The Seas and Wastes of Errid Kaloum, Reprised.   Posted by Failed GM.Group: archive 0
Failed GM
 GM, 72 posts
 A struggling GM who
 Turns Coffee into Story
Mon 25 May 2015
at 18:05
The Seas and Wastes of Errid Kaloum, Reprised
A ben manifestar le cose nove,
dico che arrivammo ad una landa
che dal suo letto ogne pianta rimove.
...
Lo spazzo era una rena arida e spessa,
non d’altra foggia fatta che colei
che fu da’ pič di Caton giā soppressa.


The only thing growing for the last couple hours has been fatigue. You walk a scarcely explored zone, and after a couple days walk southeast the rocky and mountainous terrain is starting to turn into a long plain of salted drit. The salt crystals and pebbles mixed form a jagged crust that renders the air very dry. This day will be a scorcher.

This message was last edited by the GM at 18:06, Mon 25 May 2015.

Final Command
 player, 49 posts
 Bazian Jack who
 Battles Automatons
Thu 28 May 2015
at 15:24
Re: The Seas and Wastes of Errid Kaloum, Reprised
Fin can feel the need for hydration gaining on it, and while its water loss had been minimal (its suit covering has vents for necessary temperature regulation) a certain level of potable fluid is necessary.  What Siai and its quadriped requires is unknown.  The properties of water and condensation mean it might be possible to gather a small amount, but only if they stopped traveling.

The benefits of the pause in travel might not be enough weighed against the need to find the cold light.  But neither would termination through internal resource loss.

While many of the Weal required solar energy, there had been times when Fin had felt like a chem-battery model, hiding from the sun and ingesting compounds for fuel.  The exposed plain felt like difficult days.

"Are we near the range of the cold light?  Existence will be limited in this zone.  The heat may affect my ability to maintain a steady rate of speed.  We could construct a shelter, attempt to condense potable fluid, and then travel when the sun cycles to the other side of the planet.  Siai, your options?" Fin asks, stopping abruptly.
Siai
 player, 41 posts
 A Varjellen Jack
 who Reforges Completely
Tue 2 Jun 2015
at 04:56
Re: The Seas and Wastes of Errid Kaloum, Reprised
The varjellen's crest has been at full extension for the past several days-- full sail across the open sea.

Siai nods. "Yes. Yes," he says, abstractedly.

Early in the journey across the wastes, Siai had reforged in a manner that (he hoped) would allow him to use less moisture, and combined with his fin allowed him to regulate his body heat. When the sun was at its highest, he opened his shirt and exposed his crucible to the air, so as radiate excess heat and cool his blood. It seemed to be working reasonably well thus far. If only it were a benefit he could share.

Siai worried for the seskii. Perhaps it was unwise to bring it this far; perhaps it would have been safer had he bid it stay back. Yet it was half-starved when he found it, and such animals were notoriously loyal to their masters. It might have withered away and died waiting for him to return.

He wondered, too, about the one he accompanied, this 'Fin-al Command'. A strange one, this. Human enough to require sustenance-- water, and food of a sort-- yet the constructs, out of the tales he had heard. They looked and acted like this.

Siai's keen senses still roamed over the desert landscape, in search of trail signs which might hint at oases and watering holes used by any such creatures as might make their homes in this place. "We might find something there. This way," he raises his arm but not his fingers in a characteristic gesture. "Those rock formations narrow toward their bases. They will offer a little shade."

So, since it's been a few days, we've had time for a few rests and recoveries. Are our Pools back to full? And can I establish that I've reforged on a previous day to have Might 16, Speed 10, Intellect 10? But that I can still reforge today at a moment's notice.

I think keeping my previous flex skill of foraging/survival will help us here.

Failed GM
 GM, 76 posts
 A struggling GM who
 Turns Coffee into Story
Wed 3 Jun 2015
at 13:51
Re: The Seas and Wastes of Errid Kaloum, Reprised
Indeed, you have traveled far, and nothing out of the ordinary has happened yet, so your pools are back to full, and Siai's reforging is ok. Though reforging does take one hour.

The seskii is already wheezing. His improvement has been remarkable in the last few days, but walking through the Kaloum would test even healthy individuals, nevermind a creature recovering from the brink of death. Siai sees several possible alternatives to the west, northwest and south, but nothing really definitive. It mostly looks like desert, in infinite shades blue, white and yellow. Wait. Do you see a dot on the horizon, or are you imagining it?

Finding a trail safely will be a difficulty 5 task. You can help each other: if you're at least 1 level more able at the task, you grant an asset to the person acting, otherwise, you grant a +1 bonus to the roll.

By the way, does your seskii have a name?

This message was last edited by the GM at 13:56, Wed 03 June 2015.

Siai
 player, 42 posts
 A Varjellen Jack
 who Reforges Completely
Wed 3 Jun 2015
at 17:18
Re: The Seas and Wastes of Errid Kaloum, Reprised
Siai reaches down and touches the seskii's armoured back, scratching it in what is meant to be an attempt at comfort, however awkward. He looks to the horizon for any indication that might give him a better clue of how to proceed.

My reforging only takes an action-- it's my focus. :) The seskii has no name as of yet, or at least Siai hasn't given it one.

Would perception help us find the trail? Or could rolling it successfully perhaps produce an asset that could help us determine which direction to start looking for a trail in? I'm specialized in visual perception, but only trained in survival.

Failed GM
 GM, 77 posts
 A struggling GM who
 Turns Coffee into Story
Wed 3 Jun 2015
at 17:34
Re: The Seas and Wastes of Errid Kaloum, Reprised
The beleaguered animal turns at the varjellen with huge eyes, panting. It appreciates the gesture by licking Siai's hand.

You're absolutely right about your focus.

As for your current action, Perception would definitely help in finding tracks, and I'd grant that your specialization in it gives you a "double asset" for the task, but please describe how you'd use it to find a track. What do you perceive? In fact, though I used the word "finding", I'd say that traversing the wastes implies both perception (to find tracks) and survival (to get to the other end of them).

This message was last edited by the GM at 17:40, Wed 03 June 2015.

Final Command
 player, 51 posts
 Bazian Jack who
 Battles Automatons
Wed 3 Jun 2015
at 21:34
Re: The Seas and Wastes of Errid Kaloum, Reprised
Final Command is somewhat intrigued by the quadriped, though uncertain why it's making that noise.  As for the path itself... Fin is more inclined to head straight for a thing.  The Weal was a place of angles, more than twists and turns.

Siai... it was a very curious thing.  It could even open itself up to rearrange its organic parts!  Fin was feeling some emotional subroutine she had felt before, a feeling of desire for what another had.  Why could it not do that, nor modify itself to do so?

"If that is our destination, let us proceed quickly.  Why does the quadriped make that sound?  Is it malfunctioning?  Can you modify it as you did yourself?"
Siai
 player, 43 posts
 A Varjellen Jack
 who Reforges Completely
Thu 4 Jun 2015
at 04:20
Re: The Seas and Wastes of Errid Kaloum, Reprised
"No. It is compensating for this heat in its own way. I cannot modify another creature in this way. It is not...malfunctioning." The unfamiliar word does not seem to fit on Siai's tongue, known out of books and scrolls rather than from life. It is those scrolls, and the maps they sometimes bore, that Siai is thinking of now. It is rough scrawled maps in the sand at camp, and the constellations named in the night. The sky is empty and forbidding now, the blazing sun dragging its cape of blue in front of the countless stars, but Siai can still recall the shape of them even now, and check them against the distant rock formations of the previous nights.

There are landmarks, both those recalled from the maps and those Siai has memorized as they walked the Errid Kaloum. They called this place a sea-- he would steer by the islands and remembered stars.

He nods and begins to walk, long legs carrying him across the flats with graceful, economical strides. If anything, his stride seems longer now, but his pace more measured. Perhaps it only seems that way, as a result of the reforging.

"Are you getting enough water? We can stop and search below the rocks today if you are fatigued." Siai turns and looks at Fin. His eyes are slightly opaque and show less of their former gleam-- his nictitating membranes are shuttered near-constantly in this place, to preserve moisture.

01:20, Today: Siai rolled 11 using 1d20. Find the path. Trained in survival, specialized in visual perception (double asset).

This message was last edited by the player at 04:21, Thu 04 June 2015.

Failed GM
 GM, 78 posts
 A struggling GM who
 Turns Coffee into Story
Fri 5 Jun 2015
at 22:23
Re: The Seas and Wastes of Errid Kaloum, Reprised
Siai's methods are strange, but work. After a half-hour of searches, the varjellen is sure enough about the path, straight into the West. It's a long road of nothing but flat, jagged salt desert, but eventually the three of you see something new. At first just a speck of dark against the horizon, then a blot of vibrant green and orange, then the unbelievable: somehow you've made it to an oasis, a verdant island in the sea of salt. The only thing separating you from this heaven is a few hundred meters of rocky terrain. After this begins a dense forest.
Final Command
 player, 52 posts
 Bazian Jack who
 Battles Automatons
Sun 7 Jun 2015
at 08:28
Re: The Seas and Wastes of Errid Kaloum, Reprised
Fin watches Siai's tracking skills with interest.  "I will need fluid intake.  I am capable of gathering such.  Do you rearrange your internal processing components to take advantage of other areas of knowledge?  Can you switch your trail-finding knowledge for combat capability, for example?"

Ahead of them lay the possible area of warning.  Trees.  Forest.  Items seen in holographic interfaces for vocabulary lessons, never seen by Fin individually.

"The trees.  Will they cause difficulty?  I have never seen so many in one location.  Are they hostile?"  The stationary biologicals were, in their own way, even odder than the quadriped, or the destructive little machines that were plaguing the Weal.  "Will they cause difficulty in reaching the cold heat you spoke of?"

Fin was ready to dig deep enough to form a seep-well, oozing out a small amount of water at a time for their needs.

"The cold heat, how did you learn about it?  Primary knowledge or outside data transfer?  Is there a way to evaluate its accuracy without crossing into the more dangerous zones?" it asks.
Siai
 player, 44 posts
 A Varjellen Jack
 who Reforges Completely
Mon 8 Jun 2015
at 19:41
Re: The Seas and Wastes of Errid Kaloum, Reprised
Siai is a long time in answering, as is often the case.

"The reforging only affects that which is innate. All things are connected. I do not tap into secret lore-- I only intuit based on what I already know. The more one knows, the more one supposes. The secrets of fallen worlds infuse the air we breathe. They old worlds knew all things, but once, even this was guesswork. That which is guesswork is as a trail. There are no places left in this world which are untrodden. Everywhere and at all times we follow in others' footsteps. The forest is like this. As are the secrets of the ancients. All things are connected," Siai insists.

"Birds sense the edge of the place where we go. Many creatures have senses that others lack." He gestures at the seskii. "It may be I can reforge in such a way as to sense as they do. It may be that you possess the capability. Devices of the numenera often divine the secrets of such places. All this was related to me at one time or another. It is what I remember, from the tavern-talk and preachings of the Aeon Priests and books left ajar in the libraries I passed through.

"Would that I could remember more; as we walk on I will reach for the memories,"
the varjellen promises, a hesitance that passes for thoughtfulness creeping into his voice. He reaches for the neck of his tunic, currently buttoned over his crucible. He rests his hand there, wrist tucked into his collar.

This message was last edited by the player at 14:15, Thu 11 June 2015.

Failed GM
 GM, 79 posts
 A struggling GM who
 Turns Coffee into Story
Mon 8 Jun 2015
at 22:28
Re: The Seas and Wastes of Errid Kaloum, Reprised
The rising area of woods and green does not look very large, something like a kilometer or two of length. As you talk and slowly move towards it, you notice that this oasis of peace is broken by a plume of white smoke rising from the northern side of the forest. You can hear no noise related to it yet.

[Private to Siai: Your destination lies ahead, leaving the oasis, to the deeper west of the Errid Kaloum.]

This message had punctuation tweaked by the GM at 23:02, Tue 09 June 2015.

Failed GM
 GM, 80 posts
 A struggling GM who
 Turns Coffee into Story
Tue 9 Jun 2015
at 17:17
Re: The Seas and Wastes of Errid Kaloum, Reprised
You notice something else. Or at least, one of you does. The seskii starts growling. The crystals on its head and back are pointing straight up.
Final Command
 player, 53 posts
 Bazian Jack who
 Battles Automatons
Thu 11 Jun 2015
at 13:51
Re: The Seas and Wastes of Errid Kaloum, Reprised
The speech mode of Siai reminded Fin of some of the automatons that had faulty translators.  It made it feel familiar.  It was unfortunate there was no way of garnering additional information from its changes, but it was still very useful.

"Your changes are very beneficial regardless.  The information about the avians is relevant.  When they stop or change behavior, our zone begins.  We will look for them," Fin says, scanning the horizon when something new intrudes on the scenery.

Smoke.  Smoke from fire?  Or air condensation from steam?  There were a few steam-powered automatons in the Weal, converted from other power sources when those ran out.

If steam... steam meant water.  And the quadriped's organic crystals glowing could mean something, perhaps a power resonance.  It was a sign that they could be near a machine.  Something like hope lightened Fin's perception of weight.

Fire or water, either could be extremely relevant.  Fin paused long enough to gather what water it could, because lack of it would hinder their journey.  "Retrieve information from your memory banks.  We must not stop moving; the particle cloud could signal something of interest."  Picking up the rest of its equipment, Fin led the way towards the plume.