OOC - Game Discussion.   Posted by DM.Group: 0
Aasa Torvali
 player, 18 posts
Thu 9 Apr 2015
at 14:45
Re: OOC - Game Discussion
Maybe I'm just crazy but I swear I saw exactly what you're talking about, not the melding... maybe it was 3rd party? I'll rummage through my stuff, I think I have it somewhere.

Anyway, couldn't you argue a variant sizing spell would work? +1 from 3.5, usually for weapons though...
Ihvon Morganth
 player, 17 posts
Thu 9 Apr 2015
at 14:50
Re: OOC - Game Discussion
I was thinking something akin to the Adaptive that bows can get.  It runs 1k and allows a compound bow to adjust to any strength modifier and doesn't cost a +1...kind of like slick or energy resistance.  Cost cash not modifiers.

Using Alter Form was my thought as the basis...or something similar.
DM
 GM, 31 posts
Thu 9 Apr 2015
at 18:53
Re: OOC - Game Discussion
Ihvon, if all you're asking for is that the armor changes form along with the wolf to fit it rather than just disappearing for the duration of the transformation then I'm totally fine with that without adding any additional cost or changing the enhancement level.  It really just seems like a purely cosmetic change that won't really affect anything beyond your character's looks, so no worries!

Aasa, yes it is a move action to reload the long rifle unless you have rapid reload.

You can have as many crafted items as you like so long as the cost comes out of your starting gold.  Just keep it within reason.
Aasa Torvali
 player, 19 posts
Thu 9 Apr 2015
at 18:55
Re: OOC - Game Discussion
You mean I can't do a thousand acid flasks? :P

Kidding... knew a guy who did that.
DM
 GM, 32 posts
Thu 9 Apr 2015
at 18:57
Re: OOC - Game Discussion
Well I mean even if we assumed they were in, like, test-tube sized vials you'd need to make sure they're packed in with your belongings properly so they don't break and then suddenly all of your stuff is a sizzling, unusable mess. :P
Aasa Torvali
 player, 20 posts
Thu 9 Apr 2015
at 19:03
Re: OOC - Game Discussion
He had an effigy griffon with like 30 in it's saddlebags... flew over the battlefield and tore the saddlebags. Instant bomber.
DM
 GM, 33 posts
Thu 9 Apr 2015
at 19:06
Re: OOC - Game Discussion
As long as you took the time beforehand to arrange them appropriately in the bags (which really would just be a single line in your post saying that you're doing exactly that) I'd be fine with that.
Ihvon Morganth
 player, 18 posts
Thu 9 Apr 2015
at 19:07
Re: OOC - Game Discussion
That is what a Haversack is for ;)
Aasa Torvali
 player, 21 posts
Fri 10 Apr 2015
at 02:12
Re: OOC - Game Discussion
Ummm, long rifles cartridges, same as metal cart or different? Any misfire chance?
DM
 GM, 34 posts
Fri 10 Apr 2015
at 06:35
Re: OOC - Game Discussion
Long rifle uses metal cartridges, yes.  Misfire chance is 1-3 due to the more complicated design of the rifle.

Also I changed the damage from 2d10 to 2d8.  Two less potential damage isn't going to be that much of a drop in the long run compared to extra damage from class skills and magic buffs and such.

This message was last edited by the GM at 06:39, Fri 10 Apr 2015.

DM
 GM, 35 posts
Fri 10 Apr 2015
at 07:46
Re: OOC - Game Discussion
Here's what I've got for the starting town in no particular order.

The town of Little Castille is positioned at the south edge of the Barrakan desert, where rocky canyons give way to arid grasslands.  The ruins of old dwarven aqueducts are the most visible feature of the town, an old attempt to bring water to the desert and make it more habitable.  Most of the arches have fallen by now leaving behind hundred foot tall pillars that make suitable markers for crossing the desert.

Little Castille itself started as a dwarven outpost during the Far Kingdom war.  At the end of the war the dwarves gave up the land and the small fortress became a trading post where many of the Far Kingdom races gathered to trade goods, establish alliances, and settle feuds.  Eventually an orcish trader by the name of Branabas Gnarl settled in near the fortress and began importing lumber from the dwarven kingdom to the north.  His descendants still live near the town and wield considerable influence in local politics.

Over the last few decades the town has seen a steadily-growing increase in trade and technology.  It now boasts several brick-paved streets lined with three and four-story brick buildings that dwarf many of the old one and two-story buildings made of wood or adobe.  A team of dwarves has been hired to install new arc-lamps to light these streets at night.  Rather than vote for a mayor to run things the town is run by a board of trustees, one member of each majority race, voted by their own kind to represent that race's interests in town politics.  The day-to-day running of things is left to the sheriff and his deputies.

Common modes of transportation are, of course, riding horseback, carriage, or coach, but wood-framed bicycles have been growing in popularity for travel within the city.  While there are at least a thousand people who live in or around Little Castille there are a number of people who are known fairly well by the general populace:

- Bram Gnarl, half-orc grandson of Branabas, lumber baron and owner of several businesses in town - the lumberyard of course, but also a local distillery and bar.  His stunted height of just 4 ft. 5 inches has led to rumors that his mother was a dwarf.

- Sheriff Mokor Torks, orcish lawman who keeps the town safe and appoints deputies to assist him in his duties.  Known to be just and fair, if rather brusque.  Often displays a humble wisdom that most people wouldn't expect from his kind.

- Perion Rembaud, vishkanya, town mortician.  He doesn't like people using the term "undertaker", otherwise quiet and polite in all his dealings.  As is often the case with people in his line of work he is considered somewhat eccentric but fairly harmless.

- Shaman Broken Horn, minotaur, offers various magical services.  Broken Horn represents the minotaur population who mostly live on the outskirts of town.  Despite his mystic ways he seems to appreciate technology and any ease it brings to the daily lives of others.

-----

Still coming up with new NPCs and such.  You guys are welcome to come up with some stuff too.  More NPCs, businesses that fit with the theme of the area, anything that comes to mind I'm open to suggestions.

Also check out this video just because it's cool and western-themed: https://www.youtube.com/watch?v=vVkDrIacHJM
Aasa Torvali
 player, 22 posts
Fri 10 Apr 2015
at 11:50
Re: OOC - Game Discussion
Sounds great!

My concept for Aasa is that she's a bounty hunter of sorts, looking to bring in those who break the law to face it for a chance of redemption or slay them swiftly if there is no chance for repentance. Would that fit well enough?
DM
 GM, 36 posts
Fri 10 Apr 2015
at 11:58
Re: OOC - Game Discussion
Bounty hunters fit well pretty much anywhere. :P

Do you think Aasa would be the type to work with law enforcement or to go after criminals on her own?
Aasa Torvali
 player, 23 posts
Fri 10 Apr 2015
at 12:00
Re: OOC - Game Discussion
On her own, but would work with law enforcement if they were involved or asked. I have an idea for someone she's hunting that's been driving her traveling.
DM
 GM, 37 posts
Fri 10 Apr 2015
at 12:09
Re: OOC - Game Discussion
Oh?  Do tell. :P
Aasa Torvali
 player, 24 posts
Fri 10 Apr 2015
at 13:10
Re: OOC - Game Discussion
My idea was that another vishkanya (name tbd), childhood friend, was accused of something unspeakable  (again, tbd)... she could not believe he would do such a thing, defending him against the law until he finally betrayed her as well. Left her for dead, perhaps saved by one of the very people she stood against. She vowed to atone for what she did, and bring him to justice, setting her on her path.

I was thinking she would have been groomed as a cleric of Sarenrae, taking on a much different path than she intended to carry out divine and personal judgement and vengance.



Not too out there?
DM
 GM, 38 posts
Fri 10 Apr 2015
at 13:12
Re: OOC - Game Discussion
That works just fine!
DM
 GM, 40 posts
Sat 11 Apr 2015
at 02:52
Re: OOC - Game Discussion
Moved the town info to it's own thread so it's easy to refer to if you guys need it.  I also added another NPC, Strange the gargoyle, who is an actual character I've played in other games and is endlessly entertaining.

Aasa I have a question or two.  How does one pronounce your name?  Is it Ay-sah?  Ah-sah?  Ahzah?
At the start of the game do you envision your character just rolling into town for the first time or has she been around for a little while?

Ihvon we should start considering how your character ended up in this place as well.  We can talk about it here or in PM, whatever works best for you.  Once we've had a chance to do that then we can decide whether Ihvon is new in town or not.
Aasa Torvali
 player, 25 posts
Sat 11 Apr 2015
at 02:55
Re: OOC - Game Discussion
I saw it as Ah-sah, it just kinda popped into my head. I see her perhaps helping the lawman bring in the latest thief or assaulter. Pays the bills when possible.
Ihvon Morganth
 player, 19 posts
Sat 11 Apr 2015
at 03:00
Re: OOC - Game Discussion
I don't have a problem with talking about it here.
DM
 GM, 41 posts
Sat 11 Apr 2015
at 03:30
Re: OOC - Game Discussion
Alright, well after the whole deal with the Water Titan I imagine Ihvon would be on the lookout for signs of this world's own Titans waking up.  Unfortunately there is no immediately obvious evidence as to whether or not that is happening and so Ihvon has little choice but to carry on as usual.  With his employer dead and the portal to the elementals' plane closed hopefully for good Ihvon decides to get out of town.

Venturing north he signs on as a guard for a traveling noble, a young man from one of the less wealthy Gallivare states who is essentially being sent away from home as punishment for embarrassing his father too many times.  He is on his way across the ocean to the Far Kingdom to a town where his father has been funding various local projects in hopes to convince the local politicians to sell prisoners as slaves.  The father doesn't seem to care overly much for his son's safety, hiring on anyone who seems to be a capable fighter to accompany his son without looking too much into their backgrounds.  In any case the trip goes smoothly and Ihvon is just rolling into town with the wayward son of the slaver-Lord at the start of the game.

What do you think?  If you like it feel free to come up with some names for the noble and his son since I've got nothing at the moment.  Make any changes to the story you deem necessary, or if you prefer to come up with something entirely different it's no problem at all.
Aasa Torvali
 player, 26 posts
Mon 13 Apr 2015
at 00:09
Re: OOC - Game Discussion
Ok, ruling question: the beneficial bandolier: when it says teleport does it negate the need to reload?

http://www.d20pfsrd.com/magic-...bandolier-beneficial
DM
 GM, 42 posts
Mon 13 Apr 2015
at 00:18
Re: OOC - Game Discussion
Yes it would seem so.  Instead of being a full-round or standard action it becomes a simple swift action.

In the House Rules thread I've got a short list of banned stuff, one of those things being spells like teleport.  It's mainly, however, for long-range teleportation so if we just assumed teleport was replaced with another spell that allowed for a short-range hop then that would be fine.  Assume the prices is unchanged. :P
Aasa Torvali
 player, 27 posts
Mon 13 Apr 2015
at 00:27
Re: OOC - Game Discussion
Oh, heh! Didn't think of that... >_<

Almost done with items, trying to pick fitting items...


OH! One more thing: inquisitor spells, whay are they like for scrolls, wands, etc? I can't find anything for it.
DM
 GM, 43 posts
Mon 13 Apr 2015
at 00:48
Re: OOC - Game Discussion
Well an Inquisitor casts divine spells so I assume that one could scribe scrolls and create other magic items that duplicate Inquisitor spell abilities.  You'd just need the appropriate feats for it.

If you're asking how to use scrolls/wands as an Inquisitor then the rules are fairly universal between classes.
Scrolls:
 - You can only use scrolls for spells that are on your class spell list.  If your caster level is lower than the caster level of the scroll's scribe then there are several potential checks you must make to prevent a scroll mishap which is one of a number of random effects.  Casting a spell with a scroll is either a standard action or the normal length of time needed to cast that spell (if longer than a standard action) and provokes an attack of opportunity.

Wands:
 - Very similar to using a scroll but casting time is always a standard action and it does not provoke an attack of opportunity.

Check out this link for more info about magic items in general: http://www.d20pfsrd.com/magic-items
And this one for information about activating magic items: http://www.d20pfsrd.com/magic-items#TOC-Using-Items
In that second link it lists spell completion, spell trigger, command word, and use activated.  Here's how various magic items generally break down into those four categories:
Spell Completion - Scrolls
Spell Trigger - Wands, Staves, Rods (usually must provide a spell focus if one is required.)
Command Word - Wands, Staves, Rods, wearable magic items.
Use Activated - Usually wearable/wieldable, magic is activated upon normal use of the item (swinging sword, blocking w/shield) or is a constant, passive magical effect that doesn't require activation.

Important: The Use Magic Device skill allows a character to essentially 'fake' the ability to cast a spell for purposes of activating magic items.  A skill roll is always required and can fail.