RTJ.   Posted by The Force.Group: 0
The Force
 GM, 1 post
Wed 25 Mar 2015
at 22:25
RTJ
I (Username) am (age) years of age and can legally view adult material in my place of residence.

THE ABOVE MUST BE IN YOUR RTJ TO JOIN

Basic character concept.

Name
Species
Class-ACE
Specialization

THIS WILL BE A GAME OF ALL ACES!!!

You can be any of the specializations but the career must be ace.

Character creation will happen after I approve your entry.
The Force
 GM, 15 posts
Sat 28 Mar 2015
at 00:48
Re: RTJ
Name:
 Species:
 Career:
 Specialization Trees:

 Soak:
 Wounds: [Current]/[Max] ([by species] + Brawn)
 Strain: [Current]/[Max] ([by species] + Willpower]
 Ranged Defense:
 Melee Defense:

 CHARACTERISTICS & SKILLS
For ease of reference, please list the following:
 - Your Characteristics with their numerical value (Brawn: 2, Cunning: 3, etc).
 - Your career skills, marked with an asterisk (*).
 - Your trained skills, preferably illustrating your dice pool (ie. + as the symbol for Ability dice, and # for Proficiency Die. So if you had Cunning 3 and one rank in your career skill of Deception, that would be 'Deception* #++'. And so on).
 - If you feel like going to the added effort of color formatting ('#++'), it's appreciated. I'll even wave an extra 10 starting XP at you for that, if you take the trouble.
 - At character creation, note XP spent on increasing characteristics and ranks in skills.
 - You can omit untrained, non-career skills.
 - You can delete this text (in italics) once your sheet is finished.

 Brawn:
 - Athletics
 - Resilience
 - Combat: Brawl
 - Combat: Melee

 Agility:
 - Coordination
 - Piloting, Planetary
 - Piloting, Space
 - Stealth
 - Combat: Gunnery
 - Combat: Ranged, Light
 - Combat: Ranged, Heavy

 Intellect:
 - Astrogation
 - Computers
 - Mechanics
 - Medicine
 - Knowledge: Core Worlds
 - Knowledge: Education
 - Knowledge: Lore
 - Knowledge: Outer Rim
 - Knowledge: Underworld
 - Knowledge: Xenology
 - Knowledge: Other (specify)

 Cunning:
 - Deception
 - Perception
 - Skulduggery
 - Streetwise
 - Survival

 Willpower:
 - Coercion
 - Discipline
 - Vigilance

 Presence:
 - Charm
 - Cool
 - Leadership
 - Negotiation

 Custom Skills:
 - (if any)

 EQUIPMENT LOG
 Weapon: [weapon name (skill used), damage, range, Crit, Special, Encumbrance (credits spent)]
 Weapon:
 Weapon:

 Armor:

 Personal Gear:

 MOTIVATIONS
 Type:

 OBLIGATIONS
 Type:
 Magnitude:

 CRITICAL INJURIES
 Severity: Result:
 Severity: Result:
 Severity: Result:

 TALENTS AND SPECIAL ABILITIES
 Total XP:
 Available XP:
 - [name (page number) - ability summary. XP cost.]
 -
 -