RolePlay onLine RPoL Logo

, welcome to Mists of Ir

09:22, 24th April 2024 (GMT+0)

Table Talk.

Posted by DMFor group 0
DM
GM, 1 post
Tue 14 Apr 2015
at 23:27
  • msg #1

Pre-game

This thread is for talking about what character you are creating, what you are thinking about playing, and so on. The general pre-game organization. It is OOC (out-of-character), obviously. Feel free to ask about any rules questions.

Once you have a character or concept, you should post it, so that others can avoid duplication. You might also wish to collaborate on which languages the party speaks.
This message was last edited by the GM at 15:07, Wed 15 Apr 2015.
Ryudo
player, 1 post
Wed 15 Apr 2015
at 17:48
  • msg #2

Re: Pre-game

I built a monk, will be building damage and just a little defensive.I'm stealthy with a good perception, and can always keep watch half the night.
DM
GM, 3 posts
Fri 17 Apr 2015
at 02:07
  • msg #3

Re: Pre-game

Everybody has an account now. Our cast looks like:

  • Aldridge Finley, the Bard Trader of the Monkey Clan
  • Westra Hornraven, the Druid Hunter of the Monkey Clan
  • Ryudo, the Monk Carpenter of the Ostrich Clan
  • Alwanzatar, the Sorcerer Hunter of the Spider-Monkey Clan
  • Airdsgainne, the Druid Wise Man of the Rabbit Clan

This message was last edited by the GM at 16:13, Mon 20 Apr 2015.
DM
GM, 4 posts
Mon 20 Apr 2015
at 18:32
  • msg #4

Re: Pre-game

I've moved all the game information into the Game Wiki, which is linked at the top right of each page.
Airdsgainne
player, 1 post
Mon 20 Apr 2015
at 21:31
  • msg #5

Re: Pre-game

I built a controller Druid, sub AoE (like most controllers). He can't heal. He can only prevent you from getting hurt.
Alwanzatar
player, 2 posts
Mon 20 Apr 2015
at 21:34
  • msg #6

Re: Pre-game

Sorcerer, primarily intended to deal damage, particularly of the burny fiery variety.
Aldridge
player, 3 posts
Mon 20 Apr 2015
at 22:00
  • msg #7

Re: Pre-game

Bard, primary support with secondary healing.
DM
GM, 6 posts
Tue 21 Apr 2015
at 03:41
  • msg #8

Re: Pre-game

Link for the roll20 campaign:  ← If there is no link here, please log in.

You'll need to create a free account, if you don't already have one. When you first arrive, you will only see black. This is because you can't see anything until I attach your account to your character, which I can't do until you've logged in once.
This message was last edited by the GM at 05:18, Tue 21 Apr 2015.
DM
GM, 7 posts
Tue 21 Apr 2015
at 03:44
  • msg #9

Re: Table Talk

I changed the title of the thread to make it more relevant moving forward. We don't need a bunch of OOC threads, one will do.
Westra
player, 2 posts
Tue 21 Apr 2015
at 14:17
  • msg #10

Re: Table Talk

I'm a druid who will eventually have the ability to turn into animals, either for combat or reconnaissance. I'm also the party's primary healer.
DM
GM, 9 posts
Tue 21 Apr 2015
at 15:08
  • msg #11

Re: Table Talk

Marvellous. You all have control of your characters on roll20. We won't always necessarily use a map for combat (especially short ones), so I'll let you know when there's a map for combat or other situations. You can move yourselves as well as see what your character should be able to see.
DM
GM, 13 posts
Tue 21 Apr 2015
at 18:38
  • msg #12

Re: Table Talk

BTW, it is not necessary to language tag River-tongue. We'll just assume that if you say something aloud, it's River-tongue unless you tag it. Everybody does speak it.
DM
GM, 21 posts
Thu 23 Apr 2015
at 06:11
  • msg #13

Re: Table Talk

To be clear, don't use the checkbox that says Private to DM. Instead, use the Insert a private line: dropdown and put the entire contents of your post in it.

The checkbox turns the reply into a private message to me. The other one will create a message that looks empty to everybody but me.
Aldridge
player, 14 posts
Thu 23 Apr 2015
at 13:52
  • msg #14

Re: Table Talk

The message box will throw an error if the full message is private to the GM. Include a small bit of text for public perusal, as well.
DM
GM, 31 posts
Mon 27 Apr 2015
at 14:42
  • msg #15

Re: Table Talk

FYI, only Westra can actually heal with healing kits, and it's limited to one heal per short rest. If the party takes a short rest, however, everybody can heal up by spending hit dice. Your hit dice refresh every long rest and you can heal with them every short rest.
DM
GM, 50 posts
Thu 30 Apr 2015
at 00:16
  • msg #16

Re: Table Talk

I believe the party has enough XP to hit level 3 now. Go ahead and level your chars.
DM
GM, 53 posts
Tue 5 May 2015
at 02:50
  • msg #17

Re: Table Talk

Reminder, since your char's would know this. Excerpt from the setting guide:

quote:
The social contract of the Wanderer, which not every clan respects, is that Wanderers can expect food and lodging from a clan, but they must act according to that clan’s interests while they are there. Since Wanderers are often more capable warriors and sometimes even magic users, this means clans may ask them to participate in hunts or even go take out dangerous creatures that threaten the community. A Wanderer can typically decline a request by simply moving on.


Your chars wouldn't think that you're being asked to settle down, merely to act as though you were members during your time there.
Alwanzatar
player, 24 posts
Fri 8 May 2015
at 19:58
  • msg #18

Re: Table Talk

Signs I've been playing D&D too long: I see signs of a wolf, a bear, and some squirrels that are acting funny, and I'm most concerned by far by the squirrels.
Aldridge
player, 49 posts
Bard, Trader
Fri 8 May 2015
at 20:11
  • msg #19

Re: Table Talk

I don't know, I've only been playing for a month and I'm just as concerned. I'm just unsure how we're going to address them, figure we can get a bear while we wait.
Alwanzatar
player, 25 posts
Fri 8 May 2015
at 20:17
  • msg #20

Re: Table Talk

I know exactly how to address them, and any other unusual animals/NPCs, but I can't do it until level 5 :-(
Alwanzatar
player, 28 posts
Wed 13 May 2015
at 02:03
  • msg #21

Re: Table Talk

Thank you, bard, for turning that lousy attack roll into a hit!
Aldridge
player, 51 posts
Bard, Trader
Wed 13 May 2015
at 03:08
  • msg #22

Re: Table Talk

Happy to inspire, especially for something as metal as a flaming bear.
Alwanzatar
player, 29 posts
Wed 13 May 2015
at 15:46
  • msg #23

Re: Table Talk

Let's not encourage Chris on the subject of flaming bears. Might induce PTSD from previous PBP campaign for Joe and me. Speaking of previous campaign PTSD, NO TINTINNABULATION!
Aldridge
player, 53 posts
Bard, Trader
Wed 13 May 2015
at 17:33
  • msg #24

Re: Table Talk

Uh oh. While I hate to stir up PTSD, I feel like I ask what tintinnabulations have historically indicated.
DM
GM, 63 posts
Wed 13 May 2015
at 20:02
  • msg #25

Re: Table Talk

The players once confronted an entity that could be identified by the tinkling sound of bells as it passed by. It was a horrifying creature that would suck out your insides and use your body like a puppet to lure friends to their doom. It is unkillable, as far as anyone knows, and this is “unkillable” to a series of adventurers that has disposed of, resurrected, and reassembled large portions of the pantheon to better suit their interests. It is the author of a series of population-destroying parasitic plagues, many of which result in catastrophic sudden cranial explosion. It starts wars on a semi-regular basis, either on accident or on purpose, it's hard to tell. And perhaps worst of all, nobody can pronounce it's name: Uluu Thalongh.

As for the flammiferous ursid, it may yet make an appearance in Ir. It would be an excellent inhabitant for this setting, though encounters at this level would end very poorly for the players involved.
Aldridge
player, 54 posts
Bard, Trader
Wed 13 May 2015
at 20:17
  • msg #26

Re: Table Talk

...Sorry I asked.
Alwanzatar
player, 30 posts
Thu 14 May 2015
at 16:49
  • msg #27

Re: Table Talk

> encounters at this level would end very poorly for the players involved.

Not that that stopped him before, mind. He neglected to mention that it was stealthy, invisible, intelligent, and completely immune to magic. We never reached a high enough level for encounters not to end some level of poorly.
DM
GM, 65 posts
Thu 14 May 2015
at 16:52
  • msg #28

Re: Table Talk

Well, in that campaign, it wouldn't have been so bad if the entire party weren't devoted to magic. I seem to recall a certain telepath that wasn't all that useful against things that didn't blow up or succumb to mind control.
Alwanzatar
player, 39 posts
Wed 20 May 2015
at 20:59
  • msg #29

Re: Table Talk

NO NO NO NO NO NO NO NO.
Aldridge
player, 67 posts
Bard, Trader
Wed 20 May 2015
at 21:23
  • msg #30

Re: Table Talk

Is that directed toward PTSD, or the plot trap into which Westra and I seem to be leading the party?
DM
GM, 78 posts
Wed 20 May 2015
at 21:30
  • msg #31

Re: Table Talk

PTSD, I suspect. Your characters currently have no actual knowledge that this bear bears a striking resemblance to a bear the other PbP campaign had to bear.
Alwanzatar
player, 40 posts
Wed 20 May 2015
at 21:32
  • msg #32

Re: Table Talk

These puns are bearly tolerable. This could get grizzly, and leave the party quite polarized. Someone's pants are likely to turn brown.
Aldridge
player, 68 posts
Bard, Trader
Wed 20 May 2015
at 21:33
  • msg #33

Re: Table Talk

This is getting teddieous, guys.
Alwanzatar
player, 42 posts
Wed 20 May 2015
at 21:43
  • msg #34

Re: Table Talk

I don't see why the DM won't just panda to our needs by providing a mob we can all fight. Must have a black heart indeed.
Aldridge
player, 69 posts
Bard, Trader
Wed 20 May 2015
at 23:04
  • msg #35

Re: Table Talk

Hopefully this discussion will give him paws.
Alwanzatar
player, 43 posts
Wed 20 May 2015
at 23:17
  • msg #36

Re: Table Talk

Perhaps we could write up some kind of contract and include a "no flamestone bears" claws.
Aldridge
player, 71 posts
Bard, Trader
Wed 20 May 2015
at 23:24
  • msg #37

Re: Table Talk

I would be down fur that.
Alwanzatar
player, 46 posts
Fri 22 May 2015
at 13:11
  • msg #38

Re: Table Talk


Aldridge
player, 73 posts
Bard, Trader
Fri 22 May 2015
at 13:18
  • msg #39

Re: Table Talk

I accidentally clicked on Chris's image in-game, turned around to do some stuff, then turned back to see Youtube playing Ylvis. I was fortunate that mute was on.
Alwanzatar
player, 48 posts
Fri 22 May 2015
at 13:24
  • msg #40

Re: Table Talk

Wow, didn't even notice it was a link. Also, the polygon tool has some kinks to work out, like the part where it totally lies about Ctrl+Z doing anything. Also also, it's really hard to trace gray gridlines on gray terrain.
Aldridge
player, 83 posts
Bard, Trader
Thu 28 May 2015
at 20:45
  • msg #41

Re: Table Talk

Thank you, sorcerer, from saving me from a very spiky fate!
Alwanzatar
player, 53 posts
Thu 28 May 2015
at 20:55
  • msg #42

Re: Table Talk

You're welcome! I'd stay to help you climb out, but 1) Str dump stat, 2) thing that laid trap is likely to bullrush any aides into the pit along with you.
DM
GM, 117 posts
Tue 30 Jun 2015
at 23:16
  • msg #43

Re: Table Talk

I'll be out for a wedding (wife's sister), so my posting will be sporadic, if at all, until Monday. Happy 4th!
Aldridge
player, 118 posts
Bard, Trader
Wed 8 Jul 2015
at 18:33
  • msg #44

Re: Table Talk

I am just now revisiting this board after running from this bear for over a month. While I feel like I did have a healthy fear of the bear before, my appreciation and fear seems to have increased after reading statements like:
quote:
As for the flammiferous ursid, it may yet make an appearance in Ir. It would be an excellent inhabitant for this setting, though encounters at this level would end very poorly for the players involved.

Also like:
quote:
He neglected to mention that it was stealthy, invisible, intelligent, and completely immune to magic. We never reached a high enough level for encounters not to end some level of poorly.

In short, should I start rolling a new character now, or wait for the battle to end sometime in the next week or two?
DM
GM, 120 posts
Thu 9 Jul 2015
at 19:53
  • msg #45

Re: Table Talk

I am surprised that nobody remembered that it breathes poison gas, too. (No, not actually surprised.) BTW, 5e totally does have ability damage, it just uses it less frequently. The mobs handle it inline, along with what it takes to cure it. Greater Restoration, for example, removes those penalties.
DM
GM, 123 posts
Wed 15 Jul 2015
at 18:06
  • msg #46

Re: Table Talk

Since it's not in the glossary, here is the definition for “slowed”...

Slowed: Your speed is halved, you have -2 to AC and Dex saves, and you can't use reactions.
Alwanzatar
player, 75 posts
Tue 21 Jul 2015
at 19:26
  • msg #47

Re: Table Talk

The nice thing about being completely ineffective in a combat is that if you try something stupid and it doesn't work, you've hardly lost anything!
Ethic
player, 14 posts
Tue 21 Jul 2015
at 20:07
  • msg #48

Re: Table Talk

As opposed to being completely ineffective at diplomacy in the case of Ethic. Though in his defense he is still pursuing diplomacy, just by a different means.
Westra
player, 106 posts
Tue 4 Aug 2015
at 22:05
  • msg #49

Re: Table Talk

Kind of hard to move the story along when Westra and Aldridge hate each other, but they seem to be the only ones talking. Just sayin'. We should do a poll. Whose character wants to punch Aldridge in his face? Say aye.
Aldridge
player, 151 posts
Bard, Trader
Tue 4 Aug 2015
at 22:18
  • msg #50

Re: Table Talk

While I vote against punching Aldridge in the face, he is willing to part with the party due to split differences, if they decide they want nothing to do with him. Votes for the party to go south and send him on his separate route?
Ethic
player, 25 posts
Wed 5 Aug 2015
at 12:57
  • msg #51

Re: Table Talk

Being new to the party, I can only reply "I'm with you fellas."
Ethic
player, 31 posts
Mon 10 Aug 2015
at 19:13
  • msg #52

Re: Table Talk

Can't roll for crap on a perception check but I will do a running jump into a combat roll into the cave b/c I can nail an athletics check.
Aldridge
player, 176 posts
Bard, Trader
Mon 17 Aug 2015
at 22:13
  • msg #53

Re: Table Talk

Overhanded comment about "chasing the dragon."

May have something to do with all those flowers Flutterwing ate.
DM
GM, 170 posts
Mon 31 Aug 2015
at 15:47
  • msg #54

Re: Table Talk

On this map, the light scattered stones (like what the party is currently standing on) are difficult terrain. The dark flat stones (you can see them just north of some light stones on the map) must be climbed. The giant stones on the map are big columns in the cave. You can't go over them, although some of them might be climbed if you had reason and were particularly athletic.
Sign In