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Chapter 1: Greetings and Salutations.

Posted by DMFor group 0
Airdsgainne
player, 44 posts
Thu 23 Jul 2015
at 15:56
  • msg #539

Re: Chapter 1: Greetings and Salutations

Airdsgainne gives rescue breathing to three nearby children, alternating between them. (Medicine check Sharog 20, Shelur 4, Bogdub 19).
DM
GM, 134 posts
Thu 23 Jul 2015
at 16:22
  • msg #540

Re: Chapter 1: Greetings and Salutations

A few of the villagers start to recover from the poison. Shelur, Vagan, Durz, Ghak, Ugak, and Borgakha begin breathing shallowly on their own, still largely paralyzed. Their eyes open and dart about, however, indicating alertness.

(The party may take actions for the next minute. Status of those still in need of attention:

  • Sharog
  • Mor
  • Duma the Elder
  • Bogdub
  • Xugagug, 1 minute of suffocation
  • Gluronk, pregnant
  • Bor, has antitoxin
  • Kegigoth
  • Dul, has antitoxin, 1 minute of suffocation
  • Lazgar, attended by Olagig
  • Zahgorim, has antitoxin, 1 minute of suffocation


The healers don't think that they'll be able to save anyone with more than 3 minutes of suffocation. Minutes can't be removed until the patient breathes on their own, but they are prevented with the medicine checks you are doing.)

This message was last edited by the GM at 16:26, Thu 23 July 2015.
Ryudo
player, 60 posts
Thu 23 Jul 2015
at 16:30
  • msg #541

Re: Chapter 1: Greetings and Salutations

Ryudo continues to help Mor, but was not as effective.  (Medicine 5)
Alwanzatar
player, 81 posts
Thu 23 Jul 2015
at 16:31
  • msg #542

Re: Chapter 1: Greetings and Salutations

Alwan attempts to aid Zahgorim, but fails to get his lungs moving. (2 medicine)
Westra
player, 97 posts
Thu 23 Jul 2015
at 16:33
  • msg #543

Re: Chapter 1: Greetings and Salutations

Westra moves to perform rescue breathing on Xugagug (Medicine 11).
Aldridge
player, 137 posts
Bard, Trader
Thu 23 Jul 2015
at 16:57
  • msg #544

Re: Chapter 1: Greetings and Salutations

Aldridge nods at Flutterwing, and continues on Duma. Unfortunately, he fails to keep the rhythm from before (Medicine 5).
Flutterwing
Thu 23 Jul 2015
at 17:30
  • msg #545

Re: Chapter 1: Greetings and Salutations

Flutterwing sees Airdsgainne's routine and decides her skills would be more suited assisting his efforts. She spends a minute arranging victims and preparing them so that Airdgainne spends a maximum amount of time with each victim. (Airdsgainne has advantage on his medicine checks this round.)
Airdsgainne
player, 45 posts
Thu 23 Jul 2015
at 17:41
  • msg #546

Re: Chapter 1: Greetings and Salutations

Airdsgainne continues aiding the incapacitated children Flutterwing lines up. (Medicine check Sharog 21, Mor 22, Kegigoth 21)
DM
GM, 135 posts
Mon 27 Jul 2015
at 18:39
  • msg #547

Re: Chapter 1: Greetings and Salutations

Sharog, Bor, Kegigoth, and Dul start breathing shallowly.

Status of those still in need of attention:
  • Mor, 1 minute of suffocation (Ryudo 12)
  • Duma the Elder, 1 minute of suffocation (Aldridge 17)
  • Bogdub, 1 minute of suffocation (Airdsgainne 22)
  • Xugagug, 2 minutes of suffocation (Westra 22)
  • Gluronk, pregnant, 1 minute of suffocation (Airdsgainne 21)
  • Lazgar, 1 minute of suffocation (Airdsgainne 20)
  • Zahgorim, has antitoxin, 2 minutes of suffocation (Alwanzatar 15)


Since everyone is now receiving attention, we'll assume that you continue until things change.


Gluronk, Lazgar, and Zahgorim start breathing. The people assisting them begin assisting those assisting the remaining villagers.


  • Mor, 1 minute of suffocation (Ryudo 13)
  • Duma the Elder, 1 minute of suffocation (Flutterwing 22)
  • Bogdub, 1 minute of suffocation (Airdsgainne 18)
  • Xugagug, 2 minutes of suffocation (Westra 25)


Mor starts breathing.


  • Duma the Elder, 1 minute of suffocation (Flutterwing 16)
  • Bogdub, 1 minute of suffocation (Ryudo 15)
  • Xugagug, 2 minutes of suffocation (Westra 24)



  • Duma the Elder, 1 minute of suffocation (Flutterwing 22)
  • Bogdub, 1 minute of suffocation (Ryudo 8)
  • Xugagug, 2 minutes of suffocation (Westra 16)



  • Duma the Elder, 1 minute of suffocation (Flutterwing 14)
  • Bogdub, 2 minutes of suffocation (Ryudo 9)
  • Xugagug, 2 minutes of suffocation (Westra 11)



  • Duma the Elder, 1 minute of suffocation (Flutterwing 22)
  • Bogdub, 3 minutes of suffocation (Ryudo 15)
  • Xugagug, 3 minutes of suffocation (Westra 15)


Xugagug starts breathing.


  • Duma the Elder, 1 minute of suffocation (Flutterwing 16)
  • Bogdub, 3 minutes of suffocation (Westra 21)


Duma the Elder starts breathing.


  • Bogdub, 3 minutes of suffocation (Westra 21)



  • Bogdub, 3 minutes of suffocation (Westra 17)



  • Bogdub, 3 minutes of suffocation (Westra 20)



  • Bogdub, 3 minutes of suffocation (Westra 7)


Bogdub dies.

(The party is now out of combat and done with actions. They gain experience for the following:

  • Recovering the tablets: 300xp
  • Escaping the bear: 1400xp
  • Defeating the bear: 1600xp
  • Defeating the flameskull: 500xp
  • Survivors (45 of 57): 400xp


The party will gain a level at the next long rest. The party can act in any order.)


Flutterwing fills a gourd with water and begins to pray over it. She is asking the Spirit of Sunlight in Winter to bless the water and make it ready to destroy the flameskull.

With no further ill effects, Alwanzatar shakes off the poison that is afflicting him, thanks to the antitoxin.
This message was last edited by the GM at 18:39, Mon 27 July 2015.
Aldridge
player, 138 posts
Bard, Trader
Mon 27 Jul 2015
at 18:52
  • msg #548

Re: Chapter 1: Greetings and Salutations

Aldridge recasts Dancing Lights as Flutterwing takes over for him. He watches patiently with the children, attempting to relieve their fears.

Aldridge watches patiently as Westra struggles to save Bogdub. Even after the girl passes, Westra frantically continues to save her until Airdsgainne quietly pulls her away. Aldridge considers saying something comforting, but decides solemn silence would be more welcome.
This message was last edited by the player at 18:53, Mon 27 July 2015.
Westra
player, 98 posts
Mon 27 Jul 2015
at 20:51
  • msg #549

Re: Chapter 1: Greetings and Salutations

Westra wipes her eyes with the back of her arm, then walks up to Aldridge and sticks her finger in his face. "Their deaths are on your hands," she says in a savage whisper. "Give me one reason why I shouldn't tell the old druid terrorclaw exactly what your original plan was."
Ethic
player, 20 posts
Mon 27 Jul 2015
at 21:05
  • msg #550

Re: Chapter 1: Greetings and Salutations

Ethic goes to the well and taking a bucket full of water he pours it over his head. Exhausted he sits down near spot where the bear fell.
Aldridge
player, 139 posts
Bard, Trader
Mon 27 Jul 2015
at 21:07
  • msg #551

Re: Chapter 1: Greetings and Salutations

"Well, first, you still don't know what my 'original plan' was," Aldridge says evenly. "If it helps you to sleep at night that you had nothing to do with it, fine. If it helps you to forget that they were perfectly willing to kill all of us last night without a second thought, that is also fine. If it helps you think that they wouldn't have hesitated to kill us where you stood when we got back from the hunt when the skull had realized that we were here, be my guest. From where I'm standing, we're all still alive, and we killed the root of evil from this clan. Considering how much death I've seen before today..."

Aldridge begins to choke up. He takes a few seconds before swallowing, releveling his tone.

"Considering what we've all lost today compared to what I've lost in the past, if you were standing from where I am, you would be counting your [Language unknown: thueraentrearomaveous] blessings."

He starts walking towards the woods. "I can give you as many reasons as you want. We both know that you'll do what you feel like anyway."
DM
GM, 136 posts
Mon 27 Jul 2015
at 21:57
  • msg #552

Re: Chapter 1: Greetings and Salutations

After about an hour, Flutterwing completes her ritual and douses the broken shards of the skull in the water. “[Language unknown: Acniwe ort sttio t weur],” she says to no one in particular.

About then, a group of Terrorclaw approach the village with baskets. (Mazoga [28f], her daughters Ragash [13f] and Ugor [11f], Bula [50f], Nughilug [52f], Oghash [53f], Garakh [49f], Sugorim [50m], Snakh [49m], and Dushnamub [49m].) In the baskets are vegetables and small game, brought down with traps. They exchange words with the others as they arrive and their faces grow grim. They go about their work storing their haul.

Shagar (28f) attends to the fire, righting the cooking pot and refilling it.

Olaghig attends to the dead. At his direction, large pyres are built down by the stream. The bodies are lain out upon them, but they remain unlit. He stands nearby with a sling, defending his tribesmen from the buzzards. After some time and reflection he returns to the village and collects the shards of the flameskull and constructs a pyre for it as well.

A few at a time, people visit the pyres and speak to them. The words are foreign, but their message universal. Mothers mourn their daughters. Daughters mourn their mothers. But the luxury of grief is one denied to the Terrorclaw. The tribe must continue, lest it starve.

Sugorim oversees the establishment of a large makeshift tent for the injured. He doesn't seem exceptionally skilled in Medicine, but he makes the unconscious people as comfortable as possible. Borgakha gets particularly special attention.

The villagers largely ignore the party. No one can speak to them and it doesn't seem that they know what to say anyway.
Aldridge
player, 140 posts
Bard, Trader
Mon 27 Jul 2015
at 22:31
  • msg #553

Re: Chapter 1: Greetings and Salutations

As Olaghig performs his ritual, Aldridge signs a song of mourning for the dead (Performance 24).

After the ritual is finished, Aldridge turns to Alwanzatar. "We should probably find where our drakes have wandered. One or two of us should probably stay, but if you want to invite someone to go with us, tell them we'll be back in a couple hours."
Alwanzatar
player, 82 posts
Tue 28 Jul 2015
at 16:00
  • msg #554

Re: Chapter 1: Greetings and Salutations

"We'll need someone sharp-eyed. Any sign of them could be well-trampeled by now."
DM
GM, 137 posts
Tue 28 Jul 2015
at 16:07
  • msg #555

Re: Chapter 1: Greetings and Salutations

Alwanzatar and Aldridge retrieve their drakes without incident.

(The party gains 10 xp.)
DM
GM, 138 posts
Tue 28 Jul 2015
at 16:57
  • msg #556

Re: Chapter 1: Greetings and Salutations

Westra takes a small hollowed out stone and crushes the some of the Mammoth's Blood leaves into it. She puts it at the edge of the fire and slowly roasts the leaves over the course of the entire afternoon. A bit before evening, she takes the resultant paste and wraps it in a fresh leaf. “When this cools, it will produce even more potent effect than the flowers did.” (Mammoth's Blood elixir: Enhance ability on Strength and Constitution for 1 hour.)

As the sun sinks low in the sky, the bear's surviving victims start to wake. Even those that are awake are too weak to move. Borgakha remains asleep. But the party hears a familiar tongue from Durz, “[Language unknown: Chmong but asart ion di, asairo Elutstut. Lahaer ess cehis, i ectardwas maouio ulei iv korec.]
Airdsgainne
player, 46 posts
Tue 28 Jul 2015
at 17:01
  • msg #557

Re: Chapter 1: Greetings and Salutations

Airdsgainne scowls and turns to Westra. “You deal with this.” The druid sits on the ground beside the cookfire, pulls out a small plug of yew about the size of his thumb and begins carving.
Westra
player, 99 posts
Tue 28 Jul 2015
at 17:14
  • msg #558

Re: Chapter 1: Greetings and Salutations

"[Language unknown: O o ntiho sspa p weceai lesas. Re alfo at daystaivenotous onmoaillss iou Eau iehaho tha o laica ivno ieivno. Thu ne ectr fo lousfies ichereomewhi]," Westra replies to Durz, skirting the edges of fact.
DM
GM, 139 posts
Tue 28 Jul 2015
at 17:25
  • msg #559

Re: Chapter 1: Greetings and Salutations

[Language unknown: Oereraoul ine. To n onred ll wickat areionund, werad I ieispa dihi ri th th ratad mi on i enesit io llmi encro ck olas esbut omeinelin. Ousderwhe ni k lofona, verha p anyhatble mehou ineillare leit tiar ss thiwhimen. U atsti Eraundartset essinevorwil seof. Itta k ectpr na areend of icth iveve ckit.]” Durz nods her head toward the old woman who helped Ryudo when he first came to the camp.
Aldridge
player, 141 posts
Bard, Trader
Tue 28 Jul 2015
at 17:51
  • msg #560

Re: Chapter 1: Greetings and Salutations

Aldridge takes a few snacks from Saphira, feeding both himself and the drake. He offers a little to the children, who quietly take the offering. Tired of the long day and not in the mood for more conversation, Aldridge lays his head on the drake as she keeps a sleepy but watchful eye over the camp.
Westra
player, 100 posts
Tue 28 Jul 2015
at 18:45
  • msg #561

Re: Chapter 1: Greetings and Salutations

"[Language unknown: I lin sachriloth estomo. Ca ck redes chto Eveentdercomwhi ngngceou di inno. Anelwh ssro ronc earerahasble ditr pr.]" Westra nods at Durz and walks back toward the others.

"We are expected to attend a memorial service tomorrow morning out of respect for the dead," she says to the group. "It would be unwise to miss it." She beds down, hoping to find some rest before something else horrible happens.
Ryudo
player, 61 posts
Tue 28 Jul 2015
at 19:08
  • msg #562

Re: Chapter 1: Greetings and Salutations

Ryudo climbs up a tree and goes into his trance.
Alwanzatar
player, 83 posts
Tue 28 Jul 2015
at 20:16
  • msg #563

Re: Chapter 1: Greetings and Salutations

Alwan sees to his drake, which requires a bit of soothing, then beds down.
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