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11:48, 25th April 2024 (GMT+0)

Episode 4: Wave Echo's Cave.

Posted by Dungeon MasterFor group 0
Og
NPC, 13 posts
Sun 5 Nov 2017
at 00:14
  • msg #24

Re: Episode 4: Wave Echo's Cave

"Please ignore her she's on edge and feeling sick from the fungus in the other room.  We don't want to hurt you or these things only to learn more about what happened here and where the Black Spider is at."
Dungeon Master
GM, 96 posts
Sun 5 Nov 2017
at 00:15
  • msg #25

Re: Episode 4: Wave Echo's Cave

The stalks lose some of their glow but two of the eye stalks follow yarabon while the rest stare at Og. It speaks again telepathically to all. "You lie the wizards and miners are just out right now but they will be back.  You should leave none of these things are yours."
Taten
NPC, 9 posts
Sun 5 Nov 2017
at 00:20
  • msg #26

Re: Episode 4: Wave Echo's Cave

Taten first enters the door to the north and finds it is a room that has been completely destroyed.  He then while looking around notices a breastplate and mace that look particularly nice.  Taten cannot resist and when he sees Og has it's attention he grabs the breastplate and mace and moves quickly out of the door.
Dungeon Master
GM, 97 posts
Sun 5 Nov 2017
at 00:25
  • msg #27

Re: Episode 4: Wave Echo's Cave

Og agrees that they should all leave and knowing what Taten had done they all agree and head for the door.  Just as Og walks out of the broken double doors you can hear in your heads. "STOLEN! You stole them!" the spectator comes floating out of the building enraged its stalks and central eye glowing with power
Dungeon Master
GM, 98 posts
Sun 5 Nov 2017
at 02:00
  • msg #28

Re: Episode 4: Wave Echo's Cave

After a rough battle using plenty of party resources they successfully defeat the spherical monstrosity and walk off with the items it was defending.  After recovering and catching their breath the party decides to investigate the other building they passed over originally.
Dungeon Master
GM, 99 posts
Sun 5 Nov 2017
at 02:03
  • msg #29

Re: Episode 4: Wave Echo's Cave

The doors leading into this area are cracked, their iron hinges partially melted but Taten and Yarabon together are able to combine their might and wrench the doors out of the way.

Dust, ash, walls blackened by fire, and heaps of debris beneath the sagging ceiling show that this room was damaged by a destructive blast. The furnishings-tables, chairs, bookshelves, beds-are charred or splintered, but otherwise well preserved. A scorched iron chest stands near the foot of one of the beds.
Dungeon Master
GM, 100 posts
Sun 5 Nov 2017
at 02:07
  • msg #30

Re: Episode 4: Wave Echo's Cave

As Og enters the building first a spectral wraith of a robed figure appears and says in a threatening tone. "Your presence is offensive to me, your life forfeit. My treasures are mine alone, not yours to plunder!"
Og
NPC, 14 posts
Sun 5 Nov 2017
at 02:09
  • msg #31

Re: Episode 4: Wave Echo's Cave

Og gives a stern look back at Taten and holds up his hand towards the wraith.  "Please we do not come seeking your treasures we are merely investigating this cavern searching for the Black Spider"
Dungeon Master
GM, 101 posts
Sun 5 Nov 2017
at 02:11
  • msg #32

Re: Episode 4: Wave Echo's Cave

The wraith begins to hiss and take on a threatening visage when suddenly it stops and begins to speak. "What is this....the spectator...dead.  was this you?" As he says spectator he points towards the building to the north.
Og
NPC, 15 posts
Sun 5 Nov 2017
at 02:12
  • msg #33

Re: Episode 4: Wave Echo's Cave

Taten is about to start speaking when Og steps in clearly understanding the undead. "Yes, it attacked us and we slew it just a few minutes ago. For doing this will you let us go, we mean you no harm."
Taten
NPC, 10 posts
Sun 5 Nov 2017
at 02:13
  • msg #34

Re: Episode 4: Wave Echo's Cave

"Surely we deserve something, we helped you kill this thing."  Og growls under his breath and shoots Taten a glare but says nothing else.
Yarabon
NPC, 7 posts
Sun 5 Nov 2017
at 02:14
  • msg #35

Re: Episode 4: Wave Echo's Cave

"I agree we did risk our lives fighting that thing."
Xelael
NPC, 9 posts
Sun 5 Nov 2017
at 02:15
  • msg #36

Re: Episode 4: Wave Echo's Cave

Xelael begins asking all kinds of questions about what work it used to do and what magic it used etc... the wraith clearly starts to become annoyed but she doesn't seem to notice or care.
Dungeon Master
GM, 102 posts
Sun 5 Nov 2017
at 02:16
  • msg #37

Re: Episode 4: Wave Echo's Cave

"Take the coins...and gems.  Then leave my presence!"
Dungeon Master
GM, 103 posts
Sun 5 Nov 2017
at 02:21
  • msg #38

Re: Episode 4: Wave Echo's Cave

The party does as the wraith asks collecting all the coins and gems from his chest then leaving the room. They then head north to the building with the spectator and have a choice to either continue north or head west.  They decide it would be best if they head west. While they spend time deciding the poison fades from Og and Yarabon their bodies fully recovering from the foul fungi.
This message was last edited by the GM at 02:22, Sun 05 Nov 2017.
Dungeon Master
GM, 104 posts
Sun 5 Nov 2017
at 02:24
  • msg #39

Re: Episode 4: Wave Echo's Cave

A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south, and east. The empty channel exits to the north and east.

More than a dozen withered corpses are scattered around the room. These slain dwarves and orcs are still wearing the remnants of their armor. Floating above them is a skull engulfed in green flame.

The flaming skull attacks as eight of the corpses rise of their own accord as soon as the party enters into the room.
This message was last edited by the GM at 02:26, Sun 05 Nov 2017.
Taten
NPC, 10 posts
Tue 14 Nov 2017
at 05:37
  • msg #40

Re: Episode 4: Wave Echo's Cave

The party nearly falls but Taten roars in a barbaric rage with an insane endurance his people are known for and he brings his glaive down upon the flame skull cracking it in half and dropping it dead to the floor.  Taten then slowly drags each party member out of the dungeon.  Xelael and Og broke ribs and Yarabon has a nasty facial scar but they are able to rest and recover overnight and with some magical healing they fix all glaring injuries.
This message was last edited by the player at 06:31, Tue 14 Nov 2017.
Dungeon Master
GM, 106 posts
Tue 14 Nov 2017
at 06:34
  • msg #41

Re: Episode 4: Wave Echo's Cave

The party returns to find the flameskull has been reborn.  They successfully defeat it with only moderate wounds but all agree they should avoid that room at all costs in the future.
Dungeon Master
GM, 107 posts
Thu 16 Nov 2017
at 05:53
  • msg #42

Re: Episode 4: Wave Echo's Cave

The party drops into and follows the dry channel to the east. Where A narrow ledge overlooks a large cavern that houses a surging, seething body of water. The rhythmic booming heard throughout the mines is louder here. At regular intervals, a fresh surge of water funnels into this chamber and slams against the wall just below the ledge. The echo suggests that this cave might be one arm of a much larger cavern to the northeast.
Dungeon Master
GM, 108 posts
Thu 16 Nov 2017
at 05:54
  • msg #43

Re: Episode 4: Wave Echo's Cave

The party decides to take a short rest as the noise will cover up their own noise and this place seems rather quiet.  They end up being right as they are avoided for the duration of their rest.
Dungeon Master
GM, 109 posts
Thu 16 Nov 2017
at 05:56
  • msg #44

Re: Episode 4: Wave Echo's Cave

As the only new directon to head is to the northwest the party gathers their belongings and heads that way weapons out and ready for any upcoming threats.
Dungeon Master
GM, 110 posts
Thu 16 Nov 2017
at 06:06
  • msg #45

Re: Episode 4: Wave Echo's Cave

This passageway is barely four feet high and is obstructed by rounded boulders and pebbles. It might have been a streambed, though no water flows here now.
Dungeon Master
GM, 111 posts
Thu 16 Nov 2017
at 06:13
  • msg #46

Re: Episode 4: Wave Echo's Cave

The party begins climbing down without a rope into the mostly barren streambed avoiding the stream that still exists.

A wide rift fills the eastern half of this cavern. A stream pours out of the west wall, then tumbles down into the rift and flows out again to the north. Several ropes are secured to iron stakes along on the western edge of the rift, leading down to the chasm floor.

The party sees bugbears and a drow along the other side and while they try to stay quiet the drow up on top hears their movement as Og and Yarabon quickly but not quietly get down into the barren streambed.

Taten and Xelael are still up above on the ledge when they hear many voices in a language they don't recognize and then the bugbears and drow attack
Dungeon Master
GM, 112 posts
Thu 23 Nov 2017
at 18:03
  • msg #47

Re: Episode 4: Wave Echo's Cave

The party easily dispatches the bugbears and a fleeing drow who turned into a strange polymorphed creature. Og recognizes this as a Doppleganger a beast that can transform into any other creature.

They gather their belongings and head up the other side and down a western passage and come to a set of double doors that turn north.

Six cracked marble pillars line the walls of this hall, at the north end of which stands a nine-foot-tall statue of a dwarf seated on a throne, a mighty stone warhammer across his lap. Large emeralds gleam in the statue's eyes. The dust and debris covering the floor has been swept to one side, and a campsite of sorts now spreads in front of the statue. Half a dozen bedrolls and packs are neatly arranged around a rough-built fire pit. A wooden table stands on the west side of the room between two pillars.

Two bugbears stand by the table, flanking a dark elf dressed in black leather armor and robes. He clutches a black staff with a carved spider at the top and frowns as he sees you. "It seems that I must deal with you myself. A pity it must end this way."
Dungeon Master
GM, 113 posts
Tue 28 Nov 2017
at 13:18
  • msg #48

Re: Episode 4: Wave Echo's Cave

A long hard fought battle ensues that nearly sees the party fall but with careful work and well timed strikes they destroy their foes and gain the rewards.

They gather the gems and belongings of Nezznar including a key and a special staff on his person that Xelael takes for her own.  She finds that it is a black spider staff which is better than her current scimitar but unfortunately cannot be put to its fullest use as the magic within it is arcane in nature and not druidic.

After the brawl the party spends the evening in here taking watches and with luck they avoid an enemy assault of any kind.  They then investigate the adjacent room which opens with the key that Nezznar had on his person.

Dusty draperies adorn the walls of this room, which also contains a bed and brazier. A badly disheveled dwarf lies bound and unconscious on the cold stone floor.

Inside lies the last Rockseeker brother.  The party unbinds him and through healing magic and their own resting the dwarf awakens.  The party then with the aim to leave carefully retraces their steps avoiding the room with the flameskull having already encountered it's ability to regenerate. Along the way they are assaulted by 2 grick's but the party makes short work of them and the rest of their trip home to Phandalin is uneventful.

The party are welcomed as heroes.  As reward they are given 10% of the profits of the mine which is reopened which roughly rounds to about 500 gp each month. Sildar Hallwinter greets Og and proudly is able to present to him the next highest rank of their order a Redknife.  Along with this rank Og is presented with a new follower, a fellow folliwer of the Lord's Alliance of the Cloak rank. His name is Ooreek and he is of a race known as the Aarakocra.  The party meets with Og's new follower and begin getting to know each other.

A year passes in relative peace.  The party joins together their hard earned gold from adventuring and uses it to rebuild the Tresendar Manor and use it as a base of operations and up until now a home.
This message was last edited by the GM at 06:35, Mon 04 Dec 2017.
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