Dungeon Master:
Useful spells:
Angati Ill Omen
Note that the zombies are immune to ill-omen (it's mind-affecting, and they're mindless).
<quote Dungeon Master>
Kassius' silver dagger
Wow, I totally forgot to write this on my character sheet. Whoops! Added. That might be useful someday...
Speaking of keeping track of things, do you want me to keep track of arrows? They're cheap and light enough that most games I've been in don't bother, but if you want me to I will.
Celene:
Oh boy, more rules... on top of the handing-over questions above, Kassius brought up a cover AC-bonus of +4 I'd never thought of before. But then what about firing into melee - does those -4 to attack come on top of the +4 to AC, for a total penalty of -8??
Looking at the rules seems dismall. Also, I then couldn't figure out if cover also somehow gave the target concealment, meaning an extra 20+% chance of a miss....??
Please tell me it's not as bad as that... :-O
So if there is someone or something in between you and the target, the target gets a +4 cover bonus to AC against any ranged or reach attack. If you are firing a ranged weapon at a target in melee with an ally, you have an additional -4 penalty. These effects stack, so firing a ranged weapon at a target in melee with cover has an effective -8 penalty. This is also true for ranged spells (ones that require a ranged touch attack). On the plus side, those spells (and the flasks) only require a touch attack, so you can ignore the target's natural armor and regular armor.
Kassius has the Precise Shot feat, so he ignores the firing into melee penalty, but not the cover (which requires Improved Precise Shot).
Concealment only occurs due to external lighting conditions, not cover. If the torch were farther back and the zombies in dim light, then the 20% miss chance would also apply, but I think it's close enough that we don't have to worry about that at least.