OOC - Game Discussion.   Posted by DM.Group: 0
DM
 GM, 1 post
Wed 11 Mar 2015
at 03:20
OOC - Game Discussion
Here's where we can decide what sort of game we'd like to play.
Arbentur
 player, 1 post
Wed 11 Mar 2015
at 16:44
Re: OOC - Game Discussion
Awesomesauce, and thank you again for putting this together.  Like I mentioned in your other game that it feels like I've been in forever despite the group changes it's a great world with a lot to offer and hopefully still offer here ;)
DM
 GM, 2 posts
Wed 11 Mar 2015
at 16:47
Re: OOC - Game Discussion
So Sizara mentioned she's up for anything fantasy based.  Pretty much any game I'd run will have fantasy elements.  We're using Pathfinder so anything that works with that ruleset will be fine.

If you guys want to run a super-serious let's-save-the-world game we can go with that.
Alternatively if you want to have a more light-hearted adventure with silly names and plenty of Terry Pratchett references we can go that route.
We could try out a western-themed game with fantasy elements.  There are certainly areas like the old west in the setting of the other game.
Or if you want some spooky scary stuff to be going on I can be pretty decent at writing that sort of thing too (though nowhere near the level of professional authors. :P)

What do you think?  I'm open suggestions for other styles of game too.
DM
 GM, 3 posts
Wed 11 Mar 2015
at 16:51
Re: OOC - Game Discussion
Ha, okay, well, it looks like the situation is changing a bit.

Unfortunately Celeste has to pull out of the other game which means we may actually have an opening to bring Sizara in.

If the posting rate improves (and I sent a PM to Zoom asking him what the deal is because right now we're waiting on him) then we can hold off on this game for now.  I'm certainly open to revisiting it later if you guys feel like the other game is too slow for you.
Arbentur
 player, 2 posts
Wed 11 Mar 2015
at 16:53
Re: OOC - Game Discussion
That's too bad, Asterion had a good back and forth going with her.

I know she liked the steampunkish feel you had with trains and guns and such in the other game mixed with the fantasy elements so...
Sizara
 player, 1 post
Wed 11 Mar 2015
at 16:59
Re: OOC - Game Discussion
Gosh! I keep trying to post and things keep changing!!

I really like the mix of tech and magic, but I'm flexible. I had an idea that fit well with the original setting, but I'm game for a little bit of horror too. I like a happy medium, little bit of humor mixed in with quasi-serious.

I'm sorry to hear Celeste dropped out...
DM
 GM, 4 posts
Wed 11 Mar 2015
at 17:11
Re: OOC - Game Discussion
Well real life just gets in the way sometimes.  Unfortunately she was one of the players who was really keeping the game rolling along smoothly.  I'm pretty busy today but I have tomorrow and Friday off so you and I can work on setting up a character for you in the other game.  Sound good, Sizara?

As far as setting, well, I've pretty much been running that other game as a steampunk/fantasy/mild-horror/mild-humor game so it sounds like it'll be just right for you.  Do you have a character name in mind so I can add you and let you kind of catch up on the story so far?
Sizara
 player, 2 posts
Wed 11 Mar 2015
at 17:24
Re: OOC - Game Discussion
That sounds good to me. Let's go with Helena Blackmoore for a name. Got a few ideas to work with, depending on your rulings, that we can work out there.
DM
 GM, 5 posts
Tue 7 Apr 2015
at 10:59
Re: OOC - Game Discussion
I figure I should let you guys know, I'm still considering running this alternative game.  I'm just worried about burning myself out.  I've already got my one game plus two others I play in but they're all slow-to-medium paced games.  If you guys think you could keep up a rate of 4+ posts per week I might be convinced to start up a game just for the two of you.

What do you think?
Sizara
 player, 3 posts
Tue 7 Apr 2015
at 11:44
Re: OOC - Game Discussion
I think I could pull that off (barring any emergencies), how about you, Arbentur? I know things are a little hectic right now for ya, but should be calming a little shortly.
Arbentur
 player, 3 posts
Tue 7 Apr 2015
at 13:58
Re: OOC - Game Discussion
I should be able to hit that in the evenings even with Session going on, and then next month should be able to hit up day posts a lot easier (and thus increase the number of posts I make).

That said, definitely don't burn yourself out.  Both Sizara and myself have been on Rpol for a bit and if you feel like you need a break/pause/put on hold stuff just let us know and I think I can speak for both of us that we'll be more than good with it. :)
DM
 GM, 6 posts
Tue 7 Apr 2015
at 19:21
Re: OOC - Game Discussion
Alright, well what sort of game do you think you guys might like?  I'm all for using the same setting as we've got in the other game.  It wouldn't be super difficult to set up a whole new game world either.

I'll be honest, I've kind of been itching to play a western-themed campaign.  We could very easily make it steampunk-ish.  Imagine like a PF version of that cheesy Wild Wild West movie. :P
Sizara
 player, 4 posts
Tue 7 Apr 2015
at 19:31
Re: OOC - Game Discussion
I'm flexible. I know that doesn't help. :P

I'm up for another tale in the same world, if we did something western, would it be with all the races? Milling ideas in my head.

What do you think Arbentur?
DM
 GM, 7 posts
Tue 7 Apr 2015
at 19:44
Re: OOC - Game Discussion
Well typically you have to have a desert for a western setting.  There's only a few of those, primarily in the Far Kingdom, so you have a potentially large number of races to choose from.  There would be less humans and elves, a few more gnomes on average, but by far it'd be a mix of various goblin, orcish, and beast-like races.
Arbentur
 player, 4 posts
Tue 7 Apr 2015
at 19:58
Re: OOC - Game Discussion
I like the I gotta admit I really love this world that you have made and seeing different parts of it, like in the Far Kingdom to see where Asterion came from, would be really cool.

Especially under the context of seeing snippets of other parts of the world with the previous characters I've played and the plots that were uncovered.  You might see them as failures since they ended my good DM but for me it's almost like hopping from major character to major character in a world spanning epic.
Sizara
 player, 5 posts
Tue 7 Apr 2015
at 20:19
Re: OOC - Game Discussion
What kinds of creatures are in the desert areas? I have an idea.
DM
 GM, 8 posts
Tue 7 Apr 2015
at 20:28
Re: OOC - Game Discussion
Orcs and pretty much any part-animal humanoids.  I said goblin races before but I remembered that those are actually native to the Dair region.

I do, of course, reserve the right to approve or deny any given race.

This message was last edited by the GM at 20:29, Tue 07 Apr 2015.

Sizara
 player, 6 posts
Tue 7 Apr 2015
at 20:40
Re: OOC - Game Discussion
Well of course. ^_^

I was contemplating a western inquisitor, milling a few races in my head. What are definite no's?
DM
 GM, 9 posts
Tue 7 Apr 2015
at 22:32
Re: OOC - Game Discussion
Inquisitor looks fine though we may need to go through the spell list to make sure everything fits with my setting.  As far as races I'm fairly permissible.  I'll look through them when I'm not on a mobile device but if you just want to pick your top 2 or 3 choices I could probably give a quick yes or no.
Sizara
 player, 7 posts
Tue 7 Apr 2015
at 22:39
Re: OOC - Game Discussion
Thinking tiefling first choice (maybe variant physical traits?), vishkanya, then fetchling, or catfolk in last place. I would say dhampir tied for second but they would fry in the desert.

I enjoy doing something different. ^_^
DM
 GM, 10 posts
Tue 7 Apr 2015
at 23:30
Re: OOC - Game Discussion
Tieflings would be alright.  There's not really a good way to fit creatures that have celestial or devilish aspects into my setting aside from, "Well, at some point one of your ancestors was a this or that and ta-da suddenly you're different from other members of your race."  It's also likely that a tiefling character wouldn't be half-human half-fiend but rather half-whatever half-fiend so you'd kind of have to pick between what traits and stats you want from the non-fiend half and what traits you want from the fiend half.  Of course it's entirely plausible a tiefling with human blood would be shunned out of most places in the human and elven kingdoms so they would seek out a place where being different wasn't such an issue.

If tiefling's your first choice then I'm totally fine with it.

Vishkanya on the other hand seem super interesting and would fit VERY well into my game world.

I envision them hailing from mountain range around Mt. Jewelsound.  They'd likely be more nomadic, much like catfolk really, keeping their families close and settling down for a few years at a time before moving on.  Outside the Far Kingdom they might be seen as having draconic blood but in reality it's more like they're part viper.  They dislike dwarves and gnomes in general, much like all Far Kingdom races, but are not openly hostile unless provoked.

For fetchlings I'd say there are similar issues to making a tiefling character.  I'm not really big on the idea of a bunch of different planes where all sorts of creatures share some aspect in common.  I'm much more about the idea of all creatures living in the same world carving out their own little niche.  The only exception to that might be celestials which would live on the same plane as the deity they serve with each deity having their own plane.  I suppose that could mean there's also demons or devils that have their own places as well.  There's a few other exceptions which I'm going to hold off on describing for now because they may come into play at some point in the other game, but you get the idea.

Catfolk would be fine.  I've had catfolk PCs in-game before.
DM
 GM, 11 posts
Tue 7 Apr 2015
at 23:31
Re: OOC - Game Discussion
Also I uploaded the game map from the other game to this one so you don't have to click back to that one to check out the places I refer to.
Sizara
 player, 8 posts
Wed 8 Apr 2015
at 00:03
Re: OOC - Game Discussion
Hmm... I'm liking vishkanya more with time.

Would you allow blackpowder inquisition? It replaces a domain power at first level... fits well with the western feel.
DM
 GM, 12 posts
Wed 8 Apr 2015
at 00:14
Re: OOC - Game Discussion
Yeah black powder inquisitor looks fine to me.
DM
 GM, 13 posts
Wed 8 Apr 2015
at 11:01
Re: OOC - Game Discussion
Asterion, any character ideas that appeal to you?

If you guys want to start character creation now all the information is in the House Rules thread in the other game.  I'm considering starting at level 5 for this one.
Arbentur
 player, 5 posts
Wed 8 Apr 2015
at 15:11
Re: OOC - Game Discussion
I'm of mixed feeling.

Part of me would like to bring back Ihvon, especially if you bump it up to 5th which could nicely represent his previous experiences and adventures and he's wandered far and wide from where we last saw him.  We know he was going to be looking into old things and traveling to the far corners of the world in search of it would fit.  He'd be a fish out of water in a western town of course but he could survive.

The other half is tempted to do a Orc Scarred Witch Doctor.

This message was last edited by the player at 16:01, Wed 08 Apr 2015.

DM
 GM, 14 posts
Wed 8 Apr 2015
at 19:03
Re: OOC - Game Discussion
It's entirely up to you.  I'm fine with you bringing back Ihvon.  We could even continue that storyline with the titans and all that. :P
Arbentur
 player, 6 posts
Wed 8 Apr 2015
at 19:04
Re: OOC - Game Discussion
I'd like that storyline to still be in the background of the wild west setting.  That would be a lot of fun :)
DM
 GM, 15 posts
Wed 8 Apr 2015
at 19:06
Re: OOC - Game Discussion
Certainly, although if we followed it far enough you guys would eventually leave the 'western' sort of area behind.  I'm sure by then I'll have scratched my itch, though. :P
Sizara
 player, 9 posts
Wed 8 Apr 2015
at 19:08
Re: OOC - Game Discussion
Agreed! ^_^

If we were at lvl 5, what would starting gold be?
Arbentur
 player, 7 posts
Wed 8 Apr 2015
at 19:12
Re: OOC - Game Discussion
There are always plenty of things to distract us long enough in the western lands to stay as long as you want.  Cause while the whole Titan's bit is world shattering there are likely just as important things happening everywhere.

If you have his sheet saved somewhere to simply update to the possible level change/money change that would be easy.  Otherwise I can re-create him easily enough.  I remember key aspects of what he was as well as his animal companion.
DM
 GM, 16 posts
Wed 8 Apr 2015
at 19:15
Re: OOC - Game Discussion
Starting wealth at 5th level is 10,500 gp but I'm gonna say you can't spend more than half of it on any single item.  As usual assume any equipment that costs 10gp or less is free but, again, be reasonable about it and don't choose to start with 5,000 candles or something silly. :P

Unfortunately I didn't save any information about Ihvon so you'll have to redo him.

Sizara you got a character name in mind?

This message was last edited by the GM at 19:15, Wed 08 Apr 2015.

Sizara
 player, 10 posts
Wed 8 Apr 2015
at 19:19
Re: OOC - Game Discussion
Ummmmm... what sort of influence do the vishkanya have in your world?
Arbentur
 player, 8 posts
Wed 8 Apr 2015
at 19:20
Re: OOC - Game Discussion
No problem.  Key bits and pieces are easy and the rest can fit in as we go.

Ihvon Morganth
DM
 GM, 17 posts
Wed 8 Apr 2015
at 19:22
Re: OOC - Game Discussion
Little to none, really, they're just trying to eke out a living like many of the other Far Kingdom races.  Since they don't really have any territory in the inner parts of the kingdom they stick to the fringes where such disputes are far less common.  Beyond that they're nomads, traders, perhaps occasionally assassins or interrogators or any other dubious trade where they can put their natural poisoning skills to work.
Sizara
 player, 11 posts
Wed 8 Apr 2015
at 19:34
Re: OOC - Game Discussion
Hmm... how about Aasa... Aasa Torvali. Not sure if they still have the slight Indian flair here as well.
DM
 GM, 18 posts
Wed 8 Apr 2015
at 19:40
Re: OOC - Game Discussion
I'd say, going with the serpent theme, they'd probably follow a more Aztecan aesthetic, although that would be the traditionalists among them.
DM
 GM, 19 posts
Wed 8 Apr 2015
at 19:41
Re: OOC - Game Discussion
There we go, got your guys' names changed and, as you may notice, changed the name of the game as well. :P
Ihvon Morganth
 player, 9 posts
Wed 8 Apr 2015
at 19:42
Re: OOC - Game Discussion
Yeah noticed :)
Aasa Torvali
 player, 12 posts
Wed 8 Apr 2015
at 19:42
Re: OOC - Game Discussion
I noticed, threw me off a bit there. Went from the top to the bottom of my list. :P
DM
 GM, 27 posts
Wed 8 Apr 2015
at 19:54
Re: OOC - Game Discussion
Alright, what time of year would you guys like to start the game in?  We could keep rolling with late summer like the other game or we could start in whatever season you guys want.
Ihvon Morganth
 player, 10 posts
Wed 8 Apr 2015
at 19:56
Re: OOC - Game Discussion
I'm game for any season, though with it being a desert it'll likely be quite dry most of the time regardless of the time of year and potentially not have much in the way of major weather changes no matter what season it is ;)

Or will it?
DM
 GM, 28 posts
Wed 8 Apr 2015
at 20:00
Re: OOC - Game Discussion
Well it'll be more of an arid desert rather than straight-up sand as far as the eye can see.  There's rain and lightning at times, and in the winter the occasional light snowfall.  Potentially dust storms and tornadoes if the weather conditions are right.  I'm not big on worrying about in-game weather unless the party decides to test out their survival skills in the wilderness.
Aasa Torvali
 player, 13 posts
Wed 8 Apr 2015
at 20:01
Re: OOC - Game Discussion
I've no preferences. I'm up for a surprise. ^_^
Ihvon Morganth
 player, 11 posts
Wed 8 Apr 2015
at 20:01
Re: OOC - Game Discussion
Which as a Druid I should do just fine with :D

So almost like a Mongolian Desert rather than the Sahara.
DM
 GM, 29 posts
Wed 8 Apr 2015
at 20:05
Re: OOC - Game Discussion
Well more like the southwestern US, but yes I believe the two are fairly similar. :P
Ihvon Morganth
 player, 12 posts
Wed 8 Apr 2015
at 20:08
Re: OOC - Game Discussion
*chuckles*

Sorry been watching a number of Ghengis Khan movies/historical documentaries lately so that was the first thing that came to mind.
Ihvon Morganth
 player, 13 posts
Wed 8 Apr 2015
at 20:12
Re: OOC - Game Discussion
If I remember correctly those rolls are pretty damn close to what I had before, lol.
Aasa Torvali
 player, 14 posts
Wed 8 Apr 2015
at 20:19
Re: OOC - Game Discussion
Ignore the first one, phone crashed mid roll, lol. O.o
Ihvon Morganth
 player, 14 posts
Wed 8 Apr 2015
at 20:20
Re: OOC - Game Discussion
*grins*

Wish we re-rolled 1's ;)
Aasa Torvali
 player, 15 posts
Wed 8 Apr 2015
at 20:23
Re: OOC - Game Discussion
I double tapped to zoom near the checkbox, then death of browser. O.o
DM
 GM, 30 posts
Thu 9 Apr 2015
at 05:31
Re: OOC - Game Discussion
The current name of the game is only temporary until I can come up with something better.  I'm certainly open to suggestions.

I've also been cooking up ideas for the town you guys will be starting in.  I'll post what I've got so far sometime tomorrow (Thursday) so I can get your feedback.
Aasa Torvali
 player, 16 posts
Thu 9 Apr 2015
at 14:09
Re: OOC - Game Discussion
Sounds good! Got most of the sheet except for traits done, doing items...

Move action reload for long rifle still?
Ihvon Morganth
 player, 15 posts
Thu 9 Apr 2015
at 14:20
Re: OOC - Game Discussion
There isn't a specific armour enhancement for what I'd like to do so I was wondering if you would allow a custom one.  Normally when I shift into my wolf form the armour gets subsumed.  I was wondering if I could enchant it to change shape and cover my new form like barding.

Thoughts?
Aasa Torvali
 player, 17 posts
Thu 9 Apr 2015
at 14:32
Re: OOC - Game Discussion
I think there is one for that in 3.5... maybe mod it to fit for PF?

Oh! And crafted items... what's your ruling on them here? 1, 2? As many as we want? :)

This message was last edited by the player at 14:33, Thu 09 Apr 2015.

Ihvon Morganth
 player, 16 posts
Thu 9 Apr 2015
at 14:38
Re: OOC - Game Discussion
Yeah...Wild.

It's a +3 enchantment (so we're too low level for it to work as something I do by myself since it would be +1 magical and +3 more for Wild needing a 12th level caster) and the armour is subsumed into the body during the polymorph and you retain the bonuses.

If that's the only way I'll need to come up with something different.
Aasa Torvali
 player, 18 posts
Thu 9 Apr 2015
at 14:45
Re: OOC - Game Discussion
Maybe I'm just crazy but I swear I saw exactly what you're talking about, not the melding... maybe it was 3rd party? I'll rummage through my stuff, I think I have it somewhere.

Anyway, couldn't you argue a variant sizing spell would work? +1 from 3.5, usually for weapons though...
Ihvon Morganth
 player, 17 posts
Thu 9 Apr 2015
at 14:50
Re: OOC - Game Discussion
I was thinking something akin to the Adaptive that bows can get.  It runs 1k and allows a compound bow to adjust to any strength modifier and doesn't cost a +1...kind of like slick or energy resistance.  Cost cash not modifiers.

Using Alter Form was my thought as the basis...or something similar.
DM
 GM, 31 posts
Thu 9 Apr 2015
at 18:53
Re: OOC - Game Discussion
Ihvon, if all you're asking for is that the armor changes form along with the wolf to fit it rather than just disappearing for the duration of the transformation then I'm totally fine with that without adding any additional cost or changing the enhancement level.  It really just seems like a purely cosmetic change that won't really affect anything beyond your character's looks, so no worries!

Aasa, yes it is a move action to reload the long rifle unless you have rapid reload.

You can have as many crafted items as you like so long as the cost comes out of your starting gold.  Just keep it within reason.
Aasa Torvali
 player, 19 posts
Thu 9 Apr 2015
at 18:55
Re: OOC - Game Discussion
You mean I can't do a thousand acid flasks? :P

Kidding... knew a guy who did that.
DM
 GM, 32 posts
Thu 9 Apr 2015
at 18:57
Re: OOC - Game Discussion
Well I mean even if we assumed they were in, like, test-tube sized vials you'd need to make sure they're packed in with your belongings properly so they don't break and then suddenly all of your stuff is a sizzling, unusable mess. :P
Aasa Torvali
 player, 20 posts
Thu 9 Apr 2015
at 19:03
Re: OOC - Game Discussion
He had an effigy griffon with like 30 in it's saddlebags... flew over the battlefield and tore the saddlebags. Instant bomber.
DM
 GM, 33 posts
Thu 9 Apr 2015
at 19:06
Re: OOC - Game Discussion
As long as you took the time beforehand to arrange them appropriately in the bags (which really would just be a single line in your post saying that you're doing exactly that) I'd be fine with that.
Ihvon Morganth
 player, 18 posts
Thu 9 Apr 2015
at 19:07
Re: OOC - Game Discussion
That is what a Haversack is for ;)
Aasa Torvali
 player, 21 posts
Fri 10 Apr 2015
at 02:12
Re: OOC - Game Discussion
Ummm, long rifles cartridges, same as metal cart or different? Any misfire chance?
DM
 GM, 34 posts
Fri 10 Apr 2015
at 06:35
Re: OOC - Game Discussion
Long rifle uses metal cartridges, yes.  Misfire chance is 1-3 due to the more complicated design of the rifle.

Also I changed the damage from 2d10 to 2d8.  Two less potential damage isn't going to be that much of a drop in the long run compared to extra damage from class skills and magic buffs and such.

This message was last edited by the GM at 06:39, Fri 10 Apr 2015.

DM
 GM, 35 posts
Fri 10 Apr 2015
at 07:46
Re: OOC - Game Discussion
Here's what I've got for the starting town in no particular order.

The town of Little Castille is positioned at the south edge of the Barrakan desert, where rocky canyons give way to arid grasslands.  The ruins of old dwarven aqueducts are the most visible feature of the town, an old attempt to bring water to the desert and make it more habitable.  Most of the arches have fallen by now leaving behind hundred foot tall pillars that make suitable markers for crossing the desert.

Little Castille itself started as a dwarven outpost during the Far Kingdom war.  At the end of the war the dwarves gave up the land and the small fortress became a trading post where many of the Far Kingdom races gathered to trade goods, establish alliances, and settle feuds.  Eventually an orcish trader by the name of Branabas Gnarl settled in near the fortress and began importing lumber from the dwarven kingdom to the north.  His descendants still live near the town and wield considerable influence in local politics.

Over the last few decades the town has seen a steadily-growing increase in trade and technology.  It now boasts several brick-paved streets lined with three and four-story brick buildings that dwarf many of the old one and two-story buildings made of wood or adobe.  A team of dwarves has been hired to install new arc-lamps to light these streets at night.  Rather than vote for a mayor to run things the town is run by a board of trustees, one member of each majority race, voted by their own kind to represent that race's interests in town politics.  The day-to-day running of things is left to the sheriff and his deputies.

Common modes of transportation are, of course, riding horseback, carriage, or coach, but wood-framed bicycles have been growing in popularity for travel within the city.  While there are at least a thousand people who live in or around Little Castille there are a number of people who are known fairly well by the general populace:

- Bram Gnarl, half-orc grandson of Branabas, lumber baron and owner of several businesses in town - the lumberyard of course, but also a local distillery and bar.  His stunted height of just 4 ft. 5 inches has led to rumors that his mother was a dwarf.

- Sheriff Mokor Torks, orcish lawman who keeps the town safe and appoints deputies to assist him in his duties.  Known to be just and fair, if rather brusque.  Often displays a humble wisdom that most people wouldn't expect from his kind.

- Perion Rembaud, vishkanya, town mortician.  He doesn't like people using the term "undertaker", otherwise quiet and polite in all his dealings.  As is often the case with people in his line of work he is considered somewhat eccentric but fairly harmless.

- Shaman Broken Horn, minotaur, offers various magical services.  Broken Horn represents the minotaur population who mostly live on the outskirts of town.  Despite his mystic ways he seems to appreciate technology and any ease it brings to the daily lives of others.

-----

Still coming up with new NPCs and such.  You guys are welcome to come up with some stuff too.  More NPCs, businesses that fit with the theme of the area, anything that comes to mind I'm open to suggestions.

Also check out this video just because it's cool and western-themed: https://www.youtube.com/watch?v=vVkDrIacHJM
Aasa Torvali
 player, 22 posts
Fri 10 Apr 2015
at 11:50
Re: OOC - Game Discussion
Sounds great!

My concept for Aasa is that she's a bounty hunter of sorts, looking to bring in those who break the law to face it for a chance of redemption or slay them swiftly if there is no chance for repentance. Would that fit well enough?
DM
 GM, 36 posts
Fri 10 Apr 2015
at 11:58
Re: OOC - Game Discussion
Bounty hunters fit well pretty much anywhere. :P

Do you think Aasa would be the type to work with law enforcement or to go after criminals on her own?
Aasa Torvali
 player, 23 posts
Fri 10 Apr 2015
at 12:00
Re: OOC - Game Discussion
On her own, but would work with law enforcement if they were involved or asked. I have an idea for someone she's hunting that's been driving her traveling.
DM
 GM, 37 posts
Fri 10 Apr 2015
at 12:09
Re: OOC - Game Discussion
Oh?  Do tell. :P
Aasa Torvali
 player, 24 posts
Fri 10 Apr 2015
at 13:10
Re: OOC - Game Discussion
My idea was that another vishkanya (name tbd), childhood friend, was accused of something unspeakable  (again, tbd)... she could not believe he would do such a thing, defending him against the law until he finally betrayed her as well. Left her for dead, perhaps saved by one of the very people she stood against. She vowed to atone for what she did, and bring him to justice, setting her on her path.

I was thinking she would have been groomed as a cleric of Sarenrae, taking on a much different path than she intended to carry out divine and personal judgement and vengance.



Not too out there?
DM
 GM, 38 posts
Fri 10 Apr 2015
at 13:12
Re: OOC - Game Discussion
That works just fine!
DM
 GM, 40 posts
Sat 11 Apr 2015
at 02:52
Re: OOC - Game Discussion
Moved the town info to it's own thread so it's easy to refer to if you guys need it.  I also added another NPC, Strange the gargoyle, who is an actual character I've played in other games and is endlessly entertaining.

Aasa I have a question or two.  How does one pronounce your name?  Is it Ay-sah?  Ah-sah?  Ahzah?
At the start of the game do you envision your character just rolling into town for the first time or has she been around for a little while?

Ihvon we should start considering how your character ended up in this place as well.  We can talk about it here or in PM, whatever works best for you.  Once we've had a chance to do that then we can decide whether Ihvon is new in town or not.
Aasa Torvali
 player, 25 posts
Sat 11 Apr 2015
at 02:55
Re: OOC - Game Discussion
I saw it as Ah-sah, it just kinda popped into my head. I see her perhaps helping the lawman bring in the latest thief or assaulter. Pays the bills when possible.
Ihvon Morganth
 player, 19 posts
Sat 11 Apr 2015
at 03:00
Re: OOC - Game Discussion
I don't have a problem with talking about it here.
DM
 GM, 41 posts
Sat 11 Apr 2015
at 03:30
Re: OOC - Game Discussion
Alright, well after the whole deal with the Water Titan I imagine Ihvon would be on the lookout for signs of this world's own Titans waking up.  Unfortunately there is no immediately obvious evidence as to whether or not that is happening and so Ihvon has little choice but to carry on as usual.  With his employer dead and the portal to the elementals' plane closed hopefully for good Ihvon decides to get out of town.

Venturing north he signs on as a guard for a traveling noble, a young man from one of the less wealthy Gallivare states who is essentially being sent away from home as punishment for embarrassing his father too many times.  He is on his way across the ocean to the Far Kingdom to a town where his father has been funding various local projects in hopes to convince the local politicians to sell prisoners as slaves.  The father doesn't seem to care overly much for his son's safety, hiring on anyone who seems to be a capable fighter to accompany his son without looking too much into their backgrounds.  In any case the trip goes smoothly and Ihvon is just rolling into town with the wayward son of the slaver-Lord at the start of the game.

What do you think?  If you like it feel free to come up with some names for the noble and his son since I've got nothing at the moment.  Make any changes to the story you deem necessary, or if you prefer to come up with something entirely different it's no problem at all.
Aasa Torvali
 player, 26 posts
Mon 13 Apr 2015
at 00:09
Re: OOC - Game Discussion
Ok, ruling question: the beneficial bandolier: when it says teleport does it negate the need to reload?

http://www.d20pfsrd.com/magic-...bandolier-beneficial
DM
 GM, 42 posts
Mon 13 Apr 2015
at 00:18
Re: OOC - Game Discussion
Yes it would seem so.  Instead of being a full-round or standard action it becomes a simple swift action.

In the House Rules thread I've got a short list of banned stuff, one of those things being spells like teleport.  It's mainly, however, for long-range teleportation so if we just assumed teleport was replaced with another spell that allowed for a short-range hop then that would be fine.  Assume the prices is unchanged. :P
Aasa Torvali
 player, 27 posts
Mon 13 Apr 2015
at 00:27
Re: OOC - Game Discussion
Oh, heh! Didn't think of that... >_<

Almost done with items, trying to pick fitting items...


OH! One more thing: inquisitor spells, whay are they like for scrolls, wands, etc? I can't find anything for it.
DM
 GM, 43 posts
Mon 13 Apr 2015
at 00:48
Re: OOC - Game Discussion
Well an Inquisitor casts divine spells so I assume that one could scribe scrolls and create other magic items that duplicate Inquisitor spell abilities.  You'd just need the appropriate feats for it.

If you're asking how to use scrolls/wands as an Inquisitor then the rules are fairly universal between classes.
Scrolls:
 - You can only use scrolls for spells that are on your class spell list.  If your caster level is lower than the caster level of the scroll's scribe then there are several potential checks you must make to prevent a scroll mishap which is one of a number of random effects.  Casting a spell with a scroll is either a standard action or the normal length of time needed to cast that spell (if longer than a standard action) and provokes an attack of opportunity.

Wands:
 - Very similar to using a scroll but casting time is always a standard action and it does not provoke an attack of opportunity.

Check out this link for more info about magic items in general: http://www.d20pfsrd.com/magic-items
And this one for information about activating magic items: http://www.d20pfsrd.com/magic-items#TOC-Using-Items
In that second link it lists spell completion, spell trigger, command word, and use activated.  Here's how various magic items generally break down into those four categories:
Spell Completion - Scrolls
Spell Trigger - Wands, Staves, Rods (usually must provide a spell focus if one is required.)
Command Word - Wands, Staves, Rods, wearable magic items.
Use Activated - Usually wearable/wieldable, magic is activated upon normal use of the item (swinging sword, blocking w/shield) or is a constant, passive magical effect that doesn't require activation.

Important: The Use Magic Device skill allows a character to essentially 'fake' the ability to cast a spell for purposes of activating magic items.  A skill roll is always required and can fail.
Aasa Torvali
 player, 28 posts
Mon 13 Apr 2015
at 00:51
Re: OOC - Game Discussion
So, would they follow the cleric pricing for something like a cure spell scroll or wand where the spell is at the same level? I'm entertaining the idea of having multiple scrolls in my stash for odd use spells. (Looking to buy at full price not craft)

This message was last edited by the player at 00:52, Mon 13 Apr 2015.

DM
 GM, 44 posts
Mon 13 Apr 2015
at 01:05
Re: OOC - Game Discussion
Yep, it's generally the spell level and the caster level that determine the cost of scrolls.

You could potentially get a scroll of, say, cure moderate wounds which heals 1d8(+1 per caster level).  Someone casting that spell at level 4 will heal 2d8+4, at level 5 they'll heal 2d8+5, if they're level 9 they'll heal 2d8+9.  In the spell's description, however, it gives a max of 2d8+10, so someone casting that spell at level 18 will still only heal 2d8+10 hit points of damage.

Let's assume you buy a scroll of cure moderate wounds created by a caster who is level 4 (meaning they can cast spells of 2nd level, including cure moderate wounds) which would heal 2d8+4 points of damage (that is 2d8 plus 1 per caster level to a maximum of +10) or you could purchase that same scroll but from a caster who is level 10 which would heal 2d8+10 points of damage.

The price of a scroll is 12.5 times the spell level times the level of the caster (12.5 x SL x CL) therefore:
The scroll of cure moderate wounds (a 2nd level spell) created by a 4th level caster would cost 12.5gp x 2 x 4 = 100gp

The scroll of cure moderate wounds (a 2nd level spell) created by a 10th level caster would cost 12.5gp x 2 x 10 = 250gp

I would say that once a spell has reached maximum effectiveness you would not need to pay more if the caster level of the scroll's creator is higher.  So a scroll of cure moderate wounds created by a caster who is level 10 would cost the same as a scroll with the same spell created by a caster who is level 20.
DM
 GM, 45 posts
Mon 13 Apr 2015
at 01:06
Re: OOC - Game Discussion
Info about crafting scrolls is here, by the way: http://www.d20pfsrd.com/magic-...TOC-Creating-Scrolls

With the appropriate skills you could create your own at a cheaper cost than buying then outright. :P
Ihvon Morganth
 player, 20 posts
Mon 13 Apr 2015
at 02:53
Re: OOC - Game Discussion
That sounds like a good angle.

When I put together the skill-set for Ihvon he will have a lot of Knowledge: Geography and Nature so travelling to the far corners of the world would fit in well.  It would also be more likely, in his assumptions, that the Titans would be be asleep/buried/whatever near any major city because then something might be known about them simply by virtue of their power.  Sleeping God-like creatures tend to give off power regardless if they want to or not. ;)

So heading out to 'nowhere' is as good a place to start as any.
Aasa Torvali
 player, 29 posts
Mon 13 Apr 2015
at 11:58
Re: OOC - Game Discussion
Hmmm... I'm in the boat of do I pay full price for scrolls and half for weapon/armor enchantment, or the opposite?... which feat to pick.
DM
 GM, 46 posts
Mon 13 Apr 2015
at 13:00
Re: OOC - Game Discussion
Whichever you think will get the most use. :P
DM
 GM, 47 posts
Mon 13 Apr 2015
at 13:20
Re: OOC - Game Discussion
In the interest of having a well-balanced party I wanted to toss this idea out there.  If you guys feel like you need more party members I'm open to having you both play two characters each, or if just one of you wants to take on a second character.

I'd like to see how things go at first and then if we identify any serious gaps in your characters' abilities we can look at adding another PC or two as necessary.
DM
 GM, 48 posts
Mon 13 Apr 2015
at 22:50
Re: OOC - Game Discussion
So Ihvon, Aasa was asking about whether or not your two characters would know each other at the start.  I'm perfectly willing to start things off that way.  In fact Aasa is planning on going with some item creation feats and given Ihvon's history of working for wizards it wouldn't be out of the ordinary for him to volunteer to assist in the crafting process by providing spells and such.

Alternatively I could open up an in-game thread where you two could RP your first meeting.

What do you guys think?
Ihvon Morganth
 player, 21 posts
Tue 14 Apr 2015
at 04:38
Re: OOC - Game Discussion
Ihvon is going to take Craft Wondrous Items and Craft Magical Arms and Armour, and besides crafting things for himself he's also going to use the bit in magical item creation to restrict the use of the items to a specific class, in this case Druid to get the further cost deduction to make his funds go longer.

I could easily see her hopping along the caravan along the way to get to her destination while in the hunt for her prey that she's after allowing us to know each other.  We can either assume this is the case or you can open a thread to cover the last days of the trip into town to get the flavor going for the terrain and the like kind of a mix between having already traveled some together so we're not brand new but allow each of us to touch on certain aspects of who we are.
DM
 GM, 49 posts
Tue 14 Apr 2015
at 05:06
Re: OOC - Game Discussion
So when you're crafting you do get to decide whether or not to make the item class-dependent?  I thought that was only if you were crafting certain items which noted that they were class-dependent in their description.

I'm seriously getting a big headache trying to figure this out.  To make matters worse Aasa is also going with a craft skill that allows her to manufacture mundane items, too, which further complicates the cost.

This is why I've never touched item creation in the past.  It's ridiculous and annoying and the rules are unclear.

For instance Aasa wants to craft mithral breastplate and then give it a +1 enhancement bonus.  What is the base price that determines how much magical supplies will cost?  Is it:
A) 200gp the cost of a breastplate from a shop
B) 66gp 6sp 6cp, the cost if she were to craft it herself
C) 350gp the cost of a Masterwork breastplate from a shop
D) 116gp 6sp 6cp, the cost if she were to craft it herself + Masterwork cost
E) 4,200gp the cost of a mithral breastplate from a shop
or
F) 4,066gp 6sp 6cp, the cost to create a breastplate out of mithral herself

I've read various places where it says you include the mithral material cost in the base price and I've read other places where it says you don't include that in the base price, only in the market price.

This is the sort of thing I dislike about pen-and-paper RPGs, the level of micromanagement that's sometimes involved.
Ihvon Morganth
 player, 22 posts
Tue 14 Apr 2015
at 05:33
Re: OOC - Game Discussion
Agreed it can be crazy math.  As far as I know using your example...

+1 Mithral Breastplate

If she were to craft the Mithral Breastplate it would cost 4000 for the Mithral and 200 for the Breastplate, Masterwork is built into Mithral items.

So 4200gp would be the market value.  Divided by 3 equals 1400gp.  That will cover the component cost in crafting a non-magical Mithral Breastplate.

Enchanting an armour to +1 is 1000gp market value.  If she were to have the crafting feat to enchant it then it would cost 500gp.  If it were limited to an alignment/class then it would be only 350gp (70% of 500).

When it comes to the possibility to require a skill (10% reduction) or alignment/class (30% reduction) the reason why other armours/weapons/wondrous items tend not to have it is because they are crafted for general purpose/sell to the populace.  Any reduction in crafting cost also reduces the selling price because of the much more limited clientele to sell to.

So if she were to craft it herself, enchant it herself and limit it you're looking at:
1400 Mithral Breastplate
 350 +1 Enchantment limited to use by Inquisitors
----
1750 gp cost to make


The key aspect is this will only work well for situations like now...where the character has a set amount of funds to create the character and take care of personal items.  Once in regular play though there are other concerns that come to what you allow.  Mithral may be hard to find on certain areas of the world and cost more, or even be non-existent in a particular market requiring us to travel to areas that do have it...or find an existing item made of mithral and melting it down to re-forge it.
DM
 GM, 50 posts
Tue 14 Apr 2015
at 06:32
Re: OOC - Game Discussion
Well... that's a lot simpler than I was thinking it was.

Hopefully I understand that well enough for when it comes up in the future, but I might still ask you for help if I'm having difficulties. :P
Aasa Torvali
 player, 30 posts
Tue 14 Apr 2015
at 12:00
Re: OOC - Game Discussion
Whoa, you guys were busy while I was sleeping... :P

I have the math I can give to you in a PM if you want. I tried not to go overboard, there's only a few things,  my guns and my armor plus a couple alchemist fires.

Firearms are different, they're half price like magic items to create. So... take the long rifle:
 1200
 masterwork makes it 1500
 Half cost is 750 to craft

Also, ammunition costs 10% normal cost to create, making it much more viable.

This message was last edited by the player at 12:03, Tue 14 Apr 2015.

DM
 GM, 51 posts
Tue 14 Apr 2015
at 12:05
Re: OOC - Game Discussion
You know, I never did adjust the price of the Long Rifle.  All the other weapons are crazy expensive but with reduced prices because of the fact that guns are commonplace, so 25% of normal cost.

Let's go with a price of 7,000gp regular price dropped to 1,750gp with commonplace rule in effect.  That's the same price as the other most advanced guns.

Sorry to do that to you but the Long Rifle is intended to be a higher tier of weapon, up there with the pepperbox rifle and double-barrel shotgun.
DM
 GM, 52 posts
Tue 14 Apr 2015
at 12:07
Re: OOC - Game Discussion
As far as math goes for construction it sounds like Ihvon's got it right so go with that method.  Find the market price for the item you're crafting then cut it by 1/2 (or 1/3rd where applicable), then find the market price for the enchantment and cut it by 1/2 and then cut that number down by 70% for class-dependent armor/weapons.
Aasa Torvali
 player, 31 posts
Tue 14 Apr 2015
at 12:15
Re: OOC - Game Discussion
It's ok, let me get my coffee going this morning and I should be able to recalculate once I get into the office. :)

I think it'll sorta be a wash with the 30% cut to the enchant price.

EDIT: Yeah, realized I kept the initial price (1200) not the 25% of market price when I calculated, it'll be about the same.

This message was last edited by the player at 12:16, Tue 14 Apr 2015.

Ihvon Morganth
 player, 23 posts
Tue 14 Apr 2015
at 13:06
Re: OOC - Game Discussion
Yeah it's not too bad once you think about it in the right light when it comes to crafting things.  Like I said you've got issues after character creation to crafting expensive arms and armour both in any special materials you use in creating them (aka finding them) as well as the time it takes.
Aasa Torvali
 player, 32 posts
Tue 14 Apr 2015
at 13:18
Re: OOC - Game Discussion
Ok, stupid question of the day: when you say things under 10gp are free, is that just the one list linked or things like a journal as well? I'm not going overboard, just doing my final math.
DM
 GM, 53 posts
Tue 14 Apr 2015
at 13:24
Re: OOC - Game Discussion
That includes anything listed under any category of the Goods and Services page: http://www.d20pfsrd.com/equipm...l/goods-and-services

Journals are on there in the Books, Paper, and Writing Supplies category: http://www.d20pfsrd.com/equipm...per-writing-supplies

Unfortunately they cost 10gp so that's one item you can't get for free. :P
Aasa Torvali
 player, 33 posts
Tue 14 Apr 2015
at 13:28
Re: OOC - Game Discussion
:P

I just meant that kind of gear.

Doing one hopefully final revision on the sheet, let ya know when I'm done. Coffee is helping.
Aasa Torvali
 player, 34 posts
Tue 14 Apr 2015
at 15:30
Re: OOC - Game Discussion
Ok, gear and skills are locked in.

I can see Aasa tagging along, tracking the one she's been going after to being spotted at their destination. I can almost guarantee a little bit of tension if Ihvon mentions his heritage to her initially, Sarenrae is not exactly keen on undead... mitigated if he shows her he's not evil.


Here's my idea:
She's tracking Viktor, a former paladin who killed a good portion of a temple to steal a minor artifact. Aasa couldn't believe her long time friend could do such a thing until she confronted him, nearly killing her to escape. She swore to find him, retrieve the artifact, and either bring him back for judgment or kill him if he resists.
Ihvon Morganth
 player, 24 posts
Tue 14 Apr 2015
at 16:27
Re: OOC - Game Discussion
I would imagine, though, that even if Sarenrae isn't keen on undead it's a more restrained hate/disliking due to the fact that undead are not automatically evil anymore in Keroman's world.  I never got far enough into my chats with him about mindless undead and if they are inherently evil since they lack an ability to choose or if they hew to the alignment of the one who 'animated them' into existence.  Even then there still could be tension I do agree.
DM
 GM, 54 posts
Tue 14 Apr 2015
at 16:30
Re: OOC - Game Discussion
Mindless undead automatically have the alignment of whoever raised or created them.
Ihvon Morganth
 player, 25 posts
Tue 14 Apr 2015
at 16:31
Re: OOC - Game Discussion
Cool, that was what I was assuming based on how you've run things before.
Aasa Torvali
 player, 35 posts
Tue 14 Apr 2015
at 16:38
Re: OOC - Game Discussion
Well, vampires aren't exactly the nicest of creatures if they're the kind that preys on humanoids... even a dhampir has that potential for predatory behavior.
Ihvon Morganth
 player, 26 posts
Tue 14 Apr 2015
at 16:48
Re: OOC - Game Discussion
Indeed so.

On the other hand I am quite nice ;)
DM
 GM, 55 posts
Tue 14 Apr 2015
at 17:59
Re: OOC - Game Discussion
Vampires in my game world tend to find other options besides humanoid blood, or at the very least find a more humane option than taking blood by force.  Some use slaves, some pay people for their blood, some will take blood for several years as a payment for a promise to turn the donor into a vampire eventually.  There's lots of situations where it could be construed as a necessary non-evil act.
DM
 GM, 56 posts
Tue 14 Apr 2015
at 18:10
Re: OOC - Game Discussion
As far as having your character meet each other on the road I'm a little iffy on that.  Ihvon's character would be coming from Gallivare across the ocean while Aasa is likely coming up from the southern continent where her race initially hails from.  I do have an interesting idea on how your characters might meet.

Like I said, Ihvon is accompanying a noble who's main purpose in town is to purchase slaves from the local jail - long-term prisoners who might want a chance to get out of their cells even if it means wearing a collar.

An undead lord from Naxus is also in town looking to acquire slaves from which he can harvest blood a few times a week.

Obviously there's a bit of conflict there, but it gets even better.  The young noble and the vampire lord are down at the local jailhouse talking to Sheriff Torks, and they get into a bidding war over a prisoner by the name of Viktor.

Ihvon is there as an assistant to the young noble (I really need to figure out a name for this guy) while the Sheriff has notified Aasa about the recent arrival of the man she's been tracking down.  The Sheriff is doing his best to convince the two bidders that the prisoner is not for sale but neither is taking no for an answer.

What do you think?
Aasa Torvali
 player, 36 posts
Tue 14 Apr 2015
at 19:35
Re: OOC - Game Discussion
Ohoho, do not get between Aasa and Viktor... one hell of an introduction. I like it.
Ihvon Morganth
 player, 27 posts
Tue 14 Apr 2015
at 20:54
Re: OOC - Game Discussion
Sounds like a good idea.

You know every time I see Gallivare my eyes first see Gallifrey and I wonder when did the Time Lords get incorporated into the game.
DM
 GM, 57 posts
Tue 14 Apr 2015
at 21:01
Re: OOC - Game Discussion
Ha!  Sadly I'm not really a Doctor Who fan.  Everyone I know says it's right up my alley but I gave it 2 full seasons to grab me and it just never did.
Aasa Torvali
 player, 37 posts
Tue 14 Apr 2015
at 21:03
Re: OOC - Game Discussion
Which Doctor? I only really liked the 10th, David Tennant. Haven't seen a ton though.
DM
 GM, 58 posts
Tue 14 Apr 2015
at 21:34
Re: OOC - Game Discussion
I thought the 10th was Christopher Eccleston.  Maybe he was the 9th?  But I definitely saw at least 1 season of David Tennant and just.. meh.. didn't really care for it.
Aasa Torvali
 player, 38 posts
Tue 14 Apr 2015
at 22:03
Re: OOC - Game Discussion
Aww, well, to each their own. :)

I thought he was the ninth too but if you look him up he's listed as the tenth. O.o
Ihvon Morganth
 player, 28 posts
Wed 15 Apr 2015
at 05:00
Re: OOC - Game Discussion
Eccleston was good, Tenant was good too but the first season of him as the Doctor I couldn't get into him in the role.  Somewhere in his second season I finally enjoyed his portrayal.  Of course I also watched some of the original 60's Dr. Who with the First Doctor that made it all the more interesting...if the stuff back then was campy.
DM
 GM, 59 posts
Fri 17 Apr 2015
at 03:16
Re: OOC - Game Discussion
Alright, I'm going to start you guys off in separate threads for now.  Don't worry, you'll meet each other shortly.
Aasa Torvali
 player, 51 posts
Fri 24 Apr 2015
at 15:36
Re: OOC - Game Discussion
Can Ihvon and Chelermas see/hear down the hall?
DM
 GM, 82 posts
Fri 24 Apr 2015
at 15:38
Re: OOC - Game Discussion
Yes indeed.
DM
 GM, 91 posts
Sun 3 May 2015
at 05:32
Re: OOC - Game Discussion
Ihvon did you have anything to add to the conversation?
Ihvon Morganth
 player, 48 posts
Wed 6 May 2015
at 02:48
Re: OOC - Game Discussion
Sorry I had a bad migraine otherwise I would have updated sooner.
DM
 GM, 98 posts
Sun 10 May 2015
at 04:36
Re: OOC - Game Discussion
Aww yiss, just made Ornstein and Smough my bitches.  That is all.
Ihvon Morganth
 player, 52 posts
Sun 10 May 2015
at 04:38
Re: OOC - Game Discussion
*laughs*

Congrats.
Ihvon Morganth
 player, 54 posts
Thu 14 May 2015
at 17:12
Re: OOC - Game Discussion
Sorry for the delay in both.  I had thought I had posted in both and either they didn't take or I dreamed it up ;)
DM
 GM, 101 posts
Sun 17 May 2015
at 12:41
Re: OOC - Game Discussion
Sorry for taking so long to update.  The party worked out alright despite a lot of people not showing up until later.  Fury Road was just absolutely fantastic.  I'll be seeing it again either today or tomorrow with my brother since he couldn't go with us the other night.  I think it'll turn out to be a classic in the action genre, right up there with stuff like Terminator 2 and, of course, The Road Warrior.  I'm excited to see where George Miller takes the franchise next given that Tom Hardy claimed he'd sign on for at least 2 more movies.

I'll stop myself there for now.  I'm a huge Mad Max fan and I could go on for days about the series.  I'm actually now looking at getting a big vinyl decal of that steering wheel logo that Immortan Joe branded on all his soldiers.  Probably put it on the hood of my car or on the doors or something.

Anyways.  Update incoming within a few minutes of this post.
Ihvon Morganth
 player, 55 posts
Sun 17 May 2015
at 13:08
Re: OOC - Game Discussion
No worries at all.

I loved the original Mad Max/Roadwarrior/Thunderdome...even if the third was more than a bit quirky.  Looking forward to finally getting the time to see the new one.
Aasa Torvali
 player, 72 posts
Sun 17 May 2015
at 13:11
Re: OOC - Game Discussion
No worries! I'm put of town (in the terminal between flights actually) until Wednesday, but will post when I can.
DM
 GM, 105 posts
Wed 20 May 2015
at 17:55
Re: OOC - Game Discussion
If you guys are ready I'll move things along.
Ihvon Morganth
 player, 61 posts
Wed 20 May 2015
at 17:58
Re: OOC - Game Discussion
I think so yeah :)
Aasa Torvali
 player, 77 posts
Wed 20 May 2015
at 18:06
Re: OOC - Game Discussion
Go for it!

Got to my plane early so I got to get a good amount of posts in. Starting 3:30ish I'll be flying and trying not to miss connections. O.o
DM
 GM, 107 posts
Thu 21 May 2015
at 03:39
Re: OOC - Game Discussion
Now's the time to let Caylif know about what you found or what your plans are.  If you're fine with rolling with things as they currently are planned out then we'll just move on ahead to the next day.
DM
 GM, 113 posts
Sat 30 May 2015
at 17:21
Re: OOC - Game Discussion
You guys still with me?  I know a lot hasn't happened yet but we're getting to close to some story which I'm eager to see play out.  I'm hoping it'll be fun and interesting!
Aasa Torvali
 player, 80 posts
Sat 30 May 2015
at 17:36
Re: OOC - Game Discussion
Yes! I'm still here and it's still got my interest! Just moving slower with a combination of stitches in my head and the pollen being beyond tolerable levels. Was actually about to sit down and post for both games.

The last two weeks have been almost as busy as when I got married in October. O.o
Ihvon Morganth
 player, 67 posts
Sat 30 May 2015
at 20:53
Re: OOC - Game Discussion
Still here as well.

I had thought that I posted right after my last set with Asterion to keep on keel for musta gotten lost in translation somewhere.  Regardless you got me and a post. :)
DM
 GM, 116 posts
Wed 3 Jun 2015
at 21:55
Re: OOC - Game Discussion
So I take it you guys would like to go looking for the Great Wall tribe?  Pokkra's still near enough you could catch up to him and ask him.  Or you can poke around in the canyons on your own and look for clues.  Or maybe just make enough ruckus and maybe one of the minotaurs will come find you? :P
Aasa Torvali
 player, 88 posts
Fri 5 Jun 2015
at 13:58
Re: OOC - Game Discussion
Warning, it looks like rpol is not feeling well today, it's mixing up where things are posting.

Hopefully it won't crash again. :(
DM
 GM, 120 posts
Wed 10 Jun 2015
at 16:29
Re: OOC - Game Discussion
So I feel like I haven't done a good job of letting you guys know your options in regards to searching this place.  If I were to make you post going room by room it's going to take forever.  I could just make one big post describing a room-by-room search and you can pick out whatever seems interesting and ask for more detail/make an appropriate skill check.  Does that sound good?
Ihvon Morganth
 player, 73 posts
Wed 10 Jun 2015
at 16:34
Re: OOC - Game Discussion
That wasn't actually far from what I was just going to post...ala Ihvon then continuing to lead them around the buildings until they either saw something out of place/interesting or found nothing at all.
Aasa Torvali
 player, 93 posts
Tue 23 Jun 2015
at 18:50
Re: OOC - Game Discussion
Sorry for the delay, things got a little nuts then I went out of town. Still on vacation but less dragged around the place like a kid's favorite toy by my in laws.
Aasa Torvali
 player, 97 posts
Mon 29 Jun 2015
at 11:28
Re: OOC - Game Discussion
Sorry, the beach internet had issues posting. I know I posted but it never showed...

I'm back now to a semi regular schedule again as long as my office hasn't thrown everything except the kitchen sink today.
DM
 GM, 130 posts
Wed 8 Jul 2015
at 18:58
Re: OOC - Game Discussion
So... did you guys want to do anything in response to my last post?
Aasa Torvali
 player, 104 posts
Wed 8 Jul 2015
at 19:00
Re: OOC - Game Discussion
I was waiting on Ihvon, to keep in initiative... I think he had a plan.
DM
 GM, 131 posts
Wed 8 Jul 2015
at 19:04
Re: OOC - Game Discussion
Yeah, but I figure the plan might change based on the situation.
Ihvon Morganth
 player, 84 posts
Wed 8 Jul 2015
at 19:13
Re: OOC - Game Discussion
*Blinks*

I guess my post didn't stick.

*Blinks*

I'll have to re-make it then when I have a pause.
Aasa Torvali
 player, 105 posts
Wed 8 Jul 2015
at 19:14
Re: OOC - Game Discussion
I swear something is just wrong with rpol lately, been having that happen a lot.

I also got a too many connections error on log in... who knew we had so many rpol users?
Ihvon Morganth
 player, 85 posts
Wed 8 Jul 2015
at 19:26
Re: OOC - Game Discussion
Quick question...

How big is the chest?  I know you have both of us carrying it, but I am guessing that is because it's large and not that it's small and heavy.
DM
 GM, 132 posts
Wed 8 Jul 2015
at 19:35
Re: OOC - Game Discussion
Just big enough to hold a buffalo skull along with a few other things... :P

Let's say about 2 feet wide by 1.5 deep by 1.5 tall.

EDIT: Oh, and it's about 40 pounds all told.  Most of the weight is the chest itself, not the stuff inside it.

This message was last edited by the GM at 19:36, Wed 08 July 2015.

Aasa Torvali
 player, 107 posts
Mon 13 Jul 2015
at 12:57
Re: OOC - Game Discussion
Waiting to post to see if the minotaur reaches us. :)
Ihvon Morganth
 player, 88 posts
Mon 13 Jul 2015
at 13:02
Re: OOC - Game Discussion
Thanks for the specs on the chest :)

I've got the Muleback cords to carry lots of weight so I just wanted to see if my mostly empty backpack could fit it/strap it to me so I could climb.  Since I'm not a stealthy guy we'll likely have to finish off the Minotaur's first but *shrugs*
DM
 GM, 134 posts
Wed 15 Jul 2015
at 17:11
Re: OOC - Game Discussion
Aasa I imagine you're going to follow Ihvon as best as possible?
Aasa Torvali
 player, 108 posts
Wed 15 Jul 2015
at 17:29
Re: OOC - Game Discussion
Yup! I wasn't sure if the minotaur was going to make it to me before then so I held off on posting until I saw what the minotaur was up to.

This message was last edited by the player at 17:29, Wed 15 July 2015.

DM
 GM, 136 posts
Wed 22 Jul 2015
at 16:49
Re: OOC - Game Discussion
Should I assume you guys are just going to try to climb to the nearest exit?
Aasa Torvali
 player, 109 posts
Wed 22 Jul 2015
at 19:37
Re: OOC - Game Discussion
Yes, if we can out manuever the minotaur we have a chance. :)
DM
 GM, 137 posts
Wed 29 Jul 2015
at 01:36
Re: OOC - Game Discussion
So I'm not sure what's happened with Ihvon's player.  I haven't heard from him in the other game in his private thread yet (although to be fair I only made a post yesterday).  I'm willing to put this game on hold until we hear from him, and if necessary longer so you can get your housing situation sorted out, Aasa.

Just, you know, let me know when things are relatively back to normal. :P
Aasa Torvali
 player, 110 posts
Wed 29 Jul 2015
at 01:44
Re: OOC - Game Discussion
He's been crazy busy. I talk to him outside of rpol and he's trying to catch up, promise.
Ihvon Morganth
 player, 89 posts
Wed 29 Jul 2015
at 02:06
Re: OOC - Game Discussion
Yah, sorting out the whole we're going to can two people in your office and make you all do their workload with no extra pay dance since the new fiscal started this month. :)

Joy.

I'm sorry I've been remiss here, there and other there.  As Aasa mentioned I'm catching up as we speak.
DM
 GM, 138 posts
Wed 29 Jul 2015
at 02:08
Re: OOC - Game Discussion
Don't stress about the game.  I understand both of you are pretty busy in RL and that stuff comes first.  Just let me know when you're ready to continue, whether that's tomorrow or next month or whatever, and we'll get rolling again.
Aasa Torvali
 player, 111 posts
Wed 29 Jul 2015
at 02:11
Re: OOC - Game Discussion
Things have calmed somewhat for me, save for the occasional crazy day coming up. New construction will work out better, once the next week or two are over I shouldn't have too much until January when the house is complete.
Ihvon Morganth
 player, 91 posts
Wed 29 Jul 2015
at 02:26
Re: OOC - Game Discussion
And now that things are calming down mostly I should be much better to go as well.  I've taken on my new responsibilities and while it may lessen my time of posting at work where I used to do the majority of things cause I am in front of it mostly, I am getting better in the evenings too.

:)

I love these games and how you run them so you're not getting rid of me :P
Ihvon Morganth
 player, 94 posts
Tue 11 Aug 2015
at 16:23
Re: OOC - Game Discussion
Sorry for the short burp.  Work killed my access and this last weekend I finally got a tablet so I can leave for lunch and make posts.
DM
 GM, 141 posts
Tue 11 Aug 2015
at 16:24
Re: OOC - Game Discussion
Don't stress about being able to post from work.  The last thing I want is for you to get in real life trouble over a game.
DM
 GM, 142 posts
Tue 11 Aug 2015
at 16:25
Re: OOC - Game Discussion
Also I completely forgot, did one of you grab the scepter and put it in your pack or is it in the chest, because if it's not in the chest I made a mistake. :P
Ihvon Morganth
 player, 95 posts
Tue 11 Aug 2015
at 16:27
Re: OOC - Game Discussion
Lol, yeah Aasa has the scepter cause I put the skull in the chest.
DM
 GM, 143 posts
Tue 11 Aug 2015
at 16:30
Re: OOC - Game Discussion
Damn it, okay, I'm an idiot.  It's the scepter that's rattling.  You guys can edit your posts to reflect the fact that the noise is coming from Aasa's pack.  Sorry about that!
Aasa Torvali
 player, 115 posts
Tue 11 Aug 2015
at 16:44
Re: OOC - Game Discussion
No worries!  ^_^

Edited.
DM
 GM, 147 posts
Sat 22 Aug 2015
at 04:30
Re: OOC - Game Discussion
Just to clarify for you guys, you don't need to go through the cavern to get back to your horses.  You could absolutely go to the edge of the canyon where you left the horses and climb down the wall there, staying outside of the caves the whole time.

You did, however, agree to help get justice for the murder of Caylif and you're both pretty damn certain it was one of the creatures below or perhaps one of their kin who has managed to wander far enough south.

There's no reason you must take care of the nasty beasts right now.  You could always come back later when you feel more sure about your ability to take them on.  Of course the longer you take the more likely they are to kill again...
Ihvon Morganth
 player, 99 posts
Sun 23 Aug 2015
at 01:17
Re: OOC - Game Discussion
Well what I had in mind was move quickly back to the horses and lead them closer to the main stairway where we encountered the creatures.  Then lure them out and destroy them so Aasa can get a better look at them dead, dead and maybe figure out what sort of creature they are.

I'm leery about going back to Caylif with the ring because I've got the feeling it's the badguys ring (as the scepter wasn't exactly Minotaur style).  If it wants to go to him I'm equally willing to guess he'll know where to find it.  If we go back to the homestead with the ring I'm worried that the creature will go there and kill people.

Just stream of thought here...

I'm thinking off the beasts, then leave the canyon.  Send Aasa and Aestus towards the town with my horse and I'll turn into a giant wolf.  I'll run to the homestead and warn them of what happened as well as keep the 'scent' of us and more importantly the ring from going back to them.  Then I'll leave the homestead and go to link up with Aasa and Aestus in putting as much distance between us and the badguy likely somewhere in there.  Hopefully then we can get to town, talk to the sheriff and the ambassador as well as have time for me to identify the ring to figure out more about the creature while mining the undead ambassador for any info he might know and plot a way to take it out.  Also allows the warning of the town to be on the watch for trouble in the night.
DM
 GM, 148 posts
Mon 24 Aug 2015
at 06:40
Re: OOC - Game Discussion
I always hate to push back on a player's plan but in this case I want to make sure you're acting appropriately in-character.

You have 0 ranks in Knowledge: Undead.  Given your race I would absolutely be willing to make that a class skill, and to give you a +2 Misc bonus to it.  You might, then, want to consider re-allocating at least a single rank from something else into that skill so you have a total bonus of +8.

Without any specific knowledge of the undead Ihvon would have no idea what those creatures are or how they got to be the way they are.  Based one what you saw of them they certainly seem mindless which means it's unlikely that someone or something sent them to fetch something like a scepter or ring.

I'm fine if you guys want to make assumptions in-game.  Jump to conclusions and all that, it makes things more interesting.  Just keep in mind what your skills say about your character, and if you're not sure whether you would know something in-game or not just let me know.

You certainly don't have to follow the ring, I just think it's funny when I spend weeks or months thinking about what will happen when my players do one thing only to have them go in a completely different direction.  I don't want you to think I dislike it, however.  I can certainly recycle any ideas I've had in many different ways.
Aasa Torvali
 player, 120 posts
Mon 24 Aug 2015
at 11:09
Re: OOC - Game Discussion
Any chance I know anything with knowledge religion? It used to give me a little knowledge on the subject, but I know you split them differently.
Ihvon Morganth
 player, 100 posts
Mon 24 Aug 2015
at 13:31
Re: OOC - Game Discussion
Oh I think you misunderstood my line of thought.

I know I don't know anything about the undead, something normally covered by knowledge-religion, but Aasa might.  So killing them and letting her look might tell us something.

I didn't mean that the creatures were sent after the ring but that the master might feel the same pull to the ring and I didn't want the mystical scent leading to the homestead and Caylif.
DM
 GM, 149 posts
Tue 25 Aug 2015
at 07:34
Re: OOC - Game Discussion
I don't really consider Knowledge: Religion to have much to do with knowledge of the undead.

I know that some divine caster classes have the ability to turn or destroy undead and for those I'd be willing to give a +_2 bonus to Knowledge: Undead.

To me Undead is just another creature type, like aberrations, constructs, fey, etc.  If you hunt one specific type of creature you'd be more likely to have a knowledge skill related to it.  A few knowledge skills will have a side-benefit of giving you some information about certain creature types (i.e. Knowledge: Religion).  I would even go so far to say Survival might give you a little information about what types of creatures would be native to a given terrain.

That being said there's nothing really wrong with your plan, I guess it just wasn't really what I was expecting you to do.  I'm sure we'll eventually get to the stuff I've planned, so no worries.
DM
 GM, 150 posts
Sat 29 Aug 2015
at 16:25
Re: OOC - Game Discussion
I'm still down for continuing this game.  If you guys want, though, we can take a break while the combat's happening in the other game.

Once we continue I just need to know exactly what your next course of action is going to be.  Go back to the Vestris'?  Go back to Little Castille?  Follow the ring?  Split up like Ihvon mentioned?

SHOW ME WHAT YOU GOT!
https://youtu.be/m1fZ7Ap6ebs?t=32
Aasa Torvali
 player, 121 posts
Sat 29 Aug 2015
at 16:29
Re: OOC - Game Discussion
Umm, I guess do what Ihvon planned, split up and regroup to make sure everyone is warned. I was letting you two debate what was best before we made a decision.

I admittedly got a little distracted, I just gave the house builder the biggest check I've ever written for them to start construction! It's a huge weight off now.
DM
 GM, 151 posts
Sat 29 Aug 2015
at 16:32
Re: OOC - Game Discussion
Neat!  I hope the construction goes well.  I always thought it would be nice to have a house custom-built so you could plan the interior however you wanted it.
Ihvon Morganth
 player, 101 posts
Sun 30 Aug 2015
at 00:09
Re: OOC - Game Discussion
Well the climbing down and engaging the creatures/drawing them out into the light was part one of the plan.  Depending on how easy or hard they prove to be and what knowledge Aasa can get from having a calm momement to take a look at them will kinda dictate the next step of following the ring/heading back to town (either together or split up to be determined IC with a little banter) or going anywhere else.
DM
 GM, 152 posts
Mon 31 Aug 2015
at 07:33
Re: OOC - Game Discussion
Okay, from which direction would you like to approach your friends in the cave below?  You can rappel or climb back down of course, or you could come up from the main stairs the way you first entered the cave.  You could create a racket down by the main entrance in hopes they hear it and come sniffing around.
Aasa Torvali
 player, 122 posts
Wed 2 Sep 2015
at 18:18
Re: OOC - Game Discussion
I think that the entrance is the best option. Worst case they don't come out, best case we have light all around us to fry their undead hides.
Ihvon Morganth
 player, 102 posts
Thu 3 Sep 2015
at 00:41
Re: OOC - Game Discussion
I agree.
Aasa Torvali
 player, 124 posts
Sat 5 Sep 2015
at 02:36
Re: OOC - Game Discussion
Can we see them well enough to do ranged with the light stone?
DM
 GM, 155 posts
Sun 6 Sep 2015
at 23:55
Re: OOC - Game Discussion
Sorry, I checked this thread on Friday but was too busy to respond and then I forgot about it until today!  Blah!

No, they're not hiding in the "darkness" so to speak, they're hiding far enough up the stairs that you just can't seem from the entrance.  The angle of the ceiling just makes it impossible to see them unless you're standing closer to the foot of the stairs which are well back from the entrance of the cave.
Aasa Torvali
 player, 126 posts
Thu 10 Sep 2015
at 13:14
Re: OOC - Game Discussion
You're doing a good job of stumping me here, I keep thinking I'm clever and they just don't act like I'm expecting. You're making me think. :P
DM
 GM, 156 posts
Thu 10 Sep 2015
at 16:54
Re: OOC - Game Discussion
They're not necessarily intelligent beings but they know how to hunt prey and how to keep hidden when necessary.  Also, their lack of sight isn't a huge hindrance when they have the scent ability.
DM
 GM, 158 posts
Sat 12 Sep 2015
at 21:18
Re: OOC - Game Discussion
Whoops, sorry!  The light cuts off at the cave mouth since it's just after noon.
DM
 GM, 160 posts
Wed 16 Sep 2015
at 07:39
Re: OOC - Game Discussion
Alright, I kind of cut the minotaur's action short because I was working something out with Ihvon.  If you guys just want to hold position let me know and I'll have the minotaur go again.
DM
 GM, 161 posts
Fri 18 Sep 2015
at 03:57
Re: OOC - Game Discussion
Ihvon, you going to hold position and wait, too?
Ihvon Morganth
 player, 106 posts
Fri 18 Sep 2015
at 18:18
Re: OOC - Game Discussion
Yeah, I'm going to motion to Aestus to scratch the ground.  Enough to get the creature moving again even if it's warily.
DM
 GM, 163 posts
Sun 20 Sep 2015
at 02:11
Re: OOC - Game Discussion
Sir, your doge is in danger!
Ihvon Morganth
 player, 107 posts
Sun 20 Sep 2015
at 02:22
Re: OOC - Game Discussion
Yeah I noticed :P

Will have to do something about it.
DM
 GM, 164 posts
Sun 20 Sep 2015
at 02:26
Re: OOC - Game Discussion
I found an artist's rendering of Aestus' current predicament.


This message was last edited by the GM at 02:29, Sun 20 Sept 2015.

Aasa Torvali
 player, 131 posts
Sun 20 Sep 2015
at 02:30
Re: OOC - Game Discussion
Awww! Poor puppy!
Ihvon Morganth
 player, 108 posts
Sun 20 Sep 2015
at 02:30
Re: OOC - Game Discussion
Totally accurate, and definitely ouch.
Ihvon Morganth
 player, 109 posts
Sun 20 Sep 2015
at 22:22
Re: OOC - Game Discussion
Quick question...

Since Aestus was holding his action does he get to attack at the same time as the minotaur does when it advances?
DM
 GM, 165 posts
Sun 20 Sep 2015
at 23:46
Re: OOC - Game Discussion
It's out of his reach, isn't it?  Although I suppose he could take a 5ft. step towards it before attacking.  Go ahead and make the attack vs. AC 16.  If he gets the free trip attempt the CMD of the minotaur is 23.  He needs to overcome both or the paralyze effect stands.
Aasa Torvali
 player, 132 posts
Mon 21 Sep 2015
at 13:10
Re: OOC - Game Discussion
How does drag work against a paralyzed ally? If he knows it's me do I even need to roll to hit? Would it just be to determine how far I've pulled him?
DM
 GM, 168 posts
Mon 21 Sep 2015
at 17:19
Re: OOC - Game Discussion
No, he's helpless in the first place which means he couldn't resist if he wanted to.  Even if he wasn't, he knows you so he wouldn't resist being dragged.

You can drag him 20ft. per round, maximum.  Be warned that doing so is going to provoke an attack of opportunity from two out of the three minotaurs since you're not making a withdraw action.
Aasa Torvali
 player, 134 posts
Tue 22 Sep 2015
at 14:53
Re: OOC - Game Discussion
Ohhh I'm probably going to regret doing it but it's what Aasa would do. Please dice gods no criticals on me. >_>
DM
 GM, 170 posts
Thu 24 Sep 2015
at 01:54
Re: OOC - Game Discussion
This is getting tense!  At least Aasa's safe.  I dislike punishing players with death just because they fail a single save which is why I added the reflex save in there.

Also since these minotaurs are essentially mindless creatures I'm going to say they can't coup de grace.  I feel like most animals don't necessarily attack their prey until the prey is dead, just until it's helpless and then they chew on it until it dies of blood loss.  An intelligent being knows just how to finish a helpless enemy off but not an animal.  I'm sure there's some animals that are the exception to that rule but I think it fits well in this situation.

Ha!  I actually just looked up the coup de grace on the website just to make sure I was clear on the rules.  It actually says you can do it with a melee weapon or a ranged weapon up close.  It says nothing about natural attacks so it makes sense these minotaurs can't do it.  Though in a few rounds that won't really matter, now, will it?
Aasa Torvali
 player, 135 posts
Thu 24 Sep 2015
at 02:14
Re: OOC - Game Discussion
*whines* Man that was so lucky of it, I thought I was golden. >_<

I very much appreciate that reflex save, I don't want to be minotaur chow!
Ihvon Morganth
 player, 114 posts
Thu 24 Sep 2015
at 02:37
Re: OOC - Game Discussion
Aite...

Posted.  I see two AoO on Ihvon as he gets into the light and next to Aasa.  Hauling Aestus shouldn't pull AoO from Yellow but if it does hopefully I can pull Aestus the rest of the way.

All on you good GM :)
DM
 GM, 171 posts
Thu 24 Sep 2015
at 02:49
Re: OOC - Game Discussion
You know... I just realized this doesn't fit so well with the fact that all the dead minotaurs aren't really injured that much, they're just drained of blood.  I guess it would make sense for them to stop fighting once their prey is paralyzed, since they can just suck it dry at that point.  But to be fair Ihvon is still there providing a distraction.

Hrm... I still feel like it would be unfair to just let them auto-kill anything after one hit, at least at your characters' current level.
Ihvon Morganth
 player, 115 posts
Thu 24 Sep 2015
at 03:05
Re: OOC - Game Discussion
I guessed before we did this that they were really tough, I just didn't know it was in the form of paralyze and kill.
DM
 GM, 173 posts
Thu 24 Sep 2015
at 03:05
Re: OOC - Game Discussion
Good news, everyone!
Aasa Torvali
 player, 136 posts
Thu 24 Sep 2015
at 03:07
Re: OOC - Game Discussion
Phew.... well looks like I just got yet another scar :P
DM
 GM, 174 posts
Thu 24 Sep 2015
at 03:08
Re: OOC - Game Discussion
Well my original thought was that you could use the beams of light shining into the cave to trick them.  Three hits of sunlight each and they go poof, and given they're blind they have no idea where the sunlight is so they can't avoid it when charging.  I even gave you a little example of it when they first showed up. :P
DM
 GM, 176 posts
Thu 24 Sep 2015
at 03:21
Re: OOC - Game Discussion
Consider yourselves out of combat at this point, unless you want to jump right in and attack the minotaurs again. :P
Ihvon Morganth
 player, 117 posts
Thu 24 Sep 2015
at 19:33
Re: OOC - Game Discussion
Are they still angrily at the edges of the light?
DM
 GM, 177 posts
Thu 24 Sep 2015
at 19:46
Re: OOC - Game Discussion
Yes for now.  You've likely got a little time before they scuttle back into the deeper part of the cave, though depending on what you decide to do they might back off sooner rather than later.
DM
 GM, 178 posts
Tue 29 Sep 2015
at 05:30
Re: OOC - Game Discussion
You guys still with me here?  If you're not feeling as interested in this game as you are in the other one I don't mind.  I can just put this one on hold until we get a chance to come back to it, or even drop it completely.
Aasa Torvali
 player, 138 posts
Tue 29 Sep 2015
at 11:08
Re: OOC - Game Discussion
I think Ihvon is trying to figure out what to do.

Still here for sure, you just have stumped me a little more here as to how to proceed. ;)
Aasa Torvali
 player, 139 posts
Tue 29 Sep 2015
at 12:02
Re: OOC - Game Discussion
Ihvon asked me to pass along he'll be posting around lunch time. He escapes from the salt mines for only a little bit each day. :P
Ihvon Morganth
 player, 118 posts
Tue 29 Sep 2015
at 16:30
Re: OOC - Game Discussion
I'm telling you auditing salt mines cube by cube of the microscopic things are damn taxing.

I want to bring back at least 1 of the remains to ease Caylif's mind.  So...

I'm not sure which enemy is the one I want but I figured I'd tell you here and we'll see how you drop things in the map.

Ihvon is going to sac his last/bonus 3rd level spell to summon up fire elementals right behind the one that took the sunlight damage.  He'll then use his move action to shift into direwolf form which will give me a 10ft reach to engage the minotaur and enrage him further.  Striking at me will burn him again but maybe the rage will get the better of him.  Ideally I'm hoping it's one of the ones to the side so I can limit them all attacking me but the hope is to at least drop one.
DM
 GM, 179 posts
Tue 29 Sep 2015
at 16:59
Re: OOC - Game Discussion
I believe they've each taken sunlight damage at this point, but it was the one in the middle (Red) which attacked Aasa most recently.  I'll be able to update once I get home this evening, looks like a busy start to my work day unfortunately.
Ihvon Morganth
 player, 121 posts
Tue 6 Oct 2015
at 19:19
Re: OOC - Game Discussion
Hot damn Keroman!  Your GM powers are having the dice roller slaughter me now in both games :D

That is some serious ouch.
DM
 GM, 182 posts
Tue 6 Oct 2015
at 19:37
Re: OOC - Game Discussion
While I generally dislike fudging rolls I'll admit to doing so if I feel like it would make things entertaining or pump up the tension in a fight.  Even then I do it rarely.

I did do it once during the fight with Verhoven though it turned out to be pretty ineffective: I wanted him to hit you at least once with your own axe so I forced a "natural" 20 then rolled to confirm normally.  The critical did not get confirmed, but you still got to feel your own axe.

I did not, however, fudge Celeste's attempt to talk one of the Cutters down - I had even told her in PM prior to the roll that the only way it would work is if I rolled a natural one for his sense motive, so when it happened I absolutely had a holy shit reaction.

I would, of course, never fudge a roll when the life of a PC is on the line.  Given that in this game you were attempting something that could have gotten you killed those rolls I just made were all legit.
Aasa Torvali
 player, 140 posts
Tue 6 Oct 2015
at 19:47
Re: OOC - Game Discussion
Never questioned it, we're just lamenting our luck.

In my other games I managed to roll at least 6 natural 1's (d20s and d10s in WoD) at very very bad times, and couldn't get a roll above 5 for the longest time... I swear the new roller has angered the dice gods.


At least we're alive, but I do blame Aestus for the whole mess. :P

How many rounds am I still paralyzed for after this? I see her trying to move as this all is unfolding.
DM
 GM, 183 posts
Tue 6 Oct 2015
at 19:56
Re: OOC - Game Discussion
I figured Ihvon waited until you were up and moving again before trying his luck, so you're not paralyzed at the moment.

This message was last edited by the GM at 20:00, Tue 06 Oct 2015.

Aasa Torvali
 player, 142 posts
Tue 6 Oct 2015
at 20:19
Re: OOC - Game Discussion
Luckily we're out of range too.

Good time to get a max roll for once, helps mitigate some of that nasty crit.
DM
 GM, 186 posts
Sat 10 Oct 2015
at 15:00
Re: OOC - Game Discussion
So you already know about my imminent vacation, of course.  I figure we should just put this game on hold until I get back.  What do you guys think?
Aasa Torvali
 player, 145 posts
Sat 10 Oct 2015
at 15:11
Re: OOC - Game Discussion
I'm ok with that, Ihvon and I can RP a bit if he gets a chance. Migraines were wrecking him last week.
DM
 GM, 187 posts
Tue 27 Oct 2015
at 21:03
Re: OOC - Game Discussion
What's the next big move you guys would like to take?

Do you want to:
A) Keep at it with the ghouls in hopes of taking the other two down?
B) Go back to the Vestris' farmstead?
C) Follow the pull of the ring?
D) Go back to Little Castille?
E) Something else?
Aasa Torvali
 player, 146 posts
Tue 27 Oct 2015
at 21:30
Re: OOC - Game Discussion
I'll let Ihvon interject, but I believe that the plan at one point was one of us warn the Vestris homestead and the other go to Little Castille and warn of the threat... then regroup and follow the ring.
Ihvon Morganth
 player, 123 posts
Thu 29 Oct 2015
at 02:05
Re: OOC - Game Discussion
Next big move will be back to the homestead.  Offer the ashes of the one creature as proof of killing one of them and let them know what's going on so they can be better prepared.

We may not be following the ring yet but Ihvon will want to use his own innate direction sense to get a feel for which direction it's pulling at various times so if he comes across a map he can take a few guesses/draw a few lines under the assumption of it wanting to pull in a generally straight line and a few from separate areas might give a small triangulation.

Also at the homestead using detect magic to ID the various and sundry magical items he picked up, along with the ring, it might give us more info.
Aasa Torvali
 player, 147 posts
Thu 29 Oct 2015
at 02:13
Re: OOC - Game Discussion
I'm good with that plan, maybe we shouldn't split up in our current condition.
Ihvon Morganth
 player, 124 posts
Thu 29 Oct 2015
at 02:20
Re: OOC - Game Discussion
That is why I didn't mention splitting now :)
DM
 GM, 192 posts
Thu 5 Nov 2015
at 20:56
Re: OOC - Game Discussion
I don't really remember you guys picking up any magic items besides the sceptre/ring combo and the Great Wall chief's spearhead.  The skull isn't magical, nor is the cloth that was in the chest with the sceptre.
Aasa Torvali
 player, 166 posts
Thu 5 Nov 2015
at 21:01
Re: OOC - Game Discussion
Did we know that they were/were not magical IC?
DM
 GM, 193 posts
Thu 5 Nov 2015
at 21:06
Re: OOC - Game Discussion
Yeah, Ihvon used detect magic and gave 'em a good long look.
Ihvon Morganth
 player, 144 posts
Thu 5 Nov 2015
at 21:06
Re: OOC - Game Discussion
You mentioned when I scanned the room that I spotted a number of items and then I posted about collecting them up as they searched.  It wasn't I grab this specific item but kinda all encompassing.  We had part of the conversation in a PM about Ihvon first not feeling right about it and then realizing that it could help fight the vamp, possibly give some to Cayliff and otherwise not leave it for looters.

Now if I wasn't explicit enough that's okay I guess...
DM
 GM, 194 posts
Thu 5 Nov 2015
at 21:08
Re: OOC - Game Discussion
Ohh, now I remember.  It was so damn long ago it slipped my mind.  I was going to roll for some minor magic items for that stuff.
Ihvon Morganth
 player, 145 posts
Thu 5 Nov 2015
at 21:15
Re: OOC - Game Discussion
Yeah it was a bunch of nondescript things and gems to take out in the outside besides the chiefs spearpoint.  Inside you were a bit more specific ala

quote:
With detect magic active you'd notice a few magical auras around the room, all of them faint.  A weapon here, a piece of armor, a quiver of arrows, a trinket on a shelf.  The bull skull, surprisingly, is not magical, nor are the gems which decorate it.

Ihvon Morganth
 player, 148 posts
Thu 5 Nov 2015
at 23:30
Re: OOC - Game Discussion
So did you enjoy my light recap of the previous game?  Those were some good times and I'm glad you let me keep playing Ihvon since then.
DM
 GM, 195 posts
Thu 5 Nov 2015
at 23:32
Re: OOC - Game Discussion
I'm surprised you took the time to type that all out.  You might consider saving it somewhere for later in case I ask you to recap it for an NPC or something.  You've seen how terrible I am in that regard. :P
Ihvon Morganth
 player, 149 posts
Fri 6 Nov 2015
at 00:34
Re: OOC - Game Discussion
That was actually a mix of my memory, the one thread you saved in The Scale of the Dragon What Bit Ye and the PM thread in that game Questions, Rolls, Skulduggery and other things... that covered a lot of our back and forth over stuff going on.

It was really awesome.

Kinda sad that things tapered off after heading to the Castle so for all intents and purposes I'm considering that part of the adventure to have never happened to avoid any loose threads.  With Ihvon leaving on this long trek to get here after returning from the other realm.
Aasa Torvali
 player, 173 posts
Mon 16 Nov 2015
at 18:45
Re: OOC - Game Discussion
I'm really hoping we don't both fail and it goes flying... after all that work!
Aasa Torvali
 player, 174 posts
Tue 24 Nov 2015
at 02:48
Re: OOC - Game Discussion
I don't have anything to add before we find out if we identify it.

Also, I'm at my in laws this week fr Thanksgiving so I'm on limited posting until Saturday afternoon.
Ihvon Morganth
 player, 156 posts
Fri 11 Dec 2015
at 02:42
Re: OOC - Game Discussion
Now I had waited for a little to find out if the ring simply had a magic mouth on it, or if it was intelligent and was going to start talking to us.  If it doesn't start talking then he'll bind it up and start working on the other minor magical items.  Cause other than knowing that aspect of the ring it gives no information that is helpful ;)

I don't have Knowledge Arcane to see if I've ever heard of a ring like this/looked like this and if the Spellcraft didn't tell my anything else...
DM
 GM, 198 posts
Fri 11 Dec 2015
at 03:49
Re: OOC - Game Discussion
That's all you get from the mouth. :P

I'll work up a list of minor magic items for the stuff you found.
DM
 GM, 199 posts
Tue 15 Dec 2015
at 20:43
Re: OOC - Game Discussion
One scroll of reinforce armaments
One scroll of longshot
One set of +1 leather armor (Large size for minotaurs :P)
One potion of barkskin (Caster level 3rd)
One potion of magic fang
One wand of hold animal (50/50 charges left)

Yay for random loots.  I didn't want them all to be scrolls so after the first two I rerolled if it was a scroll.
Ihvon Morganth
 player, 157 posts
Tue 15 Dec 2015
at 21:01
Re: OOC - Game Discussion
Not to appear to look a gift horse in the mouth with my questioning, I'm guessing the ones you pointed out that didn't become magical in your list was really just placeholder descriptions?  Aka the unnamed weapon and quiver of arrows...as trinkets seems to fit the description of the two scrolls and two potions quite easily, maybe even the wand.  Nor do I want you to feel like I'm being a money grubbing guy when I ask if the gems that he picked up that were made mention of as they wandered through the settlement (which tend to be more valuable than simple coins) are in a different list or not?

Don't want to come off as greedy...even though I know it does.  Just feel like we're going to need help and might have to hire it or there are a few ideas I have to help but would likely be expensive to help and we'll need liquid coin to pull it off.
DM
 GM, 200 posts
Tue 15 Dec 2015
at 21:12
Re: OOC - Game Discussion
SO GREEDY ROCKS FALL EVERYONE DIES :P

Nah man, I totally forgot what all you found.

For the gems we'll say they're worth 2,000gp all told.

I do remember you picking up the spearhead of the Great Wall Tribe's chief which will be a +1 weapon when affixed to a shaft.

For the quiver of arrows it has 20 +1 magic arrows with the distance special ability.
Ihvon Morganth
 player, 158 posts
Tue 15 Dec 2015
at 21:17
Re: OOC - Game Discussion
*laughs*

Coolios, I wasn't sure if it was the arrows or the quiver.  And yeah I remember the spearhead and going to have to 'repair' it to toss on a shaft and make it work out well.

Well I always wanted to die by rocks falling from heaven... ;)
Aasa Torvali
 player, 177 posts
Tue 15 Dec 2015
at 21:19
Re: OOC - Game Discussion
You know, this isn't the first time he has been threatened with flying boulders of death by a DM... :P

Cool, it was worth risking our skins after all!
DM
 GM, 201 posts
Tue 15 Dec 2015
at 21:21
Re: OOC - Game Discussion
The "rocks fall everyone dies" is a recurring tabletop gaming joke.  I have no idea where it originated but I definitely didn't come up with it.
Ihvon Morganth
 player, 159 posts
Tue 15 Dec 2015
at 21:47
Re: OOC - Game Discussion
Still I always have to laugh when I see someone use it...

Especially in reference to something I'm doing :D
DM
 GM, 202 posts
Tue 15 Dec 2015
at 21:55
Re: OOC - Game Discussion
Okay, I looked it up, it's from a webcomic called SomethingPositive that I remember reading waaaaay back in the day.  The phrase has definitely moved into the regular tabletop gaming culture, however.
DM
 GM, 204 posts
Sat 20 May 2017
at 00:41
Re: OOC - Game Discussion
If you guys are ready for it I'm prepared to post an update in-game.  It looks like you guys are still at the Vestris estate, but I seem to recall plans for you to go back to Little Castille?  Let me know what your plans are and I'll start moving you in that direction.
Ihvon Morganth
 player, 162 posts
Sun 21 May 2017
at 06:48
Re: OOC - Game Discussion
After doing a short re-read of the thread I agree with you.  We were at the estate and the plan was to tell Caylif the story of what happened in the canyons, warn him of the vampire and what happened/what the bag of ash and bone chips meant.

Then we were heading back to Little Castille in the hopes of getting a proper Identify scroll for the ring and or some way of figuring out what/who we were really dealing with.  Not to mention some supplies to reflect daylight into deeper sections of the area of the canyons if they can be found and acquired.
Aasa Torvali
 player, 180 posts
Mon 22 May 2017
at 00:13
Re: OOC - Game Discussion
Yes, I think that was the plan now that I've read through. I also remember some crazy ideas on my part concerning Viktor, though I don't think I ever suggested them out loud. :P


Sorry for the quiet, hopefully I'll be on more consistently now that the work craziness is at least becoming steadier.
DM
 GM, 205 posts
Mon 22 May 2017
at 00:43
Re: OOC - Game Discussion
Alright, one last thing before I post an update.  Were you guys planning on telling Caylif the whole story about what happened when you went to the Great Wall village?  I don't want to assume how much you're going to say, and his reaction may depend on how much you let him know.
Ihvon Morganth
 player, 163 posts
Mon 22 May 2017
at 04:51
Re: OOC - Game Discussion
No I don't think we were going to hold anything back.  We were going to frame removing the holy objects to give to another clan so their legacy can be passed on...or if there were any survivors give it back to them.  Keep the ritual and historical significance with their kind.

Though if Caylif says they are best returned Ihvon wouldn't disagree with him, just tell it from the perspective of the unending circle and I had hoped it would have significance and reverence besides leaving it in the hands of an evil looking vampire.
DM
 GM, 207 posts
Tue 30 May 2017
at 23:24
Re: OOC - Game Discussion
Thank you for changing that font, by the way. :P

I'll update you guys when I get home.
Aasa Torvali
 player, 183 posts
Wed 31 May 2017
at 19:11
Re: OOC - Game Discussion
Can I safely assume Viktor is still there and brooding?
DM
 GM, 210 posts
Wed 31 May 2017
at 19:27
Re: OOC - Game Discussion
Yes indeed.  If you decide to check in on him in-character just assume he's asleep in his cell.
DM
 GM, 217 posts
Thu 8 Jun 2017
at 01:36
Re: OOC - Game Discussion
Let me know what you'd like to do with the remainder of your evening (assume it's just about sundown in-game) and your plans for the next day and I'll gladly move you along.
Ihvon Morganth
 player, 168 posts
Thu 8 Jun 2017
at 06:08
Re: OOC - Game Discussion
Sorry for my own quiet here last few days...storms rolled in something fierce and kept me in migraine hell.  Too tired to get in a good post for Ihvon but I will come morning.
DM
 GM, 218 posts
Thu 8 Jun 2017
at 17:15
Re: OOC - Game Discussion
To be fair, it was you that had to wait for us to finish up.  Just post when you're willing and able to do so and we'll get moving.
Ihvon Morganth
 player, 170 posts
Fri 9 Jun 2017
at 13:40
Re: OOC - Game Discussion
Well that is true but still the extra time to pause and collect my thoughts should have had me rip-rearing-ready to post as soon as you were done ;)

Anyhow posted so we can get the show on the road...
Aasa Torvali
 player, 192 posts
Mon 12 Jun 2017
at 21:46
Re: OOC - Game Discussion
I know I'm delinquent. Sorry! >_<

Vacation has been busier than expected. Will try to post tonight.
Aasa Torvali
 player, 195 posts
Sat 17 Jun 2017
at 11:55
Re: OOC - Game Discussion
Alright, finally setting out from the beach this morning (if my sister in law gets her butt out of bed in time for checkout).

I'm sorry for being slow, every time I tried to sit down and post someone *had* to talk to me.
DM
 GM, 221 posts
Sat 17 Jun 2017
at 16:15
Re: OOC - Game Discussion
No worries.  I didn't even know if you had anything you wanted to post so I just gave it about 48 hours before updating.  Just assume that if 1 of you posts that the other has 2 days before I give an update.  If neither of you post then I'll just have to wait. :P
Aasa Torvali
 player, 197 posts
Fri 30 Jun 2017
at 01:24
Re: OOC - Game Discussion
Goodness it's been a hellish week... can tomorrow not include someone yelling at me at work, please? I'd rather not make it 5 days in a row.
DM
 GM, 226 posts
Fri 14 Jul 2017
at 19:09
Re: OOC - Game Discussion
I'm still here and ready to go when you guys are.
Aasa Torvali
 player, 198 posts
Fri 14 Jul 2017
at 19:25
Re: OOC - Game Discussion
Still here too!

Was giving Ihvon a chance to post then got swamped. If he doesn't post by tonight I'll answer again.
DM
 GM, 230 posts
Mon 31 Jul 2017
at 18:50
Re: OOC - Game Discussion
I don't want to sound like I'm upset at you guys but I need to say that I just can't maintain interest in running a game when there's 10+ days of waiting for a post, or when I have to badger you here in the OOC thread to get you to post.

If the game isn't interesting to you then please let me know and we can either stop or find some way to make it more fun.  I am, and always have been, open to talking about improving my game and DM skills.

I hope that I've made my posting requirements fairly clear in the past.  I know that real life can get in the way of playing, but when that happens over and over and over again it really hampers the flow of the game.  If you can't commit to 2-3 posts per week per player then maybe we can put things on hold until you've got the time to play.

Alternatively if you're just waiting for someone else to post then say something to that effect in this thread so we know you're not waiting on us.  As I've said, if both of you make a post then I can update the game ASAP, but if only one of you posts then I'm going to wait 48 hours before updating so the other player has a fair chance to get their actions in.

I don't intend this post to be a personal attack.  I appreciate that you two have stuck with me as far as you have and I really do want to keep this game going for as long as you're willing to see it through.
Aasa Torvali
 player, 200 posts
Mon 31 Jul 2017
at 19:16
Re: OOC - Game Discussion
No, you have every right to be annoyed.

And I'm sorry, I was actually about to post today...


I got thrown a couple curveballs recently messing with my concentration at work. For the last three weeks I've been doing datafixes where I can't split my concentration too much or I'll mess up... so admittedly I thought I posted a few times and realized I didn't. Those are going to be over for the next few weeks at least. I'm on call 24/7 Tuesday-Friday evenings this week for disaster management during payroll implementations going live this week meaning a semi captive audience.

I had been waiting for Ihvon who's had a few major curve balls too so it's been a vicious cycle.


I'm going to try to make it my goal to post within 24hrs. You haven't lost me at all... my brain has just been sadly pulled too many directions for a while. You should see the state of my laundry... I think my husband is going to have a coronary for letting it pile up while I've been brain fried.
DM
 GM, 231 posts
Mon 31 Jul 2017
at 19:31
Re: OOC - Game Discussion
I don't actually mind when real life gets in the way.  I can easily put the game on hold for a week or two if you guys have stuff temporarily preventing you from posting regularly.

What bothers me is when I don't know that there's going to be a delay in posts.  If you don't think you'll be able to post for a bit just let me know when you think you'll be available again and that way at least I know how long the wait will be.
Aasa Torvali
 player, 202 posts
Thu 3 Aug 2017
at 12:32
Re: OOC - Game Discussion
Note to self... phones refresh pages after a few hours and wipe unfinished posts...

Next time I need to pop it into the scratchpad overnight instead of letting it sit in limbo and risk it disappearing. I had to rewrite that whole internal argument. >_<
Ihvon Morganth
 player, 177 posts
Sun 6 Aug 2017
at 03:54
Re: OOC - Game Discussion
No you are quite right I should have made mention of what was going on immediately and instead it turned into a recurring thought in my head of, 'I'll be able to today' and thinking that it was only yesterday that the initial post was made and I had time to make it.  For that I am really sorry and I'll work to redouble myself in things as we go forward to make sure that pause or no you'll stay informed.

I almost did the same again today as the AC partially broke due to a power surge.  Florida weather without AC is something I'd never wish on my enemies.

I'm working the post out now.
DM
 GM, 232 posts
Sun 6 Aug 2017
at 04:00
Re: OOC - Game Discussion
Thank you guys for being so understanding.  I feel bad getting worked up over a game.  As long as you guys can keep me informed about your ability or inability to get a post in that's all I ask.  If we need to take breaks from time to time because life is getting in the way then that's fine, as long as I know that's what's happening and I'm not just waiting around for a post.
Ihvon Morganth
 player, 179 posts
Sun 6 Aug 2017
at 04:07
Re: OOC - Game Discussion
Thank you for being so understanding :)

As for being worked up over a game, we all do when the game is our baby.  Even more so considering we have been playing with you so long and mostly stably.  I'll try and make it my usual thing when I toss a post and I know that things might be unstable to also toss an ooc at the same time.  Prolly will help me a lot just like you.
DM
 GM, 235 posts
Thu 10 Aug 2017
at 03:46
Re: OOC - Game Discussion
If you guys are finished talking with Bodeway for now we can jump forward to the next morning.  Just let me know what time your characters would be out and about.  I don't think we worked out any sort of lodging for Ihvon since he ended up riding out of town within hours of riding in. :P

Just assume you can find a poor, common, or good inn to stay at, or if you like a small inn suite.  See this list for prices: http://www.d20pfsrd.com/equipm...s-servants-services/
Aasa Torvali
 player, 205 posts
Fri 11 Aug 2017
at 14:29
Re: OOC - Game Discussion
He could always sleep on my apartment floor if he wanted to be cheap. :P


I'm good to move forward if Ihvon is, I wanted to note her wanting to talk to the Trustee in case he piped up about something... never know what little details might pop up.
Ihvon Morganth
 player, 182 posts
Sat 12 Aug 2017
at 05:00
Re: OOC - Game Discussion
*chuckles*

Only if she brings it up and doesn't mind Aestus as well, lol.
DM
 GM, 237 posts
Sun 13 Aug 2017
at 05:33
Re: OOC - Game Discussion
I've been watching Boardwalk Empire and it's giving me all sorts of ideas for stuff to include in this game.  The 1920s style is a pretty good representation of what I envision for my games.  Maybe with a touch of steampunkery.
Ihvon Morganth
 player, 183 posts
Sun 13 Aug 2017
at 05:59
Re: OOC - Game Discussion
Boardwalk Empire is good watching, I agree.
DM
 GM, 238 posts
Wed 16 Aug 2017
at 06:23
Re: OOC - Game Discussion
I do need you guys to weigh in here and decide how you'd like to move forward in-game.

1) Split up and take care of talking to multiple people at once.
2) Stick together and talk to folks in a specific order.
3) Something entirely different.

At this point the people you've got business with are:
A) Syaahn Hescarll - The Vishkanya Trustee who may be able to prevent the sale of Viktor to slavers.
B) Chelermas - Sheriff Torks asked you to speak to him about the undead creatures you encountered to see if he could offer any insights about the vampire who created them.
C) Bodeway, Shaman of the Broken Horn - To see if he can scry on the vampire to gather information about its location.
D) Sheriff Torks - After speaking with Chelermas, to decide if you're going to join in the posse to eradicate the undead.

Also keep in mind that while the sheriff is rounding up a posse Bodeway has said his tribe will likely send a war party to eradicate the undead as well.  You might consider letting one, the other, or both of them know about the others' plans so as to avoid nasty conflicts?

This message was last edited by the GM at 06:23, Wed 16 Aug 2017.

Aasa Torvali
 player, 206 posts
Wed 16 Aug 2017
at 10:48
Re: OOC - Game Discussion
Sorry Keroman, forgot to post on Monday I had one all set up. My husband's cat from when he was in elementary school just had to be put to sleep. It's been distracting me a bit trying to keep him from the gloomy thoughts.


My plan, and Ihvon please pipe up with yay or nay...

I'm thinking we tackle the Trustee and Chelermas separately then regroup. While Ihvon is more diplomatic I think this is going to be one of those cultural situations.

What do you think? Give me an idea of what you want to do and I can come up with a reply.
Ihvon Morganth
 player, 184 posts
Wed 16 Aug 2017
at 13:21
Re: OOC - Game Discussion
No I agree.

Each going to handle their own kind is for the best.  I can swing by Torks to fill in Chelermas on the attitude of the vampire and Torks as to the fact that Bodeway is putting together a war party as well.  If Aasa hasn't caught up by then Ihvon can then go to Bodeway to let him know the status of the posse, potentially ask him some other questions, and link back up with Aasa.
DM
 GM, 239 posts
Wed 16 Aug 2017
at 19:19
Re: OOC - Game Discussion
I'll get a post up later in both of your private threads to move things along.

Since you're splitting up it seems like your best option is to meet up again at the Shaman's tent later.  Aasa will speak with the Trustee first, while Ihvon speaks with Chelermas and then with Torks after that.

Sorry to hear about your husband's cat, Sizara.  Losing a pet, especially one you grew up with, is very much the same as losing a family member so I don't blame him for needing some cheering up.

This message was last edited by the GM at 04:59, Thu 17 Aug 2017.

DM
 GM, 243 posts
Sat 19 Aug 2017
at 03:21
Re: OOC - Game Discussion
I'd like to get your guys' opinion on something.  In the latest posts in both of your private threads I included some "flavor" details.  Did you guys feel like I went overboard with it at all?  Would you prefer I give more or less detail or is it fine as it is now?
Aasa Torvali
 player, 207 posts
Sat 19 Aug 2017
at 03:28
Re: OOC - Game Discussion
I liked the details! It gave it a lot more for me to work with for those little nuances.

I'm working on a post to hopefully finish in the morning. I had to stop abruptly this afternoon during a lull at work because of all days today the flat roof finally gave in and the ceiling started raining water on my desk. Seems to be just not a good week for my family.
Aasa Torvali
 player, 208 posts
Sat 19 Aug 2017
at 19:07
Re: OOC - Game Discussion
Might be delayed today.

Husband took five across the face from our formerly feral cat and might need stitches.
Aasa Torvali
 player, 210 posts
Sun 20 Aug 2017
at 22:44
Re: OOC - Game Discussion
Update - No stitches thankfully... Poor guy looks like he went toe to toe with a tiger from the size of the bandage I put on him to keep him from subconsciously picking at it.

Hopefully next time he'll remember not to try to grab an angry cat that doesn't want to be forcibly moved...
Ihvon Morganth
 player, 185 posts
Tue 22 Aug 2017
at 02:37
Re: OOC - Game Discussion
Will have posts for you in the morning it's been...yeah.
Ihvon Morganth
 player, 192 posts
Tue 5 Sep 2017
at 00:56
Re: OOC - Game Discussion
I was curious about the quiet till I realized when I looked in my post hadn't posted.  Re-writing it now.  Hope you had a good Labor Day weekend otherwise.
Aasa Torvali
 player, 215 posts
Tue 5 Sep 2017
at 01:13
Re: OOC - Game Discussion
Tell me about it. I got invaded by the in laws.

Both my and my furry babies are barely able to keep our eyes closed we're so tired from the stress. At least they won't come to visit for at least 6 months...
Ihvon Morganth
 player, 194 posts
Tue 5 Sep 2017
at 02:23
Re: OOC - Game Discussion
Not sure if I did that post justice like I thought I did the first time round...*sighs* the foils of incomplete and unposted posting.
DM
 GM, 254 posts
Tue 5 Sep 2017
at 05:36
Re: OOC - Game Discussion
Well to be fair I got busy this weekend and just didn't have a good chance to post.  That being said I'll update you guys within an hour here.
Ihvon Morganth
 player, 195 posts
Tue 5 Sep 2017
at 11:20
Re: OOC - Game Discussion
Oh no I wasn't poking you as if for you not posting Keroman.  I was reflecting that nothing was posted because I screwed up...not because you were busy with this holiday weekend.
DM
 GM, 257 posts
Tue 5 Sep 2017
at 16:01
Re: OOC - Game Discussion
I didn't mean to imply that you were.  I was just saying that it didn't really matter that your post didn't go through seeing as how I wouldn't have had a chance to respond to it anyways.

:P
Ihvon Morganth
 player, 198 posts
Wed 13 Sep 2017
at 16:57
Re: OOC - Game Discussion
Sorry for my short quiet.  Hurricane Irma decided it wanted to squash my neck of the woods and I'm back in action again.
DM
 GM, 260 posts
Wed 13 Sep 2017
at 17:42
Re: OOC - Game Discussion
Glad to hear you're safe and sound.  I'll work on getting your thread updated tonight as I'm on my tablet for the moment.
Ihvon Morganth
 player, 199 posts
Wed 13 Sep 2017
at 17:46
Re: OOC - Game Discussion
Cool, take whatever time you need.
Aasa Torvali
 player, 217 posts
Wed 13 Sep 2017
at 17:51
Re: OOC - Game Discussion
I'll be posting today as well...

Got a bit distracted playing worried mother hen to all my friends and family in Florida. Thankfully even if there was property damage everyone seems to be ok.
DM
 GM, 263 posts
Fri 15 Sep 2017
at 17:22
Re: OOC - Game Discussion
I think both of your private threads are just about wrapped up.  Ihvon we can just skip past your visit with the Sheriff.  Just let me know what info you'd like to relay to him and we'll just say you swung by and had a chat with him before meeting Aasa outside the Sheriff's office.  Then we can move on to the meeting with the Shaman.  Sound good?
Ihvon Morganth
 player, 200 posts
Fri 15 Sep 2017
at 17:32
Re: OOC - Game Discussion
Sounds good.

He'd relay all the weakness information he got from Chelermas so that the posse could wrangle up what they could before heading out (if they so desired and believed in it, never know if they will scoff at it anyhow).
DM
 GM, 264 posts
Sat 16 Sep 2017
at 16:16
Re: OOC - Game Discussion
If you guys want you can start posting in the main thread again so you can catch each other up on what you each learned.  I'll give you 48 hours to make any final posts in your private threads, otherwise I'll assume you're done with your respective conversations.
Aasa Torvali
 player, 219 posts
Sat 16 Sep 2017
at 20:38
Re: OOC - Game Discussion
Sounds good to me, I'll post my final words with the trustee later today.
Ihvon Morganth
 player, 201 posts
Tue 19 Sep 2017
at 03:30
Re: OOC - Game Discussion
I'll be posting first thing in the morning.  Computer parts showed and getting the new Lazarus up and running took longer than expected...but it works...I think, lol.
DM
 GM, 266 posts
Sun 24 Sep 2017
at 04:56
Re: OOC - Game Discussion
Were you guys going to discuss what happened in your private threads or did you want me to just move you along to the Shaman's place?
Aasa Torvali
 player, 222 posts
Sun 24 Sep 2017
at 05:11
Re: OOC - Game Discussion
I'll give him a rundown tomorrow.

Got distracted mid writing and it seems my post didn't take. *sighs* Guess it's what I get for trying to post while dealing with a stressed out husband.
DM
 GM, 271 posts
Tue 10 Oct 2017
at 15:36
Re: OOC - Game Discussion
So I think it's probably best if I just put this game on hold again.
Ihvon Morganth
 player, 208 posts
Tue 10 Oct 2017
at 16:17
Re: OOC - Game Discussion
I can understand that and might be for the best.  I know that I post slower than before since my RL work situation with my wife is...taxing...and the few games that I play in have thankfully slowed as well.  I also know I hadn't posted since the question was directly for Aasa but in general it's in one of those situations where it's not dead but more a hibernation slow heartbeat that could easily be maddening.

Dunno if it's a byproduct of there only being two players and more 'juice' is needed for banter to go back and forth to keep spurring things to faster posting in the realm of more players.  Seems though that at least most of us players...myself and aasa here and celeste and phyl in the other are all moving like turtles.
DM
 GM, 272 posts
Tue 10 Oct 2017
at 16:49
Re: OOC - Game Discussion
I don't want you or Sizara to think that I blame you for anything.  I don't want to run this game without you two, specifically, as my players.  The other game, as well - you'd all gotten so far along that it would be difficult for me to start things over with a new group.

I am planning on starting up something new-ish soon.  A Starfinder game with a Space Station 13 theme.  If there's enough interest then I'll run that with a whole new group of players.
Aasa Torvali
 player, 227 posts
Tue 10 Oct 2017
at 17:16
Re: OOC - Game Discussion
I'm sorry for it being a little slow recently, I was doing ok with about every other day then hell broke loose at  work with the cut being this week. If I didn't buckle down a bit I may have been in serious trouble had my project not been finished on time.

I still feel bad for being slow regardless... I've been pulled too muany directions and still want to apologize.


Starfinder? I don't think I've heard of that before if you don't mind elaborating.
DM
 GM, 273 posts
Tue 10 Oct 2017
at 17:59
Re: OOC - Game Discussion
Starfinder is basically "Pathfinder in Space!" and was just released, like, last month I think.  It's by Paizo, just like Pathfinder, but it focuses on futuristic games, with a tendency towards space travel.  There's new races and classes, and there's rules for technology but there's also still magic.

Check out starfindersrd.com for the core rules.