Day One: Training.   Posted by The Force.Group: 0
The Force
 GM, 47 posts
Tue 21 Apr 2015
at 20:05
Re: Day One: Training
Go for it though at the distance they are is 3D
Karim Erith
 player, 41 posts
 Human
 Gunner
Tue 21 Apr 2015
at 20:14
Re: Day One: Training
Karim keys in a wide-band sensor on the scope,. ++Bogies are still out of range.++

Maybe we can get either a boost on a future sensor scan or some other info from the advantages?

also, can you set the EotE dice for the default in the roller? Thanks!


16:13, Today: Karim Erith rolled 3 failures, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 1p 2a 3d. perception.

The Force
 GM, 48 posts
Tue 21 Apr 2015
at 22:09
Re: Day One: Training
You can get a boost on the next action taken by your squadmates. and it has been configured
Merkillum Veers
 player, 22 posts
 Human
 Pilot
Tue 21 Apr 2015
at 23:20
Re: Day One: Training
Merkillum sighed.  "Yes, I figured that.  Hence why I am headed to the transports.  I figure they would be in range when we arrive.  Odds are, you and Yaus will have to take try and take out whatever capitol ship is housing the TIE's.  Unless this isn't an Imperial Attack, and is a Pirate Raid.  Then they will change the strategy a bit."
The Force
 GM, 49 posts
Wed 22 Apr 2015
at 00:47
Re: Day One: Training
Flying over there is simple no check for that. Scanning is a difficult use computer or a hard perception check.
Yaus Iru'ilt
 player, 26 posts
 Caamasi
 Squadron Leader
Wed 22 Apr 2015
at 01:05
Re: Day One: Training
"++Communication is vital to any team, especially in the beginning. Redundancy is no bad thing. We are all learners, here.++" The Caamasi, ever the peacekeeper.
Merkillum Veers
 player, 24 posts
 Human
 Pilot
Wed 22 Apr 2015
at 01:38
Re: Day One: Training
"++ That's true.  Redundancy is not a bad thing.++"  As he continued to get closer, he got some contacts.

"++ Seven Headhunters.  Obviously not an Imperial Attack.  Alright, Headhunters are easy targets.  Want to go into a V-Wing pattern, make a strafing run against them, before turning and finishing them off?  All these ships with the exception of the Y-Wing should be more manuverable then those, and the Y-Wing has a turret.++"
Karim Erith
 player, 43 posts
 Human
 Gunner
Wed 22 Apr 2015
at 01:53
Re: Day One: Training
The Y-Wing's sensors aren't designed for longer range interception, so there was nothing on the scopes yet. ++The torpedoes have a range advantage over the lasers. We can launch an initial volley and then dive in with the ion turret.++
Merkillum Veers
 player, 25 posts
 Human
 Pilot
Wed 22 Apr 2015
at 02:15
Re: Day One: Training
"++See?  Teamwork.  Soon as they are in range, go for it.  Ill cover you."
Doru Greel
 player, 24 posts
 Rodian
 Pilot
Wed 22 Apr 2015
at 02:26
Re: Day One: Training
++Copy that, moving to protect the Y-Wing's starboard flank. Locking S-Foils in attack position.++

Doru peeled to the left, taking the opportunity to barrel roll the ship a couple of times. He brought his X-Wing into a loose formation with the Y-Wing, matching the slower starfighter's speed.

++Karim and Yaus, it looks like Arak and I are at your disposal. We'll keep you covered, but give us a shout if you need us to do something else,++ Doru said cheerily.
Crix Reese
 player, 13 posts
 Sullustan
 Pilot
Wed 22 Apr 2015
at 02:57
Re: Day One: Training
"++Copy that, headhunters this won't be much of a challenge."
Yaus Iru'ilt
 player, 28 posts
 Caamasi
 Squadron Leader
Wed 22 Apr 2015
at 03:17
Re: Day One: Training
"++Thank you, Doru. It is appreciated.++" For all his outward stiffness, Yaus keeps a steady hand on the controls.

He cuts comms for a moment, speaking directly to Karim. "Do you wish to discuss tactics? Whatever you need. I bow to your experience," he says.
Karim Erith
 player, 44 posts
 Human
 Gunner
Wed 22 Apr 2015
at 04:04
Re: Day One: Training
Karim runs through the next few minutes in his mind. "While we are out of cannon range, stay nice and steady so I can maximize torpedo accuracy. Once we are closer something a little more erratic wouldn't hurt."


That would be the IC way to do the Stay on Target maneuver when I fire torp, but then not when they can return fire.
Arak Zenerin
 player, 26 posts
 Human
 Squadron Leader
Wed 22 Apr 2015
at 12:23
Re: Day One: Training
Hearing the orders, and watching the rest of the team move off, Arak followed Doru's movement to get on the other side of the Y-Wing.  He moved a bit ahead of it to place himself between it and the headhunters.  ++In position on the Y's flank. Scanning for enemies.++

With the current enemies out of range, he throttled back the X-Wing the match the slower Y-Wing's speed.
Yaus Iru'ilt
 player, 29 posts
 Caamasi
 Squadron Leader
Thu 23 Apr 2015
at 01:22
Re: Day One: Training
Yaus bobs his head. "As you say." He flips the comms back on, and eases the controls forward.

Maneuver to Stay On Target, maneuver to Accelerate. Completely open to advice, by the way. Like Yaus, I haven't had a ton of experience with starship combat.
Karim Erith
 player, 46 posts
 Human
 Gunner
Thu 23 Apr 2015
at 01:28
Re: Day One: Training
Karim eyes the targetting computer, waiting for the lock, as soon as the reticle goes green he pulls the trigger, ++Tally-ho!++

The torpedo streaks away slamming into one of the Z-95s.


Upgrade from stay on target, and a boost from aiming.

Damage is 11 with Breach 6 (WOW)

Not sure how the secret roll box got ticked.




21:24, Today: Secret Roll: Karim Erith rolled 3 successes using the Star Wars Edge of the Empire with a dice pool of 3p 1a 2d. torpedo!

Doru Greel
 player, 26 posts
 Rodian
 Pilot
Thu 23 Apr 2015
at 05:29
Re: Day One: Training
Well, this is a sim...Might as well see if this is as good idea to try in combat...

++Joining the attack. Switching to proton torpedoes...++

Doru moved off from the Y-Wing's flank. He brought his X-Wing into a defensive weave, keeping the ship in a tight, counter-clockwise spin while moving up and down. He kept his Headhunter quarry in the targeting reticle, waiting until the computer signals a lock.

++Target locked...torpedo away!++

The Rodian squeezed the trigger, watching the torpedo streak from his ship. It slammed into the Headhunter near its engine...

OOC:
Maneuver: Evasive Maneuvers
Action: Gunnery (Proton Torpedoes) check (upgraded check by one step for Evasive Maneuvers)

Doru Greel rolled 3 successes, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 2A 2P 1D 1C. Gunnery Atk-Proton Torpedo.
I think that's 10 incoming damage, and I'll use the 2 advantages to activate a critical hit.

Doru Greel rolled 94 using 1d100. Critical Hit.
I think that's Engine Damage on the table.

This message was last edited by the player at 05:57, Thu 23 Apr 2015.

The Force
 GM, 51 posts
Thu 23 Apr 2015
at 05:32
Re: Day One: Training
OOC. It shouldnt be secret any more. If it is ignore it and just post the roll as normal please!!

Two of the headhunters explode in a fiery display. The fireballs quickly snuffing out in space as debris makes a little cloud where they used to be.
Merkillum Veers
 player, 28 posts
 Human
 Pilot
Thu 23 Apr 2015
at 05:40
Re: Day One: Training
Merkillum zoomed ahead and dove under one of the transports, before hearing the chatter of his allies destroying two of the ships.  He zoomed back under and up from the transport, so he was now infront and under the headhunters, and started to blast his laser cannons at the closest one.  Alas, the angle was wrong, and his blasts zipped by.
Simulation Computer
Thu 30 Apr 2015
at 14:25
Re: Day One: Training
With the destruction of the first 2 headhunters, the remaining 5 pulled back.  They pulled out of weapons range and into extreme sensor range.  Forming up on each other, they turned and headed back towards the participants.

One group of 3 was coming in from the starboard side of the battle.  The transport hung back, observing and not participating yet.  The other 2 headhunters moved up high, and began to accelerate towards the rebel fighters.
Yaus Iru'ilt
 player, 32 posts
 Caamasi
 Squadron Leader
Fri 1 May 2015
at 14:44
Re: Day One: Training
"As before," says Yaus, with growing confidence in his voice. Singling out another simulated target, he angles the ship toward it. "I think I see... There!"

Pilot Only Maneuver- Stay On Target.
Action- Fire Discipline.

Upgrades and adds 1B to Karim's next check. Advantage adds 1B to the check of the next character to act.

11:42, Today: Yaus Iru'ilt rolled 1 success, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 2P 1A 3D. Leadership check for Fire Discipline. Flipping 1 Destiny point.

Simulation Computer
Fri 1 May 2015
at 17:00
Re: Day One: Training
Looks good. Whoever wants to go next will get 1B to add to their roll.
Merkillum Veers
 player, 34 posts
 Human
 Pilot
Wed 6 May 2015
at 19:05
Re: Day One: Training
As they started to pull back, Merkillum continued his pursuit, getting behind one in the center, and opening up fire.
Karim Erith
 player, 53 posts
 Human
 Gunner
Mon 11 May 2015
at 15:52
Re: Day One: Training
Karim glances down at his instruments. The aggressors had pulled back beyond even missile range.

++Yaus, they are out of range of even our torpedoes. I would send some high-speed interceptors after them, while leaving some coverage near the freighters in case this is a trap.++
Simulation Computer
Sat 16 May 2015
at 06:50
Re: Day One: Training
Results:

Merkillum:  Your shot succeeded, but the A-wing blasters range is Close. Therfore, the enemy is out of range and your shot does not hit them. You have 1 failure, which amounts to 1 strain.