Re: Synchronisation Time
@Alohan: AHHH THERE YOU ARE :) It really makes me happy that we meet again. [Private to Alohan Nuari: And hey... if you are looking for recruits on your game, please let me know... :) I'd love to play with you again... jeez does that sound bad.]
As for RPOL 101:
I do agree with Alohan. But I have been, and still am, in a couple of very long running games. (In one I have been for more than 2 years, and entered as a replacement, it has been going on for about 4 years I think, and in the other, since the begining for also more than 2 years).
Anyway, to me most important factors are:
- The game goes first: I mean in the game, not before personal life. That is, keeping the game alive is a task for everyone, although most of the chore falls in the GM. So what do I mean by this ?. Well, a game that does not advance gets stagnant and dies. And how does a game advance ? well... thats the problem, you see, it depends but it must be something that agrees with everyone.
That is why open communication is the most important thing needed. And open communication means that some people always need to adapt. That is why the effort is shared between players and GM. Because players also need to adapt:
- To a posting style.
- To a posting Rythm.
- To an overal theme.
- To the setting.
- To how fights are conducted (at times in pbp you need to simplify at certain fights to keep on moving... but other times you have to give the player that enjoys the strategy side of the fight have a go at it and show off his character).
- To discussing and making decissions OOC so that the game moves on. I think this is one of the most important things, that get overlooked. If in need its much better to just decide OOC the outcome of a decission or a fight or whatever, and then just make a summarising post rather than slowing everything to a halt. Not everything needs to be done IC, not everything needs to be IN Character... people need to make concessions so that things get moving with the most overall enjoyment of everyone.
Now the GM has the most work, because its his role to make the content and to keep the story moving. If the story stalls, its never the fault of the players (unless they are not posting)... and even then, its the GMs responsibility... you need to talk it out before the game is ruined and if that doesnt work, you need to sack those players before the game is ruined.
If players and GM are in the same chord, mature enough to know not always things go the way we want but that the sacrifice is worth in the sense that the game moves on and there is more enjoyement ahead, and if life doesnt make a bitch along the way (which at times just happens) then the game moves on.
Ussually though, in a group of 4-6 people a couple of replacements are needed after the first months. Most people, just go for 6, and then don't bother to replace when they get down to 4...
As for tough and hard RTJs I am really do HATE THEM... I mean, I wouldnt if the GM was actually making the same commitment when he asks for all that information and effort... but of the games I have played, those that asked for the most work have been the ones that have failed most miserably because of the GM.... and I really hate spending a week to make a good RTJ to have the game stop in a months time.
To me, what a GM should be looking for is maturity, a player that fits his play style, and commitment. The background and character can be worked together, and judging the players based on how you like the background they sent is a bit of a nonsense... if you want a background to fit your story, just work it out with the player.
So... I am liking it here very much. I like your posts... they always move forward, while giving also enough detail in a nicely written way. I like that we have discussed on the character and found common points to work on, and all that gives me lots of hope :).
AS for the game Alohan was mentioning, the reason why I wrote to the GM in the background was just to give him a suggestion on how to make his posts so that people would reply to them... He wrote a post with just a generic description, with no cues on what to do and expected that all the players would be making actions while in an alien environment that no 2 people would picture the same way... anyway, he did not take on suggestions and just said we were ruining his game, by not wanting to post.
Anyway, thanks for listening and for asking.
Cheers,
Benigno.