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History: Maiden voyage of the Kugel Blitz.

Posted by FateFor group archive 0
Fate
GM, 2674 posts
Roll for dodge!
Sun 7 Jul 2019
at 04:39
  • msg #1

Maiden voyage of the Kugel Blitz

Recently completed, the Kugel Blitz is the first of what Kalashnikov Enterprises hopes to be a successful raider class to replace the Hardrada class of raiders. With more troops than crew and a wing of fighters, it looks good on paper. Your task is to subcontract yourself out during the Vilani unrest near Girii and make that reality.

Cyrils Cash: $1,666,720
Planet: Ceti-Command (Fueled)
Date: 20 Oct 2177

Kugel Blitz 708.1 M Solars, 1,400 dTon Sphere (41 yd dia)
(6G/Move:370, dDR:100, dHP: 78, dTons of Cargo Space: 107, SM:+10)
Weapons: 20x Beam, 2x Missile, 2x Sandcaster, Crew:168 including 100 troops
Endurance: 143 Weeks, Fuel Range: 4 parsecs
1x Ships Boat Rescuer, 4x AK APC, 10x AK Modular Fighter,
4 Workshops, 1 Robofacs, 10 Sickbays, Survey Module, 1 Laboratory

AK Ships Boat Modular Recovery 44.5 M, 30 dTon Needle/Wedge
(4.19G/Move:1909, dDR:10, dHP: 27, dTons of Cargo Space: 1.5, SM:+7)
Weapons: 1x Beam, 2x Sandcaster, Crew:4, Life Support: 5,
1 AK Modular Raft, 1 Workshop, 1 Sickbay

The vessel uses 0.7 dTons of supplies per week, and may carry up to 14 Modular craft.

Fusion Powered Modular Craft

AK Modular Fighter, 16M, 6 dTon Flattened Sphere
The smallest 8G Fusion powered fighter.
(8G/Move:2343, dDR:10, dHP: 18, ASig: -2, SM:+4, Air Speed 4684 mph)
Weapons: 1x Pulse Laser

AK Modular Missile Fighter, 13 M Solars, 6 dTons
An improvement on the Imperial Missile Fighter.
(6G/Move:1704, dDR:10, dHP:16, ASig: -2, SM:+4, Air Speed 3409 mph)

AK Modular APC, 6.6 M Solars, 6 dTons x4
The same size as the small fighters, this is actually a small spacecraft with life support for 5, a sickbay and heavy armour. Capable of supporting small insertions for long periods of time, it has limited cargo space.
(2.02G/Move:1607, dDR:49, dHP:22, dTons of Cargo Space: 0.6, ASig: -2, SM:+4, Air Speed 3214 mph),
Weapons:1x Gatling Laser

AK Modular Fuel Skimmer, 6.3M, 6 dTon Flattened Sphere
(2.8G/Move:1271, dDR:12, dHP: 17, dTons of Fuel Space: 3, SM:+4)
Crew:2

AK Modular Speeder, 5.5 M Solars, 6 dTons x2
This is more of an enclosed Air raft to be used in the 6 dTon flattened sphere bays as an auxiliary cargo boat with life support for the two crew. The new one has a patented mini-fusion reactor.
(2G/Move 1270, dDr:12, dHP:16, dTons of Cargo space: 3.5)

AK Modular Miniminer, 7.6 M Solars, 6 dTons
Designed based on the AK APC for mining asteroids, this small spacecraft with life support for 2, has heavy armour for resisting rocks, and a Gatling laser for the smaller rocks. It has increased cargo space of 1.4 dTons, but smaller engines. At the front are robotic mining arms used for gathering items. It can collect 1.2 tons/day, but this needs to be refined to achieve trade densities. Unrefined product has a density of 25 t/dTon and is 75% waste.
Trade Items able to be collected by Miniminers: Industrial Metals, Radioactives, Light Metals
(1.19G/Move:1270 empty, dDR:50, dHP:22, dTons of Cargo Space: 1.4, ASig: -2, SM:+4, Air Speed 2541 mph),
Weapons:1x Gatling Laser

Battery Powered Modular Craft

AK Modular SR Fighter Mk II, 13 M Solars, 6 dTons
The same as the previous small fighter but with batteries reorganized to fit more in, allowing additional armour, this version has 4 banks of 24 F Cells plus one backup cell for life support providing a range of 8 million miles. The smaller size of the cells allows for greater drive and hence greater armour and weapons than the fusion cell fighters.
(8.0G/Move:3224, dDR:29, dHP:22, ASig: -2, SM:+4, Air Speed 6449 mph),
Weapons:1x Beams Weapon

AK Modular SR Missile Fighter, 11 M Solars, 6 dTons
(6G/Move:2274, dDR:16, dHP:16, ASig: -2, SM:+4, Air Speed 4546 mph),
Weapons:3x Missiles

AK Modular SR Combo Fighter, 12 M Solars, 6 dTons x8
A newly modified fighter as requested by Dastavka that sacrifices armour and speed for firepower.
(6.0G/Move:2200, dDR:10, dHP:19, ASig: -2, SM:+4, Air Speed 4401 mph),
Weapons:1x Beam Weapon, 2x Missile

AK Modular Raft, 3 M Solars, 6 dTons
This is a cheaper version of the raft, with batteries that permit basic take-off and landing for small craft with a maximum space for cargo. The batteries mean reduced maintenance costs for the life of the craft, but make them unsuitable as life boats or interstellar transports, and their sensors are not spacecraft quality despite being 1/3 of their cost. But they are cheaper.
(2G/Move 2411, dDr:10, dHP:15, dTons of Cargo space: 4, Range in air: 16,000 miles)

ARMOURY

  x 10 Nanoweave Tacsuit 30/15    22.5 lbs .
        - Multispectral Chameleon Surface  -/+30  +4 lbs  +8 stealth, halved while moving
        - small, compact computer, hardened complexity 4, HUD, 1.5 lb (right forearm)
              *running data link* complexity 1 (free), electronics repair, complexity 2 (free)
       - Air Tank, Small (6 hrs)                 $60, 2 lbs extra
       - Advanced Rebreather (Tank duration x10)
Vid glasses, w/ SR communicator & multiview, 1/4 lb, (HUD)
Space combat helmet, DR 60/45, B/36hrs, weight 9 lbs, (sensor visor, HUD,SR comm)


155x  Space Biosuit w/ add ons DR 15/3*       $11.2 k, 19.6 lb, D/2 weeks (In sunlight,self repairing, DR 5 vs cor, cr, tox, else DR 15)

Includes ESM, Filter Mask, Respirator, Small Air Tank, Advanced Rebreather, Inertial Compass, Hyperspectral Visor, Desert System, Short Range Communicator(Com Scrambler), Inertial Navigation, Trauma Maintainance, Near Miss indicator, Personal Radar/Laser Detector, Biomedical Sensors, Radiation Badge, Small Ladar, Mind Shield, Gripboots

Heavy Laser Pistol x 45
 Beams(Pistol) 4d(2) burn, Acc: 6, Range: 300/900, 3.3 lbs, ROF 10, 56 shots per 2 C cells, ST:6, RCL:1
 One with HUD Sighting system

Laser Rifle x 120 (including 6 with grenade launchers)
  Beams(Rifle) 6d(2) burn, Acc: 12, Range: 700/1200, 8 lb, ROF: 10, 83 shots/D cell (pack), ST:7, RCL: 1
6 Laser Rifles with under-slung 25 mm PC Grenade Launcher
  4d pi++, Acc: 4+2, Range: 360/2200, 1.5/0.8 lb, ROF 1, 3 shots, ST:10

Storm Rifle, 10mm CLR x 50
  Guns(Rifle), 9d pi+, Acc 5, 1300/5800, 10/1.2 lbs, ROF 3, 12 Clip, RCL 3, ST:10
  All 50 with under-slung 25 mm PC Grenade Launcher as above

Gauss CAW, 18.5mm (Common Vilani Assault weapon) x40
 Guns(Shotgun), 8d pi++, Acc 4, 200/1000, ROF 15, C/30 rnd clip
All Gauss CAWs with under-slung 25 mm PC Grenade Launcher as above

Hand Flamer x 120
 Beam (Pistol) 4d burn, Acc: 3, Range: 30/90, 3.3 lbs, ROF 1*, 56 shots/2C cells, ST:6, RCL:1
 Note, these are area effect weapons. They are preferred in some areas in starships as they are unlikely to pierce the hull.

Limpit Mine Dispenser x 25
4 x Shaped Charge Limpit mines (5d+5)x3(10) cr inc + linked 2d cr ex [1d+1])

LAW 84mm, x25 Shaped Charge warheads
  Guns(LAW) [14], 6dx6(10), Acc: 3, 330/2300, 1 shot only, ST:10

Hand Grenades, (use Throwing skill) 1 lb each
  Note, explosion damage 2x damage dice range (include multipliers)
  ex damage decreases by /3x range from blast, apply full DR
100 x Plasma, 6dx4 burn ex sur, 1 lb, fuse 2
200 x HE (frag), 8d+8 x2 cr ex [3d, 15 yard frag], 1 lb, fuse 2
200 x HEC (Concussion), 8d+8 x2 cr ex, 1 lb, fuse 2
50 x EMP, HT-8(2), 8 yard + 2d cr ex

25mm Grenades 0.22 lb each, standard load for each of the launchers.
10 x Plasma, 6d burn ex sur
20 x HE (frag), 4d+4 cr ex [1d+1, 5 yard frag]
20 x HEC (Concussion), 4d+4 cr ex
10 x EMP, HT-8(2), 2 yard + 1d-2 cr ex
10 x Flare radius 250 yards
15 x Shaped Charges, (5d+5)x3(10) cr inc + 2d cr ex [1d+1]

40mmEMG Grenades 1 lb each for 10x launchers (ammo per Launcher)
10 x Plasma, 6dx2 burn ex sur
20 x HE (frag), 8d+8 cr ex [2d, 5 yard frag]
20 x HEC (Concussion), 8d+8 cr ex
15 x EMP, HT-8(2), 4 yard + 1d cr ex
20 x Shaped Charges, (6d+8)x4(10) cr inc + 4d cr ex [2d]
This message was last edited by the GM at 04:44, Fri 09 Aug 2019.
Cyril Zotmund
Captain, 2901 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 7 Jul 2019
at 18:00
  • msg #2

Maiden voyage of the Kugel Blitz

Sounds reasonable so far, can I get stats on the Ships Boat/rescuer please... trying to estimate it's value as a shuttle and or life boat for my large crew.

Disregard name change as it's been introduced.


I am assuming from it's description so far, that it is a ball shaped ship with multiple floors. I am wondering where the reactors and engines are and where the hanger entrances are ... hardly critical in the games, but fun to contemplate. Turrets are one fore and one aft with the rest arrayed around the ship at 90ยบ to the fore & aft axis. The ejecta from the engines has to go out the back, making hangers or the like hard to put there (I am assuming that flying through the ejecta, what ever it is, is not good for you and your ship). I keep thinking that the reactors and engines should be on pylons out the back like the ENTERPRISE and all those designs. sort of a  O-  look.
This message was last edited by the player at 18:36, Sun 07 July 2019.
Fate
GM, 2679 posts
Roll for dodge!
Tue 9 Jul 2019
at 03:56
  • msg #3

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 2):

Let's say it is ball shaped, with small craft at the 'equator', above which is the bridge and 4 turrets equally spaced above and below the docking bays. Fusion plants and engines at the back/centre, with fuel and cargo below and accommodation and labs/sickbays/survey gear above.

Ships boat (rescue) is detailed in gear available thread.
Fate
GM, 2695 posts
Roll for dodge!
Mon 29 Jul 2019
at 06:52
  • msg #4

Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 3):

Ok, please indicate which small craft you want and what is in the cargo hold. Options in the first post have been updated. Troops will have basic issue, predominantly 25mm and 40mm grenade launchers, Laser Rifles, Hand Flamers and a couple of Plasma guns for fire support. Hand grenades are not standard issue, though commonly purchased. Mortars are not usually issued, though may be used for land-based raids.
This message was last edited by the GM at 06:54, Mon 29 July 2019.
Cyril Zotmund
Captain, 2909 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 29 Jul 2019
at 19:48
  • msg #5

Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 4):

OK, so we have the ships Boat (Recovery) and 4 APCs... these are AK Modular APC, 6.6 M Solars, 6 dTons or something else?

I'll want at least 8 of the AK Modular SR Combo Fighter, 12 M Solars, 6 dTons  and will probably need 2 of the AK Modular Speeder, 5.5 M Solars, 6 dTons.
Fate
GM, 2697 posts
Roll for dodge!
Mon 29 Jul 2019
at 20:28
  • msg #6

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 5):

Yes, all are AK Modular units.

What about cargo and armoury?
Cyril Zotmund
Captain, 2910 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 29 Jul 2019
at 20:37
  • msg #7

Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 6):

Working on it and multiple other things ;-)
Hopefully by end of the day.
Cyril Zotmund
Captain, 2913 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 31 Jul 2019
at 03:49
  • msg #8

Maiden voyage of the Kugel Blitz

Cargo to start is mostly food and spare parts.
We aren't in the trading business, but I think we will bring computers as diplomatic trade goods for those friendly places we visit.
0.05 dTon of Computers -   16 Desktops, 30 laptops, 70 Palmtops.

The Armoury is straight off the DASTAVKA, but is to be increased for the larger crew.

Nanoweave Tacsuit 30/15    22.5 lbs   x 10.
        - Multispectral Chameleon Surface  -/+30  +4 lbs  +8 stealth, halved while moving
        - small, compact computer, hardened complexity 4, HUD, 1.5 lb (right forearm)
              *running data link* complexity 1 (free), electronics repair, complexity 2 (free)
       - Air Tank, Small (6 hrs)                 $60, 2 lbs extra
       - Advanced Rebreather (Tank duration x10)
Vid glasses, w/ SR communicator & multiview, 1/4 lb, (HUD)
Space combat helmet, DR 60/45, B/36hrs, weight 9 lbs, (sensor visor, HUD,SR comm)
- Reflec coating, adds 30 DR VS laser fire.

OK, then 155x Space Biosuit w/ add ons DR 15/3*     $10 k, 5 lbs, 2C/6 weeks (In sunlight, self repairing, DR 5 vs cor, cr, tox, else DR 15)

Heavy Laser Pistol x 45
 Beams(Pistol) 4d(2) burn, Acc: 6, Range: 300/900, 3.3 lbs, ROF 10, 56 shots per 2 C cells, ST:6, RCL:1
 One with HUD Sighting system

Laser Rifle x 120 (including 6 with grenade launchers)
  Beams(Rifle) 6d(2) burn, Acc: 12, Range: 700/1200, 8 lb, ROF: 10, 83 shots/D cell (pack), ST:7, RCL: 1
6 Laser Rifles with under-slung 25 mm PC Grenade Launcher
  4d pi++, Acc: 4+2, Range: 360/2200, 1.5/0.8 lb, ROF 1, 3 shots, ST:10

Storm Rifle, 10mm CLR x 50
  Guns(Rifle), 9d pi+, Acc 5, 1300/5800, 10/1.2 lbs, ROF 3, 12 Clip, RCL 3, ST:10
  All 50 with under-slung 25 mm PC Grenade Launcher as above

Gauss CAW, 18.5mm (Common Vilani Assault weapon) x40
 Guns(Shotgun), 8d pi++, Acc 4, 200/1000, ROF 15, C/30 rnd clip
All Gauss CAWs with under-slung 25 mm PC Grenade Launcher as above

Hand Flamer x 120
 Beam (Pistol) 4d burn, Acc: 3, Range: 30/90, 3.3 lbs, ROF 1*, 56 shots/2C cells, ST:6, RCL:1
 Note, these are area effect weapons. They are preferred in some areas in starships as they are unlikely to pierce the hull.

Limpit Mine Dispenser x 25
4 x Shaped Charge Limpit mines (5d+5)x3(10) cr inc + linked 2d cr ex [1d+1])

LAW 84mm, x25 Shaped Charge warheads
  Guns(LAW) [14], 6dx6(10), Acc: 3, 330/2300, 1 shot only, ST:10

Hand Grenades, (use Throwing skill) 1 lb each
  Note, explosion damage 2x damage dice range (include multipliers)
  ex damage decreases by /3x range from blast, apply full DR
100 x Plasma, 6dx4 burn ex sur, 1 lb, fuse 2
200 x HE (frag), 8d+8 x2 cr ex [3d, 15 yard frag], 1 lb, fuse 2
200 x HEC (Concussion), 8d+8 x2 cr ex, 1 lb, fuse 2
50 x EMP, HT-8(2), 8 yard + 2d cr ex

25mm Grenades 0.22 lb each, standard load for each of the launchers.
10 x Plasma, 6d burn ex sur
20 x HE (frag), 4d+4 cr ex [1d+1, 5 yard frag]
20 x HEC (Concussion), 4d+4 cr ex
10 x EMP, HT-8(2), 2 yard + 1d-2 cr ex
10 x Flare radius 250 yards
15 x Shaped Charges, (5d+5)x3(10) cr inc + 2d cr ex [1d+1]

40mmEMG Grenades 1 lb each for 10x launchers (ammo per Launcher)
10 x Plasma, 6dx2 burn ex sur
20 x HE (frag), 8d+8 cr ex [2d, 5 yard frag]
20 x HEC (Concussion), 8d+8 cr ex
15 x EMP, HT-8(2), 4 yard + 1d cr ex
20 x Shaped Charges, (6d+8)x4(10) cr inc + 4d cr ex [2d]
This message was last edited by the player at 17:48, Wed 31 July 2019.
Fate
GM, 2704 posts
Roll for dodge!
Wed 31 Jul 2019
at 10:03
  • msg #9

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 8):

Given that the small computers are $20k alone and are needed for the Multispectral Chameleon Surface, which is another $6k and not compatible with reflec coating, in addition to the $6k for the Tacsuit and Helmet. Also bear in mind that a Tacsuit unlike a Vacc suit, expands when in a vacuum. At over $32 k per suit, we can pretty much guarantee that Kalishnikov will not want to be buying that for the entire crew of nearly 200, plus 10%. He is willing to get 10 Nanoweave Vacc suits with the Chameleon surface and accompanying computers, but the rest will have to choose between Naonweave Vacc suits and the Biosuits with all the add-ons. This particular armour was a custom job for a player who died...

Reflec suits cost $300 and weighs 2 lbs, and increases detection chance by radar by +2. It is claimed to offer 20 DR vs lasers only. Since it is worn outside any other suit to be effective it counters any other suits worn. Since Vilani rarely employ lasers, it's true effectiveness is not really known.
Cyril Zotmund
Captain, 2915 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 7 Aug 2019
at 21:20
  • msg #10

Maiden voyage of the Kugel Blitz

Cyril goes through the ship checking where and how things are stowed. He has Duke check all the various engineering systems before we take her out for a short shakedown cruise.
Fate
GM, 2726 posts
Roll for dodge!
Thu 8 Aug 2019
at 06:45
  • msg #11

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 10):

Duke is keep to go through the vessel, transferring his workshop to here.

There is still the question or what armours/spacesuits to bring aboard.
Cyril Zotmund
Captain, 2918 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 8 Aug 2019
at 17:36
  • msg #12

Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 11):

I thought I had updated that above ...  maybe guilty of not letting you know.
Fate
GM, 2729 posts
Roll for dodge!
Thu 8 Aug 2019
at 20:49
  • msg #13

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 12):

Not sure...the message still shows the suits with the super expensive computers and the incompatible types of coating. Maybe best to repost or put it directly into the inventory (1st post) if you can...
Cyril Zotmund
Captain, 2919 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 8 Aug 2019
at 21:33
  • msg #14

Maiden voyage of the Kugel Blitz

OK, there are only 10 of the super expensive suits and a 155 of the cheaper ones.

Cargo to start is mostly food and spare parts.
We aren't in the trading business, but I think we will bring computers as diplomatic trade goods for those friendly places we visit.
0.05 dTon of Computers -   16 Desktops, 30 laptops, 70 Palmtops.

  x 10 Nanoweave Tacsuit 30/15    22.5 lbs .
        - Multispectral Chameleon Surface  -/+30  +4 lbs  +8 stealth, halved while moving
        - small, compact computer, hardened complexity 4, HUD, 1.5 lb (right forearm)
              *running data link* complexity 1 (free), electronics repair, complexity 2 (free)
       - Air Tank, Small (6 hrs)                 $60, 2 lbs extra
       - Advanced Rebreather (Tank duration x10)
Vid glasses, w/ SR communicator & multiview, 1/4 lb, (HUD)
Space combat helmet, DR 60/45, B/36hrs, weight 9 lbs, (sensor visor, HUD,SR comm)


155x  Space Biosuit w/ add ons DR 15/3*     $10 k, 5 lbs, 2C/6 weeks (In sunlight, self repairing, DR 5 vs cor, cr, tox, else DR 15)

Heavy Laser Pistol x 45
 Beams(Pistol) 4d(2) burn, Acc: 6, Range: 300/900, 3.3 lbs, ROF 10, 56 shots per 2 C cells, ST:6, RCL:1
 One with HUD Sighting system

Laser Rifle x 120 (including 6 with grenade launchers)
  Beams(Rifle) 6d(2) burn, Acc: 12, Range: 700/1200, 8 lb, ROF: 10, 83 shots/D cell (pack), ST:7, RCL: 1
6 Laser Rifles with under-slung 25 mm PC Grenade Launcher
  4d pi++, Acc: 4+2, Range: 360/2200, 1.5/0.8 lb, ROF 1, 3 shots, ST:10

Storm Rifle, 10mm CLR x 50
  Guns(Rifle), 9d pi+, Acc 5, 1300/5800, 10/1.2 lbs, ROF 3, 12 Clip, RCL 3, ST:10
  All 50 with under-slung 25 mm PC Grenade Launcher as above

Gauss CAW, 18.5mm (Common Vilani Assault weapon) x40
 Guns(Shotgun), 8d pi++, Acc 4, 200/1000, ROF 15, C/30 rnd clip
All Gauss CAWs with under-slung 25 mm PC Grenade Launcher as above

Hand Flamer x 120
 Beam (Pistol) 4d burn, Acc: 3, Range: 30/90, 3.3 lbs, ROF 1*, 56 shots/2C cells, ST:6, RCL:1
 Note, these are area effect weapons. They are preferred in some areas in starships as they are unlikely to pierce the hull.

Limpit Mine Dispenser x 25
4 x Shaped Charge Limpit mines (5d+5)x3(10) cr inc + linked 2d cr ex [1d+1])

LAW 84mm, x25 Shaped Charge warheads
  Guns(LAW) [14], 6dx6(10), Acc: 3, 330/2300, 1 shot only, ST:10

Hand Grenades, (use Throwing skill) 1 lb each
  Note, explosion damage 2x damage dice range (include multipliers)
  ex damage decreases by /3x range from blast, apply full DR
100 x Plasma, 6dx4 burn ex sur, 1 lb, fuse 2
200 x HE (frag), 8d+8 x2 cr ex [3d, 15 yard frag], 1 lb, fuse 2
200 x HEC (Concussion), 8d+8 x2 cr ex, 1 lb, fuse 2
50 x EMP, HT-8(2), 8 yard + 2d cr ex

25mm Grenades 0.22 lb each, standard load for each of the launchers.
10 x Plasma, 6d burn ex sur
20 x HE (frag), 4d+4 cr ex [1d+1, 5 yard frag]
20 x HEC (Concussion), 4d+4 cr ex
10 x EMP, HT-8(2), 2 yard + 1d-2 cr ex
10 x Flare radius 250 yards
15 x Shaped Charges, (5d+5)x3(10) cr inc + 2d cr ex [1d+1]

40mmEMG Grenades 1 lb each for 10x launchers (ammo per Launcher)
10 x Plasma, 6dx2 burn ex sur
20 x HE (frag), 8d+8 cr ex [2d, 5 yard frag]
20 x HEC (Concussion), 8d+8 cr ex
15 x EMP, HT-8(2), 4 yard + 1d cr ex
20 x Shaped Charges, (6d+8)x4(10) cr inc + 4d cr ex [2d]
Fate
GM, 2731 posts
Roll for dodge!
Fri 9 Aug 2019
at 04:46
  • msg #15

Maiden voyage of the Kugel Blitz

Ok, First post edited to match. Looking at what Gloria is up to, I am going to have a hard time steering Gaias away from being int he area ahead of time, but I will do what I can to see about him coming down to pick up Dastavka. In which case you guys may well depart together.
Gloria Flake
2IC, 285 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 9 Aug 2019
at 16:35
  • msg #16

Maiden voyage of the Kugel Blitz

OK, Gloria may be gone by then, as she is running well behind them in terms of time frame.
She'll want to hurry on if she captures a SHAMSHIR as well, as that's $$$ in everyone's pocket.
Fate
GM, 2734 posts
Roll for dodge!
Sat 10 Aug 2019
at 09:58
  • msg #17

Maiden voyage of the Kugel Blitz

In reply to Gloria Flake (msg # 16):

During your time with the new human worlds, news of what was happening in Girii would have arrived.

On 10 Apr 2177 Lemrukiri declared that Girii leadership was illigitimate and in breach of Ziru Sirka policy by constructing a new design of vessel. 2 New Cruisers designed by Kalishnikov (AK Export Cruisers) and built at Iishuni in secret are attacked there by a Lemrukiri fleet of 1 Command Cruiser, 50 Kargash and 100 Shamshirs. Fortunately, the shipyards have just launched the second cruiser, and the two cruisers, together with the wing of 5,000 fighters, destroyed the fleet, with only 10 Kargash escaping!

The heavy armour proved resistant to missiles, as advertised, and the high speed and twin Heavy Particle cannon enabled them to destroy the enemy fleet almost to the ship! This naturally endeared the governor of Girii to Kalishnikov designs, though concern of the impending civil war is concerning in that it seems to be uniting another entire sector, with the exception of Girii and it's surrounding colonies, against Terra.

News of this would have arrived around June. The military agree that assisting the Girii planets is of prime importance. If they fall, the repercussions for Terran Armistice are not particularly good.

Along with the design, which did prove of exceptional interest...and a few similar designs. There is also hints that a Girii class Dreadnought is beginning construction. It is hoped that if such a weapon can be constructed, that it might be able to end the civil war in Girii's favour. Whether it is more effective that 11 of the Export cruisers is probably debatable, but a vessel this big would be second only to an Imperial Battleship, and would doubtless instill fear in all neighboring sectors! Military analysts are concerned that it might be seen as rebellion against the Ziru Sirka, however, and provoke the Imperial fleet itself into action!

Either way, a strong civil war will doubtless weaken the Ziru Sirka and strengthen Terra's position. News is sent off to Terra at once, by two trusted scouts. No records are kept, just in case, of Terra's assistance of Girii, and Kalishnikov is strongly suggested to move to the sector, or nearby. Reluctantly, he agrees to move to 2422, naming it Argon, but taking with him his Cruiser, the Yuri, Dastavka nd the two mining bases in order to build up the colony as quickly as possible. He plans to leave on 15 Oct 2177.
Cyril Zotmund
Captain, 2925 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 12 Aug 2019
at 17:00
  • msg #18

Maiden voyage of the Kugel Blitz

So it's now 12 October 2177 and Andrew is leaving in 3 days, we'll accompany him to Argon, before moving on to Girii. That way any minor issues we may have can be corrected quickly.
Fate
GM, 2752 posts
Roll for dodge!
Mon 12 Aug 2019
at 20:23
  • msg #19

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 18):

It is the 1 Dec 2177 by the time the convoy arrives at Argon. The small population is growing, with a number of new colonists from the lower technology planet arriving, and needing more training to adopt to a higher technology world. The new raider has a number of minor bugs worked out, but none at all significant and indeed nothing they could not solve without the onboard Robofac.

With the hostile Vilani fleet forming at Garaanis, many have fled. Populations from Dishushashig, Gima, Rikshaniim and Arsha have largely fled, and even civilians at Arsha have evacuated. Even some from Biini have withdrawn in fear or the Ravages of a civil war. About 2000 Vilani colonists and 3,000 from 2229 have increased the population here considerably, and manufacturing is growing, but most of the Vilani have been employed n training up the new colonists with the more advanced technology. In all, it is a planet of many changes.
Cyril Zotmund
Captain, 2926 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 13 Aug 2019
at 18:07
  • msg #20

Maiden voyage of the Kugel Blitz

Having looked around and gotten any last minute information/Intell, we will proceed to Girri and report to the AK Industries office when cleared.
Fate
GM, 2755 posts
Roll for dodge!
Tue 13 Aug 2019
at 19:56
  • msg #21

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 20):

After the first jump, you come across an old Vilani Iiken. It is at an outer Gas Giant, but seemingly making no attempt to hide.

9 Dec 2177
2321 (50% Fueled, 100% Refined)
Cyril Zotmund
Captain, 2927 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 13 Aug 2019
at 22:58
  • msg #22

Maiden voyage of the Kugel Blitz

We'll scan and investigate, closing to 29,000 miles unless contra-indicated.
Fate
GM, 2758 posts
Roll for dodge!
Wed 14 Aug 2019
at 06:35
  • msg #23

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 22):

It is at another gas Giant, the trip will take about 6 hours. Refuel first?
Cyril Zotmund
Captain, 2928 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 14 Aug 2019
at 18:19
  • msg #24

Maiden voyage of the Kugel Blitz

Yes, but monitor the Iken ... Is it showing any signs of life or power?
This message was last edited by the player at 18:19, Wed 14 Aug 2019.
Terran Scout
NPC, 7 posts
Member of Terras Scouts
Wed 14 Aug 2019
at 20:28
  • msg #25

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 24):

It is powered up, but not showing signs of moving. After you refuel and as you approach it, it transmits.

"Terran Scout. Identify yourself."

The voice is familiar, and then you recall that this new vessel is probably not in any Scout recognition notices but the most recent, which most deep scouts will not have received.
Cyril Zotmund
Captain, 2929 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 14 Aug 2019
at 22:21
  • msg #26

Maiden voyage of the Kugel Blitz

Terran Raider for Hire ... need anyone raided? a Good supper for some intelligence?  We do have some decent wine.
Terran Scout
NPC, 8 posts
Member of Terras Scouts
Thu 15 Aug 2019
at 07:03
  • msg #27

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 26):

"Heh. You are not on our list. Yes there are plenty of valid targets I can think of, but visit Girii first for one of their IFFs. But that wine sounds too good to refuse...mind if we dock?"
Cyril Zotmund
Captain, 2930 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 16 Aug 2019
at 03:32
  • msg #28

Maiden voyage of the Kugel Blitz

No, I am not concerned with a 100 marines on board.  Come ahead.


Cyril will order a better than average meal up, ensure that a nice bottle is passed around (one!) and try to extract as much background and information as he can, as well as bring them up to date on what he knows.  Obviously he will identify himself as an retired Scout Officer.
Terran Scout
NPC, 9 posts
Member of Terras Scouts
Fri 16 Aug 2019
at 03:50
  • msg #29

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 28):

The introduction is hardly needed. The grizzled old captain recognizes you, and basically asks if they can lock the docking clamps and bring the whole crew aboard. They have come off a 4 year mission through the region, and a scout they met recently gave them the charts to this system, where they have come for a break. They are avoiding being associated with the Terrain allies at Girii for now to better spy on their enemies, but they report the situation is getting closer to a civil war. However, news of the shock defeat of the large Vilani fleet recently has created quite a stir, as rumours of deadly new designs are creating a lot of unrest, out of all proportion to the threat. Rather, they are glaring evidence that stagnation of technology might have weakened the empire much more than was first thought. There are rumours that neighboring sectors have been ordered to make the problem go away.
Cyril Zotmund
Captain, 2931 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 16 Aug 2019
at 20:12
  • msg #30

Maiden voyage of the Kugel Blitz

Of course we can lock the docking clamps. We'll provide such support as we can for your crew.

So Lemrurkiri has called for assistance after getting slapped around?  Not good, hopefully the others will be less than responsive as Lemrurkiri instigated the problem in the first place. Perhaps Girii should as the  Ziru Sirka for a clear outline of it's holding and better control over the actions of Lemrukiri ... squabbles among parts of the Ziru Sirka Profit the whole not at all. Of course Shulushish may not be interested in whether Lemrukiri started it or not.
Terran Scout
NPC, 10 posts
Member of Terras Scouts
Fri 16 Aug 2019
at 21:08
  • msg #31

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 30):

No, that seems to be part of the problem. If Girii had stuck to Vilani designs, they probably would have been smashed by that last raid. The new designs were effective, but new, bringing cries of a new Kimashargur rebellion that would strike a chord with way too many, and questions of who started it and why are too quickly forgotten. Of course, that is a two edged sword. By raising that spectre, if Girii is successful, it might just encourage many of the other Kimashargur worlds to join them, and that would be a lot of the worlds near Terra...
Cyril Zotmund
Captain, 2932 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 16 Aug 2019
at 22:08
  • msg #32

Maiden voyage of the Kugel Blitz

Quite a few on this side too. But we sure don't need another war...  the last one sure hurt Terra a lot.
Terran Scout
NPC, 11 posts
Member of Terras Scouts
Mon 19 Aug 2019
at 12:04
  • msg #33

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 32):

"That is true. We lost Nusku. But we will not get it back without another war, either. This civil war may just be our opening..."
Cyril Zotmund
Captain, 2933 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 19 Aug 2019
at 18:55
  • msg #34

Maiden voyage of the Kugel Blitz

Yes, I have been wondering if this Peace is just a temporizing bid to allow everyone to build up for another big war. Some of the violent leaders close to Terra need to go ... and a wide spread revolt would certainly take a lot of steam out of their war fighting ability.
Fate
GM, 2769 posts
Roll for dodge!
Tue 20 Aug 2019
at 08:31
  • msg #35

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 34):

"Yes, that is what we are hoping to see. There are even rumours of a Terran base in these parts...I can think of a lot of scouts that would love to know about it if it was safe from Vilani patrols...and prying eyes.

But we have discovered something much more interesting. The Vilani are actually engaged in another war at the moment. Other, non-human barbarians closer to home. Have not heard much about them, but they are also advanced, and much bigger than Terra. That explains the Vilani reluctance to see us as a serious threat. Given that the other 'barbarians' probably see us as just another faction of Vilani, given we too are human, I doubt we can expect any sympathy from them, but the impact they have as both a distraction and as our enemies' enemy is no doubt substantial. The only terms we have heard for them, aside from barabrians, are 'Vargr', or dogmen.

Fortunately, the leader providing most of the problems for Terra, Sharik Yangila, is not actually Vilani, but an Anakundu. This has opened the to to many intrigues, and she has many that oppose her despite the very successful way she has engaged Terra. Some of these are campaigning to have the fleet that devastated the Terran fleet diverted away to deal with Girii, aided in no small way by Yangila's own claims to have largely pacified us. This of course makes it all the more imperative that the fleet is destroyed by a Vilani fleet, feeding into the sense of complacency that the Vilani have about the superiourity of their own ships. After all, if the mighty fleet that destroyed the terrible Terran Barbarian fleets is wiped out by a rogue Vilani fleet, then any rogue Vilani fleet presents more of a threat that anything the Terrans can come up with. That, at least, it the line we would like to push.

Which brings us to our suggestion. Since your vessel is not likely to offer much in the way of a direct attack, perhaps you can best be utilized in dealing with those that run. Or supplies and enemy communications. We expect the main fights to be at either Iishuni or Girii. Is your craft fast enough to outrun Vilani warships? We have yet to see anything over 6G, or to take on a lone Kargash?
"
Cyril Zotmund
Captain, 2934 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 20 Aug 2019
at 15:30
  • msg #36

Maiden voyage of the Kugel Blitz

I am not sure I understand exactly what you are looking for us to do, but this ship will make 6Gs and should be able to take a Kargash , even if supported by another smaller ship. Possibly even two Kargashs.
Terran Scout
NPC, 12 posts
Member of Terras Scouts
Tue 20 Aug 2019
at 20:51
  • msg #37

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 36):

"I guess I am suggesting your most valuable contribution might be cutting off the Vilani fleet once it has engaged the rebels, taking out stragglers and communications, in addition to raiding commerce."
Cyril Zotmund
Captain, 2935 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 20 Aug 2019
at 21:07
  • msg #38

Maiden voyage of the Kugel Blitz

I can see that, indeed that was sort of my orders, but they wanted me working for the Kimashargur, not Terra. Thus i am on my way to Girii to offer my services for a monetary fee... becoming a damned Mercenary.
Terran Scout
NPC, 13 posts
Member of Terras Scouts
Wed 21 Aug 2019
at 05:34
  • msg #39

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 38):

He laughed.

"There is nothing damned about the mercenaries in the employ of Vilani Kimashargur. Hell, they are paying you to attack the Ziru Sirka, the enemies of Terra, and that means they take the heat for whatever damage you do! So do your worst...it only breaks up the Empire further.

There are also a number of pirates operating around Shakiimi as well, and the fleets at Amki and Gadarur just cannot be everywhere. Sarriiu Kaagira Sharikkamur is complaining a lot about how Saarpuhii Tamesha Eshi at Shululsish and sarriiu Khazuni (Zuni) at Lemrukiri are so focused on getting rid of Sarriiu Riga Eneri at Girii that they are neglecting pirates away from Girii. I have noted that several of you old enemies are operating in that area, so it is in our interest for you to leave them to the Vilani until the Girii issue is decided, one way or another.

Oh, and you might want to check out the strange natives at Uriisha if you ever get a chance. Oddest world I have been to...the natives are called Nugiiri, an odd winged bipeb that has both Lizard-like and Insect-like characteristics. The Vilani seem to avoid the planet, and none live there. One of the few subject races the Vilani leave alone.
"
Cyril Zotmund
Captain, 2936 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 21 Aug 2019
at 17:35
  • msg #40

Maiden voyage of the Kugel Blitz

Uriisha could be useful to know about ... the Pirates I know about as I am the one who led them up there with DASTAVKA at the request of Sarriiu Riga Eneri, he has obviously played their games before. Glad to hear that they prosper.

In terms of immediate problems for Sarriiu Khazuni at Lemrukiri, what could I do? he seems to keep his fleet at a system away from Lemrukiri, any idea of what defenses he might have there?

Fate
GM, 2776 posts
Roll for dodge!
Wed 21 Aug 2019
at 20:44
  • msg #41

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 40):

"His fleet are based at the Naval base at Garaanis, but there s a squadron of Kargash reserved for defending the seat of governance, along with a couple of Aasha cruisers and a flight of fighters, in addition to the usual Gashidda used to police the merchants.

We have found that a lot of the drive behind Khazuni is actually about getting control of Gima, Seru and the other planets in that region that are ric=h in minerals, and then incorporating Lashgimaamrishuk into their control. To that end, they are looking at moving companies closely behind warships into this area. Most of the warships are Gashidda or Shamshir class, which are too big for local pirates, but for you to start taking them out would force them to withdraw some capital ships or give up the expansion for now, both very good outcomes. Or break up the squadron at Lemrukiri.
"
Cyril Zotmund
Captain, 2937 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 21 Aug 2019
at 21:33
  • msg #42

Maiden voyage of the Kugel Blitz

Well Shamshirs and Gashiddas should not be an issue in groups of less than 5 or so...  at some point, numbers matter. Anything else we can do to support your efforts?
Terran Scout
NPC, 14 posts
Member of Terras Scouts
Thu 22 Aug 2019
at 06:53
  • msg #43

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 42):

"As a matter of fact, yes. Can we have a copy of any systems you have charted, as these will give us location where we can escape to or repair, away from prying Vilani spys."
Cyril Zotmund
Captain, 2938 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 22 Aug 2019
at 18:11
  • msg #44

Maiden voyage of the Kugel Blitz

OOC - I presume that AK is willing to have these folks know where his new system is...

Sure, we don't have a whole lot that is new, but we'll share so long as you ensure it is never captured.
Terran Scout
NPC, 15 posts
Member of Terras Scouts
Thu 22 Aug 2019
at 19:15
  • msg #45

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 44):

"Naturally. We have always kept ways of keeping our information...secret. As you well know."

What do you actually give them?
Cyril Zotmund
Captain, 2939 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 22 Aug 2019
at 20:23
  • msg #46

Maiden voyage of the Kugel Blitz

Pretty much everything we know, less anything we were specifically told not to share, I think those last couple of worlds, including Fatagin,  DASTAVKA found were to be kept quiet, No?

But I think we are OK giving him AK's new system ,Argon,  at 2422 or whatever




From Mapping the Unknown Msg 321
I have kept tight control on information flow regarding your explorations in order to limit our competition moving in there, so fortunately we have only issued a warning for that system based on your previous experience there.

I am looking at setting up blocks at 1435, 1437 and 1337, as well as here and at 1540, to block of that entire area of space, and only allowing my ships through, and Labrysian ships in their region, so that can work well to give me a reason. All of these planets have habitable planets or moons, and we are already in the process of setting up an outpost 1437 and 1435.
Terran Scout
NPC, 16 posts
Member of Terras Scouts
Fri 23 Aug 2019
at 07:11
  • msg #47

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 46):

Limiting your information to the systems accessible through Vilani space in the Magyar system, since it is clearly the most recent and anything in the Solomani Rim system you have is very likely to be out of date, since you have not been there in many years, is plenty for them. They find the new colonies very interesting, particularly Argon and the Pirate colonies. The lack of information on the new Human planets is unlikely to be any concern for them, and if they were to access them, they would have to go through Argon anyway.

Delighted at the new information, they prepare to depart for Argon, for some respite. It has been about a day since you met them, and you are also ready to depart.

[OOC: Those systems are at the other end of the outback sectors, and not accessible through Vilani space, so they are not of interest to scouts anyway.]

10 Dec 2177
2321 (100% Fueled, 100% Refined)
Cyril Zotmund
Captain, 2940 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 23 Aug 2019
at 15:37
  • msg #48

Maiden voyage of the Kugel Blitz

Trying to keep up with what all we have seen is a trick. We Jump into Arsha.
Fate
GM, 2784 posts
Roll for dodge!
Fri 23 Aug 2019
at 22:20
  • msg #49

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 48):

Setting course for Arsha, you soon find it has been evacuated. It is just as well...a Kargash and a Shamshir are overseeing a transport that has landed on the planet. They move to intercept you, closing up formation first. Current range is 300,000 miles.

"Terran, stand down. We might be at peace, but your presence here contravenes Shululsish laws that dictate that all Girii colonies be embargoed, even by Terrans."

Supplies: 88.5 dTon (0.7 dTon/week or 0.1 dTon/day)
17 Dec 2177
Arsha (50% Fueled, 100% Refined, time in system: ~0 hrs)
Cyril Zotmund
Captain, 2941 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 24 Aug 2019
at 02:20
  • msg #50

Maiden voyage of the Kugel Blitz

I am not governed by  Shululsish laws, nor is anyone outside of  Shululsish's control.  Go escort your transport.

We will man the fighters and prepare to launch; if they get froggy we'll put them out.
Vilani Warship
NPC, 8 posts
Sat 24 Aug 2019
at 02:29
  • msg #51

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 50):

"Go get our transport?" The voice is in disbelief.

"We are warships, claiming control of this sector, and you give us orders? By whose authority?"

he laughs, then adds

"and where is the rest of your fleet if you plan on giving orders?"
Cyril Zotmund
Captain, 2942 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 24 Aug 2019
at 02:33
  • msg #52

Maiden voyage of the Kugel Blitz

We aren't sufficiently impressed by your two little ships ... go take care of your transport and there will be no trouble, get stupid and we'll escort your transport out of here.
Fate
GM, 2787 posts
Roll for dodge!
Sat 24 Aug 2019
at 02:40
  • msg #53

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 52):

"Our little ships will have to teach you, arrogant Terran, a lesson in humility! But don't fear for your life...I want to take you alive from your wreckage to learn your lesson!"

The voice sounds beside himself, and the usual Vilani veneer of no emotions is close to breaking.

As you probably suspect, they are now forming up together in close formation at 250,000 miles range, and launching a missile swarm of 63 missiles at 200,000 miles.

Supplies: 88.5 dTon (0.7 dTon/week or 0.1 dTon/day)
17 Dec 2177
Arsha (50% Fueled, 100% Refined, time in system: ~0 hrs)
Cyril Zotmund
Captain, 2943 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 24 Aug 2019
at 03:06
  • msg #54

Maiden voyage of the Kugel Blitz

OK, we'll put the fighters out and have some target practice, as we close at 6 Gs. No missiles fired back. Fighters a 1,000 miles or less to each side.  We'll also keep an eye on the transport.
Fate
GM, 2788 posts
Roll for dodge!
Sat 24 Aug 2019
at 03:13
  • msg #55

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 54):

With the fighters out, you easily shoot down all missiles as you close to 90,000 miles.

Your first round in the opposite direction will be at half speed, to account for the change of direction (this has caught out several with the Jean Bart), so a full reversal now will reduce range to 70,000 miles, as they continue to approach at full speed. Bearing in mind the plasma cannons on the Kargash have a range of 30,000 miles, what range do you close to?
Cyril Zotmund
Captain, 2944 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 24 Aug 2019
at 03:21
  • msg #56

Maiden voyage of the Kugel Blitz

We'll start in at around 45,000 miles and fire a load of missiles at the Kargash as well.  Two from each fighter plus our 2 ... 18 total. We'll try and stay outside 30k miles until we have the Kargash in control (out of being a serious threat). The Fighters can work on the Shamshir, we would love to capture them all, but reality says just capturing one would be a plus.
Fate
GM, 2791 posts
Roll for dodge!
Sat 24 Aug 2019
at 04:02
  • msg #57

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 56):

You spin around and head away from them, keeping the range to 45,000 miles as both sides launch, then shoot down, another swarm of missiles, the Shamshirs 6 pulse lasers doing much of the work.

Then the beams start flying. The Shamshir targets the fighters, and the fighters dodge and return fire. Even the Kugel Blitz unleashes their turrets, but nothing seems to penetrate. The Shamsir dodges what seemed a certain hit from a turret, and one of the fighters skillfully dodged one of the Shamshirs rounds. But in the end, no-one was hit.
Cyril Zotmund
Captain, 2945 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 24 Aug 2019
at 04:21
  • msg #58

Maiden voyage of the Kugel Blitz

OK, we spin around again and close to inside 29k miles, betting our 20 beams can disable his 4 Plasma turrets or their fire control before he can hurt us too badly., soon as he is down a bunch, we'll have turrets hit the Shamshir too.
Fate
GM, 2793 posts
Roll for dodge!
Sat 24 Aug 2019
at 07:50
  • msg #59

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 58):

It does not go well. Initially you shoot down yet another salvo of missiles before closing. The plasma are waiting for you, and despite heavy fighting, only one gun out of the four in the two heavy turrets is disabled. The Blitz takes significant damage, tearing open a hole in the hold and dropping 1/3 of her supplies, but the worst is yet to come with the fighters. 2 are destroyed outright by the Shamshir, and 3 more are disabled, with the last one targeted badly damaged. Only 3 remain operational. Another round of missiles is again launched by both sides, yours numbering just 6 this time.

[Private to Cyril Zotmund: Not exactly sure what you were trying to do going head to head with the Kargash Plasmas, but one more round like that and you will be in serious trouble! Needed to take out the Shamshir at range beyond the Plasmas before going after the Kargash! Suggest a retreat beyond the plasma range, and save what fighters are still operational, but your call. Unless you can take out one of them, you will soon have to start rolling point defence rolls (less than 1 fighter operational...)]

dHP: 26/78, Fighters, 2 Destroyed, 3 crippled, 1 damaged, 2 operational.
Supplies: 88.5 dTon (0.7 dTon/week or 0.1 dTon/day)
17 Dec 2177
Arsha (50% Fueled, 100% Refined, time in system: ~0 hrs)
This message was last edited by the GM at 09:31, Sat 24 Aug 2019.
Cyril Zotmund
Captain, 2946 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 24 Aug 2019
at 17:42
  • msg #60

Maiden voyage of the Kugel Blitz

OK ... totally misjudged that... we will retreat and call in the fighters, do some hasty repairs and target the Shamshir outside of Plasma range...  rearm the fighters we have in ones and twos ... I obviously thought the Plasma weapons were much less effective. 3 armor divisor vice 5 for the beams... I think I missed the little x2 after the 12 in the damage listing. OH well, let's see what we can salvage.

I presume damaged is worse than crippled? We'll try to recover the worst damaged first, check for survivors in destroyed fighters. Not deploying the recovery vehicle in the middle of a fight.
Fate
GM, 2794 posts
Roll for dodge!
Sat 24 Aug 2019
at 23:14
  • msg #61

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 60):

[OOC: Damaged is hit but still operational. Crippled is not operational any longer. All things considered, the Kargash has a similar speed to you, though now with less fighters, you can manage an extra 4,000 miles per round. I acted as I believe a Vilani captain would, to try to finish this...the dice were not in his favour, or rather, were in yours! Good dodging by pilot! Actually, with a sill of 18, a roll of 12 means you take out 5 missiles per turret, for a total of 100 missiles without fighters, and the Shamshir would be taking 24 missiles (lower skill). But the Kargash's Plasma guns only take out 2...3 if more skilled.]

The Blitz increases speed and heads away from the enemy at full speed, even as the fighters launch their missiles and dock, handing control of the missiles they launched to the mother ship. But the Kargash is nearly as fast, and, leaving the Shamshir behind, they try to keep up for another chance to disable the vessel. It nearly pays off, but excellent dodging by the Blitz' pilot ensured that all rounds missed, even if some were very close, and the Blitz's guns managed to take down the full missile swarm.

But then the bold gamble by the Vilani captain exposed the risk involved. The 6 missiles launched by the fighters were anticipated by the plasmas, temporarily distracting them while the Blitz attempted to penetrate the Kargash' armour, unfortunately without success, but the two missiles launched by the Blitz went almost unnoticed, until they smashed into the hull of the enemy cruiser. Damage was not significant, but it was enough to cause the enemy captain to reconsider, it would seem. The Shamshir is now 41,000 miles away, and the Kargash has dropped back to 31,000 miles.

dHP: 26/78, Fighters, 2 Destroyed, 3 crippled, 1 damaged, 2 operational.
Supplies: 88.5 dTon (0.7 dTon/week or 0.1 dTon/day)
17 Dec 2177
Arsha (50% Fueled, 100% Refined, time in system: ~0 hrs)
Cyril Zotmund
Captain, 2947 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 25 Aug 2019
at 03:05
  • msg #62

Maiden voyage of the Kugel Blitz

OK,We'll take a chance and deploy the recovery ship to gather up our crippled Fighters and those destroyed if possible.  Hopefully quickly, mean while we will try to hit the Shamshir with something disabling.
Vilani Warship
NPC, 9 posts
Sun 25 Aug 2019
at 04:44
  • msg #63

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 62):

Both enemy ships are still very much operational, and they are forming back up, but at a range you can now control, since the Kargash is limiting it's speed to that of the Shamshir. The range opens out to 38,000 miles, as your crew turns their beams to the Shamshir.

The master of the recovery boat cautions you that it's speed is less than that of the Shamshir, and it has no armour. For now, the other warships have left the fighters far behind.

Your beams do manage 2 hits to the Shamshir, but neither can penetrate the armour due to the range. None-the-less, the Plasmas fall silent and the pulse weapons of the Shamshir do not even bother, so you have a reprieve to assess the damage and to try to effect some repairs, both on fighters and ship. However, they declare it will take some time to significantly improve the situation, and instead shore up the cargo hold to stop any more losses.

dHP: 26/78, Fighters, 2 Destroyed, 3 crippled, 1 damaged, 2 operational.
Supplies: 88.5 dTon (0.7 dTon/week or 0.1 dTon/day)
17 Dec 2177
Arsha (50% Fueled, 100% Refined, time in system: ~0 hrs)
Cyril Zotmund
Captain, 2948 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 25 Aug 2019
at 18:31
  • msg #64

Maiden voyage of the Kugel Blitz

OK, We have left the fighters well behind anyway... just stand by with the recovery ship ... let's do what we can ...
We'll try to close the Shamshir faster than the Kargash can, as we don't mind overrunning it while the Kargash has to slow to rejoin it, we'll try to slide into 29K miles for a brief shot at it...  and perhaps put it between the Kargash and ourselves .


11:30, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 1,3,6.  Tactics.  Made by 3

OOC - very hard to know how everything is located in relation to each other.
Fate
GM, 2796 posts
Roll for dodge!
Sun 25 Aug 2019
at 20:57
  • msg #65

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 64):

Given that the Kargash is trying to chase you, things are actually pretty linear. However, you manage to create an illusion of being out of range for the briefest of seconds, just enough to fire your Beams and then escape before the plasma rounds arrive. Unfortunately, all your gunners are in such a hurry they miss their shots. Both ships fire back, but too late to catch you so close, and the Pulse lasers are unable to pierce your armour while the plasma rounds have begun to dissipitate before they strike the hull, both failing to penetrate the armour.

Feel free to make the rolls for your turrets...skill 18 +2(sAcc)+2(Com)-14(range, if < 29k)= Target of 8 for precision attack.

dHP: 26/78, Fighters, 2 Destroyed, 3 crippled, 1 damaged, 2 operational.
Supplies: 88.5 dTon (0.7 dTon/week or 0.1 dTon/day)
17 Dec 2177
Arsha (50% Fueled, 100% Refined, time in system: ~0 hrs)
Cyril Zotmund
Captain, 2949 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 25 Aug 2019
at 22:22
  • msg #66

Maiden voyage of the Kugel Blitz

OK, We'll continue to move and try that stunt again, since they are having trouble catching it.


15:14, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 6,1,3.  Tactics

I did bare rolls as trying to put the pluses and minuses in got confusing.
Hopefully a 5 and two 6's with the precision shooting helps my cause.
Hopefully the 16 doesn't make the turret fall off.

15:19, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 6,6,2.  NPC Turret 8.
15:19, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 3,2,1.  NPC Turret 7.
15:19, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 4,1,1.  NPC Turret 6.
15:18, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 5,5,6.  NPC Turret 5.
15:18, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 1,2,5.  NPC Turret 4.
15:18, Today: Cyril Zotmund rolled 5 using 3d6 with rolls of 2,1,2.  NPC Turret 3.
15:17, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 1,6,4.  NPC Turret 2.
15:17, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 2,1,6.  NPC Turret 1.
Fate
GM, 2800 posts
Roll for dodge!
Mon 26 Aug 2019
at 06:54
  • msg #67

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 66):

You attempt to try that again, but the Warships slow down at the last minute in an attempt to get you to overshoot, and you both exchange fire at 30,500 miles instead, the extra few miles allowing the weapons concentration of energy to dissipate slightly, causing what would have been dangerous shots to be less significant.

"You fight well for a barbarian. Not as good as a Vilani, but dangerous nonetheless. No shame in accepting defeat at the hands of a stronger force..."

[OOC: The roll you need to do well on is the tactics. It was a tie this time...the capital ships are better trained than the ones Gloria is fighting!]
Cyril Zotmund
Captain, 2950 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 26 Aug 2019
at 14:43
  • msg #68

Maiden voyage of the Kugel Blitz

You do the best you can...

Since they are now playing along we'll try to upset their concept. How ever we have our timing off and they are very alert, we just accelerate to keep the range open.

07:39, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 3,6,4.  Tactics.
07:37, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 6,4,3.  Tactics.
07:35, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 6,3,5.  Tactics.

We give it some time before trying again. Still not getting them ... we'll need some thing different we look for an object (asteroid, small moon or Planet to use, but still trying to catch them unawares. Hopefully we can do some repairs in this period of time, if we can get turned around, we'll go look for that transport too, that might change the dynamics too.
Fate
GM, 2802 posts
Roll for dodge!
Mon 26 Aug 2019
at 21:00
  • msg #69

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 68):

Your initial burst to get away catches them by surprise as you head for a small group of asteroids, but they soon catch up as you maneuver towards the planet again, affording your gunners another chance to fire. Incredibly, three turrents manage to peice the armour, with one passing through the cooling vent to destroy the fusion power plant on the Shamshir, and a second following right through the hole to hit the maneuver drive. A third shot managed to cut the tiny communications array antennas, crippling them as well, with the three hits disabling the Shamshir. The Kargash paused, but realizing that you were now able to approach the transport on the planet, pushed forward to engage you.

The planet and the asteroids are both about 1 hour away, and after the maneuvering, the Kargash remains just 35,000 miles behind you, as you were swinging around changing direction.

A tactics roll is required only when maneuvering, not if flying in a straight line.

[OOC: Three critical hits in one round, without any changes...better you than them!]
Cyril Zotmund
Captain, 2951 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 26 Aug 2019
at 23:02
  • msg #70

Maiden voyage of the Kugel Blitz

Yes indeed... now how to deal with the damned Kargash.

I have what, 2 fighters left?  that gives me 6 missiles which is hardly a serious test for his plasma weapons. Still, we'll try, God hates a quitter.
I don't have a clue as to what else to do except try and get him where he can't use the plasma weapons... and can't get through the armor to do that. Guess we push just inside the 29k range (by slowing slightly? ) while giving him the missile distraction.
Fate
GM, 2804 posts
Roll for dodge!
Tue 27 Aug 2019
at 07:14
  • msg #71

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 70):

Actually you have 3 operational fighters left...which is enough for 8 missiles. Enough to force a roll, and last time two did get through, so not impossible! Remember, he has 1 gun down, so just 3 plasma guns...he needs to average 3 hits with each, and sAcc of plasma guns is -1.
Cyril Zotmund
Captain, 2952 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 27 Aug 2019
at 15:45
  • msg #72

Maiden voyage of the Kugel Blitz

OK, that's slightly better, we'll put the fighters out and fire all our missiles in concert, then slow just enough to get in Beam weapon range, hopefully we can remove enough important parts to make him manageable.
Fate
GM, 2806 posts
Roll for dodge!
Tue 27 Aug 2019
at 20:28
  • msg #73

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 72):

You launch the fighters, and then launch a wave of missiles.

The first wave are shot down in entirety as you launch the fighters at 35 k miles.

Are you suggesting coming into Plasma range this round? Just want to be sure...
Cyril Zotmund
Captain, 2953 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 27 Aug 2019
at 23:43
  • msg #74

Maiden voyage of the Kugel Blitz

We were going to slip into range while they were playing with missiles ... Kugelblitz can add a couple more in the following round as we try to snipe at their targeting, bridge and anything else we can hurt., then scoot back out of Plasma range... I cannot see any other way to get this Kargash down to where we can deal with it... or am I not supposed to be able too?  Suggestions welcome from GM, Staff or kibitzers.
Fate
GM, 2807 posts
Roll for dodge!
Wed 28 Aug 2019
at 09:31
  • msg #75

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 74):

Most staff suggest staying out of range of the plasmas, simply because a couple more hits could see you disabled. At least, try the missiles first, as they have already hit a couple of times. Enough hits with them is safer...you have not done as well so far relying on tactics and dodge. Especially if they decide to aim for the fighters...
Cyril Zotmund
Captain, 2954 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 28 Aug 2019
at 15:46
  • msg #76

Maiden voyage of the Kugel Blitz

Ok, and I intend to keep the remaining fighters out of reach, we’ll reload them and try another mass launch.


10:27, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 2,4,1.  Missile 8.
10:27, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 4,6,4.  Missile 7.
10:26, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 3,5,1.  Missile  6.
10:26, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 3,5,2.  Missile 5.
10:26, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 1,4,1.  Missile 4.
10:25, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 3,4,1.  Missile 3.
10:25, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 4,4,4.  Missile 2.
10:25, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,4,2.  Missile 1.

Hopefully the 6 and 7 can sneak in.
This message was last edited by the player at 17:28, Wed 28 Aug 2019.
Fate
GM, 2809 posts
Roll for dodge!
Thu 29 Aug 2019
at 06:31
  • msg #77

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 76):

The next swarm of missiles is much luckier, with the plasmas seemingly misreading the trajectory. Only three are shot down, with the remaining five slamming home into the accommodation spaces. Bodies fly through the air as debris spill out of the ship, though the vessel remains resolute in it's pursuit of you.

[OOC: Generally you do not need to roll for missiles...you are guiding them, but with the size factor and the stronger computers the AK ships have, hitting is pretty much a given if you get through point defence. I have applied the same for the Vilani to make it fair...they have been shooting missiles for over 1,000 years!]
This message was last edited by the GM at 06:32, Thu 29 Aug 2019.
Cyril Zotmund
Captain, 2955 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 29 Aug 2019
at 16:41
  • msg #78

Maiden voyage of the Kugel Blitz

OK, Call the fighters back in and rearm them, maybe we'll hit something vital next time.  we'll play as long as he will.
When ready, we'll do another mass launch, followed by two more from the ship.

So 5 missiles, all in accommodation spaces? and the ships structure is holding up?
Tough ship.
Vilani Warship
NPC, 10 posts
Thu 29 Aug 2019
at 20:05
  • msg #79

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 78):

The fighters still have plenty of missiles. They started with 12, and have barely used half. Hence they ask if they can empty out before rearming.

The hull and structure us starting to give, and not all missiles hit accommodation, but two hit together there, causing a weak spot that burst open. The vessel has suffered significant damage otherwise, but is still functioning.

As it turns out, the next launch once again is successful. Apparently busy with damage control, the gunners once again fail to stop more than three missiles, with 5 more slamming home. This time, engineering is smashed by 2 missiles, with 1 more taking out the good turret and another hitting the bridge. Sensors indicate that the vessel suffered massive decompression and the remaining crew begin to abandon ship.

The Shamshir is similarly disabled, but they might be doing damage control.

dHP: 26/78, Fighters, 2 Destroyed, 3 crippled, 1 damaged, 2 operational.
Supplies: 88.5 dTon (0.7 dTon/week or 0.1 dTon/day)
17 Dec 2177
Arsha (50% Fueled, 100% Refined, time in system: ~1 hrs)
Cyril Zotmund
Captain, 2956 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 29 Aug 2019
at 20:28
  • msg #80

Maiden voyage of the Kugel Blitz

OK, let's put a group of Marines aboard the Kargash to take valuables, safes, codes, wounded and prisoners, then blow it, mean while we'll go  address the Shamshir, which can surrender and take to their assault shuttles or fight to the death as they see fit. Blowing their surrendered ship up would be taken as continued conflict and the assault shuttles get wasted.

I also want the Recovery ship to go back and recover all or fighters, damaged, crippled or trashed. Our crews deserve that and we'll put any or our dead in low berths/cold storage for proper burial.

Need Duke to do a complete review of the damage received and how serious it is.
Fate
GM, 2815 posts
Roll for dodge!
Fri 30 Aug 2019
at 22:48
  • msg #81

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 80):

You manage to get access to the disabled Kargash, finding a safes containing confiscated goods as well as the armories of both vessels.

Gauss Shotgun Pistol x30          3 lbs, C
Gauss CAW          x30            10 lbs, C
Gauss Rifle, 4mm   x10            8.5 lbs, C
Gauss Pistol, 4mm  x50            2 lbs, C
C Cells  x200                     0.5 lbs
Gauss Shotgun Ammo x50            0.5 lbs,
Gauss CAW Ammo x100               1.5 lbs,
Gauss Rifle, 4mm Clip  x30        1.4 lbs,
Gauss Pistol, 4mm Clip x100       0.5 lbs,
Hand Grenades (HE x 40, HEC x 60) 1 lbs,
Hand Grenades (Tangler x 20)      1 lbs,

Not surprisingly, all suits were taken. Many still aboard had bodies in them...

The Shamshir was in better shape, but the damage to the engines and fusion plant are still beyond simple repair.

Morse significantly, the computers were intact and did detail vessels in the area, as well as plans to call upon the Emperor to deal with the Kimashargur rebellion, citing strange new designs as evidence. Plans indicate that forward bases are needed, pointing at Seru and Arsha as likely locations and instructing the vessel you have dealt with to investigate both and report back.

Goods: 2 dTon (Weapons and ammunition, confiscated gems worth $200 k)
dHP: 26/78, Fighters, 2 Destroyed, 3 crippled, 1 damaged, 2 operational.
Supplies: 88.5 dTon (0.7 dTon/week or 0.1 dTon/day)
17 Dec 2177
Arsha (50% Fueled, 100% Refined, time in system: ~1 hrs)
Cyril Zotmund
Captain, 2957 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 30 Aug 2019
at 23:40
  • msg #82

Maiden voyage of the Kugel Blitz

OK, we'll destroy both ships... were there any assault shuttles or other craft still aboard either?

We have recovered all our fighters? even those that may be only parts supplies?
Any wounded  or left behinds we capture?
The hard drives of the Shamshir are removed and will be handed over to the government in Girrii while we keeps copies, one or more of which gets sent to Terran HQ.
Any feed back from Duke on Damage sustained?

FWIW, we may have the ship go in for repairs when we get to Girii or somewhere they suggest. One possible suggestion is either getting a heavy turret with 2 Plasma cannon or a larger missile array to deal with Kargash's.
Fate
GM, 2816 posts
Roll for dodge!
Sat 31 Aug 2019
at 00:57
  • msg #83

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 82):

All small craft were used by whatever survivors were still aboard. You do have the time taken to recover all small craft. Incredibly due to the suits all are required to wear which include air, two are alive, though one with injuries, though the third was killed outright when his craft was hit. You recover the body, and then recover the remains of the fighters. They will need some work...

The trip to Arsha would have to be via Seru. You know they have shipyards at Iishuni which can be reached via Ugemiriika, but both Girii and Iishuni are flat out at the moment.

Dukes report is that there is significant damage that can be repaired for the ship, but it will take considerable time. The hole blasted in the cargo area has lost considerable metal, which he has tried to replace with parts torn from the Kargash. At your request, he also grabbed the parts from the plasma turrets, enough to make a new working one, but he estimates it might take a month to install it, and he would have to remove at least a pair of light turrets to do so. He would suggest losing 2 Sandcasters, 2 missiles and 2 Beam weapons if that were to be done.

Much of the damage is warping to the outer armour by the plamsa weapons.
Cyril Zotmund
Captain, 2958 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 31 Aug 2019
at 04:47
  • msg #84

Maiden voyage of the Kugel Blitz

OK, we will return to Argon then and pass along all we have learned.
We'll do not modifications on our own, but hand the issue we found to the experts a AK Industries and see what they can come up with.
Fate
GM, 2819 posts
Roll for dodge!
Sat 31 Aug 2019
at 05:28
  • msg #85

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 84):

You return and your experience raises considerable discussion. The Kargash are cruisers that are bigger and more expensive than the raiders, and one line of thought says you should avoid them altogether since you are not really a warship. If you have a bigger ship than them, they will only go and get a bigger fleet to hunt you.

Of course, the other school of thought points out that distracting ever bigger fleets is kind of the whole point of raiders.

But at what point then do we just send in a battle fleet? The cost-benefit question comes into play. Then they look at you.

dHP: 78/78, 8 Fighters
Supplies: 87.1 dTon (0.7 dTon/week or 0.1 dTon/day)
1 Jan 2178
Argon (100% Fueled, 100% Refined, time in system: ~1 hrs)
This message was last edited by the GM at 23:16, Sat 31 Aug 2019.
Cyril Zotmund
Captain, 2959 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 31 Aug 2019
at 14:29
  • msg #86

Maiden voyage of the Kugel Blitz

What we are seeing is a Kardashian’s placed in support of several lighter ships, frequently one or more Shamshirs and perhaps a couple of Gashiddas. Between them, they have a synergistic capability that is hard to over come. The small ships can eliminate the missiles we fire, add their own to the onslaught they send and the Kargash’s plasma cannon  deals with any raider that choose to try and maximize their beam weapons. That’s is what I tried to do, mistakenly allowing the fighters to close s well, thus they were dealt with quite harshly. Fighters cannot be employed within 30K miles without suffering grievous losses.
Andrew Kalishnakov
GM, 94 posts
Eccentric Entrepreneur
Sat 31 Aug 2019
at 23:22
  • msg #87

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 86):

A Kardasian? I assume that was an autocorrect's version of Kargash! lol

"No, that was a lesson learnt on a much larger scale in the third raid at Nusku, where the massive fleet of Kargash did similar things to the massive fleet of fighters the planet launched, while the fighters were largely ineffective against the larger ships. The Terran Navy has specifically developed the new Buckler and Shield II class to rectify the problem of point defense for close combat warships. There is no easy answer. At the end of the day, the Kargash is a warship, designed to work in concert with escorts, and a single ship will almost always be at a disadvantage against a balanced fleet.

The good news is, many Kargash were lost recently attacking Girii's forces. Generally, the job of a raider is to avoid the front line warships, such as the Kargash class, and deal with the smaller vessels. If all the Kargash are spread out hunting for you, then you have already won in your task, as long as you stay alive! So I guess the answer is, run from the Kargash, at least until you can get them on their own and deal with them.
"
Cyril Zotmund
Captain, 2960 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 31 Aug 2019
at 23:54
  • msg #88

Maiden voyage of the Kugel Blitz

I can of course do that, but we will then be sorely limited in what we can do. Even with DASTAVKA  we found one or more frequently in support and at one choke point found 4  with a significant support, we only escaped by jumping again before they could get to us. The Kargash is susceptible to it's own offense, Missiles, if you can launch enough of them to over whelm their point defense, but often the smaller ships along can deal with a moderate sized attack.


I am sure it was an auto correct thing, I despise the Wealthy American White Trash they represent.
Andrew Kalishnakov
GM, 95 posts
Eccentric Entrepreneur
Sun 1 Sep 2019
at 00:44
  • msg #89

Re: Maiden voyage of the Kugel Blitz

"I agree. But if they are spread around, the military can clean them up relatively easily with even a moderate sized task force. Don't loose sight of the task of a raider: to target commercial traffic to spread the military thinly. The raiders job has never been to attack the enemy military directly, just their support, and to force them to thin out.

And remember, if we play their game their way, they have been winning at that game for 1,000 years. Missiles may be their weakness, but the fact that we can shoot down their missiles is also a major weakness they have, so if we increase the number of missiles we carry, we risk playing their game. You can carry up to 10 combo fighters with 2 missiles each and a Beam to assist point defence, or 10 missile fighters with 3 missiles each. That is up to 30 missiles with no addition to point defence, or up to 20 missiles with 10 extra point defence beams. I want you to find what works best, of course, so we can present it as a viable option to the aging Hardrada class, which is very susceptible to the Kargash' high speed. But they are still none-the-less effective, and possibly a big part of the reason why you are facing so many Kargash...
"


Cyril Zotmund:
I am sure it was an auto correct thing, I despise the Wealthy American White Trash they represent.


I thought so. So do I...underprivileged and not at all earning what they use.
Cyril Zotmund
Captain, 2961 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 1 Sep 2019
at 01:55
  • msg #90

Re: Maiden voyage of the Kugel Blitz

I still prefer the combo fighter, but perhaps we should ship a couple of Missile fighters and see how they perform. I concur that the Vilani will adapt in time to our using their missile trick on them. We already see them adapting to our threat. We will try again to get to Girii and then get into the backwaters of Lemrukiri and Shulushish to stir things some. Do we have any information from other raiders?
Cyril Zotmund
Captain, 2963 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 1 Sep 2019
at 17:55
  • msg #91

Re: Maiden voyage of the Kugel Blitz

I wonder if we could make a missile that deployed multiple decoys as it approached, so the swarm seems larger and the defensive system are over worked. Of course that means we need to improve our own Missile recognition tech as well.
Andrew Kalishnakov
GM, 96 posts
Eccentric Entrepreneur
Sun 1 Sep 2019
at 20:27
  • msg #92

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 91):

"Because the defensive systems are manned by people and are only computer aided, that would have very limited effect unless is was very comprehensive, and therefore limited in benefit, since you could just deploy more missiles instead. Because it is a human gunner we need to fool, is it cheaper to send such a complex system, or just to send extra missiles?"

[OOC: Unlike the automated defences of today, traveler has gone with low automation, and this is one of the few instants it works better.]
Cyril Zotmund
Captain, 2964 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 1 Sep 2019
at 20:52
  • msg #93

Re: Maiden voyage of the Kugel Blitz

OOC - Actually the point was to send out a missile that then split/disbursed into many decoy targets ... given the short time (inside 50k miles) they have to shoot everything down, it would be a handicap to eliminating all the real missiles. the concept is cheap and good enough.
Many years ago the B-52 could deploy small drones that by design, responded to radar as a much bigger B-52 sized target. They'd put one out under the B-52, then each would turn away and split into two targets ... done several times, the radar couldn't discern which was a decoy. They could fly divergent paths and greatly complicate the assigning of interceptors. Then as radar and other sensors improved, the decoys didn't work anymore... but for a while they were a force multiplier.
Fate
GM, 2825 posts
Roll for dodge!
Mon 2 Sep 2019
at 07:43
  • msg #94

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 93):

OOC: The problem here is that the computers use high magnification and optical character recognition, aided by a human, for aiming the laser point defence system. Perhaps the use of sandcasters would be more appropriate to obscure vision, which it the discernment method used, but you would need so many...and if the Vilani ever learn from it...

But then, who is to say, over 1000 years plus, the Vilani have not already tried it? While they do not develop new technologies, they are masters at refinement! As with the B52 drones, as sensors improved (ie were refined, not really new technology) they became useless. Welcome to try new ideas, but be aware there is a good chance they have seen it before, and dealt with it, simply because of how long they have been around!
Cyril Zotmund
Captain, 2965 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 2 Sep 2019
at 18:40
  • msg #95

Re: Maiden voyage of the Kugel Blitz

OK, so repair and rejoin Girri ... any passengers? Cargo?
News, Information or anything else you'd need transported?

Additional Terrans looking for a new ship? ;-)
Fate
GM, 2829 posts
Roll for dodge!
Mon 2 Sep 2019
at 20:46
  • msg #96

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 95):

Probably, but it is about 6 months ahead of the Jean Bart even after the changes...which, given the missions and time difference, is why I am looking at holding this thread a little!
Cyril Zotmund
Captain, 2966 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 2 Sep 2019
at 22:18
  • msg #97

Re: Maiden voyage of the Kugel Blitz

OK, so serious flaw in the build found and being corrected as time and facilities allow.
Fate
GM, 2831 posts
Roll for dodge!
Tue 3 Sep 2019
at 07:27
  • msg #98

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 97):

With the Jean Bart? Or the Kugel Blitz? Bear in mind that at the moment, you are the only person for which this report is history...

10 Apr 2177 Lemrukiri declared that Girii leadership was illigitimate and in breach of Ziru Sirka Policy by constructing a new design of vessel. 2 New Cruisers designed by Kalishnikov (Export Cruisers) and built at Iishuni in secret are attacked there by a Lemrukiri fleet of 1 Command Cruiser, 50 Kargash and 100 Shamshirs. Fortunately, the shipyards have just launched the second cruiser, and the two cruisers, together with the wing of 5,000 fighters, destroyed the fleet, with only 10 Kargash escaping!

Note that this means 40 Kargash were destroyed, substantially reducing the Kargash available to Lemrukiri. Sure, they also lost 100 Shamshirs, but they are not considered front line warships. So with a more significant war, the Kargash are less likely to be spread around...
Cyril Zotmund
Captain, 2967 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 3 Sep 2019
at 16:12
  • msg #99

Re: Maiden voyage of the Kugel Blitz

Cyril is Kugelblitz... I try hard to keep them separate by poster.
I understand the time line displacement.  That's why I suggested Kugelblitz needed some sort of significant fix ... more armor, less toilet paper who knows...
Fate
GM, 2833 posts
Roll for dodge!
Tue 3 Sep 2019
at 20:24
  • msg #100

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 99):

The problem is that big fixes take a lot of game time and little posting...we need the opposite for the others to catch up as quick as possible! But woring on the idea...
Cyril Zotmund
Captain, 2968 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 3 Sep 2019
at 21:01
  • msg #101

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 100):

I was speaking of the Kugelblitz needing the work... the damage suffered showed a weakness... so it holds in place while others catch up.
Fate
GM, 2835 posts
Roll for dodge!
Wed 4 Sep 2019
at 07:17
  • msg #102

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 101):

If Kugel Blitz gets another 6 months of work, it will be 18 months ahead of the other ships instead of 12...
Cyril Zotmund
Captain, 2969 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 4 Sep 2019
at 17:18
  • msg #103

Re: Maiden voyage of the Kugel Blitz

OK, my misunderstanding, thought it out backwards.
Cyril Zotmund
Captain, 2997 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 29 Mar 2020
at 21:08
  • msg #104

Re: Maiden voyage of the Kugel Blitz

Cyril makes a short test flight and returns to make some minor adjustments.

Small Craft are?
Fate
GM, 3357 posts
Roll for dodge!
Mon 30 Mar 2020
at 07:14
  • msg #105

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 104):

The craft handle well. The modification of making 6 20 dTon craft instead of many smaller craft is yet to be proven, but the larger craft are certainly more capable and allow for considerable flexibility. While the armour of just 110 dDR is not front line stuff, it is fine against pulse lasers, as long as one keeps their distance, as precision shots can be a problem, reduced by the two sandcasters, of course. The High speed is the real defence against heavy warships, however.

The massive fuel tanks and the 100 troops carried are probably the real threat of this vessel. Standard fitout (as per the Players vessel page) is one heavy bomber, the only plasma cannon carried, three heavy fighters, a heavy transport, a recovery vessel and three small modular combo fighters, the only missiles carried.

15 Jan 2178, Argon 25/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week.
This message was last edited by the GM at 07:15, Mon 30 Mar 2020.
Cyril Zotmund
Captain, 2998 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 30 Mar 2020
at 19:05
  • msg #106

Re: Maiden voyage of the Kugel Blitz

OK, Wanted to be sure after all these months ... Since we are n longer at War with the Vilani, I assume the Missions against the VIlani are scrubbed. Since the Survey module was removed, we would have to give up a fighter to have that capability, can we have it reinstalled? we could then do survey work coreward to our future benefit or some other mission you may have.

Also curious as to the possible value of adding a sand caster to the Heavy Beam Fighter ...it is a bit like putting armor in front of your cannon. but might protect from aimed pulse fire while they are shooting down missiles in different directions.
This message was last edited by the player at 19:16, Mon 30 Mar 2020.
Fate
GM, 3364 posts
Roll for dodge!
Mon 30 Mar 2020
at 19:16
  • msg #107

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 106):

Given the primary role is a raider, they do not want to put the vessel back into the shipyard in order to put that secondary role back in. Instead, they prefer that you either get a survey ball, or head up to Girii to hire yourselves out there...they are using raiders to good effect.
Cyril Zotmund
Captain, 2999 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 30 Mar 2020
at 19:29
  • msg #108

Re: Maiden voyage of the Kugel Blitz

OK, given the significant beam capability we already have, lets swap a Seru for a survey ship. I'm thinking that entering Shakimi space from more new locations may push them to talk ... assuming a Girii delegate is here to convey that thought.
Fate
GM, 3367 posts
Roll for dodge!
Mon 30 Mar 2020
at 19:42
  • msg #109

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 108):

Sure. For that visit Girii...
Cyril Zotmund
Captain, 3000 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 30 Mar 2020
at 19:56
  • msg #110

Re: Maiden voyage of the Kugel Blitz

OK ... sigh ... 2321 --> Arsha --> Seru --> Girii
Kimashargur Administrator
NPC, 47 posts
A high ranking Vilani
Kimashargur
Tue 31 Mar 2020
at 00:07
  • msg #111

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 110):

You arrive at Giri with tensions high, but with several recent victories, hopes are high. Your enquiries about coreward subsectors are met with considerable interest, as the idea is not new. All the same, they are open to hear what you have to say.

21 Feb 2178, Girii 21.5/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
Cyril Zotmund
Captain, 3001 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 31 Mar 2020
at 00:19
  • msg #112

Re: Maiden voyage of the Kugel Blitz

I am not sure exactly who the enemy is, although I know Lemrukiri is the origination. So I am suggesting in Ignorance that creating new attacks further coreward may draw attention away from the direct attack. It may induce other governments to choose to not support this war and perhaps to trade around Lemrukiri.
As is apparent, my ship is not a fleet combatant, but a raider. I would hear your views.

Kimashargur Administrator
NPC, 48 posts
A high ranking Vilani
Kimashargur
Tue 31 Mar 2020
at 07:35
  • msg #113

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 112):

"That might be just as well. Whilst we have pirates to give them some incentive to look for a solution, you might be able to head coreward and offer friendly services as a Terran vessel to further undermine the hostility to trading with barbarians. Many governors have use for raiders, whether it be dealing with pirate or rebels. Of course, dealing with pirates that are working for us does not have to be a hostile affair."
Cyril Zotmund
Captain, 3002 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 31 Mar 2020
at 18:37
  • msg #114

Re: Maiden voyage of the Kugel Blitz

Might I have some letters from this government stating that I am am on a friendly aid mission to find new paths for trade and not hostile; preferably something I can transmit to potentially hostile ships?
Kimashargur Administrator
NPC, 49 posts
A high ranking Vilani
Kimashargur
Wed 1 Apr 2020
at 00:55
  • msg #115

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 114):

He thinks for a bit.

"If you are going to represent us in an official capacity, perhaps we can go one step better and send one of our diplomatic teams with you. We will hire uour services, but you will have to follow their directions in that case. That could work well...our diplomat in a clearly barbarian vessel."
Cyril Zotmund
Captain, 3003 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 1 Apr 2020
at 02:33
  • msg #116

Re: Maiden voyage of the Kugel Blitz

I think we can work that out, I command the ship, and they tell us where to go and who to shoot or not shoot except when someone shoots at us first, when we may have to defend.
Kimashargur Administrator
NPC, 50 posts
A high ranking Vilani
Kimashargur
Wed 1 Apr 2020
at 09:06
  • msg #117

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 116):

"That is acceptable. We will pay $200,000 per jump, plus supplies and fees. We expect you will provide 10 of your best quarters for the diplomatic team. Is this acceptable?"
Cyril Zotmund
Captain, 3004 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 1 Apr 2020
at 18:33
  • msg #118

Re: Maiden voyage of the Kugel Blitz

I will provide the best we have, excepting my own cabin which has things the Captain needs.We are not a luxury Liner how ever.



OOC - I have no clue about cabins etc., but will presume we have some sort of VIP arrangements? Not excited about bumping crew though.
Fate
GM, 3375 posts
Roll for dodge!
Thu 2 Apr 2020
at 21:33
  • msg #119

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 118):

It does require bumping a few senior officers, but being military, they know the drill and understand.

Their first destination is Nurru, but as you are preparing to leave, the Scutum returns on the 25th with charts of unknown systems as far coreward. They charged the following trip:
Girii > Uamkua > Tralp > 1911 > 2110 > 2209* > 2208* > 2207 > 2206* > 2205* > 2104* > 2103* > 2102* > Irkhimmui(2302) > 2340* > 2239* > 2040* > 2102 > 2104 > 2004* > 2106* > 2007 > 2009 > 1911 > 2012 > 2213 > Lone Pine > 2213 > 2012 > Tralp > Uamkua > Girii
* Systems are new charts.

25 Feb 2178, Girii 25/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
Cyril Zotmund
Captain, 3005 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 2 Apr 2020
at 23:27
  • msg #120

Re: Maiden voyage of the Kugel Blitz

This is very useful Information to be sure, were there inhabited systems that we could trade with found?  I know that's no priority for me, but always nice to know should you need a place to rest and repair. Our trip to Nurru will follow a good part of their route.

Cyril will offer the Captain a drink and a good meal before leaving to hear his views. (Can't remember if Giaus Sattius worked with Cyril or Gloria).
Gaius Sattius
Security Assistant, 100 posts
Vela Dissident Pirasishi
Ex-Shigniid Dia Ugkin
Fri 3 Apr 2020
at 04:56
  • msg #121

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 120):

"Only planet 2302 is inhabited, and they are well documented by authorities. But there are a lot of other planets and, perhaps more importantly, useful routes into the empire."
Cyril Zotmund
Captain, 3006 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 3 Apr 2020
at 19:41
  • msg #122

Re: Maiden voyage of the Kugel Blitz

Yes, and by establishing trade, we hope to bring them to Girii's side in this affair. So there were no other issues of note then?   Much development of small craft has occurred, and you might be well served to look at what is now available!
Gaius Sattius
Security Assistant, 101 posts
Vela Dissident Pirasishi
Ex-Shigniid Dia Ugkin
Sat 4 Apr 2020
at 05:16
  • msg #123

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 122):

"Thanks for the tip. I doubt they will blockade them, but to have the undermine the war in the royal court. could see the war reduced in duration all the same."
Cyril Zotmund
Captain, 3007 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 4 Apr 2020
at 20:12
  • msg #124

Re: Maiden voyage of the Kugel Blitz

It is hoped that if the folks above these local governors  displease the higher levels, they will be removed. It seems to happen fairly often when one of them is seen to have fouled up. Smooth sailing then until we cross paths again.
Gaius Sattius
Security Assistant, 102 posts
Vela Dissident Pirasishi
Ex-Shigniid Dia Ugkin
Sat 4 Apr 2020
at 23:19
  • msg #125

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 124):

"Yes indeed. Smooth sailing. I might take a freighter next to open a new trade route..."
Cyril Zotmund
Captain, 3008 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 5 Apr 2020
at 03:29
  • msg #126

Re: Maiden voyage of the Kugel Blitz

Best of luck! ... Cyril escorts his guest to the ramp ... then prepares to board the VIPs and leave.
Fate
GM, 3383 posts
Roll for dodge!
Sun 5 Apr 2020
at 03:44
  • msg #127

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 126):

You say your goodbyes, and the diplomates do likewise as you talk with the navigator about a route to Nurru...

25 Feb 2178, Girii 25/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
Cyril Zotmund
Captain, 3009 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 5 Apr 2020
at 03:48
  • msg #128

Re: Maiden voyage of the Kugel Blitz

Having been up here in the past, Cyril suggests Up through Tralp to 1911, thence to 2009, 2007, 2106, 2104 and then into Nurru.
Fate
GM, 3385 posts
Roll for dodge!
Sun 5 Apr 2020
at 03:54
  • msg #129

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 128):

Having never been in the area, the diplomats are concerned about travel through untamed world's, but remind themselves that this is the reason they hired you...
Cyril Zotmund
Captain, 3010 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 5 Apr 2020
at 04:00
  • msg #130

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 129):

And this ships is well armed, so barring an enemy fleet, which is all but impossible, nothing will wish to bother us.
Fate
GM, 3388 posts
Roll for dodge!
Sun 5 Apr 2020
at 04:54
  • msg #131

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 130):

Should we just jump to the next time something interesting happens?
Cyril Zotmund
Captain, 3011 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 5 Apr 2020
at 23:47
  • msg #132

Re: Maiden voyage of the Kugel Blitz

Sure, but let's not get too far ahead of everyone else.
Fate
GM, 3390 posts
Roll for dodge!
Sun 12 Apr 2020
at 22:38
  • msg #133

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 131):

The trip to Nurru is scenic, but to be honest, most of the nine weeks we're spent in hyperspace. The time provided ample opportunity to discuss your ideas with the diplomats, including the ramifications of trading using the route you are using. A couple of traders, perhaps, but once there are a few ships using the route you expect that those that profit from the traditional route will start to object, probably violently, and it will probably not be long before military vessels get hold of the jump tapes. Of course, only Tralp stands to suffer from loosing independence as a direct result, but there is no guarantee it will end there. They only need capture the right trader and many other small world's could be compromised. So there is much at stake...

You exit hyperspace approaching the planet from an unexpected direction, alarming the local patrols which respond quickly by sending a pair of Shamshirs in your direction.

"Barbarian vessel, if you understand Vilani, please stand down and prepare for our Representatives to meet with you."

With your permission, your passengers will reply.



28 Apr 2178, Girii 18.7/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
Cyril Zotmund
Captain, 3013 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 13 Apr 2020
at 02:42
  • msg #134

Re: Maiden voyage of the Kugel Blitz

Cyril waves the Diplomats forward to speak  to the Military vessels.

Per SOP every one is at battle stations, but weapons are not aimed at the Viliani ships, but could be very quickly if need be.
Fate
GM, 3396 posts
Roll for dodge!
Mon 13 Apr 2020
at 08:00
  • msg #135

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 134):

The diplomats take over, using flowery High Vilani to explain that they are from Girii, and we're using this barbarian vessel because they found these particular barbarians could be relied upon to be honourable. They went on to explain how economic opposition had resulted in a trade embargo of them, their fellow Vilani, and how trade with the Nurru planet, using new routes the terrans we're developing, could make them both more wealthy.

The expose is sufficient to earn an audience with the Governor, and the form up to escort you to a designated landing zone.
Cyril Zotmund
Captain, 3015 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 13 Apr 2020
at 22:39
  • msg #136

Re: Maiden voyage of the Kugel Blitz

We play along, keeping our ship compliant with diplomatic needs, but still a bit on edge.
Fate
GM, 3398 posts
Roll for dodge!
Sat 18 Apr 2020
at 11:30
  • msg #137

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 135):

Your cautious approach seems to help the diplomats' case. You are invited to land and discuss things further, with the barbarians also having a representative attend.
Cyril Zotmund
Captain, 3017 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 18 Apr 2020
at 20:17
  • msg #138

Re: Maiden voyage of the Kugel Blitz

Did we bring someone to serve as the Barbarian diplomat?  I'm sure we can provide raw beef for him to shred with his teeth...
Fate
GM, 3404 posts
Roll for dodge!
Sat 18 Apr 2020
at 23:15
  • msg #139

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 138):

No, just you guys. The Vilani Diplomats look to you, Cyril...
Cyril Zotmund
Captain, 3018 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 19 Apr 2020
at 00:22
  • msg #140

Re: Maiden voyage of the Kugel Blitz

;-)  Oh joy!  Cyril leaves the raw steak on the ship and accompanies the diplomats.
Fate
GM, 3407 posts
Roll for dodge!
Sun 19 Apr 2020
at 01:22
  • msg #141

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 140):

With some skill in Diplomacy and accented High Vilani (may be time to review your character sheet!) Cyril is escorted with the diplomats to the regional governors palace.

The show is initially a low key affair, designed to keep you occupied while the Governor's advisors look at their options in the background, but in showing off the planet, you find the defences are respectable, and the manufacturing industry here is being kept very busy by industrial requests from Shulumish, their biggest customer, and a number of other planets who are longer term customers. They import a lot of electronics, medicines, foodstuffs and entertainment. There is a shipyard on the planet Karikmir, nearby, that uses much of what is produced here.
Cyril Zotmund
Captain, 3019 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 19 Apr 2020
at 03:31
  • msg #142

Re: Maiden voyage of the Kugel Blitz

We probably should do some updating on Cyril's CS, I have just enjoyed playing him.
Not sure his High Vilani would have improved a lot, but certainly some things should ... let me see what I can do if I am not called hither and yon.


Cyril will make mental notes of these things. Are there any small computer drives that might be useful about? Although risking the diplomatic mission may be a bad plan.
Fate
GM, 3410 posts
Roll for dodge!
Sun 19 Apr 2020
at 06:39
  • msg #143

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 141):

Most things are kept subtly our of reach. I have been adding consistently to the psionics, such that it is nearly unpenalized now, so have been looking at it, but yeah, check it over.
Cyril Zotmund
Captain, 3020 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 19 Apr 2020
at 20:46
  • msg #144

Re: Maiden voyage of the Kugel Blitz

Exactly my thoughts... mentally slide them to me, BUT not worth ruining the talks.
Still will keep his eyes open for opportunity and for cameras and hidden folks watching.
Fate
GM, 3414 posts
Roll for dodge!
Sun 19 Apr 2020
at 21:40
  • msg #145

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 144):

You notice the scrutiny is intense, though subtle. Do you want to go for a hard drive?
Cyril Zotmund
Captain, 3021 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 19 Apr 2020
at 23:56
  • msg #146

Re: Maiden voyage of the Kugel Blitz

No, intense scrutiny means they expect us to do something, so we won't.
Just play along and listen/watch for now.
Fate
GM, 3419 posts
Roll for dodge!
Mon 20 Apr 2020
at 18:38
  • msg #147

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 146):

From the discussion you understand that they have a lot of distrust where barbarians are concerned, and the notion presented by the Girii diplomats of using barbarian space lanes does not do much to help them relax, but word of how you have been found honourable in your dealings with Girii does surprise them. They respond to by asking about reports of Teran pirates, questioning honour in pirracy, and looking at your reaction...
Cyril Zotmund
Captain, 3022 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 20 Apr 2020
at 20:44
  • msg #148

Re: Maiden voyage of the Kugel Blitz

Spent some time reviewing the CS and will suggest some adds in a bit; BUT finally paid more attention, and while everybody is ignoring me, I'll try a bit of Psychometry on the table to see what has been said here before we arrived.
 Not sure what I am rolling against, but will give you a roll and you can interpret.

13:36, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 5,5,4.  Psychometry.   Die roller likes this number...

Yes, Terra has had pirates just as you do, and Terra has put a good bit of effort into making their efforts very dangerous. From what I hear in Girii, it seems many have moved to greener pastures, in this case, around here. We did not see a one on our trip and would not expect to be accosted, given our significant armament. After all, it's unwise to kick the Tiger in his teeth; best to wait until he is looking away, kick him in the posterior and then run and hide.
Fate
GM, 3425 posts
Roll for dodge!
Thu 23 Apr 2020
at 04:05
  • msg #149

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 148):

"Yes, aall pirates avoid direct assaults on the military. Or at least they used to, until recently. But a noble in a capital ship was killed in a recent pirate atttack, indicating that the are getting more powerful, and hence bolder. It is reported that Girii and Terrans were behind that particular attack..."
Cyril Zotmund
Captain, 3023 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 23 Apr 2020
at 19:38
  • msg #150

Re: Maiden voyage of the Kugel Blitz

Cyril nods And Lemrukiri was the source of this report? If so, consider the source which is currently pirating all over Girii's systems. There is no Terran Government involvement, not even an ambassador or any sort of delegation. There are people originally from Terran Systems in and around Girii's systems aiding them as they have aided us in establishing colonies.
Fate
GM, 3430 posts
Roll for dodge!
Thu 23 Apr 2020
at 20:33
  • msg #151

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 150):

"Girii is aiding Barbarians in establishing colonies? Why would they do such a thing?"

The look of astonishment is clear, and the Girii ambassadors are quick to point out the expanding trade network that has enveloped even a pirate colony outside the Ziru Sirka, making them relatively peaceful trading partners instead of pirates and thereby stopping their outlaw behavior much more permanently. They also confirm the piracy endorsed by the current Sector administration against them, resulting in a lot of discussion.

"So, you are saying Terra would assist in dealing with the pirate menace?"
Cyril Zotmund
Captain, 3024 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 23 Apr 2020
at 21:08
  • msg #152

Re: Maiden voyage of the Kugel Blitz

Well, those you call Barbarians are civilized and not so different from you here. Through trade, they learn your ways and become more civilized in your eyes and you in there's.

Terra does deal with their pirate menace. I am not at all sure they are even aware of your Pirate problem. But if trade between you were disrupted, they would know and I presume respond, although perhaps differently than the Ziru Sirka has. I do not pretend to be aware of Terran affairs except remotely from very old news. I last saw Sol when I was a young man.
Fate
GM, 3436 posts
Roll for dodge!
Fri 24 Apr 2020
at 21:49
  • msg #153

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 152):

There is a snicker of contempt.

"What is civilized in your eyes is why we call you barbarians. We have kept 1000 worlds in peace for 1000 years. I will not pretend to be interested in your history, because it surely falls far short of that.

But perhaps the pirate issue should be dealt with first before we trust you...
"

At this point the Giirii diplomatic team points out that without a base here, nor assess rights, that is not feasible. The discussion bounces back and forth, with questions regarding wat crime accusations against both sides, with Girii sponsorship of pirates who killed those who surrendered countered by claims of Lemrukiri transporting civilians to slave planets. Neither side has a lot of reliable evidence though. The first day ends with you being returned to your ship without a result, though the diplomats do not seem upset. They say it is normal for such discussions.
Cyril Zotmund
Captain, 3025 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 25 Apr 2020
at 04:28
  • msg #154

Re: Maiden voyage of the Kugel Blitz

Cyril is a bit disgusted with the whole affair. A thousand years of peace ... yeah, with their foot on the various races necks.

Was he able to learn anything from the table using his Psychometry?
Fate
GM, 3438 posts
Roll for dodge!
Sat 25 Apr 2020
at 07:14
  • msg #155

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 154):

That is something I will need to look up and get back to you on.

"Peace always has a cost, and there are criminals who will never be content. That is why you are still barbarians..."

Concern over your trustworthiness is soon deflected by the Girii diplomatic efforts in pointing out the duplicity of Shulumish. They have to conceed that many of the political intrigues of the Vilani are little better, and no less bloodless. Especially as envoys from the Imperial court we're reputed passing through Shakimi recently had orders for Dingir to send some of their fleet to Shululsish to assist with the Girii rebellion.

That last news came as a shock to the Diplomats, who had the news confirmed a second time.
Cyril Zotmund
Captain, 3026 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 25 Apr 2020
at 23:27
  • msg #156

Re: Maiden voyage of the Kugel Blitz

Ah, The civilized intend to smooth things out as usual, and you call us Barbarians. Terra does not have it's boot on the neck of the systems loyal to it.
Fate
GM, 3443 posts
Roll for dodge!
Sun 26 Apr 2020
at 00:15
  • msg #157

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 156):

"It is what creates stability, and in the long term, peace. But that is probably why pirates thrive in Terran systems. So in the light of this, what do you really have to offer us?"
Cyril Zotmund
Captain, 3027 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 26 Apr 2020
at 03:53
  • msg #158

Re: Maiden voyage of the Kugel Blitz

The fact that pirates thrive in Vilani Space and not so much in Terran Space.    Cyril smiles.  Perhaps if we could quit talking about whose way is better and more about how we can prosper by working tgether....
Fate
GM, 3446 posts
Roll for dodge!
Sun 26 Apr 2020
at 07:16
  • msg #159

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 158):

The last suggestion causes the room to quieten for a few moments.

"Well, you do have a point...if the government you represent survives. Tell you what, why don't you give us your proposal and if you can defeat this combined fleet that brought the Terrans to heel, then we will agree that trading with you is indeed something we should be open to."

The delegates with you then go to work setting up a trade agreement. It becomes clear to you that this agreement will involve giving jump tapes to a whole lot of systems not currently in the standard Imperial traders' logs...

For the use of psychometry, roll an IQ roll and tell me what object you are focusing on.
Cyril Zotmund
Captain, 3028 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 26 Apr 2020
at 20:37
  • msg #160

Re: Maiden voyage of the Kugel Blitz


13:36, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 5,3,1.  IQ .     He was focusing on the Meeting Table in the room.
Fate
GM, 3448 posts
Roll for dodge!
Sun 26 Apr 2020
at 21:11
  • msg #161

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 160):

You sense back as far as a year the deals and heated discussions with regards to prices for goods and services that have taken place here. And one further discussion about inviting a war act to produce warships cheaply that was rejected with the strong word that it 'was not our war!'.

The emotions of those discussions stands in stark contrast to the quiet discussion now taking place.
Cyril Zotmund
Captain, 3029 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 26 Apr 2020
at 21:44
  • msg #162

Re: Maiden voyage of the Kugel Blitz

We will pass along this information as "Overheard By Crew" when we can, to the diplomats.
Fate
GM, 3450 posts
Roll for dodge!
Sun 26 Apr 2020
at 23:53
  • msg #163

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 162):

There is some agreement reached, conditional on defeating the next attack, before you retire to the quarters provided with the diplomats. When you relay the information, they are not surprised, as this confirms what their Intel had suggested. They seem eager to get back to Girii with the alarming news they have heard.
Cyril Zotmund
Captain, 3030 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 27 Apr 2020
at 00:11
  • msg #164

Re: Maiden voyage of the Kugel Blitz

I have no idea of how to handle such a force. It is well beyond what we can raise, but there is always trickery... perhaps someone can come up with something.

Fate
GM, 3454 posts
Roll for dodge!
Mon 27 Apr 2020
at 01:17
  • msg #165

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 164):

"We agree. Studying what happened at Nuska will doubtless help though."
Cyril Zotmund
Captain, 3031 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 27 Apr 2020
at 01:58
  • msg #166

Re: Maiden voyage of the Kugel Blitz

So are we done here? Time to head back?

Fate
GM, 3455 posts
Roll for dodge!
Mon 27 Apr 2020
at 03:13
  • msg #167

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 164):

"We agree. Studying what happened at Nuska will doubtless help though."
Cyril Zotmund
Captain, 3032 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 27 Apr 2020
at 04:08
  • msg #168

Re: Maiden voyage of the Kugel Blitz

OK, we'll say our good byes and head off ... leaving their escort in the dust if they send one.
Fate
GM, 3460 posts
Roll for dodge!
Mon 27 Apr 2020
at 09:58
  • msg #169

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 168):

To the diplomats finish what they need to the next morning and are ready to leave by lunch time. You are already back aboard, having refueled thanks to your passengers, and you department. No escort is given, and you quickly move to the jump point and depart...

02 May 2178, Nurru 25/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
This message was last edited by the GM at 10:07, Mon 27 Apr 2020.
Cyril Zotmund
Captain, 3033 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 27 Apr 2020
at 21:23
  • msg #170

Re: Maiden voyage of the Kugel Blitz

OK, we head back as quickly as we can with the news...
Fate
GM, 3462 posts
Roll for dodge!
Tue 28 Apr 2020
at 07:06
  • msg #171

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 170):

It is the 28th of July by the time you get back to Girii. The news causes considerable concern, as you might well imagine.

The leaders immediately call a meeting to discuss what might be the best tactics. With forces divided, there is the fear that both forces are more vulnerable. The general feeling is to move all defences to a system that the enemy must pass through.
Cyril Zotmund
Captain, 3034 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 29 Apr 2020
at 03:14
  • msg #172

Re: Maiden voyage of the Kugel Blitz

A good concept to be sure, but a stab in the back would also be useful, be it taking out their following support ships or showing up behind them so they were fighting in two directions. The Same force might be able to do both.
Fate
GM, 3465 posts
Roll for dodge!
Wed 29 Apr 2020
at 06:31
  • msg #173

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 172):

They look at you quizzically.

"How so?"
Cyril Zotmund
Captain, 3035 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 29 Apr 2020
at 22:52
  • msg #174

Re: Maiden voyage of the Kugel Blitz

Well if a force of smaller pirate ships were to jump in to the system behind them where I assume the tankers and resupply ships hold; those small ships could cause serious problems for them. I should imagine that this would also distract the commander who is having is rear echelons torn up and he would probably have to send some ships back to deal with this issue. The Pirates could then jump to a new location, avoiding the bigger ships.  It won't win a battle, but it will spread the commanders attention and possible cause him to make a mistake.
Fate
GM, 3472 posts
Roll for dodge!
Thu 30 Apr 2020
at 07:11
  • msg #175

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 174):

"In previous engagements they have resolved that problem by following the Vilani tactical guides and sending support ships to a nearby gas giant. This is usually a weeks travel away, and also forces us to split our forces...."
Cyril Zotmund
Captain, 3036 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 30 Apr 2020
at 17:05
  • msg #176

Re: Maiden voyage of the Kugel Blitz

Exactly, and the many small ships, like some Gashhiddas and other smaller craft which would be of limited use in fleet combat, could be quite useful in shooting up these support vessels.  I presume Tankers and repair vessels would be the first priority, and resupply ships the second, but with some troops aboard, you might even be able to grab some of these for your later use.
Fate
GM, 3474 posts
Roll for dodge!
Thu 30 Apr 2020
at 21:20
  • msg #177

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 176):

"The problem is, we will need all of our fast small craft as point defence for the larger warships. We would expect this fleet to have a frighteningly large number of missiles. Of course, if we could get a better picture of the size and composition of the fleet, we could plan for that much better."
Cyril Zotmund
Captain, 3037 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 1 May 2020
at 03:53
  • msg #178

Re: Maiden voyage of the Kugel Blitz

You are likely much more familiar with how they will operate than am I, it was just a thought I had.
Fate
GM, 3478 posts
Roll for dodge!
Fri 1 May 2020
at 04:33
  • msg #179

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 178):

"True. However, your ship is fast, right?"
Cyril Zotmund
Captain, 3038 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 1 May 2020
at 17:07
  • msg #180

Re: Maiden voyage of the Kugel Blitz

Moderately so, although I requires me to leave my fighters behind to speed it up.
Fate
GM, 3480 posts
Roll for dodge!
Fri 1 May 2020
at 20:16
  • msg #181

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 179):

"But even with 6g you can run as fast as their fighters. The fleet will pass through the Naval Base at Garaanis. Although the base is there, there are four Gas Giants there. If you could get through to there, perhaps take out the patrol at the Gas Giants and see what the reinforcements are, we could wait for you at Seru and distribute our ships according to what we expect the ship distribution to be. Of course, that may mean you need to loiter in the system for some time, maybe a week or more, but you have the speed to be able to do that, right? Unlike them, you can just jump out, as long as you are far from the planets, meaning that the shops that spend days chasing may not get back to the planet to jump with the invasion fleet."
Cyril Zotmund
Captain, 3039 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 1 May 2020
at 22:55
  • msg #182

Re: Maiden voyage of the Kugel Blitz

That’s possible and depending on what AK has around, we might be able to carry a small space craft that could act as a runner with information before we have to jump back.
Fate
GM, 3485 posts
Roll for dodge!
Fri 1 May 2020
at 23:13
  • msg #183

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 182):

"There are very few spaceships that could run through 5 or 6 systems that may have some guards as well as you though. A light runner would have to be over 100 dTons to have a jump drive, and should be able to deal with  a Gashidda at least. Swapping out the survey ball might be wise though."
Cyril Zotmund
Captain, 3040 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 1 May 2020
at 23:18
  • msg #184

Re: Maiden voyage of the Kugel Blitz

Yes, that would be dead weight to us and a gold mine to them if captured.



OOC - We currently have an AK 450 or something, would that work as a fast runner? Or could it be adapted into one?
Fate
GM, 3488 posts
Roll for dodge!
Fri 1 May 2020
at 23:27
  • msg #185

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 184):

It only has fuel for one jump and would struggle against a Gashidda. Speed over several jumps is both in gs and double jump capacity. You have both, with armour. Pretty much nothing else does it as well.
Cyril Zotmund
Captain, 3041 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 1 May 2020
at 23:39
  • msg #186

Re: Maiden voyage of the Kugel Blitz

Roger, just asking.
Fate
GM, 3490 posts
Roll for dodge!
Fri 1 May 2020
at 23:44
  • msg #187

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 186):

All good. They are waiting on your response to the suggestion.
Cyril Zotmund
Captain, 3042 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 2 May 2020
at 04:11
  • msg #188

Re: Maiden voyage of the Kugel Blitz

After mulling it over he says Well I will need permission from my boss, but assuming that, I should be able to handle the task.
Fate
GM, 3492 posts
Roll for dodge!
Sat 2 May 2020
at 04:23
  • msg #189

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 188):

"Permission from your bosses to help destroy the fleet that defeated them at Nusku? I can't imagine that will be difficult to obtain. Please do ask, soon!"
Cyril Zotmund
Captain, 3043 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 2 May 2020
at 18:14
  • msg #190

Re: Maiden voyage of the Kugel Blitz

Cyril laughed, Andrew Kalishnakov had nothing at Nusku, he is an independent company. I retired from the Military many years ago now. I'll ask as quickly as I can.

Andrew is still in Aegir?
Fate
GM, 3495 posts
Roll for dodge!
Sat 2 May 2020
at 23:45
  • msg #191

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 190):

At Argon, yes. 4 weeks travel there by fastest route.

Still, you know how good it will be for Andrews business to be able to claim any involvement in defeating the fleet that attacked Nusku! Even if he overclaims his involvement, the two biggest capital ships in the Girii fleet are his designs.
Cyril Zotmund
Captain, 3044 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 3 May 2020
at 00:34
  • msg #192

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 191):

4 weeks sounds a bit too long, especially as that is each way.  I'll see that a message is sent, but plan to act as asked.
We will leave the survey ball behind and add another beam fighter.
Fate
GM, 3500 posts
Roll for dodge!
Sun 3 May 2020
at 01:07
  • msg #193

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 192):

Beam fighters are in ready supply, and the Kalishnikov office will look after the survey ball. They have no trouble arranging for a message to be sent.

Plans/route?
Cyril Zotmund
Captain, 3045 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 3 May 2020
at 04:08
  • msg #194

Re: Maiden voyage of the Kugel Blitz

Well any intelligence you have would be useful, but given the time we have, probably Seru, Arsha, Lirkig, Raamin, Ausmuliam, Udikaa and thence to Garaanis. They seem to have ships at every syste, but I haven’t ascertained whether they watch the outer Gas Giants or the inner ones.
Fate
GM, 3503 posts
Roll for dodge!
Sun 3 May 2020
at 05:13
  • msg #195

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 194):

"Seru, Rikshaniim, Dishushashig, Pakha, Nagunishmure and then to Garaanis would be quicker. While  Nagunishmure is highly populated, it is a binary system with 4 gas giants, giving a much greater chance of stopping there undetected. Lashish is similar with a much smaller population, but only one star and, being closer to Lemrukiri is is more heavily patrolled. Udikaa has only 3 gas giants, and is seen as a primary blockade point for vessels trying to sneak through the system besides Lemrukiri itself. Gunmu is the other option. The primary blockade systems are of course Lemrukiri, Garaanis and Udikaa.

Garaanis has 4 Gas Giants orbiting outside of the two inner planets, the outer one holding the colony of half a billion and the primary Naval Base and shipyards for the region. Reports of ships passing through indicate a pair of Shamshirs and about 5 Gashiddas are assigned to each of the 9 Gas Giants in all three blockade systems. This proves plenty for either large groups of small craft or most larger raiders.

You know as much as we do about when they will get there. Hopefully they will be delayed, as Dingir probably does not want to give them up, even if it is officially on loan.
"

It is also suggested to swap out the Heavy Transport for a Bomber too unless you want the extra supplies.

01 Aug 2178, Girii 25/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
This message was last edited by the GM at 20:33, Sun 03 May 2020.
Cyril Zotmund
Captain, 3046 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 3 May 2020
at 20:12
  • msg #196

Re: Maiden voyage of the Kugel Blitz

We are still in NUrru?

Thought we had returned to Girii ...
If there are 2 Shamshirs and 5 Gashiddas at each GG, we will not likely be there unnoticed. We can probably beat that group, but the whole system will know about it.

Gunmu is interesting, it has a fine starport and but a few thosand living on a desert world ... that seems odd. Were it a fleet base, I would understand. How well protected is Lemrukiri with so much being gathered in Garaaanis?

Fate
GM, 3506 posts
Roll for dodge!
Sun 3 May 2020
at 20:41
  • msg #197

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 196):

Correct, my bad, rectified.

"The capital Lemrukiri has a lot of fighters so it is actually well protected. Gunmu is a forward base for patrols, and will probably still have a lot of extra Gashiddas. It is a constabulary base though, not so much a military base.

You would not expect to get to Garaanis unnoticed...but you have enough speed to stay out of reach and enough firepower to deal with what you can't outrun, or at least what we expect to be waiting for you.
"
Cyril Zotmund
Captain, 3047 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 3 May 2020
at 21:07
  • msg #198

Re: Maiden voyage of the Kugel Blitz

OK, I misunderstood,  thought you wished me to try to stay there unseen and watch, not blip in and back out with a count.
Fate
GM, 3509 posts
Roll for dodge!
Sun 3 May 2020
at 23:16
  • msg #199

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 198):

"You may need to lead them on a goose chase until the main fleet arrives. Even if it takes a week or so...but you should be good with that."
Cyril Zotmund
Captain, 3048 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 4 May 2020
at 03:23
  • msg #200

Re: Maiden voyage of the Kugel Blitz

OK, so you recommend the shorter route? We'll probably go via Pakha and Nagunishmure then.
Fate
GM, 3511 posts
Roll for dodge!
Mon 4 May 2020
at 07:20
  • msg #201

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 199):

"Yes. The messengerrs had quite a head start. It would not help you to miss them..."

Ok, so let me know any preparations, or will you just get going?
Cyril Zotmund
Captain, 3049 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 4 May 2020
at 20:03
  • msg #202

Re: Maiden voyage of the Kugel Blitz

We'll swap out our Heavy Transport for the Bomber, refuel, replenish and move on... can't think of anything else to get.
Fate
GM, 3514 posts
Roll for dodge!
Tue 5 May 2020
at 01:52
  • msg #203

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 202):

Ok. Heading first to Seru, which is expected to be guarded at least a little. Which gas giant, and procedure?
Cyril Zotmund
Captain, 3050 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 5 May 2020
at 02:59
  • msg #204

Re: Maiden voyage of the Kugel Blitz

Girii is not holding Seru?

If not, we'll go to the inner GG and try to exit on the side away from the planet, refuel and move on.
Fate
GM, 3515 posts
Roll for dodge!
Tue 5 May 2020
at 21:46
  • msg #205

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 204):

They are not, but raiding regularly, to add to the uncertainty of what is there without putting forces there at risk of their opponents using the same tactics against them.
Cyril Zotmund
Captain, 3051 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 5 May 2020
at 22:24
  • msg #206

Re: Maiden voyage of the Kugel Blitz

So do we have any issues at Seru?
Fate
GM, 3520 posts
Roll for dodge!
Wed 6 May 2020
at 02:42
  • msg #207

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 206):

There are 5 Gashiddas at each of the gas Giants, spread out some. As. You come out of hyperspace, the 5 at the gas giant start to converge, with the nearest at 90,000 miles. They all launch their missiles as gunners get ready to clean them up.

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70, 70, 70, 70, 70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft

08 Aug 2178, Seru 25/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
Cyril Zotmund
Captain, 3052 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 6 May 2020
at 02:49
  • msg #208

Re: Maiden voyage of the Kugel Blitz

OK, We will zap the Missiles and close, we'll keep the bombes aboard until we get close. Not sure we need the Seru Fighters yet either ... dDr 110 is not completely impervious to Pulse lasers?  If Not, we'll have to use the Seru class to start cutting these guys down when we get within Beam range.
Fate
GM, 3522 posts
Roll for dodge!
Wed 6 May 2020
at 05:33
  • msg #209

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 208):

dDR 88 is pretty good against pulse lasers beyond half damage range, though precise attacks can still get through...but the bombers are tougher than the fighters. But of course, as you noted, they need to be. They have to get closer.
Cyril Zotmund
Captain, 3053 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 6 May 2020
at 22:02
  • msg #210

Re: Maiden voyage of the Kugel Blitz

Yes, we need to get the bombers in to around 20k miles as I recall and ยฝ damage for the lasers is beyond 30k miles.

We'll probably have to deploy the Seru to start doing precision shooting (although the Ship can probably shoot the best, so they kill missiles).
Fate
GM, 3524 posts
Roll for dodge!
Tue 12 May 2020
at 23:22
  • msg #211

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 210):

Ugh, phone bricked, was restarted but took about a week!

Ok, so closing from 90,000 miles at 20,000 miles per round, they are forming up into a close attack formation as the Beams deal with the missiles. Walk me in round by round...
Cyril Zotmund
Captain, 3054 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 12 May 2020
at 23:29
  • msg #212

Re: Maiden voyage of the Kugel Blitz

Oh That's not good, I just figured you were on a submerged circumnavigation of Australia or something. ;-)



OK, 70,000 miles, Seru HF are out and shooting missiles as we close. Still outside Beam weapon range.
Fate
GM, 3526 posts
Roll for dodge!
Tue 12 May 2020
at 23:33
  • msg #213

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 212):

Cool. They relaunch another salvo. Next round at 50,000 miles (-16)?

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70, 70, 70, 70, 70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft

08 Aug 2178, Seru 25/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
Cyril Zotmund
Captain, 3055 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 13 May 2020
at 01:52
  • msg #214

Re: Maiden voyage of the Kugel Blitz

Most beams kill missiles, but 10* do precision shots on the center (assumed leader) Gashidda.  Targets are Bridge & Targeting; although near misses that do other damage is fine.

* Which leaves 12 plus the 4 Seru to kill all the missiles. 10 = 2 triple and 2 Double turrets.

18:52, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 6,5,1.  turret 4.
18:51, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 6,4,4.  Turret 3.
18:51, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 1,2,3.  Turret 2. <------ This might hit something
18:51, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 5,3,3.  Turret 1.
Fate
GM, 3531 posts
Roll for dodge!
Wed 13 May 2020
at 03:47
  • msg #215

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 214):

Range 50,000 miles (-16), you can use all beams for point defence and for attack, given these are 20 minute rounds. But at this range, it is still too far, and neither of you hit each other. Next round will be at 30,000 miles (-15), just outside of full damage range for beams if you continue at full speed. Lets go 3 more rounds...

Beams, 4x3, 17+2(sAcc)+2(targeting)-16(range) = 5, r11, 6, 14, 12
[Private to GM: HF, Beams, 3x1, 17+2(sAcc)+2(targeting)+8(SM)-16(range) = 11, not launched
SM-profile, +5 fighters, +7 Gashiddas, +9 Shamshir
]

[Private to GM: Vilani skill rolls:
Gashidda pulse, 5x3, 16+2(sAcc)+2(target)-14(range) = 4, r6
SM-profile +5 fighters, +9 Shamshirs
]

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70, 70, 70, 70, 70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft
This message was last edited by the GM at 23:16, Wed 13 May 2020.
Cyril Zotmund
Captain, 3056 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 14 May 2020
at 03:33
  • msg #216

Re: Maiden voyage of the Kugel Blitz

OK, round 1.  Turrets 7 & 8 are the twins if it matters.


20:27, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 2,4,6.  Seru 4.
20:26, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 2,3,2.  Seru 3.
20:26, Today: Cyril Zotmund rolled 17 using 3d6 with rolls of 5,6,6.  Seru 2.
20:26, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 3,1,2.  Seru 1.      <-------- ??
20:26, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 4,2,1.  turret 8.
20:26, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 3,1,4.  turret 7.
20:25, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 1,6,3.  Turret 6.
20:25, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,3,3.  Turret 5.
20:25, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 1,3,4.  turret 4.
20:24, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 5,2,6.  Turret 3.
20:24, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 3,5,5.  Turret 2.
20:24, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 5,3,2.  Turret 1.

The second round has a few good shots ... I'm going to quit at two and get some sleep.

20:31, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 1,6,3.  Turret 1.
20:31, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 3,2,5.  Turret 2.
20:30, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,1,5.  Turret 3.
20:30, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 5,4,2.  turret 4.
20:30, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 5,2,2.  Turret 5.
20:30, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 2,5,3.  Turret 6.
20:29, Today: Cyril Zotmund rolled 5 using 3d6 with rolls of 3,1,1.  turret 7.  <-------- and that should too
20:29, Today: Cyril Zotmund rolled 4 using 3d6 with rolls of 1,1,2.  Turret 8. <------- That has to hit
20:29, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 4,6,3.  Seru 1.
20:29, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 3,2,6.  Seru 2.
20:28, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 5,5,6.  Seru 3.
20:28, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 5,6,5.  Seru 4.
Imperial Gashidda
NPC, 6 posts
Thu 14 May 2020
at 04:38
  • msg #217

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 215):

The close up into formation, then close in together to attack, reducing the range to 15,000 miles (-12) in a sudden change in direction.

"You don't even have plasmas, barbarian. We will treat you nicely if you surrender now."

The sudden change in direction catches you a bit by surprise as you are launching fighters at the time. Several shots that would have hit had they continued missed as they artfully manoeuvred their craft in a spectacular display of close quarters manoeuvring. Fortunately, they keep the focus of their weapons on the mother ship, for now, clearly targeting your manoeuvre drives, but they fail to penetrate the heavy armour there. But not by much...hits score the nacelles around the drives, but your engineer, after some time checking it out, assures you it is all ok. This time.

Their piloting skills seem to not diminish as they dodge all but one more shot. A round targetting the bridge of one craft smash through the bridge structure, completely obliterating it and causing some further minor explosions inside the ship.

Round 1
Beams, 4x3, 17+2(sAcc)+2(targeting)-12(range) = 9, rolled 5 turrets hit, dodge 6, so need a crit to hit!
Sandcasters (2 targets) 16+2(targeting)+7(SM)-12(range)= 13, r9, 2/5 -8 to each damage
Heavy Fighters Launched
Gashidda pulse, 15, 16+2(sAcc)+2(target)-12(range) = 8, r9

Round 2
Beams, 4x3, 17+2(sAcc)+2(targeting)-12(range) = 9, rolled 2 hits+1 crit, dodge 7, Crit hits...
Sandcasters (2 targets) 16+2(targeting)+7(SM)-12(range)= 13, r12, 2/5 -8 to each damage
HF Beams, 4x3, 17+2(sAcc)+2(targeting)-12(range) = 9, rolled 0 hits
Gashidda pulse, 15, 16+2(sAcc)+2(target)-12(range) = 8, r7, d10, 0 damage.

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
16/70 (Bridge totally destroyed[Private to GM: - Fuel processors]!), 70, 70, 70, 70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft
Cyril Zotmund
Captain, 3057 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 15 May 2020
at 03:02
  • msg #218

Re: Maiden voyage of the Kugel Blitz

Neat!... I thought we were headed right for them, so a quick change of direction that sudenly brought them closer is interesting indeed.
And from 30K to 15 K in a flash!

The Seru were all out, so obviously the Bombers were being deployed...makes sense.

Targeting, Kugelblitz uses her beams on the center ship, a bomber and two Seru  take on the ones to the side.


20:01, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 1,5,3.  Turret 1.
20:01, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 3,1,2.  Turret 2.
20:01, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 6,6,4.  Turret 3.
20:00, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 4,3,2.  turret 4.
20:00, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 4,5,5.  Turret 5.
20:00, Today: Cyril Zotmund rolled 17 using 3d6 with rolls of 6,6,5.  Turret 6.
20:00, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 5,3,4.  turret 7.
20:00, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 3,5,6.  Turret 8.
19:59, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 3,6,2.  Bomber 1.
19:59, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 5,1,2.  Seru 1.
19:59, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 5,2,5.  Seru 2.
19:59, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 2,6,2.  Bomber 2.
19:58, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 5,2,1.  Seru 3.
19:58, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 1,4,3.  Seru 4.
Fate
GM, 3541 posts
Roll for dodge!
Fri 15 May 2020
at 05:41
  • msg #219

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 218):

You were headed right for them, but they were running to try to keep distance, as Vilani do. They have missiles, so the book tells them they fare best staying out of beam range. So does experience with Terrans...but in this case they tried to form up, loosing speed as they closed up and allowing you to catch up considerably more, actually overshooting them by a bit.

Given you are 20,000 miles per round faster than them, you can now pretty much set the range to whatever you like...your shooting is actually pretty good, but they are rolling awesomely on their dodge rolls! Unlikely to last, but I thought that last time...

The extraordinary manoeuvring of the enemy Gashiddas continues, artfully predicting when your beams are about to fire and twisting away in unexpected ways each time. The new craft, however, they were not expecting! Both plasma rounds connect, with the damaged craft being hit twice more, once in the engineroom, weakening the connecting structure in such a way that as they turned, the two sections began to break apart. Leaking air, they begin to abandon ship...

The second craft hit by the other bomber has three of the volley connect, tearing shreds out of the craft as it smashes some significant piece of machinery out of the engineroom.

Fortunately, their gunnery is no-where near as good as their piloting...

Round 1
Beams, 4x3, 17+2(sAcc)+2(targeting)-12(range) = 9, rolled 3 hits, dodge 7
Sandcasters (Turrets 7 and 8) 16+2(targeting)+7(SM)-12(range)= 13, rolled 1 hit, 1/5 -8 to each damage
HF Beams, 4x3, 17+2(sAcc)+2(targeting)-12(range) = 9, rolled 3 hits, dodge 5
Bombers 2, 16-1(sAcc)+2(Targeting)-12(range)+9(SM) = 14, rolled 3,2 hits, dodge 13

Gashidda pulse, 15, 16+2(sAcc)+2(target)-12(range) = 8, r11

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
-6/70 (Bridge totally destroyed[Private to GM: - Fuel processors]!), 37/70[Private to GM: -JJ], 70, 70, 70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,
Assault Craft
This message was last edited by the GM at 07:27, Fri 15 May 2020.
Cyril Zotmund
Captain, 3060 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 15 May 2020
at 23:07
  • msg #220

Re: Maiden voyage of the Kugel Blitz

OK, That makes more sense to me... range at this point is only marginally critical, but 20k should limit their shooting some I assume.
The Bomber shooting up 37/70 continues to, the other Bomber finds a new target.
Kugelblitz continues to exercise the middle ship while the Seru concentrate of the last one, so everyone is drawing fire.


16:04, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 5,2,4.  Turret 1.
16:04, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 4,1,2.  Turret 2.
16:04, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 3,2,4.  Turret 3.
16:04, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 6,4,6.  turret 4.
16:04, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 1,6,6.  Turret 5.
16:03, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 5,3,1.  Turret 6.
16:03, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 6,5,3.  turret 7.
16:03, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 6,6,4.  Turret 8.
16:02, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 5,6,5.  Bomber 1.
16:02, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 4,6,3.  Seru 1.
16:02, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 5,3,5.  Seru 2.
16:02, Today: Cyril Zotmund rolled 5 using 3d6 with rolls of 1,3,1.  Bomber 2.
16:02, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 5,5,4.  Seru 3.
16:01, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 1,5,6.  Seru 4.

16 seems very popular ... 4 rolls under 10, 10 above  Die Roller is skewed again.
Fate
GM, 3544 posts
Roll for dodge!
Fri 15 May 2020
at 23:26
  • msg #221

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 219):

This time the Gashiddas target the Bombers, and despite good piloting in the new craft avoiding some of the fire, they do still hit. However, the sloping armour they hit stops all penetration, and they report only superficial damage.

Whilst the bomber changing targets failed to get his ranging right, the other bomber managed to badly damage the craft he was hitting, again. It is leaking badly, but still somehow holding together...

Amoung the rest, artful dodging continued, but number 2 turret still managed to hit the bridge of another craft, also taking out the turret just behind it.

Round 1
Beams, 4x3, 17+2(sAcc)+2(targeting)-12(range) = 9, rolled 3 hits, dodge 9, so 1 hit!
Sandcasters (Turrets 7 and 8) 16+2(targeting)+7(SM)-12(range)= 13, rolled 0 hit, 0/5 -8 to each damage
HF Beams, 4x3, 17+2(sAcc)+2(targeting)-12(range) = 9, rolled 0 hits, dodge 13
Bombers 2, 16-1(sAcc)+2(Targeting)-12(range)+9(SM) = 14, rolled 1x4 hits, dodge 9, 7 per hit

Gashidda pulse, 15, 16+2(sAcc)+2(target)-12(range)+5(SM) = 13, r11, d9, 1 hit each, so 15 hits, but they fail to penetrate the armour!

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
-6/70 (Bridge totally destroyed[Private to GM: - Fuel processors]!), 9/70[Private to GM: -JJ], 34/70(Bridge destroyed, turret above also gone), 70, 70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

08 Aug 2178, Seru 25/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
Cyril Zotmund
Captain, 3061 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 16 May 2020
at 03:17
  • msg #222

Re: Maiden voyage of the Kugel Blitz

The -6 of 70 is no longer a threat?

Bombers go after the two undamaged ships
Kugelblitz goes after the 34/70 ship
The Seru go after the 9/70 ship

Hopefully we can get a few more decent rolls...

20:16, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 3,1,6.  Turret 1.
20:16, Today: Cyril Zotmund rolled 4 using 3d6 with rolls of 1,1,2.  Turret 2.
20:16, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 2,1,4.  Turret 3.
20:16, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 6,5,4.  turret 4.
20:16, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 4,1,6.  Turret 5.
20:15, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 1,1,5.  Turret 6.
20:15, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 6,6,1.  turret 7.
20:15, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 4,6,4.  Turret 8.
20:15, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 6,3,2.  Bomber 1.
20:15, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 1,3,6.  Seru 1.
20:14, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 1,2,3.  Seru 2.
20:14, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 5,4,6.  Bomber 2.
20:14, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 5,2,3.  Seru 3.
20:14, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 4,6,1.  Seru 4.

4 out of 10 under 10 again....
Fate
GM, 3549 posts
Roll for dodge!
Sat 16 May 2020
at 06:25
  • msg #223

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 222):

Yes, negative dHP indicates a crippled ship. At -dHP, they are making HT checks to keep form complete destruction...one rolled very lucky this round!

The bombers, facing off 1 on 1 against the only intact Gashiddas, are too busy avoiding, unsuccessfully, the pulse laser fire, but once again their armour holds up as the enemy fails to have the precision to penetrate. Meanwhile, the Kugelblitz smashes one vessel, which should have been destroyed, but it is well and truly crippled, 2 turrets and all comms and sensors blown off, while the Seru make short work of the other one. Admittedly, only one actually hit it, but it was enough to take it well out of the fight.

The two remaining Gashiddas suddenly realize that this is not their day. Despite good flying, they are now three ships down. They ask what your terms of surrender are.

Round 1
Beams, 4x3, 17+2(sAcc)+2(targeting)-12(range) = 9, rolled 3 hits(1 crit), dodge 10, 35x3 hits
Sandcasters (Turrets 7 and 8) 16+2(targeting)+7(SM)-12(range)= 13, rolled 1 hit but ship crippled, -8 to each damage
HF Beams, 4x3, 17+2(sAcc)+2(targeting)-12(range) = 9, rolled 1x3 hits, dodge 10,
Bombers 2, 16-1(sAcc)+2(Targeting)-12(range)+9(SM) = 14, rolled 1x2 hits, dodge 5, no hits...

Gashidda pulse, 9+2, 16+2(sAcc)+2(target)-12(range)+5(SM) = 13, r9, d10, 9x3,2x1 hit each, so 29 hits, but they fail to penetrate the armour!

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
-6/70 (Bridge totally destroyed[Private to GM: - Fuel processors]!), -15/70[Private to GM: -JJ], -71/70(Bridge destroyed, -2 turrets, -sensors, -comms, -),
70, 70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

08 Aug 2178, Seru 25/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
Cyril Zotmund
Captain, 3062 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 16 May 2020
at 20:26
  • msg #224

Re: Maiden voyage of the Kugel Blitz

I presume we couldn't crew even one of these?

If Not  Take to your assault shuttles and rescue those you can from the other three ships. Leave your ships untouched, we will destroy them. Head for the next group and signal for their aid.

Ship and Fighters check... any damage?
Fate
GM, 3551 posts
Roll for dodge!
Sat 16 May 2020
at 22:00
  • msg #225

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 224):

You could, you have 100 troops. Whether it is worth it may be another question though.

They do as directed, almost.

"We are departing our ships, but we will, as per Imperial Law, set charges to destroy them. Otherwise, following your directions..."

Incredibly, there is no real damage to your craft...
Cyril Zotmund
Captain, 3063 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 17 May 2020
at 02:53
  • msg #226

Re: Maiden voyage of the Kugel Blitz

OK Let's check the wrecks... refuel from any if we can ...

Via Radio Well why did we bother stopping the attacks then? We could have wrecked them for you, under Imperial Law of course.
Imperial Gashidda
NPC, 9 posts
Sun 17 May 2020
at 02:58
  • msg #227

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 226):

"Yes, sir, but this way we stopped shooting back, in exchange for our lives..."

The shuttles departed the intact two and the 3 damaged craft, and the explosions really only destroyed the drives and power plant. Fuel can be recovered fairly quickly, and data with a little more difficulty, but anything else will take more work.
Cyril Zotmund
Captain, 3064 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 17 May 2020
at 03:08
  • msg #228

Re: Maiden voyage of the Kugel Blitz

We are interested in drives and safes, which we can cut out with a torch and open later if need be... and of course the fuel.
When we are satisfied, we give each wreck a nudge toward the GG.   It will make them harder to recover and fix.

Yes, but you may have noted that your shooting was ineffective, so we weren't much concerned. We just didn't like killing people, it has not a damn thing to do with Imperial Law.
This message was last edited by the player at 03:08, Sun 17 May 2020.
Fate
GM, 3554 posts
Roll for dodge!
Sun 17 May 2020
at 03:31
  • msg #229

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 228):

"We appreciate you do not like killing innocents. We hope one day if it is returned, you will appreciate it."

It takes you an hour to refuel and to get what parts are still valuable: HDD and safes. You also find some extra supplies. It is 4 hours after you arrived that you are prepared to leave, as the technicians get to work on the hard drives and the safes, though the wreckage is so spread out that only some of the major sections are able to be dragged back to the planet's gravitational field. Most will take a lot longer to drag, however.

08 Aug 2178, Seru 25/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
Cyril Zotmund
Captain, 3065 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 17 May 2020
at 19:27
  • msg #230

Re: Maiden voyage of the Kugel Blitz

Just the big parts should do, not too likely the little pieces parts will be of much use.

Having lost track of where is next, we'll get organized and jump to Rikshaniim I guess it is #3 GG if counting from star outward. Fuel and move on while checking out what is around.

The System data doesn't tell you where the planets are in the scheme of things, so I am guessing between GG 1 & 2.
Fate
GM, 3555 posts
Roll for dodge!
Sun 17 May 2020
at 20:53
  • msg #231

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 230):

Generally planets are inside of the gas Giants, as too much gravity from the sun will strip the gas giants of all gasses! Seems logical, and works for our system IRL, so I am working that way.

The system is blissfully empty, and though the signals from the planet suggest that it is still inhabited, it is little more than a listening post. However, you are on the other side of the star, so it is likely not detecting you. You are able to refuel and soon ready to move on.

15 Aug 2178, Rikshaniim 24.3/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
This message was last edited by the GM at 21:12, Sun 17 May 2020.
Cyril Zotmund
Captain, 3066 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 17 May 2020
at 20:57
  • msg #232

Re: Maiden voyage of the Kugel Blitz

OK, onward to Dishushashig, we'll use the inner GG.  Again, look around while going over to refuel, then if nothing of note, we'll move on to Pakha.
Fate
GM, 3557 posts
Roll for dodge!
Sun 17 May 2020
at 21:15
  • msg #233

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 232):

Four Gashiddas orbit the planet at Dishushashig, but they make no attempt to intercept you if they even see you. You are free to once again refuel and move on.

Pakha is an uninhabited system, yet as you exit hyperspace, there are still 2 Gashiddas near you! As they head for a jump point, you realize that there are 2 at every planet in this system!

30 Aug 2178, Pakha 21.9/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
Cyril Zotmund
Captain, 3067 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 18 May 2020
at 04:25
  • msg #234

Re: Maiden voyage of the Kugel Blitz

Put the missile boats out and launch two waves of missiles ( ie each fighter fires one, then another, hoping to keep them from being able to jump) as we close to fighting range.


21:24, Today: Cyril Zotmund rolled 5 using 3d6 with rolls of 1,3,1.  F Missiles 2.
21:24, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 3,5,1.  F Missiles 1.
Fate
GM, 3559 posts
Roll for dodge!
Mon 18 May 2020
at 05:50
  • msg #235

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 234):

You have three small craft, and the missile launches are good, but they have too much of a head start...you think. The explosion of the missiles is as they enter hyperspace...if they have an effect, you don't see it, but it is hard to tell. They could have suffered a hyperspace malfunction. Their position was not one to aggressively stop a strong vessel but rather to run from it, but to be near enough to the planet to stop a freighter from refuelling.

30 Aug 2178, Pakha 21.9/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
Cyril Zotmund
Captain, 3068 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 18 May 2020
at 17:08
  • msg #236

Re: Maiden voyage of the Kugel Blitz

OK, we recover the fighters, rearm them and refuel, then move to jump to Nagunishmure. We jump to the 3rd GG from the stars, check our surrounds, refuel if we can and stay alert as we plan our next jump.
Fate
GM, 3560 posts
Roll for dodge!
Mon 18 May 2020
at 20:42
  • msg #237

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 236):

Nagunishmure is a significant trade route to Sukun, but because of the agreement Dingir, and hence Apishlun, have with Shululsish, trade here is minimal. Nonetheless, there are still three Gashiddas watching the planet when you come out of hyperspace. This patrol was not predicted, so it does make your position somewhat less...comfortable.

When they see you, you can tell they are indecisive, forming up at a point they can jump from 300,000 miles from you.

07 Sep 2178, Nagunishmure 21.2/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
Cyril Zotmund
Captain, 3069 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 18 May 2020
at 23:12
  • msg #238

Re: Maiden voyage of the Kugel Blitz

OK, we will go refuel, but watch them and where they go. When we leave, we'll attempt to hide our jump behind the GG so our departure and direction are not apparent.
Fate
GM, 3563 posts
Roll for dodge!
Mon 18 May 2020
at 23:14
  • msg #239

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 238):

They do tail you as you refuel, and make very sure they will be able to trace your jump point...
Cyril Zotmund
Captain, 3070 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 18 May 2020
at 23:24
  • msg #240

Re: Maiden voyage of the Kugel Blitz

We play hide and seek behind the GG, hoping to get them close enough to engage.


16:23, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 3,5,1.  Tactics.  [Private to GM: By 5]
Fate
GM, 3565 posts
Roll for dodge!
Mon 18 May 2020
at 23:43
  • msg #241

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 240):

You realize you are being tracked as soon as you move to the planet to refuel, when they follow you half way. They seem to have seen your maximum speed, as you are wasting no time, and calculated that they could safely return to the jump point if you were to turn on them at that speed. You also calculate that you are actually faster than them...drawing them close as you refuel and using the ball shape to disguise which direction you are facing, you launch all fighters, making it seem as if they are defending you as you refuel, but once you have a full tank of fuel then burst from there at full speed, directly at them! They run back for the jump point, spreading out as they near it, which they will reach as you arrive at maximum beam range...your Heavy fighters will be 120,000 miles behind you though. You could target 2 of them, but the third will be able to jump. They launch a salvo of missiles as they approach, which you can dispatch of easily...

[OOC: By launching your fighters, you increase your speed to 7G. Chasing them to the jump point {100x planet diameter} miles miles from the planet, you actually do not loose time.]
Cyril Zotmund
Captain, 3071 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 19 May 2020
at 02:41
  • msg #242

Re: Maiden voyage of the Kugel Blitz

We will give them a send off anyway ...

19:40, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 2,2,3.  Turret 1.
19:39, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 1,2,5.  Turret 2.
19:39, Today: Cyril Zotmund rolled 4 using 3d6 with rolls of 2,1,1.  Turret 3.
19:39, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 2,4,2.  turret 4.
19:39, Today: Cyril Zotmund rolled 18 using 3d6 with rolls of 6,6,6.  Turret 5.
19:38, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 6,5,4.  Turret 6.
19:38, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 4,5,6.  turret 7.
19:38, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 2,3,2.  Turret 8.

Once they jump, we'll go back and recover our fighters.
Fate
GM, 3568 posts
Roll for dodge!
Tue 19 May 2020
at 02:56
  • msg #243

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 242):

Wow, a send off like that ensures that one of them never got into hyperspace, the critical hit targeting the jump drive and taking it out, and the other had it's hyperspace bubble disrupted. The third one entered hyperspace, and once it had done so, the other two surrendered, their task apparently done.
Cyril Zotmund
Captain, 3072 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 19 May 2020
at 03:10
  • msg #244

Re: Maiden voyage of the Kugel Blitz

WQE have them move all crew to the one whose jump drive is kaput, and send it off to the colony.

We mine the other for IFF codes and anything else of value.  We check out our crew to see if we could man it and of what value it might be.
Fate
GM, 3571 posts
Roll for dodge!
Tue 19 May 2020
at 03:16
  • msg #245

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 244):

You could easily man it, though the delay might jeopardize your mission, and it is unlikely to get far on it's own. Do you land your men before or after they depart, knowing their standard procedures...
Cyril Zotmund
Captain, 3073 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 19 May 2020
at 03:27
  • msg #246

Re: Maiden voyage of the Kugel Blitz

Before, and disable any charges ... I think you said we could put about a 100 men aboard briefly at least ...once they are on their way, we'll take what we can use and blow the ship for them.
Fate
GM, 3574 posts
Roll for dodge!
Tue 19 May 2020
at 03:44
  • msg #247

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 246):

Yeah, you don't have the transport, so you can pull the ship up close and dock before they can get off. They ask if they can wait until you are finished before they blow it, so they don't get into trouble, but with your numbers, they make no attempt to restrict your actions, and you are able to get all the data drives, and even access the safe without hindrance since those who know the codes are there. Not that there was anything in it...
Cyril Zotmund
Captain, 3074 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 19 May 2020
at 17:28
  • msg #248

Re: Maiden voyage of the Kugel Blitz

That's cool, too, we'll back off and they can do their thing.

As soon as they are all on their way and the ship goes boom, we head back.
Fate
GM, 3577 posts
Roll for dodge!
Tue 19 May 2020
at 20:31
  • msg #249

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 248):

Head back to the gas giant to refuel, ad then to the jump point?
Cyril Zotmund
Captain, 3075 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 19 May 2020
at 22:38
  • msg #250

Re: Maiden voyage of the Kugel Blitz

And recover fighters ... then look for a place to jump unseen if at all possible.
We'll look to jump to the 3rd GG from the Star and refuel as quickly as we can while looking for problems and tracking all around us.
Fate
GM, 3583 posts
Roll for dodge!
Tue 19 May 2020
at 23:48
  • msg #251

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 250):

You recover all small craft and head to the Gas Giant to refuel.

The damaged Gashidda, heading back to the planet, could feasibly track you, but a navigation roll to jump from a position they cannot see you from should reduce the chance of that. The ships at the other gas giants stay where they are...not intending to move from their posting just yet.

Garaanis is a single star system with one colony at a planet, plus four gas giants and 2 smaller planets without fuel, one closer to the star than the colony, and one outside all the gas giants. The Naval Base orbits the colony, and is reputed to be very well defended. Rumour suggests that plans to upgrade it to a full Military Base are well under way.

Reports suggest that the outer planet is bleak, and usually has only a Gashidda there. Gas Giants are believed to have Shamshirs at least, but the data is old.

15 Sep 2178, Nagunishmure 20.5/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
This message was last edited by the GM at 23:49, Tue 19 May 2020.
Cyril Zotmund
Captain, 3076 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 20 May 2020
at 03:03
  • msg #252

Re: Maiden voyage of the Kugel Blitz

The outer planet is useless for refueling (I assume), and being able to jump twice may well be important.
If all GG have patrols, the outer planet may be preferable given it's small defense, let's go there, overpower the Gashidda (if that is all there is) have a look around and suck any fuel we can from the Gashidda's hulk.

Oh    19:55, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 1,5,1.  Navigation (space).


We were just supposed to survey the fleet, then jump out? clarifying the mission.
This message was last edited by the player at 03:06, Wed 20 May 2020.
Fate
GM, 3586 posts
Roll for dodge!
Wed 20 May 2020
at 03:20
  • msg #253

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 252):

You were to wait to see what is arriving from Dingir. You have a vague idea of what should be there, so it should be clear when the re-inforcements arrive. Once you see what has arrived, they suggest waiting an hour for any minor mis-jumps, then race back to Seru to report it.

You position the jump such that you are pretty sure that they will not detect your destination, and jump. The week in Hyperspace is more nervous that most.

The hyperspace alarm sounds, and you exit. Ahead about 250,000 miles away are five Gashiddas! they turn to form up and engage, closing to 210,000 miles and launching a full salvo (45 missiles) by the time you are fully powered back up and ready to act.

15 Sep 2178, Garaanis 20.5/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
Cyril Zotmund
Captain, 3077 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 20 May 2020
at 03:43
  • msg #254

Re: Maiden voyage of the Kugel Blitz

We dispatch the missiles and look around. Is there any water on the planet? What sort of patrols on the GGs?
We close as quickly as we can, once inside 60k miles, the Seru can deploy and go to work. The Bombers hold inside until we get inside 20k when they get to go to work as well.
Targets are Bridges, Comms, Targeting, maneuver in that order ... precision attacks as we can.
Fate
GM, 3590 posts
Roll for dodge!
Wed 20 May 2020
at 06:42
  • msg #255

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 254):

Within twenty minutes, you charge them, closing the gap to 150,000 before they get the idea and high tail it away at full speed. Closing speed is 20,000 miles per 20 minute round, so it will be 1 hour and 40 minutes before you enter range, launching the Seru fighters at 70,000 miles, and then firing with them at the Gashiddas at 50,000 miles (range penalty -16). You can roll for them.

This does give you plenty of time to scan what else is around. Clearly, security has been stepped up. At each of the Gas Giants, a Kargash and 5 Shamshirs await, and you are glad the nearest one is 68 hours away at 6G, the speed that particular Kargash is doing in your direction after the first hour. But at the Military Base is most interesting...the fleet from Shululsish is there, with some extra! Given that Shululsish never had any Kidashi, nor that many Vegans or Urima, you believe that they most likely are the re-inforcements from Dingir. The fleet is quite distinct, as it seems to be forming up to depart.

Deraanasa Battle Cruiser         x 1
Erasharshi Class Assault Carrier x 2
Vegan Class Carrier              x 30
Kidashi Class Cruiser            x 20
Aasha class cruiser              x 5
Merishmirr Cruiser               x 40
Kargash Light Cruiser            x 100
Shamshir Class Escort            x 140
Gashiddas                        x 200
Urima Class Frigates             x 90




Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70, 70/70, 70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

15 Sep 2178, Garaanis 20.5/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week
This message was last edited by the GM at 10:41, Wed 20 May 2020.
Cyril Zotmund
Captain, 3078 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 20 May 2020
at 16:26
  • msg #256

Re: Maiden voyage of the Kugel Blitz

OK, seems that we have accomplished the Mission, screw the 5 Gashiddas, we will jump back to Nagunismure, same spot we left from and refuel. I see no reason to wait around for any late joiners, especially if they are ready to move.
Fate
GM, 3594 posts
Roll for dodge!
Wed 20 May 2020
at 21:04
  • msg #257

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 256):

Fair. Except the Gashiddas seem to have no intention of letting you jump safely...they seem intent on keeping the range about 150,000 to 200,000 miles.
This message was last edited by the GM at 21:05, Wed 20 May 2020.
Cyril Zotmund
Captain, 3079 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 20 May 2020
at 22:07
  • msg #258

Re: Maiden voyage of the Kugel Blitz

Put the planet between us and them, we are a good bit faster as well, so they can suck wind.
Fate
GM, 3596 posts
Roll for dodge!
Wed 20 May 2020
at 22:10
  • msg #259

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 258):

Fair. It will take about two hours to get back around the planet, since you were chasing them, but you are able to do so, the sudden reversal in direction catching them by surprise. Destination?
Cyril Zotmund
Captain, 3080 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 21 May 2020
at 03:29
  • msg #260

Re: Maiden voyage of the Kugel Blitz

Nagunismure, same spot we left from and refuel.
Bridge Crew
Thu 21 May 2020
at 03:44
  • msg #261

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 260):

"You are not concerned in the two weeks you are away they will not re-inforce it sir? Standard proceedure would be to increase defences where they were insufficient."
Cyril Zotmund
Captain, 3081 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 21 May 2020
at 03:53
  • msg #262

Re: Maiden voyage of the Kugel Blitz

I am concerned, but it also takes time to re distribute ships and they were none too plentiful as I recall. Where would you have us go? The outer GG?
Bridge Crew
Thu 21 May 2020
at 04:00
  • msg #263

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 262):

"There are four there. The outer would be their other guess, so I would suggest the other inner one to keep them guessing. Your are right, there were not a lot there, and they would not have had time to get more from Lemrukiri, but they may have moved them locally, and the other gas giants would be most likely donors in my opinion."
Cyril Zotmund
Captain, 3082 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 21 May 2020
at 04:05
  • msg #264

Re: Maiden voyage of the Kugel Blitz

That is how I see it too.  You think we should risk GG #2 then.  It's all a guess, let's see how your guess works.
Fate
GM, 3608 posts
Roll for dodge!
Thu 21 May 2020
at 04:08
  • msg #265

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 264):

"Yes, sir, it is about who has the best guessing!"

A nervous week in hyperspace is justified when you exit hyperspace. They have indeed gone for re-inforcements: A Shamshir has joined the Gashiddas at each of the planets, but there are just 2 Gashiddas at this planet. Some others have three...

They do not seem keen on you leaving...the Shamshir launches half a wing of fighters, and they all form up at 200,000 miles.

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70, 70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

Imperial Fighter, 20 M Solars, 10 dTons
25, 25, 25, 25, 25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

22 Sep 2178, Nagunishmure 19.8/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week, 0% fuel...
This message was last edited by the GM at 02:00, Sat 23 May 2020.
Cyril Zotmund
Captain, 3083 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 23 May 2020
at 02:11
  • msg #266

Re: Maiden voyage of the Kugel Blitz

OK, so two Gashiddas and a Shamshir ... we go for fuel first, heading away from them. The Fighters can keep up, but the others will lag by various amounts.
Fate
GM, 3626 posts
Roll for dodge!
Sat 23 May 2020
at 02:34
  • msg #267

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 266):

Indeed the fighters could keep up, but without the cover of the larger ships, the decide not to. Forming with the Shamshir taking point, they launch missiles, which may not even have the range, and follow you towards the gas giant.

Indeed, once you are in the gas giant's clouds refuelling, they are able to enter orbit and catch up, sending in two more salvos, which you shoot down easily. Whilst the atmosphere does reduce the Beams range, the first wave of missiles burns up in the atmosphere, and the second wave is slowed so significantly that the target practice they present for the gunners makes it even easier than usual. You figure they have only 9 more salvoes left...and they certainly know it!

They try to launch one more salvo to greet you as you leave, but once again, the beams are more than a match for them. You figure you would have to run by at least an hour to get far enough away to jump, but it will take another 8 hours before you have enough fuel refined to jump without risk. You may, of course, attempt a jump immediately using unrefined fuel, but this will require all four jump rolls to be made, with a -2 penalty to skill.

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70, 70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters,

Imperial Fighter, 20 M Solars, 10 dTons
25, 25, 25, 25, 25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

22 Sep 2178, Nagunishmure 19.8/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week, 100% unrefined fuel...
Cyril Zotmund
Captain, 3084 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 23 May 2020
at 02:51
  • msg #268

Re: Maiden voyage of the Kugel Blitz

No reason to risk a problem, we head off to a distant jump point no one can beat us to or prevent us from jumping from...  should the fighters be so dumb as to leave the Shamshir, we'll deal with it as need be.
Fate
GM, 3629 posts
Roll for dodge!
Sat 23 May 2020
at 03:09
  • msg #269

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 268):

The fighters are not that dumb...and after two hours, the chase is clearly futile. They return to the Gas Giant they were guarding frustrated.

Where were you headed from here?

30 Sep 2178, destination 19.1/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week, 100% refined fuel...
Cyril Zotmund
Captain, 3085 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 23 May 2020
at 19:12
  • msg #270

Re: Maiden voyage of the Kugel Blitz

Pakha, We'll try the 3rd GG.
Also give the young officer who spoke up on this last jump a 2500 credit bonus.
It pays to have good ideas.
Fate
GM, 3633 posts
Roll for dodge!
Sun 24 May 2020
at 00:10
  • msg #271

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 270):

Edit: The young officer is rather happy with the windfall, thanking you for the bonus, and prompting discussion about the next jump after Pakha, but all agree that Dishushashig needs to be the next target, though it is a binary system that seems an obvious place for Lemrukiri to lay in wait. Just two gas giants, but a number of smaller planets, some well beyond the gas giants' orbits. There is some disagreement between them about the safest place to jump to, split between jumping to one of the stars directly, where scooping the sparsely spread hydrogen would take longer, but take much less to refine as it is already hydrogen, or jumping to an outer planet, and using beams to melt the ice to convert it to fuel. Most agree that the gas giants will be most likely heavily patrolled.

The jump to Pakha is uneventful, and when you arrive, the two Gashiddas there head for the jump point, which they are not far from.

30 Sep 2178, Pakha 19.1/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week, 50% refined fuel...
This message was last edited by the GM at 00:34, Sun 24 May 2020.
Cyril Zotmund
Captain, 3086 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 24 May 2020
at 02:53
  • msg #272

Re: Maiden voyage of the Kugel Blitz

Cyril votes for close to the star ... he doubts there will be any patrols to close to that...  we will scoop a full tank and then jump, processing the new stuff in route to Rikshanim where we will try GG #2.
Fate
GM, 3636 posts
Roll for dodge!
Sun 24 May 2020
at 03:18
  • msg #273

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 272):

You set Dishushashig smaller star as the next jump point. The pilot pulls out of the gravitational pull quickly enough (rolled for him, about 8 under skill!) and you enter an orbit of the star to refuel. If any of the patrols at the planets have noticed you, they show no signs. There are actually full wings of Gashiddas at both Gas Giants (a Vilani wing is 10 craft), with half wings at some of the other planets with ice that could be used as fuel.

You have plenty of time as you gather the gasses for refuelling to determine the next jump point. Rikshaniim has just one star, but 4 gas giants. Selecting one relatively close to the colony, you find that the patrols are finally starting to thin out. The two Gashiddas at the now deserted colony do not depart, though you do notice an increase in radio communications soon after your arrival.

The way back to Seru now seems clear. You wonder if the massive fleet you saw at Garaanis could possibly have arrived yet...

14 Oct 2178, Rikshaniim 17.7/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week, 50% refined fuel...
This message was last edited by the GM at 03:36, Sun 24 May 2020.
Cyril Zotmund
Captain, 3087 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 24 May 2020
at 03:45
  • msg #274

Re: Maiden voyage of the Kugel Blitz

Only if they are faster than we are... getting that fleet their faster then we are moving would take Jump 3

Seru has always been well manned by these twits. We will jump thru (come out away from things and then jump again to Giri).
Fate
GM, 3639 posts
Roll for dodge!
Sun 24 May 2020
at 03:56
  • msg #275

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 274):

Seru had been well manned, but on arrival, you find that Girii has again raided them, but this time taken control and set things up. I assume you refuelled before departing Rikshaniim, then.

On arrival in Seru at a more distant barren planet, you find that there are the following ships, waiting to ambush the jump point:

AK Export Cruiser x 2
Vegan Class Light Carrier x 2
Kidashi Class Cruiser x 3
Kargash Light Cruiser x 50
Urima Class Frigates x 10
Escort Gashiddas x 100

At the nearby Gas Giant are the pirate fleet:

Modified Aasha, Silverbeards Command Cruiser
Modified Merrishmer x 2, including Excaliber
Dissident Shamshirs x 5 (If gloria want to join this, we might just need to hold things here until she gets there...
Pirate Gashiddas x 10
Escort Gashiddas x 4

The massive spherical cruisers stand out, though the fleet seems small in comparison to the massive fleet of over 500 ships you had seen departing from Garaanis.

You notice a number of familiar ships here as well. The pirate fleet, now with the massive modified Aasha Silverbeard uses for his command ship, waits at the gas giant, flanked with the two modified Merrishmer class ships. Further, there seem to be a strange cloud of motionless fighters surrounding the planet.

You are about 23 days travel from the Colony, and 16 days travel from the pirate fleet at the gas giant.

21 Oct 2178, Rikshaniim 17.0/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week, 50% refined fuel...
This message was last edited by the GM at 03:58, Sun 24 May 2020.
Cyril Zotmund
Captain, 3088 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 24 May 2020
at 20:37
  • msg #276

Re: Maiden voyage of the Kugel Blitz

We check to see who is in charge, and relay our scout report to Silverbeard and the Girii Admiral, we then move on to Girii.




OOC - Gloria can miss this, she is becoming disillusioned and inclined to find other tasks ... the Supposed charge against her is weighing heavy and she wants out of Girii and any Vilani influenced space for a while ... maybe a long while. Having Excalibur taken from her is also a burr under her saddle. [although I the Player don't want it back]   Lastly, she hasn't had a steady lay in quite a while and is hungry for an acceptable male companion.
Fate
GM, 3643 posts
Roll for dodge!
Sun 24 May 2020
at 20:46
  • msg #277

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 276):

The report is received with somewhat concern. The number of Vegans and heavy close range combatants, as well as the number of extremely fast Urima, is cause for great worry.

At your intention to depart for Girii, you asked if you would like to wait for the battle, which is likely to take place within a week, in order to report back.

[OOC: Ok, I can post a report of what happens. With regards to Gloria, there is a lot riding on this battle, as history is normally written by the victors. Of course, having said that, there is a limit to how much she can actually contribute. From a GMs perspective, what sort of tasks do you want to take her to do?]
Cyril Zotmund
Captain, 3089 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 24 May 2020
at 20:56
  • msg #278

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 277):

My orders are to report to Girii... I am willing to return thereafter.



OOC - I [the player] am tiring of " Go here, fight, go there, fight" so looking for something different for a change. Will probably keep MF and maybe have it altered slightly, depending on how much we manage to eke out of this trip. Maybe she can interact with Kamuria and get them to close an eye to trade coming from places unknown, if it benefits them.

Obviously Dikaku might be worth another visit ... and surely the Pirates would like to know that 100 of their own (sort of) are held there.
Kimashargur Administrator
NPC, 51 posts
A high ranking Vilani
Kimashargur
Mon 25 May 2020
at 06:26
  • msg #279

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 278):

"I know. I gave the request, and the report is for the fleet. You have succeeded, and we will redistribute our forces into one location given the size of their fleet. It is bigger and different from what we expected, so the warning is vital.

All the same, I would request you at least delay until the enemy fleet arrives, so that if we fail, you can leave and warn Girii of what to expect. With you being rather distant, I doubt they will send much to that location you cannot handle.
"

[OOC: Yes, the space combat is getting a little monotonous... hence the introduction of the mass combat for boarding. But actually, the dodgy drive is an excuse to try a bitof a survival game...get you stuck, send JJ away for help and survive for a few weeks on an 'abandoned' planet...but you are playing it too safe! Couple of other things I am thinking about...

a) Head to 2229, large TL7 world, to get involved in politics there (Peacefully or taking command, or taking on, armies)
b) Head to 2231, large TL5 world, to get involved in politics there (Peacefully or taking command, or taking on, armies)
c) Head to one of the numerous colonies to assist in colonisation.
d) Get involved in exploration (though this is getting boring quick too.)

In all these options, the details can be widely varied. The local worlds you want to try to break down factions to get people either united for you, of so greatly divided against you that they are no threat. Despite the TL difference, the aim in both cases is to win loyalty from as many as possible. Thoughts?]

This message was last edited by the player at 06:33, Mon 25 May 2020.
Cyril Zotmund
Captain, 3090 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 25 May 2020
at 19:03
  • msg #280

Re: Maiden voyage of the Kugel Blitz

As You wish, where would you have me hold out?  By a far jump point or closer in where I can assist on the flank.

Cyril now recognizes the voice of the person who sent him on this mission.

OOC - How about we move the Gloria discussion to her PMs... I should have done it in the first place.
Kimashargur Administrator
NPC, 52 posts
A high ranking Vilani
Kimashargur
Mon 25 May 2020
at 20:44
  • msg #281

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 280):

"Anywhere distant. looking at the forces involved, I would not expect you to make a big difference. If they have forces to send your way, be ready to jump."

The Administrator only became involved when you declared your determination to return.
Cyril Zotmund
Captain, 3091 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 26 May 2020
at 02:13
  • msg #282

Re: Maiden voyage of the Kugel Blitz

As you wish

 Cyril puts himself in a jump ready position as close to the expected point of entry as he dares, he deploys the 3 AK mixed fighters with their missiles, so they can launch at the first ships coming out of hyperspace from an unexpected direction.
Fate
GM, 3651 posts
Roll for dodge!
Tue 26 May 2020
at 06:51
  • msg #283

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 282):

quote:
You are about 23 days travel from the Colony, and 16 days travel from the pirate fleet at the gas giant.


I assume you start travelling in then towards the colony?
Cyril Zotmund
Captain, 3093 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 26 May 2020
at 16:56
  • msg #284

Re: Maiden voyage of the Kugel Blitz

I was looking to find a place from which I could observe and contribute 6 missiles from an unexpected direction before withdrawing away from any danger ... IIRC, only fighters can out run me and I have a solution for them if they get close ... we can handle a fairly sizable missile swarm.
Fate
GM, 3655 posts
Roll for dodge!
Tue 26 May 2020
at 20:41
  • msg #285

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 283):

You are simply too far away, and frankly, even the fighters from the support group can send a swarm of over 1,000 missiles. Not even the entire pirate fleet can deal with the support forces...

As you are approaching, you notice a pair of Line freighters arrive from Girii. They land, and soon their cargo of heavy fighters launch and move to the fleet at the jump point, bolstering what is clearly a large number of others already there. It would seem the massive production lines of the last year producing heavy fighters have been for this moment. You also notice a number of smaller balls around the planet which you do not recognize, but they do not seem mobile.

It is the 29 October 2178 before the enemy fleet finally arrives. The first group arrives at the Gas Giant nearest to the colony. Consisting of 5 Aasha class cruisers escorting 2 massive Erasharshi assault carriers, and flanked by 20 Sharrukin Fleet tankers and 140 Shamshirs, they begin launching their fighters immediately. But everyone knows this is just the side show. These are not front line fighters.

At Seru colony jump point to and from Amkun, the combined fleets of the Pirates and Girii are waiting, consisting of the following ships:

AK Export Cruiser x 2
Vegan Class Light Carrier x 2
Kidashi Class Cruiser x 3
Modified Aasha x 1
Modified Merrishmer x 2
Kargash Light Cruiser x 50
Dissident Shamshirs x 5
Urima Class Frigates x 10
Pirate Gashiddas x 10
Escort Gashiddas x 104
350  Dissident Fighters
1321 Seru Heavy Fighters, including many based on the planet.

when the following arrive out of hyperspace:

Deraanasa Battle Cruiser
Kidashi Class Cruiser x 20
Vegan Class Light Carrier x 35
Merishmirr Cruiser x 40
Kargash Light Cruiser x 100
Urima Class Frigates x 90

They promptly launch 6,400 fighters and approximately 25 thousand missiles, while the  the Giriian reception responds with 16 thousand missiles of their own, moving into position to attack as well. The Urima Frigates bore the brunt of that initial arrival, with 30 being crippled or destroyed on arrival. The Deraanasa led the Kidashi to form up first, covering the Kargash and the Vegan carriers. Of the massive cloud of 6,400 fighters, 600 were specifically point defence craft, while the rest unleashed a massive cloud of nearly 27,000 missiles. Whether some were nuclear is not known, because none ever reached their destination as the two heavy Export Cruisers took point and exchanged rounds with the the Heavy enemy cruiser fleet: two against 21. But it was not as unbalanced as it seemed: the armour of the Export cruisers seemed impenetrable as it exchanged rounds with the Shululsish flagship, taking some time to disable the the Spinal Cannon as well as the Heavy particle cannon of the Kidashi fleet, and using their speed to duck forward into beam range, picking off the thin skinned fighters with beams while they sniped at the bigger guns with the particle cannon, before ducking back into the protection of their own fleets point defences. Some missiles did get through the screen, but were unable to penetrate the armour.

Being covered by the high speed Urima class escorts, the Shululsish Kidashi exchanged fire for over 11 hours on the Export Cruisers without effect, but once the Shululsish main guns were disabled, the AK Cruisers went to work on the thin skinned escorts. Despite the exchange, the Shululsish ships were unable to disable the cruisers’ guns or draw them out where they would be vulnerable to consistent missile fire. As such, the few missiles that did hit it were conventional ones and were ineffective, unable to pierce the armour, before the cruisers finally put paid to the Urima escorts and the small point defence fighters.

The next wave of missiles from the Girii finally found the point defences wanting. Smashing into the Vilani fleet, many of the massive ships were damaged or destroyed, taking a significant number of carriers out of action, and their point defences with them. The Vilani fleet began to break up, and the badly damaged Flagship headed to the jump point.

The Export cruisers pressed forward with the attack, successfully damaging the jump drive of the enemy flagship, but at great cost. Drawing the enemy fleet back into missile range of the Girii fleet by offering themselves as bait, they were targetted by a large volley of missiles. But the Vilani were saving the Nukes for this occasion, and while the regular missiles were not able to penetrate the armour, several nuclear tipped missiles were included in the swarm launched at the cruisers before they could retreat back to the point defences of the rest of the fleet. Several nukes hit the until now invincible cruisers, and they were finally destroyed.

Despite their losses, the missile storm unleashed by the rest of the Girii fleet, now drawn in close enough to the combined fleet that they could not withdraw and now without the point defences of the Urima class, were wiped out within 40 minutes. The fleet that came to the gas giant saw this and reversed course, back to the jump point while collecting their fighters. The combined fleet lost the flagship when it was successfully boarded, as were a number of other vessels.

Total losses were, for the invaders, 1x Deraanasa Battle Cruiser (captured), 35x Vegan Class Light Carrier (6 captured or repaired), 20x Kidashi Class Cruiser (4 recovered), 40x Merishmirr Cruiser (18 recovered), 100x Kargash Light Cruiser (11 captured and 36 recovered), 90x Urima Frigates (23 recovered) and 5,800 fighters, (4500 captured). Whilst not the entirety of the force that had captured Nusku, it was certainly many of the key elements. Only the Erasharshi and the support ships, wisely sent to the Gas Giant, were able to escape after recalling their massive number of fighters, but without the front line units, these did not pose such a threat.
Cyril Zotmund
Captain, 3094 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 27 May 2020
at 00:20
  • msg #286

Re: Maiden voyage of the Kugel Blitz

Cyril and crew take careful note and video of what transpires, before heading to Girii with the news. The Nuclear missiles used on the two AK battle cruisers is a significant matter. (assume both were destroyed?)
Kugelblitz jumps to Girii with news of the expensive victory.
Fate
GM, 3659 posts
Roll for dodge!
Wed 27 May 2020
at 07:38
  • msg #287

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 286):

The two ships are quite destroyed, but yes, the use of nuclear weapons against other Vilani is against Imperial law. The evidence will no doubt be interesting.

You arrive at Girii a week later with news of the victory. The loss of the new Cruisers is disheartening, but the resounding defeat of the enemy fleet is cause for celebration.

06 Nov 2178 Girii 15.6/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week, 50% refined fuel...
Cyril Zotmund
Captain, 3096 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 27 May 2020
at 18:34
  • msg #288

Re: Maiden voyage of the Kugel Blitz

Cyril also relays all this information to AK 's offices for transmission to Aegir. He asks if they are building any more AK Cruisers.
Fate
GM, 3664 posts
Roll for dodge!
Wed 27 May 2020
at 20:23
  • msg #289

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 288):

The AK Export Cruisers were actually constructed under licence by Girii at Iishuni, and that is why it was the first location attacked in this Civil war. There is currently a much larger ship, a capital ship under construction there, but this is against Imperial law as it exceeds 20,000 dTon, and all warships over 20,000 dTons are to be under direct Imperial control, so this may be an issue.

The AK Offices are naturally very interested in the events, and ask for a copy of the battle recording. There are a lot of people very interested in recordings, for that matter...

Once the AK Offices see the footage, they ask about getting a copy sent to Terra by the fastest way they could find. You are asked if you are going that direction...
Cyril Zotmund
Captain, 3097 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 27 May 2020
at 21:26
  • msg #290

Re: Maiden voyage of the Kugel Blitz

I have no orders either way, but I serve Kalishnakov Enterprises. I can run to Aegir with this and get the bosses chop on that mission. We'll go from there, good by you?
Fate
GM, 3668 posts
Roll for dodge!
Thu 28 May 2020
at 06:45
  • msg #291

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 290):

The AK Manager here is pretty sure that will be cleared...the advertising for his design is reason enough, but they will also want to know about the destruction of that fleet and the likelihood of this war ending soon.

The Girii administration is also happy with that plan.
Cyril Zotmund
Captain, 3099 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 28 May 2020
at 18:56
  • msg #292

Re: Maiden voyage of the Kugel Blitz

OK, I'll head to Aegir with the news and your proposed mission.  Terra may want a proposal and a way to obtain these ships.
I suggest building one or two on speculation, but that is not my decision to make.

Kimashargur Administrator
NPC, 53 posts
A high ranking Vilani
Kimashargur
Thu 28 May 2020
at 20:31
  • msg #293

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 292):

"We have a ship under construction based on the Heavy AK Cruiser already under construction, though it will be another two years before it is finished. But with their defeat, we are probably able to mount a counter-attack soon that will render the matter mute by the time the ship is finished."

Aegir is four weeks away...do you want to head there?
Cyril Zotmund
Captain, 3100 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 28 May 2020
at 21:09
  • msg #294

Re: Maiden voyage of the Kugel Blitz

Yes, if you want me to go to Terra, I have to go through there... I assume the way is clear after the debacle.
Kimashargur Administrator
NPC, 54 posts
A high ranking Vilani
Kimashargur
Fri 29 May 2020
at 05:01
  • msg #295

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 294):

"Oh, I would assume so! From the losses in the Video, they don't have much left! They even lost a borrowed fleet!"
Cyril Zotmund
Captain, 3101 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 29 May 2020
at 16:59
  • msg #296

Re: Maiden voyage of the Kugel Blitz

Maybe you should push back into your original holdings. I am sure you would be welcomed. and the large supply of used ship parts floating around should be a gold mine of sorts.
Kimashargur Administrator
NPC, 55 posts
A high ranking Vilani
Kimashargur
Fri 29 May 2020
at 21:11
  • msg #297

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 296):

"Oh, I am sure the fleet is busy collecting parts, and we will send more freighters to help with the cleanup, as well as relocating many of the survivors. I am sure that Lashgimaamrishuk will be visited by the fleet on their way to Lemrukiri. If the government on the way there will not bow to pressure, then a siege may well be in order, leaving the pirate fleet to siege Garaanis. The Military Bases are strong in combat, but their storage is wanting, meaning they are reliant on Space control. If they have lost that, the Bases become very vulnerable, so any fleet that can hold space superiority can control them. We intend to relocate their most loyal supporters to some of those remote worlds where they will be unable to gather supporters, as well as building up the worlds they laid waste."
Cyril Zotmund
Captain, 3102 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 29 May 2020
at 23:09
  • msg #298

Re: Maiden voyage of the Kugel Blitz

That sounds most promising, may I relay those plans to those I may visit in Terra?
Kimashargur Administrator
NPC, 56 posts
A high ranking Vilani
Kimashargur
Fri 29 May 2020
at 23:18
  • msg #299

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 298):

"Absolutely. If they move to take back Nusku, which I am sure they will, it will only aid our cause and push the Ishimkarun to accept us as legitimate. I doubt they will want to send the Imperial fleet here, as I hear they are already having issues with some barbarians coreward."
Cyril Zotmund
Captain, 3103 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 30 May 2020
at 01:52
  • msg #300

Re: Maiden voyage of the Kugel Blitz

Barbarians? that term grows meaningless as everyone not like them becomes a barbarian.
Kimashargur Administrator
NPC, 57 posts
A high ranking Vilani
Kimashargur
Sat 30 May 2020
at 01:56
  • msg #301

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 300):

"That is true. However, these other barbarians, according to our diplomats who visited their court recently, enjoy fighting more than Terrans. Fortunately, they seem further away from here, but it does apply pressure to the Imperial court to ensure that the rest of the empire is more at peace. That works in your favour, as well as keeping the Grand Fleet busy, I am told."
Cyril Zotmund
Captain, 3104 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 30 May 2020
at 02:12
  • msg #302

Re: Maiden voyage of the Kugel Blitz

I see, that too may be of interest to Terra. We learned long ago that trade is far more lucrative than war, but politicians can never remember that. Of course they talk but don't fight like your leaders do, perhaps if they did, they would do more to avoid wars.
Kimashargur Administrator
NPC, 58 posts
A high ranking Vilani
Kimashargur
Sat 30 May 2020
at 03:04
  • msg #303

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 302):

"Don't get me wrong: the Vilani Empire is very much against war. But is seems we have it come to us. The barbarians corewards do not seem as interested in negotiations as you Terrans, which is probably why you are not seen as such a threat. You asked for peace after Nusku was conquered...it may not be for long, but even if you restart hostilities, most in the court will understand at least that you are reclaiming what you believe to be yours. But these barbarians just seem to fight for sport...the court does not understand why they fight, so they do not know how to deal with them."
Cyril Zotmund
Captain, 3105 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 30 May 2020
at 19:31
  • msg #304

Re: Maiden voyage of the Kugel Blitz

Understood, I will convey all this. is there anything you wish me to bring to Mr Kalishnakov?  If not, I will be on my way.
Kimashargur Administrator
NPC, 59 posts
A high ranking Vilani
Kimashargur
Sat 30 May 2020
at 23:12
  • msg #305

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 304):

He smiles.

"Just our gratitude. His designs have brought him considerable money, but they also enabled us to  defeat a much more powerful foe. It is indeed a mutually beneficial relationship. Godspeed."
Cyril Zotmund
Captain, 3106 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 31 May 2020
at 02:50
  • msg #306

Re: Maiden voyage of the Kugel Blitz

Cyril smiles and nods, as he heads out to the ship.
Fate
GM, 3694 posts
Roll for dodge!
Sun 31 May 2020
at 03:06
  • msg #307

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 306):

The trip to Argon is relatively uneventful. Passing through Seru, there are a number of Shamshir supporting the clean-up effort after the battle.

Refuelling at each gas giant, you are able to refine the fuel in hyperspace for the next jump, so you make good time.

Coming out of hyperspace at Argon, you find the final modifications to Fabrika still being applied. On arrival, you are immediately identified and welcomed to dock. Mini-miners work the moons relentlessly as small AKBH's work like bees to transport what they work for back to the refinery that has been set up on the moon. Meanwhile, refuelling craft bring fuel back from the planet.

05 Dec 2178 Argon 25/25 dTons of Supplies, 210 missiles (7 dTon), 0.7 dTon/week, 50% refined fuel...
Cyril Zotmund
Captain, 3107 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 31 May 2020
at 03:10
  • msg #308

Re: Maiden voyage of the Kugel Blitz

We dock and I take the reports, words from Girii and video to Kalisnakov's offices. i also mention that the office in Girrii though we should take this information to Terra, although I am not sure how we could do that without going through Vilani Space.
Andrew Kalishnakov
GM, 97 posts
Eccentric Entrepreneur
Sun 31 May 2020
at 03:57
  • msg #309

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 308):

It has been some time since you have seen him, and he calls you into his office to watch the video of the battle.

Afterwards, he is ecstatic. It shows his designs as the game-changers he has always believed they were. The Monitor designs that Terra had already constructed, and may have even launched, were likely to be joined by several new designs, and he puts the video on the public channel to show all the staff.

After the initial excitement, they get back to business.

"Now the trip to Terran. Yes, I think we do need to find trusted folk to take the video and the message from Terra, as well as the designs to Terra."

He thinks for a bit.

"The scouts have regular communication with Chrysolite and Ceti-Command. Perhaps if you take it there, they will have a way to transfer the files. Let us make a single secure drive with all the information securely encrypted on it, and make three copies. Send one from Ceti-Command, one from from Chrysolite and one to Chrysolite themselves."
Cyril Zotmund
Captain, 3108 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 31 May 2020
at 20:04
  • msg #310

Re: Maiden voyage of the Kugel Blitz

I can do that, anything else I should do there?  Then return here?

I presume Jump 3 is as far out as it has always been?  But could an AK Ball base mange to serve as an intermediary  stop so we could have direct contact with Terra? Perhaps Chrysolite to Mirabilis?mIt's as big as a small asteroid. Or maybe move a bigger asteroid there and make it a base as well.

Andrew Kalishnakov
GM, 98 posts
Eccentric Entrepreneur
Sun 31 May 2020
at 20:56
  • msg #311

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 310):

"We have looked at that. Unfortunately, we really need a base at least a mile in diameter in order to have any chance of jumping to it, and that would cost at least 500 trillion dollars. Yes we have had our designers look into it.

Putting an asteroid there is just as problematic. Probably developing a Jump 3 drive is the cheapest solution, and most viable, and there are scientists working very hard in that regard, but we have not succeeded yet.

Once you get to Chrysolite, I need you to make sure that the details are given to a reliable scout. Essentially, I am holding you responsible to get this information to Terra...how you do it is up to you. We are at peace with the Empire at the moment, but you would need to stow your weapons in the cargo hold to pass through the territory.
"
Cyril Zotmund
Captain, 3109 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 31 May 2020
at 22:32
  • msg #312

Re: Maiden voyage of the Kugel Blitz

And I doubt we'd get through regardless, there are undoubtedly a lot of hard feelings.  I suspect a small fast Iken would be the best vehicle, one that they recognize as a courier might be best, as most do not disturb couriers.  I don't assume we have such here?  I gather some even have a double jump capability.
Andrew Kalishnakov
GM, 99 posts
Eccentric Entrepreneur
Mon 1 Jun 2020
at 06:05
  • msg #313

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 312):

"There are a number at Ceti-Command, though the border crossing from Orgill is not safe. Yenesei has similar issues, though a lot of traders have been making use of the peace to transit through, they have all been unarmed. The unarmed Iikens do get searched going through both border crossings.

It might be better sending an armed vessel, as most of the patrols are Gashiddas. Something that could handle a Gashidda going through the back door might be the most secure method...
"

He watches your reaction closely.
Cyril Zotmund
Captain, 3110 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 1 Jun 2020
at 18:10
  • msg #314

Re: Maiden voyage of the Kugel Blitz

Well Kugelblitz would make short work of a Gashidda or three, but then there are several major issues like Saris, Ishkur, Gashidda and others before we can reach Proycon. I don't want to start a war or end up facing the remnants of Yanglia's power either.  But if you wish, we will do our best to run the route.
Andrew Kalishnakov
GM, 100 posts
Eccentric Entrepreneur
Mon 1 Jun 2020
at 20:10
  • msg #315

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 314):

"Gashidda would be a problem, but you can bypass it through Formalhaut after entering their territory through Sikigi and moving through smaller worlds. We can send the other details to Chrysolite through a different courier. As for starting a war, I think that Terra will do that soon enough. After the loss of many of his fleet, I doubt Yangila is looking for war."
Cyril Zotmund
Captain, 3111 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 1 Jun 2020
at 23:26
  • msg #316

Re: Maiden voyage of the Kugel Blitz

So go right through the middle of them? In which ship ... I apologize, but this seems very strange to me.
Andrew Kalishnakov
GM, 101 posts
Eccentric Entrepreneur
Tue 2 Jun 2020
at 07:00
  • msg #317

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 316):

"In yours. The bulk of their fleet is at the borders, keeping up appearances. There are many barely inhabited worlds you can use there. Since their communications will not be able to keep up with you, you just have to keep moving.

The strength of their fleet was lost in this battle. They will be more thinly spread, I expect. You just have to go where they do not expect you. Technically we are still at peace, so if they fire on you first, well, you are just defending yourself.
"
Cyril Zotmund
Captain, 3112 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 2 Jun 2020
at 17:20
  • msg #318

Re: Maiden voyage of the Kugel Blitz

I see, somewhat risky, but certainly unexpected ... perhaps the only place of concern doing that run is Shuruppak, which is a fleet base as I recall.
Fate
GM, 3702 posts
Roll for dodge!
Tue 2 Jun 2020
at 20:35
  • msg #319

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 318):

"Not so much a base: that is Gashidda, but there are some ships usually based there. But they will be watching for ships coming from Terra, and with 3 Gas Giants and three asteroid belts, considering your double jump capacity coming from Meshan, which is uninhabited, and going to Markhashi, with is a backwater, that should not be an issue."
Cyril Zotmund
Captain, 3113 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 2 Jun 2020
at 21:23
  • msg #320

Re: Maiden voyage of the Kugel Blitz

Very well, Not at all what I had planned, but we will execute as you have asked. Anything I should bring back from Terra?


Rats... Cyril won't get to see Kat after all... it's been a long time, he'd like to renew the relationship if he can.
Andrew Kalishnakov
GM, 102 posts
Eccentric Entrepreneur
Wed 3 Jun 2020
at 08:01
  • msg #321

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 320):

"Naturally, any latest technology, news, battle plans and any volunteers. I will remove the 100 troops you have aboard, and ensure you have a mix of small craft, each a different design. I have a good sales representative n Terra, but he will appreciate the variety of samples, to be sure.

Oh, and I have made arrangements for your wife to live here now. Kat and your child, who was born around 04 Apr 2176 and is now three years old, live on a large liner here. You are welcome to visit them.
"
Cyril Zotmund
Captain, 3114 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 3 Jun 2020
at 17:03
  • msg #322

Re: Maiden voyage of the Kugel Blitz

Cyril is stunned... his mouth open for several seconds  Kat... here?  is all he can stammer out.

It takes several minutes for him to recover and he then heads off to visit...    (OOC- Did we decide on the childs gender? in Fact Cyril might not even know!)
Katherine 'Kat' Steele
Pilot, 722 posts
Ships Pilot
Wed 3 Jun 2020
at 20:09
  • msg #323

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 322):

To be fair to Alexander, you have only been there for a few hours. The trip down to the planet is not difficult, and seems shorter due the destination. The large passenger liner is nearby a city built on a reef, and home to about 1500 folk, including Kat, you are told. You land on the landing pad and make your way to the accommodation section, where a familiar face has been forewarned of your arrival. With a new young face.

Your son, Seamus, is now three years old. He is shy, never having seen you, and Kat tries to tell him who you are. To him.
Cyril Zotmund
Captain, 3115 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 3 Jun 2020
at 21:11
  • msg #324

Re: Maiden voyage of the Kugel Blitz

Cyril is very cautious, most hesitant to grab Kat up, but he is also almost deliriously happy to see her...  He hugs her gently as if she were eggs.
Fate
GM, 3707 posts
Roll for dodge!
Thu 4 Jun 2020
at 06:17
  • msg #325

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 324):

After a little time for Seamus to get used to it, Kat gives you a good hug. She is clearly glad to see you! She suggest that they may move to a planet nearer to where you are operating, to make visits easier. She is talking about buying an old AK APC as a sort of mobile place to call home, and decking it out for the two of them!

She does not return your gentleness, squeezing you like any bear would be proud of!

Seamus looks at you with big eyes. "Daddy?"
Cyril Zotmund
Captain, 3116 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 4 Jun 2020
at 19:55
  • msg #326

Re: Maiden voyage of the Kugel Blitz

Yes Son, I am your Daddy... I have been away much too long. and soon will be on another such trip. Honestly Kat, if you didn't live on the ship, I have no idea of where you could stay, I have been all over this half of the universe it seems. But we do need to be much closer and establish a normal Family ... perhaps I will retire after this trip to Terra.

He returns Kat's squeeze and relaxes knowing she still has positive feelings for him.
Katherine 'Kat' Steele
Pilot, 723 posts
Ships Pilot
Thu 4 Jun 2020
at 20:48
  • msg #327

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 326):

"Oh, you know me. I never really want to settle down. You are heading back to Terra? That is going to be an exciting trip, to be sure! I am beginning to wonder if I should come with you...all I would need is some accommodation space...life here is all nice and safe, but I miss the adventure, and I am beginning to think Seamus does too. He just keeps looking for trouble! I can't work out if he take after you or me in that regard!"

You sense a presence crudely probing your mind.
Cyril Zotmund
Captain, 3117 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 4 Jun 2020
at 22:35
  • msg #328

Re: Maiden voyage of the Kugel Blitz

Lets probe back... curious who this may be...


Apparently got an unexpected extra roll

15:34, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 2,1,6.  Psychometry.
15:34, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 6,6,3.  Psychometry
Fate
GM, 3711 posts
Roll for dodge!
Thu 4 Jun 2020
at 22:49
  • msg #329

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 328):

I appears to be Seamus! You are not sure he is even aware he is doing it!
Cyril Zotmund
Captain, 3118 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 4 Jun 2020
at 23:58
  • msg #330

Re: Maiden voyage of the Kugel Blitz

Cyril is not Surprised, as he doubted Kat had the talent and would have been more skilled if she did.

He telepathically tells Seamus So You have my talent for Psychics too!
Seamus
Fri 5 Jun 2020
at 00:19
  • msg #331

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 330):

"No I don't. Mummy, what are suckicks?[lol, he is three!]
Cyril Zotmund
Captain, 3119 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 5 Jun 2020
at 00:23
  • msg #332

Re: Maiden voyage of the Kugel Blitz

He was probing my mind rather clumsily, but doing so none the less ... be aware you have a difficult child growing with us   Cyril grins


Did Seamus catch that I didn't SAY anything?
Katherine 'Kat' Steele
Pilot, 724 posts
Ships Pilot
Fri 5 Jun 2020
at 00:28
  • msg #333

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 332):

He did not seem aware of that detail.

She looks a little puzzled.

"If he is anything like his father, that is to be guaranteed. Or his mother, for that matter...how do you feel about me coming with you again, dear?"
Cyril Zotmund
Captain, 3120 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 5 Jun 2020
at 00:33
  • msg #334

Re: Maiden voyage of the Kugel Blitz

I have no problem, we will need to have a small room for youg Seamus created so we don't disturb his sleep while I disturb yours.
Katherine 'Kat' Steele
Pilot, 725 posts
Ships Pilot
Fri 5 Jun 2020
at 00:42
  • msg #335

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 334):

"Oh, we can do that. But we could have a little sister or brother if you do that. I am all out of contraception..."
Cyril Zotmund
Captain, 3121 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 5 Jun 2020
at 03:02
  • msg #336

Re: Maiden voyage of the Kugel Blitz

If it is a need, we can get it... if not, we do have good medical facilities...
Katherine 'Kat' Steele
Pilot, 726 posts
Ships Pilot
Fri 5 Jun 2020
at 05:41
  • msg #337

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 336):

"True enough. Lets get our stuff and move in then!"

[OOC: Still no word from the player. Rather concerned about her welfare in these times, but if she is around, it would seem she is not so keen on keeping the character, so we can run her as an NPC until we hear otherwise.]
Cyril Zotmund
Captain, 3122 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 5 Jun 2020
at 19:02
  • msg #338

Re: Maiden voyage of the Kugel Blitz

In reply to Katherine 'Kat' Steele (msg # 337):

Sounds good... let's do it. Ships crew should be able to adjust for Seamus easily enough.


[Private to GM: Bluedwarf, Either she was an FBI watch person since reassigned..(very unlikely in my view), or something bad happened, which is what bothers me to this day. Probably couldn't do a thing and have very little to go on, but I am concerned for her and her family. I don't think she has logged on anywhere since she disappeared and the way she just vaporized was not the sort of player she was.]
Fate
GM, 3721 posts
Roll for dodge!
Fri 5 Jun 2020
at 21:19
  • msg #339

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 338):

You are able to move her onboard quite easily. The vacating of 100 troops makes for considerable space, and the crew do spread out, though Kat makes herself at home in one of the officers cabins, once again, settling back as a backup pilot to be useful for the crew, while Seamus gets busy keeping otherwise useful crew occupied!

What preparations, including anticipated path, do you have in mind? Intel will look over any path you submit to them to let you know of known complications that may be there, and suggest alternatives is appropriate.
Cyril Zotmund
Captain, 3125 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 5 Jun 2020
at 22:26
  • msg #340

Re: Maiden voyage of the Kugel Blitz

Well Andrew indicated entry via Sikigi, so Sikigi -> Kishakhpap -> Lishu -> Siikani -> Lakisha -> Ishirshu -> Shiranshar -> Formalhaut -> Kinunir ->  Shulgiili -> Shuruppak ->  Markhashi -> Sirius -> Proycon -> Junction -> Terra.

Kat will be in MY CABIN... if the other one adjoins, we can use it for Seamus.

Depending on experience and seniority, Kat might be the Pilot! or perhaps she just wants to be the back up.
Fate
GM, 3726 posts
Roll for dodge!
Sat 6 Jun 2020
at 22:45
  • msg #341

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 340):

Kat definitely has the seniority and experience, but she also has a little distraction! She would prefer to be the backup pilot for now, easing back into it.

Kat is very happy to use your cabin, and the adjacent one for Seamus. She has had to loose the still after Seamus got to it once...perhaps when she has a more secure place for it!
Cyril Zotmund
Captain, 3126 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 6 Jun 2020
at 23:50
  • msg #342

Re: Maiden voyage of the Kugel Blitz

No lossin Cyril's mind... all is well.
Fate
GM, 3728 posts
Roll for dodge!
Sun 7 Jun 2020
at 07:07
  • msg #343

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 342):

Any preparations otherwise?
Cyril Zotmund
Captain, 3127 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 7 Jun 2020
at 19:55
  • msg #344

Re: Maiden voyage of the Kugel Blitz

Mostly just the normal stuff, we could probably dispense with all but 10 of the missiles for additional storage. One of each fighter type. In fact we may have to ditch the three six ton fighters so we can carry the 7 different types of Ball Craft. Only the Surveyor can launch the missiles, 10 should be plenty for it, plus a survey missile or three.

We'll take some Terran type computer laptops (say 100-120) and some extra medications  (2-3 d tons) as diplomatic gifts and trade goods as needed.
Fate
GM, 3731 posts
Roll for dodge!
Sun 7 Jun 2020
at 22:08
  • msg #345

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 344):

Alexander has decided on the small craft with a view to advertising them, many of which would be unseen by Terra. Complement as per the Players Vessels thread. But other stuff adjusted approximately according to instructions there. 27 dTons of supplies at 0.3 dTons per week should get you 90 weeks, which should be sufficient!
Cyril Zotmund
Captain, 3128 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 7 Jun 2020
at 23:03
  • msg #346

Re: Maiden voyage of the Kugel Blitz

Well he said one of each, so I adjusted accordingly... if there are fewer, then I would want to adjust things accordingly. I assume there is still an AK office on Terra to our last knowledge?
Fate
GM, 3733 posts
Roll for dodge!
Mon 8 Jun 2020
at 10:47
  • msg #347

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 346):

Yes, the AK office on Terra was the first office he started. It is still in Moscow. It is anticipated you will return there.

The only concern with the route suggested is Iishu. It is well blockaded to prevent passage from Orgil. It is suggested that skipping through Shaalgar straight to Lakisha might be a better option. Most likely there will ba a Gashidda at the Gas Giants, but unlikely much more if you move quickly.

So Sikigi -> Kishakhpap -> Shaalgar -> Lakisha -> Ishirshu -> Shiranshar -> Formalhaut -> Kinunir ->  Shulgiili -> Shuruppak ->  Markhashi -> Sirius -> Proycon -> Junction -> Terra is suggested.

08 Dec 2178 Argon 27/27 dTons of Supplies, 0.3 dTon/wee
This message was last edited by the GM at 11:16, Mon 08 June 2020.
Cyril Zotmund
Captain, 3129 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 8 Jun 2020
at 19:01
  • msg #348

Re: Maiden voyage of the Kugel Blitz

OK, Good to avoid then ... planned for Jump two all the way through to allow for a with drawl as needed, but this route makes sense ...
Fate
GM, 3736 posts
Roll for dodge!
Mon 8 Jun 2020
at 19:38
  • msg #349

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 348):

Any particular route to Sikigi?You are at Argon...
Cyril Zotmund
Captain, 3130 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 8 Jun 2020
at 22:24
  • msg #350

Re: Maiden voyage of the Kugel Blitz

Argon (2422) -> 2622 -> 2724 -> 2924 -> Sikigi

I'll have Kat do some of the flying to get the feel of how this ship handles. No stops to trade, just refuel and move on.
General shakedown to get the crew working together after the break at Argon.
Fate
GM, 3739 posts
Roll for dodge!
Mon 8 Jun 2020
at 22:42
  • msg #351

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 350):

Ok, so assume filling up at each location from a Gas Giant? It becomes noticeable fairly fast that ball craft are less than ideal when it comes to wilderness refuelling...particularly for larger gas giants. Fortunately, you have 6G thrust, so you can manage, but for a few, it is close, and there are some nervous moments.

Leikung seems to be developing well. There is a starport there and a number of new craft have been purchased, though you suspect some may be opportunistic persons taking advantage of a planet outside the Imperial borders that is inhabited and with reduced security.

31 Dec 2178 Leikung 24.8/27 dTons of Supplies, 0.3 dTon/week
Cyril Zotmund
Captain, 3131 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 8 Jun 2020
at 22:56
  • msg #352

Re: Maiden voyage of the Kugel Blitz

Leikung is 2924? We'll refuel there if we can ...  we haven't had any issues with refueling previously, is it a weight distribution thing?


We'll take the outer GG at Sikigi ... refuel and move on
Fate
GM, 3741 posts
Roll for dodge!
Tue 9 Jun 2020
at 06:11
  • msg #353

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 352):

No, it is a ball thing with high gravity gas giants. Some Gas giants are bigger than others, and balls are not aerodynamic...ie no lift is generated from the shape, so you are relying on engines alone. If you get more than 6G it is an issue. Jupiter is about 2.5G, though no other planet is beyond 1.2G, which would be barely noticeable.

With just 2 Gas Giants at Sikigi, both have a single Shamshir waiting at them. As you exit hyperspace, it is 170,000 miles away. They demand you leave Imperial space.

07 Jan 2179 Sikigi 24.5/27 dTons of Supplies, 0.3 dTon/week
Cyril Zotmund
Captain, 3132 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 9 Jun 2020
at 18:01
  • msg #354

Re: Maiden voyage of the Kugel Blitz

Passing in Peace, you don't shoot and we won't ... shoot and you are dead.
Imperial Shamshir
NPC, 2 posts
Tue 9 Jun 2020
at 20:31
  • msg #355

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 354):

"The agreement says that there should be no hostilities, or else we roll in the fleet once again.  Leave the Empire."

You still have enough fuel to jump.
Cyril Zotmund
Captain, 3133 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 9 Jun 2020
at 22:37
  • msg #356

Re: Maiden voyage of the Kugel Blitz

And there will be no hostilities unless you start them, in which case we will finish them. Oh, and if you hadn't heard, your fleet was badly beaten and surrendered to the forces of Girii ... so they may be a while in getting here. Last we heard Girii had besieged Lemrukiri and captured Garaniis and remaining ships from Dingir as well. So you are on your own!

We Move to scoop some fuel, then move to a Jump point.
Imperial Shamshir
NPC, 3 posts
Wed 10 Jun 2020
at 02:33
  • msg #357

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 356):

"Are you suggesting starting a war again just because our fleet that destroyed you was beaten in a civil war? Interesting...but I can't say I will let you leave if you want to be like that..."

You have not tried any diplomacy or other influence rolls.
Cyril Zotmund
Captain, 3134 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 10 Jun 2020
at 20:30
  • msg #358

Re: Maiden voyage of the Kugel Blitz

Nope, just passing on the news, like any traveler would. Have no interest in fighting or wars ... just going to keep my ship safe and travel in peace... Hopefully we can keep it that way.

We move so as to do what we need to while making any actions he might take difficult.


13:29, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 4,3,5.  Tactics.    by 2
13:29, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 3,4,5.  Diplomacy.   by 1
Fate
GM, 3750 posts
Roll for dodge!
Thu 11 Jun 2020
at 08:09
  • msg #359

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 358):

As you continue to avoid him, you ply your words by suggesting that a more peaceful solution could be found. They suggest perhaps sending a couple of officers over to negotiate passage, even as you continue to increase the distance between you and them.
Cyril Zotmund
Captain, 3135 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 11 Jun 2020
at 17:56
  • msg #360

Re: Maiden voyage of the Kugel Blitz

Thank you for the Offer, but we are on a tight schedule, perhaps on the return trip we can share a drink and our experiences.

We continue to open the range and carry on with our mission.
Imperial Shamshir
NPC, 4 posts
Thu 11 Jun 2020
at 20:17
  • msg #361

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 360):

"In that case we will have to report you as a Terran military vessel breaking the treaty. That will not be taken well at Dingir..."
Cyril Zotmund
Captain, 3136 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 11 Jun 2020
at 20:58
  • msg #362

Re: Maiden voyage of the Kugel Blitz

Ah, then relax and know that I am NOT a Terran Military vessel, I am an exploratory vessel built and owned by Kalishnakov Industries and  licensed by the Government of Girii. I am not on a normal exploration mission, but have been asked to go and bring back equipment of Kalishnakov industries to the local operations here. A smaller ship couldn't accommodate it all.  Smooth sailing Commander.
Imperial Shamshir
NPC, 5 posts
Thu 11 Jun 2020
at 21:02
  • msg #363

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 362):

"We have no evidence of that. If you have documentation showing you are from Girii, you should show it, since that would permit an armed vessel. Otherwise, we have to assume the worst and will report as such."

Now that you mention it, you would have such documentation from your trip to Girii. You are opening up quite a gap...
Cyril Zotmund
Captain, 3137 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 11 Jun 2020
at 21:03
  • msg #364

Re: Maiden voyage of the Kugel Blitz

No Problems...  since we have an open line, we 'fax' it to him.
Imperial Shamshir
NPC, 6 posts
Fri 12 Jun 2020
at 04:04
  • msg #365

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 364):

There is a few minutes before they reply. When they do, it is polite.

"Your documentation does check out. Next time, you can save us both the headache by co-operating, and this will be over without the chase or time wasted."

They break off pursuit, leaving you free to enter hyperspace unhindered.

Kishakhpap has four gas giants, and there are no Gashiddas patrolling when you arrive.

Neither Eneldun, a bustling trade planet with just 3 million inhabitants but a strong trade centre, nor Shaalgar, a rich agricultural planet with 300 million inhabitants, have any Gas Giants. The former is known to have a strong patrol force based there to defend the merchant routes through the system, while the latter is known to have strong planetary defences, but the binary system has more outer (4 outer and 5 inner) planets (outer planets are like Pluto in their orbit).

Where to next?

14 Jan 2179 Kishakhpap 24.2/27 dTons of Supplies, 0.3 dTon/week
Cyril Zotmund
Captain, 3138 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 12 Jun 2020
at 19:40
  • msg #366

Re: Maiden voyage of the Kugel Blitz

We intend to go via Shalgaar, using one of the small outer planets before jumping to the  outer GG at Lakisha.
We will fax the same documents to any guard ships that get nosy.
Fate
GM, 3757 posts
Roll for dodge!
Fri 12 Jun 2020
at 21:07
  • msg #367

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 366):

With no fuel, the small outer planets are not guarded, though all inner ones are.

As are the Gas Giants at Lakisha. The single Gashidda approaches you as you exit Hyperspace, and you send them a copy of the document.

They politely ask you to heave to so they can check the authenticity of the original.
Cyril Zotmund
Captain, 3139 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 12 Jun 2020
at 22:08
  • msg #368

Re: Maiden voyage of the Kugel Blitz

Laughing... and you plan to do what if you don't like it?  Sure send someone over, but please hurry as we need to move on.
Imperial Gashidda
NPC, 13 posts
Fri 12 Jun 2020
at 22:29
  • msg #369

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 368):

"We would have to report it, naturally."

Their tone becomes more abrupt after you laugh, seeming interpreting it as you laughing at them, though they do as asked. The Gashidda pulls up very close and the shuttle departs before it has stopped, moving to you at maximum speed. the boarding party of four is courteous, bu businesslike. They look over the document, noting some numbers on the back and seemingly in a watermark you may not have noticed, before being satisfied and departing , leaving the document with you.

"Thank you for that. The number of Terran pirates seems to have increased recently. We cannot be too sure."

They move away, leaving you alone to refuel.
Cyril Zotmund
Captain, 3140 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 12 Jun 2020
at 23:13
  • msg #370

Re: Maiden voyage of the Kugel Blitz

Our Thanks... Haven't seen any Pirates in quite some time, We were Terran once, but have established ourselves in Girii.
Imperial Gashidda
NPC, 14 posts
Sat 13 Jun 2020
at 00:13
  • msg #371

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 370):

"Good for you, or maybe good for them. If you do meet any, bring them in...safe travels." Them have already moved away and you begin skimming fuel.
Cyril Zotmund
Captain, 3141 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 13 Jun 2020
at 00:23
  • msg #372

Re: Maiden voyage of the Kugel Blitz

We scoop fuel , process it and  move to jump to Ishershu. An outer GG is fine...
Fate
GM, 3764 posts
Roll for dodge!
Sat 13 Jun 2020
at 01:03
  • msg #373

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 372):

Ishirshu is a quiet system. Pretty much deserted, actually, as the brochures saying there were no inhabitants here proved to be accurate. You refuel in peace...

06 Feb 2179 Ishirshu 23.3/27 dTons of Supplies, 0.3 dTon/week
Cyril Zotmund
Captain, 3142 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 13 Jun 2020
at 03:23
  • msg #374

Re: Maiden voyage of the Kugel Blitz

Should have been a very small star port, but maybe it was closed.  Next stop is Shiranshar, we'll use the outer GG again.

How is Kat doing?
Fate
GM, 3766 posts
Roll for dodge!
Sat 13 Jun 2020
at 04:22
  • msg #375

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 374):

Kat is loving being back 'home', though Seamus is a little bit of a handful. But that may never change...

Class E starports are basically just a cleared landing spot, but without population, well, that is about it. A single building to crash in overnight if needed...Shiranshar will be similar.

In fact, it is also uninhabited, though a Gashidda is at the planet when you arrive. You will be long gone before it gets anywhere near you though.

13 Feb 2179 Shiranshar 23.0/27 dTons of Supplies, 0.3 dTon/week
Cyril Zotmund
Captain, 3143 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 13 Jun 2020
at 21:26
  • msg #376

Re: Maiden voyage of the Kugel Blitz

So we then go to Formalhaut, Kinunnir, and thence to Shulgilli ... just use outer GG all the way.
Fate
GM, 3769 posts
Roll for dodge!
Sat 13 Jun 2020
at 22:13
  • msg #377

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 376):

In Fomalhaut there seem to be Vilani mining ships at the planet, though the planet is too hostile for a permanent colony. You refuel there, before continuing on to Kinunir.

All five of the Gas Giants at Kinunir are guarded by at least a Gashidda. You feel you are now approaching Terran space, and the tightening of controls is almost tangible. The Gashidda at the Gas Giant you arrive at moves quickly to you, demanding your travel documents and your right to be in Vilani space.

27 Feb 2179 Kinunir 22.4/27 dTons of Supplies, 0.3 dTon/week
Cyril Zotmund
Captain, 3144 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 14 Jun 2020
at 02:30
  • msg #378

Re: Maiden voyage of the Kugel Blitz

In High Vilani  Since when is a Vilani ship not allowed in Vilani Space? We transmit the same documents again.
Imperial Gashidda
NPC, 15 posts
Sun 14 Jun 2020
at 03:14
  • msg #379

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 378):

There is a long pause.

"Your documents are in order, but your craft is not an approved Imperial design. Why is this?"
Cyril Zotmund
Captain, 3145 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 14 Jun 2020
at 20:50
  • msg #380

Re: Maiden voyage of the Kugel Blitz

Because things change and communication is slow ... these are becoming quite common around Lemrukiri and Girii. Best use of interior space.
Imperial Gashidda
NPC, 16 posts
Mon 15 Jun 2020
at 01:43
  • msg #381

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 380):

They seem uncertain...roll an influence roll of your choice...
Cyril Zotmund
Captain, 3146 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 15 Jun 2020
at 03:25
  • msg #382

Re: Maiden voyage of the Kugel Blitz

20:20, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 4,6,2.  Diplomacy.  [Private to GM: Made it by 1]

The Ziru Sirka is changing a bit out Spinward, a lot of development and new Ideas that pay well, which means more tax income, so the various leaders are allowing and even encouraging it. I gather a request for permission has been sent to Vland, but a response  is a ways off yet.
Imperial Gashidda
NPC, 17 posts
Mon 15 Jun 2020
at 06:04
  • msg #383

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 382):

"Hmmm, I see. We have heard of something like that out there. I believe that was the basis of a civil war. Brave to be flying one of them out of the sector, though. But decided above my pay grade...I just see a mountain of paperwork for nothing. Get out of here before someone else shows up and starts asking questions."

You move quickly to the gas giant and manage to top up your tanks, before heading to a jump point for Shulgiili.

Shulgiili is a binary system with two gas giants orbiting outside four planets, the third planet having a small mainly underwater colony, with a starport platform on top. Fuel is naturally cheap here, but unrefined. There is just the one settlement on the planet.

06 Mar 2179 Shulgiili 22.1/27 dTons of Supplies, 0.3 dTon/week
Cyril Zotmund
Captain, 3147 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 15 Jun 2020
at 19:06
  • msg #384

Re: Maiden voyage of the Kugel Blitz

Makes perfect sense to me, Safe voyages.

No reason to cause a stir, we'll skim fuel and carry on to Shurupak, Markhashi and Sirius.
Fate
GM, 3781 posts
Roll for dodge!
Mon 15 Jun 2020
at 20:04
  • msg #385

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 384):

Which planet/gas giant do you jump to at each of those locations?
Cyril Zotmund
Captain, 3149 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 15 Jun 2020
at 22:28
  • msg #386

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 385):

The outer one in each case ... just moving along
Fate
GM, 3784 posts
Roll for dodge!
Tue 16 Jun 2020
at 01:40
  • msg #387

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 386):

Moving through the outer gas giants, you jump to Shulgiili then Shuruppak.

As the main control point for the Procyon border, you expect greater controls here. It does not disappoint. Gashiddas and Shamshirs abound here, with at least 3 craft at each planet or gas giant with fuel. However, they are in positions that expect you to come from the other direction, so they are quite distant from you (about 500,000 miles). They move to intercept without hailing you.

13 Mar 2179, 21.8/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3150 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 16 Jun 2020
at 02:43
  • msg #388

Re: Maiden voyage of the Kugel Blitz

If we have time, we skim fuel, other wise, just jump to the next GG...
Fate
GM, 3786 posts
Roll for dodge!
Wed 17 Jun 2020
at 22:06
  • msg #389

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 388):

Skimming fuel would likely give them a chance to close the gap. You mean jumping to Markhashi?
Cyril Zotmund
Captain, 3151 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 17 Jun 2020
at 22:22
  • msg #390

Re: Maiden voyage of the Kugel Blitz

Yup... no reason to fool around...
Fate
GM, 3787 posts
Roll for dodge!
Thu 18 Jun 2020
at 02:09
  • msg #391

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 390):

It does not take much to move to a jump point and depart. The move seems to catch the Vilani by surprise, as they are well out of position when you activate the hyperdrive.

You arrive at Markhashi a week later. There is a single Gashidda there on the other side of the gas giant as you come out of hyperspace. As you approach to refuel from the gas giant, they ask for your papers.

20 Mar 2179, Markhashi 21.5/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3152 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 18 Jun 2020
at 03:08
  • msg #392

Re: Maiden voyage of the Kugel Blitz

We send them the same old stuff as we make sure to fill up and start processing ...  We will be as helpful and considerate as we can, pending be ready to jump again.
Fate
GM, 3788 posts
Roll for dodge!
Thu 18 Jun 2020
at 10:08
  • msg #393

Re: Maiden voyage of the Kugel Blitz

They seem to have little stomach for a fight, and accept your papers readily. You are able to completely refill, but processing will take time.

20 Mar 2179, Markhashi 21.5/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3153 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 18 Jun 2020
at 17:46
  • msg #394

Re: Maiden voyage of the Kugel Blitz

We process as we head off to a jump point at moderate speed.

We wish the Gashidda safe travels and will jump to Sirius as soon as we have sufficient fuel.
Fate
GM, 3791 posts
Roll for dodge!
Thu 18 Jun 2020
at 22:55
  • msg #395

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 394):

Sirius. It has been a long time since you were here. The entrance to the Empire, or for you, to Terrance space. Where do you jump to in this region?

27 Mar 2179, Sirius 21.2/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3154 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 19 Jun 2020
at 02:14
  • msg #396

Re: Maiden voyage of the Kugel Blitz

An outer planet, then on to Proycon where we will have to buy fuel.
Fate
GM, 3796 posts
Roll for dodge!
Fri 19 Jun 2020
at 22:07
  • msg #397

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 396):

You jump to the outer planet of Sirius. One of the most heavily patrolled systems in the Rimward Sector, you expect there to be a patrol there, positioned to catch any jumping in from Procyon. It does not disappoint. A Shamshir is waiting on the other side of the planet when you arrive.

27 Mar 2179, Sirius 21.2/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3155 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 19 Jun 2020
at 22:45
  • msg #398

Re: Maiden voyage of the Kugel Blitz

We do not wait for him, but jump again.
Fate
GM, 3799 posts
Roll for dodge!
Sat 20 Jun 2020
at 02:54
  • msg #399

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 398):

You move quickly to the jump point and set course for Procyon, departing before he gets near you.

Arriving at Procyon, you are met by a large force of Terran fighters, backed by warships! Clearly they are taking no chances...as your ship is not registered in Terra, you quickly gain a lot of attention, and you are directed to land.

It takes some time before scout records confirm your identity. The trip, the data files and your records are requested by the Admiral, especially of the battle.

04 Apr 2179, Procyon 20.9/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3156 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 20 Jun 2020
at 04:04
  • msg #400

Re: Maiden voyage of the Kugel Blitz

We see that he gets copies, we keep the originals. We will answer questions as there isn't much that is secret.
We also request fuel, as we have instructions to go to Terra.
Fate
GM, 3801 posts
Roll for dodge!
Sat 20 Jun 2020
at 23:22
  • msg #401

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 400):

The videos are soon copied multiple times and are seen on the evening news. The effect is tangible, raising morale considerably.

Fuel is given easily, and after seeing the effectiveness of the ball fighters, you are asked to stay a week while the military evaluates them.

Other records are requested and given as well, and the new designs attract a lot of military interest, assuming you also make them available.

04 Apr 2179, Procyon 20.9/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3157 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 21 Jun 2020
at 03:59
  • msg #402

Re: Maiden voyage of the Kugel Blitz

Well I am not sure if this is a center of development or a front line command that just wants to look at new ideas but has no way of producing them in any quantity (I'd think b) ... also, they are AK designs , so royalties would have to be negotiated, likely with the office on Terra. We think their needs will be best served by getting to Terra and making these designs widely available.
Fate
GM, 3805 posts
Roll for dodge!
Sun 21 Jun 2020
at 22:10
  • msg #403

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 402):

That is true, but often what the front line Admirals want they get! These are the guys on the front line, so to speak. Understand if you want to withhold some of the design...what do you share?
Cyril Zotmund
Captain, 3158 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 22 Jun 2020
at 00:49
  • msg #404

Re: Maiden voyage of the Kugel Blitz

We will cheerfully demonstrate the small craft and let them look around ... we don't provide plans...
Fate
GM, 3808 posts
Roll for dodge!
Mon 22 Jun 2020
at 01:29
  • msg #405

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 404):

They take some time evaluating them with interest. The fighter and bomber are of of interest, but so too are the interchangeability. After 4 days more, you are ready to depart.

08 Apr 2179, Procyon 20.9/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3159 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 22 Jun 2020
at 03:57
  • msg #406

Re: Maiden voyage of the Kugel Blitz

Gee, they didn't marvel over the recovery ball?   I am surprised.

We head off to Junction, refuel and go to Terra.
Fate
GM, 3810 posts
Roll for dodge!
Mon 22 Jun 2020
at 10:44
  • msg #407

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 406):

The recovery ball was interesting, but fighters that could be useful against pulse lasers were potential game changers. Recovery ball is useful only for the victors. These are admirals, remember...
Cyril Zotmund
Captain, 3160 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 22 Jun 2020
at 16:41
  • msg #408

Re: Maiden voyage of the Kugel Blitz

Supply and Logistic are the skills that separate winners from losers in any military campaign; but I concur that is after the shooting in most cases. Still the recovery ball is also pulse laser proof IIRC (no, it is not, I checked) and could be used to recover the wounded and disabled.  Very good for morale.
Fate
GM, 3813 posts
Roll for dodge!
Wed 24 Jun 2020
at 23:19
  • msg #409

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 408):

Yes, but pick your target audience. Merchants and commercial craft will love the recovery ball and the life raft craft, as well as the small automated refueler.

Logistics is important, of course, but so is winning, and that has been the recent weakness.
Cyril Zotmund
Captain, 3161 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 25 Jun 2020
at 01:45
  • msg #410

Re: Maiden voyage of the Kugel Blitz

Very well, we don't hold back, so they see them all. Then we move on to Terra to pass along their interest.
Fate
GM, 3817 posts
Roll for dodge!
Thu 25 Jun 2020
at 04:22
  • msg #411

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 410):

The trip to Terra goes with little problems, and a small Crocket class accompanies you to the planet, but it heads to Geneva. You arrive, and are directed to land just outside of Saransk, a smaller city in Russia where AK Terrain Enterprises is currently headquartered.

The director comes quickly to meet you.
Cyril Zotmund
Captain, 3162 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 25 Jun 2020
at 17:57
  • msg #412

Re: Maiden voyage of the Kugel Blitz

I assume the Director of Terran Enterprises?   Not just Terrain Enterprises?

So we arrive in this small city  in eastern Russia, set down and wait for the necessary procedures before letting the crew go on pass to stretch their legs.  What season is it here? That could have a lot of bearing on if anyone wants to leave the ship ;-)
Fate
GM, 3818 posts
Roll for dodge!
Fri 26 Jun 2020
at 10:26
  • msg #413

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 412):

Lol, yes. Spelling on a phone is not good. Season will be spring...so the snow is thawing. The proceedings at the privately owned starport are very simple! Basically just getting IDs!

25 Apr 2179, Procyon 27/27 dTon of supplies (0.3 dTon/week)
This message was last edited by the GM at 10:31, Fri 26 June 2020.
Cyril Zotmund
Captain, 3163 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 26 Jun 2020
at 17:40
  • msg #414

Re: Maiden voyage of the Kugel Blitz

That is easily resolved as few stowaways are likely. We present the plans, guidance and show them the battle tapes as well. We mention the great interest in the heavy fighters at Procyon, and surmise other fleets will see the benefit as well, so preparing for mass production might be worthwhile.
Fate
GM, 3826 posts
Roll for dodge!
Sat 27 Jun 2020
at 02:05
  • msg #415

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 414):

It does not take long for the tapes to hit headlines...2 hours to be exact, confirming rumours that Dingir was not the threat it was. The tapes also create considerable interest in your small craft, which see considerable interest. You are soon very busy with official functions, and are sought after for interviews by the press.

On the business side, plans for the heavy cruiser are requested by three separate shipbuilders, paying considerable royalties, while 5 minor craft manufacturers purchase plans for smaller craft within a week.

Let me know how you want to spend your time. Within a week, you will be requested to visit the military headquarters. No reason is given.
Cyril Zotmund
Captain, 3164 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 27 Jun 2020
at 02:25
  • msg #416

Re: Maiden voyage of the Kugel Blitz

Well Cyril is beside himself as he did NOT release any tapes to the public. These were to be controlled and he did his best to keep it that way.

The ship orders are the local administrators purview. I just delivered them as asked.

Cyril expects the military to be pissed about not being told all this first, and he tends to agree. He plans to let Andrew know how slipshod his operation on earth/Terra has become. He decides he will not pass along any further information to the AK facilities on Terra.

He will make it very clear to the administrator that Andrew will be most irritated by this lack of control on sensitive subjects..
Fate
GM, 3829 posts
Roll for dodge!
Sat 27 Jun 2020
at 02:56
  • msg #417

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 416):

It was the local administrator who released them, as he realised the sales potential they had. A gamble, but it paid off quickly. By the end of the week, governments are talking orders.

But that was not given as the reason for requesting a meeting...
Cyril Zotmund
Captain, 3165 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 27 Jun 2020
at 03:18
  • msg #418

Re: Maiden voyage of the Kugel Blitz

OK, Cyril will still go to the meeting, he is drawing a retirement from the Scouts after all.
Terran Scout
NPC, 17 posts
Member of Terras Scouts
Sat 27 Jun 2020
at 10:21
  • msg #419

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 418):

The folk meeting you are non-descript, but scouts nonetheless. The discussion starts with the publication of the video of the battle you brought back. It turns out that it was actually at the request of some high ranking military officials.

"You see, we are gathering support to retake Nusku. Fear of another bombing of Terra has caused many here to get a self preservation mentality. The destruction of the fleet that badly beat us gives hope. Hope is vital for retaking Nusku. But there is still the rimward fleet we need to worry about.

That is where you come in. The outback colonies are doing well, and seem to have found many allies. If you can raid some of the Vilani fleets there, starting in about three months, while we attack Nusku, we stand a much better chance. Starting raiding as well will enhance that further.
"
Cyril Zotmund
Captain, 3166 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 27 Jun 2020
at 22:23
  • msg #420

Re: Maiden voyage of the Kugel Blitz

That does cause some issues, as we live among the Kimashargur, who are an unwilling part of the Ziru Sirka, but who aren't at all willing to deal with the wrath of the vilani either. They favor a low level of resistance and side step many Vilani laws, but never openly.
That said, we did just have a fare up which this battle resolved and several significant sub-sector leaders (Sarphahui or whatever ;-)  ) are either removed or in imminent danger of being replaced ... by whom is a big question. If a heavy handed hard liner were to be sent, I think open rebellion would be likely, if a softer diplomat, it is far less likely, indeed improbable.
Now there are Terran assets from Yensai around to about Union that could cause a good bit of trouble. My ship was a design by AK enterprises to improve on the Hardrada class Merchant raiders. It's only shortcoming is in dealing with ships bigger than the Shamshir and the Bomber fighter is one answer to that issue. Installing a Bay plasma significantly reduces the number of beams available placing more reliance on the heavy fighters. It has been considered.  Several of these could cause serious issues in the far side of the local Ziru Sirka. The earlier Hardradas eventually forced the Vilani to use older cruisers to hunt the raiders in the last war.

Fate
GM, 3833 posts
Roll for dodge!
Sun 28 Jun 2020
at 02:14
  • msg #421

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 420):

"Yes, indeed. And we will want to employ such raiders again. Kalishnikov has been a loyal and vital member of Terras fight, and is doing very well as a result. Argon has become the second biggest scout base after Terra as a result, but we keep that quiet. His work with Girii has been examplary, and we will be introducing many of his new designs into the military, especially in the light of the recent battle.

We do not expect Girii to fight for us, but to encourage the Shadow Emperor to see the problem as a local example of bad management, and to stay out of it. As such, raiders and other sectors are best utilised in manipulating politics, and Shululsish is another sector. But there were mercenaries, were there not, employed by Girii we can now use?

Cyril Zotmund
Captain, 3167 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 28 Jun 2020
at 19:57
  • msg #422

Re: Maiden voyage of the Kugel Blitz

The Pirates? Some perhaps, but many are settling and creating another viable planet we can use as needed. I also understand they altered a captured Vilani Sharurshid Line Freighter into a base on one of the new paths into theirs and Girii's space. Limited power but very heavy armor and enough weapons to give pause to all but a major fleet.

As for who get's attacked and who doesn't ... Shululsish should certainly be on the list excepting their Kimashargur holdings, and everything in the Dingir and Apishun sectors, again, being careful to not hurt the Kimashargur ... they could be become strong allies of ours. I am not sure we should attack Shakiimi's trade, but perhaps a trade mission to let them know they are off limits to 'pirate' raids so long as they do not support the rogue sectors. Of course we also need to get the pirates to comply or the agreement fails quickly.
Getting back through Vilani space will be interesting, even with our Girii papers. Bringing any other ships with us would be doubly difficult.

Terran Scout
NPC, 18 posts
Member of Terras Scouts
Mon 29 Jun 2020
at 04:52
  • msg #423

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 422):

"Yes, we understand how difficult it could be. We might be able to help with that...a larger force with tankers going through to Sirius would give you a good start. Once you get past Shurrupak you should be able to get through though.

The Pirates are far from the only mercenaries operating in Villani space, though, so we will never be able to stop all of them. Some even attack us, or deliberately provoke the Villani. Feel free to make an example of them when it suits, especially if it helps relationships with the Kimashargar. They have proven helpful Allies so far...

Cyril Zotmund
Captain, 3168 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 29 Jun 2020
at 16:08
  • msg #424

Re: Maiden voyage of the Kugel Blitz

The double jump capability has proven very useful in avoiding combat. Once past Shuruppak we are indeed pretty safe.  Markhashi was little guarded on our way through and will hopefully be so on our way out.
So do you intend for us to go alone or bring others with us?

Terran Scout
NPC, 19 posts
Member of Terras Scouts
Tue 30 Jun 2020
at 08:05
  • msg #425

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 424):

"We need to get the message out about our attack times to the colonies, so they can be prepared and even assist. This must take priority. Sending ships out is secondary..."
Cyril Zotmund
Captain, 3169 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 30 Jun 2020
at 22:57
  • msg #426

Re: Maiden voyage of the Kugel Blitz

OK, have we received this information? Is it in some sort of very secure drive or container?
Scout Captain
NPC, 8 posts
Captain of Terran
Scout Vessel
Wed 1 Jul 2020
at 01:14
  • msg #427

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 426):

"You have been told verbally. Do you need hardcopies that can be captured?"
Cyril Zotmund
Captain, 3170 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 1 Jul 2020
at 02:58
  • msg #428

Re: Maiden voyage of the Kugel Blitz

No, Just wasn't sure how you wanted this sent.


OOC - and I don't seem to be able to locate where he has been told ... long tough day, sorry.
Fate
GM, 3845 posts
Roll for dodge!
Wed 1 Jul 2020
at 05:22
  • msg #429

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 428):

Message #419.

They have not gone into a lot of detail.
Cyril Zotmund
Captain, 3171 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 1 Jul 2020
at 17:52
  • msg #430

Re: Maiden voyage of the Kugel Blitz

Must be why I missed it ...  so "3 months or so" ... so we get to start the war over on our side... that should go down well methinks.
OK, anything else we need to take back to AK at Argon.  Getting the news spread in the time allotted is going to be a trick and provide no real planning time.
Terran Scout
NPC, 20 posts
Member of Terras Scouts
Thu 2 Jul 2020
at 03:22
  • msg #431

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 430):

"It will. Time is therefore short. We have a scout that has made the run to Chrysolite, though. Or at least, we expect they will have by the time you get to Ceti-Command."
Cyril Zotmund
Captain, 3172 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 2 Jul 2020
at 21:59
  • msg #432

Re: Maiden voyage of the Kugel Blitz

OK, nothing else to take back?  AK stuff?
If not, we'll be on our way ... any significant changes?

Were we to leave some of the ball craft behind?
Fate
GM, 3849 posts
Roll for dodge!
Fri 3 Jul 2020
at 03:37
  • msg #433

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 432):

The Surveyor, Lifeboats, miniminer and refuelling drone they ask to keep, but it is your choice. The Ball designs are new, and they cannot replace them, but they can offer replacements for the small modular craft.
Cyril Zotmund
Captain, 3173 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 3 Jul 2020
at 16:27
  • msg #434

Re: Maiden voyage of the Kugel Blitz

They may keep the surveyor, one Life boat (I think we had 3?) and the Mini-miner ... hesitant to release the refueling drone, which might be needed (how much will it scoop?) ...
The small modular craft are just fighters ... we'll keep those as they shouldn't be anything new... we might need a shuttle or two and maybe some more fighters.
Fate
GM, 3854 posts
Roll for dodge!
Fri 3 Jul 2020
at 22:44
  • msg #435

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 434):

The refuelling drone scoops 4.7 dTons per scoop. It is not fast, but if the planet has too much gravity, it is safer than risking a merchant vessel.

There is the 16 person 6 dTon lifeboat, or the 66 dTon 20 dTon spherical lifeboat. Which one do you keep? I have assumed the latter, as there is no replacement for it available yet.

Available options are marked in blue below.

20 dTon Ball 'AKHB Series' Options

AKHB Bomber 42 M Solars, 20 dTon Sphere, 10 yd dia x1
(6.1G/Move:370, dDR:130, dHP: 32, dTons of Cargo Space: 0.1, SM:+6)
Weapons: 1xPlasma Cannon, Crew:2, Endurance: 14 Weeks,

AKHB Fighter 46 M Solars, 20 dTon Sphere, 10 yd dia x1
(6.1G/Move:370, dDR:90, dHP: 30, dTons of Cargo Space: 0.1, SM:+6)
Weapons: 3xBeam Lasers, Crew:2, Endurance: 14 Weeks,

AKHB Transport: 37 M Solars, 20 dTon Sphere, 10 yd dia x1
(4G/Move:370, dDR:90, dHP: 30, dTons of Cargo Space: 1.1, SM:+6)
Weapons: 3x Beam Lasers, Crew:2+28, Endurance: 4 Weeks,

AKHB Recovery: 28 M Solars, 20 dTon Sphere, 10 yd dia x1
(2G/Move:370, dDR:10, dHP: 21, dTons of Cargo Space: 0.4, SM:+6)
Weapons: Laser Cutter, Crew:5, Endurance: 28 Weeks, 1 Workshop, 1 Industrial Robofac unit

AKHB Surveyor: 52 M Solars, 20 dTon Sphere, 10 yd dia x1
(1.9G/Move:370, dDR:10, dHP: 24, dTons of Cargo Space: 0.7, SM:+6)
Weapons: 1x Beam, 1x Missile, 1x Sandcaster, Crew:9, Endurance: 20 Weeks,

AKHB Freight: 17 M Solars, 20 dTon Sphere, 10 yd dia
(1.7G/Move:370, dDR:10, dHP: 18, dTons of Cargo Space: 13.9, SM:+6)
Weapons: 2x Pulse, 1x Sandcaster, Crew:2

AKHB 66 Person Lifeboat, 12 M Solars, 20 dTon Sphere, 10 yd dia x1
(2G/Move:370, dDR:10, dHP: 24, Cargo Space: 0.2 dTons (400 food for person-day, SM:+6)
Crew: 1(Drone), Life Support:3+66 Emergency Low Berths, Crew can last 28 weeks on full supplies

--------------------------------------------------------------------------------
Fusion Powered 6 dTon Flattened Sphere Modular Craft

AK Modular Fighter, 16 M Solars, 6 dTon Flattened Sphere
(8G/Move:2343, dDR:10, dHP: 18, ASig: -2, SM:+4, Air Speed 4684 mph)
Weapons: 1x Pulse Laser

AK Modular Missile Fighter, 13 M Solars, 6 dTons Flattened Sphere
(6G/Move:1704, dDR:10, dHP:16, ASig: -2, SM:+4, Air Speed 3409 mph)
Weapons: 3x Missile launchers

AK Modular APC, 6.6 M Solars, 6 dTons Flattened Sphere
(2G/Move:1607, dDR:49, dHP:22, dTons of Cargo Space: 0.6, ASig: -2, SM:+4, Air Speed 3214 mph),
Weapons:1x Gatling Laser

AK Modular Fuel Drone Skimmer, 4.8M, 6 dTon Flattened Sphere x1
(1.9G/Move:984, dDR:12, dHP: 16, Fuel: 4.7 dTons, SM:+4)
No Crew, Drone enables remote control.

AK Modular Speeder, 5.5 M Solars, 6 dTons Flattened Sphere
(2G/Move 1270, dDr:12, dHP:16, dTons of Cargo space: 3.5)

AK Modular Miniminer, 8.1 M Solars, 6 dTons Flattened Sphere x1
It can collect 1.2 tons/day, but this needs to be refined to achieve trade densities. Unrefined product has a density of 25 t/dTon and is 75% waste. Trade Items able to be collected by Miniminers: Industrial Metals, Radioactives, Light Metals
(1.1G/Move:1270 empty, dDR:50, dHP:22, dTons of Cargo Space: 1.4, ASig: -2, SM:+4, Air Speed 2541 mph),
Weapons:1x Gatling Laser

AK 16 person Modular Lifeboat. 4.7 M Solars, 6 dTon Flattened Sphere x1
(1.4G/Move:984, dDR:10, dHP: 18, Cargo Space: 0.3 dTons (600 person/days food), SM:+4)
Crew:1 (Drone Control), Life Support: 2 (16 Emergency Low Berth)

Battery Powered 6 dTon Modular Craft

AK Modular SR Fighter Mk II, 13 M Solars, 6 dTons Flattened Sphere
(8G/Move:3224, dDR:29, dHP:22, ASig: -2, SM:+4, Air Speed 6449 mph, Duration: 30 hours),
Weapons:1x Beams Weapon

AK Modular SR Missile Fighter, 11 M Solars, 6 dTons Flattened Sphere
(6G/Move:2274, dDR:16, dHP:16, ASig: -2, SM:+4, Air Speed 4546 mph, Duration: 30 hours),
Weapons:3x Missiles

AK Modular SR Combo Fighter, 12 M Solars, 6 dTons Flattened Sphere
(6G/Move:2200, dDR:10, dHP:19, ASig: -2, SM:+4, Air Speed 4401 mph, Duration: 30 hours),
Weapons:1x Beam Weapon, 2x Missile

AK Modular Raft, 3 M Solars, 6 dTons Flattened Sphere
(2G/Move 2411, dDr:10, dHP:15, dTons of Cargo space: 4, Range in air: 16,000 miles)
This message was last edited by the GM at 22:45, Fri 03 July 2020.
Cyril Zotmund
Captain, 3174 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 4 Jul 2020
at 02:26
  • msg #436

Re: Maiden voyage of the Kugel Blitz

We'll leave the 6 Ton Life boat and keep the 20 dTon vessel. Most of the proffered small craft are old style and fragile compared to what we brought, but a mix of (Battery powered) beam fighters (75%) and a few missile boats (25%) is the best we can do. Hopefully we can again avoid any combat. The recovery sphere may be sorely missed.
Fate
GM, 3858 posts
Roll for dodge!
Sat 4 Jul 2020
at 02:40
  • msg #437

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 436):

You can keep the recovery sphere: it is the survey sphere they want to keep!

Only room for 3 6 dTon craft, so assume the refuelling drone goes and 2 Combo fighters and a missile fighter?
Cyril Zotmund
Captain, 3177 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 4 Jul 2020
at 18:30
  • msg #438

Re: Maiden voyage of the Kugel Blitz

Super, Glad to retain that. I am mostly trying to maintain  the equivalent of the ball fighters ... these 6 tonners seem quite limited.
If you ditch all beams and missiles, could you wedge a Plasma weapon in one?
Any way to get more than one beam weapon? even if Pulse lasers?

Goal is two missile killer and one ship killer.
Fate
GM, 3861 posts
Roll for dodge!
Sat 4 Jul 2020
at 22:07
  • msg #439

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 438):

None of the stock standard have more than one beam weapon...they require too big of an engine. Hence the Ball Fighters are interesting. You could go with three combo fighters...
Cyril Zotmund
Captain, 3178 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 5 Jul 2020
at 03:26
  • msg #440

Re: Maiden voyage of the Kugel Blitz

I guess we will ... not happily, but better than nothing... so off we go...
Junction and thence Procyon
Fate
GM, 3866 posts
Roll for dodge!
Sun 5 Jul 2020
at 20:28
  • msg #441

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 440):

The trip back to Procyon is relatively straightforward. You are escorted by a pair of Alert class cruisers and a tanker, which are expected to accompany you to Sirius. As such, you all stop at Procyon to refuel.

25 May 2179, Procyon 26.4/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3179 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 5 Jul 2020
at 20:36
  • msg #442

Re: Maiden voyage of the Kugel Blitz

So we are expecting a fight on arrival?

No trade allowed between Terra and Vilani space?
Fate
GM, 3868 posts
Roll for dodge!
Mon 6 Jul 2020
at 06:49
  • msg #443

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 442):

Very limited according to the terms of the treaty. No armed traders...
Cyril Zotmund
Captain, 3180 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 6 Jul 2020
at 22:32
  • msg #444

Re: Maiden voyage of the Kugel Blitz

I see, so abused by everyone and thus little of no trade. We top off our tanks and get ready to jump. Likely the asteroid belt is our goal, well away from the planets and as far as possible from any likely guard ships. I'll let the two Alert's make the show and will try to slip by... will coordinate with them on this. Maybe we should all hang close...
Fate
GM, 3871 posts
Roll for dodge!
Tue 7 Jul 2020
at 06:06
  • msg #445

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 444):

That makes sense. They suggest that you refuel from the tanker after jumping. They will deal with any guards, then gather some fuel to return.

After arrive, the two cruisers go to work on the Shamsirs. It is not a long fight...

02 Jun 2179, Procyon 26.1/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3181 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 7 Jul 2020
at 18:39
  • msg #446

Re: Maiden voyage of the Kugel Blitz

We refuel and jump to Markhashi, refuel and jump to Shuruppak and then again to Shugilli where we look to refuel at a GG. We'll send our Girii registration to any curious guard ships and tell them we are returning to Girii.
Fate
GM, 3872 posts
Roll for dodge!
Tue 7 Jul 2020
at 20:30
  • msg #447

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 446):

Jumping to Markhashi is relatively straightforward. The arrival less so, as the Gashidda at the place you jump to is not so keen to let you go. But as you are clearly more powerful, and you do have legitimate paperwork, they relent. Which planet at Shuruppak?

17 Jun 2179, Shuruppak 25.5/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3182 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 8 Jul 2020
at 02:42
  • msg #448

Re: Maiden voyage of the Kugel Blitz

We'll try the inner GG as less likely to be expecting an arrival, and immediately start planning a jump out to Shugilli; will refuel only if there is no immediate threat.
Fate
GM, 3875 posts
Roll for dodge!
Thu 9 Jul 2020
at 04:02
  • msg #449

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 448):

The Shamshir at the inner gas giant is surprised by you arrival,but dutifully moves to intercept you, asking for travel documents. The assumption that you are Terran is clear.

17 Jun 2179, Shuruppak 25.5/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3183 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 9 Jul 2020
at 16:42
  • msg #450

Re: Maiden voyage of the Kugel Blitz

We'll transmit our documents, but still prepare to move on ... how far away is he?
Vilani Patrol
NPC, 58 posts
Thu 9 Jul 2020
at 22:58
  • msg #451

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 450):

He is about 300,000 miles. After your documents are transmitted, he does query you.

"A long way from home...what business do you have in these parts?"
Cyril Zotmund
Captain, 3184 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 10 Jul 2020
at 17:45
  • msg #452

Re: Maiden voyage of the Kugel Blitz

Delivered the proposals and requests; heading back to Girii ... Government is still reluctant to do something new it seems.
Vilani Patrol
NPC, 59 posts
Fri 10 Jul 2020
at 22:05
  • msg #453

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 452):

"Really? What were you asking for or proposing?"
Cyril Zotmund
Captain, 3185 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 11 Jul 2020
at 02:49
  • msg #454

Re: Maiden voyage of the Kugel Blitz

Well that is not something I am at liberty to discuss in detail, but I believe you may have heard about a conflict between Lemrukiri and Girii?  Well Girii would like to settle this squabble and made certain proposals toward that end. They want to think about it ... which can mean almost anything.
Vilani Patrol
NPC, 60 posts
Sun 12 Jul 2020
at 04:08
  • msg #455

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 454):

"I understand we have sent a large fleet to deal with that. But you raise a good point...are you part of that uprising? We should have suspected Terran involvement..."
Cyril Zotmund
Captain, 3186 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 12 Jul 2020
at 22:09
  • msg #456

Re: Maiden voyage of the Kugel Blitz

As you see from our documents, We are from Girii, having relocated there many, many years ago. We are not Terran, and that uprising, which it really wasn't,  is over. Lemrukiri has been found to be lying to the Ziru Sirka and has committed atrocities, including the use of Nuclear weapons on Vilani territories. It is currently being revised to bring it back into the Ziru Sirka with new leadership.

We get ready to fight if needed, but do not activate weapons, although the ship is closed up and everyone at action stations.
Vilani Patrol
NPC, 61 posts
Mon 13 Jul 2020
at 07:54
  • msg #457

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 456):

"Those are serious charges. I doubt that our fleet would have been sent to assist them if they had committed such atrocities. What evidence has been presented for that? Similarly, we need to see details of what you were doing with Terra, a barbarian race known to be destabilising the region so recently after our main fleet was sent to assist Lemrukiri in dealing with your homeworld."

You currently have half a tank of fuel, enough to jump 2 parsecs. You are opening up the distance, but will need to stop at the gas giant in order to refuel, which would give them time to engage.

17 Jun 2179, Shuruppak 25.5/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3187 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 13 Jul 2020
at 15:48
  • msg #458

Re: Maiden voyage of the Kugel Blitz

Our Goal was to jump out if accosted, so that is our first effort.

Why do you keep bringing up Terra? They have nothing to do with any of this to my knowledge. Further I was answering your questions, not making any charges. Just relaying what i have been told. I am in no way privy to what your fleet found or was told by Lemrukiri... I was just a messenger.
Vilani Patrol
NPC, 62 posts
Mon 13 Jul 2020
at 20:14
  • msg #459

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 458):

"A messenger to Terra. That is why it is being brought up...Stop now nd be boarded, and we can decide how innocent you are."

You get the impression it is a young commander out to make a name for himself, and he seems to have the idea that you might be bringing messages from Girii that are not in Dingir's interest. Heading to a jump point instead of the planet, you are able to open up a considerable lead and will reach the jump point well ahead of him.

Where in Shulgiili are you headed? The colony orbits the inner gas giant.

24 Jun 2179, Shuruppak 25.2/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3188 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 13 Jul 2020
at 21:33
  • msg #460

Re: Maiden voyage of the Kugel Blitz

Who is a Messenger to Terra?

I know we are faster than this guy, since we have few small ships ... Can we just blow him off and jump?
Vilani Patrol
NPC, 63 posts
Tue 14 Jul 2020
at 07:36
  • msg #461

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 460):

Yep. That is basically what you are doing. It just takes time, allowing for conversion...

"You are. You said yourself you were a messenger, and you are coming from Terran territories..."
Cyril Zotmund
Captain, 3189 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 14 Jul 2020
at 19:22
  • msg #462

Re: Maiden voyage of the Kugel Blitz

Ah, assumption on your part ... actually IIlike is a Kimashargur system that Girii , also Kimashargur, has asked to deal with Gashidda and Dingir on their behalf.
Vilani Patrol
NPC, 64 posts
Tue 14 Jul 2020
at 20:17
  • msg #463

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 462):

"Iilike? Who did you deal with there?"
Cyril Zotmund
Captain, 3190 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 14 Jul 2020
at 20:33
  • msg #464

Re: Maiden voyage of the Kugel Blitz

Using background knowledge and what we put away as a reason to travel that way... so whom ever the Grand Mufti and his right hand is.
I recognize it is a clerical state, but assume there is enough commonality between Kimashargur to make it a reasonable proposition.
Fate
GM, 3895 posts
Roll for dodge!
Tue 14 Jul 2020
at 20:46
  • msg #465

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 464):

Fair enough. Give me an Area Knowledge roll, with a +2 due to the updated information on the computers due to the recent trip. Any other influence rolls you want to add to it?
Cyril Zotmund
Captain, 3191 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 14 Jul 2020
at 21:40
  • msg #466

Re: Maiden voyage of the Kugel Blitz

Area Knowledge Space? ... his knowledge was researched and verified with Terran Intel, who likely have contacts in that world.
So Intell analysis [13] with a plus 2?

This does raise the issue that Characters do learn some de facto area knowledge by operating in places like Argon, Girii etc. too.

14:37, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 3,2,6.  Intell Analysis.
Fate
GM, 3898 posts
Roll for dodge!
Wed 15 Jul 2020
at 07:44
  • msg #467

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 466):

Area knowledge that covers this system.

Will accept Intel Analysis with a -2, since you never were specific about this system. If you had spent time in this part of the universe recently I would hand wave it, as I usually do. But this is far from where you usually are, so the point about familiarity does not really hold.

But in this case, you rolled well enough, so you picked up some useful info on the trip, and you pass it on.
This message was last edited by the GM at 07:45, Wed 15 July 2020.
Cyril Zotmund
Captain, 3192 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 15 Jul 2020
at 16:50
  • msg #468

Re: Maiden voyage of the Kugel Blitz

OK, so how close are we to the jump point?
This fellow is tiring and I'd prefer not to use force and start a bigger issue.
Fate
GM, 3899 posts
Roll for dodge!
Wed 15 Jul 2020
at 20:16
  • msg #469

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 468):

You have been steadily opening up a gap, and you could soon jump despite his provocations. he would be able to assess where you are jumping to, and may be able to follow, though that would require abandoning his post...

Shulgiili is a binary system with 2 gas giants, with the colony orbiting the inner one. Where do you jump to this time?

01 Jul 2179, Shulgiili 24.9/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3193 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 15 Jul 2020
at 21:40
  • msg #470

Re: Maiden voyage of the Kugel Blitz

We'll go to the outer one and refuel ... any questions will be answered with our papers from Girii... hopefully dufuss doesn't come here, but he'd likely arrive at the planet, given Vilani  navigation limitations. It should take him a while to get out here ...
Once we have enough fuel to jump, we'll go to Kinunir, refuel if we can and head to Formalhaut.
Fate
GM, 3901 posts
Roll for dodge!
Thu 16 Jul 2020
at 02:42
  • msg #471

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 470):

Your anticipation proves correct.

On exiting from hyperspace, you arrive at the gas giant and begin refuelling. Whilst at the gas giant, you detect a jump signature at the colony. Intercepted radio transmissions indicate that it is the same ship. The planet mentions your arrival, and it begins heading your direction.

It will take over a day, close to 40 hours, for it to reach you. In order to jump, jump tapes will want them to depart from a planet...

01 Jul 2179, Shulgiili 24.9/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3194 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 16 Jul 2020
at 03:40
  • msg #472

Re: Maiden voyage of the Kugel Blitz

OK, how soon before we can jump?
I am interested in just being gone...and if I can keep the GG in the way, even better.
Fate
GM, 3902 posts
Roll for dodge!
Thu 16 Jul 2020
at 06:50
  • msg #473

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 472):

You need to process fuel to jump safely, but you know that by taking up to 20 hours will make it nearly impossible for him to follow you: he will have to get back to a planet to jump, even if he works out your destination. Using the gas giant to block his vision of your jump will help, but you have to be 100 X radius of the planet away, so there is always a chance, however slight, when there are multiple vessels in the system of him deducing your destination. But you could jump within 12 hours.
Cyril Zotmund
Captain, 3195 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 16 Jul 2020
at 17:16
  • msg #474

Re: Maiden voyage of the Kugel Blitz

Sounds fair, we process fuel and jump when ready,  we jump to the 4th GG from the Star, attempt to refuel and then jump to Formalhaut's outer GG to refuel again. Each time we use the fuel processed during our time in hyper space to do the next jump while we process the new stuff in Hyper-space, so we can jump again within hours of arrival.

We are basically using the same route as we head back.
Vilani Patrol
NPC, 65 posts
Thu 16 Jul 2020
at 20:26
  • msg #475

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 474):

At Kinunir you arrive at the fourth Gas Giant. A Gashidda there greets you, and after seeing your papers allows you passage. Refuelling quickly and then jumping (you had enough fuel for a 2 parsec jump already) you depart before any vessel arrives from Shulgiili.

Fomalhaut is still a deserted system, where you can refuel in peace. Please let me know which planet you head to in each system.

15 Jul 2179, Fomalhaut 24.3/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3196 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 16 Jul 2020
at 23:21
  • msg #476

Re: Maiden voyage of the Kugel Blitz

We'll do the outer GG on Shiranshar, the same at Ishirshu and Lakishu ... we refuel at each before jumping on.
We pick the outer most planet at Shaalgar and immediately jump to Kishakhpap's outer most GG, refuel, (we'll only need enough to replace a 1 hop jump) and then to Sikigi's outer most GG to refill our tanks, then on to 2924 which should be a place we can rest a little, before moving on to Argon.
Fate
GM, 3905 posts
Roll for dodge!
Fri 17 Jul 2020
at 03:39
  • msg #477

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 476):

Shiranshar has a single Gashidda patrolling lazily. When you send them your papers, they ask what you are doing in this desolate system. It is more of a rhetorical question, though.

When you arrive at Ishirshu you find a Lightening class vessel engaging a Gashidda!

29 Jul 2179, Fomalhaut 23.7/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3197 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 17 Jul 2020
at 17:16
  • msg #478

Re: Maiden voyage of the Kugel Blitz

Quick check of who is who ...  Maybe a laser fired between them.
If one of them is a Pirate, will suggest Via direct link Laser, that it get lost, now.

Broadcast What is going on here?
Imperial Gashidda
NPC, 18 posts
Fri 17 Jul 2020
at 23:57
  • msg #479

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 478):

"Capturing a pirate, Terran. Stay out of this"

From the look of things, you are not sure that it is as one sided as they Vilani suggest.

However, when the ID of the other vessel comes up, it is one you recognize! These pirates have been troubling you every time you get near Terran Territory, but now they leave you with a dilemma.[Private to Cyril Zotmund: Enemy, weak group, appearance! Probably should name your enemies...]


They broadcast "He is no Terran...he is slimy Vilani scum who turns his back on Terra"
Cyril Zotmund
Captain, 3198 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 18 Jul 2020
at 02:12
  • msg #480

Re: Maiden voyage of the Kugel Blitz

To late, but let us help ...

We engage the Lightening Bridge ... not sure of the range but a couple of precision shots into the bridge area.


19:11, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 1,3,6.  Beam 3.
19:11, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 1,3,2.  Beam 2.
19:10, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 6,4,6.  Beam 1.
Fate
GM, 3909 posts
Roll for dodge!
Sat 18 Jul 2020
at 02:34
  • msg #481

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 480):

As you close, several rounds from the Lightening cripple the Gashidda. You arrive just in time to hit the bridge of the lightening, saving the Vilani craft.

"Traitor! Showing true colours..."
Cyril Zotmund
Captain, 3199 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 18 Jul 2020
at 02:40
  • msg #482

Re: Maiden voyage of the Kugel Blitz

To the Lightening. - You have 1 minute to shut up and get in your ships boats.

We put the fighters out to add to the threat against the Lightening.  and have the recovery ball readied.

To the Gashidda - Do you require help?

How many troops do we have aboard?    I seem to remember close to 50... per PLAYER SHIPS, 60 crew and 100 troops, do we have that many?
Imperial Gashidda
NPC, 19 posts
Sat 18 Jul 2020
at 02:53
  • msg #483

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 482):

You are capable of carrying 100, but in order to transit Vilani territory, carrying 100 troops would be seen as extremely antagonistic. There are, however, about 80 passengers who wanted transport to the outer colonies with you. Not great from a military perspective, though 20 mercenaries amoung them would be more than capable.

The Gashidda, weakly responds, clearly from a secondary control room, asking for you to deal with the threat before returning to assist them.

The Lightening, noting you have greater firepower, armour and basically more of everything, curse you but begin to abandon ship.
Cyril Zotmund
Captain, 3200 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 18 Jul 2020
at 18:04
  • msg #484

Re: Maiden voyage of the Kugel Blitz

No clue as to where my response went.
We'll promptly put the willing mercenaries on our payroll for now and send them over to the Lightening with an officer from our ship and a couple of Petty officers.  About 25-30 folks. They are to be booby trap aware and look for any stay behinds as well. once the ship is clear.
Then we want it to move closer to the Gashidda but behind us. Check what cargo, prisoners and other stuff they have open safes if we can.  Download all drives data to us.

Meanwhile we'll deal with the pirates ... we will rig an air lock such that only one person can pass sideways at a time with their hands up above their head. We watch for thrown grenades and the like too.  We will have a well equipped guard force with flamers and appropriate weapons and segregate the pirates in to smaller groups ... the leaders go in low berths.
We will see if any of the men are SilverBeards or from Lone Pine.  Those men get separated from the others (might be a shuffle of a few guys between groups).

We will then search their shuttle for laggards and stay behinds.  This will of course reduce our weapons to just a few beams, Fighters can recover and we'll move over closer to the Gashidda to survey the damage ... can it be repaired?

I imagine this will take hours to accomplish.
Fate
GM, 3911 posts
Roll for dodge!
Sat 18 Jul 2020
at 20:16
  • msg #485

Re: Maiden voyage of the Kugel Blitz

Cyril Zotmund:
No clue as to where my response went.


Lol, that can happen! Been there, done that...

Cyril Zotmund:
Check what cargo, prisoners and other stuff they have open safes if we can.  Download all drives data to us.


From the Lightening, right? It will take some time to analyse the data, but there are considerable loot to be had from the pirate ship...though not as much as you might perhaps expect if they have been successful pirates. There are numerous drugs in the hold, some legal, some not so legal.

Cyril Zotmund:
Meanwhile we'll deal with the pirates ... we will rig an air lock such that only one person can pass sideways at a time with their hands up above their head. We watch for thrown grenades and the like too.  We will have a well equipped guard force with flamers and appropriate weapons and segregate the pirates in to smaller groups ... the leaders go in low berths.
We will see if any of the men are SilverBeards or from Lone Pine.  Those men get separated from the others (might be a shuffle of a few guys between groups).

We will then search their shuttle for laggards and stay behinds.  This will of course reduce our weapons to just a few beams, Fighters can recover and we'll move over closer to the Gashidda to survey the damage ... can it be repaired?

I imagine this will take hours to accomplish.


It does take considerable time to accomplish. The Gashidda is damaged, but can be repaired with spares from the Lightening, given enough time. It will probably take a day though and they request your assistance to gather the parts from the Terran ship, which would render it unable to operate.

None of these men were from anywhere near Lone Pine or had heard of Silverbeard...they appear to be Terran and regard you as a Vilani Traitor. A few fire stray shots at your men, and are quickly put down by your preparations. There are 40 men in total in the Lightening, and since you take your time and allow the mercenaries to return before taking the prisoners, you can manage them easily enough, since they are broken into smaller groups.
Cyril Zotmund
Captain, 3201 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 19 Jul 2020
at 03:24
  • msg #486

Re: Maiden voyage of the Kugel Blitz

OK, Lets analyze the parts issue, The Lightening is useless if immobile ... Does the Lightening have spare parts other than those it needs to work? I'm thinking we have rights to the Lightening as we saved the Gashidda and took out the Lightening  ... isn't that standard Vilani law?

What needs fixing on the Gashidda... we do have a Robofac. The pirates don't mean much to us ... but we'll take them to justice if the Vilani don't care to.
Imperial Gashidda
NPC, 20 posts
Sun 19 Jul 2020
at 03:45
  • msg #487

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 486):

The imperial ship wants the prisoners. They would prefer to destroy the ship, but since you saved their added, they will concede it to you. The parts they need can be taken from the lightening and modified for the Gashidda to use, or you can manufacture a new one in about 20 hours. To give the Gashidda the part and manufacture a new part for the lightening will take about 32 hours (basically they are taking a more powerful power converter from the lightening for their own use).
Cyril Zotmund
Captain, 3202 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 19 Jul 2020
at 04:12
  • msg #488

Re: Maiden voyage of the Kugel Blitz

OK, a quick check for any sign they were given letters of Marquee by Terra ... assuming not, we act as below.

*IF* they were sent out by Terra, we hide that evidence and agree to send the leaders, but ask to keep the men forced to work by the pirates. Then we just send a small group of leaders over.

Sounds fair to us... the leaders are in Low Berths already. I have had run-ins with them before.
Send a boat over, I recommend you take them half at a time and bring plenty of guards, they will take advantage of any weakness.
We should have you a repair part for your ship in about 20 hours.
This message was last edited by the player at 04:17, Sun 19 July 2020.
Fate
GM, 3915 posts
Roll for dodge!
Sun 19 Jul 2020
at 04:52
  • msg #489

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 488):

There is a letter but it dated from the fourth interstellar war! It should have expired now.

The Gashidda is happy with that arrangement, welcoming the help of your engineers. You start by sending the leaders across, which requires bringing them out of low berths.
Cyril Zotmund
Captain, 3203 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 19 Jul 2020
at 17:59
  • msg #490

Re: Maiden voyage of the Kugel Blitz

I will assume they are a bit groggy, and we don't give them time to get their bearing or say much. We'll also send any who caused us trouble over, and tell the rest to shut up and play along.

We work on repairing the Lightening as well as the Gashidda. I assume it cannot do double jumps?
We'll slip the old letter into a folder with other stuff we found... as soon as we have everyone working, we'll move along.
Fate
GM, 3917 posts
Roll for dodge!
Mon 20 Jul 2020
at 02:37
  • msg #491

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 490):

Many of the crew are less hostile, but no, the lightening is not equipped to do double jumps.

The lightening is, however, quite capable of normal jumps, and in the 20 hours it takes to get the Gashidda working again, you can repair the lightening. The bridge is still not usable, but you have constructed a temporary secondary bridge.
Cyril Zotmund
Captain, 3204 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 20 Jul 2020
at 03:50
  • msg #492

Re: Maiden voyage of the Kugel Blitz

OK, I thought they had one designed in... regardless, we get our stuff together.
We transfer a few (no more than 10) of the captured men back to the Lightening (those with special skills like engineering)
But ensure we have at least a 2 to 1 majority.

We ask the Commander of the Gashidda for Prize paper work to show our legal ownership and detailing our assistance in dealing with these pirates.
Imperial Gashidda
NPC, 21 posts
Mon 20 Jul 2020
at 06:30
  • msg #493

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 492):

After being given the pirate leaders, they are happy to oblige. They suggest selling it to the barbarians at Ceti-Command, though you may have to go through Duriim to get permission for passage. They write up a supporting letter, and suggest you come with them to Duriim to strengthen your case for such a letter.

29 Jul 2179, Fomalhaut 23.7/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3205 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 20 Jul 2020
at 17:19
  • msg #494

Re: Maiden voyage of the Kugel Blitz

Cyril is torn a bit... his mission is to go to Argon, not Ceti Command, although Ceti-command was second on the list and likely needs the information sooner. Argon will be less affected as will Girii...  so he agrees to go with the Gashidda.
Fate
GM, 3919 posts
Roll for dodge!
Mon 20 Jul 2020
at 20:25
  • msg #495

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 494):

It takes time to get everything ready to go, though you have no problems finding a good crew from amoung some of the lesser pirates. 10 readily agree to assist take the lightening when they understand that you are headed to Ceti-Command, and others are willing to take to place of crew that leave the Kugel Blitz to fly the lightening, if you are willing. All in all, other than the leaders you sent to the Gashidda, the rest of the crew are willing to work with you, if you are willing.

Either way, you follow the Gashidda to Durin, arriving on the 8th of August. It is an odd feeling arriving peacefully at a major Vilani world...

08 Aug 2179, Durim 23.3/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3206 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 20 Jul 2020
at 21:39
  • msg #496

Re: Maiden voyage of the Kugel Blitz

We will put them to work, but keep an eye on them for a bit ... those who work out will be kept or recommended to other ships.

We make careful notes /film of what is at Durrim in terms of ships and any news we intercept (Radio, TV etc.) although we work hard not to be obvious at all ... once granted paperwork etc. we will depart via Kunekaar, Siikani, Iishu and Orgill to Ceti-Command.
Fate
GM, 3922 posts
Roll for dodge!
Tue 21 Jul 2020
at 03:18
  • msg #497

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 496):

The activity in During seems airly benign, until news of the defeat of the Dingir fleet arrives.  Naturally this causes a lot of concern. Before your paperwork is granted, you are summoned to land. The local government wishes to speak with you.

09 Aug 2179, Durim 23.3/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3207 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 21 Jul 2020
at 03:24
  • msg #498

Re: Maiden voyage of the Kugel Blitz

Lovely... I take my certificates from Girii and go down...
Villani Officer
NPC, 1 post
Tue 21 Jul 2020
at 06:30
  • msg #499

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 498):

You note the Vegan Carrier and 10 Kargash cruisers in orbit as you launch the shuttle in.

Landing at the government starport as per their instructions, you are directed politely to the nearby government building. You are sat down in a meeting place where you are met with some medium level government officials. The examine your documents and consider the details provided by the Gashidda before deciding to grant you ownership of the lightening and passage to Ceti-Command. The Government officials are polite, but you feel they are plying you for information with regard to the forces at Ceti-Command.

09 Aug 2179, Durim 23.3/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3208 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 21 Jul 2020
at 22:02
  • msg #500

Re: Maiden voyage of the Kugel Blitz

Quite Honestly I don't know... I came from Girii and will be headed back that way. Your captain said we needed to come here to get the paperwork approved.  Ceti-Command was his suggestion, I was headed the other way.
Vilani Commander
NPC, 12 posts
Com. Eleni Managudeli
Wed 22 Jul 2020
at 06:25
  • msg #501

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 500):

"Girii? That is a long way out of the way! Where were you going to?"
Cyril Zotmund
Captain, 3209 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 22 Jul 2020
at 18:53
  • msg #502

Re: Maiden voyage of the Kugel Blitz

Back to Girii... I stumbled across your Ship in difficulty and came to it's aid. Is that not what what any ship would have been expected to do?
Vilani Commander
NPC, 13 posts
Com. Eleni Managudeli
Wed 22 Jul 2020
at 20:03
  • msg #503

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 502):

"Yes, of course. And we are grateful. We just don't get many from Girii out here, so I wanted to know why you were here. You were heading back to Girii from where?"
Cyril Zotmund
Captain, 3210 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 22 Jul 2020
at 20:18
  • msg #504

Re: Maiden voyage of the Kugel Blitz

IIlke, I was asked to deliver a packet from our government to their government ... I was told it was proposals for restoring normal relations after the recent difficulties between Lemrukiri and Girii but the packet was sealed, so I cannot confirm that.
Vilani Commander
NPC, 14 posts
Com. Eleni Managudeli
Wed 22 Jul 2020
at 20:37
  • msg #505

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 504):

"I see. Possibly has something to do with relations to Terrans as well, but that is something our governments can discuss with them.

Well, thank you for your assistance in dealing with pirates. We will question these and deal with them as justice requires. Please give our kind regards to those at Ceti-Command.
"
Cyril Zotmund
Captain, 3211 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 22 Jul 2020
at 22:46
  • msg #506

Re: Maiden voyage of the Kugel Blitz

Yes, Of course ... so I am to go that way then ... no problem. Hopefully they don't cause us trouble with our Vilani papers. Thank You for your assistance.
Fate
GM, 3932 posts
Roll for dodge!
Thu 23 Jul 2020
at 03:42
  • msg #507

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 506):

You are free to depart after a couple of hours that are required for the appropriate paperwork to come through. It gives you time to look around the city, if you wish, waiting for the paper to follow through.
Cyril Zotmund
Captain, 3212 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 23 Jul 2020
at 03:54
  • msg #508

Re: Maiden voyage of the Kugel Blitz

We'll look...see how well supplied they are, what maybe in short supply ... what might be nice to buy Kat etc. Always looking for good quality whiskey, but this is not a likely place to find it. Newspapers or the like ...  anything we hear...
Fate
GM, 3934 posts
Roll for dodge!
Thu 23 Jul 2020
at 07:37
  • msg #509

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 508):

Sure. Lets go with a current affairs roll first, then an Intelligence Analysis roll.
Cyril Zotmund
Captain, 3213 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 23 Jul 2020
at 18:44
  • msg #510

Re: Maiden voyage of the Kugel Blitz

OK

11:42, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 6,4,2.  Intelligence analysis.
11:42, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 5,1,2.  Current Affairs.

[Private to GM: Intell Analysis is by 1 and Current affairs by  5]
Fate
GM, 3935 posts
Roll for dodge!
Thu 23 Jul 2020
at 20:18
  • msg #511

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 510):

You find that the political situation is far from stable. Saarpuhii Sharik Yangila is becoming very unpopular after the loss of her very successful fleet, and it seems that she has more than Terrans to worry about.

But it also becomes clear that most of her opponents are calling for a stronger offensive, blaming the ending of the offensive for the problems now confronting them. Some are calling for a renewed attack on Chrysolite and Ceti-Command, especially since Ceti-Command has many Kimashargur.

Your analysis indicates that an attack on Chrysolite is unlikely, since there is a lack of forces to do that. Indeed, it is unlikely they will open hostilities at Ceti-Command any time soon either. Forces are stretched and far from united...
Cyril Zotmund
Captain, 3214 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 23 Jul 2020
at 21:25
  • msg #512

Re: Maiden voyage of the Kugel Blitz

All good to know. How does Kat make out ? ;-)

We get the papers and head back to the ship.
Fate
GM, 3936 posts
Roll for dodge!
Fri 24 Jul 2020
at 03:26
  • msg #513

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 512):

Kat stays out of sight with the little one. No point in the Vilani learning about him yet, she figures. Besides, if they need to leave fast, she is the best person to do that.

The route via Kunekaar, Siikani, Iishu and then to Orgil is shortest.

09 Aug 2179, Durim 23.3/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3215 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 24 Jul 2020
at 18:00
  • msg #514

Re: Maiden voyage of the Kugel Blitz

Yes it is the chosen route...


 I asked if i found anything to buy kat as a gift from Durim... that was the question ... never intended for her to come down to the planet.
Fate
GM, 3937 posts
Roll for dodge!
Fri 24 Jul 2020
at 23:28
  • msg #515

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 514):

Sorry, Misunderstood.

They do have some cheap pearls and opal for sale...and a number of toys you are pretty sure Seamus would love to play with! Small remote controlled toy Vilani tanks...how much do you want to spend? Actually, can probably include it in cost of living, unless you are looking a seriously expensive stuff (>$10,000).

Your arrival at Orgil is welcomed, though some surprise. You find most of the fleet here, and several hudred fighters have been posted to the planet. A Monitor class gunboat, designed with similar extreme armour that you saw in action at Seru, is under construction, and a new Merrimak class cruiser of similar construction was rushed up from Chrysolite recently to bolster defences here. Excaliber and four mofified Shamshirs have been purchased/hired as well, in addition to the two Surprise class and 2 Agrippa class that were here before.

You arrive, and now-Commodore Freelunder sees you immediately, asking about news. The resulting discussion is long.

08 Sep 2179, Orgil 22.1/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3216 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 24 Jul 2020
at 23:49
  • msg #516

Re: Maiden voyage of the Kugel Blitz

A dutiful husband buys nice things for his wife... assume some flowers, maybe a vase to put them in, a couple of trinkets, a nice set of earrings or a necklace ... nothing too pricy, just nice. And yes, something for Seamus too.

Commodore Freelunder and I do have much ground to cover... some films to watch perhaps ... dates to mark.
But I will only spend a day or two before heading back toward Argon, via Union etc.
Fate
GM, 3941 posts
Roll for dodge!
Sat 25 Jul 2020
at 03:04
  • msg #517

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 516):

Cool. Seamus loves his new tank...it tears around to corridors seemingly endlessly...you are glad the batteries take time to charge!

But the affection for Kat does not go unnoticed either, and it all seems well worthwhile by the time you arrive at Orgil.

Your arrival is awaited, and Commodore Freelunder is looking forward to the discussions. You hand him the secured message, and he goes through the recordings of Seru with you, discussing the various tactics employed and their effectiveness. He also notes the dates you indicated, and suggests that breaking the blockade here by Nunashi and then Iishu might be just the thing needed to throw the local forces off guard. Recently, there had been a force of a Vegan Carrier escorted by 10 Kargash patrolling those two sectors, so hitting that group would seriously impact the local forces. Further, it would force them to split their forces, drawing them into a war of attrition they were economically ill-prepared for. The most likely result would be an attack on Orgil, drawing forces away from Chrysolite and opening up their flank. Based on the battle at Seru, and the vessels they had here now, they just might be able to withstand that. Especially if pirates and Kalishnikov vessels further bolstered their forces.

Nukes were always going to be a problem, but that struck both ways. if they used them, they could expect them returned. And then there was diplomacy...but time was out. The orders were to create a distraction now,

10 Sep 2179, Orgil 22.1/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3217 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 25 Jul 2020
at 17:53
  • msg #518

Re: Maiden voyage of the Kugel Blitz

I think that protecting Orgill should be your first priority, having scout flit inand out of both systems should cause a concern and pull ships away from  the side closer to Terra.  Their response will most likely be a strike here to teach us a lesson and then you should have them in a bind with what you have. You can follow up by attacking their systems and occupying them.
Commodore Freelunder
Sat 25 Jul 2020
at 22:37
  • msg #519

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 442):

"Oh, I agree. I just think that if we hit them first, we reduce the number of ships they can hit us with. That will give us a better chance when they do hit back. The old adage, 'The best defence is a good offence' might just hold true, eh? But if you can go to Argon to see what reinforcements you can muster, I will buy some time here. I notice that the Labrysians have come up with a form of mine that will help as well, so we can see about getting as many of them as possible too. They are useful in defence in moderate numbers, and often require nukes to clear properly. They were based on the Vegan defence systems, apparently."
Cyril Zotmund
Captain, 3218 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 26 Jul 2020
at 02:28
  • msg #520

Re: Maiden voyage of the Kugel Blitz

Yes, the Labrysians were tough fighters, and their armored ships got AK thinking ... the new designs are darn tough.
I will go to Argon and see if I can't drum up some heavy fighters for you they are also of great value against missile swarms. I may be able to locate some other small ships of value to you as well.

Commodore Freelunder
Sun 26 Jul 2020
at 02:35
  • msg #521

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 520):

"Sounds good. Go quickly. I will arrange some raids to get their attention. If you could bring pirates down the Shuurashana ally, that would open up a second front in this region as well Even bringing them in to Dzosuiken or Sikigi we can threaten Sukun as well."
Cyril Zotmund
Captain, 3219 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 26 Jul 2020
at 02:45
  • msg #522

Re: Maiden voyage of the Kugel Blitz

I will carry your suggestions back and relay them.
Fate
GM, 3950 posts
Roll for dodge!
Sun 26 Jul 2020
at 02:49
  • msg #523

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 522):

He acknowledges that, thanks you and gives orders for you to be refuelled, dismissing the meeting.
Cyril Zotmund
Captain, 3220 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 26 Jul 2020
at 03:00
  • msg #524

Re: Maiden voyage of the Kugel Blitz

We are off ... Argon next and dispatch vessels from there to Girii and Lone Pine/Lemrukiri.
Fate
GM, 3953 posts
Roll for dodge!
Sun 26 Jul 2020
at 03:10
  • msg #525

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 524):

It will take six weeks to get to Argon. According to the information you have, you are once again at war with the Ziru Sirka. Well, Terra is. Kalishnikov calls for a meeting as soon as you jump into the system, as you expected.

22 Oct 2179, Argon 20.3/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3221 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 26 Jul 2020
at 03:13
  • msg #526

Re: Maiden voyage of the Kugel Blitz

We promptly fill him in, relay Commodore Freelunders messages and requests... Explain that he could use heavy fighters and like support boats.

Mention his desire for ships (likely pirates) to advance on Sukun from one of a couple directions.
Andrew Kalishnakov
GM, 103 posts
Eccentric Entrepreneur
Sun 26 Jul 2020
at 03:38
  • msg #527

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 526):

"Hmmm, most of the ships I have are busy right now. If I send the cruiser, I will need you to scout around Ilukin and Arsha to give warning of any attacks. Since Lemrukiri surrendered, the war with Girii seems to be over, at  least for now. The subsector Governors have met on 26 Sep 2179 and removed Saarpuhii Tamesha Eshi from Shululsish. He has been replaced with Saarpuhii Irkirin Sharikkamur, a much more moderate Underking. I understand there has been a lot of peace restored to the region as a result, and Terrans are much more accepted. However, we are still waiting to hear back from Vland about a number of issues relating to governing the sector, as well as my designs.

That said, we may have to re-register you as a Terran Naval vessel, and send you raiding around Shinarra. Either that, or have you operating peacefully as a scout in Uruk sector. Your thoughts?

We will send for pirates to assist as well...peace is not good for their business either.
"
Cyril Zotmund
Captain, 3222 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 27 Jul 2020
at 02:15
  • msg #528

Re: Maiden voyage of the Kugel Blitz

I am confused, why would we be attacked from the direction of Girii?
And if this new underking is a moderate, let us not cause issues...  Terra can do that well enough with a bit of confusion from the pirates. Shinarra is more their sort of thing than ours... to patrol in the Uruk sector would be easy and Girii's documents would allow me to claim to be pirate hunting as I did at Formalhaut... best friends with the Vilani... hunting them where they ain't.

I think turning on the Vilani might be a mistake they don't forget; and not being a part of this war, directly anyway, is best for AK industries.
I suspect the forces of terra will make short work of retaking Nusku... Dingir will be pulled in many directions and can't meet all the demands.
As they are weakened, the Kimashargur can step up and take over management of some of their systems, undermining the more militaristic in the Vilani leadership.

Andrew Kalishnakov
GM, 104 posts
Eccentric Entrepreneur
Mon 27 Jul 2020
at 04:03
  • msg #529

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 528):

"While I have no desire for war, I cannot turn my back on Terra. I know, I am a businessman, and I have indeed done well from war. But my allegiance with Girii is well known, so Dingir may send agents through there to attack me. I don't expect a battle fleet, but Lone Pine are not the only guns for hire around. What happened at Seru will have painted a target on AK industries, so I need to be ready. Especially if I send my cruiser to assist Ceti-Command."
This message was last edited by the GM at 05:07, Mon 27 July 2020.
Cyril Zotmund
Captain, 3223 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 27 Jul 2020
at 19:22
  • msg #530

Re: Maiden voyage of the Kugel Blitz

So actually something like a base at 2321 would be the best guard in that direction. Lot's of fighters and several larger ships to include some Iken like couriers.  I think Lone Pine has done something like that up core-ward of Girii. Removing Vilani's tight control around Dzosuiken, Sukun and Nushimi would assist in protecting us ...  the Vilani are stretched now and it will soon get much worse if the Terran Fleet defeats the forces in Nusku with anything like the smashing they got at Seru, they can't afford to leave anything on these quiet backwater planets, even if they are seething to get the Vilani foot off of their neck ... they need the forces, and leaving a token force is only going to create another demand for rescue they can't afford to meet.  In a couple of years, we may see another huge Vilani fleet show up, but I have heard rumors of other problems they have elsewhere, so that too is not very likely. rather I suspect that they will back away and let Terra suffer the losses of subjugating these planets... they do not understand Terra's thinking at all. Of course, terra hassome who would want to do that too, but it would be a huge mistake.
Andrew Kalishnakov
GM, 105 posts
Eccentric Entrepreneur
Mon 27 Jul 2020
at 20:28
  • msg #531

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 530):

"Patrols at 2321 and 2421 will be needed as early warning systems, but any pirates that get that close will be already on their guard and those two systems can be bypassed easily enough.

What the Vilani are thinking is hard to say. This situation has not really occurred for about 500 years or more, since the last Kimashargur rebellion. But they will be thinly spread, and their economy has been working hard to rebuild their losses. But rebuilding combat losses is costly, and this is starting to wear on the border provincial coffers. I am not sure how long Yangila will last, since she is actually a Night Walker and not a High Vilani. This is costing her dearly in the political intrigue stakes.

That is why continued pressure on the Dingir economics will likely yeild a more passive leader in that sector. But it is also why we can expect to see an increase in unconventional warfare...she is not so tightly bound as the High Vilani to the book.
"
Cyril Zotmund
Captain, 3224 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 28 Jul 2020
at 02:24
  • msg #532

Re: Maiden voyage of the Kugel Blitz

Well to avoid 2321 and 2421 would require a long route around via 1720 or from 2923 or2924, where we do have some friends.
There are other watys, but given Vilani limits on navigation, there will be few able to do that.  Pirates, more likely, but then most with Terran assets are on our side, unless you know something I do not.

Andrew Kalishnakov
GM, 106 posts
Eccentric Entrepreneur
Tue 28 Jul 2020
at 07:47
  • msg #533

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 532):

"I know pirates are pirates, and a good many Terran ships have been captured by them as well as Vilani ones. My traders are armed with good reason, but Vilani requirements for unarmed ones mean that there are plenty who are not, and there are always merchants willing to sell Terran computers for profit. Given that it undermines Vilani industry, I am not really opposed, but it does have some side effects, and this is one. You have already met Terran pirates, so you are probably well versed in the potential problems. That is why I want to make the identification and hunting of threats something I can leave in your hands."
Cyril Zotmund
Captain, 3225 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 28 Jul 2020
at 19:42
  • msg #534

Re: Maiden voyage of the Kugel Blitz

I have no problem doing that, I will restore my normal load of small craft, but I am only one ship; are you assigning others to this mission? I certainly cannot coverall these distant locations in just my ship. Is there one specific place you wish me to watch or are you having me establish the guard points?
Andrew Kalishnakov
GM, 107 posts
Eccentric Entrepreneur
Tue 28 Jul 2020
at 20:11
  • msg #535

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 534):

"Happy to have you establish the guard points, since you know the area better than most. The lightning class vessel you captured can be used as well, along with any vessels you can capture or hire, but I don't need to tell you about the risk in hiring guards. I will make some funds available to this end, half a billion dollars to be exact, but capturing a few ships might just help."
Cyril Zotmund
Captain, 3226 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 29 Jul 2020
at 02:43
  • msg #536

Re: Maiden voyage of the Kugel Blitz

We will make use of these ships...  AK Officers and crews from Girii as much as possible. I imagine they have a lot of crew displaced now that the war is wound down, and they are mostly in favor of AK enterprises. Other crew volunteers will need very careful screening.
Hiring vessels is fraught with danger, but  purchasing some no longer needed Pirate Gashiddas ... would be useful ships with small crews. Used in two and threes, they pose a significant threat to most sorts of ships.

Andrew Kalishnakov
GM, 108 posts
Eccentric Entrepreneur
Wed 29 Jul 2020
at 09:42
  • msg #537

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 536):

"Bearing in mind you would probably get $200 million for this vessel in good repair at Girii, we have been looking at a design that might be a whole lot more interesting. A 200 dTon double-jump capable scout with armour comparable to a Gashidda, 3 Beam turrets and can operate with a crew of just 9, and handle at least 36 missiles with a moderately well trained crew, enabling it to go toe-to-toe with even a Shamshir with a good skipper. It has very minimal cargo, but is cheaper than the Lightening and I would argue more robust. But definitely cheaper to run. The Lightening needs take 27 crew, but these an operate with as few as 19, including the 6 flight crews and the gunners, allowing for an additional 21 troops.

AK Interstellar Scout, $287.7 M, 270 dTon Sphere
(6G/Move:370, dDR:100, dHP: 55, dTons of Cargo Space: 2, SM:+8, Fuel: 4 Parsecs)
Weapons: 9xBeam, Crew:13 (Life Support: 34), Endurance: 103 weeks (56.4 tons),
1 Workshops, 1 Bed Hospital, 14 Staterooms, 20 Bunks
1x AK APC, 1x AK Modular Fuel Drone Skimmer, 1x AK Modular Speeder

I can loan you the balance if you want to trial some of these out instead of the Lightening. A typical Dissident Gashidda, by contrast, will cost you about $550 million, nearly twice as much, and have 6 Beams and 2 plasma cannons. Escort Gashiddas cost more again.

Of course, there is also the design of the Gashidda raider we have drawn up. It is farly similar, and carries 20 troops, though we are not sure about letting the Vilani get a look at this. It relies on our drone technoogy, though, so it is likely only the Kimashargur will be able to use them, as the Vilani inflexibility with their computers will not allow them to adapt.

AK Gashidda raider 434.5 M Solars, 400 dTon Close Structure
(6G/Move:370, dDR:90, dHP: 62, dTons of Cargo Space: 5.5, SM:+9, Fuel: 4 Parsecs)
Crew:37 (Includes 20 Troops), Life Support: 60, Endurance: 34.8 weeks, 1x Workshops, 2x Sickbays
Weapons: 15x Beam in 5 turrets, 1x AK Modular Fuel Drone Skimmer, 2x AK APC,

This is an option for any Gashiddas you capture, though, as it costs only 75 million to convert a regular Gashidda to this, including the cost of the small craft but not including the cost of a full restoration of the working machinery.
"

[OOC: ie the cost of restoring lost HT points due to a craft being very old! That can be 200 M Solars for a Gashidda 50 to 100 years old, or 360 M Solars for most other Gashiddas older than 100 years!]
This message was last edited by the GM at 11:05, Wed 29 July 2020.
Cyril Zotmund
Captain, 3227 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 29 Jul 2020
at 22:26
  • msg #538

Re: Maiden voyage of the Kugel Blitz

The Scout is very interesting but needs a way to kill ships, not just shoot them up ... 9 beams is good, but can you squeeze a plasma cannon in, even if it adds a few tons? The Armor may also need a slight increase to resist pulse lasers.
Fate
GM, 3972 posts
Roll for dodge!
Thu 30 Jul 2020
at 02:28
  • msg #539

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 538):

"The scout cannot really have a plasma cannon. In order to install a heavy turret we would need to remove two turrets, leaving just a single beam turret. Increasing armour requires bigger engines, which we cannot do due to the lack of space now, or reducing speed."
Cyril Zotmund
Captain, 3228 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 30 Jul 2020
at 03:19
  • msg #540

Re: Maiden voyage of the Kugel Blitz

So it would cease to be a 200 ton ship and become a 250 or 300 ton ship?
I remember taking Dastavka through this process as well.... speaking of which, how is Dastavka doing?  have a soft spot for that ship, I must admit.

Andrew Kalishnakov
GM, 109 posts
Eccentric Entrepreneur
Thu 30 Jul 2020
at 08:57
  • msg #541

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 540):

"You are looking at increasing the size to make it a warship, when it is designed as a robust scout. Once we start increasing the size of a ship, we change it's intended purpose. Scouts are meant to be small, cheap and fast craft, not heavily armoured or armed ones. We do have bigger, more expensive warships, and indeed the Dissident Gashidda is one such craft, as is the Dissident Shamshir. But this scout is meant to be smaller, cheaper and have enough power to take down a Gashidda, which it can do.

Dastavka is one of three scout ships we have scouting the unknown universe. Dastavka is actually scouting the Aiish subsector and coreward areas, but we are looking at ways to increase the cargo capacity.
"
Cyril Zotmund
Captain, 3229 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 30 Jul 2020
at 16:05
  • msg #542

Re: Maiden voyage of the Kugel Blitz

I understand, and it is a good ship for that, but if we are preventing pirates from coming through, it isn't the choice I'd make. Pirates typically build their ships up, so it is unlikely to face a Plain Jane Gashidda, and likely to face a small group of several up armed ships. Think something closer to a dissident Gashidda or Shamshir at a minimum, likely a small group of two to three such ships. From my experience, these can wreck havoc on anything smaller than a Kargash, and often do... that is what the Vilani are fighting a losing war against. Their unwillingness to adapt their enemies techniques has cost them dearly, but we should not be so staid. A small group of fast killer ships would work ... even if they had to deploy a bomber or two as ship killers. They have to survive long enough to close in side of 20,000 miles though.

Your design will be great to tell you they are coming, but can't do much about it.

Andrew Kalishnakov
GM, 110 posts
Eccentric Entrepreneur
Thu 30 Jul 2020
at 20:09
  • msg #543

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 542):

"Yes, but that is why it is a scout. A small scout is never intended to defeat a fleet of warships, but they are designed to do exactly what you have said...tell us when they are coming and deal with other scouts. To deal with the fleet, we have capital ships, and capital ships are bigger and more expensive. It comes back to what the ship is designed for. Dealing with other scouts also helps blind the enemy. Since the Vilani generally employ Iikens in this role, and use Gashiddas to counter scouts, this make the Scout design good, in theory, in it's intended role."
Cyril Zotmund
Captain, 3230 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 30 Jul 2020
at 22:04
  • msg #544

Re: Maiden voyage of the Kugel Blitz

OK, My understanding was quite different then ... I thought you want to block these entrances, not just alert you that someone has passed through ... I will do as asked, but wish to be on record as not thinking it a desirable way to handle the issue; less expensive for sure, but flawed I fear. And to clarify, two ships is not a fleet, it is however quite enough to trigger your scouts, so you can pursue them who knows where, as you will have no clue as to where they go.
Andrew Kalishnakov
GM, 111 posts
Eccentric Entrepreneur
Fri 31 Jul 2020
at 04:15
  • msg #545

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 544):

"If they are not coming here, I really do not care where they go. But without having a fleet of our own, and with our capital ships assisting elsewhere, what suggestion do you have other than to build a fleet of warships? Fleets like that are in demand...if you think that is needed, then perhaps you should head to Girii to request they take charge of security of the Uruk outback systems. They are the only ones that may possibly have a fleet to control that space. That way, I will only need warning about any ship that can slip through them.

Limited resources is part of what we have to work with. Producing capital ships and designs is our main business, and if we use all we produce, we make no money and no sales. If you are not able to handle these limitations, I can look for someone else. Otherwise, I was thinking to promote you to Sector Commodore, in charge of my military fleet in the Girii/Uruk sector.
"
Cyril Zotmund
Captain, 3231 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 31 Jul 2020
at 19:00
  • msg #546

Re: Maiden voyage of the Kugel Blitz

I think we have to define some terms here... I hardly think we need a battle fleet.
We have not even touched on Cruisers other than to mention a kargash. We are talking of small ships, escorts and patrol vessels that can deal with small incursions. Perhaps Girii can spare a few, but they are always in demand, so not likely. A small task force, say two of your scouts, and a dissident Shamshir or two ...  perhaps a Gashidda, although they do not impress me much. I know AK has made some smaller ball class ships that might also be used; for instance if we sent a Ball Freighter as a base ship and support vessel for several AK Interstellar Fighters and several AK system Defence Boats, that would create a small force of multiple difficult targets that could seriously mess up most pirate ships or Small Vilani naval vessels. We could also use the Lightening as a base ship for say 6 Interstellar fighters and 2 or 3 Defense boats.


AK Defence Boats 237.7 M Solars, 125 dTon Sphere  OR the Interstellar version which wouldn't need to be delivered.
27% increase in Armour, 17% increase in cost and slight increase in size. These are suited for planetary construction as well.
(8G/Move:370, dDR:158, dHP: 54, Cargo Space: 0.5 dTons, SM:+8)
Weapons: 2xPlasma Cannon in a single turret, Crew:11, Endurance: 8 Weeks


AK Interstellar Fighter II 171 M Solars, 100 dTon Sphere, (17 yd dia)
The companion to the Interstellar Bomber, these fighters pack a respectable 6 point defence weapons. Most can hold off a Shamshir or pair of Gashiddas while the Bomber causes havoc...and they do not need to be launched or carried! The newer versions carry greater armour, but three Beams have to be fixed. All of the 100 dTon Balls are interchageable.
(6G/Move:370, dDR:140, dHP: 49, Cargo Space: 2 dTon, Fuel: 2 Parsecs, SM:+8)
Crew: 3, Life Support: 10 (all bunks!)
Weapons: 3x Fixed Beam, 3 Beam in 1 light turret

AK Ball Freighter, 53.5M, 200 dTon Sphere (22 yd dia)
The newest design in the AK 'Ball' series, this is a very cheap freighter built to be even cheaper than the Hero class. It comes armed, with a workshop, AK Modular raft and a med bay, and has more speed and more cargo space than it's competition!
(2G/Move:370, dDR:10, dHP: 30, dTons of Cargo Space: 96.5, SM:+8)
(6.1G/Move:370, dDR:29, dHP: 39, Cargo Space: 4 dTon, Fuel: 2 Parsecs, SM:+8)
Weapons: 5x Beam, 1x Sandcaster,ย  Crew:6, Life Support:150, Endurance: 2 Weeks/dTon
Andrew Kalishnakov
GM, 112 posts
Eccentric Entrepreneur
Fri 31 Jul 2020
at 20:20
  • msg #547

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 546):

"I am happy for you to spend the defence budget of 500 million as you see fit. I only offer suggestions. Take some time to think about it. The defences of this base are substantial, but they are not invincible, and nuclear weapons would be particularly a concern. Get back to me with a proposal, and I will see what I can do to make it happen."

He gesture for you to take your leave for today. Put together a plan and you can get back to him with it. Rank will be increased by one.
Cyril Zotmund
Captain, 3232 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 31 Jul 2020
at 23:03
  • msg #548

Re: Maiden voyage of the Kugel Blitz

OK, Cyril has a vague grip on what is wanted and a limited budget which won't do everything he wants...
We'll have to work on it...


Obviously won't be buying many ships with that budget.
Fate
GM, 3985 posts
Roll for dodge!
Fri 31 Jul 2020
at 23:24
  • msg #549

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 548):

No. Lol, welcome to civilian defence budgets! It is about making money after all, and you do have a good track record in capturing assets...
Cyril Zotmund
Captain, 3233 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 31 Jul 2020
at 23:38
  • msg #550

Re: Maiden voyage of the Kugel Blitz

Well lets see what we can do to improve this Lightening as inexpensively as possible. I am sure it is not stock, but how wisely was it altered?
Fate
GM, 3988 posts
Roll for dodge!
Sat 1 Aug 2020
at 01:34
  • msg #551

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 550):

Apart from adding weapons and a few secret compartments, it does indeed seem to be stock standard.

As mentioned, it is worth m$200 to sell as a trader, what modifications do you want to do?
Cyril Zotmund
Captain, 3234 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 1 Aug 2020
at 02:56
  • msg #552

Re: Maiden voyage of the Kugel Blitz

Well, really we are just evaluating whether fixing it up is more beneficial than selling it and getting something else... $200 Mil isn't a lot really, looking at what it will buy.
Fate
GM, 3989 posts
Roll for dodge!
Sat 1 Aug 2020
at 08:08
  • msg #553

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 552):

I think the kind of vessel you are really looking for is something like this one. Or a modified Shamshir. But for the price,

Patrol Vessel 890.6 M Solars, 600 dTon Cylinder
(6G/Move:370, dDR:100, dHP: 76, dTons of Cargo Space: 8, SM:+9, Fuel: 2 Parsecs)
Weapons: 12xBeam, 3xMissile, 2xPlasma,
2x AKHB Fighter, 1x AKHB Bomber, 1x AK Modular Fuel Drone Skimmer, 1x AKHB Transport,
Crew:62 (Includes 20 Troops), Life Support: 85, Endurance: 26 weeks, 2x Workshops, 1x Robofacs, 2x Sickbays

The Lightning could be modified to this for about M$40

Lightning Carrier 270.7 M Solars, 400 dTon Needle/Wedge
(6.1G/Move:2347, dDR:10, dHP: 48, dTons of Cargo Space: 11.5, SM:+9, Fuel: 4 Parsecs)
1x AK Modular Fuel Drone Skimmer, 2x AK APC,
Crew:33 (Includes 6 Troops), Life Support: 62, Endurance: 34.1 weeks, 2x Workshops, 2x Sickbays
Weapons: 13xBeam, 2xSandcaster, 2x AKHB Fighter, 1x AKHB Bomber

Is that the kind of comparison you are looking for?
Cyril Zotmund
Captain, 3235 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 1 Aug 2020
at 17:54
  • msg #554

Re: Maiden voyage of the Kugel Blitz

Yes, that offers some choices... The patrol vessel looks well thought out and would do well at the job, but $870 Mil is cough, wheeze, a lot...
The Lightening Carrier is far less expensive and may be the better route, but it needs some modifications.

Lightning Carrier 270.7 M Solars, 400 dTon Needle/Wedge
(6.1G/Move:2347, dDR:10, dHP: 48, dTons of Cargo Space: 11.5, SM:+9, Fuel: 4 Parsecs)
1x AK Modular Fuel Drone Skimmer, 2x AK APC,
Crew:33 (Includes 6 Troops), Life Support: 62, Endurance: 34.1 weeks, 2x Workshops, 2x Sickbays
Weapons: 13xBeam, 2xSandcaster, 2x AKHB Fighter, 1x AKHB Bomber

Does it really need the fuel skimmer?
With only 6 troops, we hardly need two APCs... but we could use a few more heavy fighters.
We could dispense with the 4 parsecs worth of fuel in this case, so would that allow for 18-20 troops and 3 or more additional heavy fighters?
Still concerned about the very low dDR, but doubt we can fix that. If this works, we might look for another Lightening to treat similarly.
Fate
GM, 3994 posts
Roll for dodge!
Sat 1 Aug 2020
at 22:46
  • msg #555

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 554):

Fair enough. Talking with the engineers, they come up with the following modifications. It would  cost about M$100 to modify, though the small craft would cost a lot more. They also realize the previous design was calculating speed without the additional weight of the small craft.

Lightning Carrier 314.4 M Solars w/o fighters, 400 dton Needle/Wedge
(4.2G(7.3G w/o fighters) /Move:2545, dDR:10, dHP: 49, dTons of Cargo Space: 5, SM:+9, Fuel: 2 Parsecs)
Crew:54 (Includes 20 Troops), Life Support: 62, Endurance: 19.7 weeks, 2x Workshops, 2x Sickbays
Weapons: 13x Beam, 2x Missile, 4x AKHB Fighter, 1 Hanger Bays, Capacity: 40 Tons

Small craft cost about M$268 for 4 fighters and 2 Bombers. The skimmer is not needed for this hull shape, but the extra weight of the aerodynamic shape means bigger engines but still a slower craft. This craft is designed to dump the fighters and run, leaving the fighters to deal with the enemy. With the small craft costing more than the ship...they clearly are the capability! The capacity to handle 6 craft, with the hanger bay available for repairs, makes these good 'base' ships. However, anything that launches more than 48 missiles should require careful consideration.
Cyril Zotmund
Captain, 3236 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 1 Aug 2020
at 23:06
  • msg #556

Re: Maiden voyage of the Kugel Blitz

Good enough ... now that we have the troops, we need the APCs back... ;-)
4 Seru and 2 Bombers should be reasonably potent, but we agree, this is not a close action warship ... with fighters gone, she can probably out run many missiles (they run out of fuel before catching her).

This should use up just about all our funds, but can block 1821 ... do we have any of the scouts assigned? I gather they had been built.
Fate
GM, 3997 posts
Roll for dodge!
Sat 1 Aug 2020
at 23:45
  • msg #557

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 556):

Not yet. The design is still new.

That will use M$368, leaving just M$132. It will also take them a month to make the modifications, and get the new fighters made.

It is suggested that you see what ships you can capture in the meantime to bolster that. or capture and sell...although now Girii is not so keen on buying them. Terra, or more precisely, Ceti-Command is though, so hunting around Dirramu may be profitable.

Why do you want to block 1821? 2321 or 2421 would seem better options...

Note that 2321 has an AK Asteroid base. These 1000 dTon Spheres have low armour, 4 beams and 4 plasma cannons (used to defend against asteroids) and a 100 dTon Hanger where this one has kept 4 AKHB fighters and a AKHB Bomber. Defences in this sector are a concern, and an outpost is being constructed for this location.

Another long term option that he will be wanting to achieve is an outpost in both of those Systems

AK Ball Outpost, 872 M Solars, 1000 dTon Sphere, 37 yd dia.
(0.8G/Move:370, dDR:240, dHP: 90, Cargo Space: 161.5 dTons, Fuel: 200 dTons, SM:+10)
Crew:58, Life Support:90(10 Low Berth), Food Production for 60 Persons
4 Workshops, (5 Robofacs), 4 Bed Hospital, 4 Laboratories, 1 Survey Modules,
1x AKHB Recovery, 2x AK Modular Fuel Drone Skimmer, 2x AK Miniminer, 1x AKHB Freight
Weapons: 12x Beams in 4 turrets, 2x Plasma in 1 Heavy turret
4x AKHB Fighter, 2x AK Modular Combo Fighter, 2x AKHB Bomber

These cost just M$ 511 without the small craft, and are much more robust. They have limited manufacturing and produce their own food. With the latest sensors and survey equipment, they are very good at monitoring things, but are still susceptible to a serious offensive, so they maintain jump capacity and limited movement.
Cyril Zotmund
Captain, 3237 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 2 Aug 2020
at 02:16
  • msg #558

Re: Maiden voyage of the Kugel Blitz

OK, so 2421 would be her assignment.  I thought the back door was a concern...
I was just going to have a jump capable ship there to courier the warning. Perhaps an Interstellar fighter, which is cheaper than the scout and could fight to get through... the Lightening could be her mother ship while on standby.

What else is laying around and available?
Cyril Zotmund
Captain, 3238 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 2 Aug 2020
at 02:20
  • msg #559

Re: Maiden voyage of the Kugel Blitz

I hate to take Kugelblitz back as a enemy, since we worked so hard to be friends ... although Dirramu is someways from Durim.

I assume we have no word on anything from the other side of two sectors away, But we will go poking around ... Be nice to know if we are at war or just starting one ;-)
Fate
GM, 4001 posts
Roll for dodge!
Sun 2 Aug 2020
at 03:12
  • msg #560

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 558):

Ah, well yes, it will be a concern once the front door is secured. But not yet.

Different sectors...Dirramu is under Kadesh, under Durim, under Dingir. Ah, yes, you did make friends with Durim, but when they hit Nusku, that is likely to go out the window, and this is what is being pre-empted.

But as you are aware, even on the same planet you can have great friends and sworn enemies...

Given how most businessmen hate to have any assets laying around and not making money, you can be sure that there are no ships doing nothing! Some are bringing volunteers from the lower-tech worlds to populate new planets, some are feeding production and some are selling it.

There are a few updates to the AK designs available, including a massive Military base. They are more expensive than the Vilani designs because they emphasize a lot of small (expensive) fighters rather than cavernous hanger bays, but might be interesting. Come in 3 sizes...1,000 dTons, 5,ooo dTons and 30,000 dTons.
Cyril Zotmund
Captain, 3239 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 2 Aug 2020
at 20:48
  • msg #561

Re: Maiden voyage of the Kugel Blitz

Well not in the Market for Military bases at this time ...

Kadesh? No such place near Dirramu... Kidashi perhaps?

So Dingir is the all high location over Gashidda and Apishlun? I'm a bit confused as to where the multi-sector government is... The Golden rings circle lots of places, but is there one that is the "all High leader".

We slide back to Sikigi and look about, not looking to start a fight here.
Fate
GM, 4005 posts
Roll for dodge!
Mon 3 Aug 2020
at 08:56
  • msg #562

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 561):

Sorry, meant Kidashi...

Apparently Chrysolite have shown an interest in the Military Base, as has a scout from Terra...but it is not really something you would be looking at. The Defence bases, on the other hand, are more realistic long term solutions for some of those systems. Long term, though...

Dingir is the sector Capital, Gashidda, Apishulun, Urima, Muan Gwi and Shulgiasu are subsector capitals.

Under Gashidda there are regional capitals at Iilike, Duriim, Kidashi and Sukun, though Sukuns low population means that it is administered from Kidashi, but has a military base there.

It will take four weeks more to arrive at Sikigi. Sikigi is a small single star system with 2 Gas Giants with 4 moons, one of which has a planet with a small colony. The recent events here mean that it is little more than a military outpost, last you heard. At which stellar object do you enter the system?

21 Nov 2179, Sikigi 25.8/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3240 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 3 Aug 2020
at 17:57
  • msg #563

Re: Maiden voyage of the Kugel Blitz

We'll go to the GG without the planet...  as I remember the planet offers little in terms of resources and agricultural potential.
Imperial Gashidda
NPC, 22 posts
Mon 3 Aug 2020
at 20:11
  • msg #564

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 563):

There is a hostile pair of Gashidda there.

"Get out, Terran. You started this war..." They are around 200,000 miles away and move to attack.

21 Nov 2179, Sikigi 25.8/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3241 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 3 Aug 2020
at 22:53
  • msg #565

Re: Maiden voyage of the Kugel Blitz

War? What war? And we are not automatically Terran either I should point out.
This message was last edited by the player at 22:58, Mon 03 Aug 2020.
Imperial Gashidda
NPC, 23 posts
Tue 4 Aug 2020
at 03:14
  • msg #566

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 565):

"Perhaps, but we find it hard to believe you know nothing of the raids recently on the border forces. Pirate scum and Terran warships smashed the fleets blockading Orgill..."
Cyril Zotmund
Captain, 3242 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 4 Aug 2020
at 03:27
  • msg #567

Re: Maiden voyage of the Kugel Blitz

First I have heard of such ... what caused that? I thought they had peace worked out.
Imperial Gashidda
NPC, 24 posts
Tue 4 Aug 2020
at 03:46
  • msg #568

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 567):

"So did we. I guess they had their reasons. If you are peaceful, return the way you came!"
Cyril Zotmund
Captain, 3243 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 4 Aug 2020
at 20:25
  • msg #569

Re: Maiden voyage of the Kugel Blitz

I am not allowed to continue?
Imperial Gashidda
NPC, 25 posts
Tue 4 Aug 2020
at 20:31
  • msg #570

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 569):

"Not without a fight. No Terrans are permitted."
Cyril Zotmund
Captain, 3244 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 4 Aug 2020
at 20:42
  • msg #571

Re: Maiden voyage of the Kugel Blitz

I thought we had addressed that assumption on your part... we are pirate hunting on your behalf.

We send copies of our documents from Durim ...
Imperial Gashidda
NPC, 26 posts
Tue 4 Aug 2020
at 20:54
  • msg #572

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 571):

The documents cause some confusion.

"You are not in an approved design of vessel, so you are clearly not Vilani. We will need to get approval before we can permit Terran bounty hunters, even working for Girii, here."

The initiate communications with the planet. This takes some time, as transmissions each way take about 20 minutes (1 round).
Cyril Zotmund
Captain, 3245 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 5 Aug 2020
at 01:44
  • msg #573

Re: Maiden voyage of the Kugel Blitz

Having caused confusion, questions and such Cyril has a cup of coffee, waiting for what they come up with ... the Gashiddas wouldn't be worth a lot, but confusion is worth a fortune.
Imperial Gashidda
NPC, 28 posts
Wed 5 Aug 2020
at 09:16
  • msg #574

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 573):

It is six hours before they attempt to contact you again. My initial calculations were incorrect...it take an hour each way for the conversation at around 670 million miles, the distance to the planet!

"Command has decided that you are not welcome in these parts. Girii was responsible for the loss of a number of our ships, and you are in a Terran vessel. While you did assist in catching and removing a pirate, we have strict orders to keep any barbarian vessels out. Sorry, but that includes you."

The two Gashiddas begin forming up, but from the distance of 200,000 miles, you can tell that is is defensive rather than offensive. Of course, you know you could never outrun them all the same!

21 Nov 2179, Sikigi 25.8/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3246 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 5 Aug 2020
at 17:43
  • msg #575

Re: Maiden voyage of the Kugel Blitz

I umm couldn't out run them? Am I dragging anchors?

Last I checked, they do about 4 Gs and I should be able to do 6Gs.


OK, Sorry to hear things have degenerated to this point, but if you supported the criminals against Girii, I suppose you got your due .. Lemrukiri and Shulushish have already been found in violation of Vilani Law and their leaders removed.

We move off to a jump point (at 6Gs) and jump to Dirramu. I presume that our Beams are adequate should they choose to loose missiles in our direction.
Fate
GM, 4018 posts
Roll for dodge!
Wed 5 Aug 2020
at 20:17
  • msg #576

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 575):

You can outrun them, you would just not be able to refuel, and you would then be classed as an illegal entrant.

You run to the other side of the Gas Giant before heading to Dirramu, with threats sounding over your comms. Dirramu is a single star system with 3 Gas Giants and 8 moons. It has a large population, mainly farmers, that provide a lot of food for surrounding systems, so you expect some forces to be here.

27 Nov 2179, Dirramu 25.5/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3247 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 5 Aug 2020
at 20:37
  • msg #577

Re: Maiden voyage of the Kugel Blitz

Yup, so first priority is to refuel at the second GG, assuming no one is close by [and that that one isn't the one closest to the planet].
We wish to avoid Vilani jump points for the moment. Once we have scooped enough, we will process it and look around.
Fate
GM, 4021 posts
Roll for dodge!
Wed 5 Aug 2020
at 20:41
  • msg #578

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 577):

There is a pair of Gashiddas at that Gas Giant. You have enough fuel for just 1 parsec jump. Other planets have at least as many, with 5 being at the gas giant around which the colony orbits.

7 Nov 2179, Dirramu 25.5/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3248 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 5 Aug 2020
at 20:53
  • msg #579

Re: Maiden voyage of the Kugel Blitz

Nah, getting tired of this crap ... send our papers and documents from Durim, say that the Folks in Sigil said we were good to go and move to refuel.
Fate
GM, 4022 posts
Roll for dodge!
Thu 6 Aug 2020
at 01:08
  • msg #580

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 579):

[OOC: Just to step out of character for a bit, the war between Terra and Vilani has just heated up again as Terra moves to recapture Nusku. What role for Cyril interests you as a player?]
Cyril Zotmund
Captain, 3249 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 6 Aug 2020
at 02:39
  • msg #581

Re: Maiden voyage of the Kugel Blitz

Actually I was enjoying this creation of confusion, although i suspect I am close to zapping a few curious patrol craft. Cyril sort of preferred the slow dissolution of Vilani control, but will fight as needed, as that seemed to be A Kalishnakov's wish.

Do I have my full quota of 100 troops aboard to serve as prize crews?
Fate
GM, 4024 posts
Roll for dodge!
Thu 6 Aug 2020
at 04:27
  • msg #582

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 581):

Yes, full prize crews. The Terran declaration of war is really to aid and assist the slow dissolution of Vilani power. It was maintained for nearly 1000 years, so it will not disappear over night! Kalishnikov just want maximum profits...what business doesn't?
Cyril Zotmund
Captain, 3250 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 6 Aug 2020
at 17:15
  • msg #583

Re: Maiden voyage of the Kugel Blitz

OK, so we can just carry on with Cyril ... I am sure he'll find ways to assist the Terran operations.

So we start scooping fuel while they deal with paper work. Obviously the gunners and systems are all on standby, so we don't immediately appear hostile, but could be come so very quickly.
Imperial Gashidda
NPC, 30 posts
Thu 6 Aug 2020
at 19:42
  • msg #584

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 583):

They take some time to go through the paperwork, including a couple of transmission too and from the planet, which take a lot of time, before they respond.

"We cannot accept your passage. You must land and be impounded immediately. Your Girian papers are not accepted here."

You have had time to refill the tanks, but the fuel is not refined.

7 Nov 2179, Dirramu 25.5/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3251 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 6 Aug 2020
at 22:46
  • msg #585

Re: Maiden voyage of the Kugel Blitz

Nah, I don't feel like being impounded, perhaps you should just surrender before I shred those cans you are in.  Put all you men in the ships boat and no harm comes to you. Shoot and it will be really quick, I promise.

All weapons up and sensors active. Heavy fighters deployed and Bombers if we are within range.

Targeting sensors and the main bridge on each , basically applying weapons half to each and the Seru all on which ever seems to be the command ship, missiles as necessary.
Imperial Gashidda
NPC, 31 posts
Fri 7 Aug 2020
at 04:10
  • msg #586

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 585):

"Sorry you feel that way, Terran. Actually, I am not."

They are at 200,000 miles, and both launch a full salvo. You deal with them easily as you launch all fighters and begin moving towards them. The range is cut to 100,000 miles before they are at full speed away from you, but they are millions of miles from any backup. Literally.

What was the small craft list you took? 6 Ball and 3 small modular craft...
Cyril Zotmund
Captain, 3252 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 7 Aug 2020
at 18:10
  • msg #587

Re: Maiden voyage of the Kugel Blitz

1 Recovery, 3 Seru and 2 Bomber along with 3 AK Modular fighters (1 beam & 2 missiles)

Only the Seru are deployed.

Dispatch the missiles and continue to close the range ...


OOC -Actually he is not what?
Imperial Gashidda
NPC, 32 posts
Fri 7 Aug 2020
at 22:07
  • msg #588

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 587):

No fuel skimmers, APCs or transports, or cargo craft? Ok...

He is not sorry...he seems to be a young guy looking to advance his career...too bad really!

Despite their efforts and another salvo, you close to 60,000 miles without trouble. The Three Seru Heavy fighters accompany you...

7 Nov 2179, Dirramu 25.5/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3253 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 7 Aug 2020
at 23:40
  • msg #589

Re: Maiden voyage of the Kugel Blitz

No fuel skimmers ... forgot the ships boats for boarding ... guess we have only two Seru, as we will surely need a 20 Ton  boarding vessel.


At 60K miles, we can start shooting ... even a hit on a missile launcher would work.

But not today... hopefully all my beams don't fall out...


16:39, Today: Cyril Zotmund rolled 17 using 3d6 with rolls of 6,6,5.  Beams.
Fate
GM, 4030 posts
Roll for dodge!
Sat 8 Aug 2020
at 01:59
  • msg #590

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 589):

Or you can take a couple of APCs...need to decide about now though!

After shooting down the incoming salvo of missiles, you overload a circuit breaker. Of course you have spares, wait, you should have spares...

It takes half an hour to quickly manufacture a new part. You slot it in and then test the beams...working again! Just in time to deal with the third salvo!

But you have closed to 40,000 miles by this point...

KB 22xBeams: Skill 17+2(sAcc)+2(Comp)-16(Range)= 5, r17
KB 2xSandcasters, dDR: 110, skill 16+2(Comp)-16(Range)+9(SM)= 11, did not roll, not needed?
Seru Beams: Skill 17+2(sAcc)+2(Comp)-16(Range)= 5

[Private to GM:
Gashidda, Pulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+10(SM)= 14, r13, 0 dam
Sandcasters: Skill 16+2(Comp)-16(Range)+10(SM)= r11
]

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, Cargo Space: 51.5 dTons, SM: +9),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters
Cyril Zotmund
Captain, 3254 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 8 Aug 2020
at 02:30
  • msg #591

Re: Maiden voyage of the Kugel Blitz

One of the Modular fighters can become an APC.

*IF* there wasn't a spare, they will make one now...
 we continue to close

19:26, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 4,5,4.  Beams.
19:26, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 2,2,6.  Sand Casters.
19:27, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,5,1.  Seru .

Obviously everyone is rusty ... and the die roller is working as normal.
Fate
GM, 4032 posts
Roll for dodge!
Sat 8 Aug 2020
at 02:50
  • msg #592

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 591):

Due to an oversight, there was not a spare. They rectify that now, making a few spares! You continue to close to 20,000 miles, full range damage for beam weapons!

The sandcasters spring to life on both sides, filling the void between the ships with lovely sparkles of glitter that disperse the light of the beam weapons from both sides. It actually looks spectacular, as the third swarm of Vilani missiles come through the swarm and are destroyed by the beam weapons almost with casual ease.

So you are going with 2 Seru fighters and a transport, and no APCs, right? Launching Bombers now? As long as the dice roller works the same for both sides! The 7 on the sandcaster is not  a big deal!

KB 22xBeams: Skill 17+2(sAcc)+2(Comp)-14(Range)+9(SM)= 16, r13, d11, 2x22x0
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-14(Range)+9(SM)= 13, r10, d11
6xSeru Beams: Skill 17+2(sAcc)+2(Comp)-14(Range)+9(SM)= 16, r10, d11, 4x6x0

[Private to GM:
Gashidda, 6xPulse: Skill 16+2(sAcc)+2(Comp)-14(Range)+10(SM)= 16, r13, d9, 1x6x0
Sandcasters: Skill 16+2(Comp)-14(Range)+10(SM)= 13, r7, d9
dDR=90+45= 135/5 =27
]

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, Cargo Space: 51.5 dTons, SM: +9),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters
Cyril Zotmund
Captain, 3255 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 8 Aug 2020
at 03:05
  • msg #593

Re: Maiden voyage of the Kugel Blitz

I added an AK APC in lieu of one AK Multipurpose fighter. that and the transport.

Yes, The Bombers launch.


20:02, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 5,5,2.  Bomber 2.
20:02, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 2,2,6.  Bomber 1.
20:01, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 4,6,5.  Seru .
20:01, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 4,3,1.  Sand casters.
20:01, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 2,1,5.  Beams.
Fate
GM, 4035 posts
Roll for dodge!
Sat 8 Aug 2020
at 04:03
  • msg #594

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 593):

The next round demonstrates spectacularly the difference between the plasmas and the beam weapons in a close fight. The Beams of the Kugel Blitz, hampered by the sandcasters accurate fire, continue to be ineffective. The Seru manage to do a little damage, targeting the bridge as instructed and causing quite some damage there.

But it is the bombers that really show off. Straight from the launch, they target the bridging structure of each Gashidda. One manages to hit the front, blasting out the remainder of the bridge destroyed by the Seru as well as the launch bay beneath it. The second manages to hit the Manoeuvrer drive of the other craft as it turned, disabling that. They quickly start calling for terms from the remaining bridge...

KB 22xBeams: Skill 17+2(sAcc)+2(Comp)-12(Range)+9(SM)= 18, r13, d12, 3x22x0
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-12(Range)+9(SM)= 15, r8, d12
6xSeru Beams: Skill 17+2(sAcc)+2(Comp)-12(Range)+9(SM)= 16, r15, d12, 1x6x3=18
2xBomber Plasmas: Skill 17-1(sAcc)+2(Comp)-12(Range)+9(SM)= 15, r10, 12, d12, 3/2x2x36

[Private to GM:
Gashidda, 6xPulse: Skill 16+2(sAcc)+2(Comp)-12(Range)+10(SM) (-4 (one only))= 18, r14, d13, 3x6x0
Sandcasters: Skill 16+2(Comp)-12(Range)+10(SM)= 15, r10, d13
dDR=90+45= 135/5 =27
]

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
16/70 (Bridge/Launch Bay dest), 34/70 man drive destroyed
(4G/Move:3250, dDR:90, dHP:70, Cargo Space: 51.5 dTons, SM: +9),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters
Cyril Zotmund
Captain, 3256 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 8 Aug 2020
at 16:47
  • msg #595

Re: Maiden voyage of the Kugel Blitz

Very well, both ships take to their shuttles ... destroy your ships and you kill your wounded; you have a very long slow ride to the Planet.
Leave the ships and my medics will attend the injured before disposing of the ships.


We monitor both ships closely, as I do not wish to endanger my crew ... we'll try to grab the better Gashidda before they are totally off the ship, to ensure we get the ship without it being blown up.

We send the transport and 40 troops to the ship with the bad maneuver drive and get the recovery boat and the APC with 10 men to pull the Maneuver drive off of the other Gashidda and tend to the wounded; once we are reasonably sure it hasn't been blown up.
Imperial Gashidda
NPC, 33 posts
Sun 9 Aug 2020
at 00:07
  • msg #596

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 595):

The more heavily damage Gashidda responds

"Our shuttle was destroyed in the attack. We are unable to leave, and we have heavy casualties. if we leave you the other craft intact, may we please be allowed to take this damaged vessel back. It is our only chance of survival." The less damaged Gashidda, with the damaged Manoeuvrer drive, is still abandoning ship.
Cyril Zotmund
Captain, 3257 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 9 Aug 2020
at 01:52
  • msg #597

Re: Maiden voyage of the Kugel Blitz

OK, Boarding party will assess and provide medical aid...

we redirect the transport to this ship, with a bomber making it clear what could happen if there is trouble ... The APC heads to the one evacuating.. 10 men with a medical crew as well. I know this has Life support for 5 and 0.6 dTons of cargo, but for this short jaunt, I am surmising it will handle 12 boarders and 2 crew. with only personal gear carried...
Fate
GM, 4040 posts
Roll for dodge!
Sun 9 Aug 2020
at 02:00
  • msg #598

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 597):

Yep, no problems with doubling capacity for a short term.

You send the APC to better Gashidda, with the bulk of troops heading to the damaged Gashidda. The crew do not need to have the bomber emphasize any more. Both groups medics have plenty to do, ad their efforts are appreciated.

The more badly damaged Gashidda does indeed have massive damage to the bridge and hanger, which is situated below the bridge. The small shuttle is badly damaged, and will require a lot of work indeed.

The damage to the port manoeuvrer drive of the other Gashidda is completely trashed. The Starboard one is fine, but the port one was completely gutted by a plasma round.
Cyril Zotmund
Captain, 3258 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 9 Aug 2020
at 02:11
  • msg #599

Re: Maiden voyage of the Kugel Blitz

OK, so if we take one off of this damaged Gashidda, it can still limp to the planet? And the ships boat could attach to the airlock and be taken along?

If so, that's what we'll do. We also take drives and open safes if possible... We leave bandages, and medications to keep folks alive until they get there. Mean while the recovery boat does it's thing.
Fate
GM, 4042 posts
Roll for dodge!
Sun 9 Aug 2020
at 02:53
  • msg #600

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 599):

Yes, the damaged one still has port and starboard drives, so it can limp home with one. More slowly...ships are getting together to leave the planet. 5 Gashiddas...they will take perhaps a few days to get here though.

It will take at least a day to transfer the drive, though. You manage to help many recover and transfer all crew from both craft to the damaged one, modifying the Life support to cope with the increased load. They respond in kind by assisting in the removal of the manoeuvre drive. The assault shuttle cannot be safely attached to the damaged Gashidda, but it no longer needs to be. The arrogant commander who wanted the fight was one of the casualties on the destroyed bridge.

8 Nov 2179, Dirramu 25.5/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3259 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 9 Aug 2020
at 18:42
  • msg #601

Re: Maiden voyage of the Kugel Blitz

That commander did not survive? too bad... he'd have got the trip of his life to places he had never heard of and sights he'd never seen.

We work to move the drive and fix up the "good" Gashidda. We remove and ship all of the crews stuff (after going through it for things we might need, excepting their money) and put it on the bad Gasidda for them.

We put a Prize crew aboard the good Gashidda and have them fix it and install "Terran altered" jump data. How much of the damage are we able to repair?
Fate
GM, 4043 posts
Roll for dodge!
Sun 9 Aug 2020
at 20:07
  • msg #602

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 601):

Given that most of the damage was from the single plasma round that gutted the engine, replacing the engine restores most of the damage. The minor structural damage that accompanied it is easy enough to fix in hyperspace.

You return all of the crews things to the damaged Gashidda and send them on their way. Enemies though they be, they thank you for the gracious way you have handled your victory and head off. You are able to refuel and are ready for hyperspace by the morning of the 9th.

9 Nov 2179, Dirramu 25.4/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3260 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 9 Aug 2020
at 20:29
  • msg #603

Re: Maiden voyage of the Kugel Blitz

OK, so we have 5 potential prizes headed our way ... are there any other ships around?
How about at Dirammu the planet?  Seems like the guard is at least a day away now....
Fate
GM, 4046 posts
Roll for dodge!
Sun 9 Aug 2020
at 20:43
  • msg #604

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 603):

Guard is at least 5 days away. It seems the planet was a week away at Gashidda speed. But yes, you do have 5 potential prizes, though if the Gashidda jumps without you, it may struggle at itls destination...wherever that is.

At the planet there is a single Shamshir. There may be fighters, but they would not have been launched.

9 Nov 2179, Dirramu 25.4/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3261 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 9 Aug 2020
at 22:24
  • msg #605

Re: Maiden voyage of the Kugel Blitz

So the Gashidda and I could jump to the planet and try and snatch the S ... oh crud... was thinking Sharushid not Shamshir ... we quickly get that straightened out and decide to try Kishahkpap.
Fate
GM, 4049 posts
Roll for dodge!
Mon 10 Aug 2020
at 02:23
  • msg #606

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 605):

Ok. Which planet or Gas Giant?
Cyril Zotmund
Captain, 3262 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 10 Aug 2020
at 03:08
  • msg #607

Re: Maiden voyage of the Kugel Blitz

le's do the second GG and get the Gashidda refueled, then Kugelblitz will also top off.
Not expecting much here, but we are always ready.
Imperial Gashidda
NPC, 34 posts
Mon 10 Aug 2020
at 08:10
  • msg #608

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 607):

You enter hyperspace successfully, jumping to the unoccupied system of Kishakhpap.lacking any habitable worlds, and surrounded by many habitable worlds, the place is almost unguarded. A single Gashidda patrols each of the Gas Giants in the system, presumably hunting scouts and pirates. When you both arrive, the hesitate, unsure. The Gashidda you are with is one they know, but they do not know what to make of the vessel travelling with it.

16 Nov 2179, Kishakhpap 25.1/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3263 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 10 Aug 2020
at 20:25
  • msg #609

Re: Maiden voyage of the Kugel Blitz

Hi!, Don't think, don't even try to run... just surrender quietly and live... get everyone in the shuttle and do not set any charges...  my marines will be their directly.


Oh, and we deploy the Seru and Bombers...
This message was last edited by the player at 20:26, Mon 10 Aug 2020.
Imperial Gashidda
NPC, 35 posts
Mon 10 Aug 2020
at 20:39
  • msg #610

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 609):

"Wait, what? Who are you? There is not colony here...you are condemning us to death?"

The craft is about 200,000 miles, and they stop approaching.
Cyril Zotmund
Captain, 3264 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 10 Aug 2020
at 20:56
  • msg #611

Re: Maiden voyage of the Kugel Blitz

No, I will not leave you here to die if you comply ... fight and this is your grave. I can put you down at a friendly Vilani location.
Fate
GM, 4055 posts
Roll for dodge!
Tue 11 Aug 2020
at 04:07
  • msg #612

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 607):

"That would require us jumping out of this system. Do you have enough room on your vessel, or will we jump in our vessel?"
Cyril Zotmund
Captain, 3265 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 11 Aug 2020
at 18:38
  • msg #613

Re: Maiden voyage of the Kugel Blitz

I will have adequate room here, I will put a prize crew aboard yours. You can join me for a drink and we can discuss where you might like to go ... Kidashi is not yet an  available choice.
Imperial Gashidda
NPC, 36 posts
Tue 11 Aug 2020
at 20:24
  • msg #614

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 613):

"Very well. We are from Shaalgar, so that would naturally be where we would want to return."

You are able to approach to 20,000 miles? What does your captured Gashidda do?

I assume you send across your transport, escorted by bombers and fighters?
Cyril Zotmund
Captain, 3266 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 11 Aug 2020
at 23:44
  • msg #615

Re: Maiden voyage of the Kugel Blitz

For the moment, the captured Gashidda supports us, once things are settled, we'll send it for fuel and then go ourselves.

Transport (40 Marines + prize crew and a few medics) and  supported by heavy Fighters and Bombers from a slight distance... their turrets best not be moving.
Fate
GM, 4058 posts
Roll for dodge!
Wed 12 Aug 2020
at 00:49
  • msg #616

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 615):

Turrets do not track you, and the exchange goes according to plan. The other Gashidda departs to refuel once your men confirm the have the ship, and no explosives have been found.
Cyril Zotmund
Captain, 3267 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 12 Aug 2020
at 02:02
  • msg #617

Re: Maiden voyage of the Kugel Blitz

We put the captives in empty crew quarters (now have two prize crew manning like size ships), and put officers in separate quarters.
No weapons available to them and an armed guard.

i do invite the ships captain to have a drink, commend his decision, as I am tried of killing people needlessly. Talk around his appointment to see if this was typical duty or he was called up and sent off to a far off spot. Sort of getting a feel for how stretched the Vilani feel right now. Also his feelings on being a part of the Ziru Sirka.

Debating visiting Shaalgar as it is generally a big star port and likely well defended... but we will check his computers/drive and see what we might learn. The computers will also be upgraded with Terran navigation and other data.
Fate
GM, 4060 posts
Roll for dodge!
Wed 12 Aug 2020
at 04:32
  • msg #618

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 617):

The Captain is High Vilani, and clearly loyal to the Ziru Sitka, though less so to Dingir. He is out for pirates, but many of his crew are green, and the vessel is recently purchased from another sector coreward. Records indicate a pair of locally owned and operated Shamsir at the planet, along with several Gashiddas patrolling the system and neighbouring systems.

Shaalgar is a large planet of 300 million, 70% Vilani, 15% Suerrat, 10% Geonee and 5% Bwap, but the government is decidedly kimashargur. The iishakku, planetary Governor, is one Jonas Horiani, a name that speaks strongly of a non-traditional Vilani family.

See post #8 of 'The World you Know' for more on the kimashargur. Post #6 of 'Intelligence Reports' has also been updated accordingly.

You currently have about 20 troops still aboard, with 2 full crews Manning the Gashiddas.
This message was last edited by the GM at 08:55, Wed 12 Aug 2020.
Cyril Zotmund
Captain, 3268 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 12 Aug 2020
at 21:42
  • msg #619

Re: Maiden voyage of the Kugel Blitz

OK, but the Gashiddas don't have any troops (Marines) aboard, just crew positions.

I acknowledge his issue, "Been there, had it happen to me too" ; Have put a lot of pirates out of that business. Not happy with things at the moment, but Dingir is reaping what it sowed a few years back ... not so interested in seeing the innocent people hurt by that conflict. I am sure you understand how orders work. We'd rather be trading, but must follow orders. I'll do all I can to see you safely home.

Actually with my crew largely split among three ships, we'll head back to Sikigi, have a brief chat with them and put all these guys on that planet.  It's not home, but it is "friendly" ...
Fate
GM, 4061 posts
Roll for dodge!
Wed 12 Aug 2020
at 22:06
  • msg #620

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 619):

So jumping directly to the planet? You are met by two Shamshir and two Gashiddas on arrival, powering up weapons at 150,000 miles.

"Sorry, but you have several ships that belong to us. Surrender and land, or we will be forced to attack you."
Cyril Zotmund
Captain, 3269 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 13 Aug 2020
at 02:18
  • msg #621

Re: Maiden voyage of the Kugel Blitz

Well, I hadn't planned on doing it that way, but OK... we probably can...

Good Front, but not fooled, you can surrender now or die uselessly... We have some of your crewmen to put down as well as whatever survivors you may have if you fight.

Keep the Gashiddas' back some (missile killers and launchers), put the Seru out and close as quickly as we can ... Bombers out at ≤ 29K? 20k miles? anyway, when in effective range. All enemy confined to quarters and guarded.
Fate
GM, 4062 posts
Roll for dodge!
Thu 13 Aug 2020
at 02:29
  • msg #622

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 621):

Ok. The Gashiddas are concerned about a missile swarm. They doubt that 6 pulse lasers can handle 48 missiles. What range should they keep?
Cyril Zotmund
Captain, 3270 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 13 Aug 2020
at 02:50
  • msg #623

Re: Maiden voyage of the Kugel Blitz

About 90-100 miles behind me... we are staying as a formation, they just aren't in front... they can sort of hide behind the Kugelblitz for now.

With all our beams, we should not have much trouble shooting down their missiles.  How do they do versus ours ...
Fate
GM, 4063 posts
Roll for dodge!
Thu 13 Aug 2020
at 09:03
  • msg #624

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 623):

Ok, 100 miles in a space conflict is pretty much staying in formation. Loose formation, but still together.

You deal with their swarm of 48 missiles easily with the Gashiddas and the Seru out. As you do, they trun to try to keep distance between you and them, as you know now only too well is the standard Vilani Tactic. You get to within 100,000 miles of them, before you realise that the slow Gashiddas with you are no faster than the Gashiddas you are pursuing...

With the two Seru fighters, the Gashiddas will be able to fend off the missiles. The problem is, 20 fighters have just launched from the planet 400,000 miles away. The enemy ships are running towards them. You note in your scanners that 5 are not the usual Vilani fighters.


KB 22xBeams: Skill 17+2(sAcc)+2(Comp)-16(Range)+9(SM)= 14,
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-16(Range)+9(SM)= 11,
6xSeru Beams: Skill 17+2(sAcc)+2(Comp)-16(Range)+9(SM)= 14,
Gash 6xPulse: Skill 16+2(sAcc)+2(Comp)-14(Range)+9(SM) = 13,

[Private to GM:
Shamshir, 12xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+10(SM)= 12,
Gashidda, 6xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+10(SM)= 12,
Sandcasters: Skill 16+2(Comp)-16(Range)+10(SM)= 12
dDR=90+45= 135/5 =27
]
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
15@25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Beam Fighter, 26 M Solars, 10 dTons
5@25/25
(6G/Move:2804, dDR:43, dHP:25, dTons of Cargo Space: 0.1), Weapons:1xBeam Weapon
Cyril Zotmund
Captain, 3271 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 13 Aug 2020
at 21:40
  • msg #625

Re: Maiden voyage of the Kugel Blitz

We can put out our AK light fighters out with the Gashiddas, that gives them 14 beams which should easily deal with 42 missiles.
They have a ships boat from the last Gashidda taken and maybe the one from the first too as you said they could take it with them, each has a laser as well, are they able to contribute to the defense? If so, I keep the Seru and accelerate to engage these ships before the fighters arrive. Bombers out when in range to kill Shamshirs first, then Gashiddas.

The Gashiddas can also engage the fighters with Missiles as can the two AK fighters...  5 beam fighters can't handle 22 missiles using your x3 calc.


I am totally lost in the time distance speed calculations, so you'll have to key me if I can't do what I am thinking.
Fate
GM, 4064 posts
Roll for dodge!
Fri 14 Aug 2020
at 00:17
  • msg #626

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 623):

The two enemy groups are 300,000 miles apart and their missiles will hit in three rounds, so you will get a combined swarm before you can reach them. Combined swarm would be 78...needing 20 beam/pulse to deal with comfortably.
Cyril Zotmund
Captain, 3272 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 14 Aug 2020
at 02:35
  • msg #627

Re: Maiden voyage of the Kugel Blitz

Kugelblitz and the Seru could mange that easily enough... should anything get past the Gashiddas should be able to deal with it...

Will I get to the 4 ships before they can get close to the fighters?
Fate
GM, 4066 posts
Roll for dodge!
Fri 14 Aug 2020
at 04:44
  • msg #628

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 627):

Just checked, Kugel Blitz alone has 22 Beams, so she could handle that alone. The Gashiddas and the two Seru, on the other hand, have 12 between them, so if they fall well back and keep the range beyond the 300,000 miles, the range the missiles could reach if you were approaching them at 4G, then they would be safe. Unfortunately, missiles, being remote controlled, can be sent around you, so simply being between the two groups is not enough to defend the Gashiddas.

The enemy ships and the fighters are heading towards each other, 300,000 miles apart and closing at 100,000 miles per round. You are 100,000 miles from the ships but only closing at 20,000 mile per round, so you will just be approaching maximum range for the beams when they join forces.
Cyril Zotmund
Captain, 3273 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 14 Aug 2020
at 18:23
  • msg #629

Re: Maiden voyage of the Kugel Blitz

So mostly a lost cause...

The Seru & Bombers  are with me... the AK fighters and anything else that could assist in missile defense are back there ...
Now, these fighters... they have fired their missiles? So they are no longer a threat and I just have four big ships and 5 beam fighters of some sort...  likely with limited armor. Is this correct?
Fate
GM, 4068 posts
Roll for dodge!
Fri 14 Aug 2020
at 22:18
  • msg #630

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 629):

The missile fighters have 12 missiles in each tube, so they remain a threat.

What is a lost cause? The Gashiddas could safely retreat with the Seru before the fighters get into missile range. Since the enemy warships are running from you, that would enable the two Gashiddas to get away, but would take the Seru out of the action as well, as they could not rejoin safely while there are more than 24 missiles able to be launched. The Beam fighters are detailed below.

KB 22xBeams: Skill 17+2(sAcc)+2(Comp)-16(Range)+9(SM)= 14,
KB 2xSandcasters, dDR: 110+0=110, skill 16+2(Comp)-16(Range)+9(SM)= 11,
6xSeru Beams: Skill 17+2(sAcc)+2(Comp)-16(Range)+9(SM)= 14,
Gash 6xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+9(SM) = 13,

[Private to GM:
Shamshir, 12xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+10(SM)= 12,
Gashidda, 6xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+10(SM)= 12,
Sandcasters: Skill 16+2(Comp)-16(Range)+10(SM)= 12
dDR=90+0= 90/5 =18
]
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
15@25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Beam Fighter, 26 M Solars, 10 dTons
5@25/25
(6G/Move:2804, dDR:43, dHP:25, dTons of Cargo Space: 0.1), Weapons:1xBeam Weapon

24 Nov 2179, Sikigi 24.6/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3274 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 14 Aug 2020
at 22:45
  • msg #631

Re: Maiden voyage of the Kugel Blitz

12 Missiles in each tube?!! Holy crap, how come mine only have 2 total?

We are talking past each other... THE SERU ARE WITH KUGELBLITZ

The AK Fighters are with the Gashiddas, 300,000 + miles back.
We will also leave the Ball transport with them (3 Beam Lasers)
 and tell them to stay out of missile range ... go refuel, they both have Jump tapes to get out of here.


From what you describe, we have no chance, so we turn and run like hell ... If the Fighters follow we'll lead them on a ways and then turn on them...
Fate
GM, 4069 posts
Roll for dodge!
Fri 14 Aug 2020
at 23:13
  • msg #632

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 631):

All standard missile launchers have 12. You have talked about adding an external missile or two before, but they are the exception, not the rule. The combo fighters all have 12 missiles in each tube. They can only be launched one at a time, same as everyone else...

If the Gashiddas, which were with you at the start, depart with just three small combo fighters, they will be attacked with one of the missile swarms. The Vilani are nothing if not predictable. We have stopped at the point at which the fighters were launched to discuss tactics, so right now, it is still at the point

Fate:
Just checked, Kugel Blitz alone has 22 Beams, so she could handle that alone. The Gashiddas and the two Seru, on the other hand, have 12 between them, so if they fall well back and keep the range beyond the 300,000 miles, the range the missiles could reach if you were approaching them at 4G, then they would be safe. Unfortunately, missiles, being remote controlled, can be sent around you, so simply being between the two groups is not enough to defend the Gashiddas.

The enemy ships and the fighters are heading towards each other, 300,000 miles apart and closing at 100,000 miles per round. You are 100,000 miles from the ships but only closing at 20,000 mile per round, so you will just be approaching maximum range for the beams when they join forces.


where you mentioned earlier that the Gashiddas were about 100 miles behind you.

So before we proceed, I just wanted to be clear on your intention, and be sure you understood the situation accurately. As I understand it, break into 2 groups:

Group 1: KB, Seru and Bombers, not sure I get their actions...attack or run with the others?
If you run with the others at 4G, the fighters will eventually catch up...

Group 2: Gashiddas, 2xCombo fighters (See Message #591) and the Transport, 11 beams. turn around and depart at 4G, heading to the Gas Giant the planet orbits to refuel once they reach a safe distance.

The combined enemy group can manage 78 missiles, which the KB can manage on their own with 22 turrets. Not sure I understand why you think you have no chance. The Beams are a concern, but definitely not insurmountable. Is there something misunderstood?
Cyril Zotmund
Captain, 3275 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 15 Aug 2020
at 02:21
  • msg #633

Re: Maiden voyage of the Kugel Blitz

OK OOC-

The Gashidda leave with the 2 AK fighters and the Transporter... Kugelblitz is between them and the enemy...  range should be enough to make missiles agant the Gashiddas useless at best.
The 100 mile distance went away several posts ago when it became clear the Gashiddas were just targets when the 50 fighters appeared..

Kugelblitz can handle the missiles, but will have trouble handling the enemy ships as well ... it's not like they aren't plenty of them to watch. Relying on two heavy fighters and two Bombers to dispatch the various ships and fighters seems foolish ... the 5 beam fighters are a greater threat than pulse lasers ... not sure how well they are protected against them, and they are my whole offense to start. Cyril may have a better grasp on all this than I do, but to me, it's too risky for the potential gain ... granted a win might force the planet to play nice, but ...

As an aside, the 5 Beam Fighters are a significant Intelligence find, as it indicates someone in the Vilani hierarchy is innovating!


If Cyril sees this quite differently, let me know and I'll stumble through... but the Player much prefers fights stacked in his favor.
Fate
GM, 4071 posts
Roll for dodge!
Sat 15 Aug 2020
at 03:58
  • msg #634

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 633):

I stopped things the moment you noticed the fighters, when the Gashiddas were still in formation with you. After that we started to discuss the next plans, and I have held it at that point to avoid misunderstandings until we are both clear of what is going on.

Speaking of misunderstandings, there are 20 fighters, not 50! See message #624. Missiles can go around ships, so being between the Gashiddas and the small craft and the enemy ships does not protect them.

Beam fighters do pose a greater threat, but they lack the armour of the Seru, so at a distance they can still be dealt with. While not stacked heavily in your favour, it is still in your favour. Dealing with the beam fighters at range is likely, and then you can pick apart the larger ships and other fighters afterwards. The Gashiddas can turn and keep the 300,000 miles range, but will be vulnerable if the fighters decide to chase them. So, currently, situations is as below.

Group 1
KB 22xBeams: Skill 17+2(sAcc)+2(Comp)-16(Range)+9(SM)= 14, 100,000 miles to enemy ships
KB 2xSandcasters, dDR: 110+0=110, skill 16+2(Comp)-16(Range)+9(SM)= 11,
6xSeru Beams: Skill 17+2(sAcc)+2(Comp)-16(Range)+9(SM)= 14,

Group 2, 24 missiles, 44 missiles before rolling, 100,000 miles to enemy ships
Gash 6xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+9(SM) = 13,
Trans: Skill 16+2(sAcc)+2(Comp)-16(Range)+9(SM) = 13,
Combo x2: Skill 17+2(sAcc)+2(Comp)-16(Range)+9(SM) = 14,

[Private to GM:
Shamshir, 12xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+10(SM)= 12,
Gashidda, 6xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+10(SM)= 12,
Sandcasters: Skill 16+2(Comp)-16(Range)+10(SM)= 12
dDR=90+0= 90/5 =18
]

Enemy ship Group, 100,000 miles from KB
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Fighter Group, 20 fighters, 400,000 miles from KB

Imperial Fighter, 20 M Solars, 10 dTons
15@25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Beam Fighter, 26 M Solars, 10 dTons
5@25/25
(6G/Move:2804, dDR:43, dHP:25, dTons of Cargo Space: 0.1), Weapons:1xBeam Weapon

24 Nov 2179, Sikigi 24.6/27 dTon of supplies (0.3 dTon/week)
This message was last edited by the GM at 22:45, Sat 15 Aug 2020.
Cyril Zotmund
Captain, 3276 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 15 Aug 2020
at 18:53
  • msg #635

Re: Maiden voyage of the Kugel Blitz

OK, I see a part of my misunderstanding was 30 mythical fighters. I am trying to evaluate my ability to kill the missile swarm and still damage enemy ships...

My thought on being between the Gashiddas and the enemy is that even missiles going past are vulnerable to engagement with beams. If they have to detour over 70,000 miles around me, they are going to lose a lot of range ...

So we will press on after the bigger ships... as soon as the enemy fighters get in beam range, I want the Seru's to start picking them off. Missile boats are actually of more concern at first, then the beam fighters as they get closer. Kugelblitz will concentrate on the bigger ships to start, but a cheap shot at a fighter is worth it too. Bombers deploy at max Plasma range and prioritize Shamshirs, Gashiddas and then Fighters.

I presume you want rolls too ;-) I'll do the beams in groups of 5 or 6 and each Seru separately. deduct whatever is busy with missiles and use the rest.

Doesn't look so great, as usual-

11:51, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 5,4,4.  Seru 1.
11:51, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 1,4,5.  Seru 2.
11:50, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 6,4,4.  Kugelblitz Beams Group 1 (5 beams).
11:50, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 6,4,6.  Kugelblitz Beams Group 2 (6 beams).
11:49, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 6,2,3.  Kugelblitz Beams Group 3 (5 beams).
11:49, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 3,2,4.  Kugelblitz Beams Group 4 (6 beams).
Fate
GM, 4073 posts
Roll for dodge!
Sat 15 Aug 2020
at 23:02
  • msg #636

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 635):

Glad we cleared that up! The thing with going past you is that they only have to clear you by 10,000 miles, and the chances to shooting them down drop from 0 to -12, requiring an extra lot of aiming and a roll into the bargain. Point defences are calculated, as said before, at 100 miles, so any formation bigger than that or an chance for the missile to travel further than that drastically reduces your chance of hitting them. Of course, over a 20 minute round, which is what I have reverted back to, you have time to have one good shot at the enemy as well as fire in point defence mode, so once you get to start attacking them, shooting down missiles that are targeting you as well as attacking should not be such a problem. I notice I messed up one set or ranges (yours) last post, but have rectified that.

I will presume from the rolls that you are happy with my description of your intentions. Group 1 closes to 40,000 miles over the next three rounds. The enemy ships do try to launch a swarm of missiles at the retreating Gashiddas, but your men are ready and waiting, and shoot them down easily, getting out of range before a second swarm can be launched.

Beams at longer range were unable to pierce even the armour of the Gashiddas. Targeting the fighters until you close would be wiser, as they have the most powerful weapons and least armour. You can now, however, close to 20,000 miles. If the beams hit at this range, however, they could well take down a Seru or Bomber, or even damage you. Maximum range of the Bomber is 29,000 miles.

More alarming, however, is their own surprise. 5 more beam fighters launch from each of the Shamshirs!

Group 2, 24 missiles, 44 missiles before rolling, 340,000 miles to enemy ships and heading for Gas Giant.
Gash 6xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+9(SM) = 13,
Trans: Skill 16+2(sAcc)+2(Comp)-16(Range)+9(SM) = 13,
Combo x2: Skill 17+2(sAcc)+2(Comp)-16(Range)+9(SM) = 14,

Group 1
KB 22xBeams: Skill 17+2(sAcc)+2(Comp)-16(Range)+9(SM)= 14, r9 11, 16, 14, d8, 0 damage
KB 2xSandcasters, dDR: 110+0=110, skill 16+2(Comp)-16(Range)+9(SM)= 11,
6xSeru Beams: Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM)= 11, r10, 13, d9

[Private to GM:
Shamshir, 12xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+6(SM)= 10, r11
Gashidda, 6xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+6(SM)= 10, r16
Fighters, 5xBeam: Skill 16+2(sAcc)+2(Comp)-16(Range)+6(SM)= 10, r11
Sandcasters: Skill 16+2(Comp)-16(Range)+10(SM)= 12
dDR=90+0= 90/5 =18
]

Enemy ship Group
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
15@25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Beam Fighter, 26 M Solars, 10 dTons
15@25/25
(6G/Move:2804, dDR:43, dHP:25, dTons of Cargo Space: 0.1), Weapons:1xBeam Weapon

24 Nov 2179, Sikigi 24.6/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3277 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 16 Aug 2020
at 03:19
  • msg #637

Re: Maiden voyage of the Kugel Blitz

OK, Fighters, beam Fighters especially get Priority , we'll hold the  fighters slightly behind us for the moment and keep the Bombers aboard.

BTW, There should be 10 Beam Fighters, not 15...  5+5 ....


20:16, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 2,3,3.  Seru 1.
20:16, Today: Cyril Zotmund rolled 17 using 3d6 with rolls of 5,6,6.  Seru 2.
20:15, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 1,6,6.  Kugelblitz Beams Group 2 (6 beams).
20:15, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 2,3,5.  Kugelblitz Beams Group 2 (6 beams).
20:13, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 3,3,4.  Kugelblitz Beams Group 3 (5 beams).
20:13, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,1,5.  Kugelblitz Beams Group 4 (6 beams).
Fate
GM, 4075 posts
Roll for dodge!
Sun 16 Aug 2020
at 04:01
  • msg #638

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 637):

5 fighter from each Shamshir, plus 5 more from the plant = 15...but for how long?

Six fighters are destroyed outright by the Beam turrets of the Kugel Blitz with anther 2 crippled to within an inch of destruction, and a seventh is destroyed by a Seru. The other Seru, firing at another fighter, very nearly hits the other Seru, but extraordinary evasive actions, meant to dodge the enemy beams, serves to keep it just out of harms way. The response if far from polite...

The Bombers remain in the hanger, as yet another swarm is rendered ineffective...do you keep range at 20,000 miles, or reduce it? If reduced, what to?

Group 1
KB 22xBeams: Skill 17+2(sAcc)+2(Comp)-14(Range)+6(SM)= 13, r10, 10, 10, 13, d10,
KB 2xSandcasters, dDR: 110+0=110, skill 16+2(Comp)-14(Range)+6(SM)= 10, r, d10
6xSeru Beams: Skill 17+2(sAcc)+2(Comp)-14(Range)+6(SM)= 13, r8, 17(d4), d10

[Private to GM:
Shamshir, 12xPulse: Skill 16+2(sAcc)+2(Comp)-14(Range)+6(SM)= 12, r12, d4
Gashidda, 6xPulse: Skill 16+2(sAcc)+2(Comp)-14(Range)+6(SM)= 12, r14
Fighters, 15xBeam: Skill 16+2(sAcc)+2(Comp)-14(Range)+6(SM)= 12, r14
Sandcasters: Skill 16+2(Comp)-14(Range)+10(SM)= 12
dDR=90+0= 90/5 =18
]

Enemy ship Group
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
15@25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Beam Fighter, 26 M Solars, 10 dTons
6@25/25 7@dest, 2@-23/25
(6G/Move:2804, dDR:43, dHP:25, dTons of Cargo Space: 0.1), Weapons:1xBeam Weapon

24 Nov 2179, Sikigi 24.6/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3278 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 16 Aug 2020
at 21:26
  • msg #639

Re: Maiden voyage of the Kugel Blitz

We'll hold the range at 20k for the moment and continue to kill Fighters ...
Deploy the Bombers to engage Shamshirs.

14:24, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 2,4,2.  Bomber 1.
14:24, Today: Cyril Zotmund rolled 4 using 3d6 with rolls of 2,1,1.  Bomber 2.
14:24, Today: Cyril Zotmund rolled 5 using 3d6 with rolls of 1,1,3.  Seru 1.
14:24, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 5,4,2.  Seru 2.
14:24, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 2,3,4.  Kugelblitz Beams Group 1 (5 beams).
14:23, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 1,6,5.  Kugelblitz Beams Group 2 (6 beams).
14:23, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 5,6,2.  Kugelblitz Beams Group 3 (5 beams).
14:23, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 2,4,1.  Kugelblitz Beams Group 4 (6 beams).

As soon as the last beam fighter is killed we close to about 10,000 miles.
Fate
GM, 4078 posts
Roll for dodge!
Mon 17 Aug 2020
at 07:58
  • msg #640

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 638):

The Bombers will take a round to launch, and attack the next round. But happy to use those attack rolls...I will hold off on moving closer though, as you only just finished destroying the fighters this rounds. Next rounds you do as you wish!

The Beam fighters attempt to respond, but the Seru's pilots are just too unpredictable and they are not able to hit them. But they buy the time needed, and the beam weapons for both the Kugel Blitz and the Heavy fighters cover the launch of the bombers, destroying all remaining beam fighters.

Having closed to such close range, these ships reveal one more surprise in store...two heavily armed ships boats! Scanners reveal heavier armour than you have ever seen on a ships boat, similar indeed to your own bombers, and with larger engines than an Iiken, they appear to be armed with a single plasma cannon mounted through the centre of the hull instead of the usual light turret!

Group 1
KB 6x3,2x2 Beams: Skill 17+2(sAcc)+2(Comp)-14(Range)+6(SM)= 13, r9, 13, 12, 7, d11, 2x4x42, 3x3x42, 3x28, 1x28 dam
KB 2xSandcasters, dDR: 110+0=110, skill 16+2(Comp)-14(Range)+6(SM)= 10, r, d11
2x3xSeru Beams: Skill 17+2(sAcc)+2(Comp)-14(Range)+6(SM)= 13, r5, 11, d11, 5x42, 2x42 dam

[Private to GM:
Shamshir, 12xPulse: Skill 16+2(sAcc)+2(Comp)-14(Range)+6(SM)= 12, r7, d8, 12x1x0 dam
Gashidda, 6xPulse: Skill 16+2(sAcc)+2(Comp)-14(Range)+6(SM)= 12, r9, d8
Fighters, 6xBeam: Skill 16+2(sAcc)+2(Comp)-14(Range)+6(SM)= 12, r10, d8
Sandcasters: Skill 16+2(Comp)-14(Range)+10(SM)= 12, r
dDR=90+0= 90/5 =18
]

Enemy ship Group
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Kimashargur Combat boat: $??M, 30 dTon Needle/Wedge
(4G minimum/Move:????, dDR:90, dHP: ??, Cargo Space: 0 dTons, SM:+7)
Weapons: 1x Plasma Cannon, Crew:4?

[Private to GM: Kimashargur Combat boat: 62.1M, 30 dTon Needle/Wedge
40/40, 40/40
(5G/Move:1067, dDR:90, dHP: 40, SM:+7)
Weapons: 1xPlasma Cannon, Crew:4
]
Imperial Fighter, 20 M Solars, 10 dTons
12@25/25, 2 dest, 1@-3/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Beam Fighter, 26 M Solars, 10 dTons
13@dest, 2@-23/25
(6G/Move:2804, dDR:43, dHP:25, dTons of Cargo Space: 0.1), Weapons:1xBeam Weapon

24 Nov 2179, Sikigi 24.6/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3279 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 17 Aug 2020
at 17:26
  • msg #641

Re: Maiden voyage of the Kugel Blitz

The New Combat Boat's become the priority, especially for the Bombers, we try to kill off the remaining fighters and hit targeting/bridges etc. on the Shamshirs. The Gashiddas are just to be cut apart until they surrender.
That order is the precedence.

Bomber rolls from the previous turn
10:24, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 3,3,1.  Seru 1.
10:24, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 5,4,1.  Seru 1.
10:24, Today: Cyril Zotmund rolled 3 using 3d6 with rolls of 1,1,1.  Seru 2.
10:24, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 3,2,1.  Kugelblitz Beams Group 1 (5 beams).
10:23, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 5,3,5.  Kugelblitz Beams Group 2 (6 beams).
10:23, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 1,4,5.  Kugelblitz Beams Group 3 (5 beams).   Corrected label
10:23, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 4,3,2.  Kugelblitz Beams Group 4 (6 beams).
Fate
GM, 4079 posts
Roll for dodge!
Mon 17 Aug 2020
at 20:29
  • msg #642

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 640):

The capital ships continue to target your small craft, though firing less often, but the heavily armed ships boats target the Kugel Blitz with their plasma cannon. They would have hit, too, had it not been for the excellent flying of the pilot, narrowly avoiding the shots. Your own bomber pilots fare better, despite the skill of their targets being nearly as good.

Kugel Blitz focused mainly on one Combat boat, sparing 2 turrets for the second with the two Seru's. It was effective. Despite them firing, both combat boats are taken out of the fight, one disabled and the second cut up by one of the Serus. The bombers, getting into the action last, attempt precision attacks on the Shamshir, with one destroying a bridge and the second narrowly missing, but with more damage being absorbed than you would have liked by the heavy Shamshir armour.

[OOC: Just to clarify, remaining missile fighters take precedence over the Shamshirs, or the other way round?]

Group 1
KB 6x3,2x2 Beams: Skill 17+2(sAcc)+2(Comp)-14(Range)+6(SM)= 13, r10, 6, 9, 13, d11, 10, 20, 18, 6 dam
KB 2xSandcasters, dDR: 110+0=110, skill 16+2(Comp)-14(Range)+6(SM)= 10, r, d, not used?
2x3xSeru Beams: Skill 17+2(sAcc)+2(Comp)-14(Range)+6(SM)= 13, r3, 10, d11, 6x30, 2x11 dam
2xPlasmas: Precision Skill 17-1(sAcc)+2(Comp)-14(Range)= 4, r4,8, d8, 14 dam

[Private to GM:
Shamshir Precision, 12xPulse: Skill 16+2(sAcc)+2(Comp)-14(Range)-4(damaged one only)= 2,6, r14
Gashidda Precision, 6xPulse: Skill 16+2(sAcc)+2(Comp)-14(Range)= 6, r8
Bombers, 2xPlasma: Skill 16-1(sAcc)+2(Comp)-14(Range)+10(SM)= 9, r7, d7
Sandcasters: Skill 16+2(Comp)-14(Range)+10(SM)= 12, r8, d7
dDR=90+0= 90/5 =18
]

Enemy ship Group
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 86/100, no bridge
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Kimashargur Combat boat: $??M, 30 dTon Needle/Wedge
(4G minimum/Move:????, dDR:90, dHP: ??, Cargo Space: 0 dTons, SM:+7)
Weapons: 1x Plasma Cannon, Crew:4?

[Private to GM: Kimashargur Combat boat: 62.1M, 30 dTon Needle/Wedge
-8/40, destroyed
(5G/Move:1067, dDR:90, dHP: 40, SM:+7)
Weapons: 1xPlasma Cannon, Crew:4
]
Imperial Fighter, 20 M Solars, 10 dTons
11@25/25, 1@3/25, 2 dest, 1@-3/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Beam Fighter, 26 M Solars, 10 dTons
13@dest, 2@-23/25
(6G/Move:2804, dDR:43, dHP:25, dTons of Cargo Space: 0.1), Weapons:1xBeam Weapon

24 Nov 2179, Sikigi 24.6/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3280 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 17 Aug 2020
at 21:03
  • msg #643

Re: Maiden voyage of the Kugel Blitz

Well now that we have that threat reduced, the Bombers can concentrate on  the one damaged Shamshir, I'd like to have the other surrender rather than be destroyed.... but stuff happens. We can blow the Gashiddas to hell so they get the message.

I'd like to finish off the missile fighters quickly as they are a threat. Spare Beams can be used on the bigger ships as opportunity presents itself.  We will close some to get better hit numbers...

14:01, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 5,4,3.  Bomber 1.
14:01, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 6,2,2.  Bomber 2.
14:01, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 5,1,4.  Seru 1.
14:01, Today: Cyril Zotmund rolled 5 using 3d6 with rolls of 3,1,1.  Seru 2.
14:00, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 2,2,2.  Kugelblitz Beams Group 1 (5 beams).
14:00, Today: Cyril Zotmund rolled 5 using 3d6 with rolls of 1,2,2.  Kugelblitz Beams Group 2 (6 beams).
14:00, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 2,4,3.  Kugelblitz Beams Group 3 (5 beams).
13:59, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 2,1,3.  Kugelblitz Beams Group 4 (6 beams).
Fate
GM, 4085 posts
Roll for dodge!
Tue 18 Aug 2020
at 09:33
  • msg #644

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 643):

You close to 7,000 miles, smashing one Shamshir with the bombers, crippling one, while the Kugel Blitz and the Seru fighters smash all but one of the missile fighters.

Their attempts to return fire are surprisingly accurate, both with the sandcasters aimed at Kugel Blitz and the pulse lasers aimed at the bombers, but skilful flying by both managed to avoid any hits.

With just 2 fighters left and the planet just 40,000 miles away, there is also the concern of what defences may be on the planet. The crippled one is heading for the planet with no controls, and will likely hit if not redirected within about 8 rounds.

Group 1
KB 6x3,2x2 Beams: Skill 17+2(sAcc)+2(Comp)-10(Range)+6(SM)= 17, r6, 5, 9, 6 d10, 15 dam/beam/hit
KB 2xSandcasters, dDR: 110+0=110, skill 16+2(Comp)-10(Range)+6(SM)= 14, r, d, not used?
2x3xSeru Beams: Skill 17+2(sAcc)+2(Comp)-10(Range)+6(SM)= 17, r5, 10, d10, 15 dam/beam/hit
2xPlasmas: Precision Skill 17-1(sAcc)+2(Comp)-10(Range)+10(SM)= 18, r10, 12 d12 50/40 dam

[Private to GM:
Shamshir Precision, 12xPulse: Skill 16+2(sAcc)+2(Comp)-10(Range)-4+6(damaged one only)= 12,10, r8, d7
Gashidda Precision, 6xPulse: Skill 16+2(sAcc)+2(Comp)-10(Range)= 10, r10, d7
Bombers, 2xPlasma: Skill 16-1(sAcc)+2(Comp)-10(Range)+10(SM)= 13
Sandcasters: Skill 16+2(Comp)-10(Range)+10(SM)= 16, r7, d8
dDR=90+0= 90/5 =18
]

Enemy ship Group
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, -4/100, no bridge
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Kimashargur Combat boat: $??M, 30 dTon Needle/Wedge
(4G minimum/Move:????, dDR:90, dHP: ??, Cargo Space: 0 dTons, SM:+7)
Weapons: 1x Plasma Cannon, Crew:4?

[Private to GM: Kimashargur Combat boat: 62.1M, 30 dTon Needle/Wedge
-8/40
(5G/Move:1067, dDR:90, dHP: 40, SM:+7)
Weapons: 1xPlasma Cannon, Crew:4
]
Imperial Fighter, 20 M Solars, 10 dTons
1@25/25, 1@3/25, 12 dest, 1@-3/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Beam Fighter, 26 M Solars, 10 dTons
2@-23/25
(6G/Move:2804, dDR:43, dHP:25, dTons of Cargo Space: 0.1), Weapons:1xBeam Weapon

24 Nov 2179, Sikigi 24.6/27 dTon of supplies (0.3 dTon/week)
This message was last edited by the GM at 10:40, Tue 18 Aug 2020.
Cyril Zotmund
Captain, 3281 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 18 Aug 2020
at 18:27
  • msg #645

Re: Maiden voyage of the Kugel Blitz

Surrender NOW or we finish this murder ...  Don NOT destroy your ships and you live and may return to the planet.

 I simply forgot the sandcasters
.
However it takes a moment or two to stop the fighting, so we shoot this turn. Zap the last fighter and the two Gashiddas,  Not much I can do for the one  who is going to make a splash on the planet.

11:23, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 2,6,1.  Bomber 1.
11:23, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 5,4,2.  Bomber 2.
11:23, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 1,5,3.  Seru 1.
11:22, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 2,5,6.
11:22, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 2,1,5.  Seru 2.
11:22, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 1,1,5.  Kugelblitz Beams Group 1 (5 beams).
11:22, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 2,4,3.  Kugelblitz Beams Group 2 (6 beams).
11:21, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 5,3,6.  Kugelblitz Beams Group 3 (5 beams).
11:21, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 6,5,2.  Kugelblitz Beams Group 4 (6 beams).
11:20, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 1,3,5.  Sand casters.
Fate
GM, 4088 posts
Roll for dodge!
Tue 18 Aug 2020
at 20:16
  • msg #646

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 644):

Their attempts to fight you off are not that impressive, and at the end of the round, those capable enter the atmosphere. The Shamshir, being aerodynamic, flies well, but the Gashiddas fly like bricks, and the heavy damage from the bombers sees them disintegrate on re-entry. The fighters too disintegrate before re-entry due to the damage, their remains forming pretty patterns. As the Shamshir approaches to re-enter, you fire upon it, destroying the bridge and two turrets, backing up your threats.

"Thank you for your offer. We will return to the planet, and then you can take what is left of the ship."

You have time to use the recovery ball to deflect the damaged Shamshir to an orbital trajectory. I stopped some of the damage from the precision hits on the last Shamshir in order to allow it to surrender, as that is clearly your intention. You do notice that the starport here is defended by 4 plasma turrets and 4 light turrets with 3 laser beams each. A Heavy missile array is on a mountain nearby.

Group 1
KB 6x3,2x2 Beams: Precision Skill 17+2(sAcc)+2(Comp)-10(Range)= 11, r7, 14, 9, 13 d10, 20, 3x30 dam
KB 2xSandcasters, dDR: 110+0=110, skill 16+2(Comp)-10(Range)+6(SM)= 14, r9, d10, Shamshir hit
2x3xSeru Beams: Skill 17+2(sAcc)+2(Comp)-10(Range)+6(SM)= 17, r8, 9, d10, 54 dam/hit
2xPlasmas: Precision Skill 17-1(sAcc)+2(Comp)-10(Range)+10(SM)= 18, r9,11 d10 64 dam per hit

[Private to GM:
Shamshir Precision, 12xPulse: Skill 16+2(sAcc)+2(Comp)-10(Range)= 10, r16
Gashidda Precision, 6xPulse: Skill 16+2(sAcc)+2(Comp)-10(Range)= 10, r16
Bombers, 2xPlasma: Skill 16-1(sAcc)+2(Comp)-10(Range)+10(SM)= 13
Sandcasters: Skill 16+2(Comp)-10(Range)+10(SM)= 16, r7, d11
dDR=90+50= 140/5 =28
]

Enemy ship Group
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
10/100, damage not clear, -14/100, no bridge, 1 man drive
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
2 dest
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Kimashargur Combat boat: $??M, 30 dTon Needle/Wedge
(4G minimum/Move:????, dDR:90, dHP: ??, Cargo Space: 0 dTons, SM:+7)
Weapons: 1x Plasma Cannon, Crew:4?

[Private to GM: Kimashargur Combat boat: 62.1M, 30 dTon Needle/Wedge
-8/40
(5G/Move:1067, dDR:90, dHP: 40, SM:+7)
Weapons: 1xPlasma Cannon, Crew:4
]
Imperial Fighter, 20 M Solars, 10 dTons
14 dest, 1@-3/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Beam Fighter, 26 M Solars, 10 dTons
2@-23/25
(6G/Move:2804, dDR:43, dHP:25, dTons of Cargo Space: 0.1), Weapons:1xBeam Weapon

24 Nov 2179, Sikigi 24.6/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3282 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 18 Aug 2020
at 22:30
  • msg #647

Re: Maiden voyage of the Kugel Blitz

OK, we do send the recovery ball to redirect the Shamshir and the AK APC with all the marines we can squeeze on and some medics to board the ship and see what they can do, to salvage it... The rear Bridge is to be used if possible.

Once in a stable orbit, we recover a Beam Fighter and the Plasma Boat for technical intelligence purposes. We will put these aboard the Shamshir, which has a big eough hanger bay.

You pull up into orbit and surrender or you land in pieces. I'll have the Bombers put a couple of real close shots, followed by a kill order if they don't pull up.

15:23, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 4,5,2.  Bomber 1.
15:23, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 6,2,4.  Bomber 2.
Fate
GM, 4092 posts
Roll for dodge!
Wed 19 Aug 2020
at 01:57
  • msg #648

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 647):

Getting a little ahead of ourselves. The remaining Shamshir is still a threat, and they seem intent on landing where the heavy missile array is, where it will be defended by 12 beams and 8 plasma cannons. The atmosphere will provide some defence, but you will be dodging very soon! They ignore your first transmission...you will have 1 round before they are landing.

But you can launch the recovery ball to assist the crippled Shamshir. They do not interfere with that.
Cyril Zotmund
Captain, 3283 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 19 Aug 2020
at 02:33
  • msg #649

Re: Maiden voyage of the Kugel Blitz

OK, They pay ... then we go about recovering any wounded and sending the junk homeward...

Did the captured Shamshir have a Normal Ships boat?  I have some prisoners I promised a safe ride to Vilani control...

I have the two bombers engage for real and the two Serus as well, aiming for bridge and control capabilities.

19:32, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 2,5,4.  Seru 1.
19:32, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 4,5,3.  Seru 2.
19:30, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 1,5,1.  Bomber 1.
19:30, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 6,1,2.  Bomber 2.
Fate
GM, 4098 posts
Roll for dodge!
Wed 19 Aug 2020
at 10:48
  • msg #650

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 649):

You fire the beam turrets immediately at the Shamshir as it passed through the atmosphere. Despite the atmosphere reducing the damage, each still does some damage, and it accumulates. The craft looses control, and begins plummeting, burning brightly. The turrets respond to the vessels in orbit, but are unable to penetrate the atmosphere. The launch of a full salvo from the planet however makes the threat still real.

You are at 9,000 miles from the base, and you can withdraw easily. Atmosphere has the effect of reducing all weapon ranges by 500, as noted in the Rules thread (and the Gear available thread). Noting the earths atmosphere is 300 miles thick, Laser cannons have a much shorter range in atmosphere in UT, so this actually lines up. This actually makes a lot of sense, given events where planets are besieged.

Group 1
KB 6x3,2x2 Beams: Precision Skill 17+2(sAcc)+2(Comp)-10(Range)= 11, r11 d9, 2 dam per beam
KB 2xSandcasters, dDR: 110+0=110, skill 16+2(Comp)-10(Range)= 8, r16
2x3xSeru Beams: Skill 17+2(sAcc)+2(Comp)-10(Range)= 11, r12, 11, d9, 6 dam
2xPlasmas: Precision Skill 17-1(sAcc)+2(Comp)-10(Range)+10(SM)= 18, r9,7, 10 dam per hit

[Private to GM:
Shamshir Precision, 12xPulse: Skill 16+2(sAcc)+2(Comp)-10(Range)= 10, r17
Beam Turrets x4, 3xBeam, precision: Skill 16+2(sAcc)+2(Comp)-10(Range)= 10, r9, d14
Heavy Plasma x4: 2x Plasma Skill 16-1(sAcc)+2(Comp)-10(Range)+6(SM)= 13, r13 d14
]

Enemy ship Group

Heavy Plasma Turrets, x4, dDR: 100
50/50, 50/50, 50/50, 50/50
Light turret tower, x4, dDR: 100
40/40, 40/40, 40/40, 40/40

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
-40/100, damage not clear, -14/100, no bridge, 1 man drive
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
2 dest
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Kimashargur Combat boat: $??M, 30 dTon Needle/Wedge
(4G minimum/Move:????, dDR:90, dHP: ??, Cargo Space: 0 dTons, SM:+7)
Weapons: 1x Plasma Cannon, Crew:4?

[Private to GM: Kimashargur Combat boat: 62.1M, 30 dTon Needle/Wedge
-8/40
(5G/Move:1067, dDR:90, dHP: 40, SM:+7)
Weapons: 1xPlasma Cannon, Crew:4
]
Imperial Fighter, 20 M Solars, 10 dTons
14 dest, 1@-3/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Beam Fighter, 26 M Solars, 10 dTons
2@-23/25
(6G/Move:2804, dDR:43, dHP:25, dTons of Cargo Space: 0.1), Weapons:1xBeam Weapon

24 Nov 2179, Sikigi 24.6/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3284 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 19 Aug 2020
at 18:52
  • msg #651

Re: Maiden voyage of the Kugel Blitz

We will with draw from planetary weapons range and finish  getting the various bits we want aboard the Shamshir. We are hopefully able to restore it to functionality and move it toward the Gashiddas ... We may have to take the full Gashidda crews down a little to ensure we have enough crew to fly the Shamshir. Is the Shamshir still jump capable?

All space trash (Fighters, and pieces parts of no use) will be pushed toward the planet when out of sight of the base, unless our ship(s) are endangered, in which case we leave them, but make sure they are junk.

Do the captured Gashiddas still have their ships boats? Should be one each, we will place all prisoners in one (crowded I know) and send it toward the Planet... we will communicate it is their crews and wounded ... and fail to mention the other crew aboard.

Should any request asylum, we will consider it and give them a place to stay until they can be processed at ARGON (or whatever that planets name is).
Fate
GM, 4099 posts
Roll for dodge!
Wed 19 Aug 2020
at 20:34
  • msg #652

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 651):

Moving the Shamshir to a wide orbit, you recall the transport. The Shamshir slingshots around the planet before returning towards the Gas Giant, and the planet does not fire upon them on the condition that the transport is used to safely return the crew to the planet.

There will be considerable repairs required to get it back to space, and one of the drives will need to be replaced completely, but it will be jump capable once you repair various external bits of damage. There was no room for any additional small craft, with the 5 beam fighters and the combat boat filling the hanger. You are able to recover a combat boat, two beam fighters and a missile fighter, but considerable repairs will be needed on all. Do you want to roll repairs, or should we just say it takes 4 days?

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
-14/100, no bridge, 1 man drive
(2.5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Kimashargur Combat boat: 62.1M, 30 dTon Needle/Wedge
-8/40
(5G/Move:1067, dDR:90, dHP: 40, SM:+7)
Weapons: 1xPlasma Cannon, Crew:4

Imperial Fighter, 20 M Solars, 10 dTons
1@-3/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Beam Fighter, 26 M Solars, 10 dTons
2@-23/25
(6G/Move:2804, dDR:43, dHP:25, dTons of Cargo Space: 0.1), Weapons:1xBeam Weapon

24 Nov 2179, Sikigi 24.6/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3285 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 19 Aug 2020
at 21:36
  • msg #653

Re: Maiden voyage of the Kugel Blitz

I'm not interested in repairing any of the small craft, I am just binging them home for the engineers to look at, since they are new types we will likely deal with in the future. Tech intell is all they are.

The Shamshir is valuable, obviously, but if it can move with it's one maneuver drive, we can get it home. We'll repair what needs to be fixed as best we can, but expect the maneuver drives will be upgraded in ARGON anyway.

We just let the shuttle go, The beam laser is disabled and the Missiles are gone, so it can't attack. But it should be able to get all those men to the planet fairly quickly and safely.

As soon as able we jump to 2324, where we can take a bit more timeto fix things before continuing on to Argon.
Fate
GM, 4103 posts
Roll for dodge!
Thu 20 Aug 2020
at 00:24
  • msg #654

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 653):

When you say you will let the shuttle go, I assume you are referring to one in the Gashidda, since there are none in the Shamshir. But that is fine, and will work. You also rescue two badly injured survivors from the combat boat and one from a regular fighter that is nearly operable.

It is the 28th of November before you have the Shamshir in vaguely operable condition. You load all the engineers and the recovery ball onto it, along with any spare parts you were able to salvage, the combat boat and the three intact but crippled fighters, and prepare for hyperspace. Jump tapes for the captured ships are given out and you jump to the fledgling colony at Liking 2924. There are three gas giants here, and a colony interested in new warships.

28 Nov 2179, Sikigi 24.4/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3286 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 20 Aug 2020
at 02:17
  • msg #655

Re: Maiden voyage of the Kugel Blitz

To Liking: We could obviously sell you two Gashida's in reasonably decent shape, but they would be far more effective if upgraded.

We took one ships boat from one Gashidda and loaded all the Vilani who wanted to go on it, and sent it to Sikigi.  Did any want to stay?

While here, we try to fix up the Shamshir a bit more so it's a reliable ship... what are they doing with the recovery ball? if not in use, it comes back to Kugelblitz.
Fate
GM, 4107 posts
Roll for dodge!
Thu 20 Aug 2020
at 07:22
  • msg #656

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 655):

There were some who considered it, but with families and friends still on Vilani worlds, none actually jumped ship. You get the feeling that these are actually Low Vilani or Kimashargur, as they seem a lot more content with their work, though not so content with their orders.

The recovery ball was being used the entire week in hyperspace to fix what could be fixed. There are still some parts on the Manoeuvrer drive that need to be fabricated, but there were a lot that were repaired during the last week. In fact, most things that could be repaired were.

The locals at Leikung (sorry, autocorrect changed that again...) are also interested in the combat boat and the fighters. Being Aerodynamic, they are better in atmosphere than the Ball craft. They agree that the Gashiddas would be better modified, but are not sure they could afford them after that.

08 Nov 2179, Leikung 24.0/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3287 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 20 Aug 2020
at 17:39
  • msg #657

Re: Maiden voyage of the Kugel Blitz

That is understandable, but if we based them here, could you provide food and occasional crew rest for them?
We will probably need a space port before we go too far.


Thinking AK might be well served by this arrangement and could then maintain ships in this system and in 2923
Colonists
Thu 20 Aug 2020
at 20:17
  • msg #658

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 657):

"Joint defence is good, but what is in it for you? We can supply supplies, even accommodation on the planet, and crew, to whatever ships are based here, as long as we have a good say in how the ships are used."
Cyril Zotmund
Captain, 3288 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 20 Aug 2020
at 21:15
  • msg #659

Re: Maiden voyage of the Kugel Blitz

Seems reasonable, although they will be guard ships to prevent pirates and the like from slipping by... we are not expecting anything more.
Colonists
Fri 21 Aug 2020
at 06:01
  • msg #660

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 659):

"It is OK, we are Kimashargur, from the time when the Kimashargur were attacked by the Vilani. We know the drill, you don't need to sugar coat it and we are preparing to move out further. But there are others who are coming here, so we are familiar with modern events now. We have run before, we will do it again, and any efforts to hamper them will be encouraged as much as we can."
Cyril Zotmund
Captain, 3289 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 21 Aug 2020
at 22:13
  • msg #661

Re: Maiden voyage of the Kugel Blitz

We can also help you find new worlds if you wish, we have already put colonists on some. But there is also a small chance that the Kimashargur will again assert themselves and control some local systems, perhaps with Vilani blessings, as they are pressed hard elsewhere apparently.
Colonists
Fri 21 Aug 2020
at 23:35
  • msg #662

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 661):

"Oh that was always likely to happen again. But unless someone can stand up to the Imperial Fleet, history will repeat itself. We likely will indeed move to more remote locations, and make place here for others who will probably come."

Your time here is pleasant and productive, though the planet itself requires filter masks to be worn due to atmospheric contaminants the locals seem to have become used to. You arrived on the 8th...when do you intend to leave?

08 Nov 2179, Leikung 24.0/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3290 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 22 Aug 2020
at 02:12
  • msg #663

Re: Maiden voyage of the Kugel Blitz

As soon as we have done enough to be comfortable that the Shamshir will make it to Argon.
Fate
GM, 4112 posts
Roll for dodge!
Sat 22 Aug 2020
at 03:21
  • msg #664

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 663):

Ok. That will be about a week. Leave anything there?

15 Nov 2179, Leikung 23.7/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3291 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 22 Aug 2020
at 18:45
  • msg #665

Re: Maiden voyage of the Kugel Blitz

No, But will bring things back... I presume Seru/Bomber type fighters couldn't be planet based ...only space based? Thus the Beam and Plasma types found at Sikigi make good sense.

We do spend the week getting the ship right. Then off to Argon with our finding and what they may mean.
Fate
GM, 4113 posts
Roll for dodge!
Sat 22 Aug 2020
at 19:41
  • msg #666

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 665):

They can be planet based, but they do not perform at all well in atmosphere. The 6 dTon Modular variety perform much better in atmosphere.

Three weeks later, you do arrive in Argon, passing through the small Remote Base now at Twins.

Analysing the new craft, they do generate some interest. They are older Kimashargur designs, and their appearance suggests a weakening of the stricter High Vilani hold on power. Analysts point out that there is nothing illegal about them under Vilani law, as they are system craft. A skeleton crew is tasked with taking them to Girii to be upgraded or sold as required. Following the war, Girii has sold some of their craft to the Terrans (selling them to former enemies is not considered wise), since the fleets that opposed them are no longer able to pose such a threat, and they are now preparing for the industrial war that is expected to follow.

06 Dec 2179, Leikung 27/27 dTon of supplies (0.3 dTon/week)
Cyril Zotmund
Captain, 3292 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 22 Aug 2020
at 21:26
  • msg #667

Re: Maiden voyage of the Kugel Blitz

Cyril points out that these craft do offer some advantages in planet protection and show the same thought process we used in making the bombers, although certainly a less effective design.

But with some armoring and adjustments, it would allow worlds like Lieking to protect their interests and fend off pirates. I am sure AK could redesign a 30+ ton craft to be a formidable plasma fighter. It doesn't need a jump capability, but good maneuverability would be desired.


OOC - we can leave our two 6 ton AK fighters with them for a fee and agreement to allow a base to be established there.  We will notify AK of this development too.
Andrew Kalishnakov
GM, 112 posts
Eccentric Entrepreneur
Mon 24 Aug 2020
at 10:27
  • msg #668

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 667):

The planet is happy to have two of the small fighters. Armed with a beam weapon and two missiles, they are small and easily concealed. They offer as small island near their coastline for an AK Base of operations. When you return to Argon, He prepares to send a small contingent off to Leikung to make the most of that base there, equipped with miniminers and Robofacs, suggesting that you could base some small system ships here as part of Argon's defences. Since this is a new AK Base though, he will replace the small craft you traded for it, asking which type to want. He notes that he has developed a new modular fighter, a small one with twin pulse weapons specifically as a point defence fighter, though it would also serve well as a small fighter against troops.

He also notes with some concern that the captured combat boat bears a likeness to his ships boat AK Bomber design.

He offers you $600 Mill for all the ships you have captured, pointing out the difficulty he will have in reselling them or upgrading them given the number of ships Girii has put on the market recently. You might get more if you upgrade them at Girii yourself and then sell them back to Terra, or use them in the defences yourself, but that is your choice.

Your current budget is $500 mill for the defence of Argon.

06 Dec 2179, Argon 27/27 dTon of supplies (0.3 dTon/week)
This message was last edited by the GM at 10:27, Mon 24 Aug 2020.
Cyril Zotmund
Captain, 3293 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 24 Aug 2020
at 17:58
  • msg #669

Re: Maiden voyage of the Kugel Blitz

Given the costs and time involved, it is faster and cheaper to have them done here. The two fighter types were brought for Technical Intelligence purposes, ie so everyone knows about them and what they can do.

Cyril asks about this new point defense fighter and it's specs...  But a Plasma firing heavy fighter on the  Ships boat hull would also be a very useful point defense capability. Especially if a beam weapon could be colocated with it, even a pulse weapon if necessary. This would be a good point defense fighter against pirates or small vilani scouts, which means they would also need to be fast... they might well grow well beyond the 30 ton Needle-Wedge hull with all these needs.


OK, Just saw the AK defense boats and those are exactly what I was talking about, except I was thinking needle wedge for inter atmosphere operation as well... ball craft suffer at that.
This message was last edited by the player at 18:01, Mon 24 Aug 2020.
Andrew Kalishnakov
GM, 113 posts
Eccentric Entrepreneur
Mon 24 Aug 2020
at 20:36
  • msg #670

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 669):

"Actually, it is not. Our factories are flat out, whilst their shipyards are now very quiet.

The best way to analyse the new fighters is to get them operational and fly them.

Plasmas are very poor for point defences, and so that on a ships boat hull would not work well. The power supply is the issue with such heavy armament in a small hull, so mounting another weapon, even a pulse laser, in one with a plasma is not feasible. They would indeed grow well beyond the hull size with all that. We already have the ships boat with a single plasma capable of 6G, the Bomber. Happy to look at designs for new system defences...

Needle wedges and flattened spheres are both the best for planetside operations, that is true. That is what makes the tiny modular craft so useful.
"

All the specs on the Gear Available link are available to you, including the new modular Point Defence fighter.
Cyril Zotmund
Captain, 3294 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 24 Aug 2020
at 21:47
  • msg #671

Re: Maiden voyage of the Kugel Blitz

The Point Defense fighter was indicated as a Ball... is it in fact a flattened sphere?
For fighters going in and out of the atmosphere, it would like make a large difference in speed and handling.
The needle wedge also works well in the atmosphere... and yes, I am well aware of the strengths and weaknesses for the AK fighters.
The biggest shortcoming of the AK Defence Boats 237.7 M Solars, 125 dTon Sphere is it's lack of a beam weapon, thus almost totally vulnerable to a Gashidda's missile attack. A beam weapon increases it's chances ... while one Plasma vice two is less of a concern.

I'd like to run a few designs, but can't seem to get your designer... bay plasmas are huge, but a fixed plasma and a light beam turret with 120 Ddr armor and 6 +gs of speed would be a threat ... even using pulse lasers ... although the Beams are better.

The Bomber is great at what it was designed to do, but doesn't work well in the atmosphere due to it's shape. I am not sure how well the plasma weapon would work in the atmosphere, which may be the limiting factor I am missing... although Cyril would know.


OK, so we have been told to go to Girii with our ships...  that's fine.  We leave the enemy fighters at ARGON but bring films and data with us.
We see what the Gashiddas are worth here and what it might cost to get the Shamshir improved to  pirate level vice selling the hull.
Cyril Zotmund
Captain, 3295 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 24 Aug 2020
at 22:09
  • msg #672

Re: Maiden voyage of the Kugel Blitz

OOC - my thinking...

Fixed          1 Space    0 tons        0 pwr   $0
Light Turret   1 space    1 dton mass   0 pwr   $0.1 Mill
Hvy Turret     2 spaces   1.5 d Ton     0 Pwr   $0.2 Mill
Beam Laser/10  3 tons                  20       $1 Mill
Pulse          3 tons                  10       $0.5 mill
Plasma         5 tons                  20       $1.5 Mill


so a Heavy turret w/ 2 Plasmas is 2 spaces, 11.5 tons, 40 power, $3.2 Mill

a Hull mounted Plasma and a Light Pulse turret is  2 spaces, 11 tons, 40 Pwr and $2.6 Mill

a Hull mounted Plasma and a Light beam turret is  2 spaces, 11 tons, 60 Pwr and $3.6 Mill
This message was last edited by the GM at 09:31, Tue 25 Aug 2020.
Fate
GM, 4122 posts
Roll for dodge!
Tue 25 Aug 2020
at 10:27
  • msg #673

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 672):

Couple of things. A fixed mount is a light weapon only. Since a heavy plasma turret takes the same space as two light turrets, and each light turret holds three light weapons, a plasma cannon requires three fixed mounts.

But the other thing missing it the number of turrets allowed, as per the ship design in GURPS: Interstellar wars. This limits the number of turrets to a single turret or three fixed mounts, all of which are required for a plasma cannon. This limit really applies up to about 100 dTons, depending on hull shape.

Yes, the idea of a fixed Plasma and a Turret for the Defence craft is a good idea too...can explore that.

AK Defence Boat II 235.6 M Solars, 125 dTon Sphere
(8G/Move:370, dDR:130, dHP: 51, Cargo Space: 5.5 dTons, SM:+8)
Weapons: 3xBeam, 1x Fixed Plasma Cannon, Crew:10, Endurance: 104 Weeks,

The small point defence fighter is

quote:
AK Modular Point Defence Fighter, 10 M Solars, 6 dTon Flattened Sphere


This is already a Flattened Sphere.

All ranges are divided by 500 in atmosphere. So their range is still shorter...Maximum full damage range is 15 miles, and maximum range is 60 miles. The weapons in atmosphere are detailed in the first post of Gear Available thread.

Alexander can arrange for a crew to take the ships there for the price of $600 million, and then he will handle them, if you prefer.
Cyril Zotmund
Captain, 3296 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 25 Aug 2020
at 17:42
  • msg #674

Re: Maiden voyage of the Kugel Blitz

Nah, we'll go personally... might carry on to Lone Pine if Girii is cold to us ... or trade for something used in good shape.
Andrew Kalishnakov
GM, 114 posts
Eccentric Entrepreneur
Tue 25 Aug 2020
at 20:13
  • msg #675

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 674):

"Very well. We have a number of new soldiers trained from some of the lower tech worlds that look for action. Do you want to take some with you, to restore your numbers? Also, you did not say what sort of modular craft you wanted."
Cyril Zotmund
Captain, 3297 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 25 Aug 2020
at 21:09
  • msg #676

Re: Maiden voyage of the Kugel Blitz

For Kugelblitz? just Seru, Bombers and 1 each repair ball and transport ball. ... 2 Bombers is good. Skip the small fighters and bring another Seru.

We would appreciate the additional crew, but only ยฝ, as we will need space for the crews coming off the ships we sell.
Fate
GM, 4127 posts
Roll for dodge!
Wed 26 Aug 2020
at 08:13
  • msg #677

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 676):

Significant repairs are difficult. You already have the ball craft, so we are just looking at replacements for the two small modular fighters. We can't just change out the three modular fighters for another ball craft without some serious work, which will eat into your budget...

Happy to send a bunch of crew one way to Girii, since the factories there are gearing up for more commercial work now. If you are happy with that arrangement?

06 Dec 2179, Argon 27/27 dTon of supplies (0.3 dTon/week), Current Budget: M$500
Cyril Zotmund
Captain, 3298 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 26 Aug 2020
at 18:40
  • msg #678

Re: Maiden voyage of the Kugel Blitz

How much to adjust?  the small fighters have not proven as useful as I had imagined they might be.
Fate
GM, 4130 posts
Roll for dodge!
Wed 26 Aug 2020
at 20:17
  • msg #679

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 678):

About M$50. The spots are really meant for ancillary craft. Refuelling drones, APCs, speeders, etc.
Cyril Zotmund
Captain, 3299 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 26 Aug 2020
at 23:27
  • msg #680

Re: Maiden voyage of the Kugel Blitz

OK, can't afford to waste that much, just get two more of the AK combo fighters I had.
Fate
GM, 4133 posts
Roll for dodge!
Thu 27 Aug 2020
at 03:43
  • msg #681

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 680):

Ok, then head to Girii?
Cyril Zotmund
Captain, 3300 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 27 Aug 2020
at 03:50
  • msg #682

Re: Maiden voyage of the Kugel Blitz

Yes, we head out, checking the various defense locations on the way, bring mail, and transfers and food.
Fate
GM, 4137 posts
Roll for dodge!
Thu 27 Aug 2020
at 09:45
  • msg #683

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 682):

System 2421 has a small AK Ball Asteroid Base there. Despite the 100 dTon Hanger having 4 AK Ball Fighters and a single AK Bomber, it is lightly defended and they are happy to see you.

Ilukin is an uninhabited system, but it is habitable. With only 10% of the surface covered by water, it is a dry, inhospitable place, but part of the Empire nonetheless. You might be able to find some colonists to move here, but some incentive would be needed. Vegans, probably...

Rikshaniim is less hospitable due to the very thin atmosphere, but there is a small mining outpost that has had some less desirable members from Lemrukiri relocated there. There are only about 100 colonists in total, including about 20 guards and 30 administration. 50 are some of the more troublesome nobles from Lemrukiri.

Seru you know well, is being cleaned up by salvagers pretty well. Then you arrive at Girii...

05 Jan 2180, Girii 27/27 dTon of supplies (0.3 dTon/week), Current Budget: M$500
This message was last edited by the GM at 09:45, Thu 27 Aug 2020.
Cyril Zotmund
Captain, 3301 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 27 Aug 2020
at 20:36
  • msg #684

Re: Maiden voyage of the Kugel Blitz

OK, so we bring our small fleet in and immediately let them know we come in peace ...

Then land where told and start reviewing their situation, costs, needs  etc.
Fate
GM, 4142 posts
Roll for dodge!
Fri 28 Aug 2020
at 09:20
  • msg #685

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 684):

Known Costs: (Has been copied to 'Players Vessels' thread for easy access)
Converting captured Gashidda to Escort Gashidda: $M500
Converting a captured Gashidda to a Pirate Gashidda: $M480
Converting a Shamshir to a Dissident Shamshir: $M600
Sale of a Captured Shamshir: $M300
Sale of a Captured Gashidda: $M80

You have a Shamshir and 2 Gashiddas, the combat boat and the three intact but crippled fighters. The low prices are due to the ships being older.

They will pay just M$10 for the small craft.

Girii is much more active than you last remember it. There is a lot of activity, and you soon find out that numbers have swelled again after the war. Production has increased, and their control now includes Lashgimaamrishuk to Nagunishmure. It has also resulted in a growing influx of migrants from more restrictive subsectors.

You are able to land at the Kalishnikov Starport. They have not fared poorly out of the starship upgrade trade, though business has become quieter lately.

They also have a few designs of their own to suggest

AK Modified Shamshir, Upgrade cost B $1, 1000 dTon Flattened Sphere
(6G/Move:3250, dDR:90, dHP: 70, Cargo Space: 39.5 dTons, SM:+10)
Weapons: 15xBeam, 1xMissile, 2xSandcaster, 2xPlasma,  Crew:90, Endurance: 0.43 dTons/week,
1x AKHB Transport, 1x AKHB Recovery, 3x AKHB Fighter, 2x AKHB Bomber

AK Outpost Shamshir, Upgrade cost: M$ 408 Solars, including small craft, 1000 dTon Flattened Sphere
Some of the modifications for this would have to be done at Argon, but this is a cheaper self-sufficient version of the Shamshir. Vatfacs provide more than enough food, and though not fast, these could provide a reasonable fighting force in the ball craft to defend a system. Miniminers and robofacs provide manufacturing to replace parts and fuel.
(1.9G/Move:3250, dDR:160, dHP: 70, Cargo Space: 23 dTons, SM:+10)
Crew:56, Life Support: 80, Vatfac Food Production: 80
1x AK Miniminer, 1x AKHB Recovery, 1x AK Modular Fuel Drone Skimmer, 1x AK APC,
Weapons: 15xBeam, 1xMissile, 2xSandcaster in 6 light turrets, 2xPlasma Cannons in 1 turret,
5x AKHB Fighter, 3x AKHB Bomber

They also have another use for the Gashiddas, though some of the modifications would need to be done at Argon

AK Base Gashidda Upgrade cost: M$ 79 Solars, including small craft, 400 dTon Close Structure
This Base has excessive food production to support a patrol craft in the system. It has miniminers and a robofac to manufacture parts as needed. Its weapons are almost purely defensive.
(1.6G/Move:370, dDR:90, dHP: 63, Cargo Space: 15.5 dTons, SM:+9)
Crew:23, Life Support: 50 (20 bunks), Vatfac food Production: 40
1x AK APC, 1x AK Miniminer, 1x AK Modular Fuel Drone Skimmer, 1x AKHB Recovery, 1x AKHB Freight
Weapons: 12xBeam, 1xMissile, 2xSandcaster

AK Outpost Gashidda Upgrade cost: M$ 150 Solars, including small craft, 400 dTon Close Structure
This design is more of a stand-alone design. Basic Base with a pair of combat Ball craft and some smaller modular craft for mining and fuel skimming operations.
(2.4G/Move:370, dDR:90, dHP: 62, Cargo Space: 10.5 dTons, SM:+9)
Crew:26, Life Support: 50 (20 bunks), Vatfac food Production: 20
1x AK APC, 1x AK Miniminer, 1x AK Modular Fuel Drone Skimmer, 1x AKHB Recovery,
Weapons: 12xBeam, 1xMissile, 2xSandcaster, 1x AKHB Bomber, 1x AKHB Fighter,

05 Jan 2180, Girii 27/27 dTon of supplies (0.3 dTon/week), Current Budget: M$500
This message was last edited by the GM at 11:55, Fri 28 Aug 2020.
Cyril Zotmund
Captain, 3302 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 28 Aug 2020
at 19:45
  • msg #686

Re: Maiden voyage of the Kugel Blitz

Interesting... who controls Garaniis?


The base versions of the Gashiddas seem useful IF they support a group of attack ships. The Outpost Gashidda needs more heavy fighters than it can carry... it acts rather like a small carrier. Perhaps they could be delivered and attached to the Gashidda with just a comms and power plug in.

Heavy Fighters are good, but sometimes the Interstellar Fighter would be desirable too ... their heavy armor makes them tougher.
Fate
GM, 4144 posts
Roll for dodge!
Sat 29 Aug 2020
at 00:39
  • msg #687

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 686):

The Starbase at Garaniis remains under Giriian control, but the government at Lemrukiri has been disolved and it now falls directly under Shululsish.

Interstellar Fighters and Bombers are good, but lack creature comforts for long patrols. All accommodation are in bunks. They also lac a lot of space for food...and when they depart for a resupply run, they leave the system open. Not so cheap either. Two Defence boats with a Gashidda Base would make more sense...but that is just for each planet or Gas Giant. Capturing and modifying a Shamshir for each is cheaper and probably more effective.

Bear in mind that all of the bases can have up to the same number of small craft they carry again  out on patrols, if they have food for them. So the Gashiddas can have about 2 more (though the Gashidda outpost is already low on food production, indicating that it probably needs to work with a Gashidda Base) and the Outpost Shamshir could have up to 8 more.

Considering you are a raider, it is probably a good time to visit what raiding forces you have.

We should also talk about what units you have with your 100 men. It is assumed 10 units of riflemen, worth $600 k to raise, as below. If you have others, they would be extra.

Riflemen (TS: 640, $60 K raise, $12K maint) 10 men, F, Rec
Anti Tank Guided Missile crew (TS: (1920), $45k raise, $9k maint) 4 men, (Arm)
Mortar Team (TS: (800), $25k raise, $5k maint) 4 men, Art
Infantry AA (TS: (800), $37.5 K raise, $7.5k msint), 4 men, (Air)

Modular craft can also count to units, but ball craft, not being Aerodynamic, do not. They are just used for insertion and fare poorly in attacking directly, as do starships.
Modular APC, each (TS:800), Air  Arm, Cv, F, T1
Modular Combo fighter (TS: 1200), Air, F
AK Light Modular Tank (TS: 1600), Air, Arm, Cv, F

They have a new design based on the ground fighting in Lemrukiri too. These are actually equivalent to Vilani Medium tanks, but Grav versions.
AK Light Modular Tank, M$ 13 Solars, 6 dTon Flattened Sphere
(2G/1918.5 Move, dDR:65 All around, HP:25, SM:+4, ASig:-2)
Weapons: 1x Beam Laser, 1x Gatling Laser, Crew:2 (with Life Support)

05 Jan 2180, Girii 27/27 dTon of supplies (0.3 dTon/week), Current Budget: M$500
This message was last edited by the GM at 21:30, Sat 29 Aug 2020.
Cyril Zotmund
Captain, 3303 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 29 Aug 2020
at 03:19
  • msg #688

Re: Maiden voyage of the Kugel Blitz

My issue is that I have only $500 Mill to build multiple bases with.... and the defense boats are costly as all get out.

I like the concept , but can't hack the cost.

If we converted the two Gashiddas to AK Base level and attach some extra fighters, cn it keep them all operational?
Thinking of a say 3 Seru and a Bomber or two, plus 10-12 AK Modular SR Combo Fighters per Gashidda as a system guard.
Honestly am not happy with the options I can afford.

My raiding Marinesare mostly to seize ships and act as prize crews ... or has my mission changed?
Fate
GM, 4147 posts
Roll for dodge!
Sat 29 Aug 2020
at 03:45
  • msg #689

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 688):

No change to the mission. The cost challenge is meant to be the problem... anyone can build an army with enough funds! But you may be able to achieve something by raiding ground targets as well, in hostile planets of course. How you get the cash is up to you. Perhaps just doing one system at a time and selling these Gashiddas works for now. Ball fighters are not cheap either...four of them are as expensive as a defence boat.
Cyril Zotmund
Captain, 3304 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 29 Aug 2020
at 04:02
  • msg #690

Re: Maiden voyage of the Kugel Blitz

Well closer to 5 of them... But it's Moot...  if I sold both Gashiddas and used most of my money, I can get the Shamshir turned into something... but that's just one ship...

I have no clue how raiding a ground location is going to get a lot of money quickly... robbing banks?
And the planets we have visited have been prickly affairs with lot's of fighters.

To put troops down, we would need several APCs and a tank or two... we are limited to just 3 6 ton craft.  How many troops can we squeeze into a 6 Ton AK APC?
The Ball Transport is not a good atmospheric craft and we'd again need several to put down a reasonable force.

50 Mill to alter the ship is expensive and then we need to buy and sell craft... perhaps need to go back to Argon where at least the small craft are easily obtainable and the Ball fighters won't end up in the wrong hands.
Fate
GM, 4149 posts
Roll for dodge!
Sat 29 Aug 2020
at 06:53
  • msg #691

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 690):

Well, OK, 3.7 bombers or 5.9 fighters for the Mk II defence boats. But yeah, sell both Gashiddas and you can upgrade the one Shamshir. True, it is just one craft, but Rome was built brick by brick...you don't have a time limit.

As for robbing banks...it is a time honoured tradition in warfare! Taking an enemies valuables was possibly the reason, or at least part thereof, for the very first war, whenever that was.

The APCs have bunk room and life support for 5, and can carry 10 for insertion.

Ball craft, or at least most of them, and Modular craft are both produced at Girii under licence, in vast numbers. They were key in the war, and remain so. There is a good chance you will see them in the wrong hands now the war is over, and there is not much you can do about that, so AK is just selling as many as he can for the revenue, trusting that the traditionalist Vilani will not want them because of tradition...

However, if you are just looking to capture things, here are a few ideas that may be interesting...

AK Gashidda Raider Upgrade cost M$40 Solars including small craft, 400 dTon Close Structure
Designed to capture 'soft' targets, it is capable of running from a fight. Can drop 20 men into a fight.
(6.1G/Move:370, dDR:90, dHP: 62, Cargo Space: 1.5 dTons, SM:+9, Fuel: 4 Parsecs)
1x AK Modular Fuel Drone Skimmer, 2x AK APC,
Crew:37 (Includes 20 Troops), Life Support: 60,
1x Workshops, 2x Sickbays
Weapons: 15xBeam Lasers in 5 turrets

AK Gashidda Raider Upgrade cost M$148 Solars including small craft, 400 dTon Close Structure
Needs cover, but can bring in 40 men plus 4 tanks to a fight, but not good at running at all. Combo fighters work well as air support.
(4.7G/Move:370, dDR:90, dHP: 62, Cargo Space: 1, dTons, SM:+9, Fuel: 2 Parsecs)
Crew:80 (Includes 40 Troops), Life Support: 80, Endurance: 3.5 weeks,
1x Workshops, 1x Sickbays
4x AK APC, 4x AK Light Modular Tank,
Weapons: 15xBeam Lasers in 5 turrets, 4x AK Modular Combo Fighter

Remember that Kugel Blitz is designed as a space raider with secondary planetside functions. There is always the option of the Ball freight variant, which can carry even a Main battle tanks (10 dTons), and makes available all of the vehicles at the start of the Gear available thread. The ball craft can still deliver, they are just not good at HOT insertions. 13.9 dTon of space in the AKHB Freight can carry a MBT, 2 APCs or three of the Self-propelled vehicle varieties...and these are much cheaper!

It would be possible to add bays for an extra three modular craft, but the medium tanks are heavy and slow you down.

AK Ball Raider 1.4 B Solars, 1400 dTon Sphere (41 yd dia)
(5.7G(6.6G with Heavy Ball fighters launched)/Move:370, dDR:110, dHP: 80, Cargo Space: 6 dTons, Fuel: 4 Parsecs, SM:+10)
Crew:164, Endurance: 7 Weeks,
4 Workshops, 1 Robofacs, 10 Sickbays, 1x AKHB Recovery, 1x AKHB Transport,
4x AK APC, 2x AK Light Modular Tank, 2x AK Short Range Missile Fighter,
Weapons: 16xBeam, 2xSandcaster, 2xPlasma, 1x AKHB Bomber, 3x AKHB Fighter,
This message was last edited by the GM at 09:45, Sat 29 Aug 2020.
Cyril Zotmund
Captain, 3305 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 29 Aug 2020
at 22:03
  • msg #692

Re: Maiden voyage of the Kugel Blitz

The AK Light Gashidda Raider ... why the fuel skimmer?  wouldn't 2 APCs and an AK Lt Tank make more sense?
I rather prefer this model to the LST version.

So we are a bit cash poor... we sell one Gashidda, the convert the other to the above Light Raider ... withAK Lt tank if possible, otherwise AK combo fighter to serve as air cover and fire support.

We then authorize the conversion of the Shamshir to a Madame Fourcade type Raider. w/ 3 Seru and a 30 Ton Military ships boat. We give them a significant down payment of $500 Million ... that should leave us $40 Million for odds and ends...

We also do some intelligence work to figure out where the Vilani are weak, where it should hurt if we raided and how to avoid looking like Girii was involved in any way.  Sort of wondering about Shuurashana and points edge-ward ... any intell on what sort of force might be in the area?
Fate
GM, 4152 posts
Roll for dodge!
Sat 29 Aug 2020
at 23:04
  • msg #693

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 692):

Ok, my bad here, I notice I called them both AK Gashidda Raiders. Changing out the small craft is possible, but since their hull is the closed structure design, refuelling at Gas giants is not terribly safe. Hence the refuelling skimmer...Replacing it with a heavy Tank will also slow the craft down a little.

AK Gashidda Raider, Upgrade 47.2 M Solars including small craft, 400 dTon Close Structure
(5.9G/Move:370, dDR:90, dHP: 62, dTons of Cargo Space: 1.5, SM:+9, Fuel: 4 Parsecs)
Crew:37 (Includes 20 Troops), Life Support: 60, Endurance: 12 weeks, 1x Workshops, 2x Sickbays
2x AK APC, 1x AK Light Modular Tank,
Weapons: 15xBeam Lasers in 5 turrets,

The first has double fuel tanks, the second a lot more small craft. It should be noted that about $126 Million of the changes to the second craft are the purchase of the 12 small craft...

They are not sure about Madame Fourcade, but seem to remember it had a hanger. They propose much more efficient craft bays, as below, but with 4 Heavy balls, improved engines and reduced armour are needed to keep the speed up. Cargo volume is less, too, but removing the 2 APCs added will solve this problem. It needs resupply after just three weeks though...

AK Modified Shamshir, 1.3 B, 1000 dTon Flattened Sphere
(6G/Move:3250, dDR:124, dHP: 70, Cargo Space: 1.5 dTons, SM:+10)
Weapons: 12xBeam, 4xPlasma, Crew:78, Endurance: 0.38 dTons/week, 2 Parsec Jump, 13 hours to refine a tank.
2x AKHB Fighter, 2x AKHB Bomber, 1x AKHB Recovery, 2x AK APC

Total upgrade costs: M$301.3
Small craft:         M$219.2

This is a little more than the other, due to the increased number (and expense) of small craft). They suggest that rather than just paying $400, they would not include two heavy ball fighters. This would mean that you have paid for the ship in full, and could get more small craft later.

So, Sell one Gashidda: +M$80
Improve one Shamshir: -M$428.5, without 2 heavy Ball Fighters, suggested

05 Jan 2180, Girii 27/27 dTon of supplies (0.3 dTon/week), Current Budget: M$11.5
This message was last edited by the GM at 23:27, Sat 29 Aug 2020.
Cyril Zotmund
Captain, 3306 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 30 Aug 2020
at 02:10
  • msg #694

Re: Maiden voyage of the Kugel Blitz

Ok, Not so impressed with this new Shamshir ... I can see just having a 2 parsec jump, as it is mostly a defensive ship.
i am not at all interested in losing armor  and 3 weeks of supply is insufficient.

3 Fighters, 1 Bomber ... the Recovery Ball... but the two APCs aren't great for seizing a ship. How hard to add a Transport ball?
That is a Bay of "120" tons, but some could be transported externally
Fate
GM, 4155 posts
Roll for dodge!
Sun 30 Aug 2020
at 02:29
  • msg #695

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 694):

Part of the problem is optics...the Ball fighters are heavy due to their armour, so putting them in a bay includes their weight in the speed calculation. Putting in hanger space uses much more space, but does not include the weight in the speed calculation, which it really should do. Since the Ball craft would be launched in any combat, I can ensure 6G in combat and increase armour accordingly...

AK Modified Shamshir, Upgrade cost M$253.3 Solars, Small craft cost M$ 241 Solars, 1000 dTon Flattened Sphere
(5.3G/Move:3250, dDR:140, dHP: 70, Cargo Space: 16.5 dTons, SM:+10)
Crew:88 (30 Troops), Life Support 90, Endurance: 38 weeks, 1x AKHB Recovery, 1x AKHB Transport,
Weapons: 12xBeams in 4 turrets, 4xPlasma Cannon, 2x AKHB Fighter, 2x AKHB Bomber

The APCs are good for capturing ships as they can attack from multiple directions. This one has increased crew and the ball transport.

None can be transported externally, but once in system this can have 4 that heavy ball craft on patrol. However, this will require hot bunking and reduce endurance. They have no food production capacity.
This message was last edited by the GM at 02:31, Sun 30 Aug 2020.
Cyril Zotmund
Captain, 3307 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 30 Aug 2020
at 04:09
  • msg #696

Re: Maiden voyage of the Kugel Blitz

That's a lot closer, although I'd still go 3 fighter and one bomber. i don't see the fighters doing extended patrols removed from the mother ship ... But this is very close ... what does 145 Ddr armor cost me?  I'd have preferred to keep the 160, but you just can't have every thing.
i am sure this defeats pulse fire and how about beams?
Fate
GM, 4159 posts
Roll for dodge!
Sun 30 Aug 2020
at 04:49
  • msg #697

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 696):

Precision shots will always be a concern. Increasing armour to 145 requires an engine size increase that brings endurance down to just under 6 weeks. I don't think you want that...

AK Modified Shamshir, Upgrade cost M$253.3 Solars, Small craft cost M$ 245 Solars, 1000 dTon Flattened Sphere
(5.4G/Move:3250, dDR:140, dHP: 70, Cargo Space: 16.5 dTons, SM:+10)
Crew:88(30 Troops), Life Support 90, Endurance: 38 weeks, 1x AKHB Recovery, 1x AKHB Transport,
Weapons: 12xBeam, 4xPlasma, 3x AKHB Fighter, 1x AKHB Bomber

another option is this assault Shamshir...

AK Assault Shamshir, Upgrade cost M$114.2 Solars, Small craft cost M$ 363 Solars, 1100 dTon Flattened Sphere
Capable of sending 100 troops and 5 tanks for a ground assault.
(4.6G, 5G without Ball Fighters, 6.3G without Ball fighters and ground forces/Move:3250, dDR:100, dHP: 70, Cargo Space: 3 dTons, SM:+10)
Crew:207(100 Troops), Life Support:210, Endurance: 3 weeks, 10 Bed Hospital, Workshop
1x AKHB Recovery, 5x AK Light Modular Tank, 10x AK APC,
Weapons: 12xBeams in 4 turrets, 4xPlasma Cannon, 2x AKHB Fighter, 1x AKHB Bomber, 5x AK Modular Combo Fighter,

Also, just to be clear, which of the Gashiddas did you want?

AK Gashidda Planet Raider, Upgrade Cost M$17.5 Solars + M$130.4 Solars for small craft, 400 dTon Close Structure
(4.7G/Move:370, dDR:90, dHP: 62, dTons of Cargo Space: 1, SM:+9, Fuel: 2 Parsecs)
Crew:80 (Includes 40 Troops), Life Support: 80, Endurance: 6.5 weeks, 1x Workshops, 1x Sickbays
4x AK APC, 4x AK Modular Combo Fighter, 4x AK Light Modular Tank,
Weapons: 15xBeam in 5 turrets

or this one

AK Gashidda Raider, Upgrade 47.2 M Solars including small craft, 400 dTon Close Structure
(5.9G/Move:370, dDR:90, dHP: 62, dTons of Cargo Space: 1.5, SM:+9, Fuel: 4 Parsecs)
Crew:37 (Includes 20 Troops), Life Support: 60, Endurance: 12 weeks, 1x Workshops, 2x Sickbays
2x AK APC, 1x AK Light Modular Tank,
Weapons: 15xBeam in 5 turrets

Both of these have fuel for a 2 parsec jump. However, on arrival, it costs just $200 k to convert fuel for one parsec into a Vatfac capable of producing food for 20 people. Both of these would have to travel to Argon for the vatfacs anyway.

AK Outpost Gashidda, Upgrade Cost M$25 Solars + M$136.5 Solars for small craft, 400 dTon Close Structure
(2.3G/Move:370, dDR:90, dHP: 64, Cargo Space: 10.5 dTons, SM:+9)
Crew:26, Life Support:50, Food Production: 40, Workshop, 1 Robofacs, Sickbay
1x AK APC, 1x AK Miniminer, 1x AK Modular Fuel Drone Skimmer, 1x AKHB Recovery,
Weapons: 12xBeam, 1xMissile, 2xSandcaster, 1x AKHB Bomber, 1x AKHB Fighter

AK Base Gashidda, Upgrade Cost M$24 Solars + M$64.5 Solars for small craft, 400 dTon Close Structure
(1.6G/Move:370, dDR:90, dHP: 65, Cargo Space: 15.5 dTons, SM:+9)
Crew:23, Life Support:50, Food Production: 60, Workshop, 1 Robofacs, Sickbay
1x AK APC, 1x AK Miniminer, 1x AK Modular Fuel Drone Skimmer, 1x AKHB Recovery, 1x AKHB Freight
Weapons: 12xBeam, 1xMissile, 2xSandcaster,

06 Jan 2180, Girii 27/27 dTon of supplies (0.3 dTon/week), Current Budget: M$580

In answer to your previous question, the area around Shinarra is very much a backwater. Probably poorly protected, they kind of run their own program. Nobody bothers them, and they try not to bother anyone. Shinarra has about 400 million, but there is less than a million on the rest of the worlds in that area combined. The Terran scouts are known to have bases on at least two of those worlds.

Another spot is the systems around Kaareshur. The major trade route between Shululsish and Dingir, this area has seen relations sour considerably since the loss of the Dingir fleet, for which Dingir firmly blames Shululsish incompetance. That does not help relations at all, and the new Saarpuhii Irkirin Sharikkamur at Shululsish, forced to deal with Girii very differently from his predecessor, is struggling against Dingir claiming some of these systems as compensation for the loss of his fleet. He may be open to purchasing and Dingir ships that are 'confiscated' in that region. And then there are the Vegans...passive aggressive resistance embodied in a race!
This message was last edited by the GM at 08:30, Sun 30 Aug 2020.
Cyril Zotmund
Captain, 3308 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 30 Aug 2020
at 18:48
  • msg #698

Re: Maiden voyage of the Kugel Blitz

I am not sure which systems are vegan and which aren't...

The idea of frustrating Dingir is nice, but is Shulishish open to supporting such raids or just trying to give Dingir a problem they need his help to deal with? I don't presume Girii can answer that and flying inor Shulushish seem foolhardy.

The Shamshir needs to be a guard ship, not a raider. Andrew wants protection.

AK Gashidda Raider, Upgrade 47.2 M Solars including small craft, 400 dTon Close Structure
(5.9G/Move:370, dDR:90, dHP: 62, dTons of Cargo Space: 1.5, SM:+9, Fuel: 4 Parsecs)
Crew:37 (Includes 20 Troops), Life Support: 60, Endurance: 12 weeks, 1x Workshops, 2x Sickbays
2x AK APC, 1x AK Light Modular Tank,
Weapons: 15xBeam in 5 turrets

Note that this ship has 4 Parsec jump capability... a serious interest. It might be suitable for raiding mining locations.
Fate
GM, 4162 posts
Roll for dodge!
Sun 30 Aug 2020
at 20:32
  • msg #699

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 698):

Vegan worlds are indicated on the map around Muan Gwi.

Shulishish is open to raids to capture ships in the disputed systems only. These are Arukhur, Kaareshur, Kamsha, Ippuraash, Lekuni and Maksha.

Ok, so this Shamshir,

AK Modified Shamshir, Upgrade cost M$253.3 Solars, Small craft cost M$ 245 Solars, 1000 dTon Flattened Sphere
(5.4G/Move:3250, dDR:140, dHP: 70, Cargo Space: 16.5 dTons, SM:+10)
Crew:88(30 Troops), Life Support 90, Endurance: 38 weeks, 1x AKHB Recovery, 1x AKHB Transport,
Weapons: 12xBeam, 4xPlasma, 3x AKHB Fighter, 1x AKHB Bomber

Did you decide which Gashidda? The one with 4 Parsecs is interesting, but it has limited small craft due to bigger engines and tanks, and very limited cargo capacity.
Cyril Zotmund
Captain, 3309 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 30 Aug 2020
at 21:21
  • msg #700

Re: Maiden voyage of the Kugel Blitz

But that raider is very useful for attacking small out posts and mines or supporting a bigger effort ... in either case, it is fast and can probably get out of trouble by running  ... and it can fend off a reasonable number of missiles too.
Fate
GM, 4165 posts
Roll for dodge!
Mon 31 Aug 2020
at 09:03
  • msg #701

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 700):

Ok, so you arrange for these two vessels to be modified.

AK Modified Shamshir, Upgrade cost M$253.3 Solars, Small craft cost M$ 245 Solars, 1000 dTon Flattened Sphere
(5.4G/Move:3250, dDR:140, dHP: 70, Cargo Space: 16.5 dTons, SM:+10)
Crew:88(30 Troops), Life Support 90, Endurance: 38 weeks, 1x AKHB Recovery, 1x AKHB Transport,
Weapons: 12xBeam, 4xPlasma, 3x AKHB Fighter, 1x AKHB Bomber

AK Gashidda Raider, Upgrade 47.2 M Solars including small craft, 400 dTon Close Structure
(5.9G/Move:370, dDR:90, dHP: 62, dTons of Cargo Space: 1.5, SM:+9, Fuel: 4 Parsecs)
Crew:37 (Includes 20 Troops), Life Support: 60, Endurance: 12 weeks, 1x Workshops, 2x Sickbays
2x AK APC, 1x AK Light Modular Tank,
Weapons: 15xBeam in 5 turrets

With all small craft this comes to M$545.5, leaving you with M$34.5. Go ahead with that and move out?

06 Jan 2180, Girii 27/27 dTon of supplies (0.3 dTon/week), Current Budget: M$580
Cyril Zotmund
Captain, 3310 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 31 Aug 2020
at 18:44
  • msg #702

Re: Maiden voyage of the Kugel Blitz

OK Sounds fair... get an estimate for when they will be ready. then head to Garaanis/Shir on our way to the disputed sector. We bring as many spare crew as we can to serve as Prize crews ... we may not be turning everything over, i know that is a surprise. ;-)


To clarify, any ships we capture are supposed to be turned over to Shulishish?
Fate
GM, 4167 posts
Roll for dodge!
Mon 31 Aug 2020
at 20:35
  • msg #703

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 702):

As long as the ships are from Dingir, Shululsish is not so fussed, but they are looking to build their numbers, so they are paying higher prices than Girii.

The ships should be ready by the end of April. You have no trouble finding boarding crew.

Just over six week later you arrive at Garaanis.

20 Mar 2180, Girii 25/27 dTon of supplies (0.3 dTon/week), Current Budget: M$580
Cyril Zotmund
Captain, 3311 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 31 Aug 2020
at 21:40
  • msg #704

Re: Maiden voyage of the Kugel Blitz

We ask about the latest news from Shulishish and vicinity. Ask about any Intell and any information they might be seeking ... we make sure our papers from Girii are in order before moving on.

Then jump to Shir (inner GG and refuel)  and thence to Kanamsa.
Fate
GM, 4168 posts
Roll for dodge!
Tue 1 Sep 2020
at 08:00
  • msg #705

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 704):

The news about the situation with Shululsish seems to vary with each person you talk to. Most are aware of the change in leadership, some seem to think the new government is a puppet government of Dingir, others seem to confirm that it opposes Dingir and is a puppet government of Girii. You even get a report that the faction is propped up by Ishnar.

All you are certain of is uncertainty. You jump to the inner Gas Giant at Shir. The system is deserted, and you refuel easily enough. The gravity at the gas giant is about 3G, but your engines can cope with that.

Kanamsa is a binary system with four Gas Giants. The colony is on a moderately small moon, 5,000 miles in diameter, orbiting the inner Gas Giant. Where do you jump to?

27 Mar 2180, Shir 25/27 dTon of supplies (0.3 dTon/week), Current Budget: M$580
Cyril Zotmund
Captain, 3312 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 1 Sep 2020
at 18:35
  • msg #706

Re: Maiden voyage of the Kugel Blitz

We'll go to the 3rd GG out, then to the second one at Purdishi, Then the Outer GG at Bemidshii.
Fate
GM, 4170 posts
Roll for dodge!
Tue 1 Sep 2020
at 20:15
  • msg #707

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 706):

The patrols at Kanamsa are at the planet, and you are hailed by them when you enter the system. No attempt is made to approach you, as they are at least a week away, but they do ask for you to send your paperwork through. Let me know if you do.

Refuelling and jumping through to Purdishi, you are unopposed. Able to refuel, you move on quickly to Bemidshii. This system is clearly more heavily guarded, and you are met by a pair of Gashiddas on arrival there, that immediately request your papers on arrival.

They want to board you to confirm your identity and discuss your intentions.

18 Apr 2180, Bemidshii 24/27 dTon of supplies (0.3 dTon/week), Current Budget: M$580
This message was last edited by the GM at 20:16, Tue 01 Sept 2020.
Cyril Zotmund
Captain, 3313 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 1 Sep 2020
at 22:18
  • msg #708

Re: Maiden voyage of the Kugel Blitz

Since we are ostensibly a friendly ship, we will transmit our data to the ship at Kanamsa.

At Bemidshii we also transmit our paper work ...  We will accept a couple of officers to verify who we are, but a full boarding party is unacceptable. Just making sure we are communicating.

I want a respectable guard force by the airlock, who will treat the officers professionally. Any thing more than two would be wise not to board w/o explicit permission. All weapons manned but not activated ... not interested in appearing hostile, but am not about to be pushed around.
Fate
GM, 4172 posts
Roll for dodge!
Wed 2 Sep 2020
at 08:10
  • msg #709

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 708):

At Kanamsa they are happy to receive you paperwork and wish you good day.

The Gashiddas at Bemidshii are happy to send just three officers to confirm your identity. They say that two can be overpowered too easily. But the ones they send are only armed with sonic stunners, which are holstered. Once their shuttle docks, they respectfully request to board.

18 Apr 2180, Bemidshii 24/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3314 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 2 Sep 2020
at 17:00
  • msg #710

Re: Maiden voyage of the Kugel Blitz

They are invited aboard and offered tea and cookies as they review our documents and ask questions.
Fate
GM, 4173 posts
Roll for dodge!
Wed 2 Sep 2020
at 20:13
  • msg #711

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 710):

It does take them a few hours to review documents and enjoy your hospitality. They ask about your intentions in this region particularly, remaining polite all the time.

18 Apr 2180, Bemidshii 24/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3315 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 2 Sep 2020
at 20:56
  • msg #712

Re: Maiden voyage of the Kugel Blitz

I was told in Garaniis, that Shulushish wanted some activity to discourage Dingir's interests in several systems edgeward of here. I am here to investigate this supposed interest, do you have any knowledge of this?
Vilani Commander
NPC, 15 posts
Com. Eleni Managudeli
Thu 3 Sep 2020
at 09:20
  • msg #713

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 712):

The commander smiles.

"Indeed I do. It it my task to police this hostility. We do not want craft taken beyond us, but we will pay M$400 per Shamshir and M$100 per Gashidda you deliver to us. Any larger warships can expect a much greater premium. All rewards modified by the damage they have received, but at least half of that if they are still flying. Do not travel beyond Maksha, Ippuraash or Kamsha. You interested in assisting us?"
Cyril Zotmund
Captain, 3316 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 3 Sep 2020
at 17:50
  • msg #714

Re: Maiden voyage of the Kugel Blitz

Mishaagi? and you seem to isolate Sliinira from any patrolling.  What about Merchant ships? Off limits?
Villani Officer
NPC, 20 posts
Thu 3 Sep 2020
at 20:08
  • msg #715

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 714):

"Mishaagi, Marasra and Sliinira are recognized as being part of Dingir, so we do not attack ships there. Merchant ships can travel, of course, if they have the right permits."
Cyril Zotmund
Captain, 3317 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 3 Sep 2020
at 23:25
  • msg #716

Re: Maiden voyage of the Kugel Blitz

OK, so just roughing up any military ships sent by Dingir ... is there any way to ID them vice your own ships?
Villani Officer
NPC, 21 posts
Fri 4 Sep 2020
at 04:12
  • msg #717

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 716):

"Naturally, and glad you asked. Since both sides hire mercenaries, we have an IFF interrogator and transmitter that will state your colours, and determine those of others. Naturally, we don't just hand them out...we have a contract the both identifies you and permits your limited operations. Freighters are not to be touched... unless they attack. Anyone without an active IFF is naturally considered a pirate."
Cyril Zotmund
Captain, 3318 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 4 Sep 2020
at 18:30
  • msg #718

Re: Maiden voyage of the Kugel Blitz

OK, That makes it simple enough.  I presume having one of your officers aboard would make you complicit in this piracy ... as for captured crews? I expect a few, perhaps quite a few ... where should we deliver them?
Villani Officer
NPC, 23 posts
Fri 4 Sep 2020
at 19:42
  • msg #719

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 718):

"This contract makes us complicant, so that is not our concern. They are trespassing into systems that are ours by tradition, so unless you break the law in the way you capture them, or by going to other systems, you are actually the ones upholding the law.

But for captured crews, you are right to ask. Bring them here, and we will repatriate them, or exchange them for extra bargaining power.
"
Cyril Zotmund
Captain, 3319 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 4 Sep 2020
at 21:24
  • msg #720

Re: Maiden voyage of the Kugel Blitz

Very well, If a ship is too damaged to bring here, we will let you know and try to put into an orbit that will allow you to reclaim it later.
Villani Officer
NPC, 24 posts
Sat 5 Sep 2020
at 02:05
  • msg #721

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 720):

"Best to evacuate it and destroy it. Well, then, here is the contract...you ready to sign it and be on your way?"
Cyril Zotmund
Captain, 3320 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 5 Sep 2020
at 03:40
  • msg #722

Re: Maiden voyage of the Kugel Blitz

Certainly, let me rad it through for any other questions and we'll be on our way.


Assuming all is in order, we will sign and be gone.
Fate
GM, 4179 posts
Roll for dodge!
Sat 5 Sep 2020
at 05:07
  • msg #723

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 722):

The contract is lengthy, but not overly complex. It is, in essence, what he has discussed, with fine detail with regard to ownership of the vessels and regulations relating to the crime of destroying any Imperial property, including the wilful destruction of warships by their crews. Basically, it implies that if read to any hostile ships on arrival into a system, it is punishable by life imprisonment for all the crew to destroy a warship to avoid it falling into the hands of the legal owners of the system. Mercenary vessels do not fall under this category, but they are regarded as pirates, and as such they do not share the same rights as the military. You also fall under this category...

He wishes you good hunting. Where are you headed?

18 Apr 2180, Bemidshii 24/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3321 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 5 Sep 2020
at 17:20
  • msg #724

Re: Maiden voyage of the Kugel Blitz

Well since Jump 4 isn't working well, I guess we go to Ahrukher first. check for information and then go to Lekuni, Maksha and then to Kaarashur looking to see who is there.
This message was last edited by the player at 17:23, Sat 05 Sept 2020.
Fate
GM, 4180 posts
Roll for dodge!
Sat 5 Sep 2020
at 21:56
  • msg #725

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 724):

Ahrukher has 2 gas giants and 2 planets inside of them, with 2 large moons around the Gas Giants. None of them have any atmosphere, and there is only a refuelling base on one of the planets.

Which one are you jumping to?

18 Apr 2180, Bemidshii 24/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3322 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 5 Sep 2020
at 22:58
  • msg #726

Re: Maiden voyage of the Kugel Blitz

The Fueling station I suppose. Assuming prices aren't too bad, it's faster and should provide news ... maybe even a target.
Fate
GM, 4182 posts
Roll for dodge!
Sat 5 Sep 2020
at 23:48
  • msg #727

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 726):

You come out of hyperspace and hear a voice greeting you.

"Shululsish mercenary, your ass is mine. Identify yourself and surrender to Terran Terrors mercenary Group, in the employ of Dingir, the official owner of these systems."

The voice is disturbingly familiar...and not is a good way. You put this guy into a prison on Nusku, supposedly for life...before Dingir captures the place! They were renown for their brutal ways. Unfortunately, they are just 120,000 miles, with a missile swarm of 42 missiles incoming ahead of their little fleet. Your scanners get a good view...

Missile capacity: 42

3 x Mercenary Hero, 156.9 M Solars, 200 dTon Close Structure
(6G/Move:370, dDR:45, dHP: 30, SM:+8)
Weapons: 3xBeam, 6xMissile, in three turrets

3 x Bounty Hunter, 165 M  Solars, 100 dTon Needle/Wedge
(6.1G/Move:3227, dDR:50, dHP: 47, SM:+8)
Weapons: 3x Beam in 1 turret, 1x Fixed Plasma Cannon, Crew:10.

12 x Mercenary Fighter , 23 M Solars, 10 dTon Flattened Sphere
(6.1G/Move:2151, dDR:18, dHP: 21, SM:+6)
Fixed Weapons: 1x Beam, 2x Missile, Crew:2
This message was last edited by the GM at 01:49, Sun 06 Sept 2020.
Cyril Zotmund
Captain, 3323 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 6 Sep 2020
at 02:35
  • msg #728

Re: Maiden voyage of the Kugel Blitz

Well I think we can handle the 42 missiles with out issue, The Bounty Hunters are the most dangerous and the Fighters could be an issue. But their armor is a bit thin and their approach a bit arrogant, which is fine. we close Obliquely with out putting out fighters just yet.  We do not use full speed either.
I have an officer they wouldn't know reply We are the armed merchant Medicine Ball, stand clear or pay for not doing so...
Bounty Hunter
NPC, 3 posts
Sun 6 Sep 2020
at 03:14
  • msg #729

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 728):

"Armed Merchantmen in a vessel not approved by the Imperium. Terran or not, you will surrender and be boarded, unless you want to buy your vessel back by paying a ransom...one billion should do it."

They approach to 60,000 miles as the missiles are shot down.

3 x Mercenary Hero, 156.9 M Solars, 200 dTon Close Structure
(6G/Move:370, dDR:45, dHP: 30, SM:+8)
Weapons: 3xBeam, 6xMissile, in three turrets

3 x Bounty Hunter, 165 M  Solars, 100 dTon Needle/Wedge
(6.1G/Move:3227, dDR:50, dHP: 47, SM:+8)
Weapons: 3x Beam in 1 turret, 1x Fixed Plasma Cannon, Crew:10.

12 x Mercenary Fighter , 23 M Solars, 10 dTon Flattened Sphere
(6.1G/Move:2151, dDR:18, dHP: 21, SM:+6)
Fixed Weapons: 1x Beam, 2x Missile, Crew:2

18 Apr 2180, Bemidshii 24/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3324 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 6 Sep 2020
at 03:24
  • msg #730

Re: Maiden voyage of the Kugel Blitz

We launch the Seru and the two Modular fighters who are to engage the enemy fighters.
The Seru can also engage fighters or Bounty Hunters.
Kugel Blitz prioritizes the three Bounty Hunters.

20:23, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 1,1,6.  Modular Fighter 1.
20:23, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 5,3,2.  Modular Fighter 2.
20:22, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 6,6,1.  Seru 1.
20:22, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 3,6,2.  Seru 2.
20:21, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 6,1,4.  Kugelblitz Beams Group 1 (5 beams).
20:21, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 4,5,5.  Kugelblitz Beams Group 2 (6 beams).
20:21, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 5,6,3.  Kugelblitz Beams Group 3 (5 beams).
20:21, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 5,6,1.  Kugelblitz Beams Group 4 (6 beams).

Die roller is screwing with me again...
Fate
GM, 4187 posts
Roll for dodge!
Sun 6 Sep 2020
at 04:32
  • msg #731

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 730):

As you close, they do score some hits on the Kugel Blitz, but fail to penetrate the armour at this range. The pilots of the Bounty Hunters show extraordinary skill in avoiding your shots, suggesting that they are a level better than most of the opposition you are used to. Only one of the combo fighters gets a hit with a beam weapon...but the craft is not destroyed.

They continue to close fast, closing to as close as they can get. How close will you allow them to get to before turning? They will close to 5,000 miles unless you take some action to avoid that...

Also, it is pointed out that your combo fighters will unlikely last long against beams...

KB 6x3, 2x2 Beams: Skill 17+2(sAcc)+2(Comp)-16(Range)+8(SM, BH)= 13, r11, 14, 14, 12, d6
KB 2xSandcasters, dDR: 110, skill 16+2(Comp)-16(Range)+8(SM, BH)= 10, did not roll, not needed?
Seru Beams: 2x3 Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM, Fi)= 11, 13, 11, d10
Combo Fighters: Skill 17+2(sAcc)+2(Comp)-16(Range)+6 (SM, fi)= 11, 8, 10, d10,

[Private to GM:
Hero: 3 x 3, Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM, Seru)= 11, r13
BH: 3 x 3, Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM, Seru)= 11, r8, d11, 0 dam
Fi, 12 x 1, Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM, Seru)= 11, r11, d11, 0 dam
]

3 x Mercenary Hero, 156.9 M Solars, 200 dTon Close Structure
30/30, 30/30, 30/30
(6G/Move:370, dDR:45, dHP: 30, SM:+8)
Weapons: 3xBeam, 6xMissile, in three turrets

3 x Bounty Hunter, 165 M  Solars, 100 dTon Needle/Wedge
47/47, 47/47, 47/47
(6.1G/Move:3227, dDR:50, dHP: 47, SM:+8)
Weapons: 3x Beam in 1 turret, 1x Fixed Plasma Cannon, Crew:10.

12 x Mercenary Fighter , 23 M Solars, 10 dTon Flattened Sphere
10/21[Private to GM: Comms lost], 11@21
(6.1G/Move:2151, dDR:18, dHP: 21, SM:+6)
Fixed Weapons: 1x Beam, 2x Missile, Crew:2

18 Apr 2180, Bemidshii 23.7/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3325 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 6 Sep 2020
at 18:35
  • msg #732

Re: Maiden voyage of the Kugel Blitz

OK, we will turn and hold them at about 30 K miles so that Plasma is just out of range. Have the Modular fighters send missiles at the Bounty Hunters and recover. Have the Bombers deploy and defend against Fighters that get close.
As usual I just don't remember sand casters...

Per usual, the F'ing Die Roller is rolling high ... subtract 2 from all of the rolls and it comes out closer to average. The average of these rolls is 11.44, not 10.

11:30, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 2,2,6.  Modular Fighter 1.
11:29, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 5,6,5.  Modular Fighter 2.
11:29, Today: Cyril Zotmund rolled 5 using 3d6 with rolls of 2,1,2.  Seru 1.
11:29, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 3,1,5.  Seru 2.
11:28, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 5,5,5.  Kugelblitz Beams Group 1 (5 beams).
11:28, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 4,6,3.  Kugelblitz Beams Group 2 (6 beams).
11:28, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 4,3,4.  Kugelblitz Beams Group 3 (5 beams).
11:27, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 5,6,2.  Kugelblitz Beams Group 4 (6 beams).
11:27, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 5,3,3.  Kugelblitz Sand Casters.
Fate
GM, 4189 posts
Roll for dodge!
Sun 6 Sep 2020
at 20:43
  • msg #733

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 731):

I can't help the dice roller...at least the point defence can be taken as an average of 11!

The Ball fighters manage to take out two fighters, and the Combo fighters manage to get another hit in before they move in to dock as you allow them to get to 35,000 miles. As the Combo fighters dock at full speed, they will reduce that to 33,000, but after the Combo fighters are docked you will be able to match their speed.

Your hits on the Bounty Hunters are ineffective due to their armour and the range, and the quality of the hits..if you keep rolling high, feel free to roll 7d for damage! Precision targeting would be more effective, but more difficult...

KB 6x3, 2x2 Beams: Skill 17+2(sAcc)+2(Comp)-15(Range)+8(SM, BH)= 14, r15, 13, 11, 13, d13, 0 dam
KB 2xSandcasters, dDR: 110, skill 16+2(Comp)-15(Range)+8(SM, BH)= 11, r11
Seru Beams: 2x3 Skill 17+2(sAcc)+2(Comp)-15(Range)+6(SM, Fi)= 12, r5,9, d15, 84, 42 dam
Combo Fighters: Skill 17+2(sAcc)+2(Comp)-15(Range)+6 (SM, Fi)= 12, r10, 16, d15, 7 dam

[Private to GM:
Hero: 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)+6(SM, Seru)= 12, r7, d5
BH: 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)+6(SM, Seru)= 12, r16
Fi, 10 x 1, Skill 17+2(sAcc)+2(Comp)-15(Range)+6(SM, Seru)= 12, r14
]

3 x Mercenary Hero, 156.9 M Solars, 200 dTon Close Structure
30/30, 30/30, 30/30
(6G/Move:370, dDR:45, dHP: 30, SM:+8)
Weapons: 3xBeam, 6xMissile, in three turrets

3 x Bounty Hunter, 165 M  Solars, 100 dTon Needle/Wedge
47/47, 47/47, 47/47
(6.1G/Move:3227, dDR:50, dHP: 47, SM:+8)
Weapons: 3x Beam in 1 turret, 1x Fixed Plasma Cannon, Crew:10.

12 x Mercenary Fighter , 23 M Solars, 10 dTon Flattened Sphere
3/21[Private to GM: Comms lost], 9@21, 2 dest
(6.1G/Move:2151, dDR:18, dHP: 21, SM:+6)
Fixed Weapons: 1x Beam, 2x Missile, Crew:2

18 Apr 2180, Bemidshii 23.7/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3326 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 7 Sep 2020
at 03:02
  • msg #734

Re: Maiden voyage of the Kugel Blitz

I will presume the missile were a mere distraction...  BTW, we are not in Bemedshii...

OK, Let's kill the Fighters while the Bounty Hunters are out of range.
I rolled for the Bombers in case any fighters closed enough to be in range.


20:00, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 2,4,1.  Bomber 1.
20:00, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 3,2,5.  Bomber 2.
20:00, Today: Cyril Zotmund rolled 3 using 3d6 with rolls of 1,1,1.  Seru 1.
19:59, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 5,6,1.  Seru 2.
19:59, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 6,2,5.  Kugelblitz Beams Group 1 (5 beams).
19:59, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 4,2,2.  Kugelblitz Beams Group 2 (6 beams).
19:59, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 5,3,5.  Kugelblitz Beams Group 3 (5 beams).
19:58, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 1,6,6.  Kugelblitz Beams Group 4 (6 beams).
19:58, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 3,4,3.  Kugelblitz Sand Casters.
Fate
GM, 4193 posts
Roll for dodge!
Mon 7 Sep 2020
at 07:23
  • msg #735

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 734):

Once again you exchange fire, keeping your distance. The fighters remain in formation, daring the bombers to come closer so the Bounty Hunters can get them, but neither gets within range of the plasma weapons. Instead, three enemy fighters explode spectacularly. Whilst two of the Bounty Hunters are obscured by sandcaster glass, it is of no consequence this time...they have other targets.

The return fire frustrates them, as their rounds are unable to penetrate the heavy armour of the Heavy Ball class.

KB 6x3, 2x2 Beams: Skill 17+2(sAcc)+2(Comp)-15(Range)+5(SM, FI)= 11, r13, 8, 13, 13, d13, 66x2 dam
KB 2xSandcasters, dDR: 110, skill 16+2(Comp)-15(Range)+8(SM, BH)= 11, r10, d14
Seru Beams: 2x3 Skill 17+2(sAcc)+2(Comp)-15(Range)+5(SM, FI)= 11, r3, 12, d15, 165 dam
Bombers: Skill 17-1(sAcc)+2(Comp)-14(Range)+5(SM, Fi)= 9, none in range

[Private to GM:
Hero: 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)+6(SM, Seru)= 12, r15
BH: 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)+6(SM, Seru)= 12, r11, d13, 0 Damage
Fi, 10 x 1, Skill 17+2(sAcc)+2(Comp)-15(Range)+6(SM, Seru)= 12, r10, d13, 0 Damage
]

3 x Mercenary Hero, 156.9 M Solars, 200 dTon Close Structure
30/30, 30/30, 30/30
(6G/Move:370, dDR:45, dHP: 30, SM:+8)
Weapons: 3xBeam, 6xMissile, in three turrets

3 x Bounty Hunter, 165 M  Solars, 100 dTon Needle/Wedge
47/47, 47/47, 47/47
(6.1G/Move:3227, dDR:50, dHP: 47, SM:+8)
Weapons: 3x Beam in 1 turret, 1x Fixed Plasma Cannon, Crew:10.

7 x Mercenary Fighter , 23 M Solars, 10 dTon Flattened Sphere
3/21[Private to GM: Comms lost], 6@21, 5 dest
(6.1G/Move:2151, dDR:18, dHP: 21, SM:+6)
Fixed Weapons: 1x Beam, 2x Missile, Crew:2

18 Apr 2180, Arukhur 23.7/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3327 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 7 Sep 2020
at 17:05
  • msg #736

Re: Maiden voyage of the Kugel Blitz

OK, this dance is acceptable for now... Still killing Fighters with beams ...

10:03, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 2,1,6.  Bomber 1.
10:03, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 6,6,3.  Bomber 2.
10:03, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 3,2,1.  Seru 1.
10:03, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 1,6,5.  Seru 2.
10:02, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 3,5,6.  Kugelblitz Beams Group 1 (5 beams).
10:02, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 5,2,1.  Kugelblitz Beams Group 2 (6 beams).
10:02, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 1,4,5.  Kugelblitz Beams Group 3 (5 beams).
10:01, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 1,5,2.  Kugelblitz Beams Group 4 (6 beams).
10:01, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 6,4,6.  Kugelblitz Sand Casters.

With luck, his fighters are going to lose interest quickly now.
Fate
GM, 4194 posts
Roll for dodge!
Mon 7 Sep 2020
at 20:39
  • msg #737

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 735):

This time they engage in precision attacks, targeting the Kugel Blitz! Fortunately, they are not so accurate...and you are able to continue picking away at them! All the fighters are now either disabled or destroyed, as they begin to change speed, fluctuating to try to bring you into range. Tactics roll to maintain the same distance...

KB 6x3, 2x2 Beams: Skill 17+2(sAcc)+2(Comp)-15(Range)+5(SM, FI)= 11, r14,8,10,8, d11, dam 16,  24, 4 x 48
KB 2xSandcasters, dDR: 110, skill 16+2(Comp)-15(Range)+8(SM, BH)= 11, r16
Seru Beams: 2x3 Skill 17+2(sAcc)+2(Comp)-15(Range)+5(SM, FI)= 11, r6, 12, d11, dam 72
Bombers: Skill 17-1(sAcc)+2(Comp)-14(Range)+5(SM, Fi)= 9, r 15, 9, none in range

[Private to GM:
Hero: Precision 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r9
BH: Precision 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r7
Fi, Precision 10 x 1, Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r13
]

3 x Mercenary Hero, 156.9 M Solars, 200 dTon Close Structure
30/30, 30/30, 30/30
(6G/Move:370, dDR:45, dHP: 30, SM:+8)
Weapons: 3xBeam, 6xMissile, in three turrets

3 x Bounty Hunter, 165 M  Solars, 100 dTon Needle/Wedge
47/47, 47/47, 47/47
(6.1G/Move:3227, dDR:50, dHP: 47, SM:+8)
Weapons: 3x Beam in 1 turret, 1x Fixed Plasma Cannon, Crew:10.

2 x Mercenary Fighter , 23 M Solars, 10 dTon Flattened Sphere, 2 disabled
-13/21[Private to GM: Comms lost], -3/21, 10 dest
(6.1G/Move:2151, dDR:18, dHP: 21, SM:+6)
Fixed Weapons: 1x Beam, 2x Missile, Crew:2

18 Apr 2180, Arukhur 23.7/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3328 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 7 Sep 2020
at 21:37
  • msg #738

Re: Maiden voyage of the Kugel Blitz


14:25, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 4,2,2.  Tactics.

OK, with the Fighters Gone we now bust the Bounty Hunters balls, The -7 for precision attacks is still a bit tough... I'll let the two Seru do those ... Targeting /Bridge shots.

14:30, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 4,6,6.  Seru 1.
14:30, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 3,6,2.  Seru 2.
14:30, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,5,1.  Kugelblitz Beams Group 1 (5 beams).
14:30, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 3,3,6.  Kugelblitz Beams Group 2 (6 beams).
14:29, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 6,5,3.  Kugelblitz Beams Group 3 (5 beams).
14:29, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 6,6,4.  Kugelblitz Beams Group 4 (6 beams).
14:29, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 6,5,4.  Kugelblitz Sand Casters.

13.43 average roll on 7 rolls... Nothing below a 10    The dire roller is corrupted.

Using 3 D6, i get 7 rolls that look like this: 10, 6, 9, 10, 12, 10, 11 = 9.71 average
Fate
GM, 4198 posts
Roll for dodge!
Tue 8 Sep 2020
at 06:44
  • msg #739

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 738):

I don't know waht you are talking about. When I roll your damage, I can't get one dice in 7 above 3. When I roll their dodge, it is consistently low!!! At least their tactics roll was terrible...

They remain excellent at avoiding your shots, but they find it much harder to get precision shots in to hit your fighters. It is just as well they do not, as your own response with the sandcasters offers no protection. Fortunately, their tactics are predictable, and they are unable to get any control over the range...

KB 6x3, 2x2 Beams: Skill 17+2(sAcc)+2(Comp)-15(Range)+5(SM, FI)= 11, r10,12,14,16, d8
KB 2xSandcasters, dDR: 110, skill 16+2(Comp)-15(Range)+8(SM, BH)= 11, r16
Seru Precision Beams: 2x3 Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r16, 11
Bombers: Skill 17-1(sAcc)+2(Comp)-14(Range)+5(SM, Fi)= 9, r 15, 9, none in range

[Private to GM:
Hero: Precision 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r9
BH: Precision 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r7
Fi, Precision 10 x 1, Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r13
]

3 x Mercenary Hero, 156.9 M Solars, 200 dTon Close Structure
30/30, 30/30, 30/30
(6G/Move:370, dDR:45, dHP: 30, SM:+8)
Weapons: 3xBeam, 6xMissile, in three turrets

3 x Bounty Hunter, 165 M  Solars, 100 dTon Needle/Wedge
47/47, 47/47, 47/47
(6.1G/Move:3227, dDR:50, dHP: 47, SM:+8)
Weapons: 3x Beam in 1 turret, 1x Fixed Plasma Cannon, Crew:10.

2 x Mercenary Fighter , 23 M Solars, 10 dTon Flattened Sphere, 2 disabled
-13/21[Private to GM: Comms lost], -3/21, 10 dest
(6.1G/Move:2151, dDR:18, dHP: 21, SM:+6)
Fixed Weapons: 1x Beam, 2x Missile, Crew:2

18 Apr 2180, Arukhur 23.7/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
This message was last edited by the GM at 06:54, Tue 08 Sept 2020.
Cyril Zotmund
Captain, 3329 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 8 Sep 2020
at 17:50
  • msg #740

Re: Maiden voyage of the Kugel Blitz

Maybe we should swap rolls...  Not bothering with precision shots.
I do not see where last turns damage occurred...  Targets are the Bounty hunters ...


10:49, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 6,1,4.  Seru 1.
10:48, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 5,4,2.  Seru 2.
10:47, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 5,4,2.  Kugelblitz Beams Group 1 (5 beams).
10:46, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 3,2,5.  Kugelblitz Beams Group 2 (6 beams).
10:46, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 5,3,3.  Kugelblitz Beams Group 3 (5 beams).
10:46, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 2,4,6.  Kugelblitz Beams Group 4 (6 beams).
10:45, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 1,5,5.  Kugelblitz Sand Casters.

Obviously an average of 11... better but not great
This message was last edited by the player at 17:51, Tue 08 Sept 2020.
Fate
GM, 4199 posts
Roll for dodge!
Tue 8 Sep 2020
at 20:32
  • msg #741

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 740):

The next round has some rather good displays of flying, particularly from the Bounty Hunters, but no one can hit anyone else...

Perhaps roll 2 rounds. Feel free to add a D7-20 for damage to the bounty hunters, in case you hit!

KB 6x3, 2x2 Beams: Skill 17+2(sAcc)+2(Comp)-15(Range)+5(SM, FI)= 11, r11,10,11,12, d9
KB 2xSandcasters, dDR: 110, skill 16+2(Comp)-15(Range)+8(SM, BH)= 11, r11,
Seru Precision Beams: 2x3 Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r11, 11
Bombers: Skill 17-1(sAcc)+2(Comp)-14(Range)+5(SM, Fi)= 9, r, none in range

[Private to GM:
Hero: Precision 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r11
BH: Precision 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r12
Fi, Precision 10 x 1, Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r12
]

3 x Mercenary Hero, 156.9 M Solars, 200 dTon Close Structure
30/30, 30/30, 30/30
(6G/Move:370, dDR:45, dHP: 30, SM:+8)
Weapons: 3xBeam, 6xMissile, in three turrets

3 x Bounty Hunter, 165 M  Solars, 100 dTon Needle/Wedge
47/47, 47/47, 47/47
(6.1G/Move:3227, dDR:50, dHP: 47, SM:+8)
Weapons: 3x Beam in 1 turret, 1x Fixed Plasma Cannon, Crew:10.

2 x Mercenary Fighter , 23 M Solars, 10 dTon Flattened Sphere, 2 disabled
-13/21[Private to GM: Comms lost], -3/21, 10 dest
(6.1G/Move:2151, dDR:18, dHP: 21, SM:+6)
Fixed Weapons: 1x Beam, 2x Missile, Crew:2

18 Apr 2180, Arukhur 23.7/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3330 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 8 Sep 2020
at 20:49
  • msg #742

Re: Maiden voyage of the Kugel Blitz

Continue to target Bounty Hunters ...

13:42, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 4,1,6.  Seru 1.
13:41, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 2,5,2.  Seru 2.
13:41, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 2,3,2.  Kugelblitz Beams Group 1 (5 beams).
13:41, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 1,3,2.  Kugelblitz Beams Group 2 (6 beams).
13:40, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 4,4,5.  Kugelblitz Beams Group 3 (5 beams).
13:40, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 1,5,4.  Kugelblitz Beams Group 4 (6 beams).
13:40, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,4,2.  Kugelblitz Sand Casters.

4 possible Hits no clue as to what a D7-20 is... a D7? a Number between 7 and 20?

13:48, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 2,3,1.  Seru 1.
13:47, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,2,4.  Seru 2.
13:46, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 5,2,2.  Kugelblitz Beams Group 1 (5 beams).
13:46, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 6,2,2.  Kugelblitz Beams Group 2 (6 beams).
13:46, Today: Cyril Zotmund rolled 5 using 3d6 with rolls of 3,1,1.  Kugelblitz Beams Group 3 (5 beams).
13:46, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 4,6,1.  Kugelblitz Beams Group 4 (6 beams).
13:46, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 5,6,3.  Kugelblitz Beams Group 4 (6 beams).
13:45, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 3,3,6.  Kugelblitz Sand Casters.

and Maybe 6 more
Fate
GM, 4202 posts
Roll for dodge!
Tue 8 Sep 2020
at 21:14
  • msg #743

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 742):

Rolling on the dice rolled 7d6 with a -20 (due to dDR).

This round was much more spectacular. Kugel Blitz, focussing the beams on one Bounty hunter, managed to cripple one Bounty Hunter, and one of the Ball fighters manages to get their eye in to take out the bridge of another, causing it to spiral out of control for a few minutes while surviving crew fought to get back control, loosing it's position in the formation.

KB 6x3, 2x2 Beams: Skill 17+2(sAcc)+2(Comp)-15(Range)+5(SM, FI)= 11, r6,7,13,10, d7, Dam 7, 3x11
KB 2xSandcasters, dDR: 110, skill 16+2(Comp)-15(Range)+8(SM, BH)= 11, r10, d7
Seru Precision Beams: 2x3 Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r9, 11
Bombers: Skill 17-1(sAcc)+2(Comp)-14(Range)+5(SM, Fi)= 9, r, none in range

[Private to GM:
Hero: Precision 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r15
BH: Precision 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r13
]
KB 6x3, 2x2 Beams: Skill 17+2(sAcc)+2(Comp)-15(Range)+5(SM, FI)= 11, r14,5,10,9, d11
KB 2xSandcasters, dDR: 110, skill 16+2(Comp)-15(Range)+8(SM, BH)= 11, r12,
Seru Precision Beams: 2x3 Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r6, 10, d11
Bombers: Skill 17-1(sAcc)+2(Comp)-14(Range)+5(SM, Fi)= 9, r, none in range

[Private to GM:
Hero: Precision 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r8
BH: Precision 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r14
]
3 x Mercenary Hero, 156.9 M Solars, 200 dTon Close Structure
30/30, 30/30, 30/30
(6G/Move:370, dDR:45, dHP: 30, SM:+8)
Weapons: 3xBeam, 6xMissile, in three turrets

1 x Bounty Hunter, 165 M  Solars, 100 dTon Needle/Wedge
7/47(Lost one Drive, half speed), 34/47 (Bridge hit -4 to all actions), 47/47
(6.1G/Move:3227, dDR:50, dHP: 47, SM:+8)
Weapons: 3x Beam in 1 turret, 1x Fixed Plasma Cannon, Crew:10.

2 x Mercenary Fighter , 23 M Solars, 10 dTon Flattened Sphere, 2 disabled
-13/21[Private to GM: Comms lost], -3/21, 10 dest
(6.1G/Move:2151, dDR:18, dHP: 21, SM:+6)
Fixed Weapons: 1x Beam, 2x Missile, Crew:2

18 Apr 2180, Arukhur 23.7/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
This message was last edited by the GM at 07:12, Wed 09 Sept 2020.
Cyril Zotmund
Captain, 3331 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 9 Sep 2020
at 03:15
  • msg #744

Re: Maiden voyage of the Kugel Blitz

OK, First and foremost, you applied the damage to the Hero's, Not the bounty hunters. ;-)

Our  first goal is to finish the Bounty Hunters or get them to surrender. they are the biggest threat ... we can finish the Hero's easily.

20:09, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 4,2,5.  Fat fingered it but use it for Bombers if needed
20:09, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 3,4,5.  Seru 1.
20:09, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 5,3,1.  Seru 2.
20:09, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 2,3,6.  Kugelblitz Beams Group 1 (5 beams).
20:08, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 4,2,1.  Kugelblitz Beams Group 2 (6 beams).
20:08, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 2,2,3.  Kugelblitz Beams Group 3 (5 beams).
20:08, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 5,3,2.  Kugelblitz Beams Group 4 (6 beams).
20:08, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 5,3,1.  Kugelblitz Sand Casters.

6 Potential Hits?

20:13, Today: Cyril Zotmund rolled 3 using 7d6-20 with rolls of 4,2,1,6,2,5,3.  Roll 6.
20:12, Today: Cyril Zotmund rolled 4 using 7d6-20 with rolls of 6,5,1,1,2,3,6.  Roll 5.
20:12, Today: Cyril Zotmund rolled 5 using 7d6-20 with rolls of 6,5,2,1,2,4,5.  Roll 4.
20:12, Today: Cyril Zotmund rolled 7 using 7d6-20 with rolls of 5,3,5,4,2,4,4.  Roll 3.
20:11, Today: Cyril Zotmund rolled -5 using 7d6-20 with rolls of 4,2,1,2,2,1,3.  Roll 2.
20:11, Today: Cyril Zotmund rolled 7 using 7d6-20 with rolls of 5,4,4,5,5,1,3.  Roll 1.

26 total damage, Seru 2 doing just 4 points ...Didn't roll for the Bombers
Fate
GM, 4203 posts
Roll for dodge!
Wed 9 Sep 2020
at 07:24
  • msg #745

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 744):

Oh, you are right! Corrected...though the result is similar

The two badly damaged Bounty Hunters fall back, turning around and heading in the other direction at 30,000 miles per round, allowing you to focus your attention on the third. Despite desperate dodging avoiding the worst of the damage, it is still badly hit. As a result, the entire group does an about turn, attempting to retreat towards the planet.

KB 6x3, 2x2 Beams: Skill 17+2(sAcc)+2(Comp)-15(Range)+5(SM, FI)= 11, r10,7,7,11, d8, Dam 10,0,10,7
KB 2xSandcasters, dDR: 110, skill 16+2(Comp)-15(Range)+8(SM, BH)= 11, r9, d8
Seru Precision Beams: 2x3 Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r9, 12
Bombers: Skill 17-1(sAcc)+2(Comp)-14(Range)+5(SM, Fi)= 9, r, none in range

[Private to GM:
Hero: Precision 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r10
BH: Precision 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r8
]

3 x Mercenary Hero, 156.9 M Solars, 200 dTon Close Structure
30/30, 30/30, 30/30
(6G/Move:370, dDR:45, dHP: 30, SM:+8)
Weapons: 3xBeam, 6xMissile, in three turrets

1 x Bounty Hunter, 165 M  Solars, 100 dTon Needle/Wedge
7/47(Lost one Drive, half speed), 34/47 (Bridge hit -4 to all actions), 20/47
(6.1G/Move:3227, dDR:50, dHP: 47, SM:+8)
Weapons: 3x Beam in 1 turret, 1x Fixed Plasma Cannon, Crew:10.

2 x Mercenary Fighter , 23 M Solars, 10 dTon Flattened Sphere, 2 disabled
-13/21[Private to GM: Comms lost], -3/21, 10 dest
(6.1G/Move:2151, dDR:18, dHP: 21, SM:+6)
Fixed Weapons: 1x Beam, 2x Missile, Crew:2

18 Apr 2180, Arukhur 23.7/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3332 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 9 Sep 2020
at 15:53
  • msg #746

Re: Maiden voyage of the Kugel Blitz

OK, we close in to around 29k miles from the Bounty hunters and concentrate on any that turn on us... Bombers join the fray.

We order all three to surrender and come to a full stop or die.

Any extra beams to start in on the Hero's IF the Bounty Hunters do surrender.

08:51, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 2,3,4.  Bomber 1.
08:51, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 6,2,6.  Bomber 2.
08:51, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 2,4,1.  Seru 1.
08:51, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 1,3,5.  Seru 2.
08:51, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 3,5,5.  Kugelblitz Beams Group 1 (5 beams).
08:50, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 1,6,3.  Kugelblitz Beams Group 2 (6 beams).
08:50, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 3,1,2.  Kugelblitz Beams Group 3 (5 beams).
08:50, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 4,5,4.  Kugelblitz Beams Group 4 (6 beams).
08:49, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 2,3,1.  Kugelblitz Sand Casters.

Die roller made an additional roll for some reason, but I did not count it
Fate
GM, 4206 posts
Roll for dodge!
Wed 9 Sep 2020
at 20:59
  • msg #747

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 746):

As you attempt to close, the bombers are distracted dodging the shots from the enemy turrets. The Kugel Blitz is unable to get within full damage range of the beams at the others pull away, catching back up with they two fleeing Bounty Hunters and sending up sandcasters to cover it's approach. Before the fighters can come out from behind the ship, the turrets each rip apart a ship, disabling the three Bounty Hunters and all three of the Heros. It becomes clear they have little choice but to surrender...no craft are currently capable of combat as you now close.

KB 6x3, 2x2 Beams: Skill 17+2(sAcc)+2(Comp)-15(Range)+8(SM, BH)= 14, r6,13,13,10, d12, Dam 30, 45, 9 to Bounty Hunters, 8, 2x12, 2x36
KB 2xSandcasters, dDR: 110, skill 16+2(Comp)-15(Range)+8(SM, BH)= 11, r6, d12
Seru Precision Beams: 2x3 Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r7,9, d
Bombers: Skill 17-1(sAcc)+2(Comp)-14(Range)+5(SM, Fi)= 9, r9,14, d

[Private to GM:
Hero: Precision 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)+6(SM, BF)= 11, r12
BH: Precision 3 x 3, Skill 17+2(sAcc)+2(Comp)-15(Range)+6(SM, BF)= 11, r11, d8
]

3 x Mercenary Hero, 156.9 M Solars, 200 dTon Close Structure
-2/30 (Lost Comms), -6/30 (Lost Fusion plant), -6/30 (Lost 40% life support)
(6G/Move:370, dDR:45, dHP: 30, SM:+8)
Weapons: 3xBeam, 6xMissile, in three turrets

3 x Bounty Hunter, 165 M  Solars, 100 dTon Needle/Wedge
-2/47(Lost one Drive, half speed), -11/47 (Bridge hit -4 to all actions, -fuel processors), -10/47 (Lost 40% life support)
(6.1G/Move:3227, dDR:50, dHP: 47, SM:+8)
Weapons: 3x Beam in 1 turret, 1x Fixed Plasma Cannon, Crew:10.

2 x Mercenary Fighter , 23 M Solars, 10 dTon Flattened Sphere, 2 disabled
-13/21[Private to GM: Comms lost], -3/21, 10 dest
(6.1G/Move:2151, dDR:18, dHP: 21, SM:+6)
Fixed Weapons: 1x Beam, 2x Missile, Crew:2

18 Apr 2180, Arukhur 23.7/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3333 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 10 Sep 2020
at 01:53
  • msg #748

Re: Maiden voyage of the Kugel Blitz

Ok, so we move carefully, given that these folks word is not worth a flying Credit...

First, we seize the Bounty Hunters with prize crews, the current crews are returned to Kugelblitz, confined and treated for wounds as needed. The two fighters are deemed junk, but we'll not destroy them just yet... Then we get to the Hero's; the concern here is that they may have large boarding parties aboard, so we del with them one at a time. Securing them and any crew they have. No BS tolerated.

Do the Hero's have Low Berths?


Once things are under control, we deploy the reapir ball and a couple of engineers to assess what can be repaied and what is worth saving.
Fate
GM, 4211 posts
Roll for dodge!
Thu 10 Sep 2020
at 02:50
  • msg #749

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 748):

Two Heroin crews are not friendly. Since you are taking them one at a time, who are you sending over? They will want Tactics rolls...estimated crew up to 15 persons. We should take that fight by mass combat rules at least.

Assessment of the damaged ships is that one of each class should be scrapped for spares, but two of each can be salvaged. The fighters can be carried by a Hero.
Cyril Zotmund
Captain, 3334 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 10 Sep 2020
at 03:16
  • msg #750

Re: Maiden voyage of the Kugel Blitz

My thoughts basically...

Not excited about doing hand to hand ... but can also point out that alive beats dead by Beam fire from a few Thousand miles away... their call ... not much money in the Hero's anyway.
Fate
GM, 4213 posts
Roll for dodge!
Thu 10 Sep 2020
at 06:40
  • msg #751

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 750):

These ones are probably worth 100 mill, perhaps more if they have Terran computers to the right buyers...but not in the damaged state. But not being military, but mercenary, they are regarded as pirates, so you get to keep the spoils.

So is the plan to threaten them as soon as you attempt to board? Run over with me how it goes, until they have a decision to make...bearing in mind hey may try something earlier.
This message was last edited by the GM at 08:32, Thu 10 Sept 2020.
Cyril Zotmund
Captain, 3335 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 10 Sep 2020
at 23:26
  • msg #752

Re: Maiden voyage of the Kugel Blitz

OK, So I needed to send around 40 men out to secure the Bounty Hunters and likely recovered 24 of them with the captured Pirate crews.
So I have roughly 84 'Marines' with which to seize these three ships.  Minimal crews is around 12-13?  60 Men in the Transport and take out a Hero.

IF they have Low Berths, the leaders are stuck in them. We move on one ship at a time, expecting resistance ... so shields up, sonic stunners and flamers ready, supported by assorted Guns ... Gauss, Gyroc etc. Once the crew is subdued and leaders separated, gaged, bound etc. we put a crew on the ship.  The Prisoners are returned to Kugelblitz, excepting any in Low Berths.

Any movement of a weapon and the Seru are to take it Out, any ship goes back to fighting and the Bombers dispense with it.
Fate
GM, 4219 posts
Roll for dodge!
Fri 11 Sep 2020
at 04:55
  • msg #753

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 752):

Minimal crew for Hero would be 9, maximum 20, and minimum 5 for Bounty Hunter. Three of both crew would be engineering, and the maximum crew of a Bounty Hunter is 15, usually no more than 10 are carried though. Sending 40 men to any damaged ship is an overkill...not to mean it is a bad idea though, but you could expect to secure a Bounty Hunter with 20.

None of them have low berths. No such thing as shields (at least, not in combat).

Rolling tactics, the fighting is heavy, and costs you 20 casualties, but only 5 deaths. One of those killed was a junior officer you hired recently that led one team in a disastrous attack that resulted in four of the deaths, including his own. All were recent recruits from Girii, who clearly have much more to learn about tactics! The other death was just an unlucky shot in attacking the other Hero. In total, you capture 8 from the Bounty hunters, 5 badly injured, and 11 from the Heros, 8 badly injured, with about 20 enemy killed by the time the fighting is over.

Being Mercenaries, you get to keep these ships.

[OOC: Rolled tactics for both sides, and you got one critical fail...]
Cyril Zotmund
Captain, 3337 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 11 Sep 2020
at 20:46
  • msg #754

Re: Maiden voyage of the Kugel Blitz

OUCH!... I assume we have no way to preserve the Bodies and return them to Girii with pay and personal effects?

We get the Recovery Ball working and do a careful evaluation of the ships, so we don't throw away and money... especially the Bounty Hunters which would make good defensive ships for places we wish to defend.  The Hero's will be useful as base ships if nothing else.
We load the two remaining Fighters in a Good Hero.  Then do an evaluation of the ships... Bounty Hunters first.


13:40, Today: Cyril Zotmund rolled 18 using 3d6 with rolls of 6,6,6.  Engineering - ship evaluation.
13:39, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 4,5,4.  Engineering - ship evaluation.
13:39, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 3,2,2.  Engineering - ship evaluation.
13:39, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 4,2,2.  Engineering - ship evaluation.
13:39, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 5,2,4.  Engineering - ship evaluation.
13:38, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 6,2,3.  Engineering - ship evaluation.

I will assume that the 18 is a useless ship other than for parts. We do research the ships computers and safes, do a thorough search of cabins and mens gear. The other five can be saved with some amount of effort. We contact the Planet to see which way they lean in this little disagreement.  We also look around for any more ships and bring our own aboard and repair damage to the fighters and Kugelblitz as needed.
Fate
GM, 4220 posts
Roll for dodge!
Fri 11 Sep 2020
at 22:22
  • msg #755

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 754):

Well, you are kind of living in a giant freezer...space is pretty close to absolute zero, and bodies in space actually preserve very well...as long as they stay well away from a star or something else.

Evaluating the ships (your rolls do not effect the actual condition), you find they are all kept in good condition...until you got to them, that is!

Bounty Hunters
(6.1G/Move:3227, dDR:50, dHP: 47, Cargo Space: 5.75 dTons, SM:+8)
Weapons: 3x Beam in 1 turret, 1x Fixed Plasma Cannon, Crew:10.
-2/47(Lost one Drive, half speed), most damage concentrated in engineering...and they nearly had the good drive operating again.
-11/47 (Bridge hit -4 to all actions, -fuel processors), most badly damaged, most of the bridge crew were killed, with several sucked out by the blast that destroyed the bridge. Computers trashed (they were on the bridge) and most details lost. Engineering intact though.
-10/47 (Lost 40% life support) Heavy damage in the accommodation spaces.

Mercenary Heros
(4.6G, 6G W/O Fighters/Move:370, dDR:45, dHP: 30, Cargo Space: 4 dTons, SM:+8)
Weapons: 3xBeam, 6xMissile, Crew:20, Endurance: 9 Weeks/dTon,
4x Dissident Fighter
-2/30 (Lost Comms) Damage here is forward of the bridge, destroying the sensor and communications array and holing the cargo bay, small as it is.
-6/30 (Lost Fusion plant) Similar to one of the Bounty Hunters, damage is focussed in Engineering.
-6/30 (Lost 40% life support) This looks to be a smuggler Hero. No damage detected. This does not appear to have Terran computers.

The two fighters that can be salvaged are not in the worst condition and may be brought onto a Hero.
-13/21 (Comms lost)
-3/21

You manage to find that all vessels had a Terran computer installed. As you suspected, these pirates were taken from the Prisons on Nusku when it was captured. Some of them you had put into that prison...at least two of the prisoners you  know, and they know you! Amoung the other prisoners are Vilani officers.

The computers and documents confirm they were hired by Dingir as Shigniid Dia Ugkin troops. There are more of them on the Planet...

The planet does not want to get caught in the crossfire. They want no involvement.

18 Apr 2180, Arukhur 23.7/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
This message was last edited by the GM at 22:23, Fri 11 Sept 2020.
Cyril Zotmund
Captain, 3338 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 11 Sep 2020
at 22:47
  • msg #756

Re: Maiden voyage of the Kugel Blitz

So with cross leveling, can we get all of these operational enough to limp back to an AK facility?
I am assuming there is one cropping up at Garaaniis or Lemrukiri?
Fate
GM, 4223 posts
Roll for dodge!
Fri 11 Sep 2020
at 23:01
  • msg #757

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 756):

You might be able to get them limping, but if you cannibalise one of each, you should be able to get two of each back to pretty much full strength.

They are working at getting a base on Lemrukiri, but have no done so yet. However, there is an office on the starbase at Garaaniis used to service fighter. Though it has very much minimal manning...
Cyril Zotmund
Captain, 3339 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 11 Sep 2020
at 23:22
  • msg #758

Re: Maiden voyage of the Kugel Blitz

I understand, but three ships is always better than two...

Can we get enough off of a Hero to get all Three Bounty Hunters and two Hero's running?
Curious about the Smuggler, what does it offer vice the Mercenary Hero?

The one with the Engineering wiped out is likely the donor ... we will definitely pull it's computers.
They may end up on the smuggler, if we don't find some smuggled away on it.
Sensors and Comms transferred to the ship that lost them.
the 11/47 BountyHunter would take a lot to fix, so it too becomes a donor for the other two. We can leave the Hulks for later exploitation.

After fixing the ships up, how serviceable are they and can our crews handle them?
Fate
GM, 4227 posts
Roll for dodge!
Fri 11 Sep 2020
at 23:45
  • msg #759

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 758):

Hmmm, looking through, possibly you can use parts from one here to get all 5 other craft operational again, though there may be some minor repairs required. But generally they would be in pretty good shape once you finish fixing them up if you cannibalise at least one craft. Definitely safe to fly back to Argon for a final check-up there.

Lol, if it was a smuggler, it would have the following statistics:

Hero Smuggler, 126.8 M Solars, 200 dTon Close Structure
(6.1G/Move:370, dDR:10, dHP: 30, Cargo Space: 12.5 dTons, SM:+8, Parsecs of Fuel: 4)
Crew:10, Endurance: 17 Weeks/dTon, Life Support: 16, 1 Workshops, Sickbay
Weapons: 4xPulse, 2xMissile, 1x Cargo Shuttle

Oddly, these do not seem to match, though. Nothing is hidden away on it.

Hulks left are not likely to have much left by the time you get back. Indeed, cannibalising them properly, there will not be much left by the time you leave. Given a week or two, you should have them all going well. Even the fighters...

[Private to Cyril Zotmund: If this sounds identical to Sdians vessel, well it is!]
Cyril Zotmund
Captain, 3340 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 12 Sep 2020
at 02:00
  • msg #760

Re: Maiden voyage of the Kugel Blitz

If we can get 5 up and running, so much the better. Now the question is, are they combat capable? Could I bring them along with Kugelblitz and expect a good combat experience out of them?

[Private to GM: So this IS or IS NOT like Sdian's vessel?]
This message was last edited by the player at 02:02, Sat 12 Sept 2020.
Fate
GM, 4229 posts
Roll for dodge!
Sat 12 Sep 2020
at 02:22
  • msg #761

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 760):

Well, the craft will be combat capable...but they crew will need some time to get used to them before they can use them to the extent of their functionality.

And there is the matter of guarding them while the repairs are made...as mentioned, the repairs to get five going will likely take a week or two.

[Private to Cyril Zotmund: The initial inspection suggested that they were similar to Sdians vessel, but repeated inspections soon discounted that. They all appear to be identical...]
Cyril Zotmund
Captain, 3341 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 12 Sep 2020
at 02:35
  • msg #762

Re: Maiden voyage of the Kugel Blitz

OK, Kugelblitiz is the protection while we get these ships fixed up.  We will take them to a safer location before continuing or raiding then. Also let the "good guys" know that there are enemy ground forces on Arukhur.
Vilani Warship
NPC, 15 posts
Sat 12 Sep 2020
at 02:45
  • msg #763

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 762):

Ok It is about six days later, when you have the vessels jump capable (your first priority) that you get a more serious threat. Arriving at the other side of the planet out of Hyperspace are two Shamshirs and four Gashiddas. The IFF indicates Apishlun, Dingir...they are about 8 hours away.

24 Apr 2180, Arukhur 23.7/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3342 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 12 Sep 2020
at 02:54
  • msg #764

Re: Maiden voyage of the Kugel Blitz

OK, My gunners are probably quite capable of handling the Guns & Missiles on the Hero's ... How Good-Bad are the crews on the Bounty Hunters?
Given the Number of Guards I need, how many Marines/Prize crew do I have available?
Fate
GM, 4230 posts
Roll for dodge!
Sat 12 Sep 2020
at 03:14
  • msg #765

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 764):

Flying them into combat, you will want 8 per Bounty Hunter and 11 per Hero, for a total of 46. 6 of the injured have recovered, 9 are still recovering and 5 are dead, leaving you with 40 troops total. You probably should not have less than 10 guarding the prisoners. You probably want 21-22 for a captured Shamshir...but then just to fly the Bounty Hunters you can get away with as few as 5. Of course, there is always the option of you staying here to gaurd the hulls with engineers repairing them while your crews fly them, with the Heros, to Bemidshii, and get the Heros to bring them back...you could set up a bunk room on one of the Heros for that...if they survive.
This message was last edited by the GM at 03:15, Sat 12 Sept 2020.
Cyril Zotmund
Captain, 3343 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 12 Sep 2020
at 03:46
  • msg #766

Re: Maiden voyage of the Kugel Blitz

Don't care about the hulls... was contemplating taking tis little task force out, but want to protect my crews and current haul... we will all jump back to Bemidshii ... with correct IFF responders.

The Vilani Guard ships can have the prisoners ... we mention that pirate ground forces are on the ground at Arukhur and that a task force had just showed up.
Vilani Patrol
NPC, 70 posts
Sat 12 Sep 2020
at 04:17
  • msg #767

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 766):

They are interested in your news, naturally. The news of ground forces is not well received. While they understand that you want your men to take the prizes somewhere safe, they ask if you are willing to return with them for a raid. They want to fill out your crew berths, and offer you  25% of the value of any ship captured or half for those destroyed, since they intend to send 3 Shamshirs. That would come out to pay M$100 per Shamshir and M$25 per Gashidda captured.

01 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3344 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 12 Sep 2020
at 19:59
  • msg #768

Re: Maiden voyage of the Kugel Blitz

OK, let me clarify... they are going to put their troops on Kugelblitz and want us to aid them in tackling the force we saw... That sounds like a useful deal... Obviously have to share that with my Crew, but their guys need to be recompensed by their navy.

I imagine the ships can make it to Girii or Argon for refurbishment and or sale. Inclined to keep the Bounty Hunters, but a second light pulse turret would be useful to help them close.

Also curious ... if we took a Shamshir and removed most of the Vilani stuff, then put a Bay Plasma and as much armor onit as we could... how well would that work?  Probably have to leave the light turrets...  but could we make a mini- AK cruiser out of it?
Fate
GM, 4234 posts
Roll for dodge!
Sat 12 Sep 2020
at 21:54
  • msg #769

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 768):

Your crew are kind of happy to be working with a legitimate navy rather than being on their own...that suggests an extra level of support you are not used to.

Taking the ships to Girii would be best if you plan to sell them. We can assume it happens in the background...If you plan to sell them, though, Girii is probably the worst spot to sell warships right now.

As for design changes...a Shamshir has just 8 light turrets, all of which would need to be removed to fit a bay plasma. G:ISW indicates that the number of weapons carried is dictated by the surface area of a ship, though some of their own designs break that rule (Kargash, looking at you!) However, I have followed their given design methodology, and they precludes adding an extra turret to the Bounty Hunters or the Shamshir.

The other issue is with armour, and is related. Armour weight is thickness times surface area. Surface area is a function of shape, and more weight needs bigger engines. Hence, you could put 720 dDr of armour on a Shamshir, but it's speed would be very slow: on a pirate Shamshir, it would be 1.7G for example! Just cant fit big enough engines into it. The best shape for that is the sphere, though for the reasons mention above that has the minimum number of weapons.

I did try again to send you a design file, but that email address just does not work :(

01 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3345 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 12 Sep 2020
at 23:02
  • msg #770

Re: Maiden voyage of the Kugel Blitz

Which did you use?
Oh and how big is the file ... 20 Mb seems to be a limit for e-mail.


720 Ddr seems a wee bit much, how about half that? say350 or so... that should stop a lot, although maybe not missiles. Going to have to have the Light turrets, so maybe just an installed plasma or two, or three.

Not sure I want to sell them, but Girii's dock yards are more available for repairs and updates ...  Might have to sell one Hero to pay for the work to be done.
Fate
GM, 4237 posts
Roll for dodge!
Sat 12 Sep 2020
at 23:09
  • msg #771

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 770):

[Private to Cyril Zotmund: Used joneil@icloud.net, but it does not work.]

It is about 3 MB: I can't send more than around 10 MB...

350 dDr reduces speed to about 3G. It is linear...720 is the armour that stops conventional missiles.

Plasma Turrets have pairs of Plasma Cannons...so 2 or 4 is the usual. Each turret replaces 3 light turrets, or 9 beam weapons!

You are right that Girii's dockyards are more available. Ceti-Command would be most open to purchases though.

01 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3346 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 12 Sep 2020
at 23:24
  • msg #772

Re: Maiden voyage of the Kugel Blitz

No clue... unless it thinks it is a virus...  excel files are often screened out just because they can be...  try changing the file type to .slx or .piz and see if that slips through...

[Private to GM: That is a valid e-mail, although I normally use @me.com ... same first part.  Shouldn't make any difference.  jconeil@centurylink.net is also worth a shot.  You might also compress the file and change the .zip to .piz]

I was thinking that built in plasma guns would be cheaper/lighter, as they are on the Bomber. but it would seem that once we thing the armor, the concept starts to leak.
Fate
GM, 4240 posts
Roll for dodge!
Sat 12 Sep 2020
at 23:34
  • msg #773

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 772):

Tried the other email addresses...xls file renamed to sss. See how that goes.

The single fixed plasma cannon is a house rule for small craft...based on the concept that in turrets you can get 3 light weapons per plasma cannon, I allow three fixed mounts to carry a single plasma cannon. Otherwise, the book allows any small craft to have three fixed mounts regardless of size. My house rule allows for those three to be used for a single plasma cannon, since this in my mind makes sense.

Move on to the counterattack with three Shamshirs?

01 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3347 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 12 Sep 2020
at 23:56
  • msg #774

Re: Maiden voyage of the Kugel Blitz

Yes, after we explain that our methods will be different than theirs and they need to watch their shooting. We can use the money...
Fate
GM, 4242 posts
Roll for dodge!
Sun 13 Sep 2020
at 00:10
  • msg #775

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 774):

You all form up and enter hyperspace. The week in hyperspace is a bit tense, but when the hyperspace alarm sounds, you are all ready.

As sensors come online, you realise you have entered an ambush. You were expecting 2 Shamshirs and 4 Gashiddas, but instead you meet twice that number, plus a number of fighters they have launched. They form up at 80,000 miles and launch their swarm. You are able to form up with the three friendly Shamshirs, but you realise you are going to need the Seru's out to deal with the massive swarm incoming!

KB 22xBeams: Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM)= 11,
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-16(Range)+6(SM)= 8,
6xSeru Beams: Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM)= 11,
Shamshirs 18xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+6(SM) = 13,

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

[Private to GM:
Shamshir, 12xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+10(SM)= 14,
Gashidda, 6xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+10(SM)= 14,
Sandcasters: Skill 16+2(Comp)-16(Range)+10(SM)= 12
]
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100/100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
24@25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

08 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3348 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 13 Sep 2020
at 01:28
  • msg #776

Re: Maiden voyage of the Kugel Blitz

We put out the Seru and the AK Modulars... They can help too. We will hold them out a bit while we kill Fighters, then we can close in... recommend they fire any spare opportunity on the Fighters, even Missiles.  I'll have the AK Modulars engage the fighters as well...

How far in front of the bigger ships are the fighters?


18:27, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 2,5,2.  AK Modular Fighter Missiles.
18:27, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 1,5,4.  AK Modular Fighter Missiles.
18:26, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 4,2,3.  AK Modular Fighter Missiles.
18:26, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 1,3,5.  AK Modular Fighter Missiles.

Good, but likely not good enough ... beams on Missiles and any fighter close enough to shoot.
Vilani Warship
NPC, 16 posts
Sun 13 Sep 2020
at 02:32
  • msg #777

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 776):

In true Vilani fashion, both groups are in tight formation. Any fighters in range of beams means they will also be in range for return fire from the Shamshirs. They are at 80,000 miles, but with the Gashidda's their maximum speed is reduced to 40,000 miles/20 minute round, whilst yours is 50,000/round. With the HKBF alone, you are able to hold off the missiles. Once you get close enough to engage them, they will be able to engage your fighters. At maximum range, the Ball fighters have little to worry about from Pulse lasers, but the Modular fighters are another matter.

Your rolls with the missiles are good, but they are shot down, along with the rest of the Swarm from your friendly Shamshirs, with ease. You are able to shoot down their swarm as well, meaning that at this distance, it is a bit of a standoff. But you have beams...the other Shamshirs suggest that they will follow you in close support as you move into beam range...

KB 22xBeams: Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM)= 11,
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-16(Range)+6(SM)= 8,
6xSeru Beams: Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM)= 11,
Shamshirs 18xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+6(SM) = 13,

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

[Private to GM:
Shamshir, 24xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+10(SM)= 14,
Gashidda, 24xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+10(SM)= 14,
Sandcasters: Skill 16+2(Comp)-16(Range)+10(SM)= 12
]
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100/100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
24@25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

08 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3349 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 13 Sep 2020
at 03:08
  • msg #778

Re: Maiden voyage of the Kugel Blitz

OK HKBF ... No clue what this acronym is...

The Modular fighters will be recovered as we close to inside 60k miles, too far to do much to big ships, but fighters and the odd Gashidda are likely vulnerable.

20:07, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 5,5,4.  Seru 1.
20:07, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 3,5,1.  Seru 2.
20:07, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 5,1,6.  Kugelblitz Beams Group 1 (5 beams).
20:05, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 5,2,2.  Kugelblitz Beams Group 3 (5 beams).
20:05, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 3,4,4.  Kugelblitz Beams Group 3 (5 beams).
20:05, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 6,6,1.  Kugelblitz Beams Group 4 (6 beams).
20:05, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 6,4,1.  Kugelblitz Sand Casters.

Nothing spectacular
Fate
GM, 4249 posts
Roll for dodge!
Sun 13 Sep 2020
at 03:41
  • msg #779

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 778):

That should be AKHB...it takes a couple of rounds for you to catch them as they run, but catch them you do, closing the gap to 50,000 after three rounds, ensuring they are in range. As expected, they also target the fighters...but with much less luck. 9 enemy fighters spin away out of control, but no other damage is done.

KB 22xBeams: Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM)= 11, r13,11,9,12, d13, dam 17, 25x5
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-16(Range)+6(SM)= 8, r11
6xAKHB Beams: Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM)= 11, r9,14, d13, 25x4
Shamshirs 18xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+6(SM) = 10, r13

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

[Private to GM:
Shamshir, 24xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+6(SM)= 10, r10, d6
Gashidda, 24xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+6(SM)= 10, r14
Sandcasters: Skill 16+2(Comp)-16(Range)+10(SM)= 12, r10, d7
]
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100/100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
14@25/25, 8/25, 9@0/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

08 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3350 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 13 Sep 2020
at 03:57
  • msg #780

Re: Maiden voyage of the Kugel Blitz

AKHB... AK industries Heavy ball?  Acronyms need to be avoided until well known.

We'll repeat the effort as we close ... mostly fighters again, but the odd Gashidda is fair game,

20:55, Today: Cyril Zotmund rolled 4 using 3d6 with rolls of 1,2,1.  Seru 1.
20:55, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,2,4.  Seru 2.
20:55, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 5,4,3.  Kugelblitz Beams Group 1 (5 beams).
20:54, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 6,2,2.  Kugelblitz Beams Group 2 (6 beams).
20:54, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 4,1,2.  Kugelblitz Beams Group 3 (5 beams).
20:54, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,5,1.  Kugelblitz Beams Group 4 (6 beams).
20:54, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 4,6,1.  Kugelblitz Sand Casters.

Looks like the one Seru hit well, and a decent shot from Group 3 Beams
Fate
GM, 4254 posts
Roll for dodge!
Sun 13 Sep 2020
at 04:11
  • msg #781

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 780):

Lol, in military circles they love them...I have even had to learn acronyms for acronyms!

The fighters eem to be dramatically improving their dodge, and despite your good shooting, only 2 more are disabled this round, one being one that was damaged last round. You manage to close to 40,000 miles this time.

KB 22xBeams: Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM)= 11, r10,7,10,12, d7, dam 9,13
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-16(Range)+6(SM)= 8, r11
6xAKHB Beams: Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM)= 11, r4,10 d7, dam 44
Shamshirs 18xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+6(SM) = 10, r

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

[Private to GM:
Shamshir, 24xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+6(SM)= 10, r9, d10, dam
Gashidda, 24xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+6(SM)= 10, r8, d10, dam
Sandcasters: Skill 16+2(Comp)-16(Range)+10(SM)= 12, r10, d7
]
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100/100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
12@25/25, 12/25, -1/25, 9@0/25, -19/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

08 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3351 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 13 Sep 2020
at 04:18
  • msg #782

Re: Maiden voyage of the Kugel Blitz

Yes, I am retired Military... the issue is that the same acronym can mean several different things any more ... they issue dictionaries of acronyms, which a re usually out of date on receipt.

21:17, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 2,1,4.  Seru 1.
21:17, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 5,4,6.  Seru 2.
21:17, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 5,2,5.  Kugelblitz Beams Group 1 (5 beams).
21:17, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 3,6,4.  Kugelblitz Beams Group 2 (6 beams).
21:16, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 3,4,5.  Kugelblitz Beams Group 3 (5 beams).
21:16, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 5,3,5.  Kugelblitz Beams Group 4 (6 beams).
21:16, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 5,1,6.  Kugelblitz Sand Casters.

Pretty dismal ... back tomorrow, getting late here
Fate
GM, 4257 posts
Roll for dodge!
Sun 13 Sep 2020
at 04:27
  • msg #783

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 781):

Yeah, I know what you mean! GN.

This round is even less spectacular than before. It seems no-one is able to hit anything, or if they do, they are unable to penetrate. Do you want to risk closing to full damage range, or do double rounds?

KB 22xBeams: Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM)= 11, r13,12,13,12
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-16(Range)+6(SM)= 8, r12
6xAKHB Beams: Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM)= 11, r7,15 d12
Shamshirs 18xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+6(SM) = 10, r7, d12, 0 dam

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

[Private to GM:
Shamshir, 24xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+6(SM)= 10, r15
Gashidda, 24xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+6(SM)= 10, r10
Sandcasters: Skill 16+2(Comp)-16(Range)+10(SM)= 12, r10, d7
]
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100/100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
12@25/25, 12/25, -1/25, 9@0/25, -19/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

08 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3352 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 13 Sep 2020
at 17:39
  • msg #784

Re: Maiden voyage of the Kugel Blitz

Since these are just missile fighters with no beams, we will slip inside effective range (same as for the Bombers, correct?) and engage the bigger ships directly.  Bombers deploy when in range and start busting Shamshirs.

10:37, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 6,4,3.  Bomber 2.
10:37, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,5,1.  Bomber 2.
10:37, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 2,3,4.  Seru 1.
10:37, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 1,5,2.  Seru 2.
10:36, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 1,1,5.  Kugelblitz Beams Group 1 (5 beams).
10:36, Today: Cyril Zotmund rolled 5 using 3d6 with rolls of 2,1,2.  Kugelblitz Beams Group 2 (6 beams).
10:36, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 6,3,1.  Kugelblitz Beams Group 3 (5 beams).
10:36, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 5,4,4.  Kugelblitz Beams Group 4 (6 beams).
10:35, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 4,3,5.  Kugelblitz Sand Casters.

Should be a few good hits ... targeting and Bridges are places we try for.
Fate
GM, 4262 posts
Roll for dodge!
Sun 13 Sep 2020
at 21:07
  • msg #785

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 784):

You continue to close, getting to 30,000 miles, just outside plasma and full beam damage range...so you continue to target the fighters until you can get close enough to do full damage. But the Bombers are now launched, the number of effective fighters is reduced to 8, with three of them moving to land due to heavy damage.

KB 22xBeams: Skill 17+2(sAcc)+2(Comp)-15(Range)+6(SM)= 12, r13,10,5,7, d7, dam 2x30, 15, 10
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-15(Range)+10(SM)= 13, r12, d7
6xAKHB Beams: Skill 17+2(sAcc)+2(Comp)-15(Range)+6(SM)= 12, r8,9 d7, dam 15
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-14(Range)+10(SM)= 12, r10,13 d7
Shamshirs 18xPulse: Skill 16+2(sAcc)+2(Comp)-15(Range)+6(SM) = 11, r8, d10, 18x4 dam

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

[Private to GM:
Shamshir, 24xPulse: Skill 16+2(sAcc)+2(Comp)-15(Range)+6(SM)= 11, r14
Gashidda, 24xPulse: Skill 16+2(sAcc)+2(Comp)-15(Range)+6(SM)= 11, r8, d4
Sandcasters: Skill 16+2(Comp)-15(Range)+10(SM)= 13, r10, d7
]
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100/100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
5@25/25, 3@1/25, 10@0/25, -1/25, -3/25, -2@-5/25, 19/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

08 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3353 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 13 Sep 2020
at 22:32
  • msg #786

Re: Maiden voyage of the Kugel Blitz

OK, Bombers are to generally prefer Shamshirs...  The rest can shoot at targets of opportunity ... Gashiddas should be vulnerable now and the Shamshirs need to be kept busy ducking missiles.  Transmit to our "friends" keep the Missiles up ...


15:30, Today: Cyril Zotmund rolled 5 using 3d6 with rolls of 1,3,1.  Bomber 1.
15:30, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 2,1,3.  Bomber 2.
15:30, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 4,4,5.  Seru 1.
15:30, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 6,3,3.  Seru 2.
15:29, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 4,5,6.  Kugelblitz Beams Group 1 (5 beams).
15:29, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 3,1,4.  Kugelblitz Beams Group 2 (6 beams).
15:29, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 6,4,5.  Kugelblitz Beams Group 3 (5 beams).
15:29, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 6,4,5.  Kugelblitz Beams Group 4 (6 beams).
15:28, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 2,6,3.  Kugelblitz Sand Casters.

Generally awful... 3x 15! At least the Bombers did well ... hopefully a couple of Shamshirs have felt the wrath...
Fate
GM, 4264 posts
Roll for dodge!
Mon 14 Sep 2020
at 07:05
  • msg #787

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 786):

Continuing to gain on them, you close to 20,000 miles as the Shamshirs launch a full salvo of 45 missiles, the enemy Gashiddas launch Sandcasters at the Kubel Blitz and the Ball fighters, negating most of the damage from the Kugel Blitz, beams on them, and much of the damage from the two Seru craft as well. Despite the counter-attack aimed soley at the AKHB,s nothing can penetrate their armour. One Gashidda is damaged, but the real carnage is yet to come. The Shamshirs, targeting the remaining 6 fighters, destroy them all, and then the plasma get in range. The plasmas on the bombers, tough now in range, are unable to penetrate the armour despite hitting them repeatedly.

[OOC: At half damage for the plasmas, you would be better off smashing the weaker armour on the Gashiddas. However, continuing to close, you will now be able get to 10,000 miles, which is still 12 damage for plasma, but just. They will likely start using precision shots now that regular shots have not penetrated. Roll 2 rounds...]

KB 22xBeams: Skill 17+2(sAcc)+2(Comp)-14(Range)+9(SM)= 16, r15,15,8,15, d12, 0 dam
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-14(Range)+10(SM)= 14, r11, d11
6xAKHB Beams: Skill 17+2(sAcc)+2(Comp)-14(Range)+8(SM)= 16, r12,13, d12, dam 18, 27
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-14(Range)+10(SM)= 13, r5,6 d11, 0 dam
Shamshirs 18xPulse: Skill 16+2(sAcc)+2(Comp)-14(Range)+6(SM) = 11, r7, d10, dam 18x18

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

[Private to GM:
Shamshir, 24xPulse: Skill 16+2(sAcc)+2(Comp)-14(Range)+6(SM)= 12, r6, d9, 0 dam per hit
Gashidda, 24xPulse: Skill 16+2(sAcc)+2(Comp)-14(Range)+6(SM)= 12, r14
Sandcasters: Skill 16+2(Comp)-14(Range)+10(SM)= 14, r12, d9
]
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100/100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
25/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70, 70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
6 des, 10@0/25, -1/25, -3/25, -2@-5/25, 19/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

08 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
This message was last edited by the GM at 10:58, Mon 14 Sept 2020.
Cyril Zotmund
Captain, 3354 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 14 Sep 2020
at 17:35
  • msg #788

Re: Maiden voyage of the Kugel Blitz

Can’t do it now, you can roll for me or just wait... will be at leaf 8-10 hours.
Kill Gashiddas until in range. Precision shots where able.
Fate
GM, 4268 posts
Roll for dodge!
Mon 14 Sep 2020
at 21:05
  • msg #789

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 787):

You continue to close to deal with those remaining ships, reducing the range to 10,000 miles in the first round, which the friendly Shamshirs are able to disable two Gashiddas with precision attacks targeting the turrets. You note that the pulse lasers are very capable of damaging the craft that have similar armour to the Ball fighters with precision attacks. However, the first round,targeting the Gashiddas, is very effective with 6 being disabled and another badly damaged.

While in their first round they cannot seem to avoid anything, but the second round is truly spectacular, and they seem to be able to dodge anything you throw at them, despite the range dropping to 7,000 miles. This time damage does penetrate the Ball fighters, though fortunately less than the damage done to the Gashiddas last round. However, the wild manoeuvring by the enemy draws the Bombers across the sights of the Kugel Blitz as they were firing. Fortunately, their armour was thick, and the rounds failed to penetrate, though harsh words were exchanged! The ball fighters, on the other hand, do take numerous hits that do penetrate their armour.Each hit was minor, but cumulative both are badly damages and request to return to their bays while they can.

[OOC: Combination of critical success by enemy dodging and critical failure on attack on the second round was not so impressive, but fortunately no looses on your part.]

KB 22xBeams: precision Skill 17+2(sAcc)+2(Comp)-12(Range)= 9, r7, d13, dam 2x18, 6x27
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-12(Range)+10(SM)= 16, r15, d13, hit
6xAKHB Beams: precision Skill 17+2(sAcc)+2(Comp)-12(Range)= 9, r7, d13, dam 2x27
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-12(Range)+10(SM)= 15, r11, d13, dam 2x24
Shamshirs 18xPulse: Precision Skill 16+2(sAcc)+2(Comp)-12(Range) = 8, r8, d13, dam 9 per hit to Gash

KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp)-10(Range)= 11, r18
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-10(Range)+10(SM)= 18, r10, d5 hit
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-10(Range)= 11, r11, d5
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-10(Range)+10(SM)= 17(9), r10 d5
Shamshirs 18xPulse: Precision Skill 16+2(sAcc)+2(Comp)-10(Range) = 10, r11, d3

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

AKHB Fighter 46 M Solars, 20 dTon Sphere, 10 yd dia
6/30, 6/30

[Private to GM:
Shamshir, 24xPulse: Precision Skill 16+2(sAcc)+2(Comp)-12(Range)= 8, r10, d6
Gashidda, 24xPulse: Precision Skill 16+2(sAcc)+2(Comp)-12(Range)= 8, r9, d6
Sandcasters: Skill 16+2(Comp)-12(Range)+10(SM)= 16, r6, d11

Shamshir, 24xPulse: Precision Skill 16+2(sAcc)+2(Comp)-10(Range)= 10, r7, d11, dam 2x24 beams
Gashidda, 6xPulse: Precision Skill 16+2(sAcc)+2(Comp)-10(Range)= 10, r12, d11
Sandcasters: Skill 16+2(Comp)-10(Range)+10(SM)= 18, r13, d10
]
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100,100, 100/100, 100,100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
-20/70 (-1 turret), -2/70, -2/70, -81/70, 22/70, 70/70, -2/70(-4 turrets), -2/70(-4 turrets)
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
6 des, 10@0/25, -1/25, -3/25, -2@-5/25, 19/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

08 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3355 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 15 Sep 2020
at 00:20
  • msg #790

Re: Maiden voyage of the Kugel Blitz

Affirm, both Fighters (Seru? ) recover. Bombers need to hit a couple of Shamshirs now... and we need to finish the Gashiddas
We will execute some precision shots as well ... Targeting, and let's try maneuver/jump drives.
Group 4 and 2 do the precision shots..


17:13, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 2,1,5.  Bomber 1.
17:13, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 4,1,1.  Bomber 2.
17:13, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 3,3,6.  Kugelblitz Beams Group 1 (5 beams).
17:13, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 1,6,5.  Kugelblitz Beams Group 2 (6 beams).
17:13, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 4,4,5.  Kugelblitz Beams Group 3 (5 beams).
17:12, Today: Cyril Zotmund rolled 5 using 3d6 with rolls of 3,1,1.  Kugelblitz Beams Group 4 (6 beams).
17:11, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 6,1,2.  Kugelblitz Sand Casters.

Well at least one group did well as did the Bombers.

On the Damage ... 20/70 means they are still positive but have heavy damage... -2/70 means they are combat losses?
Basically the Gasiddas are all but ineffective at this point? One is still full value and one is damaged... the rest are out of it?
Fate
GM, 4269 posts
Roll for dodge!
Tue 15 Sep 2020
at 06:56
  • msg #791

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 789):

As is often the case, combat at close range is a very nasty affair. This is no different. As you recover the Fighters, the remaining enemy fire on the Bombers, with the Gashiddas moving far to close to the friendly Shamshirs. Whilst they do badly damage the bombers, they soon find themselves exposed as the Shamshir Pulse weapons tear them apart, they sandcasters having targeted the Kugel Blitz.

Meanwhile, the Kugel Blitz fires on the remaining Shamshirs. At this range, two of the precision beams rip through the communications arrays on two craft, used to target and control their missiles, badly damaging them both. The other two vessels are hit hard by the two bombers, one nearly destroyed. The friendly Shamshirs add to this by launching a full salvo of missiles and call you to say "Target their turrets...that will end them too."

[OOC: The Gashiddas are all out now, and all enemy Shamshirs are badly damaged. They are running for a jump point. The bombers are both under 50% dHP and now requesting to land, but they will be vulnerable one more round if they land.]

KB 12xBeams: Precision Skill 17+2(sAcc)+2(Comp)-10(Range)= 11, r5,12, d12
KB 10xBeams: Skill 17+2(sAcc)+2(Comp)-10(Range)+10(SM)= 21, r12,13, d12
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-10(Range)+10(SM)= 18, r9, d12
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-10(Range)= 11, recovering
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-10(Range)+10(SM)= 17, r6,8, d12, dam 80, 96
Shamshirs 18xPulse: Precision Skill 16+2(sAcc)+2(Comp)-10(Range) = 10, r7, d8, 7 damage per beam

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100/100, 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

AKHB Bomber 46 M Solars, 20 dTon Sphere, 10 yd dia
14/32, 14/32

[Private to GM:
Shamshir, 24xPulse: Precision Skill 16+2(sAcc)+2(Comp)-10(Range)= 10, r11
Gashidda, 6xPulse: Precision Skill 16+2(sAcc)+2(Comp)-10(Range)= 10, r5, d8(6),
Sandcasters: Skill 16+2(Comp)-12(Range)+10(SM)= 16, r6, d11
]
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
54/100 (-comms), 54/100(-comms), 20/100, 4/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
-20/70 (-1 turret), -2/70, -2/70, -81/70, -20/70, -14/70, -2/70(-4 turrets), -2/70(-4 turrets)
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
6 des, 10@0/25, -1/25, -3/25, -2@-5/25, 19/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

08 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
This message was last edited by the GM at 07:47, Tue 15 Sept 2020.
Cyril Zotmund
Captain, 3356 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 15 Sep 2020
at 16:52
  • msg #792

Re: Maiden voyage of the Kugel Blitz

I'll recover the Bombers and cover them, We now concentrate of stopping any from getting away. We do not let them increase their distance.
I have The Modular fighters prepare to deploy and fire Missiles if necessary.

To our allies ... Finish anyone fighting here, we will make sure none escape.

Open Broadcast _ Surrender now and live, or fight and die, you cannot get away. Take to your shuttles, but if you destroy your ships, I will fry your shuttle as well. Pirates have no claim to Imperial Laws. Surrender and you will be given to the Forces of Shulishish to deal with, and they may honor Vilani Imperial Laws.

Attacks are on drives, sensor/targeting arrays and turrets.

09:49, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 2,2,6.  Kugelblitz Beams Group 1 (5 beams).
09:49, Today: Cyril Zotmund rolled 17 using 3d6 with rolls of 6,5,6.  Kugelblitz Beams Group 2 (6 beams).
09:49, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 5,6,3.  Kugelblitz Beams Group 3 (5 beams).
09:48, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 2,4,6.  Kugelblitz Beams Group 4 (6 beams).
09:47, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 6,3,2.  Kugelblitz Sand Casters.

Sweet Jesus that die roller is awful...
Fate
GM, 4272 posts
Roll for dodge!
Tue 15 Sep 2020
at 20:52
  • msg #793

Re: Maiden voyage of the Kugel Blitz

The bombers move in to land as you broadcast, and shots continue to be exchanged, emphasizing your point. The ships that are not crippled remain in close formation, but your attacks cripple yet another vessel and remove three turrets from a third. The friendly Shamshirs also hit, but are unable to penetrate the armour.

"You are operating under Shululsish, and therefore you must abide by Imperial law."

"That is correct, they are operating under Shululsish...and so are you. This system is designated as being under our authority, and we will punish any according to international law for the destruction of our property. The moment you surrender to us, your vessels become our property, since this is our system. You should remember that..."

There is somewhat of a pause while their point defences destroy the wave of missiles, but it is becoming clear that they are getting closer before the last missile was destroyed. They then respond.

"Dingir disputes that claim. But given this situation, we are obliged to surrender to Shululsish."

The remaining vessels surrender, and the Shamshirs thank you for your assistance, asking to borrow your transports to transfer their troops you are carrying onto the enemy vessels.

KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp)-10(Range)= 11, r12, 14, 17, 10, d9, dam 33, 22
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-10(Range)+10(SM)= 18, r11, d9
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-10(Range)= 11, recovered
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-10(Range)+10(SM)= 17, recovering
Shamshirs 18xPulse: Precision Skill 16+2(sAcc)+2(Comp)-10(Range) = 10, r9, d9, 0 dam
[Private to GM:
Shamshir, 24xPulse: Precision Skill 16+2(sAcc)+2(Comp)-10(Range)= 10, r16
]
Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100/100, 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

AKHB Bomber 46 M Solars, 20 dTon Sphere, 10 yd dia
14/32, 14/32

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
54/100 (-comms), 21/100(-comms, -3 turrets), 4/100, -2/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
-20/70 (-1 turret), -2/70, -2/70, -81/70, -20/70, -14/70, -2/70(-4 turrets), -2/70(-4 turrets)
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

Imperial Fighter, 20 M Solars, 10 dTons
6 des, 10@0/25, -1/25, -3/25, -2@-5/25, 19/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

08 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3357 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 15 Sep 2020
at 21:35
  • msg #794

Re: Maiden voyage of the Kugel Blitz

To Cdr Shulishish... No problem, it will take at least two lifts, tell me where you want how many of them...

We have the Ball Transport take sixty men (or however many) to what ever ships they indicate.

WE look for any injured and assess the damage to the Heavy Fighters/Bombers ... then start repairs, Bombers get priority if they can be fixed reasonably easily.
Fate
GM, 4273 posts
Roll for dodge!
Wed 16 Sep 2020
at 00:22
  • msg #795

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 794):

They direct the transfer of men, capturing all ships including the Gashiddas and intact fighters. The officers are transferred to the Shamshirs, whilst the crew are transferred to you. It is a massive exchange, as they work hard, requesting your support for repairing as many vessels as possible.

You calculate you are due to be paid M$600.

09 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3358 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 16 Sep 2020
at 02:18
  • msg #796

Re: Maiden voyage of the Kugel Blitz

We deploy the repair ball as soon as we are sure it is safe and go to work.

The prisoners are searched( Electronic scan showing metal, flesh etc and Temp differentials as well) and segregated by rank, preventing too many men from the same ship in the same group.

Safes, Drives and anything in officers cabins is searched and things of value confiscated.
Fate
GM, 4274 posts
Roll for dodge!
Wed 16 Sep 2020
at 02:32
  • msg #797

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 796):

Your men only are involved in two of the Shamshirs. Not because the friendly Shamshirs are trying to separate you, but because they are supplying the bulk of the troops. Items confiscated indicate that Nusku has been attacked! The Dingir fleet there was forced to retreat, and there are steps to regain the planet by Terra.

Little else of significant value was found.

09 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
This message was last edited by the GM at 10:35, Wed 16 Sept 2020.
Cyril Zotmund
Captain, 3359 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 16 Sep 2020
at 03:04
  • msg #798

Re: Maiden voyage of the Kugel Blitz

So, Nusku is now besieged by Terran forces ...  That too should pose an inconvenience to Dingir. We do pass this tidbit along to our "allies".

So nothing else of value in terms of emptying the safes, Officers cabins or drives? Odd... we'd have expected to find things... that too is something we pass along.
This message was last edited by the GM at 10:36, Wed 16 Sept 2020.
Fate
GM, 4278 posts
Roll for dodge!
Wed 16 Sep 2020
at 07:21
  • msg #799

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 798):

[Private to Cyril Zotmund: Edit: I meant Nusku, not Nunushi...my bad. Corrected.]

There is a minimal amount of stuff in the safes. Either they have been travelling light, or not out for very long.

The Shululsish are naturally a little interested to hear that Dingir has problems other than them to worry about, but the fact that a barbarian race is besieging a world that was once Imperial does concern them somewhat.

The Shamshirs will take about a week to get all the ships capable of travel. They naturally expect you to stay with them to ensure the ships safety while they work. However, they will not object if you want to check out the nearby planet while you wait...

09 May 2180, Arukhur 23.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
This message was last edited by the GM at 10:36, Wed 16 Sept 2020.
Cyril Zotmund
Captain, 3360 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 16 Sep 2020
at 16:56
  • msg #800

Re: Maiden voyage of the Kugel Blitz

We can swing by, but are not going to attack it ... we will communicate that the little fleet from Dingir is now a part of Shulishish's navy and the crews are prisoners ... just so they know the score.
Fate
GM, 4282 posts
Roll for dodge!
Wed 16 Sep 2020
at 20:44
  • msg #801

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 800):

They know...they were watching. They have a number of tanks they move to cover in a city as you approach, as if expecting a bombardment. When it does not come, they none-the-less wait nervously.

Do you allow the Recovery ball to be used to assist?

16 May 2180, Arukhur 22.7/27 dTon of supplies (0.3 dTon/week), Current Budget: M$34.5
Cyril Zotmund
Captain, 3361 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 16 Sep 2020
at 21:32
  • msg #802

Re: Maiden voyage of the Kugel Blitz

Yes I did and we shall return to it with the news that the locals are afraid we are going to attack them... may well be Dingir placed leaders.
Fate
GM, 4285 posts
Roll for dodge!
Wed 16 Sep 2020
at 21:57
  • msg #803

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 802):

The assistance of the ball ensures that by the end of the first week you are ready to depart. The high fleet of 7 Shamshirs, 8 Gashiddas and yourself, all minimally manned, departs and arrives at Bemidshii a week later. The vessels are landed, and your men are returned to you with your payment. Your bombers and fighters have been repaired, the damage mainly being structural.

"Thank you for your assistance. What are your plans now?"

24 May 2180, Bemidshii 22.4/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
Cyril Zotmund
Captain, 3362 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 17 Sep 2020
at 02:12
  • msg #804

Re: Maiden voyage of the Kugel Blitz

Well, likely to see what other ships Dingir has lying about. Want to join me? Say Kaareshur and Kamsha?
Vilani Warship
NPC, 17 posts
Thu 17 Sep 2020
at 02:44
  • msg #805

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 804):

"We have a lot to oversee here, and, unlike yourself, we are not fast enough to run if we hit too much. But if you scout it out, we will be glad to be here in reserve, as we were then!"
Cyril Zotmund
Captain, 3363 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 17 Sep 2020
at 03:02
  • msg #806

Re: Maiden voyage of the Kugel Blitz

Fair enough, we will see what we can find ...

We do see if we can recruit or be detailed some prize crews, should we capture something.
Fate
GM, 4286 posts
Roll for dodge!
Thu 17 Sep 2020
at 06:35
  • msg #807

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 806):

Fortunately, Bemidshii has nearly a billion souls, so they are glad to provide you with as many prize crews as you can carry. They have mainly folk specialized in flying ships, rather than fighting, so they will be good for minimally manned ships, but will need some cover, and your guys should probably lead any fighting.

Let me know destinations, including planets.

25 May 2180, Bemidshii 22.4/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
Cyril Zotmund
Captain, 3364 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 17 Sep 2020
at 16:59
  • msg #808

Re: Maiden voyage of the Kugel Blitz

Well Arukhur is impossible to avoid. If now clear, we'll go to Kaareshur
Fate
GM, 4289 posts
Roll for dodge!
Thu 17 Sep 2020
at 20:45
  • msg #809

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 808):

There are two Gas Giants and two planets at Arukhur though. Do you jump to the colony first?

25 May 2180, Bemidshii 22.4/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
Cyril Zotmund
Captain, 3365 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 18 Sep 2020
at 03:15
  • msg #810

Re: Maiden voyage of the Kugel Blitz

Sure... that's where the Vilani would be.
Fate
GM, 4293 posts
Roll for dodge!
Fri 18 Sep 2020
at 04:52
  • msg #811

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 810):

Indeed, how right you are! Two Branch freighters are being escorted from the planet to the jump point as you arrive by two Shamshirs. The Shamshirs break off and turn towards you, launching a full wing of fighters! If you rush, you may be able to stop the freighters from jumping, but it will be close...They are capable of launching up to 50 missiles, perhaps 60, depending on the fighter configuration.

02 June 2180, Arukhur 22.4/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
Cyril Zotmund
Captain, 3366 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 18 Sep 2020
at 17:47
  • msg #812

Re: Maiden voyage of the Kugel Blitz

OK, I need a mental layout... I am guessing the Shamshirs are between me and the Freighters ... so just blowing past is not really an option.

Any chance the modular fighters could evade the Shamshirs and fighters to deliver Missiles on the freighters?
Maybe send the Two Seru's as an escort?

Then we close in on the Shamshirs and shoot down missiles while the two bombers do the killing?
Fate
GM, 4296 posts
Roll for dodge!
Fri 18 Sep 2020
at 20:56
  • msg #813

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 812):

Possibly, though these particular freighters have 4 turrets with 2 pulse lasers and a sandcaster each, so 4 missiles will not do anything except stop them from leaving. However, if the Shamshirs split up, they can block the second group as well. You  are right, the Shamshir are deliberately staying between you and the freighter, clearly in order to buy time. You could just blow past them, taking a risk as you close very close to the Shamshirs, or you could just ensure the Shamshirs do not make it...

However, evading the Shamshir's missiles will take the Modular fighters a lot longer...I assume we are just considering options as we fly towards them.

02 June 2180, Arukhur 22.4/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
Cyril Zotmund
Captain, 3367 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 18 Sep 2020
at 21:15
  • msg #814

Re: Maiden voyage of the Kugel Blitz

Pretty much ... how close to the Jump point are they (the freighters)?
Fate
GM, 4299 posts
Roll for dodge!
Fri 18 Sep 2020
at 21:31
  • msg #815

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 814):

Not that far, 60,000 miles, but they are slow, 10,000 miles per round. About 2 hours away, but you are also about 2 hours away (6 rounds, 365 k miles) from them. The Shamshirs are around 340 k miles.
Cyril Zotmund
Captain, 3368 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 19 Sep 2020
at 02:13
  • msg #816

Re: Maiden voyage of the Kugel Blitz

So I am 25k Miles from the Shamshirs?  If so, fighters (except the AK Modulars) and let's get it on ... Targeting and drives ...  and we'll try and blow on by...


19:12, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 4,6,5.  Bomber 1.
19:12, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 4,5,5.  Bomber 2.
19:12, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 5,6,4.  Seru 1.
19:11, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,4,2.  Seru 2.
19:11, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 2,3,5.  Kugelblitz Beams Group 1 (5 beams).
19:11, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 3,2,6.  Kugelblitz Beams Group 2 (6 beams).
19:11, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 4,2,3.  Kugelblitz Beams Group 3 (5 beams).
19:11, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,5,1.  Kugelblitz Beams Group 4 (6 beams).
19:10, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 5,2,1.  Kugelblitz Sand Casters.
\
Can't win them all, but the Beams did a good job...
Fate
GM, 4303 posts
Roll for dodge!
Sat 19 Sep 2020
at 07:31
  • msg #817

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 816):

At 25,000miles? Not yet...not sure where you get that, but interpreting the rolls as getting straight to it...I anticipate that the appearance of fighters will make them first targets at long range, at least until the freighters get into range!

An hour later, with the freighters still 215,000 miles away, you meet the Shamshirs. Or at least you would have had they not reversed course at full speed to keep some distance between them and yourselves, holding the range at 85,000 miles while they launched a salvo of missiles. Your beams dealt with them easily. Over the next 40 minutes, you continued towards the freighters, closing the gap to 115,000 miles to the freighters and 65,000 miles to the Shamshirs, wiping another salvo of missiles easily as you launched all 4 ball combatants. In desperation, they launched 10 fighters of their own, missile fighters with an extra tube. However, as you continue to close, it becomes clear that the extra missiles is still no match for the number of beams. Your beams take out 2 fighters due impressive maneuvers of their pilots.

As you approach the freighters, the Shamshirs turn back towards you, as do the fighters...will want a piloting roll!

Range this round: 55,000 miles to Shamshirs, 65,000 miles to freighters.
Range next round: < 45,000 ? miles to Shamshirs, 15,000 miles to Freighters, assuming current course.

KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM, fi)= 11, r10,9,11,10, d9, dam 2x27
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-16(Range)+10(SM)= 12, r8, d8
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM, fi)= 11, r10,15, d8
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-14(Range)+10(SM)= 13, Out of range.

[Private to GM:
Shamshir, 24xPulse: Precision Skill 16+2(sAcc)+2(Comp)-16(Range)= 4, r7
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Sharurshid Branch Freighter, 580 M Solars, 2,000 dTons
(1G/Move:300, dDR:10, dHP:50/50, dTons of Cargo Space: 1338.5),

Sharurshid Passenger liner, 580 M Solars, 2000 dTons
(1.2G/Move:300, dDR:10, dHP:60/60, dTons of Cargo Space: 136.5), 4 Ships Boats (PAX)
PAX: 6 Luxury, 50 First Class, 150 Standard, 280 Low. Max 415 PAX.

Imperial Fighter, 20 M Solars, 10 dTons
8@25/25, 2@-2/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:3x Missiles,

02 June 2180, Arukhur 22.4/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
This message was last edited by the GM at 07:36, Sat 19 Sept 2020.
Cyril Zotmund
Captain, 3370 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 19 Sep 2020
at 18:01
  • msg #818

Re: Maiden voyage of the Kugel Blitz

Quite simple, "(6 rounds, 365 k miles) from them. The Shamshirs are around 340 k miles."

If I am 365k miles from them and the Shamshirs are 340k miles from them, we are 25k miles apart.

If it's not like that, then we may need to change things...

"Range next round: < 45,000 ? miles to Shamshirs, 15,000 miles to Freighters, assuming current course."  I assume you mean the Freighters are a bit less than 55k miles, as they are slower.

OK Correction, Bombers are not out ... Seru are and can help dispatch missies and fighters. I want to try and cripple the Shamshirs too if I can.
10:59, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 4,3,2.  Seru 1.
10:58, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 6,2,2.  Seru 2.
10:58, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 4,4,5.  Kugelblitz Beams Group 1 (5 beams).
10:58, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 3,5,5.  Kugelblitz Beams Group 2 (6 beams).
10:58, Today: Cyril Zotmund rolled 5 using 3d6 with rolls of 3,1,1.  Kugelblitz Beams Group 3 (5 beams).
10:57, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 1,2,5.  Kugelblitz Beams Group 4 (6 beams).
10:57, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 3,4,3.  Kugelblitz Sand Casters.
Fate
GM, 4304 posts
Roll for dodge!
Sat 19 Sep 2020
at 23:28
  • msg #819

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 818):

Ok. They will turn to ram you...need your response, and roll piloting if you are going try to get past them.
Cyril Zotmund
Captain, 3371 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 20 Sep 2020
at 02:05
  • msg #820

Re: Maiden voyage of the Kugel Blitz

Who is my pilot ? Kat?

[Private to GM:  19:04, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 5,5,2.  Piloting . made by 1, Kat could probably do better. ]
Fate
GM, 4307 posts
Roll for dodge!
Sun 20 Sep 2020
at 06:42
  • msg #821

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 817):

I was giving both of their distances from you! Ok, the bombers are still held onboard...and yeah, Kat piloting, skill 19, so made by 7!

Given your directions, we are going to break this round into two phases.

The fighters double back. Attempting to ram the Kugel Blitz, as does one of the Shamshirs. But your beams are able to destroy the nimble fighters at 8,000 miles, and Kat dodges the Shamshir as is passed within a hundred miles! You get to use point defences for a free shot as it passed. No reason it cannot be precision at this range.

Range this round: < 10,000 miles to Shamshirs, 15,000 miles to Freighters. Since some craft are attempting to ram you, you will get a second round of point defence actions against the craft ramming you as Kat maneuvers with extraordinary skill, managing to avoid them all. The second Shamshir is with the freighters, which are now preparing to jump.

KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM, fi)= 11, r8,5,13,13, d11, dam 8x72, 4x48
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-16(Range)+10(SM)= 12, r10, d13
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-10(Range)= 11, r9,10 d11, dam 2x24
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-14(Range)+10(SM)= 13, still in

[Private to GM:
Shamshir, 24xPulse: Precision Skill 16+2(sAcc)+2(Comp)-16(Range)= 4, r11
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
52/100, (-bridge, -man), 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Sharurshid Branch Freighter, 580 M Solars, 2,000 dTons
(1G/Move:300, dDR:10, dHP:50/50, dTons of Cargo Space: 1338.5),

Sharurshid Passenger liner, 580 M Solars, 2000 dTons
(1.2G/Move:300, dDR:10, dHP:60/60, dTons of Cargo Space: 136.5), 4 Ships Boats (PAX)
PAX: 6 Luxury, 50 First Class, 150 Standard, 280 Low. Max 415 PAX.

Imperial Fighter, 20 M Solars, 10 dTons
8 dest, 2@-2/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:3x Missiles,

02 June 2180, Arukhur 22.4/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
Cyril Zotmund
Captain, 3372 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 20 Sep 2020
at 21:34
  • msg #822

Re: Maiden voyage of the Kugel Blitz

OK,All fighters out... AK Modulars are to fire missiles at the freighter/Liner...
Bombers are to damage the freighter/Liner as well

Seru are to target the Other Shamshir with precision shots to Bridge and jump drives

Kugelblitz will deal with this Shamshir (I hope) and shoot at the freighter/Liner with any unengaged weapons.
Not sure the Sandcasters are useful, but rolled them regardless.

14:33, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 3,3,2.  Bomber 1.
14:33, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 2,1,5.  Bomber 2.
14:33, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 1,5,2.  Seru 1.
14:33, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 6,6,1.  Seru 2.
14:32, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 1,3,6.  Kugelblitz Beams Group 1 (5 beams).
14:32, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 5,5,6.  Kugelblitz Beams Group 2 (6 beams).
14:32, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 1,4,2.  Kugelblitz Beams Group 3 (5 beams).
14:32, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 3,3,4.  Kugelblitz Beams Group 4 (6 beams).
14:32, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 6,1,1.  Kugelblitz Sand Casters.
Fate
GM, 4310 posts
Roll for dodge!
Mon 21 Sep 2020
at 01:16
  • msg #823

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 822):

Jumping a little ahead of ourselves. The bombers will take a round to deploy before they can be used to attack but before that you have for Kugel Blitz only a point defence round against the Shamshir. Using those rolls, you cripple it.

Next round, the Shamshir and freighters are at whatever range you choose. The freighters are activating the jump drives, so you have just this round...


KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp) = 21, r10,7,16,10, d11, dam 4x21,2x14
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-10(Range)+10(SM)= 18, r10, d13
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-10(Range)= 11
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-14(Range)+10(SM)= 13,

[Private to GM:
Shamshir, 24xPulse: Precision Skill 16+2(sAcc)+2(Comp)-16(Range)= 4, r11
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
-56/100, (-bridge, -man), 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Sharurshid Branch Freighter, 580 M Solars, 2,000 dTons
(1G/Move:300, dDR:10, dHP:50/50, dTons of Cargo Space: 1338.5),

Sharurshid Passenger liner, 580 M Solars, 2000 dTons
(1.2G/Move:300, dDR:10, dHP:60/60, dTons of Cargo Space: 136.5), 4 Ships Boats (PAX)
PAX: 6 Luxury, 50 First Class, 150 Standard, 280 Low. Max 415 PAX.

Imperial Fighter, 20 M Solars, 10 dTons
8 dest, 2@-2/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:3x Missiles,

02 June 2180, Arukhur 22.4/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
Cyril Zotmund
Captain, 3373 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 21 Sep 2020
at 02:11
  • msg #824

Re: Maiden voyage of the Kugel Blitz

Oh well, same orders, except we all gang up on the freighter and Liner, precision shots for Bridge and jump drives.
Bombers & Seru can work on the Shamshir. Missiles at the Freighter/Liner from AK  mod fighters.


19:10, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 4,3,5.  Bomber 1.
19:10, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 5,6,5.  Bomber 2.
19:10, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 6,6,4.  Seru 1.
19:10, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 6,2,3.  Seru 2.
19:09, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 1,1,6.  AK Modular Fighter Missiles.
19:09, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 6,3,6.  Kugelblitz Beams Group 1 (5 beams).
19:08, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,4,2.  Kugelblitz Beams Group 2 (6 beams).
19:08, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 4,2,3.  Kugelblitz Beams Group 3 (5 beams).
19:08, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 1,4,6.  Kugelblitz Beams Group 4 (6 beams).
19:08, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 6,3,3.  Kugelblitz Sand Casters.
Fate
GM, 4313 posts
Roll for dodge!
Mon 21 Sep 2020
at 06:57
  • msg #825

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 824):

The modular fighters are not yet launched, but it is soon clear the freighters are not going anywhere. At least, not intact. The beams take out the bridges so powerfully that you do not fire more than one turret per freighter, disabling them with that. If you want to delay the order to ceasefire on the freighters a second, they would be destroyed in combat...up to you.

The Shamshir contacts you asking for terms, even as the bombers disable it as well.

KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp)-10(range)= 11, r11,9,10,15, d11, dam 81x6, 54x2
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-10(Range)+10(SM)= 18, r10, d13
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-10(Range)= 11
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-10(Range)+10(SM)= 17, r16, 12, D10, dam 38,114

[Private to GM:
Shamshir, 24xPulse: Precision Skill 16+2(sAcc)+2(Comp)-16(Range)= 4, r11
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
-56/100, (-bridge, -man),-52/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Sharurshid Branch Freighter, 580 M Solars, 2,000 dTons
(1G/Move:300, dDR:10, dHP:50/50, dTons of Cargo Space: 1338.5),

Sharurshid Passenger liner, 580 M Solars, 2000 dTons
(1.2G/Move:300, dDR:10, dHP:60/60, dTons of Cargo Space: 136.5), 4 Ships Boats (PAX)
PAX: 6 Luxury, 50 First Class, 150 Standard, 280 Low. Max 415 PAX.

Imperial Fighter, 20 M Solars, 10 dTons
8 dest, 2@-2/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:3x Missiles,

02 June 2180, Arukhur 22.4/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
This message was last edited by the GM at 07:41, Mon 21 Sept 2020.
Cyril Zotmund
Captain, 3374 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 21 Sep 2020
at 19:31
  • msg #826

Re: Maiden voyage of the Kugel Blitz

CEASE FIRE Hold weapons unless attacked.

Terms are that your crew does no further fighting and takes to the shuttle and you do no further damage to your ships.
Freighter and Liner come to a stop and declare their cargo/contents. Any Damage done after this moment is punishable as a pirate, as this is a system belonging to Shulushish.


*I assume I have an officer of their fleet or Government official aboard.

OK, I have how many marines aboard now? I know a lot were lost with prize crews and am not sure how good the new prize crews are.

Initially we will asses what the damage and repairability of the Shamshirs is and what we have in the two commercial ships ...  They are obviously valuable.
Fate
GM, 4316 posts
Roll for dodge!
Mon 21 Sep 2020
at 22:12
  • msg #827

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 826):

Having a Shululsish officer on board is easy enough...they would have been happy to oblige, especially if they provided extra troops to fill out your numbers, as they would be willing to do.

"We dispute the ownership of this system, and as these are military transports, we insist on being treated as prisoners of war. We have a division of troops and their tanks on these transports."

The Shululsish officers asks to reply on your behalf.

Both freighters have extensive damage to bridge and accommodation, while both Shamshir have destroyed bridges and have lost a maneuver drive. Otherwise damage as below.

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
-56/100, (-bridge, -man),-52/100 (- man drive)
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Sharurshid Branch Freighter, 580 M Solars, 2,000 dTons
(1G/Move:300, dDR:10, dHP:-31/50, dTons of Cargo Space: 1338.5),

Sharurshid Passenger liner, 580 M Solars, 2000 dTons
(1.2G/Move:300, dDR:10, dHP:-21/60, dTons of Cargo Space: 136.5), 4 Ships Boats (PAX)
PAX: 6 Luxury, 50 First Class, 150 Standard, 280 Low. Max 415 PAX.

Imperial Fighter, 20 M Solars, 10 dTons
2@-2/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:3x Missiles,

02 June 2180, Arukhur 22.4/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
Cyril Zotmund
Captain, 3375 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 22 Sep 2020
at 02:43
  • msg #828

Re: Maiden voyage of the Kugel Blitz

So there are 30 troops on each Shamshir?
 That's an issue... as is the cargo of the two commercial ships...

Dispute in one hand and shit in the other then tell me which has more weight.

He hands the Mike to the officer from Shulishish.
Fate
GM, 4317 posts
Roll for dodge!
Tue 22 Sep 2020
at 10:55
  • msg #829

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 828):

There WERE about 20, but these included gunnery, and since most turrets were hit, as well as both bridges, there are probably a lot less now. But whichever way you swing it, the liner is full of soldiers, and the freighter has heaps of them as well.

You hand the Microphone to the Shululsish officer, who speaks calmly.

"Your dispute of the system has been noted. Unfortunately, we are just a single vessel, and we need to commandeer your shuttles to save your troops. If you want to live, you will have to repair your ships and return to the planet. Any attempt to leave will be deemed as hostile actions. Of course, we are willing to assist be removal of some of your crew, and transferring some of our engineers. But since you have declared yourselves hostile, we can only safely do that if you surrender all of your weapons first."

He puts down the Mike and turns to you.

"While the law does say we treat them as prisoners, the are not technically prisoners if they are armed. If we disarm them first, and check their ships, taking off the crew in small numbers by taking over their shuttles, the are not allowed to kill their own in order to destroy their ship."

It takes time, but a plan is drawn up to move all weapons to Kugel Blitz, some survivors to the planet (junior sailors only) and move all prize crews onto the ships. But it will take about 2 weeks to get all ships spaceworthy again.

02 June 2180, Arukhur 22.4/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
Cyril Zotmund
Captain, 3376 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 22 Sep 2020
at 16:35
  • msg #830

Re: Maiden voyage of the Kugel Blitz

No Problem ... we have done this before... But do hope the Commander from Shulishish decides to try another foray as we could use the help.

We will send a radio signal that way along with a laser signal. It should get there with in a week allowing them to arrive late, which will be better than not at all.  We do ask for troops too, so we can seize the planet.
Fate
GM, 4319 posts
Roll for dodge!
Sat 26 Sep 2020
at 23:26
  • msg #831

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 830):

Neighbouring star systems are literally light years away. A signal sent will not get there for years!

On the plus side, the planet is impartial. They will help whoever holds the biggest gun to their heads!

It takes a week to get the freighter operational again, cannibalizing parts from the Liner. The Two Shamshirs will need another week. Fortunately, no enemy ships have come...but they will only be missed now. You are using the liner as a prison 'hulk'.

09 June 2180, Arukhur 22.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
Cyril Zotmund
Captain, 3377 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 26 Sep 2020
at 23:58
  • msg #832

Re: Maiden voyage of the Kugel Blitz

OK, I figured we were moving at the speed of light ...
So we will put a good portion of our borrowed prize crew guys on the freighter and send it with a request for troops and some back crews up to Bemidshii.

We keep making parts to fix the other ships and get them operational.
Fate
GM, 4322 posts
Roll for dodge!
Sun 27 Sep 2020
at 02:44
  • msg #833

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 832):

Right. Any prisoners?

You send off the freighter with minimal crew. You know the captured ships will be missed now, as they would be expected back. But it will be another 2 weeks before any response from the freighters arrives. Plans?

09 June 2180, Arukhur 22.0/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
Cyril Zotmund
Captain, 3378 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 27 Sep 2020
at 03:24
  • msg #834

Re: Maiden voyage of the Kugel Blitz

Prisoners are on the Liner hulk... we do repairs to make it functional, but don't hook them up, so they can't take over the ship and go anywhere.  When we are ready, we'll move them to Bemidshii.

We work to get the Two Shamshirs in jumpable condition...
Fate
GM, 4325 posts
Roll for dodge!
Sun 27 Sep 2020
at 05:57
  • msg #835

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 834):

Ok. One week later, an Iiken jumps into the system. As soon as it arrives, it turns to jump back out. It is about 300,000 miles from your position, since you disabled the liner at the jump point...
Cyril Zotmund
Captain, 3379 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 27 Sep 2020
at 18:52
  • msg #836

Re: Maiden voyage of the Kugel Blitz

OK, so we can expect company in about two weeks...  hopefully we'll have a reception committee here... we keep fixing ships, as soon as they/one are/is Jump capable, we send them/it to Bemidshii to pass the information along...

How securely do we have tge prisoners controlled on the Liner?
Have we been able to get it jump capable yet?
Fate
GM, 4328 posts
Roll for dodge!
Mon 28 Sep 2020
at 05:52
  • msg #837

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 836):

The liner's jump drive was cannablised to get the freighters drive working, since you targetted both drives. You could get the maneuver drive working ( you deactivated them to keep control after taking their weapons), since they are starting to run low on supplies, but otherwise they are well kept with minimal forces. You will need to manufacture a new jump drive, pretty much, for the liner.

The Shamshirs can be made jump capable after another week.


17 June 2180, Arukhur 21.7/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
This message was last edited by the GM at 06:17, Mon 28 Sept 2020.
Cyril Zotmund
Captain, 3380 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 28 Sep 2020
at 18:18
  • msg #838

Re: Maiden voyage of the Kugel Blitz

We should have been using our Robofac to make parts almost continually, so should have some parts ready for the jump drive, but will finish making it and get the ship ready to jump out of here.
We do stay alert and ready for company as we finish working on the Liner.

The Shamshirs are sent off with minimal crews when ready as they would be useless in combat ... hopefully the Navy at Bemedshii will send help.
Fate
GM, 4331 posts
Roll for dodge!
Mon 28 Sep 2020
at 20:01
  • msg #839

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 838):

Yes, I have assumed you are using the Robofac. Jump drives are not cheap, though, and do take time.

As you are nearly finished about a week later, you get three new arrivals. They are coming from  Kaareshur or Kamsha. A Large shape, about 5,000 dTons, plus two smaller craft close to 1,000-2,000 dtons, are emerging from hyperspace 250,000 miles away!

24 June 2180, Arukhur 21.1/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
Cyril Zotmund
Captain, 3381 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 28 Sep 2020
at 22:31
  • msg #840

Re: Maiden voyage of the Kugel Blitz

OK, scan what's coming ... will the Liner jump or do we have to blow it in place?
Fate
GM, 4335 posts
Roll for dodge!
Tue 29 Sep 2020
at 04:17
  • msg #841

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 840):

The liner is not quite able to jump, but can now travel. Blowing it up with defenceless troops on board (prisoners) would definitely be considered a war crime, even by Terra!

As you stay in place and scan, scanners reveal a Merishmirr class cruiser flanked by twin Shamshir escorts! Current range is 250,000 miles.

Sharurshid Passenger liner, 580 M Solars, 2000 dTons
(1.2G/Move:300, dDR:10, dHP:-21/60, dTons of Cargo Space: 136.5), 4 Ships Boats (PAX)


Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
139/139
(5G/Move:370, dDR:220, dHP:139, dTons of Cargo Space: 36.5),
365 Crew, 200 Troops, 60 Flight, 80 Minimum
Weapons:9x Beams, 2 x Heavy Missile Array
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat, 100 dTon Hanger Bay

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

24 June 2180, Arukhur 21.1/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
Cyril Zotmund
Captain, 3382 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 29 Sep 2020
at 18:46
  • msg #842

Re: Maiden voyage of the Kugel Blitz

And I assume the IFF says the are from Dingir ... we pull the good parts off of the Liner as fast as we can, destroy any we can't pull, recover all our men and retire to Bemidshii.
Fate
GM, 4337 posts
Roll for dodge!
Tue 29 Sep 2020
at 20:07
  • msg #843

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 842):

They are 250,000 miles away, and missiles can be here within 4 rounds. With short time and a whole lot of troops on board, you are either going to have to risk blowing the ship open, killing the prisoners, or just leave it. To simply remove stuff will take more time than you have.

IFF on the liner says you are from Apishlun, but on the Kugel Blitz from Girii.

Sharurshid Passenger liner, 580 M Solars, 2000 dTons
(1.2G/Move:300, dDR:10, dHP:-21/60, dTons of Cargo Space: 136.5), 4 Ships Boats (PAX)


Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
139/139
(5G/Move:370, dDR:220, dHP:139, dTons of Cargo Space: 36.5),
365 Crew, 200 Troops, 60 Flight, 80 Minimum
Weapons:9x Beams, 2 x Heavy Missile Array
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat, 100 dTon Hanger Bay

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

24 June 2180, Arukhur 21.1/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
This message was last edited by the GM at 20:08, Tue 29 Sept 2020.
Cyril Zotmund
Captain, 3383 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 29 Sep 2020
at 21:10
  • msg #844

Re: Maiden voyage of the Kugel Blitz

Oh we can do better... we pull our crew off and use a limpit mine or two to fully disable the Liner... we should have no issue with endangering the men aboard. We could even use a hammer or laser pistol to screw up the connections on various parts if the Limpit mines pose too much of a risk; with out a robofac, they will have a lot more trouble fixing things.
Fate
GM, 4339 posts
Roll for dodge!
Wed 30 Sep 2020
at 06:30
  • msg #845

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 844):

Limpits can be disabled, but hand plasmas and weapons fire are pretty quick. A round is 20 minutes and you would need 15 minutes to board and get away this round. So lets say you have time to disable 5 systems. Which systems do you disable?

Even with this delay, they will be at 150,000 miles (2 rounds) by the time you are back on the Kugel Blitz, with a full salvo of missiles at 120,000 miles. That will mean you can still run...
Cyril Zotmund
Captain, 3384 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 1 Oct 2020
at 02:28
  • msg #846

Re: Maiden voyage of the Kugel Blitz

We disable the Jump drive and the maneuver drive(s) ... then depart.
Fate
GM, 4342 posts
Roll for dodge!
Thu 1 Oct 2020
at 06:51
  • msg #847

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 846):

Given you have have time to disable 5 systems, I will follow your thought and disable the following systems:

Jump Drive
Manoeuvre drives x2
Fusion Plant
Bridge Computers

You get back aboard just in time to depart, with the missile swarm closing in fast. However, you note there is a problem: the enemy ships launch 25 missile fighters and 5 point defence fighters! These small craft are able to keep up with you. Whilst you could deal with their missiles easily enough, you would be unable to jump should the stream the missiles at you, as you are aware is their tactic. You can, at full speed, open up between the warships at 30,000 miles per hour, but the fighters are able to maintain speed...

However, one of the Shamshirs stops at the Liner.

Sharurshid Passenger liner, 580 M Solars, 2000 dTons
(1.2G/Move:300, dDR:10, dHP:-21/60, dTons of Cargo Space: 136.5), 4 Ships Boats (PAX)

Range, 160,000 miles

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
139/139
(5G/Move:370, dDR:220, dHP:139, dTons of Cargo Space: 36.5),
365 Crew, 200 Troops, 60 Flight, 80 Minimum
Weapons:9x Beams, 2 x Heavy Missile Array
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat, 100 dTon Hanger Bay

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Range, 150,000 miles

Imperial Fighter, 20 M Solars, 10 dTons
25@25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Defence Fighter, 22 M Solars, 10 dTons
22/22, 22/22, 22/22, 22/22, 22/22
(6G/Move:2255, dDR:20, dHP:22, dTons of Cargo Space: 0), Weapons:3x Pulse Lasers

24 June 2180, Arukhur 21.1/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
Cyril Zotmund
Captain, 3385 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 1 Oct 2020
at 18:12
  • msg #848

Re: Maiden voyage of the Kugel Blitz

So we can't shoot down the last batch of missiles and jump before the next one?  guess we will draw the fighters we away from their escorts then...  or jump when the hang back.
Fate
GM, 4346 posts
Roll for dodge!
Thu 1 Oct 2020
at 20:16
  • msg #849

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 848):

They are trying to stop you leaving until the ships arrive, so they are firing one missile every round as soon as you slow down...but the fighters themselves do not close as right now you are still moving at 60,000 miles per round (full speed). You will need to stop to activate the jump drives, allowing the capital ships to come within range...do you do so? If you get some distance before trying that, how much distance to you want between yourselves and the two capital ships?

Range, 170,000 miles

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
139/139
(5G/Move:370, dDR:220, dHP:139, dTons of Cargo Space: 36.5),
365 Crew, 200 Troops, 60 Flight, 80 Minimum
Weapons:9x Beams, 2 x Heavy Missile Array
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat, 100 dTon Hanger Bay

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Range, 150,000 miles

Imperial Fighter, 20 M Solars, 10 dTons
25@25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Defence Fighter, 22 M Solars, 10 dTons
22/22, 22/22, 22/22, 22/22, 22/22
(6G/Move:2255, dDR:20, dHP:22, dTons of Cargo Space: 0), Weapons:3x Pulse Lasers
Cyril Zotmund
Captain, 3386 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 1 Oct 2020
at 21:51
  • msg #850

Re: Maiden voyage of the Kugel Blitz

Enough so the they are not in range ... and we can ping the fighters if they get in range.
Fate
GM, 4347 posts
Roll for dodge!
Fri 2 Oct 2020
at 04:18
  • msg #851

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 850):

To get so far ahead of the warships that they will not be able to get close enough to launch would want about 300,000 miles between you, and take over 4 hours. Not that there is a time constraint. The fighters, however, will still be 150,000 miles away, and launch at the first sign of you slowing down.

Of course, that kind of range means the Cruiser might just be a bit vulnerable to your attacks as well. Though it has beam weapons of it's own...

If you want to be completely safe, a days travel will put you far enough ahead that the fighters will be starting to worry about their lack of life support...

Range, 170,000 miles

Merishmirr Cruiser, 3.3 B Solars, 4000 dTons
139/139
(5G/Move:370, dDR:220, dHP:139, dTons of Cargo Space: 36.5),
365 Crew, 200 Troops, 60 Flight, 80 Minimum
Weapons:9x Beams, 2 x Heavy Missile Array
10 x Fighter (Missile), 5 Assault Shuttles, 1 Ships boat, 100 dTon Hanger Bay

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Range, 150,000 miles

Imperial Fighter, 20 M Solars, 10 dTons
25@25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Defence Fighter, 22 M Solars, 10 dTons
22/22, 22/22, 22/22, 22/22, 22/22
(6G/Move:2255, dDR:20, dHP:22, dTons of Cargo Space: 0), Weapons:3x Pulse Lasers

24 June 2180, Arukhur 21.1/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
Cyril Zotmund
Captain, 3387 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 2 Oct 2020
at 17:17
  • msg #852

Re: Maiden voyage of the Kugel Blitz

Ok, so a day, fighting a cruiser and two shamshirs is not what I wan to do right now.
Fate
GM, 4349 posts
Roll for dodge!
Fri 2 Oct 2020
at 22:20
  • msg #853

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 852):

Ok. Cruiser and one Shamshir, though. The other stayed with the liner...

After about 12 hours, the fighters give up and turn back, it becoming clear that they are not going to catch you, and their life support systems will not last a lot longer. An hour later, you have sufficient room to jump to Bemidshii, which you do.

Your arrival is welcomed, though they do ask what happened to the liner full of troops.

01 July 2180, Bemidshii 21.1/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
Cyril Zotmund
Captain, 3388 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 2 Oct 2020
at 23:18
  • msg #854

Re: Maiden voyage of the Kugel Blitz

We tell them what happened and that we just didn't feel like fighting the cruiser and Shamshir alone.
Villani Officer
NPC, 29 posts
Fri 2 Oct 2020
at 23:27
  • msg #855

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 854):

"Understood. Before we discuss what we will do about it, let us resolve what we currently owe. Our agreed rate was M$400 per Shamshir and M$100 modified by the damage they have received, but at least half of that if they are still flying. The Freighter full of tanks is a surprise, and we will offer M$500 for that, and with the damage to the two Shamshirs, M$600 for the pair of them. Can we agree on that?"

01 July 2180, Bemidshii 21.1/27 dTon of supplies (0.3 dTon/week), Current Budget: M$634.5
This message was last updated by the player at 23:27, Fri 02 Oct 2020.
Cyril Zotmund
Captain, 3389 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 2 Oct 2020
at 23:31
  • msg #856

Re: Maiden voyage of the Kugel Blitz

I suppose that will do, I thought the Tanks would have a lot of value given the current situation. I could again use some marines & prize crews. The Liner is pretty well handicapped (we tell them what we did) and is likely still there, not sure about the other ships... but if you'd like to go recruiting for ships.... What's a Merishmirr worth to you?
Villani Officer
NPC, 30 posts
Fri 2 Oct 2020
at 23:38
  • msg #857

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 856):

"Yeah, we are offering nearly half price for the tanks. The Merishmirr we will give you up to 1.5 Billion in good condition. Half that if it barely makes it here though!"

01 July 2180, Bemidshii 21.1/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3390 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Oct 2020
at 01:46
  • msg #858

Re: Maiden voyage of the Kugel Blitz

Which is likely if i have to subdue it.
Villani Officer
NPC, 31 posts
Sat 3 Oct 2020
at 02:06
  • msg #859

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 858):

"Possibly. Though you seem to do a pretty good job repairing them. At any rate, you have already made this a pretty expensive exercise for them. They may well be ready to give it up. What forces do you think need to be sent to deal with them? What is going on on the other systems?"
Cyril Zotmund
Captain, 3391 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Oct 2020
at 17:24
  • msg #860

Re: Maiden voyage of the Kugel Blitz

Since I haven't been able to clear Arukhur, I have no clue about other systems.
Give me two good ships Shamshirs or better and lets go look around.
Villani Officer
NPC, 32 posts
Sat 3 Oct 2020
at 21:45
  • msg #861

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 860):

"We will order the Bjorn and Beoing to attend with you. The troops you disarmed can be left on Arukhur...they will demand them back in time anyway, and since you send their weapons back with the tanks, they will not be a significant threat. Just make sure that you stop by and force them to hand their weapons back to the local authorities on the way through. Likely the cruiser will cow them locals into handing them their own weapons...or at least some of them."

You are ready to go next day with your escorts.

02 July 2180, Bemidshii 21.1/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3392 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Oct 2020
at 22:30
  • msg #862

Re: Maiden voyage of the Kugel Blitz

OK, we return ... I assume I did get a bunch of marines and some prize crews?

On arrival, I take the lead with a ship (assume Kidashi's?) on each side.
Fate
GM, 4358 posts
Roll for dodge!
Sat 3 Oct 2020
at 22:58
  • msg #863

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 862):

You did indeed gather some prize crews. The escorts you asked for are Shamshirs...two you previously captured, no less!

Return to Arukhur is unceremonious, and the system seems vacated by the time you arrive. No ships are anywhere to be detected.

09 July 2180, Arukhur 20.8/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3393 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Oct 2020
at 23:38
  • msg #864

Re: Maiden voyage of the Kugel Blitz

Interesting... we check the planet... and ask questions on the Radio.
Fate
GM, 4361 posts
Roll for dodge!
Sun 4 Oct 2020
at 00:01
  • msg #865

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 864):

The planet confirms that the soldiers have largely been left here, but rather than anger the locals by demanding they hand their guns over, they simply took the officers and left them in charge. They report that the ships left two days ago, probably for Maksha.

09 July 2180, Arukhur 20.8/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3394 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 4 Oct 2020
at 02:19
  • msg #866

Re: Maiden voyage of the Kugel Blitz

The Liner as well?


Quick conference by laser with the other two ships ... do we want to jump to Maksha or check other locations first.
Fate
GM, 4365 posts
Roll for dodge!
Sun 4 Oct 2020
at 04:40
  • msg #867

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 866):

The liner seems to have been landed on the planet, rather roughly from what you can tell...

The other two ships are keen on refuelling, and staying where they can get back to Bemidshii in a hurry if they need to...not keen to go anywhere else.

09 July 2180, Arukhur 20.8/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3397 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 4 Oct 2020
at 21:22
  • msg #868

Re: Maiden voyage of the Kugel Blitz

Lovely... have them refuel.
Thought I was getting men not wimps... so we have to move on alone... we refuel as well. tell them to secure the planet and get an occupying force in here.

We'll go to Kaareshur and see what is going on. Well jump to a GG close to the planet and Vilani jump point. Idea being that we may surprise them and mug a ship or two before they can get their ship together.
Fate
GM, 4369 posts
Roll for dodge!
Sun 4 Oct 2020
at 21:33
  • msg #869

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 868):

Lol, new commanders, and like most Vilani, rather risk adverse! You like that in your enemies though!

You Move to the jump point and enter hyperspace after refuelling with the other two ships. Targeting the jump point at the colony, the one most likely to have ships, pays off...very quickly. Two Shamshirs scramble fighters as you exit hyperspace.

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Range, 140,000 miles

Imperial Fighter, 20 M Solars, 10 dTons
8@25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Defence Fighter, 22 M Solars, 10 dTons
22/22, 22/22
(6G/Move:2255, dDR:20, dHP:22, dTons of Cargo Space: 0), Weapons:3x Pulse Lasers

16 July 2180, Arukhur 20.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3399 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 5 Oct 2020
at 02:00
  • msg #870

Re: Maiden voyage of the Kugel Blitz

We head toward them at speed, and will target missiles and fighters as they come in range. Seru out if needed...



18:58, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 3,3,2.  Kugelblitz Beams Group 1 (5 beams).
18:58, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 6,5,4.  Kugelblitz Beams Group 2 (6 beams).
18:58, Today: Cyril Zotmund rolled 17 using 3d6 with rolls of 5,6,6.  Kugelblitz Beams Group 3 (5 beams).
18:58, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 3,2,6.  Kugelblitz Beams Group 4 (6 beams).
18:58, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 4,5,2.  Kugelblitz Sand Casters.
Fate
GM, 4371 posts
Roll for dodge!
Mon 5 Oct 2020
at 02:17
  • msg #871

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 870):

They waste not time in forming up, but in doing so they fail to realise until you are near how quickly you are approaching them. By the time the first missile swarm reaches you, you shoot it down without the need to launch additional fighters. By the time the second missile wave reaches you and you dispose of it, you are within Beam range, though just. You fire initially at the two pulse fighters, your shots proving more accurate and more deadly than theirs as both fighters spin away, disabled, as a third missile fighter takes damage from one of the twin turrets.

Range, 50,000 miles (-16)

KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM, fi)= 11, r11,17,15,8, d11, dam 2x15, 30, 20
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-16(Range)+10(SM)= 12, r11, d10
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM, fi)= 11, docked
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-14(Range)+10(SM)= 13, docked

[Private to GM:
Shamshir pulse, 12xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)= 4, r8
Pulse fighters, 2xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+10= 14, r13, d15, 0 dam
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Imperial Fighter, 20 M Solars, 10 dTons
1@ 5/25, 7@25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Defence Fighter, 22 M Solars, 10 dTons
-8/22, -8/22
(6G/Move:2255, dDR:20, dHP:22, dTons of Cargo Space: 0), Weapons:3x Pulse Lasers

16 July 2180, Arukhur 20.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3401 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 5 Oct 2020
at 02:33
  • msg #872

Re: Maiden voyage of the Kugel Blitz

OK, we deploy the Seru now and go to work, mostly on the fighters, but with a few shots at the targeting systems..

You can surrender now and save yourself the pain and injuries to come...

19:32, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 5,1,5.  Seru 1.
19:32, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 2,3,2.  Seru 2.
19:32, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 4,5,2.  Kugelblitz Beams Group 1 (5 beams).
19:32, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 2,6,3.  Kugelblitz Beams Group 2 (6 beams).
19:32, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 5,2,1.  Kugelblitz Beams Group 3 (5 beams).
19:31, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 1,6,3.  Kugelblitz Beams Group 4 (6 beams).
19:31, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 4,2,1.  Kugelblitz Sand Casters
Fate
GM, 4374 posts
Roll for dodge!
Mon 5 Oct 2020
at 02:49
  • msg #873

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 872):

The Heavy Ball fighters will take a round to deploy and be ready to start firing...you can save those rolls for then.

The group three turrets have a transfromer overheat that will take a round to fix (rolled a 17 last round) but all other turrets function just fine, heavily damaging 4 fighters and crippling 2 more. Their remaining fighters start heading back to dock...

In response, they greet the emerging fighters with an ineffectual barrage of pulse laser fire...

At this point they both split up, and head in opposite directions.

"You could just save yourself the trouble and let us go. But you are really just a greedy pirate, right, so that will not happen..."

Range, 40,000 miles (-16)

KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM, fi)= 11, r10,-,8,11, d13, dam 4x24, 48, 32
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-16(Range)+10(SM)= 12, r7, d10
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-16(Range)+6(SM, fi)= 11, readying
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-14(Range)+10(SM)= 13, docked

[Private to GM:
Shamshir pulse, 12xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+6(Seru)= 10, r6, d12, dam 0
Pulse fighters, 2xPulse: Skill 16+2(sAcc)+2(Comp)-16(Range)+10= 14, r13, d15, 0 dam
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Imperial Fighter, 20 M Solars, 10 dTons
1@ 5/25, 4@1/25, -23/25, -7/25, 25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Defence Fighter, 22 M Solars, 10 dTons
-8/22, -8/22
(6G/Move:2255, dDR:20, dHP:22, dTons of Cargo Space: 0), Weapons:3x Pulse Lasers

16 July 2180, Arukhur 20.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3403 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 5 Oct 2020
at 03:01
  • msg #874

Re: Maiden voyage of the Kugel Blitz

Oh , it's much much worse than that... I am not a pirate. Surrender or die tired from running.

We distribute our fire, shooting at maneuver drives and Targeting arrays

If the range is close enough, we'll pop the bombers out too...

Use Seru rolls from last turn.

19:58, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 3,1,2.  Kugelblitz Beams Group 1 (5 beams).
19:58, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 3,1,3.  Kugelblitz Beams Group 2 (6 beams).
19:59, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 1,3,5.  Kugelblitz Beams Group 3 (5 beams)
19:57, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 4,3,3.  Kugelblitz Beams Group 4 (6 beams).
19:56, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 4,1,1.  Kugelblitz Sand Casters.
Fate
GM, 4375 posts
Roll for dodge!
Mon 5 Oct 2020
at 03:23
  • msg #875

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 874):

As you approach full damage range for beam, you launch the Bombers as well, pursuing one as the other heads off at maximum speed to one side, the two of them manage to score precise hits on your fusion plant intakes. Fortunately, despite the armour here by necessity being weaker, their pulse lasers are not close enough to do significant damage. it is a similar problem your gunners are finding with their shots as well, even though they hit.

[OOC: They scored a critical hit! Lucky for you, that was still not enough...they rolled very badly for damage! You only took 12 points of damage to armour.]

Range, 30,000/90,000 miles (-15)

KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r10,9,7,6, d13, dam 0
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-15(Range)+10(SM)= 13, r6, d10
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r7, 11
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-14(Range)+10(SM)= 13, readying

[Private to GM:
Shamshir precision pulse, 12xPulse: Skill 16+2(sAcc)+2(Comp)-15(Range)= 5, r4, dam 1x12
Pulse fighters, 2xPulse: Skill 16+2(sAcc)+2(Comp)-15(Range)+10=
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Imperial Fighter, 20 M Solars, 10 dTons
1@ 5/25, 4@1/25, -23/25, -7/25, 25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Defence Fighter, 22 M Solars, 10 dTons
-8/22, -8/22
(6G/Move:2255, dDR:20, dHP:22, dTons of Cargo Space: 0), Weapons:3x Pulse Lasers

16 July 2180, Arukhur 20.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3404 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 5 Oct 2020
at 21:40
  • msg #876

Re: Maiden voyage of the Kugel Blitz

OK, whomever is at 90k miles is out of effective range... why did we shoot at such an absurd range?

We work on the one at 30k miles closing to finish it quickly, then we'll go after the other one.

14:40, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 3,5,4.  Bomber 1.
14:40, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 1,2,3.  Bomber 2.
14:39, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 2,6,1.  Seru 1.
14:39, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 6,6,3.  Seru 2.
14:39, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 5,4,6.  Kugelblitz Beams Group 1 (5 beams).
14:39, Today: Cyril Zotmund rolled 5 using 3d6 with rolls of 1,2,2.  Kugelblitz Beams Group 2 (6 beams).
14:38, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 4,3,6.  Kugelblitz Beams Group 3 (5 beams).
14:38, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 3,1,3.  Kugelblitz Beams Group 4 (6 beams).
14:38, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 4,4,3.  Kugelblitz Sand Casters.
Fate
GM, 4378 posts
Roll for dodge!
Tue 6 Oct 2020
at 04:03
  • msg #877

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 876):

I assumed all shots were targeting the nearest Shamshir. The other is making a run for it.

Only four of the turrets hit, with two destroying both the manoeuvrer drives and the other destroying both comms and sensors. The vessel is crippled as secondary effects leave it leaking air badly.

The other Shamshir comes to a stop and begins engaging the jump drive, though it is not at the normal jump location!

Range, 20,000/110,000 miles (-15)

KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp)-14(Range)= 7, r7,13,4,15, d12, dam 4 x 27
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-14(Range)+10(SM)= 14, r11, d12
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-14(Range)= 7, r15,9
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-14(Range)+10(SM)= 13, r6,12, d12, dam 0

[Private to GM:
Shamshir precision pulse, 12xPulse: Skill 16+2(sAcc)+2(Comp)-14(Range)= 6, r7
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
-8/100 (-2x drive,-comms,-sensors), 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Imperial Fighter, 20 M Solars, 10 dTons
1@ 5/25, 4@1/25, -23/25, -7/25, 25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Defence Fighter, 22 M Solars, 10 dTons
-8/22, -8/22
(6G/Move:2255, dDR:20, dHP:22, dTons of Cargo Space: 0), Weapons:3x Pulse Lasers

16 July 2180, Arukhur 20.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3405 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 7 Oct 2020
at 21:31
  • msg #878

Re: Maiden voyage of the Kugel Blitz

OK, we go that way full speed, put out the AK fighters and send a few  missiles there way .... we learned that trick from them... we'll shoot when in range.  The Bombers can keep the other Shamshir under control and make sure it behaves.
Fate
GM, 4379 posts
Roll for dodge!
Thu 8 Oct 2020
at 07:10
  • msg #879

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 878):

Indeed you did. But It will be gone before any missiles get there...1 round to deploy the fighters, and 1 round to launch the missiles. It only needs one more round to be gone...

BUT, it is only 110,000 miles away. Turning there at full speed and leaving your bombers to ensure the damaged ships compliance, you can get to within 55,000 miles as it engages it's jump drive. The Modular fighters are deployed by then, but will not be able to act this round (deploying was their action). Range penalty is -16, you would need to target the jump drive/fusion reactor to stop it engaging, this round.

Range, 55,000 miles (-15)

KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp)-16(Range)= 5, r
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-16(Range)+10(SM)= 12, r
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-16(Range)= 5, r
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-14(Range)+10(SM)= 13, monitoring other Shamshir

[Private to GM:
Shamshir precision pulse, 12xPulse: Skill 16+2(sAcc)+2(Comp)-14(Range)= 6, r
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
-8/100 (-2x drive,-comms,-sensors), 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Imperial Fighter, 20 M Solars, 10 dTons
1@ 5/25, 4@1/25, -23/25, -7/25, 25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Defence Fighter, 22 M Solars, 10 dTons
-8/22, -8/22
(6G/Move:2255, dDR:20, dHP:22, dTons of Cargo Space: 0), Weapons:3x Pulse Lasers

16 July 2180, Arukhur 20.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3406 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 8 Oct 2020
at 19:15
  • msg #880

Re: Maiden voyage of the Kugel Blitz

Well we provide an impressive display of sloppy shooting...


12:14, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 6,3,4.  Seru 1.
12:14, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 3,3,5.  Seru 2.
12:14, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 1,3,6.  Kugelblitz Beams Group 1 (5 beams).
12:13, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 5,5,5.  Kugelblitz Beams Group 2 (6 beams).
12:13, Today: Cyril Zotmund rolled 17 using 3d6 with rolls of 5,6,6.  Kugelblitz Beams Group 3 (5 beams).
12:13, Today: Cyril Zotmund rolled 17 using 3d6 with rolls of 5,6,6.  Kugelblitz Beams Group 4 (6 beams).
12:12, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 5,5,2.  Kugelblitz Sand Casters.

But the AK fighters save the day...

12:16, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 3,5,4.  AK Modular Fighter Beam.
12:16, Today: Cyril Zotmund rolled 4 using 3d6 with rolls of 1,2,1.  AK Modular Fighter Beam.
This message was last edited by the player at 19:17, Thu 08 Oct 2020.
Fate
GM, 4380 posts
Roll for dodge!
Thu 8 Oct 2020
at 19:20
  • msg #881

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 879):

Unfortunately so!

Desperate to hit, the gunners fire too early and do not take the time to aim, causing a power distribution centre to trip it's breakers. By the time you reset them, the vessel has entered hyperspace and is gone.

Range, 55,000 miles (-15)

KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp)-16(Range)= 5, r10,15,17,17
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-16(Range)+10(SM)= 12, r12
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-16(Range)= 5, r11,13
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-14(Range)+10(SM)= 13, monitoring other Shamshir

[Private to GM:
Shamshir precision pulse, 12xPulse: Skill 16+2(sAcc)+2(Comp)-14(Range)= 6, r
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
-8/100 (-2x drive,-comms,-sensors), 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Imperial Fighter, 20 M Solars, 10 dTons
1@ 5/25, 4@1/25, -23/25, -7/25, 25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Defence Fighter, 22 M Solars, 10 dTons
-8/22, -8/22
(6G/Move:2255, dDR:20, dHP:22, dTons of Cargo Space: 0), Weapons:3x Pulse Lasers

16 July 2180, Arukhur 20.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3407 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 8 Oct 2020
at 19:28
  • msg #882

Re: Maiden voyage of the Kugel Blitz

OK, back to the other one... have they surrendered? we should be able to put 40 troops aboard to settle the question.
Fate
GM, 4382 posts
Roll for dodge!
Thu 8 Oct 2020
at 19:46
  • msg #883

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 882):

Yes, they surrendered quickly when the other one got away.

It has both manoeuvre drives crippled and the comms and sensors array destroyed. There is a damaged but operational fighter in the hanger. With no spare parts, you are going to have to manufacture  some spare parts. This will take you at least 3 weeks to get one drive going again to get it to a jump point. The parts that need to be manufactured are large, and the robofac is small compared to the size needed for making drives!

16 July 2180, Arukhur 20.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3408 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 8 Oct 2020
at 22:32
  • msg #884

Re: Maiden voyage of the Kugel Blitz

OK, Let's be creative, as a three week wait isn't reasonable.
If we use parts from other available ships like the two defense Fighters, can we get this Shamshir moving ?
Otherwise we are going to strip it of data, safes and anything of use we can carry and destroy it...

Can we tell where the Shamshir likely jumped to?
Fate
GM, 4384 posts
Roll for dodge!
Fri 9 Oct 2020
at 03:05
  • msg #885

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 884):

The Shamshirs seemed headed for Maksha.

The planet here has a large agricultural colony with 100 million people. There is a good chance you could find something to get it moving there...

16 July 2180, Kaareshur 20.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3409 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 9 Oct 2020
at 19:40
  • msg #886

Re: Maiden voyage of the Kugel Blitz

OK, we will explore that option, also see what their political inclinations are...
Fate
GM, 4388 posts
Roll for dodge!
Fri 9 Oct 2020
at 23:12
  • msg #887

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 886):

The folk here are not in favour of Dingir, since the latter have been conducting a recruiting drive here, and have taken about 20,000 young men as soldiers. But they are concerned they will never see them again if they break. Hence, they are very sharply divided.

But they do have spare parts for freighters. A single drive for a branch freighter is available for M$20. It is 1/5 the size of a normal Shamshir dive (they have 2) but it would enable you to get it moving at least. Very slowly, mind you. You would probably only get $100 million for the craft in that state.

18 July 2180, Kaareshur 20.4/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3410 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Oct 2020
at 01:53
  • msg #888

Re: Maiden voyage of the Kugel Blitz

WE'll take it and leave them one...  cobble it togeher and get the thing where we can use a lptop or like computer to get it to jump from other than Vilani Jump points. we provide sufficient data for them to get back to Bemidshii.
Fate
GM, 4390 posts
Roll for dodge!
Sat 10 Oct 2020
at 02:14
  • msg #889

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 888):

You can use your own computers with your experienced crew to write new jump tapes. Heading back via Arukhur, you meet with the two Shamshirs you left there. They report sending a pair of Gashiddas running. Refuelling, you head back to Bemidshii. It seems Dingir is loosing interest in this disagreement...so they are recruiting troops and leaving.

The news is not well received by the commanders there. They take the damaged Shamshir and send it back to Shululsish with the news.

06 Aug 2180, Bemidshii 19.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
Cyril Zotmund
Captain, 3411 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Oct 2020
at 03:40
  • msg #890

Re: Maiden voyage of the Kugel Blitz

Recruiting? hardly, they are impressing troops. You could seize and garrison both Arukhur and Kaareshur if you wish.
Vilani Commander
NPC, 16 posts
Com. Eleni Managudeli
Sat 10 Oct 2020
at 03:52
  • msg #891

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 890):

"That is not at all a good thing, and of questionable legality. But it would be years before the imperial court made a ruling on it that could be enacted...and at any rate, the war with Terra might even enable them to justify it. Perhaps we should just seize the systems...a suggestion will have to be sent back to Shululsish about that."
Cyril Zotmund
Captain, 3412 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Oct 2020
at 18:42
  • msg #892

Re: Maiden voyage of the Kugel Blitz

I think that would be wise, and send their men elsewhere as soldiers to free up some of yours.
Villani Officer
NPC, 33 posts
Sat 10 Oct 2020
at 20:42
  • msg #893

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 892):

"Oh, I believe Girii has some remote outposts in need of hardy recruits...and there are always patrols needed coreward. What are your plans?"
Cyril Zotmund
Captain, 3413 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Oct 2020
at 23:55
  • msg #894

Re: Maiden voyage of the Kugel Blitz

Not sure, could head back and pick up my crews, I think you may have this under control here ... but if you decide to upgrade your ships AK enterprises is a good company to know, ask Girii.
Villani Officer
NPC, 34 posts
Sun 11 Oct 2020
at 00:20
  • msg #895

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 894):

"Oh, we have been speaking with Girii. Kalishnikov have put in some interesting applications for new vessel designs, but for now we have a shortage of the old ones as well. We may go for some of their cheaper options if they are approved though, and some of the fighter designs are novel as well."

Where to from here?

06 Aug 2180, Bemidshii 19.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
Cyril Zotmund
Captain, 3414 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 11 Oct 2020
at 00:24
  • msg #896

Re: Maiden voyage of the Kugel Blitz

Yes, and some of the modifications to the ships you have captured could make them more formidable, although you will need to retrain your crews to fight them well.

I suppose we need to go back to Girii and pay up some... then take all the ships to places that need to be guarded. we seem to be several dollars ahead now.
Fate
GM, 4401 posts
Roll for dodge!
Sun 11 Oct 2020
at 00:47
  • msg #897

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 896):

You paid in full for the craft that were being modified, and they are complete. You can have them transferred if you wish. Or you can go and do so yourself, and begin construction of new vessels.

See last post in 'Players Vessels" thread.

06 Aug 2180, Bemidshii 19.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
Cyril Zotmund
Captain, 3415 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 11 Oct 2020
at 02:01
  • msg #898

Re: Maiden voyage of the Kugel Blitz

When I left, I owed some... what happened?

Also sent some Bounty Hunters and other ships back... where did they go Argon or whatever 2422 is?
This message was last edited by the player at 02:04, Sun 11 Oct 2020.
Fate
GM, 4404 posts
Roll for dodge!
Sun 11 Oct 2020
at 02:14
  • msg #899

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 898):

Vessels sent back are currently (as far as you know) getting repaired. (ie I will chase them up).

Argon is 2422, yes there. We changed designs so that you ended up not owing anything. Message #701, I believe, if you are looking for history.
Cyril Zotmund
Captain, 3416 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 11 Oct 2020
at 20:05
  • msg #900

Re: Maiden voyage of the Kugel Blitz

OK, so we have funds to purchase additional ships or repair  some damaged ones. You indicated that there was a surplus of some of these.
Fate
GM, 4407 posts
Roll for dodge!
Mon 12 Oct 2020
at 06:29
  • msg #901

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 900):

Yes, mainly Modified Gashiddas or Shamshirs can be found.

Escort Gashiddas, generally only used in major fleet engagements, are available for M$300 in reasonable condition. Shamshirs modified by pirates to the following stats sell for M$700. Neither come with small craft.

Pirate Shamshir, 1000 dTon Flattened Sphere, 40 Man Drive and 60 Fusion added, both from Shanshurid Branch freighter
(6G/Move:3250, dDR:145, dHP: 100, Cargo Space: 43 dTons, SM:+10)
Weapons: 12xBeam, 4xPlasma, Crew:53, 2 Workshops, 2 Sickbays
5x Seru Heavy Ball Fighter

06 Aug 2180, Bemidshii 19.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
Cyril Zotmund
Captain, 3417 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 12 Oct 2020
at 20:57
  • msg #902

Re: Maiden voyage of the Kugel Blitz

So we could just afford the Pirate Shamshir and 2 Escort Gasiddas with their 11 small craft?
What news of our captured Bounty Hunters and Hero's?
Fate
GM, 4410 posts
Roll for dodge!
Tue 13 Oct 2020
at 05:39
  • msg #903

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 902):

It takes ten weeks to get to Girii by the fastest route, bypassing Garaanis for speed.

They were sent to Argon (2422) where they were checked out and used as a patrol force, where they still work. There are 2 Heros and 3 Bounty Hunters. The Heroes were modified to take 2 Ball fighters, selling off the Dissident fighters to cover the costs. The 4 Ball fighters are loaned for now, but will cost M$184 at some point.

1 Shamshir + 2 Escort Gashiddas +4 AKHB Bombers + 7 AKHB Fighters would come to B$ 1.79, leaving you M$124.5. You may be able to sell then to Ceti-Command for more than that though.

For a similar price, you could also order the construction of two small outposts, three without the small craft, which would be a permanent presence there.

Another option is also given, a variant of the Outpost with increased food supply at the expense of fighter craft, for the support of other craft in the system, able to support up to 105 crew, with freight and recovery drones.

AK Ball Supply Outpost, M$719 Solars (M$469 without small craft), 1000 dTon Sphere, 37 yd dia.
(0.8G/Move:300, dDR:240, dHP: 92, Cargo Space: 19 dTons, Fuel: 200 dTons, SM:+10)
Crew:44, Life Support:90(10 Low Berth), Food Production for 160 Persons
4 Workshops, (5 Robofacs), 4 Bed Hospital, 4 Laboritories,
2x AK Modular Fuel Drone Skimmer, 2x AK Miniminer, 1x AKHB Freight, 1x AKHB Recovery
Weapons: 12xBeam, 2xPlasma,
3x AKHB Fighter, 1x AKHB Bomber

Or you could order 2 Vilani refuelling bases from Girii...though you may have to hire the jump drive...or buy it and sell it after you buy a bunch of them. No Vatfac...perhaps install them later.

Refuelling Base, 867.9 M, 5000 dTon 62 yd dia Sphere
These craft are usually constructed elsewhere with a jump drive in the hanger. The jump drive, along with it's own power supply, cost $450 million (not included in the cost) and take up 300 dTons of space in the cargo bay, are then removed.
(0.1G/Move: 370, dDR: 200, dHP: 117, Cargo Space: 475 dTons, Fuel: 2000 dTons, SM:+11)
Weapons: 8x Beam, 12x Pulse, 2x Plasma Cannon, 1x Heavy Missile Array, Crew:108, Visitors: 89 (20 Low Berth)
Endurance: 44 Weeks, 2 Hanger Bays, Capacity: 1100 Tons, Fuel: 2000 dTons, 20 Labs, 20 Workshops, 20 Bed Hospital
5x 10 dTon Lifeboats

10 Oct 2180, Girii 16.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
This message was last edited by the GM at 09:49, Tue 13 Oct 2020.
Cyril Zotmund
Captain, 3418 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 13 Oct 2020
at 18:25
  • msg #904

Re: Maiden voyage of the Kugel Blitz

How many AKHB fighters can the Ball Outpost support?
One of those with a supply of fighters might be The most efficient way of securing systems

Selling stuff to Ceti-Command is great, but doesn't secure the places Andrew wants secured.
My preference is for the expensive but far more effective Shamshirs, with Ball craft, but fear I may be short some cash.
Fate
GM, 4414 posts
Roll for dodge!
Tue 13 Oct 2020
at 19:12
  • msg #905

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 904):

The Outpost is in 'Gear Available' thread. It can carry up to 8 AKHB fighters, but usually Recovery and Freight ball are carried. The Shamshirs are better in a fight, but they need to keep departing for food, meaning they are not always present. That actually reduces their effectiveness as sentries. Selling stuff to Ceti-Command is a way to earn a little more cash.

AK Ball Outpost, 872 M Solars, 1000 dTon Sphere, 37 yd dia.
Designed as a small defensive outpost to monitor key systems, this small base is self-sufficient and has top of the line sensors, making it very well suited to a research station as well. It's lack of a hanger is probably it's biggest drawback, but it can handle up to 8 heavy ball freight shuttles by launching it's own small craft. The two modular combo fighters are the only missile capacity, and these are more often used to launch probes...
The craft costs only M$ 510 Solars without the small craft, making it better suited than the Gashiddas for long term patrol of a system.
(0.8G/Move:370, dDR:240, dHP: 90, Cargo Space: 161.5 dTons, Fuel: 200 dTons, SM:+10)
Crew:58, Life Support:90(10 Low Berth), Food Production for 60 Persons
4 Workshops, (5 Robofacs), 4 Bed Hospital, 4 Laboratories, 1 Survey Modules,
1x AKHB Recovery, 1x AKHB Freight, 2x AK Modular Fuel Drone Skimmer, 2x AK Miniminer
Weapons: 12x Beams in 4 turrets, 2x Plasma in 1 Heavy turret
4x AKHB Fighter, 2x AKHB Bomber, 2x AK Modular Combo Fighter

10 Oct 2180, Girii 16.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
Cyril Zotmund
Captain, 3419 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 13 Oct 2020
at 22:12
  • msg #906

Re: Maiden voyage of the Kugel Blitz

Yes, I do see the value and ditching a Mini-miner for another fighter is more in keeping with it's primary function, although looking for minerals is not a bad plan... might keep the extra Mini-Miner in many locations.

OK, so we take our new ships to Ceti-Command, have the Bounty hunters been commandeered?
Fate
GM, 4417 posts
Roll for dodge!
Wed 14 Oct 2020
at 06:45
  • msg #907

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 906):

It takes another 4 weeks to head to Argon, taking with you the two vessels you had modified. You notice a small cadre of Terran Navy officers there, and are told they are also looking to purchase some vessels.

The Mini-Miners allows for the gathering of raw materials to fabricate new parts, and more allow for greater manufacturing. Of course, they will spend most of their time mining rather than unloading, so you could feasibly have 2-3 per bay.

Designers have also come up with a way of modifying captured Shamshirs to create small bases as well.

AK Outpost Shamshir,  M $929 (Upgrade cost: M $413), 1000 dTon Flattened Sphere
(0.5G/Move:3250, dDR:160, dHP: 70, Cargo Space: 37.5 dTons, Fuel: 200 dTons, SM:+10)
Crew:53, Food Production: 120 persons, 1x AK Miniminer, 1x AKHB Recovery, 1x AK Modular Fuel Drone Skimmer, 1x AK APC,
Weapons: 18x Beams in 6 turrets, 2xPlasma in 1 Heavy Turret, 5x AKHB Fighter, 3x AKHB Bomber,

10 Nov 2180, Argon 27/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
This message was last edited by the GM at 07:39, Wed 14 Oct 2020.
Cyril Zotmund
Captain, 3420 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 15 Oct 2020
at 03:25
  • msg #908

Re: Maiden voyage of the Kugel Blitz

Expensive, but interesting ...  so what sort of offer will they make for the ships?
Fate
GM, 4419 posts
Roll for dodge!
Thu 15 Oct 2020
at 05:56
  • msg #909

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 908):

You would have to hang around to find out what the Terran military will offer for the ships, but they seem ready to make some purchases. More interested in the larger vessels from what you can tell.

10 Nov 2180, Argon 27/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
This message was last edited by the GM at 05:56, Thu 15 Oct 2020.
Cyril Zotmund
Captain, 3422 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 15 Oct 2020
at 22:07
  • msg #910

Re: Maiden voyage of the Kugel Blitz

OK, we'll wait around...maybe as long as 4 weeks  ;-)
Fate
GM, 4425 posts
Roll for dodge!
Fri 16 Oct 2020
at 03:28
  • msg #911

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 910):

Lol, yes the military types can have schedules that do not always make sense.

In this case, it is just a week before you see what they are up to...they are offering standing prices on all Modified Shamshirs, as well as larger vessels. They will pay up to M$350 for Escort Gashiddas as well, which does reduce the number available fairly quickly.

This naturally delays your trip to Argon, but you still get there. It also gives time for a report that suggests that Dingir is hiring mercenaries to target the link between Girii and Terra.

17 Nov 2180, Argon 27/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
Cyril Zotmund
Captain, 3423 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 16 Oct 2020
at 16:51
  • msg #912

Re: Maiden voyage of the Kugel Blitz

Ah, so more pirates again... I'll mention to the Terran officials that perhaps JEAN BART and her ilk could be far more gainfully deployed inside Vilani territory, where the disruption and loss of supply could totally disrupt their plans. The Pirates might also be rather easily dispatched before they could accomplish much. I also suggest that Shulishish might be open to some quiet contact and support, as Dingir has been attacking them as well... I'll explain what I found.  Nothing would screw with their plans than a force stabbing them in their back.
Fate
GM, 4428 posts
Roll for dodge!
Fri 16 Oct 2020
at 21:27
  • msg #913

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 912):

Jean Bart has not been seen since she was dispatched with the forces that raided Nunashi two months ago. But then, you would not expect to hear from her for about six months, as she was to head to head coreward to the Vegan worlds, disrupting trade as you suggest.

Girii and Shululsish are both active in dealing with pirates, and much of Girii's force is sent to deal with pirates in that region (See 'Intelligence reports' thread), but the border is big and porus, and they cannot afford a huge fleet after the war...they need to economically recover. Shululsish is busy with the Dingir claims.

Intelligence reports suggest that rather than acting as raiders, they are posing as legitimate mercenaries (of which Girii has employed quite a few recently, including yourself). Data is lacking on identities or types of ships used.

Are we ordering anything before we leave Argon to talk to Girii?

17 Nov 2180, Argon 27/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
Cyril Zotmund
Captain, 3424 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 16 Oct 2020
at 21:42
  • msg #914

Re: Maiden voyage of the Kugel Blitz

Just got here, need to check on MY three Bounty Hunters and the two hero's we managed to salvage.  You mentioned they were being used...
Andrew Kalishnakov
GM, 115 posts
Eccentric Entrepreneur
Fri 16 Oct 2020
at 22:06
  • msg #915

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 914):

"The Bounty Hunters you captured using MY ship? Sure, they are patrolling 2321 and 2421, though now you have the Shamshirs perhaps these can be sent to Leikung and 2923 to bolster forces there, until more permanent forces can be stationed there."

17 Nov 2180, Argon 27/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
Cyril Zotmund
Captain, 3425 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 16 Oct 2020
at 22:41
  • msg #916

Re: Maiden voyage of the Kugel Blitz

Indeed, I captain your ship, but was given prizes as apart of the agreement, if the contract is going to change, we need that to not be a surprise.
Andrew Kalishnakov
GM, 116 posts
Eccentric Entrepreneur
Fri 16 Oct 2020
at 22:52
  • msg #917

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 916):

"Cyril, you have been with me for how many years now? I have never changed your contract, but in giving you a ship to capture prizes, I don't believe that you were ever entitled to claim them as your personal possessions. However, if you want to own your own ship outright, I am happy to work with you on that."

[OOC: Can you find that ever being part of your contract? If so, point it out and he will abide by it, but i don't think such was ever offered by Kalishnikov. The agreement with Shululsish is with you as representative of the owner of the ship.]

17 Nov 2180, Argon 27/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
Cyril Zotmund
Captain, 3426 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 16 Oct 2020
at 23:03
  • msg #918

Re: Maiden voyage of the Kugel Blitz

Everything I captured with Dastavka, and newer ships I sold off... I presumed that was the deal... if not, I have been laboring under that delusion.
Fate
GM, 4433 posts
Roll for dodge!
Fri 16 Oct 2020
at 23:13
  • msg #919

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 918):

You have been working as Andrews representative, and that is why he bankrolled repairs, and the new ship. He could afford to with what you had earn't for him. That is why you never actually paid for repairs or supplies whenever you visited his facilities. You managed the ships funds on his behalf, and always did, but there were regular occasions when he injected plenty into it. You were fine to sell ships off, as mentioned, you managed the ships funds! But ships funds and personal funds should not be confused, or you would be lacking a whole lot of levels of wealth in your character!
Cyril Zotmund
Captain, 3427 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 17 Oct 2020
at 03:52
  • msg #920

Re: Maiden voyage of the Kugel Blitz

Not confused, but these funds and ships captured were to pay crew and buy AK's guard ships...
Don't want to squabble, do it your way and Cyril will just where they are and if they are working out.
Fate
GM, 4434 posts
Roll for dodge!
Sat 17 Oct 2020
at 04:08
  • msg #921

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 920):

quote:
Don't want to squabble, do it your way and Cyril will just where they are and if they are working out.


Sorry, I don't actually understand what you are saying here. Are you saying that Cyril will keep doing what he is doing and see how things work out?

Yes, these funds are to capture AK guard ships. AK is actually covering the wages and supplies purchased at Argon at the moment. To actually own ships is a huge investment. As a captain, you pay for that with rank, but that means you do not actually own the boat. To own a ship costs a lot more, as Sdian would know. He has to pay off the 20 point secret about the Minnow, but usually the is considerable points needed in wealth (50+) required to own a ship legitimately.
Cyril Zotmund
Captain, 3428 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Oct 2020
at 03:49
  • msg #922

Re: Maiden voyage of the Kugel Blitz

I do not wish to argue or quarrel, we can just go with your interpretation of things...
Fate
GM, 4437 posts
Roll for dodge!
Sun 18 Oct 2020
at 03:53
  • msg #923

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 922):

Ok. I was just trying to understand how others see things from a personal perspective, since I am not so good in that area!
Cyril Zotmund
Captain, 3429 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Oct 2020
at 03:56
  • msg #924

Re: Maiden voyage of the Kugel Blitz

Just not worth the fuss in my view ... Your way is understandable, so we'll go with it.
Fate
GM, 4440 posts
Roll for dodge!
Sun 18 Oct 2020
at 04:00
  • msg #925

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 924):

Ok. Where too from here then? Also, what ships are we getting?
Cyril Zotmund
Captain, 3430 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Oct 2020
at 04:06
  • msg #926

Re: Maiden voyage of the Kugel Blitz

Truthfully have lost track... we will sell the two Gashiddas, talk with AK reps about using the Shamshir vice selling it...
Fate
GM, 4442 posts
Roll for dodge!
Sun 18 Oct 2020
at 04:08
  • msg #927

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 926):

Two Gashiddas? Have lost track...ships you are in charge of are in the Players Vessels thread, last post. You have just one Gashidda modified for raiding colonies...

17 Nov 2180, Argon 27/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
Cyril Zotmund
Captain, 3431 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Oct 2020
at 04:09
  • msg #928

Re: Maiden voyage of the Kugel Blitz

I thoughtI brought two escorts and a Pirate Shamshir from Girii...
Fate
GM, 4444 posts
Roll for dodge!
Sun 18 Oct 2020
at 04:15
  • msg #929

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 928):

Message #902 acknowledged that was all you could afford, but there was no post saying you actually bought anything. You could also afford 2 Shamshirs, but I assumed you decided to head to Argon to order some bases...willing to allow you to post purchases if you want, but if not, they will be purchased by Ceti-Command.

17 Nov 2180, Argon 27/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
Cyril Zotmund
Captain, 3432 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Oct 2020
at 20:48
  • msg #930

Re: Maiden voyage of the Kugel Blitz

OK, I thought we had purchased them and were to sell them to Ceti-Command for a small profit.
Debated keeping the Shamshir, but you pointed out the limited deployed availability due to limited storage.
Fate
GM, 4446 posts
Roll for dodge!
Sat 24 Oct 2020
at 04:07
  • msg #931

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 930):

I definitely suggested the idea, but do not recall seeing anything I could interpret as you doing that. Let me know if you did...
Cyril Zotmund
Captain, 3433 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 24 Oct 2020
at 14:53
  • msg #932

Re: Maiden voyage of the Kugel Blitz

Well I thought we did... we paid to have them converted.
Fate
GM, 4449 posts
Roll for dodge!
Sun 25 Oct 2020
at 21:08
  • msg #933

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 932):

The two ships, a Gashidda and a Shamshir you paid to have converted are yours. The others were surplus stock from the war.
Cyril Zotmund
Captain, 3434 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 25 Oct 2020
at 22:47
  • msg #934

Re: Maiden voyage of the Kugel Blitz

OK, but "Yours" as in AK Enterprises or Cyril's?  Just want to be clear...
Fate
GM, 4452 posts
Roll for dodge!
Thu 29 Oct 2020
at 02:37
  • msg #935

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 933):

AK Enterprises, but under your command.
Cyril Zotmund
Captain, 3435 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 29 Oct 2020
at 03:06
  • msg #936

Re: Maiden voyage of the Kugel Blitz

OK, so we sell them and the money is to buy new AK ships to fulfill the mission.
Fate
GM, 4457 posts
Roll for dodge!
Sun 1 Nov 2020
at 10:42
  • msg #937

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 936):

Ok. The Shamshir will net you M $800 delivered to Ceti Command. The Gashiddas modified as an assault craft will be harder to sell, as Ceti Command has been blockaded as a result of earlier raids. Perhaps M$400? I thought you intended to use it for raiding? Also, what ships/bases do you plan to purchase?

17 Nov 2180, Argon 27/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
Cyril Zotmund
Captain, 3436 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 1 Nov 2020
at 18:44
  • msg #938

Re: Maiden voyage of the Kugel Blitz

Sigh.. so we'll keep the Gashidda, originally thought about using it vs Sikigi. I am not selling it for dirt...
Fate
GM, 4461 posts
Roll for dodge!
Tue 3 Nov 2020
at 09:22
  • msg #939

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 938):

Ok, then keeping that. What about purchases?

17 Nov 2180, Argon 27/27 dTon of supplies (0.3 dTon/week), Current Budget: B$2.7145
Cyril Zotmund
Captain, 3437 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 3 Nov 2020
at 19:55
  • msg #940

Re: Maiden voyage of the Kugel Blitz

Two of those AK Ball outposts with fighters and bombers and such...  actually might be able to swing a third one... The question is how do we move it to where it needs to be.
2923, 2924 are the first two, then 2321 and 2421 are next in that order.
Andrew Kalishnakov
GM, 117 posts
Eccentric Entrepreneur
Tue 10 Nov 2020
at 00:25
  • msg #941

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 940):

Andrew will ensure they are moved into location. Many of the bases come with jump drives anyway, but if not, they can be fitted into the hanger.

Expect to get back this week for details.
Fate
GM, 4469 posts
Roll for dodge!
Thu 12 Nov 2020
at 08:21
  • msg #942

Re: Maiden voyage of the Kugel Blitz

In reply to Andrew Kalishnakov (msg # 941):

The Ball outposts are to be moved into position using a jump drive in the Cargo Bay, which is then removed and transported back for use in the next base.

AK Ball Outpost, 872 M Solars, 1000 dTon Sphere, 37 yd dia.
The craft costs only M$ 510 Solars without the small craft.
(0.8G/Move:370, dDR:240, dHP: 90, Cargo Space: 161.5 dTons, Fuel: 200 dTons, SM:+10)
Crew:58, Life Support:90(10 Low Berth), Food Production for 60 Persons
4 Workshops, (5 Robofacs), 4 Bed Hospital, 4 Laboratories, 1 Survey Modules,
1x AKHB Recovery, 1x AKHB Freight, 2x AK Modular Fuel Drone Skimmer, 2x AK Miniminer
Weapons: 12x Beams in 4 turrets, 2x Plasma in 1 Heavy turret
4x AKHB Fighter, 2x AKHB Bomber, 2x AK Modular Combo Fighter

Three of these without small craft will cost B$1.53. The small craft for all three will cost B$1.086, however, the time taken to construct these will be approximately six months, outsourcing some of the production to Iishuni (sensitive items, such as VatFacs, Robofacs and computers will still be done by AK Enterprises, however). The small craft will only be constructed in the last two months, so you can make payment for the small craft at that time if you wish. Actually, you could have construction started on four bases if you wanted to do that. That would cost B$2.04 now and B$1.448 in four months time.

17 Nov 2180, Argon 27/27 dTon of supplies (0.3 dTon/week), Current Budget: B$2.7145

Estimated delivery date: 20 May 2181, small craft payment would be wanted mid-march 2181.
Cyril Zotmund
Captain, 3439 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 12 Nov 2020
at 18:09
  • msg #943

Re: Maiden voyage of the Kugel Blitz

I thought small craft were included in the price...  if not we can order two w/ small craft and submit plans for two more when cash is available.
Fate
GM, 4472 posts
Roll for dodge!
Thu 12 Nov 2020
at 22:42
  • msg #944

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 943):

Small craft are included in the price of M$872, but the bases without them cost just M$510. Given the difference in time of construction, (six months for the base, and 2 months max for the small craft) it makes sense that the two parts can be paid for separately. Or together, as you wish. Just gives options, that is all.
Cyril Zotmund
Captain, 3440 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 13 Nov 2020
at 02:34
  • msg #945

Re: Maiden voyage of the Kugel Blitz

Well to be honest, I am rather confused as to where we are going and what we are doing at this point.
Between stuff going on here and your travels, the game has sort of been forgotten.
Fate
GM, 4474 posts
Roll for dodge!
Fri 13 Nov 2020
at 03:55
  • msg #946

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 945):

Yeah, I get that. At this point you are trying to raise forces for control of systems that are used to approach Argon. The details is left up to you, but either raiding systems controlled by Dingir (now once again at war with Terra) or capturing ships seems the most profitable way of raising cash.

You named four systems that, if controlled, would serve as excellent systems for controlling access to Argon. Starting bases in those systems, and then getting the small craft later would work pretty well to finishing off this tasking.

17 Nov 2180, Argon 27/27 dTon of supplies (0.3 dTon/week), Current Budget: B$2.7145
Cyril Zotmund
Captain, 3441 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 13 Nov 2020
at 16:45
  • msg #947

Re: Maiden voyage of the Kugel Blitz

The bases don't seem able to function without the small craft to refurl and protect them.

I remember the war and all ... but have sort of lost track of potential targets...
I know I was thinking of capturing Sikigi at one point, but that really not a sustainable position.
Guess we'll go seek most current intel for weak points to be exploited ... the guard ships on Nushmi?
The base at Kamuukshar?
Some place else?

Just pirating may cause Dingir issues, but I do not want to irritate the Kimashargur and push them toward the Vilani for security.
Getting over closer to Dingir is somewhat difficult and recovering captured ships all but impossible.
Gloria was on a military mission, with no need to capture ships; Cyril is under a very different mission.
He also has a lot of semi-friendly systems to not upset (Girii, Shululsish).
Places like Nunashi are up in arms, so not good hunting locales. Perhaps the systems just behind Nunashi?
Fate
GM, 4476 posts
Roll for dodge!
Fri 13 Nov 2020
at 23:25
  • msg #948

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 947):

Yeah, there are a lot of points here.

Start with the bases, true, they do need the small craft to function, but they will not be functioning for at least another six months. Based on history, you will have earnt enough for the small craft within three months to cover the small craft.

As for the war, the Dingir sector is far from united, as you know. Political divides between Shululsish have been exploited recently by yourself, and they may have made peace for now, but you can be sure tension is simmering, allowing operations in systems near the Vegans worlds and against Apishlun. Vegans are masters of passive aggressive submission...while they will not be seen to assist you, they likely will assist in any way they can without being seen to do so! Apishlun have also quietly been doing what Dingir directed, but it has cost them considerably, especially in relation to Shululsish, with whom they were once close, so there may be work you can do there. These regions are probably the source of most finances at Dingirs expense...

And yes, there is also Nushmi and the prison planet of Unsharlur, where there are possibly a lot of potential allies that can be released. These systems are clearly held by force, as Gloria has found out. Whilst not necessarily profitable, military assistance there could widen the gap, and robbing the overlords would always weaken their position.

While guard ships on Nunushi and Iishu are very strong, they are at the expense of other locations and there is likely to be fear to move them, given the previous raids on those systems. As such, only 10 Kargash and 30 Shamshirs defend the rest of the sector, including Sikigi, Dzosuiken and Sukun itself, as well as the prison planet and Nushmi. Vilani tactics would call for the Kargash to remain as a unit to defend the key installations, meaning that you could have up to 30 Shamshir spread across two 'gateway' systems, a rebellious system and that small cluster of planets around the prison system. Of course, there are likely to be a number of Gashiddas thrown in as well, but capturing a number of Shamshirs, manned by ex-prisoners and leading them on a breakout to Argon may be an option as well.
Cyril Zotmund
Captain, 3442 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 14 Nov 2020
at 03:27
  • msg #949

Re: Maiden voyage of the Kugel Blitz

Cyril does some research... the Prison planet concept appeals to him more than some of the others, especially as he could also leave via Nagunishmure if need be.


Let me contemplate the options...
Fate
GM, 4480 posts
Roll for dodge!
Sat 14 Nov 2020
at 08:38
  • msg #950

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 949):

I notice on the Players Vessels thread you currently have the 3 Bounty Hunters and the Mercenary Hero. Let me know which systems the Bases you have purchased will be destined for.

The Gashidda Raider that will accompany you can have the following statistics. it is essentially 20 troops with APCs to insert them and a Light Tank. You have 1 APC and 2 Combo fighters (the only fighters really capable of planetside operations are the modular ones, as they are aerodynamic). You also have one heavy ball transport, though it will really only make deliveries as it is a clumsy flyer. (It is a ball, hey).

AK Gashidda Raider, Upgrade 47.2 M Solars including small craft, 400 dTon Close Structure
(5.9G/Move:370, dDR:90, dHP: 62, dTons of Cargo Space: 1.5, SM:+9, Fuel: 4 Parsecs)
Crew:37 (Includes 20 Troops), Life Support: 60, Endurance: 12 weeks, 1x Workshops, 2x Sickbays
2x AK APC, 1x AK Light Modular Tank,
Weapons: 15xBeam in 5 turrets

You do not really have any details of what is on patrol there, but estimates place it at a couple of Shamshirs and Gashiddas. The system has 3 Gas Giants and three planets, but none are particularly hospitable.

You expect extra ships at Shuurashana, the last Dingir controlled system. This system has 2 gas giants, one with a colony orbiting it with a dense atmosphere. You expect at least 5 Shamshirs in the system, spread over the two gas giants.
Cyril Zotmund
Captain, 3443 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 14 Nov 2020
at 22:09
  • msg #951

Re: Maiden voyage of the Kugel Blitz

OK, Last I heard the two Hero and 3 Bounty hunters had been commandeered by Andrew ...  all of them would certainly be useful if we want to really disrupt things. The Gashidda provides welcome assistance in killing missiles, since the other ships are deficient in that ability.

The 2,3 4 outposts should go to the  systems mentioned: 2923, 2924 are the first two, then 2321 and 2421 are next in that order.
Fate
GM, 4484 posts
Roll for dodge!
Sat 14 Nov 2020
at 23:13
  • msg #952

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 951):

The Bounty Hunters and single Mercenary Hero was commandeered to work as a patrol until more permanent patrols could be established. They are vulnerable to pulse laser fire due to their low armour though, and do not have a large capacity for troops.

Ok, so to check your last sentence, you are going for the four outposts at 2923, 2924, 2321 and 2421 and them pay for the small craft later?
Cyril Zotmund
Captain, 3444 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 15 Nov 2020
at 03:02
  • msg #953

Re: Maiden voyage of the Kugel Blitz

I guess ... you've sort of pushed me that way...

Understood... Not sure there is anything that could be done to up armor the bounty hunter easily without seriously slowing it down.
The Hero is a support vessel, so it is just what it is.

I need to get the ship program out and work with it, but life is fighting me on that.
Fate
GM, 4486 posts
Roll for dodge!
Sun 15 Nov 2020
at 03:13
  • msg #954

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 953):

Well, that would be Alexander's preference, but you still can make your own call.

Yeah the shapes do not favour addition of armour. The Hero is kind of support, but it still has bugger all endurance. The ship program will show that, I expect.

So taking just Gashidda (does it have a name, or just using the serial number?) and the Kugel Blitz and heading to ...?

24 Nov 2180, Argon 27/27 dTon of supplies (0.3 dTon/week), Current Budget: M$674.5
Cyril Zotmund
Captain, 3445 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 15 Nov 2020
at 03:28
  • msg #955

Re: Maiden voyage of the Kugel Blitz

Well I was thinking of taking the other ships too, Probably best to go 2421 -> IIlukin -> Dishushashig -> Udkikhii -> Nagunishmure -> Shuurashana.

We can create some havoc there, then depending on how it goes, we could move on too Unsharlur and see what sort of recruits we can find.
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