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History: Infiltrating the Outer Vilani worlds.

Posted by FateFor group archive A
Brother
Tue 5 Mar 2019
at 07:18
  • msg #33

Infiltrating the Outer Vilani worlds

In reply to LT David Gardner (msg # 32):

"That sounds good, but how can we be sure we can trust you? I tell you what, if you want to help, we can tell you how you can help us both. In the fortress is a particular ammunition dump that contains considerable explosives. Buy a cheap car, drive it onto the base as a particular guard and steal the explosives. We can provide a detonator for you. Once you have the explosives, put them in the boot and park the car near the Anakundu's drug storage facility. We can show you all the details. Once you have done that, steal a fighter and crash it into the rich part of town. From there, you will have to vanish in the crowd and then loose the disguise, before returning to your hotel to show you were there all the time. This will frame an asshole guard and get rid of the supply of drugs that came in with you. If you need time, you can wait until the next supply comes in next month. Sound like a deal?"
LT David Gardner
Intelo, 19 posts
Tue 5 Mar 2019
at 08:17
  • msg #34

Infiltrating the Outer Vilani worlds

In reply to Brother (msg # 33):

"Hmm, let me think. It sounds like you have a good plan already. Been thinking of this for some time? Either way, I would like to take some time to observe, and get to know the guard in particular so I can make a good disguise of him. Perhaps purchase the car in his name, and make a copy of his identity, learn his schedule, etc. Have you done any of that? I assume you have good plans of the base. In the mean-time, I will continue to pretend to be a Vilani seeking to work as a freighter captain, perhaps commanding one of those ships, so that perhaps I can take out the next shipment too."
Brother
Tue 5 Mar 2019
at 08:57
  • msg #35

Infiltrating the Outer Vilani worlds

In reply to LT David Gardner (msg # 34):

The idea appealed to him. He showed you basic plans that they had, including where the Anakundu drug was stored as well as the ammunition dumps, and some minor details of the guard. It was clearly going to take some work to pull off. A full months worth, to be sure. You are also going to need some new equipment: An Electronic Lockpick ($1500, 0.2 lbs) and a magnetic strip encoder, ($600, 4 lbs), as well as access to the guards card!

[Secret to LT David Gardner: Rolls that will need to be made:
You already have your Vilani disguise, and you are actually seeking employ as a pilot, though you know that this may expose your current identity to scrutiny. But there are no further rolls for this at this stage.

For the equipment, will need 2 streetwise rolls (Your skill 14) and cash! Prices are LEGAL pries for those who have authorization to purchase them!

For stealing the identity of the guard,
1st Observation roll (Your skill 14)
2nd Stealth roll, to steal his ID card and docs, (Your skill 12)
3rd Forgery roll, make a copy of his ID Card (Your skill 14)
4th Forgery roll, make a copy of his ID documents (Your skill 15 with Docufab)
5th Stealth roll, to return his ID card and docs  (Your skill 12)
6th Disguise roll, to look like him (Your skill 16 with Disguise kit)
7th Acting roll, to sound and act like him.  (Your skill 14)
8th Electronic Operations (Security) To enter the armoury, (Your skill 18 with Lockpick and computer, modified by lock difficulty)
You may need a FastTalk to explain why you are putting explosives in your car, if challenged!
Then you drive the car to the location, before leaving it, and making your way, with your backpack, 500m to the fighter hanger. The Guard you are impersonating has legitimate access to the hanger, the front of the armoury and also the vehicle bay of the drug storehouse, where you are to leave the car. However, he is not a pilot, so there will be some electronic security to bypass once you enter a fighter.
9th Electronic operations (Security) (Your skill 15 with computer. Actually, computers skill...) to start the fighter.
10th Piloting (Aerospace) to take off (Your skill 10, -2 for unfamiliarity, +3 for simple task = 11)
11th Piloting (Aerospace) to crash (Your skill 10, -2 for unfamiliarity = 8)
12th May need a HT roll depending on roll 11!
13th Stealth roll to get away.  (Your skill 12)

This will take a month...

]
LT David Gardner
Intelo, 20 posts
Tue 5 Mar 2019
at 10:07
  • msg #36

Infiltrating the Outer Vilani worlds

In reply to Brother (msg # 35):

David starts off by returning to his hotel, accompanied by Natasha, who got him started on this process. She leaves him after he arrives home, and he gives her a generous tip, and thanks the porter for his concern.

Over the net few days, he is told that job interviews will be conducted next week for pilots of the freighter, and it is suggested he take some time to look around the planet and enjoy it. He does.

He starts by looking around the seedier areas for certain equipment, and with Natasha's help, he manages to source some. The Lockpick and magnetic encoder/decoder will cost $5,000, and take 2 days to be delivered discreetly. During this time, he manages to locate the guard whose identity he will steal, and he see's what sort of car he owns. Fortunately not an expensive one, he purchases an identical model for $20,000, and delivers it to a certain mechanic Natasha directs him to in order to have the detonators installed in the boot. He also finds one of the old All Terrain Army surplus trucks, and purchases that, kitting it out for a mobile home, ostensibly as a recreational vehicle. Despite the old Fusion reactor having maybe a year left in it, it still sells for $150,000, and costs another $20,000 to be fitted out. Over the next few weeks, he observes the guard, even speaking with him down the local drinking hole on occasion, and finding out where he lives.

The night to 'borrow' his ID comes after he has been drinking particularly heavily. Davids truck had just finished fitting out, so he was able to take it as a base from which to operate, parking it just around the corner from the guards house. David dons a disguise of a Geonee financially challenged individual, such as are usually responsible for break-ins in these parts. The guard's wife is away this night, so David is able to sneak in. Fortunately, he brought his electronic lockpick and computer, as the guard had an electronic lock on the door, but, being at home, had turned the alarm system off. David was able to sneak in and take the ID and ID documents from near the front door, before sneaking out to his truck. Once there, he set about copying the documents and the ID card. The first attempt at the ID card was not at all good, but the documents were lovely (critical success!), and the second attempt at the ID card seemed passable, so it was time to return the goods! David manages to do so very well, and it is not at all long before he is back in his vehicle. He leaves quietly, breathing a sigh of relief and ready for the next phase.

It was only the next day that you have the interview for the job of Ships Captain. Your references were too remote to check out, but since the freighters are not considered critical or significant jobs, you are asked if you are available to start in two weeks time, when the next freighter is due, since that pilot is starting a company job. You are to be paid $60,000 per trip. You reply you would be glad to.

The final phase of the operation is to be conducted after the next freighter arrives. David parks the truck in a nicer part of town, beside a park to allow for discreet access, and then heads off to collect the bomb car. Just after the guard leaves work, David dons his disguise and voice mask, and take the car that looks the same as the guards and enters the base, using the guards disguise. He says he forgot something in one of the buildings, though he is not sure which one. Granted access, he checks the guards room first, and, not finding anything, he heads off to the armoury. Connecting his computer, he starts the program to overcome the security. It take a few nervous minutes, but it does it's job! The large bolts can be heard to withdraw with a loud clunk. David takes the suitcase he brought in from the car and enters the bunker. There are large blocks of explosives in the air conditioned room, and he fills the suitcase full of them. Heading out to the car for the first time, he leaves the door ajar and heads to the armoury back door, where his car is parked, before hurriedly unloading the contents into the boot, as instructed. He then heads back to the armoury for a second load, and manages to fill it again, emptying the shelves with what must be 100 lbs of explosives. This time he closes the armoury as he leaves, taking the suitcase back to the car and once again emptying it, and putting the empty case on the back seat. As he is driving his car to the drug storehouse, he meets one of the guards friends, who is surprised to see he is still there. He convinced him that he had forgotten his suitcase of clothes, packed for a trip he was planning to go on, once he had picked up some Ushkiirga from the drug store to counter a bug he seemed to have picked up. His friend seemed sorry for him, and wished him health before sending him on his way. Parking underneath the armoured building, where the armour would ironically contain the blast destroying what it was meant to protect, David exited the car and headed over to one of the fighters parked nearby, backpack in hand. He had just reached the fighter when the bomb detonated. Barely contained by the armoured shell of the building, the explosion could still be heard for miles. Connecting his computer, David was able to break the access controls while mayhem ensues around him. It was just as well, as his initial attempts failed to start the engines. Disconnecting his computer and attaching his backpack to his front, he started to think like a Vilani. Finally, he worked it out, and the fighter lifted into the air. He pushed it forwards even as the turrets began to activate, with the angry Anakundu relating the recent explosion to the unauthorized activation of a fighter. He barely managed to stay airborne until he got about 5 miles from the base, when, despite his speed, the turrets tore out the engines behind him, sending him plummeting to the ground. Fortunately, it was not a long fall, for he had made no real attempt to gain more altitude than was required to clear the fence, and a number of very posh houses served to break his fall, with only minor injuries as a result. He was initially seen leaving the fighter, but soon escaped into park-lands, where he got rid of his disguise. It was a good 3 hour walk before he reached his truck, and he was grateful for his armour, but he still had a few scratches and bruises. He quickly tried to apply some first aid, but it did not help. Instead, he calmly drove his truck to his hotel, before disguising his injuries and adopting his Vilani image once again.

Natasha was waiting with a big smile, and she managed to bandage his woulds much better, putting the TV on as she did so. She tells you she took the liberty of disabling the cameras and bugs in the room today. The news tells you that the guard had already been arrested, and that 8 loyal Anakundu were killed in the explosion. The supplies will not be available for another month. But your celebrations are cut short. You receive a phone call...you are required to make a more urgent run. You head down to the base, glad of Natasha's handiwork, and are quickly escorted to the freighter after parking your truck in their secure carpark. Several Iikens will be going with you.

[Private to LT David Gardner: All rolls made, not necessarily in order, but secret. Nonetheless, you may be able to access them in the dice roller, as they were done on your behalf.]
Date: 30 May 2173
Cash: $860,000
Fate
GM, 2136 posts
Roll for dodge!
Wed 6 Mar 2019
at 09:20
  • msg #37

Infiltrating the Outer Vilani worlds

In reply to LT David Gardner (msg # 36):

You are shown to the freighter, a 2,000 dTon Sharurshid Branch freighter retrofitted with 8 light turrets, each with pulse laser, a missile and a sandcaster, and an etra small fusion power plant to run them. The gaping hold can 1,324 dTons, and you can transport 2 luxury and 4 standard passengers, as you well know. It is the freighter you traveled in before, or very similar.

Supplies are loaded before you depart, and your first jump point is Orgill. You manage the ship as if you had been born in one, effortlessly commanding the crew to bring her and the escorts, a Shamshir class escort, 2 Gashiddas and two Iikens, to the jump point and then into hyperspace. When you arrive at Orgill, you are still thinking how you can manage to stop the next shipments. There 14 officers, 11 petty officers and 16 crewmen aboard, including yourself. You learn that you will be passing the other freighter, a sister ship, at Nunashi, if you delay to the usual schedule, a delay of just one day.

You come out of Hyperspace at Orgill on the 7th and land to refuel. Once again, everybody seems to know their place, and you command them effortlessly.
LT David Gardner
Intelo, 21 posts
Thu 7 Mar 2019
at 06:51
  • msg #38

Infiltrating the Outer Vilani worlds

In reply to Fate (msg # 37):

Whilst refuelling, Gardner looks at the Jump tapes.

After they leave and enter hyperspace, he tries to modify the jump tape from Orgill to Ceti-Command so that it will jump the ship to Clameer, knowing full well that the Jump-2 drive would fail before it got there, leaving the ship in deep space. Once he gets through to Nunushi, he will, under the guise of looking to source the drug on the planet, try to arrange to go aboard the other freighter when it comes in to fuel, and swap the jump tapes.

[Private to GM: Rolled 13, his skill. Extra time negates familiarity penalties. He thinks he succeeded...]
Fate
GM, 2140 posts
Roll for dodge!
Thu 7 Mar 2019
at 07:10
  • msg #39

Infiltrating the Outer Vilani worlds

In reply to LT David Gardner (msg # 38):

The refuelling goes smoothly, and Gardner manages to smuggle the jump tape into his suit unnoticed. At least, no-one said anything. When they exit hyperspace, he orders them to land in order to try to find the drugs here, sending out a number of crew to look for the drugs while he looks for other cargo and refuels the ship.

He does find a number of passengers, a group of 4 who do not seem entirely trustworthy. But they are passengers. When the other merchant comes the next day to land and refuel, he goes aboard to meet the other crew, taking with him the senior officers who remained with the ship. While they were all talking, David had a look around the hip, ostensibly looking for differences, and he managed to swap the jump tapes.

They then shared drinks and some stories, during which David ensured he spoke less than most. He was, after all, new. They bid good bye, and departed.

[Private to LT David Gardner: Rolled 4 under skill to smuggle, rolled exactly skill for sleight of hand.]

The Anukundu drugs were available on the planet, but in small quantities. They could not obtain the quantities needed, so they would have to continue on. Departing into orbit, the next stop is Eneldun. A frozen, ice-capped world with barely any atmosphere, it was unusual for Vilani to colonize these places at all. With almost no industry, the three million or so inhabitants were almost all miners, and lived hard lives. You stop to refuel, before departing as soon as possible.

After another week in hyperspace, Masiira is a welcome sight. The planet is mainly covered by water, but the surface is heavily populated. Floating cities dot the planetscape, and the introduction claims a population of 100 million. It is believable, too. As you stop at the starport, all services are provided. Your financial manager manages the loading of goods and handles the exchange of passengers. You are refuelled remarkably quickly, but the shipment of gakinisharra is delayed and it is not until the 30th that you are ready to depart.

The trip back is not remarkable. You make it back to Nunashi on schedule.

15 July 2173, Nunashi
This message was last edited by the GM at 08:32, Thu 07 Mar 2019.
LT David Gardner
Intelo, 22 posts
Thu 7 Mar 2019
at 08:33
  • msg #40

Infiltrating the Outer Vilani worlds

In reply to Fate (msg # 39):

During hyperspace on the way back to Nunashi, when David was on watch, he changed the labels on a number of Jump tapes, with the Jump tape Orgill>Ceti-Command swapped with the Orgill>Beta-Port one, and the Beta Port>Ceti Command swapped with Beta-Port>Clameer tape. The Clameer>Ceti-Command and Clameer>Beta-Port tapes were scratched in order to be unreadable, but it was made to appear accidental.
This message was last edited by the GM at 08:35, Thu 07 Mar 2019.
Fate
GM, 2141 posts
Roll for dodge!
Thu 7 Mar 2019
at 08:48
  • msg #41

Infiltrating the Outer Vilani worlds

In reply to LT David Gardner (msg # 40):

The Jump through to Orgill also went as planned. You are starting to get to know the crew, and most are reasonable folk just trying to make a living, blissfully unaware of the difficulties most living on Ceti-Command must endure.

Refueling is a straightforward matter, and you notice that the Navigator checks the tape as he puts it in. But your forgery is good, and he prepares the jump. [Private to LT David Gardner: You rolled a 6 on the forgery of this tape!]

The jump into hyperspace goes well, without a hitch. When you come out a week later, however, on the 30th of July, you are not at Ceti-Command, and you have no escorts! You act as though you fly into a rage, though you are not as intimidating as you hoped. Regardless, you refuel at the gas giant, before setting course for 'Ceti-Command'. The navigator does check the tape, and though this forgery is not as good, he is afraid and goes with it, probably only because he is not used to jumping from Beta-Port to Ceti-Command. You move to the jump point. One of the Iikens in the system communicates with you and asks if everything is all right, and you assure them that the navigator made an error, but it will not happen again.

You enter hyperspace, and all goes well. You apologize to the Navigator, saying that these things can happen, and suggesting he not let it happen again.

It is the 7th of August when you emerge from Hyperspace...in Clameer! You glare at the Navigator, who turns very pale.

07 Aug 2173. Clameer
Sensors
Thu 7 Mar 2019
at 09:43
  • msg #42

Infiltrating the Outer Vilani worlds

In reply to Fate (msg # 41):

You are interrupted.

"Sir, possible hostile ship on sensors! Bounty hunter type vessel"

"All 8 turrets manned, sir. Missiles ready. Sandcasters ready."
LT David Gardner
Intelo, 23 posts
Thu 7 Mar 2019
at 09:46
  • msg #43

Infiltrating the Outer Vilani worlds

In reply to Sensors (msg # 42):

"Evasive action! Head towards the planet in case we go down! This is no warship, and we will not live long in space!"
Fate
GM, 2142 posts
Roll for dodge!
Thu 7 Mar 2019
at 09:53
  • msg #44

Infiltrating the Outer Vilani worlds

In reply to LT David Gardner (msg # 43):

With no more fuel, you are unable to jump. Just in case you wanted to. The hostile vessel closes slowly on the big freighter, traveling at just 2G as opposed to your 1G, so it closes on you at 10,000 miles per round, but the planet is still 300,000 miles away when the vessel approaches the 330 k range, the maximum range your missiles could hit it at. It lingers a little at around 10k, as if uncertain. By the time it reaches 60 k, you have expended all your missiles without a single hit...it has shot down them all! The crew looks nervously at you as the vessel enters Beam range.
This message was last edited by the GM at 09:57, Thu 07 Mar 2019.
LT David Gardner
Intelo, 24 posts
Thu 7 Mar 2019
at 09:58
  • msg #45

Infiltrating the Outer Vilani worlds

In reply to Fate (msg # 44):

"Fire sandcasters. We are approaching the planet, and we have more weapons than them still!"
Fate
GM, 2143 posts
Roll for dodge!
Thu 7 Mar 2019
at 10:19
  • msg #46

Infiltrating the Outer Vilani worlds

In reply to LT David Gardner (msg # 45):

The Bounty hunter accelerates as it approaches. The first lot of sandcasters are on target, but the bounty hunter missed. Your gunners however, managed to hit, but did not seem to do any damage.

By the time you were ready to fire again, the bounty hunter was around 25k miles away, and firing. Your sandcasters were wide this time, so the triple beams tore into the hull. In response, your pulse lasers returned the favour, tearing strips off the offending vessel and piercing the hull.

It would be a stalemate if it were not for the assault craft leaving the planet. Both ships were hurtling headlong at the planet, but both are deflected by the assault craft into orbit.

Then it is simply a waiting game. You wish you were one of those vessels with a ships boat. But you are not. You are helpless as a shuttle attaches a tow point to your rear, and troops board you. You can do nothing but surrender and do what you are told.

So you must go along with it. You are taken to the planet with the other prisoners, but the command team are separated as your vessel is captured.

8th Aug 2173
LT David Gardner
Intelo, 25 posts
Thu 7 Mar 2019
at 11:09
  • msg #47

Infiltrating the Outer Vilani worlds

In reply to Fate (msg # 46):

After a time of separation, I remove my disguise and ask to speak to those in charge. My intention is to reveal who I am and what I have been doing.
Fate
GM, 2144 posts
Roll for dodge!
Thu 7 Mar 2019
at 11:19
  • msg #48

Infiltrating the Outer Vilani worlds

In reply to LT David Gardner (msg # 47):

Your attempt is hardly successful. The guard does a double take, but neither of you recognize each other. He roughly pulls you from your cell and takes you to a different location.

You fair little better when the warden comes in, but at least he agrees to take you, under guard, to a colonial official who has been there enough time.

Finally, you meet a familiar face. He is surprised, then smiles.

"Of course, the freighters never usually come here. I should have guessed it was an inside job. The damage you did to our small patrol boat was significant, I must say. But we can take care of it from here...at least your cover is safe and we can arrange to have you transported back to Beta Port. But it is not the same as it was. They nuked the place after the Terran warship raided the Gashiddas there, destroying 3 of them. Still, it should be easy to get you back there, to see what else you can do. Good effort, I must say. That should put a dint in their logistics! Or their budget, if they have to replace it...$580 million, more expensive than a Gashidda! So, tell us about the crew...and how are things on Ceti-Command?"

You are able to gather your things from the ship.

10 Aug 2173
LT David Gardner
Intelo, 26 posts
Thu 7 Mar 2019
at 11:25
  • msg #49

Infiltrating the Outer Vilani worlds

In reply to Fate (msg # 48):

I let them know about the sabotage of the other freighter, as well as the bombing. I also tell them what I know about the military strength and about the fighter squadron based on the planet, and ask if they can give any training in explosive manufacture and use.
Fate
GM, 2145 posts
Roll for dodge!
Thu 7 Mar 2019
at 11:49
  • msg #50

Infiltrating the Outer Vilani worlds

In reply to LT David Gardner (msg # 49):

It is about 3 weeks before you can return to Beta-Port, during which time you are given intense training into the use and manufacture of explosives.

The place is much more run down, on the surface at least, but in the caves is another matter: teeming with life, it reminds you of an ants nest. Many have already heard what happened, as the freighters have both disappeared, and been replaced by two pairs of new Hero class ships! Shipping capacity has dropped, and there are rumours that he can no longer afford to pay the hired Anukundu troops. Apparently, both freighters jumped from Orgill, and were never seen again.  Rumour has it one did appear briefly at Beta Port, but never made it to Ceti-Command.

But it will not be long before you find out. Your first task was to create a new ID. Your first Geonee disguise was found to be a little humorous by your Geonee hosts, and the documents were not good quality. The second seemed much better, with better quality documents and excellent quality ID.

Within a week the Hero returns for goods. You pay for passage to Ceti-Command.

A week later, you are back. This time, as a Geonee, the reception is cooler. Your vehicle was taken and given to an Anukundu, but it does not take you long to find Natasha and her brother. And the cell that met with them. They congratulate you, confirming that both freighters disappeared, and after you tell them what happened, they wonder where the second freighter went! The Anukundu were not at all happy, and have raised concerns about Managudeli's ability to pay them. There are rumours that they have hired a passenger freighter to come and pick them up, but such has not eventuated. Inspired by your success, they ask what next.

Date: 15 Sep 2173
Cash: $850,000
Planet: Ceti-Command
This message was last edited by the GM at 03:48, Wed 13 Mar 2019.
LT David Gardner
Intelo, 28 posts
Tue 19 Mar 2019
at 04:39
  • msg #51

Infiltrating the Outer Vilani worlds

In reply to Fate (msg # 50):

David sets about trying to find out more about the Anukundu, and how to discourage them. He also sets about finding out what he can about the pilots of the fighters. Of course, he is also getting to know those who oppose the Commodore Eleni Managudeli, and his family.
Fate
GM, 2191 posts
Roll for dodge!
Tue 19 Mar 2019
at 05:00
  • msg #52

Infiltrating the Outer Vilani worlds

In reply to LT David Gardner (msg # 51):

This all takes time. Fortunately, you have plenty. You observes the base, noting what you can, but there is little to observe save the local watering hole of the Anukundu. But that is enough in itself.

Acting as a local, you pay the bar a visit. Apart from a few glares, you seem to be fine. Almost. Then one Anukundu comes up to you and challenges you, asking you what you want and why you are here. You come up with a story that you were just in the area, and had never seen an Anukundu before. You can't help notice that they are edgy, and seeming to miss some sleep, and even though he snorts and leaves you alone, he does not seem to cheer up. They clearly are not happy about something, and you understanding of Psychology suggests that something is not going right...for all of them. When you ask one how he is feeling, he practically snarls at you. You make the subtle suggestion that Terrans have more advanced Biotechnology, and may be able to help. One of them asks where you heard it, and you mention you heard it from a family member while on Beta Port, when they raided. They offered advanced medical tech and immunizations that helped everyone a lot.

Surprisingly, your comments were not met with the hostility you expected, though they did not receive exactly a warm welcome. From what you could gather, however, they were not happy with leadership here, and with the outbreak of war with Terra, many were looking at leaving. They just needed a distraction to get a large passenger vessel in, since Managudeli would never let one land.

After in interesting night, you depart the bar. Over the course of the next month, you find out about who is commanding the fighter squadrons, and Managudeli's family. Turns out, they are the same individuals...Managudeli has his brother-in-law commanding the Fighters, and he himself commands the Kargash. He has a wife, a younger sister, and two older uncles, one managing finances and one managing the Military (and commanding the Anukundu). He also has two young sons (6 and 9) and a 11 year old daughter.

[Private to LT David Gardner:
Rolled 1 over Stealth
Rolled 5 under, Fast-Talk, Innocent Passer by.
Rolled 8 under, Diplomacy, Gathering information.
Rolled skill, Observation.
Rolled 2 under, Psychology +2.
Rolled 4 under, Intelligence Analysis.
Rolled 2 under, Propaganda: Terrans are friends.
Rolled 2 under, Streetwise, finding out about Pilots.
Rolled 2 under, Streetwise, finding out about Managudeli.
]
Fate
GM, 2201 posts
Roll for dodge!
Thu 21 Mar 2019
at 23:10
  • msg #53

Infiltrating the Outer Vilani worlds

In reply to Fate (msg # 52):

On the 27th October, the chance presents itself for the Anukundu. Reports of raiders entering the Beta-Port system have seen Managudeli prepare the Kargash and Shamshir to depart. The Anukundu send a messenger on the freighter that departs on the 1st Nov, anticipating a passenger vessel will return on the 30th of November. Now all you have to do is to infiltrate the ranks of the Fighter Pilots and allow it to land when the time comes...assuming the Kargash does not return before then!
LT David Gardner
Intelo, 29 posts
Mon 25 Mar 2019
at 09:58
  • msg #54

Infiltrating the Outer Vilani worlds

In reply to Fate (msg # 53):

Plan will be to identify a suitable pilot, then take him out of action with the assistance of some local friends and to replace him. Ideally want him as high ranked as possible. Once in the craft, try to remove the family member commanding. Take a parachute in case I need to bail, but otherwise try to convince the rest to stand down and let the ship land. And then leave.
Fate
GM, 2218 posts
Roll for dodge!
Mon 25 Mar 2019
at 10:35
  • msg #55

Infiltrating the Outer Vilani worlds

In reply to LT David Gardner (msg # 54):

Ok. There are 5 squadrons of 10 fighters each, commanded by a wing commander, Managudeli's brother-in-law. You manage to identify a squadron commander who is a single Vilani, known to drink a bit much and a womaniser.

You attempt to sneak into his house, as you had done before, but this time things do not go as planned. Waiting until about 2 hours after you see a local call girl leaving his home, you enter. He is downstairs enjoying a drink, and seeing you, he tries to go for a weapon. But you are prepared, and fire, hitting him and badly injuring him. Calling some of your friends to come and deal with him, you get to work replacing him, working on forging documents and a passable ID, before deciding instead to simply be him, disguising yourself and using his documents and ID. The Disguise takes a little practice, and your Geonee friends find your acting quite funny, but you note the lessons to improve on.

It is not long before you are called to duty. If his friends detect the differences, they don't show it, and you avoid close interaction. Your parachute is noticed, but you say that you need it today for training, so they let it through. Boarding your fighter, you wait. Sure enough, the transport comes through. The wing commander takes off, ordering you all to follow as he approaches to intercept the unscheduled arrival. You lead your wing in formation behind him, secretly locking his craft in as a target, when suddenly the alarm sounds...you are being targeted! As you look around trying to work out what is going on, you hear the Wing Commander demanding similar answers from the Anukundu! It takes only a short time to realize that the Anukundu have no intention of allowing the Wing commander to spoil their plans, and it seems as if the Wing commander is quite happy to risk your lives to stop them leaving, so you squeeze the trigger.

The missiles pause before leaving, before heading off to the craft not far in front of you. It occurs that you never actually studied much about launching missiles. As you struggle to direct them towards the fighter ahead, seemingly the whole planet is watching. But for you, it is like one of those games you played as a kid. The massive explosion they make as they reach the target stuns you as much as anyone.

Then a voice over the comms.

"Well, uhh, commander. What now?"

"Proceed to land. The liner is cleared to land, as requested by the Anukundu"

Your voice does not sound particularly Vilani, but the tension immediately clears and the fighters return to land. You are last, and at the last minute, you take off to land in a very remote location. No-one follows you! You get out and run to a road nearby, where observant rebels come and pick you up in an old vehicle.

Date: 30 Nov 2173
Cash: $750,000
Planet: Ceti-Command

[Private to LT David Gardner:
21:24, Rolled 3 under Piloting (Aerospace), Landing.
21:20, Rolled 2 under default, Gunner (Missiles)!
21:14, Rolled 1 inder Piloting (Aerospace). Take off.
21:12, Rolled 9 under Fast Talk, get out of having being caught with parachute.
21:11, Rolled 2 over Smuggling, parachute.
21:10, Rolled 5 under Acting (Vilani).
20:54, Rolled 1 over Acting (Vilani).
20:54, Rolled 8 under Disguise (Vilani).
20:54, Rolled 1 over Disguise (Vilani).
20:53, Rolled skill Forgery, ID.
20:53, Rolled 6 under Forgery, Documents.
20:52, Today: Rolled 11 Damage, Pistol.
20:52, Today: Rolled Skill Attack, Guns(Pistol).
20:51, Today: Rolled 2 over Stealth, Take his documents.
20:50, Today: Rolled 2 under Streetwise, Find a suitable pilot to replace.
]
This message was last edited by the GM at 09:18, Sun 31 Mar 2019.
Fate
GM, 2253 posts
Roll for dodge!
Sun 31 Mar 2019
at 09:23
  • msg #56

Infiltrating the Outer Vilani worlds

In reply to Fate (msg # 55):

You are still wondering how effective you were when the rebels tell you that the Anukundu have loaded up and are preparing to take off just 5 hours later. By that time, you have driven back to a rebel base in the capital. You are impressed at how far things have been allowed to slip, when you get reports of new incoming vessels just as the liner takes off.

2 Gashiddas are familiar, but the sight of the third dissident Gashidda and the Jean Bart almost stun you.

You hear a voice over the radio, that of Managudeli's uncle who had previously commanded the Anukundu mercenaries, demanding to know where Managudeli is.
Fate
GM, 2350 posts
Roll for dodge!
Thu 9 May 2019
at 11:16
  • msg #57

Infiltrating the Outer Vilani worlds

In reply to Fate (msg # 56):

When the two patrolling Gashiddas attempt to call upon the fighters to assist them attacking the Jean Bart, the other, clearly a separatist Gashidda, smashes them with plasma rounds and the Jean Bart finishes the job with their beam weapons, destroying the remaining missiles as well.

The planet asks them to land and assist in forming a new government.

By the time you make it back to the capital, the separatists and the police are working to keep order. The fortress has been sacked and a new government is forming, with a number of friends you knew. Having been crucial in the downfall of the previous regime, you are asked to represent foreign affairs within the government, more or less as an unofficial ambassador for earth, though that is not official so as to allow plausible deniability should a Vilani fleet appear.

Meanwhile, Doyle, the Commander of the Jean Bart, is asked to assist with some of the more controversial cases that arise after the fall of the previous regime. His judgements are not overly well accepted, and some cases are appealed.

Date: 24th Dec 2173
Cash: $750,000
Planet: Ceti-Command
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