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History: The Jaques Cartier

Posted by FateFor group archive 0
Fate
GM, 453 posts
Roll for dodge!
Sat 2 Jan 2016
at 13:14
  • msg #1

The Gashidda

The Gishidda vessel was in hyperspace for the usual week. And then another day. Then another. Then another...systems started to have trouble as the fuel supply ran low. Power supplies began to fail as power requirements increased. Cathy tried to shut it down, but it seemed stuck. After 13 days in hyperspace, the fuel bubble that transported you burst and you finally came out...quite some distance from anywhere.

Cathy did some more work on the power systems to get back full manoeuvre power and life supports, but with emty tanks, you were not going to manage to use the hyperdrives again. A star was located about a weeks travel away from your position, and you set out. Not like there was any choice. You hoped it would not be a Vilani system. Fortunately, you had taken aboard some supplies as you offloaded missiles for the Jaques Cartier, and they were enough to get the skeleton crew back.

The system turned out to be Wallach, one of the larger Terran colonies in this region. Being a Vilani warship, the Colony officials demanded that the vessel be impounded indefinitely, to avoid a war. Once they hear the story, they agree to pay 60 million to both vessels (30 Million each vessel) once the story can be confirmed. Unfortunately, they only have a Class C starport, and this vessel is not going anywhere any time soon, so the colony takes it upon itself to repair it in case it needs to be flown back. She was set down, and you found the Jaques Cartier there!

The Jaques Cartier is commissioned to find a route into Vilani space other than the Saris-Yenisai bridge, and to locate and fully survey rich colony worlds that could be used to service that route. They are sponsored by the Terran Military, but there are many in the Civilian government who would be strongly opposed, so the mission is kept quiet.

There is also a transport heading back to Yenisai, where most of the ships crew will go. Captain Andreas and many of his men will return there, along with most of the crew of the Dastavka. But some voice an interet in changing employers. Given your experience, the Jaques Cartier would welcome any experience crew aboard.

[OOC: Samantha, Carrick has mentioned he is interested in a separate campaign due to the differences he had with Cyril. Given you have Samantha onboard this vessel, this gives you the opportunity to be involved in two separate threads here. Kats Ally will be heading back to the Dastavka.]
Carrick Teague
Communications, 245 posts
Comms Officer
Sat 2 Jan 2016
at 22:36
  • msg #2

The Gashidda

In reply to Fate (msg # 1):

Looking around at the various options for proceeding, I would certainly approach the Captain of the Jacques Cartier to see whether or not he's in need of a good officer with an ambitious eye to the future, assuming I acquitted myself well in my duties aboard both the Dastavka and the Gashidda.

Also, I'll want to send communications to my parents aboard the Base to let them know that I'm alright and am seeking new employment.
Richard Thornhammer
NPC, 5 posts
Sat 2 Jan 2016
at 23:49
  • msg #3

The Gashidda

In reply to Carrick Teague (msg # 2):

Richard is happy to take that information back with them. Given only Mnwas family is onboard, and they decide to stay an Wallach, as it is very well suited to them, Mnwa decides to tak an official contract with the Jaques Cartier too. The rest return to the Dastavka.
Samantha Fox
player, 2 posts
Sun 3 Jan 2016
at 03:06
  • msg #4

The Gashidda

Sammy was just as happy to stay on the Jaques Cartier. She didn't relish starting new on a different ship and was thrilled they would be able to go off on their own. She went out on the space port to get any medical supplies she needed to stock up on the ship.
Fate
GM, 454 posts
Roll for dodge!
Sun 3 Jan 2016
at 04:43
  • msg #5

The Gashidda

In reply to Samantha Fox (msg # 4):

The Jaques Cartier is well staocked with supplies, but they don't object to more. You are given rooms appropriate to your rank, and all but the three of you depart for Yenisai.

The next day, you set off for Sionnach, the last Terran colony you expect to see for perhaps years.

Sionnach is a moderate sized garden planet, a little cooler than earth but uncomfortable due to it's lack of atmosphere. However, there are plenty of native plants that offer abundant food supplies. The population here is just 500.

[OOC please adjust your character sheets with any purchases you make. These will be your personal items...ship items will be provided as needed.]
This message was last edited by the GM at 10:03, Sun 03 Jan 2016.
Fate
GM, 465 posts
Roll for dodge!
Wed 6 Jan 2016
at 02:19
  • msg #6

The Gashidda

In reply to Fate (msg # 5):

You depart civilization for a system well mapped system known only as '0532', and then depart after having the refuelling ships boat gather fuel at a Gas Giant for much lesser known system '0331', its starchart position designation.

There is only one habitable location at this destination, a small barren moon just 800 miles in diameter orbiting one of the two gas giants. A frozen and inhospitable place, this is no place to stay.

But the captain asks Carrick to assist in an accurate mapping of the system, which will take ten days, while they refuel.

[OOC: Carrick, an Electronic Operations (Sensors) roll please]
This message was last edited by the GM at 12:59, Wed 06 Jan 2016.
Carrick Teague
Communications, 246 posts
Comms Officer
Wed 6 Jan 2016
at 12:44
  • msg #7

The Gashidda

Aye, Captain.

[OOC: 07:43, Today: Carrick Teague rolled 7 using 3d6 ((4,2,1)).]
Fate
GM, 468 posts
Roll for dodge!
Wed 6 Jan 2016
at 12:57
  • msg #8

The Gashidda

In reply to Carrick Teague (msg # 7):

The moon looks much like the one from Earth. Regardless, it is mapped, and the next destination is laid in.

The system known as Krypton is where you expect to spend quite some time looking for an object that will enable you to travel to Vilani space. You enter Hyperspace without incident.
Fate
GM, 472 posts
Roll for dodge!
Fri 8 Jan 2016
at 11:56
  • msg #9

The Gashidda

In reply to Fate (msg # 8):

The Jaques Cartier drops out of hyperspace after 170 hours, 2 hours longer than anticipated.

Krypton is a large pre-garden planet. Stifling hot due to excessive CO2 in the air, there are numerous simple plant and bacteria life forms on the planet.

The captain wants to send the two ships boats to the planet to conduct extensive research, assisted by the fuel skimmers for aerial surveys and mapping, while the vessel itself not only creates a full map of the system, but also looks for other bodies to act as jump targets within 2 parsecs of the system. The Fuel skimmer will take a week to to the mapping survey, while the landing team will take about 2 weeks each for the biological and geographical surveys. They estimate.

The system has 4 Gas Giants, in addition to the Planet.

He asks you which team you would prefer to be on.
This message was last edited by the GM at 12:56, Fri 08 Jan 2016.
Carrick Teague
Communications, 247 posts
Comms Officer
Fri 8 Jan 2016
at 12:29
  • msg #10

The Gashidda

In reply to Fate (msg # 9):

If it's all the same with you, Captain, I'd prefer to remain aboard the Cartier.

[Private to Fate: As much as planet-side would be clearly more fun, Carrick is not fond of away missions to planets. Perhaps Mnwa?]
Cartiers Captain Pikard
Fri 8 Jan 2016
at 12:47
  • msg #11

The Gashidda

In reply to Carrick Teague (msg # 10):

"Pity. You would be well suited to commanding the mission there. And You Sam? Mnwa would be best suited to the planetside mission."

[Private to Carrick Teague: Will see what Sam wants to do first. But shipside will just be a few Electronics Ops (Sensors) rolls...you really need a few levels in rank to command, but temporary rank would be appropriate due to Charisma.]
This message was last edited by the GM at 20:23, Fri 08 Jan 2016.
Samantha Fox
player, 3 posts
Sat 9 Jan 2016
at 02:09
  • msg #12

The Gashidda

Sam looks at the Captain "Yes, that would be interesting. I could do some research there. I will need to take some scanners to make sure what is edible and is not"
Cartiers Captain Pikard
Sat 9 Jan 2016
at 03:24
  • msg #13

The Gashidda

In reply to Samantha Fox (msg # 12):

"Naturally, that would be the first thing to check. A Biology kit is already onboard the ships boat where you will be living for a month. Now if I can find someone to Captain the away team, you can be off."
Carrick Teague
Communications, 248 posts
Comms Officer
Sat 9 Jan 2016
at 06:18
  • msg #14

The Gashidda

"Captain, if you need someone to command the away mission, I offer to do so."
Cartiers Captain Pikard
Sat 9 Jan 2016
at 07:03
  • msg #15

The Gashidda

In reply to Carrick Teague (msg # 14):

"That would be very helpful. Most of my officers are ex-military, and I need someone with civilian experience for that task. Have your things ready, and I will send you with two base boats and a refueller. I suggest you get the refueller mapping immediately..."
Fate
GM, 479 posts
Roll for dodge!
Tue 12 Jan 2016
at 11:34
  • msg #16

The Gashidda

In reply to Cartiers Captain Pikard (msg # 15):

Carrick departs from the Jaques Cartier with the refuelling boat and the two base boats to investigate the planet, while the mothership moves off to investigate objects in space.

The planet is not exactly hospitable, with numerous and powerful lightning storms through the atmosphere.

"Captain, there appear to be a number of options. There is an island we can see, and a plain beside the volcano, or another rather mountainous section."
This message was last edited by the GM at 11:36, Tue 12 Jan 2016.
Carrick Teague
Communications, 249 posts
Comms Officer
Tue 12 Jan 2016
at 14:59
  • msg #17

The Gashidda

In reply to Fate (msg # 16):

Who's speaking? And what's meant by "options"? Are we talking about locations where a station or colony could be set up?
Fate
GM, 480 posts
Roll for dodge!
Tue 12 Jan 2016
at 20:36
  • msg #18

The Gashidda

In reply to Carrick Teague (msg # 17):

The speaker is the junior officer operating the sensors, and yes, looking for suitable places for a base camp.
Samantha Fox
player, 4 posts
Wed 13 Jan 2016
at 03:48
  • msg #19

The Gashidda

"Well, for the island, how big is it and what is there? I mean is it more then just a sand bar?"
Sensors Officer
Wed 13 Jan 2016
at 04:23
  • msg #20

The Gashidda

In reply to Samantha Fox (msg # 19):

"Oh, yes. It is about 400 miles long by 250 miles wide. Sensors cant pick up much detail at this range though."
Carrick Teague
Communications, 250 posts
Comms Officer
Wed 13 Jan 2016
at 06:33
  • msg #21

The Gashidda

How high are the mountainous regions? I only ask because I wonder if there appears to be any relief from the storms at high altitude.

Are there any lightning storms in the area of the island now?
Fate
GM, 483 posts
Roll for dodge!
Wed 13 Jan 2016
at 10:53
  • msg #22

The Gashidda

In reply to Carrick Teague (msg # 21):

There are more lightning storms effecting the upper atmosphere than the lower atmosphere. This may be the result of denser CO2 forcing the lighter gasses up, or something else. At the moment, all the locations described are clear, however. That is why they could be seen prior to doing a full orbital survey, which would be needed to get an accurate estimate of mountain height above sea level.
This message was last edited by the GM at 10:54, Wed 13 Jan 2016.
Carrick Teague
Communications, 251 posts
Comms Officer
Wed 13 Jan 2016
at 11:41
  • msg #23

The Gashidda

I'll instruct the skimmer to follow the Captain's orders to begin the rigorous mapping task.

Let's take a closer look at the island. It's pretty sizable with easy access to water. To that end, let's try to find an area near to the coast with apparent fresh water streams or lakes nearby. If the landing looks safe, let's do a quick survey of the local biome.

I'm assuming the two ships boats are working together -> going to the same locations and doing the ecological surveys together.
This message was last edited by the player at 11:49, Wed 13 Jan 2016.
Fate
GM, 484 posts
Roll for dodge!
Wed 13 Jan 2016
at 12:07
  • msg #24

The Gashidda

In reply to Carrick Teague (msg # 23):

The fuel skimmer begins the task of mapping the planet. It will take them about 4 days, so they get started.

You find a small creek leading down from a mountain range to begin your biological survey. There is no significant plant life to speak of, though a thin film of green on the rocks suggests that there is considerable bacterial life. The area looks very flat and safe for landing.

Carrick will need to co-ordinate the 8 Biologists, 4 chemists, 2 Geologists, 3 engineers/techs, 2 Security personnel/pilots and himself. Tasks needed are:

Collecting samples (Biologists)
Analyzing Biochemistry (Chemists/Biologists)
Analyzing water content (Chemists)
Checking for harmful bacteria/virii (Biologists)
Checking any plant life for edibility (Biologist/Chemist)
Analyzing rocks and planet structure/minerals (Geologists)
Looking for signs of animal life.
Carrick Teague
Communications, 252 posts
Comms Officer
Wed 13 Jan 2016
at 12:56
  • msg #25

The Gashidda

That last seems highly unlikely given the state of evolution apparent to the naked eye.

However, we will land and begin.

Obviously sample collection is first. Not just for the biologists, but for the chemists and geologists, as well. Extreme caution is stressed as we've no idea what level of toxicity or underlying dangers exist here. At first, all work should be conducted in pairs, at a minimum, and the security personnel will be pretty much just idle keeping watchful eyes everywhere possible. Hopefully, the green film will turn out to be some form of algae or photosynthetic mold? That would certainly take us up the evolutionary ladder from simple bacteria.

The pilots' job will be to keep an eye on sensors and weather. Ready to go at a moments notice as the volatility of the atmosphere is still a bit of an unknown.

Everyone is suited, as befits a toxic environment, I assume. With the CO2 as high as it is, I assume that the air is basically not breathable. Additionally, with life present, we need to ensure body integrity in the face of possible pathogens.

My personal goal will be to assist with the biologists when possible, but primarily just quality control--keeping an eye out for opportunities to help ensure accuracy.
This message was last edited by the player at 12:59, Wed 13 Jan 2016.
Fate
GM, 485 posts
Roll for dodge!
Wed 13 Jan 2016
at 21:51
  • msg #26

The Gashidda

In reply to Carrick Teague (msg # 25):

As the air is not breathable, you all don Biosuits and breathing gear. For the first day, everyone except the pilots (one of which is Mnwa) who monitor the weather situation.

The biologists manage to find a wide variety of slimes, algae and even a small sluglike creature. Chemists initial conclusion is that the slime is not toxic, and apart from the lack of oxygen the environment appears safe.

OOC Sam, can I have a chemistry roll please.

The geologistsmanage to find quite a bit of iron ore, but come to the conclusion that the planet is not very rich in minerals.
Samantha Fox
player, 5 posts
Wed 13 Jan 2016
at 21:52
  • msg #27

The Gashidda

Samantha goes down and starts to check out the area, checking everyone vital at times to make sure nothing it affecting them.
Carrick Teague
Communications, 253 posts
Comms Officer
Thu 14 Jan 2016
at 06:45
  • msg #28

The Gashidda

A slug! Complex organisms, indeed. What a find. High CO2 means plant life could really burgeon here, as well. I wonder what the slug metabolizes, if not oxygen; what's the final electron receptor in respiration?

Also, what's the current temperature? Are we equatorial?
This message was last edited by the player at 06:49, Thu 14 Jan 2016.
Fate
GM, 487 posts
Roll for dodge!
Thu 14 Jan 2016
at 08:34
  • msg #29

The Gashidda

In reply to Carrick Teague (msg # 28):

Surprisingly, Oxygen is the electron receptor. The slug seems to take oxygen directly from the slimes, and whilst a complex organism, it is probably the simplest 'complex organism' any of the biologists have seen. Still, it seems to represent the first stage in the evolution of complex organisms on this planet.

The average temperature seems to be about 315 degrees Kelvin, making the climate rather tropical, despite you being some distance from both the poles and the equator.

Samantha is relieved to find that no-ones body is behaving at all errantly.
Carrick Teague
Communications, 254 posts
Comms Officer
Thu 14 Jan 2016
at 16:40
  • msg #30

The Gashidda

Well, once we've collected samples from fresh and not-fresh water (are the oceans salty? I guess I just assumed), soil and/or mineral samples, air samples (it would be nice to collect these latter samples at different elevations, too), and biological samples from the slimes/algae, collected the slug, and everything is on ice, we'll take off and look for another site. Much of the actual detailed analysis that's not done on site can take place aboard the Cartier during travel/jumps. The main goal, of course, is to get a good survey across the planet.

When we're aloft, I'd like to find a spot on the opposite coast of this island, before moving to another global location entirely. Might help give a sense of local variation in data.
Fate
GM, 489 posts
Roll for dodge!
Thu 14 Jan 2016
at 18:24
  • msg #31

The Gashidda

In reply to Carrick Teague (msg # 30):

Data is collected from samples at many elevations. It is noted that samples do not keep in the oxygen-rich environment of your ships.

On moving to the next site, you find 2 more species of algae, more slugs and a rich vein of ore. The third site has a different type of slime living on a platinum deposit in a mountain. You spent 5 days at rhe initial location, three at the second and six at the third, as the geological samples are not immediately apparent.
Carrick Teague
Communications, 255 posts
Comms Officer
Thu 14 Jan 2016
at 18:52
  • msg #32

The Gashidda

Understood. My assumption was that the samples would be kept in gas-impassable test tubes and frozen. How much time do we have left before rendezvousing with the Cartier?
This message was last edited by the player at 18:53, Thu 14 Jan 2016.
Fate
GM, 490 posts
Roll for dodge!
Thu 14 Jan 2016
at 20:00
  • msg #33

The Gashidda

In reply to Carrick Teague (msg # 32):

After the first sample or two decomposed quickly, the did utilise airtight containers.

The Jaques Cartier expects to be about another 15 days.
Carrick Teague
Communications, 256 posts
Comms Officer
Thu 14 Jan 2016
at 20:50
  • msg #34

The Gashidda

What have we discovered concerning the volatility of the weather during this time? Does it appear that a base could be safely constructed and maintained in the environment?

Have we discovered any traces of alien activity on the planet?

I'd like to spend some time investigating the mountainous regions as well for ore and minerals. Do we have any ground penetrating sensors to get a sense of deeper geological structures? I suppose a similar question can be asked of oceanography.

But all of this is rather detailed and boring for you, I'm sure. The main question is: do we think, at this point, the place looks promising?
Fate
GM, 491 posts
Roll for dodge!
Thu 14 Jan 2016
at 21:35
  • msg #35

The Gashidda

In reply to Carrick Teague (msg # 34):

A base could be constructed in many locations, but it would need to be sealed and have lightning rods. The weather is volatile, but not particularly violent.

After a week, your scanners do find something unusual. There do appear to be some traces of an ancient civilization, but it predates the Vilani, and there is nothing other than unusual structure remains left.

After another 14 days, you also find numerous veins of various ores, revealing the planet is still rich in ores. Fpr that reason, it does look like a promising location for a mining colony.

OOC It is not boring filling in details, but I worry that planets with minimal life might be boring for players!
Samantha Fox
player, 6 posts
Fri 15 Jan 2016
at 00:03
  • msg #36

The Gashidda

Samantha continues monitoring the crew as well as working on sample taken from the planet. She writes up a report on the planet from a medical stand point.
Carrick Teague
Communications, 257 posts
Comms Officer
Fri 15 Jan 2016
at 02:16
  • msg #37

The Gashidda

I assume we investigated the ruins thoroughly. Was there anything discoverable there? For instance, was it suggestive of catastrophe? How about time frame since built? Any indication of species nature (small rooms indicating small sizes, wide doorways, etc...)?

We'll be compiling observation reports each day beyond just data, impressions and such.
Fate
GM, 492 posts
Roll for dodge!
Fri 15 Jan 2016
at 02:36
  • msg #38

The Gashidda

In reply to Carrick Teague (msg # 37):

The ruins appear to be the remnants of a colony rather than a native population, possibly similar in size to humans, but you are not sure.
Samantha Fox
player, 7 posts
Fri 15 Jan 2016
at 02:45
  • msg #39

The Gashidda

Samantha tries to do some checking around the ruins. She takes pictures and sample from walls and such to see if there where explosions or some other disaster.
Fate
GM, 493 posts
Roll for dodge!
Fri 15 Jan 2016
at 03:03
  • msg #40

The Gashidda

In reply to Samantha Fox (msg # 39):

While interesting, there are no walls left to analyse. No cause can be determined from what is left, but there does seem to have been qn environmental dome. Nonetheless, there is no record of this, so it seems to be a new find.
Carrick Teague
Communications, 258 posts
Comms Officer
Fri 15 Jan 2016
at 03:13
  • msg #41

The Gashidda

I assume the refueller has completed its survey, as well. Are we all ready to start packing up and finalizing our collections?
Fate
GM, 494 posts
Roll for dodge!
Fri 15 Jan 2016
at 05:55
  • msg #42

The Gashidda

In reply to Carrick Teague (msg # 41):

The refueller has completed its survey and you have collected all samples, so you are ready to pack up.

The Jaques Cartier take another 6 days to complete their surveys, before you rejoin them, and they prepare for jumping to the next system: Alizarin.

According to the survey report, Alizarin is a smaller planet, just 4300 miles in diameter, 57% of which is covered by water. The only planet in the system, it is not hit by asteroids anywhere near as often as most planets. Still, very little is known about it.

The jump to hyperspace is uneventful, but it enables the 'away' team to form stronger bonds as they go over the samples with the greater tools available in the ships Labs. The slugs are of particular interest due to their unusual metabolism, even drawing oxygen, but not sustenance, out of rust. It becomes clear that the planet is starting to develop oxygen-producing flora, and within a few thousand years, it may be a hospitable planet. However, you estimate that the planet was almost barren when the ruins were structures.

Given that the next planet is more developed, the Captain is interested in you seeking out new supplies to replenish your stocks. This may also be a suitable site for a new colony, so he wants you to look at that option, when you finally exit hyperspace. Which is anticipated within the next few days...
This message was last edited by the GM at 11:04, Fri 15 Jan 2016.
Carrick Teague
Communications, 259 posts
Comms Officer
Fri 15 Jan 2016
at 11:43
  • msg #43

The Gashidda

Cool. Well, it sounds like everyone completed their duties with diligence. When the Captain suggests stock replenishment, what specifically are we looking to replace? Just food and water? Or are we looking to replenish medical supplies, scientific media, and this sort of thing?
This message was last edited by the player at 12:14, Fri 15 Jan 2016.
Fate
GM, 495 posts
Roll for dodge!
Fri 15 Jan 2016
at 12:42
  • msg #44

The Gashidda

In reply to Carrick Teague (msg # 43):

Primarily food. You have water purifiers aboard, but refreshing that would be nice too. Anything else would be a welcome bonus, but being very primitive worlds, you would not expect too much.
Carrick Teague
Communications, 260 posts
Comms Officer
Fri 15 Jan 2016
at 13:55
  • msg #45

The Gashidda

Right. I was thinking we might be looking for something along the lines of nutrient agar, fibrous materials for bandages, and the like.
Fate
GM, 496 posts
Roll for dodge!
Fri 15 Jan 2016
at 21:33
  • msg #46

The Gashidda

In reply to Carrick Teague (msg # 45):

Carrick is given the temporary rank of Second Mate for the mission [Private to Carrick Teague: Spemd point to make it permanent.] to enable him to take command. As you drop from hyperspace, there is just one planet orbiting Alizarin. The Captain informs you he intends to spend a month scanning the skys here as well.
Carrick Teague
Communications, 261 posts
Comms Officer
Fri 15 Jan 2016
at 22:00
  • msg #47

The Gashidda

[Private to Fate: Should I retcon my wealth points to put towards rank? Currently I'm tapped.]

Well, we'll repeat the process from before. I'm thinking, this time we'll use the refueller to carry water and/or food stuffs (assuming potable and/or edible), after it's completed it's orbital mapping.
Samantha Fox
player, 8 posts
Fri 15 Jan 2016
at 22:33
  • msg #48

The Gashidda

Samantha scans the planet to see what the conditions are as far as the environment and what protections they need. She also scans to see if there are any ruins of any kind.
Fate
GM, 497 posts
Roll for dodge!
Fri 15 Jan 2016
at 22:44
  • msg #49

The Gashidda

In reply to Samantha Fox (msg # 48):

There is nothing you can see from orbit. The planet looks pleasantly hospitable, with similar atmosphere and even climate to earth. The small moon gives smaller tides, so the weather is milder, but there is abundant plant life, and probably considerable animal life as well.

[Private to Carrick Teague: You will get points as we go, so you can put them towards rank.]

The refueller starts straight away mapping, but you can see abundant plains where you can land your away ships without any obvious problem, so you set off.

Landing, the vegetation is clear, and it will take a long time to do a full bio-survey of this planet! The animal life seems similar to prehistoric earth, though you have not yet seen any signs of life more intelligent than animals. However, there are some pretty big carnivores...
Carrick Teague
Communications, 262 posts
Comms Officer
Fri 15 Jan 2016
at 23:14
  • msg #50

The Gashidda

I will ensure that everyone is appropriately cautious in their protective gear, both in terms of biohazards as well as physical dangers ('Wear some armor, people, even if it's just on your chest.'). I'll be less involved in the scientific survey, this time, and supporting the security personnel. The scientists clearly know what they're doing, so I'll leave them to it.

When working in jungle or forested terrain, or any area where there is regular obscurity, pair-work is stressed, as well as constant radio communication. Any long distance trips away from camp/boats should be coordinated with security.

What a beautiful sight... can't wait to get off this paradise
Samantha Fox
player, 9 posts
Fri 15 Jan 2016
at 23:18
  • msg #51

The Gashidda

"I would suggest we set up away from the jungle and on the plains, so we can see anything coming towards us better" she checks the atmosphere to make sure it is breathable but she wears her armor and carries her rifle.
Carrick Teague
Communications, 263 posts
Comms Officer
Fri 15 Jan 2016
at 23:30
  • msg #52

The Gashidda

Agreed. But we're going to have to explore it all, eventually. My recommendations are for later locations. You're absolutely right about our first landfall being on the plains, preferably near a water source.

Edit: To that end, since there's so much to sample, I'll be urging a little more superficiality to the sampling process. We're simply going to have too many places to sample.
This message was last edited by the player at 23:32, Fri 15 Jan 2016.
Fate
GM, 498 posts
Roll for dodge!
Sat 16 Jan 2016
at 03:01
  • msg #53

The Gashidda

In reply to Carrick Teague (msg # 52):

You easily fond a large open plain with a large river meandering through it to the sea. Scaring away a large herd of beasts with three large horns in their heads, very much like triceratops, you put the boats down in grasses about a foot high.
Samantha Fox
player, 10 posts
Sat 16 Jan 2016
at 22:29
  • msg #54

The Gashidda

Samantha checks the atmosphere to see if we need any special breathing devices. If not she will go out side to see what it is like.
Fate
GM, 499 posts
Roll for dodge!
Sat 16 Jan 2016
at 22:33
  • msg #55

The Gashidda

In reply to Samantha Fox (msg # 54):

Sensors say absolutely nothing is needed to breathe in the planets atmosphere. When you step outside, it confirms this.
Carrick Teague
Communications, 264 posts
Comms Officer
Sat 16 Jan 2016
at 22:44
  • msg #56

The Gashidda

So, we shouldn't be concerned with any pathogens?
Fate
GM, 500 posts
Roll for dodge!
Sat 16 Jan 2016
at 22:46
  • msg #57

The Gashidda

In reply to Carrick Teague (msg # 56):

Well, sensors only detect oxygen and toxic gasses. They don't check for biological Hazards...
Samantha Fox
player, 11 posts
Sun 17 Jan 2016
at 03:38
  • msg #58

The Gashidda

Samantha walks out and looks around.
Carrick Teague
Communications, 265 posts
Comms Officer
Sun 17 Jan 2016
at 05:16
  • msg #59

The Gashidda

Not quite so brave, Carrick will use a biological filter to breathe through. As he steps out, he looks around to see if there are any sign of the herds returning.
Fate
GM, 501 posts
Roll for dodge!
Sun 17 Jan 2016
at 07:31
  • msg #60

The Gashidda

In reply to Carrick Teague (msg # 59):

The herds seem preoccupied avoiding you and something else on the far side of it.

The biologists comment that they are going to need bigger cages.
Carrick Teague
Communications, 266 posts
Comms Officer
Sun 17 Jan 2016
at 08:43
  • msg #61

The Gashidda

Exactly how loud are our crafts? How easy to lift off and maneuver around? If it won't cause too much commotion, I might like to ask one of the pilots to take a look around the immediate vicinity.

In the meantime, I'd like to organize a hunting party to first scout and then perhaps capture or take down one of these creatures.
Fate
GM, 502 posts
Roll for dodge!
Sun 17 Jan 2016
at 11:27
  • msg #62

The Gashidda

In reply to Carrick Teague (msg # 61):

The fuel tanker has been assigned for such scout work. You can have them scout the area before they do their planetary survey.

With the exception of the two pilot/security personnel and yourself and Samantha, the scientists are armed only with laser pistols. Who do you want to take?
Carrick Teague
Communications, 267 posts
Comms Officer
Sun 17 Jan 2016
at 12:00
  • msg #63

The Gashidda

Perhaps just Samantha and I. You up for it, Samantha?
Fate
GM, 503 posts
Roll for dodge!
Sun 17 Jan 2016
at 12:22
  • msg #64

The Gashidda

In reply to Carrick Teague (msg # 63):

I should mention Mnwa is one of the pilots.
Samantha Fox
player, 12 posts
Mon 18 Jan 2016
at 01:25
  • msg #65

The Gashidda

"Sure, lets go hunting. Bet they taste like chicken.
Carrick Teague
Communications, 268 posts
Comms Officer
Mon 18 Jan 2016
at 04:25
  • msg #66

The Gashidda

Ha!

I'll grab my rifle and shotgun, letting everyone know where we're headed. I'll radio to the orbiter to do a quick flyover and let us know if they see any anomalies that they think we should know about. When Samantha's ready, we'll head towards the herd.
This message was last edited by the player at 04:25, Mon 18 Jan 2016.
Samantha Fox
player, 13 posts
Mon 18 Jan 2016
at 23:27
  • msg #67

The Gashidda

She has her rifle as they head out along with a pistol. She heads out towards the herd. She looks for any cover that might be out there.
Fate
GM, 508 posts
Roll for dodge!
Tue 19 Jan 2016
at 02:21
  • msg #68

The Gashidda

In reply to Samantha Fox (msg # 67):

You head off through the 1-2 ft grass towards the herd. it will take about an hours walking.

OOC if you are trying to be stealthy, roll stealth rolls. If you are trying to stalk them, roll survival (Plains).
Samantha Fox
player, 14 posts
Tue 19 Jan 2016
at 02:45
  • msg #69

The Gashidda

Samantha tries to be stealthy and doesn't do a good job at it.

00c- Today: Samantha Fox rolled 14 using 3d6 with rolls of 2,6,6.  Stealth.[Private to GM: Versus a skill of 12]
This message was last edited by the player at 02:45, Tue 19 Jan 2016.
Carrick Teague
Communications, 269 posts
Comms Officer
Tue 19 Jan 2016
at 13:30
  • msg #70

The Gashidda

Having skill in neither subject area, it won't be surprising how hard I'll find hunting to be!

08:26, Today: Carrick Teague rolled 5 using 3d6 ((1,1,3)). Stealth
08:27, Today: Carrick Teague rolled 9 using 3d6 ((5,1,3)). Survival (Plains)
This message was last edited by the player at 13:30, Tue 19 Jan 2016.
Fate
GM, 510 posts
Roll for dodge!
Tue 19 Jan 2016
at 21:35
  • msg #71

The Gashidda

In reply to Carrick Teague (msg # 70):

Carrick actually does quite well stalking the beasts. The large herbivores have three large spines out of the tops of their heads. However, when Samantha asks loudly if he can see them, the herd spooks and moves away, but only half a mile.
Samantha Fox
player, 15 posts
Tue 19 Jan 2016
at 23:22
  • msg #72

The Gashidda

Samantha whispers "I am not a hunter. I grew up on ships. Lets try this again if your game"
Carrick Teague
Communications, 270 posts
Comms Officer
Thu 21 Jan 2016
at 01:49
  • msg #73

The Gashidda

Whispering back, with a smile, "Me too. This is like playing at hunter. I'm game."


20:49, Today: Carrick Teague rolled 10 using 3d6 ((6,1,3)). Stealth

20:49, Today: Carrick Teague rolled 10 using 3d6 ((3,2,5)). Survival (Plains)
Samantha Fox
player, 16 posts
Thu 21 Jan 2016
at 01:56
  • msg #74

The Gashidda

Samantha tries to sneak but in this environment, she just can't seem to do it.

20:53, Today: Samantha Fox rolled 11 using 3d6 with rolls of 3,4,4.  Survival (Plains).
20:53, Today: Samantha Fox rolled 13 using 3d6 with rolls of 2,6,5.  stealth.
Fate
GM, 521 posts
Roll for dodge!
Thu 21 Jan 2016
at 02:00
  • msg #75

The Gashidda

In reply to Samantha Fox (msg # 74):

You get to within 500 yards, when the herd starts to move away slowly.
Carrick Teague
Communications, 271 posts
Comms Officer
Thu 21 Jan 2016
at 16:44
  • msg #76

The Gashidda

Chuckling, "Sam, I think we're not doing so well.

Just a thought, but maybe we should split up and move around them so that whoever spooks them--and you know one of us is bound to--causes them to move towards the other?"

Samantha Fox
player, 17 posts
Thu 21 Jan 2016
at 23:45
  • msg #77

The Gashidda

"OK, I think that's a good idea. Hopefully they will not stampede but so far they haven't. she says to Carrick.
Fate
GM, 523 posts
Roll for dodge!
Thu 21 Jan 2016
at 23:54
  • msg #78

The Gashidda

In reply to Samantha Fox (msg # 77):

It takes you about half an hour to get into position. When you are nearly there, you notice there are three large dinosaurs stalking the group. They look like 25ft long T-rexes.
Samantha Fox
player, 18 posts
Fri 22 Jan 2016
at 02:28
  • msg #79

The Gashidda

Samantha stays low hiding in the grass and watches the T-rex's to see what they do. She sure doesn't what to attract their attention.
Fate
GM, 524 posts
Roll for dodge!
Fri 22 Jan 2016
at 02:37
  • msg #80

The Gashidda

In reply to Samantha Fox (msg # 79):

Stealth checks for those being Stealthy...
Samantha Fox
player, 19 posts
Fri 22 Jan 2016
at 02:42
  • msg #81

The Gashidda

Today: Samantha Fox rolled 12 using 3d6 with rolls of 4,3,5.  Stealth.[Private to GM: Just made it.]
Carrick Teague
Communications, 272 posts
Comms Officer
Fri 22 Jan 2016
at 03:13
  • msg #82

The Gashidda

22:12, Today: Carrick Teague rolled 5 using 3d6 ((1,1,3)). Stealth.
This message was last edited by the player at 03:15, Fri 22 Jan 2016.
Carrick Teague
Communications, 273 posts
Comms Officer
Fri 22 Jan 2016
at 03:14
  • msg #83

The Gashidda

With the T-Rex-analogues on the scene, I quietly radio Mnwa to be ready to come get us at a moment's notice and to keep everyone else on notice of the danger.

Also, I'll keep my rifle aimed on the nearest one or the one nearest Sam, if that's a better option (nearest is relative... I'm more worried about who is most in danger), ready to pull my CAW (launcher prepped with a thermobaric) when needed.
This message was last edited by the player at 03:16, Fri 22 Jan 2016.
Fate
GM, 525 posts
Roll for dodge!
Fri 22 Jan 2016
at 03:34
  • msg #84

The Gashidda

In reply to Carrick Teague (msg # 83):

The creatures seem preoccupied with the prey, and as the herd beasts see them, they begin to stampede away, with the carnivores in hot pursuit. The seem to catch one about a mile away...
Carrick Teague
Communications, 274 posts
Comms Officer
Fri 22 Jan 2016
at 11:35
  • msg #85

The Gashidda

I'll find Sam.

"Well, we could call it or day. Or maybe we could cheat... Perhaps we could give it an hour or so to let them settle after such an ordeal and then set ourselves up in a nicely safe and downwind location and ask Mnwa to 'herd' them in our general direction with one of the boats.

Thoughts?"

Samantha Fox
player, 20 posts
Sat 23 Jan 2016
at 01:35
  • msg #86

The Gashidda

"Maybe we should give it a rest for today, maybe we could take a boat and fly around to see what is in the area" she is just thrilled she was not eaten.
Carrick Teague
Communications, 275 posts
Comms Officer
Sat 23 Jan 2016
at 01:44
  • msg #87

The Gashidda

"Sure. We'll be here for awhile. We've got some time. My hope is that we'll be able to get some of these creatures for study and food."


We'll head back.
This message was last edited by the player at 01:44, Sat 23 Jan 2016.
Fate
GM, 529 posts
Roll for dodge!
Sat 23 Jan 2016
at 02:18
  • msg #88

The Gashidda

In reply to Carrick Teague (msg # 87):

You head back to base camp. The other officers ask if they should send one boat back to the Jaques Cartier to pick up a security detachment.
Carrick Teague
Communications, 276 posts
Comms Officer
Sat 23 Jan 2016
at 10:04
  • msg #89

The Gashidda

What are the weapons capabilities of the boats?
Fate
GM, 532 posts
Roll for dodge!
Sat 23 Jan 2016
at 10:12
  • msg #90

The Gashidda

In reply to Carrick Teague (msg # 89):

None are armed...they are civilian models.
This message was last edited by the GM at 10:12, Sat 23 Jan 2016.
Carrick Teague
Communications, 277 posts
Comms Officer
Sat 23 Jan 2016
at 17:40
  • msg #91

The Gashidda

Do we have small-arms weaponry (aboard the Cartier) that we can reasonably expect to repel or kill dinosaurs of the size we just encountered?
This message was last edited by the player at 17:40, Sat 23 Jan 2016.
Fate
GM, 533 posts
Roll for dodge!
Sat 23 Jan 2016
at 20:05
  • msg #92

The Gashidda

In reply to Carrick Teague (msg # 91):

You have a number of laser rifles and two plasma rifles, since they only require rechargeable packs and no other ammunition, but nothing else.
Carrick Teague
Communications, 278 posts
Comms Officer
Sat 23 Jan 2016
at 22:53
  • msg #93

The Gashidda

"I think that's a good idea. Radio the Captain, let him know what's down here, and make the request."
Jaques Cartier
Sat 23 Jan 2016
at 23:52
  • msg #94

The Gashidda

In reply to Carrick Teague (msg # 93):

After hearing the report, the captain agrees to offering you all weapons, asking you to send a boat to collect them, and suggests you also try to find an island you could make suitable for a colony.
Samantha Fox
player, 21 posts
Sun 24 Jan 2016
at 00:43
  • msg #95

The Gashidda

"Lets get the plasma rifles and take a ships boat and do some scouting. I wish they had at least some weapons"
Fate
GM, 535 posts
Roll for dodge!
Sun 24 Jan 2016
at 10:23
  • msg #96

The Gashidda

In reply to Samantha Fox (msg # 95):

One of the ships boats are sent, taking a day to reach the Jaques Cartier, and a day to return. They return with 5 Laser Rifles and a Heavy Plasma Gun with 10 spare D cell packs, plus an additional 5 security detail. The D cells can be recharged from the ships boats power supplies.


[OOC: Stats for plasma gun are as follows:
Heavy Plasma Gun, 3dx5(2) burn ex, Acc 8+3, 750/2250, ROF: 3,
   20 lb, Dp/20 shots, ST: 15, bulk -6, Rcl 2, Beam Weapons (Rifle)]

This message was lightly edited by the GM at 10:23, Sun 24 Jan 2016.
Carrick Teague
Communications, 279 posts
Comms Officer
Sun 24 Jan 2016
at 17:10
  • msg #97

The Gashidda

What did our surveyor boat report a couple of days back regarding the local wildlife? Any updates on the global mapping since then? How much longer do our scientists need at the present location?
Fate
GM, 537 posts
Roll for dodge!
Mon 25 Jan 2016
at 04:53
  • msg #98

The Gashidda

In reply to Carrick Teague (msg # 97):

By the time the boat returns, the vessel conducting the orbital survey will nearly be finished. The scientists on the ground, however, require at least another four weeks to gather samples and data from the this region.
Carrick Teague
Communications, 280 posts
Comms Officer
Mon 25 Jan 2016
at 12:59
  • msg #99

The Gashidda

Four weeks from this region alone? I guess I better understand what "this region" is: are we talking continental region or something on a much smaller scale? How many more regions, for example, will we need to study for a good-enough study?

"Sam, let's stay for another couple of days before going out scouting. That way we can leave a full detachment of security personnel with the scientists and both boats for support and evacuation. We'll have the orbital maps in hand at that point and we'll be better informed on what we want to scout."
Fate
GM, 538 posts
Roll for dodge!
Mon 25 Jan 2016
at 21:22
  • msg #100

The Gashidda

In reply to Carrick Teague (msg # 99):

By region I mean the local ecosystem, say 100 square miles. This involves finding and indentifying/ documenting all animal, plant and insect life in this region, taking samples and doing post mortems, etc.
Samantha Fox
player, 22 posts
Mon 25 Jan 2016
at 21:56
  • msg #101

The Gashidda

"Yes, lets fly around, that way we can get an idea of what is living here. The orbital scans will not tell us that.
Mnwa Phwi
NPC, 28 posts
Mon 25 Jan 2016
at 23:24
  • msg #102

The Gashidda

In reply to Samantha Fox (msg # 101):

"Not unless it is huge. Mind if I join you...be good to be off the ship."
Carrick Teague
Communications, 281 posts
Comms Officer
Mon 25 Jan 2016
at 23:58
  • msg #103

The Gashidda

"You mean you want to scout the local region from the air? I thought you meant you wanted to scout around the planet."
Samantha Fox
player, 23 posts
Tue 26 Jan 2016
at 01:19
  • msg #104

The Gashidda

"I just want to scout the local area to see what is there as far as critters. Then if we see something interesting, we can land if you want"
Carrick Teague
Communications, 282 posts
Comms Officer
Tue 26 Jan 2016
at 04:03
  • msg #105

The Gashidda

"I think that's a solid idea. Let's go."

I'm assuming Mnwa is going to pilot?
Mnwa Phwi
NPC, 29 posts
Tue 26 Jan 2016
at 04:19
  • msg #106

The Gashidda

In reply to Carrick Teague (msg # 105):

"Happy to. Wish they had guns on these things..."
Samantha Fox
player, 24 posts
Wed 27 Jan 2016
at 02:30
  • msg #107

The Gashidda

"I wish they had guns too. Hopefully the critters don't"
Fate
GM, 543 posts
Roll for dodge!
Wed 27 Jan 2016
at 06:44
  • msg #108

The Gashidda

In reply to Samantha Fox (msg # 107):

Scouting the area reveals wide plains that give way to light jungle as you approach a river delta. Numerous creatures can be seen, some flying, some with long necks reaching up into the forest canopy, whilst others seem to bulldoze trees and eat the foilage on the ground. Even the insects are of usually large size, with some mosquito like bugs about 10 inches long decorating your windscreen.

However, there are predators too. Small packs of dinosaurs about 12 foot long to large predators about 40 ft long that hunt in smaller numbers. There are also creatures in the swamps, but the water hides them a lot. At the end of the fly around, you return to base camp.
Samantha Fox
player, 25 posts
Thu 28 Jan 2016
at 23:39
  • msg #109

The Gashidda

Looks at Carrick "No sure I want to set down near any of those big lizards. I would object to anything that can beat up our ship.
Carrick Teague
Communications, 283 posts
Comms Officer
Fri 29 Jan 2016
at 04:03
  • msg #110

The Gashidda

Well, there's no question the planet is rife with food sources. I'd like to form a hunting party from the security personnel, if any of them have any such skills. How do they stand in this regard?

"I agree, Sam... without bigger guns, I don't like our chances."
Security Detail
NPC, 1 post
Standard Security Detail
Fri 29 Jan 2016
at 04:13
  • msg #111

The Gashidda

In reply to Carrick Teague (msg # 110):

"Sir, we have basic survival training in a wide variety of terrains, as well as weapon training in maintenance and use."
Carrick Teague
Communications, 284 posts
Comms Officer
Fri 29 Jan 2016
at 05:21
  • msg #112

The Gashidda

Who's the most ranking member of the security personnel. Whoever that is, I'd like to say to that person,

"I'd like to join you, but I've got no experience or training. Can you form up a group to track and bring down some game? I'd prefer someone in the air keeping overwatch for some of the larger predators and perhaps to provide an evacuation if necessary."

Maybe Sam and Mnwa could handle that last job?
This message was last edited by the player at 05:22, Fri 29 Jan 2016.
Mnwa Phwi
NPC, 30 posts
Fri 29 Jan 2016
at 06:39
  • msg #113

The Gashidda

In reply to Carrick Teague (msg # 112):

Mnwa could, but he has never commanded Terrans before...just Vilani. He waits for Sams response.
Carrick Teague
Communications, 285 posts
Comms Officer
Fri 29 Jan 2016
at 14:35
  • msg #114

The Gashidda

Just to be clear, I'm thinking Sam and Mnwa could provide overwatch in the ship's boat, while the Security team could form the hunting party to bring down some food and biological specimens. Mnwa wouldn't command the Terrans, just provide information. If anyone needs to command from above, that could easily fall to Sam.
Samantha Fox
player, 26 posts
Fri 29 Jan 2016
at 23:52
  • msg #115

The Gashidda

Sam looks at the guy from security "I have weapons training, its the survival skills I lack. I would like to learn some though if it is possible. And I am fine with commanding the fly over so we can test some of the animals. I would want to test any meat to make sure it is fine for human and Vilani to eat"
Security Detail
NPC, 2 posts
Standard Security Detail
Sat 30 Jan 2016
at 08:52
  • msg #116

The Gashidda

In reply to Samantha Fox (msg # 115):

"Right. So lets hunt some reptile food! Or is it Avian? Should we head to the plains, forests or mountains? By the way, perhaps we could rig up something so we could shoot from the cargo bay with the doors open?"
This message was last edited by the player at 12:02, Sat 30 Jan 2016.
Carrick Teague
Communications, 286 posts
Comms Officer
Sat 30 Jan 2016
at 17:12
  • msg #117

The Gashidda

"The predators on this planet are sufficiently large enough and our firepower insufficiently matched that I'm highly concerned for the safety of the team. Where go the prey, so go the predators. I would recommend, therefore, to start with plains hunting where there is less obscurity from overwatch. And our primary initial goal is to acquire food and biological samples. So, focus on the low-hanging fruit.

I'll remain here to get up-to-speed with the sampling work and to interface with our scientific contingent. But please keep me updated by radio of any developments."


I'll primarily be acting as security and local command in case of incidents with the sampling team.
Fate
GM, 553 posts
Roll for dodge!
Sat 30 Jan 2016
at 18:44
  • msg #118

The Gashidda

In reply to Carrick Teague (msg # 117):

As the team set out on the plains, they succeed in killing a large three-horned creature. Setting up a perimeter, they gaurd it as Sam is invited to land and cut it up.

As she does, a group of medium sized carnivores close for an easy lunch. The laser rifles take several hits to take each down, but the rate of fire and accuracy of the weapons ensure that is much easier than anticipated, leaving Sam with even more samples...
This message was last edited by the GM at 23:37, Sun 31 Jan 2016.
Samantha Fox
player, 27 posts
Sat 30 Jan 2016
at 20:22
  • msg #119

The Gashidda

Sam collects as many samples as she can as she get practice with her laser rifle.
Fate
GM, 558 posts
Roll for dodge!
Sun 31 Jan 2016
at 23:41
  • msg #120

The Gashidda

In reply to Samantha Fox (msg # 119):

By the days end, some of the soldiers are boasting about how they killed what, some with head shots, some messing up badly to be saved by comrades. But with 20 tons of samples, you are going to need the other ships boat to come and help collect it all.

Some of them want to roast what is the biggest drumstick you have ever seen...but they wait for Sam to give them clearance.

[Private to Samantha Fox: Sam, need a Biology check if you are checking it is safe to eat.]
Samantha Fox
player, 28 posts
Mon 1 Feb 2016
at 01:41
  • msg #121

The Gashidda

In reply to Fate (msg # 120):

ooc- would Chemistry, Naturalist or Pharmacy work?

Fate
GM, 560 posts
Roll for dodge!
Mon 1 Feb 2016
at 05:54
  • msg #122

The Gashidda

In reply to Samantha Fox (msg # 121):

Biology defaults to IQ or Naturalist -6. Pharmacy would work to analyse the chemicals, but you would need biology to know what the chemicals are likely to be anyway. Naturalist would help if you knew the ecosystem, ie 'that eats this, and it's anatomy is similar to ours, so it should be fine.' But since you don't know the ecosystem, I am probably going to have to stick with biology and default Biology rolls.
This message was last edited by the GM at 11:56, Mon 01 Feb 2016.
Carrick Teague
Communications, 287 posts
Comms Officer
Mon 1 Feb 2016
at 15:12
  • msg #123

The Gashidda

Over the radio: "Good job, everyone. Sam, if you need me to have one of our biologists flown out to you, let me know. Otherwise, I'll just send the boat to come pick up the 'cargo'.

"Alternatively, we could just bring it all back here to be examined before clearing it for eating."

This message was last edited by the player at 15:14, Mon 01 Feb 2016.
Samantha Fox
player, 29 posts
Mon 1 Feb 2016
at 23:17
  • msg #124

The Gashidda

Is it safe to eat roll : Today: Samantha Fox rolled 9 using 3d6 with rolls of 4,3,2.  IQ.[Private to GM: Made it by 3]
Fate
GM, 565 posts
Roll for dodge!
Tue 2 Feb 2016
at 00:38
  • msg #125

The Gashidda

In reply to Samantha Fox (msg # 124):

Indeed it is similar too...chicken! By the time a boat arrives to help with the samples, there is a large bonfire and one less quarter ton drumstick!
Samantha Fox
player, 30 posts
Tue 2 Feb 2016
at 02:05
  • msg #126

The Gashidda

"OK, I know its a cliché but it should taste like chicken." she says with a smile.
Mnwa Phwi
NPC, 31 posts
Tue 2 Feb 2016
at 02:22
  • msg #127

The Gashidda

In reply to Samantha Fox (msg # 126):

"What is a chicken, actually?"
Samantha Fox
player, 31 posts
Tue 2 Feb 2016
at 23:39
  • msg #128

The Gashidda

"Its a bird that Terrans eat a lot of" she describes what it looks like.
Mnwa Phwi
NPC, 32 posts
Wed 3 Feb 2016
at 01:29
  • msg #129

The Gashidda

In reply to Samantha Fox (msg # 128):

"Oh, yum."

Mnwa and the rest of the away team enjoy fresh meat for a change.

Over thhe next few days, others are added to the menu as they are deemed safe, as well as a number of plants, roots and berries. By the end of the week you have begun dehydrating supplies to return to the ship, as well as doing research.
Carrick Teague
Communications, 288 posts
Comms Officer
Wed 3 Feb 2016
at 06:21
  • msg #130

The Gashidda

The day after the hunt, after the game has been unloaded and while the ships are being cleaned, I'll begin poring over the maps produced by the orbital survey looking for good locations with geographic isolation where the largest predators might not be found, such as largish islands. Once I have several locations in hand, I'd like to take one of the boats and begin scouting them. The goal is to find colony sites that have reasonable building and energy resources without the massive dangers of dinosaur predators.
Fate
GM, 569 posts
Roll for dodge!
Wed 3 Feb 2016
at 12:13
  • msg #131

The Gashidda

In reply to Carrick Teague (msg # 130):

Several locations are found. Some are volcanic and active, whilst others areseparated by small gulfs or bays. There are a few larger islands that are now inactive volcanoes as well, and a couple of islands in swampy regions.
Carrick Teague
Communications, 289 posts
Comms Officer
Wed 3 Feb 2016
at 14:42
  • msg #132

The Gashidda

Sounds good.

"Sam. Mwna. You guys up for some scouting?"

I'd like to check the sites that are most hospitable first. We'll touch down at each site until one or two really good locations are identified. We're looking for adequate local resources (such as rock sources, arable soil, and fresh water) or resources easy to adapt with minimal technology resources (such as water filtration/treatment).
Mnwa Phwi
NPC, 33 posts
Wed 3 Feb 2016
at 22:38
  • msg #133

The Gashidda

In reply to Carrick Teague (msg # 132):

"I am good to go. Take the fuel skimmer?"
Samantha Fox
player, 32 posts
Thu 4 Feb 2016
at 23:44
  • msg #134

The Gashidda

"Sure, I would love too. " she says with a smile.
Carrick Teague
Communications, 290 posts
Comms Officer
Fri 5 Feb 2016
at 00:38
  • msg #135

The Gashidda

So, yeah, we'll take the fuel skimmer and begin checking out colony sites. This world seems a whole lot more promising than the last.
Fate
GM, 570 posts
Roll for dodge!
Fri 5 Feb 2016
at 01:29
  • msg #136

The Gashidda

In reply to Carrick Teague (msg # 135):

Indeed it is. Please describe the site you are looking for.
Carrick Teague
Communications, 291 posts
Comms Officer
Fri 5 Feb 2016
at 07:20
  • msg #137

The Gashidda

Let's start looking at some of the larger islands in bodies of fresh water, preferably in temperate climes.
Fate
GM, 572 posts
Roll for dodge!
Fri 5 Feb 2016
at 08:53
  • msg #138

The Gashidda

In reply to Carrick Teague (msg # 137):

OK. The three of you head to a large temperate island somewhat separated from the larger continents. It is flatter than most, and is about 2000 miles long (east/west) by 1300 miles wide. There are large forests around it's edges, with a mountain range going up it's western coastline and a large desert in it's interior, crossed by several rivers going from the mountain range to the coast.
Samantha Fox
player, 33 posts
Sat 6 Feb 2016
at 02:45
  • msg #139

The Gashidda

"That island might be a good spot. With the rivers running though it, that could help plus there might be some mining in the mountains and good places to farm"
Carrick Teague
Communications, 292 posts
Comms Officer
Sat 6 Feb 2016
at 14:47
  • msg #140

The Gashidda

"Let's do a systematic criss-crossing flight pattern to look for large local predatorial wildlife. And anything that looks interesting, too. I'd like to get out and stretch my legs."
Fate
GM, 573 posts
Roll for dodge!
Sat 6 Feb 2016
at 20:47
  • msg #141

The Gashidda

In reply to Carrick Teague (msg # 140):

The wildlife here is different due to the isolation. There are large creatures wandering, and some smaller dog-like carnivores. The larger predators seem confined to swamps and waterholes.
Carrick Teague
Communications, 293 posts
Comms Officer
Sun 7 Feb 2016
at 00:13
  • msg #142

The Gashidda

Anything of interest here pique our interest from the air? Otherwise, we'll just note the location as a good one and move on to the next site.
Samantha Fox
player, 34 posts
Sun 7 Feb 2016
at 00:44
  • msg #143

The Gashidda

"Ya, I would like to stretch my legs also. But I would also prefer not be eaten" she says with a grin.
Fate
GM, 574 posts
Roll for dodge!
Sun 7 Feb 2016
at 01:05
  • msg #144

The Gashidda

In reply to Samantha Fox (msg # 143):

Nothing particularly to pique your interest here. The large furry creatures seem to be eating trees. There do seem to be some odd creatures jumping around, rather than walking on hind legs or all fours, but other than that, you can see nothing unusual, insofar as you recognize what is usual!
Carrick Teague
Communications, 294 posts
Comms Officer
Sun 7 Feb 2016
at 18:27
  • msg #145

The Gashidda

LOL.

Alright, let's move off to another location. Again, looking for geographically-isolated, ideally temperate locations, such as freshwater islands->saltwater islands->remote, but hospitable, mountainous regions->defensible peninsulas, etc...
This message was last edited by the player at 18:28, Sun 07 Feb 2016.
Fate
GM, 575 posts
Roll for dodge!
Sun 7 Feb 2016
at 20:01
  • msg #146

The Gashidda

In reply to Carrick Teague (msg # 145):

You find a large very defensible peninsula. The mountainous terrain is dry and desert-like at the isthmus, but has flat greener plains at the tip fed by two rivers that run off the mountains into a lake in the centre. There are some larger carnivores there, as well as a number of smaller herbivores. Or at least, that is how it appears.
This message was last edited by the GM at 10:44, Tue 09 Feb 2016.
Carrick Teague
Communications, 295 posts
Comms Officer
Tue 9 Feb 2016
at 23:33
  • msg #147

The Gashidda

Well, it looks like we have a good couple of sites to recommend. We'll continue scouting just for thoroughness sake, but I think we've got enough until our scientific research is complete and the Cartier is ready for everyone to go.
Fate
GM, 576 posts
Roll for dodge!
Wed 10 Feb 2016
at 01:54
  • msg #148

The Gashidda

In reply to Carrick Teague (msg # 147):

The scientists are very excited by the similarities their limited research has found here with life on Terra. It seems to have similar bacteria, so the planet can be expected to be resistant to many Terran bacterias and diseases, though the life forms do not seem as well developed, and there are fewer mammals, almost none.

The geologists report is less exciting, with the planet lacking in iron and some heavier minerals and 'rare earth' metals.

The Jaques Cartier is a long time in returning, and the ships boats make several trips to her to restock supplies. By the time you are ready to leave, you find out why: they have been charting a previously unknown region of space, and have found further systems they can jump to!
Carrick Teague
Communications, 296 posts
Comms Officer
Wed 10 Feb 2016
at 08:07
  • msg #149

The Gashidda

Alright, well, we'll compile our preliminary reports, pack up, and head on back, then, bidding a fond farewell to prehistoric Terra.
Samantha Fox
player, 35 posts
Thu 11 Feb 2016
at 03:24
  • msg #150

The Gashidda

Samantha continues to analysis the samples she got including the meat. "Well, at least we will have some fresh food for a while"
Fate
GM, 577 posts
Roll for dodge!
Thu 11 Feb 2016
at 03:30
  • msg #151

The Gashidda

In reply to Carrick Teague (msg # 149):

The Jaques Cartier heads out of previously charted space, entering a single star system with two gas giants and two rather desolate planets. Neither planet has significant life, though the best one would be described as a hot planet with a hostile atmosphere and no water.

The Jaques Cartier has the refuelling boats refuel at a gas giant whilst it proceeds to survey other nearby uncharted stars. The captain thinks a planetary survey to be a waste of time.
Carrick Teague
Communications, 297 posts
Comms Officer
Thu 11 Feb 2016
at 03:31
  • msg #152

The Gashidda

"I concur Captain, I see nothing in the sensors that would recommend this place."
Fate
GM, 578 posts
Roll for dodge!
Thu 11 Feb 2016
at 10:40
  • msg #153

The Gashidda

In reply to Carrick Teague (msg # 152):

After a month charting nearby systems, another system spinward but otherwise towards known Vilani space is identified. It has just two planets, according to scans, but the navigators lay it in, and you jump.

Coming out of hyperspace, you find that one of the planets is what is known as a garden planet, but with a climate more like a mountainous desert. Just 25% of the planets surface is covered with water, and the planet has just 70% of Terras gravity. Despite the atmosphere being thin, you can breathe it unaided, but it is fatiguing.

The captain asks you what you want to take for the away mission to survey the planet.
Samantha Fox
player, 36 posts
Fri 12 Feb 2016
at 00:06
  • msg #154

The Gashidda

"I would think the only thing this place has to offer is possible mining but you never know. We could go down and look around"
Carrick Teague
Communications, 298 posts
Comms Officer
Sat 13 Feb 2016
at 04:06
  • msg #155

The Gashidda

To Sam, "Agreed."

Before responding to the Captain, I suppose I should know:

What's our away mission time length? Are we seeing much in the way of biology from our sensors? I assume so, if the air is oxygen, but that's obviously not a requirement. How much of the time will we need to spend surveying in areas where water is inaccessible? I'm assuming we'll need water reclamation equipment with us.
Fate
GM, 579 posts
Roll for dodge!
Sat 13 Feb 2016
at 04:14
  • msg #156

The Gashidda

In reply to Carrick Teague (msg # 155):

There seems to be something in the ecosystem that is alive, but it is not clear from the sensors. But sensors would not pick up trees, just dense forests. There is water, but it is scarce. Think deserts on earth, so water reclamation equipment would be a plus, as you will likely be spending quite some time in such locations.
Carrick Teague
Communications, 299 posts
Comms Officer
Sat 13 Feb 2016
at 04:29
  • msg #157

The Gashidda

Then, in addition to our normal survey equipment, we'll want a surplus of oxygen tanks, water reclamation, and air masks. We'll need to make sure we stock up on food for a long stay. And we'll want to not be too far from water sources, regardless, in case something happens. We can't sample the whole planet, obviously, but we can sample inland far enough for biological diversity without landing in the middle of a continent of desert!

I'll put together a requisition list for our survey mission and ask Sam to review for her thoughts.
Fate
GM, 580 posts
Roll for dodge!
Sat 13 Feb 2016
at 18:23
  • msg #158

The Gashidda

In reply to Carrick Teague (msg # 157):

Ok. The oxygen tanks and provisions you gathered on the last mission are provided. The water reclamation equipment is part of the ships boat layout, along with basic survival, first aid, maintenance and research equipment. Whist the weapons you used previously can also be provided, the captain wants to keep enough security personnel until he is confident there are no Vilani here. The other equipment will be considered as it is asked for.
Carrick Teague
Communications, 300 posts
Comms Officer
Mon 15 Feb 2016
at 01:34
  • msg #159

The Gashidda

Alright, so, without any further input, I suppose we'll take the same basic survival equipment and survey equipment we usually do, along with security personnel and weaponry and air tanks/filters. And food. Of course food.
Fate
GM, 586 posts
Roll for dodge!
Mon 15 Feb 2016
at 04:30
  • msg #160

The Gashidda

In reply to Carrick Teague (msg # 159):

Ok. What sort of landing site are you looking for?
Carrick Teague
Communications, 301 posts
Comms Officer
Mon 15 Feb 2016
at 07:26
  • msg #161

The Gashidda

Considering the environment you've described, let's look for a relatively hospitable site, first. Specifically, as temperate and moist as possible. Anywhere near an inland body of water, first, or ocean coast line, second. We can branch out from there after the orbital survey has completed.
Samantha Fox
player, 37 posts
Mon 15 Feb 2016
at 20:50
  • msg #162

The Gashidda

"Any place is fine. We can do the standard checks for things" she says as she gets her normal complement of gear.
Fate
GM, 587 posts
Roll for dodge!
Tue 16 Feb 2016
at 04:04
  • msg #163

The Gashidda

In reply to Samantha Fox (msg # 162):

Given the low amount of water covering the planets surface, all water would be considered inland. You find a nice small body of water that still turns out to be salty.

It soon becomes apparent that this planet is far from lifeless. Insects swarm around, betraying the existence of larger warm blooded creatures by the speed with which they accept you into their diet. Given they resemble mosquitos 2 inches long and move in swarms of hundreds, you wonder at their natural food source. Fortunately, your suits do prevent them from biting you, but only due to the material strength.
Carrick Teague
Communications, 302 posts
Comms Officer
Tue 16 Feb 2016
at 08:58
  • msg #164

The Gashidda

What's the terrain here, like? Vegetation? Visibility? I'm assuming high environmental visibility, but I'm more interested in obstructions such as hills or high cacti or other tall water-conserving vegetation. I'd like to get the security personnel to establish a perimeter, but it would be nice to know what the effective range that perimeter needs to be (how spread out).
Fate
GM, 589 posts
Roll for dodge!
Tue 16 Feb 2016
at 11:57
  • msg #165

The Gashidda

In reply to Carrick Teague (msg # 164):

Vegetation is low-lying cactii like plants that spread out and cover a large section of the ground. Terrain is rolling lava hills with sand filling many low-lying areas, so visibility is moderate. Winds for now are moderate, but even a preliminary trip to the landing sight showed significant dust storms in other locations.
Carrick Teague
Communications, 303 posts
Comms Officer
Tue 16 Feb 2016
at 15:06
  • msg #166

The Gashidda

Alright, well, I will suggest to the security team a manned perimeter, semi-circle from the water's edge, with a radius of about 100m. Simply so we have a large area to work in, not too far, not too close, and yet still be collapsible quickly in case consolidation is needed. I'll leave it to the security team to decide what is best, though. I'll let the biologists, geologists, and chemists get to work right away. Maybe they'll come up with some mosquito-repellant. :)
Samantha Fox
player, 38 posts
Tue 16 Feb 2016
at 23:41
  • msg #167

The Gashidda

"Well, not nearly as nice as some other places we have been too" she says as she looks over the information and what is there.
Security Detail
NPC, 3 posts
Standard Security Detail
Tue 16 Feb 2016
at 23:47
  • msg #168

The Gashidda

In reply to Samantha Fox (msg # 167):

The security detail set up some remote sensors and create a perimeter, rather smaller due to the discomfort of working outside. The flamers seem to work as most effective repellent...

The scientist get to work quickly soon finding a number of caves that seem to be networked below the surface.
Carrick Teague
Communications, 304 posts
Comms Officer
Wed 17 Feb 2016
at 05:05
  • msg #169

The Gashidda

Oh, that's not good. Any animal droppings seen? Any signs of large life below the surface?
Fate
GM, 592 posts
Roll for dodge!
Wed 17 Feb 2016
at 06:20
  • msg #170

The Gashidda

In reply to Carrick Teague (msg # 169):

There are plenty of insects, and a number of small possible marsupial skeletons, and small dried droppings, but nothing large is visible.
Carrick Teague
Communications, 305 posts
Comms Officer
Wed 17 Feb 2016
at 14:13
  • msg #171

The Gashidda

Alright, well, we'll just do our jobs and stay alert for underground life, as well. As a point of curiosity, do the caves seem to hold much moisture, or are they as dry and sandy as I would expect?
Fate
GM, 593 posts
Roll for dodge!
Wed 17 Feb 2016
at 20:53
  • msg #172

The Gashidda

In reply to Carrick Teague (msg # 171):

The caves hold more moisture, and apparently a lot of insect larva, which are found to be highly nutritious. Over the next month, scientists find the planet is actually minerally quite poor, and fauna is found to consist of a lot of small burrowing marsupials and a small number of larger reptiles. The caves are found to be relatively accommodating, and the refuelling ships boats return to base camp after completing the orbital survey.

However, after you have been there about 30 days, another ship jumps into the system...a Vilani destroyer! Noting the Jaques Cartier conducting survey operations without an IFF on the outer edge of the system, the Vilani commander attacks immediately. The battle lasts ten minutes, during which the destroyer is hit, but it is a one sided affair from the start. By the time it is over, the Jaques Cartier has been destroyed. The damaged destroyer is in no mood to hang around, though, and it refuels at a gas giant before jumping out of the system. Since you have followed orders and kept radio silence, you remain undetected.
Carrick Teague
Communications, 306 posts
Comms Officer
Wed 17 Feb 2016
at 22:02
  • msg #173

The Gashidda

As soon as it's clear the Vilani ship has left system, we need to begin an immediate hunt for survivors. While in space, we need to assess our fuel situation for the long term (not burning it all before we can replenish) and considering our resource-poor  situation, we have to keep an eye out for anything salvageable, and that includes simple metals.

So, our first priority is survivors.
Our second priority (but very important) is salvage.
And while we're doing this, we need to determine the state of our fuel resources. Can we refine or use unrefined fuel that we pick up in-system?

I say, at some point and to no one in particular, "Holy FUCK do I hate the Vilani."
This message was last edited by the player at 22:03, Wed 17 Feb 2016.
Fate
GM, 594 posts
Roll for dodge!
Wed 17 Feb 2016
at 23:57
  • msg #174

The Gashidda

In reply to Carrick Teague (msg # 173):

Sending all craft to look through the wreckage, you find a lot of bodies, but very few still alive after you transverse the 49 hours it took to get there. Three security personnel, 2 junior engineers and a senior medic are all in a critical condition by the time you get them aboard the ships boat.

Salvaging is more laborious process. You find a turrent that seems partially intact, with a pulse laser and 14 missiles, and a decompressed section of accommodation and sickbay. Engineering and the bridge seem to have taken the brunt of it, so sensors, power and control systems are smashed.

As fuel is only used for the jump drives, hydrogen for the fusion reactors is easily accessible, especially as you have a refuelling ships boat.
Carrick Teague
Communications, 307 posts
Comms Officer
Thu 18 Feb 2016
at 00:59
  • msg #175

The Gashidda

Right, I just wanted to make sure we didn't rush around hunting for survivors and salvage without also doing proper logistical control of fuel.

Survivors - can any of our on-hand scientists lend themselves to makeshift medical support? Can we find any good medical supplies and/or functioning/repairable equipment within the remnants of the sickbay?

How far gone is the senior medic? What's the triage status here? I mean, I would like to get the medic conscious enough to direct his own treatment options (as well as that of the the other five) in an ideal universe.

We'll obviously attempt first aid immediately on the surviving crew.

We're going to try to haul in all of the valuable salvage, but also try to make sure that useful metal debris is not simply "lost to space". I don't know if we'll be able to do anything with it, but on a mineral poor planet, I would rather have access to something that can be worked with, than not. For example, scooping up cables and wires and power supplies and generators so forth could come in handy for the tedious, but possibly critical nature of electronics repair.
This message was last edited by the player at 01:01, Thu 18 Feb 2016.
Fate
GM, 595 posts
Roll for dodge!
Thu 18 Feb 2016
at 03:02
  • msg #176

The Gashidda

In reply to Carrick Teague (msg # 175):

It takes several trips to salvage everything. Fortunately, the survivors were suffering from things that were easy for you to treat: hypothermia and oxygen deprivation. All have recovered by the time you return to the planet with them.

After 13 days, you manage to salvage pretty much all that was left of the Jaques Cartier, with some larger sections dragged back to the planet, though there were some parts that were never found. The lage section of accommodation and sickbay that were left enable you to construct a sickbay in one of the ships boats, replacing some of the accommodation that was there. The rest is used in some of the tunnels to create living quarters a little more comfortable than what you had.

You also manage to fimd the power supply of the second ships refueler, which was destroyed by pulse laser fire as it tried to flee the destruction of the ship it was on, and a number of computers and even an intact cooking facility. Sanitary facilities are also made easily enough, and you find ways to set up a clean water supply in the tunnels, tapping into bore water.
Samantha Fox
player, 39 posts
Thu 18 Feb 2016
at 03:07
  • msg #177

The Gashidda

Samantha sets up extra beds to handle the injured before they are picks up. She then starts taking care of the injured as soon as they are brought on board.

"I agree, I hate them too. There was no reason for them to attack"
Carrick Teague
Communications, 308 posts
Comms Officer
Thu 18 Feb 2016
at 05:03
  • msg #178

The Gashidda

I guess, with our situation being handled satisfactorily, during these 13 days of setup, I'd like to review options.

We have engineers and electronics specialists and chemists and biologists and geologists and tons of metal. It's unclear how long we could be stranded here. What *are* our options?

I mean, I don't think anyone relishes the idea of cryosleep and just setting a ship on a heading for somewhere to languish in the dark unknown for centuries, even if we had enough low berths for that. Nor do I think anyone is eager to accept this place as home.

The fact that two ships showed up here within a 30 day period is some sign for optimism, but being "rescued" by Vilani is not exactly a rescue. So, I guess, the real question is: how far-fetched is the notion of putting all of our scientists and engineers into using what we have in metal to create a jump drive and could one even be mounted on one of these little boats?

I mean, honestly, there's no reason to assume we might not be here for years, we should be creating plans for short, mid, and long term.

And, since you didn't explicitly say, I better ask: was there anything of interest found in the orbital survey?

Finally, we have weaponry. Any chance we could create an "in space" ambush for any arriving Vilani ship? I'm imagining some crazy fantasy whereby we have one of our boats in space, loaded with missiles and such, just powered down and dark... some light-weight ship jumps in, and we disable it with a surprise attack.

Also, once we've got things on the planet in hand, I'd like to know what our local region of space is really like. You mentioned there was a second planet in this system. Is that the gas giant the Vilani refueled at, or is there another planet separate from that? Anything else of interest? Large asteroids? Moons? Anomalies of any sort?

Also, clarify for me, please: we have three boats, right? The two ships boats and the one refueller?
This message was last edited by the player at 05:09, Thu 18 Feb 2016.
Fate
GM, 597 posts
Roll for dodge!
Thu 18 Feb 2016
at 06:42
  • msg #179

The Gashidda

In reply to Carrick Teague (msg # 178):

You have two ships boats and one refueller, correct.

The planetary survey revealed numerous mountain ranges, possible with more caves. With only 25% of the surface covered with water and 0.7G gravity, most of the planet had large visible fissures in the planetary crust where volcanic activity is greatest. It did, however, reveal a number of higher mountains where glaciers existed, where fresh water would be more common and temperatures milder, even cold. There were minerally rich areas, but not as many as on some other planets.

The other planet in the system had no atmosphere and was much like Terran moon, but this was not the gas giant the Vilani refueled at. There are some asteroids in the system, but they are few and far between.

Survivors confirm that communications with the Vilani warship were pretty short. it was a young commander looking to make a name for himself, so an 800 dTon Terran 'warship' would suit perfectly. However, it seemed that the ship was on a patrol run, so predicting when and where the next one would be coming was anyone's guess.

Creating something as complex as a jump drive would be similar to a survivor on a desert island on earth creating an aircraft from spare parts of a sunken yatch. You don't have anything like the technology needed to create that. Many small colonies could not even manage that.
Carrick Teague
Communications, 309 posts
Comms Officer
Thu 18 Feb 2016
at 06:52
  • msg #180

The Gashidda

Yeah, I was afraid that would be the case. But I thought I should ask anyway.

Well, at the bare minimum, we should:

1) Start a more detailed exploration of the planet

  - looking for any artifact/evidence of previous civilization
  - checking out the mountainous regions for more suitable habitation
  - looking for other sources of food, I suspect locust and rodent will get old quick
  - exploring the cave systems for anything of interest

2) Start turning the pulse laser/missiles into a useable system, either by mounting them on the boats (I have no idea the size ratios) or putting them on multiple stable ground-based platforms and providing a controlling/guidance system. If we can't put the pulse-laser on one of the boats, do we have anything else to power it available to us?

3) Scout the other non-habitable planet for anything of interest
This message was last edited by the player at 06:53, Thu 18 Feb 2016.
Fate
GM, 598 posts
Roll for dodge!
Thu 18 Feb 2016
at 10:54
  • msg #181

The Gashidda

In reply to Carrick Teague (msg # 180):

Ok, lets shrink it down. You have one refuelling ships boat power supply, recovered, and some weapons. Engineers can work on making a fighter out of one of the other boats. Pick which one...the refueller may be very useful if you ever capture another ship. Otherwise, not very useful. Give the engineers and scientists general directions, then we can roleplay the exploration.
Carrick Teague
Communications, 310 posts
Comms Officer
Thu 18 Feb 2016
at 13:24
  • msg #182

The Gashidda

What are the differences between the two ships boats?

Let's just currently use the refueller as a simple transport vehicle for now. I'd like to have a pilot and a small team (a chemist, biologist, and geologist) take it out to begin testing for fresh water locations (along with a quick, non-detailed survey of each locale). Water reclamation is great, but if we have to start agricultural development, a large source of fresh water would be ideal to have nearby.

In the meantime, depending on which boat we don't turn into a fighter, I'd like to take the other one, along with Mnwa and Sam (if they're amenable) to first scout the other planet.
Fate
GM, 601 posts
Roll for dodge!
Fri 19 Feb 2016
at 12:14
  • msg #183

The Gashidda

In reply to Carrick Teague (msg # 182):

They are standard boats, as described under Gear,

Ships Boat (Fuel), 17 M Solars, 30 dTons
Fuel skimmimg version of ships boat, used to collect fuel by larger non-streamlined vessels.
(4G/Move:1350, dDR:10, dHP:20, dTons of Fuel Space: 24)

Ships Boat (Base), 17 M Solars, 30 dTons
Used as a base for explorers and prospectors.
(2.2G/Move:1350, dDR:10, dHP:20, dTons of Cargo Space: 8)

The refueller works well as a water tester/tanker. It sets out immediately.

Mnwa expresses concern about leaving the planet in such a slow vessel, as if you get caught in it when the Vilani return, it could be very brief. He would suggest waiting until after the next patrol passes through.
Carrick Teague
Communications, 311 posts
Comms Officer
Fri 19 Feb 2016
at 13:03
  • msg #184

The Gashidda

Why, what's the distance/time to this planet and back again? I didn't think it would take more than a few days to get there.

The main reason I suggested this course of action, first, is so that we didn't have to do any back and forth on the other items on the list.

Particularly, I don't want to randomly fly over the mountains - or randomly walk through caves.

I'd like to get some feedback on what looks most promising for a first/second/third location to visit in those cooler mountain regions from the orbital survey.

And for the caves that we've found/not found, it would be nice to use ground penetrating radar or it's equivalent to get a sense of scope for any given system.
This message was last edited by the player at 13:11, Fri 19 Feb 2016.
Fate
GM, 603 posts
Roll for dodge!
Sat 20 Feb 2016
at 00:27
  • msg #185

The Gashidda

In reply to Carrick Teague (msg # 184):

It would take about 2 days to travel to the other planet, 2 days to survey and 2 days to return. Given that it is 2 weeks since the Vilani departed, you can expect and investigation into Terrans in this sector to return any time now, and to be caught in open space could compromise any secrecy we might have.

You don't have any ground penetrative radar, that sort of thimg was only part of the comprehensive suite on thr Jaques Cartier. Exploration will have to be the old fashioned way, though not necessarily by you personally.
Carrick Teague
Communications, 312 posts
Comms Officer
Sat 20 Feb 2016
at 02:44
  • msg #186

The Gashidda

In reply to Fate (msg # 185):

Why would we expect a return any day now? Do we have some idea as to the frequency of their patrol visits?

Hell, for that matter, if we expect Vilani back that soon, perhaps I should put it to a vote. Do we signal the Vilani and ask for assistance, do we wait awhile to distance ourselves (chronologically) from the destroyed survey ship and *then* ask for assistance from the third or fourth patrol vessel (our ship was experiencing serious troubles, so we abandoned ship), or do we attempt to find a solution back to Terran space ourselves (ambush some low-level Vilani merchant ship or the like, wait for another Terran vessel, or luck)?

And that brings me to another point that I should make sure I don't just assume: is everyone fine with me still leading this "mission"? It used to be a mission for the Cartier and the Captain was in charge. Now...?

Under the assumption that they still want me to lead, I'll proceed with the following. If not, then ignore the following for now.

Has the cave system most local to us been fully explored, yet? If not, I'd like to put together three 3-man teams from the security detail to begin a systematic exploration and mapping. It would be good to have a check-in frequency of, say, 30 minutes for each group.

Also, are there any openings and space within to lodge our ships boats? While they're modifying the one to be a fighter, I'd like it off the surface of the planet. Same with the refueller when it's not in use. I'm trying to envision the nature of these caves, their accessibility, and in what way they're "extensive". Are they structurally sound?

We'll take the other one and begin close flyovers in the nearest mountain ranges from where water and maybe streams might spring.
This message was last edited by the player at 03:07, Sat 20 Feb 2016.
Fate
GM, 606 posts
Roll for dodge!
Sat 20 Feb 2016
at 10:54
  • msg #187

The Gashidda

In reply to Carrick Teague (msg # 186):

Since you have led the away team, people are content to leave you in charge...for now. [Secret to Carrick Teague: You probably need to buy more rank to represent people becoming comfortable with this as a long term solution.]

They do generally feel that staying hidden from the Vilani for now is a good idea.

Mnwas reasoning is that the Vilani are likely to send a team to investigate the appearance of the Terran vessel not long after they get news of it. Perhaps to establish a listening post. They may not, they may just elect to send more frequent patrols, but either way, he does not relish the thought of being too far from somewhere to hide when they arrive. They were unlikely to arrive in the first two weeks, but after that, he is concerned they could arrive at any time. Or not, but why risk it?

Caves large enough to hide the ships boats can be found in the mountains, where the rocks are also richer in ore, hiding your presence even better. The glaciers nearby provide one of the very few fresh water sources on the planet. Exploring these vaves will take some time, but initial forays indicate they are safe.
Carrick Teague
Communications, 313 posts
Comms Officer
Sat 20 Feb 2016
at 15:17
  • msg #188

The Gashidda

With a smile, "If it makes you feel better, Mnwa, we'll wait."

We'll begin exploration of those mountain caves, then. I'd really like to find a good place under cover for our crew to inhabit. Being cooler might also bring respite from the locusts. Easy access to fresh water... yeah, let's make that our priority.
Fate
GM, 608 posts
Roll for dodge!
Sat 20 Feb 2016
at 18:23
  • msg #189

The Gashidda

In reply to Carrick Teague (msg # 188):

The caves appear to have formed when soft sand was eroded from within the iron ore. Some of the caverns are truly impressive, and some less so. Streams coming of the nearby glaciers still feed through the caves in places, but it is only after considerable research that you find the planets largest creatures, you hope! Large air-breathing whale like creatures in the larger bodies of water eat bacteria in the water by the ton. Other than small marsupials and reptiles, you do not find any land based creatures of significant size.

Whilst the caves do provide respite from the heat and fresh water, the insect life there is far greater than anywhere else, and so are the numbers of reptiles. Lizards about 2m long and bigger thrive on the imsects and on the small marsupials in the mountains.
Carrick Teague
Communications, 314 posts
Comms Officer
Sat 20 Feb 2016
at 18:53
  • msg #190

The Gashidda

2m??? Do the lizards appear aggressive? Does it appear that we can create a defensible and comfortable (insect-free) living space here?
Fate
GM, 611 posts
Roll for dodge!
Sat 20 Feb 2016
at 23:26
  • msg #191

The Gashidda

In reply to Carrick Teague (msg # 190):

They are not much bigger than Goannas, that have never actually attacked anyone. They will raid the rubbish bins though...

The insects will be more of an issue. You can create stone walls to seal off sections, but doors will still be an issue, and they won't be airtight at all.
Carrick Teague
Communications, 315 posts
Comms Officer
Sun 21 Feb 2016
at 01:52
  • msg #192

The Gashidda

Well, let's give it a go. Let's start the process of moving our base to this more spacious underground location. We'll establish double-portal entryways and, if we have to, set up an irradiated space between the "airlocks" (I know, not airtight) to kill off the insects. Nothing will sap morale quicker than constant discomfort.

In the meantime, we'll continue our exploration and monitor the skies for evidence of Vilani. The moment they're gone, I want to set out for the other planet. We're going to need to see if we can find *anything* *anywhere* of value to us in this situation.
Fate
GM, 613 posts
Roll for dodge!
Sun 21 Feb 2016
at 02:14
  • msg #193

The Gashidda

In reply to Carrick Teague (msg # 192):

As you are finishing moving everything into the caverns, you do detect a jump signature, about 18 days after the Vilani ship departed. It seems to be the same destroyer, in markedly better repair than when it left, jumping to an outer gas giant near where it destroyed the Jaques Cartier. After some time spent focussed on scanning the wreckage, it begins scanning the planets and gas giants nearby.
Samantha Fox
player, 40 posts
Sun 21 Feb 2016
at 03:54
  • msg #194

The Gashidda

"Is that destroyer looking for us? It might have detected some of the parts missing"
Carrick Teague
Communications, 316 posts
Comms Officer
Sun 21 Feb 2016
at 05:50
  • msg #195

The Gashidda

"Probably. Well, best we can hope for is that they search, find nothing, and assume it was some scavenging salvage ship who found and picked through it."

I'd hoped the wreckage would be long gone now. I guess it's caught in the gas giant's gravity. I should've asked.
This message was last edited by the player at 05:51, Sun 21 Feb 2016.
Fate
GM, 614 posts
Roll for dodge!
Sun 21 Feb 2016
at 11:16
  • msg #196

The Gashidda

In reply to Carrick Teague (msg # 195):

Some of the remains have indeed dispersed, but most is too far from the gas giant to ne effected by its gravity.

After some searching, the destroyer transmits a warning to pirates on the open channel that they will be caught. It checks the gas giants first, before moving towards your planet.

Any special precautions?
This message was last edited by the GM at 12:15, Sun 21 Feb 2016.
Carrick Teague
Communications, 317 posts
Comms Officer
Sun 21 Feb 2016
at 12:12
  • msg #197

The Gashidda

Nothing, really, other than staying within the cave system and out of sight.
Fate
GM, 615 posts
Roll for dodge!
Sun 21 Feb 2016
at 12:19
  • msg #198

The Gashidda

In reply to Carrick Teague (msg # 197):

Analyzing the wavelength of the sensors, the scientists tell you that they appear to be searching for other ships or signs of something on the surface. That is borne out when they move on, refuelling and scanning the rest of the system before jumping out another way from the way they entered.
Carrick Teague
Communications, 318 posts
Comms Officer
Sun 21 Feb 2016
at 14:36
  • msg #199

The Gashidda

We'll proceed as planned, then. Unless they made some contingency to have another patrol jump with them at a staggered timing, they shouldn't be able to make it back in much less than 2 weeks. Of course, 18 days was pretty impressive turnaround for jumping out, repairing, and jumping back. So, who knows.
Mnwa Phwi
NPC, 34 posts
Sun 21 Feb 2016
at 20:16
  • msg #200

The Gashidda

In reply to Carrick Teague (msg # 199):

"It was. They must have done all the minor work in hyperspace. Head for that planet now?"
Carrick Teague
Communications, 319 posts
Comms Officer
Sun 21 Feb 2016
at 21:33
  • msg #201

The Gashidda

"Yes, let's. Sam, will you come along?"
Samantha Fox
player, 41 posts
Mon 22 Feb 2016
at 01:33
  • msg #202

The Gashidda

"Yes, I am unfortunately a very curious person and love to find out new things. Lets go"
Fate
GM, 616 posts
Roll for dodge!
Mon 22 Feb 2016
at 05:38
  • msg #203

The Gashidda

In reply to Samantha Fox (msg # 202):

You head off for the planet. Arriving 42 hours later, you begin the planetary survey.

The atmosphere is non-existant, and scars pock the planetscape from numerous asteroid or meteor strikes, and there may well have moderately rich mineral wealth, but extracting it will be difficult. You also find a small number of canyons and caves, but no surface water.
Carrick Teague
Communications, 320 posts
Comms Officer
Mon 22 Feb 2016
at 05:43
  • msg #204

The Gashidda

Any evidence of previous colonies (mining or otherwise) or wrecks or anything of interest outside that of a typical untapped moon? Anything that could pique our interest enough to investigate further?

If not, we'll chalk it up to another dead end and head back.
Fate
GM, 617 posts
Roll for dodge!
Mon 22 Feb 2016
at 05:53
  • msg #205

The Gashidda

In reply to Carrick Teague (msg # 204):

Nothing I have not mentioned is visible from an orbital range.
Carrick Teague
Communications, 321 posts
Comms Officer
Mon 22 Feb 2016
at 06:25
  • msg #206

The Gashidda

Alright, I'll guess we'll head back then, one task completed.
Fate
GM, 618 posts
Roll for dodge!
Mon 22 Feb 2016
at 07:00
  • msg #207

The Gashidda

In reply to Carrick Teague (msg # 206):

About 1 hour out from the planet, and you detect a jump emergence beginning at one of the gas giants.
Carrick Teague
Communications, 322 posts
Comms Officer
Mon 22 Feb 2016
at 11:36
  • msg #208

The Gashidda

Going dark. Powering down all systems other than life support--getting everyone in suits to shut down life support, if necessary.
Mnwa Phwi
NPC, 35 posts
Mon 22 Feb 2016
at 11:57
  • msg #209

The Gashidda

In reply to Carrick Teague (msg # 208):

"Right. Any change in direction?"
Carrick Teague
Communications, 323 posts
Comms Officer
Mon 22 Feb 2016
at 12:05
  • msg #210

The Gashidda

"I don't think so. If we head back toward the planet, we could end up with inertia taking us too close and having to power up to avoid crashing. Plus, we're more likely to be discovered nearer to large bodies than in open space. Let's just stay clear of any direct obstacles and just go invisible."
This message was last edited by the player at 12:06, Mon 22 Feb 2016.
Fate
GM, 619 posts
Roll for dodge!
Mon 22 Feb 2016
at 12:29
  • msg #211

The Gashidda

In reply to Carrick Teague (msg # 210):

The tiny vessel drifts through space, it's systems powered down so you are unable to see what is happening.

Hours pass, as you drift silently on.
Carrick Teague
Communications, 324 posts
Comms Officer
Mon 22 Feb 2016
at 13:06
  • msg #212

The Gashidda

If we turn on any sensors, will it 'tell on us'?
This message was last edited by the player at 23:04, Mon 22 Feb 2016.
Fate
GM, 620 posts
Roll for dodge!
Mon 22 Feb 2016
at 21:03
  • msg #213

The Gashidda

In reply to Carrick Teague (msg # 212):

It may, especially as they power up.
Carrick Teague
Communications, 325 posts
Comms Officer
Mon 22 Feb 2016
at 22:06
  • msg #214

The Gashidda

That's fine. We'll have to do it. I honestly didn't expect sensors to go down unless we shut off all power to everything (including life support and all electronics). In my mind's eye, I envisioned life support running, no lights except for the LEDs and monitors. Dark ship, no engines, etc...
This message was last edited by the player at 22:07, Mon 22 Feb 2016.
Fate
GM, 622 posts
Roll for dodge!
Mon 22 Feb 2016
at 22:19
  • msg #215

The Gashidda

In reply to Carrick Teague (msg # 214):

Sensors are separate from Life Support, as Life Support is just that...and if you switch to it, you want it to last as long as possible, without any other power drains.

Powering up after 6 hours, you do not detect anything on passive mode.
Carrick Teague
Communications, 326 posts
Comms Officer
Mon 22 Feb 2016
at 23:04
  • msg #216

The Gashidda

In reply to Fate (msg # 215):

No, that makes perfect sense. I just didn't make that clarification in my own mind.

We'll wait here in passive mode for awhile. I would expect that anyone jumping in would take time to refuel at the gas giant before jumping out again.
Fate
GM, 623 posts
Roll for dodge!
Mon 22 Feb 2016
at 23:29
  • msg #217

The Gashidda

In reply to Carrick Teague (msg # 216):

After you have drifted about 10 hours, you detect something leaving one of the gas giants and heading to the planet you are heading for! You estimate you will arrive just 2 hours before it!
Carrick Teague
Communications, 327 posts
Comms Officer
Mon 22 Feb 2016
at 23:54
  • msg #218

The Gashidda

Can we get a visual on it?
Fate
GM, 624 posts
Roll for dodge!
Tue 23 Feb 2016
at 00:45
  • msg #219

The Gashidda

In reply to Carrick Teague (msg # 218):

Not unless you have 10,000 telescopic vision...it is about about a million miles away right now. You would need very special optics for that! You will only get to the planet in about 35 hours, and they are coming from a different direction.
Carrick Teague
Communications, 328 posts
Comms Officer
Tue 23 Feb 2016
at 01:41
  • msg #220

The Gashidda

Understood. And no IFF, either. Nothing to give us any indication who's out there. Ok, I guess we sit back and wait it out a bit.
Fate
GM, 625 posts
Roll for dodge!
Tue 23 Feb 2016
at 01:52
  • msg #221

The Gashidda

In reply to Carrick Teague (msg # 220):

Oddly, no. No IFF. Vilani warships and traders always use them...only pirates generally don't.

About an hour away from the planet, you finally get a visual on the other vessel. It looks to be a 'Hero' class freighter, but it is hard to tell. They do not seem to be actively scanning.
This message was last edited by the GM at 01:55, Tue 23 Feb 2016.
Carrick Teague
Communications, 329 posts
Comms Officer
Tue 23 Feb 2016
at 02:28
  • msg #222

The Gashidda

No guts, no glory, right?

I guess I'll cue up the radio, unless Sam or Mnwa protest, and send a short message, "Hailing unidentified freighter."
Mnwa Phwi
NPC, 36 posts
Tue 23 Feb 2016
at 02:39
  • msg #223

The Gashidda

In reply to Carrick Teague (msg # 222):

Mnwa is concerned.

"Sir, you know they have not detected us yet?"
Carrick Teague
Communications, 330 posts
Comms Officer
Tue 23 Feb 2016
at 02:44
  • msg #224

The Gashidda

"I do. I'm worried, too. However, they will detect us, once we power up to land or to avoid crashing into the planet. So, either way, we're going to have interact with them by communicating or fleeing--and I doubt we could outrun them. And I would rather us die out here than lead them back to the planet where they can kill off everyone else, too."
This message was last edited by the player at 02:45, Tue 23 Feb 2016.
Samantha Fox
player, 42 posts
Tue 23 Feb 2016
at 02:44
  • msg #225

The Gashidda

"Lets wait ad see what they do. It could be a trap to see if any other ships are in the area and it could be a decoy"
Carrick Teague
Communications, 331 posts
Comms Officer
Tue 23 Feb 2016
at 02:46
  • msg #226

The Gashidda

"Well, we can wait. We're going to have to do something soon, though. We've got an hour before out of time."

So, they protested, and so I don't send that message. It's their lives, too. We wait for awhile.
This message was last edited by the player at 02:47, Tue 23 Feb 2016.
Fate
GM, 627 posts
Roll for dodge!
Tue 23 Feb 2016
at 09:38
  • msg #227

The Gashidda

In reply to Carrick Teague (msg # 226):

When you arrive at the planet, the other ship is still over 2 million miles away. If it has seen you, it does not show. Mnwa puts minimal power to the engine, and prepares to land.
Carrick Teague
Communications, 332 posts
Comms Officer
Tue 23 Feb 2016
at 13:52
  • msg #228

The Gashidda

It might be a good idea not to "go home" in full view. Is the location of the encampment currently on the same side of the planet as is being approached by the unidentified ship?
Fate
GM, 628 posts
Roll for dodge!
Tue 23 Feb 2016
at 14:09
  • msg #229

The Gashidda

In reply to Carrick Teague (msg # 228):

Unfortunately, it is.
Carrick Teague
Communications, 333 posts
Comms Officer
Tue 23 Feb 2016
at 14:46
  • msg #230

The Gashidda

Well, perhaps we continue on around to the far side of the planet and try to find a place to hide the boat there.
Fate
GM, 629 posts
Roll for dodge!
Tue 23 Feb 2016
at 19:05
  • msg #231

The Gashidda

In reply to Carrick Teague (msg # 230):

You continue to the opposite side of the planet and drop down into the cave system you originally landed in.
Samantha Fox
player, 43 posts
Tue 23 Feb 2016
at 23:59
  • msg #232

The Gashidda

"Once we see what they do, we can decide.
Carrick Teague
Communications, 334 posts
Comms Officer
Wed 24 Feb 2016
at 01:08
  • msg #233

The Gashidda

Well, that's interesting. I didn't think we could "drop down into the cave system" we "originally landed in".

I'm not sure, in here, how we can know what they're doing, though. And my expectation was that they would know we were "here" when we fired up our engines, since we were able to detect them when they moved from that gas giant. Of course, they have bigger engines, but they were much further away, too. Unless it was something else, altogether, we were detecting. YMMV, I guess.
This message was last edited by the player at 01:09, Wed 24 Feb 2016.
Fate
GM, 632 posts
Roll for dodge!
Wed 24 Feb 2016
at 04:54
  • msg #234

The Gashidda

In reply to Carrick Teague (msg # 233):

You moved from the cavern system you originally landed in to a better system in the mountains after you finished the survey.

They were using active sensors, you were not, and you had some idea where to point your sensors (at the planets), they did not. They were also a bigger vessel, and not really expecting anyone hiding (they rolled poorly)
Samantha Fox
player, 44 posts
Thu 25 Feb 2016
at 01:45
  • msg #235

The Gashidda

"Lets see what they do if anything."
Fate
GM, 635 posts
Roll for dodge!
Thu 25 Feb 2016
at 18:20
  • msg #236

The Gashidda

In reply to Samantha Fox (msg # 235):

You wait above the relatively shallow caves (compared to the ones you moved to) and try to watch, most systems powered down except sensors and life support. From the side of the planet you are on, you only see them pass overhead as they circle the planet, then dissapear beyond the horizon, before they are gone.
Carrick Teague
Communications, 335 posts
Comms Officer
Thu 25 Feb 2016
at 18:58
  • msg #237

The Gashidda

To Sam and Mnwa, "Thoughts?"
Mnwa Phwi
NPC, 37 posts
Thu 25 Feb 2016
at 19:46
  • msg #238

The Gashidda

In reply to Carrick Teague (msg # 237):

"If pirates have a secret base or stash here, then they will be back. We could set up an ambush there for next time..."
Carrick Teague
Communications, 336 posts
Comms Officer
Thu 25 Feb 2016
at 22:59
  • msg #239

The Gashidda

"You think it was pirates? We weren't broadcasting our IFF either, but we aren't pirating.

"If it was pirates and they do have something hidden here, I think that's a pretty sharp idea. But we're going to have to find it, if it exists. The downside to hunting for something you don't know exists is you never know when to give up the search."

Mnwa Phwi
NPC, 38 posts
Fri 26 Feb 2016
at 00:14
  • msg #240

The Gashidda

In reply to Carrick Teague (msg # 239):

"Heh, true enough, unless you find it. If they are not pirates, safe to say they are steering clear of any official Vilani business."
Samantha Fox
player, 45 posts
Fri 26 Feb 2016
at 02:44
  • msg #241

The Gashidda

"Well, if there is a way to track their path, we might get an idea where they went. Then we can search that area, taking into account the size of the ship."
Carrick Teague
Communications, 337 posts
Comms Officer
Fri 26 Feb 2016
at 04:04
  • msg #242

The Gashidda

"Well, let's wait an hour or so, just to be sure they're gone, and then let's head back to base. Maybe they'll have picked up more info than we did."
Fate
GM, 640 posts
Roll for dodge!
Fri 26 Feb 2016
at 05:08
  • msg #243

The Gashidda

In reply to Carrick Teague (msg # 242):

After two hours, Mnwa follows low contours and uses minimal power to make your way back to your base. You see no sign of the vessel, but base reports they detected it landing, but have not detected it taking off.
Carrick Teague
Communications, 338 posts
Comms Officer
Fri 26 Feb 2016
at 07:48
  • msg #244

The Gashidda

In reply to Fate (msg # 243):

"Holy God, Mnwa, I think you may have supernatural intuition! This is incredible news."

Do we have a location of their landing? Do we think there's any chance of scouting the location while they're there or would they likely detect our approach?
Mnwa Phwi
NPC, 39 posts
Fri 26 Feb 2016
at 12:15
  • msg #245

The Gashidda

In reply to Carrick Teague (msg # 244):

"You forget perhaps that it was me who carried out the planetary survey of this planet? If they are still landed here, the chances of me passing over them are pretty low...especially as we have a vagie idea of their line of flight."

Back at base, you cross-check you data with theirs to get an approximate location they landed at.
Carrick Teague
Communications, 339 posts
Comms Officer
Fri 26 Feb 2016
at 17:16
  • msg #246

The Gashidda

I didn't quite understand Mnwa's response. Was he thinking that I was speaking to his "luck" at not overflying the unknown ship's location? I was referring to his intuition as to them having an interest (base/stash/other) in this planet.

So we have a location, I'll talk to the security team, and ask them if they think we have the ability to approach that location by boat without being detected. It would be nice to scout "the enemy" (if they are enemy) before tugging the tiger's tail.
Mnwa Phwi
NPC, 40 posts
Fri 26 Feb 2016
at 21:31
  • msg #247

The Gashidda

In reply to Carrick Teague (msg # 246):

"Oh, that. You forget I was a Vilani Pirate hunter, one of the Elite sent out to route out such secret bases pirates would use? Vilani don't have any distinction between pirate and dissident, and a non-IFF vessel in this system is not likely to be here to rob anyone, and a survey vessel would have an IFF. Why else would he be here?

A boat would likely be detected as we got closer, or if they launch. Scouting by foot would be better, but we only have a region about 100 miles across so far, and about 6,000 miles from our current position. Flying in is a bit of a game of chance...the closer we fly, the greater the risk.
"
This message was last edited by the player at 21:34, Fri 26 Feb 2016.
Carrick Teague
Communications, 340 posts
Comms Officer
Fri 26 Feb 2016
at 22:06
  • msg #248

The Gashidda

"Right, well, let's not blow our one big chance of getting off this rock. We'll just settle in and wait for them to launch and jump out before approaching their base. Like that ancient story of Ali Baba. Take it slow, but certain. Let's not fuck this up."
Fate
GM, 642 posts
Roll for dodge!
Fri 26 Feb 2016
at 22:55
  • msg #249

The Gashidda

In reply to Carrick Teague (msg # 248):

Most of the security are in agreement.

About 3 hours later, the vessel passed well to the south of you on an outbound course. Within an hour, it jumps out of the system.
Carrick Teague
Communications, 341 posts
Comms Officer
Fri 26 Feb 2016
at 23:09
  • msg #250

The Gashidda

"Not much settling needed. Let's load up and go. But let's be cautious, still. We don't know if anyone has been left behind. I would suggest approaching from some distance on the ground, but without some form of ground vehicle, I don't know how to do that reasonably."
Mnwa Phwi
NPC, 41 posts
Fri 26 Feb 2016
at 23:27
  • msg #251

The Gashidda

In reply to Carrick Teague (msg # 250):

"May I suggest sending a scout, and then flying the rest in when he gives the all clear?"
Carrick Teague
Communications, 342 posts
Comms Officer
Sat 27 Feb 2016
at 00:04
  • msg #252

The Gashidda

"On foot from 100 miles out, as was suggested, would seem a bit extreme. If we want to do that, though, I would recommend a small scout team... say 5 people. And we can be on standby to fly in to support if needed."

I'm assuming the fighter is ready, by now.
Mnwa Phwi
NPC, 42 posts
Sat 27 Feb 2016
at 01:27
  • msg #253

The Gashidda

In reply to Carrick Teague (msg # 252):

"That is what I had in mind."

The Pulse laser and missile launchers have been installed, but the targeting system needs some work. The boat had some accommodation items removed to save weight.
Carrick Teague
Communications, 343 posts
Comms Officer
Sat 27 Feb 2016
at 02:24
  • msg #254

The Gashidda

"Alright."

If we have more than 5 security personnel (I really don't know what the current cast looks like), I'll ask for 5 volunteers.

While all this is going on, I'll put my knowledge and skill towards helping with the targeting system.
Fate
GM, 644 posts
Roll for dodge!
Sat 27 Feb 2016
at 04:38
  • msg #255

The Gashidda

In reply to Carrick Teague (msg # 254):

You find 5 volunteers, Mnwa among them, ready to head out. They ask to travel relatively lightly, leaving the plasma gun behind due to it's weight, and opting for lighter laser weapons instead. The also ask to wait until nightfall before leaving.

Modifying the ships boat, it now has a sickbay installed, and tools have been gathered enough to put in a workshop. The power supply from the destroyed refuelling boat has been added, to provide plenty of power, but the engines are weak still. You have plenty of armour, but adding it will slow the boat down even further. Part of the problem with the targeting system is that the basic sensors lack outputs that targeting systems need. But there are plenty of spare parts to work with and two techies working on it, so it is just a matter of time before the electronics are sufficiently upgraded. But for now, the laser can be used on manual (No +2 for targeting system).
Carrick Teague
Communications, 344 posts
Comms Officer
Sat 27 Feb 2016
at 12:11
  • msg #256

The Gashidda

From the point of "insertion", what's the estimated time until the scouts reach the hidden base? I'm thinking 4ish days. Will that give us enough time to install the sensors and bring the targeting computer online?

I understand the "fighter" isn't much of a fighter. It's more of a mobile weapons platform. But if it's the best we can do, I'll take it over nothing at all.

But it sounds like there's not a lot for me to do other than wait and fret, so I'll wait and fret.

I'll devise a simple squawk code with the scout team (two squawks = hold position, three squawks = return to base, four squawks = emergency--bug out or hide, etc...), to avoid any lengthy radio communications that might be detectable.
This message was last edited by the player at 12:13, Sat 27 Feb 2016.
Mnwa Phwi
NPC, 43 posts
Sat 27 Feb 2016
at 17:24
  • msg #257

The Gashidda

In reply to Carrick Teague (msg # 256):

Mnwa adds a five squawk signal to indicate they have arrived, and they head out. Given the rocky terrain, they aak to allow six days, which allows enough time to get sensors connected to the weapons, but programming them is more difficult, as you don't have a programmer (he died on the Jaques Cartier. roll computer programming to do it yourself, 1 try per day.)

After a week you recieve five squawks, followed by a voice call.
Base found and unmanned, but with automated security. Investigating, but best for you to land at our position."
Carrick Teague
Communications, 345 posts
Comms Officer
Sat 27 Feb 2016
at 19:47
  • msg #258

The Gashidda

After the boat heads out and returns successfully, I'll settle in for a basic programming job: that'll get my mind off of things for awhile.

14:44, Today: Carrick Teague rolled 6 using 3d6 ((1,4,1)). Computer Programming

Once the call comes in, we waste zero time and head out. One of the engineers will be invited.
This message was last edited by the player at 19:49, Sat 27 Feb 2016.
Fate
GM, 645 posts
Roll for dodge!
Sat 27 Feb 2016
at 21:36
  • msg #259

The Gashidda

In reply to Carrick Teague (msg # 258):

You successfully reporgram the sensors to function as fire control for the weapons.

"Which specialty in Engineering are you specifically looking to take, Sir?"
Carrick Teague
Communications, 346 posts
Comms Officer
Sat 27 Feb 2016
at 22:26
  • msg #260

The Gashidda

In reply to Fate (msg # 259):

"Electrical/Programming. Somebody who can help with hostile security systems."
Engineer
Sat 27 Feb 2016
at 23:36
  • msg #261

The Gashidda

In reply to Carrick Teague (msg # 260):

"Aah, Sir, you would be the best at that. Anyone else?."
Carrick Teague
Communications, 347 posts
Comms Officer
Sat 27 Feb 2016
at 23:50
  • msg #262

The Gashidda

In reply to Engineer (msg # 261):

I'm the best electrical engineer here? Alright, nevermind, then. Let's just pack up and go. Unless the scouts on the ground recommend a certain specialty for support, that is.
This message was last edited by the player at 23:50, Sat 27 Feb 2016.
Fate
GM, 646 posts
Roll for dodge!
Sun 28 Feb 2016
at 02:04
  • msg #263

The Gashidda

In reply to Carrick Teague (msg # 262):

"Very good, sir. They have given no recommendation."

Who is with you?
Carrick Teague
Communications, 348 posts
Comms Officer
Sun 28 Feb 2016
at 02:15
  • msg #264

The Gashidda

Well, let's put together a team including Sam, of course, a mechanical/systems engineer-type (basically, whoever it was in charge of getting the fighter ready), and the rest of whoever is left from security.
Samantha Fox
player, 46 posts
Sun 28 Feb 2016
at 02:22
  • msg #265

The Gashidda

Sam grins "OK, lets get our gear and get going." she grabs all her stuff including the crash kit in case anyone gets hurt.
Fate
GM, 647 posts
Roll for dodge!
Sun 28 Feb 2016
at 12:52
  • msg #266

The Gashidda

In reply to Samantha Fox (msg # 265):

There are just 2 other security personnel, though others can also use a laser rifle if needed. All have basic training in such weapons. The junior Engineer is the most senior member of engineering, and he also accompanies you.

The five of you fly out to the recon team, getting a final location as you get close. You land on a ridge looking down on a small green valley!

Perception rolls please.
Carrick Teague
Communications, 349 posts
Comms Officer
Sun 28 Feb 2016
at 15:06
  • msg #267

The Gashidda

10:05, Today: Carrick Teague rolled 6 using 3d6 ((1,3,2)). Perception
This message was last edited by the player at 15:06, Sun 28 Feb 2016.
Fate
GM, 648 posts
Roll for dodge!
Sun 28 Feb 2016
at 20:03
  • msg #268

The Gashidda

In reply to Carrick Teague (msg # 267):

Carrick notices a number of weapon turrets around the perimeter of the green region.
Carrick Teague
Communications, 350 posts
Comms Officer
Sun 28 Feb 2016
at 20:23
  • msg #269

The Gashidda

In reply to Fate (msg # 268):

Where's the scout team? And why kind of weapons? Of course, I'll point everything out to anyone who doesn't seem them.
Fate
GM, 649 posts
Roll for dodge!
Sun 28 Feb 2016
at 20:32
  • msg #270

The Gashidda

In reply to Carrick Teague (msg # 269):

Weapons seem to be some kind of assault carbine, conventional though. The scout team is now with you, as you landed at their position.
Carrick Teague
Communications, 351 posts
Comms Officer
Sun 28 Feb 2016
at 21:09
  • msg #271

The Gashidda

In reply to Fate (msg # 270):

Well, they're going to have "effective ranges", right? So, if we take out one or two, it should provide us with a path in, I'm thinking. One simple option might be to use the pulse laser on the fighter, no?

I would prefer, however, to simply disable them in a reparable way. If we're going to establish an ambush, it would be highly beneficial that everything remain as it was when the Others left.
This message was last edited by the player at 21:10, Sun 28 Feb 2016.
Samantha Fox
player, 47 posts
Sun 28 Feb 2016
at 22:45
  • msg #272

The Gashidda

Today: Samantha Fox rolled 13 using 3d6 with rolls of 6,5,2.  per. Just made it
Fate
GM, 650 posts
Roll for dodge!
Mon 29 Feb 2016
at 03:21
  • msg #273

The Gashidda

In reply to Samantha Fox (msg # 272):

They have both effective fanges and effective feilds of fire, which is usually less than 360 degrees. A sniper may be able to take out the power cells or the guns connection to them...

Kat notices that the greenery seems to be a plantation, complete with hydroponics.
Carrick Teague
Communications, 352 posts
Comms Officer
Mon 29 Feb 2016
at 05:29
  • msg #274

The Gashidda

Well, I'm no sniper. Who's our best shot?

Assuming Sam mentions that: Hydroponics? Jeez... these guys are serious. Not exactly pirates in the classical sense. More likely dissidents, as Mnwa suggested. I'm surprised this wasn't detected on an orbital survey. Is it really quite small?
This message was last edited by the player at 05:30, Mon 29 Feb 2016.
Mnwa Phwi
NPC, 44 posts
Mon 29 Feb 2016
at 14:09
  • msg #275

The Gashidda

In reply to Carrick Teague (msg # 274):

The green strips line steep valley walls, with 6 strips about 10ft wide by 80 ft long, 3 either side of the valley. The security systems are on the top of the ridges either side of the valley, with one automated turret either end of the valley. There is a cave in one side of the valley walls, which seems to house all the equipment. Not surprisingly, it is set up to be hard to spot unless you were fairly close by.

"We assume the turrets are automated, as they seem to move more or less periodically, but there may be someone controlling them from in the cave. I am probably your best shot, but I am no sniper either.

I have done some operations in this region. It is known for dissident minor populations.
"
Carrick Teague
Communications, 353 posts
Comms Officer
Mon 29 Feb 2016
at 14:28
  • msg #276

The Gashidda

If automated, are there any options for "sneaking past" the turrets to get into the cave, perhaps at night?

It would have to do with the sensors being used, right? Typical would be infrared and low-light, right? Would our space suits make us invisible to infrared?

As an electronics specialist, would I have any ideas how to defeat this sort of security, assuming it's automated or even manually monitored?
Fate
GM, 651 posts
Roll for dodge!
Mon 29 Feb 2016
at 20:08
  • msg #277

The Gashidda

In reply to Carrick Teague (msg # 276):

As you noted, it would have to do with knowing what sensors are used. Doppler effect radar would be another common security sensor, but since infrared looks at heat differences, your suits are not ambient temperature, so they would not help. A Jammer may, or simply sneaking up behind one, as long as the blindside is not covered by another. Key would be locating and identifying the sensors...
Samantha Fox
player, 48 posts
Tue 1 Mar 2016
at 02:27
  • msg #278

The Gashidda

Samantha points out what she sees. "I would have our best shot shoot there, and don't look at me"
Carrick Teague
Communications, 354 posts
Comms Officer
Tue 1 Mar 2016
at 03:02
  • msg #279

The Gashidda

Do we have any kind of jammer available?


If not, let's give Mnwa a chance to take out either the power connections to the turret and, failing that, their power source or the turrets themselves.
Fate
GM, 653 posts
Roll for dodge!
Tue 1 Mar 2016
at 08:29
  • msg #280

The Gashidda

In reply to Carrick Teague (msg # 279):

No jammer at the moment.

You have spare power cells, so taking them out would probably make repairs easier, as long as you did not detonate them.
Carrick Teague
Communications, 355 posts
Comms Officer
Tue 1 Mar 2016
at 08:34
  • msg #281

The Gashidda

Well, let's give it a go. What's the worst that could happen? We could ruin our one chance at getting off this hellhole and be stuck here until our bones turn to dust?

Let's try to take one out and then, if it appears to be safe, we'll try to simply disable the other one by going at it from a blind spot.
This message was last edited by the player at 08:36, Tue 01 Mar 2016.
Mnwa Phwi
NPC, 45 posts
Tue 1 Mar 2016
at 10:09
  • msg #282

The Gashidda

In reply to Carrick Teague (msg # 281):

Mnwa lines up on the power supply for one of the turrets from 450 yards and fires. The power cell flashes briefly, sending debris flying, and then goes quiet.
Carrick Teague
Communications, 356 posts
Comms Officer
Tue 1 Mar 2016
at 16:58
  • msg #283

The Gashidda

In reply to Mnwa Phwi (msg # 282):

While he's setting up, I'll take a couple of guys and begin moving into position to approach the other turret from behind. I'll take along an electronics toolkit.
Fate
GM, 655 posts
Roll for dodge!
Tue 1 Mar 2016
at 19:10
  • msg #284

The Gashidda

In reply to Carrick Teague (msg # 283):

Right. Mke an Electronics Operations (Surveillance) roll to determine its blind spot, and a stealth roll to sneak up in it. Electronics Repair (surveillance) roll to disable it.
Carrick Teague
Communications, 357 posts
Comms Officer
Tue 1 Mar 2016
at 20:14
  • msg #285

The Gashidda

14:59, Today: Carrick Teague rolled 5 using 3d6 ((2,1,2)). Electronics Operation (Surveillance)
15:01, Today: Carrick Teague rolled 8 using 3d6 ((1,6,1)). Stealth.
15:11, Today: Carrick Teague rolled 10 using 3d6 ((4,5,1)). Electronics Repair (Surveillance)
This message was last edited by the player at 20:14, Tue 01 Mar 2016.
Fate
GM, 656 posts
Roll for dodge!
Tue 1 Mar 2016
at 23:03
  • msg #286

The Gashidda

In reply to Carrick Teague (msg # 285):

You watch the weapons sensors and manage to pick a blind spot, as evidenced by the subsequent approach that does not trigger any response. Once there, it is relatively easy to turn the second turret off. There are still 8 more working turrets.
Samantha Fox
player, 49 posts
Tue 1 Mar 2016
at 23:46
  • msg #287

The Gashidda

Samantha stays back, watching what is going on.
Carrick Teague
Communications, 358 posts
Comms Officer
Wed 2 Mar 2016
at 01:50
  • msg #288

The Gashidda

Oh wow. Something about what was written earlier made me think there were only two.

Chances of disarming all 10 are slim. Now that I'm analyzing this turret up close, can I determine the effective range (of ballistics and sensor processing) and what minimum number need to be disabled to gain access to the cave?
This message was last edited by the player at 01:56, Wed 02 Mar 2016.
Fate
GM, 659 posts
Roll for dodge!
Wed 2 Mar 2016
at 10:44
  • msg #289

The Gashidda

In reply to Carrick Teague (msg # 288):

They are set up with four along ridges either side of the valley, and one in the valley at either end of the region being guarded, pointing outwards. They have storm carbines, so their range is pretty good, but the sensors blind spots are what create gaps. You could feasibly get to the cave now, unless the sensors are manned and the controller takes over and turns them around. If there is a controller, there is no sign he has noticed, but there is a transmitter on the semsors you have disabled.
Carrick Teague
Communications, 359 posts
Comms Officer
Wed 2 Mar 2016
at 12:45
  • msg #290

The Gashidda

I'll get everyone together. Explain the situation. Then ask for volunteers.

My plan is to take a small squad and breach the cave, if possible. We'll leave spotters and Mnwa outside ready to take out any turret that looks like it's turning its attention in our direction. Ideally 4 shooters going and 4 outside. With Sam, and I think one other, being where they prefer.

When we go, we'll go quick. And the sooner, the better. The longer we wait, the more likely it is that if someone is in that cave, they'll become aware of the situation.
Mnwa Phwi
NPC, 46 posts
Wed 2 Mar 2016
at 23:34
  • msg #291

The Gashidda

In reply to Carrick Teague (msg # 290):

Mnwa is happy with that plan, and moves to a position from which he can target most of the turrets, taking some spotters with him.
Carrick Teague
Communications, 360 posts
Comms Officer
Wed 2 Mar 2016
at 23:44
  • msg #292

The Gashidda

We go.
Samantha Fox
player, 50 posts
Thu 3 Mar 2016
at 01:20
  • msg #293

The Gashidda

Samantha keeps her rifle ready in case she is needed to cover the team.
Carrick Teague
Communications, 361 posts
Comms Officer
Thu 3 Mar 2016
at 02:32
  • msg #294

The Gashidda

I'll trust the guys staying behind to keep us covered from above, so instead I'll be focused on scanning for traps, other sensors/weapons, etc... on the way in.
Fate
GM, 662 posts
Roll for dodge!
Thu 3 Mar 2016
at 03:12
  • msg #295

The Gashidda

In reply to Samantha Fox (msg # 293):

It is around 100 yards to the bottom of the hill, then another 120 yards to the cave on the other side of the valley.

About the time you reach the bottom of the hill, a lone figure with what looks to be a storm chaingun emerges from the cave mouth and holds up his hand.
Mnwa Phwi
NPC, 47 posts
Thu 3 Mar 2016
at 03:14
  • msg #296

The Gashidda

In reply to Fate (msg # 295):

"Uh, guys. All the turrets seem to be swinging in your direction...action?"
Carrick Teague
Communications, 362 posts
Comms Officer
Thu 3 Mar 2016
at 03:42
  • msg #297

The Gashidda

Lovely.

Over radio to everyone: "Hold and take aim! Do not fire."

Rifle trained on the figure. Wait to see how (s)he wants to proceed.

Tactical assessment?

If there is no aggressive movement in a short time, I'll lower my rifle and start walking towards the figure, alone. An overt act of non-hostility.
This message was last edited by the player at 03:45, Thu 03 Mar 2016.
Fate
GM, 663 posts
Roll for dodge!
Thu 3 Mar 2016
at 04:43
  • msg #298

The Gashidda

In reply to Carrick Teague (msg # 297):

The figure stands when you all stop and waits. You look at each other for a minute before you lower your rifle. They do the same, and and allow you to approach.
Carrick Teague
Communications, 363 posts
Comms Officer
Thu 3 Mar 2016
at 04:45
  • msg #299

The Gashidda

In reply to Fate (msg # 298):

Calmly, radioing to Mnwa, I'll tell him to give up the sniper rifle and to, instead, man the fighter. We're not going to be able to outshoot these guys in the Valley of Death. I'd like an opportunity for whoever's left to get away and to have missiles available as backup.

I'll continue my trek until I reach the Other.
This message was last edited by the player at 04:47, Thu 03 Mar 2016.
Unknown Figure
Thu 3 Mar 2016
at 04:48
  • msg #300

The Gashidda

In reply to Carrick Teague (msg # 299):

"[Language unknown: Polat nt moivin tic Trwimi. Meniwa she on. Es hi fiacondi pesain i ne elort al Eketme lattersan, to aveeenbut ei rea ti bemiom shepe we ce onhou...]"
Carrick Teague
Communications, 364 posts
Comms Officer
Thu 3 Mar 2016
at 04:56
  • msg #301

The Gashidda

In reply to Unknown Figure (msg # 300):

I'll shoulder my rifle and spread my hands out in apology.

Also in Vilani: "I apologize for damaging your turret. We were trying to gain access to your base so as to find out more about you before making contact. We felt it important to find out if you would be enemy or not.

"Please, forgive our distrust. Our ship was destroyed by Vilani some weeks back and your ship that just left was not broadcasting an IFF, so we decided to be cautious. We are stranded here."

Unknown figure
Thu 3 Mar 2016
at 05:37
  • msg #302

The Gashidda

In reply to Carrick Teague (msg # 301):

"[Language unknown: N riec. Ec ousnotoundayshe set prmacewi. Il beet ecurhe, proiv wayin thowitourted leal lesus hediis houratoulhernde. Hi ac ounghe unhanton th wh me Witentith siulwa, er ch stndla. Nghat ni ratwa ssin t preicavor?]"
Carrick Teague
Communications, 365 posts
Comms Officer
Thu 3 Mar 2016
at 05:41
  • msg #303

The Gashidda

In reply to Unknown figure (msg # 302):

"Not exactly sanctioned? What is the produce?"

"Being stranded here doesn't give us much in the way of bargaining power. Plus, a Vilani world is unlikely to welcome Terrans with open arms. What are you in need of? Is there any chance to make it back to the Terran colonies?"
Fate
GM, 664 posts
Roll for dodge!
Thu 3 Mar 2016
at 08:16
  • msg #304

The Gashidda

In reply to Carrick Teague (msg # 303):

"[Language unknown: U thuticnte Onadonwi, Miilthsa evhou Ssndmano, ernte a sipape e comnceallresdin hoevri. Rutut nontan laprit timan ntiantugh, nost tin he heiv our o roto ers. Le Eauearnot hethe siti atmise Adnant ionivevoring el cabe ri onsear'terwiteraearnde notineous wautnc, pa mi art shehatome a rutlesicawitent ard.

Ll i nteen stiut motapeut undestlin, o miaclo thuthusan ouro t ckwhnopo whnd urural u resek Be tasema lehi, a elof finios ti ashou linei sti ectus. Dinof e oveprorea mefo contratedenc u amemaneve el ica...
]
"
Carrick Teague
Communications, 366 posts
Comms Officer
Thu 3 Mar 2016
at 08:27
  • msg #305

The Gashidda

Assuming I understand the situation correctly, Carrick will say,

"I hear you. I think I understand your needs. I have access to Terran pharmacological data. If you could give me the data you have on the specific diseases the Vilani are using against you and what races are being targeted, I'll consult with my people and see if I can put something together. And even if I can't, I would be pleased if I could offer any advice."

I'll reach out my hand to shake his, "I am Carrick."

If he doesn't leave me hanging, I'll jerk my thumb back up towards the damaged turret and say, "I'll have one of my guys take care of that. Again, my apologies."
Goran
Thu 3 Mar 2016
at 11:23
  • msg #306

The Gashidda

In reply to Carrick Teague (msg # 305):

"[Language unknown: U i Ioivof. Er day inheol e ni aveblethe icathosta. Mori wafoec wil menev wa e caplre tepr m ain u ieint wh weivwhal ivllncna, meom llurri niwatr k seave? Ni onendeday, son la intearres wit e roacut...]"

He lets go of his weapon with one hand and shakes Carricks.
This message was last edited by the GM at 12:26, Thu 03 Mar 2016.
Carrick Teague
Communications, 367 posts
Comms Officer
Thu 3 Mar 2016
at 13:41
  • msg #307

The Gashidda

Laughing, "Ha! If I had one, I'd consider it. For the moment, my consultation is all I have to offer, so I'd better keep it for now."
Goran
Thu 3 Mar 2016
at 18:23
  • msg #308

The Gashidda

In reply to Carrick Teague (msg # 307):

He seems a bit put off by that.

"[Language unknown: At nti, Na il ektato hou n walin utun ndalwi larkorrom, k enuran nafiat fi, es naive fiut notck iv mitrat heate nde ni.]"
Carrick Teague
Communications, 368 posts
Comms Officer
Fri 4 Mar 2016
at 00:27
  • msg #309

The Gashidda

I'll head back, radioing to everyone the situation. I'm particularly interested in getting Mnwa's and the medic's reaction to the situation.

We learned one thing: it's manned.

We learned another thing: they are dissidents.

And we have a possible out... after I repair the two turrets. Which I'll do right away.
Fate
GM, 665 posts
Roll for dodge!
Fri 4 Mar 2016
at 01:32
  • msg #310

The Gashidda

In reply to Carrick Teague (msg # 309):

Ok. Electronics Repair or Mechanic(power supplies) roll please. Default to most others at -4
Carrick Teague
Communications, 369 posts
Comms Officer
Fri 4 Mar 2016
at 03:48
  • msg #311

The Gashidda

In reply to Fate (msg # 310):

22:48, Today: Carrick Teague rolled 13 using 3d6 ((5,6,2)).
Fate
GM, 666 posts
Roll for dodge!
Fri 4 Mar 2016
at 12:56
  • msg #312

The Gashidda

In reply to Carrick Teague (msg # 311):

You replace the power cell with a new one, but it soon becomes apparent that the surge created when it blew up has fried other circuits. You will need some spare parts.

OOC: Try an Electronics Repair (Sensors) roll to fix the circuits, with a -2 improvised spare parts roll.
Carrick Teague
Communications, 370 posts
Comms Officer
Fri 4 Mar 2016
at 15:11
  • msg #313

The Gashidda

10:11, Today: Carrick Teague rolled 10 using 3d6 ((1,6,3)).
Fate
GM, 667 posts
Roll for dodge!
Fri 4 Mar 2016
at 21:07
  • msg #314

The Gashidda

In reply to Carrick Teague (msg # 313):

You manage to get some of the salvaged electronics from the Jaques Cartuer to fix the fried circuits.
Carrick Teague
Communications, 371 posts
Comms Officer
Fri 4 Mar 2016
at 21:53
  • msg #315

The Gashidda

So, once the job is done, I'll have a pow-wow with Sam, the Senior Medic, Mnwa (since he's the most familiar with non-Vilani), and the other biologists to see what our options are. If they recognize the kind of diseases those plants would treat and if we have anything of value to offer.

And to hear any other thoughts on the situation, as well.
Fate
GM, 668 posts
Roll for dodge!
Sat 5 Mar 2016
at 00:06
  • msg #316

The Gashidda

In reply to Carrick Teague (msg # 315):

One of the plants is known as the 'ultimate antibiotic', as it enhances the immune system and kills bacteria. Another of them helps with physical injuries, whilst the third is a combat drug. There are also smaller quantities of a drug like marajuana and tobacco. That could treat just about anything.

Options include mining gems and precious metals, as there are some around. Others suggest planting more crops, providing food for the site or perhaps growing animals to produce immunisation serums.
Carrick Teague
Communications, 372 posts
Comms Officer
Sat 5 Mar 2016
at 03:56
  • msg #317

The Gashidda

I guess a salient question is, from what I can tell, are these guys on the up-and-up? Are they "the good guys"?

If they are believably trustworthy, is there no better solution? We are, primarily, a bunch of research scientists with a security attachment. Perhaps we could try to bargain for a ship on delivery of a cure for a given disease on a given planet. Something like what we did for the people on Ishkur(?). Basically, we take a ride to some planet in rough shape and research a cure for the people being attacked by Vilani bioweapons. On delivery, we accept payment in the form of an interstellar vehicle.
Fate
GM, 670 posts
Roll for dodge!
Sat 5 Mar 2016
at 04:21
  • msg #318

The Gashidda

In reply to Carrick Teague (msg # 317):

Indeed a salient question...how do yo go about finding the answers?

Also, once you are seen to solve one disease, it would be tempting for them to keep yo to solve more...and what if the Vilani find out?
Carrick Teague
Communications, 373 posts
Comms Officer
Sat 5 Mar 2016
at 04:28
  • msg #319

The Gashidda

The second question is informed by the answer to the first question. Which is why I was looking for Mnwa's input. I was hoping he could shed more light on the typical dissident. What can we expect from their type: back-stabbing pirates or righteous warrior. Or something in between. The pragmatic soldier.

Each case presents an opportunity. The first case suggests we achieve our goals through the judicious and accurate use of force. The second and third can lead to honest-dealing. If we can solve one and come out ahead, there's no reason we can't offer to help with other cases and make some additional profit.

If the Vilani find out? Well, we're already in opposition, nothing really different there.
Mnwa Phwi
NPC, 48 posts
Sat 5 Mar 2016
at 09:19
  • msg #320

The Gashidda

In reply to Carrick Teague (msg # 319):

Mnwa laughs at you question regarding dissidents.

"You can expect the full spectrum, often in the same group. These guys seem like Geonee: they are the most technical minded and they are more common in this part of the empire. Not that that helps...some are merciless pirates, some are quite noble. They have not shot us yet, but keep your weapons close."
Carrick Teague
Communications, 374 posts
Comms Officer
Sat 5 Mar 2016
at 10:04
  • msg #321

The Gashidda

I'll make sure everyone is together before putting it to them:

"Well, I'm not going to put everyone's lives on the line without your input. I don't know about you all, but the idea of staying here and becoming farmers or miners for the long term is about as appealing as eating those damned locusts. Plus, if our neighbors are the bloodthirsty sort, you know it's just a matter of time before they come knocking on our door.

"So, we're better off confronting the problem head-on, I think, before their companions return to augment their numbers. I would like to make the proposal. We offer our Terran technologically-advanced services to go to whatever disease-ridden planet they've got and research a cure. In exchange all we want is a merchant ship in good condition so we can go home. If everyone comes out good in the exchange, perhaps we can negotiate at that point for more work on their behalf.

"You say?"

Geologist
Sat 5 Mar 2016
at 10:24
  • msg #322

The Gashidda

In reply to Carrick Teague (msg # 321):

"Why don't you remove the element of trust and take them out, then take their ship when it lands?"
Mnwa Phwi
NPC, 49 posts
Sat 5 Mar 2016
at 10:25
  • msg #323

The Gashidda

In reply to Geologist (msg # 322):

"Because we may make long term allies this way?"
Biologist
Sat 5 Mar 2016
at 10:26
  • msg #324

The Gashidda

In reply to Mnwa Phwi (msg # 323):

"Or end up in a pirate slave camp..."
Carrick Teague
Communications, 375 posts
Comms Officer
Sat 5 Mar 2016
at 11:00
  • msg #325

The Gashidda

"That's all true. But what I think is most concerning with the outright force approach is..." and here I'll tick off two fingers.

"A: They're holed up in a defensible cave. While we can take out their security turrets easy enough and then perhaps blast our way into the cave, we'd probably take casualties. And then when it's all over with, their ship will arrive and find devastation and that might just scare them off without even bothering to investigate, leaving us stranded again.

"And B: we don't know they're bad actors. Do you really want to kill innocents who we might very well be able to make a deal with?

"Now, I'm not suggesting we don't plan for eventualities, in case they give us indications of double-dealing. I'm just saying, no plan is without risk. But the potential for catastrophic failure, I think, is greater just trying to take them out with force. And, let's face it. Doing that isn't justifiable at this point, unless we're prepared to sacrifice honor and dignity."

Security Detail
NPC, 4 posts
Standard Security Detail
Sat 5 Mar 2016
at 17:11
  • msg #326

The Gashidda

In reply to Carrick Teague (msg # 325):

"Then how do you suggest we proceed?"
Carrick Teague
Communications, 376 posts
Comms Officer
Sat 5 Mar 2016
at 20:24
  • msg #327

The Gashidda

I'm calling the Senior Medic, Juan.

"Well, I suggest we start by putting together a small group to go make this proposal. I'd recommend myself, Mnwa, two from security, a biologist, and a chemist. For his safety, going forward, we'll treat Juan as though he were another researcher. Our job is simple. Meet with them, suss out their nature and defensive situation, and make the proposal.

"If everything seems kosher, we pack up and we go wherever they take us. If not, we take 'em out and do everything we can to hide the traces of our attack prior to establishing an ambush."

Juan Topic
NPC, 0 posts
Serior Medic
Sat 5 Mar 2016
at 21:57
  • msg #328

The Gashidda

In reply to Carrick Teague (msg # 327):

"Right. I will want some gear though."
This message was last updated by the player at 21:57, Sat 05 Mar 2016.
Mnwa Phwi
NPC, 50 posts
Sat 5 Mar 2016
at 21:58
  • msg #329

The Gashidda

In reply to Juan Topic (msg # 328):

"Should we fly in, or land close and walk in to hide our ship. Will want another pilot to stay with the ship too..."
Carrick Teague
Communications, 377 posts
Comms Officer
Sat 5 Mar 2016
at 22:51
  • msg #330

The Gashidda

"Let's take the non-fighter and fly in. We'll have the fighter on standby some distance out. So, here's my thinking. We take the boat and fly to some location distant from here and radio them. Set up the meeting. If they agree, we'll fly on in and have a sit-down. This way we're not uninvited guests, but they aren't triangulating our location, either. We'll set down right in the valley."

Unless, of course, setting down in the valley will fuck up their crops or something. In which case, we'll land up on the ridge. Unless there are objections, that's what we'll do.
This message was last edited by the player at 23:15, Sat 05 Mar 2016.
Juan Topic
NPC, 1 post
Serior Medic
Sat 5 Mar 2016
at 23:31
  • msg #331

The Gashidda

In reply to Carrick Teague (msg # 330):

"The armed boat is the one with the sickbay, so I will want a hand to get my gear aboard. Otherwise, thats fine by me."
Carrick Teague
Communications, 378 posts
Comms Officer
Sun 6 Mar 2016
at 00:00
  • msg #332

The Gashidda

"You won't need your gear, yet. We're just going there to make a pitch and to listen to their response. You'll just need your ears and mind for this trip."
Juan Topic
NPC, 2 posts
Serior Medic
Sun 6 Mar 2016
at 04:11
  • msg #333

The Gashidda

In reply to Carrick Teague (msg # 332):

"Ah, OK then. Ready when you are then."
Carrick Teague
Communications, 379 posts
Comms Officer
Sun 6 Mar 2016
at 04:58
  • msg #334

The Gashidda

So, we execute plan. We fly in some other direction than towards the other cave and put in a radio call to ask for a meeting.
Goran
NPC, 1 post
Sun 6 Mar 2016
at 05:09
  • msg #335

The Gashidda

In reply to Carrick Teague (msg # 334):

"Receiving. We will be watching for you. Stay off the radio and land in the valley outside the cave. If you see a ship, scramble."
Carrick Teague
Communications, 380 posts
Comms Officer
Sun 6 Mar 2016
at 05:26
  • msg #336

The Gashidda

We sign off and head in, scanning for anything of concern.
Fate
GM, 677 posts
Roll for dodge!
Sun 6 Mar 2016
at 05:31
  • msg #337

The Gashidda

In reply to Carrick Teague (msg # 336):

As you approach, you see nothing at all of concern. Everything seems to be going perfectly well as you rise over the ridge and drop down into the valley where you were. The turrets keep minding their own business as the dust settles.
Carrick Teague
Communications, 381 posts
Comms Officer
Sun 6 Mar 2016
at 06:56
  • msg #338

The Gashidda

We'll exit the boat and approach the cave entrance
Goran
NPC, 2 posts
Sun 6 Mar 2016
at 07:22
  • msg #339

The Gashidda

In reply to Carrick Teague (msg # 338):

Goran comes to the cave entrance, this time without his weapon.

"Glad you agreed to help us. Come in..."
Carrick Teague
Communications, 382 posts
Comms Officer
Sun 6 Mar 2016
at 07:26
  • msg #340

The Gashidda

And we go in.
Goran
NPC, 3 posts
Sun 6 Mar 2016
at 11:02
  • msg #341

The Gashidda

In reply to Carrick Teague (msg # 340):

The cave is sparce, and there are cables running along one wall dissapearing behind a stone partition wall that forms the back of the room you have entered. There is a single steel door, similar to the open one you just walked through, in the back wall, and a skylight provides light, though you can hear the hum of a power reactor not far away.

The room has rudimentary furniture, and you are offered a seat. Goran sits at the far end of a sturdy stone table that resembles a block of granite more than household furniture.
Carrick Teague
Communications, 383 posts
Comms Officer
Sun 6 Mar 2016
at 12:39
  • msg #342

The Gashidda

I make introductions motioning to each as I name them.

"Goran, I'd like you to meet my friend and colleague, Mnwa. And these are Juan, Darren, Kirk, and Manuel. Thanks for agreeing to meet with us.

"We've talked it over and I'd like to propose something to you. Let me preface my proposal with this: Some time ago, as I was traveling through Vilani space from Terra on a merchant mission, we played the role of a scout for a larger merchant vessel. Somewhere along the way, we got pressed into service for a Vilani governor who wanted us to find a cure for a plague sweeping across Ishkur. No way out. So, we found the cure and still barely escaped with our lives and freedom.

"I'm telling you all of this so that you can understand that I've got some experience in these matters and that I have little love for the Vilani."


Pausing...

"Now, before arriving in this system, we were aboard a scientific research vessel. We found this planet and began a systematic biological, chemical, and geological survey when the Vilani jumped in and destroyed our parent vessel. But our team of research scientists remain, as we were here on the planet at the time of the assault. As I said, I have little love for the Vilani."

Pausing...

"So, I propose a trade. Our research skills and knowledge towards finding a cure for a given disease afflicting the people on one of your planets in return for a decent merchant class ship fueled and ready for us to fly back home.

"If a treatment is to be found, we have the skills to find it.

"If all goes well and everyone is happy at that point, we can potentially negotiate for more work to everyone's mutual satisfaction. We understand there would be risks involved if the Vilani were to find out what we're about, but it's a risk we're willing to take to gain our freedom from this place, health and long-life for you and yours, and, let's face it, we'd love to stick it to the Vilani however we could."


Giving him a moment to digest everything, I'll then prompt:

"Your thoughts on this?"
This message was last edited by the player at 12:40, Sun 06 Mar 2016.
Goran
NPC, 4 posts
Mon 7 Mar 2016
at 01:36
  • msg #343

The Gashidda

In reply to Carrick Teague (msg # 342):

"I see. We welcome your research, but understand we will not have access to a ship that can go beyond Vilani jump tapes. This restricts you leaving somewhat. We will be doing well to find any vessel to get you home, let alone a decent one.

The Vilani had screwed many of us, and in much worse ways. But this time they are blaming Terrans, so it is in your interests to help us. If you can help us develop computers that will allow jumps to uncharted stars, currently outlawed technology, this would be even better. Either way, we are looking at long term working together before you get a chance to leave. I mean years.
"
Carrick Teague
Communications, 384 posts
Comms Officer
Mon 7 Mar 2016
at 02:19
  • msg #344

The Gashidda

"Well, we're not looking to get back to Terra, but to the colonies. Our people don't have the knowledge or skill to engineer Terran jump drives. We're primarily biologists and chemists and geologists, not physicists or engineers.

"We have to find a way home that is not years in the realizing."

Goran
NPC, 5 posts
Mon 7 Mar 2016
at 11:35
  • msg #345

The Gashidda

In reply to Carrick Teague (msg # 344):

"It is not the Jump Drives that is the problem: it is the Navigation Computers. All Vilani Jump computers require jump tapes, and making jump tapes is extremely difficult. If you have a computer capable of Navigation, we can reverse engineer it so as to produce new Navigation Computers not dependant on Jump Tapes. That is your best way, perhaps your only way, to leave Vilani space since Terran traders have been banished from Vilani space."
Carrick Teague
Communications, 385 posts
Comms Officer
Mon 7 Mar 2016
at 14:29
  • msg #346

The Gashidda

In reply to Goran (msg # 345):

"Banned? So, that's finally the way of things.

"I understand what you're saying. And I have some computer training and skills that might help. But one thing at a time. Our goals are to get off this planet and getting mobile again. Getting back to Terran space is the next step, but we can't worry about that part of it until we're back in the stars.

"So, can we help each other? Can we find a cure for the people on one of your planets, while your people find us a ship with which we can move between systems?"

Goran
NPC, 5 posts
Mon 7 Mar 2016
at 20:13
  • msg #347

The Gashidda

In reply to Carrick Teague (msg # 346):

He shrugs.

"Sure. But once you get off this planet, you will be in Vilani-controlled planets. Which may mean an Imperial entanglement. This planet is probably your safest location until you have a ship with a modified Nav computer. But we can ge you off here."
This message was last updated by the player at 20:13, Mon 07 Mar 2016.
Carrick Teague
Communications, 386 posts
Comms Officer
Mon 7 Mar 2016
at 20:54
  • msg #348

The Gashidda

"Let's start with that. If you guys don't mind us making this planet our base of operations in the meantime, it would give us a point of mutual cooperation.

"So, two questions:

"First, will you need to get approval on any bargain struck here?

"And second, can you give me a timeline that I can take back to my people so they can be prepared for travel?"



[OOC: If these are Genoee, should we also have a discussion on the liberties afforded women in our culture and their valued inclusion in our work?]
Goran
NPC, 6 posts
Mon 7 Mar 2016
at 21:03
  • msg #349

The Gashidda

In reply to Carrick Teague (msg # 348):

"We negotiate with a number of known 'pirates', but we answer to no-one. I can make an agreement on our behalf, but you will need to negotiate with pirates for travel information. But I can tell you none of them can take you beyond Vilani space at the moment.

We get pirates visiting about once a month for what we produce, but beyond that, I can't give you a timeline. How fast can you make a Terran Nav Computer and about 100 million worth of goods?
"

[OOC: Regarding women, that is up to you! Your women are your property! At least Goran is Geonee...]
Carrick Teague
Communications, 387 posts
Comms Officer
Mon 7 Mar 2016
at 21:21
  • msg #350

The Gashidda

I don't understand what he's asking. I don't have the ability to build a Nav Computer, as far as I know, and $100mil of goods? Is he insane?

Maybe I'm misunderstanding. How are you interpreting this conversation?

[OOC: I'm more worried about them taking offense at interacting with our women.]
This message was last edited by the player at 21:24, Mon 07 Mar 2016.
Fate
GM, 682 posts
Roll for dodge!
Mon 7 Mar 2016
at 23:12
  • msg #351

The Gashidda

In reply to Carrick Teague (msg # 350):

The 100 million is to buy a cheap ship, and the Nav computer is to navigate outside of Vilani space. He is saying what he wants to get you out of Vilani space. Goods can be cures or immunisations, gems, whatever, and he is willing to work with you, for a share of profits, of course! Given you are on a desert planet with tons of silicon and his interest in Terran computers, he may be open to sourcing gear to make such computers...but he wants to destructively analyse you most powerful computer to do so!

Cross cultural misunderstandings are common enough. Double check you meanings IC if unsure, as that would be realistic. Bounce ideas off Sam too...she is a medic after all.
Carrick Teague
Communications, 388 posts
Comms Officer
Tue 8 Mar 2016
at 00:59
  • msg #352

The Gashidda

"I'm telling you, at the moment, there's no way we could build a Terran Nav computer. That's simply not in our 'wheelhouse'. We don't possess that knowledge or skill. How much is a planet's worth of cure good for?"


Yeah, no doubt. I didn't include Sam in this conversation because she didn't indicate her desire to be here and since I wasn't sure about protocol with Genoee and female interaction, I didn't make any assumptions, either.
Goran
NPC, 7 posts
Tue 8 Mar 2016
at 01:16
  • msg #353

The Gashidda

In reply to Carrick Teague (msg # 352):

"Setting up a pharmacist plant for cures is worth a bit. I can get some know how to reproduce a good computer, if you have one. What is the most advanced computer you have?"

[OOC: You have a hardened Microcomputer in each of the ships boats as the heart of the research computer. There is also a similar one recoved from the turret used as a fire control computer.]
This message was last edited by the player at 08:23, Tue 08 Mar 2016.
Carrick Teague
Communications, 389 posts
Comms Officer
Tue 8 Mar 2016
at 01:26
  • msg #354

The Gashidda

"Just our laptops and the in-system flight navigation computers aboard our shuttles. Nothing very complex, I'm afraid."


[OOC: Since I still don't have the measure of this individual, I'm not going all-in with my offers to help him. Helping him cure his people is one thing. It's moral and right. Giving him nav computers for jump drives is an entirely different thing. Without Terran approval, I'd be concerned I was betraying our own people.]
Goran
NPC, 8 posts
Tue 8 Mar 2016
at 03:45
  • msg #355

The Gashidda

In reply to Carrick Teague (msg # 354):

"Can I have a look at one? If it can work as a Nav computer and you can help us to reproduce it as best as you can, we will pay you well for your item and your efforts."

[OOC: You have no contact obviously, so you will never get approval, but you know that computers have been sold to the Vilani before, but the Vilani hierarchy don't like the new methodology which makes Terran computers more expensive than dedicated Vilani systems]
Carrick Teague
Communications, 390 posts
Comms Officer
Tue 8 Mar 2016
at 04:01
  • msg #356

The Gashidda

[OOC: Are you saying that I would have no reason, from the perspective of official Terran policy, to not bargain with computer technology? I knew that Terra had attempted to set up alliances in the past with non-Vilani, but I'm unaware what level of interaction was considered acceptable. If that's the case, I'll change my approach.]
Fate
GM, 687 posts
Roll for dodge!
Tue 8 Mar 2016
at 07:15
  • msg #357

The Gashidda

In reply to Carrick Teague (msg # 356):

[Ooc: The gear you are using is just as advanced as what the Vilani use, just different in form and function. While the military may have more advanced ones, there has been no objections raised by Terran governments to exporting computers or medical technology to the Vilani that you are aware of, and several large companies have openly done it.
Carrick Teague
Communications, 391 posts
Comms Officer
Tue 8 Mar 2016
at 07:26
  • msg #358

The Gashidda

[OOC: Well fuck.]

"Sure. Let me grab my laptop from the boat. I have some skill in both programming and repairing these."

Assuming everything is kosher, I'll go out and bring my laptop back into the cave.

"Not exactly top of the line complexity and power, but fairly modern. It's the embedded processors that I've got no experience with manufacturing, though I understand the basics of how they're constructed. But as you probably already know, it's the logical schematics of these processors that make all the difference. The ISAs are typically proprietary and it would take some work, equipment, knowledge, and time to reverse engineer them.

"But if this is what it takes, I'm willing to help."

This message was last edited by the player at 07:27, Tue 08 Mar 2016.
Goran
NPC, 9 posts
Tue 8 Mar 2016
at 08:28
  • msg #359

The Gashidda

In reply to Carrick Teague (msg # 358):

The laptop console on the rather larger minicomputer (ie a desktop size system) looks a little amusing, but very much is interesting for Goran, but he was looking for a computer a little stronger. After checking it out, he will offer you $50 k for it. If you have a ships computer, he would prefer that...

"Regardless,I will get some guys come in to reverse engineer it."
Carrick Teague
Communications, 392 posts
Comms Officer
Tue 8 Mar 2016
at 08:37
  • msg #360

The Gashidda

"If you could get your hands on a ship-strength Terran computer, what would it be worth to you?"

[OOC: Are the research computers on board the boats of equivalent strength?]
This message was last edited by the player at 08:39, Tue 08 Mar 2016.
Goran
NPC, 10 posts
Tue 8 Mar 2016
at 11:04
  • msg #361

The Gashidda

In reply to Carrick Teague (msg # 360):

"We would pay $200 thousand for a working computer that could run a jump program, and another $50 thousand if you could program it to do so. We can also offer more cash if you can help us set up production of those computers."

[OOC: The Jump Navigation software for Jump 2 is complexity 6, which is the complexity level of a TL10 microcomputer system such as those found in the ships boats. Larger ships will have complexity 7 Mainframes, or even genius versions worth millions...]
Carrick Teague
Communications, 393 posts
Comms Officer
Tue 8 Mar 2016
at 23:53
  • msg #362

The Gashidda

"Alright. Well, I know what to keep my eyes out for, then, in our travels. Before I can let you start working on this laptop, I'll have to get some data and software off of it. I'll bring it back to you tomorrow, if that's alright."
Goran
NPC, 11 posts
Wed 9 Mar 2016
at 03:25
  • msg #363

The Gashidda

In reply to Carrick Teague (msg # 362):

"Sure. But we really need a stronger one. If you have a stronger one, what would you be willing to part with it for? Being reasonable, of course..."
Carrick Teague
Communications, 394 posts
Comms Officer
Wed 9 Mar 2016
at 03:56
  • msg #364

The Gashidda

"Goran, understand something, please. My goal, my only goal, is to get my team to safe space. By whatever means necessary. It would be preferable if I could do that in a ship that was armed and fast. But if that's not possible, then whatever it takes to get them home. That said, if you're offering to pay $250k 'plus some extra' for us to set you up in a multibillion credit enterprise, I would have to counteroffer with something like 'a piece of the action'.

"I have a couple of junior engineers and the programming experience to potentially give you what you want. Maybe some of the computers my research people use could be up to strength, I won't know until I analyze them.

"Either way, I don't think my team of biologists and geologists and chemists want to be stuck here on this fairly desolate planet for years waiting for a chance to go back to Terran space. However, I could be wrong about that. If there were a chance to make everyone profitable, then maybe they'd have a change of heart.

"Or maybe there's a middle ground where some who want to leave could be smuggled to Terran space. I'm sure there are networks between Terran and non-Terran pirates.

"Look, I need to take something back to them that they can agree to that will make everyone happy. Can you offer something more than a lump sum? A percentage of the revenue stream for the help we provide? A way back to Terran space that is not in terms of years?"

Goran
NPC, 12 posts
Wed 9 Mar 2016
at 04:31
  • msg #365

The Gashidda

In reply to Goran (msg # 363):

"That makes perfect sense. I would prefer to offer you a piece of the action, as then you would be motivated as I am to make it work. I can offer you 40% of the business, but no cash up front, if you want to work with me to produce these computers. When you have enough in the worth of the business and saved cash, we can get someone to buy you a ship and you can leave, with me paying the 40% of the business to you to make the ship purchase. Complex, but better for us and you. Sound better?"
Carrick Teague
Communications, 395 posts
Comms Officer
Wed 9 Mar 2016
at 04:42
  • msg #366

The Gashidda

"Let me take that back to my people and see what they think. I'll be in touch soon."

With that, I'll shake his hand and gather up my toys and go home. And present the conversation in its entirety for everyone to hear. Then I'll open the floor to whoever wants to speak.
This message was last edited by the player at 04:45, Wed 09 Mar 2016.
Mnwa Phwi
NPC, 51 posts
Wed 9 Mar 2016
at 05:50
  • msg #367

The Gashidda

In reply to Carrick Teague (msg # 366):

"Forty percent is not much, but it is an offer a businessman would make with long term plans in mind, so he does not seem like he is planning to screw us over. Will still neef to sell a lot of units to cover setup costs though. How do you make computer chips?"
Carrick Teague
Communications, 396 posts
Comms Officer
Wed 9 Mar 2016
at 06:33
  • msg #368

The Gashidda

"Well, it's an involved process. I'll outline the broadest strokes...

"First you have to design the logic architecture of the computer. There's two parts to that: the microchips and then the logic boards to integrate the microchips. The hard part is the former, not the latter. Here we would reverse engineer the logic architecture of our current computers' microchips, but doing so will destroy them. And let me say, from the start, it's not a one-man job. These architectures are highly sophisticated and complex. Once you have a design you then have to fabricate the chips and the boards.

"That's where the chemists would have to get involved. Fabrication typically involves a neutral substrate upon which we would deposit a conductive material. In our case, we would use silicon since it's apparently abundant on this planet. Then we would 'etch away' all of the silicon that doesn't belong in our logic design.

"Next, we would..."


And so I explain to him the issues involved. From the engineering of the machines required to manufacture the various chips and boards and I/O devices we would need, to the designers who would be working feverishly to translate the chips into something useful (pointing out that if further research and architectural understanding is unnecessary, we might be able to save a ton of time and effort by simply "copying" the design, much like an artist might copy the words of a language he can't understand), to the programmers who would be required to make the computers do something useful. I explain to him the extreme precision required in the work, from the purity of the chemicals involved in chip fabrication to the microscopic precision of electrical circuitry in the microchips.

"...Once all of the myriad pieces are designed, constructed, and slapped together, then someone is going to have to program the damned thing. Fortunately, we have most of the software we need, already to run it. But a navigator would be needed to help understand what calculations the computer has to crunch through to make it useful for arbitrary jumping.

"All in all, it would be a mammoth endeavor."

This message was last edited by the player at 06:35, Wed 09 Mar 2016.
Junior Technician
Wed 9 Mar 2016
at 08:32
  • msg #369

The Gashidda

In reply to Carrick Teague (msg # 368):

"Umm, Sir, I noticed that the ships boat kept a copy of the main ships databank, syncronizing them on docking and departure. Is was a safety mechanism, a modern black box, if you will. It included the full damage control data, which incorporates blueprints and computer schematics. There may also be a main processor in the salvage. Would that help?
This message was last edited by the GM at 08:32, Wed 09 Mar 2016.
Carrick Teague
Communications, 397 posts
Comms Officer
Wed 9 Mar 2016
at 08:44
  • msg #370

The Gashidda

In reply to Junior Technician (msg # 369):

"Yeah. That would be unbelievably helpful. This backup wouldn't happen to include the shipboard software and source, would it? Without the software, the computer information would be close to useless to a ship's crew, but I mean, if it did, that would be a coup. And even if we don't have source, having the software alone would be sufficient for reverse-engineering the algorithms. And a main processor in salvage? Finally, fortune smiles upon us."
This message was last edited by the player at 08:45, Wed 09 Mar 2016.
Junior Technician
Wed 9 Mar 2016
at 08:56
  • msg #371

The Gashidda

In reply to Carrick Teague (msg # 370):

"Software yes, source, no. The board with the cpu is fried, and it is likely some of the cpu is fried too. But the damage control data should be sufficient to fix it. It was what it was meant for, after all."
Carrick Teague
Communications, 398 posts
Comms Officer
Wed 9 Mar 2016
at 09:12
  • msg #372

The Gashidda

"Those schematics and the software are probably worth more than anything we have here at the base, processor or no, fried or no. With it, the rest becomes a matter of precision engineering and tedious programmatic work. With that said, I believe we've got the resources to make the deal.

"I leave it to you all. Is this something you want to do. If you don't, what would be your preference?"

This message was last edited by the player at 09:12, Wed 09 Mar 2016.
Samantha Fox
player, 51 posts
Sat 12 Mar 2016
at 02:59
  • msg #373

The Gashidda

Samantha walks up to Carrick "OK, so all this electronic stuff is getting to me. So what do we do next?"
Carrick Teague
Communications, 399 posts
Comms Officer
Sat 12 Mar 2016
at 05:43
  • msg #374

The Gashidda

"Sorry.

"As far as I can see, we really just have two options.

"Either, we throw in with this Goran or we try to find berths with pirates and make our own ways as best we can.

"This last option would be funded by simply selling off the technology we have, but we'd have to face the high possibility/likelihood that the team may not stick together or may not be able to.

"On the other hand, if we go with first option, we might get rich, but it certainly wouldn't be an exciting, adventurous life for the foreseeable future.

"So, I don't know, Sam."


[OOC: Honestly, I don't. From a character point-of-view, the money is a goal in itself. I mean, get rich, and then do what you want. From a player point-of-view, it sounds like a long slog through skill rolls, potentially years of in-game time. So it seems very likely that the characters would want to do it, because it could set them up for any life they might want to pursue down the line.]
This message was last edited by the player at 05:43, Sat 12 Mar 2016.
Mnwa Phwi
NPC, 52 posts
Sat 12 Mar 2016
at 07:44
  • msg #375

The Gashidda

In reply to Carrick Teague (msg # 374):

"Both options are far from a sure thing. Both have high risks, but one offers a risky trip home in a few months, whilst the other offers greater financial potential. Perhaps we could send one or two who want to go back with pirates, and the rest of us earn a ship?"

[OOC: whether the skill rolls are combat skills or other less violent skills, skill rolls are the heart and soul of GURPS. This is a sandbox scenario; there is no wrong way to do it, but clearly some mistakes will be costly, and others not. But if the more time consuming option is wanted, I will fast-forward time until the next time a decision or potential re-evaluation would seem plausible, or a skill roll is required.]
Carrick Teague
Communications, 400 posts
Comms Officer
Sat 12 Mar 2016
at 08:12
  • msg #376

The Gashidda

In reply to Mnwa Phwi (msg # 375):

[OOC: Yeah, I didn't mean sound like I was disparaging that route, I just wanted to recognize the truth of the situation - less mortal danger tends to equate to "less exciting". I'm fine with it, I just wanted to make the observation.]

"Agreed. That's my inclination."

I'll take a show of hands of those who want in and who want out.
Security Detail
NPC, 5 posts
Standard Security Detail
Sat 12 Mar 2016
at 09:58
  • msg #377

The Gashidda

In reply to Carrick Teague (msg # 376):

"So what exactly are we agreeing to by raising our hands?"
Carrick Teague
Communications, 401 posts
Comms Officer
Sat 12 Mar 2016
at 11:20
  • msg #378

The Gashidda

"Ha. Good question. The idea is that if you want to stay and see this through, you're going to get paid for supporting this endeavor. Everyone will be able to contribute to either our living situation or the project directly, but we're going to, in essence, apply ourselves to the goal of producing computers for non-Vilani. This is a noble goal, in that it helps those oppressed by Vilani be able to fight back.

"My thinking is that if you stay, you'll provide security--just as you're doing now--for us, primarily, but as needed to protect the project, as well. The biologists and geologists will primarily be tasked with working to making our lives more comfortable here with the help, when available, from our engineers. Admittedly, I suspect their availability will be low. The engineers and chemists and myself would be primarily responsible for interacting and working with Goran's technicians to develop these chips and computers.

"The end goal is to get paid and to have enough money on hand to purchase a ship that will get us back in space and doing what we want. We can draw up a contract, if you like, after we've come to final terms with Goran."

Biologist
Sat 12 Mar 2016
at 21:22
  • msg #379

The Gashidda

In reply to Carrick Teague (msg # 378):

"So if we don't raise our hands, we are volunteering to try to make our way back through Vilani space to Terra?"
Carrick Teague
Communications, 402 posts
Comms Officer
Sat 12 Mar 2016
at 22:17
  • msg #380

The Gashidda

In reply to Biologist (msg # 379):

"Right. We'll help to get you on your way, of course. But there's nothing any of us can do to support you once you've left the planet. I'm sorry."
Security Detail
NPC, 6 posts
Standard Security Detail
Sat 12 Mar 2016
at 22:22
  • msg #381

The Gashidda

In reply to Carrick Teague (msg # 380):

"We stay together, sir. Never leave a man behind is how we were trained. Not doing it now..."

Their hands go up.
Senior Medic
Sat 12 Mar 2016
at 22:25
  • msg #382

The Gashidda

In reply to Security Detail (msg # 381):

"I'll stay to help with those diseases that are being used against dissidents, rather than just for cash, if that is fine by you."

His hand also goes up.
Scientists
Sat 12 Mar 2016
at 22:28
  • msg #383

The Gashidda

In reply to Senior Medic (msg # 382):

There is a mixed response among the scientists. Some just want to get home, others are glad to help dissidents and earn a ship away from the planet. A number of them also raise there hands, but there are a couple undecided.
Quiet Scientist
Sat 12 Mar 2016
at 22:33
  • msg #384

The Gashidda

In reply to Scientists (msg # 383):

Sitting quietly is a junior scientist, a sensor operator.

"Actually sir, I have to admit something. I am from Terran intelligence, and we were seeded with you to learn what we could. As you probably know, this mission was funded by Terran Intelligence corps, and I have been trained to get through Vilani space and report back in case we were captured. I should take a copy of what data we have, and attept to return to report in. I would appreciate your assistance with that."
Carrick Teague
Communications, 403 posts
Comms Officer
Sat 12 Mar 2016
at 22:47
  • msg #385

The Gashidda

How many solid votes to go and how many undecided?
Fate
GM, 692 posts
Roll for dodge!
Sat 12 Mar 2016
at 23:06
  • msg #386

The Gashidda

In reply to Carrick Teague (msg # 385):

So far, of the 38 survivors (not including you), 29 have raised their hands. Samantha and Mnwa have been counting others, but have not raised their hands.
Carrick Teague
Communications, 404 posts
Comms Officer
Sat 12 Mar 2016
at 23:17
  • msg #387

The Gashidda

In reply to Fate (msg # 386):

So, to be clear, that's 9 without Sam and Mnwa, and 7 (going or undecided) if Sam and Mnwa both decide to stay?

Other than the spy, are there any notable I'd-like-to-go unraised hands?
Fate
GM, 693 posts
Roll for dodge!
Sat 12 Mar 2016
at 23:32
  • msg #388

The Gashidda

In reply to Carrick Teague (msg # 387):

No. Most of the unraised hands seems undecided, and seem to still be discussing it.
Carrick Teague
Communications, 405 posts
Comms Officer
Sat 12 Mar 2016
at 23:36
  • msg #389

The Gashidda

Well, 9 or less is reasonable. I would suspect it would be a lot more logistically difficult to secure berths for a large number of people.

So, I won't spend a lot of time trying to convince anyone. The last thing I want to have is people blaming me for talking them into something should everything goes to hell in a handbasket.

I'll assure the Terran Intelligence Officer (Issam?) that we'll do everything we can to speed him on his way and ask him what news he might be able to share.
This message was last edited by the player at 23:37, Sat 12 Mar 2016.
Issam Jamshid
Sat 12 Mar 2016
at 23:50
  • msg #390

The Gashidda

In reply to Carrick Teague (msg # 389):

"I have a microcomputer and portable hard drive, both disguised as a games unit, that I would like to download the latest charts and sensors readings we got before the Jaques Cartier was destroyed. Other than that, some credits, or perhaps some gems from these caves I can sell for cash."
Carrick Teague
Communications, 406 posts
Comms Officer
Sat 12 Mar 2016
at 23:57
  • msg #391

The Gashidda

In reply to Issam Jamshid (msg # 390):

"No problem, as long as it's encrypted. If it were to fall into the wrong hands, we would be very vulnerable here. I assume we can encrypt it in such a way that only Terran officials can access it. Some sort of encryption key that only they have?"
Issam Jamshid
Sun 13 Mar 2016
at 01:19
  • msg #392

The Gashidda

In reply to Carrick Teague (msg # 391):

"Of course. It has already been done."
Carrick Teague
Communications, 407 posts
Comms Officer
Sun 13 Mar 2016
at 01:32
  • msg #393

The Gashidda

Well, with that all settled, I'll head back to Goran the next day and negotiate for the best possible deal.

What we have to contribute will be expertise in Terran technology of myself, our engineers, and chemists. We have our biologists/medic to bring medical expertise to bear on their disease problems. From a resource POV, we'll have the schematics, software, and main processor. And we have whatever medicines currently at hand and whatever we believe we can synthesize or replicate while on planet.

Obviously, for serious medical research, we're going to need more analytical equipment and access to the wide variety of Vilani pharmaceutical herbs and medicines. And Goran is going to need to supply the equipment and engineers to establish an engineering lab and the manufacturing facilities.

I suppose I should find someone amongst our group skilled in negotiation, much like we have Svebodne on the Dastavka, to handle the discussion.
Mnwa Phwi
NPC, 53 posts
Sun 13 Mar 2016
at 02:00
  • msg #394

The Gashidda

In reply to Carrick Teague (msg # 393):

"Hang on. I will stay with my security personnel, but there are still a few undecided, including Samantha..."

[OOC: You have a bunch of nerds and scientists. You or Samantha would be the most social, or possibly Mnwa with his Vilani background.]
Carrick Teague
Communications, 408 posts
Comms Officer
Sun 13 Mar 2016
at 02:56
  • msg #395

The Gashidda

[OOC: I figured Mnwa and Samantha would chime in as they thought best. Didn't see a need to "force" the issue. Didn't think it was relevant for the next stage.

As for negotiations, alright. But I don't think getting into the weeds on negotiations is going to be very fun. :D]
Carrick Teague
Communications, 409 posts
Comms Officer
Sun 13 Mar 2016
at 03:21
  • msg #396

The Gashidda

Opposed rolls would be fine, unless Sam would prefer to do it.
This message was last edited by the player at 03:22, Sun 13 Mar 2016.
Samantha Fox
player, 52 posts
Mon 14 Mar 2016
at 00:53
  • msg #397

The Gashidda

(ooc we can do the negotiations, I have some skill at diplomacy and I have Dt. Lie.)
Carrick Teague
Communications, 410 posts
Comms Officer
Mon 14 Mar 2016
at 01:14
  • msg #398

The Gashidda

[You're up to bat, then!]
Fate
GM, 698 posts
Roll for dodge!
Mon 14 Mar 2016
at 01:49
  • msg #399

The Gashidda

In reply to Carrick Teague (msg # 398):

At this point, what are you wanting to negotiate? Gear and engineers to produce chips? Tickets offworld for those leaving? Pay? Access to diseases that need cures? Carrick, as you are directing her, you probably need to give her clear instructions.
Carrick Teague
Communications, 411 posts
Comms Officer
Mon 14 Mar 2016
at 03:37
  • msg #400

The Gashidda

Right, so we're just negotiating for the best deal. Goran offered 40% of profits, I'd like to negotiate higher. Also, we need to negotiate off-world transit for our up-to-seven undecideds.

The rest of what you mentioned will simply be a matter of working out what they're willing to provide for us to get to work. Project managers, trade laborers, engineers, etc...

For the computer technology: They've got the people and potential to set up infrastructure, we've got the IP and specific expertise.

For the biological research: They've got the herbs and pharmaceuticals and analytical/lab equipment, we've got the people and specific expertise.

We'll need some way of obtaining "quality of life" items, so either a stipend or requisition process (food, clothing, air conditioners, etc...) would need to be established. But I'm not sure how they're handling that themselves, since it seems they live rather Spartan.
This message was last edited by the player at 03:38, Mon 14 Mar 2016.
Fate
GM, 701 posts
Roll for dodge!
Mon 14 Mar 2016
at 11:16
  • msg #401

The Gashidda

In reply to Carrick Teague (msg # 400):

Ok. 1 roll per item negotiated. Let me know how you want to do it.
Samantha Fox
player, 53 posts
Tue 15 Mar 2016
at 01:26
  • msg #402

The Gashidda

OK, I will use Diplomacy, how much can I add for her appearance? She will also use Dt. Lies and psychology to get a good. deal.

She will start at 70% profit off handedly with a goal of at least 50% of the profit.

Today: Samantha Fox rolled 13 using 3d6 with rolls of 4,3,6.  Diplomacy.[Private to GM: Her skill is 11]
Fate
GM, 704 posts
Roll for dodge!
Tue 15 Mar 2016
at 01:55
  • msg #403

The Gashidda

In reply to Samantha Fox (msg # 402):

Your modifiers are

+4 Appearance
-2 Overconfidence, he is an experienced negotiator
-2 Because you are dealing with a Geonee, but that is mutual...

So no overall modifiers. You soon estimate his overall negotiation skill is 15, as it is his living, so he rolls against 13. So he rolled 3 over,you rolled 2 over. You won by one, so he will give you 45%.
Carrick Teague
Communications, 412 posts
Comms Officer
Tue 15 Mar 2016
at 03:01
  • msg #404

The Gashidda

Nice work. You shall henceforth be known as Samantha Fox a.k.a. The Negotiator. :)

And the passage off-planet for our <=7 passengers who are attempting to hookup with Terran pirates/merchants?

And for the details. If this needs to be negotiated, The Negotiator can handle it, obviously. But if not, feel free to summarize. What are we looking at in terms of time to ramp up production/facilities? Requisition for quality-of-life items? You know, all that stuff.

For our part, I'll be glad to get started immediately on my end, studying the schematics and diving deep into the logic of the chips. And if they can provide data or patients, we can ask Juan and the biologists started work, as well.

I'll ask the geologists/engineers/chemists/biologists to begin drawing up plans for ways to improve our quality of life, as well. This includes exploring a fall-back station within the caves for deep safety from upper bombardment, this includes converting salvaged metal into solid doors/barriers, etc.. This includes farming and sewage and so forth.
Fate
GM, 706 posts
Roll for dodge!
Tue 15 Mar 2016
at 11:55
  • msg #405

Re: The Gashidda

Carrick Teague:
And the passage off-planet for our <=7 passengers who are attempting to hookup with Terran pirates/merchants?


2 want to leave with the intelligence officer, both low ranking scientists.

Diplomacy Roll for them to find a ride (Not opposed)

Opposed Diplomacy roll to negotiate price.

Carrick Teague:
And for the details. If this needs to be negotiated, The Negotiator can handle it, obviously. But if not, feel free to summarize. What are we looking at in terms of time to ramp up production/facilities? Requisition for quality-of-life items? You know, all that stuff.


Each item needs a Diplomacy roll to alter price. Otherwise offered:
Manufacturing Items
Mining Gear: $1,000,000 (Bare minimum)
Smelting Gear, Metals: $280,000 (Small unit)
Metal Refinery Furnace: $1,000,000
Silicon Refining Gear to create Silicon ingots for chips: $5,000,000
Semiconductor plant for CPUs: $6,000,000
PCB Plant: $500,000
Electronic Component Plant: $2,500,000
Plastics Plant: $3,000,000
Grav Vehicle To transport it: $720,000 (Imperial Air Raft)

Total: $20 Million setup cost.

Quality of Life Items

Air conditioning/Air circulation: $100,000 per large cavern area.
Hydroponics units: $40,000 per cropping to support 50 people, or per unit to grow 1 ton per month.
Pump (Needed per hydroponics unit): $10,000
Grav Vehicles and most other Imperial items listed in Gear (but not Military Gear!) can be purchased with a 20% delivery surcharge.

He can arrange a loan from Pirates/Dissidents, but you will need to pay it back before any profits are gained.

Carrick Teague:
For our part, I'll be glad to get started immediately on my end, studying the schematics and diving deep into the logic of the chips. And if they can provide data or patients, we can ask Juan and the biologists started work, as well.


There are some infected dissident mining engineers who can be brought here, who will assist in setting things up once cured...will you come to pick them up, because they don't want them at the 'farm'...

Carrick Teague:
I'll ask the geologists/engineers/chemists/biologists to begin drawing up plans for ways to improve our quality of life, as well. This includes exploring a fall-back station within the caves for deep safety from upper bombardment, this includes converting salvaged metal into solid doors/barriers, etc.. This includes farming and sewage and so forth.


They will begin doing so immediately.
Carrick Teague
Communications, 413 posts
Comms Officer
Tue 15 Mar 2016
at 13:00
  • msg #406

Re: The Gashidda

Other than providing access and loans, do they not intend to "contribute" any of their own capital to the enterprise or does he see his contribution in the form of access, loans, and sales/distribution?

Yeah, we'll pick them up. Juan and the biologists can set up a quarantine zone in one of the caverns. He'll need to begin cross-training the biologists in basic medical care, as well.

By the way, Sam: now that a bit of time has passed since the vote, can you spend a little time with Issam (the intelligence officer) to get to know him a bit? I'd like your gut instincts on him (i.e. is he on the up-and-up?) I support Terran interests, but I want to make sure that we're really supporting Terran interests.
This message was last edited by the player at 19:10, Tue 15 Mar 2016.
Fate
GM, 707 posts
Roll for dodge!
Tue 15 Mar 2016
at 19:07
  • msg #407

Re: The Gashidda

In reply to Carrick Teague (msg # 406):

Goran sees his role as Sales/Distribution and access to things, though you can negotiate with him about chipping in for the production items.

You set up a separate cavern as a quarantine zone and await the arrival of the engineers and their families.
Samantha Fox
player, 54 posts
Wed 16 Mar 2016
at 01:26
  • msg #408

Re: The Gashidda

Sam will first try to negotiate a ride for the 2 and get a good price on it. She uses all of her looks and hopes she is dealing with people who are attracted to woman, who ever they are.

21:19, Today: Samantha Fox rolled 6 using 3d6 with rolls of 1,3,2.  Roll to get a good price.

21:19, Today: Samantha Fox rolled 9 using 3d6 with rolls of 4,3,2.  Roll to find a ride
.

Then she will spend some time with Issam to see if she can get a feeling for him, using her Psychology skill. She also has some skill to detect lies.

(ooc- she will have to add Merchant to her diplomacy when she gets some CP)
Fate
GM, 709 posts
Roll for dodge!
Wed 16 Mar 2016
at 05:57
  • msg #409

Re: The Gashidda

In reply to Samantha Fox (msg # 408):In reply to Samantha Fox (msg # 408):

The next vessel to jump into the system is a Vilani Patrol. You all dissapear below ground, and they refuel and move on.

Issam's story seems to check out, and either he is telling the truth, or he is an excellent liar. His gear seems to be legitimate too.

The next vessel is a small Hero, which lands at the pharmaceutical farm. He happens to know of a Terran scout location in Edaazun, and he initially asks for $450,000 to take Issam and the two other operatives to meet with them, but he drops to $400,000 after Samantha negotiates with him.

Ooc Since you have been here a month, you can get a cp each to spend on something you have been training in.
Carrick Teague
Communications, 414 posts
Comms Officer
Wed 16 Mar 2016
at 06:35
  • msg #410

Re: The Gashidda

[OOC: My first personal goals are to repair the main processor from the schematics. Will I have the equipment I need to do that or will it still be in acquisition/setup phase? If I can't repair it directly, yet, I'll be diagnosing it for damage in preparation for repair and cloning. During that time frame, I'll be studying Mathematics (Applied) on the computers (I assume basic reference material is available) and with the help (if needed) of the Junior Engineers in preparation for the true (non-default) Engineer (Electronics) skill.]

Should I assume that Goran and his people will be covering/lending the cost of the trip for the three of them? If not, I can only really contribute, personally, about $100k towards the total amount.
This message was last edited by the player at 06:40, Wed 16 Mar 2016.
Fate
GM, 710 posts
Roll for dodge!
Wed 16 Mar 2016
at 11:18
  • msg #411

Re: The Gashidda

In reply to Carrick Teague (msg # 410):

Goran can get loans (with 1% interest per month) at short enough notice to cover almost anything, but he will not put in on any non-business related purchases. As such, you would have to get a loan. Or sell the refuelling ships boat...going price would be about 17 million new...

After the first month, you have established two bases: one deeper and well hidden, and one with all three ships boats. Debris from the battle has been used to make sealed sections and tunnels connect the two. A third location nearby has been identified as a good location for a silicon factory, and several mountainous regions have been identified as good sites for crops, be they pharmaceutical or food, but pumps and hydroponics would be needed.

Geolpgists have also located some small geodes of sappires and other gems, and a small amount of gold, though none in significant quantity. But you may get $100,000 for them all together.

Biologists, for their part, have identified the small marsupials as being of similar dietry value to rabbits, and have found vast caverns full of edible fungi in some deep warm underground caverns. Not appetising, but edible. There is considerable underground lakes of fresh water as well.

Carrick has improved his mathematics by one point, and Samantha has learnt basic merchant skills (feel free to add them to your character sheets). The chips themselves have been fried and it would be easier to create a new ome than to repair the old one, but you would need better equipment for both. Equipment will arrive the month after you order it through Goran.

The ship arrives with the sick engineers at the end of the month. You soon diagnose them as having smallpox. The same ship will take those who are leaving, opening your loan account at $400,000 if you agree.
Carrick Teague
Communications, 415 posts
Comms Officer
Wed 16 Mar 2016
at 19:27
  • msg #412

Re: The Gashidda

In reply to Fate (msg # 411):

Well, we would have hammered out the initial needs for fabrication from day one, so I would hope equipment would be arriving at any time.

Also, the chemists will need the ability to synthesize chemicals that can't be found naturally.

We will stand by our promise, and take out a loan for the trip for those three, wishing them well.

Do we have what we need to supply Goran's people with vaccine for Smallpox? Is Smallpox curable at this time?

I'll leave Sam in charge of all things biological--from the farming/agriculture to interfacing the biologists with the Senior Medic (Juan). Speaking of which, have they been continuing to get basic medical training?

Sam, I would think it would be best, perhaps, to create our hydroponics farms underground, which means lighting, obviously. These farms will enable us to grow herbs, too.

But it all sounds good. We keep plugging away. I'll add a point to Engineer (Electronics) when it becomes available.
This message was last edited by the player at 19:27, Wed 16 Mar 2016.
Fate
GM, 711 posts
Roll for dodge!
Wed 16 Mar 2016
at 20:14
  • msg #413

Re: The Gashidda

In reply to Carrick Teague (msg # 412):

Right. If you ordered the stuff for fabricating chips on day 1, then they will be arriving on the next ship, as this ship will take the order out and secure the loan.

Edit: Mirrors, hydroponics, pump, air circulation and power plant added. Power plant can have up to 100 pumps/circulation systems attached.

Current debt: $21,655,000.

You can get mirrors for $5,000, much cheaper and more effective for this scale of operation than lighting. Lighting and power generators would cost $50,000.

Juan has continued with basic medical training, as well as training on dealing with quarantines and diseases. Smallpox can be cured with very complex medication...you would need some very expensive gear to set that up, worth several millions. The small marsupials, on the other hand, can be used with you regular sickbay to create a vaccine quite readily.
This message was last edited by the GM at 11:04, Thu 17 Mar 2016.
Carrick Teague
Communications, 416 posts
Comms Officer
Wed 16 Mar 2016
at 20:34
  • msg #414

Re: The Gashidda

What is "several million", exactly? And what will this equipment support for us, long term? I mean, we're going to need to work on other cures, too. Plus, it would be good to get these specific engineers and their families cured. I'd hate to have them dying on us.

We'll definitely start producing a vaccine, though. It would absolutely be a good idea to start getting some revenue in the door to offset the costs we're incurring.

Mirrors are a perfectly fine solution and I would have suggested it, but I didn't know what level of concealment these engineers could offer.

Everything must make concealment from observation and signal leakage a high priority.
Fate
GM, 712 posts
Roll for dodge!
Wed 16 Mar 2016
at 22:34
  • msg #415

Re: The Gashidda

In reply to Carrick Teague (msg # 414):

A full pharmaceuticals plant, albeit a small one, would cost 12,000,000, and be capable of producing one ton of supplies and cures per month. This would include the stills and dehydration units as required, but not the power plant.

Power plants will need to be purchased separately. They start at around $1,000,000.

Mirrors are not that well concealed, even with controls to turn them down to hide them. But they are cheap.

The scientists and medics do succeed in working together to produce a cure for the Genoee engineers, but it is short lived and cannot be transported for export. But it does produce confidence, and a small amount of loyalty!

Trade prices are Pharmaceuticals sell for $20,000/ton, computers $50,000 per ton. Terran computers can fetch up to 2d-1 times that with no modifier on the merchant roll on the black market, and vaccines list price but have +5 on the merchant roll.
This message was last edited by the GM at 23:31, Wed 16 Mar 2016.
Carrick Teague
Communications, 417 posts
Comms Officer
Thu 17 Mar 2016
at 00:40
  • msg #416

Re: The Gashidda

Yeah, a small pharmaceuticals plant with one power plant wouldn't pay for itself even in 50 years. Certainly not a good deal there.

We'll do mirrors, but we'll take the extra time to camouflage them. Whether that means painting them on one side, building/modeling the dirt on that side, making them collapsible, whatever. But we have to take the cheapest route.

How many engineers are willing to stay and work with us? Are any of them Senior level? Specialties?

While the biologists are waiting on the hydroponics equipment, let's start farming the marsupials for vaccine creation. I'm assuming the virus will infect them and the vaccine would be created from their blood. Will the disease kill the marsupials? If so, I'd like to strongly suggest certain humane practices be adhered to, such as pain assessment and euthanasia after a certain threshold. Let's make sure vaccines are provided to everyone on this planet, first.

BTW - what is this planet called?

Let's let Goran know the situation with the vaccine vs. cure. Let him decide what his people want. If the creation of these cures is worth it to them, they can pay for the plant/power. But we'll be happy to produce the vaccines in as large of quantity as we can manage.
This message was last edited by the player at 02:05, Thu 17 Mar 2016.
Samantha Fox
player, 55 posts
Thu 17 Mar 2016
at 01:23
  • msg #417

Re: The Gashidda

Sam helps with the setting up of the pharmaceuticals plant as she does have skill in it.
Fate
GM, 713 posts
Roll for dodge!
Thu 17 Mar 2016
at 04:52
  • msg #418

Re: The Gashidda

In reply to Samantha Fox (msg # 417):

The engineers turn out to be one manufacturing engineer, one mining engineer and two electrical engineers, plus two technicians.

They get things ready for the manufacturing equipment, and locate good places to mine underground.

About halfway through the month, another Vilani Patrol comes through. As before, you guys dissapear and it soon passes away.

Ten days later, your chip manufacturing equipment arrives. You start to install it with the help of the technicians and engineers, though it will be next month before it is operating. The mining gear is put to use straight away, though it is more training than productive mining.

The air circulation and pump, powered by the new power supply (which also powers the chip manufacturing plant and smelter) is set up with mirrors to provide food.

Current debt: $21,655,000 + $216,550 = $21,870,550
This message was last edited by the GM at 11:09, Thu 17 Mar 2016.
Carrick Teague
Communications, 418 posts
Comms Officer
Thu 17 Mar 2016
at 05:29
  • msg #419

Re: The Gashidda

How long before we can start producing vaccines in any quantity or are we still short on supplies to do so?

My apologies if I wasn't clear, we were ordering the hydroponics equipment at the same as the mirrors since they're rather useless without the equipment to farm.
Fate
GM, 715 posts
Roll for dodge!
Thu 17 Mar 2016
at 05:35
  • msg #420

Re: The Gashidda

In reply to Carrick Teague (msg # 419):

No, the biology lab on the ships boat is sufficient to produce a weakened version of the smallpox virus. A biologist would have done that this month, and this would be put into the caged creatures next month, to produce the first vaccines the month after that.

How many units of Hydroponics/ pumps/mirrors/ power supplies are you ordering?
Carrick Teague
Communications, 419 posts
Comms Officer
Thu 17 Mar 2016
at 07:32
  • msg #421

Re: The Gashidda

We'll start with one unit's worth of everything. Once that's in place and we start producing some foodstuffs as a small supplementation for our diet and for herbs/medicinals, we'll get more. Will the marsupials require special food sources or can we gather everything we need locally?
This message was last edited by the player at 07:32, Thu 17 Mar 2016.
Fate
GM, 716 posts
Roll for dodge!
Thu 17 Mar 2016
at 11:19
  • msg #422

Re: The Gashidda

In reply to Carrick Teague (msg # 421):

Right. Post #418 updated. Sam can roll merchant to try to reduce the price, but it could increase it as well.

The marsupials are local, so farming them and their food is relatively easy for biologists.
This message was last edited by the GM at 06:12, Sat 19 Mar 2016.
Samantha Fox
player, 56 posts
Thu 17 Mar 2016
at 22:36
  • msg #423

Re: The Gashidda

Samantha talks with the merchants trying to get a better price.

Samantha Fox rolled 10 using 3d6 with rolls of 3,4,3.  Merchant. Made it by 1
Fate
GM, 717 posts
Roll for dodge!
Thu 17 Mar 2016
at 23:40
  • msg #424

Re: The Gashidda

In reply to Samantha Fox (msg # 423):

Samantha sounds pretty convincing, until the Captain of the visiting vessel starts to talk about a whole lot of extra fees and charges that would raise the price considerably. But Goran cuts him off and calls him out on a number of them, pulling the price back to tje price he quoted you originally.

He winks at Samantha after the Captain departs.

"Perhaps you should have given him the night with you to think it over..."
Samantha Fox
player, 57 posts
Fri 18 Mar 2016
at 01:26
  • msg #425

Re: The Gashidda

Samantha shrugs "I wouldn't want it that bad. Now if I was traveling, that might be different" she says with a grin.
Goran
NPC, 13 posts
Fri 18 Mar 2016
at 02:04
  • msg #426

Re: The Gashidda

In reply to Samantha Fox (msg # 425):

"I'll keep that in mind if I have to go anywhere..."
Fate
GM, 719 posts
Roll for dodge!
Sat 19 Mar 2016
at 06:22
  • msg #427

Re: The Gashidda

In reply to Goran (msg # 426):

By the end of the third month, the food crops planted are starting to produce. Life has become somewhat more comfortable.

The Geonee engineers and technicians have trained some of your folk in using the equipment, which has been installed now. By the end of the month you finally produce your first prototype ship computer!

Samantha gains a point in merchant and Carrick gains his first point in Engineer(Electronic).

Current debt: $21,870,550 -$50,000 + $218,205.50 = $22,038,755.50
This message was last edited by the GM at 09:13, Sat 19 Mar 2016.
Carrick Teague
Communications, 420 posts
Comms Officer
Sat 19 Mar 2016
at 07:08
  • msg #428

Re: The Gashidda

What's our expected output for computer manufacturing over the course of a month?

How is the vaccine production coming along?
This message was last edited by the player at 07:18, Sat 19 Mar 2016.
Fate
GM, 720 posts
Roll for dodge!
Sat 19 Mar 2016
at 09:10
  • msg #429

Re: The Gashidda

In reply to Carrick Teague (msg # 428):

Initial production of one unit per week.

After the testing last month produced a viable virus with minor symptoms, you were able to get off the first batch of 1000 immunisation serums, for which you will be paid  $50 each, reducing the debt by $50,000.
Carrick Teague
Communications, 421 posts
Comms Officer
Sat 19 Mar 2016
at 09:33
  • msg #430

Re: The Gashidda

Once we have the first batch of vaccines under production, let's find out from Goran if this will solve his disease problem. Whatever we can do to hit back at the Vilani pleases me.
Fate
GM, 721 posts
Roll for dodge!
Sat 19 Mar 2016
at 10:19
  • msg #431

Re: The Gashidda

In reply to Carrick Teague (msg # 430):

It will take at least a month to get any feedback, but 2-3 months ti know for sure. In the meantime, they are very interested how you cured the engineers.
Carrick Teague
Communications, 422 posts
Comms Officer
Sat 19 Mar 2016
at 15:04
  • msg #432

Re: The Gashidda

As I mentioned in a previous post, I explained 1 or 2 months back (time is unclear to me) the choice we faced between cure and vaccine.
Fate
GM, 722 posts
Roll for dodge!
Sat 19 Mar 2016
at 17:06
  • msg #433

Re: The Gashidda

In reply to Carrick Teague (msg # 432):

Yes, but what they are asking about is the knowledge of how you cured them, rather than asking you to make the cure for them. In essence, they ask about sending a doctor to teach them how to cure themselves, rather than manufacturing a bunch of pills which was what you discussed previously.
Carrick Teague
Communications, 423 posts
Comms Officer
Sat 19 Mar 2016
at 17:24
  • msg #434

Re: The Gashidda

Oh, I see. I'm sure we'd be glad to sell them the recipe for making the cure themselves. But we're not "sending our doctor" anywhere.
Samantha Fox
player, 58 posts
Sun 20 Mar 2016
at 03:09
  • msg #435

Re: The Gashidda

Samantha keeps working on her merchant skill and her medical skills as much as they are needed.
Carrick Teague
Communications, 424 posts
Comms Officer
Sun 20 Mar 2016
at 03:33
  • msg #436

Re: The Gashidda

And, unless events occur that need attention, I'll be working on leadership.

Feel free to fast forward events to speed things along. All rolls for sales to Goran's people can be made by Sam, obviously, as well as any negotiation. We're taking all reasonable and, potentially unreasonable, precautions against being found and protection from orbital/aerial bombardment. We have established our manufacturing deep in the cave system. Those not working on any specific projects will be focused buttressing walls where possible, developing access tunnels with lifts, and so forth. The only thing that has to be close to the surface will be the hydroponics farm.
Fate
GM, 724 posts
Roll for dodge!
Sun 20 Mar 2016
at 05:49
  • msg #437

Re: The Gashidda

In reply to Carrick Teague (msg # 436):

Ok then. Lets just take it month by month. Please let me know what skills you are working on each month, and any purchases, and I will keep track of debts.

So, purchases? Skills?
Carrick Teague
Communications, 425 posts
Comms Officer
Sun 20 Mar 2016
at 08:36
  • msg #438

Re: The Gashidda

Purchases: If hydroponics and mirrors are set up and working well, one more unit of that. Nothing else at this time.

Me: Leadership

Sam: Merchant/Medical (as I understand it)
Fate
GM, 725 posts
Roll for dodge!
Sun 20 Mar 2016
at 11:26
  • msg #439

Re: The Gashidda

In reply to Carrick Teague (msg # 438):

Month 4

As usual, the Vilani patrol comes through, followed by the smuggler.

Biologist manage to farm 2000 immunization shots this month, and you purchase a full setup for another underground hydroponics location, worth $155,000 for the air circulator, pumps, mirrors and hydroponics.

Debt       $22,038,755.50
Interest      $220,387.56
Sales (Immunizations) $100,000.00
Sales (Computers)     $50,000 x (2D-1)
Purchases     $155,000.00
Next Month $22,314,143.06

As you are working on other projects at the same time as studying your skills, you only get a point every second month (you received you second last month, but should have received it this month). A couple of Geonne doctors arrive to learn how to cure smallpox...

Your first four computers were sent out this month...please roll 2D6 for the price (2d-1) x $50,000, as 4 of them weigh about one ton. Sam can attempt to modify any of these rolls...the merchant has skill 15. She gets +5 for immunizations at the moment, but no bonus for computers (see message #415)
Carrick Teague
Communications, 426 posts
Comms Officer
Sun 20 Mar 2016
at 12:00
  • msg #440

Re: The Gashidda

I've asked before: what's our expected output per month?

As for the Geonee doctors, since no compensation was negotiated, we'll politely decline their visitation.
This message was last edited by the player at 12:01, Sun 20 Mar 2016.
Fate
GM, 726 posts
Roll for dodge!
Sun 20 Mar 2016
at 20:06
  • msg #441

Re: The Gashidda

In reply to Carrick Teague (msg # 440):

As stated before, expected output is one unit per week, or one ton per month as each unit weight a quarter of a ton of computers.

Expected output of vaccine is 1000 units, but I have assumed biologists have been expanding their farm by another 1000 units to 2000.

The Geonee doctors are extremely upset that you don't value their lives or the lives of their people, and just want money. They stay at the dissidents farm for the month.
Carrick Teague
Communications, 427 posts
Comms Officer
Sun 20 Mar 2016
at 20:31
  • msg #442

Re: The Gashidda

In reply to Fate (msg # 441):

You stated earlier, "Initial output".

Because if it doesn't significantly improve, I see little point to this whole damned endeavor.

The current month produced about $400k of goods which was offset by $220k of interest on debt, leaving us with $180k of profit. Which then goes entirely towards a debt of more than $22m. Unless things change, we're looking at around a decade to pay off the debt before anyone ever sees any real profit. Less, of course, because the interest should diminish as time goes on. That's assuming we don't have to purchase more goods between now and then. That's impossible to accept, of course.

So, clearly I'm missing something.
Carrick Teague
Communications, 428 posts
Comms Officer
Sun 20 Mar 2016
at 21:45
  • msg #443

Re: The Gashidda

If the Geonee doctors are so upset, perhaps they would like to sit down and discuss the situation, rather than just presuming upon our good will to show up unannounced.
Fate
GM, 727 posts
Roll for dodge!
Mon 21 Mar 2016
at 01:10
  • msg #444

Re: The Gashidda

In reply to Carrick Teague (msg # 443):

They are very willing to discuss it, but people are dying while they do, and Terrans are being blamed by the Vilani.
Carrick Teague
Communications, 429 posts
Comms Officer
Mon 21 Mar 2016
at 01:54
  • msg #445

Re: The Gashidda

Yeah, well, that didn't seem to matter to Goran several months ago when we made our original proposal. Nor did it matter to Goran when we brought him a decision to make months ago after we explained that we could provide a cure for everyone. Now he/they want us to care when they offer nothing and expect everything.

Are they really saying they want us to help them save lives and they're not willing to compensate us in any way? Are the lives of their people worth so little that the only way they're willing to save those lives is if the cure is free? If that's their attitude, why be upset with us?

For what it's worth, if push come to shove, we will give them the training free, since we don't believe in allowing needless innocent deaths. We also believe, however, that we aren't slaves and that our knowledge, technology, and time have value. Would they not compensate us for drugs? Would they not pay a doctor to tend a wound. Their position makes no sense.
Samantha Fox
player, 59 posts
Mon 21 Mar 2016
at 02:12
  • msg #446

Re: The Gashidda

She tries to work the best deal she can, using all of her charms as a woman.

Today: Samantha Fox rolled 10 using 3d6 with rolls of 4,5,1.  Merchant. Made it by 2
Fate
GM, 729 posts
Roll for dodge!
Mon 21 Mar 2016
at 10:58
  • msg #447

Re: The Gashidda

In reply to Samantha Fox (msg # 446):

Samantha is getting better at this, but does not manage to improve their offers.

The doctors repart that they have little cash...the Vilani have ensured that less cash makes strong rebellion more difficult, so transporting large sums is difficult. They also don't have access to ships, but they can try to find ways to pay you in supplies or some other means if you have any ideas.
Carrick Teague
Communications, 430 posts
Comms Officer
Mon 21 Mar 2016
at 11:08
  • msg #448

Re: The Gashidda

"If you have nothing to give, let us give you something to give. Please, come and be welcome."

Sam: Nice try. Care to roll 2d6-1 as a multiplier for the price you get for the computers and a merchant roll for the vaccines at +5?
This message was last edited by the player at 11:11, Mon 21 Mar 2016.
Samantha Fox
player, 60 posts
Tue 22 Mar 2016
at 03:01
  • msg #449

Re: The Gashidda

Samantha does the best she can in dealing with the drugs.


22:59, Today: Samantha Fox rolled 10 using 3d6 with rolls of 3,4,3.  merchant.

22:58, Today: Samantha Fox rolled 9 using 2d6+1 with rolls of 6,2.
Fate
GM, 731 posts
Roll for dodge!
Tue 22 Mar 2016
at 03:46
  • msg #450

Re: The Gashidda

In reply to Samantha Fox (msg # 449):

Samantha increased the price of the 2000 vaccines to $55 each, increasing their sale price by $10,000!

The computers sell for a welcome $350,000!

The doctors are gladdened by you allowing them to learn off you. The are quite open with what information they have about the sector.
This message was last edited by the GM at 05:31, Tue 22 Mar 2016.
Carrick Teague
Communications, 431 posts
Comms Officer
Tue 22 Mar 2016
at 04:15
  • msg #451

Re: The Gashidda

We move into another month
Fate
GM, 733 posts
Roll for dodge!
Tue 22 Mar 2016
at 13:19
  • msg #452

Re: The Gashidda

In reply to Carrick Teague (msg # 451):

Revised Budget for Month 4

Debt       $22,038,755.50
Interest      $220,387.56
Sales (Immunizations) $110,000.00
Sales (Computers)     $350,000
Purchases     $155,000.00
Next Month $21,954,143.06

Month 5

As usual, the Vilani patrol comes through, followed by the smuggler.

Biologist manage to farm 2500 immunization shots this month, and you set up a hydroponics farm. What will be planted there?

Also, computer production is getting up and running, now double what it was last month and getting close to maximum production. Please roll 2d6-1 for the price.

Debt         $21,954,143.06
Interest $219,541.43
Sales (Immunizations) $125,000.00
Sales (Computers)     2 x $50,000 x (2D-1)
Purchases
Next Month      $22,048,684.49

Samantha gains another point in merchant, and Carrick gains a point in Engineer (Electrical)

The Geonee doctors are working with your doctors to understand the concepts behind curing smallpox, but they have a steep learning curve. Still, they are eager. You learn the Vilani have only a small force in this sector, with few external enemies. Geonee are the dominant race here, and they are not happy about being ruled.
Carrick Teague
Communications, 432 posts
Comms Officer
Tue 22 Mar 2016
at 22:51
  • msg #453

Re: The Gashidda

Sam: Make us proud. Need another 2d6-1 and Merchant +5 roll, please.

The hydroponics farm will simply double up on what we were already producing, so that we can fully support everyone present.

How's morale? Everyone's quality of life?
Fate
GM, 734 posts
Roll for dodge!
Wed 23 Mar 2016
at 04:19
  • msg #454

Re: The Gashidda

In reply to Carrick Teague (msg # 453):

Morale seems high. People see they have a chance to upset the Vilani and get home. They have helped combat smallpox, they are safe and well fed. 1 hydroponics will supply 50 persons, which is about the number of people there, so the second can be used to grow drugs or food for intensive farming of the marsupials for the vaccines.
Carrick Teague
Communications, 433 posts
Comms Officer
Wed 23 Mar 2016
at 06:53
  • msg #455

Re: The Gashidda

In reply to Fate (msg # 454):

Originally, I had mentioned that I wanted our first hydroponics unit to be split 50/50 in that regard. Instead of completely being able to support us, I just wanted it to supplement our diet of locusts, marsupials, and other native food sources (for nutrition and taste). The other half was for drugs. I asked about the need for feed for the marsupials and you said we didn't need to worry about it.

So now, I just wanted to "double up"-- to make sure that we can be completely self-sufficient, if needed, by farming and to increase our supply of herbs/medicinal components.

Sam: On top of those rolls, I think we get a point towards our skill this month.
This message was last edited by the player at 06:54, Wed 23 Mar 2016.
Fate
GM, 735 posts
Roll for dodge!
Wed 23 Mar 2016
at 10:30
  • msg #456

Re: The Gashidda

In reply to Carrick Teague (msg # 455):

OK, but as you never said which drugs (they all have different rates of return) I just ran with providing extra food.

As they are clearly a more efficient source of food, and one unit provides for 50 people, I was just looking for another use for the second unit. If you want to run some drugs there, please let me know which ones.

Each Hydroponics unit can harvest 3D6 x 5 doses per hydroponic unit per month, and drugs take a month to be grown before harvesting

Yes, you do get a point towards a skill...

Drug options are

Kulikasu: The “physician’s friend,” this drug was discovered early in Vilani history and is presently used all over Imperial space. The patient must make a roll against HT-6 or fall unconscious until the drug wears off. While under the influence of the drug, the patient loses the Slow Healing disadvantage and acquires Regeneration (Regular). The drug is administered as an injection, with each dose lasting (25 – HT)/4 hours; multiple doses extend the effect but also multiply the penalty to the HT roll to retain consciousness.
LC 3, cost per dose $300, +2 to trading due to ease of finding a buyer.

Ushkiirga: This anti-bacterial agent is sometimes called the “ultimate antibiotic” by Terran physicians. It not only attacks bacterial infections directly, but it also bolsters the Human immune system and improves resistance even against viral diseases. It provides a +8 bonus to all HT rolls to resist infection or infectious disease. It is administered by injection, with each dose lasting (25 – HT)/4 hours; multiple doses extend the effect.
LC 3, cost per dose $250, +3 to trading due to ease of finding a buyer.

Sharaddun: This drug is often used by Vilani soldiers in combat, and has appeared on the Terran black market. While under the influence of the drug, the user acquires the Enhanced Time Sense advantage. At the end of the drug’s period of effect, he must make a HT-4 roll or take 1d FP and 1d HP. The drug is administered as an injection, with each dose lasting (25 – HT) minutes; multiple doses extend the effect, but the fatigue and hit points lost must be determined for each dose.
LC 1, cost per dose $1,000, chance of Vilani investigating source if discovered.

Urshaggim: Another “combat drug” often used by Vilani soldiers, this drug provides a +1 bonus to ST, DX, and HT for the duration of its effect. At the end of the drug’s period of effect, the user must make a HT-4 roll (using his unmodified HT) or take 1d HP. The drug is administered as an injection, with each dose lasting (25 – HT) minutes; multiple doses extend the effect, but the hit points lost must be determined for each dose.
LC 1, cost per dose $1,000, chance of Vilani investigating source if discovered.
Carrick Teague
Communications, 434 posts
Comms Officer
Wed 23 Mar 2016
at 10:39
  • msg #457

Re: The Gashidda

I see. How would it work if we wanted to divide it up? Something like 10% Kulikasu, 10% Ushkiirga, and 40% of each of the others. I'd like the Kulikasu and Ushkiirga for "stock". The others for both stock and sale.

At, roughly, 52 doses, that would be a goal of, say 6 Kulikasu doses, 6 Ushkiirga doses, 20 doses of Sharaddun, and 20 doses of Urshaggim.
Fate
GM, 736 posts
Roll for dodge!
Wed 23 Mar 2016
at 11:30
  • msg #458

Re: The Gashidda

In reply to Carrick Teague (msg # 457):

Subtract 1 from the multiplier for each additional Drug type, as the variation make constant harvesting and processing harder. So 3D6 x4 doses, split between 2 drug types, 3D6 x 3 doses, split between 3 drug types, etc.

Clearly focusing on one type is more efficient, which reflects reality of farming.
Carrick Teague
Communications, 435 posts
Comms Officer
Wed 23 Mar 2016
at 15:02
  • msg #459

Re: The Gashidda

Understood, then, what we'll do is focus on one type at a time. Let's start with Kulikasu.
Fate
GM, 738 posts
Roll for dodge!
Wed 23 Mar 2016
at 19:53
  • msg #460

Re: The Gashidda

In reply to Carrick Teague (msg # 459):

Right. You purchased the gear and seeds for Kulikasu in month 4. Month 5 it will be growing for first harvest in month 6.
Samantha Fox
player, 61 posts
Thu 24 Mar 2016
at 02:27
  • msg #461

Re: The Gashidda


22:26, Today: Samantha Fox rolled 9 using 2d6+1 with rolls of 2,6.

22:26, Today: Samantha Fox rolled 10 using 3d6 with rolls of 4,5,1.  Merchant.
Carrick Teague
Communications, 436 posts
Comms Officer
Thu 24 Mar 2016
at 02:54
  • msg #462

Re: The Gashidda

Just to make sure I'm clear, we're getting our third skill point in month 5 or 6? I may have preemptively added a point to Leadership.
Fate
GM, 741 posts
Roll for dodge!
Thu 24 Mar 2016
at 06:11
  • msg #463

Re: The Gashidda

In reply to Carrick Teague (msg # 462):

The coming month will be month 6. You get one skill point every even month.

This month, like last month, Samantha gets a price of $55 per immunisation dose and $700,000 for 8 computers.
Carrick Teague
Communications, 437 posts
Comms Officer
Thu 24 Mar 2016
at 07:06
  • msg #464

Re: The Gashidda

Right, then again, unless some event, we move into month 6.
Fate
GM, 742 posts
Roll for dodge!
Thu 24 Mar 2016
at 11:13
  • msg #465

Re: The Gashidda

In reply to Carrick Teague (msg # 464):

Right. Summarizing Month 5 then

Debt         $21,954,143.06
Interest $219,541.43
Sales         $837,500.00
Purchases $0
End of Month $21,336,184.49

Month 6

You manage to increase the marsupial farm to get 300 doses of immunization this month.

Debt         $21,336,184.49
Interest $213,361.84
Sales
  Immunizations         $150,000.00 (Assuming list price of $50/Dose)
  Computers             2.5 x $50,000 x (2D6-1) Expected to reach full production next month
  Kulikasu              3D6 x 5 x Cost (sale price) per dose x 0.6 (You only get a base price of 60% of final sale price, of course. Transporters need to make something.)
Next Month $21,399,546.33

Carrick, I believe you added your point in Leadership. Sam, you may add your third point in Merchant, if you have not already, prior to rolling what merchant rolls you choose to roll.
Carrick Teague
Communications, 438 posts
Comms Officer
Thu 24 Mar 2016
at 12:32
  • msg #466

Re: The Gashidda

We won't be selling the Kulikasu. That's for our personal stores. We'll get busy on the Ushkiirga.

I'll be working towards a third level of Leadership over the next four months. 40%, though, to transport 55(avg) injections? That's a mighty hefty fee.
Fate
GM, 743 posts
Roll for dodge!
Thu 24 Mar 2016
at 18:16
  • msg #467

Re: The Gashidda

Carrick Teague:
We won't be selling the Kulikasu. That's for our personal stores. We'll get busy on the Ushkiirga.

I'll be working towards a third level of Leadership over the next four months. 40%, though, to transport 55(avg) injections? That's a mighty hefty fee.


Farmers everywhere dream of getting 60% of the final sale price of their products! Milk, for example, sells for around $0.2/L off the farm, but $1/L off the shelves here in Australia. Even illegal crops such as marajuana have a considerable markup from farm to consumers, though clearly those statistics are not advertised!

It will take a month to change the crops and get a new plant crop established before you can harvest again.
Samantha Fox
player, 62 posts
Fri 25 Mar 2016
at 01:40
  • msg #468

Re: The Gashidda

Samantha is really getting into the merchant job. She works as good as a deal as she can the next month.

(Samantha Fox rolled 6 using 3d6 with rolls of 1,3,2.  Merchant. made it by 8)
Carrick Teague
Communications, 439 posts
Comms Officer
Fri 25 Mar 2016
at 09:08
  • msg #469

Re: The Gashidda

Sam, I hope it's alright, I went ahead and rolled the 2d6-1 for the immunizations.

05:04, Today: Carrick Teague rolled 6 using 2d6-1 with rolls of 5,2.  Immunizations.
05:05, Today: Carrick Teague rolled 13 using 3d6 with rolls of 6,1,6.  Shots.
13x5 = 65
Fate
GM, 746 posts
Roll for dodge!
Fri 25 Mar 2016
at 11:02
  • msg #470

Re: The Gashidda

In reply to Carrick Teague (msg # 469):

As much as Samantha is improving, the buyer for the immunizations this month is smoother. He talks her down to $45/shot!

Summarizing Month 6 then

Debt         $21,336,184.49
Interest $213,361.84
Sales
  Immunizations $135,000
  Computers     $750,000
Next Month $20,664,546.33

You also grow 65 doses of Kulikasu.

Month 7

You manage to increase the marsupial farm to get 3250 doses of immunization this month, and get computer production up to 3 ton per month. You have also removed the Kulikasu crop this month and planted out Ushkiirga.

Debt         $21,414,546.33
Interest $214,145.46
Sales
  Immunizations         $50 x 3250 (Assuming list price of $50/Dose)
  Computers             3 x $50,000 x (2D6-1)

Carrick is working on Leadership
Samantha is working on her merchant skills
Carrick Teague
Communications, 440 posts
Comms Officer
Fri 25 Mar 2016
at 11:26
  • msg #471

Re: The Gashidda

I'll be working on the Leadership skill until month 10 (need 2 points for next increase).

Sam, a couple of rolls, please ma'am.
Fate
GM, 747 posts
Roll for dodge!
Fri 25 Mar 2016
at 11:33
  • msg #472

Re: The Gashidda

In reply to Carrick Teague (msg # 471):

Feel free to roll for 3 months if you are doing the same thing, ie until month 9.
Samantha Fox
player, 63 posts
Sun 27 Mar 2016
at 03:03
  • msg #473

Re: The Gashidda

23:02, Today: Samantha Fox rolled 4 using 2d6+1 with rolls of 1,2.

23:02, Today: Samantha Fox rolled 10 using 3d6 with rolls of 6,2,2.  Merchant . Made it by 4.
Fate
GM, 752 posts
Roll for dodge!
Sun 27 Mar 2016
at 13:17
  • msg #474

Re: The Gashidda

This month the merchant is off his game a bit, and Samantha talks him up to to $60/shot! However, there are some gliches in the computer software, and whilst you can sort them out, they somewhat effect buyer confidence, and hence price.

Summarizing Month 7 then

Debt                   $20,664,546.33
Interest               $206,645.46
Sales (Immunizations)  $195,000.00
Sales (Computers)      $600,000.00
Next Month        $20,076,191.79


The monthly Vilani Patrol seems to be becoming routine.

Your Ushkiirga crop is coming along nicely.

Month 8

You manage to increase the marsupial farm to get 3500 doses of immunization this month, and get computer production up to 3 ton per month.

Debt            $20,076,191.79
Interest        $200,761.92
Sales
  Immunizations         $50 x 3500 (Assuming list price of $50/Dose)
  Computers             3 x $50,000 x (2D6-1)

Please roll 3D6x5 for the number of doses of Ushkiirga.

Carrick is working on Leadership and will gain a point
Samantha is working on her merchant skills and will gain a point
This message was last edited by the GM at 21:51, Sun 27 Mar 2016.
Carrick Teague
Communications, 441 posts
Comms Officer
Sun 27 Mar 2016
at 13:57
  • msg #475

Re: The Gashidda

If everything is humming along nicely, by this point, and we've got some breathing room for our engineers, I'd like them to take on the task of camouflaging the three boats to match the general terrain of the planet.
Samantha Fox
player, 64 posts
Mon 28 Mar 2016
at 00:37
  • msg #476

Re: The Gashidda

Samantha works on the does with the others

Samantha Fox rolled 14 using 3d6 with rolls of 5,3,6. *5 =70
Fate
GM, 754 posts
Roll for dodge!
Mon 28 Mar 2016
at 02:34
  • msg #477

Re: The Gashidda

In reply to Samantha Fox (msg # 476):

Ok, the Engineers make a pretty good effort in camouflaging the boats.

Can we have a roll for the computers (2D6-1) and if Sam wants to try her hand as a merchant again?
Carrick Teague
Communications, 442 posts
Comms Officer
Mon 28 Mar 2016
at 03:22
  • msg #478

Re: The Gashidda

Here, I'll give you three rolls for months 8, 9, 10 for computers.

23:21, Today: Carrick Teague rolled 6 using 2d6-1 with rolls of 6,1.
23:21, Today: Carrick Teague rolled 4 using 2d6-1 with rolls of 2,3.
23:21, Today: Carrick Teague rolled 6 using 2d6-1 with rolls of 2,5.

I really shouldn't roll these, I guess. :D

As soon as the Ushkiirga is harvested, we'll go ahead and plant the Sharaddun. By the way, did those doctors complete their training successfully? I'm assuming they did and have left already.


Sam, maybe just give 3 3D6 rolls for the next three months of merchanting?
This message was last edited by the player at 03:27, Mon 28 Mar 2016.
Samantha Fox
player, 65 posts
Tue 29 Mar 2016
at 00:50
  • msg #479

Re: The Gashidda

Samantha tries to work a deal but is not feeling great that day. [Private to GM: Made it by only 2]

20:46, Today: Samantha Fox rolled 6 using 2d6+1 with rolls of 3,2.

20:46, Today: Samantha Fox rolled 13 using 3d6 with rolls of 2,5,6.  Merchant.
Fate
GM, 760 posts
Roll for dodge!
Tue 29 Mar 2016
at 12:07
  • msg #480

Re: The Gashidda

In reply to Samantha Fox (msg # 479):

The Vilani patrol this month seems even more lax than usual, stopping only to refuel.

This month the merchant is sharp, and Samantha cannot increase the price of the immunizations. The gliches in the computer software are fixed, but the reputation remains,  hence the price only rises a little price.

Summarizing Month 8 then

Debt                   $20,076,191.79
Interest               $200,761.92
Sales (Immunizations)  -$162,500.00
Sales (Computers)      -$900,000.00
Next Month             $19,214,453.71

Your Ushkiirga crop yields 70 doses.

Month 9

You manage to increase the marsupial farm to get 3650 doses of immunization this month. Increases are becoming more difficult.

Debt                 $19,214,453.71
Interest             $192,144.54

Sales
  Immunizations         $50 x 3650 (Assuming list price of $50/Dose)
  Computers             3 x $50,000 x 4 (from 2D6-1)

You replace the Ushkiirga with a new crop of Sharaddun this month.

Carrick is working on Leadership
Samantha is working on her merchant skills. Note, Sam, you only gain 1 cp, not one level, every second month. I am pretty sure you should have only 3 point in it, not 8, making your skill 13.
This message was last edited by the GM at 12:08, Tue 29 Mar 2016.
Samantha Fox
player, 66 posts
Wed 30 Mar 2016
at 01:28
  • msg #481

Re: The Gashidda

(ooc- OK, sorry)
Fate
GM, 764 posts
Roll for dodge!
Wed 30 Mar 2016
at 10:33
  • msg #482

Re: The Gashidda

In reply to Samantha Fox (msg # 481):

Thats cool. Feel free to roll a couple of months.
Samantha Fox
player, 67 posts
Thu 31 Mar 2016
at 01:12
  • msg #483

Re: The Gashidda

21:11, Today: Samantha Fox rolled 10 using 2d6+1 with rolls of 5,4.  The following month.
21:11, Today: Samantha Fox rolled 8 using 2d6+1 with rolls of 6,1.  Next month.

21:11, Today: Samantha Fox rolled 12 using 3d6 with rolls of 5,2,5.  Following Merchant. Made by 1
21:11, Today: Samantha Fox rolled 15 using 3d6 with rolls of 4,5,6.  Next month merchant. Failed
Fate
GM, 771 posts
Roll for dodge!
Thu 31 Mar 2016
at 18:44
  • msg #484

Re: The Gashidda

The Vilani patrol this month very intense, stopping to examine all planets and then to refuel.

This month the merchant is sharp, and Samantha actually is forced down a little with the price of the immunizations. The gliches in the computer software are fixed, but the reputation remains, hence the price only rises a little price more.

Summarizing Month 9 then

Debt                    $19,214,453.71
Interest                 $192,144.54
Sales (Immunizations)    -$164,250.00
Sales (Computers)        -$1,200,000.00
Next Month               $18,042,348.25


You replace the Ushkiirga with a new crop of Sharaddun this month.

Month 10

You manage to increase the marsupial farm to get 3750 doses of immunization this month, but it seems that increasing numbers is reducing demand, and the price is the lowest yet. Increases are becoming more difficult. The intense Vilani security is making buyers more worried about purchasing Terran computers as well.

Debt            $18,042,348.25
Interest        $180,423.48
Sales (Immunizations)   -$131,250.00
Sales (Computers)       -$900,000.00
Next Month       $17,191,521.73

You also harvest the Sharaddun this month (3D6 x 5)

Carrick is working on Leadership and gains a point.
Samantha is working on her merchant skills and gains a point.

Towards the end of the month,an unexpected ship jumps into the sector...a Vilani Patrol cruiser!
Carrick Teague
Communications, 443 posts
Comms Officer
Fri 1 Apr 2016
at 00:22
  • msg #485

Re: The Gashidda

For the Sharaddun: 20:19, Today: Carrick Teague rolled 12 using 3d6 ((5,5,2)), so 60. We'll stockpile the Sharaddun for several months before switching over to Urshaggim.

What does the Patrol Cruiser do?
Fate
GM, 772 posts
Roll for dodge!
Fri 1 Apr 2016
at 01:15
  • msg #486

Re: The Gashidda

In reply to Carrick Teague (msg # 485):

It makes a beeline for the planet. Your actions?
Carrick Teague
Communications, 444 posts
Comms Officer
Fri 1 Apr 2016
at 01:45
  • msg #487

Re: The Gashidda

Hide. LOL
Fate
GM, 774 posts
Roll for dodge!
Fri 1 Apr 2016
at 02:54
  • msg #488

Re: The Gashidda

In reply to Carrick Teague (msg # 487):

Had to check!

The vessel lands, about 150 km from Gorans base!
Carrick Teague
Communications, 445 posts
Comms Officer
Fri 1 Apr 2016
at 12:15
  • msg #489

Re: The Gashidda

The *cruiser* lands!?!?
Fate
GM, 775 posts
Roll for dodge!
Fri 1 Apr 2016
at 17:17
  • msg #490

Re: The Gashidda

In reply to Carrick Teague (msg # 489):

Correct. It is a Gashidda class.
Carrick Teague
Communications, 446 posts
Comms Officer
Fri 1 Apr 2016
at 18:43
  • msg #491

Re: The Gashidda

How far from our base?
Fate
GM, 776 posts
Roll for dodge!
Fri 1 Apr 2016
at 18:56
  • msg #492

Re: The Gashidda

In reply to Carrick Teague (msg # 491):

We never actually established how far you were from Goran, but assume at least 1000 miles. So lets just say 1000 miles from your nearest base.
Carrick Teague
Communications, 447 posts
Comms Officer
Fri 1 Apr 2016
at 20:25
  • msg #493

Re: The Gashidda

If we need to get to Goran's base quickly, how soon could we arrive?
Fate
GM, 777 posts
Roll for dodge!
Fri 1 Apr 2016
at 20:41
  • msg #494

Re: The Gashidda

In reply to Carrick Teague (msg # 493):

Stealthily, probably 5-6 hours using an air raft. By ships boat, 10 minutes, but no Stealth.
Carrick Teague
Communications, 448 posts
Comms Officer
Fri 1 Apr 2016
at 21:19
  • msg #495

Re: The Gashidda

Well, we'll be monitoring radio transmissions and any passive sensors we have available. We don't have an air raft, right? So our only ability to get there to help or do anything else would be a non-stealthy action.

"Mnwa, thoughts? If we had to, could you devise any remotely reasonable plan to attack that ship?"
This message was last edited by the player at 21:20, Fri 01 Apr 2016.
Mnwa Phwi
NPC, 54 posts
Fri 1 Apr 2016
at 21:25
  • msg #496

Re: The Gashidda

In reply to Carrick Teague (msg # 495):

You do have an air raft, purchased as part of mining equipment to bring back raw product.

"They look like they found out about Goran. If that is the case, they will spend a few hours scouting, before attacking him. We should approach to nearby, and attack the ship after they have committed to attacking Goran. But they will have an assault craft as well, which we will need to watch out for."
Carrick Teague
Communications, 449 posts
Comms Officer
Fri 1 Apr 2016
at 21:50
  • msg #497

Re: The Gashidda

"You think they know about Goran? It's not a hunt, but a raid? Then I don't see we have any choice. We have to go.

"Suggestions on improving our odds of success? I'm thinking we start by moving our boats low to the ground in their general direction, but stay far back enough that they don't detect us. The idea is to have a closer staging point for the more stealthy close approach on the air raft and so that the fighter boat can be available somewhat more rapidly than 10+ minutes."


While we're discussion options, let's get everyone ready to fly. Suits and weapons, boys! By attacking the ship at the right time, I bet we can pull them off Goran, assuming they can hold out long enough. Of course, if we're unsuccessful, we all die.
This message was last edited by the player at 21:57, Fri 01 Apr 2016.
Mnwa Phwi
NPC, 55 posts
Fri 1 Apr 2016
at 22:02
  • msg #498

Re: The Gashidda

In reply to Carrick Teague (msg # 497):

"Patrol Cruisers are not usually sent to such remote locations without intelligence. Whilst I doubt the doctors said anything, the merchants who bought computers may be a different story. So yes, I am guessing it is a raid...the ship would stay in orbit for a hunt. The arrogant commander has landed to throw everything at them.

There is a canyon that will allow us to get to within 100 miles, and we can air raft from there quickly. But who will go?
"
Carrick Teague
Communications, 450 posts
Comms Officer
Fri 1 Apr 2016
at 22:03
  • msg #499

Re: The Gashidda

"Everyone able and willing to hold a gun or a weapon of some sort. All hands on deck, here. The jig is up. If the Vilani know about us, our goose is cooked. If they know about Goran and take him out, our goose is cooked. Either way, our goose is cooked.

"If you're asking who will lead the initial assault on the air raft, clearly I volunteer. But if you think someone else would be better suited, take them, instead. I'm a much better close-in fighter than shooter, so take that into account."

This message was last edited by the player at 22:43, Fri 01 Apr 2016.
Mnwa Phwi
NPC, 56 posts
Fri 1 Apr 2016
at 23:16
  • msg #500

Re: The Gashidda

In reply to Carrick Teague (msg # 499):

"Well, sir, you are in charge. I would suggest using the air raft to make multiple trips to get everyone within 5 miles, then hike in by foot to try to gain access to the ship before they close it up. But your call...what is the plan?"
Carrick Teague
Communications, 451 posts
Comms Officer
Fri 1 Apr 2016
at 23:21
  • msg #501

Re: The Gashidda

In reply to Mnwa Phwi (msg # 500):

"I approve that plan. I'll be on the first team and I'd like you along with me. But you know the disposition of your people better than I. Organize them as you consider a best fit. I want to get underway as soon as absolutely possible."

I'll hurry to armor up, grab my pistols and rifle, torch and knuckles, portable electrical tool kit and electronic lockpick, hyperspectral goggles and biosniffer, and so forth.
This message was last edited by the player at 23:27, Fri 01 Apr 2016.
Samantha Fox
player, 68 posts
Sat 2 Apr 2016
at 01:58
  • msg #502

Re: The Gashidda

"I will go but should probably go in the second wave. We could use all of our assets to attack. Once we on the ground are attacking, we could send our ship in to make sure theirs stays on the ground."
Mnwa Phwi
NPC, 57 posts
Sat 2 Apr 2016
at 02:05
  • msg #503

Re: The Gashidda

In reply to Carrick Teague (msg # 501):

"Our current roster is:
8 Security Personnel, including myself and two other pilots.
4 Medical personnel, including Samantha
11 Engineers/Technicians, including 7 Geonee and yourself
11 Biologists
6 Geologists

We have 5 Beam rifles and 15 hand plasmas, and one heavy plasma weapon. How do you want it distrubuted, and who where?

The air raft can only carry 4 PAX.
"
Carrick Teague
Communications, 452 posts
Comms Officer
Sat 2 Apr 2016
at 02:39
  • msg #504

Re: The Gashidda

In reply to Mnwa Phwi (msg # 503):

"You and I will take two from security on the first trip in. Sam can ride with three more security, the third trip will bring in the last two security and any other two combat-oriented volunteers.

"I have my own rifle and pistols, but I'll add one of the pistols and some batteries to the pool.

"First assaulters can take a rifle and pistol, each. After others arrive, they can be distributed more evenly.

"Mnwa, can you handle the heavy? If so, give the two with us a rifle and a hand plasma.

"Give the three on the second raft a rifle and hand plasma each. I believe Sam has her own weapons.

"Give the last rifle and hand plasmas to the next waves.

"The rest can self-organize according to their abilities with weaponry, preferably with those good with pistols getting priority and the weapons.

"Otherwise, whoever else is willing to join, bring along hand weapons, even if it's just a heavy pipe, until we can secure more weapons from the opposition."

This message was last edited by the player at 02:41, Sat 02 Apr 2016.
Carrick Teague
Communications, 453 posts
Comms Officer
Sat 2 Apr 2016
at 02:45
  • msg #505

Re: The Gashidda

In reply to Samantha Fox (msg # 502):

"Sam, that's a good idea and much along the lines I was thinking. Though, honestly, I was also considering the possibility of holding the fighter boat back until the assault craft made an appearance to 'ambush it'."

Knowing what I know about sensors, what's the likelihood of that last idea being possible?
Fate
GM, 780 posts
Roll for dodge!
Sat 2 Apr 2016
at 06:20
  • msg #506

Re: The Gashidda

In reply to Carrick Teague (msg # 505):

It would be possible to hide it in a canyon or something similar. You would need to leave a pilot in it, probably Mnwa or one of the other security guys are the only omes trained to use the weapons. There is the canyon you are using to approach.
Carrick Teague
Communications, 454 posts
Comms Officer
Sat 2 Apr 2016
at 07:12
  • msg #507

Re: The Gashidda

In reply to Fate (msg # 506):

Well, the question I'm asking is more about feasibility: would it work or would they detect our fighter long before it got close enough to make a "surprise" attack?
Fate
GM, 781 posts
Roll for dodge!
Sat 2 Apr 2016
at 10:12
  • msg #508

Re: The Gashidda

In reply to Carrick Teague (msg # 507):

For a suprise attack with space beams, you really only need a clear line of sight.

By the way, the heavy plasma gun has a chance to hurt the assault craft. It does 3d6 x5 (2), against the assault crafts DR of 130 (dDR 13), but with 250 HP it will take a few rounds to kill it! Your pulse laser, doing 4d6 x10(5) will do better, as will the missiles if they don't get shot down, but launching them will set off every alarm they have!
Carrick Teague
Communications, 455 posts
Comms Officer
Sat 2 Apr 2016
at 16:21
  • msg #509

Re: The Gashidda

Alright, we'll leave a good pilot/gunner on the fighter boat ready to counter-punch if the assault craft shows and move someone else who's handy with a gun up to the third raft.
Fate
GM, 782 posts
Roll for dodge!
Sat 2 Apr 2016
at 20:09
  • msg #510

Re: The Gashidda

In reply to Carrick Teague (msg # 509):

Everyone grabs everything that can be used as a weapon, and whatever combat drugs you have. Mnwa prefers to carry his own weapon, a Laser Rifle with a 25mm underslung grenade launcher, even though he only has 10 rnds of ammunition for the grenade launcher. Standard hand plasmas are normal issue on exploration trips, so most people have used one, even if it is just for pest control or as a survival tool...does not mean they are skillful in using it though.

You all cram into the ships boats with the air raft, and make your way to the canyon 100 miles from the cruiser without any sign of being detected. It takes about an hour to prepare and get there stealthily.
This message was last edited by the GM at 20:23, Sat 02 Apr 2016.
Carrick Teague
Communications, 456 posts
Comms Officer
Sat 2 Apr 2016
at 20:20
  • msg #511

Re: The Gashidda

In reply to Fate (msg # 510):

I assumed we were taking the unmodified ships boat and the fighter boat, as I didn't think everyone/everything would fit on a single vehicle. We all fit?

If everyone is trained on hand plasmas, then I would trust that Mnwa has sussed out their general abilities over the last 10 months and would better organize the crew accordingly. Edit: And if not, I'll give him a reproachful look. :P
This message was last edited by the player at 20:49, Sat 02 Apr 2016.
Samantha Fox
player, 69 posts
Sat 2 Apr 2016
at 23:23
  • msg #512

Re: The Gashidda

'I am fine with a pistol and I got an armored suit. I will bring my medical bag of course"
Fate
GM, 783 posts
Roll for dodge!
Sun 3 Apr 2016
at 00:16
  • msg #513

Re: The Gashidda

In reply to Carrick Teague (msg # 511):

You all fit in both ships boats with the vehicle(s). Note ships boats is plural...

Mnwa has tried to evaluate people, training the security guys with their weapons and with stealth and desert survival, but not all the scientists have been so co-operative. Still, they have all been trained in basic first aid at least.
Carrick Teague
Communications, 457 posts
Comms Officer
Sun 3 Apr 2016
at 00:19
  • msg #514

Re: The Gashidda

Sounds good.
Fate
GM, 785 posts
Roll for dodge!
Sun 3 Apr 2016
at 02:24
  • msg #515

Re: The Gashidda

In reply to Carrick Teague (msg # 514):

Given you could have your grav bike, do you want to change your plan?
Carrick Teague
Communications, 458 posts
Comms Officer
Sun 3 Apr 2016
at 02:54
  • msg #516

Re: The Gashidda

Sure. We'll fly in as planned. But once we set down, I'll take one of the better shots with me. Since it's a quiet vehicle, we'll circle far around and come in on the ship from the opposite direction and look for scouts.

Ultimately, since we don't know what they're doing, we're going to be playing this by ear--looking for opportunities.
Fate
GM, 787 posts
Roll for dodge!
Sun 3 Apr 2016
at 10:32
  • msg #517

Re: The Gashidda

In reply to Carrick Teague (msg # 516):

Stealth driving will use the LOWER of the drivers driving/Piloting or stealth, modified by vehicle size modifier. Grav bike is +1 with riders, air raft +3. Please roll a perception and stealth.
This message was last edited by the GM at 11:42, Sun 03 Apr 2016.
Carrick Teague
Communications, 459 posts
Comms Officer
Sun 3 Apr 2016
at 15:54
  • msg #518

Re: The Gashidda

11:32, Today: Carrick Teague rolled 14 using 3d6 ((6,3,5)). Stealth
11:32, Today: Carrick Teague rolled 12 using 3d6 ((1,6,5)). Perception

I've never been known for stealth. :)

Will you be rolling for the driver of the air raft?
This message was last edited by the player at 15:54, Sun 03 Apr 2016.
Fate
GM, 788 posts
Roll for dodge!
Sun 3 Apr 2016
at 22:34
  • msg #519

Re: The Gashidda

In reply to Carrick Teague (msg # 518):

Yes, I will roll for Mnwa. He has been practising stealth and gunnery(beam weapons) the time he has been here, so he is getting good at it.

Craaick leads both vehicles to within a mole of the Gashidda. He then splits off as the air raft approachs directly  to just behind a ridge at 500 yards before they get out and take aim. A perimeter of four gaurds are spotted, and their attention seems drawn to dust from Carricks grav bike!

All three security and Mnwa take aim with the Laser rifles, and drop all four of them simultaneously, though they may not be dead. Likely, you lost the element of suprise, so Mnwa heads back with the air raft to get the ships fighter and most of the others.
Carrick Teague
Communications, 460 posts
Comms Officer
Sun 3 Apr 2016
at 22:43
  • msg #520

Re: The Gashidda

What do we see? Is the ship open or closed? Lights in the area or dark--you know, I've been imagining everything as if it were night time. What's the general situation?
This message was last edited by the player at 22:50, Sun 03 Apr 2016.
Fate
GM, 790 posts
Roll for dodge!
Sun 3 Apr 2016
at 23:05
  • msg #521

Re: The Gashidda

In reply to Carrick Teague (msg # 520):

Ah, no. Day time, they have landed in an area of barren hills with negligible vegetation. The sun is hot, so the ship is open...for now.

Mnwa mentioned earlier the vessels can only accommodate 40 in an emergency, with 36 a usual crew. The assault craft can carry up to 26 comfortably, and its bay is open and it is gone. The gaurds were near that entrance.
Carrick Teague
Communications, 461 posts
Comms Officer
Sun 3 Apr 2016
at 23:23
  • msg #522

Re: The Gashidda

I'll rocket forward telling the guy at my back that if the guards are still down when we arrive, to jump off and secure them. In the meantime, assuming it's clear, I'm going to shoot up into the cargo hold. If it's a drop door, can I park my bike in such a way to prevent it from closing?
This message was last edited by the player at 23:25, Sun 03 Apr 2016.
Fate
GM, 791 posts
Roll for dodge!
Mon 4 Apr 2016
at 03:46
  • msg #523

Re: The Gashidda

In reply to Carrick Teague (msg # 522):

It is a drop door that forms a ramp. Give a Piloting(Contragrav) roll.

The three security personnel run up towards the door when they see you heading in.

As you reach the door, you see two figures inside moving to a control panel. One stops and fires at you with a hand gun (need dodge roll)
Carrick Teague
Communications, 462 posts
Comms Officer
Mon 4 Apr 2016
at 03:50
  • msg #524

Re: The Gashidda

23:49, Today: Carrick Teague rolled 7 using 3d6 ((5,1,1)). Piloting (Contragrav) (by 6)

23:50, Today: Carrick Teague rolled 11 using 3d6 ((6,1,4)). Dodge
Fate
GM, 793 posts
Roll for dodge!
Mon 4 Apr 2016
at 04:19
  • msg #525

Re: The Gashidda

In reply to Carrick Teague (msg # 524):

The Vilani fired at Carricks head with a pistol. Fortunately, it failed to penetrate and glanced off his Light Infantry Helmet as he flies up the door and into the hold.
Carrick Teague
Communications, 463 posts
Comms Officer
Mon 4 Apr 2016
at 04:22
  • msg #526

Re: The Gashidda

I'll fire back with my hand flamer and either jump off the bike to use it as cover or if something better is nearby, use that instead.

00:22, Today: Carrick Teague rolled 13 using 3d6 with rolls of 6,4,3.  Beam Weapons (Projector).
Fate
GM, 794 posts
Roll for dodge!
Mon 4 Apr 2016
at 08:16
  • msg #527

Re: The Gashidda

In reply to Carrick Teague (msg # 526):

Carrick fires back with his flamer, drawing his bike to a halt but missing his target. His passenger jumps off and takes cover, readying his plasma. The others are still 300 yards away, running in.

There is one Vilani on the middle of the doorway with a pistol, saying something into his headset, and another at a panel to the right of the doorway.
Carrick Teague
Communications, 464 posts
Comms Officer
Mon 4 Apr 2016
at 10:35
  • msg #528

Re: The Gashidda

I'll take another shot at the one at the control panel.

06:34, Today: Carrick Teague rolled 12 using 3d6 ((2,6,4)).

"The one at the control panel!" I'll yell to the guard.
This message was last edited by the player at 13:51, Mon 04 Apr 2016.
Vilani
Mon 4 Apr 2016
at 12:37
  • msg #529

Re: The Gashidda

In reply to Carrick Teague (msg # 528):

The Vilani dodges back to avoid Carricks gout of flame, firing his pistol again and screaming something into his headset.

The Vilani at the controls finishes what he is doing, and the door starts to rise.
Security Detail
NPC, 7 posts
Standard Security Detail
Mon 4 Apr 2016
at 12:50
  • msg #530

Re: The Gashidda

In reply to Vilani (msg # 529):

The security detail that came with Carrick fired a short burst with his laser rifle at the Vilani at the control panel, hitting him in the leg and twice in the torso. He goes down screaming.
Carrick Teague
Communications, 465 posts
Comms Officer
Mon 4 Apr 2016
at 13:53
  • msg #531

Re: The Gashidda

I'll take a wild shot at the one in the doorway and run towards the control panel, yelling, "Cover me!"

09:52, Today: Carrick Teague rolled 13 using 3d6 ((5,6,2)).
Vilani
Mon 4 Apr 2016
at 14:13
  • msg #532

Re: The Gashidda

In reply to Carrick Teague (msg # 531):

The Vilani fires again at Carrick, which he will need to dodge.
Security Detail
NPC, 8 posts
Standard Security Detail
Mon 4 Apr 2016
at 14:15
  • msg #533

Re: The Gashidda

In reply to Vilani (msg # 532):

The security detail fires another three shot burst at the Vilani, dropping him and ending his noisy yelling. But other footsteps can be heard.
Carrick Teague
Communications, 466 posts
Comms Officer
Mon 4 Apr 2016
at 14:21
  • msg #534

Re: The Gashidda

10:21, Today: Carrick Teague rolled 9 using 3d6 ((2,2,5)). Dodge.

Assuming I'm not incapacitated,

"Nice shot! We got more coming, be ready!" I'll continue to the panel.
This message was last edited by the player at 14:22, Mon 04 Apr 2016.
Fate
GM, 795 posts
Roll for dodge!
Mon 4 Apr 2016
at 14:37
  • msg #535

Re: The Gashidda

In reply to Carrick Teague (msg # 534):

Footsteps are coming from both doors. You reach the panel first though.

[OOC See the game map for group 9 for the layout, which you would be familiar with, having been on one for a few weeks!]
This message was last edited by the GM at 14:38, Mon 04 Apr 2016.
Carrick Teague
Communications, 467 posts
Comms Officer
Mon 4 Apr 2016
at 15:34
  • msg #536

Re: The Gashidda

Location 26?

"Both doors, Tom!"

I'll punch in the controls to reverse the bay door movement, again.
This message was last edited by the player at 16:11, Mon 04 Apr 2016.
Fate
GM, 796 posts
Roll for dodge!
Mon 4 Apr 2016
at 21:31
  • msg #537

Re: The Gashidda

In reply to Carrick Teague (msg # 536):

The controls are in Vilani, which you know enough of. You easily reverse the doors motion. Since the controls are beside one door, the security detail takes position beside the other door, and waits.
Carrick Teague
Communications, 468 posts
Comms Officer
Mon 4 Apr 2016
at 21:52
  • msg #538

Re: The Gashidda

I'll take cover and pull my second hand flamer. How long will it take Mnwa to get back with the air raft and fighter boat?
This message was last edited by the player at 21:53, Mon 04 Apr 2016.
Fate
GM, 797 posts
Roll for dodge!
Tue 5 Apr 2016
at 21:07
  • msg #539

Re: The Gashidda

In reply to Carrick Teague (msg # 538):

Mnwa will ne about 20 minutrs, but combat rounds are about 6 seconds. The other three will be about 1 minute (10 rounds) more...they had 500 yards to cover!

The footsteps come very close to the doors, then stop.

Thrn you hear the maneuver drive starting.
Carrick Teague
Communications, 469 posts
Comms Officer
Tue 5 Apr 2016
at 21:29
  • msg #540

Re: The Gashidda

In reply to Fate (msg # 539):

Several questions:

1) Are the doors penetrable by laser fire?
2) Can the ship be hacked by the controls here in the cargo hold?
3) Does Tom have any grenades?
Fate
GM, 799 posts
Roll for dodge!
Tue 5 Apr 2016
at 22:16
  • msg #541

Re: The Gashidda

In reply to Carrick Teague (msg # 540):

1) The doors are pressure doors, as this is a vehicle bay and they are airlocks, so no, laser fire would not penetrate.

2) Vilani computers are dedicated hardwired systems that cant be hacked by software means. Each computer os also physically isolated from the others for the same reason.

3) Grenades are not standard exploratory issue, and you never purchased any, so no to grenades. Only Mnwa, Kat and yourself, who took weapons to capture the previous Gashidda, are likely to have non-standard issue gear. Or possibly the Vilani on the ground...
Carrick Teague
Communications, 470 posts
Comms Officer
Tue 5 Apr 2016
at 22:34
  • msg #542

Re: The Gashidda

What are the options here? How strong are these doors. Could I bash one in by ramming the bike into it? Yeah, probably not. Also, I thought one door was open... the one where the guard (not at the controls) was shot. Is that the case or no?
This message was last edited by the player at 22:59, Tue 05 Apr 2016.
Fate
GM, 800 posts
Roll for dodge!
Tue 5 Apr 2016
at 23:32
  • msg #543

Re: The Gashidda

In reply to Carrick Teague (msg # 542):

Yes, and as it is an airlock, they have emergency access panels, but the inner doors to the landing zone would have to be closed to open the outer pressure doors. At least, in space...
Carrick Teague
Communications, 471 posts
Comms Officer
Tue 5 Apr 2016
at 23:45
  • msg #544

Re: The Gashidda

In reply to Fate (msg # 543):

"Tom, can you secure that room?

I'm going to quickly rifle through the possessions of the guard downed near the control panel.
Tom
Wed 6 Apr 2016
at 00:19
  • msg #545

Re: The Gashidda

In reply to Carrick Teague (msg # 544):

"The airlock is clear, sir."

He keeps his rifle trained at the airlock door near you. (He is on the opposite side)

The Vilani om the floor near the control panel is dying, but has dropped the Gauss Pistol he was trying to draw. He has some tools on him and a Techicians uniform.
Carrick Teague
Communications, 472 posts
Comms Officer
Wed 6 Apr 2016
at 00:32
  • msg #546

Re: The Gashidda

I'll enter the airlock flamers in hand and see if there's a way to proceed.
Samantha Fox
player, 70 posts
Wed 6 Apr 2016
at 01:21
  • msg #547

Re: The Gashidda

Samantha just follows along, her pistol at the ready as she is ready to help any wounded.
Fate
GM, 801 posts
Roll for dodge!
Wed 6 Apr 2016
at 01:30
  • msg #548

Re: The Gashidda

In reply to Carrick Teague (msg # 546):

You can. You would have to close the door to the docking bay, but you know the process.
Carrick Teague
Communications, 473 posts
Comms Officer
Wed 6 Apr 2016
at 01:52
  • msg #549

Re: The Gashidda

Someone has to stay behind to guard the controls. We need the door open for now. How long will it take the maneuver drives to fire up and the ship to move?

I guess I'm punching in the codes to close/open the outer/inner airlock doors.

As soon as there's even a crack in the door, I'm firing a shot, from the gun in my off hand, through the door (regardless of target). I want the flames through the door before anything else.
This message was last edited by the player at 01:55, Wed 06 Apr 2016.
Fate
GM, 802 posts
Roll for dodge!
Wed 6 Apr 2016
at 02:53
  • msg #550

Re: The Gashidda

In reply to Carrick Teague (msg # 549):

Tom positions himself to gaurd the controls.

You close the door to the docking bay and open the door to the ship, sendimg through a gout of flame as you do. In what direction?
Carrick Teague
Communications, 474 posts
Comms Officer
Wed 6 Apr 2016
at 03:15
  • msg #551

Re: The Gashidda

I'm positioned using the wall for the most coverage possible, so basically, as much in the direction of the opposite side of the wall as I can. I have a picture in my mind of how the door works and even with that I can't even begin to describe what I'm trying to do in words. So, use your imagination and I'll go with it. But basically, I'm assuming they're trying to give themselves cover, either by the wall or the stairs and am trying to shoot in that direction without exposing myself. (Like a guy in a foxhole just raising their guns and shooting without looking.)

My main goal is to get a sense of location/numbers without exposing myself by listening to the enemy move. And if I get one, great. Biosniffer tell me anything?
Fate
GM, 803 posts
Roll for dodge!
Wed 6 Apr 2016
at 03:17
  • msg #552

Re: The Gashidda

In reply to Carrick Teague (msg # 551):

Biosniffer is not directional, but ok. Give me an attack roll with that weapon, and I will use rules for blind cover fire.
Carrick Teague
Communications, 475 posts
Comms Officer
Wed 6 Apr 2016
at 03:20
  • msg #553

Re: The Gashidda

In reply to Fate (msg # 552):

23:19, Today: Carrick Teague rolled 11 using 3d6 ((4,3,4)).

Right, not thinking direction, just whether or not there are distinctive organismal molecules. Just wondering if I detect if there are one or two or three... persons in the next room?
Fate
GM, 804 posts
Roll for dodge!
Wed 6 Apr 2016
at 11:11
  • msg #554

Re: The Gashidda

In reply to Carrick Teague (msg # 553):

You would detect the presence, some time in the last day, of Vilani, Geonee and several other subjugated species if you took a minute to use the bio sniffer.

You spray fire in an area you can't see around the corner of the last door. You hear someone saying

[Language unknown: Siica ome sondayect loun pr trio. Fo om ionprenot.]

The voice os a bit further away down the corridor.
Carrick Teague
Communications, 476 posts
Comms Officer
Wed 6 Apr 2016
at 14:08
  • msg #555

Re: The Gashidda

Do I recognize the language?

If not, I'll crouch and then do a rapid peek and return.
Fate
GM, 805 posts
Roll for dodge!
Wed 6 Apr 2016
at 20:12
  • msg #556

Re: The Gashidda

In reply to Carrick Teague (msg # 555):

It sounds like High Vilani. You know Low Vilani...
This message was last edited by the GM at 20:13, Wed 06 Apr 2016.
Carrick Teague
Communications, 477 posts
Comms Officer
Wed 6 Apr 2016
at 21:40
  • msg #557

Re: The Gashidda

In reply to Fate (msg # 556):

Interesting, I thought it was the other way around, but I just read on it and understand the difference, now. Do I make anything out about what's being said?

Either way, I peek in preparation for shooting or moving.
This message was last edited by the player at 21:40, Wed 06 Apr 2016.
Fate
GM, 806 posts
Roll for dodge!
Thu 7 Apr 2016
at 00:19
  • msg #558

Re: The Gashidda

In reply to Carrick Teague (msg # 557):
Lbs pMake an IQ roll to get some idea.

Make a dodge roll for the peek...more Gauss pistols!
Carrick Teague
Communications, 478 posts
Comms Officer
Thu 7 Apr 2016
at 00:35
  • msg #559

Re: The Gashidda

In reply to Fate (msg # 558):

20:34, Today: Carrick Teague rolled 15 using 3d6 ((6,3,6)). Dodge
20:34, Today: Carrick Teague rolled 11 using 3d6 ((3,4,4)). IQ
Fate
GM, 807 posts
Roll for dodge!
Thu 7 Apr 2016
at 02:01
  • msg #560

Re: The Gashidda

In reply to Carrick Teague (msg # 559):

You quickly glance around the corner, and a gauss pistol round glances off your helmet and another glances off the door jam. One seems hard against the wall you are behind, and the other is further up the corridor. There is a closed door immediately to your left out of the doorway.
Carrick Teague
Communications, 479 posts
Comms Officer
Thu 7 Apr 2016
at 02:24
  • msg #561

Re: The Gashidda

In reply to Fate (msg # 560):

I'm going to do a pop up attack and shoot at the one down the corridor. If he's no longer there, I'll shoot the guy closer to me.

22:26, Today: Carrick Teague rolled 10 using 3d6 ((6,1,3)).
This message was last edited by the player at 02:27, Thu 07 Apr 2016.
Fate
GM, 808 posts
Roll for dodge!
Thu 7 Apr 2016
at 03:36
  • msg #562

Re: The Gashidda

In reply to Carrick Teague (msg # 561):

You pop out to attack, and they fire once each, forcing you to dodge before attacking. One red dot is on your left shoulder, the other near your legs.

[Private to Carrick Teague: Need 2 Dodges.]
This message was last edited by the GM at 03:40, Thu 07 Apr 2016.
Carrick Teague
Communications, 480 posts
Comms Officer
Thu 7 Apr 2016
at 03:55
  • msg #563

Re: The Gashidda

In reply to Fate (msg # 562):

23:51, Today: Carrick Teague rolled 11 using 3d6 ((5,4,2)).
23:52, Today: Carrick Teague rolled 12 using 3d6 ((4,5,3)).

The failure to roll anything but slightly better than average over the course of the last 18 rolls is incredibly frustrating. Of those rolls, only one was very favorable (7 on 3d6). I did have one 9. The rest were at average or varying levels of unfavorable.
This message was last edited by the player at 05:29, Thu 07 Apr 2016.
Fate
GM, 809 posts
Roll for dodge!
Thu 7 Apr 2016
at 11:10
  • msg #564

Re: The Gashidda

In reply to Carrick Teague (msg # 563):

Your left arm is hit, but the other hits the door. The pain causes you to miss your shot, and you pull back.

[Private to Carrick Teague: Yeah, unlucky run. And they are rolling consistently well. 3 HP damage to left arm, assuming Nanoweave Jacket.]

You hear some action in the docking bay behind you.
Carrick Teague
Communications, 481 posts
Comms Officer
Thu 7 Apr 2016
at 11:22
  • msg #565

Re: The Gashidda

I'll punch the controls and start the door closing again, but before it closes, I'll take another shot.

07:20, Today: Carrick Teague rolled 13 using 3d6 ((5,6,2)). Attack
07:21, Today: Carrick Teague rolled 11 using 3d6 ((4,2,5)). Dodge
07:22, Today: Carrick Teague rolled 14 using 3d6 ((6,5,3)). Dodge

[Private to Fate: LOL - Why do I bother.]
Fate
GM, 810 posts
Roll for dodge!
Thu 7 Apr 2016
at 11:39
  • msg #566

Re: The Gashidda

In reply to Carrick Teague (msg # 565):

You take another point of damage to the left arm as the doors close, whilst another round hits the door from further up the corridor.
Security Detail
NPC, 9 posts
Standard Security Detail
Thu 7 Apr 2016
at 11:41
  • msg #567

Re: The Gashidda

In reply to Fate (msg # 566):

"Sir, two guys just tried to rush the door I was covering, and I dropped them. I will see if I can get out before they send more."
Carrick Teague
Communications, 482 posts
Comms Officer
Thu 7 Apr 2016
at 12:08
  • msg #568

Re: The Gashidda

In reply to Security Detail (msg # 567):

"Get out? Get out of what?"

If he dropped those two, I'm heading that way.
This message was last edited by the player at 12:09, Thu 07 Apr 2016.
Security Detail
NPC, 10 posts
Standard Security Detail
Thu 7 Apr 2016
at 13:14
  • msg #569

Re: The Gashidda

In reply to Carrick Teague (msg # 568):

"Get out of the landing dock and into the engineroom, sir."
Carrick Teague
Communications, 483 posts
Comms Officer
Thu 7 Apr 2016
at 13:27
  • msg #570

Re: The Gashidda

In reply to Security Detail (msg # 569):

Laughing, "For a second there, Tom..."

I'll quickly check the bodies before moving into that airlock.
Fate
GM, 811 posts
Roll for dodge!
Thu 7 Apr 2016
at 19:16
  • msg #571

Re: The Gashidda

In reply to Carrick Teague (msg # 570):

By the time you get there, Tom has cleared the airlock and is at the engineroom door. Footsteps on the entrance ramp indicate the other three security guys have arrived.
Tom
Thu 7 Apr 2016
at 19:18
  • msg #572

Re: The Gashidda

In reply to Fate (msg # 571):

"Sir, you are injured, perhaps you should not lead." Tom suggests.
Carrick Teague
Communications, 484 posts
Comms Officer
Thu 7 Apr 2016
at 21:40
  • msg #573

Re: The Gashidda

"Perhaps not. Jerry, stay behind and cover our backs against flankers. Tom, you take the lead. Then Noah. I'll bring up the rear."

I'll punch in the controls to open the door.

"Secure the entryway, I'll be right back."

I'm going to go close the docking bay for the next 10 - 20 minutes.
This message was last edited by the player at 21:42, Thu 07 Apr 2016.
Fate
GM, 813 posts
Roll for dodge!
Thu 7 Apr 2016
at 23:04
  • msg #574

Re: The Gashidda

In reply to Carrick Teague (msg # 573):

Tom leads the way in, finding two engineers at consoles. They glance up, and dive for cover as Tom sprays lasers fire at them, but he hits one of the computers instead as he takes cover behind some machinery.

Noah follows soon after, spraying rounds wildly as he takes cover behind a console.

One of the Vilani heads for the door at the other end of the room, while the other pulls out his pistol.

Garfield asks that Jerry delay closing the door while he frisks the four gaurds shot outside the vessel.
Carrick Teague
Communications, 485 posts
Comms Officer
Fri 8 Apr 2016
at 00:10
  • msg #575

Re: The Gashidda

I'll wait for Garfield to do so.

"Hurry!"
This message was last edited by the player at 00:11, Fri 08 Apr 2016.
Fate
GM, 814 posts
Roll for dodge!
Fri 8 Apr 2016
at 02:58
  • msg #576

Re: The Gashidda

In reply to Carrick Teague (msg # 575):

Garfield works his way through the items the gaurds were carrying. Gauss rifles, and a grenade each, with ammunition.

Meanwhile, Tom and Noah finish taking the engineroom, and rather violently shut down the maneuver drive. It will not be working for at least a few days now!
Carrick Teague
Communications, 486 posts
Comms Officer
Fri 8 Apr 2016
at 08:08
  • msg #577

Re: The Gashidda

Of course.

Did they kill the engineers or take them captive?
This message was last edited by the player at 08:09, Fri 08 Apr 2016.
Fate
GM, 815 posts
Roll for dodge!
Fri 8 Apr 2016
at 11:50
  • msg #578

Re: The Gashidda

In reply to Carrick Teague (msg # 577):

The engineers were armed...they did not stop to negotiate!
Carrick Teague
Communications, 487 posts
Comms Officer
Fri 8 Apr 2016
at 13:33
  • msg #579

Re: The Gashidda

Once the docking bay door is up and ship secured, I want men on the guns.

I'll begin assessing the damage.

As soon as the boats/air raft arrives, we'll let them in.
This message was last edited by the player at 13:36, Fri 08 Apr 2016.
Fate
GM, 816 posts
Roll for dodge!
Fri 8 Apr 2016
at 18:14
  • msg #580

Re: The Gashidda

In reply to Carrick Teague (msg # 579):

Two more Vilani in the accommodation area give themselves up, but the 4 in the bridge barricade themselves in, so ypu only have access to 2 turrets with 1 pulse laser and 5 missiles.

It would seem the ships Assault craft is also on its way, but the ships boat will get there first.
Carrick Teague
Communications, 488 posts
Comms Officer
Fri 8 Apr 2016
at 18:29
  • msg #581

Re: The Gashidda

In reply to Fate (msg # 580):

Can I use a lockpick to get the door open?
Fate
GM, 817 posts
Roll for dodge!
Fri 8 Apr 2016
at 19:20
  • msg #582

Re: The Gashidda

In reply to Carrick Teague (msg # 581):

Electronic lockpick. Or plasma cutter from engineering...
Carrick Teague
Communications, 489 posts
Comms Officer
Fri 8 Apr 2016
at 21:44
  • msg #583

Re: The Gashidda

In reply to Fate (msg # 582):

I rolled it wrong. It should be a 10, but I was trying to deal with the modifiers of +3 for the tool and -4 for Security (which is not one of my Electronics Operations specialties... of course). But instead of applying the -1 to my skill, I applied it to my roll. I've corrected it here.

17:39, Today: Carrick Teague rolled 10 using 3d6 ((1,4,5)). Electronics Operation (Security).

Which would beat it by 1... if that's the appropriate skill. Maybe Lockpicking is the appropriate skill, in which case... I'll let you figure it out.

Either way, while I'm fiddling, I'll get someone to run get the plasma torch.

So, we've got one guy on the pulse laser and one on the missles, yes? Are the prisoners secured? I want both of the remaining guys at the door and ready to take out whoever is on the other side.

What kind of grenades did Garfield find?

How long do we estimate for the boat to arrive?
Fate
GM, 818 posts
Roll for dodge!
Fri 8 Apr 2016
at 23:55
  • msg #584

Re: The Gashidda

In reply to Carrick Teague (msg # 583):

You succeed on hacking the electronic lock to the bridge.

The prisoners can be secured in the holding cell, but it is electronic, and they may know the codes...as with all doors it seems.

In the time taken to secure all of the vessel except the bridge, the ships boat approaches, but the turrets in the bridge make it dangerous for them to approach.

But they do detect the ships boat approaching from the opposite direction.

You find 4 HEC grenades and 4 Gauss rifles on the gaurds outside, in addition to the 10 gauss pistols on the others. The armoury is also captured, but electronically locked, of course.
Vilani Commander
NPC, 9 posts
Sat 9 Apr 2016
at 00:05
  • msg #585

Re: The Gashidda

In reply to Fate (msg # 584):

You get a message from the ships Assault craft.

"Pirates, you have done well, but now you either die or surrender. I can ensure you will be sentenced to the SDU if you end this now. Otherwise, they will end you."
Carrick Teague
Communications, 490 posts
Comms Officer
Sat 9 Apr 2016
at 00:08
  • msg #586

Re: The Gashidda

In reply to Fate (msg # 584):

Of course. We're going to have to take the bridge. Which means the guns will have to be unmanned temporarily. We'll restrain the prisoners in the cargo hold. As I'm injured, I'll watch over them and let security get to the business of taking the bridge.

"Careful with the machinery, guys."

We'll move as quickly as possible to accomplish the task.
Carrick Teague
Communications, 491 posts
Comms Officer
Sat 9 Apr 2016
at 00:08
  • msg #587

Re: The Gashidda

In reply to Carrick Teague (msg # 586):

Is the assault craft within range of the ship?

Because if they were, before I called the guys down from the guns, I would have had them fire.
This message was last edited by the player at 00:10, Sat 09 Apr 2016.
Fate
GM, 819 posts
Roll for dodge!
Sat 9 Apr 2016
at 00:48
  • msg #588

Re: The Gashidda

In reply to Carrick Teague (msg # 587):

And fire they do. The single pulse laser cuts the assault craft into sections, with multiple hits. The craft has multiple secondary explosions and crashes in a cloud of dust and sand.

Note, space weapons on a planet are close range, space distance <10,000 miles, though shooting through the ionosphere reduces damage to half for most weapons.
This message was last edited by the GM at 00:53, Sat 09 Apr 2016.
Carrick Teague
Communications, 492 posts
Comms Officer
Sat 9 Apr 2016
at 00:53
  • msg #589

Re: The Gashidda

In reply to Fate (msg # 588):

Wow.

Tell me that was Tom. If so, the guy is a force of nature.

Back to the bridge situation and quickly.
This message was last updated by the player at 00:54, Sat 09 Apr 2016.
Fate
GM, 820 posts
Roll for dodge!
Sat 9 Apr 2016
at 00:58
  • msg #590

Re: The Gashidda

In reply to Carrick Teague (msg # 589):

Lets say it was Jerry, as Garfield was slower getting to the turrets and Tom is at the bridge door while Noah is trying to resolve the prisoners.

He rolled pretty much a critical hit!
Carrick Teague
Communications, 493 posts
Comms Officer
Sat 9 Apr 2016
at 01:03
  • msg #591

Re: The Gashidda

In reply to Fate (msg # 590):

Well, either way, these guys are acquitting themselves very well.

So, new plan. I'm going to lock these guys out the airlock. They can run, but they can't return until the situation has resolved.

This way the rest of us can focus on the hostile scenario.

Then we'll prep for and execute the bridge assault.
Fate
GM, 821 posts
Roll for dodge!
Sat 9 Apr 2016
at 01:26
  • msg #592

Re: The Gashidda

In reply to Carrick Teague (msg # 591):

Right. The assault shuttle was downed 9 Miles out, so it will some time getting there. However, there are emergency entry protocols so they can always gain access to their ship if stuck in space. Hence, locking them out is not really an option.

For the final Assault on the bridge, give me a tactics roll, and describe what you want to achieve.
Carrick Teague
Communications, 494 posts
Comms Officer
Sat 9 Apr 2016
at 01:38
  • msg #593

Re: The Gashidda

In reply to Fate (msg # 592):

I have to roll? Geez, you've got it in for me. :)

21:39, Today: Carrick Teague rolled 6 using 3d6 ((1,2,3)). 6


Wow, I knew my luck had to change eventually. However, i don't have tactics and I read that it's IQ-6!!! So, that means I only beat my skill level by 2.

Tactics:

1st) I want to radio Mnwa securely to launch a missile to land somewhere nearby. No need to aim or show the ship, just draw someone to the guns if they're not already there.

2nd) That explosion will be our signal to go after a count of 10. Delay long enough to make them wonder and drop their guard.

3rd) Open the door, roll in two locked grenades to distract, and then enter guns firing.

I'll caution the soldiers to try to avoid destroying the machinery, but that their lives are more important.

Since everyone has been aboard a Gashidda before, they know where to expect people to take cover. We'll coordinate our initial entry in that way to assign lanes of fire to each guard.

After I lay out the plan, I'll take input from these guys. They probably know best.
This message was last edited by the player at 01:47, Sat 09 Apr 2016.
Fate
GM, 822 posts
Roll for dodge!
Sat 9 Apr 2016
at 03:03
  • msg #594

Re: The Gashidda

In reply to Carrick Teague (msg # 593):

Heh, I needed a tactics roll as their defence was an opposed one.

Only you, Sam and Mnwa were on the previous Gashidda, so the others tale their lead from you.

Cover is one of the five chairs, which provide DR 15 to shoot through due to their solid crash support frames.

The missile is fired, and detonated just outside lethal range.

You roll the locked grenades into the small room, and one Vilani exposes himself to knock them back to you. Tom takes full advantage of this to hit him several times, and he falls screaming.

When the grenades don't go off, you hear a voice from inside.

[Language unknown: M el icasonderpro t ard acll ousestand we in ainwhiwhi o iv Menughsti ricedi. Ilce dima habut riha ofical sti ble ons ica...thuis mowe weine hiom Pre ter.]
Carrick Teague
Communications, 495 posts
Comms Officer
Sat 9 Apr 2016
at 03:14
  • msg #595

Re: The Gashidda

"Toss your guns to the floor towards us. Tell the gunner to come down and do likewise. Place your hands on your head and have a seat in the chairs facing us. Do this and you will not be harmed."

I softly clap Tom on the shoulder for a job well done.

If they comply, we'll take them into custody. Place them all in the holding cell under guard and call Mnwa and the rest in for area sweep and securing/repairing everything.
This message was last edited by the player at 03:17, Sat 09 Apr 2016.
Vilani
Sat 9 Apr 2016
at 03:55
  • msg #596

Re: The Gashidda

In reply to Carrick Teague (msg # 595):

"You just shot the gunner...we knew you would not blow up the ship while you were so close. Pity he did not guess the same about the grenades. The chairs don't turn, so we will stand with hands on heads. Acceptable?"

You see two pistol slide across the floor.
Carrick Teague
Communications, 496 posts
Comms Officer
Sat 9 Apr 2016
at 04:27
  • msg #597

Re: The Gashidda

Proceed with great caution. Entering with guns drawn and prepared to dodge. We'll take them into custody as planned.
Fate
GM, 823 posts
Roll for dodge!
Sat 9 Apr 2016
at 05:03
  • msg #598

Re: The Gashidda

In reply to Carrick Teague (msg # 597):

They do not try any funny business, but do ask to take their badly injured friend to the sickbay to try to save him.

Which means, you control the ship.

Mnwa and the other ships boat do not take long to arrive. Mnwa suggests taking Sam to check the crashed Assault shuttle for survivors.
Carrick Teague
Communications, 497 posts
Comms Officer
Sat 9 Apr 2016
at 05:43
  • msg #599

Re: The Gashidda

"Yes, please. I'd like you to do a sweep, but start with the downed craft. Bring any survivors here for treatment, if they'll survive the trip. Then start doing a broad surveillance of the area or task some others to do it while you're out. I want to look for anyone that might have been dropped off for a surreptitious foot approach to retake this ship, or for any that might have escaped out an airlock while we were boarding. I'm sure I don't need to remind you two to be careful."

I'll have someone take a look at my arm. Then, if I can't get him on the radio, I'm going to take a trip on the grav bike to see Goran's place.

I want the engineers to start assessing/fixing drive damage, replacing shipboard computers with ours, etc...
This message was last edited by the player at 06:11, Sat 09 Apr 2016.
Fate
GM, 824 posts
Roll for dodge!
Sat 9 Apr 2016
at 07:18
  • msg #600

Re: The Gashidda

In reply to Carrick Teague (msg # 599):

The technicians use the unarmed ships boat to transfer new computers, but after an initial assessment, they believe it will take 10 days to replace all computers. They start right away, basically moving into the ship with all tools and personal effects.

While the senior medic looks at your arm, Sam can take charge of the operation to check the crashed Assault shuttle.
Samantha Fox
player, 71 posts
Tue 12 Apr 2016
at 01:17
  • msg #601

Re: The Gashidda

Sam will head over to the crashed assault shuttle.
Fate
GM, 830 posts
Roll for dodge!
Tue 12 Apr 2016
at 02:09
  • msg #602

Re: The Gashidda

In reply to Samantha Fox (msg # 601):

The site is rather scattered. The assault shuttle broke in two in the air, and bodies are spread. Some still alive, as they shoot at you as you approach.
Fate
GM, 841 posts
Roll for dodge!
Mon 18 Apr 2016
at 20:00
  • msg #603

Re: The Gashidda

In reply to Fate (msg # 602):

Mnwa uses the ships boat weapons to neutralize hostiles as you approach. He asks where you would like him to land.
Samantha Fox
player, 72 posts
Fri 22 Apr 2016
at 01:49
  • msg #604

Re: The Gashidda

"Stay up in case we need more support" she says to Mnwa as she heads over to check out the shuttle and to see if anyone is still alive.
Fate
GM, 845 posts
Roll for dodge!
Fri 22 Apr 2016
at 01:56
  • msg #605

Re: The Gashidda

In reply to Samantha Fox (msg # 604):

The pnes thay exchanged fire with Mnwa are shooting no longer. Unless you oppose he, he will try to send three security guys with you.

There are a number of injured or dead vilani scattered outside of the wreckage. The entrance, a smashed hole in the side, faces you.
Samantha Fox
player, 73 posts
Fri 22 Apr 2016
at 02:09
  • msg #606

Re: The Gashidda

Samantha then waits for the security guys to show up. Then she heads over to the ship. She has one security guy make sure any weapons are away form any bodies.
Fate
GM, 848 posts
Roll for dodge!
Fri 22 Apr 2016
at 02:28
  • msg #607

Re: The Gashidda

In reply to Samantha Fox (msg # 606):

While one person goes aroung collecting weapons, the other two stand watch over Samantha. Yoy hear a groan from one of the bodies.
Samantha Fox
player, 74 posts
Sat 23 Apr 2016
at 00:56
  • msg #608

Re: The Gashidda

Samantha goes over to check out the body to see how bad they are. A prisoner might not be bad.
Fate
GM, 852 posts
Roll for dodge!
Sat 23 Apr 2016
at 01:17
  • msg #609

Re: The Gashidda

In reply to Samantha Fox (msg # 608):

A cursory glance shows a swollen right arm and cluthing at the chest or abdomen. He looks at you wiyh apprehension as you approach.

A diagnosis or first aid roll will reveal more details. Diagnosis best, but first aid will help too.
Samantha Fox
player, 75 posts
Sat 23 Apr 2016
at 02:10
  • msg #610

Re: The Gashidda

She quickly makes sure he does not have a weapon in hand and then does first aid to him.
Fate
GM, 853 posts
Roll for dodge!
Sat 23 Apr 2016
at 02:20
  • msg #611

Re: The Gashidda

In reply to Samantha Fox (msg # 610):

Using a bandage, you sling the arm that is obviously broken badly. It attacking the sling, it seems that his ribs are eirher badly bruised or broken.

The young officer seem grateful, especially when you put the gun away. A couple of others are identified as injured as well, though some may not survive.

The gaurd watching the shuttle entrance detects movement inside.
Samantha Fox
player, 76 posts
Sun 24 Apr 2016
at 02:24
  • msg #612

Re: The Gashidda

She finished with the bandaging "OK, guard him" she says as she pulls her pistol and goes over to the opening. She peeks in, staying behind cover.
Fate
GM, 855 posts
Roll for dodge!
Sun 24 Apr 2016
at 03:11
  • msg #613

Re: The Gashidda

In reply to Samantha Fox (msg # 612):

She will need to roll dodge...someone is waiting inside with bad intentions!
Samantha Fox
player, 77 posts
Mon 25 Apr 2016
at 01:05
  • msg #614

Re: The Gashidda

Samantha ducks back "Hey, I need help over here. anyone got a grenade?"

Samantha Fox rolled 9 using 3d6 with rolls of 2,2,5.  dodge Just made it.
Fate
GM, 856 posts
Roll for dodge!
Mon 25 Apr 2016
at 01:27
  • msg #615

Re: The Gashidda

In reply to Samantha Fox (msg # 614):

As Samantha looks in, she ducks back just in time as a Gauss round whistles past her.

Tom lobs a grenade around the corner, or tries to. It hits something and bounces out, forcing him to dive for cover.
Samantha Fox
player, 78 posts
Tue 26 Apr 2016
at 01:55
  • msg #616

Re: The Gashidda

Samantha dives for cover.
Fate
GM, 860 posts
Roll for dodge!
Tue 26 Apr 2016
at 04:49
  • msg #617

Re: The Gashidda

In reply to Samantha Fox (msg # 616):

Fortunately, Tom left a long fuse on the Grenade. Everyone had plenty of time to dive for cover. Then all is quiet again...there is no sound from inside.
Samantha Fox
player, 79 posts
Wed 27 Apr 2016
at 01:06
  • msg #618

Re: The Gashidda

"OK, who wants to take a look?" she holds up her pistol as she gets close to the door.
Fate
GM, 865 posts
Roll for dodge!
Wed 27 Apr 2016
at 03:34
  • msg #619

Re: The Gashidda

In reply to Samantha Fox (msg # 618):

Jerry moves out wide, about 100 yards out, and throws himself prone, just dodging out of the way as Gauss rounds fly past.
Samantha Fox
player, 80 posts
Thu 28 Apr 2016
at 01:03
  • msg #620

Re: The Gashidda

"OK, so who else has a grenade?" she looks around.
Fate
GM, 866 posts
Roll for dodge!
Thu 28 Apr 2016
at 07:16
  • msg #621

Re: The Gashidda

In reply to Fate (msg # 619):

All the security guys indicate they have one.
Samantha Fox
player, 81 posts
Fri 29 Apr 2016
at 01:29
  • msg #622

Re: The Gashidda

She mouths her idea to one of them. Pull the pin and cook it off and then toss it in.
Tom
Fri 29 Apr 2016
at 09:29
  • msg #623

Re: The Gashidda

In reply to Samantha Fox (msg # 622):

Tom nods. He takes another grenade pulls the pin and throws it after a second...right across the face of the entrance. It disappeared from sight, and you hear an explosion on the other side of the craft. There is some laughter from inside.

Frustrated, Tom takes a third grenade as he approaches the entrance from the side and rolls it around the corner. It explodes, and the laughter stops.
Samantha Fox
player, 82 posts
Sat 30 Apr 2016
at 01:28
  • msg #624

Re: The Gashidda

Samantha peeks around the corner with her pistol going first and makes some noise to make someone look. If she sees anyone, she fires. She has tom come from the other side of the door.
Security Detail
NPC, 11 posts
Standard Security Detail
Sat 30 Apr 2016
at 06:57
  • msg #625

Re: The Gashidda

In reply to Samantha Fox (msg # 624):

Tom dives across the doorway to get to the other side, while Jerry covers from a distance.

Samantha then pops her pistol around one side, and Tom pokes his rifle around the other. The doorway is vacant, for now.
Samantha Fox
player, 83 posts
Sun 1 May 2016
at 19:16
  • msg #626

Re: The Gashidda

Samantha waves the others in and she moves forward. She tries to stay under cover.
Fate
GM, 867 posts
Roll for dodge!
Sun 1 May 2016
at 19:28
  • msg #627

Re: The Gashidda

In reply to Samantha Fox (msg # 626):

Jerry fires as someone tries to come out the door, then Tom lobs another grenade into the open doorway.

After the explosion, Tom goes to move forward but backs up, raising his rifle as he commands a number of Vilani, most with injuries, who come out with thier hands up.
Samantha Fox
player, 84 posts
Mon 2 May 2016
at 00:25
  • msg #628

Re: The Gashidda

She gets them to come out and then makes sure they don't have any weapons. Then as security watches, she fixes them up.
Fate
GM, 868 posts
Roll for dodge!
Mon 2 May 2016
at 07:24
  • msg #629

Re: The Gashidda

In reply to Samantha Fox (msg # 628):

The Vilani are suprised at your care, but offer no resistance. Tom checks them for weapons, removing a few grenades and pistols.
Samantha Fox
player, 85 posts
Tue 3 May 2016
at 01:09
  • msg #630

Re: The Gashidda

"Make your they are covered but take care not to hurt them. We might have use of them. Do we have anyone who speaks Vilani?"
Fate
GM, 876 posts
Roll for dodge!
Tue 3 May 2016
at 06:29
  • msg #631

Re: The Gashidda

In reply to Samantha Fox (msg # 630):

Jerry says he speaks Low Vilani very badly. But that is the best you have. The translators were on the Jaques Cartier.
Samantha Fox
player, 86 posts
Wed 4 May 2016
at 01:20
  • msg #632

Re: The Gashidda

She tells Jerry to let them know they will be spared if they cooperate.
Fate
GM, 879 posts
Roll for dodge!
Wed 4 May 2016
at 08:46
  • msg #633

Re: The Gashidda

In reply to Samantha Fox (msg # 632):

He does so.

They respond by asking how they will be returned alive to Vilani space.

Then you hear some shouting in Vilani deep within the shuttle, but Jerry does not understand it as it is in High Vilani.
Samantha Fox
player, 87 posts
Thu 5 May 2016
at 00:55
  • msg #634

Re: The Gashidda

"Jerry, see if they can tell you what that is about"
Jerry
Thu 5 May 2016
at 06:54
  • msg #635

Re: The Gashidda

In reply to Samantha Fox (msg # 634):

Jerry shakes his head.

"Your guess is as good as mine somebody disagrees with something, I suppose. Probably they don't trust pirates would be my guess."
Samantha Fox
player, 88 posts
Fri 6 May 2016
at 01:21
  • msg #636

Re: The Gashidda

"Tell one of them to yell in that if they don't surrender, we will blow this shuttle up"
Fate
GM, 883 posts
Roll for dodge!
Fri 6 May 2016
at 06:28
  • msg #637

Re: The Gashidda

In reply to Samantha Fox (msg # 636):

Jerry passes the message along.

There is more lively discussion, before someone shouts back.

"You would have done so already if you could have. We want some guarantee that we will live and not be tortured if we surrender. Otherwise, better to die fighting."
Samantha Fox
player, 89 posts
Sat 7 May 2016
at 01:26
  • msg #638

Re: The Gashidda

"We will not kill you if you surrender. I have already treated your other men out here.
Vilani
Sat 7 May 2016
at 07:39
  • msg #639

Re: The Gashidda

In reply to Samantha Fox (msg # 638):

"Prove it. How will you get us back to Vilani space?"
Samantha Fox
player, 90 posts
Sun 8 May 2016
at 02:39
  • msg #640

Re: The Gashidda

"Don't know right now. So you have the choice to live or die. I am being honest. Didn't know I would have to do it"
Fate
GM, 884 posts
Roll for dodge!
Sun 8 May 2016
at 07:49
  • msg #641

Re: The Gashidda

In reply to Samantha Fox (msg # 640):

There is considerable discussion inside, some quite heated.

Give a Fast talk or Diplomacy roll, -2 for the translator.
Samantha Fox
player, 91 posts
Tue 10 May 2016
at 01:31
  • msg #642

Re: The Gashidda

Samantha Fox rolled 10 using 3d6+2 with rolls of 1,6,1.  Diplomacy .
Fate
GM, 885 posts
Roll for dodge!
Tue 10 May 2016
at 04:15
  • msg #643

Re: The Gashidda

In reply to Samantha Fox (msg # 642):

After much discussion in High Vilani, you hear a voice inside.

"Some of us don't want to die for no reason. We are coming out. Don't shoot."

You hear somebody coming out.
Samantha Fox
player, 92 posts
Wed 11 May 2016
at 00:50
  • msg #644

Re: The Gashidda

Samantha looks at the security people. "No shooting unless they try something"
Security Detail
NPC, 12 posts
Standard Security Detail
Wed 11 May 2016
at 07:49
  • msg #645

Re: The Gashidda

In reply to Samantha Fox (msg # 644):

They nod, but keep weapons aimed at entrance.
Fate
GM, 886 posts
Roll for dodge!
Wed 11 May 2016
at 07:52
  • msg #646

Re: The Gashidda

In reply to Samantha Fox (msg # 644):

Six Vilani come out at a jog with hands up. Some heated words are sent behind them.

"Our commander is not happy, and he and three others will still fight."

They look nervously behind them.
Samantha Fox
player, 93 posts
Thu 12 May 2016
at 00:22
  • msg #647

Re: The Gashidda

"Tie them up. Then we can figure out how to get the others out"
Fate
GM, 887 posts
Roll for dodge!
Thu 12 May 2016
at 08:10
  • msg #648

Re: The Gashidda

In reply to Samantha Fox (msg # 647):

"Sure. Will call in the ships boat to pick them up."
Samantha Fox
player, 94 posts
Fri 13 May 2016
at 01:20
  • msg #649

Re: The Gashidda

"Do we have any smoke bombs?" she says to security guys
Security Detail
NPC, 13 posts
Standard Security Detail
Fri 13 May 2016
at 08:22
  • msg #650

Re: The Gashidda

In reply to Samantha Fox (msg # 649):

"Umm, no. There may be some on the ships boat...but we didn't bring any."
Samantha Fox
player, 95 posts
Sat 14 May 2016
at 00:50
  • msg #651

Re: The Gashidda

"What do we have to flush them out? Short of starting a fire at the entrance?
Security Detail
NPC, 14 posts
Standard Security Detail
Sat 14 May 2016
at 08:18
  • msg #652

Re: The Gashidda

In reply to Samantha Fox (msg # 651):

"We could get up to the door and roll a handful of grenades into the door, then storm in..."
Samantha Fox
player, 96 posts
Sun 15 May 2016
at 00:59
  • msg #653

Re: The Gashidda

"Are they stun grenades?" she hated hurting people but it had to be done.
Security Detail
NPC, 15 posts
Standard Security Detail
Sun 15 May 2016
at 07:11
  • msg #654

Re: The Gashidda

In reply to Samantha Fox (msg # 653):

"Ah. no. Concussion grenades are the best we can do."
Samantha Fox
player, 97 posts
Mon 16 May 2016
at 01:19
  • msg #655

Re: The Gashidda

"Sounds good, lets do it. Is there any other way out? We don't want to get surprised"
Security Detail
NPC, 16 posts
Standard Security Detail
Mon 16 May 2016
at 06:46
  • msg #656

Re: The Gashidda

In reply to Samantha Fox (msg # 655):

"No other entrances as far as we know, but some windows could have blown out."

Tom and Jerry both prepare Concussion grenades and get either side of the doorway, before lobbing their grenaded through the doorway. They ready their rifles as they go off, firing as they do.
Samantha Fox
player, 98 posts
Tue 17 May 2016
at 01:20
  • msg #657

Re: The Gashidda

Samantha lets them lead the way in, keeping back. She keeps her pistol at the ready.
Fate
GM, 893 posts
Roll for dodge!
Tue 17 May 2016
at 06:06
  • msg #658

Re: The Gashidda

In reply to Samantha Fox (msg # 657):

Following them in, you see three Vilani down, and one taking cover still. The Vilani sprays fire wildly at you, missing.

He is not so lucky though. Tom and Jerry return fire, hitting him several times and he drops, convulsing.
Samantha Fox
player, 99 posts
Wed 18 May 2016
at 01:39
  • msg #659

Re: The Gashidda

"Search the shuttle and lets make sure there is nothing else alive"
Fate
GM, 895 posts
Roll for dodge!
Wed 18 May 2016
at 07:22
  • msg #660

Re: The Gashidda

In reply to Samantha Fox (msg # 659):

Tom and Jerry secure the prisoners first,noting that three are barely conscious. Two are armed with knives and an assortment of gauss weapons.

There are a number of injured men also on the vessel, left from the assault on Gorans base, and Goran and two goons are also being held there. All prisoners also have some injuries.

The rest of the shuttle is standard.
Samantha Fox
player, 100 posts
Thu 19 May 2016
at 01:35
  • msg #661

Re: The Gashidda

She has all of them taken out side. Then the prisoners are searched.
Fate
GM, 896 posts
Roll for dodge!
Thu 19 May 2016
at 09:44
  • msg #662

Re: The Gashidda

In reply to Samantha Fox (msg # 661):

You find a large number of weapons, including heavy weapons. Goran asks if he and his friends can go, and take some weapons to repair his turrets.

The shuttle was pretty much cut open, almost in half, and most of the Vilani troops in the front killed when that happened. There is a functional Beam weapon, but the reactor is almost destroyed. There are 8 prisoners, 2 in critical conditions, and 12 bodies.

Carrick would have a chance to be involved now.
Samantha Fox
player, 101 posts
Thu 19 May 2016
at 22:35
  • msg #663

Re: The Gashidda

Samantha calls Carrick to see what he is doing and to let him know what is there.

She checks the 2 critical wounded ones and sees what she can do for them.
Fate
GM, 898 posts
Roll for dodge!
Thu 19 May 2016
at 23:09
  • msg #664

Re: The Gashidda

In reply to Samantha Fox (msg # 663):

Diagnosis rolls...
Samantha Fox
player, 102 posts
Sat 21 May 2016
at 04:15
  • msg #665

Re: The Gashidda

Made the first right on, made the other one by 5

00:15, Today: Samantha Fox rolled 9 using 3d6 with rolls of 6,1,2.  Diagnosis 2.

00:15, Today: Samantha Fox rolled 14 using 3d6 with rolls of 3,6,5.  Diagnosis 1.
Fate
GM, 901 posts
Roll for dodge!
Sat 21 May 2016
at 05:35
  • msg #666

Re: The Gashidda

In reply to Samantha Fox (msg # 665):

The first seems to have massive internal bleeding caused by the concussion wave of the grenade. The second seems to have had his head thrown against a blunt object, and is possibly suffering permanent brain damage.
This message was last edited by the GM at 01:16, Sun 22 May 2016.
Samantha Fox
player, 103 posts
Sun 22 May 2016
at 00:25
  • msg #667

Re: The Gashidda

(ooc - with the current medical tech, is there anything I can do for either of them)
Fate
GM, 902 posts
Roll for dodge!
Sun 22 May 2016
at 01:19
  • msg #668

Re: The Gashidda

In reply to Samantha Fox (msg # 667):

The first can be helped with herbs and an operation, but really needs a full operating theatre. The second, well, probably needs a miracle.
Samantha Fox
player, 104 posts
Mon 23 May 2016
at 01:57
  • msg #669

Re: The Gashidda

"OK, lets get theses two back to the ship for surgery" she looks at the other prisoners "OK, who is that understands me?"
Fate
GM, 903 posts
Roll for dodge!
Mon 23 May 2016
at 03:26
  • msg #670

Re: The Gashidda

In reply to Samantha Fox (msg # 669):

None of the Vilani seem to understand English...
Samantha Fox
player, 105 posts
Tue 24 May 2016
at 01:52
  • msg #671

Re: The Gashidda

(ooc- In message 646, who was that talking? I thought one of them spoke some English.
Fate
GM, 904 posts
Roll for dodge!
Tue 24 May 2016
at 02:50
  • msg #672

Re: The Gashidda

In reply to Samantha Fox (msg # 671):

That was one of the captives speaking low Vilani. He would have brought out Goran to translate, who was one of the captives aboard the shuttle.

However, in hindsight, one of your security is likely to know a little Low Vilani.
This message was last edited by the GM at 02:53, Tue 24 May 2016.
Samantha Fox
player, 106 posts
Wed 25 May 2016
at 00:58
  • msg #673

Re: The Gashidda

Samantha asks them if any of them are medical personal.

(ooc- how different are humans from the Vilani?)
Fate
GM, 905 posts
Roll for dodge!
Wed 25 May 2016
at 10:41
  • msg #674

Re: The Gashidda

In reply to Samantha Fox (msg # 673):

The one who offered to surrender turns out to be a combat medic.

Vilani Biology is extremely similar to human biology. Similar enough to impose no more than a -1 unfamiliarity penalty to any medical skills, other than psychobiology and culture-related skills.
Samantha Fox
player, 107 posts
Thu 26 May 2016
at 01:26
  • msg #675

Re: The Gashidda

She asks the medic if they have any medical supplies on the shuttle.
Vilani Doctor
Thu 26 May 2016
at 12:24
  • msg #676

Re: The Gashidda

In reply to Samantha Fox (msg # 675):

Through a translator, you find out most were used attacking Gorans base, when a number of troops were killed and injured.
Samantha Fox
player, 108 posts
Sat 28 May 2016
at 01:32
  • msg #677

Re: The Gashidda

She has a security guy search the shuttle for anything and then they march back to their base.
Security Detail
NPC, 17 posts
Standard Security Detail
Sat 28 May 2016
at 10:54
  • msg #678

Re: The Gashidda

In reply to Samantha Fox (msg # 677):

"Just the usual stuff in the craft, Maam. Back to our hidden location with Vilani prisoners? Perhaps Goran could look after them?"
Samantha Fox
player, 109 posts
Sat 28 May 2016
at 23:17
  • msg #679

Re: The Gashidda

"Yes, lets hand them over to Goran. We can't let them go if they see our base"
Fate
GM, 913 posts
Roll for dodge!
Sat 11 Jun 2016
at 03:17
  • msg #680

Re: The Gashidda

In reply to Samantha Fox (msg # 679):

Carrick seems to be under effects of the sedation, so Samantha is able to take one of the shuttles, with Goran and those that were prisoners as well as the Vilani who surrendered, and return them all to Gorans base.

Goran wants to know how you can help him survive not that his cover is clearly blown...
Fate
GM, 1110 posts
Roll for dodge!
Sun 18 Sep 2016
at 01:45
  • msg #681

Re: The Gashidda

In reply to Fate (msg # 680):

[OOC: I think we can say goodbye to Carrick. Do you want to solo this, or just put it behind us for now?]
Fate
GM, 1121 posts
Roll for dodge!
Sat 24 Sep 2016
at 11:40
  • msg #682

Re: The Gashidda

In reply to Fate (msg # 681):

Assume put it behind us for now....moving to Archives.
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