RolePlay onLine RPoL Logo

, welcome to Voyages of the Dastavka

17:03, 25th April 2024 (GMT+0)

History: Maiden voyage of the Kugel Blitz.

Posted by FateFor group archive 0
Fate
GM, 2674 posts
Roll for dodge!
Sun 7 Jul 2019
at 04:39
  • msg #1

Maiden voyage of the Kugel Blitz

Recently completed, the Kugel Blitz is the first of what Kalashnikov Enterprises hopes to be a successful raider class to replace the Hardrada class of raiders. With more troops than crew and a wing of fighters, it looks good on paper. Your task is to subcontract yourself out during the Vilani unrest near Girii and make that reality.

Cyrils Cash: $1,666,720
Planet: Ceti-Command (Fueled)
Date: 20 Oct 2177

Kugel Blitz 708.1 M Solars, 1,400 dTon Sphere (41 yd dia)
(6G/Move:370, dDR:100, dHP: 78, dTons of Cargo Space: 107, SM:+10)
Weapons: 20x Beam, 2x Missile, 2x Sandcaster, Crew:168 including 100 troops
Endurance: 143 Weeks, Fuel Range: 4 parsecs
1x Ships Boat Rescuer, 4x AK APC, 10x AK Modular Fighter,
4 Workshops, 1 Robofacs, 10 Sickbays, Survey Module, 1 Laboratory

AK Ships Boat Modular Recovery 44.5 M, 30 dTon Needle/Wedge
(4.19G/Move:1909, dDR:10, dHP: 27, dTons of Cargo Space: 1.5, SM:+7)
Weapons: 1x Beam, 2x Sandcaster, Crew:4, Life Support: 5,
1 AK Modular Raft, 1 Workshop, 1 Sickbay

The vessel uses 0.7 dTons of supplies per week, and may carry up to 14 Modular craft.

Fusion Powered Modular Craft

AK Modular Fighter, 16M, 6 dTon Flattened Sphere
The smallest 8G Fusion powered fighter.
(8G/Move:2343, dDR:10, dHP: 18, ASig: -2, SM:+4, Air Speed 4684 mph)
Weapons: 1x Pulse Laser

AK Modular Missile Fighter, 13 M Solars, 6 dTons
An improvement on the Imperial Missile Fighter.
(6G/Move:1704, dDR:10, dHP:16, ASig: -2, SM:+4, Air Speed 3409 mph)

AK Modular APC, 6.6 M Solars, 6 dTons x4
The same size as the small fighters, this is actually a small spacecraft with life support for 5, a sickbay and heavy armour. Capable of supporting small insertions for long periods of time, it has limited cargo space.
(2.02G/Move:1607, dDR:49, dHP:22, dTons of Cargo Space: 0.6, ASig: -2, SM:+4, Air Speed 3214 mph),
Weapons:1x Gatling Laser

AK Modular Fuel Skimmer, 6.3M, 6 dTon Flattened Sphere
(2.8G/Move:1271, dDR:12, dHP: 17, dTons of Fuel Space: 3, SM:+4)
Crew:2

AK Modular Speeder, 5.5 M Solars, 6 dTons x2
This is more of an enclosed Air raft to be used in the 6 dTon flattened sphere bays as an auxiliary cargo boat with life support for the two crew. The new one has a patented mini-fusion reactor.
(2G/Move 1270, dDr:12, dHP:16, dTons of Cargo space: 3.5)

AK Modular Miniminer, 7.6 M Solars, 6 dTons
Designed based on the AK APC for mining asteroids, this small spacecraft with life support for 2, has heavy armour for resisting rocks, and a Gatling laser for the smaller rocks. It has increased cargo space of 1.4 dTons, but smaller engines. At the front are robotic mining arms used for gathering items. It can collect 1.2 tons/day, but this needs to be refined to achieve trade densities. Unrefined product has a density of 25 t/dTon and is 75% waste.
Trade Items able to be collected by Miniminers: Industrial Metals, Radioactives, Light Metals
(1.19G/Move:1270 empty, dDR:50, dHP:22, dTons of Cargo Space: 1.4, ASig: -2, SM:+4, Air Speed 2541 mph),
Weapons:1x Gatling Laser

Battery Powered Modular Craft

AK Modular SR Fighter Mk II, 13 M Solars, 6 dTons
The same as the previous small fighter but with batteries reorganized to fit more in, allowing additional armour, this version has 4 banks of 24 F Cells plus one backup cell for life support providing a range of 8 million miles. The smaller size of the cells allows for greater drive and hence greater armour and weapons than the fusion cell fighters.
(8.0G/Move:3224, dDR:29, dHP:22, ASig: -2, SM:+4, Air Speed 6449 mph),
Weapons:1x Beams Weapon

AK Modular SR Missile Fighter, 11 M Solars, 6 dTons
(6G/Move:2274, dDR:16, dHP:16, ASig: -2, SM:+4, Air Speed 4546 mph),
Weapons:3x Missiles

AK Modular SR Combo Fighter, 12 M Solars, 6 dTons x8
A newly modified fighter as requested by Dastavka that sacrifices armour and speed for firepower.
(6.0G/Move:2200, dDR:10, dHP:19, ASig: -2, SM:+4, Air Speed 4401 mph),
Weapons:1x Beam Weapon, 2x Missile

AK Modular Raft, 3 M Solars, 6 dTons
This is a cheaper version of the raft, with batteries that permit basic take-off and landing for small craft with a maximum space for cargo. The batteries mean reduced maintenance costs for the life of the craft, but make them unsuitable as life boats or interstellar transports, and their sensors are not spacecraft quality despite being 1/3 of their cost. But they are cheaper.
(2G/Move 2411, dDr:10, dHP:15, dTons of Cargo space: 4, Range in air: 16,000 miles)

ARMOURY

  x 10 Nanoweave Tacsuit 30/15    22.5 lbs .
        - Multispectral Chameleon Surface  -/+30  +4 lbs  +8 stealth, halved while moving
        - small, compact computer, hardened complexity 4, HUD, 1.5 lb (right forearm)
              *running data link* complexity 1 (free), electronics repair, complexity 2 (free)
       - Air Tank, Small (6 hrs)                 $60, 2 lbs extra
       - Advanced Rebreather (Tank duration x10)
Vid glasses, w/ SR communicator & multiview, 1/4 lb, (HUD)
Space combat helmet, DR 60/45, B/36hrs, weight 9 lbs, (sensor visor, HUD,SR comm)


155x  Space Biosuit w/ add ons DR 15/3*       $11.2 k, 19.6 lb, D/2 weeks (In sunlight,self repairing, DR 5 vs cor, cr, tox, else DR 15)

Includes ESM, Filter Mask, Respirator, Small Air Tank, Advanced Rebreather, Inertial Compass, Hyperspectral Visor, Desert System, Short Range Communicator(Com Scrambler), Inertial Navigation, Trauma Maintainance, Near Miss indicator, Personal Radar/Laser Detector, Biomedical Sensors, Radiation Badge, Small Ladar, Mind Shield, Gripboots

Heavy Laser Pistol x 45
 Beams(Pistol) 4d(2) burn, Acc: 6, Range: 300/900, 3.3 lbs, ROF 10, 56 shots per 2 C cells, ST:6, RCL:1
 One with HUD Sighting system

Laser Rifle x 120 (including 6 with grenade launchers)
  Beams(Rifle) 6d(2) burn, Acc: 12, Range: 700/1200, 8 lb, ROF: 10, 83 shots/D cell (pack), ST:7, RCL: 1
6 Laser Rifles with under-slung 25 mm PC Grenade Launcher
  4d pi++, Acc: 4+2, Range: 360/2200, 1.5/0.8 lb, ROF 1, 3 shots, ST:10

Storm Rifle, 10mm CLR x 50
  Guns(Rifle), 9d pi+, Acc 5, 1300/5800, 10/1.2 lbs, ROF 3, 12 Clip, RCL 3, ST:10
  All 50 with under-slung 25 mm PC Grenade Launcher as above

Gauss CAW, 18.5mm (Common Vilani Assault weapon) x40
 Guns(Shotgun), 8d pi++, Acc 4, 200/1000, ROF 15, C/30 rnd clip
All Gauss CAWs with under-slung 25 mm PC Grenade Launcher as above

Hand Flamer x 120
 Beam (Pistol) 4d burn, Acc: 3, Range: 30/90, 3.3 lbs, ROF 1*, 56 shots/2C cells, ST:6, RCL:1
 Note, these are area effect weapons. They are preferred in some areas in starships as they are unlikely to pierce the hull.

Limpit Mine Dispenser x 25
4 x Shaped Charge Limpit mines (5d+5)x3(10) cr inc + linked 2d cr ex [1d+1])

LAW 84mm, x25 Shaped Charge warheads
  Guns(LAW) [14], 6dx6(10), Acc: 3, 330/2300, 1 shot only, ST:10

Hand Grenades, (use Throwing skill) 1 lb each
  Note, explosion damage 2x damage dice range (include multipliers)
  ex damage decreases by /3x range from blast, apply full DR
100 x Plasma, 6dx4 burn ex sur, 1 lb, fuse 2
200 x HE (frag), 8d+8 x2 cr ex [3d, 15 yard frag], 1 lb, fuse 2
200 x HEC (Concussion), 8d+8 x2 cr ex, 1 lb, fuse 2
50 x EMP, HT-8(2), 8 yard + 2d cr ex

25mm Grenades 0.22 lb each, standard load for each of the launchers.
10 x Plasma, 6d burn ex sur
20 x HE (frag), 4d+4 cr ex [1d+1, 5 yard frag]
20 x HEC (Concussion), 4d+4 cr ex
10 x EMP, HT-8(2), 2 yard + 1d-2 cr ex
10 x Flare radius 250 yards
15 x Shaped Charges, (5d+5)x3(10) cr inc + 2d cr ex [1d+1]

40mmEMG Grenades 1 lb each for 10x launchers (ammo per Launcher)
10 x Plasma, 6dx2 burn ex sur
20 x HE (frag), 8d+8 cr ex [2d, 5 yard frag]
20 x HEC (Concussion), 8d+8 cr ex
15 x EMP, HT-8(2), 4 yard + 1d cr ex
20 x Shaped Charges, (6d+8)x4(10) cr inc + 4d cr ex [2d]
This message was last edited by the GM at 04:44, Fri 09 Aug 2019.
Cyril Zotmund
Captain, 2901 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 7 Jul 2019
at 18:00
  • msg #2

Maiden voyage of the Kugel Blitz

Sounds reasonable so far, can I get stats on the Ships Boat/rescuer please... trying to estimate it's value as a shuttle and or life boat for my large crew.

Disregard name change as it's been introduced.


I am assuming from it's description so far, that it is a ball shaped ship with multiple floors. I am wondering where the reactors and engines are and where the hanger entrances are ... hardly critical in the games, but fun to contemplate. Turrets are one fore and one aft with the rest arrayed around the ship at 90ยบ to the fore & aft axis. The ejecta from the engines has to go out the back, making hangers or the like hard to put there (I am assuming that flying through the ejecta, what ever it is, is not good for you and your ship). I keep thinking that the reactors and engines should be on pylons out the back like the ENTERPRISE and all those designs. sort of a  O-  look.
This message was last edited by the player at 18:36, Sun 07 July 2019.
Fate
GM, 2679 posts
Roll for dodge!
Tue 9 Jul 2019
at 03:56
  • msg #3

Maiden voyage of the Kugel Blitz

In reply to Cyril Zotmund (msg # 2):

Let's say it is ball shaped, with small craft at the 'equator', above which is the bridge and 4 turrets equally spaced above and below the docking bays. Fusion plants and engines at the back/centre, with fuel and cargo below and accommodation and labs/sickbays/survey gear above.

Ships boat (rescue) is detailed in gear available thread.
Fate
GM, 2695 posts
Roll for dodge!
Mon 29 Jul 2019
at 06:52
  • msg #4

Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 3):

Ok, please indicate which small craft you want and what is in the cargo hold. Options in the first post have been updated. Troops will have basic issue, predominantly 25mm and 40mm grenade launchers, Laser Rifles, Hand Flamers and a couple of Plasma guns for fire support. Hand grenades are not standard issue, though commonly purchased. Mortars are not usually issued, though may be used for land-based raids.
This message was last edited by the GM at 06:54, Mon 29 July 2019.
Cyril Zotmund
Captain, 2909 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 29 Jul 2019
at 19:48
  • msg #5

Maiden voyage of the Kugel Blitz

In reply to Fate (msg # 4):

OK, so we have the ships Boat (Recovery) and 4 APCs... these are AK Modular APC, 6.6 M Solars, 6 dTons or something else?

I'll want at least 8 of the AK Modular SR Combo Fighter, 12 M Solars, 6 dTons  and will probably need 2 of the AK Modular Speeder, 5.5 M Solars, 6 dTons.
Sign In