Maiden voyage of the Kugel Blitz
Cargo to start is mostly food and spare parts.
We aren't in the trading business, but I think we will bring computers as diplomatic trade goods for those friendly places we visit.
0.05 dTon of Computers - 16 Desktops, 30 laptops, 70 Palmtops.
The Armoury is straight off the DASTAVKA, but is to be increased for the larger crew.
Nanoweave Tacsuit 30/15 22.5 lbs x 10.
- Multispectral Chameleon Surface -/+30 +4 lbs +8 stealth, halved while moving
- small, compact computer, hardened complexity 4, HUD, 1.5 lb (right forearm)
*running data link* complexity 1 (free), electronics repair, complexity 2 (free)
- Air Tank, Small (6 hrs) $60, 2 lbs extra
- Advanced Rebreather (Tank duration x10)
Vid glasses, w/ SR communicator & multiview, 1/4 lb, (HUD)
Space combat helmet, DR 60/45, B/36hrs, weight 9 lbs, (sensor visor, HUD,SR comm)
- Reflec coating, adds 30 DR VS laser fire.
OK, then 155x Space Biosuit w/ add ons DR 15/3* $10 k, 5 lbs, 2C/6 weeks (In sunlight, self repairing, DR 5 vs cor, cr, tox, else DR 15)
Heavy Laser Pistol x 45
Beams(Pistol) 4d(2) burn, Acc: 6, Range: 300/900, 3.3 lbs, ROF 10, 56 shots per 2 C cells, ST:6, RCL:1
One with HUD Sighting system
Laser Rifle x 120 (including 6 with grenade launchers)
Beams(Rifle) 6d(2) burn, Acc: 12, Range: 700/1200, 8 lb, ROF: 10, 83 shots/D cell (pack), ST:7, RCL: 1
6 Laser Rifles with under-slung 25 mm PC Grenade Launcher
4d pi++, Acc: 4+2, Range: 360/2200, 1.5/0.8 lb, ROF 1, 3 shots, ST:10
Storm Rifle, 10mm CLR x 50
Guns(Rifle), 9d pi+, Acc 5, 1300/5800, 10/1.2 lbs, ROF 3, 12 Clip, RCL 3, ST:10
All 50 with under-slung 25 mm PC Grenade Launcher as above
Gauss CAW, 18.5mm (Common Vilani Assault weapon) x40
Guns(Shotgun), 8d pi++, Acc 4, 200/1000, ROF 15, C/30 rnd clip
All Gauss CAWs with under-slung 25 mm PC Grenade Launcher as above
Hand Flamer x 120
Beam (Pistol) 4d burn, Acc: 3, Range: 30/90, 3.3 lbs, ROF 1*, 56 shots/2C cells, ST:6, RCL:1
Note, these are area effect weapons. They are preferred in some areas in starships as they are unlikely to pierce the hull.
Limpit Mine Dispenser x 25
4 x Shaped Charge Limpit mines (5d+5)x3(10) cr inc + linked 2d cr ex [1d+1])
LAW 84mm, x25 Shaped Charge warheads
Guns(LAW) [14], 6dx6(10), Acc: 3, 330/2300, 1 shot only, ST:10
Hand Grenades, (use Throwing skill) 1 lb each
Note, explosion damage 2x damage dice range (include multipliers)
ex damage decreases by /3x range from blast, apply full DR
100 x Plasma, 6dx4 burn ex sur, 1 lb, fuse 2
200 x HE (frag), 8d+8 x2 cr ex [3d, 15 yard frag], 1 lb, fuse 2
200 x HEC (Concussion), 8d+8 x2 cr ex, 1 lb, fuse 2
50 x EMP, HT-8(2), 8 yard + 2d cr ex
25mm Grenades 0.22 lb each, standard load for each of the launchers.
10 x Plasma, 6d burn ex sur
20 x HE (frag), 4d+4 cr ex [1d+1, 5 yard frag]
20 x HEC (Concussion), 4d+4 cr ex
10 x EMP, HT-8(2), 2 yard + 1d-2 cr ex
10 x Flare radius 250 yards
15 x Shaped Charges, (5d+5)x3(10) cr inc + 2d cr ex [1d+1]
40mmEMG Grenades 1 lb each for 10x launchers (ammo per Launcher)
10 x Plasma, 6dx2 burn ex sur
20 x HE (frag), 8d+8 cr ex [2d, 5 yard frag]
20 x HEC (Concussion), 8d+8 cr ex
15 x EMP, HT-8(2), 4 yard + 1d cr ex
20 x Shaped Charges, (6d+8)x4(10) cr inc + 4d cr ex [2d]
This message was last edited by the player at 17:48, Wed 31 July 2019.