The drives require Cyrils authorization. Once it is given, the following information can be read.
Information on Flash Drives:
Congratulations on setting up such a business opportunity on Girii. You and you crew are to be given a bonus of $2 Million to share at your discretion. I have sent a delegation to open a proper office to register our company as a legitimate Vilani company, in order to give us legal right of operation in Vilani space. This of course depends upon Girii being accepted as part of the Ziru Sirka. As such, you should give them whatever support you can. From your correspondence, it sounds like they may be in rebellion against some who oppose Terra. Therefore I have sent many of my best designs along with folk who can help them build them.
However, we also need to consider the ramifications of their defeat. There are likely to e a lot of refugees. As such, I would like you to pick the best system for us to colonize, both from a trade point of view, as well as a habitability point of view. Please refrain from passing information regarding this system on to Girii: instead, please give it to the new vessel that bring you this message, the crew of which I have hired to work for me. They should then be sent directly back to me at Alizarin, via Union and Ceti-Command in case I move. I have constructed a colony seeder to establish our claim to this planet. Once our claim has been established, we can inform Girii so that refugees can flee there if they need to.
You note designs for the following also on the drives.
Girii Class Dreadnought, 52.8 B Solars, 35,000 dTon Sphere, 119 yd Dia.
(6.22G/Move:370, dDR:720, dHP: 318, dTons of Cargo Space: 42, SM:+13)
Weapons: 45x Beam, 1x Heavy Particle, 1x Spinal Heavy Particle
Crew:1170, Endurance: 8 Weeks, 4x Ships Boats
AK Ball Bulk Carrier, 1.6 B Solars, 10,000 dTon Sphere (78 yard dia.)
(4G/Move:370, dDR:10, dHP: 74, dTons of Cargo Space: 6635, SM:+12)
Weapons: 21x Pulse, 14x Missile, 7x Sandcaster, Crew:42, Endurance: 4 Weeks/dTon,
1x AK Fuel Tanker, 2x Ships Boat (Cargo), 1x 50 person Survival Vessel
AK Export Cruiser, 4.8 B Solars, 8000 dTon Sphere (73 yard dia.)
(6.65G/Move:370, dDR:720, dHP: 203, dTons of Cargo Space: 106, SM:+11)
Weapons: 12x Beam, 2x Heavy Particle, Crew:199, Endurance: 1 Week/dTon,
1x AK Fuel Tanker, 2x 100 person Survival Vessel, 10x AK Modular Fighter,
AK Ships Boat Modular Recovery 44.5 M, 30 dTon Needle/Wedge
(4.19G/Move:1909, dDR:10, dHP: 27, dTons of Cargo Space: 1.5, SM:+7)
Weapons: 1x Beam, 2x Sandcaster, Crew:4, Life Support: 5,
1 AK Modular Raft, 1 Workshop, 1 Sickbay
AK Modular SR Combo Fighter, 12 M Solars, 6 dTons
A newly modified fighter as requested by Dastavka that sacrifices armour and speed for firepower.
(6.0G/Move:2200, dDR:10, dHP:19, ASig: -2, SM:+4, Air Speed 4401 mph),
Weapons:1x Beam Weapon, 2x Missile
AK Modular Miniminer, 8.1 M Solars, 6 dTons
Trade Items able to be collected by Miniminers: Industrial Metals, Radioactives, Light Metals
(1.17G/Move:1270 empty, dDR:50, dHP:22, dTons of Cargo Space: 1.4, ASig: -2, SM:+4, Air Speed 2541 mph),