Alignment Rules.   Posted by MC.Group: public
MC
 GM, 2 posts
 Master of Ceremonies
 Maelstrom Manager
Fri 13 Mar 2015
at 02:00
Alignment Rules
Alignment works much differently in this campaign than what you're probably used to.


Your alignment is determined 100% by your actions, but your alignment never "changes".  It merely "grows" as you make actions of ethical (chaos or law) or moral (evil or good) choices.  As long as you have performed an action in your past that is considered chaotic, evil, good, or lawful, you are considered to be of that alignment in addition to what you already were.

For example, let's say Bob the Paladin is Lawful Good, but he just accidentally killed an innocent man.  While it was for all intents and purposes an accident, Bob has committed an evil act, and his soul is tainted with bits of evil.

Bob, until he receives an atonement to remove the "sins" (or unwanted alignment descriptors) from his soul, is treated as evil for the purposes of spells such as detect evil or magic circle against evil, take planar travel penalties for being on a good-aligned plane, and also counts as evil for the purposes of prestige class requirements.


Further on that matter of classes, let me list each base class and say what it requires of your alignment descriptors in order to gain a level in it (that is, what sorts of "sins" your character has to have or not have every time you gain a level in that class).

Barbarian: Must have chaos in your soul
Bard: Cannot have law in your soul unless you also have chaos
Cleric: Must have your deity's alignment in your soul, and no opposed alignment of your deity on either axis in your soul
Crusader: Must have one alignment on both axes in your soul
Druid: Cannot have more than 2 alignments in your soul
Knight: I don't want you to play this class anyway
Hexblade: Must have evil in your soul
Monk: Must have law in your soul or no chaos in your soul
Paladin: Must have law and good in your soul, in addition to either no chaos or no evil in your soul
Warlock: Must have chaos or evil in your soul (chaos for fey-themed warlocks and evil for fiend-themed warlocks)

This message was last edited by the GM at 01:10, Sat 20 June 2015.

MC
 GM, 43 posts
 Master of Ceremonies
 Maelstrom Manager
Sat 20 Jun 2015
at 01:22
Planar Alignments
A plane of existence can have an alignment as well.  However, unlike creatures, a plane's alignment is more permanent.  A plane can be either mildly, strongly, or indifferently aligned in any direction on the ethical or moral axis of the alignment compass.

Indifferently aligned planes are also the inner planes (the material plane and the elemental planes).  They don't care what your alignment(s) is/are.

Mildly aligned planes will place a -2 circumstance penalty to any Intelligence-, Wisdom-, and Charisma-based checks on any creatures within it that do not have the alignment that the plane is mildly aligned to.  Make sense?

Strongly aligned planes deal 2 unavoidable ability damage to Intelligence, Wisdom, and Charisma to any creatures that have the alignment that is directly opposed to whatever alignment the plane is strongly aligned to, in addition to the previously mentioned circumstance penalty taking effect.


These planar trait effects can be negated in numerous ways.  The most obvious is casting spells such as resist planar traits.  Sometimes an undetectable alignment spell can help provide a workaround, but it's not a complete guarantee.  Leaving the plane will also remove any effects from the plane's alignment on the creature.

Creatures that have alignments on both sides of an axis (such as a lawful and chaotic creature in a strongly-aligned chaotic plane) can attempt a Will save to avoid the planar effects for a certain amount of time.