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01:32, 20th April 2024 (GMT+0)

OOC.

Posted by Dungeon MasterFor group archive 0
Kassius
player, 144 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Wed 2 Sep 2015
at 17:39
  • msg #837

Re: Roleplaying in Pathfinder

The zombie has soft cover since there's a creature (logan and/or Alohan) in between me and it.  That grants a +4 bonus to AC. I figured the zombies had DR, but I assumed that Kassius wouldn't, hence the firing of the bow. Now he's learned, and will commence with the chopping.

Kassius has a scimitar and a dagger, both of which do (or can do) slashing. Next turn I can toss Logan the dagger as well.

Also, I totally need to have Kassius buy a machete, or take Alohan's. Free +1 circumstance bonus to survival, and it makes sense for him to have one. I don't think I realized there were stats for machetes and just took a scimitar as a substitute.
Dungeon Master
GM, 820 posts
All Powerfull
DM
Wed 2 Sep 2015
at 17:45
  • msg #838

Re: Roleplaying in Pathfinder

Fine, point taken about the soft cover. Ok, then Alohan has the machete that he bought.

There is something so wonderfully thematic about chopping zombies with a machete.

Or perhaps the job of the front line is just to tank while the spell casters do their thing.
Dungeon Master
GM, 821 posts
All Powerfull
DM
Wed 2 Sep 2015
at 17:46
  • msg #839

Re: Roleplaying in Pathfinder

Claws and bites also count as slashing attacks,,,
Dungeon Master
GM, 827 posts
All Powerfull
DM
Thu 3 Sep 2015
at 07:54
  • msg #840

Re: Roleplaying in Pathfinder

How much holy water does Celene have left?

In terms of slashing weapons we have:

Alohan's machette
Kassius' scimitar
Kassius' dagger
Kassius' silver dagger
Celene's dagger
Clelene's Holy water (2d¤)
Celen's serpentine dagger
Kibeti's bite and claws

Useful spells:

Channel Positive Energy (1d6)
Celene, Angati and Kassius have CLW (1d8+1)
Celene burning hands scroll (1d4)
Angati Ill Omen
This message was last edited by the GM at 08:10, Thu 03 Sept 2015.
Celene
player, 432 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 08:02
  • msg #841

Re: Roleplaying in Pathfinder

Plenty holy water. Coming up next round, as she used her move to get in this round (handing over is a move, right?? I'll check it later)

Reminded me that I completely forgot the actions etc. in the footer of my post. Sorry! Now added to the old post.

Yeah, ½ sadly gets rounded to 0 but at least it goes for our enemies as well.
Dungeon Master
GM, 828 posts
All Powerfull
DM
Thu 3 Sep 2015
at 08:12
  • msg #842

Re: Roleplaying in Pathfinder

Maybe Angati can use one of her actions to fish holy water out of your backpack - oh! Except because she is cursed that will taken an full round action so maybe not.

What do you mean by 'plenty'? You have x5 on your character sheet - is that what was left over from the last adventure?
Celene
player, 433 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 08:20
  • msg #843

Re: Roleplaying in Pathfinder

Hehe, yep, the 'holy bomb' required quite some vials. But 5 sounded like plenty to me :-) You mean we're meeting an entire division of undead down here??

Hmm, couldn't find a specifik rule for handing over/recieving an item. Can anyone else enlighten me, or can you make a ruling ahead of time, John?

- Is handing over an item to a team mate a move (or other) action?
- Does retrieving it from her bag count as another move action?
- Does handing over to two (or more) persons require two independent move actions?
- Does receiving it require a move/immediate/free/swift  action from the reciever(s)?
- Can the giver still make a standard action while waiting for the reciever to accept the item?

Urgh, so maaaany rules (or need for, at least) :-)
Celene
player, 434 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 08:39
  • msg #844

Re: Roleplaying in Pathfinder

Oh, and Logan got some, was it ...4 I think? Logan?
Dungeon Master
GM, 829 posts
All Powerfull
DM
Thu 3 Sep 2015
at 08:52
  • msg #845

Re: Roleplaying in Pathfinder

What? No way, if it's not written down on his character sheet then he doesn't have it. You guys can't just start inventing holy water now that you need it.
Celene
player, 435 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 09:55
  • msg #846

Re: Roleplaying in Pathfinder

In reply to Dungeon Master (msg # 845):

hehe :-) I agree totally (but the idea to just invent what we need when we need it is nice! :-)), but what I meant was that I gave some to Logan long ago - hence I meant to ask Logan if he still had them (i.e. in his inventory list, which I can't see).
Celene
player, 436 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 11:09
  • msg #847

Re: Roleplaying in Pathfinder

Oh boy, more rules... on top of the handing-over questions above, Kassius brought up a cover AC-bonus of +4 I'd never thought of before. But then what about firing into melee - does those -4 to attack come on top of the +4 to AC, for a total penalty of -8??

Looking at the rules seems dismall. Also, I then couldn't figure out if cover also somehow gave the target concealment, meaning an extra 20+% chance of a miss....??

Please tell me it's not as bad as that... :-O
Dungeon Master
GM, 831 posts
All Powerfull
DM
Thu 3 Sep 2015
at 11:27
  • msg #848

Re: Roleplaying in Pathfinder

I hope Beni will forgive me, but I processed his turn. I figure he has much more important things on his mind right now!

SO new round available. I am curious about how you are going to divide up the weapons.
Celene
player, 437 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 11:55
  • msg #849

Re: Roleplaying in Pathfinder

Sounds good. But first I need to know if handing over vial(s) of HW will cost more than a move action (and hence her channeling, which she won't forego).
Dungeon Master
GM, 833 posts
All Powerfull
DM
Thu 3 Sep 2015
at 13:34
  • msg #850

Re: Roleplaying in Pathfinder

'Retrieving a stored item' e.g from a backpack, only takes a move action. Or you can just drop your backpack off your shoulders as a free action and yell at somebody else to find the holy water.

Retrieving the item AND passing the item to another player would be one move action. For the player getting the item it is just a free action.

Makes sense? You can get your box of holy water out and pass it to someone and channel energy in the same round.
Celene
player, 438 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 14:08
  • msg #851

Re: Roleplaying in Pathfinder

Sure does. Sounds good, not much fuzz about it.
Kassius
player, 145 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 3 Sep 2015
at 14:24
  • msg #852

Re: Roleplaying in Pathfinder

Dungeon Master:
Useful spells:
Angati Ill Omen
Note that the zombies are immune to ill-omen (it's mind-affecting, and they're mindless).

<quote Dungeon Master>
Kassius' silver dagger

Wow, I totally forgot to write this on my character sheet. Whoops! Added. That might be useful someday...


Speaking of keeping track of things, do you want me to keep track of arrows? They're cheap and light enough that most games I've been in don't bother, but if you want me to I will.


Celene:
Oh boy, more rules... on top of the handing-over questions above, Kassius brought up a cover AC-bonus of +4 I'd never thought of before. But then what about firing into melee - does those -4 to attack come on top of the +4 to AC, for a total penalty of -8??

Looking at the rules seems dismall. Also, I then couldn't figure out if cover also somehow gave the target concealment, meaning an extra 20+% chance of a miss....??

Please tell me it's not as bad as that... :-O


So if there is someone or something in between you and the target, the target gets a +4 cover bonus to AC against any ranged or reach attack. If you are firing a ranged weapon at a target in melee with an ally, you have an additional -4 penalty. These effects stack, so firing a ranged weapon at a target in melee with cover has an effective -8 penalty. This is also true for ranged spells (ones that require a ranged touch attack). On the plus side, those spells (and the flasks) only require a touch attack, so you can ignore the target's natural armor and regular armor.

Kassius has the Precise Shot feat, so he ignores the firing into melee penalty, but not the cover (which requires Improved Precise Shot).

Concealment only occurs due to external lighting conditions, not cover. If the torch were farther back and the zombies in dim light, then the 20% miss chance would also apply, but I think it's close enough that we don't have to worry about that at least.
Kassius
player, 146 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 3 Sep 2015
at 14:30
  • msg #853

Re: Roleplaying in Pathfinder

One question: Am I correct in assuming there's only room for two abreast in this room? That's what it looks like in the map, assuming each square is 5x5 ft, right? So even if I wanted to/could persuade Kibeti to, there's no way for us to get into melee unless either Logan or Alohan backed off.
Dungeon Master
GM, 835 posts
All Powerfull
DM
Thu 3 Sep 2015
at 14:33
  • msg #854

Re: Roleplaying in Pathfinder

Kassius:
One question: Am I correct in assuming there's only room for two abreast in this room? That's what it looks like in the map, assuming each square is 5x5 ft, right? So even if I wanted to/could persuade Kibeti to, there's no way for us to get into melee unless either Logan or Alohan backed off.


Correct. Well, you could try and tumble past a zombie and get behind them...
Alohan Nuari
player, 188 posts
Thu 3 Sep 2015
at 14:40
  • msg #855

Re: Roleplaying in Pathfinder

If we make it to next round, ill do some tumbling. I kind of took my AoO and saw the dice roller.. got excited, and continued to ride the hot hand. I assume the zombies will line up once more. Alohan will attempt to acrobatics through a square and help logan get his sneak attack bonus.
Celene
player, 440 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 18:23
  • msg #856

Re: Roleplaying in Pathfinder

Kassius:
So if there is someone or something in between you and the target, the target gets a +4 cover bonus to AC against any ranged or reach attack. If you are firing a ranged weapon at a target in melee with an ally, you have an additional -4 penalty. These effects stack, so firing a ranged weapon at a target in melee with cover has an effective -8 penalty. This is also true for ranged spells (ones that require a ranged touch attack). On the plus side, those spells (and the flasks) only require a touch attack, so you can ignore the target's natural armor and regular armor.

Kassius has the Precise Shot feat, so he ignores the firing into melee penalty, but not the cover (which requires Improved Precise Shot).

Concealment only occurs due to external lighting conditions, not cover. If the torch were farther back and the zombies in dim light, then the 20% miss chance would also apply, but I think it's close enough that we don't have to worry about that at least.


So it really WAS that bad! :-( I was thinking of working on ranged touch spells (rays) for Celene, and point-blank shot and precise shot is in the works, but this last +4 AC for cover really makes it difficult - since her Dexterity sucks (impr. prec. shot is impossible) :-/

That means back to the drawing board for her... Maybe she should learn to fly, hmm...
Celene
player, 441 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 18:28
  • msg #857

Re: Roleplaying in Pathfinder

from game thread:
Kassius pauses for a second, not sure exactly what she wanted him to do with it. Was it a potion or a weapon.


Ahh, yeah, sorry, I am afraid it went a little too much meta with all the weapons-ideas, rules etc. flying around. But fits fine with her obliviousness to anything but her goddess :-)
Kassius
player, 148 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 3 Sep 2015
at 18:31
  • msg #858

Re: Roleplaying in Pathfinder

Cover for spellcaster's is often not that bad. First of all, attack bonus tends to scale faster than touch AC, especially at higher levels. They tend to just slap on tons of natural armor to monster's to make the AC appropriate, and touch spells go right through that.

Also, because you don't need to full attack and almost all spells are standard actions, it's usually fairly easy to maneuver somewhere where you don't have cover, and then cast the spell. It's more of an issue for archer's, who lose a lot of power at higher levels if they have to take a standard action to fire a single arrow instead of getting to full attack with 3+shots.

The flying suggestion is also a good one. If you're plan is to stay cleric, look up Air Walk. It lasts a pretty long time (10 minutes/level), and will make it fairly easy for you to move somewhere where there isn't cover, even in a crowded room.
Celene
player, 442 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 18:32
  • msg #859

Re: Roleplaying in Pathfinder

And a minor detail, holy water does 2d4 damage on a hit. Probably be about the same anyway...
But +1 splash to his buddy, maybe?

Rules (equipment):
A direct hit by a flask of holy water deals 2d4 points of damage to an undead creature or an evil outsider. Each such creature within 5 feet of the point where the flask hits takes 1 point of damage from the splash.

Kassius
player, 149 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 3 Sep 2015
at 18:34
  • msg #860

Re: Roleplaying in Pathfinder

Celene:
from game thread:
Kassius pauses for a second, not sure exactly what she wanted him to do with it. Was it a potion or a weapon.


Ahh, yeah, sorry, I am afraid it went a little too much meta with all the weapons-ideas, rules etc. flying around. But fits fine with her obliviousness to anything but her goddess :-)


Yeah I figured. I just thought I'd have some fun with the idea of in the middle of the zombie attack, just being handed a vial filled with some liquid with no instructions. Weapon or potion, the eternal dilemma... But I am assuming that holy water is a fairly well known substance in a world where undead are an actual not incredibly uncommon thing.

Celene:
And a minor detail, holy water does 2d4 damage on a hit. Probably be about the same anyway...
But +1 splash to his buddy, maybe?

Rules (equipment):
A direct hit by a flask of holy water deals 2d4 points of damage to an undead creature or an evil outsider. Each such creature within 5 feet of the point where the flask hits takes 1 point of damage from the splash.


Whoops, that is totally correct. I had it as 1d6 in my head for some weird reason. My bad. I will reroll (I do get to add +1 for point blank shot, but only to the target, not for the splash.

EDIT:
14:34, Today: Kassius rolled 4 using 2d4+1.  Holy water damage (with correct dice!).
Well that was an important change. Really changed the tide of battle...

This message was last edited by the player at 18:36, Thu 03 Sept 2015.
Celene
player, 443 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 18:59
  • msg #861

Re: Roleplaying in Pathfinder

Kassius:
Yeah I figured. I just thought I'd have some fun with the idea of in the middle of the zombie attack, just being handed a vial filled with some liquid with no instructions. Weapon or potion, the eternal dilemma...


Good fun!

Kassius:
EDIT:
14:34, Today: Kassius rolled 4 using 2d4+1.  Holy water damage (with correct dice!).
Well that was an important change. Really changed the tide of battle...


 Another good laugh :-)

BTW, I now kind of figure there are no Dire Straits fans present here... A shame, another wasted effort :-)
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