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History: The First trip of Jean Bart.

Posted by FateFor group archive 0
Gloria Flake
2IC, 478 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 17 Dec 2019
at 03:40
  • msg #949

Re: The First trip of Jean Bart

Major Damage =  8: Cargo holds damaged. Cargo or freight is destroyed equal to one-quarter of the ship’s original cargo capacity. and it does 12 points of damage ... talk about rolling well... at least it is a less critical component.

So DhP is 52

My suggestion is GG4 and refuel, trying to remain unseen as much as possible, and to move on as soon as we can.


Not sure how many more rolls you want and what things may have been lost ...  but we'll cross level as necessary while at Gishu.
Fate
GM, 2964 posts
Roll for dodge!
Tue 17 Dec 2019
at 06:16
  • msg #950

Re: The First trip of Jean Bart

In reply to Gloria Flake (msg # 949):

Right. Very impressive rolling! I am going to go with hot work around the missiles you had there in storage caused one to explode, breaching the hull and setting of a chain reaction. By the time the situation was back under control, all missiles had been ejected through the large cargo bay breach. It would take some time to patch that...

Arrival in Gishu is a quiet affair, signaled only by a hyperspace departure from Gas Giant 2 soon after your arrival. It takes you just 4 hours to refuel enough to jump, as your tanks were still half full (the last jump was just one parsec).

Marduur is a single star system with 5 gas Giants, one of which the inner one, has a habitable moon with 500 occupants. It is more of a mining outpost, though it does have an odd ecosystem due to the permanent twilight zone.

S, G1*, G2, G3, G4 G5

Other Planets reachable are Mirkikuda (Single star, 1 GG 2 planets no colony) and Narshe a single star system with no gas giants and very little fuel, and a prison colony.

Madame Fourcade, 1000 dTon Flattened Sphere
(6.1G/Move:3250, dDR:140, dHP: 52/70, dTons of Cargo Space: 7, SM:+10)
Weapons: 12x Beam, 4x Plasma, Crew:62, Endurance: 0.33 dTon/week, 1 Hanger Bays, Capacity: 90 Tons

Silverbeard's Aasha Command Cruiser, 8,000 dTons
(4G/Move:370, dDR:207, dHP: 161, dTons of Cargo Space: 318.5),
Weapons: 3/21x Beams, 3x Heavy Missile Array, (108 missile capacity)
1 Iiken class scout, 5 x Heavy Fighters, 500 dTon Hanger

Sharushid Line Freighter 10000 dTon Close Structure
(0.97G/Move:370, dDR:10, dHP: 85, dTons of Cargo Space: 6875.5, SM:+12)
Weapons: 8x Pulse, 2x Missile, 2x Sandcaster, Crew:60

Captured Gashidda: 400 dTon Close Structure x3
(6G/Move:370, dDR:115, dHP: 70, dTons of Cargo Space: 9.5, SM:+9)
Weapons: 6x Beam, 4x Missile, 2x Sandcaster, Crew:30
       Precision Beam 17 +4(Comp+sAcc)-10(Range)= 11, Rolled 7, Dodge 11, 27 damage per turret

Dissident Heavy Fighter, 25 dTon Cylinder x5
(6.1G/Move:370, dDR:90, dHP: 35, SM:+6)
Weapons: 3x Beam in one turret, Crew:2
       Precision Beam 17 +4(Comp+sAcc)-10(Range)= 11, Rolled 7

Dissident Fighter, 10 dTon x12 (4 per Gashidda)
(6.1G/Move:2151, dDR:18, dHP: 21, SM:+6)

Supplies: 28.91/36 dTons (0.63 dTons/week)
Cash: $707,000
02 Feb 2177
Gishu (50% Fuel, 100% Refined, time in system: 0 Hours.)
This message was last edited by the GM at 06:16, Tue 17 Dec 2019.
Gloria Flake
2IC, 479 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 18 Dec 2019
at 02:49
  • msg #951

Re: The First trip of Jean Bart

Gloria is pissed that someone would be using a welding technique beside a missile ... just plain stupid and lazy. Had they taken the extra time to move the missiles away, there would be none of this. Fortunately or otherwise, the offending crewman didn't survive the explosion of the fuel and was ejected into space. Quick thinking by others pushed the remaining flaming mess into space, although not with out significant damage. A quick survey shows no structural damage they can't repair and the hole is quickly covered and made pressure tight, although more work is done at Guishu to ensure no atmospheric leaks. After a quick  briefing on safety, work continues, but a rotating rest schedule is also instituted, as it seems the crewman  who caused the accident had been up working for over 16 hours. Dangerous or critical repairs are only done by rested crewmen to avoid any further issues. The ship is operable, so risks need to be limited. There are two incidents with tired crew pushing to get things done (15s), but then the new directive begins to take effect and the rested repair crews make serious gains.


19:44, Today: Gloria Flake rolled 7 using 3d6 with rolls of 3,1,3.  Ship Repairs.
19:44, Today: Gloria Flake rolled 9 using 3d6 with rolls of 1,6,2.  Ship Repairs.
19:43, Today: Gloria Flake rolled 9 using 3d6 with rolls of 2,5,2.  Ship Repairs.
19:43, Today: Gloria Flake rolled 9 using 3d6 with rolls of 6,2,1.  Ship Repairs.
19:43, Today: Gloria Flake rolled 9 using 3d6 with rolls of 4,1,4.  Ship Repairs.
19:42, Today: Gloria Flake rolled 15 using 3d6 with rolls of 6,4,5.  Ship Repairs.
19:42, Today: Gloria Flake rolled 12 using 3d6 with rolls of 4,5,3.  Ship Repairs.
19:42, Today: Gloria Flake rolled 4 using 3d6 with rolls of 1,2,1.  Ship Repairs.
19:42, Today: Gloria Flake rolled 12 using 3d6 with rolls of 6,4,2.  Ship Repairs.
19:42, Today: Gloria Flake rolled 10 using 3d6 with rolls of 1,4,5.  Ship Repairs.
19:41, Today: Gloria Flake rolled 15 using 3d6 with rolls of 3,6,6.  Ship Repairs.
Fate
GM, 2967 posts
Roll for dodge!
Thu 19 Dec 2019
at 02:31
  • msg #952

Re: The First trip of Jean Bart

In reply to Gloria Flake (msg # 951):

Unfortunately the loss of one of your welders has increased the repair time, doubling it since you only had 2 to begin with!

Those repairs should have you at 100%, but each roll now takes 5 hours, so 2 per day.

Which system are you heading to next?
Gloria Flake
2IC, 480 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 19 Dec 2019
at 02:38
  • msg #953

Re: The First trip of Jean Bart

Gakde, Kamurira ... OK, so I don't need to roll any more, but things are slower... canI get a competent welder from one of the other ships?
Fate
GM, 2968 posts
Roll for dodge!
Thu 19 Dec 2019
at 03:16
  • msg #954

Re: The First trip of Jean Bart

In reply to Gloria Flake (msg # 953):

Gakde? I am not at the computer, but I am not sure that one was within range of Gishu.

You can ask the others for a welder, but they will lower you average skill to 15 (not the best welder would be given!)  and may cost something.
Gloria Flake
2IC, 481 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 19 Dec 2019
at 04:11
  • msg #955

Re: The First trip of Jean Bart

In reply to Fate (msg # 954):

True enough on the welder ... how important is welding to the repairs now?

Left out Marduur, then  Gakde, Kamurira
Fate
GM, 2971 posts
Roll for dodge!
Mon 23 Dec 2019
at 09:10
  • msg #956

Re: The First trip of Jean Bart

In reply to Gloria Flake (msg # 955):

Welding for fixing a hole in the hull? I would say very important! Regardless, you should be all back to 100% strength by the time you get to Marduur, although you detect a warp signature just before you depart Gishu. Silverbeard wants to get out of there, so you do quickly.

Which body is your destination in the Marduur system? There is a colony on a moon at G1 with about 500 miner.

S, G1*, G2, G3, G4 G5

Supplies: 28.28/36 dTons (0.63 dTons/week)
Cash: $707,000
09 Feb 2177
Marduur (50% Fuel, 100% Refined, time in system: 0 Hours.)
Gloria Flake
2IC, 482 posts
Chummy with the Boys
Cunning and Vindictvie
Mon 23 Dec 2019
at 17:34
  • msg #957

Re: The First trip of Jean Bart

I'd suggest G5 and keep moving as fast as we can ... hide from the habitants behind the GG. If the Vilani jump in, it will be close to the Colony at G1, giving us time to move on.
Fate
GM, 2972 posts
Roll for dodge!
Mon 23 Dec 2019
at 23:05
  • msg #958

Re: The First trip of Jean Bart

In reply to Gloria Flake (msg # 957):

OK. The large cruiser takes 12 hours to refine fuel, but the freighter takes much longer, with minimal refining. you can combine all other ships refining to bring it down to 20 hours, but it is still scary. Travel time between G1 and G5 is estimated at 16 hours for 6g craft.


You arrive at the outer gas giant, and sensors indicate a pair of Shamshirs and a Gashidda, the smaller craft departing soon after your arrival.
Gloria Flake
2IC, 483 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 24 Dec 2019
at 02:06
  • msg #959

Re: The First trip of Jean Bart

Doesn't sound like much we can do  except process fuel. Spending 16 hours to try and get fuel from the mining station seems a poor choice.
The concern is the Gashidda as it may provide a thinking commander with our next step, seeing as there are not many choices for us from here. Which way did the Gashidda jump? That also may assist our planning.

Neither Shina nor Kiniimun are of any value to us, Shakimi is not really a choice and Lanuru, while unexpected, doesn't aid our escape reliably. Does Silverbeard see something I haven't mentioned?

Silverbeard
NPC, 15 posts
Pirate Lord
Tue 24 Dec 2019
at 03:13
  • msg #960

Re: The First trip of Jean Bart

In reply to Gloria Flake (msg # 959):

The Gashidda jumped in the direction of Shakimi. Silverbeard is therefore in favour of jumping in the other direction, to Gakde. Whilst there are just 2 Gas Giants and a planet here, there are a number of moons and no colonies, and from there there are options to jump to. Kamurira is a binary system with three gas giants and a single colony of just 3,000, from which you could jump to 2207. Ekaniir is a binary system with four gas giants and no colonies and leads to Dileshnu, a binary system with three gas giants, 2 planets and no colonies, and from there you could risk Kadardiir, a binary system with 2 Gas Giants, probably a patrol fleet but no colony to support them. Hence running to Gakde would be Silverbeards suggestion.

Supplies: 28.18/36 dTons (0.63 dTons/week)
Cash: $707,000
10 Feb 2177
Marduur (50% Fuel, 100% Refined, time in system: 18 Hours.)
Gloria Flake
2IC, 484 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 24 Dec 2019
at 03:46
  • msg #961

Re: The First trip of Jean Bart

So we both agree, Gakde it is as soon as we can jump. Then to Kamurira and on to 2207 before the Vilani have a chance to respond.
Fate
GM, 2973 posts
Roll for dodge!
Wed 25 Dec 2019
at 09:11
  • msg #962

Re: The First trip of Jean Bart

In reply to Gloria Flake (msg # 961):

The trip to Gakde is quiet, and you cannot detect any hostile arrivals. The lack of a colony makes the system some concern, but does not seem to be a concern for the next system. There is a large refining colony set up here as well, with questionable law enforcement.

Kamurira is a binary system with one planet and three Gas Giants. Which one do you jump to?

S1, S2, P (colony with 3,000), GG1, GG2, GG3

Supplies: 27.46/36 dTons (0.72 dTons/week+1 day)
Cash: $707,000
18 Feb 2177
Gakde (100% Fuel, 100% Refined, time in system: 18 Hours.)
Gloria Flake
2IC, 486 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 26 Dec 2019
at 03:45
  • msg #963

Re: The First trip of Jean Bart

Since we are not looking for any trouble, let's again go for GG3, which puts us well away from the colony and any Vilani arrivals.
Refuel as quickly as we can and head for 2207. We'll do all we can to get the Freighter refueled as quickly as we can ... 20 hours I think you said before we can jump.

Fate
GM, 2976 posts
Roll for dodge!
Thu 26 Dec 2019
at 10:13
  • msg #964

Re: The First trip of Jean Bart

In reply to Gloria Flake (msg # 963):

Jumping to the outer Gas Giant, you are met with a signature of a Gashidda, which launches missiles from 100,000 miles! Silverbeard responds in kind, and you shoot down all incoming missiles. They fare much worse, and the firefight is brief. A second Gashidda launches from the colony, and soon jumps to hyperspace while three Shamshirs stay on guard at the planet.

However, 20 hours pass without any further arrivals. You would have the change to attack them if you wish...Silverbeard is tempted.

Supplies: 26.74/36 dTons (0.72 dTons/week+1 day)
Cash: $707,000
26 Feb 2177
Kamurira (100% Fuel, 100% Refined, time in system: 18 Hours.)
Gloria Flake
2IC, 487 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 26 Dec 2019
at 23:01
  • msg #965

Re: The First trip of Jean Bart

We could, the risks are low, but shooting up three Shamshirs is of limited value ... if we were able to capture one we'd then have to hang around while we made it jumpable, increasing our risk ... My inclination is to take our prize and run before they have any chance or reclaiming it.


OOC -  WE are going to need a new thread soon; I am not sure if you have excitement planned on the trip home, but we could simply jump back to Lone Pine, start a new thread and tidy up our new ships some. New Year, New Thread ;-)


and hopefully Cyril will be back in play soon...
Silverbeard
NPC, 16 posts
Pirate Lord
Fri 27 Dec 2019
at 02:13
  • msg #966

Re: The First trip of Jean Bart

In reply to Gloria Flake (msg # 965):

Reluctantly, Silverbeard agrees. There has been a lot of risks taken, and you have great prizes. The colony is not worth the risk involved, so they refuel and jump with you.

The trip back to Lone Pine or Girii is equally long, separating at 1911. Silverbeard actually sends his new prize back to Girii with you for upgrades, but the massive transport is taken back to Lone Pine for upgrading many vessels there. You arrive back in time to hear some significant news of war breaking out, and the good news you bring is most welcome!

10 Apr 2177 Lemrukiri declared that Girii leadership was illegitimate and in breach of Ziru Sirka Policy by constructing a new design of vessel. 2 New Cruisers designed by Kalishnikov (Export Cruisers) and built at Iishuni in secret are attacked there by a Lemrukiri fleet of 1 Command Cruiser, 50 Kargash and 100 Shamshirs. Fortunately, the shipyards have just launched the second cruiser, and the two cruisers, together with the wing of 5,000 fighters, destroyed the fleet, with only 10 Kargash escaping!

Supplies: 20/36 dTons (0.72 dTons/week+1 day)
Cash: $707,000
24 Apr 2177
Girii (0% Fuel, 100% Refined, time in system: 0 Hours.)

[Secret to Gloria Flake: That was my intention. Cyril's date is 20 Oct 2177 at Ceti-Command. I will have to go over your finances.]
Gloria Flake
2IC, 488 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 27 Dec 2019
at 03:03
  • msg #967

Re: The First trip of Jean Bart

Well, there is another issue ... My original Cruiser (JEAN BART) and the Merishmirr I captured are both at Lone Pine being updated IIRC [or did we sell JEAN BART back to the Terran Government?]. I am assuming my assistance was worth something and we did snag a fine chunk of money ... what else do we need? I rather like Madame Fourcade and her capabilities as an adjunct to my new cruiser.

Nothing like having a heavy Cruiser and an escort show up and finding out they aren't friendly.
Fate
GM, 2977 posts
Roll for dodge!
Fri 27 Dec 2019
at 04:08
  • msg #968

Re: The First trip of Jean Bart

In reply to Gloria Flake (msg # 967):

No I am pretty sure both were transferred to Girii, where Terran agents purchased the Jean Bart back and began work of the other cruiser. Lone Pine would not have had facilities for either, so they were sent to Girii.

You have earn't well enough to cover the full repairs to your new cruiser to be sure! And then some...but I will need a little time to go through it all.

Edit: Cruiser completed on 1 September 2177.

Note: On 01 Jan, from Kadardiir, 1 Shamshir ($500 mil) and 3 Gashiddas ($150 mill offered each) were credited to you. You bought 2 Heavy Fighters (2x $68 mil). The Shamshir taken to cover the costs of the upgrade to Mata Hari, and the Gashiddas sold to bring current balance to $319 mil to spend on the ships boats.

This value was increased by $300 million after the last foray, half in proceeds from the piracy, and half, $150 million, a reward from Girii at dealing with arms shipments that were to target them. Further, you are given a personal landing zone where you can stay with up to 2 craft without cost. Your cruiser is being constructed there...

15x AK Modular 6 dTon craft, 1x AK 200 dTon spherical craft, 6x AK 20 dTon Spherical heavy fighters, worth $46 mil each ($276 for 6)

Note the options are shown in your page in players Craft thread. You have 70 dTon out of 90 dTon in the Madame Fourcade hanger.

What will your plans be with your new toys? Surveys have been initiated for systems coreward of 2207, but will not have results back any time soon...not until next year (2178)!
This message was last edited by the GM at 13:21, Fri 27 Dec 2019.
Gloria Flake
2IC, 489 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 27 Dec 2019
at 19:30
  • msg #969

Re: The First trip of Jean Bart

IIRC the New Cruiser (lets call it Excalibur) will have survey equipment on it? So I should be able to go coreward to Makra and then visit some discomfort upon our Vilani friends. This of course depends  om Terran orders, as I am still an officer in their "Navy" ... and since we are at war, the Terran Navy might like to paper shuffle and 'purchase' the Excalibur to commission into their fleet.

I remember discussing it's build , but will need to revisit that discussion and see if we want to adjust anything.  OK, I did and it looks good still.

As to what I have/owe... I am still a bit confused. Do I have everything paid up or do I need to make more money?
This message was last edited by the player at 19:42, Fri 27 Dec 2019.
Fate
GM, 2978 posts
Roll for dodge!
Sat 28 Dec 2019
at 03:40
  • msg #970

Re: The First trip of Jean Bart

In reply to Gloria Flake (msg # 969):

The new cruiser will not have survey gear on it, but it may carry a 200 dTon vessel that does...

The current war does not involve Terrans, but is between Girii and their sector government.

You have paid all you owe, and have enough for some small craft, but not all...there is never enough!
Gloria Flake
2IC, 490 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 28 Dec 2019
at 15:25
  • msg #971

Re: The First trip of Jean Bart

So the cruiser would deploy the smaller vessel, which would do the survey, load the data into the mugger ship and then it could jump to the new location? A bit more involved but doable.
Fate
GM, 2980 posts
Roll for dodge!
Sat 28 Dec 2019
at 23:10
  • msg #972

Re: The First trip of Jean Bart

In reply to Gloria Flake (msg # 971):

Basically, yes. It enables survey work to be done while you are off doing other things in neighboring systems...
Gloria Flake
2IC, 491 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 29 Dec 2019
at 02:07
  • msg #973

Re: The First trip of Jean Bart

Given the small size and limted defense capability, that might be risky ...

Anyway, Gloria has Madame Fourcade landed and gone over carefully  to ensure all damage is corrected.
She also starts recruiting and screening applicants for the additional crew they will need, she plans to take a cadre with her and leave one on Madame Fourcade, then both ships need to train up the crews to her standards, which are quite high ... gunner skill of 18 etc.
I expect this will take several months, meanwhile she will look for additional system maps/data and any new information that might be useful.
We will of course converse with our hosts.
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