Maiden voyage of the Kugel Blitz
Recently completed, the Kugel Blitz is the first of what Kalashnikov Enterprises hopes to be a successful raider class to replace the Hardrada class of raiders. With more troops than crew and a wing of fighters, it looks good on paper. Your task is to subcontract yourself out during the Vilani unrest near Girii and make that reality.
Cyrils Cash: $1,666,720
Planet: Ceti-Command (Fueled)
Date: 20 Oct 2177
Kugel Blitz 708.1 M Solars, 1,400 dTon Sphere (41 yd dia)
(6G/Move:370, dDR:100, dHP: 78, dTons of Cargo Space: 107, SM:+10)
Weapons: 20x Beam, 2x Missile, 2x Sandcaster, Crew:168 including 100 troops
Endurance: 143 Weeks, Fuel Range: 4 parsecs
1x Ships Boat Rescuer, 4x AK APC, 10x AK Modular Fighter,
4 Workshops, 1 Robofacs, 10 Sickbays, Survey Module, 1 Laboratory
AK Ships Boat Modular Recovery 44.5 M, 30 dTon Needle/Wedge
(4.19G/Move:1909, dDR:10, dHP: 27, dTons of Cargo Space: 1.5, SM:+7)
Weapons: 1x Beam, 2x Sandcaster, Crew:4, Life Support: 5,
1 AK Modular Raft, 1 Workshop, 1 Sickbay
The vessel uses 0.7 dTons of supplies per week, and may carry up to 14 Modular craft.
Fusion Powered Modular Craft
AK Modular Fighter, 16M, 6 dTon Flattened Sphere
The smallest 8G Fusion powered fighter.
(8G/Move:2343, dDR:10, dHP: 18, ASig: -2, SM:+4, Air Speed 4684 mph)
Weapons: 1x Pulse Laser
AK Modular Missile Fighter, 13 M Solars, 6 dTons
An improvement on the Imperial Missile Fighter.
(6G/Move:1704, dDR:10, dHP:16, ASig: -2, SM:+4, Air Speed 3409 mph)
AK Modular APC, 6.6 M Solars, 6 dTons x4
The same size as the small fighters, this is actually a small spacecraft with life support for 5, a sickbay and heavy armour. Capable of supporting small insertions for long periods of time, it has limited cargo space.
(2.02G/Move:1607, dDR:49, dHP:22, dTons of Cargo Space: 0.6, ASig: -2, SM:+4, Air Speed 3214 mph),
Weapons:1x Gatling Laser
AK Modular Fuel Skimmer, 6.3M, 6 dTon Flattened Sphere
(2.8G/Move:1271, dDR:12, dHP: 17, dTons of Fuel Space: 3, SM:+4)
Crew:2
AK Modular Speeder, 5.5 M Solars, 6 dTons x2
This is more of an enclosed Air raft to be used in the 6 dTon flattened sphere bays as an auxiliary cargo boat with life support for the two crew. The new one has a patented mini-fusion reactor.
(2G/Move 1270, dDr:12, dHP:16, dTons of Cargo space: 3.5)
AK Modular Miniminer, 7.6 M Solars, 6 dTons
Designed based on the AK APC for mining asteroids, this small spacecraft with life support for 2, has heavy armour for resisting rocks, and a Gatling laser for the smaller rocks. It has increased cargo space of 1.4 dTons, but smaller engines. At the front are robotic mining arms used for gathering items. It can collect 1.2 tons/day, but this needs to be refined to achieve trade densities. Unrefined product has a density of 25 t/dTon and is 75% waste.
Trade Items able to be collected by Miniminers: Industrial Metals, Radioactives, Light Metals
(1.19G/Move:1270 empty, dDR:50, dHP:22, dTons of Cargo Space: 1.4, ASig: -2, SM:+4, Air Speed 2541 mph),
Weapons:1x Gatling Laser
Battery Powered Modular Craft
AK Modular SR Fighter Mk II, 13 M Solars, 6 dTons
The same as the previous small fighter but with batteries reorganized to fit more in, allowing additional armour, this version has 4 banks of 24 F Cells plus one backup cell for life support providing a range of 8 million miles. The smaller size of the cells allows for greater drive and hence greater armour and weapons than the fusion cell fighters.
(8.0G/Move:3224, dDR:29, dHP:22, ASig: -2, SM:+4, Air Speed 6449 mph),
Weapons:1x Beams Weapon
AK Modular SR Missile Fighter, 11 M Solars, 6 dTons
(6G/Move:2274, dDR:16, dHP:16, ASig: -2, SM:+4, Air Speed 4546 mph),
Weapons:3x Missiles
AK Modular SR Combo Fighter, 12 M Solars, 6 dTons x8
A newly modified fighter as requested by Dastavka that sacrifices armour and speed for firepower.
(6.0G/Move:2200, dDR:10, dHP:19, ASig: -2, SM:+4, Air Speed 4401 mph),
Weapons:1x Beam Weapon, 2x Missile
AK Modular Raft, 3 M Solars, 6 dTons
This is a cheaper version of the raft, with batteries that permit basic take-off and landing for small craft with a maximum space for cargo. The batteries mean reduced maintenance costs for the life of the craft, but make them unsuitable as life boats or interstellar transports, and their sensors are not spacecraft quality despite being 1/3 of their cost. But they are cheaper.
(2G/Move 2411, dDr:10, dHP:15, dTons of Cargo space: 4, Range in air: 16,000 miles)
ARMOURY
x 10 Nanoweave Tacsuit 30/15 22.5 lbs .
- Multispectral Chameleon Surface -/+30 +4 lbs +8 stealth, halved while moving
- small, compact computer, hardened complexity 4, HUD, 1.5 lb (right forearm)
*running data link* complexity 1 (free), electronics repair, complexity 2 (free)
- Air Tank, Small (6 hrs) $60, 2 lbs extra
- Advanced Rebreather (Tank duration x10)
Vid glasses, w/ SR communicator & multiview, 1/4 lb, (HUD)
Space combat helmet, DR 60/45, B/36hrs, weight 9 lbs, (sensor visor, HUD,SR comm)
155x Space Biosuit w/ add ons DR 15/3* $11.2 k, 19.6 lb, D/2 weeks (In sunlight,self repairing, DR 5 vs cor, cr, tox, else DR 15)
Includes ESM, Filter Mask, Respirator, Small Air Tank, Advanced Rebreather, Inertial Compass, Hyperspectral Visor, Desert System, Short Range Communicator(Com Scrambler), Inertial Navigation, Trauma Maintainance, Near Miss indicator, Personal Radar/Laser Detector, Biomedical Sensors, Radiation Badge, Small Ladar, Mind Shield, Gripboots
Heavy Laser Pistol x 45
Beams(Pistol) 4d(2) burn, Acc: 6, Range: 300/900, 3.3 lbs, ROF 10, 56 shots per 2 C cells, ST:6, RCL:1
One with HUD Sighting system
Laser Rifle x 120 (including 6 with grenade launchers)
Beams(Rifle) 6d(2) burn, Acc: 12, Range: 700/1200, 8 lb, ROF: 10, 83 shots/D cell (pack), ST:7, RCL: 1
6 Laser Rifles with under-slung 25 mm PC Grenade Launcher
4d pi++, Acc: 4+2, Range: 360/2200, 1.5/0.8 lb, ROF 1, 3 shots, ST:10
Storm Rifle, 10mm CLR x 50
Guns(Rifle), 9d pi+, Acc 5, 1300/5800, 10/1.2 lbs, ROF 3, 12 Clip, RCL 3, ST:10
All 50 with under-slung 25 mm PC Grenade Launcher as above
Gauss CAW, 18.5mm (Common Vilani Assault weapon) x40
Guns(Shotgun), 8d pi++, Acc 4, 200/1000, ROF 15, C/30 rnd clip
All Gauss CAWs with under-slung 25 mm PC Grenade Launcher as above
Hand Flamer x 120
Beam (Pistol) 4d burn, Acc: 3, Range: 30/90, 3.3 lbs, ROF 1*, 56 shots/2C cells, ST:6, RCL:1
Note, these are area effect weapons. They are preferred in some areas in starships as they are unlikely to pierce the hull.
Limpit Mine Dispenser x 25
4 x Shaped Charge Limpit mines (5d+5)x3(10) cr inc + linked 2d cr ex [1d+1])
LAW 84mm, x25 Shaped Charge warheads
Guns(LAW) [14], 6dx6(10), Acc: 3, 330/2300, 1 shot only, ST:10
Hand Grenades, (use Throwing skill) 1 lb each
Note, explosion damage 2x damage dice range (include multipliers)
ex damage decreases by /3x range from blast, apply full DR
100 x Plasma, 6dx4 burn ex sur, 1 lb, fuse 2
200 x HE (frag), 8d+8 x2 cr ex [3d, 15 yard frag], 1 lb, fuse 2
200 x HEC (Concussion), 8d+8 x2 cr ex, 1 lb, fuse 2
50 x EMP, HT-8(2), 8 yard + 2d cr ex
25mm Grenades 0.22 lb each, standard load for each of the launchers.
10 x Plasma, 6d burn ex sur
20 x HE (frag), 4d+4 cr ex [1d+1, 5 yard frag]
20 x HEC (Concussion), 4d+4 cr ex
10 x EMP, HT-8(2), 2 yard + 1d-2 cr ex
10 x Flare radius 250 yards
15 x Shaped Charges, (5d+5)x3(10) cr inc + 2d cr ex [1d+1]
40mmEMG Grenades 1 lb each for 10x launchers (ammo per Launcher)
10 x Plasma, 6dx2 burn ex sur
20 x HE (frag), 8d+8 cr ex [2d, 5 yard frag]
20 x HEC (Concussion), 8d+8 cr ex
15 x EMP, HT-8(2), 4 yard + 1d cr ex
20 x Shaped Charges, (6d+8)x4(10) cr inc + 4d cr ex [2d]
This message was last edited by the GM at 04:44, Fri 09 Aug 2019.