Gods.   Posted by Narrator.Group: 0
 GM, 38 posts
 Teller of Tales
Wed 25 Feb 2015
at 19:35
Note:This information is not penned by me, bur rather cribbed somewhere from the internet, possibly another RPoL game. If this is your work, or you know the owner, please contact me so I can reference the source.

The peoples of the Great Continent worship a pantheon of twelve gods. Although there are older gods for the individual races; all races worship this pantheon to some degree. The gods watch over and have a stake in the goings-on in the world, but do not directly interact with it. What little interference they do have is done through their agents.

There are other gods as well; beings of demonic and otherworldly origins, but they generally are not worshipped by humans or demi-humans. Instead, they are the patrons of the dark races, like goblins and orcs.  They do not accept the worship of other beings.

Shyldara, Goddess of Magic
Shyldara is the goddess of magic, popular among magic-users and elves. She is depicted as a short, slender woman wearing a robe seemingly woven from the magic of a starry sky.  She tends to be haughty - magic is an incredibly powerful force, after all - but not cruel.

Halena, Goddess of the Wilds
Halena is the goddess of the wilds, plants, and animals. Her worship is very popular in Marollyr, but halflings and human hunters and scouts also pay her homage. She is depicted as a muscular woman with radiant skin, clad in armor made from animal hides; she is also known to travel as a bird. She is stern about her demense, and to be a reckles shunter is to invite her wrath.

Est, God of Death
Est is the god of time and death. Though feared, he is not evil, but a force of nature that shepherds souls to their final resting places, and as such he has worshippers all across the Continent. He is depicted as an older man, tall and gaunt, with ash-gray hair and deep violet eyes. He dresses in gray robes and carries a tome in which he records the names of the dead. He despises the undead and drives his followers to destroy them.

Hezekh, God of Disease
Hezekh is the god of plague, disease, and sickness. He revels in the death and suffering of mortals, but is spare with his hand lest he wipe them all out.  He has few worshippers, though the sick often beg him for mercy. He is depicted as an angular man with a shaved head, dressed in loose black robes and bearing a talisman of a hand, his symbol. He is also said to take the form of scavenging animals, such as jackals, when walking the mortal world.

Sarenrae, Goddess of the Sun
Sarenrae is the goddess of day and the powers of life and healing that it provides. She is the bringer of light to the dark void and the inspiration to poets and artists, and is most popular in Marollyr and Flannar. She is depicted as a young woman, with orange eyes and skin that glows like the sun, and wearing regal attire in reds, yellows, and oranges. She has a kind and witty demeanor, but little tolerance for the selfish or rapacious.

Yleen, Goddess of Wealth
Yleen is the goddess of wealth, luck, and trade.  She is capricious with her favors and terribly unpredictable. Merchants of all races follow her, and she has a particularly strong following among the miners of Durov Lokh. She is depicted as a tall, older woman with deep blue hair and tanned skin. She dresses in form-fitting black clothing - typical of theives, who make their own luck.

Tyria, Goddess of Love
Tyria is the goddess of love, lovers, and passion. She is most popular in Flannar but has followers everywhere, as all races have the capacity to love. She is depicted as a maiden with a volumptuous build, with slitted golden eyes and dark skin. When dressed, she wears a loose shifts that can be easily removed. She is a kind and joyful goddess whose lips are always touched with a smile.

Berthe, Goddess of the Elements
Berthe is the goddess of the elements: earth, fire, air, and water. She is most popular in Marollyr (as the goddess of air and water) and Durov Lokh (as the goddess of earth and fire); she is also quite popular with druids, whose powers manipulate her purview.  She is depicted as a short, muscular woman with flames for hair and stones for eyes, with skin that flows like water or wind. She has fair arms, in which she carries the elements.  She is a sensible and realistic goddess who commands her followers to preserve the natural order of things.

Dharak, God of the Mines and Forge
Gharak is the god of miners, smiths, and (to a lesser extent) other laborers. He is very popular in Durov Lokh, though human day laborers also admire him. He is most often depicted as a dwarf, thick with muscle and caked with grime. He dresses in simple attire, mostly black in color, and carries a pick, hammer, axe, or other heavy working implement. He appreciates hard work and despises sloth.

Domor, God of Prophecy
Domor is the god of prophecy and soothsaying, patron of seers and diviners. He has few followers, though some magic-users appreciate his ties to divination magic. He is depicted as a young man with a lithe build and blank, blind eyes. He exorts his followers to be cautious and use good judgment.

Ammessandra, Goddess of the Moon
Ammessandra is the goddess of night and the moon.  She is the counterpart to Malth, and is popular among those who work in the dark (such as thieves). Depictions of her vary with the lunar cycle, but she is generally shown as a pale, nude woman with an hourglass figure and white hair. She is a quiet goddess who promotes caution and quiet.

Nash'el, God of War and Chaos
Nash'el is the god of war and those who wage it. He is popular among soldiers across the Continent, especially dwarves and half-orcs. He is usually depicted as a grizzled veteran, complete with full armor and decoration, with red eyes and tanned skin. He drives his followers to fight well, and supposedly collects the souls of fallen warriors to be part of his army and fight some divine battle.

Palanth, God of Law
Palanth is the god of law and order. He is the drive of civilization, pushing back the dark wilds and the foul creatures that dwell there. He is popular with judges and guards. He is depicted as an exceptionally tall and muscular man, with slitted blue eyes, peering our from behind a porcelain mask, dressed in the robes of a judge or magistrate, holding a sword in one hand and set of scales in the other. He encourages mortals to be honest and just, nevergiving in to their baser emotions.