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History: Maiden voyage of the Kugel Blitz.

Posted by FateFor group archive 0
Fate
GM, 4380 posts
Roll for dodge!
Thu 8 Oct 2020
at 19:20
  • msg #881

Re: Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 879):

Unfortunately so!

Desperate to hit, the gunners fire too early and do not take the time to aim, causing a power distribution centre to trip it's breakers. By the time you reset them, the vessel has entered hyperspace and is gone.

Range, 55,000 miles (-15)

KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp)-16(Range)= 5, r10,15,17,17
KB 2xSandcasters, dDR: 110+40=150, skill 16+2(Comp)-16(Range)+10(SM)= 12, r12
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-16(Range)= 5, r11,13
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-14(Range)+10(SM)= 13, monitoring other Shamshir

[Private to GM:
Shamshir precision pulse, 12xPulse: Skill 16+2(sAcc)+2(Comp)-14(Range)= 6, r
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
-8/100 (-2x drive,-comms,-sensors), 100/100
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Imperial Fighter, 20 M Solars, 10 dTons
1@ 5/25, 4@1/25, -23/25, -7/25, 25/25
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,

Imperial Defence Fighter, 22 M Solars, 10 dTons
-8/22, -8/22
(6G/Move:2255, dDR:20, dHP:22, dTons of Cargo Space: 0), Weapons:3x Pulse Lasers

16 July 2180, Arukhur 20.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3407 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 8 Oct 2020
at 19:28
  • msg #882

Re: Maiden voyage of the Kugel Blitz

OK, back to the other one... have they surrendered? we should be able to put 40 troops aboard to settle the question.
Fate
GM, 4382 posts
Roll for dodge!
Thu 8 Oct 2020
at 19:46
  • msg #883

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 882):

Yes, they surrendered quickly when the other one got away.

It has both manoeuvre drives crippled and the comms and sensors array destroyed. There is a damaged but operational fighter in the hanger. With no spare parts, you are going to have to manufacture  some spare parts. This will take you at least 3 weeks to get one drive going again to get it to a jump point. The parts that need to be manufactured are large, and the robofac is small compared to the size needed for making drives!

16 July 2180, Arukhur 20.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3408 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 8 Oct 2020
at 22:32
  • msg #884

Re: Maiden voyage of the Kugel Blitz

OK, Let's be creative, as a three week wait isn't reasonable.
If we use parts from other available ships like the two defense Fighters, can we get this Shamshir moving ?
Otherwise we are going to strip it of data, safes and anything of use we can carry and destroy it...

Can we tell where the Shamshir likely jumped to?
Fate
GM, 4384 posts
Roll for dodge!
Fri 9 Oct 2020
at 03:05
  • msg #885

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 884):

The Shamshirs seemed headed for Maksha.

The planet here has a large agricultural colony with 100 million people. There is a good chance you could find something to get it moving there...

16 July 2180, Kaareshur 20.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3409 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 9 Oct 2020
at 19:40
  • msg #886

Re: Maiden voyage of the Kugel Blitz

OK, we will explore that option, also see what their political inclinations are...
Fate
GM, 4388 posts
Roll for dodge!
Fri 9 Oct 2020
at 23:12
  • msg #887

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 886):

The folk here are not in favour of Dingir, since the latter have been conducting a recruiting drive here, and have taken about 20,000 young men as soldiers. But they are concerned they will never see them again if they break. Hence, they are very sharply divided.

But they do have spare parts for freighters. A single drive for a branch freighter is available for M$20. It is 1/5 the size of a normal Shamshir dive (they have 2) but it would enable you to get it moving at least. Very slowly, mind you. You would probably only get $100 million for the craft in that state.

18 July 2180, Kaareshur 20.4/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.7345
Cyril Zotmund
Captain, 3410 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Oct 2020
at 01:53
  • msg #888

Re: Maiden voyage of the Kugel Blitz

WE'll take it and leave them one...  cobble it togeher and get the thing where we can use a lptop or like computer to get it to jump from other than Vilani Jump points. we provide sufficient data for them to get back to Bemidshii.
Fate
GM, 4390 posts
Roll for dodge!
Sat 10 Oct 2020
at 02:14
  • msg #889

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 888):

You can use your own computers with your experienced crew to write new jump tapes. Heading back via Arukhur, you meet with the two Shamshirs you left there. They report sending a pair of Gashiddas running. Refuelling, you head back to Bemidshii. It seems Dingir is loosing interest in this disagreement...so they are recruiting troops and leaving.

The news is not well received by the commanders there. They take the damaged Shamshir and send it back to Shululsish with the news.

06 Aug 2180, Bemidshii 19.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
Cyril Zotmund
Captain, 3411 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Oct 2020
at 03:40
  • msg #890

Re: Maiden voyage of the Kugel Blitz

Recruiting? hardly, they are impressing troops. You could seize and garrison both Arukhur and Kaareshur if you wish.
Vilani Commander
NPC, 16 posts
Com. Eleni Managudeli
Sat 10 Oct 2020
at 03:52
  • msg #891

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 890):

"That is not at all a good thing, and of questionable legality. But it would be years before the imperial court made a ruling on it that could be enacted...and at any rate, the war with Terra might even enable them to justify it. Perhaps we should just seize the systems...a suggestion will have to be sent back to Shululsish about that."
Cyril Zotmund
Captain, 3412 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Oct 2020
at 18:42
  • msg #892

Re: Maiden voyage of the Kugel Blitz

I think that would be wise, and send their men elsewhere as soldiers to free up some of yours.
Villani Officer
NPC, 33 posts
Sat 10 Oct 2020
at 20:42
  • msg #893

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 892):

"Oh, I believe Girii has some remote outposts in need of hardy recruits...and there are always patrols needed coreward. What are your plans?"
Cyril Zotmund
Captain, 3413 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Oct 2020
at 23:55
  • msg #894

Re: Maiden voyage of the Kugel Blitz

Not sure, could head back and pick up my crews, I think you may have this under control here ... but if you decide to upgrade your ships AK enterprises is a good company to know, ask Girii.
Villani Officer
NPC, 34 posts
Sun 11 Oct 2020
at 00:20
  • msg #895

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 894):

"Oh, we have been speaking with Girii. Kalishnikov have put in some interesting applications for new vessel designs, but for now we have a shortage of the old ones as well. We may go for some of their cheaper options if they are approved though, and some of the fighter designs are novel as well."

Where to from here?

06 Aug 2180, Bemidshii 19.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
Cyril Zotmund
Captain, 3414 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 11 Oct 2020
at 00:24
  • msg #896

Re: Maiden voyage of the Kugel Blitz

Yes, and some of the modifications to the ships you have captured could make them more formidable, although you will need to retrain your crews to fight them well.

I suppose we need to go back to Girii and pay up some... then take all the ships to places that need to be guarded. we seem to be several dollars ahead now.
Fate
GM, 4401 posts
Roll for dodge!
Sun 11 Oct 2020
at 00:47
  • msg #897

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 896):

You paid in full for the craft that were being modified, and they are complete. You can have them transferred if you wish. Or you can go and do so yourself, and begin construction of new vessels.

See last post in 'Players Vessels" thread.

06 Aug 2180, Bemidshii 19.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
Cyril Zotmund
Captain, 3415 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 11 Oct 2020
at 02:01
  • msg #898

Re: Maiden voyage of the Kugel Blitz

When I left, I owed some... what happened?

Also sent some Bounty Hunters and other ships back... where did they go Argon or whatever 2422 is?
This message was last edited by the player at 02:04, Sun 11 Oct 2020.
Fate
GM, 4404 posts
Roll for dodge!
Sun 11 Oct 2020
at 02:14
  • msg #899

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 898):

Vessels sent back are currently (as far as you know) getting repaired. (ie I will chase them up).

Argon is 2422, yes there. We changed designs so that you ended up not owing anything. Message #701, I believe, if you are looking for history.
Cyril Zotmund
Captain, 3416 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 11 Oct 2020
at 20:05
  • msg #900

Re: Maiden voyage of the Kugel Blitz

OK, so we have funds to purchase additional ships or repair  some damaged ones. You indicated that there was a surplus of some of these.
Fate
GM, 4407 posts
Roll for dodge!
Mon 12 Oct 2020
at 06:29
  • msg #901

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 900):

Yes, mainly Modified Gashiddas or Shamshirs can be found.

Escort Gashiddas, generally only used in major fleet engagements, are available for M$300 in reasonable condition. Shamshirs modified by pirates to the following stats sell for M$700. Neither come with small craft.

Pirate Shamshir, 1000 dTon Flattened Sphere, 40 Man Drive and 60 Fusion added, both from Shanshurid Branch freighter
(6G/Move:3250, dDR:145, dHP: 100, Cargo Space: 43 dTons, SM:+10)
Weapons: 12xBeam, 4xPlasma, Crew:53, 2 Workshops, 2 Sickbays
5x Seru Heavy Ball Fighter

06 Aug 2180, Bemidshii 19.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
Cyril Zotmund
Captain, 3417 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 12 Oct 2020
at 20:57
  • msg #902

Re: Maiden voyage of the Kugel Blitz

So we could just afford the Pirate Shamshir and 2 Escort Gasiddas with their 11 small craft?
What news of our captured Bounty Hunters and Hero's?
Fate
GM, 4410 posts
Roll for dodge!
Tue 13 Oct 2020
at 05:39
  • msg #903

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 902):

It takes ten weeks to get to Girii by the fastest route, bypassing Garaanis for speed.

They were sent to Argon (2422) where they were checked out and used as a patrol force, where they still work. There are 2 Heros and 3 Bounty Hunters. The Heroes were modified to take 2 Ball fighters, selling off the Dissident fighters to cover the costs. The 4 Ball fighters are loaned for now, but will cost M$184 at some point.

1 Shamshir + 2 Escort Gashiddas +4 AKHB Bombers + 7 AKHB Fighters would come to B$ 1.79, leaving you M$124.5. You may be able to sell then to Ceti-Command for more than that though.

For a similar price, you could also order the construction of two small outposts, three without the small craft, which would be a permanent presence there.

Another option is also given, a variant of the Outpost with increased food supply at the expense of fighter craft, for the support of other craft in the system, able to support up to 105 crew, with freight and recovery drones.

AK Ball Supply Outpost, M$719 Solars (M$469 without small craft), 1000 dTon Sphere, 37 yd dia.
(0.8G/Move:300, dDR:240, dHP: 92, Cargo Space: 19 dTons, Fuel: 200 dTons, SM:+10)
Crew:44, Life Support:90(10 Low Berth), Food Production for 160 Persons
4 Workshops, (5 Robofacs), 4 Bed Hospital, 4 Laboritories,
2x AK Modular Fuel Drone Skimmer, 2x AK Miniminer, 1x AKHB Freight, 1x AKHB Recovery
Weapons: 12xBeam, 2xPlasma,
3x AKHB Fighter, 1x AKHB Bomber

Or you could order 2 Vilani refuelling bases from Girii...though you may have to hire the jump drive...or buy it and sell it after you buy a bunch of them. No Vatfac...perhaps install them later.

Refuelling Base, 867.9 M, 5000 dTon 62 yd dia Sphere
These craft are usually constructed elsewhere with a jump drive in the hanger. The jump drive, along with it's own power supply, cost $450 million (not included in the cost) and take up 300 dTons of space in the cargo bay, are then removed.
(0.1G/Move: 370, dDR: 200, dHP: 117, Cargo Space: 475 dTons, Fuel: 2000 dTons, SM:+11)
Weapons: 8x Beam, 12x Pulse, 2x Plasma Cannon, 1x Heavy Missile Array, Crew:108, Visitors: 89 (20 Low Berth)
Endurance: 44 Weeks, 2 Hanger Bays, Capacity: 1100 Tons, Fuel: 2000 dTons, 20 Labs, 20 Workshops, 20 Bed Hospital
5x 10 dTon Lifeboats

10 Oct 2180, Girii 16.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
This message was last edited by the GM at 09:49, Tue 13 Oct 2020.
Cyril Zotmund
Captain, 3418 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 13 Oct 2020
at 18:25
  • msg #904

Re: Maiden voyage of the Kugel Blitz

How many AKHB fighters can the Ball Outpost support?
One of those with a supply of fighters might be The most efficient way of securing systems

Selling stuff to Ceti-Command is great, but doesn't secure the places Andrew wants secured.
My preference is for the expensive but far more effective Shamshirs, with Ball craft, but fear I may be short some cash.
Fate
GM, 4414 posts
Roll for dodge!
Tue 13 Oct 2020
at 19:12
  • msg #905

Re: Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 904):

The Outpost is in 'Gear Available' thread. It can carry up to 8 AKHB fighters, but usually Recovery and Freight ball are carried. The Shamshirs are better in a fight, but they need to keep departing for food, meaning they are not always present. That actually reduces their effectiveness as sentries. Selling stuff to Ceti-Command is a way to earn a little more cash.

AK Ball Outpost, 872 M Solars, 1000 dTon Sphere, 37 yd dia.
Designed as a small defensive outpost to monitor key systems, this small base is self-sufficient and has top of the line sensors, making it very well suited to a research station as well. It's lack of a hanger is probably it's biggest drawback, but it can handle up to 8 heavy ball freight shuttles by launching it's own small craft. The two modular combo fighters are the only missile capacity, and these are more often used to launch probes...
The craft costs only M$ 510 Solars without the small craft, making it better suited than the Gashiddas for long term patrol of a system.
(0.8G/Move:370, dDR:240, dHP: 90, Cargo Space: 161.5 dTons, Fuel: 200 dTons, SM:+10)
Crew:58, Life Support:90(10 Low Berth), Food Production for 60 Persons
4 Workshops, (5 Robofacs), 4 Bed Hospital, 4 Laboratories, 1 Survey Modules,
1x AKHB Recovery, 1x AKHB Freight, 2x AK Modular Fuel Drone Skimmer, 2x AK Miniminer
Weapons: 12x Beams in 4 turrets, 2x Plasma in 1 Heavy turret
4x AKHB Fighter, 2x AKHB Bomber, 2x AK Modular Combo Fighter

10 Oct 2180, Girii 16.5/27 dTon of supplies (0.3 dTon/week), Current Budget: B$1.9145
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