:34
  • msg #850

Re: Roleplaying in Pathfinder

'Retrieving a stored item' e.g from a backpack, only takes a move action. Or you can just drop your backpack off your shoulders as a free action and yell at somebody else to find the holy water.

Retrieving the item AND passing the item to another player would be one move action. For the player getting the item it is just a free action.

Makes sense? You can get your box of holy water out and pass it to someone and channel energy in the same round.
Celene
player, 438 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 14:08
  • msg #851

Re: Roleplaying in Pathfinder

Sure does. Sounds good, not much fuzz about it.
Kassius
player, 145 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 3 Sep 2015
at 14:24
  • msg #852

Re: Roleplaying in Pathfinder

Dungeon Master:
Useful spells:
Angati Ill Omen
Note that the zombies are immune to ill-omen (it's mind-affecting, and they're mindless).

<quote Dungeon Master>
Kassius' silver dagger

Wow, I totally forgot to write this on my character sheet. Whoops! Added. That might be useful someday...


Speaking of keeping track of things, do you want me to keep track of arrows? They're cheap and light enough that most games I've been in don't bother, but if you want me to I will.


Celene:
Oh boy, more rules... on top of the handing-over questions above, Kassius brought up a cover AC-bonus of +4 I'd never thought of before. But then what about firing into melee - does those -4 to attack come on top of the +4 to AC, for a total penalty of -8??

Looking at the rules seems dismall. Also, I then couldn't figure out if cover also somehow gave the target concealment, meaning an extra 20+% chance of a miss....??

Please tell me it's not as bad as that... :-O


So if there is someone or something in between you and the target, the target gets a +4 cover bonus to AC against any ranged or reach attack. If you are firing a ranged weapon at a target in melee with an ally, you have an additional -4 penalty. These effects stack, so firing a ranged weapon at a target in melee with cover has an effective -8 penalty. This is also true for ranged spells (ones that require a ranged touch attack). On the plus side, those spells (and the flasks) only require a touch attack, so you can ignore the target's natural armor and regular armor.

Kassius has the Precise Shot feat, so he ignores the firing into melee penalty, but not the cover (which requires Improved Precise Shot).

Concealment only occurs due to external lighting conditions, not cover. If the torch were farther back and the zombies in dim light, then the 20% miss chance would also apply, but I think it's close enough that we don't have to worry about that at least.
Kassius
player, 146 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 3 Sep 2015
at 14:30
  • msg #853

Re: Roleplaying in Pathfinder

One question: Am I correct in assuming there's only room for two abreast in this room? That's what it looks like in the map, assuming each square is 5x5 ft, right? So even if I wanted to/could persuade Kibeti to, there's no way for us to get into melee unless either Logan or Alohan backed off.
Dungeon Master
GM, 835 posts
All Powerfull
DM
Thu 3 Sep 2015
at 14:33
  • msg #854

Re: Roleplaying in Pathfinder

Kassius:
One question: Am I correct in assuming there's only room for two abreast in this room? That's what it looks like in the map, assuming each square is 5x5 ft, right? So even if I wanted to/could persuade Kibeti to, there's no way for us to get into melee unless either Logan or Alohan backed off.


Correct. Well, you could try and tumble past a zombie and get behind them...
Alohan Nuari
player, 188 posts
Thu 3 Sep 2015
at 14:40
  • msg #855

Re: Roleplaying in Pathfinder

If we make it to next round, ill do some tumbling. I kind of took my AoO and saw the dice roller.. got excited, and continued to ride the hot hand. I assume the zombies will line up once more. Alohan will attempt to acrobatics through a square and help logan get his sneak attack bonus.
Celene
player, 440 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 18:23
  • msg #856

Re: Roleplaying in Pathfinder

Kassius:
So if there is someone or something in between you and the target, the target gets a +4 cover bonus to AC against any ranged or reach attack. If you are firing a ranged weapon at a target in melee with an ally, you have an additional -4 penalty. These effects stack, so firing a ranged weapon at a target in melee with cover has an effective -8 penalty. This is also true for ranged spells (ones that require a ranged touch attack). On the plus side, those spells (and the flasks) only require a touch attack, so you can ignore the target's natural armor and regular armor.

Kassius has the Precise Shot feat, so he ignores the firing into melee penalty, but not the cover (which requires Improved Precise Shot).

Concealment only occurs due to external lighting conditions, not cover. If the torch were farther back and the zombies in dim light, then the 20% miss chance would also apply, but I think it's close enough that we don't have to worry about that at least.


So it really WAS that bad! :-( I was thinking of working on ranged touch spells (rays) for Celene, and point-blank shot and precise shot is in the works, but this last +4 AC for cover really makes it difficult - since her Dexterity sucks (impr. prec. shot is impossible) :-/

That means back to the drawing board for her... Maybe she should learn to fly, hmm...
Celene
player, 441 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 18:28
  • msg #857

Re: Roleplaying in Pathfinder

from game thread:
Kassius pauses for a second, not sure exactly what she wanted him to do with it. Was it a potion or a weapon.


Ahh, yeah, sorry, I am afraid it went a little too much meta with all the weapons-ideas, rules etc. flying around. But fits fine with her obliviousness to anything but her goddess :-)
Kassius
player, 148 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 3 Sep 2015
at 18:31
  • msg #858

Re: Roleplaying in Pathfinder

Cover for spellcaster's is often not that bad. First of all, attack bonus tends to scale faster than touch AC, especially at higher levels. They tend to just slap on tons of natural armor to monster's to make the AC appropriate, and touch spells go right through that.

Also, because you don't need to full attack and almost all spells are standard actions, it's usually fairly easy to maneuver somewhere where you don't have cover, and then cast the spell. It's more of an issue for archer's, who lose a lot of power at higher levels if they have to take a standard action to fire a single arrow instead of getting to full attack with 3+shots.

The flying suggestion is also a good one. If you're plan is to stay cleric, look up Air Walk. It lasts a pretty long time (10 minutes/level), and will make it fairly easy for you to move somewhere where there isn't cover, even in a crowded room.
Celene
player, 442 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 18:32
  • msg #859

Re: Roleplaying in Pathfinder

And a minor detail, holy water does 2d4 damage on a hit. Probably be about the same anyway...
But +1 splash to his buddy, maybe?

Rules (equipment):
A direct hit by a flask of holy water deals 2d4 points of damage to an undead creature or an evil outsider. Each such creature within 5 feet of the point where the flask hits takes 1 point of damage from the splash.

Kassius
player, 149 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 3 Sep 2015
at 18:34
  • msg #860

Re: Roleplaying in Pathfinder

Celene:
from game thread:
Kassius pauses for a second, not sure exactly what she wanted him to do with it. Was it a potion or a weapon.


Ahh, yeah, sorry, I am afraid it went a little too much meta with all the weapons-ideas, rules etc. flying around. But fits fine with her obliviousness to anything but her goddess :-)


Yeah I figured. I just thought I'd have some fun with the idea of in the middle of the zombie attack, just being handed a vial filled with some liquid with no instructions. Weapon or potion, the eternal dilemma... But I am assuming that holy water is a fairly well known substance in a world where undead are an actual not incredibly uncommon thing.

Celene:
And a minor detail, holy water does 2d4 damage on a hit. Probably be about the same anyway...
But +1 splash to his buddy, maybe?

Rules (equipment):
A direct hit by a flask of holy water deals 2d4 points of damage to an undead creature or an evil outsider. Each such creature within 5 feet of the point where the flask hits takes 1 point of damage from the splash.


Whoops, that is totally correct. I had it as 1d6 in my head for some weird reason. My bad. I will reroll (I do get to add +1 for point blank shot, but only to the target, not for the splash.

EDIT:
14:34, Today: Kassius rolled 4 using 2d4+1.  Holy water damage (with correct dice!).
Well that was an important change. Really changed the tide of battle...

This message was last edited by the player at 18:36, Thu 03 Sept 2015.
Celene
player, 443 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 18:59
  • msg #861

Re: Roleplaying in Pathfinder

Kassius:
Yeah I figured. I just thought I'd have some fun with the idea of in the middle of the zombie attack, just being handed a vial filled with some liquid with no instructions. Weapon or potion, the eternal dilemma...


Good fun!

Kassius:
EDIT:
14:34, Today: Kassius rolled 4 using 2d4+1.  Holy water damage (with correct dice!).
Well that was an important change. Really changed the tide of battle...


 Another good laugh :-)

BTW, I now kind of figure there are no Dire Straits fans present here... A shame, another wasted effort :-)
Celene
player, 445 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 19:20
  • msg #862

Re: Roleplaying in Pathfinder

uh, Logan and Kassius, you scared me for a moment there with your poster signatures (left column in threads), Logan at 6/9 and Kassius at 9/9 hp... We're not that sucked, are we?
Alohan Nuari
player, 189 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 3 Sep 2015
at 19:25
  • msg #863

Re: Roleplaying in Pathfinder

Are we at the top of a round(3)?
Celene
player, 446 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 19:28
  • msg #864

Re: Roleplaying in Pathfinder

No, we're still at beginning (players turn) of round 2. I think.
Celene
player, 447 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 19:33
  • msg #865

Re: Roleplaying in Pathfinder

Well, actually we're all done this round, so it must be monsters turn. John's probably cooking something nasty right now.

I'm just sitting here waiting a chance for my third round before bed :-)
Celene
player, 448 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 19:43
  • msg #866

Re: Roleplaying in Pathfinder

quote:
OOC: Super good question Johannes, and frankly one I expected to hear earlier from you. Are you mellowing in your old age, Mr Paranoid?

But teasing aside, no, you don't hear anything and we can say the Kibeti it keeping an eye on it since the cat has nothing else to do.


I know, I'm slacking. But my paranoia just gets even worse with age :-)

But just to advice the silent vampire and ghost beyond the doors, her channeling has a range of 30 feet ;-)
Dungeon Master
GM, 840 posts
All Powerfull
DM
Thu 3 Sep 2015
at 19:47
  • msg #867

Re: Roleplaying in Pathfinder

Zombie turn round two. I'll do it tomorrow at some point.
Celene
player, 449 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 19:52
  • msg #868

Re: Roleplaying in Pathfinder

Achh, so I'll have to endure this suspense another day :-)

That at least gives me an opportunity to nag Logan. Say, Logan, did you really throw away 5 (five, I checked) perfectly good, valuable (albeit gotten for free), and useful vials of holy water? Given as A PRESENT! Tsk tsk tsk....;-)
Logan
player, 314 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Thu 3 Sep 2015
at 20:55
  • msg #869

Re: Roleplaying in Pathfinder

In reply to Celene (msg # 868):

Well, I forgot to put them on my character sheet, so I guess so!
Celene
player, 451 posts
Sorcerer 1/Cleric 1
Fri 4 Sep 2015
at 12:25
  • msg #870

Re: Roleplaying in Pathfinder

Logan needs to do his AoO (in the zomie turn) before we know his grappled status, right? I'll just wait around for that, to decide how to help best. If nothing  else, another channeling.

But can he possibly get out of there, stuck between friend and foe somehow?

Moving back will give the zombie AoO, right??
Alohan Nuari
player, 190 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Fri 4 Sep 2015
at 12:53
  • msg #871

Re: Roleplaying in Pathfinder

If he wasnt grappled we could swap places. Now that he is latched on, I think Alohan would be best trying to cut Logan free. I am kicking myself for not moving into the spot with my 5ft back on my previous turn.
Dungeon Master
GM, 844 posts
All Powerfull
DM
Fri 4 Sep 2015
at 12:55
  • msg #872

Re: Roleplaying in Pathfinder

No, the zombie rolled so well that he overcomes Logan's CMD unless Logan does 9+ points of damage and he can't do that with a scimitar.

The zombies have the 'staggered' condition and amounst other things may not take AoO's. The character sense this from the lumbering way the creatures move so Logan is actually free to just run to the back of the party... if he get's free.
Celene
player, 453 posts
Sorcerer 1/Cleric 1
Fri 4 Sep 2015
at 13:02
  • msg #873

Re: Roleplaying in Pathfinder

Oh f..., I just wrote up an entire post (good one I think), posted it, and realized I either changed my mind on what scrolls to buy, or fumbled writing the spells down. Sigh.

Now deleted.
Celene
player, 456 posts
Sorcerer 1/Cleric 1
Fri 4 Sep 2015
at 17:09
  • msg #874

Re: Roleplaying in Pathfinder

Hey Beni, welcome back! How are you and the new girl doing?
Celene
player, 457 posts
Sorcerer 1/Cleric 1
Fri 4 Sep 2015
at 17:37
  • msg #875

Re: Roleplaying in Pathfinder

Dungeon Master:
Angati lobs the flask of holy water at the zombie holding and biting Logan. She hits and the zombie fizzes like it is being burnt by acid. With a foran the creature falls to the floor and Logan is released.

19:05, Today: Dungeon Master rolled 17 using 1d20+2.  Angati throws holy water at Z2.
19:06, Today: Dungeon Master rolled 5 using 2d4.  Damage vs Z2.


OOC: Heh heh. Hi Beni!


Oh man, that's just plain cruel...
This message was lightly edited by the player at 17:38, Fri 04 Sept 2015.
Dungeon Master
GM, 850 posts
All Powerfull
DM
Fri 4 Sep 2015
at 18:00
  • msg #876

Re: Roleplaying in Pathfinder

Yeah, that was brutal!

Bummer that you didn't buy that scroll of free movement after al.
Celene
player, 458 posts
Sorcerer 1/Cleric 1
Fri 4 Sep 2015
at 21:24
  • msg #877

Re: Roleplaying in Pathfinder

heh, don't know if 'free movement exists, but it sound close to what i was thinking. Liberating command. I'll have it next time. :-)

While we wait for Logans climatic post, that reminds me to ask a question of you other guys (players primarily). I've been trying to figure out how to build Celene - and what to aim for, meaning what role should she fill in the party. Contribute with so to speak (combat wise mainly, but i see some of you focusing outside of combat). I am thinking that would benefit from me understanding where all you guys are wanting to go with your characters - which i have a hard time getting. Would any of you want to skip in on comment to what you're 'putting' your charcters up to?

To givesome examples, i've considered Celene's future as 1) a ray blaster using range touch attack damaging spells, 2) direct blaster using direct damage spells ( e.g. magic missile, fireball etc.), 3) a focused summoner, 4) a battle field controller (buff/debuff/b.f.control) and 5) combinations of these. I am leaning towards the last, but with elements of the others, mostly summoner.

So, I am thinking that i should try avoiding roles that are already stuffed full of team mates - such as other damage dealers, buffers etc.

All thoughts or comments welcome.
Alohan Nuari
player, 192 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Fri 4 Sep 2015
at 21:31
  • msg #878

Re: Roleplaying in Pathfinder

Alohan will float between Savage Barbarian and Martial Artist Monk. There is not much complexity in this decisions but this does make him a bit... one dimensional -combat. If Something needs punching, that is what Alohan will be good at.

As for my suggestion for Celene -since you are multi-classing, I would suggest focusing on spells that buff us, the party. Go for battlefield controller. If you attempt to hit enemies, you'll see your DC is easily beaten so stick with spells that will help your allies. But alas, Kassius is strong with the PF rules so I would get his opinion more. I am a more thematic GM/player -dont really care about power, just theme.

With that said, I am excited for Celene. I want to see the Mystic Theurge in action!
http://www.d20pfsrd.com/classe...ebook/mystic-theurge
Celene
player, 459 posts
Sorcerer 1/Cleric 1
Fri 4 Sep 2015
at 22:05
  • msg #879

Re: Roleplaying in Pathfinder

Alohan Nuari:
Alohan will float between Savage Barbarian and Martial Artist Monk. There is not much complexity in this decisions but this does make him a bit... one dimensional -combat. If Something needs punching, that is what Alohan will be good at.

As for my suggestion for Celene -since you are multi-classing, I would suggest focusing on spells that buff us, the party. Go for battlefield controller. If you attempt to hit enemies, you'll see your DC is easily beaten so stick with spells that will help your allies. But alas, Kassius is strong with the PF rules so I would get his opinion more. I am a more thematic GM/player -dont really care about power, just theme.

With that said, I am excited for Celene. I want to see the Mystic Theurge in action!
http://www.d20pfsrd.com/classe...ebook/mystic-theurge


Ah, thanks for a quick reply. Just to clear up a few things, I'm not going multiclass, it's just a 'dip into cleric' (as I've now read 'they' call it) for flavour or theme. It was what she was meant to be, somehow. But she needn't move further in the religious order nor develop divine magic further, this is just fine. So, afraid to dissappoint you, but you (likely) won't be seeing the Mystic Theurge here (considered it for long though!). Well, maybe I should give it another thought :-).

Her DC on her spells should keep rising i think (if she doesn't multiclass), but still I like your pointer towards controller. Not just buffing - first level sorcerer was more debuffing (charm and sleep), but the cleric level is more buffing-minded (i think, we'll see).

I feel that you (all, not just Alohan) want to establish character [EDIT:rolls should be:] roles, not just combat [EDIT:rolls should be:] roles, which I find great, and I really like it too, but being what this is (a combat oriented rpg), I feel I need to understand the other side to. Hence I'm reading up.

Saying Alohan is geared for combat and punching still leaves me wondering exactly what that means. Is he going for dealing massive damage in melee, or lasting long in melee without dealing that much damage? Thinking that you meant the last?

And yes, any other's comments are encouraged!
This message was last edited by the player at 09:19, Fri 11 Sept 2015.
Alohan Nuari
player, 193 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Fri 4 Sep 2015
at 22:35
  • msg #880

Re: Roleplaying in Pathfinder

I have improved grapple. I have flurry of blows. I also have rage. All of these compliment eachother nicely but I am stuck in not really excelling in either (like Celene). I dont think ill be the massive damage dealer (that is kassius) but I will have a crap ton of HPs to stick through the tough times. Besides.. I think I might try and make a Prestige class that ties the savage barbarian, the martial artist monk together. Something to do with Maori warriors and their concept of 'mana.'

With that in mind, that is where these Celene buff spells come into place. Give me some additional strength? Maybe some haste? maybe magical fists?!

Celene fascinates me. I hardly ever see anyone 'dip' into a class just for thematics! What an anomaly you are Johannes! Still, my vote is for Mystic Theurge. If you feel weak, you can always talk to the DM about 'fixing' the class to be more to your liking.
Kassius
player, 151 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Fri 4 Sep 2015
at 22:43
  • msg #881

Re: Roleplaying in Pathfinder

Kassius fills a few rolls. Between himself and Kibeti he can do a fair bit of damage dealing, both melee and ranged. He has a fair bit of magic, but it will be primarily for self-buffing and out of combat utility. He also can help Logan with scouting and sneaking, particularly in wilderness settings, whereas I assume Logan will be better in urban areas.

In terms of the party roles you discussed, there's basically two aspects to consider, spell selection and feats. If you're going the Ray/ranged touch, Point Blank shot and Precise shot are fairly important, although you can survive without them. Summoner is significantly boosted by Augment Summoning, which requires Spell Focus (conjuration). Going pure blasting usually requires significant optimization to be competitive, I recommend against it, although picking up fireball or something like it for dealing with the occasional crowd of mooks is definitely useful.

If it were me, I'd probably taking the Augment summoning line of feats to have a bit of a focus, but generally pick spells in both the buff, blast, and debuff lines, to maximize my options. The strength of spellcasters they can have so many pretty good options something is bound to be useful. Magic resistant foes: buff or summon. Lots of mooks: blast. Single tough enemy with good saves: debuffs with no save spells.

If you're looking for suggestions, on the pathfinder forums, there are various guides. The guide to wizards here: http://www.d20pfsrd.com/extras.../treatmonks-lab/test
is quite good, and the spell list section will be mostly equally applicable to you, although it hasn't been updated in several years, so it doesn't have the spells from newer books. Might be worth a read-through though if you're interested.
Kassius
player, 152 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Fri 4 Sep 2015
at 22:46
  • msg #882

Re: Roleplaying in Pathfinder

Alohan Nuari:
I dont think ill be the massive damage dealer (that is kassius) but I will have a crap ton of HPs to stick through the tough times.


Yeah, I'm actually a bit worried that may be true. Archery is really powerful in pathfinder, and the big cat animal companion is one of the more powerful choices. I usually solve my tendency to over optimize by trying to choose a sub-par concept, and then optimizing it until it's decent (like Ron's old game, being a druid-blaster). In this game, I inherited a character with pretty good choices power-wise. I suspect in a few levels I may be borderline overpowered. We'll see.
Alohan Nuari
player, 194 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sat 5 Sep 2015
at 00:13
  • msg #883

Re: Roleplaying in Pathfinder

I actually loved your blaster druid. Your newly acquired rime spell and everything your domain gave you was great stuff.  I had so much shit planned for him during later levels. Sadly, I think it has fallen to the wayside. I am almost too nervous to see who is still available. BUT. I will revitalize that game, that I promise.

Anyway, Kassius will be the biggest damage dealer by far. I played enough PF to know how wicked good big cats are as companions, even ones as moody as Kibeti.
Angati
PC, 236 posts
Sat 5 Sep 2015
at 10:54
  • msg #884

Re: Roleplaying in Pathfinder

Celene:
Dungeon Master:
Angati lobs the flask of holy water at the zombie holding and biting Logan. She hits and the zombie fizzes like it is being burnt by acid. With a foran the creature falls to the floor and Logan is released.

19:05, Today: Dungeon Master rolled 17 using 1d20+2.  Angati throws holy water at Z2.
19:06, Today: Dungeon Master rolled 5 using 2d4.  Damage vs Z2.


OOC: Heh heh. Hi Beni!


Oh man, that's just plain cruel...


Yeah, that was mean.... :) but I rolled a 1... I come back just to roll a natural 1... well, Alohan has probably shifted his die roller towards me while I was away.

The girl is doing nicely although she is slow to gain weight which keeps feeding being a time consuming chore... but otherwise she is fine.

Live continues to be hectic though... anyway, as they say, life moves on, and there is no waiting or wishing for... just getting the most of the current moment.

So... in that spirit, I hope that our dearest DM chokes in the dice rolling this round, just a little bit :)
Dungeon Master
GM, 851 posts
All Powerfull
DM
Sun 6 Sep 2015
at 13:29
  • msg #885

Re: Roleplaying in Pathfinder

Kassius:
Alohan Nuari:
I dont think ill be the massive damage dealer (that is kassius) but I will have a crap ton of HPs to stick through the tough times.


Yeah, I'm actually a bit worried that may be true. Archery is really powerful in pathfinder, and the big cat animal companion is one of the more powerful choices. I usually solve my tendency to over optimize by trying to choose a sub-par concept, and then optimizing it until it's decent (like Ron's old game, being a druid-blaster). In this game, I inherited a character with pretty good choices power-wise. I suspect in a few levels I may be borderline overpowered. We'll see.

Hmm... And if we make it to module 7/12 then Kassius will end up with the only McGuffan in the AP, and will be lobbing the equivalent of thermo-nuclear weapons at his enemies...

BTW, I don't count the damage that Kibeti does as adding to Kassius over-powered status - the cat is effectively the sixth member of the party and his own person.
Dungeon Master
GM, 853 posts
All Powerfull
DM
Sun 6 Sep 2015
at 14:46
  • msg #886

Re: Roleplaying in Pathfinder

A few more comments:

Ron, I love the idea of a Maori themed prestige class!

Johannes, yeah we can work something out in regards to the multi classing but it won't fix the fundamental problem which is the Celene will fall behind in terms of maximum spell level available compared to what the module assumes the party will have available. Maybe scrolls are a work around? I have to admit though, that the one level of cleric is turning out to be very useful at the moment!

Kassius, yes your character was carefully crafted to be maxed/min-ed and a damage dealing machine! We'll just have to learn to embrace it :D
Angati
PC, 237 posts
Mon 7 Sep 2015
at 09:45
  • msg #887

Re: Roleplaying in Pathfinder

Ok, here goes the family :)

DM EDIT: Link will be provided via PM

Please do not share out of this group.

Cheers,
Benigno.
This message was last edited by the GM at 09:52, Mon 07 Sept 2015.
Dungeon Master
GM, 855 posts
All Powerfull
DM
Mon 7 Sep 2015
at 09:55
  • msg #888

Re: Roleplaying in Pathfinder

This OCC thread is open to the general public so I made a PM and sent it direct to the players.

You have a lot to be thankful for Beni  :)
Celene
player, 461 posts
Sorcerer 1/Cleric 1
Mon 7 Sep 2015
at 10:13
  • msg #889

Re: Roleplaying in Pathfinder

Oh, she is adorable, Beni! (The two older ones too btw, no age discrimination!) Congratulations again!!
Angati
PC, 239 posts
Mon 7 Sep 2015
at 11:01
  • msg #890

Re: Roleplaying in Pathfinder

Thanks a lot... they are all really nice kids. I am quite happy having them.
Angati
PC, 240 posts
Mon 7 Sep 2015
at 11:02
  • msg #891

Re: Roleplaying in Pathfinder

Oh, and cool waiting on Logan, I just asked in case there was something I had not noticed and I was supposed to do something.
Alohan Nuari
player, 195 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 7 Sep 2015
at 11:29
  • msg #892

Re: Roleplaying in Pathfinder

As a heads up- It is Labor day weekend here in the states so maybe Logeno is on holiday.
Dungeon Master
GM, 856 posts
All Powerfull
DM
Mon 7 Sep 2015
at 12:06
  • msg #893

Re: Roleplaying in Pathfinder

Oh, shoot. Well then I'm gunna take his turn.

I think the obvious choice is to try and break free from the grapple so he can fall back a bit.
Dungeon Master
GM, 857 posts
All Powerfull
DM
Mon 7 Sep 2015
at 12:08
  • msg #894

Re: Roleplaying in Pathfinder

Using an escape artist check at +9.
Kassius
player, 153 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 7 Sep 2015
at 13:54
  • msg #895

Re: Roleplaying in Pathfinder

Beni, your children are all adorable!
Kassius
player, 155 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 7 Sep 2015
at 14:05
  • msg #896

Re: Roleplaying in Pathfinder

Question: Are there plants/roots in the underground caves that might be a viable target for an entangle spell? Of course, I'd have to get out of the grapple first...
Dungeon Master
GM, 862 posts
All Powerfull
DM
Mon 7 Sep 2015
at 14:08
  • msg #897

Re: Roleplaying in Pathfinder

Yes, there are slimy roots and things that could be used for that.
Alohan Nuari
player, 196 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 7 Sep 2015
at 14:49
  • msg #898

Re: Roleplaying in Pathfinder

I feel like Alohan should engage the Nuari cleric.. cause you know.. Im shitty with weapons and I really want to punch him in the fleshy bits.
Celene
player, 464 posts
Sorcerer 1/Cleric 1
Mon 7 Sep 2015
at 20:43
  • msg #899

Re: Roleplaying in Pathfinder

Alohan Nuari:
I feel like Alohan should engage the Nuari cleric.. cause you know.. Im shitty with weapons and I really want to punch him in the fleshy bits.


I don't know for sure, as i'm no expert on the rules, but tactically it's suicide, you'll be surrounded by four undead nasties with no backup behind you!! Unless of course he folds like a paper towel....

How approrpiate is it to play on our mobility, even though from a real life view point it looks odd: one (Angati) can take a 5 foot step and stab Zombie2 first, then move to the rear of the party, since they can't AoO. Then Logan can use his move to get up and stab it too, taking a 5 foot step back to Angatis old spot. Then Kassius can move in for a slice, and finally Alohan? Would of course be nice if we weren't in reach of them when they get their turn, since they can't attack, but it that possible somehow?

Remind me, GM, is Zombie 2 in melee or not? (getting -4 to hit with ranged attacks?)

Otherwise, an alternative would be to withdraw to the corridor back, with Alohan up front, slowly whittling the zombies down one after the other?

I'm not the greatest tactician here, so what do you guys think?

EDIT: if we're trying a string of hits, I'll juice them up first. But should we agree on something first, or is that too Meta?

EDIT2: oh I see now that Kassius has acted, so only the other two. That leaves Alohan alone ... Go Alohan! :-)
This message was last edited by the player at 20:55, Mon 07 Sept 2015.
Kassius
player, 157 posts
HP 8/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 7 Sep 2015
at 20:50
  • msg #900

Re: Roleplaying in Pathfinder

You can't move and take a 5 foot step in the same round. Also, they could still attack by charging.
Celene
player, 465 posts
Sorcerer 1/Cleric 1
Mon 7 Sep 2015
at 20:58
  • msg #901

Re: Roleplaying in Pathfinder

Ah I see, sorry!

Ok, what else can we do? Is moving to the corridor a bad idea?
This message was last edited by the player at 20:58, Mon 07 Sept 2015.
Celene
player, 466 posts
Sorcerer 1/Cleric 1
Mon 7 Sep 2015
at 21:26
  • msg #902

Re: Roleplaying in Pathfinder


Your entangle idea sounds good. It's from next round unfortunately - if you stay clear to cast it.
Celene
player, 467 posts
Sorcerer 1/Cleric 1
Mon 7 Sep 2015
at 21:38
  • msg #903

Re: Roleplaying in Pathfinder

Alohan, IF (that's still a big if) you still want to go for the undead cleric, I can sic a celestial dog on him along with you, but it's for 3 rounds max (or until killed). Also, it's not here till the end of the round. (1 round casting)

EDIT: hell, might do that anyway, and put it where we need it. GM, can I place it when the spell is finished, or do I need to designate where beforehand? And what if that place is occupied then?

Probably make than an eagle instead...

EDIT2: does a 1 round casting take all the actions of the turn, or can she still do a move action (to hand over holy water to Logan or dagger to Angati)?
This message was last edited by the player at 22:34, Mon 07 Sept 2015.
Kassius
player, 158 posts
HP 8/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 8 Sep 2015
at 01:56
  • msg #904

Re: Roleplaying in Pathfinder

Celene:
EDIT: hell, might do that anyway, and put it where we need it. GM, can I place it when the spell is finished, or do I need to designate where beforehand? And what if that place is occupied then?


You make all decisions (including location and which creature you summon) when the spell is completed. You do not need to designate it beforehand.

Celene:
EDIT2: does a 1 round casting take all the actions of the turn, or can she still do a move action (to hand over holy water to Logan or dagger to Angati)?


It takes your move and your standard, but not your swift.
Dungeon Master
GM, 865 posts
All Powerfull
DM
Tue 8 Sep 2015
at 09:09
  • msg #905

Re: Roleplaying in Pathfinder

Kassius:
...Also, they could still attack by charging.


They can?!!

rules:
If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn.


Hey, what do ya know. Okay, they'll start doing that from next round, thanks for the heads up.
Dungeon Master
GM, 866 posts
All Powerfull
DM
Tue 8 Sep 2015
at 10:23
  • msg #906

Re: Roleplaying in Pathfinder

Hmm... But they need at least 10 ft between themselves and the target to be able to charge.

Why can't the party attack and then take a 5ft step back? Well, other than that there is no space left now.
Kassius
player, 159 posts
HP 8/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 8 Sep 2015
at 12:06
  • msg #907

Re: Roleplaying in Pathfinder

Dungeon Master:
Hmm... But they need at least 10 ft between themselves and the target to be able to charge.

Why can't the party attack and then take a 5ft step back? Well, other than that there is no space left now.


That we could totally do. If there space. Huh, it's kind of funny. Zombies can attack a target 30 ft away, but not one that's 5 ft away. A bit weird.
Dungeon Master
GM, 867 posts
All Powerfull
DM
Tue 8 Sep 2015
at 12:21
  • msg #908

Re: Roleplaying in Pathfinder

These guys have a base movement rate of 20', so they can 'partial charge' and attack people if they are 10ft to 20ft away.

Yeah, that is funny. Don't want to be too close before you start the run up!!
Alohan Nuari
player, 197 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 8 Sep 2015
at 13:18
  • msg #909

Re: Roleplaying in Pathfinder

I was mistaken. I thought the BBEG Cleric has appeared behind us (through the undisturbed double doors). In this case -since the GM made a snafu- the zombs cant take AoO. I could just... run past them and maybe tumble through Zomb #5 to the square behind.

BUT, it looks like we want to play defensive so I suggest we focus on each Zomb until their numbers are thinned enough to engage the cleric. It is going to suck with his healing powers -and my rage is slowly dwindling- but I think out damage output is enough to take some of them out, despite his healing.

I am going to 5ft step up in between 5 and 2 to help give you guys some room. I am hoping we go all in. Maybe Celene can Aid Another in pushing the big stubborn cat into action?

EDIT: And yea, I think now would be a good time for some summoned celestial somethings to aid us.
This message was last edited by the player at 13:18, Tue 08 Sept 2015.
Celene
player, 468 posts
Sorcerer 1/Cleric 1
Tue 8 Sep 2015
at 16:16
  • msg #910

Re: Roleplaying in Pathfinder

Yes, well, Celene is pretty flooded with actions:
Summon creature - 1 round casting
Channeling - standard action
Buffing (+3 to hit for each of you for 1 attack and +1 continuously) - standard action + swift
Handing over more vial of holy Water to Logan - move action

Aid Another too... I don't know....?

What do you want first? Logic would say
1) Buffing + Handing over first (as you're ready to pounce,
2) then summoning, then
3) Support with channel damage

but is that also the solution in practice...?
Alohan Nuari
player, 199 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 8 Sep 2015
at 16:23
  • msg #911

Re: Roleplaying in Pathfinder

I only have another 2 rounds(i think) of Rage, so maybe the buffs would be best used now. But then again, I honestly dont know. You are key to this engagement. Assuming the cleric heals his zombies again next round, the damage dealt to zomb 2 is null and void. If we focus fire on him now we might be able to drop him enough below 0 to where we can coup de grace his ass.
Dungeon Master
GM, 870 posts
All Powerfull
DM
Tue 8 Sep 2015
at 17:11
  • msg #912

Re: Roleplaying in Pathfinder

Alohan Nuari:
I was mistaken. I thought the BBEG Cleric has appeared behind us (through the undisturbed double doors). In this case -since the GM made a snafu- the zombs cant take AoO. I could just... run past them and maybe tumble through Zomb #5 to the square behind.


Yeah, just to confirm, we now have a house rule that the staggered state means no AoO.

The BBEG is the red K on the map and he is at the eastern double doors.
Logan
player, 315 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Tue 8 Sep 2015
at 17:12
  • msg #913

Re: Roleplaying in Pathfinder

Wow, I step out for a long weekend, and everything happens at once!  Let me get caught up here...
Alohan Nuari
player, 200 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 8 Sep 2015
at 18:25
  • msg #914

Re: Roleplaying in Pathfinder

Angati and Celene. Zomb #2 should be hurting. If we can try to take it out, that will help our chances.
Celene
player, 469 posts
Sorcerer 1/Cleric 1
Tue 8 Sep 2015
at 20:04
  • msg #915

Re: Roleplaying in Pathfinder

Angati doesn't have a slashing weapon. Celene also needs to hand Logan some holy water, hence pressed for move actions. I'll see what can be squeesed in, but the GM might interject?

EDIT: wait, Angati has CLW, which is touch attack, meaning easier to hit. Can you do that, Beni?
This message was last edited by the player at 20:07, Tue 08 Sept 2015.
Alohan Nuari
player, 201 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 8 Sep 2015
at 20:25
  • msg #916

Re: Roleplaying in Pathfinder

Angati doesn't have to attack with a weapon. And keep in mind Logan now has both hands occupied with his weapons. I think Celene is better served going on the offensive then handing out holy waters. She should try hurling it herself if need be.
Celene
player, 470 posts
Sorcerer 1/Cleric 1
Tue 8 Sep 2015
at 20:28
  • msg #917

Re: Roleplaying in Pathfinder

Yeah, I just remembered the CLW, hence the edit. Sure, will forget about the holy water then. But her chances for hurling it herself is almost nil...
Kassius
player, 160 posts
HP 8/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 8 Sep 2015
at 20:34
  • msg #918

Re: Roleplaying in Pathfinder

Logan: I handed you a dagger as well as asking for the scimitar back. Daggers do slashing damage (unlike shortswords, for reasons). You'll probably do more damage with rapier and dagger than rapier and shortsword.
Celene
player, 471 posts
Sorcerer 1/Cleric 1
Tue 8 Sep 2015
at 20:53
  • msg #919

Re: Roleplaying in Pathfinder

So, I have a surplus move action. Too bad I can't Aid Another (Kassius) on Kibeti with a move action, like rangers/druids. It's full round for Celene if she needs to help. Getting Kibeti in the fight would be soooo nice.

But I also think entangling the zombies sounds good. Not sure what other consequenses it has, though (affecting us?). Also, they might just break free anyway... Well, your call Kassius.
Celene
player, 473 posts
Sorcerer 1/Cleric 1
Tue 8 Sep 2015
at 21:16
  • msg #920

Re: Roleplaying in Pathfinder

Not sure how much it requires to take one down, but even if by some miracle this is enough, it would still be good if Angati could take a step forward, right? To get moving space for us, and keep the zombies from charging Kassius, I mean?
Angati
PC, 241 posts
Wed 9 Sep 2015
at 11:58
  • msg #921

Re: Roleplaying in Pathfinder

Angati would take that step forward if possible at all to protect Kassius.
Dungeon Master
GM, 880 posts
All Powerfull
DM
Wed 9 Sep 2015
at 13:22
  • msg #922

Re: Roleplaying in Pathfinder

OK, Angati moved.
Alohan Nuari
player, 203 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 9 Sep 2015
at 13:29
  • msg #923

Re: Roleplaying in Pathfinder

My grapple is actually at a 21 since I am still in rage-
10 + 2 BAB + 1 Str + 2 Rage Str + 3 Dex + 1 Dodge + 2 Improved Grapple
Edit: Ill go through my sheet and better notate all of this since it is pretty unclear. Sorry about the confusion-
This message was last edited by the player at 13:29, Wed 09 Sept 2015.
Dungeon Master
GM, 881 posts
All Powerfull
DM
Wed 9 Sep 2015
at 13:35
  • msg #924

Re: Roleplaying in Pathfinder

Oh, ok. I'll change that.
Celene
player, 476 posts
Sorcerer 1/Cleric 1
Wed 9 Sep 2015
at 13:39
  • msg #925

Re: Roleplaying in Pathfinder

That is our grappler!! Go Alohan!

Any zombie actually managing to grab him should get a MF!! That'll teach them!

Also, Z2 is dead...
Dungeon Master
GM, 882 posts
All Powerfull
DM
Wed 9 Sep 2015
at 13:44
  • msg #926

Re: Roleplaying in Pathfinder

Celene:
That is our grappler!! Go Alohan!

Any zombie actually managing to grab him should get a MF!! That'll teach them!

Also, Z2 is dead...

Just spotted the Z2 thing, corrected. MF has already been used against Z5.
Alohan Nuari
player, 205 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 9 Sep 2015
at 15:33
  • msg #927

Re: Roleplaying in Pathfinder

American Football season is right around the corner. Being from Philly, I am a die hard Eagles fan. Kassius/Aengus, I never got to learn if you were a fan. and Logan? What about you?

Beni, John and Johannes get a pass since, well, European. As a result, I hereby declare all three of you Eagles fans. Expect a care package in the mail with your user manual and paraphernalia.
Dungeon Master
GM, 884 posts
All Powerfull
DM
Wed 9 Sep 2015
at 15:35
  • msg #928

Re: Roleplaying in Pathfinder

Ugh. American football. They wear so much padding you can't even see them. When are you guys gunna start playing some real football (ie soccer).

Danny Trejo. Oh, so he's the machete guy. I get it :D

I have been channelling more The Walking Dead myself.
Logan
player, 317 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Wed 9 Sep 2015
at 16:56
  • msg #929

Re: Roleplaying in Pathfinder

I'm more of a fan of college football, having gone to a certain Big-10 school that was ranked #1 in pre-season standings.  Also, the fact that I grew up in Cleveland and was getting into sports right around the time when the Browns became the Ravens and left for Baltimore probably diminished my interest in Pro Football.  That being said, I don't get too much time to watch games these days.  Kids keep me busy all weekend!
Kassius
player, 162 posts
HP 8/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 9 Sep 2015
at 17:01
  • msg #930

Re: Roleplaying in Pathfinder

My father inculcated me with fandom of a certain not-to-be-named football franchised located in the nation's capital. I have fond hopes for the season: I hope the team can be in the top 5 in it's division, and top 15 in the NFC (the bucs do exist).
Despite all of my pessimism, I'll be watching the games faithfully come Sunday!
Celene
player, 477 posts
Sorcerer 1/Cleric 1
Wed 9 Sep 2015
at 19:46
  • msg #931

Re: Roleplaying in Pathfinder

Hey guys (sorry, a non-football question:-)), can you tell me if creatures (animals) summoned on Summon Monster I can bypass DR/silver, due to either their celestial template or their Smite Evil ability? Ok, it's mainly a question (or rather a rules call) to our GM, but comments are welcome I think :-)
Kassius
player, 163 posts
HP 8/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 9 Sep 2015
at 19:57
  • msg #932

Re: Roleplaying in Pathfinder

I do not think they do. The smite evil on the celestial template seems to be different than the Paldin's smite evil, despite having the same name. The Paldin's smite gives double damage on the first attack again some targets and auto-ignore DR. The celestial smite evil is just +cha to hit and +HD to damage. The extra damage may still be helpful in getting some damage past though!
Alohan Nuari
player, 206 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 9 Sep 2015
at 20:02
  • msg #933

Re: Roleplaying in Pathfinder

I actually miss counted. I should have one more round of Rage. I used up 5 rounds. Next post will be my 6th. Going forward, I have to remember to keep my first round of Rage as 6  |  6 and only tick down to 5  |  6 for my second post.
Celene
player, 478 posts
Sorcerer 1/Cleric 1
Wed 9 Sep 2015
at 20:20
  • msg #934

Re: Roleplaying in Pathfinder

Ok, thanks Kassius. No good against the BBEG then. I could use it now, yet, I think i'll not use that yet, hope you guys are okay with that? I might need to save some real steam for later on. I have a feeling this is just the beginning...

So, another chuck with the machete next round, Alohan? I'll give ya all a boost?
But would you mind moving back and to the side, to allow a range attack afterwards? :-) Celene will remind him in-game.
Celene
player, 480 posts
Sorcerer 1/Cleric 1
Thu 10 Sep 2015
at 11:00
  • msg #935

Re: Roleplaying in Pathfinder

So if i understand correctly, both alohan and logan can move back after their attack roll, without risk of AoO, leaving the zombies out of melee, for ranged attacks?

 Celene has a flame lance ready, but of course, we might want to conserve holy water for BBEG... ??
Alohan Nuari
player, 207 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 10 Sep 2015
at 12:08
  • msg #936

Re: Roleplaying in Pathfinder

Ill be attacking and moving through/behind Celene.
Celene
player, 485 posts
Sorcerer 1/Cleric 1
Thu 10 Sep 2015
at 19:43
  • msg #937

Re: Roleplaying in Pathfinder

Cool back story!

So, do we just pick it up now, or do you have more to get us going?
Celene
player, 486 posts
Sorcerer 1/Cleric 1
Thu 10 Sep 2015
at 20:14
  • msg #938

Re: Roleplaying in Pathfinder

I'm taking the silence as meaning we're up now.

Else you just but right back in and stop me :-)
This message was last edited by the player at 20:14, Thu 10 Sept 2015.
Dungeon Master
GM, 897 posts
All Powerfull
DM
Fri 11 Sep 2015
at 06:24
  • msg #939

Re: Roleplaying in Pathfinder

Celene:
Cool back story!

So, do we just pick it up now, or do you have more to get us going?

Yes, and all from the module, I just added the idea that he originated in the Pearl Islands.


I'm gunna take a break for a few days now. Have a good weekend!
Celene
player, 489 posts
Sorcerer 1/Cleric 1
Fri 11 Sep 2015
at 07:48
  • msg #940

Re: Roleplaying in Pathfinder

Ah, ok, plenty of time for talking then :-)

Seriously guys, didn't you bring anything along? Except your loin cloths? Men, hrmf... I'm starting to get a feel for Celenes character - she's going to be a real annoying nagging woman!! :-) Albeit a gorgeous one, so you guys don't dare complain :-D
Celene
player, 490 posts
Sorcerer 1/Cleric 1
Fri 11 Sep 2015
at 09:37
  • msg #941

Re: Roleplaying in Pathfinder

Alohan Nuari:
With that in mind, that is where these Celene buff spells come into place. Give me some additional strength? Maybe some haste? maybe magical fists?!

Still, my vote is for Mystic Theurge. If you feel weak, you can always talk to the DM about 'fixing' the class to be more to your liking.


Ok, then there's time to pick up on a comment I left way back: party combat roler (looking back, I corrected a rather stupid spelling error in #879)

Yes, I'm leaning hard towards buff/debuff/battlefield controller for Celene, and leave the damage dealing to you guys (although I'm quite happy about the damage she managed for this combat! :-D). What about Logan and Angati, I haven't heard what you (Beni and John) want to do with them?

BFC would, in my oppinion, very much suit a Mystic Theurge, which I also am very intrigued by, like you Ron.

Actually i am not concerned primarily with the lowered max spell level when going for the mystic theurge, as i find many low level spells giving so many options (for a BFC) in any situation. Raw spell power matters less here, I think, but am I wrong?

But what i really do not like is that her sorcerer bloodline won't develop any more! I am looking forward to her (and me) discovering more of her background and reason for her sorcerer manifestations. I am playing it 'blind' as i don't know what bloodline she has, or why, the GM will let it reveal itself gradually. Quitting that would be such a waste! But maybe the GM can come up with some solution in between, that's still balanced...? :-)
Logan
player, 322 posts
Rogue 1 HP: 8/14
AC 18/ F0 R7 W2
Fri 11 Sep 2015
at 13:01
  • msg #942

Re: Roleplaying in Pathfinder

I don't think I'm going to be doing anything particularly exotic with Logan.  I've never played a Rogue in Pathfinder, so I'm still learning the ropes for the class.  I really just want the chance for Logan to be able to flank someone and start laying down his sneak attack damage.  That would actually work against undead in Pathfinder (unlike 3.5) but with these narrow confines, it's hard to get into flanking position.

I've actually wanted to try out an Arcane Trickster, but I think I want to play an actual Rogue first.  (And Logan wouldn't be particularly good at being any sort of arcane caster, having a 9 charisma and a 13 intelligence.)
Celene
player, 491 posts
Sorcerer 1/Cleric 1
Fri 11 Sep 2015
at 13:14
  • msg #943

Re: Roleplaying in Pathfinder

Ok, sounds like a plan! Not knowing anything about the flanking/sneak attack rules, what does it take to get you into the position you want to be? Not detected by the enemy? Is flanking the same as an attack from behind?

And how can we help to get you there?
Kassius
player, 166 posts
HP 8/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Fri 11 Sep 2015
at 13:18
  • msg #944

Re: Roleplaying in Pathfinder

Flanking's pretty easy. You need to have one ally that threatens (i.e. has a melee weapon drawn) on the opposite side of the enemy. So all we need is space for Logan to maneuver around the foe (i.e. not fighting in a cramped tunnel), and someone else in melee.
Celene
player, 492 posts
Sorcerer 1/Cleric 1
Fri 11 Sep 2015
at 13:59
  • msg #945

Re: Roleplaying in Pathfinder

And that's all Logan needs for doing his 'stuff'?

What are the obstacles to moving around? Attacks of opportunity when he moves? Or needs to do skill check to move around?
This message was last edited by the player at 14:01, Fri 11 Sept 2015.
Alohan Nuari
player, 210 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Fri 11 Sep 2015
at 15:53
  • msg #946

Re: Roleplaying in Pathfinder

I am actually designed for moving around the enemies. I would prefer Logan stay put while I get behind to provide him the flank.

Explaining Attacks of Opportunity for Celene- You threaten all squares around you. You can five-foot step through these squares but taking a move action to move at a greater speed will provoke an attack. Normally, you'd get into combat, then take your 5ft free action to maneuver around your enemy. If you need to leave, you can do a Withdraw action, which is essentially you fleeing and not provoking an AoO.

Now, some alternatives are using the Acrobatics skill to negate this AoO. The check is vs the opponents CMD. If you succeed this check, you can move half your speed. You can even move THROUGH the enemy for a +5 to his CMD!
http://www.d20pfsrd.com/skills/acrobatics

So why Alohan? My acrobatics is high. Also, Alohan has a feat that gives him a +4 to his AC when he fails. If these AoO are taken against him, he takes a +4 to his AC. So think of this
http://www.d20pfsrd.com/feats/...ility-combat---final

-I get an Acrobatics check vs CMD. If I fail, my AC is boosted despite this. My speed is high enough to where I can maneuver around to a flanking position in one action. Long story short. I'am the Native for the job.
Celene
player, 493 posts
Sorcerer 1/Cleric 1
Fri 11 Sep 2015
at 17:18
  • msg #947

Re: Roleplaying in Pathfinder

Ok, got it! Sounds good. Then both of you would get the flanking bonus of +2, no matter who the enemy is facing/attacking?

And that is enough to get you sneak attack, Logan? You don't also need the enemy to be denied his dex bonus, right? (started reading it a bit now :-)

But if we for some reason can't get you into flanking (Alohan down, not enough room,etc.), denying the enemy their dex bonus would do it. In what ways can we do that?
Celene
player, 494 posts
Sorcerer 1/Cleric 1
Fri 11 Sep 2015
at 17:32
  • msg #948

Re: Roleplaying in Pathfinder

Oh, nevermind, i looked it up :-) and found a list.

So, there are other options to keep our eyes open for I see. Logan, do you care to tell what rogue talent you took? Or rather not? (just ignore this then).
This message was last edited by the player at 17:34, Fri 11 Sept 2015.
Celene
player, 495 posts
Sorcerer 1/Cleric 1
Fri 11 Sep 2015
at 17:38
  • msg #949

Re: Roleplaying in Pathfinder

Logan, should we suit you up with a 'Hide from Undead'?
Logan
player, 323 posts
Rogue 1 HP: 8/14
AC 18/ F0 R7 W2
Fri 11 Sep 2015
at 20:37
  • msg #950

Re: Roleplaying in Pathfinder

Yeah, Hide from Undead would be good versus the hecueva.  Logan has an ability that lets him become invisible for a few rounds once a day - I used it when we boarded the Vanderboren ship.  That could also let me use my sneak attack, but only against mortal creatures.  And if I act on the first round of combat, they'd be denied their dex bonus to AC.  But flanking is the big one.  Logan's actually got a +9 to acrobatics, but not the feats that let him be better at avoiding AoO.  But mostly, it's the tight corridors that really work against us.
Kassius
player, 169 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 13 Sep 2015
at 14:39
  • msg #951

Re: Roleplaying in Pathfinder

By the way, I keep meaning to and forgot to post; I'll be away from my computer from tonight until Tuesday night. Feel free to NPC me.
Kassius
player, 171 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 13 Sep 2015
at 14:46
  • msg #952

Re: Roleplaying in Pathfinder

Dungeon Master:
Huh? Can you heal living creatures with positive channelling? I thought that was a variant that Celene didn't have?

By default, channeling has two modes: healing or harming. Postive energy either heals living creatures or harms undead. Negative energy either heals undead or harms living. You can't do both at the same time however you can mix and match as much as you want. Some archetypes/abilities may change that though. Channeling to heal was specifically added in Pathfinder to allow clerics to devote most of their spells to non-healing purposes, since they can heal up the party with channels. The only problem is you don't want to channel in combat with non-undead, since it heals every living creature, friend or foe alike.
Kassius
player, 172 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 13 Sep 2015
at 14:46
  • msg #953

Re: Roleplaying in Pathfinder

Dungeon Master:
Huh? Can you heal living creatures with positive channelling? I thought that was a variant that Celene didn't have?

By default, channeling has two modes: healing or harming. Postive energy either heals living creatures or harms undead. Negative energy either heals undead or harms living. You can't do both at the same time however you can mix and match as much as you want. Some archetypes/abilities may change that though. Channeling to heal was specifically added in Pathfinder to allow clerics to devote most of their spells to non-healing purposes, since they can heal up the party with channels. The only problem is you don't want to channel in combat with non-undead, since it heals every living creature, friend or foe alike.
Dungeon Master
GM, 900 posts
All Powerfull
DM
Sun 13 Sep 2015
at 15:22
  • msg #954

Re: Roleplaying in Pathfinder

Kassius:
Dungeon Master:
Huh? Can you heal living creatures with positive channelling? I thought that was a variant that Celene didn't have?

By default, channeling has two modes: healing or harming. Postive energy either heals living creatures or harms undead. Negative energy either heals undead or harms living. You can't do both at the same time however you can mix and match as much as you want. Some archetypes/abilities may change that though. Channeling to heal was specifically added in Pathfinder to allow clerics to devote most of their spells to non-healing purposes, since they can heal up the party with channels. The only problem is you don't want to channel in combat with non-undead, since it heals every living creature, friend or foe alike.

Huh. I didn't know that. Very cool.
Celene
player, 499 posts
Sorcerer 1/Cleric 1
Sun 13 Sep 2015
at 17:23
  • msg #955

Re: Roleplaying in Pathfinder

And, the variant channeling options, that I've talked to you about (and hoping you're still considering) only affects the healing version (for positive channelers like Celene. In general, it halves the amount healed, but then adds another effect. Chosen from the domains fitting the deity.
Angati
PC, 245 posts
Sun 13 Sep 2015
at 19:14
  • msg #956

Re: Roleplaying in Pathfinder

As a DM the thing to keep in mind with channeling, is mostly when enemies are not undead... healing, heals ALL in the range, except with specific Feat.

More than once, we thought combat finished, just to have an eager cleric channel all enemies to life again :P
Alohan Nuari
player, 212 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sun 13 Sep 2015
at 19:35
  • msg #957

Re: Roleplaying in Pathfinder

my vote is east. We chase this sucker down and let Alohan finish him off.
Logan
player, 325 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Mon 14 Sep 2015
at 17:10
  • msg #958

Re: Roleplaying in Pathfinder

Marked down the healing potion from Celene on my character sheet.

I'm trying to think if there's anything that could be useful for Logan.  Against more normal zombies, he might be better off with two daggers so he could do two-weapon fighting, but against the heceuva, focusing on the one attack to get through its DR would probably be best.  So, maybe finding oil to help with lighting fire to undead would work best?
Dungeon Master
GM, 904 posts
All Powerfull
DM
Mon 14 Sep 2015
at 17:41
  • msg #959

Re: Roleplaying in Pathfinder

Logan could find 10 flasks of lamp oil if he wishes.

Hmm... that stuff is pretty cheap.
Dungeon Master
GM, 905 posts
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DM
Tue 15 Sep 2015
at 07:09
  • msg #960

Re: Roleplaying in Pathfinder

Heh. How to slow the game down - give people the opportunity to find anything they want!
Angati
PC, 246 posts
Tue 15 Sep 2015
at 09:49
  • msg #961

Re: Roleplaying in Pathfinder

Indeed :)

I was doubting between oil, or a cask of holy wine (just to go in line with the god that they betrayed) or something of the sorts...

Another option is a compass... but thats kind of lame...
Dungeon Master
GM, 906 posts
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DM
Tue 15 Sep 2015
at 11:05
  • msg #962

Re: Roleplaying in Pathfinder

The holy wine sounds cool, but... wall paper glue?
Angati
PC, 248 posts
Tue 15 Sep 2015
at 13:42
  • msg #963

Re: Roleplaying in Pathfinder

It's not that... I am not sure if you are being sarcastic...

Its a paste that transforms into a paper wall, that mimics a real wall, so you can hide behind.

Paste, Paper Wall

Price 10 gp; Weight 2 lb.

This jar of thick, gritty paste is made from coarsely ground plant matter, weak epoxy, and bat guano. When exposed to air, the moldable substance quickly creates a thin, paper-like surface, which is ideal for creating false earthen walls. Creating a 5-foot-by-5-foot section of paper wall requires a full-round action. Though this false wall is easy to punch through, it requires a successful DC 13Perception check to identify the wall as a fake. If the creator of the paper wall spends an additional full-round action disguising the wall with dirt and pebbles, the DC increases by 2.

Create: Craft (alchemy) DC 15

By itself is easy to spot... but I thought, along with misfortune, it may do the trick.
This message was last edited by the player at 13:43, Tue 15 Sept 2015.
Dungeon Master
GM, 907 posts
All Powerfull
DM
Tue 15 Sep 2015
at 14:50
  • msg #964

Re: Roleplaying in Pathfinder

No sarcasim intended, I really didn't know! OK, cool.
Dungeon Master
GM, 908 posts
All Powerfull
DM
Tue 15 Sep 2015
at 14:52
  • msg #965

Re: Roleplaying in Pathfinder

Ha! I just read up on what Alchemical Grease can be used for. Alohan is going to be invincible!
Alohan Nuari
player, 214 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 15 Sep 2015
at 15:01
  • msg #966

Re: Roleplaying in Pathfinder

Who wouldn't want a lubed up native man raging out trying to hug you! Gentlemen! Hide yo daughters!
Angati
PC, 249 posts
Wed 16 Sep 2015
at 07:48
  • msg #967

Re: Roleplaying in Pathfinder

In reply to Alohan Nuari (msg # 966):

Yeah... my thoughts were following that line too....
Angati
PC, 250 posts
Wed 16 Sep 2015
at 08:02
  • msg #968

Re: Roleplaying in Pathfinder

Ok, I cannot help it sorry... here are my thoughts.. my friends tend to hate me for this when we play tabula rasa... but there are mathematics to almost all this kind of probability games.

Important factors:
- Each player rolls in each room.
- DC is 16, so that means that with skills bonus of 6, we have a fair chance of staying like we are.

So, to have a decent chance, we need to have each of us at least 1 skill with a bonus OVER +6 per room visited to make it worth the chance.

I have about 3 +9 and 1 +8 that I could use depending on how far the stretch... (but two of those are Diplomacy and bluff which might be incredibly hard to come up with a logical reason to use them).

We know that going down is only 1 room... please make a quick account of your skills, and lets decide which route to take.

One question dear DM, is the result going to be rounded up or down ?... that is, if we end up with -3.5 zombies does that mean -4 zombies or -3 zombies ?.

Anyway, to sum up... we are 5, so a priori at least 3 of us should have skills over 6 per room... and if possible the total amount of bonus per room in between all of us should be at least 31.

Then of course... the dice roller will hate us or not... but in the paper, that is that.
This message was last edited by the player at 08:08, Wed 16 Sept 2015.
Dungeon Master
GM, 911 posts
All Powerfull
DM
Wed 16 Sep 2015
at 08:52
  • msg #969

Re: Roleplaying in Pathfinder

In reply to Angati (msg # 968):

Yes, what I am trying to move towards in this game is a more abstract approach – you guys will just roll a whole bunch of d20’s and I will input this into a spreadsheet and then calculate whether you slew the dragon or if it was  TPK.

.
.
.


And that my good friend Beni, was sarcasim :D :P

So yes, the DC of this challenge has been very carefully selected, and you’ll need to use some spells or abilities to tip the odds in your favour. Angati will almost definitely perform well due to her having some high skill bonus (and I'll provide oportunities for all skills to be used including diplomacy). Poor old Logan is going to struggle.

In regards to 0.5 values, I think I will put some skeletons in rather than round up or down.
Celene
player, 505 posts
Sorcerer 1/Cleric 1
Wed 16 Sep 2015
at 08:59
  • msg #970

Re: Roleplaying in Pathfinder

Hmm, should i move my questions from the game thread over here to the OOC too?
Dungeon Master
GM, 913 posts
All Powerfull
DM
Wed 16 Sep 2015
at 08:59
  • msg #971

Re: Roleplaying in Pathfinder

Nahhh... I got them covered.
Celene
player, 506 posts
Sorcerer 1/Cleric 1
Wed 16 Sep 2015
at 09:12
  • msg #972

Re: Roleplaying in Pathfinder

quote:
Celene:
Can we use additional abilities that specifically grant a bonus (and not circumstance bonus), on top of the +2, or is that max?


Um, yes


Sorry, just want to be sure we are not talking past each other, since I don't want to mess it up for you: can Celene then use her divine vessel to give the whole team a better chance, on top of each one's own +2 bonus (if they have one)?
Dungeon Master
GM, 915 posts
All Powerfull
DM
Wed 16 Sep 2015
at 09:26
  • msg #973

Re: Roleplaying in Pathfinder

Specifically with divine vessel and this skills challenge… no. But normally... yes.

The skills challenge has been carefully balanced assuming that one spell/skill gives one +2. If you can use one spell to grant everyone +2 in a room, then this isn’t going to work out.
Celene
player, 507 posts
Sorcerer 1/Cleric 1
Wed 16 Sep 2015
at 09:30
  • msg #974

Re: Roleplaying in Pathfinder

I follow your line of thought Beni. But it depends mightily on what bonuses we manage/are allowed to get (see above and in thread).

I also hear what you are saying john, but this is our survival we're talking about :-)

Celene has 1x8, 1x7, 1x6 and some 5s for raw bonuses. But it also depends so much on which skills we manage to use.

Ok team, what do you want:
1) burst in, no skill contest
2) short contest (1-2)
3) long contest (4)

LogicIn-character argument would say 2) (straight after the baddie), but i am tempted to go for 3), for gaming's sake - and loot of course! :-) please tell us ther's loot, john?:-)
This message was last edited by the player at 10:00, Wed 16 Sept 2015.
Celene
player, 508 posts
Sorcerer 1/Cleric 1
Wed 16 Sep 2015
at 09:34
  • msg #975

Re: Roleplaying in Pathfinder

Dungeon Master:
Specifically with divine vessel and this skills challenge… no. But normally... yes.

The skills challenge has been carefully balanced assuming that one spell/skill gives one +2. If you can use one spell to grant everyone +2 in a room, then this isn’t going to work out.


Thought so:-). Same goes for Celene walking around handing out guidance etc, i gather. So +2 IS max.

As i said, don't want to mess up your game:-)
Dungeon Master
GM, 916 posts
All Powerfull
DM
Wed 16 Sep 2015
at 10:37
  • msg #976

Re: Roleplaying in Pathfinder

Heh heh. I can't comment on the loot situation.

In regards to the bonuses, if you want to burn one L1 sorceress spell slot to get a +2 bonus, and then ALSO use a scroll of monkeyswim for another +2, I would be fine with that. But you can't burn 2 x L1 slots to get +4.

I didn't expect quite so much analysis, but I can't understant why you want to maximize your chance of survivial.
Kassius
player, 174 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 16 Sep 2015
at 11:45
  • msg #977

Re: Roleplaying in Pathfinder

Kassius has Stealth, Perception, and Survival as skills with a greater than +6 bonus (+9,+8, and +8). That's why I was hoping the sneaking part could be Kassius' contribution, but I guess not. I still say let's move around and try and at least 1-2 rooms.
Celene
player, 510 posts
Sorcerer 1/Cleric 1
Wed 16 Sep 2015
at 12:32
  • msg #978

Re: Roleplaying in Pathfinder

Oh, but i'm sure you will get to use those skills in the contest. I just think john means 'not yet'!
Dungeon Master
GM, 918 posts
All Powerfull
DM
Wed 16 Sep 2015
at 13:45
  • msg #979

Re: Roleplaying in Pathfinder

Sure, Kassius will get a chance to use Stealth, Perception, and Survival during the skill challenge.
Celene
player, 511 posts
Sorcerer 1/Cleric 1
Wed 16 Sep 2015
at 14:19
  • msg #980

Re: Roleplaying in Pathfinder

quote:

Yes it did. It seems this huecuva has been busy and gotten some cleric levels... at least 3 based on the channelling damage he was doing. Quite a tough enemy at second level!


That, and a thousand zombies.

Sorry to repeat myself, but we're frakked! :-(
This message was last edited by the player at 14:20, Wed 16 Sept 2015.
Alohan Nuari
player, 215 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 16 Sep 2015
at 14:19
  • msg #981

Re: Roleplaying in Pathfinder

I am so confused... Mine is Escape Artist, Acrobatics, Stealth. Just tell me what to roll and when. I am getting all jambled up.
Celene
player, 512 posts
Sorcerer 1/Cleric 1
Wed 16 Sep 2015
at 14:24
  • msg #982

Re: Roleplaying in Pathfinder

Heh, sorry mate, you'll have to decide and explain by yourself, but later. Right now we're just discussing if we dare take the long route (win more skill checks than we loose), or cut our losses by taking the short (where we can focus on the best we've got). I am getting a feeling most would like the short one... Oppinions?
Angati
PC, 251 posts
Wed 16 Sep 2015
at 15:08
  • msg #983

Re: Roleplaying in Pathfinder

Duh ! sorry for bringing this discussion up...

I just guess that we should take the longer route and whatever comes comes.... :)

IC I would say... Lets stay the night for spells and then straight to baddy.... But knowing that zombies seem to grow overnight kind of makes me wakey wakey.
This message was last edited by the player at 15:08, Wed 16 Sept 2015.
Alohan Nuari
player, 216 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 16 Sep 2015
at 15:25
  • msg #984

Re: Roleplaying in Pathfinder

I think we should deplete ourselves. We did quite well against the zombies and with me up front, all lubed up, I doubt they'll be too much of a threat. The more we can thin them out, the better we'll have it against Mr. Cleric.
Logan
player, 327 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 16 Sep 2015
at 18:49
  • msg #985

Re: Roleplaying in Pathfinder

Logan's got several skills at more that +6 that I think I could think of ways to use: Acrobatics, Disable Device, Escape Artist, Perception, Sleight of Hand and Stealth are all at +9.  Granted, I can't burn anything to increase that further, but I have at least a 70% chance of a 16 or better, and at least 4 skills I think I could easily use: Acrobatics, Escape Artist, Perception and Stealth.  So I'd vote for going the long way and whittling down our combat.
Celene
player, 514 posts
Sorcerer 1/Cleric 1
Wed 16 Sep 2015
at 19:10
  • msg #986

Re: Roleplaying in Pathfinder

The votes are in, we're taking the long way. Will write it in the game thread.

I just hope I won't screw up everything with Celene's less than impressive skills... You were warned :-) But I'll try to boost it with magic!
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