Riverguard Keep/Temple of the Crushing Wave/Howling Caves
The group arrives at Riverguard Keep A small castle overlooks the mighty Dessarin River, which is a good half-mile wide at this point. A gatehouse and keep stand atop a low bluff, but the walls are built to the waters edge. On the river bank, another low tower guards a boat basin where keelboats are moored. The keep seems old and worn, but new timbers and shingles suggest that repairs are underway. A white banner with a blue gauntlet flies over the keep. The front gate is closed.
Four people who are clearly muscle come to the top of the gate and listen to Og. "We come seeking Gar Shatterkeel." The four muscle look at each other with looks of curiousity and suspicion. They then open the gate and one of the men speaks up. "Follow us, you can talk to Grimjaw."
The party is then lead to the north to and are lead in through a wooden door. This room is the great hall of the keep. It is two stories high, with stone stairs on both sides of the room leading up to a stone balcony at the west end of the chamber. Heavy double doors lead east to the castle yard, while two interior doors open to the west. Arrow slits look out to the north and the south. At the west end of the room, below the balcony, a large wooden chair sits behind a wide table littered with papers and discarded plates. A second table, this one long and furnished with benches, runs down the middle of the hall. The walls are painted in green and blue, decorated with tattered banners showing nautical designs.
A hairy thickly beared man sits at the table and grunts out. "Who are you and what do you want!?"
"My friends and I are seeking membership with those who follow the ways of the water.. My name is Og and these are my companions Taten, Yarabon, and Akraliph. We have come a long way to seek an audience with one Gar Shatterkeel who is supposed to be able to help us on this path."
Og lies through his teeth hoping that Grimjaw buys it and it seems that he does.
The bearded man rubs his chin thoughtfully snorts thick mucousy snorts then responds. "Sure, you can stay with the other members and maybe we can setup a meeting between your party and Gar." He gestures towards the bandits that escorted you in here. "Give them a few of the bunks." The bandits ask for the party to follow them and they do so.
The men in the bunkhouse are extremely rude and purposely run into the party members shove them around or generally get under their skin. Og and Akraliph make a point of keeping Yarabon and Taten under control and that seems to work without issue.
This message was lightly edited by the GM at 02:11, Wed 24 Oct 2018.