Exploration Maps.   Posted by Dungeon Master.Group: 0
Dungeon Master
 GM, 43 posts
Wed 21 Jan 2015
at 06:43
Exploration Maps
This thread is for maps of areas you have explored/are exploring. Maps that you find or are given may be included, but will be replaced as you actually explore the areas they represent.


This message was last edited by the GM at 15:04, Thu 13 Aug 2015.

Dungeon Master
 GM, 44 posts
Wed 21 Jan 2015
at 06:43
Deepdelve Main Mine, Level 1


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This message was last edited by the GM at 19:56, Mon 02 Mar 2015.

Dungeon Master
 GM, 54 posts
Thu 22 Jan 2015
at 04:58
Deepdelve Main Mine, Level 1 Key
Main Mine, Level 1
1 - Grand Entry Hall - 15' ceiling in the middle, 10' at the walls.
2 - Mine Administration - 15' ceiling
3 - Trapped Hallway - Naphtha on floor and walls.
4 - Ventilation Beta - 30' ceiling. Very loud. spinning beam with weighted spheres in center.
5 - Berronar's Water Room - 30' arched ceiling. Water channels and statue of Berronar Truesilver. Filthy.
6 - Old Lift Room - 15' ceiling. Large pit in south of room with damaged lift cage hanging above it.
7 - Equipment Room - 10' ceiling. Array of old mining equipment, vandalized by goblins. Broken glass on floor.
8 - Control Room - 15' ceiling. Many controls and indicators.</blue>
9 - 10' ceiling, Secret door on east wall at dead end opens into 15x15 room with marble platform.
10 - Ventilation Alpha, 30' ceiling. Very loud. Spinning beam with weighted spheres in southern part.
11 - Storeroom, 15' ceiling. Lots of empty shelves, big heavy crude components.
12 - Workshop, 10' ceiling. Forge in south of room, a variety of old large tools and empty worktables.
13 - Beginning of access tunnel leading to road to Copperton
14 - Stairways down, Headless statue of Moradin
15 - Minecart Repair, 10' ceiling
16 - Survey Room, 20' Ceiling. Mural Map, Hallway to East has Memorials in Bas Relief.
17 - Goblin Lair, 15' ceiling. Once an office with desks, thoroughly wrecked.

Party current location in Blue.

This message was last edited by the GM at 20:04, Thu 13 Aug 2015.

Dungeon Master
 GM, 397 posts
Thu 13 Aug 2015
at 20:03
Deepdelve Main Mine, Level 2


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This message was last edited by the GM at 04:54, Wed 26 Aug 2015.

Dungeon Master
 GM, 398 posts
Thu 13 Aug 2015
at 20:05
Deepdelve Main Mine, Level 2 Key
Main Mine, Level 2
1 - Security Gate - 10' ceiling. Gate unlocked.
2 - Large Shipping Yard - 25' ceilings, many columns and minecart rails.
  2a - Berronar Fountain
  2b - 15' x 15' pit
  2c - Ogre's Campfire.
  2d - Large pile of empty crates and barrels.
  2e - Warehouser Offices
3 - Storeroom. 20' ceiling. Orc camp.
4 - Central Warehousing Office. 15' ceiling.
5 - Office of Topaz Steelfingers (Permits and Inspections)
6 - Office of Ruttar Coppereyes (Warehousing Administrator). Has hidden safe.
7 - Office of Nialran Fenderspline (Warehouse Security)
8 - Evidence and Impound Room

Party current location in Blue.

This message was last edited by the GM at 06:55, Mon 02 Nov 2015.