OOC - Game Discussion.   Posted by DM.Group: 0
DM
 GM, 138 posts
Wed 29 Jul 2015
at 02:08
Re: OOC - Game Discussion
Don't stress about the game.  I understand both of you are pretty busy in RL and that stuff comes first.  Just let me know when you're ready to continue, whether that's tomorrow or next month or whatever, and we'll get rolling again.
Aasa Torvali
 player, 111 posts
Wed 29 Jul 2015
at 02:11
Re: OOC - Game Discussion
Things have calmed somewhat for me, save for the occasional crazy day coming up. New construction will work out better, once the next week or two are over I shouldn't have too much until January when the house is complete.
Ihvon Morganth
 player, 91 posts
Wed 29 Jul 2015
at 02:26
Re: OOC - Game Discussion
And now that things are calming down mostly I should be much better to go as well.  I've taken on my new responsibilities and while it may lessen my time of posting at work where I used to do the majority of things cause I am in front of it mostly, I am getting better in the evenings too.

:)

I love these games and how you run them so you're not getting rid of me :P
Ihvon Morganth
 player, 94 posts
Tue 11 Aug 2015
at 16:23
Re: OOC - Game Discussion
Sorry for the short burp.  Work killed my access and this last weekend I finally got a tablet so I can leave for lunch and make posts.
DM
 GM, 141 posts
Tue 11 Aug 2015
at 16:24
Re: OOC - Game Discussion
Don't stress about being able to post from work.  The last thing I want is for you to get in real life trouble over a game.
DM
 GM, 142 posts
Tue 11 Aug 2015
at 16:25
Re: OOC - Game Discussion
Also I completely forgot, did one of you grab the scepter and put it in your pack or is it in the chest, because if it's not in the chest I made a mistake. :P
Ihvon Morganth
 player, 95 posts
Tue 11 Aug 2015
at 16:27
Re: OOC - Game Discussion
Lol, yeah Aasa has the scepter cause I put the skull in the chest.
DM
 GM, 143 posts
Tue 11 Aug 2015
at 16:30
Re: OOC - Game Discussion
Damn it, okay, I'm an idiot.  It's the scepter that's rattling.  You guys can edit your posts to reflect the fact that the noise is coming from Aasa's pack.  Sorry about that!
Aasa Torvali
 player, 115 posts
Tue 11 Aug 2015
at 16:44
Re: OOC - Game Discussion
No worries!  ^_^

Edited.
DM
 GM, 147 posts
Sat 22 Aug 2015
at 04:30
Re: OOC - Game Discussion
Just to clarify for you guys, you don't need to go through the cavern to get back to your horses.  You could absolutely go to the edge of the canyon where you left the horses and climb down the wall there, staying outside of the caves the whole time.

You did, however, agree to help get justice for the murder of Caylif and you're both pretty damn certain it was one of the creatures below or perhaps one of their kin who has managed to wander far enough south.

There's no reason you must take care of the nasty beasts right now.  You could always come back later when you feel more sure about your ability to take them on.  Of course the longer you take the more likely they are to kill again...
Ihvon Morganth
 player, 99 posts
Sun 23 Aug 2015
at 01:17
Re: OOC - Game Discussion
Well what I had in mind was move quickly back to the horses and lead them closer to the main stairway where we encountered the creatures.  Then lure them out and destroy them so Aasa can get a better look at them dead, dead and maybe figure out what sort of creature they are.

I'm leery about going back to Caylif with the ring because I've got the feeling it's the badguys ring (as the scepter wasn't exactly Minotaur style).  If it wants to go to him I'm equally willing to guess he'll know where to find it.  If we go back to the homestead with the ring I'm worried that the creature will go there and kill people.

Just stream of thought here...

I'm thinking off the beasts, then leave the canyon.  Send Aasa and Aestus towards the town with my horse and I'll turn into a giant wolf.  I'll run to the homestead and warn them of what happened as well as keep the 'scent' of us and more importantly the ring from going back to them.  Then I'll leave the homestead and go to link up with Aasa and Aestus in putting as much distance between us and the badguy likely somewhere in there.  Hopefully then we can get to town, talk to the sheriff and the ambassador as well as have time for me to identify the ring to figure out more about the creature while mining the undead ambassador for any info he might know and plot a way to take it out.  Also allows the warning of the town to be on the watch for trouble in the night.
DM
 GM, 148 posts
Mon 24 Aug 2015
at 06:40
Re: OOC - Game Discussion
I always hate to push back on a player's plan but in this case I want to make sure you're acting appropriately in-character.

You have 0 ranks in Knowledge: Undead.  Given your race I would absolutely be willing to make that a class skill, and to give you a +2 Misc bonus to it.  You might, then, want to consider re-allocating at least a single rank from something else into that skill so you have a total bonus of +8.

Without any specific knowledge of the undead Ihvon would have no idea what those creatures are or how they got to be the way they are.  Based one what you saw of them they certainly seem mindless which means it's unlikely that someone or something sent them to fetch something like a scepter or ring.

I'm fine if you guys want to make assumptions in-game.  Jump to conclusions and all that, it makes things more interesting.  Just keep in mind what your skills say about your character, and if you're not sure whether you would know something in-game or not just let me know.

You certainly don't have to follow the ring, I just think it's funny when I spend weeks or months thinking about what will happen when my players do one thing only to have them go in a completely different direction.  I don't want you to think I dislike it, however.  I can certainly recycle any ideas I've had in many different ways.
Aasa Torvali
 player, 120 posts
Mon 24 Aug 2015
at 11:09
Re: OOC - Game Discussion
Any chance I know anything with knowledge religion? It used to give me a little knowledge on the subject, but I know you split them differently.
Ihvon Morganth
 player, 100 posts
Mon 24 Aug 2015
at 13:31
Re: OOC - Game Discussion
Oh I think you misunderstood my line of thought.

I know I don't know anything about the undead, something normally covered by knowledge-religion, but Aasa might.  So killing them and letting her look might tell us something.

I didn't mean that the creatures were sent after the ring but that the master might feel the same pull to the ring and I didn't want the mystical scent leading to the homestead and Caylif.
DM
 GM, 149 posts
Tue 25 Aug 2015
at 07:34
Re: OOC - Game Discussion
I don't really consider Knowledge: Religion to have much to do with knowledge of the undead.

I know that some divine caster classes have the ability to turn or destroy undead and for those I'd be willing to give a +_2 bonus to Knowledge: Undead.

To me Undead is just another creature type, like aberrations, constructs, fey, etc.  If you hunt one specific type of creature you'd be more likely to have a knowledge skill related to it.  A few knowledge skills will have a side-benefit of giving you some information about certain creature types (i.e. Knowledge: Religion).  I would even go so far to say Survival might give you a little information about what types of creatures would be native to a given terrain.

That being said there's nothing really wrong with your plan, I guess it just wasn't really what I was expecting you to do.  I'm sure we'll eventually get to the stuff I've planned, so no worries.
DM
 GM, 150 posts
Sat 29 Aug 2015
at 16:25
Re: OOC - Game Discussion
I'm still down for continuing this game.  If you guys want, though, we can take a break while the combat's happening in the other game.

Once we continue I just need to know exactly what your next course of action is going to be.  Go back to the Vestris'?  Go back to Little Castille?  Follow the ring?  Split up like Ihvon mentioned?

SHOW ME WHAT YOU GOT!
https://youtu.be/m1fZ7Ap6ebs?t=32
Aasa Torvali
 player, 121 posts
Sat 29 Aug 2015
at 16:29
Re: OOC - Game Discussion
Umm, I guess do what Ihvon planned, split up and regroup to make sure everyone is warned. I was letting you two debate what was best before we made a decision.

I admittedly got a little distracted, I just gave the house builder the biggest check I've ever written for them to start construction! It's a huge weight off now.
DM
 GM, 151 posts
Sat 29 Aug 2015
at 16:32
Re: OOC - Game Discussion
Neat!  I hope the construction goes well.  I always thought it would be nice to have a house custom-built so you could plan the interior however you wanted it.
Ihvon Morganth
 player, 101 posts
Sun 30 Aug 2015
at 00:09
Re: OOC - Game Discussion
Well the climbing down and engaging the creatures/drawing them out into the light was part one of the plan.  Depending on how easy or hard they prove to be and what knowledge Aasa can get from having a calm momement to take a look at them will kinda dictate the next step of following the ring/heading back to town (either together or split up to be determined IC with a little banter) or going anywhere else.
DM
 GM, 152 posts
Mon 31 Aug 2015
at 07:33
Re: OOC - Game Discussion
Okay, from which direction would you like to approach your friends in the cave below?  You can rappel or climb back down of course, or you could come up from the main stairs the way you first entered the cave.  You could create a racket down by the main entrance in hopes they hear it and come sniffing around.
Aasa Torvali
 player, 122 posts
Wed 2 Sep 2015
at 18:18
Re: OOC - Game Discussion
I think that the entrance is the best option. Worst case they don't come out, best case we have light all around us to fry their undead hides.
Ihvon Morganth
 player, 102 posts
Thu 3 Sep 2015
at 00:41
Re: OOC - Game Discussion
I agree.
Aasa Torvali
 player, 124 posts
Sat 5 Sep 2015
at 02:36
Re: OOC - Game Discussion
Can we see them well enough to do ranged with the light stone?
DM
 GM, 155 posts
Sun 6 Sep 2015
at 23:55
Re: OOC - Game Discussion
Sorry, I checked this thread on Friday but was too busy to respond and then I forgot about it until today!  Blah!

No, they're not hiding in the "darkness" so to speak, they're hiding far enough up the stairs that you just can't seem from the entrance.  The angle of the ceiling just makes it impossible to see them unless you're standing closer to the foot of the stairs which are well back from the entrance of the cave.
Aasa Torvali
 player, 126 posts
Thu 10 Sep 2015
at 13:14
Re: OOC - Game Discussion
You're doing a good job of stumping me here, I keep thinking I'm clever and they just don't act like I'm expecting. You're making me think. :P