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[Chapter 1.01] The Ghost Fleet.

Posted by Dungeon MasterFor group 0
Nenelethas
Sorcerer, 51 posts
Tue 16 Mar 2021
at 01:35
  • msg #47

[Chapter 1.01] The Ghost Fleet

Nenelethas looked around him and was first shocked by how effective his electric arc had been against the swarm and he was glad he hadn't hurt any of his friends in the midst of the centipedes.

Then he realized that others beyond himself might be wounded and he said, "I can heal a number of us at once, gather around any who are injured and I will cast a spell."

He looked expectantly at the others, hoping they would come to him so he could make them well.

OOC: I will cast a three action heal to heal everyone within 30 feet, sorry, I don't have a healer's kit.
Pearl McCalister
Rogue, 37 posts
Tue 16 Mar 2021
at 09:38
  • msg #48

[Chapter 1.01] The Ghost Fleet

Pearl was feeling terrible.  She knew that the poison from the centipedes was coursing through her veins and it felt as if it were getting worse.
10:35, Today: Pearl McCalister rolled 10 using 1d20+4 with rolls of 6.  poison sucks.

When Nenelethas asked for those that needed healing to step forward, Pearl moved into position.  "Please, the pain I am feeling is terrible.  It is making me sick big time."
Zug Zug Bob
Barbarian, 54 posts
Tue 16 Mar 2021
at 11:30
  • msg #49

[Chapter 1.01] The Ghost Fleet

While the others were getting their injuries taken care of, Zug Zug did his best to carefully poke around. He was looking for useful things that could aid in a ship's routine, but most importantly he was looking for other nests where vermin could swarm from. If there was one nest, there could easily be more.

Zug Zug started in the area where the metal hatch should be, rather curious as to what was blocking it from the underside. "No use all injury fix. Maybe some more, bigger bugs. Maybe save bug heads to make poison? Use on arrow."
Dungeon Master
GM, 335 posts
Fifteen Men and a
Dead Man's Chest!
Tue 16 Mar 2021
at 15:17
  • msg #50

[Chapter 1.01] The Ghost Fleet

OOC: At this point once your poison reaches stage 2 it is 1d8 poison damage if you want to roll and resolve it yourself. Centipede swarms are pretty awful because of the high DC saves.

That being said there is precedence for it being a very nasty venom:

https://www.youtube.com/watch?v=-6vzjjIrRK8

Nenelethas
Sorcerer, 52 posts
Tue 16 Mar 2021
at 16:01
  • msg #51

[Chapter 1.01] The Ghost Fleet

Nenelethas makes sure he's close enough to Pearl, Kalia, and Oivind before casting a healing spell. "I hope that's enough to keep the poison at bay."

OOC: Ooof not so much:
11:59, Today: Nenelethas rolled 3 using 1d8 with rolls of 3.  Heal.

Kalia Tyrnddare
Summoner, 37 posts
Wed 17 Mar 2021
at 03:08
  • msg #52

[Chapter 1.01] The Ghost Fleet

Kalia would take a knee for a moment and then take a deep breath.

[OOC: I'm not sure I want to roll my own poison damage since I keep rolling poorly for myself. LOL!]
Xao Fang
Druid, 24 posts
Wed 17 Mar 2021
at 22:58
  • msg #53

[Chapter 1.01] The Ghost Fleet

Xao is grateful for the bit of healing that comes her way from Nenelethas. "We should expect more of that if we are truly dealing with cultist of the Vermin King" She then carefully makes her way down the steps, testing each one as she goes.
Dungeon Master
GM, 337 posts
Fifteen Men and a
Dead Man's Chest!
Thu 18 Mar 2021
at 14:39
  • msg #54

[Chapter 1.01] The Ghost Fleet

Nenelethas sends out a healing burst that steals away some of the pain and binds some of the wounds.

Oivind is able to shake off the effects of the poison but Pearl and Kalia continue to be ravaged by it. They start to sweat and shake as poison overwhelms them.
OOC: Pearl fails and takes 2 poison damage. Kalia fails and takes 8 poison damage.

Kalia passes out from the pain, collapsing to the deck. Pearl continues to grind her teeth through the pain.
OOC: Kalia takes 5 poison damage and collapses. Pearl takes 1 poison damage.

Pearl is forced to ride out the rest of the poison and while she is crippled by it, she doesn't collapse like Kalia does.
OOC: Simulating next couple of rounds, Pearl takes 5 more poison damage before it clears out from her system.

Meanwhile Kalia is struggling to survive against the poison even as she is unconscious, ending up just barely surviving on death's door.
OOC: The poison damage ticks her up to Dying 3 before clearing bringing her to Wounded 1 when she recovers

OOC: For dealing with and surviving the deadly poison, Nenelethas, Oivind, Pearl, and Kalia are awarded 1 hero point. That was rough.



NameACHealthAttackDamageStatus
Kalia150/16Produce Flames +71d4+4 (f)Wounded 1
Oivind1819/21Greataxe +9/+4/-11d12+4 (s)-
Pearl174/17Rapier +6/+1/-41d6+3 (p)-
Nenelethas1514/14Electric Arc +71d4+4 (e)-
Rafe1821/21Bastard +9/+4/-11d8+4 (s)-
Vander1821/21Dagger +7/+3/-11d4+1 (p)-
Shaka1614/14Jaws +6/+1/-41d8+2 (p)-
Xao Fang1617/17Ray of Frost +71d4+4 (fr)-
Zug Zug Bob1425/25Greatclub +7/+2/-31d10+4 (b)-

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Xao Fang
Druid, 25 posts
Thu 18 Mar 2021
at 19:32
  • msg #55

[Chapter 1.01] The Ghost Fleet

When Kalia drops and doesn't get back up Xao stops descending and watches the others scrambling to recover. Seeing that it looks as though Kalia is not going to be assisted she taps her heart and mutters "Leigheas ó chian" before gesturing back and Kalia and sending a surge of positive energy into her.

"Up and at 'em Ladies. We can rest once we've cleared below decks."

OOC: 12:19, Today: Xao Fang rolled 12 using 1d8+8 with rolls of 4.  Heal.
Vander Wargrider
Ranger, 29 posts
Ac-18. Hp-21/21.
F+6, R+9, W+5. PP-17
Thu 18 Mar 2021
at 20:40
  • msg #56

[Chapter 1.01] The Ghost Fleet

In reply to Dungeon Master (msg # 54):

Vander proceeds to treat Pearl over the next 10 mins. Turns out he does an excellent job, and Pearl is as good as new.

ooc-16:39, Today: Vander Wargrider rolled 19 using 4d8 with rolls of 3,3,5,8.  Critical healing .

16:37, Today: Vander Wargrider rolled 25 using 1d20+5 with rolls of 20.

Pearl McCalister
Rogue, 40 posts
Fri 19 Mar 2021
at 09:16
  • msg #57

[Chapter 1.01] The Ghost Fleet

The poison had taken its toll on Kalia and herself.  Thankfully though, Pearl hadn't fallen unconscious as Kalia had.  PEarl was still feeling quite ill from it even as the effect had stopped harming her.

When Vander came over, Pearl looked at the goblin and wondered what he could possibly do to help her but she did give him a nod.  Perhaps it was payback for letting him into the rowboat she didn't know? But, after 10 mins of his care, PEarl felt right as rain.  "Well, now I m pleasantly surprised Vander.  You did a fine job healing me.  I feel much better.  But, that stuff you gave me tasted terrible!"  Pearl said with a laugh at last.
Vander Wargrider
Ranger, 30 posts
Ac-18. Hp-21/21.
F+6, R+9, W+5. PP-17
Fri 19 Mar 2021
at 13:36
  • msg #58

[Chapter 1.01] The Ghost Fleet

In reply to Pearl McCalister (msg # 57):

"No for eat everyday. Only when buggy bites. Or burns. Or when some nasty one stabby stab." Vander grinned with that over large toothy smile. Of course, there where others to heal.
Dungeon Master
GM, 339 posts
Fifteen Men and a
Dead Man's Chest!
Fri 19 Mar 2021
at 15:51
  • msg #59

[Chapter 1.01] The Ghost Fleet

While the wounded were being healed the rest of the crew were able to finish clearing the obstructions to the lower deck.

Peeking down reveals what looks to be the main galley for the ship. It makes sense that you would put the main gathering spot at a major intersection as it allows officers to keep an eye on crew that might be lazing about or lingering a bit too long at their meals.

Now the galley is cluttered with bones, debris, and offal. A set of badly damaged metal knives and other cookware hang from the ceiling while the stench of rotting flesh chokes the air. Tiny spiders crawl over everything in sight but thankfully there don't seem to be enough of them to pose a viable threat.

It looks to be there is a thick sturdy door to the north (A), a smaller door to the south that has a considerable amount of bones next to it (B) and a stairwell that leads down into the lower cargo deck (C).


NameACHealthAttackDamageStatus
Kalia1512/16Produce Flames +71d4+4 (f)Wounded 1
Oivind1819/21Greataxe +9/+4/-11d12+4 (s)-
Pearl1717/17Rapier +6/+1/-41d6+3 (p)-
Nenelethas1514/14Electric Arc +71d4+4 (e)-
Rafe1821/21Bastard +9/+4/-11d8+4 (s)-
Vander1821/21Dagger +7/+3/-11d4+1 (p)-
Shaka1614/14Jaws +6/+1/-41d8+2 (p)-
Xao Fang1617/17Ray of Frost +71d4+4 (fr)-
Zug Zug Bob1425/25Greatclub +7/+2/-31d10+4 (b)-

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Kalia Tyrnddare
Summoner, 39 posts
Mon 22 Mar 2021
at 20:53
  • msg #60

[Chapter 1.01] The Ghost Fleet

"Thank you." She said, flatly to those that tended to her. "Now, lets see to the rest of this task." She grumbled, none to happy about being thrusted into this situation in the first place without a way off or some sort of back-up.
Nenelethas
Sorcerer, 55 posts
Tue 23 Mar 2021
at 01:24
  • msg #61

[Chapter 1.01] The Ghost Fleet

Nenelethas gestured to the door to the north and said, "Should we start here? Or would you prefer the more ominous ports of entry?"
Pearl McCalister
Rogue, 41 posts
Tue 23 Mar 2021
at 06:12
  • msg #62

[Chapter 1.01] The Ghost Fleet

Now completely healed up, Pearl was ready to continue with the search of the ship.  As they spotted the doors there was once more a discussion on which to open.  "I think we just go with the north door and then the one that has the bones in front.  Yes, I know it seems like not the best idea, but we need to search thoroughly."
Kalia Tyrnddare
Summoner, 40 posts
Wed 24 Mar 2021
at 03:00
  • msg #63

[Chapter 1.01] The Ghost Fleet

"We start here." She said simply, as she stood. "But lets move with caution."
Dungeon Master
GM, 343 posts
Fifteen Men and a
Dead Man's Chest!
Wed 24 Mar 2021
at 06:12
  • msg #64

[Chapter 1.01] The Ghost Fleet

Opening the door to the north reveals a thick curtain of spider webs. Judging by its position it is likely the area underneath the grate from above. The spider webs are too thick and tangled to fit through, they will need to either be cut or burned away before more of the room can be explored.

OOC: No roll is necessary, I just need someone to declare that they are attacking/removing the spider webs somehow.

Nenelethas
Sorcerer, 56 posts
Thu 25 Mar 2021
at 04:08
  • msg #65

[Chapter 1.01] The Ghost Fleet

Nenelethas took the staff he carried on his back out and used it to knock down the spider webs so they could advance.
Pearl McCalister
Rogue, 42 posts
Thu 25 Mar 2021
at 07:28
  • msg #66

[Chapter 1.01] The Ghost Fleet

Once the spider webs were taken down by Nenelethas, Pearl took the lead as she knew she was better suited to lead than he was.  "Here let me go first."  Pearl would check the flooring here for stability or traps.
Vander Wargrider
Ranger, 33 posts
Ac-18. Hp-21/21.
F+6, R+9, W+5. PP-17
Thu 25 Mar 2021
at 15:39
  • msg #67

[Chapter 1.01] The Ghost Fleet

Once he has done what he could for Kalia, Vander moves with Shaka and readies his bow. He is not eager to rush in to the spider's den, but does make sure he has a clear shot into it.
Dungeon Master
GM, 344 posts
Fifteen Men and a
Dead Man's Chest!
Thu 25 Mar 2021
at 17:01
  • msg #68

[Chapter 1.01] The Ghost Fleet

Nenelethas sweeps away the spiderwebs blocking the entrance and after some effort the party is able to proceed into the main deck area. Originally this was a main corridor leading to various officer quarters and passenger cabins but someone has chopped through most of the walls, opening up the whole area and giving the giant spiders on the ship a nesting ground.

Giant spiders spring forward from the room, some on the ceiling, others on the floors or walls as they charge towards the party, hungry for prey.

OOC: With the web disturbance the giant spiders all use Spring Upon Prey for a free stride before combat.

As you were knowingly walking into danger everyone is given a free Shield Raise action prior to entering.


Round 1
The spiders spring onto the party, biting them with fearsome dripping fangs. Oivind gets his shield up to block one of the spiders but while he is focused on the one from his feet, one drops from the ceiling and bites his face! Oivind falls unconscious from the attacks and one of the spiders begins entangling him up with spider silk to drag him back into their nest for feeding.

Spider 1:
A1) Strike -> Hits 21 vs. AC 20 -> 7 damage. Shield blocks 3 so 4 points to Oivind and shield.
A2) Strike -> Hits 18 vs. AC 20 -> Miss
A3) Strike -> Hits 4 vs. AC 20 -> Critical Miss

Spider 4:
A1) Strike -> Hits 22 vs. AC 20 -> Hits for 7 damage. Oivind passes fort check (15 vs. DC 14)
A2) Strike -> Hits 24 (crit!) vs. AC 20 -> Hits for 4 x2 = 8 damage. This drops Oivind to 0. Oivind passes fort check (15 vs. DC 14)
A3) Spider -> Grabs Oivind's body


Another spider crawls along the wall to attack Rafe. Rafe is bit and he feels the spider's venom burn through his veins.
Spider 3:
A1) Strike -> Hits 10 vs. AC 18 -> Miss
A2) Strike -> Hits 19 vs. AC 18 -> Hit for 3 damage. Rafe crit fails the fort save and takes 6 poison damage.
A3) Strike -> Hits 13 vs. AC 18 -> Miss


A fourth spider charges after Pearl.
Spider 2:
A1) Strike -> Hits 24 vs. AC 17 -> Hit for 5 damage. Make a fortitude save vs. DC 14
A2) Strike -> Hits 16 vs. AC 17 -> Miss
A3) Strike -> Hits 9 vs. AC 17 -> Miss


Round 1
NameACHealthAttackDamageStatus
Kalia1512/16Produce Flames +71d4+4 (f)Wounded 1
Oivind180/21Greataxe +9/+4/-11d12+4 (s)Dying 1
Pearl1717/17Rapier +6/+1/-41d6+3 (p)-
Nenelethas1514/14Electric Arc +71d4+4 (e)-
Rafe1812/21Bastard +9/+4/-11d8+4 (s)-
Vander1821/21Dagger +7/+3/-11d4+1 (p)-
Shaka1614/14Jaws +6/+1/-41d8+2 (p)-
Xao Fang1617/17Ray of Frost +71d4+4 (fr)-
Zug Zug Bob1425/25Greatclub +7/+2/-31d10+4 (b)-
Giant Spider #1 (H24)17HealthyFangs +9/+4/-11d6+2-
Giant Spider #2 (J24)17HealthyFangs +9/+4/-11d6+2-
Giant Spider #3 (G23)17HealthyFangs +9/+4/-11d6+2-
Giant Spider #4 (G24)17HealthyFangs +9/+4/-11d6+2-

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99% - 75%75% - 60%60% - 45%45% - 30%30% - 15%15% - 0%0% >Dead

Nenelethas
Sorcerer, 57 posts
Thu 25 Mar 2021
at 17:46
  • msg #69

[Chapter 1.01] The Ghost Fleet

Nenelethas weaves his hand and staff in the air and produces a spark of electricity that arcs out at two of the giant spiders. He would like to move out of the way but he is more worried about Oivind and Pearl as the one falls and the other is bitten viciously.


OOC: Electrical Arc targeting Spiders in H24 and G23; Basic Reflex DC 17
13:43, Today: Nenelethas rolled 6 using 1d4+4 with rolls of 2.  Damage.

Vander Wargrider
Ranger, 34 posts
Ac-18. Hp-21/21.
F+6, R+9, W+5. PP-17
Thu 25 Mar 2021
at 18:38
  • msg #70

[Chapter 1.01] The Ghost Fleet

In reply to Dungeon Master (msg # 68):

Vander shoots his bow at the spider on Pearl, but the creature is far too nimble. However, the goblin calls for his wolf to pounce on the eight legged thing. Which Shaka does and nearly rips the creature in half.

ooc:
1-Hunts prey on spider on pearl.

2-shoots bow at that spider, misses.

3-commands wolf to attack that spider. Hits most likely, possible flanking, does 17 damage. Wolf in space j26.

14:33, Today: Vander Wargrider rolled 17 using 2d8+2 with rolls of 7,8.  Shaka damage on spider on pearl.

14:32, Today: Vander Wargrider rolled 20 using 1d20+6 with rolls of 14.  Shaka attack flanking for attack on spider on pearl
.
14:32, Today: Vander Wargrider rolled 9 using 1d20+7 with rolls of 2.  Hunt prey and bow attack for spider on pearl.

This message was last edited by the player at 22:40, Thu 25 Mar 2021.
Pearl McCalister
Rogue, 43 posts
Thu 25 Mar 2021
at 20:08
  • msg #71

[Chapter 1.01] The Ghost Fleet

Pearl was ready when the spiders came at them all.  She battled the spider that attacked her but wasn't able to block all its attacks but thankfully as she began to feel the poison enter her body she clenched her teeth and pushed it right back out the bite she had taken.
20:57, Today: Pearl McCalister rolled 22 using 1d20+4 with rolls of 18.

WIth the wolf providing flanking Pearl struck out with her rapier 3 times.

A1. Stab with Rapier hitting AC17 for 9 damage
A2. Stab again missing
A3. Stab again for good measure hitting AC18 for 5 more damage
21:06, Today: Pearl McCalister rolled 17,4,4,8 using d20+6,d6+2,d20+1,d6+2 with rolls of 11,2,3,6. 23:26, Today: Pearl McCalister rolled 5 using 1d6 with rolls of 5.  SA.
23:28, Today: Pearl McCalister rolled 5 using 2d6+2 with rolls of 1,2.  forgot +2 for flanking on the attack.
23:28, Today: Pearl McCalister rolled 16 using 1d20-1 with rolls of 17.  stabby stabby.

This message was last edited by the player at 22:30, Thu 25 Mar 2021.
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