Mission 2: The Salvation of Copperton.   Posted by Dungeon Master.Group: 0
Abaxtar Quartermotte
 player, 240 posts
 Got a problem?
 I've got a musket.
Fri 8 Jan 2016
at 21:11
Re: Mission 2: The Salvation of Copperton
The grim business of Bianca taken care of, Abaxtar could do nothing but hang on.  Despite the frightening ride and the jarring bumps, the gnome found himself actually enjoying the experience as they zipped through the tunnels, heedless of their destination.
Esko Vladikov
 player, 243 posts
 Rogue
 HP: 15/17
Fri 8 Jan 2016
at 23:58
Re: Mission 2: The Salvation of Copperton
"Brimstone crackers," Esko grumbled as he realized what Klack was trying to do. He yanked the crowbar out of his pack, ditched his crossbow, and climbed over the side of the cart.

15:58, Today: Esko Vladikov rolled 12 using 1d20+6.  Climb check.
Dungeon Master
 GM, 523 posts
Sun 10 Jan 2016
at 08:47
Re: Mission 2: The Salvation of Copperton
Despite the peril of their circumstances, Klack and Esko climb onto the outside of the rapidly moving mine carts. Once there they begin applying the brakes in an attempt to modulate the carts' breakneck speed, which results in a grinding shriek of metal and a shower of sparks.



Up ahead, there is a faint glow.
Klack Copperwise
 player, 557 posts
 Wizard/Druid
 HP 13/13
Sun 10 Jan 2016
at 19:40
Re: Mission 2: The Salvation of Copperton
Klack pulled/stepped, or whatever on the brake to slow the cart as much as possible. Crashing would certainly hurt his pets and he could not allow that to happen.

"KEEP AT IT ESKO! WE NEED TO CONTROL THIS!"
Esko Vladikov
 player, 244 posts
 Rogue
 HP: 15/17
Mon 11 Jan 2016
at 03:58
Re: Mission 2: The Salvation of Copperton
"This is not my first time with a mining cart. It is my first time trying to ride one," Esko yelled back as he continued to pump the breaks.

Any bonus for Profession: Miner? :D
Barli Grandforge
 player, 281 posts
 Channels Left : 0
 AC: 17
Tue 12 Jan 2016
at 14:01
Re: Mission 2: The Salvation of Copperton
Not having the ability to help Barli kept his head down and tried not to get in Esko's way.

I'll need to prepare guidance next time we rest. :(
Dungeon Master
 GM, 525 posts
Thu 14 Jan 2016
at 06:11
Re: Mission 2: The Salvation of Copperton
The glow brightens, until you find yourself whizzing through a cave full of stone columns and a "floor" which is mostly scaffolding, dimly lit by a reddish glow coming from a chasm below. Warm air rises past you, and the smell of brimstone is carried with it.

Up ahead, the track curves to follow the wall of the chasm, descending slightly. Klack and Esko are hanging from the carts on the inside of the curve, so it seems unlikely that the minecarts will unbalance at the current speeds.

It looks like the minecart track descends in a slow curve, then doubles back on itself and exits through a lower opening in the chasm wall.

Folks can make Perception and Profession: Mining checks.
Barli Grandforge
 player, 282 posts
 Channels Left : 0
 AC: 17
Thu 14 Jan 2016
at 13:44
Re: Mission 2: The Salvation of Copperton
Barli peeked over the top of the mine cart as it raced downward. He didn't see much.

08:43, Today: Barli Grandforge rolled 7 using 1d20+3.  Perception.
Abaxtar Quartermotte
 player, 241 posts
 Got a problem?
 I've got a musket.
Thu 14 Jan 2016
at 14:18
Re: Mission 2: The Salvation of Copperton
Unable to help slow the headlong rush of the cars, Abaxtar looked around for anything he could see.

09:17, Today: Abaxtar Quartermotte rolled 16 using 1d20+9.  Perception.
Klack Copperwise
 player, 559 posts
 Wizard/Druid
 HP 13/13
Thu 14 Jan 2016
at 17:54
Re: Mission 2: The Salvation of Copperton
It was a ride that Klack was not going to forget for the rest of his life ... which he hoped would be a long time.

12:50, Today: Klack Copperwise rolled 24 using 1d20+4.  Profession Miner .
12:50, Today: Klack Copperwise rolled 22 using 1d20+10.  Perception

Esko Vladikov
 player, 245 posts
 Rogue
 HP: 15/17
Thu 14 Jan 2016
at 18:20
Re: Mission 2: The Salvation of Copperton
10:10, Today: Esko Vladikov rolled 15 using 1d20+6.  Perception.
10:11, Today: Esko Vladikov rolled 18 using 1d20+7.  Profession: Miner.


Esko whinged at the smell of brimstone. As they rounded the curve, he looked back for any signs of pursuing orcs.
Dungeon Master
 GM, 526 posts
Thu 14 Jan 2016
at 23:10
Re: Mission 2: The Salvation of Copperton
As the walls of the tunnel fall away and you see the chasm clearly, your senses strain to make sense of detail with enough warning to give you time to act on it.




Round 1
Map squares are 10'x10'.
Lighting is dim, most details are beyond the reach of darkvision.

The carts are moving at about the speed of a horse, so about 100' feet per round. Right now the lead cart is in P3, at the end of the round it'll be in F3.

As usual in a round, you may take a move and a standard action. Whichever you take first should be presumed to happen during the first 50' of movement, whichever you take second will be presumed to be in the second 50' of movement. If you take a full round action, it will be as the carts move the full hundred feet. Plan accordingly.

Attempting to operate a minecart brake is a move action, anyone attempting should make a strength check.

Yet to act in the round:
Cart 1
- Abaxtar
- Barli
Cart 2
- Hoho & Yoyo (Superlative Handle Animal Check required)
Cart 3

Have acted:
Cart 1
- Esko (hanging on right side of cart)
Cart 2
- Klack (hanging on right side of cart)
Cart 3
- Kord

This message was last edited by the GM at 22:03, Fri 22 Jan 2016.

Klack Copperwise
 player, 563 posts
 Wizard/Druid
 HP 13/13
Fri 15 Jan 2016
at 03:02
Re: Mission 2: The Salvation of Copperton
Klack shouts "There is a loose rail on the left side up ahead. We need to stopped these ... NOW!"
21:59, Today: Klack Copperwise rolled 15 using 2d20 with rolls of 8,7.  STR check.
Esko Vladikov
 player, 246 posts
 Rogue
 HP: 15/17
Fri 15 Jan 2016
at 05:32
Re: Mission 2: The Salvation of Copperton
"Balrog," Esko cursed as he pumped on the breaks and looked for a way to jam the axles with his crowbar.

21:31, Today: Esko Vladikov rolled 16 using 1d20+10.  Disable Device.
Kord Halfman
 player, 23 posts
 Sorcerer
 HP 10/10
Fri 15 Jan 2016
at 22:02
Re: Mission 2: The Salvation of Copperton
Kord noticed the others trying to slow their carts and decided it was wise not to slam into them as they continued racing along in the mine carts. He drew his falchion, leaned over the side of the cart and used the sword to depress the foot brake. The angle was odd and made it tricky to exert much pressure. Hopefully it would be enough.


13:59, Today: Kord Halfman rolled 12 using 1d20+1.  Strength check.

This message was last edited by the player at 22:03, Fri 15 Jan 2016.

Abaxtar Quartermotte
 player, 242 posts
 Got a problem?
 I've got a musket.
Wed 20 Jan 2016
at 20:49
Re: Mission 2: The Salvation of Copperton
Abaxtar looked back to this companions, face growing pale at the news.  "There's some runes written over there, but I suppose we have more pressing concerns."  The gnome hung on, hoping that the others could stop the minecarts.
Dungeon Master
 GM, 531 posts
Fri 22 Jan 2016
at 22:03
Re: Mission 2: The Salvation of Copperton
The shower of sparks flying from the cart's simple brakes showers down over the scaffolding below as the minecarts streak forward into the first curve to the right. The brakes are clearly designed to manage slower-moving carts in the yards, not fast moving carts on the tracks, and despite the best efforts of Klack, Kord, and Esko, the minecarts only slow a little. However, it's equally clear the curve is designed to take carts at high speed, and Klack and Esko enjoy the briefly reassuring sensation of centrifugal force pressing them against the carts.

As the carts travel, Esko attempts to jam a crowbar into the brakeworks, but with a sharp "spang!" of metal on metal, the bar is almost jerked from his hand by the rapidly moving axle.


Round 2
Map squares are 10'x10'.
Lighting is dim, most details are beyond the reach of darkvision.

The carts are slowed by multiple braking actions to about 90' feet per round. Right now the lead cart is in F3, at the end of the round it'll be in C10.

As usual in a round, you may take a move and a standard action. Whichever you take first should be presumed to happen during the first 45' of movement, whichever you take second will be presumed to be in the second 45' of movement. If you take a full round action, it will be as the carts move the full ninety feet. Plan accordingly.

Attempting to operate a minecart brake is a move action (which you can do twice if you choose), anyone attempting should make a strength check.

Yet to act in the round:
Cart 1
- Abaxtar
- Barli
- Esko (hanging on right side of cart)
Cart 2
- Klack (hanging on right side of cart)
- Hoho & Yoyo (Superlative Handle Animal Check required)
Cart 3
- Kord

Have acted:
Cart 1
Cart 2
Cart 3

This message was last edited by the GM at 22:40, Fri 29 Jan 2016.

Klack Copperwise
 player, 565 posts
 Wizard/Druid
 HP 13/13
Sat 23 Jan 2016
at 02:42
Re: Mission 2: The Salvation of Copperton
Klack continues to try to slow the carts by pushing the brakes, but he is just not strong enough.
21:41, Today: Klack Copperwise rolled 1,6 using d20,d20 with rolls of 1,6.  STR checks.
Esko Vladikov
 player, 247 posts
 Rogue
 HP: 15/17
Sat 23 Jan 2016
at 22:46
Re: Mission 2: The Salvation of Copperton
"They'll be emerging soon. Ready your ranged weapons," Esko yelled over the dins of the breaks. "Those in back, throw some debris on the track!" "Lean into the curve and don't let it derail," he said as he placed the bottom of his feet on the outside of the cart, using his body weight to counterbalance the cart.
Abaxtar Quartermotte
 player, 243 posts
 Got a problem?
 I've got a musket.
Fri 29 Jan 2016
at 21:36
Re: Mission 2: The Salvation of Copperton
Unsure how to help with the braking mechanisms, Abaxtar nodded and hefted Bianca to his shoulder, watching for enemies to their rear.
Dungeon Master
 GM, 533 posts
Fri 29 Jan 2016
at 22:40
Re: Mission 2: The Salvation of Copperton
As the cart slides around the first curve, the track banks slightly, and it seems clear that there is little risk of derailment from speed alone. Indeed, as Esko throws his weight against the momentum of the curve, the lead cart actually tips slightly away from alignment with the other carts, and it seems clear that more weight is on the right side wheels than the left.

Leaving the curve, the cart rockets forward and downward. The downward acceleration is countered effectively by Klack and Kord's work on the rear two carts' brakes, keeping the carts at about a constant speed.

A flash of light behind you proves Esko's words prescient as two more unlinked minecarts screech into the chasm. In each of them (fitting someone uncomfortably) are two orcs. One of the orcs in the rear cart is the older female, with her burning quarterstaff held tightly like a talisman against impending collision. She alone shows signs of fear; the other orcs are grinning fiercely, and as your minecarts come into sight they begin shouting and smashing their falchions against the sides of the carts, as if to urge them to greater speed. (It is clear that they have not been applying the brakes of their carts at all, which is doubtlessly how they have managed to gain on you over the past few minutes riding the tracks.)

[Language unknown:  "Entwa and strstrent!" "Ersateave o nctatoie p he fondwa hehe ckmiss ic!"]

There is no sign of any of the pursuing hobgoblins.


Click for bigger version.

Round 3
Map squares are 10'x10'.
Lighting is dim, most details are beyond the reach of darkvision.

The carts maintain speed at about 90' feet per round. Right now the lead cart is in C10, at the end of the round it'll be in D18. The pursuing carts are moving at about 140' per round.

As usual in a round, you may take a move and a standard action. Whichever you take first should be presumed to happen during the first 45' of movement, whichever you take second will be presumed to be in the second 45' of movement. If you take a full round action, it will be as the carts move the full ninety feet. Plan accordingly.

Attempting to operate a minecart brake is a move action (which you can do twice if you choose), anyone attempting should make a strength check.

Orcs: AC 13 (ff: 13, t: 10)  (F:+3 R:+0 W:-1)  AOO: Falchion +5 2d4+4 dam.
1: 18* HP
2: 18* HP
3: 18* HP

Female Orc Shaman
24* HP AC 16 (ff:15, t:11) (F:+2 R+1, W+3) AOO: Staff +4 1d6+3 dam, +1d6 fire

Yet to act in the round:
Cart 1
- Abaxtar
- Barli
- Esko (hanging on right side of cart)
Cart 2
- Klack (hanging on right side of cart)
- Hoho & Yoyo (Superlative Handle Animal Check required)
Cart 3
- Kord

Have acted:
Cart 1
Cart 2
Cart 3

Esko Vladikov
 player, 248 posts
 Rogue
 HP: 15/17
Sun 31 Jan 2016
at 21:19
Re: Mission 2: The Salvation of Copperton
"Here they are!" Esko shouted over the din of the mine carts. Confident that they had slowed down sufficiently, he was light on the breaks. He studied the path of the tracks. "We have one shot, maybe two. Make them count," he told the others.
Barli Grandforge
 player, 284 posts
 Channels Left : 0
 AC: 17
Mon 1 Feb 2016
at 05:01
Re: Mission 2: The Salvation of Copperton
Barli did his best to level his crossbow and fired a shot at the shaman in the far cart. Not having prepared for mine cart archery his shot went wide. He then reloaded the crossbow and got out of Abaxtar's way.

Move Action: Reload
Standard Action: Fire Crossbow

23:59, Today: Barli Grandforge rolled 12 using 1d20+1.  Crossbow on Shaman.

Abaxtar Quartermotte
 player, 244 posts
 Got a problem?
 I've got a musket.
Mon 1 Feb 2016
at 19:42
Re: Mission 2: The Salvation of Copperton
Suddenly, Abaxtar grinned.  "We don't need to hit them, just the tracks behind us!"  Ignoring the further targets, the gunslinger steadied Bianca as best he could in the jostling cart and fired a shot at a seam in the tracks, hoping to damage it enough to throw off their pursuers.

Standard: Fire Bianca at tracks behind us

14:41, Today: Abaxtar Quartermotte rolled 10 using 1d10+1.  Damage.
14:40, Today: Abaxtar Quartermotte rolled 25 using 1d20+7.  Ranged Touch vs Track.

Klack Copperwise
 player, 567 posts
 Wizard/Druid
 HP 13/13
Mon 1 Feb 2016
at 23:48
Re: Mission 2: The Salvation of Copperton
For a second there Klack considered climbing back into the cart and grabbing a crossbow, but then he came to his senses and realized that his chances to hit from a moving mining card, which was racing out of control was slightly worse than horrible, so he continues to apply his strength to control the cart movement.
18:45, Today: Klack Copperwise rolled 30 using 2d20 with rolls of 11,19.  STR checks.