READ THIS FIRST: The following is mainly for creating your character's background. The game will take place in the New World and Jobenport, so don't worry too much about the other details. Feel free to help me fill them in, though.
Solenter Empire: The main power in the world of Terre, ruling almost the entire known continent of Afran
- Founded by Solen Gafras approximately 2,000 years ago, with his heirs still holding the title of High Lord
- Ruled by Humans of the Felanon Coast and Afran Plains (North and Center respectively) who have conquered and annexed the following realms:
- Dyved Plains and Everen Forests (West): Home of the High Elves and Wood Elves
- Iceriver Valley and Whitetotem Mountains (East): Home of the Hill Dwarves and Mountain Dwarves
- Afran Riverdales (Southwest): Home of the Lightfoot and Stout Halflings
- Jade Forest Canyon (South): Home of the Forest and Rock Gnomes
- Currently ruled by High Lord Joben Gafras and the Council of Vassals (which has a Vassal Lady/Lord representing each race and realm)
- Wotenhold is the capitol city, home to both the High Lord and the Council of Vassals
- All citizens (Solenterners) are free men and women (no slavery)
- Nobles still rule through a feudal system, but any citizen can choose to move to another vassal (if they can afford it)
- Official Religion: The Seven Starsigns
The Southern Wastes: The only part of Afran that the Solenter Empire does not hold
- Held by warring Orc Tribes and City-States
- Some tribes war with the Solenter Empire, while others trade with it
The New World: The uncharted land north of the Felanon Sea
- Jobenport: The only Solenter holding there
- A twenty day journey by sea from the closest Solenter city, Starharbor
- Is bordered by:
- Toryl river delta wetlands to the west
- Jungles and rain forests to the north and east
- The Felanon Sea to the south
- Currently run by Expedition Mistress Djana Corr (Human)
- Legends tell of an ancient civilization that ruled the area, but no hard evidence of that has yet come to light
The Seven Starsigns: The official religion of the Solenter Empire, based on Human legends of old
- Most followers revere all the Starsigns, but clerics choose one to worship above all others (which explains cleric domains)
- The Seven Starsigns are:
- The Sage(Knowledge): Teacher of all things academic or arcane (opposed by Nature: Instruction versus Instinct)
- The Healer(Life): Guardian of health and hearth (opposed by War: Healing versus Killing)
- The Guide(Light): Protector of those who are lost or wander (opposed by Tempest: Order versus Chaos)
- The Hart(Nature): Steward of the natural and wild (opposed by Knowledge: Instinct versus Instruction)
- The Hermit(Tempest): Scion of weather and madness (opposed by Light: Chaos versus Order)
- The Warrior(War): Lord of battle and bloodshed (opposed by Life: Killing versus Healing)
- The Thief(Trickery): Master of trickery and deceit (sides with all, but allies with none)
- (Opposed also means they sit opposite from each other in the sky, with the order being: Knowledge, Light, Life, Nature, Tempest, and War, with Trickery in the middle)
- Some claim that there are other signs beyond the Seven, but they are considered heretics
- Other races and past civilizations may have had different gods and traditions, but the Empire does not recognize or respect them
This message was last edited by the GM at 01:21, Wed 25 Mar 2015.