Important Information.   Posted by Arceus.Group: 0
Arceus
 GM, 6 posts
Sun 12 Jul 2015
at 06:12
Important Information

Basic Stats

HP: The HP Stat directly affects the amount of Hit Points a Pokémon or Trainer has.

Attack: The Attack stat is added to the damage roll of any Physical Damage dealt.

Defense: The Defense Stat is used to avoid and resist Physical attacks. Whenever a Pokémon or Trainer takes Physical Damage, they first subtract their Defense before subtracting from their HP. Additionally, for every 5 points a Pokémon or Trainer has in Defense, they gain +1 Physical Evasion, up to a maximum of +6 at 30 Defense.

Special Attack: The Special Attack stat is added to the damage roll of any Special Damage dealt.

Special Defense: The Special Defense Stat is used to avoid and resist Special attacks. Whenever a Pokémon or Trainer takes Special Damage, they first subtract their Special Defense before subtracting from their HP. Additionally, for every 5 points a Pokémon or Trainer has in Special Defense, they gain +1 Special Evasion, up to a maximum of +6 at 30 Special Defense.

Speed: The Speed Stat is used to determine turn order during combat. Additionally for every 5 points a Pokémon or Trainer has in Speed, they gain +1 Speed Evasion, up to a maximum of +6 at 30 Speed.

Derived Stats

Hit Points: While your HP Stat influences your Hit Points, they are separate numbers. If a Pokémon or Trainer has 0 Hit Points or less, they are unable to carry out any actions and are unconscious. Hit Points are calculated differently for Pokémon and Trainers.

Pokémon Hit Points = Pokémon’s Level + (HP stat x3) + 10
Trainer Hit Points = Trainer's Level x2 + (HP stat x3) + 10

Rank #     Rank Name    Dice
  1        Pathetic     1d6
  2        Untrained    2d6
  3        Novice       3d6
  4        Adept        4d6
  5        Expert       5d6
  6        Master       6d6

This message was last updated by the GM at 03:08, Wed 27 July 2016.